Hi Thomas,
Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a
foreign language I was like oops. I did remember how to get back to that menu
and then just arrowed down until it said something like English. But it did
scare me for a few seconds.
BFN
Jim
That's not
Hi Thomas,
Yeah, the only thing about switching Eloquence to another language is, you better
know that language or have the menu memorized so that you can switch it back to
English or whatever. grin
BFN
Jim
Learn C++ as a second language!
j...@kitchensinc.net
http://www.kitchensinc.net
Hi Jim,
Very true. Fortunately, I did have some French in high school and some
German in college. I am by no means fluent in either one, but I know
enough to switch languages successfully in Window-Eyes without any
problems.
On 7/4/11, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
Yeah,
In Hal, it's possible to switch the onscreen read language without the one
used in the control panel and for Hal's own functions and names of controls
etc.
There is even a hotkey, ctrl period and comma to cycle through available on
screen languages.
This is why it's so easy for me to read
Hi.
I like the current voice, and I like his speech rate. I find it very
much less difficult to understand than Akapella Heather was. What might
end up happening is there will be multiple different english soundpacks
created by you or gamers to give the game a different voice. You plan to
try
Hi Jim,
In deed. None of the U.S. English voices come close to speaking
Klingon. However, If I switch Eloquence to German and type them in it
does a passible job of speaking them. I would imagine that is because
the Klingon language has a Germanic style of speech. Especially, with
the way the
Hi,
Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather will be the officially
supported voice for the
Hi.
You might already have made a decision on this. I'm hoping you did, or
will go, for an Ivona voice, after hearing Tom voiceover for Mota, I
discovered I liked it a lot better. I'm just hoping one of the ivona
voices will be a little less choppy since I find it ironic that folks
think Tom
Hi,
Sorry, but you must way behind on e-mail, but the decision was made
several days back just to switch back to Acapela Heather for the 1.0
release. While I agree the Ivona voices would sound better most people
were in favor of Heather so that seemed to be the best decision from a
business point
Subject: Re: [Audyssey] MOTA Voice Output
Hi,
Well, bee that as it may the majority of people are in favor of
Acapela Heather so that will be the default voice for MOTA beta 21 and
of course v1.0. I'm finalizing the speech as we speak and if people
want to contrib voice packs ok, but Heather
Hi charles,
I'm afraid not. Although, the Heather voice sounds pretty good to me.
Whoever the original woman was ho's voice they used as the basis of
the Heather voice sounds pretty sexy.
On 7/3/11, Charles Rivard woofer...@sbcglobal.net wrote:
Do we get some real heather with the game, too?
Hi Thomas,
Yeah, I can imagine that it would be very difficult to get sapi5 voices to
pronounce lots of Klingon words and names correctly. My one game is named
Homer on a Harley partially because I couldn't figure out how to get sapi5
voices to pronounce Evil Knevil correctly.
My game
well the good quality voices can usually pronounce everything almost.
but you are probably asking for trouble especially on the ms ones.
At 08:56 p.m. 28/06/2011, you wrote:
Hi Thomas,
Yeah, I can imagine that it would be very difficult to get sapi5
voices to pronounce lots of Klingon words
Hi Thomas,
I found that with the sapi5 voices if they do not know a word they will spell
it. But most of the time if you capitalize the first letter they will
pronounce the word.
I do also often have to misspell words. Some times just simple things like I
always spell it reed rather than
)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 4:02 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines
Hi Tom.
Well while I've been fully aware you've been working on the engine, it has
been a litle unclear from your release notes how much of a given beta was
testing the engine, and how much the game.
i was quite aware that many early betas up to about 12 or 15 were
essentially engine tests,
Funnily enough, I much prefer british synths, which is why I have scansoft
daniel for my sapi applications and orphius Alan for Hal.
A lot is personal preference though. Obviously, I'm less of a fan of
American synths, not the least because my gramma and method of writing
always sound
Hi Jim,
Oh, yeah. i've seen that problem. The neospeech voices in particular
are bad about spelling words they don't know. That makes them pretty
hard to use with a screen reader like NVDA as when you begin working
on a line of code they will start spelling function names rather than
saying them.
Hi Dark,
Well, I'm actually working on a three month release schedule right
now. Give or take 90 days assuming I don't get side tracked with
things in my personal life etc. I'm looking at a release either in
August or September, but don't quote me on that. As these things can
very from day to day
Subject: Re: [Audyssey] MOTA Voice Output
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can
Hi Tom.
I must admit that's another reason I use Orphius with the British English
human voice alan. I've found it's pronunciation to be relatively accurate
with anything so long as the spelling doesn't require some actual none
english letter combinations.
For instance, where as Daniel has
Hi Tom.
Fair enough, and it's good to know the windows engine is indeed done.
I do hope the game is ready soon (though knowing my luck it'll be out in
august when i'm at music school and unable to pick it up ;D).
Beware the Grue!
dark.
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If
I'd say let's stick with Tom.
Mike
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All
: Saturday, June 25, 2011 11:04 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA?
The reason I ask is I now use NVDA full time, and have been using it
regularly since about April
I like Tom. He's great and the rate is great for me too.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:28 PM
Subject: [Audyssey] MOTA Voice Output
Hi all,
As I am now in the process
I'd personally really love to see Heather return because she seems to be a
better voice than Tom, to me anyway. And it fits more with a female
character, though judging by what people already wrote in the thread i'm in
the minority here that think so... heck, i'm even the first one to say so.
Hi Charles,
Yeah, it looks so far like most of the replies are ok with the current
voice rate as well. There was one or two suggestions forHeather, one
or two in favor of slowing it down, but the majority seem to be in
favor of keeping it as is. At least as things stands now.
On 6/25/11, Charles
Hi Tom.
Personally i'm afraid I'm quite happy with tom, but then again I wasn't
unhappy with heather.
As I said before, if we were discussing this a good while back in Mota
windows developement, I'd have gone for sapi, sinse imho it makes the game
smaller, insures that people can use
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:40 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate
Hi Thomas,
I prefer Acapella Heather to Scansoft Tom, but I think you said she had
more
trouble pronouncing words correctly.
When I use Text Aloud to record the voices in my games I often have to
separate words to syllables to have them spoken better.
For example,
screwdriver.
to
screw
For me personally, I like the voice as it is in beta 20. Then again,
I've been listening to speech for years, and am used to it at a high
rate. I also think the game is very responsive, and have had no trouble
with it.
On 6/25/2011 7:28 PM, Thomas Ward wrote:
Hi all,
As I am now in the
: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 9:04 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Tom.
Personally i'm afraid I'm quite happy with tom, but then again I wasn't
unhappy with heather.
As I said before, if we were discussing
Hi Dark,
While I understand it looks like a lot of work for little gain its a
lot bigger than just Mysteries of the Ancients here. As I said in a
news letter a while back I'm building a voice library using Scansoft
Tom for all of my games, using the same voice, speech rate, etc and if
I build
Hi Phil,
Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break it into two different words like cent and
tore,and Heather would say
Tom who? I just had to ask.
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:30 AM
Subject: Re: [Audyssey] MOTA Voice
, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
Yes, the reason I stopped using Heather is the Acapella engine has
difficulty pronouncing various words. For example, I'd try to get
Heather to say Centaur and it would say something totally off the
wall. I'd then break
Hi Dark,
Thanks. That does help somewhat. That said, though, I don't think
every voice handles speech settings the same. For instance, I set Tom
to 65% in the Windows control panel and it sounded a lot faster than
Daniel. So perhaps that voice is just geared for speed, or it is the
way the voice
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier and I don't think it is the speech rate, but the fact Tom
doesn't seem to pause between words the way a human would. A human
usually takes a short breath between words, inserting a little pause
there, where Tom tends
Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.
On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote:
Hi Phil,
I think you are right. I was relistening to various voice clips
of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 2:38 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier
Hi Tom.
I understand that you are sorting stuff for the future, however I thought
this situation was resolved anyway when you announced several months ago you
were using tom.
I don't want to be insulting or make lite of all the work you've done, sinse
it is a considderable amount, but at
Most odd, though I have noticed daniel's default speed is rather slow
anyway. This combined with a slow reaction speed is why I don't use it for
general hal use and stick to orphius alan.
Beware the grue!
Dark.
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=.2}}Arrow.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 3:38 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Phil,
I think you are right. I was relistening to various voice clips
earlier
Hi Willem,
Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can insert commas between words as Phil
suggested,
Hi phil,
Ok, I tried it and the pauses are way to long. The voice is also very
very choppy when I do that.
On 6/26/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I think its the way they trim silence off the recordings.
Tom is probably trimmed shorter than Heather.
Text aloud does have
Hi Dark,
Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond
slower than say Scansoft Tom. That's why in a game like SoundRTS most
people are comfortable with the speech rate/settings as he is not too
fast or too slow for most people. I'd use Daniel, but his voice is
just wrong
Hi Thomas,
the .2 of a second and .5 of a second pauses were just a guess.
You could reduce them to .1 and .3 and try it again.
Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow.
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Hi Dark,
Well, I thought that the voice situation was resolved too, but that
was before we got numerous requests that Scansoft Tom sounds to fast,
people can't understand it, or just don't like the voice. So we are
considering our options and alternatives before we release 1.0 rc1.
The reason I
Hi Phil,
Yeah, I already tried that. I made each pause as low as 0.1 between
words and it was too choppy. Given there were no complaints with
Heather I'm going to either go back to her for this release, or I
might use something like Ivona Kendra, Jenifer, or Amy as all of those
are superior Sapi
Hi Charles,
Yeah, you are right. accents and inflection is a personal thing. I
myself am an American but I love using the UK voices.
Right now as I type this e-mail I am using Ivona Amy which sounds
extremly human for a TTS voice. However, I suspect you might not like
her because she is a
Hi Tom. if this helps. I have the speech rate for jaws set at around 30
percent so it is fast but not that fast that it doesn't make it not
understandable. from Mich.
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[mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, June 25, 2011 7:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Voice Output
Hi Tom. if this helps. I have the speech rate for jaws set at around 30
percent so it is fast but not that fast that it doesn't make
Hi Mich,
Um...As I don't use Jaws I don't have any idea what Jaws sounds like
at 30%. I suppse I can grab a demo if it comes to that, but I'd have
to know what sinth you are using as a comparison.
On 6/25/11, Mich mi...@eastlink.ca wrote:
Hi Tom. if this helps. I have the speech rate for jaws
Hi Karl,
True, but one of the issues is a lot of those who are making the
requests are foreign speaking customers where English is not their
native tongue. Therefore they want the voice slowed down so they can
understand the game better. That's understandable, but how slow is too
slow and how
: [Audyssey] MOTA Voice Output
Hi Mich,
Um...As I don't use Jaws I don't have any idea what Jaws sounds like
at 30%. I suppse I can grab a demo if it comes to that, but I'd have
to know what sinth you are using as a comparison.
On 6/25/11, Mich mi...@eastlink.ca wrote:
Hi Tom. if this helps. I
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA?
The reason I ask is I now use NVDA full time, and have been using it
regularly since about April on my Windows computer. I no longer use
Window-Eyes or Jaws, and telling me
Hi Tom,
I certainly oppose it being SAPI driven personally. I'm very open on voices,
just as long as it isn't a rubbish one, but I feel a game like MOTA does
well to be recorded speech.
Yes, I believe the rate should be slowed down though. I do find it rather
difficult to understand at the
: [Audyssey] MOTA Voice Output
Hi Karl,
True, but one of the issues is a lot of those who are making the
requests are foreign speaking customers where English is not their
native tongue. Therefore they want the voice slowed down so they can
understand the game better. That's understandable, but how
Hi Damien,
Like I said in the post I have plenty of reasons of my own not to use
Sapi. I'm not exactly very fond of doing all the work to add it, and
of course none of it would be cross-platform compatible in the first
place. So I was fully intending to use prerecorded speech of some
kind. I just
Hi Damien,
Yeah, i get that. The question is, though, what would be comfortable for you?
That's hard for me to judge as you say the current speech rate is too
fast, and I say it is just right. So if I slow it down it might be
easier for you to here, but for me it would be like the voice would be
From someone who uses Scansoft Tom for everything that I do not use JAWS
with Eloquence for, I like the speech of MOTA just as it currently is. One
thing to consider, though, is that speakers of other languages might find it
not to their liking. If you do slow it down, I wouldn't slow it down
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate to something like Scansoft Tom. One might have a
range from 1 to 100 and another might have a range from 1 to 10.
Setting Text Aloud to maybe 3 might be 30% in a screen reader, and
setting it to
is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 7:37 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
Um...As I don't use Jaws I don't have
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 4:45 AM
Subject: Re: [Audyssey] MOTA Voice Output
FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as
the current setting of the speech in MOTA's beta 20. The reason that
people might think
: Saturday, June 25, 2011 10:40 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Charles,
Maybe. However, not every speech program uses the same settings when
passing a speech rate to something like Scansoft Tom. One might have a
range from 1 to 100 and another might have a range from 1 to 10
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 11:04 PM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Mich,
When you mean you sometimes use NVDA are you talking about ESpeak
which is the default synth that comes with NVDA
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