Re: [Audyssey] MOTA Voice Output

2011-07-05 Thread Jim Kitchen
Hi Thomas, Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a foreign language I was like oops. I did remember how to get back to that menu and then just arrowed down until it said something like English. But it did scare me for a few seconds. BFN Jim That's not

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Jim Kitchen
Hi Thomas, Yeah, the only thing about switching Eloquence to another language is, you better know that language or have the menu memorized so that you can switch it back to English or whatever. grin BFN Jim Learn C++ as a second language! j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread Thomas Ward
Hi Jim, Very true. Fortunately, I did have some French in high school and some German in college. I am by no means fluent in either one, but I know enough to switch languages successfully in Window-Eyes without any problems. On 7/4/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah,

Re: [Audyssey] MOTA Voice Output

2011-07-04 Thread dark
In Hal, it's possible to switch the onscreen read language without the one used in the control panel and for Hal's own functions and names of controls etc. There is even a hotkey, ctrl period and comma to cycle through available on screen languages. This is why it's so easy for me to read

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi Jim, In deed. None of the U.S. English voices come close to speaking Klingon. However, If I switch Eloquence to German and type them in it does a passible job of speaking them. I would imagine that is because the Klingon language has a Germanic style of speech. Especially, with the way the

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather will be the officially supported voice for the

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi, Sorry, but you must way behind on e-mail, but the decision was made several days back just to switch back to Acapela Heather for the 1.0 release. While I agree the Ivona voices would sound better most people were in favor of Heather so that seemed to be the best decision from a business point

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA Voice Output Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Thomas Ward
Hi charles, I'm afraid not. Although, the Heather voice sounds pretty good to me. Whoever the original woman was ho's voice they used as the basis of the Heather voice sounds pretty sexy. On 7/3/11, Charles Rivard woofer...@sbcglobal.net wrote: Do we get some real heather with the game, too?

Re: [Audyssey] MOTA Voice Output

2011-06-28 Thread Jim Kitchen
Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words and names correctly. My one game is named Homer on a Harley partially because I couldn't figure out how to get sapi5 voices to pronounce Evil Knevil correctly. My game

Re: [Audyssey] MOTA Voice Output

2011-06-28 Thread shaun everiss
well the good quality voices can usually pronounce everything almost. but you are probably asking for trouble especially on the ms ones. At 08:56 p.m. 28/06/2011, you wrote: Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Jim Kitchen
Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Siddhant Jain
) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests,

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Funnily enough, I much prefer british synths, which is why I have scansoft daniel for my sapi applications and orphius Alan for Hal. A lot is personal preference though. Obviously, I'm less of a fan of American synths, not the least because my gramma and method of writing always sound

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Jim, Oh, yeah. i've seen that problem. The neospeech voices in particular are bad about spelling words they don't know. That makes them pretty hard to use with a screen reader like NVDA as when you begin working on a line of code they will start spelling function names rather than saying them.

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Dark, Well, I'm actually working on a three month release schedule right now. Give or take 90 days assuming I don't get side tracked with things in my personal life etc. I'm looking at a release either in August or September, but don't quote me on that. As these things can very from day to day

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. I must admit that's another reason I use Orphius with the British English human voice alan. I've found it's pronunciation to be relatively accurate with anything so long as the spelling doesn't require some actual none english letter combinations. For instance, where as Daniel has

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Fair enough, and it's good to know the windows engine is indeed done. I do hope the game is ready soon (though knowing my luck it'll be out in august when i'm at music school and unable to pick it up ;D). Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Mike Reiser
I'd say let's stick with Tom. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread shaun everiss
: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Angela Lerma
I like Tom. He's great and the rate is great for me too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:28 PM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Pitermach
I'd personally really love to see Heather return because she seems to be a better voice than Tom, to me anyway. And it fits more with a female character, though judging by what people already wrote in the thread i'm in the minority here that think so... heck, i'm even the first one to say so.

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles, Yeah, it looks so far like most of the replies are ok with the current voice rate as well. There was one or two suggestions forHeather, one or two in favor of slowing it down, but the majority seem to be in favor of keeping it as is. At least as things stands now. On 6/25/11, Charles

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing this a good while back in Mota windows developement, I'd have gone for sapi, sinse imho it makes the game smaller, insures that people can use

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:40 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
Hi Thomas, I prefer Acapella Heather to Scansoft Tom, but I think you said she had more trouble pronouncing words correctly. When I use Text Aloud to record the voices in my games I often have to separate words to syllables to have them spoken better. For example, screwdriver. to screw

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Casey Mathews
For me personally, I like the voice as it is in beta 20. Then again, I've been listening to speech for years, and am used to it at a high rate. I also think the game is very responsive, and have had no trouble with it. On 6/25/2011 7:28 PM, Thomas Ward wrote: Hi all, As I am now in the

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Yohandy
: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 9:04 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, While I understand it looks like a lot of work for little gain its a lot bigger than just Mysteries of the Ancients here. As I said in a news letter a while back I'm building a voice library using Scansoft Tom for all of my games, using the same voice, speech rate, etc and if I build

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break it into two different words like cent and tore,and Heather would say

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard
Tom who? I just had to ask. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:30 AM Subject: Re: [Audyssey] MOTA Voice

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
, 2011 2:28 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Thanks. That does help somewhat. That said, though, I don't think every voice handles speech settings the same. For instance, I set Tom to 65% in the Windows control panel and it sounded a lot faster than Daniel. So perhaps that voice is just geared for speed, or it is the way the voice

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Willem Venter
Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, I think you are right. I was relistening to various voice clips

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Charles Rivard
of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Hi Tom. I understand that you are sorting stuff for the future, however I thought this situation was resolved anyway when you announced several months ago you were using tom. I don't want to be insulting or make lite of all the work you've done, sinse it is a considderable amount, but at

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread dark
Most odd, though I have noticed daniel's default speed is rather slow anyway. This combined with a slow reaction speed is why I don't use it for general hal use and stick to orphius alan. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
=.2}}Arrow. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 3:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested,

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi phil, Ok, I tried it and the pauses are way to long. The voice is also very very choppy when I do that. On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think its the way they trim silence off the recordings. Tom is probably trimmed shorter than Heather. Text aloud does have

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond slower than say Scansoft Tom. That's why in a game like SoundRTS most people are comfortable with the speech rate/settings as he is not too fast or too slow for most people. I'd use Daniel, but his voice is just wrong

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Phil Vlasak
Hi Thomas, the .2 of a second and .5 of a second pauses were just a guess. You could reduce them to .1 and .3 and try it again. Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Dark, Well, I thought that the voice situation was resolved too, but that was before we got numerous requests that Scansoft Tom sounds to fast, people can't understand it, or just don't like the voice. So we are considering our options and alternatives before we release 1.0 rc1. The reason I

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Phil, Yeah, I already tried that. I made each pause as low as 0.1 between words and it was too choppy. Given there were no complaints with Heather I'm going to either go back to her for this release, or I might use something like Ivona Kendra, Jenifer, or Amy as all of those are superior Sapi

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Thomas Ward
Hi Charles, Yeah, you are right. accents and inflection is a personal thing. I myself am an American but I love using the UK voices. Right now as I type this e-mail I am using Ivona Amy which sounds extremly human for a TTS voice. However, I suspect you might not like her because she is a

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Karl Belanger
[mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, June 25, 2011 7:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how slow is too slow and how

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Mich
: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April on my Windows computer. I no longer use Window-Eyes or Jaws, and telling me

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
Hi Tom, I certainly oppose it being SAPI driven personally. I'm very open on voices, just as long as it isn't a rubbish one, but I feel a game like MOTA does well to be recorded speech. Yes, I believe the rate should be slowed down though. I do find it rather difficult to understand at the

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
: [Audyssey] MOTA Voice Output Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Damien, Like I said in the post I have plenty of reasons of my own not to use Sapi. I'm not exactly very fond of doing all the work to add it, and of course none of it would be cross-platform compatible in the first place. So I was fully intending to use prerecorded speech of some kind. I just

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Damien, Yeah, i get that. The question is, though, what would be comfortable for you? That's hard for me to judge as you say the current speech rate is too fast, and I say it is just right. So if I slow it down it might be easier for you to here, but for me it would be like the voice would be

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Thomas Ward
Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10. Setting Text Aloud to maybe 3 might be 30% in a screen reader, and setting it to

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:37 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Damien C. Pendleton
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:45 AM Subject: Re: [Audyssey] MOTA Voice Output FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as the current setting of the speech in MOTA's beta 20. The reason that people might think

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Charles Rivard
: Saturday, June 25, 2011 10:40 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10

Re: [Audyssey] MOTA Voice Output

2011-06-25 Thread Yohandy
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA