Re: [Audyssey] Final Conflict and Treck 2000

2010-06-18 Thread Thomas Ward
Hi,
Yeah, certainly would be interesting. Unfortunately, playing as the
Borg would make you nearly invincible. If you played as theBorg in the
battle of Wolf-359 you would carve the Federation fleet up as easily
as carving up a roast. Not exactly fair odds there. Lol!

I am Locutus a Borg. From this time forward your life as you have
known it is over. You will lower your shields and escort us to
Sector-001. Resistance is futile.

On 6/17/10, shaun everiss shau...@xtra.co.nz wrote:
 yeah me being the borg.
 that would rock.
 actually being 8472 would also rock they even clock the borg though I
 have not seen much sfx for those.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Phil Vlasak

Hi Thomas,
You are correct, a series of Star Trek games each based in a different time 
would be preferable and easier to program.

You could even create games where you play the Borg.
Just imagine, hundreds of different synthesized voices saying,
Resistance, is, futile!

- Original Message - 
From: Thomas Ward tho...@usagamesinteractive.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be 
able

to play every mission regardless of ship while also maintaining the
continuity of the  official Star Trek cannon.
However, you wouldn't necessarily have to select the mission and then 
class

of ship. You could sselect the class of ship first and have a list of
missions available for that specific ship. Either way that would require a
lot of extra work dividing missions up by ship class and era. It would be
easier to design a couple of different games using a different era in the
Star Trek universe then to create missions for specific ships in one game.

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 7:02 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek
game more interesting.
If you had a mission set in the early era, you could also restrict that
mission to the classes of Starships from that time and restrict the 
player

from using later types.
 This would mean picking your StarShip after picking the mission.
Phil



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Thomas Ward
Hi,
Ok, that would be interesting. Not quite the same effect, but would be
interesting to hear all the same.

On 6/17/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 You are correct, a series of Star Trek games each based in a different time
 would be preferable and easier to program.
 You could even create games where you play the Borg.
 Just imagine, hundreds of different synthesized voices saying,
 Resistance, is, futile!

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread shaun everiss

yeah me being the borg.
that would rock.
actually being 8472 would also rock they even clock the borg though I 
have not seen much sfx for those.

At 12:44 a.m. 18/06/2010, you wrote:

Hi Thomas,
You are correct, a series of Star Trek games each based in a 
different time would be preferable and easier to program.

You could even create games where you play the Borg.
Just imagine, hundreds of different synthesized voices saying,
Resistance, is, futile!

- Original Message - From: Thomas Ward 
tho...@usagamesinteractive.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 16, 2010 10:52 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Phil,
Yeah, I understand that, but I thought it would be more enjoyable to be able
to play every mission regardless of ship while also maintaining the
continuity of the  official Star Trek cannon.
However, you wouldn't necessarily have to select the mission and then class
of ship. You could sselect the class of ship first and have a list of
missions available for that specific ship. Either way that would require a
lot of extra work dividing missions up by ship class and era. It would be
easier to design a couple of different games using a different era in the
Star Trek universe then to create missions for specific ships in one game.

- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 7:02 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek
game more interesting.
If you had a mission set in the early era, you could also restrict that
mission to the classes of Starships from that time and restrict the player
from using later types.
 This would mean picking your StarShip after picking the mission.
Phil



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread dark

hi tom.

Great info and ideas, however I do wonder why if you were writing a 
generalized mission editer and just bringing out more missions, why you have 
to be tied down to one era or set of events at all?


if the game was like lw, you could have some missions set in the tng era 
with those classes of ships, others set sequencially as part of the dominian 
war, and others in the delta quadrent.


in fact, this would be a rather nice way of theming expantion packs for the 
game.


beware the grue!

Dark. 



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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Thomas Ward
Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player.  You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship didn't even exist yet in the historical cannon.Neither
did any of the Sovereign-Class ships that showed up in the later
movies and on the later seasons of Deep Space 9.
However, if we have a generic battle with the Borg like starbase x was
attacked at 23:00 by a Borg ship and a fleet is being dispatched to
meet it okay. This constitutes a new story and may have no actual
historical context the way something specific like Wolf-359 does. So
you can pretty much use any class you like in that instance.
As far as zeroing in on any period of time in the Star Trek cannon I
hadn't actually said I would do that, but I am rather partial to the
TNG era. I really loved Next Generation, it was my favorite show, and
none of the other series quite matched up to it. Although, Voyager
wasn't too bad as it was more based in exploration where Deep Space9
was absolutely too focused on the Dominion War which I really got sick
of after a while. The thing TNG and Voyager had in common is that
constant exploration aspect that made it open  ended as far as stories
goes rather than being the same thing different episode.

Smile.

On 6/15/10, dark d...@xgam.org wrote:
 hi tom.

 Great info and ideas, however I do wonder why if you were writing a
 generalized mission editer and just bringing out more missions, why you have
 to be tied down to one era or set of events at all?

 if the game was like lw, you could have some missions set in the tng era
 with those classes of ships, others set sequencially as part of the dominian
 war, and others in the delta quadrent.

 in fact, this would be a rather nice way of theming expantion packs for the
 game.

 beware the grue!

 Dark.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Phil Vlasak

Hi Thomas,
I agree with Dark that having separate missions could make the Star Trek 
game more interesting.
If you had a mission set in the early era, you could also restrict that 
mission to the classes of Starships from that time and restrict the player 
from using later types.

 This would mean picking your StarShip after picking the mission.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 15, 2010 6:32 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player.  You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship didn't even exist yet in the historical cannon.Neither
did any of the Sovereign-Class ships that showed up in the later
movies and on the later seasons of Deep Space 9.
However, if we have a generic battle with the Borg like starbase x was
attacked at 23:00 by a Borg ship and a fleet is being dispatched to
meet it okay. This constitutes a new story and may have no actual
historical context the way something specific like Wolf-359 does. So
you can pretty much use any class you like in that instance.
As far as zeroing in on any period of time in the Star Trek cannon I
hadn't actually said I would do that, but I am rather partial to the
TNG era. I really loved Next Generation, it was my favorite show, and
none of the other series quite matched up to it. Although, Voyager
wasn't too bad as it was more based in exploration where Deep Space9
was absolutely too focused on the Dominion War which I really got sick
of after a while. The thing TNG and Voyager had in common is that
constant exploration aspect that made it open  ended as far as stories
goes rather than being the same thing different episode.

Smile.

On 6/15/10, dark d...@xgam.org wrote:

hi tom.

Great info and ideas, however I do wonder why if you were writing a
generalized mission editer and just bringing out more missions, why you 
have

to be tied down to one era or set of events at all?

if the game was like lw, you could have some missions set in the tng era
with those classes of ships, others set sequencially as part of the 
dominian

war, and others in the delta quadrent.

in fact, this would be a rather nice way of theming expantion packs for 
the

game.

beware the grue!

Dark.


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No virus found in this incoming message.
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-14 Thread Thomas Ward
Hi Lori,
Cool idea, but Dr. Who isn't quite as popular over hear in the states
as it is over in the U.K. Besides that Dr. Who normally doesn't use
weapons, and gets out of a pinch by using his head and coming up with
something, well, sneeky and clever.

You will be exterminated.
The Dalecs


On 6/13/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
 and I like the idea of fighting dalecs, I'd just create a level with a lot
 of staires.  Smile

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Re: [Audyssey] Final conflict

2010-06-14 Thread Thomas Ward
Hi Lori,
Very interesting.  Unfortunately, hiring actors of any kind can get
expensive at times. Although, if I ever need someone like that I could
always look into it.

On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Cheers Tom will give it a try.  As a mater if interest, I was looking round
 the net and found this great acter, Peter Guinness, he was in the Big Finish
 Productions audio adaptation of Phantom of the Opera playing the lead.  I
 have it, and according to my Sister he looks really dark and like something
 out of a Tombrader game, like an ancient king or something.  Shame we
 couldn't get his voice, it's so awenspiring, like eating a nice chocolate
 then finding a bit of ice trapped inside.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Lori Duncan
Oh why don't you just do a Doctor who one Tom?  I'd know where I was then 
and I like the idea of fighting dalecs, I'd just create a level with a lot 
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:

Ah, i'm probably getting the ship names from final conflict and trek 2000
mixed up slightly there, but you do see my point.

but hold on a minute,  didn't gul ducat get what for anyway on bajor
thanks to captain sisco?

Or is stfc set earlier in time than that,  though as the Klingons,
romulans and! cardassians are all attacking at once, I'm actually not 
sure

when it might be set,  hmmm, maybe you could considder replacing the
Klingons with the dominian to give the game a deffinate time in the 
dominian

war.

Beware the grue!

Dark.Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread dark
The thing is though, to talk of cannon, the doctor rarely if ever uses 
weapons, even against the daleks, therefore an action platformer with the 
doctor blowing stuff up would feel very wrong to me indeed.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
and I like the idea of fighting dalecs, I'd just create a level with a lot
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:

Ah, i'm probably getting the ship names from final conflict and trek 2000
mixed up slightly there, but you do see my point.

but hold on a minute,  didn't gul ducat get what for anyway on bajor
thanks to captain sisco?

Or is stfc set earlier in time than that,  though as the Klingons,
romulans and! cardassians are all attacking at once, I'm actually not 
sure

when it might be set,  hmmm, maybe you could considder replacing the
Klingons with the dominian to give the game a deffinate time in the 
dominian

war.

Beware the grue!

Dark.Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Very true. Although the bbc just released the game city of the daleks
which unfortunately atm a lot of mouse stuff.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 June 2010 12:33
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

The thing is though, to talk of cannon, the doctor rarely if ever uses 
weapons, even against the daleks, therefore an action platformer with the 
doctor blowing stuff up would feel very wrong to me indeed.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Oh why don't you just do a Doctor who one Tom?  I'd know where I was then
and I like the idea of fighting dalecs, I'd just create a level with a lot
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi Dark,
 Oh, as far as timeline goes it would definitely have to be set in time
 long before the final episode of DS9. After all during the last season
 the Defiant got destroyed by the Breen, Cardassia Prime was basicly
 leveled as a result of the war,  the Founders returned to the Gamma
 Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
 in the wormhole,  and Kira was promoted to starbase commander in
 Sisko's place. They pretty much ended everything in the last few
 episodes of Deep Space 9 in a big way.
 However, when I wrote STFC there really wasn't a specific timeline
 involved.  Actually, there really isn't a plot or story to it either.
 it was just basicly a shoot-m-up game with no real back story or
 cannon to it. Were I to write the game now I think I would redo that
 aspect of the game.
 For example, I could set it in the Dominion War. Instead of the
 enemies you have now you would be facing an allied force of Breen,
 Jemhadar, and Cardassian ships. In fact, at one point the game was
 exactly that way, but something changed my mind during development and
 I never changed it back to the Dominion War theme.


 On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not 
 sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the 
 dominian
 war.

 Beware the grue!

 Dark.Dark.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Dark:
Battle of wolf 359: excellent choice!  There is an amazing story (produced
by simon and shooster audio) called star trek: borg which is very
interesting and strange (it doesn't cover the events covered in first
contact, of which there is also an audio adaptation), but gives a good read
if you sit round and listen to it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 13 June 2010 12:23
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

Oh why don't you just do a Doctor who one Tom?  I'd know where I was then 
and I like the idea of fighting dalecs, I'd just create a level with a lot 
of staires.  Smile
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:16 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


Well again Tom, this could be cool about a mission mode sinse you could set
it around crucial campeigns and moments in the trek history. not just the
dominian war, but the battle of wolf 359, the confrontation  betwene the
federation battle fleet and the Klingon forces of kuros in next gen, even
scermishes with the firengi commanding the stargazer.

Appologies if I've got a litle of my cannon wrong (I've only recently seen
much of ds9 and voyager), but you see my point.

Beware the grue¬!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 9:22 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi Dark,
 Oh, as far as timeline goes it would definitely have to be set in time
 long before the final episode of DS9. After all during the last season
 the Defiant got destroyed by the Breen, Cardassia Prime was basicly
 leveled as a result of the war,  the Founders returned to the Gamma
 Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
 in the wormhole,  and Kira was promoted to starbase commander in
 Sisko's place. They pretty much ended everything in the last few
 episodes of Deep Space 9 in a big way.
 However, when I wrote STFC there really wasn't a specific timeline
 involved.  Actually, there really isn't a plot or story to it either.
 it was just basicly a shoot-m-up game with no real back story or
 cannon to it. Were I to write the game now I think I would redo that
 aspect of the game.
 For example, I could set it in the Dominion War. Instead of the
 enemies you have now you would be facing an allied force of Breen,
 Jemhadar, and Cardassian ships. In fact, at one point the game was
 exactly that way, but something changed my mind during development and
 I never changed it back to the Dominion War theme.


 On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not 
 sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the 
 dominian
 war.

 Beware the grue!

 Dark.Dark.

 ---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread dark
Ah, i'm probably getting the ship names from final conflict and trek 2000 
mixed up slightly there, but you do see my point.


but hold on a minute,  didn't gul ducat get what for anyway on bajor 
thanks to captain sisco?


Or is stfc set earlier in time than that,  though as the Klingons, 
romulans and! cardassians are all attacking at once, I'm actually not sure 
when it might be set,  hmmm, maybe you could considder replacing the 
Klingons with the dominian to give the game a deffinate time in the dominian 
war.


Beware the grue!

Dark.Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 4:21 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:

I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off 
fighting

the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had
desposed of all the cardassians bar one,  which was amusing! take 
that

cardassian empire! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread Thomas Ward
Hi Dark,
Oh, as far as timeline goes it would definitely have to be set in time
long before the final episode of DS9. After all during the last season
the Defiant got destroyed by the Breen, Cardassia Prime was basicly
leveled as a result of the war,  the Founders returned to the Gamma
Quadrant with Odo,  Captain Sisko basicly ended up trapped with Dukat
in the wormhole,  and Kira was promoted to starbase commander in
Sisko's place. They pretty much ended everything in the last few
episodes of Deep Space 9 in a big way.
However, when I wrote STFC there really wasn't a specific timeline
involved.  Actually, there really isn't a plot or story to it either.
it was just basicly a shoot-m-up game with no real back story or
cannon to it. Were I to write the game now I think I would redo that
aspect of the game.
For example, I could set it in the Dominion War. Instead of the
enemies you have now you would be facing an allied force of Breen,
Jemhadar, and Cardassian ships. In fact, at one point the game was
exactly that way, but something changed my mind during development and
I never changed it back to the Dominion War theme.


On 6/12/10, dark d...@xgam.org wrote:
 Ah, i'm probably getting the ship names from final conflict and trek 2000
 mixed up slightly there, but you do see my point.

 but hold on a minute,  didn't gul ducat get what for anyway on bajor
 thanks to captain sisco?

 Or is stfc set earlier in time than that,  though as the Klingons,
 romulans and! cardassians are all attacking at once, I'm actually not sure
 when it might be set,  hmmm, maybe you could considder replacing the
 Klingons with the dominian to give the game a deffinate time in the dominian
 war.

 Beware the grue!

 Dark.Dark.

---
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Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori,
If I understand you right you are confused by the bearing system. That
is in plotting a course at say 90 degrees?
In that case this isn't specific to Star Trek, but is common for any
kind of ship or aircraft for that matter. Instead of triditional
North, South, East, and West directions you are familiar with they use
the bearing system which ranges from 0 degrees to 359 degrees. I
believe I discussed this at length in the manual, but if you haven't
seen it here is a quick overview.
Imagine your starship is in the center of a large circle. Using the
absolute bearing system do north would be 0 degrees.  If you turn to
right you would be turning towards the East side of the map. which
would be do East, therefore,  would be 90 degrees.  Once you turned
around, do South, you would be facing 180 degrees. If you kept turning
West eventually you would be facing West which is 270 degrees. Does
that make sense?
Now, to complicate matters for you there is absolute and relative
bearing systems here. What I discussed above is the absolute bearing
system used for navigation and plotting courses. There is another type
of bearing system, relative bearing system, used for combat
situations.
Using the relative bearing system 0 degrees is dead ahead, the bow,
and 180 degrees is behind or the stern of the ship. If something is 90
degrees to port that is directly to your left, and if it is 90 degrees
to starboard it is directly to your right. So if an enemy starship was
attacking 45 degrees to port that would mean it is 45 degrees left of
the bow. Does that make sense?

HTH

On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone I'm looking to play Final Conflict, but as I know nothing about
 startreck what do I do to get started?  Like Loanwolf I don't know how to
 plot courses, but could learn if someone could give me a shuve in the right
 direction!  Are there any reviews/walkthroughs on it?  Thanks from Lori.
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Re: [Audyssey] Final conflict

2010-06-12 Thread Thomas Ward
Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot to the Klingon Empire,
for example, all of them would head to that region of space where you
would certainly encounter the Klingons in ship-to-ship combat. That
might make things easier for you until you learn how to use the
bearing system better.

HTH


On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Thanks Tom, I think I understand, I'm going to give the game demo another
 shot, though as I said I'm not good at plotting courses rather just
 randomely moving about until something comes along to shoot then I can be
 all powerfull!!!  Smile

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Re: [Audyssey] Final conflict

2010-06-12 Thread Lori Duncan
Cheers Tom will give it a try.  As a mater if interest, I was looking round 
the net and found this great acter, Peter Guinness, he was in the Big Finish 
Productions audio adaptation of Phantom of the Opera playing the lead.  I 
have it, and according to my Sister he looks really dark and like something 
out of a Tombrader game, like an ancient king or something.  Shame we 
couldn't get his voice, it's so awenspiring, like eating a nice chocolate 
then finding a bit of ice trapped inside.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 12:07 AM
Subject: Re: [Audyssey] Final conflict



Hi Lori,
In that case might I offer up a suggestion. in STFC 1.0 and 1.2 there
is a way to use the autopilot system to get to known sectors of space.
So if you set all of your ships to autopilot to the Klingon Empire,
for example, all of them would head to that region of space where you
would certainly encounter the Klingons in ship-to-ship combat. That
might make things easier for you until you learn how to use the
bearing system better.

HTH


On 6/12/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Thanks Tom, I think I understand, I'm going to give the game demo another
shot, though as I said I'm not good at plotting courses rather just
randomely moving about until something comes along to shoot then I can be
all powerfull!!!  Smile


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread dark
I remember once having a game where appropriately enough, the entire 
cardassian fleet attacked ds9, while all my actual ships were off fighting 
the klingons and romulans and protecting earth station mckinly.


I despatched the yorktown to ds9, but by the time it got there ds9 had 
desposed of all the cardassians bar one,  which was amusing! take that 
cardassian empire! ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 6:52 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and they seem to stay relatively clear of Deep Space 9.
Best Regards,
Hayden


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Hayden Presley
Hi Thomas,
That must be specific to three games in a row, as that's been the case. I
lose Earth Station McKinley very early on, and end up having to send the
Soveron and Monarchy to Deep Space 9.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, June 11, 2010 3:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

I remember once having a game where appropriately enough, the entire 
cardassian fleet attacked ds9, while all my actual ships were off fighting 
the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had 
desposed of all the cardassians bar one,  which was amusing! take that 
cardassian empire! ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 6:52 AM
Subject: Re: [Audyssey] Final Conflict and Treck 2000


 Hi,
 Okay, that's strange. I've seen times where I've been totally swarmed
 at Deep Space 9 so I think it totally depends on the specific game.


 On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Something Ifind funny, the enemy seems to always target Earth Station
 McKenly, and they seem to stay relatively clear of Deep Space 9.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Thomas Ward
Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:
 I remember once having a game where appropriately enough, the entire
 cardassian fleet attacked ds9, while all my actual ships were off fighting
 the klingons and romulans and protecting earth station mckinly.

 I despatched the yorktown to ds9, but by the time it got there ds9 had
 desposed of all the cardassians bar one,  which was amusing! take that
 cardassian empire! ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Bryan Peterson
Wow. It's been so long since I played STFC that I don't even remember the 
names of the other three Federation ships, although surely one of them must 
have been the Enterprise.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 11, 2010 9:21 PM
Subject: Re: [Audyssey] Final Conflict and Treck 2000



Hi Dark,
Umm..the Yorktown? There isn't a Yorktown in STFC. That was a
Constilation-Class ship from the original series. Lol!
Anyway, sounds like a very interesting battle all the same. The
Cardassian Union got their buttsroyally kicked by Deep Space 9. Good
for the Federation. That will teach those creeps once and for all what
happens to those who try to invade Bajoran Space.  Gul Dukat and his
ugly pals can just stay on their side of the neutral zone.



On 6/11/10, dark d...@xgam.org wrote:

I remember once having a game where appropriately enough, the entire
cardassian fleet attacked ds9, while all my actual ships were off 
fighting

the klingons and romulans and protecting earth station mckinly.

I despatched the yorktown to ds9, but by the time it got there ds9 had
desposed of all the cardassians bar one,  which was amusing! take 
that

cardassian empire! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi,
The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
little buggers, so they are. I'm actually glad when the Valuant gets caught
in a web by the Thabius, that way I can fire my 5000 units of energy at it.
The biggest problem I have yet had when converting to Final Conflict is the
conversions. For example, in Trekk, of course, you have a maximum of 10
photon torpedoes, and five of them are usually adiquit for destroying a
Romulan of Klingon. However, obviously five will not defeat a Romulan in
Final Conflict.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, June 09, 2010 12:09 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

well all these games have different stratogies.
in lonewolf I usually follow the autocourse I have not been brave 
enough to complete all the missions without that in.
as for directions 180 is half way round 360 is all around though you 
will hit 0 again after 359.
its harder with moving targets and I have not been fully successfull 
though listening to environment helps.
in final conflict you can move from space sector to space sector 
either targeting things or waiting for ships to appear.
trek2k.
hmmm I'd probably call it a crappy example of a stratogy game, since 
its quite old even for a blind game.
I usually stay at a starbase and hope I can destroy everything before 
it destroys me.
though I quit playing it after final conflict came along.
At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final 
Conflict and also Loan Wolf.  They are all stratidgy type games, and 
I was wondering if you're not used to them how you go about plotting 
courses and basically becoming good at working out stratidgies?  I 
know GTC is also a similar type of game, but it has the added 
advantage of the X key to bring up the 360DG scan of what's all 
round you.  Any advice would be good.  Many thanks from Lori.
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to the official Star Trek technical guides.  Since I
happen to own all of them here I was able to look up the ship
specifications, and based STFC more or less off of that.
For example, according to the Star Trek Original Series technical
guide the original U.S.S. Enterprise was a Constitution-Class
explorer. It carried 100 Mark I photon torpedoes,  it could fire a
maximum of 2.75 megawatts of phaser power,  and had a stable crusing
speed of warp 8. There are other details in there such as shielding,
main power, etc David could have used for Trek 2000 but didn't.
Instead the values used for Trek 2000 seam to be  selected soully on
game mechanics than realism.  That doesn't make Trek 2000 bad, but
less realistic than it could have been.
When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek
First Contact technical guides in designing the majority of the ships
for the game. Although, not all the values are soully based on those
guides, some were changed for game mechanic's sake, it really does use
a majority of the official content over all. So that's why the drastic
difference between ships and weapons in the two games.

On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
 little buggers, so they are. I'm actually glad when the Valuant gets caught
 in a web by the Thabius, that way I can fire my 5000 units of energy at it.
 The biggest problem I have yet had when converting to Final Conflict is the
 conversions. For example, in Trekk, of course, you have a maximum of 10
 photon torpedoes, and five of them are usually adiquit for destroying a
 Romulan of Klingon. However, obviously five will not defeat a Romulan in
 Final Conflict.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and they seem to stay relatively clear of Deep Space 9.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Final Conflict and Treck 2000

Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to the official Star Trek technical guides.  Since I
happen to own all of them here I was able to look up the ship
specifications, and based STFC more or less off of that.
For example, according to the Star Trek Original Series technical
guide the original U.S.S. Enterprise was a Constitution-Class
explorer. It carried 100 Mark I photon torpedoes,  it could fire a
maximum of 2.75 megawatts of phaser power,  and had a stable crusing
speed of warp 8. There are other details in there such as shielding,
main power, etc David could have used for Trek 2000 but didn't.
Instead the values used for Trek 2000 seam to be  selected soully on
game mechanics than realism.  That doesn't make Trek 2000 bad, but
less realistic than it could have been.
When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek
First Contact technical guides in designing the majority of the ships
for the game. Although, not all the values are soully based on those
guides, some were changed for game mechanic's sake, it really does use
a majority of the official content over all. So that's why the drastic
difference between ships and weapons in the two games.

On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
 little buggers, so they are. I'm actually glad when the Valuant gets
caught
 in a web by the Thabius, that way I can fire my 5000 units of energy at
it.
 The biggest problem I have yet had when converting to Final Conflict is
the
 conversions. For example, in Trekk, of course, you have a maximum of 10
 photon torpedoes, and five of them are usually adiquit for destroying a
 Romulan of Klingon. However, obviously five will not defeat a Romulan in
 Final Conflict.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.


On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Something Ifind funny, the enemy seems to always target Earth Station
 McKenly, and they seem to stay relatively clear of Deep Space 9.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
The thing that you must consider is that Lone Wolf and Tank Commander
aer more in the genre of simulation games. They involve tactics more
than strategy, in that the short term is the goal.

I
n the Star Trek games, the player controls several resources. The
concepts of Trek 2000 and Star Trek Final Conflict are fairly similar,
although the two seem to be set in different eras.

In the simulation games, the goal is to destroy your enemy without
being destroyed yourself, from the point of view of a single unit
against many. Everything happens in real time. Actually, both games
are fairly similar in their perspective, they just use different keys
to go about doing what they do.

Trek 2k and Final Conflict are turn based. It is theoretically
possible to sit for hours, thinking. I've never done this, but it is
possible. Both games feature manual and automatic navigation, though
trek 2k offers the useful option of setting your ship to go in a
specific direction via degrees not on a cardinal baring. They both
feature multiple weapons systems, phasers and torpedos, though Final
Conflict offers two kinds of torpedo.

I woulr realistically compare Lone Wolf with Tank Commander, Trek 2000
with Star Trek Final Conflict, and say that, in each genre, each game
has advantages and disadvantages over the other in terms of what units
can do, how players control things, and overall presentation of
information.


Hope this helps:
Dakotah Rickard

On 6/9/10, shaun everiss shau...@xtra.co.nz wrote:
 well all these games have different stratogies.
 in lonewolf I usually follow the autocourse I have not been brave
 enough to complete all the missions without that in.
 as for directions 180 is half way round 360 is all around though you
 will hit 0 again after 359.
 its harder with moving targets and I have not been fully successfull
 though listening to environment helps.
 in final conflict you can move from space sector to space sector
 either targeting things or waiting for ships to appear.
 trek2k.
 hmmm I'd probably call it a crappy example of a stratogy game, since
 its quite old even for a blind game.
 I usually stay at a starbase and hope I can destroy everything before
 it destroys me.
 though I quit playing it after final conflict came along.
 At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final
Conflict and also Loan Wolf.  They are all stratidgy type games, and
I was wondering if you're not used to them how you go about plotting
courses and basically becoming good at working out stratidgies?  I
know GTC is also a similar type of game, but it has the added
advantage of the X key to bring up the 360DG scan of what's all
round you.  Any advice would be good.  Many thanks from Lori.
---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Hayden Presley
HiLori,
I really can only help you with Trekk 2000. Thebest strategy I have found is
to send two of your ships to one starbase, and the other two to the other,
and let the enemy attack you. Offensive mode isn't too productive, trust me.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, June 08, 2010 10:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Final Conflict and Treck 2000

Hi everyone, I was looking for some advice about Treck 2000, Final Conflict
and also Loan Wolf.  They are all stratidgy type games, and I was wondering
if you're not used to them how you go about plotting courses and basically
becoming good at working out stratidgies?  I know GTC is also a similar type
of game, but it has the added advantage of the X key to bring up the 360DG
scan of what's all round you.  Any advice would be good.  Many thanks from
Lori.  
---
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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Thomas Ward
Hi Hayden,
Not true. Believe me I usually take the offensive strategy when
playing Trek 2000 and STFC and whipe out a majority of enemies before
beating a quick retreat back to the starbases for supplies. One way to
do this is get as many enemies as you can together in one place and
drop a mine, and run. Usually you will end up blowing up several in
the process.
One of my favorite attack strategies is to send most of my ships into
say, Klingon space, torpedo as many ships as I can drop a mine by
their starbase wwhen they all move in for the attack, and well both
starbase and several enemy ships are blown to  pieces. This especially
comes in handy against the Tholians who are really tough suckers to
take on in ship to ship combat. Although, I've found ways to usually
defeat them if that is the case.
My point is it is completely possible to beat the game playing a
mostly offensive game. I'm not sure why people have a big problem with
this, but far too many people take the easy way just sticking near
there starbases until the enemies show up for a fight. I personally
find that a bit lazy and extremely boring.  That's why in STFC not all
of the enemies will come for you. You have to learn to take some sort
of offensive strategy eventually or it just ends up being a bit like
shooting fish in a rain barrel.

On 6/8/10, Hayden Presley hdpres...@hotmail.com wrote:
 HiLori,
 I really can only help you with Trekk 2000. Thebest strategy I have found is
 to send two of your ships to one starbase, and the other two to the other,
 and let the enemy attack you. Offensive mode isn't too productive, trust me.
 Best Regards,
 Hayden

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Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread shaun everiss

well all these games have different stratogies.
in lonewolf I usually follow the autocourse I have not been brave 
enough to complete all the missions without that in.
as for directions 180 is half way round 360 is all around though you 
will hit 0 again after 359.
its harder with moving targets and I have not been fully successfull 
though listening to environment helps.
in final conflict you can move from space sector to space sector 
either targeting things or waiting for ships to appear.

trek2k.
hmmm I'd probably call it a crappy example of a stratogy game, since 
its quite old even for a blind game.
I usually stay at a starbase and hope I can destroy everything before 
it destroys me.

though I quit playing it after final conflict came along.
At 03:03 a.m. 9/06/2010, you wrote:
Hi everyone, I was looking for some advice about Treck 2000, Final 
Conflict and also Loan Wolf.  They are all stratidgy type games, and 
I was wondering if you're not used to them how you go about plotting 
courses and basically becoming good at working out stratidgies?  I 
know GTC is also a similar type of game, but it has the added 
advantage of the X key to bring up the 360DG scan of what's all 
round you.  Any advice would be good.  Many thanks from Lori.

---
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Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread Thomas Ward

Hi Kelby,
Good question. That particular formation would be fairly tricky to set 
up, but can be done with a lot of practice. What I would do is send all 
of my ships to a staging area, a place to assemble the fleet, start two 
ships out, wait a move, send the second two ships out, wait a move, and 
then trail the fleet with the Defiant. Now, if you want to create a v 
type for mation you'll have to give the ships different headings for a 
couple of moves until they spreed out. For example if you want a wide v 
formating and you were heading towards Cardassian Space set one side of 
the formation to a heading of 325 and the other to 45. After a move or 
so you would get a v style formation, and then you can set all ships to 
0 so that they then head straight up the starmap.

HTH

kelby carlson wrote:
 I just downloaded and have begun playing with Star Trek: Final
 Conflict.  I don't know why, but I'm not always very good at these
 particular strategy games.  I have a specific strategy in mind, but
 can't for the life of me figure how to pul it off.  Here's what it is:

 My ships will fly in a rough v-formation.  Two sovereign-class ships
 will the the points, two will fly close together in the middle, and the
 Defiant will be cloaked in the back for surprise maneuvers.  This seems
 to be a good idea because it would let me box in opponents, keep my
 ships together and have decent maneuverability.  But ...  how would I do
 something like this?

 Kelby

 Oh Adam's sons, how cleverly you defend yourself from all that might do
 you good.

 --Aslan the Lion



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Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread kelby carlson
Thanks a bunch, Tom.  I had part of that worked out, but it was 
setting the ship's on the right course that tripped me up.  I 
have a couple more questions.


1.  Is there a way to tell the exact coordinates of a ship? This 
would help me immensely to try and get everything into formation.


2.  Will the v-formation I'm describing work well for shooting 
down the enemy?


Kelby
Oh Adam's sons, how cleverly you defend yourself from all that 
might do you good.


--Aslan the Lion




- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 31 Mar 2009 17:12:56 -0500 (CDT)
Subject: Re: [Audyssey] Final Conflict Strategies



Hi Kelby,
Good question.  That particular formation would be fairly tricky 

to set
up, but can be done with a lot of practice.  What I would do is 

send all
of my ships to a staging area, a place to assemble the fleet, 

start two
ships out, wait a move, send the second two ships out, wait a 

move, and
then trail the fleet with the Defiant.  Now, if you want to 

create a v
type for mation you'll have to give the ships different headings 

for a
couple of moves until they spreed out.  For example if you want a 

wide v
formating and you were heading towards Cardassian Space set one 

side of
the formation to a heading of 325 and the other to 45.  After a 

move or
so you would get a v style formation, and then you can set all 

ships to

0 so that they then head straight up the starmap.
HTH



kelby carlson wrote:

I just downloaded and have begun playing with Star Trek: Final
Conflict.  I don't know why, but I'm not always very good at 

these
particular strategy games.  I have a specific strategy in mind, 

but
can't for the life of me figure how to pul it off.  Here's what 

it is:

My ships will fly in a rough v-formation.  Two sovereign-class 

ships
will the the points, two will fly close together in the middle, 

and the
Defiant will be cloaked in the back for surprise maneuvers.  

This seems
to be a good idea because it would let me box in opponents, keep 

my
ships together and have decent maneuverability.  But ...  how 

would I do

something like this?



Kelby


Oh Adam's sons, how cleverly you defend yourself from all that 

might do

you good.



--Aslan the Lion





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Re: [Audyssey] Final Conflict Strategies

2009-03-31 Thread Thomas Ward

Hi Kelby,

Kelby Said:
1.  Is there a way to tell the exact coordinates of a ship? This  would 
help me immensely

to try and get everything into formation.

Tom Says:
There is no way to get the exact coordinates of the ship. However, you 
can use the short range sensors to figure out what ship is where in your 
formation. This is how I find out if my ships are in a formation and how 
close or far away each ship is from the rear or leading attack elements.


Kelby Said:
2.  Will the v-formation I'm describing work well for shooting  down the 
enemy?


Tom Says:
Hard to say. There are a lot of random elements in STFC such as enemy 
formation, what style of attack the enemy will choose, whatever. In one 
game that formation you described will work well. In antoerh game that 
same strategy or technique will fail miserably. You will never know what 
trick or tricks the enemy has up their sleaves.
Here is a case in point. One time I gathered all my ships at Earth 
Station McKinley. Then, I launched them into Klingon space. The Klingons 
ameet me head on and and blasted all five Klingon ships into dust and 
lost no ships in the encounter. I thought I was doing pretty good, 
patted myself on the back for a job well done, and thought i could head 
back tot he station for resupplies. No such luck. The Romulans sprang an 
attack from my rear and blew away two ships before I knew they were 
there. I was low on firepower so I was basically throwing what i could 
at them to try and escape. No Such luck. They were fresh, my ships were 
not, and I lost everything except the Defiant in that Romulan attack. It 
then became a very difficult challenge using the Defiant to perform hit 
and run attacks to even the score. I took several enemies with me before 
i was finally over run.
The moral of the story is I started out with a grand strategy. It was 
working well until the Romulans pulled a fast one on me. I hadn't 
expected an all out attack on my rear flank. I figured based on passed 
experience, and having written the enemy AI, that the Romulans would try 
and take out the stations while they were undeffended. I wasn't 
expecting the AI to come up with such a briliant counter strategy. It 
does that some times and it amazes even me.Rule of thumb watch out for 
the unexpected to happen from time to time.

Smile.



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Re: [Audyssey] final conflict question

2008-02-16 Thread Thomas Ward
Hi,
Press f1 and the menu will pop up. Then go into options and reactivate 
the menus to come up on default.
Cheers.

[EMAIL PROTECTED] wrote:
 Maybe I didn't see this in the menu... I accidentally went into the settings 
 menu and turned menus off. How do I turn them back on again?
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Re: [Audyssey] final conflict error

2006-12-05 Thread Thomas Ward
Hi,
Have him run the dexwebsetup utility from microsoft.com/directx which 
seams to solve the issue 99 out of 100 times.


djc wrote:
 I wrote as well tom to report the game came up running fine here but I had
 a friend install it on his laptop and it won't run their either.
   
djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
 midnight Eastern.

  My Journal http://livejournal.com/users/djc1 
   
email Or Msn: [EMAIL PROTECTED]

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Re: [Audyssey] final conflict error

2006-12-05 Thread Casey
Right, I hadn't seen all of the messages. Works fine now! Thanks
Original message:
 Hi Casey,
 The error you described is likely do to an incompatible version of
 Microsoft DirectX as was discovered already on list. Steven's suggestion
 below seams to work everytime so far.

 Stephen wrote:
 go to:
 www.microsoft.com/directx
 then download the file dxwebsetup.exe, then run it.  DirectX has been
 updated since xpsp2 was released, and the version on your machine
 just won't cut it
 Note you'll need to have a genuine copy of windows in order to
 download the file, and probably to install it as well.
 Hope this helps!
 btw: I can't understand why the windows update didn't pick up that my
 version of directX was out of date. Perhaps the updater is only for
 security vulnerabilities, though it doesn't speciffically say that on
 the webpage.


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-- 
Casey

Email services by FreedomBox.  Surf the Net at the sound of your voice. 
www.freedombox.info

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Re: [Audyssey] final conflict error

2006-12-04 Thread Stephen
Nope, rebooting didn't work, next I'll download and install some 
windows updates.
Someone said they managed to get it to work?
Can I ask this person, what windows version are they running xpsp2 
pro or home?? also, do they have internet explorer 6 or 7 installed?
At 08:50 AM 5/12/2006, you wrote:
Hi. I downloaded the new dotnet installer on 28th november, so I dont
know if there is a better version available yet.
All I get when I run final conflict is a message that says stfc.exe
has encountered a problem and needs to close, there is no details
button one can click on or anything.
I'm going to try a few things
first I'll reboot my computer, if that doesn't work I'll visit the
microsoft update site and try and update my system.


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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi,
The framework from Nov 28 should be fine. I'm going to try a couple of 
experiments here, and hopefully figure out why the error message is 
coming up, but it could frankly be anything.
One thing I'll have to try is select a select group of testers, send 
them a different exe file, and see if the error goes away.

Stephen wrote:
 Hi. I downloaded the new dotnet installer on 28th november, so I dont 
 know if there is a better version available yet.
 All I get when I run final conflict is a message that says stfc.exe 
 has encountered a problem and needs to close, there is no details 
 button one can click on or anything.
 I'm going to try a few things
 first I'll reboot my computer, if that doesn't work I'll visit the 
 microsoft update site and try and update my system.


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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
As far as I have gotten in to my email Shaun is the only one out in the 
wild who has it working. Although, he was on the beta team who initially 
tested the game and I figure what ever bugs there were worked themselves 
out over the course of the testing cycle. Last I recalled he was using 
XP SP2 which is the same as my system.

Stephen wrote:
 Nope, rebooting didn't work, next I'll download and install some 
 windows updates.
 Someone said they managed to get it to work?
 Can I ask this person, what windows version are they running xpsp2 
 pro or home?? also, do they have internet explorer 6 or 7 installed?
 At 08:50 AM 5/12/2006, you wrote:
   
 Hi. I downloaded the new dotnet installer on 28th november, so I dont
 know if there is a better version available yet.
 All I get when I run final conflict is a message that says stfc.exe
 has encountered a problem and needs to close, there is no details
 button one can click on or anything.
 I'm going to try a few things
 first I'll reboot my computer, if that doesn't work I'll visit the
 microsoft update site and try and update my system.


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Re: [Audyssey] final conflict error

2006-12-04 Thread david
It also works perfectly with me as well.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 9:53 PM
Subject: Re: [Audyssey] final conflict error


 As far as I have gotten in to my email Shaun is the only one out in the
 wild who has it working. Although, he was on the beta team who initially
 tested the game and I figure what ever bugs there were worked themselves
 out over the course of the testing cycle. Last I recalled he was using
 XP SP2 which is the same as my system.

 Stephen wrote:
 Nope, rebooting didn't work, next I'll download and install some
 windows updates.
 Someone said they managed to get it to work?
 Can I ask this person, what windows version are they running xpsp2
 pro or home?? also, do they have internet explorer 6 or 7 installed?
 At 08:50 AM 5/12/2006, you wrote:

 Hi. I downloaded the new dotnet installer on 28th november, so I dont
 know if there is a better version available yet.
 All I get when I run final conflict is a message that says stfc.exe
 has encountered a problem and needs to close, there is no details
 button one can click on or anything.
 I'm going to try a few things
 first I'll reboot my computer, if that doesn't work I'll visit the
 microsoft update site and try and update my system.


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Re: [Audyssey] final conflict error

2006-12-04 Thread Casey
I do not remember if this error was mentioned yet, butI am getting the 
following error as soon as I click on the icon.

stfc.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x9e8 (2536), Thread id=0x9d8 (2520).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel

Any ideas?
Thanks
Casey 


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Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi Casey,
The error you described is likely do to an incompatible version of 
Microsoft DirectX as was discovered already on list. Steven's suggestion 
below seams to work everytime so far.

Stephen wrote:
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it.  DirectX has been
updated since xpsp2 was released, and the version on your machine
just won't cut it
Note you'll need to have a genuine copy of windows in order to
download the file, and probably to install it as well.
Hope this helps!
btw: I can't understand why the windows update didn't pick up that my
version of directX was out of date. Perhaps the updater is only for
security vulnerabilities, though it doesn't speciffically say that on
the webpage.


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Re: [Audyssey] final conflict error

2006-12-04 Thread Bryan Peterson
Yeah. Go to where you extracted your DirectX files to and run dxsetup.exe. 
That should clear it up. At least, it did for me, Dark and who knows how 
many others.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Casey [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 9:40 PM
Subject: Re: [Audyssey] final conflict error


I do not remember if this error was mentioned yet, butI am getting the
 following error as soon as I click on the icon.

 stfc.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.
 Process id=0x9e8 (2536), Thread id=0x9d8 (2520).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel

 Any ideas?
 Thanks
 Casey


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Re: [Audyssey] final conflict error

2006-12-04 Thread djc
I wrote as well tom to report the game came up running fine here but I had
a friend install it on his laptop and it won't run their either.

 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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