Re: [Audyssey] MOTA help

2011-04-07 Thread kevin lyon
...@audyssey.org] On Behalf Of kevin lyon Sent: 06 April 2011 19:04 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've

Re: [Audyssey] MOTA help

2011-04-07 Thread kevin lyon
: 07 April 2011 18:29 To: kr...@eklyon.co.uk; 'Gamers Discussion list' Subject: RE: [Audyssey] MOTA help Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now

Re: [Audyssey] MOTA help

2011-04-07 Thread Thomas Ward
Hi Kevin, I assume this is still level 1? If so you definitely missed a room. There is a secret room on the level hidden behind something anonymous where you can unlock that door. On 4/7/11, kevin lyon kr...@eklyon.co.uk wrote: Hi all, stuck again! I've been trying for 24 hours now and I'm at a

Re: [Audyssey] MOTA help

2011-04-06 Thread Thomas Ward
Hi Kevin, s p o i l e r s p a c e That fire pit is larger than usual, and there is only one way to cross it. If you listen carefully a hovering platform will vanish and appear at certain times. The trick to getting over the fire pit is to leap onto the metal platform when it appears, cross it

[Audyssey] MOTA help

2011-04-06 Thread kevin lyon
Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one

Re: [Audyssey] MOTA help

2011-04-06 Thread Bryan Peterson
! - Original Message - From: kevin lyon kr...@eklyon.co.uk To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 12:04 PM Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly

Re: [Audyssey] MOTA help

2010-09-11 Thread Ben
Ok sorry for the seeminglypestering attitude -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 September 2010 03:22 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA help Hi Ben, Still under development

Re: [Audyssey] MOTA help

2010-09-10 Thread Ben
Where is beta 14? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 September 2010 01:26 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA help Hi Ben, Ah, I see. Well, part of the fun of MOTA

Re: [Audyssey] MOTA help

2010-09-10 Thread Bryan Peterson
Not ready yet I would assume. We are the Knights who say...Ni! - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, September 10, 2010 12:19 PM Subject: Re: [Audyssey] MOTA help Where is beta 14? -Original Message

Re: [Audyssey] MOTA help

2010-09-10 Thread Thomas Ward
Hi Ben, Still under development. As I've mentioned many times on the list already I am extremely busy attending to personal matters and development on MOTA and the Genesis 3D Engine have been put on the back burner. Thus updates I've made to MOTA Beta 14 aren't necessarily worth a full upgrade yet

Re: [Audyssey] MOTA help

2010-09-09 Thread Ben
It's the complexity of the levels I don't know where to go to be able to get through it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 September 2010 22:03 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA help

2010-09-09 Thread Thomas Ward
Hi Ben, Ah, I see. Well, part of the fun of MOTA is that the game levels are suppose to be something of a maze, but admitedly they are not very complex do to the fact not many VI gamers are good at mazes and spacial orientation in general. Best advice I can give you is to explore each and every

Re: [Audyssey] MOTA help

2010-09-07 Thread Ben
I don't know where to go could someone guide me through -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 06 September 2010 17:31 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA help Why not? - Original

Re: [Audyssey] MOTA help

2010-09-07 Thread Castanedagarcia_Alfredo
Alfredo C. Garcia From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of Ben [gamehead...@aol.co.uk] Sent: Monday, September 06, 2010 11:16 PM To: 'Lori Duncan'; 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA help I don't

Re: [Audyssey] MOTA help

2010-09-07 Thread Thomas Ward
Hi Ben, I'm sure some of us can help guide you through, but where exactly are you getting stuck. As in what exactly is the problem? Smile. On 9/7/10, Ben gamehead...@aol.co.uk wrote: I don't know where to go could someone guide me through --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA help

2010-09-07 Thread Hayden Presley
, 2010 2:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA help well weapons need to be holstered I often check on jumps. on the subject of level1 its actually quite easy. as long as you can get passed the boss the firepits and a couple other things its mostly straight sailing

Re: [Audyssey] MOTA help

2010-09-07 Thread Hayden Presley
help Why not? - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, September 06, 2010 4:38 PM Subject: Re: [Audyssey] MOTA help Can't get to level 2 anyway -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA help

2010-09-07 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA help Alfredo C. Garcia From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of Ben [gamehead...@aol.co.uk] Sent: Monday, September 06, 2010 11:16 PM To: 'Lori Duncan'; 'Gamers

Re: [Audyssey] MOTA help

2010-09-07 Thread Castanedagarcia_Alfredo
To answer your question, I am not exactly sure. I think it may be the message body not being compatible with certain screen readers I use. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] MOTA help

2010-09-06 Thread Castanedagarcia_Alfredo
OOps, forgot to mention that. I double checked with ctrl+w and it did not work. It is the second set, the one on the left after you cross the bridge. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] MOTA help

2010-09-06 Thread Bryan Peterson
@audyssey.org Sent: Sunday, September 05, 2010 10:32 PM Subject: Re: [Audyssey] MOTA help OOps, forgot to mention that. I double checked with ctrl+w and it did not work. It is the second set, the one on the left after you cross the bridge. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] MOTA help

2010-09-06 Thread Castanedagarcia_Alfredo
Actually, I would like to take that message back, there is no need to anymore. Turned out there was some kind of bog tht was fixed. I am proud to say that I have beaten both levels of MOTA.I cannot wait ot hear when the full release is out. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA help

2010-09-06 Thread Ben
Can't get to level 2 anyway -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: 05 September 2010 22:33 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hello, I would like to know if anyone was able

Re: [Audyssey] MOTA help

2010-09-06 Thread Lori Duncan
Why not? - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, September 06, 2010 4:38 PM Subject: Re: [Audyssey] MOTA help Can't get to level 2 anyway -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA help

2010-09-06 Thread shaun everiss
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: 05 September 2010 22:33 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hello, I would like to know if anyone was able to pass the second set of spikes, after

[Audyssey] MOTA help

2010-09-05 Thread Castanedagarcia_Alfredo
Hello, I would like to know if anyone was able to pass the second set of spikes, after you cross teh draw bridge in level two. Is there a way to cross them? I try to jump when I am at 0 meters to the left, but it does not work. If I walk, it does not work either. I also tried ducking but that

Re: [Audyssey] MOTA help

2010-09-05 Thread Bryan Peterson
You must still have a drawn weapon, because otherwise jumping should work. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: gamers@audyssey.org Sent: Sunday, September 05, 2010 3:32 PM Subject: [Audyssey] MOTA help Hello

Re: [Audyssey] MOTA help

2010-09-05 Thread Hayden Presley
05, 2010 4:33 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hello, I would like to know if anyone was able to pass the second set of spikes, after you cross teh draw bridge in level two. Is there a way to cross them? I try to jump when I am at 0 meters to the left, but it does not work

Re: [Audyssey] mota help

2009-11-03 Thread Thomas Ward
Hi Charles, Hahaha. Yeah, it will be a game of squash alright, and not the family friendly sport. Smile. Charles Rivard wrote: In which case, you play a game of, heh heh heh, squash! --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] mota help

2009-11-03 Thread Charles Rivard
In which case, you play a game of, heh heh heh, squash! --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 02, 2009 5:52 AM Subject: Re: [Audyssey] mota help Hi Phil, Right. Like I

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a result I'd have to get pretty creative if I am going to speak a countdown timer. However, in games like Shades of

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Hayden, Sigh...That is not what I meant. Technically beta 10 will contain all of the game levels, but they may not be totally complete. There may be miner adjustments required here and there, bug fixes, things that need to be rearranged, etc. The entire point of a beta is to test, fix, and

Re: [Audyssey] mota help

2009-11-02 Thread Phil Vlasak
the door before that number of clicks happen. That sounds more realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 02, 2009 10:16 AM Subject: Re: [Audyssey] mota help Hi Phil, Hmmm...Well

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Willem, Perhaps, but this would all depend on someone's sense of pitch. Those of us who are musically inclined might have a bit of an advantage as we would have an ear for subtle changes in pitch. Others might not be so adept at subtle changes in pitch, and would have a more difficult time

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi, Yeah, I would. However, adding them to the sound descriptions menu would be no big problem. That's what it is there for. Smile. David Chittenden wrote: Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, Right. Like I said earlier using pitch or volume is a very subtle type of change. It is continuous and you have to be pretty skilled at identifying those subtle changes. What may work better is a clank, grind, or some other clue that the door is about to fall in a second or two.So

Re: [Audyssey] mota help

2009-11-02 Thread Willem
You could have the door click in a certain way or ... well, there are many ways to skin a cat. Thomas Ward wrote: Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to the distance you are away from the object. So if a sound is loaded into a DirectX 3D sound buffer the 3d listener handles the

Re: [Audyssey] mota help

2009-11-02 Thread Willem
You could increase the volume of the loop itself though. Sort of make it louder the longer the file plays. Thomas Ward wrote: Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, That works for me. A person might have to give it a few tries before he/she figures out how many turns/clicks are before it closes, but certainly a doable and realistic solution to the problem. Smile. Hi Thomas, In another message I talked about the trap door making a repeating

Re: [Audyssey] mota help

2009-11-02 Thread Valiant8086
left and off to your right, but as soon as you start moving, they begin to move back towards one another. Maybe that could be done. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, November 02, 2009 12:46 PM Subject: Re: [Audyssey] mota help

Re: [Audyssey] mota help

2009-11-02 Thread Valiant8086
it. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, November 02, 2009 1:20 PM Subject: Re: [Audyssey] mota help Hi Phil, That works for me. A person might have to give it a few tries before he/she figures out how many turns/clicks are before

Re: [Audyssey] mota help

2009-11-02 Thread Hayden Presley
Got ya. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Hayden, Sigh...That is not what I meant. Technically beta 10

Re: [Audyssey] mota help

2009-11-01 Thread Bryan Peterson
Message - From: Mike Maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 31, 2009 6:46 PM Subject: Re: [Audyssey] mota help The full version is not out as of yet is it? -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, I know how that is. However, I thought it would be good to supply the list with the correct information so people didn't look for an extra key that didn't exist. Not all of the keys on level 1 are necessary to complete the level, but most of them are. Since You'll probably want

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Mike, No, it is not. At this point I've just really started adding all of the extra levels in beta 10. That is going to take at least a month or so to do. Mike Maslo wrote: The full version is not out as of yet is it? --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
Hi Thomas, I am working on a walk through for MOTA for myself but it may help other people. I won't post it if you don't want me to. I think getting all 5 keys is important as there may be weapons in the locked rooms. The reason I got confused is that you moved the keys around and I was

Re: [Audyssey] mota help

2009-11-01 Thread Hayden Presley
So Beta 10 will be the full game of MOTA? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 01, 2009 11:09 AM To: mmaslo1...@swbell.net; Gamers Discussion list Subject: Re: [Audyssey] mota help Hi

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, a lot of classic Atari and Nintendo games usually had a colored key that matched a colored door. Certainly Montezuma's Revenge was that way. You had white keys for white doors, blue keys for blue doors, and red keys for red doors. However, as I've decided to stick to a more

Re: [Audyssey] mota help

2009-11-01 Thread Thomas Ward
Hi Hayden, Well, technically the game is not officially complete until 1.0 is released. So beta 10 won't necessarily be the full game, but it may be near complete. Generally, a software product goes through various release stages. First you have the Alphas. An Alpha is essentially fresh code,

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
that counts down to when it is closed is realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 01, 2009 3:44 PM Subject: Re: [Audyssey] mota help Hi Phil, Yeah, a lot of classic Atari

Re: [Audyssey] mota help

2009-11-01 Thread Hayden Presley
So in other words, Beta 10 will just be level 1? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 01, 2009 2:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Hayden, Well

Re: [Audyssey] mota help

2009-11-01 Thread Willem
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 01, 2009 3:44 PM Subject: Re: [Audyssey] mota help Hi Phil, Yeah, a lot of classic Atari and Nintendo games usually had a colored key that matched a colored door. Certainly

Re: [Audyssey] mota help

2009-11-01 Thread David Chittenden
Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have the pitch of the sound decrease as the door gets closer to being closed. The only thing is, you would need to place the sounds in the training area so the

Re: [Audyssey] mota help

2009-11-01 Thread Phil Vlasak
, 2009 6:00 PM Subject: Re: [Audyssey] mota help Wouldn't pitch or volume also work? Say have the volume increase as the gap gets smaller. This could make judging the dash through the trapdoor harder, but it would be more realistic as well. Phil Vlasak wrote: Hi Thomas, The only way I was able

Re: [Audyssey] mota help

2009-11-01 Thread Kellie and my lovable Lady J.
Discussion list gamers@audyssey.org Sent: Sunday, November 01, 2009 4:24 PM Subject: Re: [Audyssey] mota help Hi Willem, The problem with pitch or volume is they are continuous and unless you practice a lot you would not know what pitch or volume equaled the point the trap door would be too

[Audyssey] mota help

2009-10-31 Thread Mike Maslo
Hi list: I am stuck on mota. I get to room 17 and can't figure out what way to go. There are no doors and no way of putting or going any further. I get stuck in room 17. Also the torches die so fast. How do I make them last longer? Is there a way to extinguish them? I read over manual and

Re: [Audyssey] mota help

2009-10-31 Thread Phil Vlasak
@audyssey.org Sent: Saturday, October 31, 2009 6:38 PM Subject: [Audyssey] mota help Hi list: I am stuck on mota. I get to room 17 and can't figure out what way to go. There are no doors and no way of putting or going any further. I get stuck in room 17. Also the torches die so fast. How do I make

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Mike, If you recall when you come up the first wooden staircase into room 14 there is a door to your left leading into rooms 15 and 16. To your right is another staircase leading down, and further to your right is a statue. In order to enter room 17 you had to unlock and move the statue ,

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Bryan, I think Mike is just confused where to go is all. Room 17 is at the end of that very long room with the two staircases, and is located behind the stone statue. It is apparent he didn't realise he has to walk left passed the statue he recently opened, to reenter room 14. Bryan

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Phil, I just want to make a slight correction on your spoiler. It has a slight error. Just for those who don't want to read this here is the spoiler warning. S P O I L E R There are a total of five keys on level one. You should find and use two gold keys, two silver keys, and one bronze

Re: [Audyssey] mota help

2009-10-31 Thread Phil Vlasak
Hi Thomas, I was going by memory and you know how that is sometimes! I thought the most important thing is to find all the keys. The first key teaches you that you need them to go further. Do you need to find all 5 keys to get to the next level? I never checked the room numbers but if people are

Re: [Audyssey] mota help

2009-10-31 Thread Mike Maslo
The full version is not out as of yet is it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 31, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Phil, I just want

Re: [Audyssey] mota help

2009-10-31 Thread Hayden Presley
Sorrowfully, no. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike Maslo Sent: Saturday, October 31, 2009 7:47 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] mota help The full version is not out as of yet

[Audyssey] MOTA help

2009-02-25 Thread Cory Ballard
Hi all, I am having problems figuring out MOTA. I seem to start out in a room with a locked door to the left and a stone statue to the right. I also find a rope and ledge. I can not seem to get any where. I climb the rope and jump off onto the ledge but then I can't seem to get any where

Re: [Audyssey] MOTA help

2009-02-25 Thread Kai
, February 25, 2009 4:50 PM Subject: [Audyssey] MOTA help Hi all, I am having problems figuring out MOTA. I seem to start out in a room with a locked door to the left and a stone statue to the right. I also find a rope and ledge. I can not seem to get any where. I climb the rope and jump off onto