Re: [hlcoders] GameTime-Format?

2002-12-02 Thread botman
this in Visual Basic, you'll have to handle the float as a IEEE floating point format (or write a simple C function to recast from float to int, passing in the pointer to the float and returning an int value to the Visual Basic code). botman ___ To unsubscribe

Re: [hlcoders] GameTime-Format?

2002-12-02 Thread botman
. There may be an easier way, but I don't know anything about VB. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] For Mr. Randy Pitchford

2002-11-26 Thread botman
are talking about taking weapon models from Counter-Strike (not Condition Zero), I would think Valve's previous policy of allowing MOD makers to borrow content would still apply here. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] OpenGL vs D3D

2002-11-26 Thread botman
. (search for posts in hlcoders and hlds_apps from HoundDawg and you'll probably find it). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] strcpy( m_pPlayer-m_szAnimExtention,

2002-11-20 Thread botman
the .qc file for your player model and maybe someone on this list will spot something. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Including platform specific headers

2002-11-11 Thread botman
// windows specific stuff here #include windows.h #else // linux specific stuff here #endif Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] querying master servers

2002-11-06 Thread botman
= (packet_size - 10) / 6) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] querying master servers

2002-11-05 Thread botman
, WON will keep sending you the same batch of IPs over and over again. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] half-life bsp format

2002-10-31 Thread botman
and take a look at it... http://planethalflife.com/botman/bsp_tool.shtml Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: Re[2]: [hlcoders] half-life bsp format

2002-10-31 Thread botman
I asked here because can't understand some parts of your code...Maybe you can answer on my questions? Thanks :) The lightmap data functions I pretty much ripped from Alexey Goloshubin's Poly Engine source code... http://www.ii.uib.no/~alexey/ Jeffrey botman Broome

Re: [hlcoders] hull file in csg

2002-10-29 Thread botman
specified for that map (i.e. larger hulls will prevent you from getting closer to walls and smaller hulls will allow you to get closer to walls). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Fog in Software Mode?

2002-10-28 Thread botman
little particles, but sprites would probably be faster). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Unable to run libraries made with gcc3.2 under RH8.0

2002-10-28 Thread botman
server in gdb and look at the traceback to determine where it crashed. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fog in Software Mode?

2002-10-28 Thread botman
The water-hack fog seems to work pretty well in Software Mode. Except for the sounds becoming muffled (which is an engine water effect), and forcing you to modify the water physics to behave like land physics. Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] Blocking players with SteamIDS?

2002-10-24 Thread botman
the AdminMOD forums, I'm sure lots of other people have already done this. But, you can't do this from the plain vanilla Half-Life banning options. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Linux server fubar'd..

2002-10-23 Thread botman
Bit odd how it appeared to work before, maybe I'm just going crazy and it didnt... anyways, cheers for that, it was driving me crazy, guess I'd better either install an older copy or linux or an older copy of GCC in tandom with it :) ...or try using kgcc instead of gcc. Jeffrey botman

Re: [hlcoders] More hud difficulties

2002-10-23 Thread botman
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] More hud difficulties

2002-10-22 Thread botman
activate those. I even tried specifying my program arguments to load my mod directly http://www.thewavelength.net/oldsite/coding/tutorials/34.htm Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] More hud difficulties

2002-10-22 Thread botman
, so if you got a old Voodoo based card, the only way you can run it in a window is by running software mode Now on the Category drop down list, change it to Additional Dlls Now point it to the .dll you want to debug Hit Ok And now just hit F5 to beging your debug session Pink Jeffrey botman

Re: Re[4]: [hlcoders] Half-Life 2??????

2002-10-16 Thread botman
Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
That was mean. I'm just trying to point out that you can't believe everything you hear or read. The saying they can't print it if it isn't true, is not a true statement. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: Re[2]: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
not believe anything that you read unless it comes directly from the company that is making the product. And you should not necessarily believe anything in this e-mail either, since I am only stating an opinion, not absolute fact. Jeffrey botman Broome

Re: [hlcoders] Condition Zero SDK?

2002-09-30 Thread botman
Lets ask Botman. Botman, will it be a new SDK? As an employee of Gearbox Software, I am not allowed to comment on unreleased (and unannounced) projects (or components of projects) that Gearbox or Valve is working on. You'll just have to wait and see for yourself what's made available

Re: [hlcoders] How do you guys deal with players harrasing other players?

2002-09-30 Thread botman
bit behind in our e-mail are we? Just getting back from a 2 week holiday? :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] How do you guys deal with players harrasing other players?

2002-09-18 Thread botman
or constantly disruptive (i.e. has been disruptive on more than one occasion). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] How do you guys deal with players harrasing other players?

2002-09-17 Thread botman
to disable them. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Particle System

2002-06-28 Thread botman
At least we came to some sort of consensus. To Botman: I just did not appreciate Scott's, I am too smart, I know I am right, I don't have the time for this... attitude. Then again, I haven't really talked to very many people this week either... :P I think everybody has a bad day every once

Re: [hlcoders] Particle System

2002-06-28 Thread botman
looping through 10,000 particles could take hundreds of times longer on a linked list than on an array (depending on the speed of your memory bus). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Moving large amounts of data from client to server

2002-06-28 Thread botman
is running on a listenserver). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: Re[2]: [hlcoders] Particle System

2002-06-28 Thread botman
are replying to. Thanks! Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] 1.1.0.0 SDK Question

2002-06-27 Thread botman
I'm confused now since it it's more than a short while after the release. Will the SDK be out after 1.1.1.1? What do you consider to be a short while? In a cosmic sense it's only been a fraction of a millisecond since the 1.1.1.0 update was released. :) Jeffrey botman Broome

Re: [hlcoders] Particle System

2002-06-27 Thread botman
panties in a bunch! At least on the hlcoders e-mail list you don't get all the flamewars that occur on the HLDS Win32 or Linux e-mail lists. I swear that 90% of the people on those lists are 13 years old (or younger). Jeffrey botman Broome

Re: [hlcoders] Particle System

2002-06-26 Thread botman
again to see if that's solid. It keeps backing up from the end point until it hits non-solid space. Like the comment says, it shouldn't really happen, but it does occasionally. (probably something to do with floating point rounding errors). :) Jeffrey botman Broome

Re: [hlcoders] Delay?

2002-06-26 Thread botman
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Particle System

2002-06-26 Thread botman
want to look at if you really what to understand how the trace line in Half-Life works. The Quake I source is available from the ftp.idsoftware.com website. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] precache question

2002-06-25 Thread botman
sometimes people go on vacation (holiday) and don't take their laptops with them to read the hlcoders e-mail list posts (like they should). :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread botman
and didn't feel the need to e-mail the guy back about his exploit. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-21 Thread botman
lawn mowing mod? where can i get that? it'll be at the expo for sure! I've been paying some kid $20 a week to play that MOD! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] vehicles

2002-06-21 Thread botman
the body angles of the vehicle entity to match. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] FTRACE_SOMPLEBOX

2002-06-18 Thread botman
some of the collision detection stuff on gamedev.net to see if they give you any ideas... http://www.gamedev.net/reference/list.asp?categoryid=45#99 Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Zone Entities

2002-06-16 Thread botman
= entity.max.y) (player.z = entity.min.z) (player.y = entity.max.z)) { // think inside the box } ...of course this assumes that the bounding box of the entity is axially aligned (aligned with the X, Y, and Z axis). Jeffrey botman Broome

Re: [hlcoders] FTRACE_SOMPLEBOX

2002-06-15 Thread botman
tracing using hulls, but what do I know?). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Heap Corruption

2002-06-15 Thread botman
, are you getting back from _heapchk()? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Understanding the AI

2002-06-14 Thread botman
position. Just look for all of the Task_t and Schedule_t stuff inside each monster's .cpp file. You might want to walk through each monster's GetSchedule function with the debugger to trace through the code that it executes when running the AI schedules. Jeffrey botman Broome

Re: [hlcoders] hl.exe bug report ?

2002-06-10 Thread botman
Well, but how can I get the execl function working with hl.exe -game albator Try doing a _chdir() before the execl(). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Confusing bit of code in the HL AI

2002-06-08 Thread botman
I can't imagine it will be that long before Q2 source goes public domain. Or has it already? I know Q1's did. Persuter Yes. Thanks Carmack!... ftp://ftp.idsoftware.com/idstuff/source/ q2source-3.21.zip is the Quake II engine source code. Jeffrey botman Broome

Re: [hlcoders] 1.1.0.0 SDK Question

2002-05-29 Thread botman
it says is that the Ricochet Mod source will be included in the SDK. It also says that Ricochet will be part of the 1.1.1.0 engine update (at least that's the way I read it). It doesn't say that the updates and the SDK will be released at the same time. You're reading too much into it. Jeffrey botman

Re: [hlcoders] BUILD_SOUND_MSG Engine Callback and sending sound fx to only one player

2002-05-27 Thread botman
(svc_spawnstatic from q1src) .. but it doesn't produce any sound :D So if anyone knows how to use this function please reply :) I take it you don't want to use play on the client... CLIENT_COMMAND(pEdict, play sounds/whatever.wav\n); ...which will only play on that one client? Jeffrey botman Broome

Re: [hlcoders] Speed bug

2002-05-16 Thread botman
the calls to PM_ClipVelocity() will prevent this problem. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread botman
are playable even without a connection to WON (so no public/private key exchange is happening). Perhaps the key used to encrypt the demo is stored as part of the demo when you begin recording it (since you need that key to unencrypt it later to view it). Jeffrey botman Broome

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread botman
[Signature removed by administrator: Signature can not exceed 20GB] what did you try to attach? It's a joke. April Fool! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] (no subject)

2002-05-13 Thread botman
plenty of examples of entities in the SDK (players, monsters, weapons, ammo, etc. are all entities). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] triApi speed problems

2002-05-11 Thread botman
in the control panel to see if VSYNC is enabled or not. (P.S. most people will have VSYNC enabled since this is the default). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] VALVe: Bug in the game filter screen

2002-05-10 Thread botman
post any bug related issues here!). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] string to #define

2002-05-07 Thread botman
overkill for such a simple problem. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Detecting Client Video Mode from Server

2002-05-06 Thread botman
was using a command.pdf file that I had downloaded from the i.am.halflife website a couple of years ago to search for video mode stuff and that's where the vid_xxx stuff came from. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Detecting Client Video Mode from Server

2002-05-06 Thread botman
that to the server. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Detecting Client Video Mode from Server

2002-05-06 Thread botman
plugged all the buffer overflow problems in the engine network code)! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Detecting Client Video Mode from Server

2002-05-06 Thread botman
with Steam is does allow this! Now all you've got to do is hack into the domain name server and redirect the speakeasy.net domain to your rogue server and start serving up all kinds of nasty Steam code! ;) Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] Semi-transparent TGAs in VGUI?

2002-05-05 Thread botman
areas where you will drawing something on top of it), draw the second layer, then to remove the second layer, redraw the entire lower image (not just the part that got masked out). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Anti-cheat code in mods

2002-05-01 Thread botman
/hlds_linux/2002-April/005913.html Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread botman
This should help. Attachments are not allowed on this list (to help prevent viruses). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Maximum bone controllers? Anyone or Valve know?

2002-04-30 Thread botman
this message a few days ago from Ken... http://list.valvesoftware.com/pipermail/hlcoders/2002-April/002954.html MAXSTUDIOCONTROLLERS is 8 (in engine\studio.h) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] UTIL_SetSize

2002-04-25 Thread botman
be to parse the .mdl file, scan through all the bones and bone controllers and trying to determine the limits of the model's size based on that. Just get your modeler to tell you what the bounding box of the model is and use those values for the UTIL_SetSize(). Jeffrey botman Broome

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread botman
the files in SDK N-1 to SDK N and you see what was changed. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread botman
Is there going to be a HL2 that delivers? And will it be released before I pass away? That depends on how long it takes someone to kill you! :) Jeffrey botman Brome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-21 Thread botman
://www.chatbear.com/cgi-bin/board.pl?action=viewthreadthreadid=662,1019 314557,21782id=201582boardid=1479view=flatold Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread botman
Please, this list is about HL *coding*. If you feel the need to add to the Steam confusion, do it on the hlds list, please. Or, even better, do it in the Steam forum with the rest of the whiners, bitchers and moaners. Jeffrey botman Broome

Re: [hlcoders] [OT] Need new content...

2002-04-21 Thread botman
to help resolve them. This isn't directed toward you Jonathan, but I don't see how it does anybody any good to post speculation on how Steam will cause the downfall of humanity and gaming as we know it. Wait until more details are available before condemning it. Jeffrey botman Broome

Re: [hlcoders] player Transparency

2002-04-21 Thread botman
to post your question in the coding forums at www.planethalflife.com/wavelength The folks there are a little more likely to reply to newbie coding problems (but the replies you get are usually not as technically accurate as you'd get in this list). Jeffrey botman Broome

Re: [hlcoders] TriAPi

2002-04-19 Thread botman
from the origin of another player. If the tracelines get blocked by a world brush then you know the other player in the PVS isn't visible. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Demo formatting

2002-04-19 Thread botman
using TotalRecorder... http://www.highcriteria.com/ ...to record the sound track while the demo is playing and then use that wav file when creating the AVI? I would think this would be a pretty simple way to put the sound back into demos. Jeffrey botman Broome

Re: [hlcoders] 1109 to contain any code we should know about?

2002-04-19 Thread botman
(a string) was to provide a single function to return the unique identifier for a player (WONid or SteamID depending on what was used for authorization). Is this correct? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] HL 1.1.0.9 Update

2002-04-19 Thread botman
Alfred is a Valve employee now? When did that happen? Congrats Al! Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] OT: MODs Lifeblood of the gaming industry?...

2002-04-16 Thread botman
I don't know how many of you hang out in /. (slashdot.org), but they have a link to an article on Salon.com about MODs for games (DoD is focused on for Half-Life). Check it out, it's worth the read... http://www.salon.com/tech/feature/2002/04/16/modding/index.html Jeffrey botman Broome

Re: [hlcoders] little app

2002-04-15 Thread botman
button while unsaved work is still present). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread botman
layer between these servers and try it out. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread botman
for 1 cycle). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread botman
Wow :) Cool... But, what is the format the player has to save his file ? (pldecal.wad ?) Check the tutorial on the Wally web site (see the animated stuff in the middle of the page)... http://www.telefragged.com/wally/tutorials/hl_color_decals.html Jeffrey botman Broome

Re: [hlcoders] RGB to Half-Life Player Model Color

2002-04-14 Thread botman
Sure, hue is the first value of HSV, and I'am only using this one when setting the top and bottom color, but the color isn't right either. Perhaps you aren't doing something right. Show some code. Jeffrey botman Broome ___ To unsubscribe, edit your

Re: [hlcoders] RGB to Half-Life Player Model Color

2002-04-14 Thread botman
/ 255.0f; // make float 0.0 - 1.0 g = color.green / 255.0f; b = color.blue / 255.0f; UTIL_RGBtoHSV(r, g, b, h, s, v); ...)??? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] little app

2002-04-14 Thread botman
be an other thing to do like : hToken = ...();. hToken is a HANDLE; OpenProcessToken() returns the token. Here's the complete source code example... http://msdn.microsoft.com/library/default.asp?url=/library/en-us/sysinfo/shu tdown_7z8u.asp Jeffrey botman Broome

Re: [hlcoders] little app

2002-04-14 Thread botman
you can just call rundll32.exe with the api call when you are done I guess you mean something like this... http://www.techtv.com/callforhelp/answerstips/story/0,24330,2330147,00.html Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread botman
of the model and display that (of course it won't be animated). The other alternative is to create your own game menu application that displays things however you want. Start Half-Life by execing the hl.exe with -game MOD +maxplayers N +map mapname from within your game menu. Jeffrey botman Broome

Re: [hlcoders] How to add items to Advanced menu?

2002-04-12 Thread botman
I've noticed that a few mods have added items to the Multiplayer-Customize-Advanced menus. Does anyone know how to do this or the location of information or a tutorial? Take a look at the settings.scr and user.scr files. Jeffrey botman Broome

Re: [hlcoders] Brush origins

2002-04-12 Thread botman
properly before trying to get the VecBModelOrigin(). The pev-origin will always be (0,0,0) for brush models. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Brush origins

2002-04-12 Thread botman
but has different key/values and that's causing your crashing problem. Try putting some debug code in DispathSpawn() to print out the classname of the entity that is being spawned. Maybe the last entity spawned it the one causing the problems. Or maybe not! :) Jeffrey botman Broome

Re: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-04 Thread botman
boundries. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] RE: hlcoders -- confirmation of subscription -- request 393241

2002-04-03 Thread botman
confirm 393241 Roger! Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-03 Thread botman
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] can you give me you opion

2002-04-03 Thread botman
Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Problems with client-side weapons

2002-03-31 Thread botman
reference you'll get. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Why does sounds/models/sprites have to be precached?

2002-03-29 Thread botman
of precached entities and load these into memory so that they can be quickly displayed (or played in the event of sounds). Clients will not successfully connect to the server if they don't have these same files available for precaching. Jeffrey botman Broome

Re: [hlcoders] arg, client based CBaseEntity !

2002-03-25 Thread botman
on this list. See that thread for the details. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] (sorta OT)

2002-03-24 Thread botman
be a problem. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread botman
of the application data in obscure Windows folders (like Windows\Application Data\{BR549_OTHER_SCREWY_CRAP_HERE}\BLAH\BLAH). God, I hate the way Windows stores things! BRING BACK .INI FILES!!! :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] [OT] Compiling the SDk

2002-03-23 Thread botman
), reformat your hard disk and reinstall Windows and all your apps again. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam

2002-03-23 Thread botman
it says. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] [OT] VC++ question

2002-03-20 Thread botman
doing this (unless you like looking at machine code/source code mixed listings). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

<    2   3   4   5   6   7   8   >