Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-24 Thread dark
Hi tom. Well that is a pest regarding the harpies flight, though on the pluss side having the ability to include vertical combat elements in a 2D game would be highly needed in the genesis engine I think if you were planning on creating games similar to mega man, castlevania etc. So it might

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Thomas Ward
Hi Ron, Agreed. There are a number of classic 2d platformers that haven't been explored before. As for Asteroids that is definitely something on my todo list. Although, my Asteroids version will be a bit more advanced than the original. One reason I say that is now that I have a fully qualified 3

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Thomas Ward
Hi Dark, Yeah, I know. HOwever, the Harpies are still not working right. I was hoping ot release MOTA beta 19 today, but that is still one bug holding the game back. I might disable the vertical combat feature until I can nail down the bug. Actually, I think I know what is wrong, and it has more t

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories- Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Charles Rivard
s the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 6:14 AM Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories- Re: Fw: Bli

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Ron Schamerhorn
Well I'd like to say that I think even though it's older, the side scroller has loads the VI can do with it yet. A couple of the old games would be and I hope I'm not wrong here would be say Joust, Donkey Kong, QBert, Mousetrap, Asteroids, [Unfortunately that was happening but the dev died out

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Ron Schamerhorn
e mag. So we take game x and set up both a developer and then the end users thoughts? - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:07 AM Subject: Re: [Audyssey] the spirit of game production -Re:br

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread Shane Lowe
May 18, 2011 4:11 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lo

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread dark
Actually Tom, i rediscovered rick dangerous recently sinse I found an online version of the original game using flash that I could manage to play, which is why I thought of the game. Horribly difficult with the instant death traps, but good fun all the same, there's a pretty nice artical on wi

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread Thomas Ward
Hi Dark, Hmmm...I never played Rick Dangerous. In fact, had never heard of it until you mentioned it. That said it does sound like a game I would have liked. At any rate you have a point. Without the bouncing skulls there wouldn't have been a vertical element of attack. I'd have to add some sort

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-22 Thread dark
Hi Tom. Well my dart suggestion was based parimarily upon game mechanics rather than implicit trap logic. The difficulty in avoiding a bouncing skull is that you need to either jump over it when it is on the ground in front of you, or sneak under it when it is above your head. If for audio

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-21 Thread Thomas Ward
Hi Dark, Right. However, like I said earlier I think a lot of it boils down to either the developer doesn't know how to add this or that feature, or they simply haven't experienced it before and thus never thought of it. I confess the idea of having a dart shoot you while jumping never occured to

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-21 Thread dark
Hi Tom. I'd personally view analogue jumps as a very! complex feature indeed, where as say adding something like an extra arrow trap in an otherwise 2D game to give a vertical danger would seem less so, though i do take the point. At the same time though, I don't think this is particularly an

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-21 Thread Thomas Ward
Hi Dark, Maybe, but I do know also that the more complex the game the more difficult it is to create. Sometimes attempting to add an advanced concept to the game, if not correctly implamented, will cause the game to break. For example, remember back during beta 17 it was you or someone else who b

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-21 Thread dark
Hi Tom. i agree with respect to blind gamers' experience of what graphical games use as concepts, sinse obviously if you cannot see all the elements of a game like mario brothers say, you cannot know how these work mechanically and thus attempting to create an accessible version will always mi

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Yeah, that's what I've been thinking. The idea is perfect for another Tomb Hunter adventure starring Angela Carter, and instead of completely writing a new back story for the character I simply add to the one that is there. Plus with MOTA coming along smoothly now that I have most of

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
ssion list" Sent: Friday, May 20, 2011 6:53 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, At this point the game is nothing more than an idea. However, it definitely would not be one of those names. :D

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, At this point the game is nothing more than an idea. However, it definitely would not be one of those names. :D All I can tell you is the idea will probably be set in South America and probably deal with some Mayan or Inca ruins instead of Aztec ruins. The only problem I have with th

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
omas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 6:32 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Smile. Definitely does. Speaking of Montezuma's Revenge I've got

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Smile. Definitely does. Speaking of Montezuma's Revenge I've got plans to bring that game back. Well, not Montezuma's Revenge exactly but I am thinking of a game that is a cross between Montezuma's Revenge and Pitfall. Anyway, something in that style and genre at least which will be mo

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
I spent the first 2 weeks of January on vacation in Florida. I don't remember how many days into the vacation it was, but I came up with the idea for Daytona, and programmed it, while I was there on the beach. My guess is that I've misrepresented the date Rail racer came out, and that's why yo

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
t: Friday, May 20, 2011 5:31 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Floating coin? There were no floating coins in Montezuma's Revenge. There were floating gems you had to jump up and catch. Som

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Dark, Sure, but then again let's not forget most of our devs aren't trained professionals at this sort of thing. As a result they only program what they know how to do, sometimes that is pretty simple from a gaming point of view, or they themselves don't know any different. I think as we've sai

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Charles, Floating coin? There were no floating coins in Montezuma's Revenge. There were floating gems you had to jump up and catch. Some times you had to swing off a rope to catch one while swinging or jumping to the floor. That one wasn't too bad as you could get good at listening to where it

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
t: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
uzzle. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 20, 2011 12:32 PM Subject: Re: [Audyssey] the spirit of game production - Re:br

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi tom. I'm not saying that simplification in audio isn't needed sinse obviously the amount of information you can display in audio is much smaller, however there are occasions I feel where a developer has simplified things rather too much thus leading to a fairly basic left/right sterrio targ

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
> - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 7:57 PM > Subject: Re: [Audyssey] the spirit of game production - > Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > > >

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Thomas Ward
Hi Dark, Yeah, I do see your point. A lot of the arcade games we have were simplified for practical reasons. With Montezuma's Revenge, for example, I did simplify things for very practical reasons. The one big one being its hard to actually convey certain information through an audio only medium.

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Jeremy Kaldobsky
As I've said, I do understand that some developers don't care if an idea is already out there, and I even understand why they feel that way. My earlier statement was just to let everyone know that I personally don't do thing that way, and I assume I'm not alone in that way of thinking. As a go

Re: [Audyssey] the spirit of game production- Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Charles Rivard
...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, May 19, 2011 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi Tom. Your knolidge of the early arcade games is probably better than mine, sinse the sort of games I grew up playing in the arcades were things like double dragon, ninja turtles, mortal combat and street fighter 2. One issue I have noticed though, is when adapting an arcade game, some devel

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread dark
Hi Jeremy. I personally wasn't thinking markitability at all, in fact such things are pretty much not my concern usuall. However, I can think of a fair few examples where similar games have been created simply by people who wanted to show their superiority in level design and working with an

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread Hayden Presley
: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is why I don't think that the attitude of not creating a side scroller be

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-20 Thread shaun everiss
Well I was in new zealand. I got my first net enabled system in 1995, and my first modem in 1996-1997. Yes I knew of bbs stuff being round but it was all us based never here. At 12:18 a.m. 20/05/2011, you wrote: Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties t

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Charles Rivard
ady exists. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:57 PM Subject: Re: [Audyssey] the spirit of game production -

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Dark, That's possible. Remember the VI gaming market as a whole hasn't had much experience with games outside this community and maybe what his/her friends/family play. This might contribute to the feeling of well if there is a game like Tarzan Junior set in the jungle then another side-scrolle

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
I believe we are looking at the situation from different angles. If I were simply looking for a marketable game, then I completely agree with you. More money can be pulled from an an existing game design, as long as you twist the story and game play enough to be entertaining. I, however, am n

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi Tom. You are right about side scrollers. thinking about this a bit further though, I do wonder if part of the issue comes from the fact we have! had such a boom in specifically arcade style games. IWhile I think Liam did a great job with jd, I think the basic arcade principle of having a

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
HI Dark, Agreed. Think of how many side-scrollers were created between say 1984 and 1994. The original Pitfall and Montezuma's Revenge came out at roughly the same time, similare game play elements, etc but were actually quite different when you got down to it. Montezuma's Revenge was about an exp

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Bryan Peterson
the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:17 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Thomas,

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
em Venter" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:37 PM Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce,

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Nice thought charles. As someone who largely missed the doss days, and much of the early releases for windows, i'D BE GLAD TO READ IT, INDEED AS RECENTLY HAPPENED WHEN i ASSUMED ORIGINAL TROOPANUM WAS RELEASED IN 20004, EVEN MY IDEA OF WHAT HAPPENED WHEN IS SOMETIMES A LITLE WONKY ;D. b

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi jeremy. this really though shows my point, and wwhy I made the initial post. there is a difference betwene a direct replication of what has gone before and a similar concept which may be a solid and playable game. Agreed, if you merely had a game where you needed to form shapes with the m

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Thomas Ward
Hi Geremy, Well, as a game developer I think you are putting too much thought into it. I.E. over thinking the problem. Just because you were thinking of a game with an Indiana Jones type look and feel to it doesn't mean it isn't marketable. I, for one, am a huge fan of such games. Hense why I am c

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Willem Venter
gt; > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Jeremy Kaldobsky" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 9:57 AM > Subject: Re: [Audyss

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Michael Feir
is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Jeremy Kaldobsky" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 9:57 AM > Subject: Re: [Audyssey] the spirit of game &g

Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Charles Rivard
eighth. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 9:57 AM Subject: Re: [Audyssey] the spirit of game production -R

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Charles Rivard
comes from my ideas? Constructive feedback is appreciated. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 9:42 AM Subject: Re:

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jeremy Kaldobsky
Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Jim Kitchen
Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties through at least the mid nineties the place to find accessible games and other accessible utility programmes etc was the Blink Link BBS in Pittsburgh run by Willie Wilson. You know that was back when the BBSs we

Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread dark
Hi Jeremy. while I agree to an extent, this sort of comment also makes me rather concerned that developers are narrowing their focus too much. If everything has to stick in that narrow band betwene too different and too much the same, we'll just see fewer and fewer games. take the fps genre