Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
nice one, am looking forward to it. Simon - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Tuesday, April 26, 2016 5:26 PM Subject: Re: [Audyssey] why i build the games the way I do Great idea. I am also adding sailing trip, with

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
I for one, really like this idea! Simon - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, April 26, 2016 4:51 PM Subject: Re: [Audyssey] why i build the games the way I do Marty, You could take one of your existing card games a

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Marty Schultz
Great idea. I am also adding sailing trip, with ripped sails,broken rudder, waves, etc. On 4/26/2016 11:51 AM, Phil Vlasak wrote: Marty, You could take one of your existing card games and alter the meaning of the cards. You could turn Blindfold Road Trip to Pirate treasure hunt. You're o

Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread Phil Vlasak
Marty, You could take one of your existing card games and alter the meaning of the cards. You could turn Blindfold Road Trip to Pirate treasure hunt. You're on a pirate ship sailing from island to island digging up treasure. Instead of calling them distance cards: call them gold pieces the obje

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread dark
Hi Ken. Magic the gathering is a ccg, not an rpg. That is, it's a collectable card game, albeit one with a fantasy theme (other ccgs exist for everyting from pokemon, to wwwe wrestling, to harry potter). Ccgs work as effectively two or more player battle games. players collect cards (usually

Re: [Audyssey] Why I build the games as I do

2016-04-20 Thread Ken Downey
AM Subject: Re: [Audyssey] Why I build the games as I do I didn't say they didn't like it; I just said that from the email I've received, I get far fewer requests for RPGs than other games (about 1 in 30 is a RPG request). Sports games abound, but when I push back and ask how the g

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
Yes he could have, and I wish for his sake that he would have. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:07 AM Subject: Re: [Audyssey] why i build the games the way I do Actually Kennith, Swamp wasn't

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
What about magic the gathering? - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 5:07 PM Subject: Re: [Audyssey] why i build the games the way I do I would attempt an RPG based around a card game, if someone co

Re: [Audyssey] why i build the games the way I do

2016-04-20 Thread Ken Downey
It helps for sure! - Original Message - From: "goshawk on horseback" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:15 PM Subject: Re: [Audyssey] why i build the games the way I do whilst it may not be absolutely necessary, good soundscapes an

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
more complex maths being on a computer, eg, percentile roles for gaining skills and things rather than basic add point dice ones. Hth. All the best, Dark. - Original Message - From: "Marty Schultz" To: "Gamers Discussion list" Sent: Monday, April 18, 2016 11:0

Re: [Audyssey] why i build the games the way I do

2016-04-19 Thread dark
Hi Jeremy. I agree the wastes took randomness a bit far, and some sort of scaled approach might work, but there are examples of games that got it right, Angband, despite being a roguelike is one of them. I do think Fallthru was a good example, because while the challenges were the same the w

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread goshawk on horseback
whilst it may not be absolutely necessary, good soundscapes and voice acting, does improve a game quite a bit. Simon - Original Message - From: "Devin Prater" To: "Gamers Discussion list" Sent: Thursday, April 14, 2016 12:56 PM Subject: Re: [Audyssey] why i build

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread goshawk on horseback
after that sort of outlay. Simon - Original Message - From: To: "Gamers Discussion list" Sent: Wednesday, April 13, 2016 3:50 PM Subject: Re: [Audyssey] Why I build the games as I do I didn't say they didn't like it; I just said that from the email I've

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Jeremy Brown
As to rpg's and replayability, I want to take issue with at least two of your examples Dark. Fallthru was replayable, but the essential shape of the game stayed the same. Once you beat it, the general plan to beat it was the same. Some locations moved a little, but the general challenges were the

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Marty Schultz
I would attempt an RPG based around a card game, if someone could point me to one. More often than not, I search for either programming code for an existing game, or for extremely detailed instructions, and then rewrite the entire thing for the iphone. --- Gamers mailing list __ Gamers@audyss

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I actually see a text, or at least text and audio rpg as a much more possible thing and probably good for a developer because of the possible expantions and such available, I also think it would be very good for development of audiogames in general because as I said, I do get a li

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
Hi Dark. Excellent points there. You and I agree in most respects. One can indeed create great games without needing to incurr vast expense. I think there's a very real game between what's possible with one or two individuals to create and make accessible versus the expectations. As blind people

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
ot;Gamers Discussion list" Sent: Monday, April 18, 2016 5:21 PM Subject: Re: [Audyssey] why i build the games the way I do To my way of thinking, the more platforms a game is available on, the better. I'm not sure where you're coming up with the fact that the games are from t

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
Hi Michael. I disagree on costs there. You can use mostly text for the interface with some sound effects, and use the mechanics of the game to create replay. Look at the way dos rpgs did it, games like fallthru, and more recently a dark room, not to mention the wastes, heck the wastes random g

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Bryan Peterson
;re finished, you! really! are! finished!! > -Original Message- From: dark > Sent: Monday, April 18, 2016 11:04 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] why i build the games the way I do > > I agree. > > Alsoo as I said, building an rpg doesn't

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Charles Rivard
ays of DOS isn't such a bad idea, seeing as this is what you want. If you think you're finished, you! really! are! finished!! -Original Message- From: dark Sent: Monday, April 18, 2016 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] why i build the games the way I

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread john
has come up with yet. John -- From: Sent: Wednesday, April 13, 2016 10:50 To: "Gamers Discussion list" Subject: Re: [Audyssey] Why I build the games as I do I didn't say they didn't like it; I just said that from the email I&#x

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread john
t" Subject: Re: [Audyssey] why i build the games the way I do Actually Kennith, Swamp wasn't in development that long. From the initial very simple offline version to the first multiplayer server took roughly two months, and in four everything was up and running. yes, there's been ma

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Michael Feir
some. >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy >> Brown >> Sent: 13 April 2016 18:36 >> To: gamers >> Subject: Re: [Audyssey] why i build the games the way I do >> >> In response to

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
ssion list" Sent: Monday, April 18, 2016 4:58 PM Subject: Re: [Audyssey] why i build the games the way I do Yes, but think about how many years Swauk was in development… And it was a free game… For a long time anyway, until stupid hackers started messing everything up… Can you imagine s

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread dark
I agree. Alsoo as I said, building an rpg doesn't take as long as you would think, heck most of the mechanics as I've said are basic dice ones. I also suspect an rpg would necessarily sell more copies sinse it is a type of game not available elsewherein the community, while we have a huge am

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Kenneth Downey
able games, >> >> Swamp. That's a 1 man band doing all that, look at how good a game that is? >> Now have something like that on the iPhone and that would be awesome. >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On B

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Devin Prater
on the iPhone and that would be awesome. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown > Sent: 13 April 2016 18:36 > To: gamers > Subject: Re: [Audyssey] why i build the games the way I do > > In response

Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread marty
in the direction of an RPG, or at least closer to a SIMS environment, I can see how that game goes to try to project how any RPG would go. Do you think this market could handle an RPG game for $40 to $50? - Original Message ----- Subject: Re: [Audyssey] Why I build the games as

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Darren Harris
eremy Brown Sent: 13 April 2016 18:36 To: gamers Subject: Re: [Audyssey] why i build the games the way I do In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project t

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Justin Jones
Torchlight would like a word with you, vis-a-vis complex games released for cheap. On 4/13/16, Jeremy Brown wrote: > In response to Marty's post, I know that this is exactly the sort of > situation we have with Valiant Galaxy Associates. Our company > consists of two people. We began with a lar

Re: [Audyssey] why i build the games the way I do

2016-04-13 Thread Jeremy Brown
In response to Marty's post, I know that this is exactly the sort of situation we have with Valiant Galaxy Associates. Our company consists of two people. We began with a large project that took 3 years to get to commercial release and which is due to have an update relatively soon in our schedul

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread Darren Harris
lf Of rajmund Sent: 13 April 2016 17:03 To: Gamers Discussion list Subject: Re: [Audyssey] Why I build the games as I do Hi, I want games, where I can play against people. I sometimes do try the games as they come out, but I always go back to dice world, and things of the nature. Sent from a Braill

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread rajmund
Hi, I want games, where I can play against people. I sometimes do try the games as they come out, but I always go back to dice world, and things of the nature. Sent from a BrailleNote - Original Message - From: "dark" Go and check audiogames.net and observe the amount of people who re

Re: [Audyssey] Why I build the games as I do

2016-04-13 Thread dark
@Marty, Blind people don't like rpgs? not true. Go and check audiogames.net and observe the amount of people who reply to rpg related topics, or indeed post a topic and ask. I suspect the information you got from that statement was from a local focus group, ie, society or association for the b

[Audyssey] Why I build the games as I do

2016-04-13 Thread Marty Schultz
Michael is quite correct in how I approach the games. Basically, I build the games for all visually impaired people, most of whom do not like to play RPGs. While the games don't make much money, and certainly don't pay for my time, they do offset the out of pocket costs. I tend to re-use as

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-27 Thread Thomas Ward
Hi Dark, I'm in full agreement with you. I have no problems with Audiogames.net on Windows or Linux with any of the major screen readers so I can conclude that David's problem is due to what he is using rather than Audiogames.net etc being at fault. Cheers! On 11/26/14, dark wrote: > Well Davi

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread dark
Well David, as I said I am %100 certain that the audiogames.net forum is as accessible as web pages get and in full working order, so I'm afraid your braille display is obviously not doing the job, and if you want to play games like rise of chaos you probably will need a pc or at least something

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
; >>>> trouble, plus it coudl be that your braille display is missing a field >>>> on >>>> the page which screen readers don't, so you didn't actually complete >>>> the >>>> entire form. >>>> >>>> All the best, &g

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread dark
scussion list" Sent: Wednesday, November 26, 2014 2:17 PM Subject: Re: [Audyssey] why can't I create an account on rise of chaos? I can look at the ag forum, I just can't create an account. On 11/26/14, David Bartling wrote: riseofchaos.com On 11/26/14, dark wrote: No idea

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
Dark. >> - Original Message - >> From: "David Bartling" >> To: "Gamers Discussion list" >> Sent: Tuesday, November 25, 2014 10:26 PM >> Subject: Re: [Audyssey] why can't I create an account on rise of chaos? >> >> >

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
he page which screen readers don't, so you didn't actually complete the > entire form. > > All the best, > > Dark. > - Original Message - > From: "David Bartling" > To: "Gamers Discussion list" > Sent: Tuesday, November 25, 2014 10:2

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread Piotr Machacz
ete the entire form. All the best, Dark. - Original Message - From: "David Bartling" To: "Gamers Discussion list" Sent: Tuesday, November 25, 2014 10:26 PM Subject: Re: [Audyssey] why can't I create an account on rise of chaos? Hi I did it several times wit

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread dark
tually complete the entire form. All the best, Dark. - Original Message - From: "David Bartling" To: "Gamers Discussion list" Sent: Tuesday, November 25, 2014 10:26 PM Subject: Re: [Audyssey] why can't I create an account on rise of chaos? Hi I did it several

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread lenron brown
re the grue! >> >> Dark. >> - Original Message - >> From: "David Bartling" >> To: >> Sent: Tuesday, November 25, 2014 1:49 PM >> Subject: [Audyssey] why can't I create an account on rise of chaos? >> >> >>> Hi al

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread David Bartling
o name, e-mail address and password. It worked fine for me when i tried > and I don't think there is anything too unusual on the page. > > Beware the grue! > > Dark. > - Original Message - > From: "David Bartling" > To: > Sent: Tuesday, November 25,

Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread dark
om: "David Bartling" To: Sent: Tuesday, November 25, 2014 1:49 PM Subject: [Audyssey] why can't I create an account on rise of chaos? Hi all, I am using a braillenote and I want to play rise of chaos. I realize that the braillenota is really bad at playing web games but the site look

[Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread David Bartling
Hi all, I am using a braillenote and I want to play rise of chaos. I realize that the braillenota is really bad at playing web games but the site looked pretty accessible. The buttons worked however, when I tried creating an account, it didn't confirm it. I typed in the required information and cli

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
Hi Willem, I think I may not have been clear. I wasn't asking how to code for Android. I was asking how you as a user would use something like a web view in your daily uses. I'm trying to get an idea from a user's point of view. Also, in regard to the latest info, again, I'm interested in the

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
On 2/25/14, Cara Quinn wrote: > HI Willem, > > Are you actually referring to me here or just speaking generally? No, I was refering to the article and the methodology he follow. > As far as our own experience with Android development goes, I can assure you > that this is not just a simple matter

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
HI Willem, Are you actually referring to me here or just speaking generally? As far as web views go, I've seen discussion even just about three months ago or so on Eyes Free about web views not being accessible. This came from a visually impaired Android developer who was trying to make suggest

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Cara Quinn
HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all o

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-24 Thread Willem Venter
I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require "hundreds of lines of

Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-23 Thread Jacob Kruger
Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, 23 February, 2014 3:53 PM Subject: Re: [Audyssey] Why Android development is not in theforeseeab

Re: [Audyssey] Why Android development is not in the foreseeablefuture

2014-02-23 Thread Thomas Ward
Hi Jacob, Yes, I have noticed that myself. Explore by Touch is necessary for examining the screen and doing a lot of useful things on an Android phone or tablet, but it hijacks the touchscreen so it makes it difficult to implement various gestures and commands for games etc. An alternative is to s

Re: [Audyssey] Why Android development is not in the foreseeablefuture

2014-02-22 Thread Jacob Kruger
Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Saturday, 22 February, 2014 9:14 AM Subject: Re: [Audyssey] Why Android development is not in the fo

Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Thomas Ward
Hi Lenron, Yes, it is possible to create accessible games for Android. Nobody is disputing that. The problem is weather or not it is practical to do so. The answer in many cases is that it is not practical to do so for a lot of reasons. Possible is not always practical which is the point being dis

Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Michael Taboada
Hi, No-one's saying it's impossible, just that it's more impractical for those wishing to get money and use their time wisely. For those who don't mind not making as much money, or making less money per amount of time put in, sure, they can make great games. But did it take them more effort tha

Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Thomas Ward
Hi Josh, Thanks for posting a link to this article. I get this question quite frequently, and while I seriously looked into developing games and apps for Android devices I decided it was not in my best interests as a developer in the long term. It is not so much that it can not be done, it certain

Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-21 Thread lenron brown
I have seen the accessible games there is for android and the are awesome so I still think it is possible. On 2/21/14, Draconis wrote: > Hi all, > > I wanted to revisit this topic for those who may still be perplexed on why > developers, such as Draconis and USA Games, have little interest in wri

[Audyssey] Why Android development is not in the foreseeable future

2014-02-21 Thread Draconis
Hi all, I wanted to revisit this topic for those who may still be perplexed on why developers, such as Draconis and USA Games, have little interest in writing accessible games for Android. The below link is an article that outlines the problems with Android in particular, and with developing a

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Clement, That's true, but the point I was making that it is all relative. If someone has the money or the desire to buy a number of SAPI voices they can usually find one for each type of game that sounds appropriate for the type of ambiance they want. Its certainly not a perfect solution, but t

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Clement Chou
t of it as well. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 10:33 AM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Charles, That's definitely an advantage of SAPI output. Now, I happen to really like Ivo

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Charles, That's definitely an advantage of SAPI output. Now, I happen to really like Ivona Amy, she is probably the best British female SAPI voice I've ever heard, but given your dislike for foreign accents it wouldn't be ideal for you personally. The way those British voices say things are sli

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Charles, That's the size of it. I've only been working on the prototype for two days and I now have a basic menu system in place, have all the basic status messages in place, and have a very very preliminary test level written to move around in. A lot of that is due in part to the fact I am not

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Charles Rivard
one. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 10:37 AM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Thomas, I just wante

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Charles Rivard
a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 10:07 AM Subject: [Audyssey] Why SAPI Output is Superior Hi everyone, This morning I had some time on my hands so I began really working on Mysteries of

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Saturday, May 04, 2013 6:58 PM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Philip, No, I was talking more about the entire process of creating and editing the files. The coding itself I have gotten down to a fai

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, No, I was talking more about the entire process of creating and editing the files. The coding itself I have gotten down to a fairly straight forward process after having been using the engine since the early days of MOTA and slowly adding to, improving, and building up the speech functi

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Josh, That's pretty much what I was considering. Linux has a speech API called Speech Dispatcher that looks simple enough to support, and is the closest thing to SAPI on open source platforms. The way I figure it when I port to Linux and Mac OS I'll simply write wrapper classes for the various

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Saturday, May 04, 2013 6:45 PM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Philip, Well, SAPI is easier because I don't have to record and edit a bunch of

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, Well, SAPI is easier because I don't have to record and edit a bunch of new speech clips for the game. I've elected not to port it to Linux or Mac OS right away so SAPI is ideal for what I am doing. If I do decide to port it to another platform in the future I can write a similar wrappe

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Draconis
Hi Tom, Regarding the cross-platform challenge… It isn't really that big of a deal. We developed a TTS wrapper in the game engine. The Windows and Mac compilations simply hook into the OS's native TTS system, which is NSSpeechSynthesizer on Mac and SAPI on Windows. I think that part of the eng

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
; "Gamers Discussion list" Sent: Saturday, May 04, 2013 6:30 PM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Philip, When it comes to over all atmosphere you are right. A human voice is always superior, but I haven't been doing that with any of my games. With my origi

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Josh, That's pretty much how I feel about it myself. If I am going to have a game character like Arizona Smith say something in the game like "got it" then obviously I'll hire a voice actor to do the voices since that is a real person. However, for very generic stuff that would show up as text

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi Philip, When it comes to over all atmosphere you are right. A human voice is always superior, but I haven't been doing that with any of my games. With my original draft of STFC I used Neosspeach Kate, then Realspeak Karen, and in many of the betas of MOTA I was using Acapela Heather. Since all

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Draconis
Hi Tom, Full agreement here. We have started using SAPI in our new game engine as well, as has been evident in ChangeReaction 2 and SilverDollar. We use a very simple formula for deciding what should or should not be presented with TTS. That is, if this was a video game and the information bein

Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Philip Bennefall
lengthy ramble! Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 5:07 PM Subject: [Audyssey] Why SAPI Output is Superior Hi everyone, This morning I had some time on my hands so I began

[Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Thomas Ward
Hi everyone, This morning I had some time on my hands so I began really working on Mysteries of the Ancients, the new version, and decided to add SAPI 5 support to help expedite the development process. What I discovered when I compiled and ran this very early prototype is that the SAPI support w

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-28 Thread Chris H
Oh that is a shame and now I can see why people are finding ways to play their old favourite games under Windows 8, even if it involves virtualization. If you can though I would stick with Windows 7 at the latest as I can confirm all games work there. Christopher Hallsworth E-mail and Faceboo

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Shaun, Yeah, well all the rules are different when you get into virtual machines. 512 is fine for a native XP machine, but isn't crap when running it in a virtual environment. You should double that to a gig at least for decent performance. Especially, if you plan to run games and things like t

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Shaun, The best VM software for a Windows user is VMWare Player. I believe the latest is version 5. As far as creating a virtual machine you need to install XP onto the virtual machine from your CD media. While there are existing virtual machines floating around downloading them isn't strictly

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Chris, This is not presumption. I have read on the Audiogames.net forum that a couple of people experienced issues getting some of the BSC games to run on Windows 8. As to what the problem is we have not determined the cause, but just because the Draconis games run fine doesn't necessarily foll

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread shaun everiss
where would I pull a vm of xp, and what is the best vm software. I will be getting a new i5 with 4gb ram and whilst I will have access to a native xp unit with win7 who knows what I will do. being 4gb ram I will probably go 32 bit first and then decide when I upgrade the ram not sure though.

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
t with hardware though... I just know more than my average joe friends who don't look into computers that much. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 27, 2013 1:43 PM Subject: Re: [Audyssey] why worr

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Chris H
Hey is it true that the games will actually not work well under Windows 8 or is this presumption? I saw references to Draconis games working under Windows 8 on their support pages, which is to be expected as they say Windows 98 or newer in the System Requirements. So the same should apply to Bs

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Clement, True. Although, a lot of the reason for the input and audio lag is not enough memory on the virtual machine. The more ram you throw at it and have to throw at it the better it will run. I often wondered if I updated this laptop to say 8 GB and then gave an XP virtual machine say 4 GB h

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Thomas Ward
Hi Chris, I suspect that is what a number of us will end up doing. I plan to update at least one of my systems to Windows 8 over the next year so I'll probably setup a virtual machine with Windows XP for various audio games that don't run well on Win 8 like the BSC games. Cheers! On 4/27/13, Chr

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
013 12:45 AM Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests And how about putting these games in a virtual environment? They should run quite well as they are all audio based. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallswor

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Chris H
And how about putting these games in a virtual environment? They should run quite well as they are all audio based. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.

Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread lenron brown
dropping these on my win 7 not about to try these in win 8 On 4/26/13, Charles Rivard wrote: > The reason people worry about the key generator is that they want to be able > > to generate keys for products that will run on the machines that they will > still work on. Not everyone will be moving

[Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-26 Thread Charles Rivard
The reason people worry about the key generator is that they want to be able to generate keys for products that will run on the machines that they will still work on. Not everyone will be moving to Windows 8 until they absolutely must. They might even keep these games on a computer that does

[Audyssey] Why income is important - Was Re: storm eight games.

2012-06-19 Thread Raul A. Gallegos
Hi, you make some excellent points. Why so much income? Here's why. First off, remember that if you go all max members in your group, you can have up to 5X your level. So, if you are level 10, you can have up to 50 members. If you are level 40, you can have up to 200 members. Keeping this in mi

Re: [Audyssey] why should we?

2012-05-15 Thread Charles Rivard
That sounds very Grue some. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 14, 2012 7:10 PM Subject: Re: [Audyssey] why should we? Hi Charles, Nope. I jus

Re: [Audyssey] why should we?

2012-05-14 Thread Thomas Ward
Hi Charles, Nope. I just increased my Linux security by writing antigru software. Now, if a gru gets within a 100 feet of my laptop it fires stinger missiles at it, and triggers traps set in my house. Muhahahaha! Cheers! On 5/14/2012 5:28 AM, Charles Rivard wrote: With this in mind, what a

Re: [Audyssey] why should we?

2012-05-14 Thread Thomas Ward
Hi Jacob, Yeah. That was funny. As I said the entire song was a real laugh. :D On 5/14/2012 1:53 AM, Jacob Kruger wrote: Cool. I also like the guy's attitude - joking/singing about attacking a midget in the park since you reckon he must be one of the evil goblins from a PC game, etc... St

Re: [Audyssey] why should we?

2012-05-14 Thread Charles Rivard
With this in mind, what are you going to be sitting on from now on? Your laptop? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 13, 2012 9:04 PM Subject

Re: [Audyssey] why should we?

2012-05-14 Thread dark
e Grue, or should that be fang? Beware the grue! Dark. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Saturday, May 12, 2012 12:00 PM Subject: Re: [Audyssey] why should we? This song also refers to the Grue, and it's a form of h

Re: [Audyssey] why should we?

2012-05-13 Thread Jacob Kruger
riginal Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 14, 2012 4:04 AM Subject: Re: [Audyssey] why should we? Hi Jacob, Lol! Thanks for sharing. This is great. I'm laughing my butt off at this song. :D On 5/12/2012 7:00 AM, Jacob

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