Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread burakyuksek
How can we chat? saygilar sevgiler. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 16, 2011 9:27 PM Subject: [Audyssey] Castaways v1.1b Version 1.1b has been posted! You'll need to update if you want to connect

Re: [Audyssey] Castaways and making armor and other items.

2011-07-17 Thread dark
Actually john, hunters will bring in meat whether or not you have a butcher, it's just that a butcher A, increases the amount from each kill and B, gives you fir which can be spun into yarn by your peasants and then woven into cloth by your taylor. Beware thegrue! Dark. - Original

Re: [Audyssey] jaws support in castaways and other games (JeremyKaldobsky)

2011-07-17 Thread dark
I get the same thing with Dar,. i think I've run into two others who may have been the same person, but that's it. There were a couple more during the time the anime boogy pop phantom became popular which had the phantom thief dark, but these days I barely see any and most are myself ;d.,

[Audyssey] A suggestion for Castaways

2011-07-17 Thread Milos Przic
Hi all, A situation that I had with Castaways made me think of the thing I am going to suggest. The thing that happenned in the game made me laugh, and I think it will make all of you laugh too. I had 2 or 3 male and 5 or 6 female characters, most of whom were pregnant most of the time.

Re: [Audyssey] Jeremy's incredible programming speed andmiscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark
Hay jeremy how about a limited distribution? Instead of having it on sites that list All! online games, find forums that host similar things and post it there, eg, dwarf fortress, retroremakes.com (which also supports retro style and new games), and maybe one of the more reputable indi

Re: [Audyssey] suggestion for improving building management incastaways

2011-07-17 Thread dark
I must confess I find the priorities fine now, though i did wait for half an hour this morning for peasants to carry building materials to the ship, only to find I'd turned it off while building a new house and forgot to turn it on again ;D. It is however with this stratogy that I was

Re: [Audyssey] suggestion for improving building managementincastaways

2011-07-17 Thread dark
I'm afraid willum I stil very much disagree. If you need more jobs doing, assign more peasants! the more you have, the more diverse work they can do. In my last game when i finished, I had 14 peasants, counting my 3 bakers 6 builders and taylor. I agree there was a problem stocking

Re: [Audyssey] security for games was castaways

2011-07-17 Thread dark
Well I'm less certain of the sharing attribute and isolation thing, and I will confess I've seen communites very similar to this one online before (does anyone remember the early days of Sryth back in 2004-05, when there were hardly any players and everyone on the forum knew each other?

Re: [Audyssey] Finding castaways

2011-07-17 Thread dark
it just takes time to mine and smelt because it takes time. more people won't actually speed things up too much. Generally, what I personally tend to do is just have at least one metallurgist working at all times, occasionally with a black smith if I want some armour. I've actually found

Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark
Alex, peasants don't harvist from farms, it's farmers who do that. If you've got too much, just reassign a couple of farmers elsewhere. Beware the grue! dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Saturday, July 16, 2011

Re: [Audyssey] Finding castaways

2011-07-17 Thread dark
Hi Phil. the problem with trying to number messages eg 6 people have cut down trees, is that 6 people don't work together. one lumberjack might find a tree earlier than another. Each person works individually, not just at the same time as everyone else as in sound rts. just press shift

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark
Hi Tom. both of these are true, and in fact i'd not thought of stfc myself. Being as I play gamebooks, i obviously come into contact with a lot of people who play games with a text ui only. more of these are being released on platforms like the iphone everyday, and are becoming much more

Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark
Hi alex. To fix vinyards, just look at how many barrels and peasants you have. If you've got no barrels, you need to look at lumber production and jmaybe another barrel maker. if you've got plenty of barrels, then go through your farmers indivdiually and see how many are harvesting wine, and

Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark
Hi Tom. Fair enough if you've got precompiled code to use, and also i do see the logic with text. however it stil seems that in c you need a lot of preparation and things written that are done for you in other languages, which adds to the time of developement overall. Beware the Grue!

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread dark
Hi Tom. I see your point aobut online cards, however I'm afraid I don't agree about graphics entirely, simply because that is not the way the pc indi games work. Obviously, a group of three or four people making a game on their own won't! be able to produce something of the same graphical

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Hay aprone. Speaking of idle characters, it'd be nice to be able to list the number of people standing around, sinse then you could make sure everyone is working. currently, it's a litle difficult to know sometimes if you have too many peasants or farmers, sinse you can't look at the

Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread dark
Hi Milo. I agree on the idea of having fathers and I deffinately! like the idea of ganing special abilities through inheritrance, why leave it up to knights? afterall if your mother and farmer are both builders, your going to pick up some stuff there too ;d. However I really don't like

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Willem
Currently, if someone has just finished a task, they are listed as idle, even if they are on their way to do something else, which might make figuring out who is really idle harder. On 7/17/2011 10:49 AM, dark wrote: Hay aprone. Speaking of idle characters, it'd be nice to be able to list the

Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Amanda Burt
Hi Dark. That would be a very interesting and fasenating thing to do a PHD on. Good luck with it. Amanda -- From: dark d...@xgam.org Sent: Sunday, July 17, 2011 9:28 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey]

Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis
Hi dark, that's the point, you can reassign farmers sure, but you can't control what the remaining ones are going to do. so you could still easily end up in the situation where your farmers are wasting effort grabbing vegetables etc, when you would rather all farmers concentrate on wine

Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis
Hi aproan, I only just saw your post saying you were planning to allow the closure of farms, that's cool. is that feature in the currently available version? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Castaways

2011-07-17 Thread Jim Kitchen
1 week milestone reached! Hi Jeremy, Man, I wish I had your talent for creating Sim City type games. Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be cool. Keep up the great work. BFN Jim If the shortest distance between two points is a line, why does

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Hmmm, true. maybe Aprone could insert the message on the way to another job as opposed to idle to separate this. Beware the grue! Dark. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 11:23 AM Subject:

Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark
Hmmm, well now aprone has introduced closing of farms that will probably make things much less of a problem, sinse if you want all your farmers to produce wine, ju8st close all your other farms. We'll have to see how it works. Beware the grue! Dark. - Original Message - From: alex

Re: [Audyssey] Castaways

2011-07-17 Thread darren harris
Yeah or a version of red alert command and conker or a space empire trading game you could easily do that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: 17 July 2011 11:52 To: Jeremy Kaldobsky Subject: Re:

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Thomas, you make a good point. I've had quite a few people request that I made an automatic updater for the game, I just haven't gotten around to doing it yet. As 1 small step in the right direction, people who try to play multiplayer are at least told now, when they are using an outdated

Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread Jeremy Kaldobsky
Press the / key (question mark), and it will bring up a dialog box for you to type in. I believe there is a limit of 100 characters per message, but I can't quite remember and I'm not in front of my code right this second. Basically treat it more like an instant messenger, and less like a

Re: [Audyssey] Jeremy's incredible programming speed andmiscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Jeremy Kaldobsky
A more selective distribution would certainly help, but we could never really eradicate the risk. The first people we tell, can tell people they know, and those can tell people they know. It is just something we have to be cautious about. I'll repeat something I said to Nocturnus yesterday,

[Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis
Hi. I just noticed this bug in castaways when stocking the ship. peasants continue bringing things to the ship, even when it already has all of a particular item. for example, my ship has 50 vegetables, but peasants still keep bringing them to the ship. --- Gamers mailing list __

Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
I'm definitely going to use your idea Dark. Those of you who have been playing Castaways multiplayer, have probably already noticed that the welcome message thanks Mr. Viktor Kratz for sponsoring the day. Determining an exact cost is tricky, simply because I lack the equipment to measure the

Re: [Audyssey] Finding castaways

2011-07-17 Thread Jeremy Kaldobsky
Dark said: Btw, why would someone give up meat, and then slaughter animals for their firs? Haha, good question there Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] security for games was castaways

2011-07-17 Thread David Mehler
Hi Jeremy, Please write me offlist. I've got some ideas on servers and some questions that might be of benefit. Thanks. Dave. On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I'm definitely going to use your idea Dark. Those of you who have been playing Castaways multiplayer, have

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread Jeremy Kaldobsky
Not to seem like I'm taking any particular side, but I think the most important aspect to consider is comfort. The languages clearly have their own set of advantages and disadvantages, and each developer has their own way of judging which of those is most important, but at the end of the day,

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I feel bad when I can't remember who first suggested things, but yeah, the previous job idea for mothers was brought up yesterday I think. I've got it on my list of things to do, lol. It is a rather long and scary list! I like the idea for listing the idle people. I've written that one down

[Audyssey] chicken killer link

2011-07-17 Thread Jack F
Hi Dark and all, For those of you who want it, here is the link for chicken killer. http://web.archive.org/web/20060709191943/http://tdlgames.com/Files/ChickenKiller.exe Make sure to install it to program files and not to the default location. And if it doesn't appear as a link paste the address

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
I've just changed the code so that in the next version, the opening and closing of farms will stop farmers from harvesting their crops. This will also work on vineyards. Hopefully this will give you the extra control you're seeking sir. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Castaways

2011-07-17 Thread Jeremy Kaldobsky
Silly Jim, me run out of ideas? No sir! What I do run out of is time! Maybe that explains my fascination with ways to stop, slow, or control time. Hmmm. Seriously though, a roller coaster game would be cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Actually I wouldn't be able to add that message because the game doesn't know that information in advance. As soon as it gets around to reassigning tasks to idle people, it would fill in their new task. There's not really a middle step, unless I added one, and I think people would kill me if

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Don't forget, the farm closing thing isn't available in version 1.1. It works on my computer, but I'm running the yet unreleased version 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Alex, could you send me your saved game? I'd like to take a look so I can figure out what's wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] security for games was castaways

2011-07-17 Thread dark
Nice idea indeed. There are I think two possibilities to both reward people and let people know when time is running out. Firstly, have a message which says how long the server is paid for, perhaps even with a gentle reminder or two when it's getting down below a week to encourage

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
I'm slowly wrapping my head around the game and having fun getting things done. A quick suggestion and I'm meaning this [pardon the pun see below] will more sounds be added like footsteps or the sound of construction when building mills, houses etc? - Original Message - From:

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Ah fair enough. but at least checking the overall amount of idle people should give some information about this, just because it's currently quite hard to know if you have too many peasants or farmers. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky

[Audyssey] more links for tdl games

2011-07-17 Thread Jack F
Hi all, I have more links for tdl games. Hopefully Dark will update the download links for all of these. space colony cleaner version 1.0 http://web.archive.org/web/20060604050033/http://www.tdlgames.com/Files/SCCVersion100.exe temple of steal demo version1.0

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis
Hi aproan, I think it was my mistake, the ship already had its vegetables, I got I think one message after saying vegetables were dropped off at the ship and that was it. I just beat my game, so I don't know if that makes a difference. I didn't get the message again after one or two times.

Re: [Audyssey] chicken killer link

2011-07-17 Thread burakyuksek
It is a boring game. saygilar sevgiler. - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Sunday, July 17, 2011 5:19 PM Subject: [Audyssey] chicken killer link Hi Dark and all, For those of you who want it, here is the link for chicken

Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
Thanks Dark! I do like the idea of announcing how far forward the server has been paid for. I will also look for other interesting ways to reward the people who are supporting things. Unless there ends up being some kind of unforeseen problems, future games, like Daytona multiplayer and the

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
When it comes to sound effects, I have a pretty poor track record for choosing ones that are of high quality, haha! Because I think it is important to recognize your own limitations, I have asked fellow user Locutus to handle the game's sounds. For the moment, the game is equipped with only a

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Well I'm glad that worked itself out, and I congratulate you for beating the game. It seems our list of people, who have beaten the game, is growing quickly now! I wonder how people are faring with normal and hard difficulty. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread john
I've actually managed to beat the game on easy, but am terrified of the other levels (I had about 7 of my 16 people set up as soldiers by the end of the game, and the goblins were all the way at a11 and gaining slowly). I haven't even considered the other difficulties. John.

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christina
I beat it twice... On the easy level and it was a close thing the second time. I'm going to try the perk that lets you start with a knight and see how that goes. I died the couple times I tried Normal. Christina - Original Message - From: john jpcarnemo...@live.com To: Gamers

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread william lomas
where i get the latest version On Jul 17, 2011, at 4:50 PM, Christina wrote: I beat it twice... On the easy level and it was a close thing the second time. I'm going to try the perk that lets you start with a knight and see how that goes. I died the couple times I tried Normal.

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread dark
My next plan is to try a game on normal actually, so we'll see, though I'm waiting before I start sinse I need to change machines otherwise that game will end up being left on my desktop for over a month without me being able to finish it sinse when I leave my flat tomorrow I won't be back

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
Hi Aprone Indeed I do understand what you are saying. I guess I was just thinking more of ambiance then hearing the metronome sort of thing thus giving an audio indication of what all was going on. Your game release has been termendous, do you ever sleep? *lol* - Original Message

[Audyssey] controling peasants

2011-07-17 Thread william lomas
hi all is there a way in cstaways to control peasants? I have started this game and my storehouse is under construction are the peasants doing this as with e and r, i don't see them in the list, only my builders --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
is the ticking sound when game in progress? or when paused? On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote: Hi Aprone Indeed I do understand what you are saying. I guess I was just thinking more of ambiance then hearing the metronome sort of thing thus giving an audio indication of

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy. I checked my regional settings and they are all set to US and English. There's nothing anomalous there. My comments were, as the subject line indicated aimed at 1.0b. I've downloaded 1.1B and reported the strong start bug. I didn't play beyond discovering that last night, I took a

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
You can get the latest version here www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I sleep a little bit, lol. No, actually I do get about 7 hours of sleep a night, which is pretty good compared to a lot of people I know! I think Nocturnus wanted to do ambient sounds, but again, I can't really say for sure since that's out of my hands. --- Gamers mailing list __

Re: [Audyssey] controling peasants

2011-07-17 Thread Jeremy Kaldobsky
Keep in mind that everyone is able to do their main job, plus a temporary job if they don't have work to do. When the game begins, your people are set to be builders, but builders can also help out as peasants automatically. This might be what you're seeing, that the people are builders, yet

Re: [Audyssey] controling peasants

2011-07-17 Thread dark
sinse the first thing you need to do in the game is build the storehouse, everyone starts out as a builder to make life easier. builders will act as peasants when not building, ie, they'll fetch and carry and do jobs like grinding flour, but you'll probably want to make certian you have a good

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
In progress. It's like the ticking of a clock, or at least, that's how I planned it. If you've played Lunimals, it's the same basic idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
The ticking sound indicates ticks are happening, ie, that time is passing, space pauses the game. You'll notice that you get no new messages about in game action unless you here the ticking. beware the grue! Dark. - Original Message - From: william lomas will.d.lo...@gmail.com To:

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
how do i feed people though when they starving how do i tell them where to go On Jul 17, 2011, at 5:30 PM, dark wrote: The ticking sound indicates ticks are happening, ie, that time is passing, space pauses the game. You'll notice that you get no new messages about in game action unless

Re: [Audyssey] controling peasants

2011-07-17 Thread william lomas
oh ok so i can move a person once highlighted to a building? On Jul 17, 2011, at 5:29 PM, dark wrote: sinse the first thing you need to do in the game is build the storehouse, everyone starts out as a builder to make life easier. builders will act as peasants when not building, ie, they'll

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
You don't. You build a tavern and assign a cook, and they'll go and get served food there. Actually the cook is pretty much the most important job in the game, sinse with no cook, everyone starves even if there is food in the tavern and the storehouse. Beware the Grue! Dark. - Original

Re: [Audyssey] controling peasants

2011-07-17 Thread dark
You don't move people, you just tell them what job to do and tyhey'll do it automatically. Directly moving people around is not really what castaways is about. Btw william, have you read the readme and how to play/ they explain things, and a lot of other stuff can be worked out if you just

Re: [Audyssey] controling peasants

2011-07-17 Thread burakyuksek
Hi, All pesents are set to builders at the start of the game. saygilar sevgiler. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 7:22 PM Subject: [Audyssey] controling peasants hi all is there

[Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Hello. Would it be possible to be notified when one of your buildings is destroyed by goblins? This would help immensely. Thanks for making such a fun game. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Quoted from Dark You'll notice that you get no new messages about in game action unless you here the ticking. Of course you can also press either the ~ (tilde) key, or the \ (backslash) key to hear messages that are currently back logged. Because you could receive multiple messages on the

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
That makes sense. I get a lot of people posting about versions that don't necessarily match the topic title, so I can never really be sure. When you get time, and assuming this happens to you each time you select Strong start, please start a game, save it it right away, and then email it to

[Audyssey] sounds for castaways

2011-07-17 Thread Che
Overall, I really like the sounds chosen so far, minus the birth sound, which I've replaced myself, as it scares the crap out of me every time, hehehehe. To that end, sound packs could be put on send space or drop box if folks out there would like to share their custom sounds. This worked

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christopher Bartlett
I always play on the normal level, and probably would have beaten the last game I played if it hadn't crashed. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 17, 2011 9:32

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Normally it is supposed to tell you, but a bug prevents it sometimes. The next version will have this bug fixed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread william lomas
shame your games won't work on mac? you missing out on a lot of users On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote: Normally it is supposed to tell you, but a bug prevents it sometimes. The next version will have this bug fixed. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Awesome! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 3:09 PM Subject: Re: [Audyssey] Suggestion for Castaways Normally it is supposed to tell you, but a bug prevents it

Re: [Audyssey] battlezone

2011-07-17 Thread Shane Lowe
what version of windows are you using? are you using internet explorer or firefox? do you get this error when your trying to run the exe or when your trying to download the file? thanks, Shane - Original Message - From: Sky Mundell s...@shaw.ca To: 'Gamers Discussion list'

Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Shane Lowe
I like that idea - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 3:27 AM Subject: [Audyssey] A suggestion for Castaways Hi all, A situation that I had with Castaways made me think of the

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I have mac players. They just use VMware Fusion as a windows emulator. From what I'm told, the games all run without any problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
I'll look forward to that, it'd make the game really interesting and even more reactive. Are there some random good events too? or are they all bad. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Willem
I'd like random events. I usually play on normal. On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote: Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 in hard. So there will be some good ones in with the bad. That's my plan at least, we'll see how it goes once I can start seeing how it affects game play. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
Fair enough, I just hoped good ones would be included too just to keep life interesting. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 10:16 PM Subject: Re: [Audyssey]

Re: [Audyssey] old version of light cars

2011-07-17 Thread bryant walker
I don't know how to thank you enough. This is exactly what i was looking for! Thank you so much! I have one question though. FOr some reason the game won't let me post my score. I don't see an option to do it in the menu. Thanks again --- Gamers mailing

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi, Actually, Fusion is not a Windows emulator. They are installing Windows into a virtual machine and run Windows XP, Windows Vista, or Windows 7 side by side with Mac OS as a guest operating system via Fusion. This isn't the same thing as actually running the game directly from Mac OS itself.

Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi, I whole heartedly agree. I've often wondered when a woman in the game gets pregnant who the father is so I can assign his sons to help out with the father's job just as was done for centuries. A farmer's son became a farmer, a weaver's son became a weaver, a blacksmith's son became a

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Bryan Peterson
Yeah. Because in the last couple games I've been playing I've actally been trying to make more use of wine and things like that. But they kept focusing on veetables and wheat. My problem is that by the time I get a steady food supply coming in the gobblins have gotten too close for me to have

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Bryan Peterson
They should go to the tavern automatically. Just make sure that A. you've got food and/or wine at the tavern and B. that you have a cook and, if there's also wine present, a bartender, to serve the people. ANd if your cook or bartender is injured, replace them right away so you don't have a

Re: [Audyssey] controling peasants

2011-07-17 Thread Bryan Peterson
No. WHat F and D and SHift+f and Shift+D do is cycle through the buildings you have, whether completed or under construction, and let you check the status of each building and, if applicable, how many supplies it currently has. We are the Knights who say...Ni! - Original Message -

[Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi, How do I install castaways? I downloaded it from the site, all I see is a folder with 15 files in it, which file should I open to install the game? Thanks, Courtney --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
good ones are included, to keep life interesting, and bad ones are included, to keep death interesting. rofl, just kidding. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Ah. I've never used VM fusion, and a while back someone used the term emulator when talking about it, so I assumed it was one of the windows emulators floating around. I use bootcamp myself, so I've never messed with anything else. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Thomas Ward
Hi Courtney, At this time there is no setup/installer for Castaways. Simply unzip the files wherever you want them and play it from there. If you want to install it, so to speak, You can manually copy your Castaways directory to c:\Program Files and create a desktop icon to launch the program

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Knights are about 5 times more powerful in combat, and have a reduced chance that they will be injured in the fight, due to their armor. Personally I only use soldiers if I'm desperate. Once I'm able to train some Knights, they become my defenders and I bring the remaining soldiers back to do

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
Thomas is correct, there is no actual install required for Castaways. Simply run the file Castaways.exe and the game will begin. The first time you run the game, it may take several seconds to start up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy, Ah, I do see the problem. Its an easy mistake to make when most people, sad to say, don't know the difference between a virtual machine and a Windows emulator. Glad we got that all straightened out now. :D Speaking of Windows emulators though I did manage to get Castaways to work with

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi, I successfully selected my character's attributes, but when I press the finalize character button, i get a message that says Runtime error 53, file not found. Does anyone else have this problem? Courtney On Jul 17, 2011, at 7:56 PM, Jeremy Kaldobsky wrote: Thomas is correct, there is no

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I thought it did default to sapi, but I must be mistaken. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
It sounds like you're missing the map file. Are you trying to run the game from within the zip? Make sure you've extracted all of the files into a folder before you run it. A few people have tried to run the game from within the zip, but it keeps the game from being able to load the rest of

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