Pulled this off a post on gamefaqs, someone posted a bunch of vids from the MCM
expo in London this year from gamespot. A good set of vids, gives a good
impression of what the game sounds like... but let me just say that those were
some really bad matches... not that it matters to most people, b
laying MK9.
Take care and game on.
Tom
----- Original Message -
From: "Clement Chou"
To: ; "Gamers Discussion list"
Sent: Wednesday, November 02, 2011 7:27 AM
Subject: [Audyssey] more street fighter x tekken vids!
Pulled this off a post on gamefaqs, someone posted
I like the idea. But I was wondering whether it'd be possible to give each
character certain atributes and certain proficiencies? Have it like Left 4
Dead and have each character from a different background. Someone who was or
is in the Military? Proficient with all the weapons, but if he was a
This is huge... this is an hour long video of matches on the console version. I
love it, personally, but not everyone will... the sounds may turn some people
off, but this is a good game imo. I always liked the KOF series, and this looks
to be a good entry after the disappointment that was KOF 1
vidio Clement, I am so impressed. it was so good in
fact that you forgot to link it. hahaha. ok I am just teasing you. :)
On 06/11/2011 12:03 AM, Clement Chou wrote:
This is huge... this is an hour long video of matches on the console
version. I love it, personally, but not everyone will..
So... any thoughts on the video? I believe the link message was sent... so it
should be available now. Thoughts and comments?
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You can make changes or update your subscripti
Well, this was the console build, and players hadn't gotten their hands on
it for long. The arcade version's been out for a year, and if you can watch
those... that's some mighty fine stuff. I like the sounds as they stand now,
personally. It's cheesy, but it doesn't sound as old as the neo geo
ject: [brandon's list] Re: another video, with commentary!
I noticed that too but thought best someone else point it out this time.
hahaha.
On 07/11/2011 11:25 PM, Yohandy wrote:
no link. rofl!
- Original Message -----
From: Clement Chou
So... here are two more recordings done by me. The first one is of a game
called Arcana heart 3. It's a very typical Japanese game, that is to say it's a
fighter with a bunch of squeally girls who all have some sort of super power or
other, cool music and a fun gameplay system. Trick is... this
These ones are good. Top Korean players going at it, and shows a lot of what
the combos sound like. And there's a lot of flashy stuff that happens too.
Enjoy!
http://www.youtube.com/watch?v=lrXggI8Crtc
http://www.youtube.com/watch?v=ufVB6NjL2oQ
http://www.youtube.com/watch?v=pxufjdnyVjM
http://ww
Okay! So... here's the latest vid for this game, and the game is less than a
week away! Damn it I want to play now!
http://youtu.be/X9Vw8LxJNFI
Tuesday can't come soon enough!
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bject: Re: [Audyssey] new kof xiii vid!
Let me guess, you have to have some kind of game system to play this?
Jess
- Original Message -
From: "Clement Chou"
To: ; "Gamers Discussion list"
Sent: Thursday, November 17, 2011 7:24 PM
Subject: [Audyssey] new kof xiii
Menus need to be learned.. but with any other fighting game, the case is the
same. Gameplay itself is quite accessible.
- Original Message -
From: "Ron hopkins"
To:
Sent: Thursday, November 17, 2011 6:18 PM
Subject: Re: [Audyssey] new kof xiii vid!
Is this game acissable?
--
Email
nds do not play or enjoy
these types of games, so sighted help isn't always available.
On 11/19/11, Clement Chou wrote:
Menus need to be learned.. but with any other fighting game, the case is
the
same. Gameplay itself is quite accessible.
- Original Message -
From: "Ron hopkins&qu
Well, the game comes out tomorrow, and I will be giving impressions as soon
as I can. I forgot to preorder this one, so I hope EB has enough left for
me. lol. Here's hoping so!
- Original Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Monday, November 21, 2011 3:32 P
http://www.youtube.com/watch?v=PD55aCZlw9g
Game won't be out for another two months, but for everyone interested, here is
a vid. I'm liking the music and sounds so far, sounds a tad faster than soul
calibur 4 was, and hopefully will stay that way. Ezio Auditore from the
Assassin's Creed series i
So I got the game, after a long wait. It looks good so far, but I'm going
through the tutorial myself to familiarize myself with the controls. However,
the explanations are text, though be it as dialog.. if anyone with enough
vision can read this, could you post a transcript for me and the rest
So.. I found this game after looking for it for 3 hours on Friday, and my best
buy lied to me and said they had some in stock when they didn't. I played the
first time today, and here's the result. For all those who don't know what KOF
is, here's a basic breakdown. It's a 2d fighter, but the uni
re
seems to be more on the playable side than xbox360. even so, i'm
trying to find as many varied options as possible.
On 11/27/11, Clement Chou wrote:
So.. I found this game after looking for it for 3 hours on Friday, and my
best buy lied to me and said they had some in stock when they di
So if anyone remembers... I posted a video about this game's tutorial mode. I
figured it out on my own, and I recorded a run through of the mode this
morning... I figured I'd post it as a way to give a basic introduction to this
game and for anyone who's planning to buy it. And of course, there
ll.
Hey this looks great so far. I agree I really like the sounds and music
in this so far, this definitely looks like one to keep an eye on and
probably get when it comes out.
Thanks for the link.
Game on.
TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote:
http://www.youtube.com/watch?v=
to start doing some
myself when i've got the ps3, assuming i'm able to figure out how to
set up goldwave or whichever recorder i choose to use correctly.
On 11/28/11, Clement Chou wrote:
So if anyone remembers... I posted a video about this game's tutorial
mode.
I figured it
new soul calibur vid!
There's a demo I take it... is there?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 28 November 2011 20:13
To: Gamers Discussion list
Subject: Re: [Audyssey] new soul calibur vid!
D
hile.
Anyhow just something for you to think about.
Game on.
Tom
On Nov 26, 2011, at 8:27 PM, Clement Chou wrote:
So.. I found this game after looking for it for 3 hours on Friday, and my
best buy lied to me and said they had some in stock when they didn't. I
played the first time toda
Hope this helps.
Game On.
Tom
On Nov 28, 2011, at 2:59 PM, Clement Chou wrote:
Well, I did say in that recording I did intend to come back and do
another one which is more in depth. I'll look into doing one for MK as
well, when I dig the game back up out of my no-longer-played stack. haha
mine who is also blind my PS2 and a copy of SC2
for Xmas and if this would help him get some of the basics down it'd be
great and I obviously no longer have it here to experiment with and find
out myself so would appreciate any input you or anyone else for that
matter has on this.
Game on
brought it up.
Game on.
Tom
On Nov 28, 2011, at 3:29 PM, Clement Chou wrote:
Well, the subject title does say the King of Fighters xiii. lol But
you're right. KOF is just the abbreviation the comunity uses.
- Original Message - From: "Tom Randall"
To: "Gamers Discu
the gods.
Game on.
Tom
On Nov 28, 2011, at 3:30 PM, Clement Chou wrote:
SC 2 isn't actually more limiting. A lot of people, including myself,
find SC 2 a lot better because it's faster and more balanced... but yes,
the basic gameplay is the same. SC 2 doesn't have critical finishers
So for all those who haven't been all that into fighting games, or those who
recently joined the sceen, or even those who have been playing them for a long
time... this is a great read. Just shows you how much is really behind these
games. I know a lot of people disregard Street Fighter, Tekken,
w with my ps2 about to be sould off as i
won't have room for it, i'm saying fair well to Mk Da, AA and the
early svr series. :(
On 12/6/11, Clement Chou wrote:
So for all those who haven't been all that into fighting games, or those
who
recently joined the sceen, or even those who
27;m also really looking
forward to god of war, heavenly sword and rock band to name a few.
although i'm not sure how its possible to play rockband, but i'm
trying to convince my sighted friends that it is playable without
actually finding out how myself
On 12/6/11, Clement Chou wrote:
By the time he gets a ps3... probably MK, SF, Street fighter x tekken, KOF
13, Soul Calibur v... and that's just scratching the surface. lol There's
going to be a lot to choose from just based on the fighting games released
since 2008. And yes, a cooperative experience on rock band is always goo
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
Living proof of how much time the top players in the word spend playing online.
Poonko is the one who beat Daigo, and even perfected him to send him to the
losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's
a seven hour broadcast... these are some awesome matches. Po
I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd
rate God of War at about a 4... there are platforming bits, not to mention
all the qte's which, unlike Heavenly Sword, are not preset, I believe,
they're random. And there are puzzles that require being able to spot th
ame, been wanting to play that for ages.
ah well, cant have everything and Kratos is in mk at least. :D
On 12/7/11, Clement Chou wrote:
I mentioned this already earlier in case you missed it. On a 1-10 scale,
I'd
rate God of War at about a 4... there are platforming bits, not to mention
a
od things about it and its accessibility.
although i'd need a pretty good tutorial or walkthrough as i'm not at
all familiar with ff.
On 12/7/11, Clement Chou wrote:
Yeah, really is a pity. But if you can get sighted assistance, it's a
blast.
- Original Message -
From: &q
t: Re: [Audyssey] in depth fighting game history
well personally i'm willing to give anything a shot without
prejudging. that way there are more options.
On 12/7/11, Clement Chou wrote:
Well, if you can get sighted assistance do let me know. There are a lot of
good games for the ps3 to play
Well, finally something more than that trailer I posted some time ago. For
anyone interested...
http://www.youtube.com/watch?v=jUSEieww85E
DOA has never been the deepest fighting game in, but it's always been a fun
game to just pick up and play... people will be glad to hear that it's simple
to
Here's another vid of hilde vs. Viola. Awesome set of matches, and the music is
amazing... enjoy! Can't wait for this...
http://www.youtube.com/watch?v=ulgIAijPjC4&feature=player_embedded
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If you want to leave the list, send E-mail to gamers-unsubscr..
I thought the sounds in SC 3 were fine. They were a bit anime-like, but
nothing I didn't expect from a Japanese company. lol. 4 and this one are
looking at being more realistic which is always nice.. and yeah. The music
is epic. I did spot a couple juggles, and that ring out was awesome. Always
I don't know about anyone else, but my hype for this game just increased by
about 10. This article, compared with the awesome gameplay footage from tgs, is
making me very excited... I've never sceen DOA as a technical or deep fighter,
and compared to other games this looks to be the same, but wi
So here's a bit more on the series... This video is from dOA 4, and shows off
one of my personal favorites. I love this character.. he fights with a cool
style, and in Ninja Gaiden he's awesome as always.
http://www.youtube.com/watch?v=v-394ImSWig
I don't understand why DOA 5 reverts back to havi
Dang it, Namco needs to put up a demo. Sounds are awesome, music is above
amazing, and the gameplay looks great from what I've read and heard! Two
videos, almost 20 minutes of footage! Enjoy... discussion welcome as always. I
just love, and I mean love, this audio. I think the sword slashes them
No vids this time, just some facts that some people may not have about the
gameplay system. The three biggest things to point out are probably, the just
guard, brave edge, and critical edge. Just guard is basically a perry maneuver.
When you tap the guard button and let it go, you'll have a few
nfo
Indeed this is good information. I am assuming that this stuff applies
only to SC4 and perhaps SC5?
Game on.
Tom
On Dec 12, 2011, at 9:41 PM, Clement Chou wrote:
No vids this time, just some facts that some people may not have about
the gameplay system. The three biggest things to poi
ounds fantastic, the announcer too sounds a lot better than in SC4.
:D
On 12/13/11, Tom Randall wrote:
Hey thanks for these, had not found them myself yet. I agree this is
gonna
be great cannot wait for this one to come out.
Game on.
Tom
On Dec 12, 2011, at 4:56 PM, Clement Chou wrote:
Dan
A dropbox or sendspace link would be appreciated... I'm interested and wnat
to know how it works. Also, I want to know how accessible this is.
- Original Message -
From: "Jeremy Hartley"
To: "'Gamers Discussion list'"
Sent: Tuesday, December 13, 2011 7:35 PM
Subject: Re: [Audyssey] Sil
So here's a new preview for SF x tekken which explains the gem system. There's
also a video that basically reitterates the info in the post, but the rep from
Capcom plays a match and demonstrates the gems. This is good info, and settles
my concerns about broken gameplay... but the fact that Capc
That was a nice playthrough... I haven't beaten it myself yet so I stopped
at report 5 to avoid spoilers. But nice one all the same! I wish they had
more variations in the pattern though... it's such a small game, and one
that had so much potential.
- Original Message -
From: "Sarah Haa
wish there was a space channel
3. and make it like 20 hours long. lol.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, December 15, 2011 4:22 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough
That w
It's also possible you just tried to promote yourself in the wrong way...
you could've just mentioned them once, and not even specifically mentioned
you worked with others which makes it sound like a business colaboration.
Could've just emailed and said hey, I'm blind, but I love the sound of yo
other developers
part out at least right at the beginning MIGHT have been a better way to
go. Because Mario did seem genuinely interested in what we had to say. I
just hope this hasn't destroyed our chances of gaining access to the game.
They're coming to take me away, ha-haaa!
You have my full agreement there. But at the same time part of me just
wonders... why isn't this common sense? It isn't like it takes a genius to
realize that a suggestion and nagging are not one and the same... most
sighted people get this concept.
- Original Message -
From: "Thomas Wa
Amen to this. You have my full agreement.
- Original Message -
From: "Jeremy Hartley"
To: "'Gamers Discussion list'"
Sent: Friday, December 16, 2011 11:14 PM
Subject: [Audyssey] Blind Gamers Being Taken Seriously?
Hello All,
I have been a member of this list since 2000 or 2001, whe
ing the list at
gamers-ow...@audyssey.org
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Gamers digest..."
Today's Topics:
1. a bit more soul calibur info (Clement Chou)
2. Re: plans for an updated Lone Wolf (Thomas Ward)
3. Re: plans fo
l Message -
From: "Tommy"
To: "Gamers Discussion list"
Sent: Thursday, December 15, 2011 4:51 PM
Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough
I didn't finish unlock all the stuff yet.
- Original Message -
From: "Clement Chou&quo
I fully agree, Thomas. Bad spelling and punctuation is easily recognizable
and distinguishable between someone who speaks English and someone who isn't
a native English speaker. I cringe as well every time I get emails from this
list or others where people just don't check their spelling, or mak
I agree, Charles. I would fully support implementation of proofreading as
part of the guidelines. Or at least spellchecking..
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, December 17, 2011 7:12 AM
Subject: Re: [Audyssey] Blind Gamers Being Ta
Oh the good old times! I remember those games... my favorite is still
resident evil 4 on the ps2. That one was awesome and possibly the best RE
game I've ever heard. It's considered by many to be the best one. I'll find
a playthrough of it at some point.
- Original Message -
From: "John
While I don't disagree, it should be simple courtesy to check an email as
you go for maximum intelligibility. I don't necessarily think that
spellchecking has to be done after the fact... I myself proofread as I go,
to ensure my grammar and spelling are up to scratch. It just makes life
easier,
I agree with both Thomas and charles. I'm on so many lists that if I see an
email I know I won't be able to read without taking a lot of time, I won't
bother. As I said earlier, it isn't exactly the hardest thing in the world
to proofread an email as you go. This makes yourself look better, and
While I agree with some of your post, I think this was not an attempt to
turn things into grammar school or blast people. True, it's gotten a bit out
of hand, but there is a point to it... sure bad grammar is the norm on the
web, but there's a limit... and while this list isn't a professional li
While I appreciate the fact that you are trying to defend your friend... we
have not flamed him, merely given him suggestions. I suggest we all just let
this thread drop... the discussion is over... and as shown by the post below
now it's gone to rude comments and insults flying around.
- Or
Charles, while checking for understandability is all well and good...
there's a fine line between lack of that and simple spelling errors. Unless
it is a major one, you can still understand the post. Punctuation is the
same thing... a couple of missing punctuation points aren't the problem. And
ver play Jim"s
games. Cause as a developer he is the nicest guy I've met. You guys need
to quit being hatefully to the people who support you. I think if
moderators were doing their jobs the topic would have done been closes and
changed.
Sent from my iPhone
On Dec 18, 2011, at 11:2
First of all, now you're just being unreasonable... second, I haven't had
anything to do with what you call flaming Michael... have simply tried to
help as best I can. Third... in some places, this would be known as trolling
on your part. But that's beside the point. If you don't like seeing wha
riously?
Hasn't it already been stated that perfection is not expected and that a
few mistakes are OK? It's the blatancy that should be curtailed.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Clement Chou"
To: "Ga
Hi there. I need a volunteer to help me out with a game test.. no, I am not
developing, though that'd be fun. lol Email me offlist for further details if
you meet the criteria:
-- someone who knows how to play mainstream fighting games
-- has a good computer optomized for gaming, preferably with
I would agree with that! I was shocked when I read the thread title... I
don't even remember when I last played that game. haha
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, December 20, 2011 9:08 AM
Subject: Re: [Audyssey] Bobby's Revenge
It's been ye
So as people know... MMO's are short for massively multiplayer online games,
and these have traditionally proved a hazard for us. Games like WOW, maple
story, etc are pretty much unplayable... but what about Dungeon Fighter online?
Supposedly, 90% of the game is a essentially a beat 'em up, and
I'm trying to start a game for my pc... it's configured for Japanese computers
and screen readers, and when I start the game I get a message that says "error
39 in line -1." I have no idea what the problem is, but I know it has a problem
with com objects or something... because that was what the
Well, API isn't a blind abbreviation... it stands for application
programming interface, or something like that.
- Original Message -
From: "Ron Kolesar"
To: "Audyssey"
Sent: Wednesday, December 28, 2011 5:00 PM
Subject: [Audyssey] What does API stand for?
To my fellow gamers.
I wou
g
not properly being converted to unicode before being passed to a COM
object. However, since Windows COM objects only accept unicode anyway
I would think the compiler would catch that error and refuse to build
the program so you got me on that one.
On 12/28/11, Clement Chou wrote:
I'm tryin
uter but not another. Its enough to
make you yank your hair out in frustration. Lol!
On 12/29/11, Clement Chou wrote:
That's probably it... the fact that the game was configured for a
Japanese
screen reader which apparently needs those com objects to read Japanese
text
as speech. What I do
What little is translated is good enough to get you through the game. What
isn't translated is the story, and I'm working on that. I have a topic on
the audio games forum called bokura no daibouken walkthrough with
translations or something like that. Just give the recording a wirl and let
me k
While I was looking forward to playing the game already, this sounds like
it'll be better... I can't say for other people, only myself, but I'll be
keeping my eye on this one a bit more intently now... I for one have no
problem waiting longer for a better product. As you said, better that than
euros and all other
jibberish read by microsoft anna is annoying smile and even though i don't
understand the language, makes the game more real in my view
On Dec 30, 2011, at 6:37 PM, Clement Chou wrote:
What little is translated is good enough to get you through the game.
What isn'
e it. So the story
doesn't really work, and its bothered me for a long time. So I've
elected to discard it and start over.
Cheers!
On 12/30/11, Clement Chou wrote:
While I was looking forward to playing the game already, this sounds like
it'll be better... I can't say for othe
Knew that idea wasn't going to fly. lol Angela from what I imagine, being
the typical treasure hunter should have some witty remarks every now and
then. Seems like all the movies I watch in this kind of genre usually have
protagonists who like to throw out witty one-liners like no tomorrow. lol
Hi Tom. I see what you're saying, and I personally can't say I have a solid
opinion one way or another. I grew up blind and so only played fighting
games, and have fallen in love with them as a result since they were my
earliest gaming memories. I have played both side scrollers and 3d games,
a
I've never really thought about it that way... but now that you mention it,
it makes sense. But it isn't only vi gamers who would classify it that
way... mainstream gamers do that as well. As I see it, in gaming conventions
a 2d game is a game that only has movement on a horrizontal axis. Megama
For anyone who hasn't had enough of these yet.. here are five more vids from
some time last October. I'll put the characters featured, and then the link:
hilde vs. Viola
http://www.youtube.com/watch?v=ulgIAijPjC4
Ezio vs. Viola
http://www.youtube.com/watch?v=PD55aCZlw9g
Leixia vs. Zwei
http://www
I second this... and love the signature, Brian. :P
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Monday, January 02, 2012 10:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I too would love to see the next Megaman or Castlevania in audio,
I like it. I'm curious as to why you decided to change the setting from
Greek mythology to ancient Egyptian? Other than that, it looks cool... and
in a dark way, fascinating. I like the idea of having to actually battle
mercinaries too.
- Original Message -
From: "Thomas Ward"
To: "Ga
Yeah, I can see lack of interest for that. You're right though, you'd
probably make a lot of money doing something like that, though whether it'd
be worth your while to have to probably pay money to keep the server up is
another question. I think Swamp is great as it is, but could do with some
gine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.
Cheers!
On 1/2/12, Clement Chou
Charles... did I ever mention that I love your puns? grin
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Monday, January 02, 2012 1:07 PM
Subject: Re: [Audyssey] Possible New MOTA Story
Spitting cobras can be nasty, indeed! Now the idea of having them
I have some guesses as to who that may be, if I know Osirus's story right.
But I'm curious... could Arthur not eventually be affected some supernatural
way? Not in tomb raider necessarily but in other games, the ordinary human
baddy goes to drastic measures to get what they want and end up becom
I'm curious about one thing though, and that is... do side scrollers have to
be as complex as donkey kong to be considered good ones? Sure Super Liam and
q9 are simple, but many side scrollers also played like that... final fight,
Streets of Rage, dynasty world... all those old classics are simp
No no, all this made sense, because I've had people who were thankfully
patient enough to explain all this to me as a kid, so I pretty much have as
much knowledge as it is possible to have without having scene it. I agree
with you in that these games are both relatively simple, and that Final
F
n Tomb Raider The Last Revelation, but I chose not to go that
route as its too much like Tomb Raider. I chose to come up with a
totally different storyline and unique characters rather than just
clone an existing mainstream game outright.
Cheers!
On 1/4/12, Clement Chou wrote:
I have some guess
As I said in my response to Dark's message, I think I get what is trying to
be said. And like I said in my last message also, I just never considered
the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that
was what everyone else around me called it. Game review sites classif
You have my complete agreement. I remember trying to beat Sodom... that was
a nightmare. Not being able to see I pretty much had to guess my position
all the time. Took me ages. lol. And yes, I do agree that audio games in
general tend to be so much more see it and hit it than using your wits.
you can only move up and down a small
way, each level is pretty much rectangular, and you stil can only walk
forward and backwards facing one way, so as far as I'm concerned it's stil
2D.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "
More good points, of course. But I think half the problem is that ships in
audio games like that don't fire anyway. Sure some drop bombs and the like,
but not in the way we remember... and in alien Outback, it actually is
possible to have four or five ships at once... you just need to turn up th
What I would do is have pitches for that kind of thing. Higher pitch for
above and lower pitch for below. I would have it so that as soon as an enemy
got within your attack range, it would beep with an appropriate pitch in the
direction they're coming from. Enemy was to the right and below you?
I do have a question about that... with the bouncing skulls as a concept,
could you not have a sound to represent them like a thud, but pan it toward
the player and have it play at the same interval the skjull would be
bouncing so the player would know when to run under it and time it
according
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