Re: [Audyssey] Anyone willing to make a recording for me?

2008-02-04 Thread Damien Sadler
I believe Raul has a recordingof it. In addition, I'm hoping to do some more 
game recordings soon too.
Regards,
Damien




- Original Message - 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 04, 2008 8:46 PM
Subject: [Audyssey] Anyone willing to make a recording for me?


> Hi all, I know this is a lot to ask, but would anyone be willing to record 
> them self playing act 2 of the lava lake in Super Liam? Please?
> James Scholes
>
> Email and MSN Messenger: [EMAIL PROTECTED]
> AIM: JamesScholes000
> Skype: james.scholes
> Phone: +447765365980
> Website of sorts: http://jamesscholes.speedpage.org
> Blog: http://jamesscholes.wordpress.com
> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> [EMAIL PROTECTED]
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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Damien Sadler
Hi Liam,
As you know I'm a massive fan of your games, which is why I bought them 
legally. TJ is right, but he's missed out a point, which I also think is 
very nice. You haven't put any time limitations on there. With some of these 
other guys and time limitations I think it is slightly unfair in some 
situations, which is why I avoid using it as well if I can.
I also like the way you've handled the issue of the game piracy. Instead of 
getting all worked up about it, you've asked the public their opinion and 
how you can improve that. I very much like that attitude.

Thanks.

Regards,
Damien

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 04, 2008 10:31 PM
Subject: Re: [Audyssey] piracy of judgment day


> Hi Liam,
>
> I personally have found it just fine.  I don't understand why people just 
> fork out the money for high quality games.  I mean, if it was something 
> like beep you were selling for 30 bucks, heck yes 'd crack it.
>
> Personally, JD and SL are two of my favorite Audio games.  I think the 
> demos are easy enough to get the buyer to thi9nk, "Yeah.  I can do this." 
> Also, they are long enough in my oppinion that you get a flavor for the 
> game, and how it's going to play out.  Because of the descussions on list, 
> I am again anctiously waiting replacement keys for my products I've orders 
> so I can attempt to get all my trofies, and beat X1 without getting 
> touched again.
>
> Just my two sents and pointless rambling.
>
> Tj
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, February 04, 2008 3:22 PM
> Subject: [Audyssey] piracy of judgment day
>
>
>> It's come to my attention that people have felt the need to pass around 
>> cracked versions of judgment day and other LWorks products.
>> This email is a departure from the standard emails about how piracy is 
>> bad.  Ya.  It's bad.  We all know that.  My big question is.  why do 
>> people feel th eneed to do it?  I mean.  is there a problem with the 
>> demo? Is it too short?  Or are some people just big jerks.  I'm not going 
>> to name any names, but there are people on list who are guilty of not 
>> only asking for, but supplying this information.  I don't want this to 
>> blow up in to a big topic on list that will stray off topic and cause 
>> thomas raul and kevin headakes.  I just want to know why people feel the 
>> need to do it and if there's anything I can do in future to convince 
>> people not to pirate my software that I spent my own personal time 
>> writing.
>> for those who don't know me.  It's pretty much just me who program 
>> everything.  You can ask people who know me, and they'll tell you the 
>> hours and the headakes I endure to make software for people with visual 
>> impairments.  I'm not going to give any sob stories, but I just find it 
>> disrespectful when someone wants to intensionally pass around my hard 
>> work for free.  If you'd like to comment on this to me personally, you 
>> can write to [EMAIL PROTECTED]  If you've pirated a game and want to 
>> admit it, I won't hold anything against you.  all I want you to do is to 
>> tell me why you felt th eneed to do it, and no hard feelings will be 
>> held.
>>
>> thanks:
>> Liam
>>
>>
>> ---
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>
>
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Re: [Audyssey] Anyone willing to make a recording for me?

2008-02-04 Thread Damien Sadler
ok, i'll make a recording then.
i'll talk to you on msn when it's done.

regards,

damien


- Original Message - 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 04, 2008 9:11 PM
Subject: Re: [Audyssey] Anyone willing to make a recording for me?


> Raul's recording is excelent, but it only covers act 1.
>
> ------
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> Sent: Monday, February 04, 2008 8:47 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] Anyone willing to make a recording for me?
>
>> I believe Raul has a recordingof it. In addition, I'm hoping to do some
>> more
>> game recordings soon too.
>> Regards,
>> Damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "James Scholes" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, February 04, 2008 8:46 PM
>> Subject: [Audyssey] Anyone willing to make a recording for me?
>>
>>
>>> Hi all, I know this is a lot to ask, but would anyone be willing to
>>> record
>>> them self playing act 2 of the lava lake in Super Liam? Please?
>>> James Scholes
>>>
>>> Email and MSN Messenger: [EMAIL PROTECTED]
>>> AIM: JamesScholes000
>>> Skype: james.scholes
>>> Phone: +447765365980
>>> Website of sorts: http://jamesscholes.speedpage.org
>>> Blog: http://jamesscholes.wordpress.com
>>> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
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>
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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Damien Sadler
I know. It's absolutely ridiculous. There is a website where customers can 
pay professional crackers to crack software, or so I've been told. It drives 
me crackers.

Regards,
Damien


- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, February 05, 2008 12:27 AM
Subject: Re: [Audyssey] piracy of judgment day


> Hi,
>
> I don't have a pay pal acount iether, but but but:
>
> 1. In future, can devs please make money order possible (or does this 
> cost)?
> Its really hard for me as I don't own a credit card, and well, I guess I
> could ask my mom to use hers and I'd pay her back, but this is straying 
> out
> of the topic.
> 2. I do not feel that people should be cracking games just because they
> don't have a pay pal acount. As leom just said, he put his time into 
> making
> this game enjoyable for everyone, so why do people need to crack it? I 
> guess
> that's simple. Because there is no other way to get the payed version for
> some people, although that's no reason to crack it. If you can't buy it, 
> if
> you don't have the funds, don't try out the demo which in turn might not
> tempt you to crack it.
> 3. Sorry if this is off topic, but I just feel the need to say this once.
> People, if you are going to crack games, then don't bitch about people not
> making good enough games so you can crack them again. Seriously, what 
> makes
> you think you can crack games after people such as tom, leom, and a lot
> others have put time and money into them? I just hate seeing devs get
> smashed when the person who is smashing them has a crack of there game.
> That's just, well, completely annoying, and if I was next to them...well 
> you
> get the picture. Sorry for the bad language btw. This is just really
> honestly bugging me half to death and I will never put cracks of games on 
> my
> ftp. People that do, well, I feel sorry for you. Also for people who crack
> these great games even when there's such a small audience to support them 
> to
> begin with.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD
> - Original Message - 
> From: "Ryan Chou" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
> 
> Sent: Monday, February 04, 2008 6:03 PM
> Subject: Re: [Audyssey] piracy of judgment day
>
>
>> okay liam I admit it
>> I cracked JD because well I couldn't buy it because I don't have pay
>> pal, nothing
>>
>> On 2/4/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>> Speaking of cracks, what the blowing heck did Super Shot go. Since 
>>> you're
>>> not supporting
>>> it anymore Liam, is there any way that it can be registered? I mean, I
>>> can't
>>> vuy it. I
>>> can't register it. And there's not even a way to download it, but I have
>>> the
>>> setup file for it.
>>> So, what is there to do.
>>>
>>> On Mon, 4 Feb 2008 16:22:54 -0600, Liam Erven wrote:
>>>
>>>
>>> >It's come to my attention that people have felt the need to pass around
>>> >cracked versions of judgment day and other LWorks products.
>>> >This email is a departure from the standard emails about how piracy is
>>> >bad.  Ya.  It's bad.  We all know that.  My big question is.  why do
>>> >people feel th eneed to do it?  I mean.  is there a problem with the
>>> >demo?  Is it too short?  Or are some people just big jerks.  I'm not
>>> >going to name any names, but there are people on list who are guilty of
>>> >not only asking for, but supplying this information.  I don't want this
>>> >to blow up in to a big topic on list that will stray off topic and 
>>> >cause
>>> >thomas raul and kevin headakes.  I just want to know why people feel 
>>> >the
>>> >need to do it and if there's anything I can do in future to convince
>>> >people not to pirate my software that I spent my own personal time
>>> >writing.
>>> >for those who don't know me.  It's pretty much just me who program
>>> >everything.  You can ask people who know me, and they'll tell you the
>>> >hours and the headakes I endure to make software for people with visual
>>> >impairments.  I'm not going to give any sob stories, but I just find it
>>> >disrespectful when someone wants to intensionally pass around my hard
>>> >work for free.  If you'd like to comment on this to me personally, you
>>> >can write to [EMAIL PROTECTED]  If you've pirated a game and want to
>>> >admit it, I won't hold anything against you.  all I want you to do is 
>>> >to
>>> >tell me why you felt th eneed to do it, and no hard feelings will be
>>> >held.
>>> >
>>> >thanks:
>>> >Liam
>>> >
>>> >
>>> >---
>>> >Gamers mailing list __ Gamers@audyssey.org
>>> >If you want to leave the list, send E-mail to
>>> >[EMAIL PROTECTED]
>>> >You can make changes or update your subscription via the web, at
>>> >htt

Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Damien Sadler
Yeah. I really liked SuperShot. Just a shame I found it just before you 
stopped supporting it before we got to know each other. There's loads of 
different ways to expand on it.
Regards,
Damien



- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Tuesday, February 05, 2008 1:59 AM
Subject: Re: [Audyssey] piracy of judgment day


> ya know.  now that I got my main machien back up, I really should do
> something with it.  I'm not really sure why it's as popular as it is, but 
> I
> guess I should support it in some capacity.
>
> - Original Message - 
> From: <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, February 04, 2008 5:20 PM
> Subject: Re: [Audyssey] piracy of judgment day
>
>
>> Speaking of cracks, what the blowing heck did Super Shot go. Since you're
>> not supporting
>> it anymore Liam, is there any way that it can be registered? I mean, I
>> can't vuy it. I
>> can't register it. And there's not even a way to download it, but I have
>> the setup file for it.
>> So, what is there to do.
>>
>> On Mon, 4 Feb 2008 16:22:54 -0600, Liam Erven wrote:
>>
>>
>>>It's come to my attention that people have felt the need to pass around
>>>cracked versions of judgment day and other LWorks products.
>>>This email is a departure from the standard emails about how piracy is
>>>bad.  Ya.  It's bad.  We all know that.  My big question is.  why do
>>>people feel th eneed to do it?  I mean.  is there a problem with the
>>>demo?  Is it too short?  Or are some people just big jerks.  I'm not
>>>going to name any names, but there are people on list who are guilty of
>>>not only asking for, but supplying this information.  I don't want this
>>>to blow up in to a big topic on list that will stray off topic and cause
>>>thomas raul and kevin headakes.  I just want to know why people feel the
>>>need to do it and if there's anything I can do in future to convince
>>>people not to pirate my software that I spent my own personal time
>>>writing.
>>>for those who don't know me.  It's pretty much just me who program
>>>everything.  You can ask people who know me, and they'll tell you the
>>>hours and the headakes I endure to make software for people with visual
>>>impairments.  I'm not going to give any sob stories, but I just find it
>>>disrespectful when someone wants to intensionally pass around my hard
>>>work for free.  If you'd like to comment on this to me personally, you
>>>can write to [EMAIL PROTECTED]  If you've pirated a game and want to
>>>admit it, I won't hold anything against you.  all I want you to do is to
>>>tell me why you felt th eneed to do it, and no hard feelings will be
>>>held.
>>>
>>>thanks:
>>>Liam
>>>
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>[EMAIL PROTECTED]
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/[EMAIL PROTECTED]
>>>If you have any questions or concerns regarding the management of the
>>>list,
>>>please send E-mail to [EMAIL PROTECTED]
>> ---
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>
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Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Damien Sadler
Yeah, I suppose you're right there. I will admit that I was the same before 
I got into software development and realised just myself just how hard it is 
to do something.
I don't know a single person who has never cracked a piece of software or 
copied a music cd and redistributed it, so I always thought, it's only like 
recording a tape. People constantly do it, people constantly burn CD's, 
cracking software's the new way.
But, like others, I saw sense. I hardly have one piece of cracked software 
on my computer now. Every single game that I enjoy I bought legal licences 
for, as well as Goldwave, GWVoice, DVD Audio Extractor, and various software 
libraries, including registration, encryption and recording systems.

Regards,
Damien


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, February 05, 2008 1:58 AM
Subject: Re: [Audyssey] piracy of judgment day


> Hi Liam and all,
> I haven't cracked any of your games, but I think I can offer up some
> explanation as to why people are cracking your games. To understand you
> need to get into the mind of a cracker and software pirate.
> A few years ago, back in my late teens and early 20's, I use to heavily
> be into the cracking and software piracy thing before I decided to go
> clean. Usually what it boiled down to was a self-righteous attitude
> like, "why should I pay for something if I know where to get it for free?"
> On one hand I knew steeling was wrong. I would have never walked into a
> Wal-Mart, Best Buy, or some place like that and stole a music cd,
> software cd, or dvd movie off the shelf. I saw that as steeling and
> criminal behavior.
> On the other hand I saw nothing wrong with copying something. It is hard
> to explain, but I had a thousand excuses why copying, pirating, was not
> wrong. So and so was willing to give me a free copy, why pay for it if I
> can get it for free, it is only a copy not stolen,etc. It never crossed
> my mind weather I copied that music or software cd or stole it outright
> from the store someone lost money from my piracy.
> Bottom line at that time in my life copying or pirating something simply
> did not bother my conscience. I can remember at college there were a
> group of us tech types that passed around pirated software like it was
> candy or bubble gum cards. When one of us got a copy of say MS Office we
> would zip the cd and put it on Res Net. When Windows 98 came out whoever
> got a copy burned copies for everyone else, or put it on Res Net for
> download. We didn't think anything about it. It was just something we did.
> Around 5 years ago I began attending church, and I started to reexamine
> not only my life, but the way I viewed things. I concluded after a while
> that weather I copied software or stole  it directly from Best Buy,
> Wal-Mart, or somewhere else it was still steeling. It took me a long
> time during my baptismal classes to come to terms with that fact.I also
> had to figure out why I refused to accept copying software and music was
> wrong. You want to know why I copied software and music without a
> conscience?
> Well, the answer comes down to some very basic human desires. The human
> heart and mind is greedy. I wanted that software, music, etc but I
> didn't want to pay for it. If I paid for it that was money I couldn't
> use for something else I wanted. I wanted everything, but I didn't want
> to pay for it all. I actually couldn't pay for it all so I decided to
> steel it, and then sweep it under the mental rug out of view of my
> conscience. Then, excuse it by saying something like, "copying software
> isn't like armed robbery."
> In my own personal experience the only cure for piracy is a conscience.
> Weather the person is a Christian or not they need to believe that
> piracy is wrong. They need to recognize there greed, and hold themselves
> accountable for that greed. They need to let go of their desires for
> material things, and look for non-material things in life such as love,
> friendship, happy memories, etc. To value the things in life that are
> truly worth while, and can bring true joy.
> Liam, I'd just like to say that the piracy and cracking of your games
> has nothing to do with what you did or did not do. The people steeling
> your games are simply selfish, greedy, unsympathetic, and unsatisfied
> pinheads with no conscience. I sincerely doubt they even know themselves
> why they are driven to steel, pirate, and copy. I sure didn't back in my
> bad old cracking days.
> Hope this helps.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management

Re: [Audyssey] piracy of judgment day

2008-02-04 Thread Damien Sadler
I think it restricts the bonus round.
Regards,
Damien


- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Tuesday, February 05, 2008 2:17 AM
Subject: Re: [Audyssey] piracy of judgment day


> and why do we need to reg it anyway I can play the entire thing as it is.
> At 12:20 p.m. 5/02/2008, you wrote:
>>Speaking of cracks, what the blowing heck did Super Shot go. Since you're 
>>not supporting
>>it anymore Liam, is there any way that it can be registered? I mean, I 
>>can't vuy it. I
>>can't register it. And there's not even a way to download it, but I have 
>>the setup file for it.
>>So, what is there to do.
>>
>>On Mon, 4 Feb 2008 16:22:54 -0600, Liam Erven wrote:
>>
>>
>>>It's come to my attention that people have felt the need to pass around
>>>cracked versions of judgment day and other LWorks products.
>>>This email is a departure from the standard emails about how piracy is
>>>bad.  Ya.  It's bad.  We all know that.  My big question is.  why do
>>>people feel th eneed to do it?  I mean.  is there a problem with the
>>>demo?  Is it too short?  Or are some people just big jerks.  I'm not
>>>going to name any names, but there are people on list who are guilty of
>>>not only asking for, but supplying this information.  I don't want this
>>>to blow up in to a big topic on list that will stray off topic and cause
>>>thomas raul and kevin headakes.  I just want to know why people feel the
>>>need to do it and if there's anything I can do in future to convince
>>>people not to pirate my software that I spent my own personal time
>>>writing.
>>>for those who don't know me.  It's pretty much just me who program
>>>everything.  You can ask people who know me, and they'll tell you the
>>>hours and the headakes I endure to make software for people with visual
>>>impairments.  I'm not going to give any sob stories, but I just find it
>>>disrespectful when someone wants to intensionally pass around my hard
>>>work for free.  If you'd like to comment on this to me personally, you
>>>can write to [EMAIL PROTECTED]  If you've pirated a game and want to
>>>admit it, I won't hold anything against you.  all I want you to do is to
>>>tell me why you felt th eneed to do it, and no hard feelings will be
>>>held.
>>>
>>>thanks:
>>>Liam
>>>
>>>
>>>---
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[Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Hi guys,
I'm not sure if you are aware, but I have taken over all the XLStudios games 
now. I'm still trying to get to grips with the code, as it's not very well 
commented, and some of the variables aren't obvious, so I'm having to look at 
each variable assignment and go from there. Then I can concentrate on the 
actual code. Seems like Danger City uses DirectSound3D, so that should also be 
interesting to work with.
I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If 
you're still on the list could you get in touch? I need to give you some 
information for uploading the setup.
I am also working on some other abandonware projects, such as JFW Hangman.
If anybody has any questions or suggestions about any of these games then 
please let me know.
Also to notify you that the website will be back up hopefully tomorrow.

Thanks.
Regards,
Damien
---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
I have no way of working on the core engine of the Last Crusade, as it is 
written in C++. I am in the process of learning this language, but 
currently, I'm still at the very beginning stages of it.
I can, however, work on the map editor, and have indeed started work on it.

Thanks.
Regards,
Damien




- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 3:16 PM
Subject: Re: [Audyssey] formerly abandoned games


> Hi damien.
>
> glad to here that danger city and self destruct will have work done on
> them,  they deserve it.
>
> Are you also working on the last crusade?
>
> that had potential, but lack of an accessible map editer was a real
> drawback,  especially when the original game was so limited and 
> slightly
> easy.
>
> Beware the Grue!
>
> Dark.and
> - Original Message - 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 06, 2008 3:04 PM
> Subject: [Audyssey] formerly abandoned games
>
>
>> Hi guys,
>> I'm not sure if you are aware, but I have taken over all the XLStudios
>> games now. I'm still trying to get to grips with the code, as it's not
>> very well commented, and some of the variables aren't obvious, so I'm
>> having to look at each variable assignment and go from there. Then I can
>> concentrate on the actual code. Seems like Danger City uses 
>> DirectSound3D,
>> so that should also be interesting to work with.
>> I am also working on Alan's Savage Gambet game. Which reminds me, Alan, 
>> If
>> you're still on the list could you get in touch? I need to give you some
>> information for uploading the setup.
>> I am also working on some other abandonware projects, such as JFW 
>> Hangman.
>> If anybody has any questions or suggestions about any of these games then
>> please let me know.
>> Also to notify you that the website will be back up hopefully tomorrow.
>>
>> Thanks.
>> Regards,
>> Damien
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.20/1262 - Release Date:
>> 06/02/2008 09:13
>>
>>
>
>
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Hi Thomas,
Yes, if people would still like access to the old Self Destruct game while 
I'm working on it then I will put it up on my games section.
Same with the Danger City beta.
I can't exactly do that with Giftanum because I haven't got the setup file 
for that.
Thanks.
Regards,
Damien


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 7:10 PM
Subject: Re: [Audyssey] formerly abandoned games


> Hi Damien,
> Hmmm... since you are taking over work on the XL Studio games will you
> be handling all downloads for Self-Destruct? If so I'll take my copy
> down, and let you handle all downloads for that game.
> Cheers.
>
> Damien Sadler wrote:
>> Hi guys,
>> I'm not sure if you are aware, but I have taken over all the XLStudios 
>> games now. I'm still trying to get to grips with the code, as it's not 
>> very well commented, and some of the variables aren't obvious, so I'm 
>> having to look at each variable assignment and go from there. Then I can 
>> concentrate on the actual code. Seems like Danger City uses 
>> DirectSound3D, so that should also be interesting to work with.
>> I am also working on Alan's Savage Gambet game. Which reminds me, Alan, 
>> If you're still on the list could you get in touch? I need to give you 
>> some information for uploading the setup.
>> I am also working on some other abandonware projects, such as JFW 
>> Hangman.
>> If anybody has any questions or suggestions about any of these games then 
>> please let me know.
>> Also to notify you that the website will be back up hopefully tomorrow.
>>
>> Thanks.
>> Regards,
>> Damien
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
> ---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Danger City isn't impossible, the only reason it's usually hard to jump over 
mines is because there are enemies blocking the other side, so they attempt 
to throw you back.
Regards,
Damien


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 7:19 PM
Subject: Re: [Audyssey] formerly abandoned games


> Yeah yeah yeah!!
> It would rock if you could work on danger city!
> I like the sound those land  mines makes, but its quite tricky to jump 
> over
> them.
> At this stage  danger city is kinda impossible.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Wednesday, February 06, 2008 5:04 PM
> To: Gamers Discussion list
> Subject: [Audyssey] formerly abandoned games
>
> Hi guys,
> I'm not sure if you are aware, but I have taken over all the XLStudios 
> games
> now. I'm still trying to get to grips with the code, as it's not very well
> commented, and some of the variables aren't obvious, so I'm having to look
> at each variable assignment and go from there. Then I can concentrate on 
> the
> actual code. Seems like Danger City uses DirectSound3D, so that should 
> also
> be interesting to work with.
> I am also working on Alan's Savage Gambet game. Which reminds me, Alan, If
> you're still on the list could you get in touch? I need to give you some
> information for uploading the setup.
> I am also working on some other abandonware projects, such as JFW Hangman.
> If anybody has any questions or suggestions about any of these games then
> please let me know.
> Also to notify you that the website will be back up hopefully tomorrow.
>
> Thanks.
> Regards,
> Damien
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
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>
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Sure. When I upload my website I will upload the games.
Thanks.
Regards,
Damien.


- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 9:01 PM
Subject: Re: [Audyssey] formerly abandoned games


> Hi Damien,
> Please, would you? I don't mind hosting the download, but suddenly USA
> Games is getting questions related to Self-Destruct and it isn't even my
> game. I was merely offering it for download not offering tech support
> for it.
> Since you are the new owner of the game I think you should maybe host
> the download, and lend whatever level of tech support you wish for the 
> game.
> Thanks.
>
> Damien Sadler wrote:
>> Hi Thomas,
>> Yes, if people would still like access to the old Self Destruct game 
>> while
>> I'm working on it then I will put it up on my games section.
>> Same with the Danger City beta.
>> I can't exactly do that with Giftanum because I haven't got the setup 
>> file
>> for that.
>> Thanks.
>> Regards,
>> Damien
>>
>
>
> ---
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
My site will be uploaded tomorrow. well, later on today for me, as it's 
currently, like, 02:00 in the morning where I am.

Regards,
Damien



- Original Message - 
From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 11:40 PM
Subject: Re: [Audyssey] formerly abandoned games


> Where is your sight?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Damien Sadler
> Sent: Wednesday, February 06, 2008 1:52 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] formerly abandoned games
>
> Hi Thomas,
> Yes, if people would still like access to the old Self Destruct game
> while
> I'm working on it then I will put it up on my games section.
> Same with the Danger City beta.
> I can't exactly do that with Giftanum because I haven't got the setup
> file
> for that.
> Thanks.
> Regards,
> Damien
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 06, 2008 7:10 PM
> Subject: Re: [Audyssey] formerly abandoned games
>
>
>> Hi Damien,
>> Hmmm... since you are taking over work on the XL Studio games will you
>> be handling all downloads for Self-Destruct? If so I'll take my copy
>> down, and let you handle all downloads for that game.
>> Cheers.
>>
>> Damien Sadler wrote:
>>> Hi guys,
>>> I'm not sure if you are aware, but I have taken over all the
> XLStudios
>>> games now. I'm still trying to get to grips with the code, as it's
> not
>>> very well commented, and some of the variables aren't obvious, so I'm
>
>>> having to look at each variable assignment and go from there. Then I
> can
>>> concentrate on the actual code. Seems like Danger City uses
>>> DirectSound3D, so that should also be interesting to work with.
>>> I am also working on Alan's Savage Gambet game. Which reminds me,
> Alan,
>>> If you're still on the list could you get in touch? I need to give
> you
>>> some information for uploading the setup.
>>> I am also working on some other abandonware projects, such as JFW
>>> Hangman.
>>> If anybody has any questions or suggestions about any of these games
> then
>>> please let me know.
>>> Also to notify you that the website will be back up hopefully
> tomorrow.
>>>
>>> Thanks.
>>> Regards,
>>> Damien
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
>>
>>
>> ---
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>
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Re: [Audyssey] formerly abandoned games

2008-02-06 Thread Damien Sadler
Not at all. You don't spend time fighting, you just throw them aside like an 
empty bottle and run for your life! Muhahahaha!

Regards,
Damien



- Original Message - 
From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 06, 2008 11:39 PM
Subject: Re: [Audyssey] formerly abandoned games


> Level one act three is impossible.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Damien Sadler
> Sent: Wednesday, February 06, 2008 1:53 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] formerly abandoned games
>
> Danger City isn't impossible, the only reason it's usually hard to jump
> over
> mines is because there are enemies blocking the other side, so they
> attempt
> to throw you back.
> Regards,
> Damien
>
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 06, 2008 7:19 PM
> Subject: Re: [Audyssey] formerly abandoned games
>
>
>> Yeah yeah yeah!!
>> It would rock if you could work on danger city!
>> I like the sound those land  mines makes, but its quite tricky to jump
>
>> over
>> them.
>> At this stage  danger city is kinda impossible.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]
>> Behalf Of Damien Sadler
>> Sent: Wednesday, February 06, 2008 5:04 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] formerly abandoned games
>>
>> Hi guys,
>> I'm not sure if you are aware, but I have taken over all the XLStudios
>
>> games
>> now. I'm still trying to get to grips with the code, as it's not very
> well
>> commented, and some of the variables aren't obvious, so I'm having to
> look
>> at each variable assignment and go from there. Then I can concentrate
> on
>> the
>> actual code. Seems like Danger City uses DirectSound3D, so that should
>
>> also
>> be interesting to work with.
>> I am also working on Alan's Savage Gambet game. Which reminds me,
> Alan, If
>> you're still on the list could you get in touch? I need to give you
> some
>> information for uploading the setup.
>> I am also working on some other abandonware projects, such as JFW
> Hangman.
>> If anybody has any questions or suggestions about any of these games
> then
>> please let me know.
>> Also to notify you that the website will be back up hopefully
> tomorrow.
>>
>> Thanks.
>> Regards,
>> Damien
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
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>
>
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Re: [Audyssey] formerly abandoned games

2008-02-08 Thread Damien Sadler
i'm actually working on danger city. i'm going to be liaising with jason to 
see what his intentions were for the game. i will try to carry on his idea. 
if he doesn't want anything more to do with it though, i will sort the code 
out to how i like it and will make my own levels and possibly change some 
properties of the already existing levels.
regards,
damien



- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 08, 2008 8:37 PM
Subject: Re: [Audyssey] formerly abandoned games


> is someone going to complete danger city?
>
> On 8 Feb 2008, at 20:05, Damien Sadler wrote:
>
>> um, activating the bomb.
>> regards,
>> damien
>>
>> - Original Message -
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, February 08, 2008 7:48 PM
>> Subject: Re: [Audyssey] formerly abandoned games
>>
>>
>>> How  do I get to  the end before the bomb  blows up?
>>> I love the intro to level2, although there is no level2 yet, that
>>> intro is
>>> sooo cool!
>>> The man  walking in the water and then the older man talking to him
>>> and
>>> then
>>> the cars coming which he have to jump over.
>>> It sounds like phil's voice.
>>> However, sometimes while the intro  with the water sound is
>>> playing  I
>>> still
>>> hear that bomb sound.
>>> Damion, please explain to me what that intro of act3 means.
>>> I hear someone walking and then I hear him pressing buttons on a
>>> machine.
>>> What is he actually doing?
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:gamers-
>>> [EMAIL PROTECTED]
>>> Behalf Of Damien Sadler
>>> Sent: Wednesday, February 06, 2008 9:53 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] formerly abandoned games
>>>
>>> Danger City isn't impossible, the only reason it's usually hard to
>>> jump
>>> over
>>> mines is because there are enemies blocking the other side, so they
>>> attempt
>>> to throw you back.
>>> Regards,
>>> Damien
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
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Re: [Audyssey] formerly abandoned games

2008-02-08 Thread Damien Sadler
um, activating the bomb.
regards,
damien

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 08, 2008 7:48 PM
Subject: Re: [Audyssey] formerly abandoned games


> How  do I get to  the end before the bomb  blows up?
> I love the intro to level2, although there is no level2 yet, that intro is
> sooo cool!
> The man  walking in the water and then the older man talking to him and 
> then
> the cars coming which he have to jump over.
> It sounds like phil's voice.
> However, sometimes while the intro  with the water sound is playing  I 
> still
> hear that bomb sound.
> Damion, please explain to me what that intro of act3 means.
> I hear someone walking and then I hear him pressing buttons on a machine.
> What is he actually doing?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Wednesday, February 06, 2008 9:53 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] formerly abandoned games
>
> Danger City isn't impossible, the only reason it's usually hard to jump 
> over
> mines is because there are enemies blocking the other side, so they 
> attempt
> to throw you back.
> Regards,
> Damien
>
>
>
> ---
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Re: [Audyssey] formerly abandoned games

2008-02-08 Thread Damien Sadler
danger city can be downloaded from the following url:
http://www.x-sight-interactive.net/xsight/games/dc01.exe
this is the original beta that jason brought out.
thanks.
regards,
damien



- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 08, 2008 8:38 PM
Subject: Re: [Audyssey] formerly abandoned games


> where can id ownlaod it again
> danger city that is
>
> On 8 Feb 2008, at 19:48, nicol wrote:
>
>> How  do I get to  the end before the bomb  blows up?
>> I love the intro to level2, although there is no level2 yet, that
>> intro is
>> sooo cool!
>> The man  walking in the water and then the older man talking to him
>> and then
>> the cars coming which he have to jump over.
>> It sounds like phil's voice.
>> However, sometimes while the intro  with the water sound is playing
>> I still
>> hear that bomb sound.
>> Damion, please explain to me what that intro of act3 means.
>> I hear someone walking and then I hear him pressing buttons on a
>> machine.
>> What is he actually doing?
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:gamers-
>> [EMAIL PROTECTED]
>> Behalf Of Damien Sadler
>> Sent: Wednesday, February 06, 2008 9:53 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] formerly abandoned games
>>
>> Danger City isn't impossible, the only reason it's usually hard to
>> jump over
>> mines is because there are enemies blocking the other side, so they
>> attempt
>> to throw you back.
>> Regards,
>> Damien
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> .
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>
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[Audyssey] X-Sight-Interactive news

2008-02-08 Thread Damien Sadler
Hi gang,

We are proud to announce that X-Sight-Interactive's website is finally back up, 
thanks to the spiffing open port network provided by my good friend and his 
family.
Acefire is very close to release now, just fixing bugs and one more feature to 
put in.
Self Destruct and Danger City will soon be up on X-Sight.
Any questions, then please contact.

Regards,
Damien
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Re: [Audyssey] formerly abandoned games

2008-02-08 Thread Damien Sadler
No, I mean the computer typing and machinery at the beginning is the bad 
guys activating the bomb.
Regards,
Damien


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 08, 2008 9:06 PM
Subject: Re: [Audyssey] formerly abandoned games


> Do you mean pressing spacebar at the end of the level?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Friday, February 08, 2008 10:05 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] formerly abandoned games
>
> um, activating the bomb.
> regards,
> damien
>
> - Original Message -
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 08, 2008 7:48 PM
> Subject: Re: [Audyssey] formerly abandoned games
>
>
>> How  do I get to  the end before the bomb  blows up?
>> I love the intro to level2, although there is no level2 yet, that intro 
>> is
>> sooo cool!
>> The man  walking in the water and then the older man talking to him and
>> then
>> the cars coming which he have to jump over.
>> It sounds like phil's voice.
>> However, sometimes while the intro  with the water sound is playing  I
>> still
>> hear that bomb sound.
>> Damion, please explain to me what that intro of act3 means.
>> I hear someone walking and then I hear him pressing buttons on a machine.
>> What is he actually doing?
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of Damien Sadler
>> Sent: Wednesday, February 06, 2008 9:53 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] formerly abandoned games
>>
>> Danger City isn't impossible, the only reason it's usually hard to jump
>> over
>> mines is because there are enemies blocking the other side, so they
>> attempt
>> to throw you back.
>> Regards,
>> Damien
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Damien Sadler
Hey Tom,
How about flame throwers, various types of clubs and truncheons, shoes, 
belts, and various body parts?

Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Monday, February 11, 2008 4:04 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> Hi Charles and all,
> Yeah, I think that is a good idea. I don't know about the shield idea
> just yet, but I definitly want to redo the game with a variety of
> weapons to choose from. At the start I am thinking of whip, sword, and
> bow and arrow to start out with.
> If you have any other weapon ideas let me know and I wil put them in the
> ideas box. That box is getting quite full already.
>
>
> Charles Rivard wrote:
>> Maybe we have to battle the skeleton?  Find a sword and shield before we
>> encounter a skeleton and use them?  Hmm.  A new item in the temple to 
>> look
>> for?
>>
>
>
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[Audyssey] X-Sight Interactive news

2008-02-13 Thread Damien Sadler
Hi Gamers,

This is just a quick update announcement to notify you all that Acefire will be 
ready for download and order sometime this week. One more feature must be added 
and tested out before release.
New features include:
The ability for you to restore health
Opponent can also restore health
Audio comments can be played, both online and offline, by you or opponent
Game can present random messages at different times depending on the 
circumstances.
Nice music, new and added sounds for more events
Weapon status messages
Bombs now implemented
While playing offline you have a special weapon called the superweapon.
Offline games sets the scene with computer sounds
Items can be earnt, such as extra health, health restores, points, bullets, or 
even bombs
Difficulty levels - choose your machine to match your skill!
Oh, and let me know after it's released if you can beat impossible.
Thanks.
Regards,
Damien
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[Audyssey] Acefire 1.0 now released!

2008-02-14 Thread Damien Sadler
Hi guys,
We are proud to announce the release of Acefire 1.0.
It can be downloaded from the x-sight interactive website at:
http://www.x-sight-interactive.net.
Enjoy!
Thanks.
Regards,
Damien
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[Audyssey] Acefire price

2008-02-15 Thread Damien Sadler
Hi.
OK, I have brought the price down from 35 to $20.
Thanks.
Regards,
Damien
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Re: [Audyssey] Acefire 1.0 now released!

2008-02-15 Thread Damien Sadler
Well, the truth is, with me living in the UK, I feel it's unfair to you guys 
if I just said £15 or £20 only for you to find that it's $30 or $40.
If I put the price down, it'd be unfair on me, as I wouldn't feel I'm 
getting anything for my time. Bear in mind that $15 is roughly only £7. I've 
been struggling with these concepts and ideas for some time now, but am 
still open to suggestions. The price is not exactly final until we can come 
to some agreement that we're all happy with.

Thanks.

Regards,

Damien



- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, February 15, 2008 4:54 AM
Subject: Re: [Audyssey] Acefire 1.0 now released!


> hi
>
>
> while i applaud the music and affects get real, 24 dollars for this
> where is hoot a computer and it shoots back? for that price i expect a
> full 3d rpg or something like b s c games offerings. id on't know, 35
> dollars for a simple concept i agree, it does take time to program and
> all that but 35 dollars to me is a bit steep for the concept
> it has no replay value
>
> On 15 Feb 2008, at 02:55, Damien Sadler wrote:
>
>> Hi guys,
>> We are proud to announce the release of Acefire 1.0.
>> It can be downloaded from the x-sight interactive website at:
>> http://www.x-sight-interactive.net.
>> Enjoy!
>> Thanks.
>> Regards,
>> Damien
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> [EMAIL PROTECTED]
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Re: [Audyssey] Acefire empressions

2008-02-15 Thread Damien Sadler
Hi Dark,

Maybe in the previous version you could've said that. That's why we added 
the superweapon, bombs, limits, health restores, difficulty levels.
Yes, it may only be chance, and it may just be random numbers, but it's what 
those random numbers do in various circumstances. With an online game, for 
example, having played online games at least three to four times a day 
during the past week of testing, I have found that it now requires quite a 
lot of strategy, as both the players in an online game are limited in ammo 
and health restores, so it requires thought in what you have to do in your 
next move to give you more chance of winning your opponent.
We are indeed continuing to work on the game, I do indeed have a lot more 
planned for 2.0, such as voice chatting, selfvoicing, and other things. I'm 
sure that I did put out an email a while back asking for suggestions. All 
the ones I have I've taken into account and, for the most part, we have 
accommodated these. But some of the feature requests I have received are so 
intense, that I thought a separate version would have to be made, so's the 
game wasn't delayed even more.
I am still open to any suggestions, and will put them in my to-do list, 
which I must say is growing rapidly larger. Though some of the requested 
feature do require some modules to be totally rewritten from scratch, 
including the cheat validator, the superweapon code, and the audio manager.

Thanks.
Regards,
Damien


- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 15, 2008 12:59 PM
Subject: [Audyssey] Acefire empressions


> Hi damien.
>
> well I've tried out the game, and it's deffinately obvious you've been 
> working on it. The music and sfx are really nice,  and I like the idea 
> of submit a taunt. the various attack messages also amused me, 
> particularly those about putting bullits through a pc,  hhow does 
> smacking a Pc with a whip infect windows with a virus? lol!
>
> so a nice job on both of those counts. In fact I think the game is 
> presented very well. Entering names for you and your opponent is also a 
> good idea, and gives that personal touch to the pain and suffering your 
> causing ;D.
>
> the problem is however, that once you get passed that presentation and 
> amusement,  which as I've said, are both great factors, the game 
> essentially boils down to a set of random dice rolls. there's litle 
> stratogy involved, and winning or not seems as much a matter of luck at 
> the bonus game and at hitting your opponent as anything else. I'm afraid 
> other than exchanging text messages, I can't really understand how playing 
> the game online against someone would give you a different gaming 
> experience as opposed to playing against the computer.
>
> In galaxy ranger, sound rts - or even rail racer, your online human 
> opponents will behave differently to the computer, thus giving you a very 
> different game, where as in Acefire, sinse there is so litle stratogy to 
> the combat and everything works on essentially random numbers, there's not 
> much that can change.
>
> for this reason, i'm afraid I wouldn't even pay ten pounds for the game.
>
> Now that you have the presentation down to such a fine art, personally, 
> I'd suggest you include more possible strategic combat in the next 
> relese,  extra weapons, weapons that take 1 or more turns to power up, 
> perhaps the ability to put distance betwene yourself and your opponent, 
> maybe armour?
>
> Considdering that the initial game of smugglers 3 cost me roughly ten 
> pounds (not counting what I spent on the add on of course), Imho acefire 
> will need some more gameplay before it becomes a commercially reasonable 
> game.
>
> Oncemore, sorry about the negative oppinion, as I said I appreciate the 
> work you've done, and the presentation is deffinately there, it's just at 
> the moment Acefire is like a beautifully wrapped present with nothing 
> inside.
>
> Hope you continue working on the game.
>
> all the best,
>
> Dark.
> ---
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Re: [Audyssey] Acefire price

2008-02-15 Thread Damien Sadler
OK. Let's get one thing straight here. Forget about the prices for a sec, 
forget even Acefire. Let's talk X-Sight in general.
Right. What about Acefire preorders? Everybody messes up! I was being 
bombarded with comments, advice and suggestions. Confusions is one of the 
worst things to have to deal with as a beginner developer. As for 
LightTech's free games, that's their decision to make it free, just like 
it's my decision to charge for Acefire.
If you saw just how much testing this thing has been through, how much money 
I've spent on it, how stressed out I got, not only from this but from all 
other activity in my life, people nagging and pressurising me not just for 
new features, this and that, but for personal issues as well, if I wasn't on 
such a limited budget, if this didn't have to come out of my own money, for 
your information, I could be thrown out of college because of my outside 
activities. Not that it probably matters to you all who buy and play or use, 
but to a developer, it's a lot of hard work. That code is 667kb in size, 
21512 lines, and in my honest opinion I feel that your message was rather 
rude on the subject of mistakes, messups and high prices.
I'm sorry Cory, but I think you need to sit down and try and develop a game 
or piece of software and tell me then what it feels like as a first-timer. 
All I can say is, for what Acefire is right now, and for what Dectalk 
Scripter and Talking Timepiece will be in the future, I've bent over 
backwards to add features that people are constantly requesting, and I said 
that there's more to come in 2.0. I've got about forty different projects 
I'm attempting to work on at once. When I'm working on Acefire, I've got 
somebody contacting me about Danger City. When I work on Chopper Challenge, 
I get someone contact me about Acefire. When I finally get to work on Danger 
City, someone else will come along and ask about Dectalk Scripter.
No program is ever fully completed as we all know. Programs and games are 
constantly getting updated, and I've developed for free for so long now, 
buying custom made libraries, off-the-shelf libraries, sounds, music, and am 
sick of getting nothing back for it. That's how devs get broke. I can't even 
live, because I'm constantly working for X-Sight. I'm constantly roaming the 
country staying at friend's house and eating their food.
I won't mention any names, but there's three people in particular who 
encouraged me to sell this game, one of them himself being a developer. Now 
I get a price/game release rebellion. I was told and advised to knock the 
price down. I knocked the price down, making the pay very low for me.
If you'd rather I finished it there, developed for myself instead, I could 
easily flush the whole lot down the toilet, take down the whole site, and 
easily spend as much money as I've spent on X-Sight over the past two years 
on a decent Yamaha Tyros II keyboard while still being able to buy my own 
food and arrange to move over to the states to live and spend time with my 
girlfriend.
I'm sorry if this message appears harsh, but I feel you ought to know the 
long and short of it.
Thanks.
Regards,
Damien


- Original Message - 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 7:20 AM
Subject: Re: [Audyssey] Acefire price


> that darn thing should be free. Bet lite tech has spent more time
> programming there free games then you did. I'm sorry, but it's most likely
> true. Plus, you have had so many screw ups. Like the hole ready for 
> preorder
> and stuff. That broke. In my respectful openyan, it may come across the
> wrong way, wich I know it is, but it's just not worth paying for. Sorry, 
> but
> that's how I feel.
>
> Rock,
>
> Cory
> - Original Message - 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, February 15, 2008 3:00 AM
> Subject: [Audyssey] Acefire price
>
>
>> Hi.
>> OK, I have brought the price down from 35 to $20.
>> Thanks.
>> Regards,
>> Damien
>> ---
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> If you

[Audyssey] Cannot contact an Acefire purchaser

2008-02-15 Thread Damien Sadler
Hi,
I recently received an order for Acefire under the name Fenian Enterprises, but 
with no Product ID. I have tried the two email addresses given but they both 
bounce back to me as permanently undeliverable.
If any of you are using, or know of anyone using the name Fenian Enterprises, 
please contact me offlist.
Thanks.
Regards,
Damien
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Re: [Audyssey] Acefire price

2008-02-16 Thread Damien Sadler
Go do some of your own randomising then if you think that's all it is!


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 2:51 PM
Subject: Re: [Audyssey] Acefire price


> Ace! Fire!'s price!is! totally! Totally ridiculous!
> Why! on!  Earth!~ do! We! Have! To! Pay! For! A! little! Game! Only !
> consisting!of
> ! randomizing!
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Saturday, February 16, 2008 8:27 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Acefire price
>
> OK. Let's get one thing straight here. Forget about the prices for a sec,
> forget even Acefire. Let's talk X-Sight in general.
> Right. What about Acefire preorders? Everybody messes up! I was being
> bombarded with comments, advice and suggestions. Confusions is one of the
> worst things to have to deal with as a beginner developer. As for
> LightTech's free games, that's their decision to make it free, just like
> it's my decision to charge for Acefire.
> If you saw just how much testing this thing has been through, how much 
> money
> I've spent on it, how stressed out I got, not only from this but from all
> other activity in my life, people nagging and pressurising me not just for
> new features, this and that, but for personal issues as well, if I wasn't 
> on
> such a limited budget, if this didn't have to come out of my own money, 
> for
> your information, I could be thrown out of college because of my outside
> activities. Not that it probably matters to you all who buy and play or 
> use,
> but to a developer, it's a lot of hard work. That code is 667kb in size,
> 21512 lines, and in my honest opinion I feel that your message was rather
> rude on the subject of mistakes, messups and high prices.
> I'm sorry Cory, but I think you need to sit down and try and develop a 
> game
> or piece of software and tell me then what it feels like as a first-timer.
> All I can say is, for what Acefire is right now, and for what Dectalk
> Scripter and Talking Timepiece will be in the future, I've bent over
> backwards to add features that people are constantly requesting, and I 
> said
> that there's more to come in 2.0. I've got about forty different projects
> I'm attempting to work on at once. When I'm working on Acefire, I've got
> somebody contacting me about Danger City. When I work on Chopper 
> Challenge,
> I get someone contact me about Acefire. When I finally get to work on 
> Danger
> City, someone else will come along and ask about Dectalk Scripter.
> No program is ever fully completed as we all know. Programs and games are
> constantly getting updated, and I've developed for free for so long now,
> buying custom made libraries, off-the-shelf libraries, sounds, music, and 
> am
> sick of getting nothing back for it. That's how devs get broke. I can't 
> even
> live, because I'm constantly working for X-Sight. I'm constantly roaming 
> the
> country staying at friend's house and eating their food.
> I won't mention any names, but there's three people in particular who
> encouraged me to sell this game, one of them himself being a developer. 
> Now
> I get a price/game release rebellion. I was told and advised to knock the
> price down. I knocked the price down, making the pay very low for me.
> If you'd rather I finished it there, developed for myself instead, I could
> easily flush the whole lot down the toilet, take down the whole site, and
> easily spend as much money as I've spent on X-Sight over the past two 
> years
> on a decent Yamaha Tyros II keyboard while still being able to buy my own
> food and arrange to move over to the states to live and spend time with my
> girlfriend.
> I'm sorry if this message appears harsh, but I feel you ought to know the
> long and short of it.
> Thanks.
> Regards,
> Damien
>
>
>
>
> ---
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Re: [Audyssey] FW: Acefire price

2008-02-16 Thread Damien Sadler
Right William. So criticise constructively and stop abusing me and my time 
and money.
Regards,
Damien




- Original Message - 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 4:31 PM
Subject: Re: [Audyssey] FW: Acefire price


> hi that's true
> i pay for games with quality not bang yous hot me, bang oh dear you
> shot me oh dear now what, erm, that's it, lol
> i  pay for quality and replay value not some music and bang yous hot
> me bang bang now what who kills who first it crap i'm sorry wake up
>
> On 16 Feb 2008, at 15:48, nicol wrote:
>
>>
>>
>> -Original Message-
>> From: James Scholes [mailto:[EMAIL PROTECTED]
>> Sent: Saturday, February 16, 2008 5:39 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [Audyssey] Acefire price
>>
>> I. dont. care! I was just giving my opinion!
>>
>> --
>> From: "nicol" <[EMAIL PROTECTED]>
>> Sent: Saturday, February 16, 2008 3:33 PM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Acefire price
>>
>>> Hey, william never asked for hunter, pipe2, shades of doom, tank
>>> commander,
>>> super deek out to be free.
>>> A simple randomizing game should be free.
>>> He is not asking for everything on a  silver platter.
>>> Ace fire  is far from a fps or rpg game.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:gamers-
>>> [EMAIL PROTECTED]
>>> Behalf Of James Scholes
>>> Sent: Saturday, February 16, 2008 5:06 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Acefire price
>>>
>>> For god's sake! If you're not happy with the price, don't buy it!
>>> Quit
>>> crying to all of us how everything should be free, everything
>>> should be
>>> handed to us on a silver platter, totally free, just because we're
>>> blind.
>>> We
>>> can't see, so don't make us pay, is the general idea i'm getting
>>> from all
>>> your messages, either that or you're just saying "Screw AceFire, we
>>> don't
>>> like it". If this is the case, then take it off list, take it up
>>> with the
>>> developer of AceFire. Make your own audio game, put a price on it
>>> and see
>>> how many orders you get!
>>>
>>> -
>>>
>>>
>>> ---
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>>>
>>
>>
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Re: [Audyssey] Acefire price

2008-02-16 Thread Damien Sadler
Fine! Fine! I'm getting sick of this now! One more complaint like that, the 
whole site is going down. I take suggestions, constructive criticism, and 
feedback that I can use. Not abuse, thousands of exclamation marks from 
Nikole, and rudeness.
Thank you for your understanding in this matter.
Regards,
Damien



- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Jeremy Gilley" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Saturday, February 16, 2008 3:37 PM
Subject: Re: [Audyssey] Acefire price


> The bottom line is: jim's monopoly game  has much  more randomizing.
> I played numerous games and its interesting how many times I beat the
> computer.
> And its also interesting how many times me or the computer land on free
> parking.
> Its  a lot more randomizing than ace fire and he doesn't charge for it.
> Or what do you say, jim?
> Or take the last crusade. It also has a lot more randomizing than ace 
> fire.
> And yet its free.
> If it was a brilliant fps game being released yes then its unreasonable to
> complain about its price, but this game is only turn based dice throwing
> against the computer, that's all it is.
> This! Is! A! total! Rip!off!
> Daylight!robbery!
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Jeremy Gilley
> Sent: Saturday, February 16, 2008 5:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Acefire price
>
> wow, i guess messages like this one, this dev will just take his site down
> and just state that he will no longer be programming any type of game
> period.
> what happened to giving friendly suggestions or comments on how to improve
> something instead of stating how much crap someone put out as a game for 
> our
> enjoyment?
> if i was this guy, and i was getting the abuse from this list as this guy 
> is
> getting, i would just trash the hole concept and just quit... i never seen
> how harsh people can get after someone puts a lot of time into making
> something for our pleasure.
> if this was his first game, why not give cudos and just give suggestions 
> on
> how to improve the next beta or something? or next version? why all the
> lambasting on this guy? why not give him a break eh?
> - Original Message -
>
>
>
>
> ---
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Re: [Audyssey] /montefun stuff with tomb hunter

2008-02-16 Thread Damien Sadler
Here's the other thing. I get an error when a level is completed due to a 
sound being missing. Something like sounds\game\complete.wav. Now I found 
music\complete.wav and tried placing that in the sounds\game folder and that 
still didn't work. Any suggestions?

Regards,
Damien



- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 16, 2008 6:26 PM
Subject: [Audyssey] /montefun stuff with tomb hunter


> Hi tom I hope this is ok, since the sounds were not encrypted I opened 
> them in gold wave
> and played with the pitch settings. And lol I found something funny. The 
> lava, when sped up,
> sort of sounds like a running sink. Kinda funny. The fire slowed down 
> sounds a little bit like
> clapping. Lol experimenting with these sounds is cool.
>
> I also discovered that each key made a different pitch. I always knew that 
> but I know why now.
> It's for the colors. There's blue key red key and white key I think. I 
> didn't steal the
> sounds, just opened them up in goldwave and sped them up, then restored 
> them to the original
> settings. It's kinda cool actually how creative people can do.
>
> As I said the lava sounds like a running sink with an echo when sped up. 
> Kinda cool.
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-16 Thread Damien Sadler
i'm not sure what to do any more. i may unsubscribe, because now, not only 
am i receiving flames onlist, but i've had one particular person go as far 
as to email me offlist.

regards,
damien

- Original Message - 
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 16, 2008 7:45 PM
Subject: Re: [Audyssey] I am really worried,we could lose another game dev 
again


> Damien said he might be unsubscribing from this list it's in his msn name. 
> He said he's not
> closing x-sight but he's not gonna be on here either. H.
>
>
>
> On Sun, 17 Feb 2008 06:30:27 +1100, Stephen wrote:
>
>
>>Hi.
>>from what I can gather, some people are put off by acefire's price,
>>and the fact that you can finish the game in a matter of minutes.
>>What we're seeing is exactly the same situation as with.. another game
>>dev,
>>a few idiots get the dev all angry, the game dev starts lashing out
>>at everyone around him, then throws a fit and threatens to pull his
>>site.
>>if you want to be a game developer, then you need to have really thick
>>skin.
>>As a developer, he should be asking himself, why are people giving me
>>so much grief?, what is it about the game they dont like?
>>In no way am I trying to say what these idiots are doing is right,
>>but punishing everyone because of a couple of  trouble makers doesn't
>>really achieve anything.
>>
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Re: [Audyssey] my remorseful appology

2008-02-16 Thread Damien Sadler
Hi,
Apology accepted. I can understand what it's like to be the player of a game 
that you don't think is worth the money. I used to be in exactly the same 
situation myself before I started developing. Why pay for this game? It's so 
simple...that sort of thing. I remember four games in particular that I had 
that attitude with. But since I started developing myself, I realised just 
what it takes, and in the end I bought those games that I thought were a 
complete waste of money originally.
Regards,
Damien


- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers" 
Sent: Saturday, February 16, 2008 8:48 PM
Subject: [Audyssey] my remorseful appology


> HI all
> I'm terribly terribly sorry for my bad behavior.  My weak point is if 
> somebody made me unhappy I blow off steam on the wrong place.
> I was so worked up about somebody who mistreated me at work, and  before I 
> could realize what i was doing, I went blow off steam and I jumped down 
> on  innoscent people.
> well damion, its your game. its your decision what to charge for it. It 
> was totally unreasonable of me to jump down your neck without even trying 
> the demo.
> because others on the list said that ace fire doesn't have any replay 
> value, I just went on stressing it further.
> Now I also see your point, you spent lots on sound effects and you spent 
> hours creating it.
> bavisoft's titles is also pricy and they too don't have replay value, so 
> its each company's decision how much replay value to add to a game and 
> what to charge for it.
>
>
> ---
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Re: [Audyssey] my remorseful appology

2008-02-16 Thread Damien Sadler
I bought them indeed to support the developers. I liked them. They were good 
games. Not saying they weren't. I would always have played them before had 
they been free, but when I realised, I bought them. I realised why they 
charged, and in my opinion they deserved the money for their hard work and 
money it must've cost them for the game resources.
As for game production, they were nothing like Acefire, if that's what 
you're thinking. Acefire was of my own design. Of course I realise that much 
more simple games can be made, just as much more complex ones can be too. 
For example, I'm still trying to learn, and am having trouble with, 
programming sidescroller games. Hmm, let's think. Sound panning? Level 
writing? Difficulty levels on top? If Acefire was over 2 lines...what 
would an online multiplayer-capable sidescroller be? Sheesh.
No, it is indeed my longterm aim to start writing sidescrollers and real 
shooters. Maybe even do some mixing and matching with ideas. You may see on 
my website we've got several game ideas, and several more have come to us 
since the writing of this page. Also don't forget that this isn't just me 
either. There are a few of us working together. For example, we are close to 
releasing Chopper Challenge for Pacmate.
Thanks.
Regards,
Damien



- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:30 AM
Subject: Re: [Audyssey] my remorseful appology


> I'm curious about something.  Maybe I misunderstood.  I think?? you said
> that the games were not worth the money because you found them too easy to
> play, yet, once you found out what it took to produce the games, you 
> bought
> them?  Was that merely to support the manufacturer?, or did you use them 
> as
> examples from which to learn the art of game production?  Thanks.
>
> ---
> If you don't stand behind our troops,
> please, feel free ... to stand in front of them!
>
> - Original Message - 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Saturday, February 16, 2008 2:14 PM
> Subject: Re: [Audyssey] my remorseful appology
>
>
>> Hi,
>> Apology accepted. I can understand what it's like to be the player of a
>> game
>> that you don't think is worth the money. I used to be in exactly the same
>> situation myself before I started developing. Why pay for this game? It's
>> so
>> simple...that sort of thing. I remember four games in particular that I
>> had
>> that attitude with. But since I started developing myself, I realised 
>> just
>> what it takes, and in the end I bought those games that I thought were a
>> complete waste of money originally.
>> Regards,
>> Damien
>>
>>
>> - Original Message - 
>> From: <[EMAIL PROTECTED]>
>> To: "Gamers" 
>> Sent: Saturday, February 16, 2008 8:48 PM
>> Subject: [Audyssey] my remorseful appology
>>
>>
>>> HI all
>>> I'm terribly terribly sorry for my bad behavior.  My weak point is if
>>> somebody made me unhappy I blow off steam on the wrong place.
>>> I was so worked up about somebody who mistreated me at work, and  before
>>> I
>>> could realize what i was doing, I went blow off steam and I jumped down
>>> on  innoscent people.
>>> well damion, its your game. its your decision what to charge for it. It
>>> was totally unreasonable of me to jump down your neck without even 
>>> trying
>>> the demo.
>>> because others on the list said that ace fire doesn't have any replay
>>> value, I just went on stressing it further.
>>> Now I also see your point, you spent lots on sound effects and you spent
>>> hours creating it.
>>> bavisoft's titles is also pricy and they too don't have replay value, so
>>> its each company's decision how much replay value to add to a game and
>>> what to charge for it.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
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Re: [Audyssey] Problem with acefire

2008-02-17 Thread Damien Sadler
hmm, that's a weird one. you must be admin to install, but that shouldn't 
really be said as the installer should check that.
does the "loading installer" sound play ok?

regards,

damien




- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, February 17, 2008 9:29 AM
Subject: [Audyssey] Problem with acefire


> Hello all!
> When i try to install the game acefire i get the message:
> ---
> AutoIt Error
> ---
> Line -1:
>
> Error: Unable to execute the external program.
>
> The system can't find the data ---
> OK
>
> What can i do?
> Regards, Claudio.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Problem with acefire

2008-02-17 Thread Damien Sadler
Interesting...so it isn't a problem with the file installations. I have no 
idea, since it works on everyone else machine.
regards,
damien




- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, February 17, 2008 1:01 PM
Subject: Re: [Audyssey] Problem with acefire


Hello Damien!
Yes, i can hear the loading installer sound before i get the message.
Regards, Claudio.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Damien Sadler
Gesendet: Sonntag, 17. Februar 2008 12:51
An: Gamers Discussion list
Betreff: Re: [Audyssey] Problem with acefire

hmm, that's a weird one. you must be admin to install, but that shouldn't
really be said as the installer should check that.
does the "loading installer" sound play ok?

regards,

damien




- Original Message -
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, February 17, 2008 9:29 AM
Subject: [Audyssey] Problem with acefire


> Hello all!
> When i try to install the game acefire i get the message:
> ---
> AutoIt Error
> ---
> Line -1:
>
> Error: Unable to execute the external program.
>
> The system can't find the data ---
> OK
>
> What can i do?
> Regards, Claudio.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] I am really worried, we could lose another game dev again

2008-02-17 Thread Damien Sadler
just wish i did know his isp. i would certainly do that.
regards,
damien



- Original Message - 
From: "Trouble" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 2:20 PM
Subject: Re: [Audyssey] I am really worried, we could lose another game dev 
again


> if those emails you get off list are really bad in content and
> language. you can forward them to his ISP and they will deal with
> him. Most stop service for lack of maturity.
>
> At 02:52 PM 2/16/2008, you wrote:
>>i'm not sure what to do any more. i may unsubscribe, because now, not only
>>am i receiving flames onlist, but i've had one particular person go as far
>>as to email me offlist.
>>
>>regards,
>>damien
>>
>>- Original Message -
>>From: "Andy Smith" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, February 16, 2008 7:45 PM
>>Subject: Re: [Audyssey] I am really worried,we could lose another game dev
>>again
>>
>>
>> > Damien said he might be unsubscribing from this list it's in his msn 
>> > name.
>> > He said he's not
>> > closing x-sight but he's not gonna be on here either. H.
>> >
>> >
>> >
>> > On Sun, 17 Feb 2008 06:30:27 +1100, Stephen wrote:
>> >
>> >
>> >>Hi.
>> >>from what I can gather, some people are put off by acefire's price,
>> >>and the fact that you can finish the game in a matter of minutes.
>> >>What we're seeing is exactly the same situation as with.. another game
>> >>dev,
>> >>a few idiots get the dev all angry, the game dev starts lashing out
>> >>at everyone around him, then throws a fit and threatens to pull his
>> >>site.
>> >>if you want to be a game developer, then you need to have really thick
>> >>skin.
>> >>As a developer, he should be asking himself, why are people giving me
>> >>so much grief?, what is it about the game they dont like?
>> >>In no way am I trying to say what these idiots are doing is right,
>> >>but punishing everyone because of a couple of  trouble makers doesn't
>> >>really achieve anything.
>> >>
>> >>---
>> >>Gamers mailing list __ Gamers@audyssey.org
>> >>If you want to leave the list, send E-mail to
>> >>[EMAIL PROTECTED]
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>> > ---
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>>
>>
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>
> Tim
> trouble
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
> Blindeudora list owner.
> To subscribe or info: http://www.freelists.org/webpage/blindeudora
>
>
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Re: [Audyssey] Super deekout?

2008-02-17 Thread Damien Sadler
took me three weeks.

regards,

damien.


- Original Message - 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 4:42 PM
Subject: [Audyssey] Super deekout?


> Hi all, I ordered Super Deekout yesterday, and have received an email 
> telling me that my order has been received, the payment has been accepted, 
> and that I will soon receive the licence code from DanZGames. However, I 
> have not as yet received the code, so my question is, how long does it 
> usually take for licence codes to be sent out?
> James Scholes
>
> Email and MSN Messenger: [EMAIL PROTECTED]
> AIM: JamesScholes000
> Skype: james.scholes
> Phone: +447765365980
> Website of sorts: http://jamesscholes.speedpage.org
> Blog: http://jamesscholes.wordpress.com
> Podcast: http://www.gcast.com/u/jamesscholes/main.xml
>
> ---
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Re: [Audyssey] super secret audio from LWorks

2008-02-17 Thread Damien Sadler
Yeah, I'm interested to know what that crystal did too.

Regards,
Damien



- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 6:05 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> wow Liam nice!
>
> it seems the side scrollers are out in force today,  and I agree with
> tom, pipes and fisticuffs much like double dragon, Final fight or streets 
> of
> rage, but the background ambience had more a sneaking into a guarded base
> feel to me, - h, I am intreagued, in fact my intreaguedness has
> quite overwhelmed my desire to find out what that blasted christal did to
> Liam at the end of superliam, - at least for now, guahaha!
>
> goodluck with further developement, I'm looking forward to seeing what the
> game is like.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Massive problems with Acefire!!!

2008-02-18 Thread Damien Sadler
Sarah,
While the music and ticking is occurring, the game is loading all the 
sounds. This shouldn't take long, a minute at most usually.
The gender bug has been solved with a patch submitted to my website 
yesterday.

Regards,
Damien




- Original Message - 
From: "Sarah Haake" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 9:21 PM
Subject: [Audyssey] Massive problems with Acefire!!!


> Hi list and especially Damien,
>
> I just downloaded and installed Acefire, but I can't play it at all.
> First, when I submit my name and gender in the dialog box it says my 
> gender
> is male, altough I chose female.
> And now the real problems start:
> After clicking on ok in the dialogbox the music starts, I hear a ticking
> sound and nothing happens. Nothing at all! I can't even shut down the
> program, I am forced to restart my whole computer. I tryed this twice, and
> now I deinstalled the whole thing because it is quite unnerving to restart
> the computer every 5 minutes.
> Besides, I think the game starts twice when I click once on the desktop
> icon, because I get a second dialog box where I have to submit my name 
> etc.
> Again, I can't shut down the whole thing, not even with the program 
> manager.
>
> What is going on there and is there a solution for this?
>
> Thanks and regards
> Sarah
>
> --
> "Amicus certus in re incerta cernitur."
> (Einen sicheren Freund erkennt man in unsicherer Sache.)
> Cicero
>
>
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Re: [Audyssey] super secret audio from LWorks

2008-02-18 Thread Damien Sadler
Yeah, I'd like to test too, if you need them.
Regards,
Damien



- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 8:56 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> We need flame throwers! yeah! Liam if you need testers definitely let us
> know. I'm willing to pay to test this thing just like I did for rail racer
> and monti. absolutely amazing! please don't abandon it.
>
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 17, 2008 3:26 PM
> Subject: Re: [Audyssey] super secret audio from LWorks
>
>
>> nto sure yet.  knives are a possibility.
>> to show you how fast things are changing.  I just changed grenades from
>> the
>> rolling system to a bouncing system now.  which sounds much more
>> satisfying
>>
>> - Original Message - 
>> From: <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 17, 2008 2:13 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> You planning to implement any bladed weapons? I'm not expecting throwing
>>> stars or any samurai or ninja crap, but knives, crowbars or even on
>>> occasion
>>> projectile weapons that aren't firearms like daggers? Not that throwing
>>> stars would be a bad idea... that would be interesting.
>>> - Original Message - 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 17, 2008 12:01 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
 the most fun part of that was coding the grenade launcher.
 like.  I seriously spend two hours on it, and every moment was worth 
 it.
 It's been nice to wake up to a ton of emails about it.  and that pipe.
 just
 plain painful.  it makes me cringe.


 - Original Message - 
 From: "Thomas Ward" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, February 17, 2008 11:13 AM
 Subject: Re: [Audyssey] super secret audio from LWorks


> Hi Liam,
> Dude, that sample game sounds awesome. I love the sound effects. Don't
> know what it is about but the game action reminds me of a few games I
> played ages ago. The pipe attack reminds me of the bats and pipes you
> could pick up in Double Dragon and beat the holy crap out of the
> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
> as
> well.
>
>
> Liam Erven wrote:
>> Hey Hey!
>>
>> I'm in a great mood.  I just happened to get bored and decide it was
>> high
>> time to update everyone with what was happening in the not so sunny
>> land
>> of LWorks.  How many game programmers will send random messages like
>> this
>> at 1 in the morning to say they have something for you to listen to?
>> And
>> to make it even better, I'm not going to say what this audio is of.
>> All
>> I'll tell you is, it's part of a new engine I'm working on.  No
>> specifics
>> about the game have been released, but you can always guess if you
>> want.
>> and no.  it's not super Liam 2.  grins.
>> you can hear it at
>> http://www.l-works.net/newgame.mp3
>>
>> I have been programming all night, and I'm extremely excited.
>>
>> Liam
>> ---
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Re: [Audyssey] Savage Gambit

2008-02-18 Thread Damien Sadler
I am currently working on the Savage Gamut, and am still awaiting the setup 
files from Alan so I can at least provide a download link on my site.

Thanks,
Regards,
Damien



- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 17, 2008 7:53 PM
Subject: [Audyssey] Savage Gambit


> Hi all,
> Is there anywhere from where I can download The Savage Gambit and the
> trainer thing? The site where it's on seems closed down. You know, 
> thinking
> about boxing games, I don't know if it's changed nowdays because I haven't
> tried the latest consols yet, but most of these games are really not like
> real fights! Most boxing fights are about strategy and go to points with 
> few
> knock-downs or knock-outs, and to concentrate for three minutes at a time,
> for twelve rounds must probably be exhausting. The only boxing game I did
> see nearly like this was unfortunately not too accessible, on the Sega
> Megadrive called Foreman For Real.
> Ari
>
>
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[Audyssey] X-Sight news

2008-02-26 Thread Damien Sadler
Hi list,
We have some bad news.
Due to some information I received concerning X-Sight Interactive during a 
meeting with a college financial and business advisor, X-Sight may need to 
close, at least temporarily, until we can create more software that can be sold 
to make enough money to keep it running.
Currently, I am spending more money than I am earning, and certainly I am 
earning a lot less than my current disability benefits offer me.
The laws of my country state that if I am getting an income, I am no longer 
entitled to my benefits and I will indeed have to start paying taxes. 
Additionally, if I am self-employed, which is basically what I am, I would have 
to register as an official business which would cost more money to open up 
additional accounts and make it legal.
As I am currently receiving more in benefits than I am in sales, if the sales 
amount continues to be less than half of a month's benefits, I may be forced to 
close X-Sight, as I am the manager and the rest of my team seem to count on me 
to provide all resources.
Already recently I have basically spent over five month's benefits on X-Sight.
As you can see, if this continues, I am going to end up in a lot of debt and, 
indeed, no money to survive personally.
I am still open to suggestions for the time being, even if the majority's 
decision means just me developing freeware with minimum purchases on my part, 
then that's what I'll do, but that also means less advanced features in my 
software.
Thanks.
Regards,
Damien


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[Audyssey] Status of DanZGames

2008-04-06 Thread Damien Sadler
Hi guys,
As you are all aware, DanZGames is closing shortly, and I have seen that many 
of you are wondering what is going to happen to the games.
I am currently in the process of arranging with Dan Zingaro that I may buy the 
rights to his games so that I may continue developing and supporting them. I'm 
awaiting a reply from him so that I may decide whether I can afford such a 
transaction.
I will get back to you when I have more information.
Thanks.
Regards,
Damien


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[Audyssey] Word Scrambling Games

2008-04-07 Thread Damien Sadler
Hi Josh,
We are currently working on a pack of games to do with numbers, words and 
letters. The Word Scrambler is already completed, but there are various other 
games that we will be completing before the whole pack is released.
Thanks.
Regards,
Damien


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[Audyssey] Word Scrambling Games

2008-04-07 Thread Damien Sadler
Hi Dark,
Hmm, that would be an interesting game to create, but I've no idea where to 
start with that if I'm really honest. I'm struggling with that and anagrams.
Thanks.
Regards,
Damien


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[Audyssey] Visual Basic 6 reasons why I love it

2008-04-12 Thread Damien Sadler
Hi Tom,
Firstly, it is possible to write object-oriented code in VB6. There is, for 
example, classes, though you don't have to.
I've found it can be used in a purely procedural method like:
Sub MySub(Whatever As String)
DoThis
End Sub

or:

Public Sub MySub(Whatever As String)
MyClass.DoThis
End Sub
I have just got the basics of writing classes, and have even made several test 
dll's with it.
In regards to dx8vb.dll not being available with Vista, it is included with 
Acefire for that very reason. I saw previous discussions on list regarding 
dx8vb.dll being the one component that was missed out.
As much as I don't like Vista, I didn't, and don't, want anybody to miss out on 
any of my projects, which is why I put dx8vb.dll actually in the install.
Thanks.
Regards,
Damien


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[Audyssey] X-Sight Interactive News

2010-01-07 Thread Damien Sadler
Hi folks,
After a hectic Christmas holiday, we have cleaned up the website a little, and 
we are now hopefully on the run again. However, there is a slight hitch.
On December 26, 2009, at approximately lunchtime, our main machine became 
unusable due to a motherboard failure. According to the manufacturer it has 
also affected the hard drive. Not being insured for any data, the manufacturer 
have replaced the drive and disposed of the original.
Luckily for us, all our data was backed up on an external drive, so at first, 
this was not a big issue. However, it would be our luck that yesterday, January 
7, 2010, again at approximately lunchtime, our 16 month old 500GB Western 
Digital hard drive in USB caddy became mechanically faulty as well. To add 
insult to injury, the spare machine we are using had to be reformatted, because 
Windows kindly decided to save the broken drive's MFT to the internal.
In short, plain English, we have lost all our data, which includes over 50GB of 
sound effects costing over £2500, approximately 5GB of incomplete and released 
materials, and an absolute handful of software in all categories of 
distribution and function.
I am currently in contact with a data recovery specialist to see what he can 
do, however I am thinking that chances are slim in retrieving the data, either 
because of physical damage to the disks, or because of our financial situation.
I have kept the website up for convenience purposes, but support for available 
software will be extremely limited until I can get it rewritten.
As a side note, if anybody can give me any tips on backing up data securely and 
reliably short of buying two dozen hard drives I would be most thankful. *Smile*
Regards,
Damien C. Sadler
Annoyed X-Sight Interactive manager.
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Re: [Audyssey] yet Another VB6 Question

2010-01-08 Thread Damien Sadler

Hi Hayden,
If you email me off list I will be happy to run through any VB issues with 
you. I don't use it myself any more, preferring to at least attempt to learn 
C, but I haven't forgotten everything.

Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 08, 2010 2:56 AM
Subject: [Audyssey] yet Another VB6 Question



Hi all,

I am about to try to make something along the lines of a simple program.
This would involve an edit box and a buttion, but I cannot seem to find 
how

to add from controls. I read that you go to the toolbox, but that is an
accessibility nightmare, and I cannot get the JAWS cursor to land on
anything-not the command button, option button, label. If someone has
experience with adding a form control in VB6, please tell me how it is 
done.


Best Regards,

Hayden

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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Munawar,
Well, in this case I was quite lucky, though I must admit once converted to 
dollars you're probably talking about the same amount. I found a freelance 
guy who is charging me £365.

Regards,
Damien.




- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Friday, January 08, 2010 5:32 AM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi,
Add to that that the average price of data recovery--which involves 
breaking

the seal on a drive--is minimum $845. I had a drive crash on me once and
thought my data wasn't worth $845...but in this case, wow. I hope you can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: "Hayden Presley" 
Sent: Thursday, January 07, 2010 9:47 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems to be
nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Shaun,
Running Get Data Back did nothing for me except make the drive worse, since 
it was a mechanical fault rather than a software or file system issue. It 
got to a point where it started grinding very loudly and finally stopped 
spinning altogether.

Regards,
Damien.




- Original Message - 
From: "shaun everiss" 
To: "Munawar Bijani" ; "Gamers Discussion list" 


Sent: Friday, January 08, 2010 8:02 AM
Subject: Re: [Audyssey] X-Sight Interactive News


actually if you can get the drive working you probably can use something 
like get data back.
if you must then freeze the drive overnight, and try to pull as much off 
it as you can.

just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves 
breaking

the seal on a drive--is minimum $845. I had a drive crash on me once and
thought my data wasn't worth $845...but in this case, wow. I hope you can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: "Hayden Presley" 
Sent: Thursday, January 07, 2010 9:47 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems to be
nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Yohandy,
Yeah, I am too, though I get it with Linux more than Mac. I have tried both 
systems and my computer skills are brought right back to beginner on them. I 
prefer Windows, that's what I am brought up withsince Windows 95.

Regards,
Damien.




- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Friday, January 08, 2010 4:22 PM
Subject: Re: [Audyssey] X-Sight Interactive News


I really hate the get a mac comments. seriously growing sick of them. not 
everyone want a mac. deal with it people. if we wanted one we would get 
one. doubt I'm the only one who feels this way.





- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Friday, January 08, 2010 3:05 AM
Subject: Re: [Audyssey] X-Sight Interactive News



get a mac they just work

On 8 Jan 2010, at 08:02, shaun everiss wrote:

actually if you can get the drive working you probably can use 
something like get data back.
if you must then freeze the drive overnight, and try to pull as much 
off it as you can.

just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves 
breaking
the seal on a drive--is minimum $845. I had a drive crash on me  once 
and
thought my data wasn't worth $845...but in this case, wow. I hope  you 
can

find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/ munawar0009

--
From: "Hayden Presley" 
Sent: Thursday, January 07, 2010 9:47 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems  to 
be

nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-09 Thread Damien Sadler

Hi Hayden,
I'm not sure exactly what happened. Could've been the discs or the motor, 
I'm not a hardware technician. I'm just letting Simon (the data recovery 
specialist) do what he needs to. If he needs to retrieve the data physically 
off of the disks that's what he'll do. He better have a result though for 
£365, that'll completely empty my savings! *Smile*

Regards,
Damien.



- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, January 09, 2010 2:28 AM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi Damion,
Something I thought of just now-did the hard disk in the drive 
malfunction?
If not, you might-I say might because I have no clue how to do it myself 
if
it could be done-might be able to load the data off of the discs 
themselves.

Correct me if I'm wrong though.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Friday, January 08, 2010 2:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive News

It has nothing to do with a backup of a Hard Drive. I guess what he's 
saying
is get a Mac for Time Machine.  While that's good backup built into the 
Mac,

windows has alternatives for backing up, and the average price for a Mac I
wouldn't pay just to get good backup software like Superduper or Time
Machine. I'm done here. To end, I'll say that getting a Mac won't stop an
external Hard Drive from failing or having other problems for that matter.


On Jan 8, 2010, at 11:35 AM, Darren Harris wrote:


More to the point what does it have to do with a mechanical fault with an
external or internal hard drive? Because the below comment suggests that
macs will never go wrong. Which is of course untrue everything goes 
wrong.

The mac os may be more stable but a physical thing no matter who makes it

is

just as liable to break.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 08 January 2010 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive News


I really hate the get a mac comments. seriously growing sick of them. not
everyone want a mac. deal with it people. if we wanted one we would

get

one. doubt I'm the only one who feels this way.




- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Friday, January 08, 2010 3:05 AM
Subject: Re: [Audyssey] X-Sight Interactive News



get a mac they just work

On 8 Jan 2010, at 08:02, shaun everiss wrote:


actually if you can get the drive working you probably can use
something
like get data back.
if you must then freeze the drive overnight, and try to pull as much

off



it as you can.
just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves
breaking
the seal on a drive--is minimum $845. I had a drive crash on me  once
and
thought my data wasn't worth $845...but in this case, wow. I hope  you
can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/ 
munawar0009


--
From: "Hayden Presley" 
Sent: Thursday, January 07, 2010 9:47 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems
to be nonexistent. Personally, I have never had anything quite that
drastic happen, but I have had system crashes-that's never fun. Best
Regards, Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-09 Thread Damien Sadler

Hi Thomas,
To be honest I did find mac computers hard to operate, simply because I had 
never seen the system before. I didn't get chance to familiarise myself with 
it before I left college, because they were only being used in the music 
tech department.
As for the learning C, I'm using Dev C++ with the mingw compiler. Not sure 
how that is for cross platform work, or even how to write programs for other 
systems, but, again, if there is enough interest I could always add that to 
my list of things to learn. Although I'm wondering does Simbian use C++? It 
would be nice to make some accessible simbian based games.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, January 09, 2010 2:13 PM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi Peter,
Ummm...That's a bit extreme. Things aren't that dificult as you would
make them seam. Remember Damien is learning C++ which is the traditional
programming language used by Mac OS developers. Plus Mac OS uses a very
commonC/C++ compiler gcc and g++ for development which runs on Mac,
Linux, FreeBSD, Solaris, Windows, you name it. If you can use the
compiler on one OS you can use it on all. You make it sound like Mac OS
is a totally alien operating system which isn't true. Mac and Windows
have similar applications, tools, some the same and some a bit
different. However, the learning curve isn't as bad as you make it
sound.
Cheers!


On Fri, 2010-01-08 at 23:40 +0100, peter Mahach wrote:

also he's a windows programmer. a mac wouldn't do much. o god how do I
compile this thing! yada yada this can go on for ages.




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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the 
traditional tones system can be found at 
http://freespace.virgin.net/jr.bowden.

Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game


Hey gamers. Does anyone know where I can find a Simon game? The one on 
Jim's sight is corrupted. Also a baseball game. Thanks for the help.

Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Hayden,
I can't complete that. It frustrates me to think that I can compose and 
perform music with at least ten times the amount of notes yet I can't 
complete that difficulty level on Simon.

Regards,
Damien.


- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 10, 2010 10:01 PM
Subject: Re: [Audyssey] Simon game


Jim has baseball as well. About the simon on James Bowden's site-that one 
is

pretty good-anyone tried it with a 20 square board and 100 tones?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the
traditional tones system can be found at
http://freespace.virgin.net/jr.bowden.
Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game



Hey gamers. Does anyone know where I can find a Simon game? The one on
Jim's sight is corrupted. Also a baseball game. Thanks for the help.
Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Hayden,
I think I got up to 20 notes on that one, maybe slightly higher.
Regards,
Damien.




- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, January 11, 2010 12:15 AM
Subject: Re: [Audyssey] Simon game



What's the highest you've completed?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 4:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi Hayden,
I can't complete that. It frustrates me to think that I can compose and
perform music with at least ten times the amount of notes yet I can't
complete that difficulty level on Simon.
Regards,
Damien.


- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, January 10, 2010 10:01 PM
Subject: Re: [Audyssey] Simon game



Jim has baseball as well. About the simon on James Bowden's site-that one
is
pretty good-anyone tried it with a 20 square board and 100 tones?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the
traditional tones system can be found at
http://freespace.virgin.net/jr.bowden.
Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game



Hey gamers. Does anyone know where I can find a Simon game? The one on
Jim's sight is corrupted. Also a baseball game. Thanks for the help.
Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Shaun,
No, as far as I am aware that is a dedicated page for QWS. It is not James's 
official site.

Regards,
Damien.



- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Monday, January 11, 2010 12:36 AM
Subject: Re: [Audyssey] Simon game



hmm
actually
http://qws.andrelouis.com will get you more or less there to.
you have to hit a few extra buttons but I think you can do that.
At 09:53 a.m. 11/01/2010, you wrote:

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the 
traditional tones system can be found at 
http://freespace.virgin.net/jr.bowden.

Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - From: "Shirley Starblanket" 


To: 
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game


Hey gamers. Does anyone know where I can find a Simon game? The one on 
Jim's sight is corrupted. Also a baseball game. Thanks for the help.

Have Fun.


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Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

2010-01-11 Thread Damien Sadler

Hi Hayden,
In the JD directory there is a trophies.dat file, though it is locked to the 
machine you have earned them on.

Regards,
Damien.




- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, January 12, 2010 12:50 AM
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game


One more question then I'm done. Grin. Is there any way to copy or backup
trophy information?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 6:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you just start the game itself.
that is. you start the program.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, January 11, 2010 6:45 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Is this every time you complete the game? A question about this Baseball
trophy or whatever it is--how does it work? Do you load up the program at
the correct time, do you start the computer at that time, or do you start an
actually game of Judgement Day at that time-I have no idea which of the
above is true.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 6:42 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you'll need at least 22 to get the good ending.
I forget what prompted me to make it 22.  but there was a reason.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, January 11, 2010 6:38 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Hi Liam,
About when you get 18 trophies-is that when you get the weapon you power up
with enter? If not, I'm missing something-after all, it mentions destroying
the Sepreme Evil, and I get the same message. By the way, I have 20 trophies
at present.
Best Regards,
Hasyden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 2:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you also want to get to the top right corner before you run out of time.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Monday, January 11, 2010 1:43 PM
To: rene.li...@blindzeln.de; Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Each alarm represents a weapon. YOu want to center the weapon in your stereo
field by walking towards it.  The pitch of the weapon's beep will lower when
it's behind you.  Up/down move forward and back, left/ right walk left and
right.
On Jan 11, 2010, at 2:37 PM, René wrote:


Hi,

how does work this bonus game?
If I go through the area and find a lot of these alarm sound things
and when the game is finished, every time I always have got zero
points.

--
Kind Regards,
René

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-11 Thread Damien Sadler

Hi Hayden,
The game is very challenging. However, tonight I sneakily took advantage of 
an internal game feature. No decompiling, disassembly, memory hacking or 
cheat codes involved.
If you need help let me know and I will try and explain it to the best of my 
abilities.

Regards,
Damien


- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, January 12, 2010 12:49 AM
Subject: [Audyssey] Q9, heelp!



Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Yohandy,
I would imagine you can use the same strategy on expert as you can on any 
other level.

Regards,
Damien.




- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 7:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit randomly 
with no way for the player to dodge regardless of distance. this makes it 
impossible to beat the game on expert since eventually the damage taken 
and sheer enemy numbers will kill the player. has anyone beat the game on 
expert, and if so did you find out a strategy?
- Original Message - 
From: "David Chittenden" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out how to swing the club as fast as possible (with 
my left thumb was better than with an index finger. I then walk just a 
couple steps until I hear monsters coming in the distance and wait for 
them while constantly swinging the club as fast as possible. It took me a 
few games to get it right. For me, the worst problem was jumping the 
pits. I am now trying to complete the game on hard mode. I have not 
gotten past the mountain worlds yet. It is a cool game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Yohandy,
I sent a message this morning explaining. Didn't you get it? Funnily enough 
I didn't get it myself.

Regards,
Damien.




- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 7:44 PM
Subject: Re: [Audyssey] Q9, heelp!



   I'd be interested in knowing what this is. I'm curious now.

----- Original Message - 
From: "Damien Sadler" 

To: "Gamers Discussion list" 
Sent: Monday, January 11, 2010 8:04 PM
Subject: Re: [Audyssey] Q9, heelp!



Hi Hayden,
The game is very challenging. However, tonight I sneakily took advantage 
of an internal game feature. No decompiling, disassembly, memory hacking 
or cheat codes involved.
If you need help let me know and I will try and explain it to the best of 
my abilities.

Regards,
Damien


- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, January 12, 2010 12:49 AM
Subject: [Audyssey] Q9, heelp!



Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Richard,
Wow, so it's not just my tactic at all then. There I was thinking I was the 
first to discover it and someone else beat me to it. *grin*

Regards,
Damien.



- Original Message - 
From: "Richard Sherman" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 11:22 PM
Subject: Re: [Audyssey] Q9, heelp!



Hi,

I am currently involved in a game on medium mode, stuck on death world 
level
1. I've got plenty of lives, but hardly any shields or rocks. So I only 
get

so far before getting killed. The bonus items primarily consist of lives,
when I need everything else.

My only suggestion is practice! practice! practice!

I do have three tips that seem to help:

S
P
O
I
L
E
R

S
P
A
C
E

1. Divide and conquer. By this I mean don't walk so much forward that you
get multiple animals coming at you. for instance, when I hear the wolves, 
I

back off and let them come one at a time.

2. Save your rocks for the bears.

3. For the minidemon, jump and swing at the same time seems to work pretty
well. you will eventually get the rhythm down and he won't be able to hit
you.

HTH.

rich

- Original Message - 
From: Hayden Presley

Sent: Monday, January 11, 2010 4:49 PM


Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden


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Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Damien Sadler

Hi Yohandy,
I usually jump. You can usually cover a lot more distance in a shorter time. 
I'm a constant jumper, unless of course I am near to a pit, in which case I 
run and jump across to the other side.

Regards,
Damien.





- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 13, 2010 4:07 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


but my question still stands. has anyone beaten this difficulty? if so I'd 
like to hear your strategy. if the difficulty level can't be beaten, then 
it's quite clear that there's a problem. I don't mind difficult games, but 
this seems to be impossible without some dodging strategy involved so as 
not to get beaten to a pulp by 30 enemies simultaneously. you say you need 
to be a more skilled player, but my point is how could you possibly be 
more skilled when all that's basically happening is you get hit randomly 
and there's nothing you can do about it? seems more like luck to me than 
skill. now if there was some timing involved, or perhaps a pattern to 
enemies attacks, then it would be skill. as it stands now you can't even 
run away from enemies, because they run faster than the player and 
eventually overwhelm you.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 13, 2010 1:10 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


The expert level is designed to not be easily beaten.  I think you would 
use
the same strategies as on other levels, but must be a more skillful 
player

to beat the more difficult levels.  I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away 
some
of the replay value.  If it isn't challenging, would you continue 
playing?

---
In God we trust!
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 10:57 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


Hi Yohandy,

I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of 
the

Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and I'd be open 
for
suggestions on how to address this. There are a few major issues that I 
can

see:

1. Anticipating attacks. In a sighted game you are obviously able to see 
a
little beforehand if an enemy is about to attack you and so you are able 
to

dodge it. However it is not so easy to illustrate this in audio for two
reasons. First, you'd have to have a very clear sound that could be heard
over all the other noises in the game, and this might detract a little 
from

the smoothness of the experience. Second, you'd have to slow attacks down
enough as to give the player a fair chance to block them and this would
require at least 100 milliseconds at a bare minimum which would slow game
play down significantly.

2. Type of dodging. As I see it, there are two ways of doing this. Either
you have it so that a blocking action is automatically performed if you
attack with your current weapon in whatever direction the enemy is coming
from, there by dodging their offense. This could be problematic though if
the user is swinging a fist, for instance, as that wouldn't be able to 
dodge
a bite from a wolf or bear very well. Of course one could argue that this 
is

part of the challenge of the game (e.g. picking the right weapon to dodge
with), but I am not sure. The other alternative is to have a separate key
combination for blocking, but then the question is - is it realistic to
assume that the user will be able to jump that fast over the keyboard as 
to

be able to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?

These are just a few spontaneous thoughts that popped into my head. What 
are

your opinions?

Kind regards,

Philip Bennefall
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 8:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit 
randomly
with no way for the player to dodge regardless of distance. this makes 
it

impossible to beat the game on expert since eventually the damage taken
and
sheer enemy numbers will kill the player. has anyone beat the game on
expert, and if so did you find out a strategy?
- Original Message - 
From: "David Chittenden" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out how to swing the club as fast as possible 
(with

my left thumb was better than with an index finger. I then walk just a
couple steps until I hear monsters coming in the distance and wait for
them while constantly

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Damien Sadler

Hi,
Oh I love to use cheats, especially if I'm angry and playing an aggressive 
game. However I also do not approve of using memory hackers.

Regards,
Damien.




- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 12:02 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Jim,
Yeah, I don't understand the mindset of these cheaters either.  I never
add cheats to my games either, because I want the game to be
challenging, replayable, and fun. When I put in a cheat in a game such
as Shades of Doom I don't get any particular excitement or fun out of
having endless ammo, being able to walk through walls, run faster, and
all the other cheats available for the game. I guess I am not a cheater,
because I found the game slightly boring with the cheats active.

On Wed, 2010-01-13 at 07:54 -0500, Jim Kitchen wrote:

Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games, 
but using a program to change points etc in a game while you're playing 
it?


Heck I have never even built any cheats into any of my games.  I just 
wouldn't have any fun if I could just cheat to win or finish the game.


BFN

 Jim

Represented by the law firm of Dewy, Cheatem and How.




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-14 Thread Damien Sadler

Hi,
I wouldn't mind knowing either. I was at my mate's house when he used a 
cheater program on Acefire to win the impossible difficulty.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 5:42 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this 
case

there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance, 
is
out of action in 10 seconds and the same goes for any other memory 
modifying

application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one 
thing,

but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-15 Thread Damien Sadler

Hi Hayden,
There is. Again, by chance, but the chance is very very slim, since the 
computer AI is very paranoid about his health. *grin*

I've beat it three times in the whole three years i've been working on it.
Regards,
Damien.




- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 15, 2010 12:36 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



By the way, is there a possible way to win on the Impossible Level of
AceFire?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Thursday, January 14, 2010 12:39 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game 
cheating.


Hi,
I wouldn't mind knowing either. I was at my mate's house when he used a
cheater program on Acefire to win the impossible difficulty.
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 14, 2010 5:42 PM
Subject: Re: [Audyssey] using a program called art money for game 
cheating.




Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this
case
there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance,
is
out of action in 10 seconds and the same goes for any other memory
modifying
application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one
thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall




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[Audyssey] Latest information regarding hard drive

2010-01-16 Thread Damien Sadler
Hi list,
You may or may not be aware that I hired the assistance of a data recovery 
specialist last week to try and undo the work of certain evil forces insistent 
upon making life a misery.
I have just received news that the hard drive is unrepairable (apparently the 
platters were failing). However, all is not lost - the data is now recovered 
and waiting to be transferred to a new drive. He is coming to collect the drive 
on Tuesday, take it to his office and copy the data back over. If all goes well 
I should have the drive back in 3 to 5 working days, so between Friday January 
22 and Tuesday January 26. After that, assuming that the data itself is not 
corrupted, I will be able to resume what has been a hectic and extremely costly 
interruption.
Put it this way - I could've easily purchased the two dozen hard drives I 
wanted to avoid buying for the price of what it cost to recover the data!
Regards,
Damien.
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Re: [Audyssey] Latest information regarding hard drive

2010-01-16 Thread Damien Sadler

Hi,
Yes, it was a clean room job.
Regards,
Damien.




- Original Message - 
From: "Munawar Bijani" 

To: "Gamers Discussion list" 
Sent: Saturday, January 16, 2010 1:06 PM
Subject: Re: [Audyssey] Latest information regarding hard drive



Hi,
I'm glad they were able to recover your data. I'm assuming they had to 
break
the seal then? That's when the cost does run pretty high...but in your 
case
I would have done it too. It's not fun losing source code...on the very 
back

up media that was supposed to keep it safe.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

----------
From: "Damien Sadler" 
Sent: Saturday, January 16, 2010 6:27 AM
To: 
Subject: [Audyssey] Latest information regarding hard drive

Hi list,
You may or may not be aware that I hired the assistance of a data recovery
specialist last week to try and undo the work of certain evil forces
insistent upon making life a misery.
I have just received news that the hard drive is unrepairable (apparently
the platters were failing). However, all is not lost - the data is now
recovered and waiting to be transferred to a new drive. He is coming to
collect the drive on Tuesday, take it to his office and copy the data back
over. If all goes well I should have the drive back in 3 to 5 working 
days,

so between Friday January 22 and Tuesday January 26. After that, assuming
that the data itself is not corrupted, I will be able to resume what has
been a hectic and extremely costly interruption.
Put it this way - I could've easily purchased the two dozen hard drives I
wanted to avoid buying for the price of what it cost to recover the data!
Regards,
Damien.
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[Audyssey] Good news!

2010-01-26 Thread Damien Sadler
Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data, 
checked in by the recovery specialist about half an hour ago. Therefore data 
death is data now revived.
I can now begin full support for X-Sight again, that is providing none of the 
data is corrupted. I shouldn't imagine it is though, I played a full game of 
the new Acefire and ran several other of my programs on it with no problems.
Additionally, I now have further methods and sources of backup storage, so 
hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, and 
being personally tutored on the glories of C, and not getting anywhere with it, 
I have decided, at least for the time being, to continue using VB, my former 
development platform. This may not be a permanent arrangement, but at least I 
won't be sat here bored to death while feeling like the C compiler is 
practically screaming angry insults at me, I will be able to continue support 
for my old titles, releasing patches, etc, and I may also be able to make a 
smooth transition from VB to C/C++ without any delays when I finally grasp it.
I can understand the syntax no problem, having previously made an attempt on 
writing a PHP chat system, however the complex methods of Windows programming, 
such as memory management, pointers and multithreading, are all very mixed 
inside my fuzzled up brain. I know their function, but can never properly write 
their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford more 
intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, etc.
Other updates:
Now I have the correct equipment I will be doing a little bit more than my 
software/game development, and that will be released and updated a lot more 
frequently, but that is off topic and can be seen in more detail on the website.
Thanks.
Regards,
Damien C. Sadler.
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Re: [Audyssey] Good news!

2010-01-26 Thread Damien Sadler

Hi Hayden,
I am still looking for new features to put into Acefire. I have improved 
lots of things in there, but I am looking for more.

Regards,
Damien.




- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 27, 2010 12:43 AM
Subject: Re: [Audyssey] Good news!



Congrats! All I have to say is...when can we expect the new AceFire to be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 1:55 PM
To: Gamers Discussion list
Subject: [Audyssey] Good news!

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data,
checked in by the recovery specialist about half an hour ago. Therefore 
data

death is data now revived.
I can now begin full support for X-Sight again, that is providing none of
the data is corrupted. I shouldn't imagine it is though, I played a full
game of the new Acefire and ran several other of my programs on it with no
problems.
Additionally, I now have further methods and sources of backup storage, so
hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, 
and
being personally tutored on the glories of C, and not getting anywhere 
with

it, I have decided, at least for the time being, to continue using VB, my
former development platform. This may not be a permanent arrangement, but 
at

least I won't be sat here bored to death while feeling like the C compiler
is practically screaming angry insults at me, I will be able to continue
support for my old titles, releasing patches, etc, and I may also be able 
to
make a smooth transition from VB to C/C++ without any delays when I 
finally

grasp it.
I can understand the syntax no problem, having previously made an attempt 
on

writing a PHP chat system, however the complex methods of Windows
programming, such as memory management, pointers and multithreading, are 
all
very mixed inside my fuzzled up brain. I know their function, but can 
never

properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford 
more

intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, 
etc.

Other updates:
Now I have the correct equipment I will be doing a little bit more than my
software/game development, and that will be released and updated a lot 
more

frequently, but that is off topic and can be seen in more detail on the
website.
Thanks.
Regards,
Damien C. Sadler.
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler

Hey,
That would not bring any challenge to the game, as it would end up losing 
health and not using the powerful stuff for every turn.

Regards,
Damien.



- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 27, 2010 9:42 AM
Subject: Re: [Audyssey] Good news!


in single player, you might have the computer get damaged on certain parts 
causing certain things.
EG. the bullet smashes the fan. the pc heats up and, say, loses 1 hp per 
turn.
The CPU gets hit. the pc goes stupid and it forgets about his gun and 
health restores.

I could think of a few more, but I'll need more time. lol

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 27, 2010 2:35 AM
Subject: Re: [Audyssey] Good news!



Ah...I see. How about a beatable impossible difficulty? 
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good news!

Hi Hayden,
I am still looking for new features to put into Acefire. I have improved
lots of things in there, but I am looking for more.
Regards,
Damien.




- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, January 27, 2010 12:43 AM
Subject: Re: [Audyssey] Good news!


Congrats! All I have to say is...when can we expect the new AceFire to 
be

released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 1:55 PM
To: Gamers Discussion list
Subject: [Audyssey] Good news!

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the 
data,

checked in by the recovery specialist about half an hour ago. Therefore
data
death is data now revived.
I can now begin full support for X-Sight again, that is providing none 
of

the data is corrupted. I shouldn't imagine it is though, I played a full
game of the new Acefire and ran several other of my programs on it with 
no

problems.
Additionally, I now have further methods and sources of backup storage, 
so

hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc,
and
being personally tutored on the glories of C, and not getting anywhere
with
it, I have decided, at least for the time being, to continue using VB, 
my
former development platform. This may not be a permanent arrangement, 
but

at
least I won't be sat here bored to death while feeling like the C 
compiler

is practically screaming angry insults at me, I will be able to continue
support for my old titles, releasing patches, etc, and I may also be 
able

to
make a smooth transition from VB to C/C++ without any delays when I
finally
grasp it.
I can understand the syntax no problem, having previously made an 
attempt

on
writing a PHP chat system, however the complex methods of Windows
programming, such as memory management, pointers and multithreading, are
all
very mixed inside my fuzzled up brain. I know their function, but can
never
properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford
more
intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions,
etc.
Other updates:
Now I have the correct equipment I will be doing a little bit more than 
my

software/game development, and that will be released and updated a lot
more
frequently, but that is off topic and can be seen in more detail on the
website.
Thanks.
Regards,
Damien C. Sadler.
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler
as XAudio2, XInput, X3DAudio, etc have all
but replaced their DirectX counterparts on Windows 7. The older
libraries such as DirectPlay, DirectSound, DirectInput, etc are provided
only for backwards compatibility with XP, but future development on
those libs were  completely  frozen  in 2007. Visual Basic 6, which was
current in 2001, was officially dropped in 2008.  Now, Windows 7 doesn't
even provide legacy libraries for backwards XP support for VB, and that
requires you to manually install any and all legacy libraries you need
for VB 6 programs. It isn't a big deal, but the bottom line is Visual
Basic 6 is ancient history. Know one knows how long these legacy
applications and libraries will be unofficially  supported beyond
Windows 7. So again it makes sense to be looking at your alternatives
closely. Maybe C++ didn't work out, but there are plenty of choices out
there which might be of use to you.

HTH


On Tue, 2010-01-26 at 19:54 +, Damien Sadler wrote:

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data, 
checked in by the recovery specialist about half an hour ago. Therefore 
data death is data now revived.
I can now begin full support for X-Sight again, that is providing none of 
the data is corrupted. I shouldn't imagine it is though, I played a full 
game of the new Acefire and ran several other of my programs on it with 
no problems.
Additionally, I now have further methods and sources of backup storage, 
so hopefully this should not happen again.

Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, 
and being personally tutored on the glories of C, and not getting 
anywhere with it, I have decided, at least for the time being, to 
continue using VB, my former development platform. This may not be a 
permanent arrangement, but at least I won't be sat here bored to death 
while feeling like the C compiler is practically screaming angry insults 
at me, I will be able to continue support for my old titles, releasing 
patches, etc, and I may also be able to make a smooth transition from VB 
to C/C++ without any delays when I finally grasp it.
I can understand the syntax no problem, having previously made an attempt 
on writing a PHP chat system, however the complex methods of Windows 
programming, such as memory management, pointers and multithreading, are 
all very mixed inside my fuzzled up brain. I know their function, but can 
never properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford 
more intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, 
etc.

Other updates:
Now I have the correct equipment I will be doing a little bit more than 
my software/game development, and that will be released and updated a lot 
more frequently, but that is off topic and can be seen in more detail on 
the website.

Thanks.
Regards,
Damien C. Sadler.
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler

Hi Shaun,
Yes, I have seen DevPascal, and DevC++ is the IDE I attempted to use.
Regards,
Damien.



- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 27, 2010 9:39 PM
Subject: Re: [Audyssey] Good news!



damien.
look at www.bloodshed.net you can get dev pascal and dev c maybe c++ not 
sure.
some of this is a frontend to compilers but you only need to get 
commandline compilers, and the interface is easy enough.

when I was at uni I use devpascal with the freepascal engine.
the nice thing was I only needed one interface.
I then had to compile with one key.
the system did it all for me.
no pushing this and that ofcause you still need to worry about the code 
but there is good syntax checking in there.





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[Audyssey] Dan Zingaro

2010-01-28 Thread Damien Sadler

Hi,
Speaking of Dan Zingaro, anybody heard from him recently?
I am trying to contact him regarding the rights to his games which he was 
willing to sell to me, and whether he was still willing to do so. The last I 
heard he was resolving a copyright issue with part of it and he was going to 
get back to me. He never did, and now he doesn't respond to his personal 
email address, and the danzgames.com email addresses bounce back 
undelivered.

Thanks.
Regards,
Damien.


- Original Message - 
From: "Jim Kitchen" 

To: "Claudio Zeni" 
Sent: Thursday, January 28, 2010 12:17 PM
Subject: Re: [Audyssey] Good news!



Hi Claudio,

Speaking of VB6, I'm just wondering if that code from Dan Zingaro worked 
out for you ok.


Thanks.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dan Zingaro

2010-01-29 Thread Damien Sadler

Hi Shaun.
Indeed, I am well aware of the closing of his site and the open release of 
his games. That is precisely why I wanted to contact him about continuing 
development on his games.

Regards,
Damien.



- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, January 29, 2010 9:35 AM
Subject: Re: [Audyssey] Dan Zingaro



damien danzgames is no more its supposed to have closed for good.
however the site itself still functions as such.
at least the web pages do.
At 01:46 a.m. 29/01/2010, you wrote:

Hi,
Speaking of Dan Zingaro, anybody heard from him recently?
I am trying to contact him regarding the rights to his games which he was 
willing to sell to me, and whether he was still willing to do so. The last 
I heard he was resolving a copyright issue with part of it and he was 
going to get back to me. He never did, and now he doesn't respond to his 
personal email address, and the danzgames.com email addresses bounce back 
undelivered.

Thanks.
Regards,
Damien.


- Original Message - From: "Jim Kitchen" 
To: "Claudio Zeni" 
Sent: Thursday, January 28, 2010 12:17 PM
Subject: Re: [Audyssey] Good news!



Hi Claudio,

Speaking of VB6, I'm just wondering if that code from Dan Zingaro worked 
out for you ok.


Thanks.

BFN

   Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Virus found at l-works.net blog

2010-02-13 Thread Damien Sadler
Hi Liam and all,
After trying to access the l-works.net blog, my antivirus software, Avast, 
notifies me that there is a virus on it. After disabling it to make sure that 
one of the components of Wordpress wasn't being flagged falsely, I found to my 
horror that it began to click me onto many different websites. As expected, the 
virus found its way onto my system through temporary internet files.
The trojan horse in action is named by Avast as JS:Small-C [Trj], and is to be 
found at http://l-works.net/blog/\{gzip}
Thanks.
Regards,
Damien.
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Re: [Audyssey] Virus found at l-works.net blog

2010-02-15 Thread Damien Sadler

Hi Yohandy,
It depends on the situation. Sometimes it flags programs and websites 
falsely. For example, Klango v1 was flagged, any programs using AutoIt tend 
to be flagged, DelUserLex gets flagged, etc. Under no circumstances will my 
antivirus allow me to run such programs, and therefore I have to disable it. 
How else can I find out whether the warning is inaccurate or not?

Regards,
Damien.




- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Monday, February 15, 2010 2:41 AM
Subject: Re: [Audyssey] Virus found at l-works.net blog


man, disabling antivirus is a very foolish thing to do. Sucks you had to 
find that out the hard way.




- Original Message - 
From: "Damien Sadler" 

To: "Gamers Discussion list" 
Sent: Saturday, February 13, 2010 4:42 PM
Subject: [Audyssey] Virus found at l-works.net blog



Hi Liam and all,
After trying to access the l-works.net blog, my antivirus software, 
Avast, notifies me that there is a virus on it. After disabling it to 
make sure that one of the components of Wordpress wasn't being flagged 
falsely, I found to my horror that it began to click me onto many 
different websites. As expected, the virus found its way onto my system 
through temporary internet files.
The trojan horse in action is named by Avast as JS:Small-C [Trj], and is 
to be found at http://l-works.net/blog/\{gzip}

Thanks.
Regards,
Damien.
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Re: [Audyssey] Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

Hi,
Yes, Philip has college, exams, and he is also doing hire work every now and 
then. Like me, he has about 100 different projects on his list.
Also to let you know, I haven't disappeared off the face of the earth 
either. Though I don't do hire work, I still have code that I'm trying to 
figure out from other x-devs, as well as my own projects, which are very 
many.
It's strange how once I knew I wanted to start programming games, about a 
dozen ideas sprang to my mind, so put that on top of all my non-game 
projects, as well as learning how to operate my new keyboard so I can also 
start composing music on a decent instrument, and we have one exceedingly 
busy Damien. *grin*
Now that I have a decent internet connection, I can once again enjoy the 
delights of testing some of my internet-based code, and, yes, updating my 
website again!

Regards,
Damien.




- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 3:20 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2


That's not so very long ago you know. ANd you're forgetting that hilip's 
probably in college, so just like Liam he has neither the time nor the 
inclination to devote every waking moment to satisfying impatient folks 
who can't just wait for him to get things done in his own time. Remember, 
we can't afford to make demads of our developers. We've few enough of them 
as it is. We can't afford to discourage them by being ungreatful and 
selfish. Tell me, have you tried programming yourself? I haven't and yet I 
can only imagine how stressful it must be.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: "Hayri Tulumcu" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 6:52 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2


 It was I did but he is first to test Streamway if he does not have 
started it. There are indications that he is not on his homepage has not 
been updated since 25 December 2008 so I apologize, Liam and remember it 
was not you I was mad at him but the clown for Philip!



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 2:27 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi Folks,
Instead of asking Liam about the games he has converted to Streemway, 
how about contacting

Philip Bennefall's BlastBay Studios who is developing Streemway.
http://www.blastbay.com/contact.php

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 30, 2009 6:46 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



I didn't get a chance to reply to this until now.

Why can't I?  It's very simple.  I work 40 hours a week.  I program all 
day,
and the last thing I wan tto do when I come home is program some more. 
I
spend my weekends preferably away from a computer seeing as my week is 
spent
in front of one.  So in short.  Why haven't I converted any of the 
games

back to direct x?  Because I don't have the time or the interest.

When Philip releases streemway, I will release my games. But until then 
I'm
not doing anything else with them.  This may sound harsh, but I work 
full

time and couldn't care less.
I think anyone with a full time job can understand how I feel.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayri Tulumcu
Sent: Wednesday, January 28, 2009 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Egg hunt 1.2

Hey Liam. Why can you not only convert the super-egg hunt for DirectX
instead of waiting for him Philip who can not get its act together to 
make
the fucking streamway? Because I do not think that he will finish it 
before

we reach December!
PS
also the 3 other games you should have converted to streamway the 
course

should preferably not be too much.


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No virus found in this incoming message

Re: [Audyssey] Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

He's slightly younger than me. I'd say 18 or 19.
Regards,
Damien.



- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 4:24 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Philip's in his early twenties now is he not?
Can blind folks play therimins? I wanna find out!
----- Original Message - 
From: "Damien Sadler" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 9:15 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi,
Yes, Philip has college, exams, and he is also doing hire work every now 
and then. Like me, he has about 100 different projects on his list.
Also to let you know, I haven't disappeared off the face of the earth 
either. Though I don't do hire work, I still have code that I'm trying to 
figure out from other x-devs, as well as my own projects, which are very 
many.
It's strange how once I knew I wanted to start programming games, about a 
dozen ideas sprang to my mind, so put that on top of all my non-game 
projects, as well as learning how to operate my new keyboard so I can 
also start composing music on a decent instrument, and we have one 
exceedingly busy Damien. *grin*
Now that I have a decent internet connection, I can once again enjoy the 
delights of testing some of my internet-based code, and, yes, updating my 
website again!

Regards,
Damien.




- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 3:20 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2


That's not so very long ago you know. ANd you're forgetting that hilip's 
probably in college, so just like Liam he has neither the time nor the 
inclination to devote every waking moment to satisfying impatient folks 
who can't just wait for him to get things done in his own time. 
Remember, we can't afford to make demads of our developers. We've few 
enough of them as it is. We can't afford to discourage them by being 
ungreatful and selfish. Tell me, have you tried programming yourself? I 
haven't and yet I can only imagine how stressful it must be.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: "Hayri Tulumcu" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 6:52 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2


 It was I did but he is first to test Streamway if he does not have 
started it. There are indications that he is not on his homepage has 
not been updated since 25 December 2008 so I apologize, Liam and 
remember it was not you I was mad at him but the clown for Philip!



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 2:27 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi Folks,
Instead of asking Liam about the games he has converted to Streemway, 
how about contacting

Philip Bennefall's BlastBay Studios who is developing Streemway.
http://www.blastbay.com/contact.php

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Friday, January 30, 2009 6:46 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



I didn't get a chance to reply to this until now.

Why can't I?  It's very simple.  I work 40 hours a week.  I program 
all day,
and the last thing I wan tto do when I come home is program some 
more. I
spend my weekends preferably away from a computer seeing as my week 
is spent
in front of one.  So in short.  Why haven't I converted any of the 
games

back to direct x?  Because I don't have the time or the interest.

When Philip releases streemway, I will release my games. But until 
then I'm
not doing anything else with them.  This may sound harsh, but I work 
full

time and couldn't care less.
I think anyone with a full time job can understand how I feel.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Hayri Tulumcu
Sent: Wednesday, January 28, 2009 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Egg hunt 1.2

Hey Liam. Why can you not only convert the super-egg hunt for DirectX
instead of waiting for him Philip who can not get its act together to 
make
the fucking streamway? Because I do not think that he will finish it 
before

we reach December!
PS
also the 3 other games you should have converted to streamway the 
course

should preferably not be too much.


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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

Hi Will,
I'm surprised I didn't think of that option myself. Nobody's satisfied with 
me keeping things within, but at the same time I don't want to be constantly 
sitting writing down every development stage of a project. What you've just 
come up with there is a good compromise I think. I might start doing that 
myself, for games at least.

Thanks.
Regards,
Damien.


- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Friday, January 30, 2009 10:07 PM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2


what you could do at draconis is maybe show a trailer of what you are 
working on and say ok, that's that, out when it is out, like it, or  lump 
it
So if you have anew game caled xxx, you can say here is a trailer of 
our"upcomming" and note I stated "upcomming" not a game that is out  next 
week, title. Like thomas did with MOTA. The trailer wets our  appetites 
for the new MOTA but we have to wait for it, whether we like  it or not

regards will

On 30 Jan 2009, at 21:43, Draconis Entertainment wrote:



Charles and all,

Thank you for your message.  This is something very important to 
remember.  Draconis has the policy of keeping the vast majority of  what 
we're doing secret until things are ready to be released.   We've 
recently taken on new staff to hopefully increase the number  of titles 
we can release and decrease the amount of time between  titles.


We've been thinking about the idea of lifting the veil more  frequently 
on what we're doing, but the type of gamers you're  describing makes us 
reluctant to do so.  We have neither the time  nor the inclination to try 
to cope with those issues.


Some developers have been driven away by it.  Some are quite  frustrated 
by it.  And, in the end, it is the gamers who lose out  the most, by 
either not getting new games at all, or not getting to  participate in 
the excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in  the 
loop about his development progress.  Those of us at Draconis  find such 
activity to be distracting and slowing the process of what  we really 
want to be doing...developing games.


We will have a number of great titles out this year, and they should 
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is  something 
we will continue to ponder.


On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it 
yourself after the necessary instruction and learning and buying of  any 
necessary software and hardware to do the job.  You just might  find 
yourself as a developer in the slowly growing number of them.   You 
might, or might not, make money doing it.  You might find that  you 
enjoy playing the games you develop.  Then again, you might get  darned 
tired of always answering the questions that you used to  always ask 
developers who weren't producing games you wanted or  updating ones you 
already have in a time that satisfies you. At  least, one thing's for 
sure:  You'll understand both sides of the  issue of game production..


---
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[Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler
Hey there to all,
We are now pleased to announce the arrival, late though it might be, of our 
behind-the-scenes blog!
This will be a replacement of the old "Development Diary", as it will be a lot 
easier to post to.
It will list any activity that is being carried out at X-Sight Interactive that 
may be of little to no importance, depending on the views of the reader, but it 
will at least give an idea of the progress of any new product or service that 
we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only be 
fair to give updates more regularly than a company who may devote their time to 
one project before starting another.
I hope you find it useful. You can access it either through our homepage, or 
directly at http://blog.x-sight-interactive.net.
Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler

Louis,
As far as I know that site is still up. I haven't touched any of the sites 
except to make the blog site.

Thanks.
Regards,
Damien.



- Original Message - 
From: "Louis Bryant" 

To: "Gamers Discussion list" 
Sent: Thursday, March 05, 2009 6:13 PM
Subject: Re: [Audyssey] X-Sight Interactive news


Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it 
easier for me to keep the X-Sight games running on PM'S updated, as well 
as to continue releasing other ported games from X-sight. Also, Acefire 
will be done this year. Sorry I am so far behind. HTH.


- Original Message - 
From: "Damien Sadler" 

To: "Gamers Discussion list" 
Sent: Thursday, March 05, 2009 7:38 AM
Subject: [Audyssey] X-Sight Interactive news



Hey there to all,
We are now pleased to announce the arrival, late though it might be, of 
our behind-the-scenes blog!
This will be a replacement of the old "Development Diary", as it will be 
a lot easier to post to.
It will list any activity that is being carried out at X-Sight 
Interactive that may be of little to no importance, depending on the 
views of the reader, but it will at least give an idea of the progress of 
any new product or service that we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only 
be fair to give updates more regularly than a company who may devote 
their time to one project before starting another.
I hope you find it useful. You can access it either through our homepage, 
or directly at http://blog.x-sight-interactive.net.

Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] friday surprise

2009-06-06 Thread Damien Sadler

Orin,
These games are free. It was enough of a war with Acefire, but now it's even 
hard to be grateful for a free game? The point is, Liam has worked hard on 
these games, and whether it be the long ago advertised press space when you 
hear the beep or the most complicated game like a real life simulation, it's 
the time and effort that shows just how devoted he is to making them.
I'm sure there must be times where he, like I, gets frustrated with the 
amount of errors he finds and new code that he experiments with before it 
works for him. There will get to a time where he may just wanna say, if I 
weren't developing this for the public, I'd ditch it right here and now. I 
can assure you that has been the case with me, but I'm still working on my 
games, and he's still working on his.
We should be showing respect and admiration for a programmer's work, 
whatever it may be, not ingratitude, insolence and scorn.

Anyway, I'll get off my soapbox now.
Liam, I said it many times to you before and I'll say it again. I love every 
single game you have made. I can tell you have put more eggs and timers on 
the board. I've been playing it for hours last night, and even my partner is 
very impressed.

It gets me all nervous and frantic when that chicken comes runnin' after me.
I like to challenge myself by trying to get the egg when the chicken is so 
close, see how well my manoeuvring skills are. *smiles*.
Keep up the good work. Looking forward and waiting patiently for your next 
great release!

Regards,
Damien.

- Original Message - 
From: "Orin" 

To: "Gamers Discussion list" 
Sent: Friday, June 05, 2009 2:47 AM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick  them 
up.

Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] friday surprise

2009-06-06 Thread Damien Sadler

Hi,
No, not everybody likes everything, but if they don't like it they shouldn't 
be saying it straight out like that.
If they feel they need to say anything, like you said, they should give you 
reasonable suggestions as to how to make it better. It gets me so worked up 
if someone outright says, don't like that, or any short sharp comment of 
distaste like that.
The devs did their best to write them, so we should give them all the 
support and encouragement that we can.

Regards,
Damien.

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Saturday, June 06, 2009 12:21 AM
Subject: Re: [Audyssey] friday surprise



Honestly. I have no problem if someone doesn't like my games.  I mean. We
are not going to like everything. But whether it is my game, or someone
else's. If you don't like it, be constructive.  People put  their time and
effort in to creating games for the community.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Friday, June 05, 2009 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Just might add here that these games _ARE_ (see the underlines and
capitals?) free!
He put sweat and blood into these for our bennifit, and shouldn't need to 
be

reading things like that.
in other words if you don't have constructive things to say don't say 
them!





contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Orin" 
To: "Gamers Discussion list" 
Sent: Thursday, June 04, 2009 7:47 PM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will
be released.
These versions boast numerous bug fixes and enhancements.  I'll post
a message to let you know when the new games go live so you can pick
them up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] RS Games site update

2008-06-20 Thread Damien Sadler
Hi,
I agree. I mean, Acefire was my very first game. AutoIt, COMAudio, load of 
crap. Now look at it. OK it isn't the best, but VB6, DX8, online 
capabilities, computer messages, etc, etc. In fact I've just been working on 
that recently. It now has a system to tell a player when the other is typing 
a message when playing online.
I am also working on some of the suggestions you guys put forward.
Thanks.
Regards,
Damien

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 19, 2008 12:15 PM
Subject: Re: [Audyssey] RS Games site update


> Hi Will,
> I agree with the fact that the games RS games have produced so far
> haven't been all that interesting to me either. However, he is just
> starting out. Better games come with time, skill, and age.
>
>
>
> will lomas wrote:
>> hi
>>
>>
>> RS games haven't realy prodced a game that's grabbed my attention
>> anyways
>>
>>
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Re: [Audyssey] New Cars For Top Speed

2008-06-25 Thread Damien Sadler
Hi,
New cars are always great! Speaking of TopSpeed2, I will be reorganising my 
site in a while, so my TopSpeed2 page will be back online. I will be losing 
internet for a while as things get sorted out accommodation wise now that 
I've left college, but I'll get connected in some way.
Thanks.
Regards,
Damien.

- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 25, 2008 1:34 AM
Subject: [Audyssey] New Cars For Top Speed


>A Couple of New Cars have just come in to my ftp site. Check out Skoda.zip
> and Corola.zip in the vihicles section of my ftp.
>
>
> djc's Jukebox: http://ultrastreams.us:9660 or
> http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
> ---
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Re: [Audyssey] New Cars For Top Speed

2008-06-25 Thread Damien Sadler
If you want to talk about the X-Sight Interactive website in general please 
either email me offlist or join the X-Sight mailing lists.
Thanks.
Regards,
Damien



- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 12:22 PM
Subject: Re: [Audyssey] New Cars For Top Speed


damien,
could you also rrstore the steve's clock page?
sorry to get off-topic.
have a nice day.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 10:42 AM
Subject: Re: [Audyssey] New Cars For Top Speed


> Hi,
> New cars are always great! Speaking of TopSpeed2, I will be reorganising
> my
> site in a while, so my TopSpeed2 page will be back online. I will be
> losing
> internet for a while as things get sorted out accommodation wise now that
> I've left college, but I'll get connected in some way.
> Thanks.
> Regards,
> Damien.
>
> - Original Message - 
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, June 25, 2008 1:34 AM
> Subject: [Audyssey] New Cars For Top Speed
>
>
>>A Couple of New Cars have just come in to my ftp site. Check out Skoda.zip
>> and Corola.zip in the vihicles section of my ftp.
>>
>>
>> djc's Jukebox: http://ultrastreams.us:9660 or
>> http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email: [EMAIL PROTECTED]
>>
>> I C Q Number Is: 4781694
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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Re: [Audyssey] New Cars For Top Speed

2008-06-25 Thread Damien Sadler
Hi Cory,
My site address is x-sight-interactive.net. My TopSpeed2 page, when it is 
sorted out, will be located on x-sight-interactive.net/xsight/games/ts2.
Thanks.
Regards,
Damien

- Original Message - 
From: "Cory" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 7:19 PM
Subject: Re: [Audyssey] New Cars For Top Speed


> can I bug you for that address one more time?
> - Original Message - 
> From: "Damien Sadler" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 25, 2008 2:42 AM
> Subject: Re: [Audyssey] New Cars For Top Speed
>
>
>> Hi,
>> New cars are always great! Speaking of TopSpeed2, I will be reorganising
>> my
>> site in a while, so my TopSpeed2 page will be back online. I will be
>> losing
>> internet for a while as things get sorted out accommodation wise now that
>> I've left college, but I'll get connected in some way.
>> Thanks.
>> Regards,
>> Damien.
>>
>> - Original Message - 
>> From: "djc" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Wednesday, June 25, 2008 1:34 AM
>> Subject: [Audyssey] New Cars For Top Speed
>>
>>
>>>A Couple of New Cars have just come in to my ftp site. Check out 
>>>Skoda.zip
>>> and Corola.zip in the vihicles section of my ftp.
>>>
>>>
>>> djc's Jukebox: http://ultrastreams.us:9660 or
>>> http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight 
>>> Eastern.
>>>
>>> My Journal http://livejournal.com/users/djc1
>>>
>>>  email: [EMAIL PROTECTED]
>>>
>>> I C Q Number Is: 4781694
>>>
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> list,
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>>
>>
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>> __ NOD32 3216 (20080625) Information __
>>
>> This message was checked by NOD32 antivirus system.
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>
>
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Re: [Audyssey] New Cars For Top Speed

2008-06-27 Thread Damien Sadler
Hi Aaron,
This is why I will be rearranging my website and its pages. The main pages 
are still referencing links from the clickcounter which are out of date.
If I have internet at my aunt's house I will be able to rearrange it. If not 
I will have to wait a while until I can come back to my original 
accommodation and sort it out then.
Thanks.
Regards,
Damien.



- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 26, 2008 9:30 PM
Subject: Re: [Audyssey] New Cars For Top Speed


Hi.
I can't download blind man's bluff. Are you able to fix that if you haven't
already?
Thanks
- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 6:34 AM
Subject: Re: [Audyssey] New Cars For Top Speed


If you want to talk about the X-Sight Interactive website in general please
either email me offlist or join the X-Sight mailing lists.
Thanks.
Regards,
Damien



- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 12:22 PM
Subject: Re: [Audyssey] New Cars For Top Speed


damien,
could you also rrstore the steve's clock page?
sorry to get off-topic.
have a nice day.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 10:42 AM
Subject: Re: [Audyssey] New Cars For Top Speed


> Hi,
> New cars are always great! Speaking of TopSpeed2, I will be reorganising
> my
> site in a while, so my TopSpeed2 page will be back online. I will be
> losing
> internet for a while as things get sorted out accommodation wise now that
> I've left college, but I'll get connected in some way.
> Thanks.
> Regards,
> Damien.
>
> - Original Message - 
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, June 25, 2008 1:34 AM
> Subject: [Audyssey] New Cars For Top Speed
>
>
>>A Couple of New Cars have just come in to my ftp site. Check out Skoda.zip
>> and Corola.zip in the vihicles section of my ftp.
>>
>>
>> djc's Jukebox: http://ultrastreams.us:9660 or
>> http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email: [EMAIL PROTECTED]
>>
>> I C Q Number Is: 4781694
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>
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You can make changes or update your s

[Audyssey] sapi issues

2008-07-01 Thread Damien Sadler
Hi.
I have some SAPI5 issues on my computer because some of the SAPI5 voices 
wouldn't uninstall when I tried to uninstall them properly, so I deleted their 
folders.
I tried using the DelUserLex.exe app on Jim Kitchen's website but that now 
seems to have prevented the use of all SAPI5 voices installed on my system.
What should I do to fix this?
Thanks.
Regards,
Damien
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[Audyssey] SAPI5 problems

2008-07-05 Thread Damien Sadler
Hi.
I don't know whether this message got sent. I thought it did, but I had no 
reply to it.
I'm having SAPI5 problems. I had some SAPI5 voices which I wanted to uninstall. 
Some of them wouldn't uninstall. Whether they were corrupt or the uninstaller 
was missing or something else needed to happen that couldn't, I can't remember, 
so I deleted the voice's folder.
After this, my SAPI5 voices that I had left wouldn't talk, so I ran the 
DelUserLex.exe program on Jim Kitchen's website. Now I can't even access the 
voices through the speech control panel applet. It says the voice can't be 
played.
I'm wondering what I can do about this?
Thanks.
Regards,
Damien
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[Audyssey] Acefire feature suggestions

2008-07-17 Thread Damien Sadler
Hi Gamers,
I have now successfully converted Acefire to use a new audio system, but before 
I can release this new version, I have to wait for the library to come out.
I have managed to add the following new features into Acefire since last 
release:
Thanks to the capabilities of the new library there is no longer a long loading 
period to start the game,
The ability to save and recall IP addresses,
Online opponent message typing field now talks,
Online opponent now knows when you are typing a message,
Installer now loads instantly,
Fixed a bug with the Host Game button,
Proper form for the type message field.

If there are any more game additions or extra features, then please feel free 
to submit them. Please also feel free to submit more witty whacky comments to 
go in Acefire's human mind! *Smiles*
Thanks.
Regards,
Damien C. Sadler
X-Sight Interactive
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Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Damien Sadler
Nicol,
How do you know that Liam hasn't either, A. had permission from Draconis to 
use those sounds, or B. they were already in his sound collection?
Thanks.
Regards,
Damien




- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" 
Sent: Tuesday, July 22, 2008 7:07 PM
Subject: [Audyssey] very important message to liam erven!


> I've been checking the list archives and I noticed a thread where liam
> complained about people cracking his games.
> Well liam, I've noticed something which you might take care of. I'm not
> trying to be insulting or rude
> I'm just giving a friendly warning.
> Well, I don't own monkey business myself but I play it sometimes on a
> friend's pc.
> I've noticed while playing the demo of super liam that the sound of the
> monkeys dropping cocanuts is exactly the same as sounds in monkey 
> business.
> That little musical sound is exactly the same as in level9 in monkey
> business.
> When you have to follow the monkey to the teleporter he makes that little
> musical sound when you are close to him, when you get far behind him he
> makes another sound. On the beach in the super liam demo I recognize that
> same musical sound.
> I heard that same sound when listening to raul playing super liam.
> The sound as the cocanut is falling together with that little whisseling
> sound is the same as when you walk into a tree in the jungle and campsite 
> in
> monkey business.
> That dish sound is  the same as when you walk into a tree in monkey 
> business
> and that whistling sound is the same as in monkey business when  a cocanut
> hits you .
> Because in monkey business  if you walk into a tree more than once then 
> you
> get hurt.
> So liam, you want to take care of that. I don't think draconis is going to
> be happy if they learn that you are using some of their sounds.
> Ok its not a big deal, its 2 little sounds that is the same as in monkey
> business, but if you are concerned about copyright issues and cracking, 
> you
> should really take care of those sounds by replacing it with original
> sounds.
>
>
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Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Yeah, I put a sorta antipiracy thing in Acefire. I mean, it would physically 
allow someone to pirate the game, but it would've been a shock for the 
cracker when they got an email from me...
Regards,
Damien


- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 24, 2008 8:54 PM
Subject: [Audyssey] game cracking


Let Liam know who your friend is.  Piracy! is! illegal! and he should know
about it even if he does nothing, although I hope he does.  I'd really like
to see game crackers get what they deserve, and i do not mean a free game,
either!

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: "Parham" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Thursday, July 24, 2008 12:09 AM
Subject: Re: [Audyssey] very important message to liam erven!


Lol! I don't think it's only Liam's games that are cracked, anyway. Besides,
whatever one does, someone would come and crack the program/game/whatever.
My friend tells me that she cracked the latest game of Liam, because she
thought it wouldn't be worth paying for. Since I do not play much of audio
games anyway, I refrain from giving my own personal opinion on the matter.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 24, 2008 5:30 AM
Subject: Re: [Audyssey] very important message to liam erven!


well, well... guess draconis wont mind if this is only 2 sounds, i mean,
well, no problems about two sounds.. and well, cracks happens, what can
we do, it's  life
-Mensagem original-
De: "Matheus" <[EMAIL PROTECTED]>
Para: 
Data: 16 de Julho de 2008 22:56
Assunto: Re: [Audyssey] very important message to liam erven!

agreed nicol!
-Mensagem original-
De: "nicol" <[EMAIL PROTECTED]>
Para: "gamers" 
Data: Terça, 22 de Julho de 2008 20:07
Assunto: [Audyssey] very important message to liam erven!

I've been checking the list archives and I noticed a thread where liam
complained about people cracking his games.
Well liam, I've noticed something which you might take care of. I'm not
trying to be insulting or rude
I'm just giving a friendly warning.
Well, I don't own monkey business myself but I play it sometimes on a
friend's pc.
I've noticed while playing the demo of super liam that the sound of the
monkeys dropping cocanuts is exactly the same as sounds in monkey business.
That little musical sound is exactly the same as in level9 in monkey
business.
When you have to follow the monkey to the teleporter he makes that little
musical sound when you are close to him, when you get far behind him he
makes another sound. On the beach in the super liam demo I recognize that
same musical sound.
I heard that same sound when listening to raul playing super liam.
The sound as the cocanut is falling together with that little whisseling
sound is the same as when you walk into a tree in the jungle and campsite in
monkey business.
That dish sound is  the same as when you walk into a tree in monkey business
and that whistling sound is the same as in monkey business when  a cocanut
hits you .
Because in monkey business  if you walk into a tree more than once then you
get hurt.
So liam, you want to take care of that. I don't think draconis is going to
be happy if they learn that you are using some of their sounds.
Ok its not a big deal, its 2 little sounds that is the same as in monkey
business, but if you are concerned about copyright issues and cracking, you
should really take care of those sounds by replacing it with original
sounds.


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Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Well that would've been a slight problem. I thought it was possible to track 
down an email address by their IP address, but many things could've 
prevented that. I'll have to look for a method of retrieving the user's 
email address from their computer or something like that.
I'm sure their email address would be stored somewhere in the registry or in 
their email client's server settings or whatever, unless there's any other 
way of doing something like this...
At least though, if I couldn't track down the user in question's email 
address, I'd've had to release a patch that made all the previous keys 
invalid and provide new keys to my existing customers who had obtained a 
legal key.

Regards,
Damien




- Original Message - 
From: "oriol gómez" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 24, 2008 9:42 PM
Subject: Re: [Audyssey] game cracking


what if you don't know their email address?

On 7/24/08, Damien Sadler <[EMAIL PROTECTED]> wrote:
> Yeah, I put a sorta antipiracy thing in Acefire. I mean, it would 
> physically
> allow someone to pirate the game, but it would've been a shock for the
> cracker when they got an email from me...
> Regards,
> Damien
>
>
> - Original Message -
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 24, 2008 8:54 PM
> Subject: [Audyssey] game cracking
>
>
> Let Liam know who your friend is.  Piracy! is! illegal! and he should know
> about it even if he does nothing, although I hope he does.  I'd really 
> like
> to see game crackers get what they deserve, and i do not mean a free game,
> either!
>
> --
> Only two defining forces have ever  offered to die  for you,
> Jesus Christ, and the American Soldier.
>
> - Original Message -
> From: "Parham" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
> 
> Sent: Thursday, July 24, 2008 12:09 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> Lol! I don't think it's only Liam's games that are cracked, anyway. 
> Besides,
> whatever one does, someone would come and crack the program/game/whatever.
> My friend tells me that she cracked the latest game of Liam, because she
> thought it wouldn't be worth paying for. Since I do not play much of audio
> games anyway, I refrain from giving my own personal opinion on the matter.
> ---
> Contact info:
> Skype: parham-d
> MSN: fire_lizard16 at hotmail dot com
> email: parham90 at GMail dot com
> - Original Message -
> From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, July 24, 2008 5:30 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> well, well... guess draconis wont mind if this is only 2 sounds, i mean,
> well, no problems about two sounds.. and well, cracks happens, what can
> we do, it's  life
> -Mensagem original-
> De: "Matheus" <[EMAIL PROTECTED]>
> Para: 
> Data: 16 de Julho de 2008 22:56
> Assunto: Re: [Audyssey] very important message to liam erven!
>
> agreed nicol!
> -Mensagem original-
> De: "nicol" <[EMAIL PROTECTED]>
> Para: "gamers" 
> Data: Terça, 22 de Julho de 2008 20:07
> Assunto: [Audyssey] very important message to liam erven!
>
> I've been checking the list archives and I noticed a thread where liam
> complained about people cracking his games.
> Well liam, I've noticed something which you might take care of. I'm not
> trying to be insulting or rude
> I'm just giving a friendly warning.
> Well, I don't own monkey business myself but I play it sometimes on a
> friend's pc.
> I've noticed while playing the demo of super liam that the sound of the
> monkeys dropping cocanuts is exactly the same as sounds in monkey 
> business.
> That little musical sound is exactly the same as in level9 in monkey
> business.
> When you have to follow the monkey to the teleporter he makes that little
> musical sound when you are close to him, when you get far behind him he
> makes another sound. On the beach in the super liam demo I recognize that
> same musical sound.
> I heard that same sound when listening to raul playing super liam.
> The sound as the cocanut is falling together with that little whisseling
> sound is the same as when you walk into a tree in the jungle and campsite 
> in
> monkey business.
> That dish sound is  the same as when you walk into a tree in monkey 
> business
> and that 

Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Hi,
Well then I suppose at least my other plan would've been possible, to reset 
the keys, or use an expiring key or something.
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 25, 2008 1:13 AM
Subject: Re: [Audyssey] game cracking


> Hi damien,
> what you are proposing to do is virtually impossible from a realistic
> stand point. In general email clients save all account settings
> including the user's email address in special account files in the local
> user's Application Data folder. If we were talking just one email
> program it might be a feasible concept. However, there are several email
> application choices out there including Outlook, Outlook Express,
> Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
> a utility to support every known email clients unique account file and
> look inside for email settings and addresses.
> Then there is of course all those users that use web mail services such
> as Yahoo, Google, Hotmail, etc which saves all the account settings on
> the host's server.In that case you are really in trouble as you need
> admin rights to the server just to get a peak into those files, and need
> to know what account to look into. In other words really and truly
> impossible.
> About the only way you might be able to get their email address is have
> a demo registration screen that comes up when running the program
> forcing them to register the demo with a valid email address. this isn't
> ideal, because even that can be faked or cracked which was the very
> thing you tried to prevent in the first place.
>
> Damien Sadler wrote:
>> Well that would've been a slight problem. I thought it was possible to 
>> track
>> down an email address by their IP address, but many things could've
>> prevented that. I'll have to look for a method of retrieving the user's
>> email address from their computer or something like that.
>> I'm sure their email address would be stored somewhere in the registry or 
>> in
>> their email client's server settings or whatever, unless there's any 
>> other
>> way of doing something like this...
>> At least though, if I couldn't track down the user in question's email
>> address, I'd've had to release a patch that made all the previous keys
>> invalid and provide new keys to my existing customers who had obtained a
>> legal key.
>>
>> Regards,
>> Damien
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> list,
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Re: [Audyssey] game cracking

2008-07-25 Thread Damien Sadler
I suppose the only other possibility would be to check whether the game is 
pirated and make it revert back to demo mode if it is.
Hmm, I suppose a way to do that would be to put a bunch of registered codes 
on a server or somethin', but I suppose that wouldn't exactly work, since a 
not yet registered code could be used by generic crackers.
Regards,
Damien



- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 25, 2008 6:08 AM
Subject: Re: [Audyssey] game cracking


> would be anoying to a registered user.
> Its a turn off to me if software does this, rather get a key that didn't.
> At 02:09 p.m. 25/07/2008, you wrote:
>>Hi,
>>Well then I suppose at least my other plan would've been possible, to 
>>reset
>>the keys, or use an expiring key or something.
>>Regards,
>>Damien.
>>
>>
>>
>>- Original Message - 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Friday, July 25, 2008 1:13 AM
>>Subject: Re: [Audyssey] game cracking
>>
>>
>>> Hi damien,
>>> what you are proposing to do is virtually impossible from a realistic
>>> stand point. In general email clients save all account settings
>>> including the user's email address in special account files in the local
>>> user's Application Data folder. If we were talking just one email
>>> program it might be a feasible concept. However, there are several email
>>> application choices out there including Outlook, Outlook Express,
>>> Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
>>> a utility to support every known email clients unique account file and
>>> look inside for email settings and addresses.
>>> Then there is of course all those users that use web mail services such
>>> as Yahoo, Google, Hotmail, etc which saves all the account settings on
>>> the host's server.In that case you are really in trouble as you need
>>> admin rights to the server just to get a peak into those files, and need
>>> to know what account to look into. In other words really and truly
>>> impossible.
>>> About the only way you might be able to get their email address is have
>>> a demo registration screen that comes up when running the program
>>> forcing them to register the demo with a valid email address. this isn't
>>> ideal, because even that can be faked or cracked which was the very
>>> thing you tried to prevent in the first place.
>>>
>>> Damien Sadler wrote:
>>>> Well that would've been a slight problem. I thought it was possible to
>>>> track
>>>> down an email address by their IP address, but many things could've
>>>> prevented that. I'll have to look for a method of retrieving the user's
>>>> email address from their computer or something like that.
>>>> I'm sure their email address would be stored somewhere in the registry 
>>>> or
>>>> in
>>>> their email client's server settings or whatever, unless there's any
>>>> other
>>>> way of doing something like this...
>>>> At least though, if I couldn't track down the user in question's email
>>>> address, I'd've had to release a patch that made all the previous keys
>>>> invalid and provide new keys to my existing customers who had obtained 
>>>> a
>>>> legal key.
>>>>
>>>> Regards,
>>>> Damien
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>---
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>>If you want to leave the list, send E-mail to 
>>[EMAIL PROTECTED]
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>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/[EMAIL PROTECT

Re: [Audyssey] very important message to liam erven!

2008-07-25 Thread Damien Sadler
I personally like SuperLiam. I wasn't exactly aware until I looked at Liam's 
personal site that it was the first sidescroller made for blind people, and 
I think that makes it all the more of an achievement.
Regards,
Damien



- Original Message - 
From: "Parham" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Friday, July 25, 2008 11:02 AM
Subject: Re: [Audyssey] very important message to liam erven!


Perhaps. And perhaps not. Everyone is working on what their produce, but I
think it all goes back to you choosing, in your mind, how much work and
effort deserves being paid for. People have different opinions on that. I do
not tend to defend my friend, nore crytisize her, but am just stating facts.
I have never played Judgement Day, so I can't say. I have played Super Liam
though, the demo, at least, and it wasn't different from the many
sidescrollers up to that point. Of course the rest are different, and that's
why I choose to take a neutral position in this discussion, because it's
going on a narrow ledge.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: "Munawar Bijani" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 24, 2008 7:08 PM
Subject: Re: [Audyssey] very important message to liam erven!


> My personal take on that last message is this: If you don't think it's
> worth
> paying for, why are you playing it in the first place? That shows that you
> have interest in the game, and justifies you paying to get the product.
> However simple the games are, developers spend quite a bit of time to
> write
> them. In the case of Judgement Day--although I didn't buy it because it's
> not my style of game, but nothing toward Liam--there is a Trophy system
> which probably has quite a bit of condition testinb behind it to give the
> player the enjoyment of periodic rewards to encourage them to go on, or to
> give them an occasional laugh. Things from correct sound positioning to AI
> coordination take a lot of time to get right, even though it all seems
> automatic from the player's stand point; all these things are ACTUALLY
> WRITTEN in the physical sense, and Judgement Day is no exception.
>
> In short, this "it's not worth paying for" attitude comes from the fact
> that
> a lot of players don't appreciate the cost and time put into the
> products--they're looking at one side of the coin, that they have to spend
> money to play. Of course this is common human nature so there's not much
> that can be done about it, until the player in question becomes a
> developer
> themselves.
> Munawar A. Bijani
> Are you certain you will awaken from bed tomorrow?
> Never assume something of which you lack strong knowledge.
> MSN: [EMAIL PROTECTED]
> http://www.bpcprograms.com/
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Liam Erven
> Sent: Thursday, July 24, 2008 7:16 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> that is certainly someone's opinion. but I disagree.  I work very hard on
> the projects I produce, and so I find it kind of arigant to say something
> isn't worth paying for.
> But then, that's someone's opinion.  so.  what ever floats their boat.
>
> - Original Message -
> From: "Parham" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, July 24, 2008 2:09 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> Lol! I don't think it's only Liam's games that are cracked, anyway.
> Besides,
> whatever one does, someone would come and crack the program/game/whatever.
> My friend tells me that she cracked the latest game of Liam, because she
> thought it wouldn't be worth paying for. Since I do not play much of audio
> games anyway, I refrain from giving my own personal opinion on the matter.
> ---
> Contact info:
> Skype: parham-d
> MSN: fire_lizard16 at hotmail dot com
> email: parham90 at GMail dot com
> - Original Message -
> From: "Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, July 24, 2008 5:30 AM
> Subject: Re: [Audyssey] very important message to liam erven!
>
>
> well, well... guess draconis wont mind if this is only 2 sounds, i mean,
> well, no problems about two sounds.. and well, cracks happens, what can
> we do, it's  life
> -Mensagem original-
> De: "Matheus" <[EMAIL PROTECTED]>
> Para: 
> Data: 16 de Julho de 2008 22:56
> Assunto: Re: [Audyssey] very important message to liam erven!
>
> agreed nicol!
> -Mensagem original-
> De: "nicol" <[EMAIL PROTECTED]>
> Para: "gamers" 
> Data: Terça, 22 de Julho de 2008 20:07
> Assunto: [Audyssey] very important message to liam erven!
>
> I've been checking the list archives and I noticed a thread where liam
> complained about people cracking his games.
> Well liam, I've noticed somet

Re: [Audyssey] game cracking

2008-07-25 Thread Damien Sadler
Hi Thomas,
Yes most people do tend to have an internet connection, but people who are 
on the move with a laptop using wireless aren't always going to have 
internet.
I have internet now in my current residence, but as I am currently moving 
from location to location, I could've ordered a game product here, received 
my key, had to go off in a rush and find that in my new location I have no 
internet, at which point I'm stuck until I move either back to my previous 
location or to a new location with internet.
Regards,
Damien



- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 25, 2008 3:33 PM
Subject: Re: [Audyssey] game cracking


> Hi Liam,
> Well, as far as I know most orders for accessible games is done through
> internet sales. That would indicate the majority of our users do have
> some sort of internet access. Though, that is definitely a good argument
> against web based product activation. I had the same sort of argument
> with Microsoft tech support and Windows Vista's web based product
> activation system.
> However, the fact of the matter is that the majority of people who own
> computers do typically have some form of access to the web. More and
> more Windows products  require internet based product activation, and
> unless we plan to go to Linux or some other free  software platform we
> will all need web access to activate the majority of new products and
> services for our computers.
> Some products such as Jaws 9, Windows Vista, Rail Racer, etc are just
> the beginning of web based product activation software. It is our future
> like it or not.
>
> Liam Erven wrote:
>> ya.  and what if the machine doesn't hav net access.  I find online
>> registrations unrealistic.
>
>
> ---
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> If you want to leave the list, send E-mail to 
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
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