Re: [Audyssey] games we'd like to play: a minute to win it
Hi tom. this is true, but to be honest I haven't seen this game show anyway and so it probably wouldn't be on my major priority list even if there were! a direct game of it. I was just interested in the question, wich I believe was asked earlier in this discussion of how you could replicate the sorts of challenges in that, and similar game shows. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Charles, All of those are good ideas, but I think you guys forgot something important. When Nicol made the suggestion I believe he was looking for a PC game and not one for an iPhone or Android device. Therefore while I've seen a lot of good ideas for input using a phone I haven't seen anything to address Nicol's specific request for a PC game. Cheers! On 10/22/14, Charles Rivard wrote: > How about tilting the phone back and forth to increase your swing, then tap > > to release an object to land somewhere specific?. If the target is off to > one side, turn the phone until it is centered, then perform the swing to get > > the distance and tap to release. Or rather than tapping, hold down on the > screen to hold the object and raise your finger to release it. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi charlse. that would certainly work, I was just trying to illustrate the idea of using various methods of moving the phone and using the touch screen in a single game, sinse thus far we haven't really see that much interaction in analogue controls, as papasangre is just tap and move, indeed the closest we've seen is smackme, though even that only had a basic tap and a number of phone movements. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
How about tilting the phone back and forth to increase your swing, then tap to release an object to land somewhere specific?. If the target is off to one side, turn the phone until it is centered, then perform the swing to get the distance and tap to release. Or rather than tapping, hold down on the screen to hold the object and raise your finger to release it. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, October 20, 2014 12:22 PM Subject: Re: [Audyssey] games we'd like to play: a minute to win it Hi Tom. I've not heard of this game show before either,either in it's original american form (though American game shows are only occasionally shown in the Uk), or if there was a Uk version made which sometimes happens with popular american shows, such as the very famous play your cards right with the legendary bruceForsythe being a Uk version of the American card sharks. However, nicols' question did make me considder how something like a physical skill based challenge in a game show could be made in an audio game. The Iphone (and possibly Android I don't know), offers some really interesting analogue control methods, both in terms of sliding your fingers around the phone, and in terms of tilting or rotating the phone. I could imagine quite a fun game along the lines of a game show or a set of small challenges that gave you those sorts of things, for example with the dropping the lid on the cup challenge Nicol mentioned, have the cup make a sound, and require you to move the Iphone around carefully in the air in front of you to determine the cup's location and then tap fingers to drop. We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie fighting game basically not to different from say the Tigers in Tarzan Junior or the gun fights in Grizly gulch, however instead of just tapping to a different direction and hitting a key, you have to directionally slide your finger, streight up for center, 45 degrees right for middle right, streight right for far right etc. Nebula has you tilting the phone to targit space invaders etc. It strikes me this would be the perfect way to make quite an interesting gameshow type game with those sorts of varied actions and challenges, using the aalogue control and movement of the phone to mimic a number of games in one program in accessible form. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Tom. I can see that replicating sophisticated physics for say bouncing a coin off a table into a jug, let alone replicating the necessary motions to perform that action (even with analogue control), would be hell to program, however I don't think that would really be a problem. Back in the 80's, and even today there were games with relativistic physics engines that bore no resemblance to the real world in action, but were addictive for what the player needed to learn. For example, the Kirby games (both on the Snes and the Gba), have a number of minigames which you can play from the title screen just for fun, or play in the game to earn extra lives. In Bomb run, four different coloured kirbies are kicking a bomb to each other like a football. the bomb certainly doesn't move realistically, and you can't move kirby's position, just hit the button to kick when the bomb reachest you. The first person to miss the bombby kicking too early orlate drops it and gets blown up. In another game from nightmare in Dreamland, Kirby's air grind, your riding Kirby on a little racing car attached to a rail. You can hold the button to accellerate, but when you get over gaps in the track you need to let go, otherwise you'll slow down. In mega tonne punch, you have to hit the button first to stop a moving targit cross hair to set the accuracy of your punch, then to stop a swinging watch in the center of the swing to set your momentum, then a power meater getting to the top to set your power, after which Kirby will punch. The more accurate you are with the various meatres, the more powerful your punch. What I'm getting at, is that for a game like flipping a coin into a jug, you wouldn't necessarily need to replicate physics at all. Say you had to first decide how high to flip the coin with an ascending sound test like Jim's golf game, then you had to decide on the amount of force to apply by swinging your phone or flicking your mouse. Do it right, and the coin goes into the jug, indeed you could have a number of jugs at different distances. Do it wrong, and the coin doesn't, rather like jumping the busses in Jim's homer on a harly game. The hard part to me wouldn't be making realistic physics, but making addictive mechanics that the player had to learn and master and use their judgement for, which is not the same thing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Hayden, Yes, a lot of those challenges would be pretty specialized. One would have to develop a pretty sophisticated physics engine to perform most of those challenges, because they require some hand and eye coordination. I think if written correctly one wouldn't necessarily have to worry about randomness since the laws of physics should do that for you, but would take considerable effort to replicate. Even so I agree it wouldn't necessarily make a good audio game. I can't imagine having too much fun bouncing a quarter off a table into a container, dropping a lid on a cup, or similar types of challenges. Then again, I will admit I am much more of an intellectual and love games that have some sort of intellectual challenge such as trivia games like Jeopardy, puzzle games like Wheel of Fortune, etc where I'm challenged mentally not physically. On 10/20/14, hayden presley wrote: > I think the real issue is how specialized each challenge would be, e.g. how > heavily each would have ot be documented because of the variety of > challenges present on that show. The other issue is for the more difficult > ones, you'd almost have to have a degree of randomness to keep people from > coming up with tricks to do them in one go, for example the one where you > have to bounce a quarter from a table into a jug. Long story short, I can't > see how you'd make a reasonably good audio game out of that, either. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
I think the real issue is how specialized each challenge would be, e.g. how heavily each would have ot be documented because of the variety of challenges present on that show. The other issue is for the more difficult ones, you'd almost have to have a degree of randomness to keep people from coming up with tricks to do them in one go, for example the one where you have to bounce a quarter from a table into a jug. Long story short, I can't see how you'd make a reasonably good audio game out of that, either. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, October 20, 2014 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: a minute to win it Hi Nicol, I've seen that game show before, but not for quite a while. Its no longer in production, and the Game Show Network, GSN, shows reruns of it on Sunday afternoons as I recall. In any case because the show is no longer in production and is no longer being shown on NBC that's probably why you can't find any info about it on nbc.com. You are basing your information on a show from two or three years ago. At any rate not sure how well it would be as an audio game. The idea of the show is to come up with challenges using household items and giving the contestant a chance to perform the action in 60 seconds or lose one of their three lives. Not sure how one would imitate some of those challenges in an audio game although I suppose it is possible. Just not something that would be of any interest to me personally since I wasn't really a fan of that game show myself. On 10/20/14, Nicol wrote: > Hi all > Those of you who live in the US, have you watched the tv show a minute > to win it? > This show is broadcasted on south african tv on Friday nights 8:00, > but the show takes place in the US. > This game show consists of 10 levels if memory serves. > With each level completed, the players' money are increased. > completing all 10 levels the player gets 1 million dollars. > Usually each player is actually a male and female couple. > If memory serves, the player starts off with 3 lives. > The player gets 60 seconds to complete the task. > If the time is up, the player loses one life. > One of the challenges I can remember: the player is standing up > straight and is holding a lid in his hand. > Then straight below him on the floor is a cup. > The player must, in 60 seconds, try to throw the lid downlwards so > that it covers the cup. > The presenter of this show said that info about the game can be found > at www.nbc.com I had a look at the website but I cannot find any info > about the show. > How easy would it be to create an audio game similar to this show? > Bfn > NIcol > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Dark, Well, I just checked Wikipedia and there was definitely a UK version produced. However, the game show didn't take off very well which is probably why you haven't heard of it. It only lasted a couple of years over here, and now resides on the Game Show Network which plays new and old game shows around the clock. However, it is no longer on NBC where it originally aired back in 2010 and 2011, and while GSN tried to keep the show going it eventually was canceled by GSN as well. So it is by no means very popular. In any case I like your ideas about using the iPhone and Android to handle physical skill based tasks like those in the show. I imagine the touchscfreens for PC could be used similarly, but its not a technology many audio gamers are likely to have at this time to make it worthwhile as an input method. Although, it is certainly intriguing conceptually. Cheers! On 10/20/14, dark wrote: > Hi Tom. > > I've not heard of this game show before either,either in it's original > american form (though American game shows are only occasionally shown in the > > Uk), or if there was a Uk version made which sometimes happens with popular > > american shows, such as the very famous play your cards right with the > legendary bruceForsythe being a Uk version of the American card sharks. > > However, nicols' question did make me considder how something like a > physical skill based challenge in a game show could be made in an audio > game. The Iphone (and possibly Android I don't know), offers some really > interesting analogue control methods, both in terms of sliding your fingers > > around the phone, and in terms of tilting or rotating the phone. > > I could imagine quite a fun game along the lines of a game show or a set of > > small challenges that gave you those sorts of things, for example with the > dropping the lid on the cup challenge Nicol mentioned, have the cup make a > sound, and require you to move the Iphone around carefully in the air in > front of you to determine the cup's location and then tap fingers to drop. > > We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie > fighting game basically not to different from say the Tigers in Tarzan > Junior or the gun fights in Grizly gulch, however instead of just tapping to > > a different direction and hitting a key, you have to directionally slide > your finger, streight up for center, 45 degrees right for middle right, > streight right for far right etc. > > > Nebula has you tilting the phone to targit space invaders etc. > > It strikes me this would be the perfect way to make quite an interesting > gameshow type game with those sorts of varied actions and challenges, using > > the aalogue control and movement of the phone to mimic a number of games in > > one program in accessible form. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Tom. I've not heard of this game show before either,either in it's original american form (though American game shows are only occasionally shown in the Uk), or if there was a Uk version made which sometimes happens with popular american shows, such as the very famous play your cards right with the legendary bruceForsythe being a Uk version of the American card sharks. However, nicols' question did make me considder how something like a physical skill based challenge in a game show could be made in an audio game. The Iphone (and possibly Android I don't know), offers some really interesting analogue control methods, both in terms of sliding your fingers around the phone, and in terms of tilting or rotating the phone. I could imagine quite a fun game along the lines of a game show or a set of small challenges that gave you those sorts of things, for example with the dropping the lid on the cup challenge Nicol mentioned, have the cup make a sound, and require you to move the Iphone around carefully in the air in front of you to determine the cup's location and then tap fingers to drop. We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie fighting game basically not to different from say the Tigers in Tarzan Junior or the gun fights in Grizly gulch, however instead of just tapping to a different direction and hitting a key, you have to directionally slide your finger, streight up for center, 45 degrees right for middle right, streight right for far right etc. Nebula has you tilting the phone to targit space invaders etc. It strikes me this would be the perfect way to make quite an interesting gameshow type game with those sorts of varied actions and challenges, using the aalogue control and movement of the phone to mimic a number of games in one program in accessible form. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Nicol, I've seen that game show before, but not for quite a while. Its no longer in production, and the Game Show Network, GSN, shows reruns of it on Sunday afternoons as I recall. In any case because the show is no longer in production and is no longer being shown on NBC that's probably why you can't find any info about it on nbc.com. You are basing your information on a show from two or three years ago. At any rate not sure how well it would be as an audio game. The idea of the show is to come up with challenges using household items and giving the contestant a chance to perform the action in 60 seconds or lose one of their three lives. Not sure how one would imitate some of those challenges in an audio game although I suppose it is possible. Just not something that would be of any interest to me personally since I wasn't really a fan of that game show myself. On 10/20/14, Nicol wrote: > Hi all > Those of you who live in the US, have you watched the tv show a minute to > win it? > This show is broadcasted on south african tv on Friday nights 8:00, but the > show takes place in the US. > This game show consists of 10 levels if memory serves. > With each level completed, the players' money are increased. > completing all 10 levels the player gets 1 million dollars. > Usually each player is actually a male and female couple. > If memory serves, the player starts off with 3 lives. > The player gets 60 seconds to complete the task. > If the time is up, the player loses one life. > One of the challenges I can remember: the player is standing up straight > and > is holding a lid in his hand. > Then straight below him on the floor is a cup. > The player must, in 60 seconds, try to throw the lid downlwards so that it > covers the cup. > The presenter of this show said that info about the game can be found at > www.nbc.com > I had a look at the website but I cannot find any info about the show. > How easy would it be to create an audio game similar to this show? > Bfn > NIcol > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: a minute to win it
Hi all Those of you who live in the US, have you watched the tv show a minute to win it? This show is broadcasted on south african tv on Friday nights 8:00, but the show takes place in the US. This game show consists of 10 levels if memory serves. With each level completed, the players' money are increased. completing all 10 levels the player gets 1 million dollars. Usually each player is actually a male and female couple. If memory serves, the player starts off with 3 lives. The player gets 60 seconds to complete the task. If the time is up, the player loses one life. One of the challenges I can remember: the player is standing up straight and is holding a lid in his hand. Then straight below him on the floor is a cup. The player must, in 60 seconds, try to throw the lid downlwards so that it covers the cup. The presenter of this show said that info about the game can be found at www.nbc.com I had a look at the website but I cannot find any info about the show. How easy would it be to create an audio game similar to this show? Bfn NIcol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
if snipe hunt is simple maybe you could do it in bgt? On 9/21/2014 8:24 PM, Phil Vlasak wrote: Hi Bryan, Do you remember my old DOS game Snype hunt? The theme song was, My Console by: Eiffel 65. I still hope to do a Windows version some day. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, September 21, 2014 4:47 PM Subject: Re: [Audyssey] games we'd like to play: musical chairs Or Blue by Eiffel65. Shudder... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Never played it. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Phil Vlasak Sent: Sunday, September 21, 2014 6:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: musical chairs Hi Bryan, Do you remember my old DOS game Snype hunt? The theme song was, My Console by: Eiffel 65. I still hope to do a Windows version some day. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, September 21, 2014 4:47 PM Subject: Re: [Audyssey] games we'd like to play: musical chairs Or Blue by Eiffel65. Shudder... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Hi Bryan, Do you remember my old DOS game Snype hunt? The theme song was, My Console by: Eiffel 65. I still hope to do a Windows version some day. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, September 21, 2014 4:47 PM Subject: Re: [Audyssey] games we'd like to play: musical chairs Or Blue by Eiffel65. Shudder... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Or Blue by Eiffel65. Shudder... Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Sunday, September 21, 2014 10:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: musical chairs Hi Jacob, Lol! That would certainly be different. On 9/21/14, Jacob Kruger wrote: Heavy metal version of musical chairs? Mosh pit on a small dance floor..? And, you lose each round if you're on the ground/floor when they switch music over to Justin Bieber, since it means you then can't run off dance floor fast enough..? Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Hi Jacob, Lol! That would certainly be different. On 9/21/14, Jacob Kruger wrote: > Heavy metal version of musical chairs? > > Mosh pit on a small dance floor..? > > And, you lose each round if you're on the ground/floor when they switch > music over to Justin Bieber, since it means you then can't run off dance > floor fast enough..? > > > > Jacob Kruger > Blind Biker > Skype: BlindZA > ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
When virtual reality gets cheap enough, I'd while away hours playing this! lol On 9/21/14, Jacob Kruger wrote: > Heavy metal version of musical chairs? > > Mosh pit on a small dance floor..? > > And, you lose each round if you're on the ground/floor when they switch > music over to Justin Bieber, since it means you then can't run off dance > floor fast enough..? > > > > Jacob Kruger > Blind Biker > Skype: BlindZA > ...Roger Wilco wants to welcome you, to the space janitor's closet... > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, September 21, 2014 4:44 PM > Subject: Re: [Audyssey] games we'd like to play: musical chairs > > >> Hi, >> >> Yeah, I think an audio game based on Musical Chairs would be pretty >> lame all things considered. I don't consider Musical Chairs all that >> fun to begin with when actually playing it at a party etc, and it >> would be even less fun as a computer game because there wouldn't be >> much to do besides listen to the music and press a key to sit down as >> quick as possible when the music stops. Its just one of those games >> better played in person than it would be on a computer. >> >> As it so happens I can think of a number of party games that could be >> adapted into audio games that would be a lot more fun and have more >> replay value than Musical Chairs. There is always the old classic Pin >> the Tail on the Donkey which requires the player to be blind folded >> and would be well suited for an audio game. A simple game like darts >> could be fun because you would attempt to throw a dart into the center >> of the target. There are other party games like horse shoes, ring >> toss, etc which could easily be made into audio games that would be >> more fun and interesting. >> >> >> On 9/20/14, shaun everiss wrote: >>> Hmmm as I understand it, if you were the last one on a chair you were >>> out that is if you were last one to sit. >>> every round the chairs were reduced till only 1 was left, or in some >>> cases none, that last person won the entire game. >>> However I never enjoyed it really that much. >>> As a computer game, I am really not sure how you would make it really >>> that good. >>> It would be simple and rubbishy to see the best. >>> some sort off randomised timer maybe, for the music, and then you >>> would hit left arrow or right try to get a chair in say 10 seconds or >>> something, >>> every round a chair could go and you would have less time till >>> everything stopped. >>> However beyond that point I don't know what the replay value would be. >>> It'd be a good oncer but then I would probably delete it. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Heavy metal version of musical chairs? Mosh pit on a small dance floor..? And, you lose each round if you're on the ground/floor when they switch music over to Justin Bieber, since it means you then can't run off dance floor fast enough..? Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, September 21, 2014 4:44 PM Subject: Re: [Audyssey] games we'd like to play: musical chairs Hi, Yeah, I think an audio game based on Musical Chairs would be pretty lame all things considered. I don't consider Musical Chairs all that fun to begin with when actually playing it at a party etc, and it would be even less fun as a computer game because there wouldn't be much to do besides listen to the music and press a key to sit down as quick as possible when the music stops. Its just one of those games better played in person than it would be on a computer. As it so happens I can think of a number of party games that could be adapted into audio games that would be a lot more fun and have more replay value than Musical Chairs. There is always the old classic Pin the Tail on the Donkey which requires the player to be blind folded and would be well suited for an audio game. A simple game like darts could be fun because you would attempt to throw a dart into the center of the target. There are other party games like horse shoes, ring toss, etc which could easily be made into audio games that would be more fun and interesting. On 9/20/14, shaun everiss wrote: Hmmm as I understand it, if you were the last one on a chair you were out that is if you were last one to sit. every round the chairs were reduced till only 1 was left, or in some cases none, that last person won the entire game. However I never enjoyed it really that much. As a computer game, I am really not sure how you would make it really that good. It would be simple and rubbishy to see the best. some sort off randomised timer maybe, for the music, and then you would hit left arrow or right try to get a chair in say 10 seconds or something, every round a chair could go and you would have less time till everything stopped. However beyond that point I don't know what the replay value would be. It'd be a good oncer but then I would probably delete it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Hi, Yeah, I think an audio game based on Musical Chairs would be pretty lame all things considered. I don't consider Musical Chairs all that fun to begin with when actually playing it at a party etc, and it would be even less fun as a computer game because there wouldn't be much to do besides listen to the music and press a key to sit down as quick as possible when the music stops. Its just one of those games better played in person than it would be on a computer. As it so happens I can think of a number of party games that could be adapted into audio games that would be a lot more fun and have more replay value than Musical Chairs. There is always the old classic Pin the Tail on the Donkey which requires the player to be blind folded and would be well suited for an audio game. A simple game like darts could be fun because you would attempt to throw a dart into the center of the target. There are other party games like horse shoes, ring toss, etc which could easily be made into audio games that would be more fun and interesting. On 9/20/14, shaun everiss wrote: > Hmmm as I understand it, if you were the last one on a chair you were > out that is if you were last one to sit. > every round the chairs were reduced till only 1 was left, or in some > cases none, that last person won the entire game. > However I never enjoyed it really that much. > As a computer game, I am really not sure how you would make it really > that good. > It would be simple and rubbishy to see the best. > some sort off randomised timer maybe, for the music, and then you > would hit left arrow or right try to get a chair in say 10 seconds or > something, > every round a chair could go and you would have less time till > everything stopped. > However beyond that point I don't know what the replay value would be. > It'd be a good oncer but then I would probably delete it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Hmmm as I understand it, if you were the last one on a chair you were out that is if you were last one to sit. every round the chairs were reduced till only 1 was left, or in some cases none, that last person won the entire game. However I never enjoyed it really that much. As a computer game, I am really not sure how you would make it really that good. It would be simple and rubbishy to see the best. some sort off randomised timer maybe, for the music, and then you would hit left arrow or right try to get a chair in say 10 seconds or something, every round a chair could go and you would have less time till everything stopped. However beyond that point I don't know what the replay value would be. It'd be a good oncer but then I would probably delete it. At 08:39 a.m. 21/09/2014, you wrote: Hi all Here is a new game concept for those of you who are studying bgt or another game programming language. First a bit of background. When I was a kid, I loved to play a game with my friends called musical chairs when we have a party. Musical chairs is a typical party game. If memory serves the minimum number of people must be five. Let's say 8 people is playing. Then 7 chairs are placed in a room. Then music is turned on. When I was a kid, we used fast and lively music like bluegrass music. Each person must find a chair and sit on it as quickly as possible. When the music stops, the person that is not seated on a chair is the loser. I'm not sure what the rule then is: If that person should not play in the next round. I played musical chairs years ago. I cannot remember what the rule then is. this is how I envision musical chairs as an audio game. I would place musical chairs in the arcade category. AS soon as the music plays, the player runs in the room by holding down an arrow key. Hold down left arrow to run left, up arrow to run ahead, down arrow to run backwards etc. All the chairs will make the same sound: either a voice saying chair or a sound that is easily identified with a chair. The other character's in this game concept are computer characters or bots also trying to find a chair as soon as possible. As soon as the player finds the chair he must center the sound of the chair in the center of the sound field by walking with the arrow keys until the chair's sound is centred. he must sit on it by pressing a tricky key combo like windows key plus alt plus shift plus control plus up arrow. If the music stops the character's name will be announced who is not seated on a chair, either the player or a bot. If the player is seated, an applause is heard. If the player is not seated on a chair the moment the music stops a buzzer is heard. If the player is seated on a chair when the music stops, the player is then taken to a bonus game likecandy hunt where the player runs in the room with the arrow keys and pick up different kinds of candy as much as possible within a given time. Candy like lickerish, toffees, nickerballs etc. If the player is not seated on a chair when the music stops, obviously the player does not qualify for the bonus game. What do you think of this concept? Bfn NIcol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: musical chairs
Hi Nicol, The object of Musical Chairs is to eliminate all but one of the players. Therefore if you started out with eight players, as in your example, by the end of the game there should only be one player seated. The other seven players will be eliminated in successive rounds until only one is remaining. For example, let's say you have eight players but seven chairs. When the music stops seven people will sit down and the eighth will remain standing. That player will be eliminated from the game. In the next round there will be seven players but six chairs. Again, when the music stops six players will sit down and one will remain standing. The one who is standing will obviously be eliminated. The game goes on until there is only one, and only one player sitting down. As for your game idea it wouldn't work. For one reason in Musical Chairs everyone lines up in a row and goes around in a circle until the music stops at which point they sit down on the nearest available chair. You aren't allowed to get out of line, move left or right, or back up. So all your commands to move left, right, forward and backward would be cheating. the only way the game could work is having a key like space to start and stop your character from moving, and a key to sit/stand. Beyond that you are adding stuff to the game that does not belong. On 9/20/14, Nicol wrote: > Hi all > Here is a new game concept for those of you who are studying bgt or another > game programming language. > First a bit of background. > When I was a kid, I loved to play a game with my friends called musical > chairs when we have a party. > Musical chairs is a typical party game. > If memory serves the minimum number of people must be five. > Let's say 8 people is playing. > Then 7 chairs are placed in a room. > Then music is turned on. > When I was a kid, we used fast and lively music like bluegrass music. > Each person must find a chair and sit on it as quickly as possible. > When the music stops, the person that is not seated on a chair is the > loser. > I'm not sure what the rule then is: If that person should not play in the > next round. > I played musical chairs years ago. > I cannot remember what the rule then is. > this is how I envision musical chairs as an audio game. > I would place musical chairs in the arcade category. > AS soon as the music plays, the player runs in the room by holding down an > arrow key. > Hold down left arrow to run left, up arrow to run ahead, down arrow to run > backwards etc. > All the chairs will make the same sound: either a voice saying chair or a > sound that is easily identified with a chair. > The other character's in this game concept are computer characters or bots > also trying to find a chair as soon as possible. > As soon as the player finds the chair he must center the sound of the chair > in the center of the sound field by walking with the arrow keys until the > chair's sound is centred. he must sit on it by pressing a tricky key combo > like windows key plus alt plus shift plus control plus up arrow. > If the music stops the character's name will be announced who is not > seated on a chair, either the player or a bot. > If the player is seated, an applause is heard. > If the player is not seated on a chair the moment the music stops a buzzer > is heard. > If the player is seated on a chair when the music stops, the player is > then > taken to a bonus game likecandy hunt where the player runs in the room > with the arrow keys and pick up different kinds of candy as much as > possible within a given time. > Candy like lickerish, toffees, nickerballs etc. > If the player is not seated on a chair when the music stops, obviously the > player does not qualify for the bonus game. > What do you think of this concept? > Bfn > NIcol > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: musical chairs
Hi all Here is a new game concept for those of you who are studying bgt or another game programming language. First a bit of background. When I was a kid, I loved to play a game with my friends called musical chairs when we have a party. Musical chairs is a typical party game. If memory serves the minimum number of people must be five. Let's say 8 people is playing. Then 7 chairs are placed in a room. Then music is turned on. When I was a kid, we used fast and lively music like bluegrass music. Each person must find a chair and sit on it as quickly as possible. When the music stops, the person that is not seated on a chair is the loser. I'm not sure what the rule then is: If that person should not play in the next round. I played musical chairs years ago. I cannot remember what the rule then is. this is how I envision musical chairs as an audio game. I would place musical chairs in the arcade category. AS soon as the music plays, the player runs in the room by holding down an arrow key. Hold down left arrow to run left, up arrow to run ahead, down arrow to run backwards etc. All the chairs will make the same sound: either a voice saying chair or a sound that is easily identified with a chair. The other character's in this game concept are computer characters or bots also trying to find a chair as soon as possible. As soon as the player finds the chair he must center the sound of the chair in the center of the sound field by walking with the arrow keys until the chair's sound is centred. he must sit on it by pressing a tricky key combo like windows key plus alt plus shift plus control plus up arrow. If the music stops the character's name will be announced who is not seated on a chair, either the player or a bot. If the player is seated, an applause is heard. If the player is not seated on a chair the moment the music stops a buzzer is heard. If the player is seated on a chair when the music stops, the player is then taken to a bonus game likecandy hunt where the player runs in the room with the arrow keys and pick up different kinds of candy as much as possible within a given time. Candy like lickerish, toffees, nickerballs etc. If the player is not seated on a chair when the music stops, obviously the player does not qualify for the bonus game. What do you think of this concept? Bfn NIcol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: circus charlie
Firstly, as I have never created a game, I'll say that what is below are just thoughts. Here goes: In the first stage Charlie rides on the back of a lion and must jump through rings of fire. The difficulty here is to center Charlie so he could jump through the rings without being burned. As far as accessibility goes providing realistic sounds would be no problem. The problem would be in trying to come up with a way to make sure Charlie is centered in the ring and to guide him through the ring without being burned. It was not easy to do when someone could see it, and it would be even trickier to do using only audio. Thought: If Charlie is riding straight toward the ring, I would think that all you would have to do is to make sure that the sound is centered in your speakers or headset for enough time to indicate that you are riding in the right direction. As for when to jump, how about a clicking indicator or a rise in pitch, and you either count clicks or jump at the highest pitch. With practice, it may be possible. In stage 2 Charlie has to walk or run along a tightrope with monkeys constantly trying to knock him off. The idea here was to jump over the monkeys or avoid them knocking Charlie off the tightrope. As far as access goes once again coming up with sounds is no problem. My biggest concern with access is jumping over the monkeys. When you jump over the monkeys you had to see where the tightrope was to land on it else poor Charlie went splat on the ground. So knowing where to land on the tightrope was crucial to that stage. Thought: If the tight rope is tight enough, would it stay stable? Jumping over the monkeys would be a matter of timing. As long as you jump straight forward, it might not be a problem. In stage 4 is the rolling balls you mentioned. They are basically huge rubber balls, like giant beach balls of different colors, that Charlie has to jump from ball to ball. The trick here is the balls are constantly rolling, constantly moving, making them hard to land on and you can't stand on them long before Charlie gets flattened by the ball he happens to be standing on. Accessibility wise I have to do some thinking about this one. Representing the balls themselves in audio is no problem. The problem is there is no way to accurately represent the various angles as the ball turns to let you know when to jump and where you landed on the ball etc. That particular stage relied heavily on hand and eye coordination, and isn't suitable for an audio representation that I can see here. Thought: Sounds like a form of log rolling. Staying on top of a rolling ball would be timing. Maybe the speed of the roll is controled by Charlie? Not sure about how to determine the status and direction that other balls are in relation to the ball that Charlie is currently on, though. Maybe each ball makes a ticking sound, and you could center that sound in your sound field for aiming the jump's direction? Stage five is not as you described it in your message. Charlie is doing some bareback riding on a horse not a donkey. Charlie jumps from the back of the horse onto a trampoline, flips over, and then back onto the horse. Later in that stage Charlie on horseback jumps walls and other obstructions. I suppose from an accessibility standpoint this stage could be done in audio. My concern is trying to identify when Charlie bounces into the air and how to time his bounce so he will land on the horse correctly. Again another one of those things that required hand and eye coordination. Thought: This might be one of those times when practice makes perfect. He would hit the trampoline and bounce. To jump forward might be done with a combination of keystrokes, for instance, the up arrow and the space bar. If the sound of the horse were directly in front of you, and the space bar were held for the right length of time, you would land on the horse's back. Maybe, as an audio cue, the horse could rhythmically "neigh"? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, July 10, 2014 7:13 PM Subject: Re: [Audyssey] games we'd like to play: circus charlie Hi Nicol, A few thoughts, comments, and corrections here. While you did a fairly decent job of describing the game I did notice some mistakes, and also wanted to point out some things you missed. I certainly don't hold it against you since I know you could not see the game, and probably base your descriptions on what you have been told rather than firsthand experience. To begin with yes Circus Charlie was for the original Nintendo Entertainment system. While the original Nintendo is no longer available any more commercially Circus Charlie is available for newer Nintendo platforms. I do know for sure it is avai
Re: [Audyssey] games we'd like to play: circus charlie
Hi Nicol, A few thoughts, comments, and corrections here. While you did a fairly decent job of describing the game I did notice some mistakes, and also wanted to point out some things you missed. I certainly don't hold it against you since I know you could not see the game, and probably base your descriptions on what you have been told rather than firsthand experience. To begin with yes Circus Charlie was for the original Nintendo Entertainment system. While the original Nintendo is no longer available any more commercially Circus Charlie is available for newer Nintendo platforms. I do know for sure it is available for the Nintendo DS as part of the Konami Classics series. So if you want to replace your copy of the game perhaps that is an option for you. As far as stages and levels goes I believe there were actually six not five stages to complete in the original Circus Charlie game. Each stage was broken down into seven levels that Charlie had to complete before he could move onto the next stage. This style of arcade game is known as a platformer, but its more or less what we think of as side-scrollers today. In the first stage Charlie rides on the back of a lion and must jump through rings of fire. The difficulty here is to center Charlie so he could jump through the rings without being burned. As far as accessibility goes providing realistic sounds would be no problem. The problem would be in trying to come up with a way to make sure Charlie is centered in the ring and to guide him through the ring without being burned. It was not easy to do when someone could see it, and it would be even trickier to do using only audio. In stage 2 Charlie has to walk or run along a tightrope with monkeys constantly trying to knock him off. The idea here was to jump over the monkeys or avoid them knocking Charlie off the tightrope. As far as access goes once again coming up with sounds is no problem. My biggest concern with access is jumping over the monkeys. When you jump over the monkeys you had to see where the tightrope was to land on it else poor Charlie went splat on the ground. So knowing where to land on the tightrope was crucial to that stage. Stage 3 was even trickier. Charlie had to jump from trampoline to trampoline while knife throwers tried to hit him with thrown knives and fire breathers tried to scorch him with fire from their mouths. >From an accessibility standpoint I actually find this one easy enough to do purely from audio. I recall the mainstream version was pretty challenging, but since everything here should have an audio equal it might actually be possible to render a fairly accurate remake of that level purely in audio alone. In stage 4 is the rolling balls you mentioned. They are basically huge rubber balls, like giant beach balls of different colors, that Charlie has to jump from ball to ball. The trick here is the balls are constantly rolling, constantly moving, making them hard to land on and you can't stand on them long before Charlie gets flattened by the ball he happens to be standing on. Accessibility wise I have to do some thinking about this one. Representing the balls themselves in audio is no problem. The problem is there is no way to accurately represent the various angles as the ball turns to let you know when to jump and where you landed on the ball etc. That particular stage relied heavily on hand and eye coordination, and isn't suitable for an audio representation that I can see here. Stage five is not as you described it in your message. Charlie is doing some bareback riding on a horse not a donkey. Charlie jumps from the back of the horse onto a trampoline, flips over, and then back onto the horse. Later in that stage Charlie on horseback jumps walls and other obstructions. I suppose from an accessibility standpoint this stage could be done in audio. My concern is trying to identify when Charlie bounces into the air and how to time his bounce so he will land on the horse correctly. Again another one of those things that required hand and eye coordination. In stage 6 Circus Charlie is actually swinging from some trapeze not swings. Although, the stage is more or less as you described it. HTH On 7/10/14, Nicol wrote: > HI all > For those of you who are looking for a new game idea, especially now that > bgt is freeware, there is a game I would very much like to play. > Its called circus charlie. > It might be a nintendo game; I'm not sure. > I played this game as a kid on a small console connected to a television > set > with the help of my sighted friends. > I no longer have this console. > My mom gave it away accidentally and I can no longer find such a console > in > south african shops. > I doubt if the original game was a side scroller but I think for bgt the > easiest way to code it might be to make it a side scroller. > The game had 5 stages. > In stage1 the player is standing on the back of a lion and must jump > across fiery
[Audyssey] games we'd like to play: circus charlie
HI all For those of you who are looking for a new game idea, especially now that bgt is freeware, there is a game I would very much like to play. Its called circus charlie. It might be a nintendo game; I'm not sure. I played this game as a kid on a small console connected to a television set with the help of my sighted friends. I no longer have this console. My mom gave it away accidentally and I can no longer find such a console in south african shops. I doubt if the original game was a side scroller but I think for bgt the easiest way to code it might be to make it a side scroller. The game had 5 stages. In stage1 the player is standing on the back of a lion and must jump across fiery pots and fiery rings. In stage2 the player is running on a rope high in the air. The player must jump across monkeys walking on the rope. The monkeys will try their best to knock the player off the rope, especially an occasional big blue monkey. In stage3 the player have to jump from ball to ball. AS far as I can remember, these are huge balls. They are like gymnastic balls and they are colored. The color does not affect game play . its simply eye candy. The ball on which the player stands is rolling quickly and then the player must make it onto the next ball before the ball on which the player stands rolls from underneath him and knocks him to the ground. In stage4 the player is standing on the back of a donkey and must jump onto a trampoline as soon as the donkey passes the trampoline. Once on the trampoline the player must then again jump back onto the donkey's back once the donkey passes the trampoline. When the player doesn't make it onto the trampoline in time the donkey will throw the player off his back. If the player does not jump onto the donkey's back in time the trampoline will throw the player onto the ground. Then the pattern repeats until the end of the stage. In stage5 the player is on a high swing like a trapeze. IN circus charlie this swing goes up and down like a normal swing. Then the player have to jump onto a trampoline as soon as the trampoline is right underneeth the swing. Else the swing will throw the player onto the ground. Once on the trampoline the player have to jump back onto the swing else the trampoline might throw the player to the ground. I'm not sure how easy this would be to code with bgt. What concerns sounds, I think the sounds of donkeys and a fire sound for the pots and rings would hopefully not be too difficult to get from the web. Also it would hopefully be easy to get monkey sounds from the web for stage2. For the balls in stage3 the best sound would be a sound similar to the rolling ball sound in ten pin alley. This too hopefully shouldn't be too difficult to find on the web. And I think a sound for the donkey would hopefully be quite easy to get from the web too. And for the trampolines and swing screeching sounds would fit. I think circus charlie would fit into the arcade category. The player does not always run to the right. Sometimes the player have to run to the left. AS far as I can remember, from playing circus charlie with sighted friends years ago, the player runs a bit to the right, jump across objects and then runs a bit to the left and again jump and so on. Bfn Nicol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
also there is a load of computer stuff. we already have its your plane and ms flight sim if you really want to go down that hill. I agree with the general concept of a flight sim. At 05:06 AM 11/12/2013, you wrote: Here are my first thoughts: Far too much tabbing. Very simplistic. Also, to a lot of people who have never seen before, a color name is just that; a name. Other than that, they mean nothing in the way of feedback. While a sighted pilot sees all of the buttons, levers, and everything at a glance and does not have to hunt for controls, this would be very time consuming for a blind pilot, and you have to be quick to operate controls at times. Having to tab for everything would prevent this from being done in a smooth time frame. This would result in a very tedious and not very realistic flight simulator game that, to me, would not be very entertaining. - Original Message - From: "Nicol" To: Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Hi nickel. I understand where you are coming from. Your idea as it is is um, well to put it politely rather jumbled and messsy. Firstly a game like this could be made but people wouldn't like it. You are thinking of something like flight simulator for ms. I can see that now. Unfortunately, have you had any idea how much time it would take to make that. Ok we could make a room with different buttons to push and levers to pull but there has never been enough things or to many. I am not sure how it would work. At 04:53 AM 11/12/2013, you wrote: Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Y
Re: [Audyssey] games we'd like to play: dialogue flight simulator
I think this would have a much steeper learning curve than TDV, although I think that some of these ideas could be used in a good flight sim. A true flight sim should have exactly the number of buttons and sliders that a real plane would have, giving you a true, accurate experience of flying. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . Also, check out, "The Believer and Skeptic Show," at iTunes! If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . - Original Message - From: "Nicol" To: Sent: Monday, November 11, 2013 10:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and rea
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Using hotkeys as you describe is actually just what zero sight does. When taking off you have to for instance press f for the flaps and once in the air g to retract landing gear (it's a pain if you forget this since it pretty much dooms your game, well up until parashoot jumps were introduced in the zero sight extention. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Hi Nicol, I appreciate the suggestion, but to be honest it is far too simplistic to be a true flight simulator. To begin with while it is true that a standard cockpit has many buttons and switches to raise/lower the flaps, to start and shut off the engines, to raise/lower the landing gear, whatever there is still plenty of manual control required by the flight stick and the peddles on the floor. Assuming the pilot isn't using the autopilot he or she will have to move the stick left/right to bank the plane in that direction, pull back the stick to gain altitude, and push the stick forward to dive. So point being if a flight simulation was to be at all realistic the game by rights should have joystick control and allow the blind gamer the ability to steer the plane and take off and land using his/her flight controller. The next issue is timing. In your suggestion a person has to tab around the screen looking for buttons. This is very slow and a bit tedious. A Sighed pilot can merely look at the buttons and press the one he or she needs. The way your suggestion works a blind gamer would have to tab around several times to get the right button which is much slower than just pressing the proper button. Therefore some sort of hot key would be the only way to give the player the same timing and control over the planes electronics as a real pilot would have. Finally, in your suggestion you mentioned using colored buttons like red, green, white, black, whatever. That might be fine if the game were designed for sighted gamers, but we aren't talking about sighted players. Most people on this list have little to no vision so colors don't mean a lot to them. It would make more sense to simply label the buttons Start Engines, Landing Gear Up, Landing Gear Down, Flaps Up, Flaps Down, or something like that. In other words give the buttons useful names rather than simply give them colors that have to be looked up in a manual. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: dialogue flight simulator
Here are my first thoughts: Far too much tabbing. Very simplistic. Also, to a lot of people who have never seen before, a color name is just that; a name. Other than that, they mean nothing in the way of feedback. While a sighted pilot sees all of the buttons, levers, and everything at a glance and does not have to hunt for controls, this would be very time consuming for a blind pilot, and you have to be quick to operate controls at times. Having to tab for everything would prevent this from being done in a smooth time frame. This would result in a very tedious and not very realistic flight simulator game that, to me, would not be very entertaining. - Original Message - From: "Nicol" To: Sent: Monday, November 11, 2013 9:53 AM Subject: [Audyssey] games we'd like to play: dialogue flight simulator Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
[Audyssey] games we'd like to play: dialogue flight simulator
Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
May we have the address for your synonym game? I don't wish to seem a penny-pincher, but I must ask: Is it free? Jewel -- From: "Eleanor Robinson" Subject: [Audyssey] games we'd like to play: definition game 7-128 Software has the reverse of the game Nicole suggested. It is called Definitions. In this game you have to select the correct definition for the presented word from its definition and three others. Thomas had a point about the number of synonyms there are for many words and that it would be hard to pick the correct one unless the definition were very carefully written. Our Synonyms and Antonyms game has a player select the correct synonym or antonym, depending on what is asked for. I am currently updating the list of synonyms and antonyms for the next update of our games and I am scratching my head over how many different concepts can be included as synonyms or antonyms of a particular word. English is a really loosely constructed language. That being said, I think the idea of guessing the word from the definition is an interesting one, and since I heard it here, I promise NOT to include it in any future accessible game. So, Nicole, if you want to do it - go for it! I'll be interested in the results. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: definition game
7-128 Software has the reverse of the game Nicole suggested. It is called Definitions. In this game you have to select the correct definition for the presented word from its definition and three others. Thomas had a point about the number of synonyms there are for many words and that it would be hard to pick the correct one unless the definition were very carefully written. Our Synonyms and Antonyms game has a player select the correct synonym or antonym, depending on what is asked for. I am currently updating the list of synonyms and antonyms for the next update of our games and I am scratching my head over how many different concepts can be included as synonyms or antonyms of a particular word. English is a really loosely constructed language. That being said, I think the idea of guessing the word from the definition is an interesting one, and since I heard it here, I promise NOT to include it in any future accessible game. So, Nicole, if you want to do it - go for it! I'll be interested in the results. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
I would think that the game would be more challenging with no multiple choices. It would make you think, which is what I like. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 5:50 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, To solve Thomas's problem with the concept you could have the answers in multiple choice so in answer to the definition, A toiletry designed to beautify the body you could list cosmetology cosmetics. cortices chromatics. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 5:55 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, Well, it is definitely an interesting concept. It should be pretty easy to create in any language or toolkit, and yes can be done quite easily in BGT. My only concern with this type of game is synonymous words that have the same meaning or definition. There are a number of words in the English language that mean the same thing and could become confusing in this sort of game. For example, elevation and altitude are synonymous. The question would have to be worded very careful in order to allow the player to know which word the game was looking for. A generic definition such as “above sea level” wouldn't be enough to know which word was expected in this case. Cheers! On 12/22/12, Nicol wrote: Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1430 / Virus Database: 2634/5479 - Release Date: 12/22/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
One way around this might be to give the number of letters in the answer that the game is looking for, or give the first letter. In the example "above sea level, 9 letters", you would know that "altitude" would be wrong. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 4:55 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, Well, it is definitely an interesting concept. It should be pretty easy to create in any language or toolkit, and yes can be done quite easily in BGT. My only concern with this type of game is synonymous words that have the same meaning or definition. There are a number of words in the English language that mean the same thing and could become confusing in this sort of game. For example, elevation and altitude are synonymous. The question would have to be worded very careful in order to allow the player to know which word the game was looking for. A generic definition such as “above sea level” wouldn't be enough to know which word was expected in this case. Cheers! On 12/22/12, Nicol wrote: Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
Hi Nicol, To solve Thomas's problem with the concept you could have the answers in multiple choice so in answer to the definition, A toiletry designed to beautify the body you could list cosmetology cosmetics. cortices chromatics. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 5:55 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, Well, it is definitely an interesting concept. It should be pretty easy to create in any language or toolkit, and yes can be done quite easily in BGT. My only concern with this type of game is synonymous words that have the same meaning or definition. There are a number of words in the English language that mean the same thing and could become confusing in this sort of game. For example, elevation and altitude are synonymous. The question would have to be worded very careful in order to allow the player to know which word the game was looking for. A generic definition such as “above sea level” wouldn't be enough to know which word was expected in this case. Cheers! On 12/22/12, Nicol wrote: Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1430 / Virus Database: 2634/5479 - Release Date: 12/22/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
This type game sounds similar to the board game Blurt, which is an awesome game. I own it and we play it from time to time. -Original Message- From: dark Sent: Saturday, December 22, 2012 6:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: definition game Hi. The Freerice website has something very similar, also it is a game that actually helps people as you play it sinse for every right answer 10 grains of rice are donated to the world food fund. It also can do other sorts of test as well, including learning language vocabulary but it's main purpose is deffinition of English words. Find out more at http://freerice.com/#/english-vocabulary/1619 Hth. all the best, Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 10:55 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, Well, it is definitely an interesting concept. It should be pretty easy to create in any language or toolkit, and yes can be done quite easily in BGT. My only concern with this type of game is synonymous words that have the same meaning or definition. There are a number of words in the English language that mean the same thing and could become confusing in this sort of game. For example, elevation and altitude are synonymous. The question would have to be worded very careful in order to allow the player to know which word the game was looking for. A generic definition such as “above sea level” wouldn't be enough to know which word was expected in this case. Cheers! On 12/22/12, Nicol wrote: Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
"Kill or be killed" games are beyond me, but word games, such as you describe, are my cup of tea! It is very similar to that found on www.freerice.com in which every successful answer is worth 10grains of rice which is paid for by revenue from advertising, and then, is distributed to the starving of the world. However, one drawback is that the base dictionary is not being, regularly, refreshed and augmented, so after a while, one gets to know the correct option of the 4 from which the player makes his choice!. I would offer the suggestion that, if possible, this drawback should be revised, or otherwise, your game will have a short life! Jewel -- From: "Nicol" Sent: Sunday, December 23, 2012 10:00 AM To: Subject: [Audyssey] games we'd like to play: definition game Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: definition game
Hi. The Freerice website has something very similar, also it is a game that actually helps people as you play it sinse for every right answer 10 grains of rice are donated to the world food fund. It also can do other sorts of test as well, including learning language vocabulary but it's main purpose is deffinition of English words. Find out more at http://freerice.com/#/english-vocabulary/1619 Hth. all the best, Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 22, 2012 10:55 PM Subject: Re: [Audyssey] games we'd like to play: definition game Hi Nicol, Well, it is definitely an interesting concept. It should be pretty easy to create in any language or toolkit, and yes can be done quite easily in BGT. My only concern with this type of game is synonymous words that have the same meaning or definition. There are a number of words in the English language that mean the same thing and could become confusing in this sort of game. For example, elevation and altitude are synonymous. The question would have to be worded very careful in order to allow the player to know which word the game was looking for. A generic definition such as “above sea level” wouldn't be enough to know which word was expected in this case. Cheers! On 12/22/12, Nicol wrote: Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: definition game
Hi list I've been thinking about an idea for a new word game. The game gives you a definition and you must type the word for which the definition is. To give an example: The game gives the following definition: A toiletry designed to beautify the body The correct word is cosmetics. Another example: The game gives the following definition: Elevation especially above sea level or above the earth's surface The correct word is altitude. Another example: The game gives this definition: Difficult to accomplish; demanding considerable mental effort and skill The correct word for this definition is arduous. The game gives you a list of difficulty levels to choose from. On easy you can guess about 5 times the word for which the definition is but on hard difficulty you only get one guess. ON easy difficulty the game gives you definitions for very familiar words, but on hard difficulty the game gives you definitions for less familiar words. What do you all think about this idea? Is it possible to develop such a game with bgt? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, cussed aways
lol you should code that as a side mission On 8/9/11, Jeremy Kaldobsky wrote: > ROFL, I love it! > >> in this exciting new stratogy game, >> you play a group of survivers thrown out of their local pub >> for searing too much. >> >> As leader of this group of louts, it's your responsability >> to keep the group going by assigning jobs of unpleasant, the >> person responsable for saying nasty things to passers by and >> forming the bases for all other bad language you may wish to >> build. >> >> Bunter, the person responsable for backhanding any retors >> that you may come across, letcherman, the person responsable >> for pulling inuendo from the seas of conversation and >> finally futcher, the personr esponable for creating the >> crudest and most offensive insults. >> >> Some of your group may become mothers at times too. >> >> Of course, all this must be supported with an endless >> supply of brew, and bags of crisps, so you must remember not >> have all your thugs devoted only to searing, some must steel >> as well. >> >> get unpleasant enough, and you may be thrown out of town >> and construct your own swearing, fighting, drinking tavern >> out in the woods! >> >> Though be careful, sinse the armies of civility are always >> encroaching oon your cussedness and only a true dedication >> to cursing will keep them away. >> >> Beware the grue! >> >> >> Dark. >> >> Sorry, but when george mentioned custaways, this was an >> instant idea, pluss I freely admit the game of castaways I >> was playing yesterday had me saying some pretty interesting >> language too. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, cussed aways
ROFL, I love it! > in this exciting new stratogy game, > you play a group of survivers thrown out of their local pub > for searing too much. > > As leader of this group of louts, it's your responsability > to keep the group going by assigning jobs of unpleasant, the > person responsable for saying nasty things to passers by and > forming the bases for all other bad language you may wish to > build. > > Bunter, the person responsable for backhanding any retors > that you may come across, letcherman, the person responsable > for pulling inuendo from the seas of conversation and > finally futcher, the personr esponable for creating the > crudest and most offensive insults. > > Some of your group may become mothers at times too. > > Of course, all this must be supported with an endless > supply of brew, and bags of crisps, so you must remember not > have all your thugs devoted only to searing, some must steel > as well. > > get unpleasant enough, and you may be thrown out of town > and construct your own swearing, fighting, drinking tavern > out in the woods! > > Though be careful, sinse the armies of civility are always > encroaching oon your cussedness and only a true dedication > to cursing will keep them away. > > Beware the grue! > > > Dark. > > Sorry, but when george mentioned custaways, this was an > instant idea, pluss I freely admit the game of castaways I > was playing yesterday had me saying some pretty interesting > language too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games we'd like to play, cussed aways
in this exciting new stratogy game, you play a group of survivers thrown out of their local pub for searing too much. As leader of this group of louts, it's your responsability to keep the group going by assigning jobs of unpleasant, the person responsable for saying nasty things to passers by and forming the bases for all other bad language you may wish to build. Bunter, the person responsable for backhanding any retors that you may come across, letcherman, the person responsable for pulling inuendo from the seas of conversation and finally futcher, the personr esponable for creating the crudest and most offensive insults. Some of your group may become mothers at times too. Of course, all this must be supported with an endless supply of brew, and bags of crisps, so you must remember not have all your thugs devoted only to searing, some must steel as well. get unpleasant enough, and you may be thrown out of town and construct your own swearing, fighting, drinking tavern out in the woods! Though be careful, sinse the armies of civility are always encroaching oon your cussedness and only a true dedication to cursing will keep them away. Beware the grue! Dark. Sorry, but when george mentioned custaways, this was an instant idea, pluss I freely admit the game of castaways I was playing yesterday had me saying some pretty interesting language too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
smiles! lol. vary funny Ken. I've been having the same thing happening about the original version of scammers! I've been waiting for 4 years! what... a... scam! lol - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 4:55 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 Hey, don't buy this game yall. I pre-order Scammers 3 two years ago and still haven't got my copy, an activation key, nothing but harassing, threatening phone calls stating that if I didn't shut up and quit my whining and whinging, I would shortly meet my maker--and while I'm anxious to see him, I don't want to do it by the ruthless hands of these wanton vagabonds, nor the grues they hire to steal souls in the dark. Ignore this message and all further from this scumbag. Scammers 4 is a big hoax. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "dark" To: Sent: Monday, June 13, 2011 12:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.
Re: [Audyssey] Games we'd like to play, scammers 4
yes dark. thanks for the laughs - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 1:27 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 Yes! You are funny! sevgiler saygilar - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:41 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
what a scammer! - Original Me lol ssage - From: "dark" To: Sent: Monday, June 13, 2011 12:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Dark, You can very good a fake developer. :) :) ahahahahahaha saygilar sevgiler. - Original Message - From: "dark" To: "The Addictor" ; "Gamers Discussion list" Sent: Tuesday, June 14, 2011 11:05 AM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 Hello Ken. We appreciate your thoughts about the scammers' series and the feedback you've given, however please be aware that two years ago Scammers 3 was produced by a completely different company, that just happened by shear coincidence to have the same name as ours. We would however be very pleased to offer you a completely new copy of Scammers 3 for the reduced price of 700 dollars. Please send us money and your copy will be on the way within the week, ro the month, or maybe the century! ;D. Yours insincerely, Jack m good, head grifter, er I mean programmer, of headsgone soft. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hello Ken. We appreciate your thoughts about the scammers' series and the feedback you've given, however please be aware that two years ago Scammers 3 was produced by a completely different company, that just happened by shear coincidence to have the same name as ours. We would however be very pleased to offer you a completely new copy of Scammers 3 for the reduced price of 700 dollars. Please send us money and your copy will be on the way within the week, ro the month, or maybe the century! ;D. Yours insincerely, Jack m good, head grifter, er I mean programmer, of headsgone soft. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hey, don't buy this game yall. I pre-order Scammers 3 two years ago and still haven't got my copy, an activation key, nothing but harassing, threatening phone calls stating that if I didn't shut up and quit my whining and whinging, I would shortly meet my maker--and while I'm anxious to see him, I don't want to do it by the ruthless hands of these wanton vagabonds, nor the grues they hire to steal souls in the dark. Ignore this message and all further from this scumbag. Scammers 4 is a big hoax. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "dark" To: Sent: Monday, June 13, 2011 12:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hi, All things considered, it sounds really neat. Funny, of course. But... I feel specially drawn to the idea. I really don't know why. But... But it sounds like something to be done when extremely bored and having nothing to do. Lol! :) Sent from my iPhone On 13.06.2011, at 18:41, Jeremy Kaldobsky wrote: > I Love it! > Dark, your posts are always fun to read. :) > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Hi Dark, Lol! I haven't laughed that hard in a long while. Thanks for the jokes. Keep them coming.. Cheers! On 6/13/11, dark wrote: > Play a greedy shyster, an ambiscious con artist or a ruthless programmer in > this highly addictive game creation simulation game. > > Build your scam from the ground up adding parts such as convincing > description, realistic gameplay and consistant plot then challenge customers > in exciting sales battles. > > Earn lots of cash, plus various awards and medels such as the Shil master > award, the Bill gates award for ruthlessness, the scumbag medel of dishonour > and the legion of lies, as you attempt to scam as many people as possible > with this entirely ficticious game. > > Explore new markits and genres and higher partnes to assist you in your > adventures, but be careful they do not turn on you, also always be aware > that discovery could lead to loss of proffits, prison, and of course > everyone knowing just what a lousy wrotten scumbag you are! > > All customers have a suspicion level which will rise throughout the game, > and you'll need to work increasingly hard spending many hours on your fake > project to keep those suspicions at zero. > > Scammers 4 will feature fullly featured audion, support for all known screne > readers pluss come with a small computerized robot to read the screen, will > run on every single platform and will be both single and multiplayer. > > The game will be released sometime iin the near future, or else the slightly > further off future, or maybe the disant ffuture. > > in fact a certain release date is set for July, or august, or september, or > maybe even october december or next january depending upon many factors, > however this is subject to change (like when the month changes). > > Preorders of the game will be used to both further developement and promote > accessible games in the mainstream industry by making the developer so rich > he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat > them with sticks until they authorize the creation of accessible games, > however this is obviously a costly process sinse thugs do not come cheapk, > and thus to support this effort please preorder a copy of Scammers 4, and > future games in the scammers series. > > The game will retail for 500 dollars, however preordering will get you a > discount of 1 dollar, so please send a check for the amount of 499 dollars > and when the game is released you will recieve an activation code, > possibly! > > Use paypal it's fast, loose and insicure! > > All the best, > > Jack m good, cheaf developer of hedsgone soft. > > Note, all dealings of this company are represented by cheatum and Dash, > celicitors. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Yes! sevgiler saygilar - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:46 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 That was brilliant all joking aside i think it would be a good idea for a game though. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Yes! You are funny! sevgiler saygilar - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 13, 2011 7:41 PM Subject: Re: [Audyssey] Games we'd like to play, scammers 4 I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
That was brilliant all joking aside i think it would be a good idea for a game though. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, scammers 4
Very funny! sevgiler saygilar - Original Message - From: "dark" To: Sent: Monday, June 13, 2011 7:02 PM Subject: [Audyssey] Games we'd like to play, scammers 4 Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games we'd like to play, scammers 4
Play a greedy shyster, an ambiscious con artist or a ruthless programmer in this highly addictive game creation simulation game. Build your scam from the ground up adding parts such as convincing description, realistic gameplay and consistant plot then challenge customers in exciting sales battles. Earn lots of cash, plus various awards and medels such as the Shil master award, the Bill gates award for ruthlessness, the scumbag medel of dishonour and the legion of lies, as you attempt to scam as many people as possible with this entirely ficticious game. Explore new markits and genres and higher partnes to assist you in your adventures, but be careful they do not turn on you, also always be aware that discovery could lead to loss of proffits, prison, and of course everyone knowing just what a lousy wrotten scumbag you are! All customers have a suspicion level which will rise throughout the game, and you'll need to work increasingly hard spending many hours on your fake project to keep those suspicions at zero. Scammers 4 will feature fullly featured audion, support for all known screne readers pluss come with a small computerized robot to read the screen, will run on every single platform and will be both single and multiplayer. The game will be released sometime iin the near future, or else the slightly further off future, or maybe the disant ffuture. in fact a certain release date is set for July, or august, or september, or maybe even october december or next january depending upon many factors, however this is subject to change (like when the month changes). Preorders of the game will be used to both further developement and promote accessible games in the mainstream industry by making the developer so rich he can hier a bunch of thugs to kidnap ceo's of capcom and nintendo and beat them with sticks until they authorize the creation of accessible games, however this is obviously a costly process sinse thugs do not come cheapk, and thus to support this effort please preorder a copy of Scammers 4, and future games in the scammers series. The game will retail for 500 dollars, however preordering will get you a discount of 1 dollar, so please send a check for the amount of 499 dollars and when the game is released you will recieve an activation code, possibly! Use paypal it's fast, loose and insicure! All the best, Jack m good, cheaf developer of hedsgone soft. Note, all dealings of this company are represented by cheatum and Dash, celicitors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games We'd like to play
How about if Jim hosts it? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Friday, June 10, 2011 7:22 AM Subject: Re: [Audyssey] Games We'd like to play good idea! Now if only someone would make it! - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Friday, June 10, 2011 6:04 AM Subject: [Audyssey] Games We'd like to play June 11 is your birthday. You all get together at Jim Kitchen's place. There is plenty of beer, bourbon, brandy, pizza, chicken wings and dancing ladies. The goal of the game is to have such a good time that you do not remember any of the debauchery the next day. TGIF and BFN Jim Born to be spanked. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games We'd like to play
good idea! Now if only someone would make it! - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Friday, June 10, 2011 6:04 AM Subject: [Audyssey] Games We'd like to play June 11 is your birthday. You all get together at Jim Kitchen's place. There is plenty of beer, bourbon, brandy, pizza, chicken wings and dancing ladies. The goal of the game is to have such a good time that you do not remember any of the debauchery the next day. TGIF and BFN Jim Born to be spanked. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games We'd like to play
It only lasts for one day? Whatta bummer! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jim Kitchen" To: "Audyssey" Sent: Friday, June 10, 2011 5:04 AM Subject: [Audyssey] Games We'd like to play June 11 is your birthday. You all get together at Jim Kitchen's place. There is plenty of beer, bourbon, brandy, pizza, chicken wings and dancing ladies. The goal of the game is to have such a good time that you do not remember any of the debauchery the next day. TGIF and BFN Jim Born to be spanked. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games We'd like to play
June 11 is your birthday. You all get together at Jim Kitchen's place. There is plenty of beer, bourbon, brandy, pizza, chicken wings and dancing ladies. The goal of the game is to have such a good time that you do not remember any of the debauchery the next day. TGIF and BFN Jim Born to be spanked. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA and bgt?
Wow, what an interesting conversation, but how are you going to drive a bank, must you have a bank on a mobile home, or must you manage a chain of banks, like the Blind Tamer's financial institution. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA and bgt?
Hi Dark, Lol! Now, that was funny. That's a good one. :D Cheers! On 5/17/11, dark wrote: > Bank commander? > > Where you must drive your ultra modern bank through six missions, > encountering such threats as enemy banks, accountants, financial agents and > the dreaded managers! > > You do however have an assortment of modern weaponry at your disposal, > including machine funds, Shel oil bonds, and a limited supply of curse > missiles where you yell "get the hell! out of my office!" and blast through > all opposition before you. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA andbgt?
And if you succeed, is it all your vault? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:02 PM Subject: [Audyssey] Games we'd like to play bank commander was: Re: GMA andbgt? Bank commander? Where you must drive your ultra modern bank through six missions, encountering such threats as enemy banks, accountants, financial agents and the dreaded managers! You do however have an assortment of modern weaponry at your disposal, including machine funds, Shel oil bonds, and a limited supply of curse missiles where you yell "get the hell! out of my office!" and blast through all opposition before you. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:33 PM Subject: Re: [Audyssey] GMA and bgt? Hi Shane, No David Greenwood never put out a demo of the engine. I guess he figured playing Shads of Doom and Bank Commander were demo enough. A while ago David offered to sell the engine or rent it for a specific time. There were about a dozen people who were using the engine to develop games, but so far I'm the only one who has finished them. I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah game. He has stopped selling or renting the engine at this time. Phil - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:57 PM Subject: Re: [Audyssey] GMA and bgt? Is there a demo availible for this engin? - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:34 AM Subject: Re: [Audyssey] GMA and bgt? hi Alfredo, The GMA engine has it's own scripting language that allows you to write scripts with a regular word processer, save them as a text file and the engine converts that script to a level file that the game can then use. As it was written in visual basic 6 it contains some of the conventions of that language. But it also requires you to have the visual basic libraries on your computer to run correctly, so that either requires a separate download of those libraries, or if bundled in the game itself, requires you to download something you already have in a download that is larger than it needs to be. As for players changing the levels in Sarah, only the developer myself can do that easily as it requires a special developer key to make any changes. Phil - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 5:48 AM Subject: Re: [Audyssey] GMA and bgt? Hi, I am going to ask this because I want to know if they both use Angel script and use the same type of programming, well almost the same programming code b Gt Uses. I heard that the GM engine can be changed so other games on GM can work better, like Sarah, for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3641 - Release Date: 05/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3643 - Release Date: 05/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMAandbgt?
That was really Lowe. Notice the purposeful spelling. I did not say that it was low. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:44 PM Subject: Re: [Audyssey] Games we'd like to play bank commander was: Re: GMAandbgt? LOL hahahahahahahahahahahahaha. Beutiful! You forgot the counterfit money which you can project at the enimie that will scare the crap out of them. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 7:02 PM Subject: [Audyssey] Games we'd like to play bank commander was: Re: GMA andbgt? Bank commander? Where you must drive your ultra modern bank through six missions, encountering such threats as enemy banks, accountants, financial agents and the dreaded managers! You do however have an assortment of modern weaponry at your disposal, including machine funds, Shel oil bonds, and a limited supply of curse missiles where you yell "get the hell! out of my office!" and blast through all opposition before you. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:33 PM Subject: Re: [Audyssey] GMA and bgt? Hi Shane, No David Greenwood never put out a demo of the engine. I guess he figured playing Shads of Doom and Bank Commander were demo enough. A while ago David offered to sell the engine or rent it for a specific time. There were about a dozen people who were using the engine to develop games, but so far I'm the only one who has finished them. I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah game. He has stopped selling or renting the engine at this time. Phil - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:57 PM Subject: Re: [Audyssey] GMA and bgt? Is there a demo availible for this engin? - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:34 AM Subject: Re: [Audyssey] GMA and bgt? hi Alfredo, The GMA engine has it's own scripting language that allows you to write scripts with a regular word processer, save them as a text file and the engine converts that script to a level file that the game can then use. As it was written in visual basic 6 it contains some of the conventions of that language. But it also requires you to have the visual basic libraries on your computer to run correctly, so that either requires a separate download of those libraries, or if bundled in the game itself, requires you to download something you already have in a download that is larger than it needs to be. As for players changing the levels in Sarah, only the developer myself can do that easily as it requires a special developer key to make any changes. Phil - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 5:48 AM Subject: Re: [Audyssey] GMA and bgt? Hi, I am going to ask this because I want to know if they both use Angel script and use the same type of programming, well almost the same programming code b Gt Uses. I heard that the GM engine can be changed so other games on GM can work better, like Sarah, for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3641 - Release Date: 05/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived a
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA andbgt?
LOL hahahahahahahahahahahahaha. Beutiful! You forgot the counterfit money which you can project at the enimie that will scare the crap out of them. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 7:02 PM Subject: [Audyssey] Games we'd like to play bank commander was: Re: GMA andbgt? Bank commander? Where you must drive your ultra modern bank through six missions, encountering such threats as enemy banks, accountants, financial agents and the dreaded managers! You do however have an assortment of modern weaponry at your disposal, including machine funds, Shel oil bonds, and a limited supply of curse missiles where you yell "get the hell! out of my office!" and blast through all opposition before you. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:33 PM Subject: Re: [Audyssey] GMA and bgt? Hi Shane, No David Greenwood never put out a demo of the engine. I guess he figured playing Shads of Doom and Bank Commander were demo enough. A while ago David offered to sell the engine or rent it for a specific time. There were about a dozen people who were using the engine to develop games, but so far I'm the only one who has finished them. I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah game. He has stopped selling or renting the engine at this time. Phil - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:57 PM Subject: Re: [Audyssey] GMA and bgt? Is there a demo availible for this engin? - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:34 AM Subject: Re: [Audyssey] GMA and bgt? hi Alfredo, The GMA engine has it's own scripting language that allows you to write scripts with a regular word processer, save them as a text file and the engine converts that script to a level file that the game can then use. As it was written in visual basic 6 it contains some of the conventions of that language. But it also requires you to have the visual basic libraries on your computer to run correctly, so that either requires a separate download of those libraries, or if bundled in the game itself, requires you to download something you already have in a download that is larger than it needs to be. As for players changing the levels in Sarah, only the developer myself can do that easily as it requires a special developer key to make any changes. Phil - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 5:48 AM Subject: Re: [Audyssey] GMA and bgt? Hi, I am going to ask this because I want to know if they both use Angel script and use the same type of programming, well almost the same programming code b Gt Uses. I heard that the GM engine can be changed so other games on GM can work better, like Sarah, for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3641 - Release Date: 05/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3643 - Release Date: 05/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
[Audyssey] Games we'd like to play bank commander was: Re: GMA and bgt?
Bank commander? Where you must drive your ultra modern bank through six missions, encountering such threats as enemy banks, accountants, financial agents and the dreaded managers! You do however have an assortment of modern weaponry at your disposal, including machine funds, Shel oil bonds, and a limited supply of curse missiles where you yell "get the hell! out of my office!" and blast through all opposition before you. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:33 PM Subject: Re: [Audyssey] GMA and bgt? Hi Shane, No David Greenwood never put out a demo of the engine. I guess he figured playing Shads of Doom and Bank Commander were demo enough. A while ago David offered to sell the engine or rent it for a specific time. There were about a dozen people who were using the engine to develop games, but so far I'm the only one who has finished them. I used the engine for Pacman Talks, Super Dog's bone hunt and the Sarah game. He has stopped selling or renting the engine at this time. Phil - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:57 PM Subject: Re: [Audyssey] GMA and bgt? Is there a demo availible for this engin? - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:34 AM Subject: Re: [Audyssey] GMA and bgt? hi Alfredo, The GMA engine has it's own scripting language that allows you to write scripts with a regular word processer, save them as a text file and the engine converts that script to a level file that the game can then use. As it was written in visual basic 6 it contains some of the conventions of that language. But it also requires you to have the visual basic libraries on your computer to run correctly, so that either requires a separate download of those libraries, or if bundled in the game itself, requires you to download something you already have in a download that is larger than it needs to be. As for players changing the levels in Sarah, only the developer myself can do that easily as it requires a special developer key to make any changes. Phil - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 5:48 AM Subject: Re: [Audyssey] GMA and bgt? Hi, I am going to ask this because I want to know if they both use Angel script and use the same type of programming, well almost the same programming code b Gt Uses. I heard that the GM engine can be changed so other games on GM can work better, like Sarah, for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3641 - Release Date: 05/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3643 - Release Date: 05/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Games we'd like to play: Game Snatcher
Hi, Lol! I love the allusion! Now all we need is a pirates den and a chest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, April 02, 2011 2:18 PM To: 'Ken the Crazy'; 'Gamers Discussion list' Subject: Re: [Audyssey] Games we'd like to play: Game Snatcher Sounds like a great idea for an actual game man! Why don't you actually do it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: 17 March 2011 08:56 To: Gamers Discussion list Subject: [Audyssey] Games we'd like to play: Game Snatcher "Do you have to make us want to snatch the game off your > computer right now?" You're tired of hearing so much about that great new game, so you invent technologies that will allow you to enter the person's computer and snatch that new game. Upon entering the computer though, you discover that your plans had been found out, and a confusing labyrinth of twisty little passages that all look alike is laid out before you, with the game tucked away at its center. Furthermore, the game designer wrote special little bugs that, if you get attacked by one, cause all kinds of unpredictable occurrences, such as hard drive reboots, or the posting of your ridiculously low game scores to everyone on your favorite mailing lists, or an infinite loop where you get to do nothing else for all eternity except play Beep. There are also viruses that simply waste your computer's resources by counting to ten over and over, causing your computer to overheat. Fortunately, you've got weapons, and collect more as you go, starting with the virus net and bug swatter. If you get too close to the center, where the game is, the developer, counting on your frustration with the increasing number of pests, provides you with a flame thrower. You use it successfully for a while, but be careful or you'll burn up the game and it's secret installer program. (the dev has the game backed up on a second drive, so he doesn't care.) As you approach the center, new dangers await, and you're zapped by a ray that turns you into a little creature in the physical computer, and you find yourself face to face with the computer's fans, which can chop you up, the high-voltage power supply which can cook you to a crisp, and the hard drive--which won't hurt you, but can be damaged by you if you're not careful. Zap! You're just data again. Plug your virtual cable into the computer's processor and start snatching that game and... Oh no! It's the police--the spyware busters! They've detected unauthorized activity, and they know how to wipe out punks like you, and you don't have any weapons to use on them. You can hurry up the data transfer by hitting enter more rapidly, but you risk burning out the dev's hard drive! What to do... You shoot the spyware programs with every bit of flame you can muster, but they just neutralize it, jeer at you, and keep coming. Whew! Transfer complete--now if I could just get out... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play: Game Snatcher
Sounds like a great idea for an actual game man! Why don't you actually do it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: 17 March 2011 08:56 To: Gamers Discussion list Subject: [Audyssey] Games we'd like to play: Game Snatcher "Do you have to make us want to snatch the game off your > computer right now?" You're tired of hearing so much about that great new game, so you invent technologies that will allow you to enter the person's computer and snatch that new game. Upon entering the computer though, you discover that your plans had been found out, and a confusing labyrinth of twisty little passages that all look alike is laid out before you, with the game tucked away at its center. Furthermore, the game designer wrote special little bugs that, if you get attacked by one, cause all kinds of unpredictable occurrences, such as hard drive reboots, or the posting of your ridiculously low game scores to everyone on your favorite mailing lists, or an infinite loop where you get to do nothing else for all eternity except play Beep. There are also viruses that simply waste your computer's resources by counting to ten over and over, causing your computer to overheat. Fortunately, you've got weapons, and collect more as you go, starting with the virus net and bug swatter. If you get too close to the center, where the game is, the developer, counting on your frustration with the increasing number of pests, provides you with a flame thrower. You use it successfully for a while, but be careful or you'll burn up the game and it's secret installer program. (the dev has the game backed up on a second drive, so he doesn't care.) As you approach the center, new dangers await, and you're zapped by a ray that turns you into a little creature in the physical computer, and you find yourself face to face with the computer's fans, which can chop you up, the high-voltage power supply which can cook you to a crisp, and the hard drive--which won't hurt you, but can be damaged by you if you're not careful. Zap! You're just data again. Plug your virtual cable into the computer's processor and start snatching that game and... Oh no! It's the police--the spyware busters! They've detected unauthorized activity, and they know how to wipe out punks like you, and you don't have any weapons to use on them. You can hurry up the data transfer by hitting enter more rapidly, but you risk burning out the dev's hard drive! What to do... You shoot the spyware programs with every bit of flame you can muster, but they just neutralize it, jeer at you, and keep coming. Whew! Transfer complete--now if I could just get out... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Uhuhu! saygilar sevgiler. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, March 22, 2011 10:03 PM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Games we'd like to play. Children madness. In this game, you are a child. You have a gang of eight people. 4 Females and 4 males. You guys beat up this bully which is trying to fight you. However, the teacher gives you a ditention warning, and threatens to tell you to the headmaster. Your gang is really angry. You sneek into a science lab, knock out a teacher with a spin kick, and you grab some highly dangerous chemicals. You go into the koridor, noticing a few boxers. So, you challenge them. Your friends are guarding you, while you beat the boxer to death. You have too watch out though, the boxer can beat you up also. Once you win j the fight, you proceed to the teacher. You chuck all of the chemicals in his face and his face is smashed into pieces. - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, March 22, 2011 12:42 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Sounds like an awesome game! - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Monday, March 21, 2011 11:45 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Games we'd like to play. Children madness. In this game, you are a child. You have a gang of eight people. 4 Females and 4 males. You guys beat up this bully which is trying to fight you. However, the teacher gives you a ditention warning, and threatens to tell you to the headmaster. Your gang is really angry. You sneek into a science lab, knock out a teacher with a spin kick, and you grab some highly dangerous chemicals. You go into the koridor, noticing a few boxers. So, you challenge them. Your friends are guarding you, while you beat the boxer to death. You have too watch out though, the boxer can beat you up also. Once you win j the fight, you proceed to the teacher. You chuck all of the chemicals in his face and his face is smashed into pieces. - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, March 22, 2011 12:42 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Sounds like an awesome game! - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Monday, March 21, 2011 11:45 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Games we'd like to Play: Psycho Smash
This is a really really cool idea! Cool! saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Monday, March 21, 2011 5:45 PM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Also partly reminds me of elevator action - not quite the same, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Tuesday, March 22, 2011 2:42 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Sounds like an awesome game! - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Monday, March 21, 2011 11:45 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Sounds like an awesome game! - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Monday, March 21, 2011 11:45 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy wrote: > Imagine a donkey-Kong style of game in which an enraged psychopath gets up > onto the Sears Tower and starts chucking bowling balls at passers by, and > you have to stop him. At first, you're outside the building and so you > don't have much warning as the balls come crashing down--all you hear is the > thuds, the screaming of terrified people and so on, not to mention the > cartoonish boioioioioing if one hits a person. Once you're in the building, > climbing the stairs it's a bit easier because the balls come crashing--right > to left, fall, left to right, fall, and so on--and they don't always fall in > the same places either, because he throws them at different speeds--so they > might skip right over that first drop only to fall through the second, or > they might make it to the fifth--and don't think of trying the elevators, > cuz the psycho disabled them. There would be weapons you can pick up > too--hammers to smash the balls, (two hits for the eight pounders, four hits > for the 16 pounders,) flame throwers to torch them faster, and also power > pills that would allow you to jump over more than two balls at a time, a > thing you couldn't ordinarily do. Be careful, cuz if you are hit with a > bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my > toe," or wherever it hit. Being hit in the feet means not jumping as high > or running as fast. Being hit in the arms means not being able to use your > weapons as well, and being hit in the head means slower reaction time to > simulate confusion. > > Also, the psycho has demolished some of the key stairways up to the top, so > you'll need to climb through elevator shafts to get to that next level, > which, unfortunately for you, will mean that you have to drop all your > current weapons to do it--unless you can figure out a way to turn those > elevators back on. You also have to be careful because the psycho has a > switch that allows him to do just that, so you might find yourself being > flattened by a downrushing elevator. This calls for precise timing--a > little patience goes a long way. You can also trick the psycho into > thinking you're climbing the shaft by going in, wait for him to start the > elevator, run out, wait for it to stop at the bottom, then climb up and ride > to the top. Again, very tricky as first, you're probably not on the bottom > floor and will have to ride it down a ways before it stops, possibly causing > damage to your health points, secondly, jumping off before he smashes it > against the roof, and thirdly, keeping stability as he turns it on and off > rather quickly, trying to throw you from it. > Once you get to the top, the psycho abandons his trunk of balls and grabs > two swords. He hands you one and you start dueling. Whoever falls off the > building first obviously is the loser and goes for a swim in the lake. > Ouch! That was a terribly painful belly flop... The game has no killing, > so anyone can play it. The swords don't cause real wounds, so nobody would > be offended at it--it would just be a great game for a lot of laughs. > Ken Downey > The Addictor > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games we'd like to Play: Psycho Smash
Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. "Ow! Gosh darn it, that was my toe," or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play: Game Snatcher
Hi Ken, Lol! Quite an amusing game idea you got there. Fortunately or unfortunately hacking into someone's computer isn't that hair raising in real life. Your idea is much more interesting. Cheers! On 3/17/11, Ken the Crazy wrote: > "Do you have to make us want to snatch the game off your >> computer right now?" > > You're tired of hearing so much about that great new game, so you invent > technologies that will allow you to enter the person's computer and snatch > that new game. Upon entering the computer though, you discover that your > plans had been found out, and a confusing labyrinth of twisty little > passages that all look alike is laid out before you, with the game tucked > away at its center. Furthermore, the game designer wrote special little > bugs that, if you get attacked by one, cause all kinds of unpredictable > occurrences, such as hard drive reboots, or the posting of your ridiculously > low game scores to everyone on your favorite mailing lists, or an infinite > loop where you get to do nothing else for all eternity except play Beep. > There are also viruses that simply waste your computer's resources by > counting to ten over and over, causing your computer to overheat. > Fortunately, you've got weapons, and collect more as you go, starting with > the virus net and bug swatter. If you get too close to the center, where > the game is, the developer, counting on your frustration with the increasing > number of pests, provides you with a flame thrower. You use it successfully > for a while, but be careful or you'll burn up the game and it's secret > installer program. (the dev has the game backed up on a second drive, so he > doesn't care.) > As you approach the center, new dangers await, and you're zapped by a ray > that turns you into a little creature in the physical computer, and you > find yourself face to face with the computer's fans, which can chop you up, > the high-voltage power supply which can cook you to a crisp, and the hard > drive--which won't hurt you, but can be damaged by you if you're not > careful. Zap! You're just data again. Plug your virtual cable into the > computer's processor and start snatching that game and... > Oh no! It's the police--the spyware busters! They've detected unauthorized > activity, and they know how to wipe out punks like you, and you don't have > any weapons to use on them. You can hurry up the data transfer by hitting > enter more rapidly, but you risk burning out the dev's hard drive! What to > do... > You shoot the spyware programs with every bit of flame you can muster, but > they just neutralize it, jeer at you, and keep coming. > Whew! Transfer complete--now if I could just get out... > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games we'd like to play: Game Snatcher
"Do you have to make us want to snatch the game off your computer right now?" You're tired of hearing so much about that great new game, so you invent technologies that will allow you to enter the person's computer and snatch that new game. Upon entering the computer though, you discover that your plans had been found out, and a confusing labyrinth of twisty little passages that all look alike is laid out before you, with the game tucked away at its center. Furthermore, the game designer wrote special little bugs that, if you get attacked by one, cause all kinds of unpredictable occurrences, such as hard drive reboots, or the posting of your ridiculously low game scores to everyone on your favorite mailing lists, or an infinite loop where you get to do nothing else for all eternity except play Beep. There are also viruses that simply waste your computer's resources by counting to ten over and over, causing your computer to overheat. Fortunately, you've got weapons, and collect more as you go, starting with the virus net and bug swatter. If you get too close to the center, where the game is, the developer, counting on your frustration with the increasing number of pests, provides you with a flame thrower. You use it successfully for a while, but be careful or you'll burn up the game and it's secret installer program. (the dev has the game backed up on a second drive, so he doesn't care.) As you approach the center, new dangers await, and you're zapped by a ray that turns you into a little creature in the physical computer, and you find yourself face to face with the computer's fans, which can chop you up, the high-voltage power supply which can cook you to a crisp, and the hard drive--which won't hurt you, but can be damaged by you if you're not careful. Zap! You're just data again. Plug your virtual cable into the computer's processor and start snatching that game and... Oh no! It's the police--the spyware busters! They've detected unauthorized activity, and they know how to wipe out punks like you, and you don't have any weapons to use on them. You can hurry up the data transfer by hitting enter more rapidly, but you risk burning out the dev's hard drive! What to do... You shoot the spyware programs with every bit of flame you can muster, but they just neutralize it, jeer at you, and keep coming. Whew! Transfer complete--now if I could just get out... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
nope microwave isn't bad language, but previously it just showed up in the forum as "spam" as until towers of war, the only people talking about microwaves were spambots trying to post advertizing. Sorry for not explaining, I must have been a total microwave to get that wrong ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Indeed Tom. I noticed that the peter Jaxon lotr film missed the line where Boromir advises the company when traveling across the pass of caradhras to each to "cut a faggot, as large as he can bare" so that they have firewood in the snow. I imagine such a line would've caused huge problems in the us, but in a way it was sad it was missing sinse it might have shown people that the word is just a word and has totally different meanings in other contexts. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Indeed Tom. I was quite surprised when I first heard that Us term because of the difference in meaning. Just to be utterly confusing too, the term fag which I understand in the us can be a short form in the same context as faggot in the uk is simply a slang term ffor cigarettes. In fact in the web game improbable island where cigarettes are a major currency, there's actually a full disclaimer on the subject sinse they got British players talking about wanting more fags which obviously didn't sound right to americans and caused quite a lot of controversy. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi Dark, Microwave? Where is that bad language at all? I miss the whole point of that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, March 12, 2011 2:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi tom. I think you may have got the wrong end of the stick here slightly. Basically, I posted the message, but didn't see any response immediately, and didn't catch the return mail to me so I wasn't sure it had posted correctly (yes, I should've checked the archives). The only reason I could think of for this was the p i s games joke. i have no problem with either your or Raul's moderating, in fact I learnt a lot of what I do myself when moderating audiogames.net and the entombed list from the pair of you, so I wouldn't really be one to level cryticism unless there was a really good reason. I have however seen occasions where automated language filters get in the way of things irrispective of moderator's position. For instance, I only found! the language filters for audiogames.net (which were rather hidden in a subsection of the admin pannel), when I wanted to allow microwave for talking about towers of war which previously was disallowed to discourage spambots (I also allowed quite a bit of other language while I was there). And I have seem some very silly language filters, for instance in core exiles, I was having fun naming all my mechs things like scrap iron of death, spare parts of doom, and junk heep of terror. However, the mech I dcalled the wreck from hell was auto deleted by the games' filters, sinse for some odd reason Hell was considdered against the in game naming system's language filters. Rather nutty if you ask me, I think they may have been programmed by your deviled egg haiting relatives Tom ;D. Hope this makes things clear. Btw, a question. If you believe people will go to hell for saying hell, how can you warn them where they're going? ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 12, 2011 7:13 PM Subject: Re: [Audyssey] Games we'd like to play, Time of deciet > Hi Dark, > > Um...What language filters? The Audyssey list doesn't use language > filters. We generally incurrage free speach as much as possible. I > frankly don't know where the list gets these roomers, but over the > last few months I've heard plenty of these kinds of roomers. > > A couple of weeks ago we have Michael acting as though Raul and I > read and approve every one of his messages, like the speech police, > even though he isn't even being moderated. Now you bring up the topic > of language filters. Do you mind explaining where these false roomers > come from? > > It is a little difficult to keep good relationships between the > moderators and the list with these kinds of false roomers floating > around on list. Contrary to opinions held by some we aren't a couple > of dictators. While we have to keep law and order for the common good > we are also gamers ourselves and like to form good friendly > relationships with the fellow listers out here as much as possible. > All I'm saying is that Raul and I would appreciate not being accused > of moderation/management tactics that are false. > > Thanks. > > On 3/12/11, dark wrote: >> glad you liked it Phil. >> >> Actually I thought the language filter had stopped this message from >> making >> it to the list, glad it got there. >> >> I actually like phlippy games, sound like they make good pinball tables >> ;D. >> >> Beware the grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you ha
Re: [Audyssey] Games we'd like to play, Time of deciet
Yup it's a British slang word. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 13 March 2011 12:57 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi, Wow...I've never heard that expression before. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of darren harris Sent: Sunday, March 13, 2011 4:44 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Thomas I can make you laugh even more then, my partner and I were visiting friends in Utah a couple years ago, we went out for dinner at an olive garden restaurant. That's 1 of my favourite places over there. Anyway we were talking about cigarettes. Anyway over here 1 particular slang term for cigarettes is fags. Anyway my mum asked me to bring some home and I hate them. So I was telling them and I was saying that I'll never bring fags home I hate them! I hate fags! They were like shut up! I'm like why I'm just saying I hate fags and the smell when people smoke faggs! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 March 2011 09:35 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi Darren, Lol! I think you just proved my point to Dark a second ago. Even though I know exactly what you meant taken from the American interpretation of the word faggot you just said you were a homosexual even though I know that isn't what you intended to say. Funny how language can be so easily twisted and misinterpreted from culture to culture. Cheers! On 3/12/11, darren harris wrote: > I love faggots! Though they don't taste like how they used too now do they. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi, Wow...I've never heard that expression before. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of darren harris Sent: Sunday, March 13, 2011 4:44 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Thomas I can make you laugh even more then, my partner and I were visiting friends in Utah a couple years ago, we went out for dinner at an olive garden restaurant. That's 1 of my favourite places over there. Anyway we were talking about cigarettes. Anyway over here 1 particular slang term for cigarettes is fags. Anyway my mum asked me to bring some home and I hate them. So I was telling them and I was saying that I'll never bring fags home I hate them! I hate fags! They were like shut up! I'm like why I'm just saying I hate fags and the smell when people smoke faggs! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 March 2011 09:35 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi Darren, Lol! I think you just proved my point to Dark a second ago. Even though I know exactly what you meant taken from the American interpretation of the word faggot you just said you were a homosexual even though I know that isn't what you intended to say. Funny how language can be so easily twisted and misinterpreted from culture to culture. Cheers! On 3/12/11, darren harris wrote: > I love faggots! Though they don't taste like how they used too now do they. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Thomas I can make you laugh even more then, my partner and I were visiting friends in Utah a couple years ago, we went out for dinner at an olive garden restaurant. That's 1 of my favourite places over there. Anyway we were talking about cigarettes. Anyway over here 1 particular slang term for cigarettes is fags. Anyway my mum asked me to bring some home and I hate them. So I was telling them and I was saying that I'll never bring fags home I hate them! I hate fags! They were like shut up! I'm like why I'm just saying I hate fags and the smell when people smoke faggs! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 March 2011 09:35 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi Darren, Lol! I think you just proved my point to Dark a second ago. Even though I know exactly what you meant taken from the American interpretation of the word faggot you just said you were a homosexual even though I know that isn't what you intended to say. Funny how language can be so easily twisted and misinterpreted from culture to culture. Cheers! On 3/12/11, darren harris wrote: > I love faggots! Though they don't taste like how they used too now do they. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi Darren, Lol! I think you just proved my point to Dark a second ago. Even though I know exactly what you meant taken from the American interpretation of the word faggot you just said you were a homosexual even though I know that isn't what you intended to say. Funny how language can be so easily twisted and misinterpreted from culture to culture. Cheers! On 3/12/11, darren harris wrote: > I love faggots! Though they don't taste like how they used too now do they. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
HI Dark, Ahem...Yeah, you mention the word faggot in America and you are liable to get your brains bashed out. That's because over hear the word faggot is a slang term for a homosexual man or woman. It is very very offensive to most people in America. So that's why people would get extremely upset if you use it. No matter how inocently you fraze it I can certainly imagine some very disgusting conotations of the word. I love faggots. I love eating faggots. Please, put the faggot in the fireplace. In their proper English context there is nothing wrong with it. However, if we take the American interpretation then everything I just said would have a totally different meaning than the one I had intended. Cheers! On 3/12/11, dark wrote: > A hell of an interesting chat ;d. > > Though actually very similar to what I was reading about a while aog whilst > reading the percy jaxon novels and deciding to do some extra research on > griek myths such as Tartarus. > > Also as an amusing point, in nordic languages Hell just means hill, in fact > there is a very famous station in Sweedan simply called "hell station" and > lots of tourists have photos of the sign precisely for the reason you > mention ;d. > > But I do take the contextual point, I was most surprised when i found > Americans getting upset at the word faggot, which in England simply means a > large bundle of firewood or, in the midlands where I'm from, an > extremely tasty spicy meat dish similar to black pudding (the local butcher > in Nottingham where my parents lives makes the most wonderful faggots). > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Well Darren, they don't if you buy the bog standard ones, however our local butcher in nottingham actually makes his own, their absolutely fantastic, and extremely filling too. He also does fantastic steak pies and pasties, --- -youch, now I'm making myself hungry ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
I love faggots! Though they don't taste like how they used too now do they. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 12 March 2011 22:30 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet A hell of an interesting chat ;d. Though actually very similar to what I was reading about a while aog whilst reading the percy jaxon novels and deciding to do some extra research on griek myths such as Tartarus. Also as an amusing point, in nordic languages Hell just means hill, in fact there is a very famous station in Sweedan simply called "hell station" and lots of tourists have photos of the sign precisely for the reason you mention ;d. But I do take the contextual point, I was most surprised when i found Americans getting upset at the word faggot, which in England simply means a large bundle of firewood or, in the midlands where I'm from, an extremely tasty spicy meat dish similar to black pudding (the local butcher in Nottingham where my parents lives makes the most wonderful faggots). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
A hell of an interesting chat ;d. Though actually very similar to what I was reading about a while aog whilst reading the percy jaxon novels and deciding to do some extra research on griek myths such as Tartarus. Also as an amusing point, in nordic languages Hell just means hill, in fact there is a very famous station in Sweedan simply called "hell station" and lots of tourists have photos of the sign precisely for the reason you mention ;d. But I do take the contextual point, I was most surprised when i found Americans getting upset at the word faggot, which in England simply means a large bundle of firewood or, in the midlands where I'm from, an extremely tasty spicy meat dish similar to black pudding (the local butcher in Nottingham where my parents lives makes the most wonderful faggots). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi Dark, Oh, I see. I was just wondering why you mentioned language filters. Raul and I pretty much decided not to use them for the exact reasons you pointed out. Sometimes they are too restrictive, because as you pointed out some words people find offensive like hell, bitch, etc are perfectly fine put in their proper context. For instance, I've read a number of fantacy books were female werewolves are called bitches by the characters. In this context it is perfectly ok, because the word bitch simply means a female dog, wolf, etc. Calling a person a bitch, calling your former girl friend a bitch, etc is likely to result in your face getting slapped. In that context it isn't very nice or proper. Grin. Same goes with the word hell. Most people have this idea of a firy place underground were the devil lives, but that's not were the word originated. The word hell actually simply means a hole in the ground or grave which is, interesting enough, in keeping with old testament passages regarding hell. In the old testament the hebrew word for hell would be better translated as grave. Early Jewish concepts of death did not have a concept of hell as we think of it today. No, that idea came much later on in history when Jesus began describing the lake of fire, gahenna, which was a garbage dump outside the towns and villages were they burned their trash. Finally, there are a number of passages in the Greek version of the new testament where the word Hades has been translated as hell by English scholars. So what is the point of this history lesson? Well, to begin with the word hell has multiple meanings, and even in the holy bible the word hell isn't consistent from book to book or chapter to chapter. Not if you go back to the original Greek and Hebrew and read the text as it was actually written rather than translated by scholars. At its most simplist translation hell is nothing more and nothing less than a grave. Another translation of hell is the lake of fire. There is a version of hell which replaces the word Hades which was the Greek land of the dead. That's three different translations of the word which are perfectly acceptable in various contexts. There is another translation, more modern, were hell simply means that something was rough, terrible, and more than you can bare. For example, life in the Notzi consentration camps must have been hell. We aren't litterally talking about hell as in a grave, place of the dead, or where sinners go but that hell as in miserable, terrible, and inhuman conditions. So anyway that's why Raul and I don't use language filters. Words people find offensive are largely open to personal interpretation. You yourself have pointed out that in England the word sod is a sware word. Over here in the U.S. the word sod is grass and dirt used to lay down on a bare patch of ground to help add grass and soil to that area. There is just way too much flexability to use language filters. Instead it is up to the moderator to decide if the word was used improperly or not. I.E. aimed at someone in a negative way, to insult, etc. Personally, I think a big reason why a lot of people get so easily insulted by a word is they are usually ignorant of its alternative meanings. If I use the word hell most Christians will jump to the description taught to them in their Sunday school classes of this place under ground, burning night and day, were the devil and his minions live. Strangely enough, this description is not consistent with the actual biblical descriptions or concepts of hell. If that is the only translation or interpretation they are aware of then they aren't going to be too receptive of other interpretations of the word. Even if my use of the word might be proper in the context I use it. Cheers! On 3/12/11, dark wrote: > Hi tom. > > I think you may have got the wrong end of the stick here slightly. > > Basically, I posted the message, but didn't see any response immediately, > and didn't catch the return mail to me so I wasn't sure it had posted > correctly (yes, I should've checked the archives). > > The only reason I could think of for this was the p i s games joke. > > i have no problem with either your or Raul's moderating, in fact I learnt a > lot of what I do myself when moderating audiogames.net and the entombed list > from the pair of you, so I wouldn't really be one to level cryticism unless > there was a really good reason. > > I have however seen occasions where automated language filters get in the > way of things irrispective of moderator's position. > > For instance, I only found! the language filters for audiogames.net (which > were rather hidden in a subsection of the admin pannel), when I wanted to > allow microwave for talking about towers of war which previously was > disallowed to discourage spambots (I also allowed quite a bit of other > language while I was there). > > And I have seem some very silly language filters, for instance in core > exiles, I was havin
Re: [Audyssey] Games we'd like to play, Time of deciet
No special reason, just got out of the habbit temporarily then was busy. sinse however I have everything like what npc missions I was looking for written up in notes starting up again won't be too hard. Also I was giving a couple of other games like KoL a try, but I'll admit I didn't find them half as absorbing as Ce. Beware the grue! Dark. - Original Message - From: "darren harris" To: "'Gamers Discussion list'" Sent: Saturday, March 12, 2011 8:52 PM Subject: Re: [Audyssey] Games we'd like to play, Time of deciet How comes you don't play core exiles anymore dark -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 12 March 2011 20:49 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi tom. I think you may have got the wrong end of the stick here slightly. Basically, I posted the message, but didn't see any response immediately, and didn't catch the return mail to me so I wasn't sure it had posted correctly (yes, I should've checked the archives). The only reason I could think of for this was the p i s games joke. i have no problem with either your or Raul's moderating, in fact I learnt a lot of what I do myself when moderating audiogames.net and the entombed list from the pair of you, so I wouldn't really be one to level cryticism unless there was a really good reason. I have however seen occasions where automated language filters get in the way of things irrispective of moderator's position. For instance, I only found! the language filters for audiogames.net (which were rather hidden in a subsection of the admin pannel), when I wanted to allow microwave for talking about towers of war which previously was disallowed to discourage spambots (I also allowed quite a bit of other language while I was there). And I have seem some very silly language filters, for instance in core exiles, I was having fun naming all my mechs things like scrap iron of death, spare parts of doom, and junk heep of terror. However, the mech I dcalled the wreck from hell was auto deleted by the games' filters, sinse for some odd reason Hell was considdered against the in game naming system's language filters. Rather nutty if you ask me, I think they may have been programmed by your deviled egg haiting relatives Tom ;D. Hope this makes things clear. Btw, a question. If you believe people will go to hell for saying hell, how can you warn them where they're going? ;D. Beware the grue! Dark. - Original Message ----- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 12, 2011 7:13 PM Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi Dark, Um...What language filters? The Audyssey list doesn't use language filters. We generally incurrage free speach as much as possible. I frankly don't know where the list gets these roomers, but over the last few months I've heard plenty of these kinds of roomers. A couple of weeks ago we have Michael acting as though Raul and I read and approve every one of his messages, like the speech police, even though he isn't even being moderated. Now you bring up the topic of language filters. Do you mind explaining where these false roomers come from? It is a little difficult to keep good relationships between the moderators and the list with these kinds of false roomers floating around on list. Contrary to opinions held by some we aren't a couple of dictators. While we have to keep law and order for the common good we are also gamers ourselves and like to form good friendly relationships with the fellow listers out here as much as possible. All I'm saying is that Raul and I would appreciate not being accused of moderation/management tactics that are false. Thanks. On 3/12/11, dark wrote: glad you liked it Phil. Actually I thought the language filter had stopped this message from making it to the list, glad it got there. I actually like phlippy games, sound like they make good pinball tables ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audysse
Re: [Audyssey] Games we'd like to play, Time of deciet
How comes you don't play core exiles anymore dark -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 12 March 2011 20:49 To: Gamers Discussion list Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi tom. I think you may have got the wrong end of the stick here slightly. Basically, I posted the message, but didn't see any response immediately, and didn't catch the return mail to me so I wasn't sure it had posted correctly (yes, I should've checked the archives). The only reason I could think of for this was the p i s games joke. i have no problem with either your or Raul's moderating, in fact I learnt a lot of what I do myself when moderating audiogames.net and the entombed list from the pair of you, so I wouldn't really be one to level cryticism unless there was a really good reason. I have however seen occasions where automated language filters get in the way of things irrispective of moderator's position. For instance, I only found! the language filters for audiogames.net (which were rather hidden in a subsection of the admin pannel), when I wanted to allow microwave for talking about towers of war which previously was disallowed to discourage spambots (I also allowed quite a bit of other language while I was there). And I have seem some very silly language filters, for instance in core exiles, I was having fun naming all my mechs things like scrap iron of death, spare parts of doom, and junk heep of terror. However, the mech I dcalled the wreck from hell was auto deleted by the games' filters, sinse for some odd reason Hell was considdered against the in game naming system's language filters. Rather nutty if you ask me, I think they may have been programmed by your deviled egg haiting relatives Tom ;D. Hope this makes things clear. Btw, a question. If you believe people will go to hell for saying hell, how can you warn them where they're going? ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 12, 2011 7:13 PM Subject: Re: [Audyssey] Games we'd like to play, Time of deciet > Hi Dark, > > Um...What language filters? The Audyssey list doesn't use language > filters. We generally incurrage free speach as much as possible. I > frankly don't know where the list gets these roomers, but over the > last few months I've heard plenty of these kinds of roomers. > > A couple of weeks ago we have Michael acting as though Raul and I > read and approve every one of his messages, like the speech police, > even though he isn't even being moderated. Now you bring up the topic > of language filters. Do you mind explaining where these false roomers > come from? > > It is a little difficult to keep good relationships between the > moderators and the list with these kinds of false roomers floating > around on list. Contrary to opinions held by some we aren't a couple > of dictators. While we have to keep law and order for the common good > we are also gamers ourselves and like to form good friendly > relationships with the fellow listers out here as much as possible. > All I'm saying is that Raul and I would appreciate not being accused > of moderation/management tactics that are false. > > Thanks. > > On 3/12/11, dark wrote: >> glad you liked it Phil. >> >> Actually I thought the language filter had stopped this message from >> making >> it to the list, glad it got there. >> >> I actually like phlippy games, sound like they make good pinball tables >> ;D. >> >> Beware the grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > lis
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi tom. I think you may have got the wrong end of the stick here slightly. Basically, I posted the message, but didn't see any response immediately, and didn't catch the return mail to me so I wasn't sure it had posted correctly (yes, I should've checked the archives). The only reason I could think of for this was the p i s games joke. i have no problem with either your or Raul's moderating, in fact I learnt a lot of what I do myself when moderating audiogames.net and the entombed list from the pair of you, so I wouldn't really be one to level cryticism unless there was a really good reason. I have however seen occasions where automated language filters get in the way of things irrispective of moderator's position. For instance, I only found! the language filters for audiogames.net (which were rather hidden in a subsection of the admin pannel), when I wanted to allow microwave for talking about towers of war which previously was disallowed to discourage spambots (I also allowed quite a bit of other language while I was there). And I have seem some very silly language filters, for instance in core exiles, I was having fun naming all my mechs things like scrap iron of death, spare parts of doom, and junk heep of terror. However, the mech I dcalled the wreck from hell was auto deleted by the games' filters, sinse for some odd reason Hell was considdered against the in game naming system's language filters. Rather nutty if you ask me, I think they may have been programmed by your deviled egg haiting relatives Tom ;D. Hope this makes things clear. Btw, a question. If you believe people will go to hell for saying hell, how can you warn them where they're going? ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 12, 2011 7:13 PM Subject: Re: [Audyssey] Games we'd like to play, Time of deciet Hi Dark, Um...What language filters? The Audyssey list doesn't use language filters. We generally incurrage free speach as much as possible. I frankly don't know where the list gets these roomers, but over the last few months I've heard plenty of these kinds of roomers. A couple of weeks ago we have Michael acting as though Raul and I read and approve every one of his messages, like the speech police, even though he isn't even being moderated. Now you bring up the topic of language filters. Do you mind explaining where these false roomers come from? It is a little difficult to keep good relationships between the moderators and the list with these kinds of false roomers floating around on list. Contrary to opinions held by some we aren't a couple of dictators. While we have to keep law and order for the common good we are also gamers ourselves and like to form good friendly relationships with the fellow listers out here as much as possible. All I'm saying is that Raul and I would appreciate not being accused of moderation/management tactics that are false. Thanks. On 3/12/11, dark wrote: glad you liked it Phil. Actually I thought the language filter had stopped this message from making it to the list, glad it got there. I actually like phlippy games, sound like they make good pinball tables ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi Dark, Um...What language filters? The Audyssey list doesn't use language filters. We generally incurrage free speach as much as possible. I frankly don't know where the list gets these roomers, but over the last few months I've heard plenty of these kinds of roomers. A couple of weeks ago we have Michael acting as though Raul and I read and approve every one of his messages, like the speech police, even though he isn't even being moderated. Now you bring up the topic of language filters. Do you mind explaining where these false roomers come from? It is a little difficult to keep good relationships between the moderators and the list with these kinds of false roomers floating around on list. Contrary to opinions held by some we aren't a couple of dictators. While we have to keep law and order for the common good we are also gamers ourselves and like to form good friendly relationships with the fellow listers out here as much as possible. All I'm saying is that Raul and I would appreciate not being accused of moderation/management tactics that are false. Thanks. On 3/12/11, dark wrote: > glad you liked it Phil. > > Actually I thought the language filter had stopped this message from making > it to the list, glad it got there. > > I actually like phlippy games, sound like they make good pinball tables ;D. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
glad you liked it Phil. Actually I thought the language filter had stopped this message from making it to the list, glad it got there. I actually like phlippy games, sound like they make good pinball tables ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play, Time of deciet
Hi Dark, That was very funny. I just got a letter addressed to Phlippy Games, instead of Phil at PCS games. smiles, Phil not Phlippy. - Original Message - From: "dark" To: Sent: Monday, March 07, 2011 10:32 PM Subject: [Audyssey] Games we'd like to play, Time of deciet This is an exciting new turn based stratogy game played on a modern computer, in which you command such powerful units as text E-mails, html E-mails and twitter clients across a square map of millions of participants. The basic principle of the game is to come up with as many convincing game ideas as possible. The more people's attention you capture, the greater resources of snideness, overconfidence and general smarm you have. You can then channel these resources back into generating more vital units which can be used to capture more people's imagination with whacky game ideas. Which stratogy to follow? Will you opt for a costly but wild idea which is likely to sound impressive but be totally implausable? or will you go for a realistic idea which is more likely to capture more hard core teretory, but be less appealing in power of persuasion. this game can be played online, any time, against hundreds of opponents on the audeasy list, and leader boards will be held for those who manage to convince most people and gain the largest amount of "is this a real game?" responses. Best of all you can play on a wide variety of user created idiological maps. the wished for beat em up, the impressive rpg, the whacky arcade game, the user in put engine, and the formidable sounding plot monster rpg! Can you convince the maximum amount of people that many games are really in the works? or will you be found out for the fraud you are! Time of deciet is not in developement, and will absolutely, positively and completely never be available from such great accessible game developers as u n interactive, n o t games, braingonesoft, projectsinc.net and lackof entertainment. News of time of deciet's release will also be reported via awfulgames.net and links will be posted on the list of unavailable games over at p i s games.net. Beware the grue! Dark. Ps: sorry phil, no offense meant, but in mangling website names that one was just too good to pass up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3488 - Release Date: 03/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: hospital madness
Thats my point it was only put out as an alpha. Never done at all, it had potential. At 03:38 a.m. 9/03/2011, you wrote: Hi Shaun, Um...Paperboy was never finished? I don't recall anywhere where it says that is the case. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, March 07, 2011 3:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: hospital madness well, I myself do like action. Any games without action of any sort violent or otherwise need to have some interest. puzzles, etc. In the ones like the hospital, standard tests wouldn't scare me. Maybe something like they were going to do bad things to you. or something. I have no idea. Sure no violence in the games but these types are only of 3 types. 1 puzzle. 2 card casino or board. 3. everything else. Its a shame that paperboy was never completed but there it is I guess. on one of the bgt forums there was a game where you practiced driving a car around for no reason. totally lame and bad. A lot of blind games have stratogy, action, puzzles and other things. Unless they are short arcade games. You really can't make good games without all these elements including violence to some extent and randomness especially. I am just worried that in the quest to avoid violent games and games that are away from what people have been playing we will have loads of short games with small plots that won't have any substance to them. I guess you could base a game on one element like towers of war which is stratogy really and only that. Or laser attack but thats hard to base the game on one element. I am just a player and I like games like gtc shades of doom, etc because you don't know always waht is comming. Yes some stuf is static but you can be going along and then a monster comes you have to kill. It may be right in your way, or hard to get to or whatever. Saying that if people can make these types of games and make them interesting I have no problem playing them. Its just that any big project needs to have loads of things to have replay value. Last crusade was a simple rpg with random generator. I don't play it that much but still do. At 04:34 a.m. 8/03/2011, you wrote: >come on. No game is complete without zombies... >- Original Message - From: "NIcol" >To: "'Gamers Discussion list'" >Sent: Monday, March 07, 2011 10:59 AM >Subject: Re: [Audyssey] games we'd like to play: hospital madness > > >>Hi Tom >>No, in this game idea, the hospital needs to do tests on the patient such as >>blood tests and x-rays. >>So its tests on a living patient, not on a dead body. >>So, if the game existed, the objective would be to escape from the hospital >>staff. >>-Original Message- > > >__ Information from ESET Smart Security, version of virus >signature database 5266 (20100709) __ > >The message was checked by ESET Smart Security. > >http://www.eset.com > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: toilet madness
that actually sounds good. on the subject of the games of this type check out www.shengames.com there is a thread on the forum about it. its all flash though but the downloadable burger quest is playable. the flash onlines are if you can actually get into the games. some links have no labels right now. At 11:05 p.m. 8/03/2011, you wrote: Plot and objective: The game character is a wealthy citizen residing in Maryland, USA. He loves to go out, especially to pubs. He especially loves his beer. One night things just went out of control. Some suggest a person must separate drinks with a lot of water. Well, that's exactly what this guy did. He had 3 500 ml draft beers separated with huge glasses of water. You can just guess what happens next. You're right, this guy needs the toilet urgently! So he goes to the toilet of the pub. He sits on it, ready to wee. But before he could wee, the toilet teleports him to a forest. There our game character is attacked by many little elves, they shoot paint balls at him. Each time you are hit by a paint ball, you lose 5 percent health. Your character will start breathing once your health gets low. Locate honey combs in the forest and eat the honey to raise your health. Your objective here is to run to where an elve is before he can shoot a paint ball at you by using 3d game movement similar to shades of doom. Once you are 1 feet away from him, your character will wee on his feet, causing ugly warts there. The elve sees the warts and scream and run away, warning his mates to run away. Your character sees a longdrop in the distance. Long drops are used in olden days before people invented toilets. Your character notices that this particular long drop has a metal border around it .Your character just thinks that this border is just there to make it fancy .So your character sitss on the longdrop, ready to wee and there he gets teleported again, this time you find yourself in a long underground passage in the process of caving in. Run with 3d game movement under the falling debree through this passage, occasionally ducking with control down arrow to miss big stones falling. At the end of the passage is a door leading to a toilet. You enter the door and sit on the toilet and finish weeing. Just after you finished weeing, just before you intend to look around to see where the lever is to flush the toilet, the toilet teleports you to a lawn patch. Your character will say: "ah, what a relief! My bladder is at last empty!" This is the final level. Here you must see how many monkeys you can catch with your net and how many coins you can locate and pick up in the set time for bonus points by using 3d game movement and spacebar to catch a monkey. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.