Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Steven Hartland
Normalise your CPU to a single core. On 16/04/2015 14:37, Lane Eckley wrote: Something doesn't add up as we aren't seeing CPU usage anywhere near that high. I double-checked a full server (6 players) running on an E3-1245 V2 and its using on average 1.2% CPU 740MB of RAM. Looking over the

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Steven Hartland
anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. On 2014/08/10 05:51, Steven Hartland wrote

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Steven Hartland
the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32

[hlds] Unable script steamcmd due to output issues

2014-08-09 Thread Steven Hartland
I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem

Re: [hlds] Noclip exploit

2013-09-08 Thread Steven Sumichrast
Just banned one on a 2fort server for getting outside of the map by the metal fence dropping turret/teleporter. Wee... On Sun, Sep 8, 2013 at 1:20 PM, Paul ubyu@gmail.com wrote: This seems to be becoming a common exploit, I banned someone earlier today on a server I'm admin on for doing

Re: [hlds] Replay Help

2013-08-07 Thread Steven Sumichrast
I was pretty sure they fixed the FTP offloading problem when they split it into a separate thread. I've taken my FTP server down mid game before and pretty sure I haven't had any issues with the srcds processes hanging. Steven J. Sumichrast On Aug 7, 2013, at 1:59 AM, ics i...@ics-base.net

Re: [hlds] [TWI Serveradmins] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread Steven Hartland
Thanks for the heads up John. Took a few retries to persuad steam to connect and download the updates today, but all looking good now :) Regards Steve - Original Message - From: John Gibson j...@tripwireinteractive.com Everyone, We have now set the Rising Storm/RO2 merged

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Steven Hartland
If your considering a new compression algorithm, I would strongly suggest looking at lz4:- https://code.google.com/p/lz4/ Regards Steve - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Steven Hartland
This has been mentioned many many times before, but given your fixing cfg pathing its something I'll bring up a again ;-) We really need a engine based command line option which sets the base directory for the where configs, logs, bans etc are stored. Other engines / games have been providing

Re: [hlds] Quick Play Maps?

2012-11-24 Thread Steven Sumichrast
On my servers I had these files downloaded an update or two ago: mapcycle_quickplay_attackdefense.txt mapcycle_quickplay_cp.txt mapcycle_quickplay_ctf_sd.txt mapcycle_quickplay_koth.txt mapcycle_quickplay_payloadrace.txt mapcycle_quickplay_payload.txt My guess is maps in those files are quick

Re: [hlds] So many empty servers

2012-08-23 Thread Steven Sumichrast
Uhm -- My servers start empty and I get full-server reservations, all 6 slots fill at the same time. On Thu, Aug 23, 2012 at 10:56 AM, Brian Simon bluebriansi...@gmail.comwrote: It's because of the major design flaw in the MvM matchmaking system. From what Valve has said, MvM matchmaking won't

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Steven Sumichrast
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status output. Steven J. Sumichrast On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote: HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original

Re: [hlds] So many empty servers

2012-08-22 Thread Steven Sumichrast
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They are pretty much full 24/7. I'm not doing anything special on those, just appear to be getting a decent amount of traffic from match making. I have three regular servers, they're full 24/7 pretty much by matchmaking

Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread Steven Hartland
CS:GO doesn't use maplist.txt - Original Message - From: James Ives To: Half-Life dedicated Win32 server mailing list Sent: Monday, August 20, 2012 9:00 AM Subject: [hlds] CS:GO Map Voting? How do I add other maps to my servers vote menu in csgo? I have everything in the

Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-18 Thread Steven Hartland
Indeed holding releases and scheduling them for a predetermined time in the morning early in the week with plenty of warning would be much more preferable. There are quite periods and there are busy periods just like in IT where everyone scheduled stuff for the quite times to minimise the number

[hlds] Setting tf_mvm_missioncyclefile crashes the server

2012-08-16 Thread Steven Hartland
After you run it either in the console, server.cfg or command line you get following (manually typed in from screen shot so may have some typos) threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread 'SteamFindServerThread' Assert( Assertion Failed: Illegal termination

[hlds] You must set maxplayers to 32 to host MvM console spam

2012-08-16 Thread Steven Hartland
If you start a server in MvM without -maxplayers 32 it spams the console with the message:- You must set maxplayers to 32 to host MvM It would be much more preferable if it said the message then exited instead of spamming the message hundreds of times a second wasting machine resources.

Re: [hlds] Player time outs

2012-08-15 Thread Steven Sumichrast
I'm crashing an awful lot during wave 6. Crashed out three times now. Time to call it a night! On Thu, Aug 16, 2012 at 12:01 AM, Kyle Sanderson kyle.l...@gmail.comwrote: It's most likely client crashes. I know I crashed twice playing a few rounds of MvM. Yes, I'm seeing them as well.

Re: [hlds] Servers Crashing On Map Change

2012-08-12 Thread Steven Sumichrast
I have this problem when maps run for really long periods (more than 24 hours). If I do map changes every 3-4 hours on my 24/7 map servers, map changes don't appear to be as brutal. Sent from my iPad On Aug 12, 2012, at 2:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Its called tf2

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland
a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with my current servers sharing all the game content updating is a much faster procedure. -Jeremy On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland
- Original Message - From: John lists.va...@nuclearfallout.net To: hlds@list.valvesoftware.com Sent: Sunday, August 05, 2012 4:51 AM Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad? On 8/4/2012 7:09 PM, Steven Hartland wrote: This is a bad idea don't use

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-04 Thread Steven Hartland
. Just as a heads-up: SourceMod needs it's own copy for every server you are running (if you're planning to use it). Otherwise horrible things will happen :) On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-02 Thread Steven Hartland
- Original Message - From: PAL-18 pal...@zombiegamer.net To: hlds@list.valvesoftware.com Sent: Thursday, August 02, 2012 9:20 AM Subject: [hlds] Multiple Servers From Same SRCDS Installation = Bad? I've read this on lots of forums but no one seems to have any concrete reason why this

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-02 Thread Steven Hartland
no problem. This should work on Windows aswell. Just as a heads-up: SourceMod needs it's own copy for every server you are running (if you're planning to use it). Otherwise horrible things will happen :) On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill...@multiplay.co.uk wrote

Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-30 Thread Steven Sumichrast
Unless something has changed, you take a small penalty for having max players above 24. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Not entirely. The quickplay

Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Steven Sumichrast
+mapcyclefile custom mapcycle file here as parameter at launch for the win. On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Fell Server Admin, Just an FYI... Check your Mapcycle files. This last update overwrote the mapcycle files on all our servers and I had to reset

Re: [hlds] Fwd: Re: Experience with Virtualization

2012-04-25 Thread Steven Sumichrast
I run all of my servers on ESXi 4 currently. Absolutely no issues. On Wed, Apr 25, 2012 at 2:15 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: All of my servers run on XenServer with no issue, however they have a CPU cost to run, so make less VMs with more game servers on that vm. You

Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-08 Thread Steven Hartland
just set sv_config to the relevant file and place it in the correct directory. Issues tips and problems and workarounds can be found here:- http://community.callofduty.com/thread/100568363?tstart=0 Regards Steve - Original Message - From: William Balkcom To:

Re: [hlds] Forum vs. email list

2011-10-25 Thread Steven Hartland
- Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list I am honestly astounded

Re: [hlds] Max FPS

2011-10-17 Thread Steven J. Sumichrast
Your hosting company is also pretty nips, amirite? /offtopic Steven J. Sumichrast On Oct 17, 2011, at 1:21 PM, mu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Steven Hartland
That will only work if you have only one server ;-) Regards Steve - Original Message - From: mu...@anbservers.net Don't delete the ini just change the settings in the defaultweb.ini . When ever the server overwrites the roweb.ini it will be pull the settings from the

Re: [hlds] Small Required Update for RO2 Dedicated Server released- final update before launch

2011-09-13 Thread Steven Hartland
Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted settings works just fine. Regards Steve - Original Message - From: Bobby To: 'Half-Life dedicated Win32 server mailing list' Sent: Tuesday, September 13, 2011 11:15 PM Subject: Re: [hlds]

Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Steven Hartland
Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe sleep to ensure an actual constant frame rate unlike the current code which sleeps for a fixed period meaning the fps varies under load? Hope so :) Regards Steve

Re: [hlds] [hlds_linux] Required Update For Killing Floor Coming Soon

2011-07-02 Thread Steven Hartland
Don't know about apologies, I think the dedication to release a patch on Saturday deserves a thank you :) Regards Steve - Original Message - From: Dayle Flowers da...@tripwireinteractive.com We apologize for this, but there was a very ugly bug that was causing players to not

Re: [hlds] BRINK Dedicated Server Update

2011-06-23 Thread Steven Hartland
Do you have a change list there Will? Regards Steve - Original Message - From: William 'Smooth' Richens To: 'hlds@list.valvesoftware.com' Sent: Thursday, June 23, 2011 5:41 PM Subject: [hlds] BRINK Dedicated Server Update Hey, Just a quick heads-up for all

Re: [hlds] Crash on mapchange

2011-06-17 Thread Steven J. Sumichrast
not tried using replay enabled since the last update. Steven J. Sumichrast On Jun 17, 2011, at 2:52 PM, Jonah Hirsch crazydog...@gmail.com wrote: Not sure what's happened here. Got a notice from one of our admins that when they change the map to pl_goldrush, the server crashes. After turning off

Re: [hlds] BRINK Dedicated Server Update

2011-06-06 Thread Steven Hartland
Thanks for the heads-up Will :) - Original Message - From: William 'Smooth' Richens To: 'hlds@list.valvesoftware.com' Sent: Monday, June 06, 2011 7:39 PM Subject: [hlds] BRINK Dedicated Server Update Hey, Just a quick heads-up for all those running BRINK servers;

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Steven Hartland
There are, its good please continue :) - Original Message - From: Matt 'Anti' Lowe To: Half-Life dedicated Win32 server mailing list ; tmar...@shaw.ca Sent: Tuesday, May 24, 2011 10:37 AM Subject: Re: [hlds] Brink dedicated server 1.3.3 update Hey Tristan, I was

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Steven Hartland
They still announce here as well though :) Personally I like having all the steam server updates announced in one place. - Original Message - From: msleeper mslee...@ismsleeperwrong.com For what it's worth, Tripwire has setup their own mailing list and they use both the

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Steven Hartland
Thanks Matt, if you could give us a heads up when the client update goes live, so we can roll out the update, that would be appreciated. Regards Steve - Original Message - From: Matt 'Anti' Lowe To: 'hlds@list.valvesoftware.com' Sent: Friday, May 13, 2011 4:46 PM

Re: [hlds] New update screwed SourceMod and MetaMod, how to rollback?

2010-12-18 Thread Steven J. Sumichrast
http://www.sourcemm.net/snapshots The link to these snapshot pages is right on both of their home pages. Steven J. Sumichrast On Dec 18, 2010, at 7:39 AM, clad iron cladi...@gmail.com wrote: try this. Update with these. Doing so should make anything with SM vers 1.37 and up to start

Re: [hlds] Help.

2010-12-07 Thread Steven Polley
Ads on motd = profit? :O http://www.wdzclan.com -Original Message- From: Alec Sanger eclyp...@hotmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 7 Dec 2010 15:49:51 To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Help.

2010-12-07 Thread Steven Polley
. On Tue, 2010-12-07 at 20:54 +, Steven Polley wrote: Ads on motd = profit? :O http://www.wdzclan.com -Original Message- From: Alec Sanger eclyp...@hotmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 7 Dec 2010 15:49:51 To: hlds

Re: [hlds] Massive TF2 Server Crashing

2010-09-20 Thread Steven Hartland
Thanks for the update Joe appreciated. Would be nice in the future if someone could also drop a note to say problem X is being investigated, as that would prevent all the speculation and heartache about our poor little servers :) Apologies if there was one and I missed it, thanks again!

Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Steven Hartland
Try one of our match servers, they are designed to run solid 1000fps up to 18players. Now we haven't tried above that, but if you want to test we can set something up for you. http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/ Regards Steve - Original Message

[hlds] I wish they didn't announce it early...

2010-08-17 Thread Steven Polley
Normally they don't, and that's the way i like it :P I have an SSH client and email on my phone, so normally if they announce it right when it comes out, I'm able to update my servers right then and there... and I normally get most or all of them done before the big load comes on from everyone

Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland
Thanks for the update and thanks for the early heads up. Appreciate timings never gonna be perfect for everyone but this is much better for a good portion of EU, so from us to you thanks :) If you could just enable the server download 30mins and hour before the client releases so we can all be

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-08-02 Thread Steven Hartland
: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-26 Thread Steven Hartland
The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-07-26 Thread Steven Hartland
hike caused by 2010-07-20 update/ -threads results part 1 I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1

2010-07-26 Thread Steven Hartland
I would be careful there you may have a virus or something else hijacking your dns. I would definitely run a scan to be sure. Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com Looks like its something with my DNS server. Its working on another

[hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Steven Hartland
In one of the recent CSS updates the stopping power of boxes has been significantly changed, this breaks a large number of popular custom maps as it makes it possible to kill people behind big / multiple boxes as well as being able to shoot through walls. Examples of effected maps are:

Re: [hlds] CounterStrike: Source update breaks box / wall stoppingpower on custom maps

2010-07-23 Thread Steven Hartland
Yes. You can now shoot through double boxes, large boxes and walls with anything desert eagle and above on these maps :( Regards Steve - Original Message - From: Josh Bost dislexs...@dislexsick.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

[hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I must say the updates are becoming a pain. More and more regular and more often than not they break things :( We all appreciate the work being done, don't think for a minute we don't, but I do think that there could be some definite improvements to how things are done atm. First off don't

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I would have to disagree, Friday is the worst day and for those in Europe the worst time as well. No time will every be perfect, but atm it couldn't be worse if your in Europe as its both Friday ( bad in general ) and peak gaming hours as well. Ask anyone doing release management, and they will

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
Quite well aware of where Valve are based, but consideration for a not insignificant number of their customers, here in Europe wouldn't go a miss ;-) Everyone on this list works hard to promote, configure and manage their servers, which is one part of the big machine that enables these games to

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds]

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Thanks for the suggestion Eric, I've restarted a selection of our most popular publics with a mixture of -threads 1 and -threads 3 and will monitor the results. It will take ~24 hours to get enough stats to be able to formulate a meaningful conclusion from, so will report back some time

[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Steven Hartland
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since

[hlds] Server lag, one server on one box

2010-07-21 Thread Steven Polley
So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Steven Polley
Isn't that website the cause of pretty much every source hack in existance? On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.comwrote: On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote: One of my admins is the owner of game deception, another one of my admins used to run

[hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Steven Hartland
Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Steven Hartland
Nope cant find any, seems like they are players that had been on the server but have left, a restart fixed it for now. Regards Steve - Original Message - From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] (no subject)

2010-05-17 Thread Steven Sumichrast
!give nshastings rage On Mon, May 17, 2010 at 5:07 PM, Nicholas Hastings nshasti...@gmail.comwrote: umad? On 5/17/2010 6:04 PM, John Du Hart wrote: You idiot can't just not fucking reply, can you. On May 17, 2010 4:51 PM, Rikard Bremarkrikard.brem...@warzone.nu wrote: plz, and you

[hlds] Conflict between TF2 cp_badlands and Source TV

2010-05-09 Thread Steven Hartland
If you load cp_badlands while Source TV is running you get massive amounts of console / log spam showing:- DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. This sends CPU high and causes quite a bit of lag. Regards Steve

Re: [hlds] -verify_all causes Connection Reset, WinSock Error 10054 Connection reset by peer

2010-04-25 Thread Steven Hartland
: [hlds] -verify_all causes Connection Reset,WinSock Error 10054 Connection reset by peer Are you sure it's actually missing out files? The only occasion I've had this happen on is when it's already downloaded all the files it needed and was finished. On 24 April 2010 15:51, Steven Hartland kill

[hlds] Recent l4d2 update breaks based on install location

2010-04-25 Thread Steven Hartland
First off the error we are getting even on a totally clean install is: Error Could not load library matchmaking OK This is because the server is never looking in the right place for the dll i.e. currentdir/left4dead2/bin We've been chasing this since for a few days now and have finally tracked

[hlds] -verify_all causes Connection Reset, WinSock Error 10054 Connection reset by peer

2010-04-24 Thread Steven Hartland
Would be really nice if this issue was fixed at some point its been around years now but its getting worse with the amount of files the update tool has to check when doing a verify all. The only workaround atm is to delete a few official files so the update has to download something, which I

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Steven Crothers
Is this thread still going? This is a mailing list, not a forum. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mfan Sent: Thursday, April 15, 2010 7:39 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] Master Server Move

2010-04-13 Thread Steven Crothers
Please use a spellchecker next time you post to the list. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Tuesday, April 13, 2010 9:42 PM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] Master Server Move

2010-04-13 Thread Steven Crothers
They are right next to each other in that case... It wouldn't make sense to announce /32's so your point is moot. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Tuesday, April 13, 2010 9:47

Re: [hlds] Windows Control Panel

2010-04-07 Thread Steven Crothers
Look into the sc windows command, and build your own services. Then write a little php panel to exec net start service name ect ect -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, April

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-03 Thread Steven Crothers
Possibly the worst idea ever mentioned on this list. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Saturday, April 03, 2010 1:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
I honestly thought you were going to give a good reason. I guess slapping is pretty bad in the servers you visit eh? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Friday, April 02, 2010 6:24 PM To:

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
://www.google.com On Fri, Apr 2, 2010 at 6:01 PM, Steven Crothers steven.croth...@gmail.comwrote: I honestly thought you were going to give a good reason. I guess slapping is pretty bad in the servers you visit eh? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Steven Crothers
I'm sure Valve will fix it immediately... once you show them how fixing the HLDS is profitable and worth the man-hours at $50-$60/man-hour. $0.02 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent:

Re: [hlds] Windows or linux why

2010-03-27 Thread Steven Gibbings
Linux, more servers without more licensing costs. On Sat, Mar 27, 2010 at 10:35 PM, Michael Krasnow mnk...@gmail.com wrote: Windows, more plugins work with it On Sat, Mar 27, 2010 at 10:27 AM, Jake Eisenman ad...@oneskylitnight.org wrote: Just curious. Personally I use Linux because I

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Steven Crothers
The answer isn't to stop people from being able to upload mods... the answer is for mod makers to make their mods secure. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz Sent: Tuesday, March 02, 2010 3:14 PM To:

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Steven Crothers
to the server without having access to the machine itself, then there is nothing mod makers can do if someone can overwrite the files that their mods have. -ics 2.3.2010 22:44, Steven Crothers kirjoitti: The answer isn't to stop people from being able to upload mods... the answer is for mod

Re: [hlds] Mani site down / DNS problem

2010-02-22 Thread Steven Crothers
No there is not. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Monday, February 22, 2010 2:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mani site down / DNS problem

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Steven Crothers
OpenDNS says, -- Nameservers for www.mani-admin-plugin.com: ns1.xfactorservers.com returned (SERVFAIL) ns2.xfactorservers.com returned (SERVFAIL) -- All the best, -S -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Mani site down / DNS problem

2010-02-21 Thread Steven Crothers
An NFO VPS is superior to all other VPSs for gaming. Good choice. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: Sunday, February 21, 2010 10:31 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Stable Server FPS

2010-02-12 Thread Steven Crothers
You don't need the FPS to change. Going from 500-450 will not change any gameplay (like you stated). Tossing more CPU at the situation will only lead to less gameserver slots on your machine. On Sat, Feb 6, 2010 at 1:10 PM, Radu Suciu radusu...@gmail.com wrote: How do the different FPS boosters

Re: [hlds] Another Team Fortress 2 Update???

2010-01-28 Thread Steven Sumichrast
It was posted to the HLDS_Linux list serv for Linux TF2 servers that were crashing. On Thu, Jan 28, 2010 at 4:24 PM, Violent Crimes violentcri...@convictgaming.com wrote: Was there other TF2 update today? No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733

Re: [hlds] ST3Gaming.com using 100mbitconnection to DoS rival servers

2010-01-24 Thread Steven Hartland
Which any serious hoster would either do, if they aren't an ISP in their own right so don't have to bother they just JFDI ;-) Regards Steve - Original Message - From: Blood Letter bw_bloodlet...@hotmail.com Uh, null routing is simply a routing rule that indicates that packet

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Steven J. Sumichrast
of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Steven Hartland
Checking 'hl2ds/orangebox/tf' on 'localhost'.. CHANGES **Added** hl2ds/orangebox/tf/materials/backpack/crafting/token_pda.vmt hl2ds/orangebox/tf/materials/backpack/crafting/token_pda_large.vmt **Different** hl2ds/orangebox/tf/bin/server.dll hl2ds/orangebox/tf/bin/server_i486.so

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Steven Sumichrast
My Linux tf2 server is running fine. MM:S 1.8 and latest SM 1.3 build I believe with a bunch of plugins. On Thu, Dec 10, 2009 at 9:06 PM, Jake Skenna halflife...@gmail.com wrote: Linux Servers crashing every couple minutes. No mods on it or anything. Anyone else experiencing this? On Thu,

Re: [hlds] L4D2 Update?

2009-11-27 Thread Steven Hartland
Jason on holiday? Regards Steve - Original Message - From: -xL-Trinidad trini...@extreme-losers.org would have been nice if it would have been anounced... This e.mail is private and confidential between Multiplay (UK) Ltd.

Re: [hlds] File download speeds

2009-11-21 Thread Steven Sumichrast
Yeah, until we end up having no/few seeders and tons of leachers... On Sat, Nov 21, 2009 at 9:58 AM, Mike O'Laughlen molaugh...@gmail.com wrote: Wouldn't it be cool if Steam supported torrents? On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail mike_v...@boomgaming.netwrote: Hey Chris, Something

Re: [hlds] Server Key

2009-11-21 Thread Steven Sumichrast
I personally don't want people connecting to my servers via IP's or hostnames. I would like to see search_key become a little more friendly, but I think that is *the best* way to connect to steam community servers. I have 8 servers for our community, I don't want them having to

Re: [hlds] Its the law!

2009-11-18 Thread Steven Crothers
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Steven Crothers XFactorServers.com (800) 764-8981 x102 ___ To unsubscribe, edit your

Re: [hlds] Its the law!

2009-11-16 Thread Steven Crothers
visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Steven Crothers XFactorServers.com (800) 764-8981 x102 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
No, rcon on Linux servers is still not working for me. I did e-mail Jason directly requesting they put a fix in for that during release, but I'm not going to hold my breath. On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote: http://lmgtfy.com/?q=Valve+time On Mon, Nov 16,

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
? Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Monday, November 16, 2009 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
I'm using about 70MB/fork with no users on. On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote: Anyone notice that the srcds_linux process is using significantly more memory than a srcds_i486 l4d process did?  I'm seeing 134.7MB used with 0 users connected, where as the

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
My 8 L4D forks are averaging around 130 MB/fork right now with 14 total users online. On Mon, Nov 16, 2009 at 11:53 PM, Brian Stolz br...@tecnobrat.com wrote: Steven, How does that compare to L4D or the demo even? - Brian On Mon, Nov 16, 2009 at 9:51 PM, Steven Sumichrast packh

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.comwrote: I'm using about 70MB/fork with no users on. On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote: Anyone notice that the srcds_linux

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