Sorry got confused.
smile!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 15, 2011 8:54 PM
Subject: [Audyssey] STFC was Pipe 3
Hi Shane,
STFC stands for Star Trek Final Conflict. It was one of my early games
I bega
Hi Shane,
STFC stands for Star Trek Final Conflict. It was one of my early games
I began in 2004 to 2006. I have plans to rewrite and update the game,
but I've got other projects to complete first.
Cheers!
On 4/15/11, Shane Lowe wrote:
> STFC? what game is that?
---
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ssion list
Subject: [Audyssey] STFC Mod was Raceway
Hi,
Regardless if the mod is ready or not as the developer of STFC I think
if PKB has something to share they should share it with the developer
in question in case he might want to include the mod into his game.
After all even though I don'
Hi,
Regardless if the mod is ready or not as the developer of STFC I think
if PKB has something to share they should share it with the developer
in question in case he might want to include the mod into his game.
After all even though I don't talk about it much there is a STFC 2.0
being developed h
id destroy a few enemy ships.
>
> Pranav
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Monday, December 22, 2008 1:49 AM
> To: Gamers Discussion list
> Subject: [Audyssey] STFC dow
: [Audyssey] STFC download links.
Hello everyone,
Some of you have been asking where to download Final Conflict 1.2. As
of a few minutes ago the USA Games files are back on the server but I
don't have web pages up for them yet. So I'll give you the links to
the file directories instead.
STFC Re
Thomas,
Many thanks. I am downloading as I write this.
Pranav
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Hello everyone,
Some of you have been asking where to download Final Conflict 1.2. As
of a few minutes ago the USA Games files are back on the server but I
don't have web pages up for them yet. So I'll give you the links to
the file directories instead.
STFC Requirements:
http://www.usagamesintera
Hi,
go with the enterprise e! e as in echo!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 2:45 AM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months
yeah nemisis was good.
Who'd ever think there would be a renigade romulan that was actually after the
empire and things.
The romulans have to deal with the issue as well as the federation.
In a lot of fan trek casts/videos most notibly the borg war movie which takes
elements from elete force2, ro
s and just switch out
>> armament and speed and such for different ships?
>>
>> Just a thought.
>>
>> Signed:
>> Dakotah Rickard
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Thomas Ward
>
Hi Darren,
The founders fear of solids is definitely a lot like human nature.
Humanity as a rule fears that which we don't understand, pre-judge
others based on generalities, and always think our actions are morally
justified even when that view might be in the wrong. In this respect
using the
l ships and just switch out
> armament and speed and such for different ships?
>
> Just a thought.
>
> Signed:
> Dakotah Rickard
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Wednesday, April 16,
Hi Aaron,
Considering the enemies Enterprise E was designed to fight it is no
wonder the Star Trek creators got rid of the D and created the E. In
First Contact it had to take on the Borg and thus the extra firepower
really came in handy. Star Trek 9 was not all that noteworthy so the E's
fire
Hi Charles,
No can do. I knocked myself out with STFC 1 taking user suggestions and
requests and was miserable. Instead of taking the expected year dead
line I had set for myself it ended up being a 2.5 year process. Only
stopped do to a hardware failior that took the STFC source code with it.
I
ginal Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 17 April 2008 01:05
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC 2.
Hi Dark,
Well, technically both the Enterprise, NCC-1701-E, and the Defiant were
created for more military type adven
uot;Gamers Discussion list"
Sent: Tuesday, April 15, 2008 11:45 PM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months I have been tinkering with STFC 2.0 off
> and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game.
> Instead of command
Hi Dark,
Well, technically both the Enterprise, NCC-1701-E, and the Defiant were
created for more military type adventures. This is in large part do to
the drastic changes in story line between Star Trek Next Generation and
Deep Space 9. The Star Trek producers gave Star Trek a more violent and
"Gamers Discussion list"
Sent: Wednesday, April 16, 2008 2:45 AM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months I have been tinkering with STFC 2.0 off
> and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game.
> Instead of commandi
Quote
> 1. Are you going to charge for it?
>
End Quote
No, because STFC uses trade marked content everything dealing with the
game will be in the public domain. It will be open source freeware.
Quote
> 2. Will it be a similar kind of game than lonewolf?
>
End quote
Yeah, it will be somet
Ward
Sent: Wednesday, April 16, 2008 02:46
To: Gamers Discussion list
Subject: [Audyssey] STFC 2.
Hi everyone,
Over the passed couple of months I have been tinkering with STFC 2.0 off
and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game.
Instead of commanding several bases, ships, et
Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 10:22 AM
Subject: Re: [Audyssey] STFC 2.
> Hi Dark,
> Well, there is a specific reason I asked everyone to pick just one. The
> main reason is that it would be far to complex and
I like enterprise e
Tim
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 1:45 AM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months I have been tink
I think I would vote for the enter prise E. Maybe a blend of movie/TV stiles of
gameplay?
Casey
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Wednesday, April 16, 2008 2:45 AM
Subject: [Audyssey] STFC 2.
Hi everyone,
Over the passed couple of months I
Hi Shaun,
No, STFC II won't be anything like Elite Force II. Elite Force are FPS
games. STFC still will remain in the strategy genre, but only this time
be real time strategy.
You can think of STFC 2 like a GMA Tank Commander or Lonewolf type game
except instead of driving a tank or sub you are
hi thomas. I'm very excited. 2 questions:
1. Are you going to charge for it?
2. Will it be a similar kind of game than lonewolf?
- original message -
Subject:[Audyssey] STFC 2.
From: Thomas Ward <[EMAIL PROTECTED]>
Date: 16/04/2008 6:54 am
Hi everyone,
Over the pa
Hi Dark,
Well, there is a specific reason I asked everyone to pick just one. The
main reason is that it would be far to complex and hard to include
Defiant and the Enterprise E in the same game. I did it once in STFC 1,
and it was a massive pain in the butt. In real time strategy the problem
wo
e the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 7:45 AM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months I have been tinkering with S
I'd probably choose the e.
maily because only 3 actual movies have come out with it, a few more books with
it, and a couple sighted games.
I was hoping for actual storylines where you do explore planets and such
achieving sertain objectives as well as battle.
Obviously I don't expect something l
Hi everyone,
Over the passed couple of months I have been tinkering with STFC 2.0 off
and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game.
Instead of commanding several bases, ships, etc you will be in charge of
commanding a single ship throughout the various missions. Howeve
Hey man thats major cool news.
At 02:47 p.m. 8/04/2008, you wrote:
>Hi,
>Actually, it might not be quite that long before STFC comes out. I am
>not giving any sort of time frame, but I hope to begin work on the STFC
>2 engine pretty soon.
>
>jeh wrote:
>> Hi Tomas,
>>
>> I can't wait till it's ou
Hi,
Actually, it might not be quite that long before STFC comes out. I am
not giving any sort of time frame, but I hope to begin work on the STFC
2 engine pretty soon.
jeh wrote:
> Hi Tomas,
>
> I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a
> pretty long time to mak
Hi,
Well, the majority of my sound libraries came from some Star Trek sound
and theme cds I purchased for Windows 95. They had a Next Generation,
DS9, and Voyager disk that came with full motion vidios, wav files,
pictures, icons, etc. They were there so you could create desktop themes
for Wind
, April 07, 2008 09:22
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
Hi Tomas,
I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a
pretty long time to make games like that.
Josh
- Original Message -
From: "Thomas Ward&quo
Hi Tomas,
I can't wait till it's our. maybe in 2 or 3 years or so? I know it takes a
pretty long time to make games like that.
Josh
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, March 08,
hmm.
I have the latest everything, and so I don't know
At 04:12 p.m. 11/03/2008, you wrote:
>Hi Shaun,
>Still something is wrong. I removed Java 6 Update 1 a couple of months
>ago and then installed Java Update 6 Update 3 with no problems on two
>systems running Vista and one running XP SP2. In
Hi Shaun,
Still something is wrong. I removed Java 6 Update 1 a couple of months
ago and then installed Java Update 6 Update 3 with no problems on two
systems running Vista and one running XP SP2. In my case the remove
button worked normally.
shaun everiss wrote:
> thats not the issue.
> I ope
thats not the issue.
I open the uninstaller.
there are the standard modify, and repair options, but the remove button is
greyed out.
This happens on 3 systems that use this.
I can remove other things just fine when the uninstaller comes up there is
always a remove button.
Maybe I was not being cl
Hi Shaun,
Quote
One thing that I noticed that ever since java6.0 sun considers it as a
core component,
so you can't uninstall it.
End quote
It sounds to me like your Windows install is having registry issues. You
most certainly can add and remove the Sun JRE 6.0 from Add and Remove
programs. F
Well the sapi sdks are 500mb to.
One thing that I noticed that ever since java6.0 sun conciders it as a core
componant, so you can't uninstall it.
you can delete the machine manually after updating to the next version although
risidual bits still remain.
I then do a repair on the java access brid
well speaking about stfc2 etc.
We have all the missions for say science, battles, etc.
There has been no actual trek exploration type thing.
Would be good if there were research missions, or exploring missions, you
origionally set out to do things and either during your work or whatever
something
yeah defient is fun to play with so long as you are tracking your own uncloaked
fleet or a uncloaked ship.
I use defient as a primary destroyer of cardations.
After that the only time it comes in handy is when I need the numbers for a
mission and even then only if I am lucky can I use it.
If how
Hi Shaun,
Yes, there is a huge difference in the size of a Java development
platform and a Microsoft.NEt development platform.
If you want to get everything for a full install of Microsoft's .NET
development platform with DirectX you are talking around 500 MB for
DirectX, 2 to 4 GB for the Windo
Hi Dark,
Well, as for Bajor and the Bajoran system that planet has changed hands
several times over the course of the Star Trek series. They were part of
the Cardassian Union, then became an indipendant world, and eventually
joined the Federation at the end of DS9 season 7. As you recall when
K
Hi Shaun,
That is true. Defiant depends heavily on it's foward pulse phasers to
destroy or damage enemy vessels. However, there is a disadvantage with
the Defiant's pulse phasers. The standard Type X phaser has a range of
30 KM where the Defiant's phasers have a max range of 15 KM.
Howe
Hi Shaun,
Well, the anser isn't that hard to figure out. In fact, the TNG series
has already explored this possability a couple of times. In Star Trek
First Contact the Borg attempted to go back in time and rewrite history
by assimalating Earth before first contact. If you remember the seen
whe
Personally, I'd say the daleks could wipe the floor with the borg, or
indeed any other species, anytime, anywhere! I'd love a game where you
played as the daleks exterminating your way across the universe.
Ex ter min ate! the Grue!
Dark.
---
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If
That'd be an interesting game. You play as the Borg and attempt to
assimilate every species you can.
--
From: "shaun everiss" <[EMAIL PROTECTED]>
Sent: Sunday, March 09, 2008 2:51 PM
To: "Gamers Discussion list"
Sub
true tom.
However you also get evil races in drwho like the dalecs and well in trek the
borg.
I always wandered what would happen if first contact with us humans was with
the borg.
That really would put a damper on things.
we would exist to a point, present day after which we would be borg.
If s
Well tell me if you succeed tom.
I once decided to try to program with the vstudio express system.
one of the reasons I didn't decide to do this was the fact that space for the
programs was in access of 2gb, and with resourcekits, etc that was atleast
another 4.
And the time to load, Oh my gosh.
Hi,
Yeah, though 0, 0, 1 is an actual coordinate called a 3d vector. It
makes sense that they would use 3d vectors in space since space is a 3d
environment. Though, why earth would be 0, 0, 1 is beyond me. We are
actually on the outer arm of the Milky Way galaxy, far from the center
of our gala
Hi Dark,
Well, part of the problem is most people are unaware of some of the
difficulties I am having in porting my games from C# .NET to Java. One
of the issues that has come up is finding an equal sound library like
DirectX Directsound. The library I am using rright now,
javax.sound.sampled,
Hi Cara,
Well, the Lonewolf style of adding user missions is pretty simple. There
are three sections of the mission script seperated by question marks.
The first section deals with the mission orders. The second is the
creation of special ships, weapons, etc. The third section deals with
settin
CTED]>
To: "Gamers Discussion list"
Sent: Sunday, March 09, 2008 5:47 AM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
> Hi,
> Ouch! That would be some really rough programming. There are lots of
> difference between the ships of each Star Trek series.
> Though, the id
Dimension site has some sounds from Star Trek PC games, which
>aren't accessible.
>
>--
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>Sent: Saturday, March 08, 2008 9:37 PM
>To: "Gamers Discussion list"
>
well the defient relies mostly on its pulse cannons.
ANd when I fight with that I always try to rely on the pulse cannons.
However its not good with cloaked ships unless you can get it in a situation
where it is not noticed on the first ship attack and you can get it in range.
At 06:47 p.m. 9/03/
that would make sense, though that does slightly remind me of the lw
system, but on the other hand, nobody said navigating a starship was
easy, and as I would want stfc2 to have some degree of realism this is
obviously something which must be used. Perhaps though the charts could be
as hel
Sent: Sunday, March 09, 2008 6:00 AM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
Hi Cara,
Well, I never thought writing Lonewolf missions were too bad, but I know
lots of gamers that did find it an issue. Then, again I am a programmer
so one script language is the same to me as the n
t;[EMAIL PROTECTED]>
Sent: Saturday, March 08, 2008 9:37 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
> Hi,
> Sorry, but in this case I do have the right to remain silent.
>
> shaun everiss wrote:
>> where did you aquire all t
s Ward" <[EMAIL PROTECTED]>
Sent: Saturday, March 08, 2008 8:47 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
> Hi Shaun,
> Well, I do recall on Star Trek the Enterprise crew making reference to
> sectors such as sector J-25 in the Best
Hi Cara,
Well, I never thought writing Lonewolf missions were too bad, but I know
lots of gamers that did find it an issue. Then, again I am a programmer
so one script language is the same to me as the next. I don't have the
parcer scripts memorised any more but it went something like this to
c
Hi,
Ouch! That would be some really rough programming. There are lots of
difference between the ships of each Star Trek series.
Though, the idea of offering different ship classes would be
interesting. Each class has it's own unique advantages and
disadvantages. Each would offer a different tact
Hi,
i suppose that is possible.
shaun everiss wrote:
> I wander also that during missions random events could ocur, like distressed
> ships, problems, etc.
> in many trek missions there are interuptions randomly that change the mission
> mostly during it on the way, etc.
>
---
Gamers mailin
Hi,
Sorry, but in this case I do have the right to remain silent.
shaun everiss wrote:
> where did you aquire all those sfx from?
>
---
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Hi Dark,
Well, I think both styles of feedback could be accomidated. Using charts
is a necessity if you want to order the Enterprise to investigate sector
B-7 rather than giving the player some string of coordinates like 2250,
0, 7750. That is assuming of course the grid is that large.
In actual
Hi Shaun,
Well, I do recall on Star Trek the Enterprise crew making reference to
sectors such as sector J-25 in the Best Of Both Worlds. That suggests to
me that at least some of the star systems ar charted with a letter and
number designation the way Lonewolf is. However, I have heard reference
Hi tom.
well, it's obvious to me from the games and the frequency of the beta
releases just how much time and effort you put into things, and of course
you should both have a break and make certain your working on projects you
yourself feel happy with, not just pandering to everyone else's wish
Thomas, totally understand! Out of curiosity, just because I don't
know how LW works, how is the mission creation set up so that users
can DIY?
RE: burnout, ya know, again, I completely understand! Even with
the limited user base of JQ, I really wanted to finish it and sort of
move
I must agree! I too would like this sort of thing over the multi
vessel strategy sort of idea. As well, I also think it would be a
great idea to allow users to use / record their own sound descripts
etc. for user creatable missions. I'm personally not familiar enough
with that aspect
uot;Gamers Discussion list"
Sent: Saturday, March 08, 2008 6:38 PM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?
> Hmmm.
> I like the menu and selections of things myself.
> I don't care for the sector style of play lonewolf has, I always seem to
> forget what thing
where did you aquire all those sfx from?
At 08:01 a.m. 9/03/2008, you wrote:
>Hi,
>Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
>demand for strategy style games as many blind gamers just aren't
>interested in that sort of thing. They express a desire for good but
>sim
one thing I don't like about lw is the fact that unless you know what is around
then you forget the codes.
At 08:26 a.m. 9/03/2008, you wrote:
>I certainly would rather have free movement around the game than a set level
>system as in Gtc, sinse that would open the possibility for various sorts o
Hi Dark,
Well, to be honest about it there is probably lots of ways a level
editor could be added to STFC 2, but I seriously don't wish to do so at
this time. There are quite a number of reasons why I feel that way.
First, one reason is to make a game customisable the developer is
looking at dou
I wander also that during missions random events could ocur, like distressed
ships, problems, etc.
in many trek missions there are interuptions randomly that change the mission
mostly during it on the way, etc.
At 07:34 a.m. 9/03/2008, you wrote:
>Well, fair enough on the lw idea, and I can deffi
I certainly would rather have free movement around the game than a set level
system as in Gtc, sinse that would open the possibility for various sorts of
missions such as escort and patrol.
I think though, as it would be a trek system, using the actual names for
planets and systems, with some s
Hmm. If noone minds my input, I'm inclined to agree with Shaun. I like the
menu selection of things like it is in stfc right now. It's good, though
realtime strategy could be added into the mix, I feel. perhaps you could add
like broadcasts from ships or starbases, or whatever. Like, if you were
Hi,
Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
demand for strategy style games as many blind gamers just aren't
interested in that sort of thing. They express a desire for good but
simplar games to play.
One of the reasons STFC was written the way it was is because
Hmmm.
I like the menu and selections of things myself.
I don't care for the sector style of play lonewolf has, I always seem to forget
what things are I like autopilot loads.
A gtc style would rock though.
You use the compas direction to move the tank to places, in a sector.
However you start in t
Well, fair enough on the lw idea, and I can deffinately see why you wouldn't
want to shell out that sort of money for the java sapi developement kit on a
free game.
I would personally love command of a single shipk carrying out missions gtc
style, not only could you have a variety of objectives
Hi Dark,
Well, if gamers on this list are interested in a Lonewolf style Trek
game instead of a full real time strategy game I would certainly do it.
Making a Lonewolf style game isn't too hard to do. It is actually
infinitly easier in the long run.
Instead of programming for 5 or 10 starships a
I ever saw with daisies
in her hair in springtime."
--J. R. R. Tolkien
"By the pricking of my thumbs, something wicked this way comes."
--William Shakespeare
> - Original Message -
>From: Thomas Ward <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Sa
The web site was given in the message you replied to. Check it out.
--
Only two defining forces have ever offered to die for you,
Jesus Christ, and the American Soldier.
- Original Message -
From: "Andy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 06, 2008
any release date yet? if what I understand is correct, and it's a free game,
I can't wait!
Aiden
- Original Message -
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, February 24, 2008 7:03 PM
Subject: Re: [Au
Sounds great Thomas!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, February 24, 2008 12:01 AM
Subject: Re: [Audyssey] STFC
> Hi Bryan,
> Yeah, I am rather excited to see STFC 2 as well. Not only
PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, February 21, 2008 21:53
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC
Hi Shaun,
Yeah, but you won't actually be commanding any one single ship. You will
be more like a fleet admiral. You will order new ships from the
shipyard, and then co
Hmm. Sounds like starcraft lol.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, February 23, 2008 2:01 PM
Subject: Re: [Audyssey] STFC
> Hi Bryan,
> Yeah, I am rather excited to see STFC 2 as we
Hi Bryan,
Yeah, I am rather excited to see STFC 2 as well. Not only because STFC 1
is buggy, but I really like the new real time strategy elements STFC 2
will provide.
For example, in STFC 1 if an enemy invasion force blows up a starbase
you can't rebuild it. In STFC 2 assuming you defeat or sto
ok. so if i understand this right. the new stfc will be kind of like
sound-rts in a way?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, February 21, 2008 9:53 PM
Subject: Re: [Audyssey] STFC
> Hi
oh my this game is gunna be so awesome! any chance we'll see a beta by
December 2008?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, February 22, 2008 12:08 AM
Subject: Re: [Audyssey] STFC
> Hi
hey that sounds great! I can't wait to see the first betas come out.
Josh
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, February 21, 2008 6:58 PM
Subject: Re: [Audyssey] STFC
> well each
Hi everyone. I can't wait for this to come out. It sounds exciting from what
I've read so far.
Since I played sound rts, I'm really interested in games like that.
Bryan Mckinnish
---
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You c
Hi,
Quote
Question. For all of us who like the current formula, could you perhaps have
it separately, so that those who wouldn't mind both could actually have
access to both rather than go with the new flow if it's hard for them?
End quote
No, that won't be possible. STFC 2 uses a very standard r
sion list"
Sent: Thursday, February 21, 2008 7:47 PM
Subject: Re: [Audyssey] STFC
> I'd like both myself.
> At 04:25 p.m. 22/02/2008, you wrote:
>>Question. For all of us who like the current formula, could you perhaps
>>have
>>it separately, so that those who wo
it's hard for them?
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Thursday, February 21, 2008 6:53 PM
>Subject: Re: [Audyssey] STFC
>
>
>> Hi Shaun,
>> Yeah, but you won't actual
well as long as stfc 1 and 2 will run seperate from eachother I don't care.
And we have not had this type of game before.
Its a command concer type.
ra2 type where you command units build buildings, etc.
My brother plays these type online all the time or rather did all the time
before he got rsi
t;[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, February 21, 2008 6:53 PM
Subject: Re: [Audyssey] STFC
> Hi Shaun,
> Yeah, but you won't actually be commanding any one single ship. You will
> be more like a fleet admiral. You will order new ships fro
Hi Shaun,
Yeah, but you won't actually be commanding any one single ship. You will
be more like a fleet admiral. You will order new ships from the
shipyard, and then command them to certain sectors to patrol, defend, or
to enter an enemy sector of space for invasion.
Unlike in STFC current where
t: Re: [Audyssey] STFC
well each ship will have its own bridge, etc
I have heaps of sfx, and since we are not just doing trek here and its only
trek like I now have extra chunky sfx which may not be trek, eg babilon5
sfx, etc.
At 09:04 a.m. 22/02/2008, you wrote:
>Hi Josh,
>In fact, on the current
well each ship will have its own bridge, etc
I have heaps of sfx, and since we are not just doing trek here and its only
trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx,
etc.
At 09:04 a.m. 22/02/2008, you wrote:
>Hi Josh,
>In fact, on the current version of my web sit
Hi Josh,
In fact, on the current version of my web site the name of Star Trek has
been dropped from the game. Future builds of STFC will be only known as
Final Conflict, but it it will still probably Star Trek based or at
least Star Trek-like.
In the next versions I plan to have you command a en
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