Re: [hlcoders] Porting HL2 to Linux

2003-10-05 Thread Cortex
on their computers... This *is* inevitable. I really find this idea silly, but it must be the bad habitude of making lawsuits for nothing... =- Michaël Cortex Monerau -= Stan Bubrouski wrote: Bulk wrote: Gee I sure hope you didn't just post illegal HL2 source code a public list run by valve

Re: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Cortex
, or else the # launch will fail with The local Steam service is not running. # # SteamAppId=0 # SteamAppVersionId=0 # SteamInstallPath=u:\Steam # SteamAppUser=user End of SteamApp.cfg For the others questions, I can't help you... =- Michaël Cortex Monerau

Re: [hlcoders] Re: hl1 engine suggestions

2003-09-20 Thread Cortex
# answer below # tei wrote: Hello Cortex, Now that HL2 is nearly coming out, do you really it's worth trying to implement new things in HL1 ? I personnaly think it'd be a lost of time... Now, all the mods will move to the HL2 engine, and no more players will stay on HL1 (or at least

Re: [hlcoders] Re: hl1 engine suggestions

2003-09-20 Thread Cortex
Stan Bubrouski wrote: Cortex wrote: Yeah but just cause HL2 is coming out, doesn't mean all mods will have HL2 versions ready, so loyal players will want to continue with the old engine. In my case I won't be able to play HL2 for a while since it would require me getting a new system. So

Re: [hlcoders] Re: Re: hl1 engine suggestions

2003-09-20 Thread Cortex
Really impressive what you've done with the HL1 engine ! Congratulations ! =- Michaël Cortex Monerau -= Tony omega Sergi wrote: You can do detail textures now. I've done all kinds of things with OpenGL in HL, by doing it in the CLIENT dll, and so has others. From moving clouds, to 24bit

Re: [hlcoders] Entity's think functions stopping?!

2003-09-16 Thread Cortex
Try to put a SetThink at the end of the function, perhaps your think function calls another function that does a SetThink (0)... Just a thought :) Hope this helps. =- Michaël Cortex Monerau -= http://www.hlalbator.fr.st Cale 'Mazor' Dunlap wrote: This is a multi-part message in MIME format

Re: [hlcoders] clientside weapon prediction

2003-09-11 Thread Cortex
You can use a static variable in PrimaryAttack client side. Then, you return from the function if not enough time has elapsed since your previous shot... =- Michaël Cortex Monerau -= Rockefeller wrote: hi, when trying to do some advanced weapon coding i discovered a strange behavior

Re: [hlcoders] STL with HL SDK

2003-07-04 Thread Cortex
nop, it works great :) -= Michaël Cortex Monerau =- [EMAIL PROTECTED] wrote: I have not tried this, but does anyone know if there are any issues with using the Standard Template Library with the HL SDK? Thanks! ___ To unsubscribe, edit your

Re: [hlcoders] Linux compilation problem

2003-06-21 Thread Cortex
Thx a lot for the url. Indeed, it solves my problem with PM_Move (and PM_xxx in fact). But now, hlds asks for VecBModelOrigin__FP9entvars_s again :( I've tried to define the mangled function it with extern C (yep, crappy hack :( ), but it didn't find... What's the matter again ? Michaël Cortex

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-20 Thread Cortex
. ## Michaël Cortex Monerau. cort at meloo dot com == C++ power ! == ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread Cortex
++[bla].a -- OK, I think I'll let the libstdc++ thing, and distribute libstdc++[Bla].so.2 with my mod... Crappy, but if it solves the pb, it's good ;) Thx for your helps Cortex. ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread Cortex
mmh :( Doesn't work either... HLDS asks for : VecBModelOrigin__FP9entvars_s. Please !! Why do I have so many problems with linux :p ? Cortex. D. Hofer wrote: For me it works only when i compile it with gcc and link it with g++... so set gcc as the compiler, run the makefile then change

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread Cortex
Florian Zschocke wrote: Cortex wrote: OK. I search for the command to link statically to a particular lib, but I didn't find it. Do you know it ? You can check the Admin Mod Makefile for more info, but in essecne it boilds down to this: STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Cortex
Florian Zschocke wrote: Cortex wrote: LoadLibrary failed on /home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: /home/cstrike/hlds_l/albator/dlls/hl_alb_i386.so: undefined symbol: cerr You need to link against the libstdc++, either statically or dynamically. Run ldd on your DSO to see

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Cortex
on my .so, it says that this libstdc++ isn't linked to my .so. How can I link it to my .so ? thx :) Michaël Cortex Monerau. cort at meloo dot com == C++ power ! == ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Cortex
correctly (did you install the runtime libraries when you installed the compiler, they may be separate packages depending on your Linux distribution). As the server runs successfully other mods, I'd be suprised the problem comes from configuration. Michaël Cortex Monerau. cort at meloo dot com

Re: [hlcoders] Linux compilation problem

2003-06-15 Thread Cortex
++ dynamically. If you want to link against it statically, you should use gcc and add the static library explicitely on your commandline. OK. I search for the command to link statically to a particular lib, but I didn't find it. Do you know it ? Great thx. Michaël Cortex Monerau. cort at meloo dot

Re: [hlcoders] velocity

2003-03-07 Thread Cortex
. The hornets have exactly this behaviour : when they encounter a wall, they move along it. It must be handled in the engine somewhere after the call of DispatchTouch for the projectile... So, my solution is a kind of hack, but it works ;) - Cortex : HL ALBATOR coder mapper - [EMAIL

Re: [hlcoders] ducking

2003-03-05 Thread Cortex
Look for a comment about iuser3. If my memory is good, iuser3 (or iuser4) stores the Duck/Unduck state of the player. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Mark Gornall wrote: Hi, Is there a simple way to make the duck hold for a certain time

Re: [hlcoders] Single Player Weapon Damage

2003-03-05 Thread Cortex
members... It works fine. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] velocity

2003-03-05 Thread Cortex
if I didn't good explain... - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Additive Rendermode - Pics

2003-03-04 Thread Cortex
Does the additive effect reduce the framerate ? A while ago, we discussed on this list the cost of an additive operation when it's applied to the whole screen... Just curious :) Anyway, really good work ! - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Skyler

Re: [hlcoders] SMD Exporter for max 5

2003-02-21 Thread Cortex
with the 5th version of 3DS Max but we didn't figure out which one... Any help would be greatly appreciated on this... We're stuck in a very weird bug there :( - Cortex : HL ALBATOR coder mapper - a href=/faq.html#spam[EMAIL PROTECTED]/a ICQ : 71548738 Phil wrote: Since I moved up

Re: [hlcoders] Vgui ScrollBar Question

2003-01-30 Thread Cortex
you ;) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 [LMS]007 wrote: I'm trying to make he scroll bar work independently of ScrollPanel. I just want a little slider bar to handle some client variables which relate to color! So in theory ill have the scroll

Re: [hlcoders] Bugtraq: hl exploits

2003-01-10 Thread Cortex
*hacking*. And I'm sure I'm not the only one there :) Well, explain it only if it can't give enough info about making hack for HL ! - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list

Re: [hlcoders] vgui messages problem

2003-01-05 Thread Cortex
It seems that you haven't a valid HOOK_MESSAGE, DECLARE_MESSAGE decladed with your message. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Vyacheslav Djura wrote: Another problem with VGUI - my window was heavily modified TeamSelection window and now I've

Re: [hlcoders] Saving and the HLSDK

2002-12-29 Thread Cortex
Oups, I didn't notice that lol sorry :\ - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Philip wrote: You can still get to the menu by pressing ESC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent

Re: [hlcoders] Our MOD's are for sale !!

2002-12-29 Thread Cortex
An other solution would be to include in all the mods a CANNOT BE SOLD label in the installers... It wouldn't prevent the sellers to sell the CD, but the customer could ask the reseller for justification... - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738

Re: [hlcoders] Saving and the HLSDK

2002-12-28 Thread Cortex
You could do : CLIENT_COMMAND (pPlayer-pev, unbindall); (where pPlayer is a pointer to the player). Then, all the keys won't have any effect. Then, after the end of the sequence, you call : CLIENT_COMMAND (pPlayer-pev, exec config.cfg); and all the binds will reappear :p - Cortex : HL

Re: [hlcoders] Adding new weapons, ammo, engine crashing

2002-12-23 Thread Cortex
Have you tried to debug your code in MSVC ? Then, you'll see where it crashes using the stack window. It can be an odd pointer problem :p It's often the dummy things that make the most strange problem :p - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Bodek

Re: [hlcoders] Transparent color on model?

2002-12-23 Thread Cortex
Hey cool :p Is it a CS:CZ feature ported to HL or a new VALVe-coded feature to the engine ? - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Adrian Finol wrote: There will be after we release the next patch. You can assign rendermodes to textures, like

Re: [hlcoders] VGUI Image Problem

2002-12-17 Thread Cortex
:) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Caleb 'Ghoul' Delnay wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version

Re: [hlcoders] What to do when people blatently steal your code?

2002-12-05 Thread Cortex
... - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Tom wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is slightly OT, but ill go on anyway :) I used to code for SvenCoop, www.svencoop.com and made

Re: [hlcoders] Command Line Info

2002-12-01 Thread Cortex
hey ;) I didn't know that... But for me, HL is never on top of MSVC even if I don't launch HL with -topmost when I debug... - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Sebastian Steinlechner wrote: Hallo, Doesn't really have anything to do with server

Re: [hlcoders] HUD colors

2002-11-28 Thread Cortex
That's what I said ! - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 - Original Message - From: Steve Rukuts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 28, 2002 9:30 AM Subject: Re: [hlcoders] HUD colors -- [ Converted text

Re: [hlcoders] HUD colors

2002-11-27 Thread Cortex
), you have to search for FillRGBA, and then modify the line which draws the bar. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Starbreaker wrote: I know this has been talked about before, but I cannot seem to find any of my notes about it. Where in the code

Re: [hlcoders] Getting map names

2002-11-20 Thread Cortex
. Any help would be greatly appreciated. Client-side = gEngfuncs.pfnGetLevelName(); - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] Memory leak

2002-11-20 Thread Cortex
!! InputSignal* is = new CHandler_CommandButtonHighlight((CommandButton*)this); addInputSignal(is); Does someone know what happens ? I've tried to investigate more than that but I didn't find anything which could help me... OK, have you any idea of what's going on ? - Cortex : HL ALBATOR

Re: [hlcoders] VERC Collective

2002-11-17 Thread Cortex
It'd be really great if all the mod developers could meet there... I'll try to write some tuts ;) I think we should do more publicity for this site... - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Chris Bokitch wrote: Some of you may have used the Coding

Re: [hlcoders] detecting mapchange client-side

2002-11-13 Thread Cortex
Oh, yes. It could be an other solution ;) I didn't notice this comment. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Sebastian Steinlechner wrote: Hallo, Wednesday, November 13, 2002, 18:56, Cortex [EMAIL PROTECTED] wrote: I finally got it to work

[hlcoders] detecting mapchange client-side

2002-11-12 Thread Cortex
. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VALVE, pls help with that.

2002-11-10 Thread Cortex
Hi, Is it a view model ? And, have you tried to swap the order of the SetEnd SetStart attachment ? In a far test, I had seen that the order of the pBeam-SetEnd and pBeam-SetStart had an effect... Just a thought, perhaps my memory's going crazy ;) Vyacheslav Djura wrote: Hello HLCODERS,

Re: [hlcoders] Drawing laser beam

2002-11-06 Thread Cortex
server-side, you can use CBeam. For client-side, use also gEngfuncs.pEfxAPI-... If you want to, I can explain one of the two solutions. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Le Wednesday, November 06, 2002 10:01 AM [GMT+0100=CET], John Frings [EMAIL

Re: [hlcoders] Overview functions missing?

2002-11-03 Thread Cortex
overview.cpp must be excluded from the compilation. Perhaps you're compiling it... As I understood, it's just an example file :) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Le Sunday, November 03, 2002 4:43 AM [GMT+0100=CET], Michael Shimmins [EMAIL

Re: [hlcoders] Unique sci skins

2002-10-27 Thread Cortex
question and that it'll help ;) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Le Sunday, October 27, 2002 4:56 PM [GMT+0100=CET], brian c.strider [EMAIL PROTECTED] me disait : Hello, I was wondering if anyone knew how to edit a scientist entity so

Re: [hlcoders] Question and problem concerning the Hud

2002-10-19 Thread Cortex
Do you use GetSpriteRect ?? It seems to be a problem like that... - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 Paul Bean Jr. [EMAIL PROTECTED] nous disait : Hey, I'm new to the Halflife programming scene, not new to c

Re: [hlcoders] Why doesn't zoom work anymore ?

2002-10-17 Thread Cortex
As I remember, you have to set m_pPlayer-pev-fov too. If it doesn't help, please post the piece of code where you set the FOV :) I've a Foved weapon, so I'll be able to compare with my code and to help you ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email

[hlcoders] little bug in the SDK 2.3 ?

2002-10-17 Thread Cortex
, but I'd like to have a confirmation from you, guys ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] little bug in the SDK 2.3 ?

2002-10-17 Thread Cortex
Oh yes, it could be a good explanation. But, why wouldn't it be : return (gEngfuncs.GetPlayerUniqueID( iPlayer, playerID ) != 0); ? It's much more concise... And it doesn't look as a mistake :p - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED

Re: [hlcoders] HL v SDK 2.3 - First Person mode?

2002-10-16 Thread Cortex
? So what does this mean? It talks about the in-eye view mode in spectator mode ala CS 1.5 or DOD. - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 ___ To unsubscribe, edit your list

Re: [hlcoders] VALVe : map to dxf...

2002-10-13 Thread Cortex
? Is there a specifical order ? - why is there a GetConnectionVertex function ?? As I've understood, the edges are the extremity of the face. So, they are vertices too ! And why would it be vertices BETWEEN them ? Thanks for your answer(s) ;) - Cortex : HL Albator coder and mapper

[hlcoders] VALVe : map to dxf...

2002-10-07 Thread Cortex
member of CSSFace :) Then, I'll be able to understand what gets done, and be able to merge it to my code. Thanks to anyone who could help me ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738

Re: [hlcoders] assigning problem

2002-10-05 Thread Cortex
You only have to do that (if I've good understood you problem ;) ) : CFuncTest* pTest = (CFuncTest*)CBaseEntity::Instance(pEdict);. Then, you can use pTest as a CFuncTest. - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738

Re: [hlcoders] SDK Licence Question

2002-10-03 Thread Cortex
Plenty of mods are distributed in many different magazines... I don't think there's a problem with the SDK licence. The only thing you can't do is to sell it. It isn't the case, because the user buys the mag, not your mod ;) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st

Re: [hlcoders] MAP to DXF code

2002-09-18 Thread Cortex
Great thanks Chris (and David :p ) ! - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 Chris Bokitch [EMAIL PROTECTED] nous disait : David Speyrer sent me the code for converting .map to .dxf, as used in Hammer, for public

Re: [hlcoders] Particle System

2002-06-28 Thread Cortex
*Normally*, Windows _should_ clean up the memory you've allocated... But I think it's not very safe to trust Windows lol So, always use delete. - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message

Re: [hlcoders] More Drag and Drop vgui Probs

2002-06-28 Thread Cortex
of the button at the beginning of the drag-process but nothing very crappy... - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Nate Lovallo [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June

Re: [hlcoders] Particle System

2002-06-26 Thread Cortex
really annoying :( - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 26, 2002 3:25 AM Subject: [hlcoders

Re: [hlcoders] Particle System

2002-06-26 Thread Cortex
but does occasionally ? Thx for the help :) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 26, 2002 4:34 PM Subject: Re

Re: [hlcoders] The HUD Owns me

2002-06-24 Thread Cortex
You can do it without using hud.txt. You only have to delete the lines with GetSpriteRect, and draw the sprites with the last parameter equal to NULL : SPR_DrawAdditive(0,x,y,NULL); Here you are :) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL

Re: [hlcoders] pmove-forward/up/right

2002-06-18 Thread Cortex
They must be the view vectors... They are also movement vectors. I always thought that :) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

Re: [hlcoders] Zone Entities

2002-06-16 Thread Cortex
-m_CortexsFlag |= IN_ZONE; // lol } else { pPlayer-m_CortexFlag } } Here you are :) So, you don't need to set a Touch() function. - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message

Re: [hlcoders] HL Desktop and SDK

2002-06-14 Thread Cortex
new desktop ?? What do you mean by this ??? - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: DeNiro [EMAIL PROTECTED] To: hlcoders [EMAIL PROTECTED] Sent: Friday, June 14, 2002 9:31 AM

Re: [hlcoders] hl.exe bug report ?

2002-06-10 Thread Cortex
Well, but how can I get the execl function working with hl.exe -game albator ?? - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday

Re: [hlcoders] hl.exe bug report ?

2002-06-10 Thread Cortex
OK !!! It works great :) Thx a lot !! - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, June 10, 2002 3:50 PM Subject: Re

Re: [hlcoders] hl.exe bug report ?

2002-06-09 Thread Cortex
wow... thx :) I understand now the Change directory command of Worldcraft/Hammer. All works fine now :) It was quite easy :) - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Kuja [EMAIL

Re: [hlcoders] Quiet List

2002-05-28 Thread Cortex
or the holydays :D lol - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 29, 2002 5:20 AM Subject: RE: [hlcoders

Re: [hlcoders] Light entities

2002-05-23 Thread Cortex
or just include effects.h (or lights.h, I'm not sure and I haven't HL SDK on this computer). Cortex You need to know which light it is you want to turn on and off. In your code, you are trying to toggle a light you reference with CLight, but thats an unidentified variable. Use

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Cortex
Yes, but I don't think Scott is asking for a program like GeekPlay... GeekPlay plays the demo but it doesn't give you the possibility of editing the .dem files ! - Cortex : HL Albator coder and mapper ( www.hlalbator.fr.st ) - email : [EMAIL PROTECTED]ICQ : 71548738 - Original

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Cortex
]] On Behalf Of Cortex | Sent: Wednesday, May 15, 2002 9:06 PM | To: [EMAIL PROTECTED] | Subject: Re: [hlcoders] Half-life demo tools | | Yes, but I don't think Scott is asking for a program like GeekPlay... | GeekPlay plays the demo but it doesn't give you the possibility of | editing | the .dem

[hlcoders] Questions about C#

2002-05-04 Thread Cortex
which doesn't use Windows's interface (like DLL, HL SDK, etc...) - Can it be used with HL SDK ? I hope you'll understand what I mean and you have the answers to this :-) - Cortex : mapper coder www.hlalbator.fr.st ___ To unsubscribe, edit

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Cortex
. There are tutorials on how to do a round-based gameplay... I made one for my mod, so if you have questions, feel free to ask me some explanations :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Cale Dunlap [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 01, 2002

Re: [hlcoders] Spectator VGUI (Observer)

2002-05-01 Thread Cortex
I tried to add a button but it never appeared in the spectator VGUI menu :( - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Josh Coyne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 02, 2002 3:59 AM Subject: [hlcoders] Spectator VGUI (Observer

Re: Re[2]: [hlcoders] UTIL_ScreenFadeAll

2002-04-30 Thread Cortex
ALL RIGHT !!! I got it to work fine :) Thx to all who helped me :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Cruise [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, April 30, 2002 12:21 PM Subject: Re[2]: [hlcoders] UTIL_ScreenFadeAll

RE: [hlcoders] Scope Sprites

2002-04-29 Thread Cortex
! Cortex. Half-Life can't scale sprites by default. You could either code a method of scaling, or just do the norm and tile sprites. I think it takes about 16 sprites to do it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto

Re: [hlcoders] Scope Sprites

2002-04-29 Thread Cortex
I don't understand how you got it to work using TriApi ! How did you get the coordinate of the polys you had to display ? It has to depend from the view angles, don't they ? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Sebastian Steinlechner [EMAIL

Re: [hlcoders] SET_SIZE()

2002-04-24 Thread Cortex
I think so. Use UTIL_SetOrigin before calling SET_MODEL. - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Daniel Johansson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 25, 2002 12:44 AM Subject: Re: [hlcoders] SET_SIZE() Ok, thanks. How

Re: [hlcoders] Strange HUD Class error

2002-04-18 Thread Cortex
a thought because your problem looks really strange ;-( - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Michael Shimmins To: [EMAIL PROTECTED] Sent: Thursday, April 18, 2002 1:44 PM Subject: [hlcoders] Strange HUD Class error This is a multi-part message

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Cortex
Oups... I've done a mistake :( Yes, I talk about the top left corner of the keyboard... I've already taken a look at kb_def.lst, but this file controls only the control configuration panel I think... I'll try to modify it anyhow... - Cortex : mapper coder www.hlalbator.fr.st

Re: [hlcoders] QWERTY - AZERTY

2002-04-16 Thread Cortex
work normally with my keyboard... - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Philip (Fiber) To: [EMAIL PROTECTED] Sent: Tuesday, April 16, 2002 10:10 AM Subject: RE: [hlcoders] QWERTY - AZERTY Perhaps it's something to do with the bindings in config.cfg

Re: [hlcoders] little app

2002-04-15 Thread Cortex
like the EWX_POWEROFF flag :) ) ! The only trouble I ran into is that I don't know what should hToken be... I took a look at MSDN... Now, I declare it as PHANDLE, but it must be an other thing to do like : hToken = ...();. Thx in advance :) - Cortex : mapper coder www.hlalbator.fr.st

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread Cortex
Does it mean that a spray logo (= tag) could be animated ? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 3:59 PM Subject: Re: [hlcoders] PlayerCustomization() Is there any information about

Re: [hlcoders] little app

2002-04-14 Thread Cortex
trouble I ran into is that I don't know what should hToken be... I took a look at MSDN... Now, I declare it as PHANDLE, but it must be an other thing to do like : hToken = ...();. Thx in advance :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Commando

Re: [hlcoders] TriAPI weirdness

2002-04-14 Thread Cortex
I don't know any solution, but the effect is pretty cool :) - Original Message - From: Sebastian Steinlechner To: [EMAIL PROTECTED] Sent: Sunday, April 14, 2002 5:17 PM Subject: [hlcoders] TriAPI weirdness Hello, Now here's something I can't explain. I messed around a bit with those

Re: [hlcoders] TriAPI weirdness

2002-04-14 Thread Cortex
mm... Finally, I thought something... You could also use a completly white sprite as Texture for your Tri Api poly. - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Cortex To: [EMAIL PROTECTED] Sent: Sunday, April 14, 2002 5:24 PM Subject: Re: [hlcoders

Re: [hlcoders] little app

2002-04-14 Thread Cortex
some of you...) Voili :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Sunday, April 14, 2002 5:09 PM Subject: Re: [hlcoders] little app I've tried your 2 solutions. The one which is the more appopriate in my case

[hlcoders] little app

2002-04-13 Thread Cortex
down the PC. But I don't know how to shut down a PC in C++... Does anyone know a solution ? - Cortex : mapper coder www.hlalbator.fr.st -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] How to add items to Advanced menu?

2002-04-12 Thread Cortex
You just have to modify the user.scr file in your mod directory :) The syntax is the same as settings.scr :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Commando To: [EMAIL PROTECTED] Sent: Friday, April 12, 2002 9:30 AM Subject: [hlcoders] How to add

Re: [hlcoders] Qc file

2002-04-11 Thread Cortex
Thx for the info :) I'll forward the info to my modeler :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Adam Saltsman To: [EMAIL PROTECTED] Sent: Thursday, April 11, 2002 9:58 AM Subject: Re: [hlcoders] Qc file this is really easy actually - here's

Re: [hlcoders] Accessing another client's iuser variable

2002-03-26 Thread Cortex
Why din't you use a MSG_ALL (MESSAGE_BEGIN, etc...). You could add a custom class derived from CHudBase... Then you implement your class as needed. I don't know if it's really interesting, but it could help :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message

Re: [hlcoders] Windowed mode driving me nuts! [OT?]

2002-03-25 Thread Cortex
When I reformat my hd a month ago, I got the same thing :( I don't know what has happend but now, this problem no longer appears :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Jim Hunter To: [EMAIL PROTECTED] Sent: Sunday, March 24, 2002 9:59 PM Subject

[hlcoders] arg, client based CBaseEntity !

2002-03-25 Thread Cortex
... Any idea how I could get around this ? - Cortex : mapper coder www.hlalbator.fr.st ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] arg, client based CBaseEntity !

2002-03-25 Thread Cortex
? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, March 25, 2002 8:47 PM Subject: Re: [hlcoders] arg, client based CBaseEntity ! Recently, I wanted to make the players shoots dependant of their accuracy

Re: [hlcoders] strange install error

2002-03-23 Thread Cortex
I think it's a liblist.gam problem... - Cortex : mapper coder www.hlalbator.fr.st --- Mugsy _ [EMAIL PROTECTED] wrote: Just running through a special version of a patch i'm making, and i'm getting this error when I try to connect to a game through the multiplayer browser: You cannot

Re: [hlcoders] iuser4 variable ??

2002-03-22 Thread Cortex
I found the problem... It was in delta.lst. I didn't set the correct precision for the DELTA_INTEGER :( All works fine now :) I'm taking a look at NetworkEntity.doc (according to Leon :) ) and I learn a lot of things :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message

Re: [hlcoders] iuser4 variable ??

2002-03-20 Thread Cortex
Yeah Thx for the infos, all works right now :) I've put this in delat.lst : DEFINE_DELTA( iuser4, DT_INTEGER, 5, 1.0 ) instead of the other line I mentioned yesterday ! I'll take a look at NetworkEntity.doc today at school :D Thx again :) Good night :))) - Cortex : mapper coder

Re: [hlcoders] Changing orientation of player model

2002-03-17 Thread Cortex
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I think you could use pPlayer-pev-punchangle ( .x for upside and down, .y for horizontal) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Jim Hunter

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-13 Thread Cortex
function. Just a possibility... - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 2:42 AM Subject: Re: [hlcoders] pEnt != NULL and driving me nuts Well thanks goes to you all

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Cortex
at your message list... Only my thought :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, March 11, 2002 5:22 PM Subject: [hlcoders] HUD saytext.cpp question So I was working on getting the client.dll to compile

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-04 Thread Cortex
A good tool to use in this case could be Call stack. Sometimes I had similar problems and thanks to the Call Stack, I've found what pointer pointed to null :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Ralph Hartley To: [EMAIL PROTECTED] Sent: Monday

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