Re: [Audyssey] STFC was Pipe 3

2011-04-16 Thread Shane Lowe
Sorry got confused. smile! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 15, 2011 8:54 PM Subject: [Audyssey] STFC was Pipe 3 Hi Shane, STFC stands for Star Trek Final Conflict. It was one of my early games I bega

[Audyssey] STFC was Pipe 3

2011-04-15 Thread Thomas Ward
Hi Shane, STFC stands for Star Trek Final Conflict. It was one of my early games I began in 2004 to 2006. I have plans to rewrite and update the game, but I've got other projects to complete first. Cheers! On 4/15/11, Shane Lowe wrote: > STFC? what game is that? --- Gamers mailing list __ Ga

Re: [Audyssey] STFC Mod was Raceway

2010-06-01 Thread Hayden Presley
ssion list Subject: [Audyssey] STFC Mod was Raceway Hi, Regardless if the mod is ready or not as the developer of STFC I think if PKB has something to share they should share it with the developer in question in case he might want to include the mod into his game. After all even though I don'

[Audyssey] STFC Mod was Raceway

2010-05-31 Thread Thomas Ward
Hi, Regardless if the mod is ready or not as the developer of STFC I think if PKB has something to share they should share it with the developer in question in case he might want to include the mod into his game. After all even though I don't talk about it much there is a STFC 2.0 being developed h

Re: [Audyssey] STFC download links.

2008-12-21 Thread Thomas Ward
id destroy a few enemy ships. > > Pranav > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Monday, December 22, 2008 1:49 AM > To: Gamers Discussion list > Subject: [Audyssey] STFC dow

Re: [Audyssey] STFC download links.

2008-12-21 Thread Pranav Lal
: [Audyssey] STFC download links. Hello everyone, Some of you have been asking where to download Final Conflict 1.2. As of a few minutes ago the USA Games files are back on the server but I don't have web pages up for them yet. So I'll give you the links to the file directories instead. STFC Re

Re: [Audyssey] STFC download links.

2008-12-21 Thread Pranav Lal
Thomas, Many thanks. I am downloading as I write this. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamer

[Audyssey] STFC download links.

2008-12-21 Thread Thomas Ward
Hello everyone, Some of you have been asking where to download Final Conflict 1.2. As of a few minutes ago the USA Games files are back on the server but I don't have web pages up for them yet. So I'll give you the links to the file directories instead. STFC Requirements: http://www.usagamesintera

Re: [Audyssey] STFC 2.

2008-04-29 Thread jeh
Hi, go with the enterprise e! e as in echo! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 2:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months

Re: [Audyssey] STFC 2.

2008-04-18 Thread shaun everiss
yeah nemisis was good. Who'd ever think there would be a renigade romulan that was actually after the empire and things. The romulans have to deal with the issue as well as the federation. In a lot of fan trek casts/videos most notibly the borg war movie which takes elements from elete force2, ro

Re: [Audyssey] STFC 2.

2008-04-18 Thread shaun everiss
s and just switch out >> armament and speed and such for different ships? >> >> Just a thought. >> >> Signed: >> Dakotah Rickard >> >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of Thomas Ward >

Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
Hi Darren, The founders fear of solids is definitely a lot like human nature. Humanity as a rule fears that which we don't understand, pre-judge others based on generalities, and always think our actions are morally justified even when that view might be in the wrong. In this respect using the

Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
l ships and just switch out > armament and speed and such for different ships? > > Just a thought. > > Signed: > Dakotah Rickard > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Wednesday, April 16,

Re: [Audyssey] STFC 2.

2008-04-18 Thread Thomas Ward
Hi Aaron, Considering the enemies Enterprise E was designed to fight it is no wonder the Star Trek creators got rid of the D and created the E. In First Contact it had to take on the Borg and thus the extra firepower really came in handy. Star Trek 9 was not all that noteworthy so the E's fire

Re: [Audyssey] STFC 2.

2008-04-17 Thread Thomas Ward
Hi Charles, No can do. I knocked myself out with STFC 1 taking user suggestions and requests and was miserable. Instead of taking the expected year dead line I had set for myself it ended up being a 2.5 year process. Only stopped do to a hardware failior that took the STFC source code with it. I

Re: [Audyssey] STFC 2.

2008-04-17 Thread Darren Haris
ginal Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 17 April 2008 01:05 To: Gamers Discussion list Subject: Re: [Audyssey] STFC 2. Hi Dark, Well, technically both the Enterprise, NCC-1701-E, and the Defiant were created for more military type adven

Re: [Audyssey] STFC 2.

2008-04-16 Thread Charles Rivard
uot;Gamers Discussion list" Sent: Tuesday, April 15, 2008 11:45 PM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tinkering with STFC 2.0 off > and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. > Instead of command

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Dark, Well, technically both the Enterprise, NCC-1701-E, and the Defiant were created for more military type adventures. This is in large part do to the drastic changes in story line between Star Trek Next Generation and Deep Space 9. The Star Trek producers gave Star Trek a more violent and

Re: [Audyssey] STFC 2.

2008-04-16 Thread Valiant8086 (on laptop)
"Gamers Discussion list" Sent: Wednesday, April 16, 2008 2:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tinkering with STFC 2.0 off > and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. > Instead of commandi

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Quote > 1. Are you going to charge for it? > End Quote No, because STFC uses trade marked content everything dealing with the game will be in the public domain. It will be open source freeware. Quote > 2. Will it be a similar kind of game than lonewolf? > End quote Yeah, it will be somet

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dakotah Rickard
Ward Sent: Wednesday, April 16, 2008 02:46 To: Gamers Discussion list Subject: [Audyssey] STFC 2. Hi everyone, Over the passed couple of months I have been tinkering with STFC 2.0 off and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. Instead of commanding several bases, ships, et

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dark
Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 10:22 AM Subject: Re: [Audyssey] STFC 2. > Hi Dark, > Well, there is a specific reason I asked everyone to pick just one. The > main reason is that it would be far to complex and

Re: [Audyssey] STFC 2.

2008-04-16 Thread tim kilgore`
I like enterprise e Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 1:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tink

Re: [Audyssey] STFC 2.

2008-04-16 Thread Casey
I think I would vote for the enter prise E. Maybe a blend of movie/TV stiles of gameplay? Casey - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Wednesday, April 16, 2008 2:45 AM Subject: [Audyssey] STFC 2. Hi everyone, Over the passed couple of months I

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Shaun, No, STFC II won't be anything like Elite Force II. Elite Force are FPS games. STFC still will remain in the strategy genre, but only this time be real time strategy. You can think of STFC 2 like a GMA Tank Commander or Lonewolf type game except instead of driving a tank or sub you are

Re: [Audyssey] STFC 2.

2008-04-16 Thread 0722001794
hi thomas. I'm very excited. 2 questions: 1. Are you going to charge for it? 2. Will it be a similar kind of game than lonewolf? - original message - Subject:[Audyssey] STFC 2. From: Thomas Ward <[EMAIL PROTECTED]> Date: 16/04/2008 6:54 am Hi everyone, Over the pa

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Dark, Well, there is a specific reason I asked everyone to pick just one. The main reason is that it would be far to complex and hard to include Defiant and the Enterprise E in the same game. I did it once in STFC 1, and it was a massive pain in the butt. In real time strategy the problem wo

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dark
e the Grue! Dark. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 7:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tinkering with S

Re: [Audyssey] STFC 2.

2008-04-15 Thread shaun everiss
I'd probably choose the e. maily because only 3 actual movies have come out with it, a few more books with it, and a couple sighted games. I was hoping for actual storylines where you do explore planets and such achieving sertain objectives as well as battle. Obviously I don't expect something l

[Audyssey] STFC 2.

2008-04-15 Thread Thomas Ward
Hi everyone, Over the passed couple of months I have been tinkering with STFC 2.0 off and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game. Instead of commanding several bases, ships, etc you will be in charge of commanding a single ship throughout the various missions. Howeve

Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-08 Thread shaun everiss
Hey man thats major cool news. At 02:47 p.m. 8/04/2008, you wrote: >Hi, >Actually, it might not be quite that long before STFC comes out. I am >not giving any sort of time frame, but I hope to begin work on the STFC >2 engine pretty soon. > >jeh wrote: >> Hi Tomas, >> >> I can't wait till it's ou

Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread Thomas Ward
Hi, Actually, it might not be quite that long before STFC comes out. I am not giving any sort of time frame, but I hope to begin work on the STFC 2 engine pretty soon. jeh wrote: > Hi Tomas, > > I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a > pretty long time to mak

Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread Thomas Ward
Hi, Well, the majority of my sound libraries came from some Star Trek sound and theme cds I purchased for Windows 95. They had a Next Generation, DS9, and Voyager disk that came with full motion vidios, wav files, pictures, icons, etc. They were there so you could create desktop themes for Wind

Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread Dakotah Rickard
, April 07, 2008 09:22 To: Gamers Discussion list Subject: Re: [Audyssey] STFC 2 was LW sound packs? Hi Tomas, I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a pretty long time to make games like that. Josh - Original Message - From: "Thomas Ward&quo

Re: [Audyssey] STFC 2 was LW sound packs?

2008-04-07 Thread jeh
Hi Tomas, I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a pretty long time to make games like that. Josh - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, March 08,

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-11 Thread shaun everiss
hmm. I have the latest everything, and so I don't know At 04:12 p.m. 11/03/2008, you wrote: >Hi Shaun, >Still something is wrong. I removed Java 6 Update 1 a couple of months >ago and then installed Java Update 6 Update 3 with no problems on two >systems running Vista and one running XP SP2. In

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread Thomas Ward
Hi Shaun, Still something is wrong. I removed Java 6 Update 1 a couple of months ago and then installed Java Update 6 Update 3 with no problems on two systems running Vista and one running XP SP2. In my case the remove button worked normally. shaun everiss wrote: > thats not the issue. > I ope

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread shaun everiss
thats not the issue. I open the uninstaller. there are the standard modify, and repair options, but the remove button is greyed out. This happens on 3 systems that use this. I can remove other things just fine when the uninstaller comes up there is always a remove button. Maybe I was not being cl

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-10 Thread Thomas Ward
Hi Shaun, Quote One thing that I noticed that ever since java6.0 sun considers it as a core component, so you can't uninstall it. End quote It sounds to me like your Windows install is having registry issues. You most certainly can add and remove the Sun JRE 6.0 from Add and Remove programs. F

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
Well the sapi sdks are 500mb to. One thing that I noticed that ever since java6.0 sun conciders it as a core componant, so you can't uninstall it. you can delete the machine manually after updating to the next version although risidual bits still remain. I then do a repair on the java access brid

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
well speaking about stfc2 etc. We have all the missions for say science, battles, etc. There has been no actual trek exploration type thing. Would be good if there were research missions, or exploring missions, you origionally set out to do things and either during your work or whatever something

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
yeah defient is fun to play with so long as you are tracking your own uncloaked fleet or a uncloaked ship. I use defient as a primary destroyer of cardations. After that the only time it comes in handy is when I need the numbers for a mission and even then only if I am lucky can I use it. If how

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun, Yes, there is a huge difference in the size of a Java development platform and a Microsoft.NEt development platform. If you want to get everything for a full install of Microsoft's .NET development platform with DirectX you are talking around 500 MB for DirectX, 2 to 4 GB for the Windo

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Dark, Well, as for Bajor and the Bajoran system that planet has changed hands several times over the course of the Star Trek series. They were part of the Cardassian Union, then became an indipendant world, and eventually joined the Federation at the end of DS9 season 7. As you recall when K

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun, That is true. Defiant depends heavily on it's foward pulse phasers to destroy or damage enemy vessels. However, there is a disadvantage with the Defiant's pulse phasers. The standard Type X phaser has a range of 30 KM where the Defiant's phasers have a max range of 15 KM. Howe

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Shaun, Well, the anser isn't that hard to figure out. In fact, the TNG series has already explored this possability a couple of times. In Star Trek First Contact the Borg attempted to go back in time and rewrite history by assimalating Earth before first contact. If you remember the seen whe

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Dark
Personally, I'd say the daleks could wipe the floor with the borg, or indeed any other species, anytime, anywhere! I'd love a game where you played as the daleks exterminating your way across the universe. Ex ter min ate! the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Stefen Hudson
That'd be an interesting game. You play as the Borg and attempt to assimilate every species you can. -- From: "shaun everiss" <[EMAIL PROTECTED]> Sent: Sunday, March 09, 2008 2:51 PM To: "Gamers Discussion list" Sub

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
true tom. However you also get evil races in drwho like the dalecs and well in trek the borg. I always wandered what would happen if first contact with us humans was with the borg. That really would put a damper on things. we would exist to a point, present day after which we would be borg. If s

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread shaun everiss
Well tell me if you succeed tom. I once decided to try to program with the vstudio express system. one of the reasons I didn't decide to do this was the fact that space for the programs was in access of 2gb, and with resourcekits, etc that was atleast another 4. And the time to load, Oh my gosh.

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi, Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It makes sense that they would use 3d vectors in space since space is a 3d environment. Though, why earth would be 0, 0, 1 is beyond me. We are actually on the outer arm of the Milky Way galaxy, far from the center of our gala

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Dark, Well, part of the problem is most people are unaware of some of the difficulties I am having in porting my games from C# .NET to Java. One of the issues that has come up is finding an equal sound library like DirectX Directsound. The library I am using rright now, javax.sound.sampled,

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Thomas Ward
Hi Cara, Well, the Lonewolf style of adding user missions is pretty simple. There are three sections of the mission script seperated by question marks. The first section deals with the mission orders. The second is the creation of special ships, weapons, etc. The third section deals with settin

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread aiden gardiner
CTED]> To: "Gamers Discussion list" Sent: Sunday, March 09, 2008 5:47 AM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Ouch! That would be some really rough programming. There are lots of > difference between the ships of each Star Trek series. > Though, the id

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
Dimension site has some sounds from Star Trek PC games, which >aren't accessible. > >-- >From: "Thomas Ward" <[EMAIL PROTECTED]> >Sent: Saturday, March 08, 2008 9:37 PM >To: "Gamers Discussion list" >

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. At 06:47 p.m. 9/03/

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
that would make sense, though that does slightly remind me of the lw system, but on the other hand, nobody said navigating a starship was easy, and as I would want stfc2 to have some degree of realism this is obviously something which must be used. Perhaps though the charts could be as hel

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Sent: Sunday, March 09, 2008 6:00 AM Subject: Re: [Audyssey] STFC 2 was LW sound packs? Hi Cara, Well, I never thought writing Lonewolf missions were too bad, but I know lots of gamers that did find it an issue. Then, again I am a programmer so one script language is the same to me as the n

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
t;[EMAIL PROTECTED]> Sent: Saturday, March 08, 2008 9:37 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi, > Sorry, but in this case I do have the right to remain silent. > > shaun everiss wrote: >> where did you aquire all t

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
s Ward" <[EMAIL PROTECTED]> Sent: Saturday, March 08, 2008 8:47 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hi Shaun, > Well, I do recall on Star Trek the Enterprise crew making reference to > sectors such as sector J-25 in the Best

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Cara, Well, I never thought writing Lonewolf missions were too bad, but I know lots of gamers that did find it an issue. Then, again I am a programmer so one script language is the same to me as the next. I don't have the parcer scripts memorised any more but it went something like this to c

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Ouch! That would be some really rough programming. There are lots of difference between the ships of each Star Trek series. Though, the idea of offering different ship classes would be interesting. Each class has it's own unique advantages and disadvantages. Each would offer a different tact

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, i suppose that is possible. shaun everiss wrote: > I wander also that during missions random events could ocur, like distressed > ships, problems, etc. > in many trek missions there are interuptions randomly that change the mission > mostly during it on the way, etc. > --- Gamers mailin

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Sorry, but in this case I do have the right to remain silent. shaun everiss wrote: > where did you aquire all those sfx from? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription v

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Dark, Well, I think both styles of feedback could be accomidated. Using charts is a necessity if you want to order the Enterprise to investigate sector B-7 rather than giving the player some string of coordinates like 2250, 0, 7750. That is assuming of course the grid is that large. In actual

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Shaun, Well, I do recall on Star Trek the Enterprise crew making reference to sectors such as sector J-25 in the Best Of Both Worlds. That suggests to me that at least some of the star systems ar charted with a letter and number designation the way Lonewolf is. However, I have heard reference

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Hi tom. well, it's obvious to me from the games and the frequency of the beta releases just how much time and effort you put into things, and of course you should both have a break and make certain your working on projects you yourself feel happy with, not just pandering to everyone else's wish

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Cara Quinn
Thomas, totally understand! Out of curiosity, just because I don't know how LW works, how is the mission creation set up so that users can DIY? RE: burnout, ya know, again, I completely understand! Even with the limited user base of JQ, I really wanted to finish it and sort of move

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Cara Quinn
I must agree! I too would like this sort of thing over the multi vessel strategy sort of idea. As well, I also think it would be a great idea to allow users to use / record their own sound descripts etc. for user creatable missions. I'm personally not familiar enough with that aspect

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread aiden gardiner
uot;Gamers Discussion list" Sent: Saturday, March 08, 2008 6:38 PM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hmmm. > I like the menu and selections of things myself. > I don't care for the sector style of play lonewolf has, I always seem to > forget what thing

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
where did you aquire all those sfx from? At 08:01 a.m. 9/03/2008, you wrote: >Hi, >Yeah, I've heard that a lot from gamers. There doesn't seam to be a real >demand for strategy style games as many blind gamers just aren't >interested in that sort of thing. They express a desire for good but >sim

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
one thing I don't like about lw is the fact that unless you know what is around then you forget the codes. At 08:26 a.m. 9/03/2008, you wrote: >I certainly would rather have free movement around the game than a set level >system as in Gtc, sinse that would open the possibility for various sorts o

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Dark, Well, to be honest about it there is probably lots of ways a level editor could be added to STFC 2, but I seriously don't wish to do so at this time. There are quite a number of reasons why I feel that way. First, one reason is to make a game customisable the developer is looking at dou

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
I wander also that during missions random events could ocur, like distressed ships, problems, etc. in many trek missions there are interuptions randomly that change the mission mostly during it on the way, etc. At 07:34 a.m. 9/03/2008, you wrote: >Well, fair enough on the lw idea, and I can deffi

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
I certainly would rather have free movement around the game than a set level system as in Gtc, sinse that would open the possibility for various sorts of missions such as escort and patrol. I think though, as it would be a trek system, using the actual names for planets and systems, with some s

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread chou.clement
Hmm. If noone minds my input, I'm inclined to agree with Shaun. I like the menu selection of things like it is in stfc right now. It's good, though realtime strategy could be added into the mix, I feel. perhaps you could add like broadcasts from ships or starbases, or whatever. Like, if you were

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Yeah, I've heard that a lot from gamers. There doesn't seam to be a real demand for strategy style games as many blind gamers just aren't interested in that sort of thing. They express a desire for good but simplar games to play. One of the reasons STFC was written the way it was is because

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
Hmmm. I like the menu and selections of things myself. I don't care for the sector style of play lonewolf has, I always seem to forget what things are I like autopilot loads. A gtc style would rock though. You use the compas direction to move the tank to places, in a sector. However you start in t

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Well, fair enough on the lw idea, and I can deffinately see why you wouldn't want to shell out that sort of money for the java sapi developement kit on a free game. I would personally love command of a single shipk carrying out missions gtc style, not only could you have a variety of objectives

[Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Dark, Well, if gamers on this list are interested in a Lonewolf style Trek game instead of a full real time strategy game I would certainly do it. Making a Lonewolf style game isn't too hard to do. It is actually infinitly easier in the long run. Instead of programming for 5 or 10 starships a

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread kelby carlson
I ever saw with daisies in her hair in springtime." --J. R. R. Tolkien "By the pricking of my thumbs, something wicked this way comes." --William Shakespeare > - Original Message - >From: Thomas Ward <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Sa

[Audyssey] STFC - needless questioning - Re: LW sound packs?

2008-03-06 Thread Charles Rivard
The web site was given in the message you replied to. Check it out. -- Only two defining forces have ever offered to die for you, Jesus Christ, and the American Soldier. - Original Message - From: "Andy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, March 06, 2008

Re: [Audyssey] STFC

2008-02-24 Thread aiden gardiner
any release date yet? if what I understand is correct, and it's a free game, I can't wait! Aiden - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, February 24, 2008 7:03 PM Subject: Re: [Au

Re: [Audyssey] STFC

2008-02-24 Thread Willem
Sounds great Thomas! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, February 24, 2008 12:01 AM Subject: Re: [Audyssey] STFC > Hi Bryan, > Yeah, I am rather excited to see STFC 2 as well. Not only

Re: [Audyssey] STFC

2008-02-24 Thread Dakotah Rickard
PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, February 21, 2008 21:53 To: Gamers Discussion list Subject: Re: [Audyssey] STFC Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then co

Re: [Audyssey] STFC

2008-02-23 Thread chou.clement
Hmm. Sounds like starcraft lol. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 23, 2008 2:01 PM Subject: Re: [Audyssey] STFC > Hi Bryan, > Yeah, I am rather excited to see STFC 2 as we

Re: [Audyssey] STFC

2008-02-23 Thread Thomas Ward
Hi Bryan, Yeah, I am rather excited to see STFC 2 as well. Not only because STFC 1 is buggy, but I really like the new real time strategy elements STFC 2 will provide. For example, in STFC 1 if an enemy invasion force blows up a starbase you can't rebuild it. In STFC 2 assuming you defeat or sto

Re: [Audyssey] STFC

2008-02-22 Thread josh
ok. so if i understand this right. the new stfc will be kind of like sound-rts in a way? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, February 21, 2008 9:53 PM Subject: Re: [Audyssey] STFC > Hi

Re: [Audyssey] STFC

2008-02-22 Thread josh
oh my this game is gunna be so awesome! any chance we'll see a beta by December 2008? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, February 22, 2008 12:08 AM Subject: Re: [Audyssey] STFC > Hi

Re: [Audyssey] STFC

2008-02-22 Thread josh
hey that sounds great! I can't wait to see the first betas come out. Josh - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, February 21, 2008 6:58 PM Subject: Re: [Audyssey] STFC > well each

Re: [Audyssey] STFC

2008-02-22 Thread Bryan Mckinnish
Hi everyone. I can't wait for this to come out. It sounds exciting from what I've read so far. Since I played sound rts, I'm really interested in games like that. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You c

Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi, Quote Question. For all of us who like the current formula, could you perhaps have it separately, so that those who wouldn't mind both could actually have access to both rather than go with the new flow if it's hard for them? End quote No, that won't be possible. STFC 2 uses a very standard r

Re: [Audyssey] STFC

2008-02-21 Thread chou.clement
sion list" Sent: Thursday, February 21, 2008 7:47 PM Subject: Re: [Audyssey] STFC > I'd like both myself. > At 04:25 p.m. 22/02/2008, you wrote: >>Question. For all of us who like the current formula, could you perhaps >>have >>it separately, so that those who wo

Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
it's hard for them? >- Original Message - >From: "Thomas Ward" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Thursday, February 21, 2008 6:53 PM >Subject: Re: [Audyssey] STFC > > >> Hi Shaun, >> Yeah, but you won't actual

Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
well as long as stfc 1 and 2 will run seperate from eachother I don't care. And we have not had this type of game before. Its a command concer type. ra2 type where you command units build buildings, etc. My brother plays these type online all the time or rather did all the time before he got rsi

Re: [Audyssey] STFC

2008-02-21 Thread chou.clement
t;[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, February 21, 2008 6:53 PM Subject: Re: [Audyssey] STFC > Hi Shaun, > Yeah, but you won't actually be commanding any one single ship. You will > be more like a fleet admiral. You will order new ships fro

Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where

Re: [Audyssey] STFC

2008-02-21 Thread Dakotah Rickard
t: Re: [Audyssey] STFC well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. At 09:04 a.m. 22/02/2008, you wrote: >Hi Josh, >In fact, on the current

Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. At 09:04 a.m. 22/02/2008, you wrote: >Hi Josh, >In fact, on the current version of my web sit

Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi Josh, In fact, on the current version of my web site the name of Star Trek has been dropped from the game. Future builds of STFC will be only known as Final Conflict, but it it will still probably Star Trek based or at least Star Trek-like. In the next versions I plan to have you command a en

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