nice one, am looking forward to it.
Simon
- Original Message -
From: "Marty Schultz"
To: "Gamers Discussion list"
Sent: Tuesday, April 26, 2016 5:26 PM
Subject: Re: [Audyssey] why i build the games the way I do
Great idea. I am also adding sailing trip, with
I for one, really like this idea!
Simon
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, April 26, 2016 4:51 PM
Subject: Re: [Audyssey] why i build the games the way I do
Marty,
You could take one of your existing card games a
Great idea. I am also adding sailing trip, with ripped sails,broken
rudder, waves, etc.
On 4/26/2016 11:51 AM, Phil Vlasak wrote:
Marty,
You could take one of your existing card games and alter the meaning
of the cards.
You could turn Blindfold Road Trip to
Pirate treasure hunt.
You're o
Marty,
You could take one of your existing card games and alter the meaning of the
cards.
You could turn Blindfold Road Trip to
Pirate treasure hunt.
You're on a pirate ship sailing from island to island digging up
treasure.
Instead of calling them distance cards:
call them gold pieces
the obje
Hi Ken.
Magic the gathering is a ccg, not an rpg. That is, it's a collectable card
game, albeit one with a fantasy theme (other ccgs exist for everyting from
pokemon, to wwwe wrestling, to harry potter).
Ccgs work as effectively two or more player battle games. players collect
cards (usually
AM
Subject: Re: [Audyssey] Why I build the games as I do
I didn't say they didn't like it; I just said that from the email I've
received, I get far fewer requests for RPGs than other games (about 1 in 30
is a RPG request). Sports games abound, but when I push back and ask how
the g
Yes he could have, and I wish for his sake that he would have.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, April 18, 2016 11:07 AM
Subject: Re: [Audyssey] why i build the games the way I do
Actually Kennith, Swamp wasn't
What about magic the gathering?
- Original Message -
From: "Marty Schultz"
To: "Gamers Discussion list"
Sent: Monday, April 18, 2016 5:07 PM
Subject: Re: [Audyssey] why i build the games the way I do
I would attempt an RPG based around a card game, if someone co
It helps for sure!
- Original Message -
From: "goshawk on horseback"
To: "Gamers Discussion list"
Sent: Monday, April 18, 2016 11:15 PM
Subject: Re: [Audyssey] why i build the games the way I do
whilst it may not be absolutely necessary, good soundscapes an
more
complex maths being on a computer, eg, percentile roles for gaining skills
and things rather than basic add point dice ones.
Hth.
All the best,
Dark.
- Original Message -
From: "Marty Schultz"
To: "Gamers Discussion list"
Sent: Monday, April 18, 2016 11:0
Hi Jeremy.
I agree the wastes took randomness a bit far, and some sort of scaled
approach might work, but there are examples of games that got it right,
Angband, despite being a roguelike is one of them.
I do think Fallthru was a good example, because while the challenges were
the same the w
whilst it may not be absolutely necessary, good soundscapes and voice
acting, does improve a game quite a bit.
Simon
- Original Message -
From: "Devin Prater"
To: "Gamers Discussion list"
Sent: Thursday, April 14, 2016 12:56 PM
Subject: Re: [Audyssey] why i build
after that sort of outlay.
Simon
- Original Message -
From:
To: "Gamers Discussion list"
Sent: Wednesday, April 13, 2016 3:50 PM
Subject: Re: [Audyssey] Why I build the games as I do
I didn't say they didn't like it; I just said that from the email I've
As to rpg's and replayability, I want to take issue with at least two
of your examples Dark.
Fallthru was replayable, but the essential shape of the game stayed
the same. Once you beat it, the general plan to beat it was the same.
Some locations moved a little, but the general challenges were the
I would attempt an RPG based around a card game, if someone could point
me to one. More often than not, I search for either programming code
for an existing game, or for extremely detailed instructions, and then
rewrite the entire thing for the iphone.
---
Gamers mailing list __ Gamers@audyss
Hi Michael.
I actually see a text, or at least text and audio rpg as a much more
possible thing and probably good for a developer because of the possible
expantions and such available, I also think it would be very good for
development of audiogames in general because as I said, I do get a li
Hi Dark. Excellent points there. You and I agree in most respects. One can
indeed create great games without needing to incurr vast expense. I think
there's a very real game between what's possible with one or two individuals to
create and make accessible versus the expectations. As blind people
ot;Gamers Discussion list"
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] why i build the games the way I do
To my way of thinking, the more platforms a game is available on, the
better. I'm not sure where you're coming up with the fact that the games
are from t
Hi Michael.
I disagree on costs there.
You can use mostly text for the interface with some sound effects, and use
the mechanics of the game to create replay. Look at the way dos rpgs did it,
games like fallthru, and more recently a dark room, not to mention the
wastes, heck the wastes random g
;re finished, you! really! are! finished!!
> -Original Message- From: dark
> Sent: Monday, April 18, 2016 11:04 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] why i build the games the way I do
>
> I agree.
>
> Alsoo as I said, building an rpg doesn't
ays of DOS
isn't such a bad idea, seeing as this is what you want.
If you think you're finished, you! really! are! finished!!
-Original Message-
From: dark
Sent: Monday, April 18, 2016 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] why i build the games the way I
has come up with yet.
John
--
From:
Sent: Wednesday, April 13, 2016 10:50
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Why I build the games as I do
I didn't say they didn't like it; I just said that from the email I
t"
Subject: Re: [Audyssey] why i build the games the way I do
Actually Kennith, Swamp wasn't in development that long.
From the initial very simple offline version to the first multiplayer server
took roughly two months, and in four everything was up and running.
yes, there's been ma
some.
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
>> Brown
>> Sent: 13 April 2016 18:36
>> To: gamers
>> Subject: Re: [Audyssey] why i build the games the way I do
>>
>> In response to
ssion list"
Sent: Monday, April 18, 2016 4:58 PM
Subject: Re: [Audyssey] why i build the games the way I do
Yes, but think about how many years Swauk was in development… And it was a
free game… For a long time anyway, until stupid hackers started messing
everything up… Can you imagine s
I agree.
Alsoo as I said, building an rpg doesn't take as long as you would think,
heck most of the mechanics as I've said are basic dice ones.
I also suspect an rpg would necessarily sell more copies sinse it is a type
of game not available elsewherein the community, while we have a huge am
able games,
>>
>> Swamp. That's a 1 man band doing all that, look at how good a game that is?
>> Now have something like that on the iPhone and that would be awesome.
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On B
on the iPhone and that would be awesome.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
> Sent: 13 April 2016 18:36
> To: gamers
> Subject: Re: [Audyssey] why i build the games the way I do
>
> In response
in the
direction of an RPG, or at least closer to a SIMS environment, I can see how
that game goes to try to project how any RPG would go. Do you think this
market could handle an RPG game for $40 to $50?
- Original Message ----- Subject: Re: [Audyssey] Why I build the
games as
eremy Brown
Sent: 13 April 2016 18:36
To: gamers
Subject: Re: [Audyssey] why i build the games the way I do
In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates. Our company
consists of two people. We began with a large project t
Torchlight would like a word with you, vis-a-vis complex games
released for cheap.
On 4/13/16, Jeremy Brown wrote:
> In response to Marty's post, I know that this is exactly the sort of
> situation we have with Valiant Galaxy Associates. Our company
> consists of two people. We began with a lar
In response to Marty's post, I know that this is exactly the sort of
situation we have with Valiant Galaxy Associates. Our company
consists of two people. We began with a large project that took 3
years to get to commercial release and which is due to have an update
relatively soon in our schedul
lf Of rajmund
Sent: 13 April 2016 17:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do
Hi,
I want games, where I can play against people. I sometimes do try the games
as they come out, but I always go back to dice world, and things of the
nature.
Sent from a Braill
Hi,
I want games, where I can play against people. I sometimes do
try the games as they come out, but I
always go back to dice world, and things of the nature.
Sent from a BrailleNote
- Original Message -
From: "dark" Go and check audiogames.net and observe the amount of people who
re
@Marty, Blind people don't like rpgs? not true.
Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the b
Michael is quite correct in how I approach the games.
Basically, I build the games for all visually impaired people, most of
whom do not like to play RPGs. While the games don't make much money,
and certainly don't pay for my time, they do offset the out of pocket
costs. I tend to re-use as
Hi Dark,
I'm in full agreement with you. I have no problems with Audiogames.net
on Windows or Linux with any of the major screen readers so I can
conclude that David's problem is due to what he is using rather than
Audiogames.net etc being at fault.
Cheers!
On 11/26/14, dark wrote:
> Well Davi
Well David, as I said I am %100 certain that the audiogames.net forum is as
accessible as web pages get and in full working order, so I'm afraid your
braille display is obviously not doing the job, and if you want to play
games like rise of chaos you probably will need a pc or at least something
;
>>>> trouble, plus it coudl be that your braille display is missing a field
>>>> on
>>>> the page which screen readers don't, so you didn't actually complete
>>>> the
>>>> entire form.
>>>>
>>>> All the best,
&g
scussion list"
Sent: Wednesday, November 26, 2014 2:17 PM
Subject: Re: [Audyssey] why can't I create an account on rise of chaos?
I can look at the ag forum, I just can't create an account.
On 11/26/14, David Bartling wrote:
riseofchaos.com
On 11/26/14, dark wrote:
No idea
Dark.
>> - Original Message -
>> From: "David Bartling"
>> To: "Gamers Discussion list"
>> Sent: Tuesday, November 25, 2014 10:26 PM
>> Subject: Re: [Audyssey] why can't I create an account on rise of chaos?
>>
>>
>
he page which screen readers don't, so you didn't actually complete the
> entire form.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "David Bartling"
> To: "Gamers Discussion list"
> Sent: Tuesday, November 25, 2014 10:2
ete the entire form.
All the best,
Dark.
- Original Message - From: "David Bartling"
To: "Gamers Discussion list"
Sent: Tuesday, November 25, 2014 10:26 PM
Subject: Re: [Audyssey] why can't I create an account on rise of chaos?
Hi
I did it several times wit
tually complete the
entire form.
All the best,
Dark.
- Original Message -
From: "David Bartling"
To: "Gamers Discussion list"
Sent: Tuesday, November 25, 2014 10:26 PM
Subject: Re: [Audyssey] why can't I create an account on rise of chaos?
Hi
I did it several
re the grue!
>>
>> Dark.
>> - Original Message -
>> From: "David Bartling"
>> To:
>> Sent: Tuesday, November 25, 2014 1:49 PM
>> Subject: [Audyssey] why can't I create an account on rise of chaos?
>>
>>
>>> Hi al
o name, e-mail address and password. It worked fine for me when i tried
> and I don't think there is anything too unusual on the page.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "David Bartling"
> To:
> Sent: Tuesday, November 25,
om: "David Bartling"
To:
Sent: Tuesday, November 25, 2014 1:49 PM
Subject: [Audyssey] why can't I create an account on rise of chaos?
Hi all,
I am using a braillenote and I want to play rise of chaos. I realize
that the braillenota is really bad at playing web games but the site
look
Hi all,
I am using a braillenote and I want to play rise of chaos. I realize
that the braillenota is really bad at playing web games but the site
looked pretty accessible. The buttons worked however, when I tried
creating an account, it didn't confirm it. I typed in the required
information and cli
Hi Willem,
I think I may not have been clear.
I wasn't asking how to code for Android. I was asking how you as a user would
use something like a web view in your daily uses. I'm trying to get an idea
from a user's point of view.
Also, in regard to the latest info, again, I'm interested in the
On 2/25/14, Cara Quinn wrote:
> HI Willem,
>
> Are you actually referring to me here or just speaking generally?
No, I was refering to the article and the methodology he follow.
> As far as our own experience with Android development goes, I can assure you
> that this is not just a simple matter
HI Willem,
Are you actually referring to me here or just speaking generally?
As far as web views go, I've seen discussion even just about three months ago
or so on Eyes Free about web views not being accessible. This came from a
visually impaired Android developer who was trying to make suggest
Hi Cara.
I don't know Chris and I don't know his work, but in this case he
methods were flawed and his research shoddy and biased. Yes, web views
weren't always accessible. This is false since (in some cases) android
3.0 and others 4.0 as improvements are made in new versions. This
happened in 2012
HI Willem,
Chris is one of the most thorough and meticulous researches I know of.
For myself, since I am also on the Eyes Free list and work personally
side-by-side with Android developers, I find nothing in his article that is
stated incorrectly.
I know for a fact that web views display all o
I find this article extremely biased and badly researched. He starts
off by saying he doesn't know android, the API or how to use it and
then tries to show how unusable it is. duh.
Making controls accessible works differently compared to other
platforms, but does not require "hundreds of lines of
Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, 23 February, 2014 3:53 PM
Subject: Re: [Audyssey] Why Android development is not in
theforeseeab
Hi Jacob,
Yes, I have noticed that myself. Explore by Touch is necessary for
examining the screen and doing a lot of useful things on an Android
phone or tablet, but it hijacks the touchscreen so it makes it
difficult to implement various gestures and commands for games etc. An
alternative is to s
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "lenron brown"
To: "Gamers Discussion list"
Sent: Saturday, 22 February, 2014 9:14 AM
Subject: Re: [Audyssey] Why Android development is not in the
fo
Hi Lenron,
Yes, it is possible to create accessible games for Android. Nobody is
disputing that. The problem is weather or not it is practical to do
so. The answer in many cases is that it is not practical to do so for
a lot of reasons. Possible is not always practical which is the point
being dis
Hi,
No-one's saying it's impossible, just that it's more impractical for
those wishing to get money and use their time wisely.
For those who don't mind not making as much money, or making less money
per amount of time put in, sure, they can make great games. But did it
take them more effort tha
Hi Josh,
Thanks for posting a link to this article. I get this question quite
frequently, and while I seriously looked into developing games and
apps for Android devices I decided it was not in my best interests as
a developer in the long term. It is not so much that it can not be
done, it certain
I have seen the accessible games there is for android and the are
awesome so I still think it is possible.
On 2/21/14, Draconis wrote:
> Hi all,
>
> I wanted to revisit this topic for those who may still be perplexed on why
> developers, such as Draconis and USA Games, have little interest in wri
Hi all,
I wanted to revisit this topic for those who may still be perplexed on why
developers, such as Draconis and USA Games, have little interest in writing
accessible games for Android.
The below link is an article that outlines the problems with Android in
particular, and with developing a
Hi Clement,
That's true, but the point I was making that it is all relative. If
someone has the money or the desire to buy a number of SAPI voices
they can usually find one for each type of game that sounds
appropriate for the type of ambiance they want. Its certainly not a
perfect solution, but t
t of it as well.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 04, 2013 10:33 AM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Charles,
That's definitely an advantage of SAPI output. Now, I happen to really
like Ivo
Hi Charles,
That's definitely an advantage of SAPI output. Now, I happen to really
like Ivona Amy, she is probably the best British female SAPI voice
I've ever heard, but given your dislike for foreign accents it
wouldn't be ideal for you personally. The way those British voices say
things are sli
Hi Charles,
That's the size of it. I've only been working on the prototype for two
days and I now have a basic menu system in place, have all the basic
status messages in place, and have a very very preliminary test level
written to move around in. A lot of that is due in part to the fact I
am not
one.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Saturday, May 04, 2013 10:37 AM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Thomas,
I just wante
a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 04, 2013 10:07 AM
Subject: [Audyssey] Why SAPI Output is Superior
Hi everyone,
This morning I had some time on my hands so I began really working on
Mysteries of
: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Saturday, May 04, 2013 6:58 PM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Philip,
No, I was talking more about the entire process of creating and
editing the files. The coding itself I have gotten down to a fai
Hi Philip,
No, I was talking more about the entire process of creating and
editing the files. The coding itself I have gotten down to a fairly
straight forward process after having been using the engine since the
early days of MOTA and slowly adding to, improving, and building up
the speech functi
Hi Josh,
That's pretty much what I was considering. Linux has a speech API
called Speech Dispatcher that looks simple enough to support, and is
the closest thing to SAPI on open source platforms. The way I figure
it when I port to Linux and Mac OS I'll simply write wrapper classes
for the various
,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Saturday, May 04, 2013 6:45 PM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Philip,
Well, SAPI is easier because I don't have to record and edit a bunch
of
Hi Philip,
Well, SAPI is easier because I don't have to record and edit a bunch
of new speech clips for the game. I've elected not to port it to Linux
or Mac OS right away so SAPI is ideal for what I am doing. If I do
decide to port it to another platform in the future I can write a
similar wrappe
Hi Tom,
Regarding the cross-platform challenge…
It isn't really that big of a deal. We developed a TTS wrapper in the game
engine. The Windows and Mac compilations simply hook into the OS's native TTS
system, which is NSSpeechSynthesizer on Mac and SAPI on Windows. I think that
part of the eng
; "Gamers Discussion list"
Sent: Saturday, May 04, 2013 6:30 PM
Subject: Re: [Audyssey] Why SAPI Output is Superior
Hi Philip,
When it comes to over all atmosphere you are right. A human voice is
always superior, but I haven't been doing that with any of my games.
With my origi
Hi Josh,
That's pretty much how I feel about it myself. If I am going to have a
game character like Arizona Smith say something in the game like "got
it" then obviously I'll hire a voice actor to do the voices since that
is a real person. However, for very generic stuff that would show up
as text
Hi Philip,
When it comes to over all atmosphere you are right. A human voice is
always superior, but I haven't been doing that with any of my games.
With my original draft of STFC I used Neosspeach Kate, then Realspeak
Karen, and in many of the betas of MOTA I was using Acapela Heather.
Since all
Hi Tom,
Full agreement here. We have started using SAPI in our new game engine as well,
as has been evident in ChangeReaction 2 and SilverDollar. We use a very simple
formula for deciding what should or should not be presented with TTS. That is,
if this was a video game and the information bein
lengthy
ramble!
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 04, 2013 5:07 PM
Subject: [Audyssey] Why SAPI Output is Superior
Hi everyone,
This morning I had some time on my hands so I began
Hi everyone,
This morning I had some time on my hands so I began really working on
Mysteries of the Ancients, the new version, and decided to add SAPI 5
support to help expedite the development process. What I discovered
when I compiled and ran this very early prototype is that the SAPI
support w
Oh that is a shame and now I can see why people are finding ways to play
their old favourite games under Windows 8, even if it involves
virtualization. If you can though I would stick with Windows 7 at the
latest as I can confirm all games work there.
Christopher Hallsworth
E-mail and Faceboo
Hi Shaun,
Yeah, well all the rules are different when you get into virtual
machines. 512 is fine for a native XP machine, but isn't crap when
running it in a virtual environment. You should double that to a gig
at least for decent performance. Especially, if you plan to run games
and things like t
Hi Shaun,
The best VM software for a Windows user is VMWare Player. I believe
the latest is version 5. As far as creating a virtual machine you need
to install XP onto the virtual machine from your CD media. While there
are existing virtual machines floating around downloading them isn't
strictly
Hi Chris,
This is not presumption. I have read on the Audiogames.net forum that
a couple of people experienced issues getting some of the BSC games to
run on Windows 8. As to what the problem is we have not determined the
cause, but just because the Draconis games run fine doesn't
necessarily foll
where would I pull a vm of xp, and what is the best vm software.
I will be getting a new i5 with 4gb ram and whilst I will have
access to a native xp unit with win7 who knows what I will do.
being 4gb ram I will probably go 32 bit first and then decide when I
upgrade the ram not sure though.
t with hardware
though... I just know more than my average joe friends who don't look into
computers that much. lol
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, April 27, 2013 1:43 PM
Subject: Re: [Audyssey] why worr
Hey is it true that the games will actually not work well under Windows
8 or is this presumption? I saw references to Draconis games working
under Windows 8 on their support pages, which is to be expected as they
say Windows 98 or newer in the System Requirements. So the same should
apply to Bs
Hi Clement,
True. Although, a lot of the reason for the input and audio lag is not
enough memory on the virtual machine. The more ram you throw at it and
have to throw at it the better it will run. I often wondered if I
updated this laptop to say 8 GB and then gave an XP virtual machine
say 4 GB h
Hi Chris,
I suspect that is what a number of us will end up doing. I plan to
update at least one of my systems to
Windows 8 over the next year so I'll probably setup a virtual machine
with Windows XP for various audio games that don't run well on Win 8
like the BSC games.
Cheers!
On 4/27/13, Chr
013 12:45 AM
Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests
And how about putting these games in a virtual environment? They should
run quite well as they are all audio based.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallswor
And how about putting these games in a virtual environment? They should
run quite well as they are all audio based.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.
dropping these on my win 7 not about to try these in win 8
On 4/26/13, Charles Rivard wrote:
> The reason people worry about the key generator is that they want to be able
>
> to generate keys for products that will run on the machines that they will
> still work on. Not everyone will be moving
The reason people worry about the key generator is that they want to be able
to generate keys for products that will run on the machines that they will
still work on. Not everyone will be moving to Windows 8 until they
absolutely must. They might even keep these games on a computer that does
Hi, you make some excellent points. Why so much income? Here's why.
First off, remember that if you go all max members in your group, you
can have up to 5X your level. So, if you are level 10, you can have up
to 50 members. If you are level 40, you can have up to 200 members.
Keeping this in mi
That sounds very Grue some.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 14, 2012 7:10 PM
Subject: Re: [Audyssey] why should we?
Hi Charles,
Nope. I jus
Hi Charles,
Nope. I just increased my Linux security by writing antigru software.
Now, if a gru gets within a 100 feet of my laptop it fires stinger
missiles at it, and triggers traps set in my house. Muhahahaha!
Cheers!
On 5/14/2012 5:28 AM, Charles Rivard wrote:
With this in mind, what a
Hi Jacob,
Yeah. That was funny. As I said the entire song was a real laugh. :D
On 5/14/2012 1:53 AM, Jacob Kruger wrote:
Cool.
I also like the guy's attitude - joking/singing about attacking a
midget in the
park since you reckon he must be one of the evil goblins from a PC game,
etc...
St
With this in mind, what are you going to be sitting on from now on? Your
laptop?
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 13, 2012 9:04 PM
Subject
e Grue, or should that be fang?
Beware the grue!
Dark.
- Original Message -
From: "Jacob Kruger"
To: "Gamers Discussion list"
Sent: Saturday, May 12, 2012 12:00 PM
Subject: Re: [Audyssey] why should we?
This song also refers to the Grue, and it's a form of h
riginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 14, 2012 4:04 AM
Subject: Re: [Audyssey] why should we?
Hi Jacob,
Lol! Thanks for sharing. This is great. I'm laughing my butt off at this
song. :D
On 5/12/2012 7:00 AM, Jacob
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