rt an entirely
>>>
>> new one here on the hlds.
>>
>>> -Original Message-
>>> From: "SakeFox" [EMAIL PROTECTED]
>>> Date: 07/11/2008 03:26 AM
>>> To: "Half-Life dedicated Win32 server mailing list" <
ge-
> > From: "SakeFox" [EMAIL PROTECTED]
> > Date: 07/11/2008 03:26 AM
> > To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> > Subject: Re: [hlds] when will these be fixed?
> >
> >> so w
te the one there then start an entirely new
> one here on the hlds.
>
>
> -Original Message-
> From: "SakeFox" [EMAIL PROTECTED]
> Date: 07/11/2008 03:26 AM
> To: "Half-Life dedicated Win32 server mailing list"
>
> Subject: Re: [hlds] when will these be fi
I still see them often also.
One way to reliably repeat it is to get the opposing player to look straight
up or straight down. Then stabbing their back doesn't kill them, but
stabbing their face results in a "backstab."
See about 26 seconds into this video: http://www.vimeo.com/1305100
On Thu,
;Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] when will these be fixed?
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the red spawn building
so we have:
1) badlands vis blocker on the red spawn (since map release)
2) goldrush burning through the wall, stage 1 near cap 2 top building
across the red spawn building (since map release)
3) sentries tracking through walls
4) shooting through gates
5) pyro taunt doesn't work when lost
6) crit
akeFox <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thursday, July 10, 2008 7:47:09 PM
> Subject: Re: [hlds] when will these be fixed?
>
> Can we please get the topic back on track...Yes it was funny watc
om Leighton" <[EMAIL PROTECTED]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Thursday, July 10, 2008 4:28 PM
>>> Subject: Re: [hlds] when will these be fixed?
>>>
>>>
>>>
>>>
<[EMAIL PROTECTED]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Thursday, July 10, 2008 4:28 PM
>>> Subject: Re: [hlds] when will these be fixed?
>>>
>>>
>>>
>>>
&
27;t right!!
> >
> > /clenches cheeks together
> >
> > - Original Message -
> > From: "Tom Leighton" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> >
> > Sent: Thursday, July 10,
TECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Thursday, July 10, 2008 4:28 PM
> Subject: Re: [hlds] when will these be fixed?
>
>
>
>> Ok, I warned you
>>
>> http://www.savelives.com/images_full/kimberlyclark/
Ohh, that just isn't right!!
/clenches cheeks together
- Original Message -
From: "Tom Leighton" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, July 10, 2008 4:28 PM
Subject: Re: [hlds] when will these
L PROTECTED]>
> Subject: Re: [hlds] when will these be fixed?
> To: "Half-Life dedicated Win32 server mailing list"
>
> Date: Thursday, July 10, 2008, 4:47 PM
>
> No fighting please, I don't particularly want to get my gloves out...
>
> Ferenc Kovacs wrote:
>
2008/7/11 JDoc0512 <[EMAIL PROTECTED]>:
>>
>>
>>> yeah I know it's fun
>>>
>>> --- On Thu, 7/10/08, Patrick Shelley <[EMAIL PROTECTED]>
>>>
> wrote:
>
>>> From: Patrick Shelley <[EMAIL PROTECTED]>
get them out
--- On Thu, 7/10/08, Tom Leighton <[EMAIL PROTECTED]> wrote:
From: Tom Leighton <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "Half-Life dedicated Win32 server mailing list"
Date: Thursday, July 10, 2008, 4:47 PM
No fighting please
; From: Patrick Shelley <[EMAIL PROTECTED]>
>> Subject: Re: [hlds] when will these be fixed?
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Date: Thursday, July 10, 2008, 4:19 PM
>>
>> FIGHT FIGHT FIGHT !!!
>>
2008/7/11 JDoc0512 <[EMAIL PROTECTED]>:
> yeah I know it's fun
>
> --- On Thu, 7/10/08, Patrick Shelley <[EMAIL PROTECTED]> wrote:
>
> From: Patrick Shelley <[EMAIL PROTECTED]>
> Subject: Re: [hlds] when will these be fixed?
> To: "Half-Lif
yeah I know it's fun
--- On Thu, 7/10/08, Patrick Shelley <[EMAIL PROTECTED]> wrote:
From: Patrick Shelley <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "Half-Life dedicated Win32 server mailing list"
Date: Thursday, July 10, 2008,
FIGHT FIGHT FIGHT !!!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
fe dedicated Win32 server mailing list
> Subject: Re: [hlds] when will these be fixed?
>
> so why spam the goddamn hlds mailing list? I'm subscribed to to the list to
> get info on server updates, not to get thousands of useless bug complaint
> emails
>
> --- On Thu, 7/10/
Then unsubscribe this list and subscribe to hlds_announce only.
- Original Message -
From: "JDoc0512" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, July 10, 2008 10:44 PM
Subject: Re: [hlds] when will these be fixed?
]
[mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
Sent: Thursday, July 10, 2008 10:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?
so why spam the goddamn hlds mailing list? I'm subscribed to to the list to
get info on server updates, not t
PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "'Half-Life dedicated Win32 server mailing list'"
Date: Thursday, July 10, 2008, 2:43 PM
I've tried this on several occasions, but never got a response (and yes, the
bug report was extended and decent).
--
so why spam the goddamn hlds mailing list? I'm subscribed to to the list to get
info on server updates, not to get thousands of useless bug complaint emails
--- On Thu, 7/10/08, SakeFox <[EMAIL PROTECTED]> wrote:
From: SakeFox <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will t
akeFox <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "Half-Life dedicated Win32 server mailing list"
Date: Thursday, July 10, 2008, 2:26 PM
The bugs in the list i have created have all been bugs that have been
reported several times over again and ones that a
erver mailing list
Subject: Re: [hlds] when will these be fixed?
Perhaps you should use the "Submit Bug" on the main menu? I found that
to work well.
On Thu, Jul 10, 2008 at 1:26 PM, SakeFox <[EMAIL PROTECTED]> wrote:
> The bugs in the list i have created have all been bugs t
com/mailman/listinfo/hlds
>>>
>>> And work your magic on the unsubscribe section.
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
>>> Sen
Subject: Re: [hlds] when will these be fixed?
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Date: Thursday, July 10, 2008, 11:35 AM
>>
>> No, because the SG also fires, and ignores other enemy's in its view.
>>
>>
EMAIL PROTECTED] On Behalf Of JDoc0512
> Sent: Thursday, July 10, 2008 8:21 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] when will these be fixed?
>
> hlds mailing list is for server owners I believe. not for normal users to
> bitch about misc. bugs. t
Of JDoc0512
Sent: Thursday, July 10, 2008 8:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?
hlds mailing list is for server owners I believe. not for normal users to
bitch about misc. bugs. tired of getting all these bullshit complaints about
how
om: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
Sent: Thursday, July 10, 2008 12:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?
hlds mailing list is for server owners I believe. not for normal users to
bitch about misc. bugs
rsday, July 10, 2008 2:30 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?
Who says server owners can't complain about the bugs/annoyances that
have been around for months in the game that
CTED]> wrote:
>
> From: Saint K. <[EMAIL PROTECTED]>
> Subject: Re: [hlds] when will these be fixed?
> To: "'Half-Life dedicated Win32 server mailing list'"
>
> Date: Thursday, July 10, 2008, 11:35 AM
>
> No, because the SG also fires, and ignor
r enemy's in its view.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of JT
> Sent: Thursday, July 10, 2008 6:17 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] when will these be fixed?
>
>
doens't mean that valve has to fix it.
>
>
> --- On Thu, 7/10/08, Saint K. <[EMAIL PROTECTED]> wrote:
>
> From: Saint K. <[EMAIL PROTECTED]>
> Subject: Re: [hlds] when will these be fixed?
> To: "'Half-Life dedicated Win32 server mailing list'"
&
for god's sake.
and what's wrong with sentry gun tracking players? just because you don't like
it, doens't mean that valve has to fix it.
--- On Thu, 7/10/08, Saint K. <[EMAIL PROTECTED]> wrote:
From: Saint K. <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will
No, because the SG also fires, and ignores other enemy's in its view.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JT
Sent: Thursday, July 10, 2008 6:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be
Somebody mentioned the cart progress indicator bug, and that reminded me
that occasionally, on CTF maps (Or maybe just 2fort specifically, I don't
know.) the "radar" will lock, and even if the intel is being carried to
bridge, the arrows indicate the intel is safely "At Home".
On Thu, Jul 10, 2008
I guess the tracking can be an advantage sometimes if the sentry is
already aimed directly at the enemy the moment they come out from
behind a wall. Following them after they go back behind a wall would
be a problem though.. I think they should just get rid of the
through-wall tracking and make t
keFox" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map releas
st"
>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the r
PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> Sent: Thursday, July 10, 2008 8:24 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] when will these be fixed?
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
&
.
> Plus, it's hilarious.
>
> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will
survive it quite easily.
> I think it (and all kill taunts) should truly be instant kill.
>
>
>> Date: Wed, 9 Jul 2008 13:58:57 -0400
>> From: [EMAIL PRO
; down in the "bonus round".
> > Plus, it's hilarious.
> >
> > Also, the pyro taunt isn't instant kill - a heavy with a medic on him
> will survive it quite easily.
> > I think it (and all kill taunts) should truly be instant kill.
> >
> >
&
e:
>
> From: Jake Skenna <[EMAIL PROTECTED]>
> Subject: Re: [hlds] when will these be fixed?
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Date: Thursday, July 10, 2008, 1:19 AM
>
> And being able to cap last po
why do you all bitch about small stuff like this? they just fixed serious
stuff. give them a break.
--- On Thu, 7/10/08, Jake Skenna <[EMAIL PROTECTED]> wrote:
From: Jake Skenna <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "Half-Life dedicated Win32 se
>
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning
combat
against a Medic with Blutsauger.
- Original Message -
From: "SakeFox" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, July 10, 2008 8:23 AM
Subject: Re: [hlds] when will these be fixed?
so we have:
1) badlands vi
us, it's hilarious.
>
> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will
> survive it quite easily.
> I think it (and all kill taunts) should truly be instant kill.
>
>
>> Date: Wed, 9 Jul 2008 13:58:57 -0400
>> From: [EMAIL PRO
survive it quite easily.
I think it (and all kill taunts) should truly be instant kill.
> Date: Wed, 9 Jul 2008 13:58:57 -0400
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] when will these be fixed?
>
> i have noticed this too. it seems that w
Haha yeah we found out about the pyro taunt killing after a round ends.
Works both ways, I suppose, but during a stalemate is the best time to
do/see it :P
As for pyros walking around taunting after falling from a ledge, taunting,
and killing something using that: We tried that as well, but it doe
i have noticed this too. it seems that with the last fix for this that
its actually gotten worse and happens more and with almost every class.
another thing that could be fixed is the pyro taunt killing people after
they lose and the taunts working while you fall off a edge, leaving you
able to
I too would like to see all of those fixed.
I'd like to bring up something that me and a few friends have noticed, not
sure if any one else has.
Pretend you're a sniper, firing SMG rounds down range on a scout running
directly towards you (No transversal direction), when your stream turns
critica
oh yes, i forgot about them. them ones are annoying epically the capping one
Jake Skenna wrote:
> I'd also like to see them fix being able to build in the farthest forward
> spawn by crouching, the one that is on the bridge, and being able to cap the
> last point from behind in badlands
>
> On Wed
I'd also like to see them fix being able to build in the farthest forward
spawn by crouching, the one that is on the bridge, and being able to cap the
last point from behind in badlands
On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> 2. You can burn through any tiny wall/roo
2. You can burn through any tiny wall/roof, etc
4. is not an issue with gates. Rockets/Grenades can go through any tiny
"block" (wall/gates) in any map.
Yea, would be nice to see them fixed.
2008/7/9 SakeFox <[EMAIL PROTECTED]>:
> I really have to question when these will be fixed. They been a i
I really have to question when these will be fixed. They been a issue
for months. The sentry tracking i could understand being a problem but
the rest, no. The map ones i think valve is just being lazy. The been
there for months and have known about it but seem to refuse to fix them.
The shootin
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