Re: [hlds] Source RCON Protocol

2011-03-14 Thread Nephyrin Zey
I have extremely simple/naive implementation in python here you can compare against: http://nemu.pointysoftware.net/cacti/scripts/rcon.py I would recommend using one of the working implementations mentioned and compare the wireshark output to yours - Neph On 03/13/2011 11:21 AM, Brett

[hlds] New Heavy Exploit Incoming

2010-11-14 Thread Nephyrin Zey
Step 1 : have fists equiped, minigun spinning Step 2 : HOLD RIGHT CLICK and press M Step 3 : Equip GRU Step 4 : Close equip menu (STILL HOLD RIGHT CLICK) Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed shooting minigun, just keep holding right click) Step 6 : Profit From:

Re: [hlds] Looking for a utility...

2010-09-01 Thread Nephyrin Zey
I wrote a hacky little python script that lets you send/receive rcon that should work in win: http://nemu.doublezen.net/cacti/scripts/rcon.py On 08/31/2010 05:55 PM, Jerod Bennett wrote: I use SourceRcon v11 which is based on the SourceRconLib. Pretty sure where I got it here:

Re: [hlds] HL2 Master Server move

2010-08-31 Thread Nephyrin Zey
The DNS round robin still has the bad IP and breaks scripts including nemrun. So... Back to manually specifying IPs because the DNS cannot be trusted. - Neph On 08/31/2010 12:03 PM, Zoid Kirsch wrote: The HL2MasterServer at 216.207.205.99:27011 has been moved to 63.234.149.83:27011. You

Re: [hlds] [hlds_linux] HL2 Master Server move

2010-08-31 Thread Nephyrin Zey
It's too late, Milton! The trust is gone. Gone! On 08/31/2010 04:25 PM, Milton Ngan wrote: The DNS round robin still has the bad IP and breaks scripts including nemrun. So... Back to manually specifying IPs because the DNS cannot be trusted.

Re: [hlds] auto update servers

2010-07-26 Thread Nephyrin Zey
You gave me nightmares even imaging this. Slightly more realistic would be like a perl/python version that could do windoze, but it would be more involved than a runscript due to lack of (real) console mode and other bullshit. ... ... cygwin? lololol On Sun, Jul 25, 2010 at 11:03 PM, 1nsane

[hlds] Bug with bots and attack/defense respawn times

2010-07-09 Thread Nephyrin Zey
I first noticed this way back when bots were originally added, but it is still present: If a bot is the first person to join a team (or *possibly* other situations involving bots), the minimum respawn time used by the default spawn algorithm (no addons) will be the same as mp_respawnwavetime.

Re: [hlds] Bug with bots and attack/defense respawn times

2010-07-09 Thread Nephyrin Zey
Actually, after a little more testing, the bot has to be first in the server, not on a team. If a player joins before any bots, the bug does not occur, so you need tf_bot_join_after_player set to 0. On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey nephy...@doublezen.net wrote: I first noticed

Re: [hlds] Changes in Dedicated Server Capacity After Updates

2010-01-28 Thread Nephyrin Zey
first setup. On and off you can't tell in game but the CPU hit is insane! -Original Message- From: Nephyrin Zey [mailto:nephy...@doublezen.net] Sent: Wednesday, January 27, 2010 7:18 PM To: Half-Life dedicated Win32 server mailing list Cc: Mike Stiehm Subject: Re

Re: [hlds] Changes in Dedicated Server Capacity After Updates

2010-01-27 Thread Nephyrin Zey
I haven't extensively tested non-hires kernels or stable lower FPS configurations, but I wouldn't think so; It allows you to set dynamic tic and very low kernel resolution without getting wildly inaccurate sleeps. Without hi res timers, sleep can only wakeup as fast as the kernel resolution,

Re: [hlds] ST3Gaming.com using100mbit connection to DoS rival servers

2010-01-25 Thread Nephyrin Zey
Reading comprehension is low on this list. I'm emailing an abuse report to his host now. I also sent a update about my conversation with his host to this very thread. I *also also* mentioned his host was cet.com - he registered his domain through dreamhost, nothing more. - Neph On 01/25/2010

[hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread Nephyrin Zey
So earlier today one of my servers was lagging - badly. By time I showed up the lag had cleared. Then again. Then again. Each time for about 5-10 minutes it would lag, and by time I'd shown up, it was gone. Finally, I caught the lag happening directly. No unusual FPS or CPU usage spikes, so i

Re: [hlds] ST3Gaming.com using 100mbit connection to DoS rival servers

2010-01-24 Thread Nephyrin Zey
it, download it, open it in wireshark) and found that 80% of all traffic was 300byte packets from one ip. - Neph On Sun, Jan 24, 2010 at 12:10 AM, Nephyrin Zey nephy...@doublezen.net wrote: So earlier today one of my servers was lagging - badly. By time I showed up the lag had cleared

Re: [hlds] Team Fortress 2 Update Coming

2010-01-06 Thread Nephyrin Zey
... wat On 01/06/2010 03:11 PM, Andrew Leach (luaduck) wrote: I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Nephyrin Zey
This log indicates a 'quit' command was executed, all players were kicked, and the server shut down. This doesn't seem like a crash. If you have autoupdate on, or rebooted the server to update it, that would be why it went offline... On Wed, Jan 6, 2010 at 4:47 PM, In Hyuk Seo

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Nephyrin Zey
The server provider probably has your server set to auto update on map change. I dont see why you would want to turn this off, without the newest update players cannot join, so your server will just slowly empty out as players leave to get the patch, and wont get any of the flood of people

Re: [hlds] Ban IP Ranges

2010-01-05 Thread Nephyrin Zey
JIRX (or someone using his name) was speedhacking on our servers with steamid STEAM_0:0:27355855 while, coincidentally, spamming links to his youtube account. On 01/05/2010 08:17 PM, Donnie Newlove wrote: About persistent cheaters, JIRX is active again. Pretty funny videos I have to admit, as

Re: [hlds] [HLDS Problems] Ghost Players

2010-01-03 Thread Nephyrin Zey
DOS attacks are still very effective, so turning off caching probably wont have much of a negative effect, if this is really causing problems. - Neph On 01/02/2010 09:43 PM, Arg! wrote: This bug came about when valve did - Added response caching for some server queries to help reduce the CPU

Re: [hlds] A way to shorten Waiting for Players time?

2009-12-30 Thread Nephyrin Zey
There's also: mp_waitingforplayers_restart = 0 game - Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_cancel = 0 game - Set to 1 to end the WaitingForPlayers period. So you could write a simple addon that cancels the waitingforplayers time if x players

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey
Engine: - Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists) This is sad. You can

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Nephyrin Zey
I wrote this ages ago for linux servers, supports instant auto-update. http://nephyrin.net/tools/nemrun/latest/ On 10/29/2009 03:39 PM, Y Smith wrote: I could see this being scripted -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Nephyrin Zey
Payton wrote: wut, no windows port? :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, October 29, 2009 1:03 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Nephyrin Zey
Well, its a complete replacement for srcds_run that handles auto updating, being an update daemon, cleaning up the downloads folder, logging, update notify scripts, etc.. Your head has to be somewhat broken to be a programmer, so keeping track of it is easy. Now, talking to women... - Neph

[hlds] Shameless IRC Chat Advertisement

2009-10-29 Thread Nephyrin Zey
Just to remind everyone, a lot of us run a pretty popular srcds administration chat channel on gamesurge (linux and windows, everyone welcome) irc.gamesurge.net #hlserveradmins Gamesurge is also home to: #sourcemod #sourceop (the tf2items.com guy) #sourcebans #hlcoders and more. So join up!

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Nephyrin Zey
Public 24x servers are not easy to maintain. with 12v12, people loading/joining/leaving, and the inevitable idiots, teams feel very small. If you have more than a few idiots or more than a few people leave, suddenly its 8v5 and the place empties out. All three of our servers are 32x, stock

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Nephyrin Zey
On 09/05/2009 02:36 PM, Saul Rennison wrote: This is why A2S_INFO requires a challenge :| Thanks, - Saul. Doesn't* Should* - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Nephyrin Zey
On 09/05/2009 02:28 PM, Shizzle Nizzle wrote: can you explain how you went about fixing this nephyrin or provide more details? Daemon responds to queries using information retrieved from the server ~once/second. iptables captures incoming server queries and redirects them to daemon,

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Nephyrin Zey
The problem with my solution is the daemon would be really really abusive in the wrong hands. We dont need someone using it to easily start 100 fake servers at 255/255 slots and polluting the server list. It's not some super complex feat, but releasing an easy compiled prepackaged version is

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Nephyrin Zey
As an alternative to using -m string, you can just filter length 53 packets - no packets aside from the query packet end up being that length. Not super elegant, but a lot less overhead. And, as I said, my daemon works differently and could be used to easily start thousands of fake servers on

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Nephyrin Zey
Has anyone really been far even as decided to use even go want to do look more like? On 09/03/2009 11:24 AM, Mike Zimmermann wrote: I read this like 4 times and still barely understand what you're trying to say. -Mike On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com wrote:

Re: [hlds] Timeout On Mapchange

2009-07-13 Thread Nephyrin Zey
For L4D, It was never confirmed whether or not stats uploading was the timeout issue. I recompiled my plugin for L4D at the request of many, but valve maintains stats uploading is asynchronous in L4D and hence not broken. Since they looked into it and fixed it for TF2, I'm guessing that it

[hlds] New crash exploit

2009-07-09 Thread Nephyrin Zey
Sometime early this morning this fellow: http://steamcommunity.com/profiles/76561198005902725 crashed one of my servers and bragged about it, since his buddy: http://steamcommunity.com/profiles/76561197995252712 was banned for speedhacking. He rejoined, presumably to crash the server again, and

[hlds] Robin Walker Is A Spy!

2009-05-20 Thread Nephyrin Zey
http://forums.steampowered.com/forums/showthread.php?t=865722 It makes so much sense now. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Isreali FRC regional

2009-03-23 Thread Nephyrin Zey
▲ ▲ ▲ am i doin it rite 2009/3/23 Kitteny Berk b...@hairy-arse.com: Your mom's a triforce. matan nov wrote:   ▲ ▲ ▲my triforce is more of a triforce than your triforce 2009/3/23 CLAN RCR clan...@gmail.com Cool story bro. Newfags can't triforce.  ▲ ▲ ▲ -Matt On Thu, Mar 19,

Re: [hlds] WARNING regarding latest Unnanounced TF2 Update!

2009-03-23 Thread Nephyrin Zey
The linux server_i486.so was not updated. Only the windows server.dll was updated to a broken version. sounds like a weird mistake to me. Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00%

Re: [hlds] Bad player rankings to match bad server ones

2009-03-19 Thread Nephyrin Zey
This whole idea is stupid. You make it sound like its hard to keep idiots out of your server or run a good community. Ranking players based on arbitrary kicks that server ops dish out is stupid, and the laziest way i've heard of yet to try to run your server. I've argued in other threads for more

Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Nephyrin Zey
This do anything on the server side or is srcds still single threaded? Possibility one: Srcds now takes advantage of multiple cores, chokepoints removed, bitbuffers optimized, packet code optimized, now built with SSE2 code by default since no pre-SSE2 cpu could even handle TF2 servers anyway,

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Nephyrin Zey
Nobody is arguing the merits of putting hard work into building a community. However, not everyone is going to dedicate a lot of time to it, or has the large friend network or knowhow to promote a new community. Does this mean that they dont 'deserve' to start one? It certainly doesn't justify

Re: [hlds] Invalid SteamID's

2009-03-16 Thread Nephyrin Zey
of hlds digest... Today's Topics:   1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey) -- Message: 1 Date: Mon, 16 Mar 2009 11:59:39 -0700 From: Nephyrin Zey nephy...@doublezen.net Subject: Re: [hlds

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Nephyrin Zey
Windows srcds doesn't magically need no steam connection to pull steam cloud and ticket information. The issue that occured this morning was definitely steam-side: http://store.steampowered.com/stats - Neph On Mon, Mar 16, 2009 at 2:27 PM, Karl Weckstrom k...@weckstrom.com wrote: Because it

Re: [hlds] hlds Digest, Vol 13, Issue 130

2009-03-16 Thread Nephyrin Zey
What? Windows srcds doesn't magically need no steam connection to pull steam cloud and ticket information. or, re-written when i've been awake for more than three minutes: Windows srcds isn't magic, it still needs a steam connection to pull steamcloud and ticket info So it would've affected

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Nephyrin Zey
PROTIP: This system is *only* used to find the bottom X percent of really bad servers. Hurr i kick a lot of people or hurr i only have 24 slots doesn't mean you're suddenly the worst 1% online. They never said We're publishing standings so higher score servers get somehow rewarded! that would be

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Nephyrin Zey
That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2 Update Released

2009-03-13 Thread Nephyrin Zey
These are occuring very rarely on my servers, i think the steam servers are just timing out (as the message indicates). Also, restarting servers reinitializes your steam connection, so i wouldn't jump to the conclusion that SM is somehow interfering with it. (not that it's not, but it seems

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Nephyrin Zey
I agree mostly, but fuck if wall of text didn't crit me for 10k damage. Just let me add: A while back i suggested a new server browser wherein users see where their friends play a lot, where groupmates play, etc, instead of just a wall of servers. This helps build communities and draw in players.

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
I disagree with the doomsday predictions. If myg0t can get 60 people to join and leave a server every day, that's 900 points. If over the course of 6 hours your server has ~100 players that stay for 45 minutes, that's 3000 points. Mygot would need to have twice as many people join and leave

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
The achievement/stats system was never meant to be super secure. If you people would read the damn blog post, they explain that it uses steam player data, so you could only fake how long you personally are connected to a server... which is the same as just joining and leaving a server really

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
If your server is kicking 20+ people over 20 minutes who have to sit through a load screen before finding out the server doesn't want them, maybe you deserve a lower score! There are many methods of reserve slots that dont screw over players: - Set sv_maxvisibleplayers to the actual joinable

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
And you lose all your favourites... at that point you're just griefing valve more than anything else. And there's plenty of ways to do that. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
I spoke with them, they're working on a way to pre-emptively ban with the CBS extension so the client doesn't load in before they get rejected. - Neph On Thu, Mar 12, 2009 at 6:04 PM, 1nsane 1nsane...@gmail.com wrote: That's what I do. Really no reason to have people join into reserved slots.

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Nephyrin Zey
This is not the case with sourcebans, which is why they are working on using the CBaseServer extension for it... - Neph On Thu, Mar 12, 2009 at 6:09 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Since a banned player is instantly rejected and does not even load the level I am sure they

Re: [hlds] Possible Host_Error crash fix

2009-03-11 Thread Nephyrin Zey
Is the server lag along the lines of severe lag for 2-5 seconds every minute or so? I was having that issue, but i'm not using NoQueuedPacketThread. Try 'net_splitrate 100' and see if that affects it. - Neph On 03/11/2009 04:09 PM, Ryan Mannion wrote: I'm still having issues with servers not

[hlds] NephDSU and String Table Blocker are no longer necessary

2009-03-06 Thread Nephyrin Zey
Since a lot of people are asking me: The latest patch appears to have fixed the map change timeouts, as well as the string table overflows. It should be safe to get rid of both NephDSU and Tony's STB plugin for now. I've been running with them both disabled and haven't experienced either issue

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Nephyrin Zey
Are you using any sort of NAT? Make sure you're bindg to the local IP and not the external IP. Any sort of improper -ip setting will cause all sorts of everything to fail to bind to ports. - Neph On 03/04/2009 04:23 PM, Robert C wrote: We've continued having this problem even when running

[hlds] Default client rate settings and you

2009-03-04 Thread Nephyrin Zey
this post is about rate settings, not any bugs relating to rate or lag that are going around, please keep those to their own threads So last night in my TF2 server, one of my regulars was complaining about 'the lag', and i asked him to open his console and type rate. '3500' he reads to me.

Re: [hlds] Default client rate settings and you

2009-03-04 Thread Nephyrin Zey
That's a good point, though I'm not sure if minrate is 'minimum cvar rate setting for client' or actually enforces the minimum rate that must occur before they're kicked. If its the latter, finding a good rate to enforce (i'd think nearer to 48000 would be appropriate) might help. - Neph On

Re: [hlds] Default client rate settings and you

2009-03-04 Thread Nephyrin Zey
Nowacki wrote: default rate is based on steam internet connection speed setting, see Settings - Downloads Nephyrin Zey wrote: - rate seems to like to default to 3500 for some people, for some reason. I've experienced this myself, no idea what causes

Re: [hlds] Server not showing in Master Server List

2009-02-28 Thread Nephyrin Zey
Set region properly, make sure setmaster shows that it has a proper masterserver list, make sure port 27011 outgoing isn't filtered, make sure port 27015 incoming isn't filtered (IE make sure you can query the server). Make sure your steam browser isn't filtering by region

Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Nephyrin Zey
I had this issue with my unlocks, but restarting steam/TF2 fixed it. I haven't noticed a server-wide issue, though i do know if the server loses its steam connection it sometimes needs a full reboot to reclaim it - Neph On 02/27/2009 05:01 PM, Dustin Wyatt wrote: We've got some players who

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Nephyrin Zey
Yeah i just pulled up my goldrush server, which was full all night with no crashes. Before i threw this plugin in, it couldn't stay up for 15 minutes. Thanks, tony! - Neph On Thu, Feb 26, 2009 at 10:11 AM, Tony Paloma drunkenf...@hotmail.com wrote: It's on Nephyrin's goldrush server which

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Nephyrin Zey
I leave settings at defaults but allow taunts. Not one crash yet. - Neph On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! ad...@topnotchclan.com wrote: I allow taunts and I think it works just as good. Windows though, no telling what linux will do. On Thu, Feb 26, 2009 at 11:10 PM, Coldorak

Re: [hlds] Neph's Plugin

2009-02-25 Thread Nephyrin Zey
http://nephyrin.net/NephCVUH_1.0.zip But i'd use the sourcemod version instead you have SM installed. - Neph On Wed, Feb 25, 2009 at 3:11 PM, DontWannaName! ad...@topnotchclan.com wrote: It was replaces with this http://forums.alliedmods.net/showthread.php?p=648834

Re: [hlds] Neph's Plugin

2009-02-25 Thread Nephyrin Zey
For the last time, my plugin only affects server-side stats, which have *nothing* to do with achievements, or any other player stats. I experienced the cannot-select-weapon bug on a server, but restarting TF2 fixed it. Many people are running my plugin and can use the weapons just fine. I'm

Re: [hlds] PL Maps

2009-02-25 Thread Nephyrin Zey
The crit issue was due to sourcemod. Stop blaming crits! They dont hurt nobody! - Neph On Wed, Feb 25, 2009 at 6:20 PM, Fudgstu fudg...@gmail.com wrote: We have a no crit server and still getting the crashes on a W2k3 server. On Wed, Feb 25, 2009 at 8:12 PM, 1nsane 1nsane...@gmail.com wrote:

Re: [hlds] Neph's Plugin

2009-02-25 Thread Nephyrin Zey
, weird.  Thanks for the response Neph.  After I disabled plugin, it was fine. On Wed, Feb 25, 2009 at 8:16 PM, Nephyrin Zey nephy...@doublezen.netwrote: For the last time, my plugin only affects server-side stats, which have *nothing* to do with achievements, or any other player stats. I

Re: [hlds] TF2 Memory Leak

2009-02-24 Thread Nephyrin Zey
http://www.infernalsoul.net/Junk/Dump/graph_image.php.png What memory leak? ;-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Scout update release

2009-02-24 Thread Nephyrin Zey
On 02/24/2009 06:34 PM, Jason Ruymen wrote: The Scout update should be live in about an hour or hopefully less from now. Jason Jason! irc.gamesurge.net/#hlserveradmins Keep us company ;) - Neph ___ To unsubscribe, edit your list preferences,

Re: [hlds] Neph's Plugin

2009-02-22 Thread Nephyrin Zey
Also, nobody has confirmed that l4d experiences these same timeouts, and i've been told that l4d servers dont even upload stats, so the L4D version of this plugin might not solve anything. The issues people see in l4d might be completely unrelated to the stats timeout. Maybe. - Neph On Sun, Feb

Re: [hlds] uL.` Q (KiT) Crashing meh servers.

2009-02-21 Thread Nephyrin Zey
l4d is not compatible with the OB engine plugin-wise. It would need to be recompiled. - Neph On Sat, Feb 21, 2009 at 7:13 AM, Cc2iscooL cc2isc...@gmail.com wrote: I quote. DAF version 2 for TF2. Includes Linux and Windows binaries. Works with all Orangebox engine games if you modify the VDF

Re: [hlds] Disable unlockables + achievements

2009-02-20 Thread Nephyrin Zey
tf_stats_track does absolutely nothing. Even if it did, achievements are not part of the serverside stats, and even if they were that would only stop you from earning new ones on said server - Neph On 02/20/2009 01:59 AM, DontWannaName! wrote: Isnt the command tf_stats_track 0 :D

[hlds] Valve accidentally the whole steam - Random stuttering?

2009-02-20 Thread Nephyrin Zey
Everything is down! Okay, it happens, but what i'm concerned about is: Every client on every one of my servers, including myself, is freezing (video freeze, not network freeze) every few seconds. Everyone's bailing. This hasn't happened before when steam's down. Whatever it is, it's emptying my

Re: [hlds] Centos hlds problems

2009-02-19 Thread Nephyrin Zey
On 02/19/2009 01:37 PM, jqu...@gmail.com wrote: I have tried using the hlds update tool for multiple different games on my CentOS 5.2 server. Every time it does the same thing, it downloads a bout 1% or so then sits there doing nothing. Then if i close it and try gain, it downloads a few other

[hlds] New class splicing exploit

2009-02-18 Thread Nephyrin Zey
Just banned this lovely fellow: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLSTEAM_0:0:9414637 Who was running around firing a blutsaugher, as a pyro, at flamethrower speeds, reloading instantly. Made quite a spectacular noise, and killed anything instantly. If anyone knows how to perform this exploit, let

Re: [hlds] Group Banning And You

2009-02-18 Thread Nephyrin Zey
Scanning 115 friends of id/msleeper for vacBanned status... http://steamcommunity.com/id/LittleDogX lolz - Neph On Wed, Feb 18, 2009 at 12:19 PM, msleeper mslee...@cyberwurx.com wrote: Frankly, I ban based on a guilty until proven innocent standard. If you cheat in one game, you are likely to

[hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Nephyrin Zey
http://teamfortress.com/post.php?id=2262 I *require* a recording of the actual announcer reading that post out loud. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Nephyrin Zey
On Wed, Feb 18, 2009 at 6:50 PM, msleeper mslee...@cyberwurx.com wrote: Yeah Neph has made at least 2 specific threads about it in the past couple of months, and I know he and I both have mentioned it at least twice each since the announcement about the list going away. And sorry Chris but I

[hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Nephyrin Zey
This is a list of bugs that are giving me and others i have talked to grief, and is making life difficult on GSPs, community owners, etc. - Linux servers still have FPS drops and scheduling issues. CPU usage is 10-15% higher than similar windows servers, maybe due to PIC. - Linux servers crash on

[hlds] Timeout fix plugin, v1.1 - Now with more left4dead support

2009-02-10 Thread Nephyrin Zey
After ~24hours of running the plugin, many people have reported experiencing *no* timeouts, and nobody has reported an issue. I'll go ahead and say that this is no longer experimental, though you should still use it with caution :-P Here's a 1.1 version of my plugin that has a left4dead compile,

Re: [hlds] Command line switch fixes timeout on map change bug

2009-02-09 Thread Nephyrin Zey
On Mon, Feb 9, 2009 at 1:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Adding it to my servers as soon as they empty out. I'll let you know in 24-48 hours if it's working. Please guys, don't report that it's working if you haven't used it for at least 24-48 hours. It's much too sporadic to

Re: [hlds] Command line switch fixes timeout on map change bug

2009-02-09 Thread Nephyrin Zey
It doesn't block achievements. Achievements, kill stats, etc, are all client side. The server-side stats are used, to my knowledge, SOLEY for valve's own internal uses and this page: http://steampowered.com/status/tf2/tf2_stats.php Which, while is great, is not worth experiencing this bug! -

[hlds] Experimental timeout bug fix plugin~

2009-02-09 Thread Nephyrin Zey
We all know how well supposed timeout bug fixes work, but this one, i think, does. Probably. http://nephyrin.net/tools/NephDSU/NephDSU_v1.0.zip This is an MM:S plugin, that adds a cvar: neph_nostats. Setting neph_nostats to 1 blocks stats upload, which has been shown to be causing timeouts (or,

Re: [hlds] Experimental timeout bug fix plugin~

2009-02-09 Thread Nephyrin Zey
-nogamestats was shown to *NOT* actually do what it says Fixed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Nephyrin Zey
Burton, Thanks for the reply! I think we were assuming more of a 'too-many-vocal-idiots' reason for your decision moreso than your logical one. I certainly agree that there are many aspects to a forum that would help the community, but, at the same time, there are many of us that manage our own

Re: [hlds] Experimental timeout bug fix plugin~

2009-02-09 Thread Nephyrin Zey
, just loaded it up to my servers. I'll be sure to get vocal if it doesn't work. As always, you're a huge asset to the community :) Nephyrin Zey wrote: We all know how well supposed timeout bug fixes work, but this one, i think, does. Probably. http://nephyrin.net/tools/NephDSU/NephDSU_v1.0.zip

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Nephyrin Zey
This: On Mon, Feb 9, 2009 at 9:49 PM, Kitteny Berk b...@hairy-arse.com wrote: This list pretty much stays effective and pretty mature because it's fairly obscure, if you want/need to know about it, you do. ___ To unsubscribe, edit your list

Re: [hlds] [TF2] Spectate/Teamkill exploit

2009-02-07 Thread Nephyrin Zey
There was a thread about this not two days ago guys. To quote myself then: It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's logic doesn't take invalid teams into account so it will forcespawn you even if you're on team 0, resulting in a really hilariously buggy player.

Re: [hlds] Fake Steam Site

2009-02-06 Thread Nephyrin Zey
Report these to: Firefox Help - Report Web Forgery or visit http://www.google.com/safebrowsing/report_phish/ In IE On the Tools menu, point to Phishing Filter, and then click Report This Website. Once they've been confirmed by mozilla/microsoft, IE7+ and Firefox will give warnings to all

Re: [hlds] Fake Steam Site

2009-02-06 Thread Nephyrin Zey
You could always do both... - Neph On Fri, Feb 6, 2009 at 6:23 PM, Daniell Reinhardt crypto...@cryptodan.com wrote: Because there are other browsers out that, and removing the site from the internet is a far better solution. The Firefox and IE Anti-phishing measures is a bandaid fix to a

Re: [hlds] New Exploit/Hack?

2009-02-05 Thread Nephyrin Zey
It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's logic doesn't take invalid teams into account so it will forcespawn you even if you're on team 0, resulting in a really hilariously buggy player. explode; jointeam unassigned Viola! Contact the plugin author - Neph On Thu,

Re: [hlds] New Exploit/Hack?

2009-02-05 Thread Nephyrin Zey
I should point out that Tony Paloma figured out that this was from the fastrespawn plugins. Also it's Voila, Viola is a biological genus. - Neph On Thu, Feb 5, 2009 at 10:17 PM, Nephyrin Zey nephy...@doublezen.net wrote: It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-04 Thread Nephyrin Zey
Guys. Fake players are the same as cracked servers and crashing legit servers. You heard justin. No difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] 24 players + SourceTV + hidden slot - increased_maxplayers

2009-02-04 Thread Nephyrin Zey
Well, if you use one of the 'fixes' that remove troublesome tags it is. The tag doesn't take visiblemaxplayers into account, though perhaps it should. - Neph On Wed, Feb 4, 2009 at 3:32 PM, Procyon proc...@lokalen.nu wrote: From the tf2 1.0.2.1 update: - Fixed servers with maxplayers = 24

Re: [hlds] hlds Digest, Vol 12, Issue 26

2009-02-04 Thread Nephyrin Zey
On Wed, Feb 4, 2009 at 3:05 PM, jos...@gmail.com wrote: Help Sent from my Verizon Wireless BlackBerry Are tied up in the backroom of a warehouse or something? Elaborate a bit. - Neph ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] 24 players + SourceTV + hidden slot - increased_maxplayers

2009-02-04 Thread Nephyrin Zey
All false. SourceTV is a bot. The query packet reports 1 player 25 slots 1 bot. The steam browser shows this as 1/25, the TF2 browser shows this as 0/24. Also, i ran +maxplayers 32 +tv_enable 1 with a resultant 33 slot server just fine - Neph ___ To

[hlds] Custom crosshairs put in a crosshair when the sniper rifle isn't zoomed.

2009-02-03 Thread Nephyrin Zey
Moving this to its own thread so it gets noticed. This is a significant advantage to snipers who setup a custom crosshair and makes noscoping much more deadly Thoughts? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Nephyrin Zey
updaaate The teleporter thing was lulz though :( - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Nephyrin Zey
sv_maxrate 0 doesn't seem to affect it for me. See the 'something is causing bandwidth limits' thread where i sum up everything i've figured out about this bug :( - Neph On Mon, Feb 2, 2009 at 4:29 PM, Karl Weckstrom k...@weckstrom.com wrote: I uncapped the rate on all my TF2 servers and all is

[hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Nephyrin Zey
So here i am perusing my logs when i see L 02/02/2009 - 20:25:28: EricS114STEAM_0:1:10 disconnected (reason You have been banned by this server, check http://www.doublezen.net/ for more info) wait, what? No ban matches that steamID. So i dig into the SourceBans module, and find this: SELECT

Re: [hlds] Team Fortress 2 Update Available

2009-02-02 Thread Nephyrin Zey
I'm not sure you guys are reading patch notes correctly. It sounds like they rebalanced crit chance to favor players who are having 'streaks' a lot more than random crits to spammers, they didn't note what the new overall crit % is expected to be, but i would expect it to be similar. - Neph

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-01 Thread Nephyrin Zey
On Sun, Feb 1, 2009 at 1:01 PM, Karl Weckstrom k...@weckstrom.com wrote: as a workaround for now, can you set sv_maxrate to 0 (unlimited)? 'rate' doesn't actually seem to affect it - it's choking out long before it hits my rate setting, net_graph 5 shows somewhere around 22000bytes/sec is the

  1   2   3   >