Normalise your CPU to a single core.
On 16/04/2015 14:37, Lane Eckley wrote:
Something doesn't add up as we aren't seeing CPU usage anywhere near
that high.
I double-checked a full server (6 players) running on an E3-1245 V2
and its using on average 1.2% CPU 740MB of RAM. Looking over the
anonymous
pipes to collect stdout and I simply gather everything steamcmd spits
out, waiting for it to quit, then scan that string for Success!.
I really dont see any point in monitoring the progress as updates
rarely take more than a couple of minutes.
On 2014/08/10 05:51, Steven Hartland wrote
the following to the code to enforce
line buffering of stdout:
setvbuf(stream, (char *)NULL, _IOLBF, 0);
This still doesn't explain the jumbled output.
Regards
Steve
- Original Message -
From: Steven Hartland kill...@multiplay.co.uk
To: d...@forlix.org; Half-Life dedicated Win32
I'm trying to script updates using steamcmd but I'm failing to
get it working due to some very strange behavour in the output
from the tool.
If you run steamcmd in a command prompt everything appears normal,
updates run and the output appears as it makes progress i.e.
line by line.
The problem
Just banned one on a 2fort server for getting outside of the map by the
metal fence dropping turret/teleporter.
Wee...
On Sun, Sep 8, 2013 at 1:20 PM, Paul ubyu@gmail.com wrote:
This seems to be becoming a common exploit, I banned someone earlier today
on a server I'm admin on for doing
I was pretty sure they fixed the FTP offloading problem when they split it into
a separate thread. I've taken my FTP server down mid game before and pretty
sure I haven't had any issues with the srcds processes hanging.
Steven J. Sumichrast
On Aug 7, 2013, at 1:59 AM, ics i...@ics-base.net
Thanks for the heads up John.
Took a few retries to persuad steam to connect and download the updates today,
but all looking good now :)
Regards
Steve
- Original Message -
From: John Gibson j...@tripwireinteractive.com
Everyone,
We have now set the Rising Storm/RO2 merged
If your considering a new compression algorithm, I would strongly suggest
looking at lz4:-
https://code.google.com/p/lz4/
Regards
Steve
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
This has been mentioned many many times before, but given your fixing cfg
pathing its something I'll bring up a again ;-)
We really need a engine based command line option which sets the base directory
for the where configs, logs, bans etc are stored.
Other engines / games have been providing
On my servers I had these files downloaded an update or two ago:
mapcycle_quickplay_attackdefense.txt
mapcycle_quickplay_cp.txt
mapcycle_quickplay_ctf_sd.txt
mapcycle_quickplay_koth.txt
mapcycle_quickplay_payloadrace.txt
mapcycle_quickplay_payload.txt
My guess is maps in those files are quick
Uhm -- My servers start empty and I get full-server reservations, all 6
slots fill at the same time.
On Thu, Aug 23, 2012 at 10:56 AM, Brian Simon bluebriansi...@gmail.comwrote:
It's because of the major design flaw in the MvM matchmaking system. From
what Valve has said, MvM matchmaking won't
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status
output.
Steven J. Sumichrast
On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote:
HLStatsX:CE is likely getting player counts from the output of status which
includes the bots.
-Original
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They
are pretty much full 24/7. I'm not doing anything special on those, just
appear to be getting a decent amount of traffic from match making. I have three
regular servers, they're full 24/7 pretty much by matchmaking
CS:GO doesn't use maplist.txt
- Original Message -
From: James Ives
To: Half-Life dedicated Win32 server mailing list
Sent: Monday, August 20, 2012 9:00 AM
Subject: [hlds] CS:GO Map Voting?
How do I add other maps to my servers vote menu in csgo? I have everything in
the
Indeed holding releases and scheduling them for a predetermined time in
the morning early in the week with plenty of warning would be much more
preferable.
There are quite periods and there are busy periods just like in IT where
everyone scheduled stuff for the quite times to minimise the number
After you run it either in the console, server.cfg or command line you get following (manually typed in from screen shot so may
have some typos)
threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread
'SteamFindServerThread'
Assert( Assertion Failed: Illegal termination
If you start a server in MvM without -maxplayers 32 it spams
the console with the message:-
You must set maxplayers to 32 to host MvM
It would be much more preferable if it said the message then
exited instead of spamming the message hundreds of times a
second wasting machine resources.
I'm crashing an awful lot during wave 6. Crashed out three times now.
Time to call it a night!
On Thu, Aug 16, 2012 at 12:01 AM, Kyle Sanderson kyle.l...@gmail.comwrote:
It's most likely client crashes. I know I crashed twice playing a few
rounds of MvM.
Yes, I'm seeing them as well.
I have this problem when maps run for really long periods (more than 24 hours).
If I do map changes every 3-4 hours on my 24/7 map servers, map changes don't
appear to be as brutal.
Sent from my iPad
On Aug 12, 2012, at 2:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:
Its called tf2
a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with
my current servers sharing all the game content updating is a much faster procedure.
-Jeremy
On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote
- Original Message -
From: John lists.va...@nuclearfallout.net
To: hlds@list.valvesoftware.com
Sent: Sunday, August 05, 2012 4:51 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
On 8/4/2012 7:09 PM, Steven Hartland wrote:
This is a bad idea don't use
.
Just as a heads-up: SourceMod needs it's own copy for every
server you are
running (if you're planning to use it). Otherwise horrible
things will
happen :)
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
kill
- Original Message -
From: PAL-18 pal...@zombiegamer.net
To: hlds@list.valvesoftware.com
Sent: Thursday, August 02, 2012 9:20 AM
Subject: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
I've read this on lots of forums but no one seems to have any concrete reason
why this
no problem.
This should work on Windows aswell.
Just as a heads-up: SourceMod needs it's own copy for every server you are
running (if you're planning to use it). Otherwise horrible things will happen :)
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill...@multiplay.co.uk
wrote
Unless something has changed, you take a small penalty for having max
players above 24.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
I increased the max number of players above 24. Will that cause my server
to not receive quickplay matches?
Not entirely. The quickplay
+mapcyclefile custom mapcycle file here as parameter at launch for the win.
On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote:
Fell Server Admin,
Just an FYI... Check your Mapcycle files. This last update overwrote the
mapcycle files on all our servers and I had to reset
I run all of my servers on ESXi 4 currently. Absolutely no issues.
On Wed, Apr 25, 2012 at 2:15 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
All of my servers run on XenServer with no issue, however they have a CPU
cost to run, so make less VMs with more game servers on that vm. You
just set sv_config to the relevant file and place it in the correct directory.
Issues tips and problems and workarounds can be found here:-
http://community.callofduty.com/thread/100568363?tstart=0
Regards
Steve
- Original Message -
From: William Balkcom
To:
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Tuesday, October 25, 2011 1:34 AM
Subject: [hlds] Forum vs. email list
I am honestly astounded
Your hosting company is also pretty nips, amirite? /offtopic
Steven J. Sumichrast
On Oct 17, 2011, at 1:21 PM, mu...@anbservers.net wrote:
This maybe useful to some people.
I was running higher FPS servers (500 fps) 0n my win 2008R2 server with
sourcefpsbooster running. After the update
That will only work if you have only one server ;-)
Regards
Steve
- Original Message -
From: mu...@anbservers.net
Don't delete the ini just change the settings in the defaultweb.ini . When ever the server overwrites the roweb.ini it will be
pull the settings from the
Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted
settings works just fine.
Regards
Steve
- Original Message -
From: Bobby
To: 'Half-Life dedicated Win32 server mailing list'
Sent: Tuesday, September 13, 2011 11:15 PM
Subject: Re: [hlds]
Thanks for the heads up.
Does this mean your not doing fixed periods frame sleeps, instead using a
dynamic interframe sleep to ensure an actual constant frame rate unlike the
current code which sleeps for a fixed period meaning the fps varies under load?
Hope so :)
Regards
Steve
Don't know about apologies, I think the dedication to release a patch on
Saturday deserves a thank you :)
Regards
Steve
- Original Message -
From: Dayle Flowers da...@tripwireinteractive.com
We apologize for this, but there was a very ugly bug that was causing
players to not
Do you have a change list there Will?
Regards
Steve
- Original Message -
From: William 'Smooth' Richens
To: 'hlds@list.valvesoftware.com'
Sent: Thursday, June 23, 2011 5:41 PM
Subject: [hlds] BRINK Dedicated Server Update
Hey,
Just a quick heads-up for all
not tried using replay enabled since the last update.
Steven J. Sumichrast
On Jun 17, 2011, at 2:52 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Not sure what's happened here.
Got a notice from one of our admins that when they change the map to
pl_goldrush, the server crashes. After turning off
Thanks for the heads-up Will :)
- Original Message -
From: William 'Smooth' Richens
To: 'hlds@list.valvesoftware.com'
Sent: Monday, June 06, 2011 7:39 PM
Subject: [hlds] BRINK Dedicated Server Update
Hey,
Just a quick heads-up for all those running BRINK servers;
There are, its good please continue :)
- Original Message -
From: Matt 'Anti' Lowe
To: Half-Life dedicated Win32 server mailing list ; tmar...@shaw.ca
Sent: Tuesday, May 24, 2011 10:37 AM
Subject: Re: [hlds] Brink dedicated server 1.3.3 update
Hey Tristan,
I was
They still announce here as well though :)
Personally I like having all the steam server updates announced in
one place.
- Original Message -
From: msleeper mslee...@ismsleeperwrong.com
For what it's worth, Tripwire has setup their own mailing list and
they use both the
Thanks Matt, if you could give us a heads up when the client update goes live,
so we can roll out the update, that would be appreciated.
Regards
Steve
- Original Message -
From: Matt 'Anti' Lowe
To: 'hlds@list.valvesoftware.com'
Sent: Friday, May 13, 2011 4:46 PM
http://www.sourcemm.net/snapshots
The link to these snapshot pages is right on both of their home pages.
Steven J. Sumichrast
On Dec 18, 2010, at 7:39 AM, clad iron cladi...@gmail.com wrote:
try this.
Update with these.
Doing so should make anything with SM vers 1.37 and up to start
Ads on motd = profit? :O
http://www.wdzclan.com
-Original Message-
From: Alec Sanger eclyp...@hotmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 7 Dec 2010 15:49:51
To: hlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
.
On Tue, 2010-12-07 at 20:54 +, Steven Polley wrote:
Ads on motd = profit? :O
http://www.wdzclan.com
-Original Message-
From: Alec Sanger eclyp...@hotmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 7 Dec 2010 15:49:51
To: hlds
Thanks for the update Joe appreciated.
Would be nice in the future if someone could also drop a note to
say problem X is being investigated, as that would prevent all the
speculation and heartache about our poor little servers :)
Apologies if there was one and I missed it, thanks again!
Try one of our match servers, they are designed to run solid 1000fps up to
18players. Now we haven't tried above that, but if you want to test we
can set something up for you.
http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/
Regards
Steve
- Original Message
Normally they don't, and that's the way i like it :P I have an SSH client
and email on my phone, so normally if they announce it right when it comes
out, I'm able to update my servers right then and there... and I normally
get most or all of them done before the big load comes on from everyone
Thanks for the update and thanks for the early heads up.
Appreciate timings never gonna be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)
If you could just enable the server download 30mins and hour before the
client releases so we can all be
: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/
-threads results part 1
Have you been able to complete your analysis with this Steven? I have had my
GSP add -threads 1 to the command start up line and things seem to be
weird. Since adding this I have noticed that my server fps
The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png
I've now switched one of
hike caused by 2010-07-20 update/
-threads results part 1
I think your links are broken. (Maybe it's just me)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 9:23 AM
I would be careful there you may have a virus or something else
hijacking your dns.
I would definitely run a scan to be sure.
Regards
Steve
- Original Message -
From: Mike Stiehm mikesti...@gmail.com
Looks like its something with my DNS server. Its working on another
In one of the recent CSS updates the stopping power of boxes has been
significantly changed, this breaks a large number of popular custom
maps as it makes it possible to kill people behind big / multiple
boxes as well as being able to shoot through walls.
Examples of effected maps are:
Yes.
You can now shoot through double boxes, large boxes and walls with anything
desert eagle and above on these maps :(
Regards
Steve
- Original Message -
From: Josh Bost dislexs...@dislexsick.com
To: Half-Life dedicated Win32 server mailing list
Its a little early to tell just yet but initial results seem to indicate
this MAY have helped on windows but not on Linux.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
We're running a combination, across servers. Will post full results when
we have enough stats to make a well informed opinion.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
I must say the updates are becoming a pain. More and more regular and more
often than not they break things :(
We all appreciate the work being done, don't think for a minute we don't,
but I do think that there could be some definite improvements to how things
are done atm.
First off don't
I would have to disagree, Friday is the worst day and for those in
Europe the worst time as well.
No time will every be perfect, but atm it couldn't be worse if your
in Europe as its both Friday ( bad in general ) and peak gaming hours
as well.
Ask anyone doing release management, and they will
Quite well aware of where Valve are based, but consideration for a not
insignificant number of their customers, here in Europe wouldn't go a
miss ;-)
Everyone on this list works hard to promote, configure and manage their
servers, which is one part of the big machine that enables these games
to
Yes Windows here, assigning cores wont solve high cpu load it will just limit
it :(
- Original Message -
From: Mike Stiehm mikesti...@gmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds]
Thanks for the suggestion Eric, I've restarted a selection of our
most popular publics with a mixture of -threads 1 and -threads 3
and will monitor the results.
It will take ~24 hours to get enough stats to be able to formulate a
meaningful conclusion from, so will report back some time
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it
seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers.
Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
So I noticed a few of you people were experiencing server lag. Welll, so am
I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided
to run one, yes one TF2 server on a fresh install of Windows Server 08.
Yes, I am getting lag. I am using the FPS boost pluging, running a
Isn't that website the cause of pretty much every source hack in existance?
On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.comwrote:
On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:
One of my admins is the owner of game deception, another one of my admins
used to run
Seems TF2 servers are reporting players via the query protocol
even though the console says 0 players and the server is using
0 CPU.
Like most GSP's we use the query results to monitor performance
and perform restarts when idle so its important that this
information is correct.
So really could
Nope cant find any, seems like they are players that had been on
the server but have left, a restart fixed it for now.
Regards
Steve
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
!give nshastings rage
On Mon, May 17, 2010 at 5:07 PM, Nicholas Hastings nshasti...@gmail.comwrote:
umad?
On 5/17/2010 6:04 PM, John Du Hart wrote:
You idiot can't just not fucking reply, can you.
On May 17, 2010 4:51 PM, Rikard Bremarkrikard.brem...@warzone.nu
wrote:
plz, and you
If you load cp_badlands while Source TV is running you get
massive amounts of console / log spam showing:-
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
This sends CPU high and causes quite a bit of lag.
Regards
Steve
: [hlds] -verify_all causes Connection Reset,WinSock Error 10054
Connection reset by peer
Are you sure it's actually missing out files? The only occasion I've
had this happen on is when it's already downloaded all the files it
needed and was finished.
On 24 April 2010 15:51, Steven Hartland kill
First off the error we are getting even on a totally clean
install is:
Error
Could not load library matchmaking
OK
This is because the server is never looking in the right
place for the dll i.e. currentdir/left4dead2/bin
We've been chasing this since for a few days now and have
finally tracked
Would be really nice if this issue was fixed at some point
its been around years now but its getting worse with the
amount of files the update tool has to check when doing
a verify all.
The only workaround atm is to delete a few official files
so the update has to download something, which I
Is this thread still going?
This is a mailing list, not a forum.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mfan
Sent: Thursday, April 15, 2010 7:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
Please use a spellchecker next time you post to the list.
Thanks.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Tuesday, April 13, 2010 9:42 PM
To: 'Half-Life dedicated Win32 server mailing list'
They are right next to each other in that case...
It wouldn't make sense to announce /32's so your point is moot.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Tuesday, April 13, 2010 9:47
Look into the sc windows command, and build your own services.
Then write a little php panel to exec net start service name ect ect
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, April
Possibly the worst idea ever mentioned on this list.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Saturday, April 03, 2010 1:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
I honestly thought you were going to give a good reason.
I guess slapping is pretty bad in the servers you visit eh?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Friday, April 02, 2010 6:24 PM
To:
://www.google.com
On Fri, Apr 2, 2010 at 6:01 PM, Steven Crothers
steven.croth...@gmail.comwrote:
I honestly thought you were going to give a good reason.
I guess slapping is pretty bad in the servers you visit eh?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds
I'm sure Valve will fix it immediately... once you show them how fixing the
HLDS is profitable and worth the man-hours at $50-$60/man-hour.
$0.02
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent:
Linux, more servers without more licensing costs.
On Sat, Mar 27, 2010 at 10:35 PM, Michael Krasnow mnk...@gmail.com wrote:
Windows, more plugins work with it
On Sat, Mar 27, 2010 at 10:27 AM, Jake Eisenman ad...@oneskylitnight.org
wrote:
Just curious. Personally I use Linux because I
The answer isn't to stop people from being able to upload mods... the answer
is for mod makers to make their mods secure.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
Sent: Tuesday, March 02, 2010 3:14 PM
To:
to the
server without having access to the machine itself, then there is
nothing mod makers can do if someone can overwrite the files that their
mods have.
-ics
2.3.2010 22:44, Steven Crothers kirjoitti:
The answer isn't to stop people from being able to upload mods... the
answer
is for mod
No there is not.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Monday, February 22, 2010 2:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mani site down / DNS problem
OpenDNS says,
--
Nameservers for www.mani-admin-plugin.com:
ns1.xfactorservers.com returned (SERVFAIL)
ns2.xfactorservers.com returned (SERVFAIL)
--
All the best,
-S
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
An NFO VPS is superior to all other VPSs for gaming. Good choice.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman
Sent: Sunday, February 21, 2010 10:31 PM
To: Half-Life dedicated Win32 server mailing list
You don't need the FPS to change. Going from 500-450 will not change any
gameplay (like you stated). Tossing more CPU at the situation will only lead
to less gameserver slots on your machine.
On Sat, Feb 6, 2010 at 1:10 PM, Radu Suciu radusu...@gmail.com wrote:
How do the different FPS boosters
It was posted to the HLDS_Linux list serv for Linux TF2 servers that
were crashing.
On Thu, Jan 28, 2010 at 4:24 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Was there other TF2 update today?
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.733
Which any serious hoster would either do, if they aren't an ISP in
their own right so don't have to bother they just JFDI ;-)
Regards
Steve
- Original Message -
From: Blood Letter bw_bloodlet...@hotmail.com
Uh, null routing is simply a routing rule that indicates that packet
of players). It just recently started doing it. Combatted it by trying
to not have the map change anymore.
I had thought it was from the server flushing the logfile after being
on a single map all day, but I disabled file logging and that didn't
make a difference.
Steven J. Sumichrast
On Jan 14
Checking 'hl2ds/orangebox/tf' on 'localhost'.. CHANGES
**Added**
hl2ds/orangebox/tf/materials/backpack/crafting/token_pda.vmt
hl2ds/orangebox/tf/materials/backpack/crafting/token_pda_large.vmt
**Different**
hl2ds/orangebox/tf/bin/server.dll
hl2ds/orangebox/tf/bin/server_i486.so
My Linux tf2 server is running fine. MM:S 1.8 and latest SM 1.3 build
I believe with a bunch of plugins.
On Thu, Dec 10, 2009 at 9:06 PM, Jake Skenna halflife...@gmail.com wrote:
Linux Servers crashing every couple minutes. No mods on it or anything.
Anyone else experiencing this?
On Thu,
Jason on holiday?
Regards
Steve
- Original Message -
From: -xL-Trinidad trini...@extreme-losers.org
would have been nice if it would have been anounced...
This e.mail is private and confidential between Multiplay (UK) Ltd.
Yeah, until we end up having no/few seeders and tons of leachers...
On Sat, Nov 21, 2009 at 9:58 AM, Mike O'Laughlen molaugh...@gmail.com wrote:
Wouldn't it be cool if Steam supported torrents?
On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail mike_v...@boomgaming.netwrote:
Hey Chris,
Something
I personally don't want people connecting to my servers via IP's or
hostnames. I would like to see search_key become a little more
friendly, but I think that is *the best* way to connect to steam
community servers. I have 8 servers for our community, I don't want
them having to
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Steven Crothers
XFactorServers.com
(800) 764-8981 x102
___
To unsubscribe, edit your
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Steven Crothers
XFactorServers.com
(800) 764-8981 x102
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman
No, rcon on Linux servers is still not working for me. I did e-mail
Jason directly requesting they put a fix in for that during release,
but I'm not going to hold my breath.
On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote:
http://lmgtfy.com/?q=Valve+time
On Mon, Nov 16,
?
Regards,
Aaron Rapp
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Monday, November 16, 2009 9:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2
I'm using about 70MB/fork with no users on.
On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote:
Anyone notice that the srcds_linux process is using significantly more
memory than a srcds_i486 l4d process did? I'm seeing 134.7MB used
with 0 users connected, where as the
My 8 L4D forks are averaging around 130 MB/fork right now with 14
total users online.
On Mon, Nov 16, 2009 at 11:53 PM, Brian Stolz br...@tecnobrat.com wrote:
Steven,
How does that compare to L4D or the demo even?
- Brian
On Mon, Nov 16, 2009 at 9:51 PM, Steven Sumichrast packh
released yet, and probably won't be until tomorrow.
On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast
packh...@gmail.comwrote:
I'm using about 70MB/fork with no users on.
On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com
wrote:
Anyone notice that the srcds_linux
1 - 100 of 489 matches
Mail list logo