Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
lizing players for joining late or getting unlucky death at round > start is something that just irks me. > > -ics > > 1nsane kirjoitti: > >> >> Sadly not any of the arena maps (once temporarily) or any other that >> valve didn't seem to like for some reason. Per

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
video game, >> nobody is interested in waiting 20 minutes to play a map. The beauty of the >> previous Valve model was this was not an issue. There was almost always a >> full server on any given map, even some of the more obscure payload race >> maps. >> >> I'll believe it

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
There were plenty of rotation servers before quickplay. I ran a bunch myself as did my friends/competitors. If it's something the community wants you can bet servers will pop up to provide it again. On Jul 8, 2016 3:27 PM, "Lucas Wagner" wrote: > I think the thing that

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread 1nsane
This sounds promising :) On May 13, 2016 3:51 PM, "John Schoenick" wrote: > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we are going to be introducing features that will >

Re: [hlds] Optional TF2 update released

2015-10-13 Thread 1nsane
Oh, haven't actually tried it in a long time. On Tue, Oct 13, 2015 at 9:06 AM, Asher Baker <asher...@gmail.com> wrote: > On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote: > >> And yes there is a server side setting for that. Start the server >>

Re: [hlds] Optional TF2 update released

2015-10-13 Thread 1nsane
Log streaming to something like HLSW or using a plugin to record chat/events to a database with a website. HLSW should use even less resources than textmode client. On Tue, Oct 13, 2015 at 8:45 AM, HD wrote: > Yea I saw it last night... this is beyond a wasteful change. I

Re: [hlds] Optional TF2 update released

2015-10-13 Thread 1nsane
that I can come > up with. > > Perhaps a server side setting to let “insecure” clients log in. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane > *Sent:* Tuesday, October 13, 2015 8:50 AM > &g

Re: [hlds] Optional TF2 update released

2015-08-04 Thread 1nsane
You gotta remember that for a while hosting servers for valve's games was a great way to get a community going in an online game. But now it's completely different. Even EA let's you host ranked games which allow players to rank up on them. Where you can compete for traffic with official servers.

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread 1nsane
You don't have to worry about that. Check this out: tf_matchmaking_retry_cooldown_seconds = 300 - Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote: I never bothered to add

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread 1nsane
If we had a monopoly over the quickplay defaults, sure. That be pretty awesome. On Sat, Jul 4, 2015 at 11:10 AM, Phillip Vector t...@mostdeadlygame.com wrote: Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat,

Re: [hlds] Mandatory TF2 update released

2015-06-02 Thread 1nsane
To allow running commands on the server (from the map as added by the map maker). Could be a security risk. On Tue, Jun 2, 2015 at 6:12 PM, E. Olsen ceo.eol...@gmail.com wrote: Awesome news on the custom map front. Could you elaborate a bit on exactly what the sv_allow_point_servercommand

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread 1nsane
I wanted to check out some other payload servers now. First quickplay server I get sent to is half-full of players that look like robots and the frigging payload cart has the audacity to shoot at me! Can you imagine the horror? Well I had to experience it in person... Second try at it was even

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread 1nsane
and trying to add restrictions on our servers, including ones that don't exist on official ones such as class limits. If we are more interested in killing off competition than reversing the quickplay ban, we will all die together. On Wed, Feb 11, 2015 at 1:19 PM, 1nsane 1nsane...@gmail.com wrote: I

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread 1nsane
And when quickplay doesn't find any valve servers it just tells players to try again later. Nothing about using the server browser or community quickplay. Seems they would rather have new players not play at all than play on community servers. Would be nice if they edited that message. Eh valve?

Re: [hlds] Class limit policy on QP-enabled servers

2014-11-15 Thread 1nsane
Until they change they change/update that page you shouldn't use them. Don't give them a reason to ban you. After all maybe for some reason they don't want class limits enforced on community servers... who knows. On Fri, Nov 14, 2014 at 9:18 PM, E. Olsen ceo.eol...@gmail.com wrote: Hello,

Re: [hlds] Mandatory TF2 update coming

2014-10-22 Thread 1nsane
I like updates. We want valve to keep updating this game as often as possible. Especially with content. On Wed, Oct 22, 2014 at 2:16 PM, Albert Davis davis.alb...@gmail.com wrote: What is with all the updates? This is insane. On Wed, Oct 22, 2014 at 1:53 PM, Paul ubyu@gmail.com

Re: [hlds] Another mandatory TF2 update released

2014-10-20 Thread 1nsane
What did you set the cvar to? tf_player_spell_drop_on_death_rate 5 tf_player_spell_drop_on_death_rate 0.5 or tf_player_spell_drop_on_death_rate 0.05 On Mon, Oct 20, 2014 at 9:05 PM, Anthony Duncan anth...@kinevonetwork.com wrote: So I’ve been playing with the new spell cvar

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread 1nsane
An update a day keeps the bugs away (hopefully). Thanks for the heads up. On Wed, Sep 17, 2014 at 8:14 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread 1nsane
, than like the day before Halloween. On Wed, Sep 17, 2014 at 5:55 PM, Albert Davis davis.alb...@gmail.com wrote: Seriously? 3 days in a row now? On Wed, Sep 17, 2014 at 8:15 PM, 1nsane 1nsane...@gmail.com wrote: An update a day keeps the bugs away (hopefully). Thanks for the heads up

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread 1nsane
That's what we can expect. :/ On Sep 17, 2014 9:18 PM, Chris Oryschak ch...@oryschak.com wrote: yay. the scraps/overflow for us :D On Wed, Sep 17, 2014 at 9:14 PM, 1nsane 1nsane...@gmail.com wrote: They won't have enough servers. Well get to participate. On Sep 17, 2014 9:13 PM, Robert

Re: [hlds] Mandatory TF2 update released

2014-07-08 Thread 1nsane
Yes, why can't community servers participate in beta map quickplay? :( On Tue, Jul 8, 2014 at 7:22 PM, Valentin G. nextra...@gmail.com wrote: Selecting Play Beta Maps forces the quickplay settings to default and unchecking the box doesn't revert it. You have to redo your custom quickplay

Re: [hlds] Mandatory TF2 update released

2014-07-08 Thread 1nsane
on worries and heartaches. On Tue, Jul 8, 2014 at 4:35 PM, 1nsane 1nsane...@gmail.com wrote: Yes, why can't community servers participate in beta map quickplay? :( On Tue, Jul 8, 2014 at 7:22 PM, Valentin G. nextra...@gmail.com wrote: Selecting Play Beta Maps forces the quickplay settings

Re: [hlds] Mandatory TF2 update released

2014-07-08 Thread 1nsane
guys have a good evening :) On Tue, Jul 8, 2014 at 5:15 PM, 1nsane 1nsane...@gmail.com wrote: Ahh so we will never it then to help fill up community servers? Right? I don't follow your logic, because it doesn't make sense. Maybe what you are experiencing has something to do with: 1

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread 1nsane
That wasn't the reason. The scoring system was bad to begin with. There is a limit to how many points an account can give. So having the same 23 people shouldn't influence it. Then if the real players were leaving after seeing those fake players the score should drop. I had servers that were

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread 1nsane
And if the scoring system was better those kind of servers would have started losing out on players. Because surely these kind of servers would have more people leave immediately after join (compared to servers that don't do this). And as such if you punish your players by preventing them from

Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread 1nsane
What about something similar like before where valve servers had an advantage over community servers with new players being sent to them (due to the valve server score boost)? Except this time just make it so all new players get sent to valve servers by default. And then after a certain amount of

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-26 Thread 1nsane
on immediately. On Wed, Feb 26, 2014 at 2:52 PM, Dill Bates dillbat...@gmail.com wrote: Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls. -Dill Sent from my iPhone On Feb 26, 2014, at 10:57 AM, 1nsane

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread 1nsane
Not because it was a bad idea, but because when faced with losing revenue from ads (HTML ads) and pay to win slots, the custom server people cheated and didn't follow the rules. Ads? What? There were no ads back then. HTML motd had no flash support and no javascript support either. Clearly you

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread 1nsane
you are acting like it was exactly the same as it is today. On Wed, Feb 26, 2014 at 4:34 PM, Phillip Vector t...@mostdeadlygame.comwrote: Fine then. They were losing players and losing players means they didn't have people to pay to win. On Wed, Feb 26, 2014 at 2:30 PM, 1nsane 1nsane

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread 1nsane
Soon as I got this update all my favorites were deleted. Anyone else had this issue happen to them? On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP

Re: [hlds] Windows 2008R2 server hangs?

2014-02-16 Thread 1nsane
I'm seeing this as well. Except I'm not running Windows. Linux here. On Fri, Feb 14, 2014 at 2:00 PM, big john brewskii...@gmail.com wrote: Im having the same problem with my windows 2008 server. On Thu, Feb 13, 2014 at 5:00 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Well, at least

Re: [hlds] TF2 lost connection to the item server

2014-02-15 Thread 1nsane
This was a valve issue yesterday. There were plenty of complaints on the steam forums like this: http://forums.steampowered.com/forums/showthread.php?t=3224774 On Sat, Feb 15, 2014 at 11:38 AM, Weasels Lair wea...@weaselslair.comwrote: Definitely seemed yesterday to be rather wide-spread.

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
Yes. On Fri, Feb 7, 2014 at 6:39 PM, Saint K. sai...@specialattack.net wrote: I'm confused. Do I need a unique key for each server for the sv_setsteamaccount value? Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Personally I have plenty of hidden slots so no one ever needs to get kicked. But what's to prevent someone from kicking players who joined through the server browser instead and leave quickplay players alone? Does this satisfy the requirements? And if not, who would even know how this works? How

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
It was crap anyway really. Make a new server put fakeplayers on it and you are the top. Doesn't matter how overloaded or otherwise laggy the server might be. On Thu, Feb 6, 2014 at 10:16 AM, E. Olsen ceo.eol...@gmail.com wrote: I've been saying for some time that adding community stamps to the

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Is the limit for registering servers in the new system going to be the same as with the current one (100 servers)? Also providing there is a limit at all will the limit be global (per account) or per game? On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Oops,

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
At all? Or is what Fletcher said earlier regarding Arena still valid? We don't have an option to search for it explicitly, but there is a don't care option. On Thu, Feb 6, 2014 at 2:38 PM, Jacob Urman jac...@valvesoftware.comwrote: The list has been updated and categorized. Arena, Degroot

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Will we be able to see which token is assigned to which ip once the interface for managing steam game servers is up? This can't be done with the current TF2 registration system far as I recall. On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The two accounts

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
/GetServerIPsBySteamID/v0001?key=keyhereserver_steamids[0]=85568392920039425 *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, February 06, 2014 11:57 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Yeah... easy enough for me to do. But what about those who might not have full control over their startup cmd line? On Thu, Feb 6, 2014 at 3:44 PM, ics i...@ics-base.net wrote: Put it in server start line. That's what i did. -ics 1nsane kirjoitti: And another question :P 'Once you have

Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread 1nsane
Why do people keep bringing Pinion up? It has nothing to do with this. Pinion hosts OFFICIAL servers for CS:GO and L4D2 (yes with ads). Pinion requested HTML5 and that happened too. They wouldn't be partners if Pinion did something wrong. The actions taken by valve were never against Pinion or

Re: [hlds] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread 1nsane
Will Arena be an option as well now? On Wed, Feb 5, 2014 at 7:25 PM, E. Olsen ceo.eol...@gmail.com wrote: Hiya Fletcher, You mentioned: * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread 1nsane
Surely that's not a legitimate question? Playing as a sentry buster is definitely not stock TF2. On Thu, Feb 6, 2014 at 1:05 AM, Andreas Grimm l...@gmx.net wrote: ...Modifying stock maps, models, or materials Q: Does that include changing setup timers and round timers, too? Q: Is it

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread 1nsane
But will this even be enforced? Because for the longest time ever there were servers on quickplay with quick respawn, modified crits and so on. It was never enforced. But things like fast respawn are usually enjoyed by players and so they make these servers more popular. But they do turn the game

Re: [hlds] Feedback: tf_quickplay_pref_community_servers ( def. 0 ) == Valve Servers Only

2014-01-25 Thread 1nsane
New players were getting valve servers in the beginning anyway. That was the advantage that valve servers always had. On Sat, Jan 25, 2014 at 7:41 AM, Phillip Vector t...@mostdeadlygame.comwrote: New players, should for their first experience with the game, play it vanilla. If they want to

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread 1nsane
Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread 1nsane
volatility to a lot of communities and I'll be watching how their servers fare in the weeks to come. On Fri, Jan 24, 2014 at 9:32 AM, 1nsane 1nsane...@gmail.com mailto:1nsane...@gmail.com mailto:1nsane...@gmail.com mailto:1nsane

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread 1nsane
This does not look legit. On Thu, Dec 19, 2013 at 11:25 PM, Peter Jerde peter-h...@jerde.net wrote: On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. It seems to be taking an awfully long time to actually come out... Full log

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread 1nsane
Yes. All the server browser tabs and a bunch of other things. On Tue, Nov 12, 2013 at 2:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
There wasn't much point to running MvM servers before. Even less so now it seems. Not like you can make a community around stock MvM. On Thu, Nov 7, 2013 at 6:12 AM, Paul ubyu@gmail.com wrote: I imagine many communities will close up on using TF2 Quickplay, whether they will successfully

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
all together. Back to oldskool community building where one can only survive on donations. Donations means your servers are appreciated. Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, November

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
survive on donations. Donations means your servers are appreciated. Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, November 07, 2013 3:38 PM *To:* Paul Lewis; Half-Life dedicated Win32 server mailing

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
it on and off via plugin. On Thu, Nov 7, 2013 at 10:48 AM, James Haikin jfrra...@gmail.com wrote: Not sure why people are kvetching about this, considering most people turn off HTML MOTD client-side anyway. -James On Thu, Nov 7, 2013 at 7:37 AM, 1nsane 1nsane...@gmail.com wrote: Valve added

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
MOTD client-side anyway. -James On Thu, Nov 7, 2013 at 7:37 AM, 1nsane 1nsane...@gmail.com wrote: Valve added a server command for that sv_motd_unload_on_dismissal. I use it on my servers to prevent such a thing from happening. They could have made it a clientside option instead. On Thu

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, November 07, 2013 3:38 PM *To:* Paul Lewis; Half-Life dedicated Win32 server mailing

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
, unload that MOTD, and then allow further MOTD windows to be opened up iff the player accepts it. Seriously, approval-based server redirection has been in the game a while and it works well for the purpose. Why couldn't we do the same for MOTDs? On Thu, Nov 7, 2013 at 11:54 AM, 1nsane 1nsane

Re: [hlds] Coming soon: changes to TF HTML MOTD support (Doctor McKay)

2013-11-07 Thread 1nsane
Like they really want to spend time working on the MOTD like that. If anything is changed at all they will go for the simplest and fastest solution. Which should not involve changing the MOTD code that much. On Thu, Nov 7, 2013 at 12:44 PM, Weasel's Lair wea...@weaselslair.comwrote: I think a

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
On Thu, Nov 7, 2013 at 12:08 PM, 1nsane 1nsane...@gmail.com wrote: But if you can load that you can load some other ads as well. Not all ads need flash/video. And if it allows invisible motds again then the original issue comes back. On Thu, Nov 7, 2013 at 12:03 PM, Paul ubyu@gmail.com

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread 1nsane
That would be much worse than it being removed entirely. When most players (especially the new ones) use just quickplay we'll end up with tons of dead servers and little variety in the game. Which will mean the game will die sooner than it has to as well. On Thu, Nov 7, 2013 at 2:11 PM, Paul

Re: [hlds] [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread 1nsane
How long was this bug around? Just for the Halloween update or before as well? On Thu, Oct 31, 2013 at 12:32 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This

Re: [hlds] TF2: New exploit in today's update

2013-07-10 Thread 1nsane
There's probably some Sourcemod plugin that can replace the quickfix with a normal medic or just remove it entirely. It's making the rounds being posted on a good number of TF2 communities. So I'm sure valve will fix it tomorrow anyway. On Thu, Jul 11, 2013 at 12:48 AM, Ross Bemrose

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread 1nsane
I know that Pinion asked Valve to add the ability to detect if a player connects from quickplay. It hasn't happened yet but it should. Pinion would need this functionality in order to keep their average impressions higher. And we could use this for other things, such as tracking how many people

Re: [hlds] NO to in game advertising

2013-06-06 Thread 1nsane
It's on the client, so through matchmaking they can't force you to stay at the motd in any way. Just click continue. In regards to the sound, for me it stops when I click through and spawn. But I suppose it's possible someone might have it misconfigured or use an old version. In that case

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread 1nsane
So then perhaps your GSP is the one that overwrites those files. How about figuring out who's at fault first before blaming anyone? On Wed, Jun 5, 2013 at 2:21 PM, Albert Davis davis.alb...@gmail.com wrote: Mine aren't in the CFG and aren't by default, they are in the root of the TF folder

Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
It's not on purpose. Just a side effect of their implementation. What they did was add a dynamic timer. So if there's no ad you can skip right away, if there is an ad it prevents you from closing it while the ad is playing. And all of this is queried in real time. So a 13 second ad will only

Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
No matchmaking? Expect a ton of MvM servers to disappear then. Especially in locations where valve doesn't have any servers. No incentive to host it really. You can't build a community around that, not unless you make it custom and rely on the server browser more. On Wed, Jun 5, 2013 at 9:10

Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
. It used to be that server owners used to actually run good servers and the thrill of running a thriving community was reward enough. On Wed, Jun 5, 2013 at 7:12 PM, 1nsane 1nsane...@gmail.com wrote: No matchmaking? Expect a ton of MvM servers to disappear then. Especially in locations where valve

Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
server. Ofcourse custom mvm server communities exist, like the ones with 9 human players or any other mods. Those work through the server browser. On Wed, Jun 5, 2013 at 10:25 PM, 1nsane 1nsane...@gmail.com wrote: MvM is pretty much matchmaking only unless you make it custom. It's not that kind

Re: [hlds] steampipe + verify_all

2013-05-23 Thread 1nsane
It's been replaced with validate. app_update id validate On Thu, May 23, 2013 at 3:42 PM, T Marler bloodyi...@shaw.ca wrote: Hey Folks, I'm finally getting time to address SteamPipe for my servers. Does verify_all mean anything for the new SteamPipe infrastructure? I used to have it in

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread 1nsane
You got lucky that there were no mandatory updates. The announcement was that April 30th was the last day for TF2 through hldsupdatetool. That was plenty of time to get setup (including the beta). If anything it being retired entirely will force those plugins to get updated, or you'll need to

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread 1nsane
Prelease branch for early updates sounds great. On Mon, May 13, 2013 at 4:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We're still working out the kinks. It is a bit odd to sync a server and the find it immediately not be compatible with the latest released client, even if that

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread 1nsane
Try validate instead of verify. On Mon, May 13, 2013 at 7:54 PM, Jason pctool...@gmail.com wrote: I have updated 4 of my 5 servers. With the 5th one, I keep getting the following error -- and I know I have my install directory correct.it went through the update, got to 100% then

Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread 1nsane
Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Fletcher said: In

Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg in that list. For that matter, it'd

Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
, 1nsane 1nsane...@gmail.com wrote: You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread 1nsane
Can server.cfg and motd.txt be loaded from the /custom folder? This /addons/ and /custom/ would be the only folders needed in order to customize the server. Makes updating multiple servers really easy too. On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread 1nsane
Yes, we will have to wait for an update. On Tue, Apr 23, 2013 at 6:20 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Did this update break Metamod for anyone else? On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.comwrote: Aww. No ham. -Andrew On Apr

Re: [hlds] Ad Company

2013-04-08 Thread 1nsane
Ugh... Valve's business is earning money from the work of others (Steam publishing games). Also TF2 is a free to play game that requires a big number of servers to keep the game easily accessible for everyone all over the world. There's practically no reason to host MvM servers because you can't

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
Valve and Pinion have always been in contact, and IIRC they even opened an office in the same state as valve. I'm sure they could come up with some solution that can't be abused if there's a need. Such as better client integration for Pinion to prevent abuse. For example whitelisitng URLs on the

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
Could lead to even worse abuse. Steam overlay is logged in to steam. It's been like this forever, there's thing that rely on it staying that way. Since it is logged into steam it would allow malicious servers to do automatically on their steam accounts. Starting with putting you in a steam

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
that won't be a detriment to the existing ideas out there that utilise the MOTD, such as the in-game radio plugins. Valve could just simply block plugin access to the MOTD if the webpage currently loaded in the MOTD is recognised as a Pinion advertisement. On 30 March 2013 20:18, 1nsane 1nsane

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread 1nsane
the existance of: https://forums.alliedmods.net/showthread.php?p=1603281 On Sat, Mar 30, 2013 at 5:56 PM, 1nsane 1nsane...@gmail.com wrote: That be a small price to pay considering the other possibility in losing HTML MOTD entirely. Having to convert your website to just plain HTML so

Re: [hlds] (no subject)

2013-03-30 Thread 1nsane
As for the Valve+Pinion relationship... If Valve is in bed with pinion then why are they not listed on the pinion list of customers?! I know why, because it's an outright lie. The a-holes collecting pinion funds started the lie to legitimize themselves. Oh so clearly Pinion must have hacked valve

Re: [hlds] SkepticalGaming uses Fake Clients

2013-03-30 Thread 1nsane
Get some demos, include the other proof you have. Send it to valve. They delisted servers previously when presented with proof. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the

Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread 1nsane
] On Behalf Of 1nsane Sent: Friday, March 29, 2013 12:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery. It be great if Valve post update notifications to both appids at the same. So we wouldn't need

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
a listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane

Re: [hlds] Mandatory updates released for SteamPipe betas for Source engine

2013-03-26 Thread 1nsane
Hi, Is DOD:S still on track for release this week? Thanks. On Tue, Mar 26, 2013 at 5:06 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: All Source engine games: * VPK tool: improved command line parsing and help text * VPK tool: fixed several bugs building standalone

Re: [hlds] SteamPipe beta schedule

2013-03-26 Thread 1nsane
In regards to pure, it appears to report correctly if the server changes/reloads map at least once. But on first start up it won't be shown correctly. I can replicate it using this short command line: ./srcds_run -game dod +sv_pure 1 +map dod_anzio Connected to the server immediately and got

Re: [hlds] SteamPipe beta schedule

2013-03-26 Thread 1nsane
Your post on the bug report explains it actually. Because sv_pure 1 is default and I have no pure whitelist then the server reports sv_pure 2 to the client. Guess it works correctly then, just a bit confusing :). On Tue, Mar 26, 2013 at 5:44 PM, 1nsane 1nsane...@gmail.com wrote: In regards

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread 1nsane
Was this update marked as required? On Wed, Mar 20, 2013 at 4:47 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Betas for TF2, CS:S, DoD:S, and HL2:DM: * Linux client: Fixed crash trying to connect to server with any setting other than sv_pure -1. * Linux client: VPK tool now

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread 1nsane
Derp. No that's what optional means. Too earger to test autoupdate. On Wed, Mar 20, 2013 at 5:42 PM, 1nsane 1nsane...@gmail.com wrote: Was this update marked as required? On Wed, Mar 20, 2013 at 4:47 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Betas for TF2, CS:S, DoD:S

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread 1nsane
. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Wednesday, March 20, 2013 2:43 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional updates to Source engine betas released ** ** Derp

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread 1nsane
I think I see a bug. Spotted in DODS: Server: Current sv_pure value is -1. Client: The server is using sv_pure 2. (Fully pure) On Wed, Mar 20, 2013 at 4:47 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Betas for TF2, CS:S, DoD:S, and HL2:DM: * Linux client: Fixed crash trying to

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread 1nsane
-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Wednesday, March 20, 2013 3:03 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional updates to Source engine betas released ** ** I think I see

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-03-19 Thread 1nsane
Doubtful. They said we'd have early warning and the files would be available prior to the update itself by a day or so. On Tue, Mar 19, 2013 at 2:53 PM, T Marler bloodyi...@shaw.ca wrote: Is this SteamPipe coming? - Original Message - From: Eric Smith er...@valvesoftware.com To:

Re: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread 1nsane
No, he mentioned previously that one won't be used. Check the link he posted on info for getting into the beta. On Fri, Mar 15, 2013 at 12:29 PM, Dominik Friedrichs d...@forlix.org wrote: Fletcher, is this the CS:S beta client you are talking about? http://steamcommunity.com/app/**260/

Re: [hlds] [hlds_announce] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread 1nsane
The what now? What are you trying to do with the .vpk? Do you want to extract them? If so: http://nemesis.thewavelength.net/index.php?p=26 If you want to add your custom content into the .vpk file. Don't. You don't need to right now. The clients won't be able to download a .vpk file from your

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