on
their computers... This *is* inevitable.
I really find this idea silly, but it must be the bad habitude of making
lawsuits for nothing...
=- Michaël Cortex Monerau -=
Stan Bubrouski wrote:
Bulk wrote:
Gee I sure hope you didn't just post illegal HL2 source code a
public list run by valve
,
or else the # launch will fail with The local Steam service is not
running. #
# SteamAppId=0
# SteamAppVersionId=0
# SteamInstallPath=u:\Steam
# SteamAppUser=user
End of SteamApp.cfg
For the others questions, I can't help you...
=- Michaël Cortex Monerau
# answer below #
tei wrote:
Hello Cortex,
Now that HL2 is nearly coming out, do you really it's worth trying to
implement new things in HL1 ? I personnaly think it'd be a lost of
time...
Now, all the mods will move to the HL2 engine, and no more players
will stay on HL1 (or at least
Stan Bubrouski wrote:
Cortex wrote:
Yeah but just cause HL2 is coming out, doesn't mean
all mods will have HL2 versions ready, so loyal players
will want to continue with the old engine. In my case
I won't be able to play HL2 for a while since it would
require me getting a new system. So
Really impressive what you've done with the HL1 engine !
Congratulations !
=- Michaël Cortex Monerau -=
Tony omega Sergi wrote:
You can do detail textures now.
I've done all kinds of things with OpenGL in HL, by doing it in the
CLIENT dll, and so has others.
From moving clouds, to 24bit
Try to put a SetThink at the end of the function, perhaps your think
function calls another function that does a SetThink (0)...
Just a thought :)
Hope this helps.
=- Michaël Cortex Monerau -=
http://www.hlalbator.fr.st
Cale 'Mazor' Dunlap wrote:
This is a multi-part message in MIME format
You can use a static variable in PrimaryAttack client side. Then, you return
from the function if not enough time has elapsed since your previous shot...
=- Michaël Cortex Monerau -=
Rockefeller wrote:
hi,
when trying to do some advanced weapon coding i discovered a strange
behavior
nop, it works great :)
-= Michaël Cortex Monerau =-
[EMAIL PROTECTED] wrote:
I have not tried this, but does anyone know if there are any issues
with
using the Standard Template Library with the HL SDK?
Thanks!
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Thx a lot for the url. Indeed, it solves my problem with PM_Move (and PM_xxx
in fact).
But now, hlds asks for VecBModelOrigin__FP9entvars_s again :(
I've tried to define the mangled function it with extern C (yep, crappy
hack :( ), but it didn't find...
What's the matter again ?
Michaël Cortex
.
##
Michaël Cortex Monerau.
cort at meloo dot com
== C++ power ! ==
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++[bla].a --
OK, I think I'll let the libstdc++ thing, and distribute libstdc++[Bla].so.2
with my mod... Crappy, but if it solves the pb, it's good ;)
Thx for your helps
Cortex.
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mmh :(
Doesn't work either... HLDS asks for : VecBModelOrigin__FP9entvars_s.
Please !! Why do I have so many problems with linux :p ?
Cortex.
D. Hofer wrote:
For me it works only when i compile it with gcc and link it with
g++... so
set gcc as the compiler, run the makefile then change
Florian Zschocke wrote:
Cortex wrote:
OK. I search for the command to link statically to a particular lib,
but I didn't find it. Do you know it ?
You can check the Admin Mod Makefile for more info, but in essecne it
boilds down to this:
STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3
Florian Zschocke wrote:
Cortex wrote:
LoadLibrary failed on
/home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so:
/home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: undefined symbol:
cerr
You need to link against the libstdc++, either statically or
dynamically. Run ldd on your DSO to see
on my
.so, it says that this libstdc++ isn't linked to my .so.
How can I link it to my .so ? thx :)
Michaël Cortex Monerau.
cort at meloo dot com
== C++ power ! ==
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correctly (did you install the runtime libraries when you installed
the compiler, they
may be separate packages depending on your Linux distribution).
As the server runs successfully other mods, I'd be suprised the problem
comes from configuration.
Michaël Cortex Monerau.
cort at meloo dot com
++
dynamically. If you want to link against it statically, you should use
gcc and add the static library explicitely on your commandline.
OK. I search for the command to link statically to a particular lib, but I
didn't find it. Do you know it ?
Great thx.
Michaël Cortex Monerau.
cort at meloo dot
. The hornets have exactly this behaviour : when they encounter
a wall, they move along it. It must be handled in the engine somewhere after
the call of DispatchTouch for the projectile...
So, my solution is a kind of hack, but it works ;)
- Cortex : HL ALBATOR coder mapper
- [EMAIL
Look for a comment about iuser3. If my memory is good, iuser3 (or iuser4)
stores the Duck/Unduck state of the player.
- Cortex : HL ALBATOR coder mapper
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Mark Gornall wrote:
Hi,
Is there a simple way to make the duck hold for a certain time
members... It works fine.
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if I didn't good explain...
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Does the additive effect reduce the framerate ?
A while ago, we discussed on this list the cost of an additive operation
when it's applied to the whole screen...
Just curious :) Anyway, really good work !
- Cortex : HL ALBATOR coder mapper
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Skyler
with
the 5th version of 3DS Max but we didn't figure out which one...
Any help would be greatly appreciated on this... We're stuck in a very weird
bug there :(
- Cortex : HL ALBATOR coder mapper
- a href=/faq.html#spam[EMAIL PROTECTED]/a ICQ : 71548738
Phil wrote:
Since I moved up
you ;)
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
[LMS]007 wrote:
I'm trying to make he scroll bar work independently of ScrollPanel. I
just want a little slider bar to handle some client variables which
relate to color! So in theory ill have the scroll
*hacking*. And I'm sure I'm
not the only one there :)
Well, explain it only if it can't give enough info about making hack for HL
!
- Cortex : HL ALBATOR coder mapper
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It seems that you haven't a valid HOOK_MESSAGE, DECLARE_MESSAGE decladed
with your message.
- Cortex : HL ALBATOR coder mapper
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Vyacheslav Djura wrote:
Another problem with VGUI - my window was heavily modified
TeamSelection window and now I've
Oups, I didn't notice that lol
sorry :\
- Cortex : HL ALBATOR coder mapper
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Philip wrote:
You can still get to the menu by pressing ESC.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent
An other solution would be to include in all the mods a CANNOT BE SOLD
label in the installers... It wouldn't prevent the sellers to sell the CD,
but the customer could ask the reseller for justification...
- Cortex : HL ALBATOR coder mapper
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You could do :
CLIENT_COMMAND (pPlayer-pev, unbindall);
(where pPlayer is a pointer to the player).
Then, all the keys won't have any effect. Then, after the end of the
sequence, you call :
CLIENT_COMMAND (pPlayer-pev, exec config.cfg);
and all the binds will reappear :p
- Cortex : HL
Have you tried to debug your code in MSVC ? Then, you'll see where it
crashes using the stack window.
It can be an odd pointer problem :p It's often the dummy things that make
the most strange problem :p
- Cortex : HL ALBATOR coder mapper
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Bodek
Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded
feature to the engine ?
- Cortex : HL ALBATOR coder mapper
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Adrian Finol wrote:
There will be after we release the next patch. You can assign
rendermodes to textures, like
:)
- Cortex : HL ALBATOR coder mapper
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Caleb 'Ghoul' Delnay wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I've recently finished my VGUI HUD. The last thing I added in was a
VGUI version
...
- Cortex : HL ALBATOR coder mapper
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Tom wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know this is slightly OT, but ill go on anyway :)
I used to code for SvenCoop, www.svencoop.com and made
hey ;) I didn't know that... But for me, HL is never on top of MSVC even if
I don't launch HL with -topmost when I debug...
- Cortex : HL ALBATOR coder mapper
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Sebastian Steinlechner wrote:
Hallo,
Doesn't really have anything to do with server
That's what I said !
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
- Original Message -
From: Steve Rukuts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 28, 2002 9:30 AM
Subject: Re: [hlcoders] HUD colors
--
[ Converted text
), you have to search for FillRGBA, and then modify the line which
draws the bar.
- Cortex : HL ALBATOR coder mapper
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Starbreaker wrote:
I know this has been talked about before, but I cannot seem to find
any of my notes about it.
Where in the code
.
Any help would be greatly appreciated.
Client-side = gEngfuncs.pfnGetLevelName();
- Cortex : HL ALBATOR coder mapper
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!!
InputSignal* is = new CHandler_CommandButtonHighlight((CommandButton*)this);
addInputSignal(is);
Does someone know what happens ? I've tried to investigate more than that
but I didn't find anything which could help me...
OK, have you any idea of what's going on ?
- Cortex : HL ALBATOR
It'd be really great if all the mod developers could meet there... I'll try
to write some tuts ;)
I think we should do more publicity for this site...
- Cortex : HL ALBATOR coder mapper
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Chris Bokitch wrote:
Some of you may have used the Coding
Oh, yes. It could be an other solution ;) I didn't notice this comment.
- Cortex : HL ALBATOR coder mapper
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Sebastian Steinlechner wrote:
Hallo,
Wednesday, November 13, 2002, 18:56,
Cortex [EMAIL PROTECTED] wrote:
I finally got it to work
.
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Hi,
Is it a view model ?
And, have you tried to swap the order of the SetEnd SetStart attachment
? In a far test, I had seen that the order of the pBeam-SetEnd and
pBeam-SetStart had an effect...
Just a thought, perhaps my memory's going crazy ;)
Vyacheslav Djura wrote:
Hello HLCODERS,
server-side, you can use CBeam. For client-side, use also
gEngfuncs.pEfxAPI-...
If you want to, I can explain one of the two solutions.
- Cortex : HL ALBATOR coder mapper
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Le Wednesday, November 06, 2002 10:01 AM [GMT+0100=CET], John Frings
[EMAIL
overview.cpp must be excluded from the compilation. Perhaps you're compiling
it... As I understood, it's just an example file :)
- Cortex : HL ALBATOR coder mapper
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Le Sunday, November 03, 2002 4:43 AM [GMT+0100=CET], Michael Shimmins
[EMAIL
question and that it'll
help
;)
- Cortex : HL ALBATOR coder mapper
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Le Sunday, October 27, 2002 4:56 PM [GMT+0100=CET], brian c.strider
[EMAIL PROTECTED] me disait :
Hello,
I was wondering if anyone knew how to edit a scientist entity so
Do you use GetSpriteRect ?? It seems to be a problem like that...
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
Paul Bean Jr. [EMAIL PROTECTED] nous disait :
Hey, I'm new to the Halflife programming scene, not new to c
As I remember, you have to set m_pPlayer-pev-fov too.
If it doesn't help, please post the piece of code where you set the FOV :)
I've a Foved weapon, so I'll be able to compare with my code and to help
you ;)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email
, but I'd like to have a
confirmation from you, guys ;)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
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Oh yes, it could be a good explanation.
But, why wouldn't it be :
return (gEngfuncs.GetPlayerUniqueID( iPlayer, playerID ) != 0);
? It's much more concise... And it doesn't look as a mistake :p
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED
? So what does this mean?
It talks about the in-eye view mode in spectator mode ala CS 1.5 or DOD.
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
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? Is there a specifical
order ?
- why is there a GetConnectionVertex function ?? As I've
understood, the edges are the extremity of the face. So, they are vertices
too ! And why would it be vertices BETWEEN them ?
Thanks for your answer(s) ;)
- Cortex : HL Albator coder and mapper
member of CSSFace
:) Then, I'll be able to understand what gets done, and be able to merge it
to my code.
Thanks to anyone who could help me ;)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
You only have to do that (if I've good understood you problem ;) ) :
CFuncTest* pTest = (CFuncTest*)CBaseEntity::Instance(pEdict);.
Then, you can use pTest as a CFuncTest.
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
Plenty of mods are distributed in many different magazines... I don't think
there's a problem with the SDK licence. The only thing you can't do is to
sell it. It isn't the case, because the user buys the mag, not your mod ;)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st
Great thanks Chris (and David :p ) !
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
Chris Bokitch [EMAIL PROTECTED] nous disait :
David Speyrer sent me the code for converting .map to .dxf, as used in
Hammer, for public
*Normally*, Windows _should_ clean up the memory you've allocated...
But I think it's not very safe to trust Windows lol
So, always use delete.
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message
of the button at
the beginning of the drag-process but nothing very crappy...
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Nate Lovallo [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June
really annoying :(
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 26, 2002 3:25 AM
Subject: [hlcoders
but does occasionally ?
Thx for the help :)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 26, 2002 4:34 PM
Subject: Re
You can do it without using hud.txt. You only have to delete the lines with
GetSpriteRect, and draw the sprites with the last parameter equal to NULL :
SPR_DrawAdditive(0,x,y,NULL);
Here you are :)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL
They must be the view vectors... They are also movement vectors. I always
thought that :)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent
-m_CortexsFlag |= IN_ZONE; // lol
}
else
{
pPlayer-m_CortexFlag
}
}
Here you are :) So, you don't need to set a Touch() function.
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message
new desktop ?? What do you mean by this ???
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: DeNiro [EMAIL PROTECTED]
To: hlcoders [EMAIL PROTECTED]
Sent: Friday, June 14, 2002 9:31 AM
Well, but how can I get the execl function working with hl.exe -game albator
??
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Cortex [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday
OK !!! It works great :)
Thx a lot !!
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, June 10, 2002 3:50 PM
Subject: Re
wow... thx :) I understand now the Change directory command of
Worldcraft/Hammer.
All works fine now :) It was quite easy :)
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Kuja [EMAIL
or the holydays :D
lol
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 29, 2002 5:20 AM
Subject: RE: [hlcoders
or just include effects.h (or lights.h, I'm not sure and I haven't
HL SDK on this computer).
Cortex
You need to know which light it is you want to turn on and off.
In your code, you are trying to toggle a light you reference with
CLight, but thats an
unidentified variable.
Use
Yes, but I don't think Scott is asking for a program like GeekPlay...
GeekPlay plays the demo but it doesn't give you the possibility of editing
the .dem files !
- Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st )
- email : [EMAIL PROTECTED]ICQ : 71548738
- Original
]] On Behalf Of Cortex
| Sent: Wednesday, May 15, 2002 9:06 PM
| To: [EMAIL PROTECTED]
| Subject: Re: [hlcoders] Half-life demo tools
|
| Yes, but I don't think Scott is asking for a program like GeekPlay...
| GeekPlay plays the demo but it doesn't give you the possibility of
| editing
| the .dem
which
doesn't use Windows's interface (like DLL, HL SDK, etc...)
- Can it be used with HL SDK ?
I hope you'll understand what I mean and you have the answers to this
:-)
- Cortex : mapper coder www.hlalbator.fr.st
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. There are tutorials on how
to do a round-based gameplay... I made one for my mod, so if you have
questions, feel free to ask me some explanations :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Cale Dunlap [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 01, 2002
I tried to add a button but it never appeared in the spectator VGUI menu :(
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Josh Coyne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, May 02, 2002 3:59 AM
Subject: [hlcoders] Spectator VGUI (Observer
ALL RIGHT !!!
I got it to work fine :)
Thx to all who helped me :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Cruise [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, April 30, 2002 12:21 PM
Subject: Re[2]: [hlcoders] UTIL_ScreenFadeAll
!
Cortex.
Half-Life can't scale sprites by default.
You could either code a method of scaling, or just do the norm and
tile
sprites. I think it takes about 16 sprites to do it.
Michael Shimmins
The Absconder Effect (http://www.tae-mod.com)
-Original Message-
From: [EMAIL PROTECTED]
[mailto
I don't understand how you got it to work using TriApi ! How did you get the
coordinate of the polys you had to display ? It has to depend from the view
angles, don't they ?
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Sebastian Steinlechner [EMAIL
I think so. Use UTIL_SetOrigin before calling SET_MODEL.
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Daniel Johansson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 12:44 AM
Subject: Re: [hlcoders] SET_SIZE()
Ok, thanks.
How
a thought because your problem looks really strange ;-(
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Michael Shimmins
To: [EMAIL PROTECTED]
Sent: Thursday, April 18, 2002 1:44 PM
Subject: [hlcoders] Strange HUD Class error
This is a multi-part message
Oups... I've done a mistake :( Yes, I talk about the top left corner of the
keyboard...
I've already taken a look at kb_def.lst, but this file controls only the
control configuration panel I think...
I'll try to modify it anyhow...
- Cortex : mapper coder www.hlalbator.fr.st
work normally with my
keyboard...
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Philip (Fiber)
To: [EMAIL PROTECTED]
Sent: Tuesday, April 16, 2002 10:10 AM
Subject: RE: [hlcoders] QWERTY - AZERTY
Perhaps it's something to do with the bindings in config.cfg
like the EWX_POWEROFF flag :) ) !
The only trouble I ran into is that I don't know what should hToken be...
I took a look at MSDN... Now, I declare it as PHANDLE, but it must be an
other thing to do like : hToken = ...();.
Thx in advance :)
- Cortex : mapper coder www.hlalbator.fr.st
Does it mean that a spray logo (= tag) could be animated ?
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Monday, April 15, 2002 3:59 PM
Subject: Re: [hlcoders] PlayerCustomization()
Is there any information about
trouble I ran into is that I don't know what should hToken be... I took a
look at MSDN... Now, I declare it as PHANDLE, but it must be an other thing to do like
: hToken = ...();.
Thx in advance :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Commando
I don't know any solution, but the effect is pretty cool :)
- Original Message -
From: Sebastian Steinlechner
To: [EMAIL PROTECTED]
Sent: Sunday, April 14, 2002 5:17 PM
Subject: [hlcoders] TriAPI weirdness
Hello,
Now here's something I can't explain.
I messed around a bit with those
mm... Finally, I thought something... You could also use a completly
white sprite as Texture for your Tri Api poly.
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Cortex
To: [EMAIL PROTECTED]
Sent: Sunday, April 14, 2002 5:24 PM
Subject: Re: [hlcoders
some of
you...)
Voili :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Sunday, April 14, 2002 5:09 PM
Subject: Re: [hlcoders] little app
I've tried your 2 solutions. The one which is the more appopriate in my
case
down the PC. But I don't
know how to shut down a PC in C++... Does anyone know a solution ?
- Cortex : mapper coder www.hlalbator.fr.st
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You just have to modify the user.scr file in your mod directory :) The
syntax is the same as settings.scr :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Commando
To: [EMAIL PROTECTED]
Sent: Friday, April 12, 2002 9:30 AM
Subject: [hlcoders] How to add
Thx for the info :)
I'll forward the info to my modeler :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Adam Saltsman
To: [EMAIL PROTECTED]
Sent: Thursday, April 11, 2002 9:58 AM
Subject: Re: [hlcoders] Qc file
this is really easy actually - here's
Why din't you use a MSG_ALL (MESSAGE_BEGIN, etc...). You could add a custom
class derived from CHudBase... Then you implement your class as needed.
I don't know if it's really interesting, but it could help :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message
When I reformat my hd a month ago, I got the same thing :(
I don't know what has happend but now, this problem no longer appears :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Jim Hunter
To: [EMAIL PROTECTED]
Sent: Sunday, March 24, 2002 9:59 PM
Subject
... Any idea how I could get around this ?
- Cortex : mapper coder www.hlalbator.fr.st
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?
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Monday, March 25, 2002 8:47 PM
Subject: Re: [hlcoders] arg, client based CBaseEntity !
Recently, I wanted to make the players shoots dependant of their accuracy
I think it's a liblist.gam problem...
- Cortex : mapper coder www.hlalbator.fr.st
--- Mugsy _ [EMAIL PROTECTED] wrote:
Just running through a special version of a patch i'm making, and i'm
getting this error when I try to connect to a game through the multiplayer
browser:
You cannot
I found the problem... It was in delta.lst. I didn't set the correct
precision for the DELTA_INTEGER :(
All works fine now :)
I'm taking a look at NetworkEntity.doc (according to Leon :) ) and I learn a
lot of things :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message
Yeah Thx for the infos, all works right now :) I've put this in
delat.lst :
DEFINE_DELTA( iuser4, DT_INTEGER, 5, 1.0 )
instead of the other line I mentioned yesterday !
I'll take a look at NetworkEntity.doc today at school :D
Thx again :)
Good night :)))
- Cortex : mapper coder
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I think you could use pPlayer-pev-punchangle ( .x for upside and down, .y for
horizontal)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Jim Hunter
function.
Just a possibility...
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Christopher Long
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 2:42 AM
Subject: Re: [hlcoders] pEnt != NULL and driving me nuts
Well thanks goes to you all
at your message list...
Only my thought :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Monday, March 11, 2002 5:22 PM
Subject: [hlcoders] HUD saytext.cpp question
So I was working on getting the client.dll to compile
A good tool to use in this case could be Call stack. Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Ralph Hartley
To: [EMAIL PROTECTED]
Sent: Monday
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