[Audyssey] more street fighter x tekken vids!

2011-11-02 Thread Clement Chou
Pulled this off a post on gamefaqs, someone posted a bunch of vids from the MCM expo in London this year from gamespot. A good set of vids, gives a good impression of what the game sounds like... but let me just say that those were some really bad matches... not that it matters to most people, b

Re: [Audyssey] more street fighter x tekken vids!

2011-11-02 Thread Clement Chou
laying MK9. Take care and game on. Tom ----- Original Message - From: "Clement Chou" To: ; "Gamers Discussion list" Sent: Wednesday, November 02, 2011 7:27 AM Subject: [Audyssey] more street fighter x tekken vids! Pulled this off a post on gamefaqs, someone posted

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-02 Thread Clement Chou
I like the idea. But I was wondering whether it'd be possible to give each character certain atributes and certain proficiencies? Have it like Left 4 Dead and have each character from a different background. Someone who was or is in the Military? Proficient with all the weapons, but if he was a

[Audyssey] king of fighters xiii vid

2011-11-05 Thread Clement Chou
This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will... the sounds may turn some people off, but this is a good game imo. I always liked the KOF series, and this looks to be a good entry after the disappointment that was KOF 1

Re: [Audyssey] [brandon's list] Re: king of fighters xiii vid

2011-11-05 Thread Clement Chou
vidio Clement, I am so impressed. it was so good in fact that you forgot to link it. hahaha. ok I am just teasing you. :) On 06/11/2011 12:03 AM, Clement Chou wrote: This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will..

[Audyssey] kof thoughts?

2011-11-06 Thread Clement Chou
So... any thoughts on the video? I believe the link message was sent... so it should be available now. Thoughts and comments? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

Re: [Audyssey] kof thoughts?

2011-11-07 Thread Clement Chou
Well, this was the console build, and players hadn't gotten their hands on it for long. The arcade version's been out for a year, and if you can watch those... that's some mighty fine stuff. I like the sounds as they stand now, personally. It's cheesy, but it doesn't sound as old as the neo geo

Re: [Audyssey] [brandon's list] Re: another video, with commentary!

2011-11-07 Thread Clement Chou
ject: [brandon's list] Re: another video, with commentary! I noticed that too but thought best someone else point it out this time. hahaha. On 07/11/2011 11:25 PM, Yohandy wrote: no link. rofl! - Original Message ----- From: Clement Chou

[Audyssey] more recordings to enjoy

2011-11-08 Thread Clement Chou
So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeally girls who all have some sort of super power or other, cool music and a fun gameplay system. Trick is... this

[Audyssey] yet more SF x Tekken vids!

2011-11-13 Thread Clement Chou
These ones are good. Top Korean players going at it, and shows a lot of what the combos sound like. And there's a lot of flashy stuff that happens too. Enjoy! http://www.youtube.com/watch?v=lrXggI8Crtc http://www.youtube.com/watch?v=ufVB6NjL2oQ http://www.youtube.com/watch?v=pxufjdnyVjM http://ww

[Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
Okay! So... here's the latest vid for this game, and the game is less than a week away! Damn it I want to play now! http://youtu.be/X9Vw8LxJNFI Tuesday can't come soon enough! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o

Re: [Audyssey] new kof xiii vid!

2011-11-17 Thread Clement Chou
bject: Re: [Audyssey] new kof xiii vid! Let me guess, you have to have some kind of game system to play this? Jess - Original Message - From: "Clement Chou" To: ; "Gamers Discussion list" Sent: Thursday, November 17, 2011 7:24 PM Subject: [Audyssey] new kof xiii

Re: [Audyssey] new kof xiii vid!

2011-11-18 Thread Clement Chou
Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: "Ron hopkins" To: Sent: Thursday, November 17, 2011 6:18 PM Subject: Re: [Audyssey] new kof xiii vid! Is this game acissable? -- Email

Re: [Audyssey] new kof xiii vid!

2011-11-19 Thread Clement Chou
nds do not play or enjoy these types of games, so sighted help isn't always available. On 11/19/11, Clement Chou wrote: Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: "Ron hopkins&qu

Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Clement Chou
Well, the game comes out tomorrow, and I will be giving impressions as soon as I can. I forgot to preorder this one, so I hope EB has enough left for me. lol. Here's hoping so! - Original Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Monday, November 21, 2011 3:32 P

[Audyssey] new soul calibur vid!

2011-11-24 Thread Clement Chou
http://www.youtube.com/watch?v=PD55aCZlw9g Game won't be out for another two months, but for everyone interested, here is a vid. I'm liking the music and sounds so far, sounds a tad faster than soul calibur 4 was, and hopefully will stay that way. Ezio Auditore from the Assassin's Creed series i

[Audyssey] king of fighters xiii questions

2011-11-26 Thread Clement Chou
So I got the game, after a long wait. It looks good so far, but I'm going through the tutorial myself to familiarize myself with the controls. However, the explanations are text, though be it as dialog.. if anyone with enough vision can read this, could you post a transcript for me and the rest

[Audyssey] king of fighters xiii gameplay!

2011-11-26 Thread Clement Chou
So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time today, and here's the result. For all those who don't know what KOF is, here's a basic breakdown. It's a 2d fighter, but the uni

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-27 Thread Clement Chou
re seems to be more on the playable side than xbox360. even so, i'm trying to find as many varied options as possible. On 11/27/11, Clement Chou wrote: So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they di

[Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
So if anyone remembers... I posted a video about this game's tutorial mode. I figured it out on my own, and I recorded a run through of the mode this morning... I figured I'd post it as a way to give a basic introduction to this game and for anyone who's planning to buy it. And of course, there

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
ll. Hey this looks great so far. I agree I really like the sounds and music in this so far, this definitely looks like one to keep an eye on and probably get when it comes out. Thanks for the link. Game on. TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote: http://www.youtube.com/watch?v=

Re: [Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
to start doing some myself when i've got the ps3, assuming i'm able to figure out how to set up goldwave or whichever recorder i choose to use correctly. On 11/28/11, Clement Chou wrote: So if anyone remembers... I posted a video about this game's tutorial mode. I figured it

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
new soul calibur vid! There's a demo I take it... is there? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 28 November 2011 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] new soul calibur vid! D

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
hile. Anyhow just something for you to think about. Game on. Tom On Nov 26, 2011, at 8:27 PM, Clement Chou wrote: So.. I found this game after looking for it for 3 hours on Friday, and my best buy lied to me and said they had some in stock when they didn't. I played the first time toda

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
Hope this helps. Game On. Tom On Nov 28, 2011, at 2:59 PM, Clement Chou wrote: Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
mine who is also blind my PS2 and a copy of SC2 for Xmas and if this would help him get some of the basics down it'd be great and I obviously no longer have it here to experiment with and find out myself so would appreciate any input you or anyone else for that matter has on this. Game on

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
brought it up. Game on. Tom On Nov 28, 2011, at 3:29 PM, Clement Chou wrote: Well, the subject title does say the King of Fighters xiii. lol But you're right. KOF is just the abbreviation the comunity uses. - Original Message - From: "Tom Randall" To: "Gamers Discu

Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
the gods. Game on. Tom On Nov 28, 2011, at 3:30 PM, Clement Chou wrote: SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers

[Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
So for all those who haven't been all that into fighting games, or those who recently joined the sceen, or even those who have been playing them for a long time... this is a great read. Just shows you how much is really behind these games. I know a lot of people disregard Street Fighter, Tekken,

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
w with my ps2 about to be sould off as i won't have room for it, i'm saying fair well to Mk Da, AA and the early svr series. :( On 12/6/11, Clement Chou wrote: So for all those who haven't been all that into fighting games, or those who recently joined the sceen, or even those who

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
27;m also really looking forward to god of war, heavenly sword and rock band to name a few. although i'm not sure how its possible to play rockband, but i'm trying to convince my sighted friends that it is playable without actually finding out how myself On 12/6/11, Clement Chou wrote:

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread Clement Chou
By the time he gets a ps3... probably MK, SF, Street fighter x tekken, KOF 13, Soul Calibur v... and that's just scratching the surface. lol There's going to be a lot to choose from just based on the fighting games released since 2008. And yes, a cooperative experience on rock band is always goo

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

[Audyssey] more SF AE...

2011-12-06 Thread Clement Chou
Living proof of how much time the top players in the word spend playing online. Poonko is the one who beat Daigo, and even perfected him to send him to the losers bracket at Evo. He's the Korean kid, who came third place at Evo. Here's a seven hour broadcast... these are some awesome matches. Po

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd rate God of War at about a 4... there are platforming bits, not to mention all the qte's which, unlike Heavenly Sword, are not preset, I believe, they're random. And there are puzzles that require being able to spot th

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
ame, been wanting to play that for ages. ah well, cant have everything and Kratos is in mk at least. :D On 12/7/11, Clement Chou wrote: I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd rate God of War at about a 4... there are platforming bits, not to mention a

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
od things about it and its accessibility. although i'd need a pretty good tutorial or walkthrough as i'm not at all familiar with ff. On 12/7/11, Clement Chou wrote: Yeah, really is a pity. But if you can get sighted assistance, it's a blast. - Original Message - From: &q

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread Clement Chou
t: Re: [Audyssey] in depth fighting game history well personally i'm willing to give anything a shot without prejudging. that way there are more options. On 12/7/11, Clement Chou wrote: Well, if you can get sighted assistance do let me know. There are a lot of good games for the ps3 to play

[Audyssey] Dead or Alive 5 video preview

2011-12-10 Thread Clement Chou
Well, finally something more than that trailer I posted some time ago. For anyone interested... http://www.youtube.com/watch?v=jUSEieww85E DOA has never been the deepest fighting game in, but it's always been a fun game to just pick up and play... people will be glad to hear that it's simple to

[Audyssey] another soul calibur vid!

2011-12-10 Thread Clement Chou
Here's another vid of hilde vs. Viola. Awesome set of matches, and the music is amazing... enjoy! Can't wait for this... http://www.youtube.com/watch?v=ulgIAijPjC4&feature=player_embedded --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] another soul calibur vid!

2011-12-10 Thread Clement Chou
I thought the sounds in SC 3 were fine. They were a bit anime-like, but nothing I didn't expect from a Japanese company. lol. 4 and this one are looking at being more realistic which is always nice.. and yeah. The music is epic. I did spot a couple juggles, and that ring out was awesome. Always

[Audyssey] new DOA 5 preview

2011-12-12 Thread Clement Chou
I don't know about anyone else, but my hype for this game just increased by about 10. This article, compared with the awesome gameplay footage from tgs, is making me very excited... I've never sceen DOA as a technical or deep fighter, and compared to other games this looks to be the same, but wi

[Audyssey] DOA 4 video

2011-12-12 Thread Clement Chou
So here's a bit more on the series... This video is from dOA 4, and shows off one of my personal favorites. I love this character.. he fights with a cool style, and in Ninja Gaiden he's awesome as always. http://www.youtube.com/watch?v=v-394ImSWig I don't understand why DOA 5 reverts back to havi

[Audyssey] more SC vids!

2011-12-12 Thread Clement Chou
Dang it, Namco needs to put up a demo. Sounds are awesome, music is above amazing, and the gameplay looks great from what I've read and heard! Two videos, almost 20 minutes of footage! Enjoy... discussion welcome as always. I just love, and I mean love, this audio. I think the sword slashes them

[Audyssey] a bit more soul calibur info

2011-12-12 Thread Clement Chou
No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to point out are probably, the just guard, brave edge, and critical edge. Just guard is basically a perry maneuver. When you tap the guard button and let it go, you'll have a few

Re: [Audyssey] a bit more soul calibur info

2011-12-13 Thread Clement Chou
nfo Indeed this is good information. I am assuming that this stuff applies only to SC4 and perhaps SC5? Game on. Tom On Dec 12, 2011, at 9:41 PM, Clement Chou wrote: No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to poi

Re: [Audyssey] more SC vids!

2011-12-13 Thread Clement Chou
ounds fantastic, the announcer too sounds a lot better than in SC4. :D On 12/13/11, Tom Randall wrote: Hey thanks for these, had not found them myself yet. I agree this is gonna be great cannot wait for this one to come out. Game on. Tom On Dec 12, 2011, at 4:56 PM, Clement Chou wrote: Dan

Re: [Audyssey] SilverSword PDF from SilverSword-rpg.comisaccessible.Was: RE: Silversword question

2011-12-13 Thread Clement Chou
A dropbox or sendspace link would be appreciated... I'm interested and wnat to know how it works. Also, I want to know how accessible this is. - Original Message - From: "Jeremy Hartley" To: "'Gamers Discussion list'" Sent: Tuesday, December 13, 2011 7:35 PM Subject: Re: [Audyssey] Sil

[Audyssey] more gem system information

2011-12-14 Thread Clement Chou
So here's a new preview for SF x tekken which explains the gem system. There's also a video that basically reitterates the info in the post, but the rep from Capcom plays a match and demonstrates the gems. This is good info, and settles my concerns about broken gameplay... but the fact that Capc

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-15 Thread Clement Chou
That was a nice playthrough... I haven't beaten it myself yet so I stopped at report 5 to avoid spoilers. But nice one all the same! I wish they had more variations in the pattern though... it's such a small game, and one that had so much potential. - Original Message - From: "Sarah Haa

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-15 Thread Clement Chou
wish there was a space channel 3. and make it like 20 hours long. lol. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, December 15, 2011 4:22 PM Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough That w

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
It's also possible you just tried to promote yourself in the wrong way... you could've just mentioned them once, and not even specifically mentioned you worked with others which makes it sound like a business colaboration. Could've just emailed and said hey, I'm blind, but I love the sound of yo

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
other developers part out at least right at the beginning MIGHT have been a better way to go. Because Mario did seem genuinely interested in what we had to say. I just hope this hasn't destroyed our chances of gaining access to the game. They're coming to take me away, ha-haaa!

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Clement Chou
You have my full agreement there. But at the same time part of me just wonders... why isn't this common sense? It isn't like it takes a genius to realize that a suggestion and nagging are not one and the same... most sighted people get this concept. - Original Message - From: "Thomas Wa

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
Amen to this. You have my full agreement. - Original Message - From: "Jeremy Hartley" To: "'Gamers Discussion list'" Sent: Friday, December 16, 2011 11:14 PM Subject: [Audyssey] Blind Gamers Being Taken Seriously? Hello All, I have been a member of this list since 2000 or 2001, whe

Re: [Audyssey] a bit more soul calibur info

2011-12-17 Thread Clement Chou
ing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than "Re: Contents of Gamers digest..." Today's Topics: 1. a bit more soul calibur info (Clement Chou) 2. Re: plans for an updated Lone Wolf (Thomas Ward) 3. Re: plans fo

Re: [Audyssey] To Yohandi, your space channel 5 playthrough

2011-12-17 Thread Clement Chou
l Message - From: "Tommy" To: "Gamers Discussion list" Sent: Thursday, December 15, 2011 4:51 PM Subject: Re: [Audyssey] To Yohandi, your space channel 5 playthrough I didn't finish unlock all the stuff yet. - Original Message - From: "Clement Chou&quo

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I fully agree, Thomas. Bad spelling and punctuation is easily recognizable and distinguishable between someone who speaks English and someone who isn't a native English speaker. I cringe as well every time I get emails from this list or others where people just don't check their spelling, or mak

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Clement Chou
I agree, Charles. I would fully support implementation of proofreading as part of the guidelines. Or at least spellchecking.. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, December 17, 2011 7:12 AM Subject: Re: [Audyssey] Blind Gamers Being Ta

Re: [Audyssey] the first resident evil-- partial playthrough

2011-12-17 Thread Clement Chou
Oh the good old times! I remember those games... my favorite is still resident evil 4 on the ps2. That one was awesome and possibly the best RE game I've ever heard. It's considered by many to be the best one. I'll find a playthrough of it at some point. - Original Message - From: "John

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
While I don't disagree, it should be simple courtesy to check an email as you go for maximum intelligibility. I don't necessarily think that spellchecking has to be done after the fact... I myself proofread as I go, to ensure my grammar and spelling are up to scratch. It just makes life easier,

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
I agree with both Thomas and charles. I'm on so many lists that if I see an email I know I won't be able to read without taking a lot of time, I won't bother. As I said earlier, it isn't exactly the hardest thing in the world to proofread an email as you go. This makes yourself look better, and

Re: [Audyssey] Are we Done Yet

2011-12-18 Thread Clement Chou
While I agree with some of your post, I think this was not an attempt to turn things into grammar school or blast people. True, it's gotten a bit out of hand, but there is a point to it... sure bad grammar is the norm on the web, but there's a limit... and while this list isn't a professional li

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
While I appreciate the fact that you are trying to defend your friend... we have not flamed him, merely given him suggestions. I suggest we all just let this thread drop... the discussion is over... and as shown by the post below now it's gone to rude comments and insults flying around. - Or

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
Charles, while checking for understandability is all well and good... there's a fine line between lack of that and simple spelling errors. Unless it is a major one, you can still understand the post. Punctuation is the same thing... a couple of missing punctuation points aren't the problem. And

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
ver play Jim"s games. Cause as a developer he is the nicest guy I've met. You guys need to quit being hatefully to the people who support you. I think if moderators were doing their jobs the topic would have done been closes and changed. Sent from my iPhone On Dec 18, 2011, at 11:2

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
First of all, now you're just being unreasonable... second, I haven't had anything to do with what you call flaming Michael... have simply tried to help as best I can. Third... in some places, this would be known as trolling on your part. But that's beside the point. If you don't like seeing wha

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Clement Chou
riously? Hasn't it already been stated that perfection is not expected and that a few mistakes are OK? It's the blatancy that should be curtailed. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Ga

[Audyssey] need a volunteer for a test

2011-12-18 Thread Clement Chou
Hi there. I need a volunteer to help me out with a game test.. no, I am not developing, though that'd be fun. lol Email me offlist for further details if you meet the criteria: -- someone who knows how to play mainstream fighting games -- has a good computer optomized for gaming, preferably with

Re: [Audyssey] Bobby's Revenge

2011-12-20 Thread Clement Chou
I would agree with that! I was shocked when I read the thread title... I don't even remember when I last played that game. haha - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, December 20, 2011 9:08 AM Subject: Re: [Audyssey] Bobby's Revenge It's been ye

[Audyssey] possibly playable MMO game

2011-12-21 Thread Clement Chou
So as people know... MMO's are short for massively multiplayer online games, and these have traditionally proved a hazard for us. Games like WOW, maple story, etc are pretty much unplayable... but what about Dungeon Fighter online? Supposedly, 90% of the game is a essentially a beat 'em up, and

[Audyssey] game startup problem

2011-12-28 Thread Clement Chou
I'm trying to start a game for my pc... it's configured for Japanese computers and screen readers, and when I start the game I get a message that says "error 39 in line -1." I have no idea what the problem is, but I know it has a problem with com objects or something... because that was what the

Re: [Audyssey] What does API stand for?

2011-12-28 Thread Clement Chou
Well, API isn't a blind abbreviation... it stands for application programming interface, or something like that. - Original Message - From: "Ron Kolesar" To: "Audyssey" Sent: Wednesday, December 28, 2011 5:00 PM Subject: [Audyssey] What does API stand for? To my fellow gamers. I wou

Re: [Audyssey] game startup problem

2011-12-29 Thread Clement Chou
g not properly being converted to unicode before being passed to a COM object. However, since Windows COM objects only accept unicode anyway I would think the compiler would catch that error and refuse to build the program so you got me on that one. On 12/28/11, Clement Chou wrote: I'm tryin

Re: [Audyssey] game startup problem

2011-12-29 Thread Clement Chou
uter but not another. Its enough to make you yank your hair out in frustration. Lol! On 12/29/11, Clement Chou wrote: That's probably it... the fact that the game was configured for a Japanese screen reader which apparently needs those com objects to read Japanese text as speech. What I do

Re: [Audyssey] game startup problem

2011-12-30 Thread Clement Chou
What little is translated is good enough to get you through the game. What isn't translated is the story, and I'm working on that. I have a topic on the audio games forum called bokura no daibouken walkthrough with translations or something like that. Just give the recording a wirl and let me k

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
While I was looking forward to playing the game already, this sounds like it'll be better... I can't say for other people, only myself, but I'll be keeping my eye on this one a bit more intently now... I for one have no problem waiting longer for a better product. As you said, better that than

Re: [Audyssey] game startup problem

2011-12-30 Thread Clement Chou
euros and all other jibberish read by microsoft anna is annoying smile and even though i don't understand the language, makes the game more real in my view On Dec 30, 2011, at 6:37 PM, Clement Chou wrote: What little is translated is good enough to get you through the game. What isn'

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
e it. So the story doesn't really work, and its bothered me for a long time. So I've elected to discard it and start over. Cheers! On 12/30/11, Clement Chou wrote: While I was looking forward to playing the game already, this sounds like it'll be better... I can't say for othe

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
Knew that idea wasn't going to fly. lol Angela from what I imagine, being the typical treasure hunter should have some witty remarks every now and then. Seems like all the movies I watch in this kind of genre usually have protagonists who like to throw out witty one-liners like no tomorrow. lol

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, a

Re: [Audyssey] game classifications

2012-01-02 Thread Clement Chou
I've never really thought about it that way... but now that you mention it, it makes sense. But it isn't only vi gamers who would classify it that way... mainstream gamers do that as well. As I see it, in gaming conventions a 2d game is a game that only has movement on a horrizontal axis. Megama

[Audyssey] five more soul calibur v videos

2012-01-02 Thread Clement Chou
For anyone who hasn't had enough of these yet.. here are five more vids from some time last October. I'll put the characters featured, and then the link: hilde vs. Viola http://www.youtube.com/watch?v=ulgIAijPjC4 Ezio vs. Viola http://www.youtube.com/watch?v=PD55aCZlw9g Leixia vs. Zwei http://www

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
I second this... and love the signature, Brian. :P - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I too would love to see the next Megaman or Castlevania in audio,

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
I like it. I'm curious as to why you decided to change the setting from Greek mythology to ancient Egyptian? Other than that, it looks cool... and in a dark way, fascinating. I like the idea of having to actually battle mercinaries too. - Original Message - From: "Thomas Ward" To: "Ga

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Yeah, I can see lack of interest for that. You're right though, you'd probably make a lot of money doing something like that, though whether it'd be worth your while to have to probably pay money to keep the server up is another question. I think Swamp is great as it is, but could do with some

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
gine. After three years of that I frankly got tired of fighting centaurs, skeletons, zombies, harpies, whatever. I could have revised the original story, but as I was more interested in an Egyptian story I figured I could put the Greek story off for another time. Cheers! On 1/2/12, Clement Chou

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
Charles... did I ever mention that I love your puns? grin - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 1:07 PM Subject: Re: [Audyssey] Possible New MOTA Story Spitting cobras can be nasty, indeed! Now the idea of having them

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
I have some guesses as to who that may be, if I know Osirus's story right. But I'm curious... could Arthur not eventually be affected some supernatural way? Not in tomb raider necessarily but in other games, the ordinary human baddy goes to drastic measures to get what they want and end up becom

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I'm curious about one thing though, and that is... do side scrollers have to be as complex as donkey kong to be considered good ones? Sure Super Liam and q9 are simple, but many side scrollers also played like that... final fight, Streets of Rage, dynasty world... all those old classics are simp

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
No no, all this made sense, because I've had people who were thankfully patient enough to explain all this to me as a kid, so I pretty much have as much knowledge as it is possible to have without having scene it. I agree with you in that these games are both relatively simple, and that Final F

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
n Tomb Raider The Last Revelation, but I chose not to go that route as its too much like Tomb Raider. I chose to come up with a totally different storyline and unique characters rather than just clone an existing mainstream game outright. Cheers! On 1/4/12, Clement Chou wrote: I have some guess

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
As I said in my response to Dark's message, I think I get what is trying to be said. And like I said in my last message also, I just never considered the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that was what everyone else around me called it. Game review sites classif

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
You have my complete agreement. I remember trying to beat Sodom... that was a nightmare. Not being able to see I pretty much had to guess my position all the time. Took me ages. lol. And yes, I do agree that audio games in general tend to be so much more see it and hit it than using your wits.

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
you can only move up and down a small way, each level is pretty much rectangular, and you stil can only walk forward and backwards facing one way, so as far as I'm concerned it's stil 2D. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up th

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would beep with an appropriate pitch in the direction they're coming from. Enemy was to the right and below you?

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I do have a question about that... with the bouncing skulls as a concept, could you not have a sound to represent them like a thud, but pan it toward the player and have it play at the same interval the skjull would be bouncing so the player would know when to run under it and time it according

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