Hi Bryan,
Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have
Hi kept quite quiet on this topic so far. i personaly feel that people should
not give releece dates for games and just bring it out when it is done. if i
where going to releece a game i would not give any dates at all i'd just
releece it and then tell people that it was out. if i where jackup
Hi Shaun,
If you are talking about the vanishing platforms that's the point.
They are meant to be challenging, difficult, and I think once I
recompile beta 20 against the Windows version of the G3D engine
they'll be fairly trick as they were in beta 18. I think traps like
that will have great
Hi Ian,
That is my thoughts exactly. If Jacob would not have given any release
dates and released the game quietly to the preordered customers all
of this scam business could have and would have been avoided, or at
least most of it at any rate. Its easy to forget Alchemy and Bavisoft
have harmed
It also strikes me making a partial demo and accepting preorders is far too
much work for what return you'd get on a scam, in fact not much beyond
making the game.
Myself, I'm content to wait, but I'm inclined to think that the reason Jake
hasn't contactede anyone will be a good one, simply
Hi Dark,
In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would
Yes, but try explaining that to the community at large. I'm inclined still
to believe he does have a good reason, even though people have raised some
good points. He's made no effort at all to contest the view that he's
scamming, not that he would necessarily be likely to admit to it even if he
I love the demmo i've played so far and i really hope i get to see this game
for real. it looked very promising and with the voice acting to that will make
it even better. the fact he's releecing it for mac and itos makes it even
cooler if we see it.
Ian McNamara
---
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And I still believe that. Like Thomas said, his low price wouldn't make
sense for a scam since even a couple hundred preorders would only amount to
a few thousand dollars at most. A few thousand preorders might have been
another matter, but the day a single audio game sells that many copies
Hi tom.
I've also been in private communication with him as well, and he seems like
a very decent chap indeed.
Myself I can only ever think of one actual scam which has ever been
perpetrated on behalf oof accessible games, and that was that loopy kid who
modded superliam and claimed it was
Ah yes, I remember that. And if I'm not mistaken I was the one who brought
that to the list's attention since I found it on Blindcooltech.com. Granted
I didn't know right then that it was just an SL mod with different sounds
and cutscenes. I just thought it was extremely corny and I remember
and our community is far two small for a scammer top hide in it and not get
discovered.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:46
Exactly. Problem is people are already claiming that they've discovered
his scam simply because he hasn't delivered exactly when he said. Yes this
has happened more than once and that's the basis of people's mistrust, but
there could be technical problems he's not even aware of, or any number
Yeah we're all so quick to judge and who apart from those who write games
can judge not me that's sure and certain.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent:
Yeah. and if he was scamming us why bother releasing multiple demos, each
with more content and bug fixes than the last?
We are the Knights who say...Ni!
- Original Message -
From: Lisa Hayes lhay...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June
Hi,
To be honest, I never had a problem with the game at all.
I loved playing it (When I still had it). I loved the thrill of always
finding your way quickly because of all the random health drops,
touching walls and still standings. The sounds are great, too.
Of course there were some little
Hi Bryan,
True, but often times this community jumps to the wrong conclusion
when they don't have any evidence to prove their opinions false. Here
is a case in point.
Back in 2005 when James North had not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of
Hello,
I'm having a lot of trouble getting this game. I've written to all three
addresses on Ian's page, and the messages keep bouncing back at me. Can someone
tell Ian that I'd like a copy sent to staindadd...@juno.com? I'd really
appreciate it. Either that, or just pass the game along if you
Hi Dark,
Yeah, that scam was a classic. It was also discovered pretty quickly
and the problem dealt with. The thing is that a real scam would be a
one time affair as this community is of the opinion once bitten twice
shy. So whoever actually tries to scam the community better get as
much money
I agree. They'll find something else about him to complain about. ZBut that
could be partly why I haven't touched my current BGT project in a couple
months, well that and my divorce situation.And wile my current project is
nothing special I could see some of those people turning on me the same
I've always believed that you'd come through with an excellent game,
otherwise I wouldn't have preordered it when it was still Monte. And I'm
eagerly anticipating the release of MOTA whatever some of those people say.
I didn't quite get that Final Fantasy reference though.
We are the Knights
Hi Jeremy,
What's the download link again? I just checked your website and can't
find a link for it.
Cheers!
On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I've just uploaded version 1.2b, which actually contains a major bug fix for
mission 2. If you are on mission 2, I highly
Hi Jeremy,
Thanks. So far this game is turning out to be very interesting and
adictive. Keep up the good work.
On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the
new Temporal game. For the rest of my games, the
Um...Yeah, you might want to talk to him first. You don't want him to
say, I am Locutus a Borg. From this time forward your life as it has
been is over. Resistance is futile.
Smile.
On 6/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Pitermach, I've written down your suggestion, and I'll
If you want to support other platforms with your games that is your
business.Getting ideas from the community is good. But the work of
the game is done by you and only you. So yeah there is going to be
time delays and drag outs with problems.
I think there are only 2 targets any game producer
Hi,
Does anyone know of any business games except for the trucking sym?
I am studying logistics management and would like to try out my skills
virtually before I wreck some company, grin.
Cheers,
Imbar
Ms Imbar Golt
im...@netvision.net.il
---
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If you
Its not free ware or abandon ware. It was a college project that got
its rewards in 2003 and the grads left it at that.
Nothing has ben updated on game or even any info on requirements or
game play. Just the sound files on the download page.
If you read the docs, and I see by the questions NO!
Well I see silent partner? Think not knowing Tom. When you get a game
company. Then you can make those choices.
At 04:38 PM 6/12/2011, you wrote:
The problem I see is why target linux instead of mac? Ok, you use
ubuntu yourself, but then It's pretty clear that the mac community
is really
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole lot more
griping and complaining if this thing wasn't released until Christmas. Even
if the primary focus of Thomas himself, I can't say what kind of reputation
that would give him.Best Regards,
Hayden
Hi Andy,
Thank you very much for your kind and quick service, your support and
pleasant conversation. If I could heap more praises on you, I would, but I
am afraid it will make you blush.
I read through the information and it does sound like level 3 is the right
qualification for me.
Have to send them a email and ask them that question.
The one thing that gets me on this or any other list, is the dumb
question. The ones that only can be answered by the site that holds
the info or those that make the program.
What would make anyone think that list members have the personal
Sorry about this mistake.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: Imbar Golt im...@netvision.net.il
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:09 PM
Subject: Re: [Audyssey] looking for terraformers audio game
Hi Andy,
Thank
Hi Shaun,
Funny you don't like that onethat's probably my favorite little obstacle
in the game.
Best Regards,
Hayden
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, June 13, 2011 2:35 AM
To: Gamers Discussion list
This is just the crap why I don't promote prepay for early release.
There is just to much pardon the word, but way to much BITCHING when
you go that rout. Its always from those that know nothing about what
it takes to write or release a game. Even though there are demos
being played or tested.
Hi Dark,
Do you have the demo copy of the talking maze game from rwf talking
software? I don't think it is pirating if you send out only the demo
and not the full game. Also do you have the duck hunter game from
conspirasoft?
Thanks.
best regards,
jack
---
Gamers mailing list __
I agree. I admit I had my doubts but Tom and Dark raised some arguments
against the possibility of scamming, arguments that bear serious
consideration. First off, mainstream companies allow preordering all te
time...well game resalers do anyway since you don't necessarily buy
mainstream games
Hi Trouble,
Right. That was esentially my point. I'm the one doing the work so
should have the final say on weather the game is or is not
cross-platform, what APIs, etc I use etc. However, getting a feel for
what the community thinks will help sell the game when it is finally
finished. I'm all
Well I have not pre ordered the game, and I wasn't around for any of the past
trouble makers, so I have remained completely quiet on this topic. I don't
want to try guessing whether it is, or is not, a scam.
I just wanted to comment on the idea that $1000 or $2000 isn't enough of an
incentive
Hi Jeremy.
Interesting thoughts but I'll just point out one thing.
You mention punching out a demo in an afternoon
The speed at which you personally can program stuff is frankly unnatural! In
fact given the wrate you create games, roughly one every six weeks to two
months, you could nearly
Play a greedy shyster, an ambiscious con artist or a ruthless programmer in
this highly addictive game creation simulation game.
Build your scam from the ground up adding parts such as convincing description,
realistic gameplay and consistant plot then challenge customers in exciting
sales
And that's what I've been trying to explain to the folks on the audiogames
forum. Haven't been all tat successful though. About all the non believers
did was beg a moderator to close the topic and yell at the rest of us to
give up.
We are the Knights who say...Ni!
- Original Message
Very funny!
sevgiler saygilar
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Monday, June 13, 2011 7:02 PM
Subject: [Audyssey] Games we'd like to play, scammers 4
Play a greedy shyster, an ambiscious con artist or a ruthless programmer
in this highly
Dark, I suppose you're right that most people would take longer to make a demo.
I'm just used to my self, so I don't often consider the rest of the world.
I do, however, believe there is a visually impaired stereotype that does exist.
The belief is that any product directed toward the
I Love it!
Dark, your posts are always fun to read. :)
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That was brilliant all joking aside i think it would be a good idea for a game
though.
Ian McNamara
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Hi Jeremy.
that is true reguarding animation and graphics creation, I suppose because
the indi graphical games I play tend to be the more successful and well
established ones rather than first time efforts, mostly because
accessibility in indi games can be hit and miss and often a game
Hi Jeremy,
Well, I must say that does make sense. $1,000 in the hand is better
than $0, and if we were talking about an actual scammer its possible
the person assumed the community was larger than it really is. That
said, all of this does come back to the trust factor.
As I myself have pointed
Just remember that it might sound fair. but, when it comes to doing
it your right back to hard work and time.
You do have a few things going for you. There is a playable demo and
you do keep sending out updates.
At 10:22 AM 6/13/2011, you wrote:
Hi Trouble,
Right. That was esentially my
Yes! You are funny!
sevgiler saygilar
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 7:41 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4
I Love it!
Dark, your posts are always
Yes!
sevgiler saygilar
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 7:46 PM
Subject: Re: [Audyssey] Games we'd like to play, scammers 4
That was brilliant all joking aside i think it would
Thomas, I completely agree. If someone trusts a developer, because of past
products, or extended time within the community, there's little harm in pre
ordering a game.
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Hi Dark,
Well, the time it takes to actually create a game depends on a number
of factors. The development tools, programming language, plus the
amount of available free time a developer has on hand in the first
place.
For example, I am currently writing all of my game code in C++. That
takes
All the best,
Dark.
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All messages are archived
Hi Trouble,
Very true. However, probably the best way to handle this is A, release
a version for Windows, B, settle up the various preorders with the
early customers of the game, and C, then spend time working on a
cross-platform version. That way I am working on the cross-platform
port on my
Hi Dark,
Lol! I haven't laughed that hard in a long while. Thanks for the
jokes. Keep them coming..
Cheers!
On 6/13/11, dark d...@xgam.org wrote:
Play a greedy shyster, an ambiscious con artist or a ruthless programmer in
this highly addictive game creation simulation game.
Build your scam
Hi,
All things considered, it sounds really neat. Funny, of course. But... I feel
specially drawn to the idea. I really don't know why. But... But it sounds like
something to be done when extremely bored and having nothing to do. Lol! :)
Sent from my iPhone
On 13.06.2011, at 18:41, Jeremy
Hi,
I'm not sure if this was planned, but I can't really see any message body. Is
this supposed to be?
Sent from my iPhone
On 13.06.2011, at 20:23, dark d...@xgam.org wrote:
All the best,
Dark.
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Hi,
This is a really, really nice explanation and sum-up of everything. Very well
written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. But
then, to compile it, you would have to purchase the lite version ($30) already.
Of
Hey, don't buy this game yall. I pre-order Scammers 3 two years ago and
still haven't got my copy, an activation key, nothing but harassing,
threatening phone calls stating that if I didn't shut up and quit my whining
and whinging, I would shortly meet my maker--and while I'm anxious to see
Hi Kevin,
I actually tried AutoIt for game development but found that it doesn't work
too well. Sure you can make a few simple things with it, but it seriously
falls behind if you start getting into speed critical things because it does
no pre-compilation into an instruction tree/intermediate
Hi Jeremy an dall,
I'm really digging Temporal so far, hats off for a truly unique game
concept, something about as close to Portal as I've seen for us blind folks.
For those of you that have not tried Temporal, or tried it and didn't
really get into it, I highly recommend you give it a
Che, you've brought up some very good suggestions, and I've written them down.
I've been saying for a while that I feel bad for people who are forced to use
sapi when they'd rather be using Jaws. I've yet to find any good documentation
for adding jaws support, so if you happen to know of a
Hi,
Let us not forget also that AutoIt was not made for any kind of advanced
program like a game--the whole idea is that it is a script automation
language.
Best Regards,
Hayden
--
From: Philip Bennefall phi...@blastbay.com
Sent: Monday, June
And Max Shrapnel? Did he have the best of intentions on that one, too?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 13, 2011 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik the Cleric
The reputation it should give him is one of taking the time and continually
making the effort to get it right. The key word here is should.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Hayden Presley
hmmm maybe its because I have not got it yet.
I like the spikes myself, you really have to concerntrate and if you
nit them, well.
At 01:14 a.m. 14/06/2011, you wrote:
Hi Shaun,
Funny you don't like that onethat's probably my favorite little
obstacle in the game.
Best Regards,
Hayden
It was a triple bogey. (ornery grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 3:38 PM
Subject:
well one of the things we learned is to not set release dates for
anything at all.
In fact i have just been reading the greymatterproductions blog and
there are loads of examples why release dates unless you are sure you
can get there are not a good idea.
At 12:33 p.m. 14/06/2011, you wrote:
Hi All,
Please don't reply to this email; I've been having several email related
issues and I'm testing my send/receive options.
Best Regards,
Hayden
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You can make
Man this FC's super hard. like I could barely do it yo. It's the
most difficult song I've ever learned in my entire life. Check this beast of
an FC out!
http://www.sendspace.com/file/emspw2
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Hey, I have tried to use inform 7.
But I don't understand the way you suppose to work inform.
So I'm looking for something alot easyer to use to create games. I
have never done any kind of programing at all.
Would someone please tell me what is the easyer thing to use then inform 7?
Thanks.
You can check out my small thingy - very limited, but for now, all it needs
you to do is edit the 3 mapData text files:
http://www.blindza.co.za/uploads/mapData_dist.zip
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original
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