How can we chat?
saygilar sevgiler.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:27 PM
Subject: [Audyssey] Castaways v1.1b
Version 1.1b has been posted! You'll need to update if you want to
connect
Actually john, hunters will bring in meat whether or not you have a butcher,
it's just that a butcher A, increases the amount from each kill and B, gives
you fir which can be spun into yarn by your peasants and then woven into
cloth by your taylor.
Beware thegrue!
Dark.
- Original
I get the same thing with Dar,.
i think I've run into two others who may have been the same person, but
that's it.
There were a couple more during the time the anime boogy pop phantom became
popular which had the phantom thief dark, but these days I barely see any
and most are myself ;d.,
Hi all,
A situation that I had with Castaways made me think of the thing I am going
to suggest. The thing that happenned in the game made me laugh, and I think it
will make all of you laugh too. I had 2 or 3 male and 5 or 6 female characters,
most of whom were pregnant most of the time.
Hay jeremy how about a limited distribution?
Instead of having it on sites that list All! online games, find forums that
host similar things and post it there, eg, dwarf fortress, retroremakes.com
(which also supports retro style and new games), and maybe one of the more
reputable indi
I must confess I find the priorities fine now, though i did wait for
half an hour this morning for peasants to carry building materials to the
ship, only to find I'd turned it off while building a new house and forgot
to turn it on again ;D.
It is however with this stratogy that I was
I'm afraid willum I stil very much disagree.
If you need more jobs doing, assign more peasants! the more you have,
the more diverse work they can do.
In my last game when i finished, I had 14 peasants, counting my 3 bakers 6
builders and taylor.
I agree there was a problem stocking
Well I'm less certain of the sharing attribute and isolation thing, and I
will confess I've seen communites very similar to this one online before
(does anyone remember the early days of Sryth back in 2004-05, when there
were hardly any players and everyone on the forum knew each other?
it just takes time to mine and smelt because it takes time.
more people won't actually speed things up too much.
Generally, what I personally tend to do is just have at least one
metallurgist working at all times, occasionally with a black smith if I want
some armour.
I've actually found
Alex, peasants don't harvist from farms, it's farmers who do that.
If you've got too much, just reassign a couple of farmers elsewhere.
Beware the grue!
dark.
- Original Message -
From: alex wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Sent: Saturday, July 16, 2011
Hi Phil.
the problem with trying to number messages eg 6 people have cut down trees,
is that 6 people don't work together.
one lumberjack might find a tree earlier than another. Each person works
individually, not just at the same time as everyone else as in sound rts.
just press shift
Hi Tom.
both of these are true, and in fact i'd not thought of stfc myself.
Being as I play gamebooks, i obviously come into contact with a lot of
people who play games with a text ui only.
more of these are being released on platforms like the iphone everyday, and
are becoming much more
Hi alex.
To fix vinyards, just look at how many barrels and peasants you have.
If you've got no barrels, you need to look at lumber production and jmaybe
another barrel maker. if you've got plenty of barrels, then go through your
farmers indivdiually and see how many are harvesting wine, and
Hi Tom.
Fair enough if you've got precompiled code to use, and also i do see the
logic with text.
however it stil seems that in c you need a lot of preparation and things
written that are done for you in other languages, which adds to the time of
developement overall.
Beware the Grue!
Hi Tom.
I see your point aobut online cards, however I'm afraid I don't agree about
graphics entirely, simply because that is not the way the pc indi games
work.
Obviously, a group of three or four people making a game on their own won't!
be able to produce something of the same graphical
Hay aprone.
Speaking of idle characters, it'd be nice to be able to list the number of
people standing around, sinse then you could make sure everyone is working.
currently, it's a litle difficult to know sometimes if you have too many
peasants or farmers, sinse you can't look at the
Hi Milo.
I agree on the idea of having fathers and I deffinately! like the idea of
ganing special abilities through inheritrance, why leave it up to
knights? afterall if your mother and farmer are both builders, your going to
pick up some stuff there too ;d.
However I really don't like
Currently, if someone has just finished a task, they are listed as idle,
even if they are on their way to do something else, which might make
figuring out who is really idle harder.
On 7/17/2011 10:49 AM, dark wrote:
Hay aprone.
Speaking of idle characters, it'd be nice to be able to list the
Hi Dark.
That would be a very interesting and fasenating thing to do a PHD on. Good
luck with it.
Amanda
--
From: dark d...@xgam.org
Sent: Sunday, July 17, 2011 9:28 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey]
Hi dark,
that's the point, you can reassign farmers sure, but you can't control
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are
wasting effort grabbing vegetables etc, when you would rather all
farmers concentrate on wine
Hi aproan,
I only just saw your post saying you were planning to allow the closure
of farms, that's cool.
is that feature in the currently available version?
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1 week milestone reached!
Hi Jeremy,
Man, I wish I had your talent for creating Sim City type games.
Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be
cool.
Keep up the great work.
BFN
Jim
If the shortest distance between two points is a line, why does
Hmmm, true.
maybe Aprone could insert the message on the way to another job as opposed
to idle to separate this.
Beware the grue!
Dark.
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:23 AM
Subject:
Hmmm, well now aprone has introduced closing of farms that will probably
make things much less of a problem, sinse if you want all your farmers to
produce wine, ju8st close all your other farms.
We'll have to see how it works.
Beware the grue!
Dark.
- Original Message -
From: alex
Yeah or a version of red alert command and conker or a space empire trading
game you could easily do that
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 17 July 2011 11:52
To: Jeremy Kaldobsky
Subject: Re:
Thomas, you make a good point. I've had quite a few people request that I made
an automatic updater for the game, I just haven't gotten around to doing it
yet. As 1 small step in the right direction, people who try to play
multiplayer are at least told now, when they are using an outdated
Press the / key (question mark), and it will bring up a dialog box for you to
type in. I believe there is a limit of 100 characters per message, but I can't
quite remember and I'm not in front of my code right this second. Basically
treat it more like an instant messenger, and less like a
A more selective distribution would certainly help, but we could never really
eradicate the risk. The first people we tell, can tell people they know, and
those can tell people they know. It is just something we have to be cautious
about. I'll repeat something I said to Nocturnus yesterday,
Hi.
I just noticed this bug in castaways when stocking the ship.
peasants continue bringing things to the ship, even when it already has
all of a particular item.
for example, my ship has 50 vegetables, but peasants still keep bringing
them to the ship.
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I'm definitely going to use your idea Dark. Those of you who have been playing
Castaways multiplayer, have probably already noticed that the welcome message
thanks Mr. Viktor Kratz for sponsoring the day.
Determining an exact cost is tricky, simply because I lack the equipment to
measure the
Dark said: Btw, why would someone give up meat, and then slaughter animals for
their firs?
Haha, good question there Dark.
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Hi Jeremy,
Please write me offlist. I've got some ideas on servers and some
questions that might be of benefit.
Thanks.
Dave.
On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I'm definitely going to use your idea Dark. Those of you who have been
playing Castaways multiplayer, have
Not to seem like I'm taking any particular side, but I think the most important
aspect to consider is comfort. The languages clearly have their own set of
advantages and disadvantages, and each developer has their own way of judging
which of those is most important, but at the end of the day,
I feel bad when I can't remember who first suggested things, but yeah, the
previous job idea for mothers was brought up yesterday I think. I've got it on
my list of things to do, lol. It is a rather long and scary list!
I like the idea for listing the idle people. I've written that one down
Hi Dark and all,
For those of you who want it, here is the link for chicken killer.
http://web.archive.org/web/20060709191943/http://tdlgames.com/Files/ChickenKiller.exe
Make sure to install it to program files and not to the default location.
And if it doesn't appear as a link paste the address
I've just changed the code so that in the next version, the opening and closing
of farms will stop farmers from harvesting their crops. This will also work on
vineyards. Hopefully this will give you the extra control you're seeking sir.
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If you
Silly Jim, me run out of ideas? No sir! What I do run out of is time! Maybe
that explains my fascination with ways to stop, slow, or control time. Hmmm.
Seriously though, a roller coaster game would be cool.
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Actually I wouldn't be able to add that message because the game doesn't know
that information in advance. As soon as it gets around to reassigning tasks to
idle people, it would fill in their new task. There's not really a middle
step, unless I added one, and I think people would kill me if
Don't forget, the farm closing thing isn't available in version 1.1. It works
on my computer, but I'm running the yet unreleased version 1.2.
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Alex, could you send me your saved game? I'd like to take a look so I can
figure out what's wrong.
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Nice idea indeed.
There are I think two possibilities to both reward people and let people
know when time is running out.
Firstly, have a message which says how long the server is paid for,
perhaps even with a gentle reminder or two when it's getting down below a
week to encourage
I'm slowly wrapping my head around the game and having fun getting things
done.
A quick suggestion and I'm meaning this [pardon the pun see below] will
more sounds be added like footsteps or the sound of construction when
building mills, houses etc?
- Original Message -
From:
Ah fair enough. but at least checking the overall amount of idle people
should give some information about this, just because it's currently quite
hard to know if you have too many peasants or farmers.
Beware the Grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky
Hi all,
I have more links for tdl games. Hopefully Dark will update the
download links for all of these.
space colony cleaner version 1.0
http://web.archive.org/web/20060604050033/http://www.tdlgames.com/Files/SCCVersion100.exe
temple of steal demo version1.0
Hi aproan,
I think it was my mistake, the ship already had its vegetables, I got I
think one message after saying vegetables were dropped off at the ship
and that was it.
I just beat my game, so I don't know if that makes a difference.
I didn't get the message again after one or two times.
It is a boring game.
saygilar sevgiler.
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:19 PM
Subject: [Audyssey] chicken killer link
Hi Dark and all,
For those of you who want it, here is the link for chicken
Thanks Dark!
I do like the idea of announcing how far forward the server has been paid for.
I will also look for other interesting ways to reward the people who are
supporting things.
Unless there ends up being some kind of unforeseen problems, future games, like
Daytona multiplayer and the
When it comes to sound effects, I have a pretty poor track record for choosing
ones that are of high quality, haha! Because I think it is important to
recognize your own limitations, I have asked fellow user Locutus to handle the
game's sounds. For the moment, the game is equipped with only a
Well I'm glad that worked itself out, and I congratulate you for beating the
game. It seems our list of people, who have beaten the game, is growing
quickly now! I wonder how people are faring with normal and hard difficulty.
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I've actually managed to beat the game on easy, but am terrified of the
other levels (I had about 7 of my 16 people set up as soldiers by the end of
the game, and the goblins were all the way at a11 and gaining slowly). I
haven't even considered the other difficulties.
John.
I beat it twice... On the easy level and it was a close thing the second time.
I'm going to try the perk that lets you start with a knight and see how that
goes.
I died the couple times I tried Normal.
Christina
- Original Message -
From: john jpcarnemo...@live.com
To: Gamers
where i get the latest version
On Jul 17, 2011, at 4:50 PM, Christina wrote:
I beat it twice... On the easy level and it was a close thing the second
time.
I'm going to try the perk that lets you start with a knight and see how that
goes.
I died the couple times I tried Normal.
My next plan is to try a game on normal actually, so we'll see, though I'm
waiting before I start sinse I need to change machines otherwise that game
will end up being left on my desktop for over a month without me being able
to finish it sinse when I leave my flat tomorrow I won't be back
Hi Aprone
Indeed I do understand what you are saying. I guess I was just thinking
more of ambiance then hearing the metronome sort of thing thus giving an
audio indication of what all was going on. Your game release has been
termendous, do you ever sleep? *lol*
- Original Message
hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the
peasants doing this as with e and r, i don't see them in the list, only my
builders
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is the ticking sound when game in progress? or when paused?
On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:
Hi Aprone
Indeed I do understand what you are saying. I guess I was just thinking
more of ambiance then hearing the metronome sort of thing thus giving an
audio indication of
Hi Jeremy. I checked my regional settings and they are all set to US and
English. There's nothing anomalous there.
My comments were, as the subject line indicated aimed at 1.0b. I've
downloaded 1.1B and reported the strong start bug. I didn't play beyond
discovering that last night, I took a
You can get the latest version here
www.kaldobsky.com/audiogames/
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I sleep a little bit, lol. No, actually I do get about 7 hours of sleep a
night, which is pretty good compared to a lot of people I know!
I think Nocturnus wanted to do ambient sounds, but again, I can't really say
for sure since that's out of my hands.
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Keep in mind that everyone is able to do their main job, plus a temporary job
if they don't have work to do. When the game begins, your people are set to be
builders, but builders can also help out as peasants automatically. This might
be what you're seeing, that the people are builders, yet
sinse the first thing you need to do in the game is build the storehouse,
everyone starts out as a builder to make life easier.
builders will act as peasants when not building, ie, they'll fetch and carry
and do jobs like grinding flour, but you'll probably want to make certian
you have a good
In progress. It's like the ticking of a clock, or at least, that's how I
planned it. If you've played Lunimals, it's the same basic idea.
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The ticking sound indicates ticks are happening, ie, that time is passing,
space pauses the game.
You'll notice that you get no new messages about in game action unless you
here the ticking.
beware the grue!
Dark.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To:
how do i feed people though when they starving how do i tell them where to go
On Jul 17, 2011, at 5:30 PM, dark wrote:
The ticking sound indicates ticks are happening, ie, that time is passing,
space pauses the game.
You'll notice that you get no new messages about in game action unless
oh ok so i can move a person once highlighted to a building?
On Jul 17, 2011, at 5:29 PM, dark wrote:
sinse the first thing you need to do in the game is build the storehouse,
everyone starts out as a builder to make life easier.
builders will act as peasants when not building, ie, they'll
You don't.
You build a tavern and assign a cook, and they'll go and get served food
there. Actually the cook is pretty much the most important job in the game,
sinse with no cook, everyone starves even if there is food in the tavern and
the storehouse.
Beware the Grue!
Dark.
- Original
You don't move people, you just tell them what job to do and tyhey'll do it
automatically.
Directly moving people around is not really what castaways is about.
Btw william, have you read the readme and how to play/ they explain things,
and a lot of other stuff can be worked out if you just
Hi,
All pesents are set to builders at the start of the game.
saygilar sevgiler.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 7:22 PM
Subject: [Audyssey] controling peasants
hi all is there
Hello.
Would it be possible to be notified when one of your buildings is destroyed by
goblins? This would help immensely.
Thanks for making such a fun game.
Christina
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Quoted from Dark
You'll notice that you get no new messages about in game
action unless you here the ticking.
Of course you can also press either the ~ (tilde) key, or the \ (backslash) key
to hear messages that are currently back logged. Because you could receive
multiple messages on the
That makes sense. I get a lot of people posting about versions that don't
necessarily match the topic title, so I can never really be sure. When you get
time, and assuming this happens to you each time you select Strong start,
please start a game, save it it right away, and then email it to
Overall, I really like the sounds chosen so far, minus the birth
sound, which I've replaced myself, as it scares the crap out of me every
time, hehehehe.
To that end, sound packs could be put on send space or drop box if
folks out there would like to share their custom sounds.
This worked
I always play on the normal level, and probably would have beaten the last
game I played if it hadn't crashed.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 9:32
Normally it is supposed to tell you, but a bug prevents it sometimes. The next
version will have this bug fixed.
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shame your games won't work on mac? you missing out on a lot of users
On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote:
Normally it is supposed to tell you, but a bug prevents it sometimes. The
next version will have this bug fixed.
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If
Awesome!
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:09 PM
Subject: Re: [Audyssey] Suggestion for Castaways
Normally it is supposed to tell you, but a bug prevents it
what version of windows are you using? are you using internet explorer or
firefox? do you get this error when your trying to run the exe or when your
trying to download the file?
thanks,
Shane
- Original Message -
From: Sky Mundell s...@shaw.ca
To: 'Gamers Discussion list'
I like that idea
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:27 AM
Subject: [Audyssey] A suggestion for Castaways
Hi all,
A situation that I had with Castaways made me think of the
Well hopefully in the next version, people playing on normal and hard
difficulty, will have random events to deal with. Muhaha *evil laugh*.
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Actually I have mac players. They just use VMware Fusion as a windows
emulator. From what I'm told, the games all run without any problems.
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I'll look forward to that, it'd make the game really interesting and even
more reactive.
Are there some random good events too? or are they all bad.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
I'd like random events. I usually play on normal.
On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote:
Well hopefully in the next version, people playing on normal and hard
difficulty, will have random events to deal with. Muhaha *evil laugh*.
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If you
I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 in
hard. So there will be some good ones in with the bad. That's my plan at
least, we'll see how it goes once I can start seeing how it affects game play.
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If you want to
Fair enough, I just hoped good ones would be included too just to keep life
interesting.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:16 PM
Subject: Re: [Audyssey]
I don't know how to thank you enough. This is exactly what i was looking for!
Thank you so much!
I have one question though. FOr some reason the game won't let me post my
score. I don't see an option to do it in the menu. Thanks again
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Hi,
Actually, Fusion is not a Windows emulator. They are installing
Windows into a virtual machine and run Windows XP, Windows Vista, or
Windows 7 side by side with Mac OS as a guest operating system via
Fusion. This isn't the same thing as actually running the game
directly from Mac OS itself.
Hi,
I whole heartedly agree. I've often wondered when a woman in the game
gets pregnant who the father is so I can assign his sons to help out
with the father's job just as was done for centuries. A farmer's son
became a farmer, a weaver's son became a weaver, a blacksmith's son
became a
Yeah. Because in the last couple games I've been playing I've actally been
trying to make more use of wine and things like that. But they kept focusing
on veetables and wheat. My problem is that by the time I get a steady food
supply coming in the gobblins have gotten too close for me to have
They should go to the tavern automatically. Just make sure that A. you've
got food and/or wine at the tavern and B. that you have a cook and, if
there's also wine present, a bartender, to serve the people. ANd if your
cook or bartender is injured, replace them right away so you don't have a
No. WHat F and D and SHift+f and Shift+D do is cycle through the buildings
you have, whether completed or under construction, and let you check the
status of each building and, if applicable, how many supplies it currently
has.
We are the Knights who say...Ni!
- Original Message -
Hi,
How do I install castaways? I downloaded it from the site, all I see is a
folder with 15 files in it, which file should I open to install the game?
Thanks,
Courtney
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good ones are included, to keep life interesting, and bad ones are included, to
keep death interesting. rofl, just kidding.
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Ah. I've never used VM fusion, and a while back someone used the term
emulator when talking about it, so I assumed it was one of the windows
emulators floating around. I use bootcamp myself, so I've never messed with
anything else.
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If you want
Hi Courtney,
At this time there is no setup/installer for Castaways. Simply unzip
the files wherever you want them and play it from there. If you want
to install it, so to speak, You can manually copy your Castaways
directory to
c:\Program Files
and create a desktop icon to launch the program
Knights are about 5 times more powerful in combat, and have a reduced chance
that they will be injured in the fight, due to their armor. Personally I only
use soldiers if I'm desperate. Once I'm able to train some Knights, they
become my defenders and I bring the remaining soldiers back to do
Thomas is correct, there is no actual install required for Castaways. Simply
run the file Castaways.exe and the game will begin. The first time you run the
game, it may take several seconds to start up.
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Hi Jeremy,
Ah, I do see the problem. Its an easy mistake to make when most
people, sad to say, don't know the difference between a virtual
machine and a Windows emulator. Glad we got that all straightened out
now. :D
Speaking of Windows emulators though I did manage to get Castaways to
work with
Hi,
I successfully selected my character's attributes, but when I press the
finalize character button, i get a message that says Runtime error 53, file
not found. Does anyone else have this problem?
Courtney
On Jul 17, 2011, at 7:56 PM, Jeremy Kaldobsky wrote:
Thomas is correct, there is no
Actually I thought it did default to sapi, but I must be mistaken.
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It sounds like you're missing the map file. Are you trying to run the game
from within the zip? Make sure you've extracted all of the files into a folder
before you run it. A few people have tried to run the game from within the
zip, but it keeps the game from being able to load the rest of
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