Lately I had problems with people not being able to use unlockables on the
servers I control. VAC works fine, and TF2 strangely doesn't tell the player
about the server not being connected to Steam (like what usually happens
during Steam downtimes) in the unlockables screen, so it looks like it's
I'd assume this is more of a oversight than anything, but there's a new
feature where you can search for a servers of certain amount of slots to
filter out all those 32 player servers. All good for the players, but
unfortunately it also counts the SourceTV slot as a player slot, and
therefore a 24
Well, of course us who know the quirk can easily get around it. But for the
average player, it's not obvious at all. I hope Valve gets around fixing it.
On Sat, Jun 26, 2010 at 11:06 AM, bl4nk bl4n...@gmail.com wrote:
Oh, it should still be fixed. I was just giving a suggestion of how to deal
Has been? How did it die? ;)
On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds
alf...@valvesoftware.comwrote:
A required update to the Team Fortress 2 has been. Please run
hldsupdatetool to receive the update. The specific changes include:
- Fixed bug with holiday date computation that
Valve, while I don't mind cosmetical items or promo items, it probably would
be appreciated to ship it together with a few other bug-fixes at the same
time.
On Tue, Mar 1, 2011 at 1:18 AM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. The
Oddly, this actually have introduced new bugs for me.
Servers logs onto the FTP server, loiters around without doing anything and
then times out. And then if it's a linux server, it proceeds to freeze up
(as usual). It's really annoying, and I'm surprised there isn't any error
handling.
On Thu,
There is another update released fixing a exploit with the buffalo steak
just released, though not announced. No idea if it's a required update.
On Fri, Jul 1, 2011 at 7:16 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
A mailing list is for discussion, if you wanted Valve's official word you're
probably better off mailing a Valve employee directly.
Most of those servers should probably just turn off quickplay instead, it's
a much nicer way to keep out random players if that is the server owner's
concerns. We
What's funny is that L4D servers already can be tied to a steam group, and
it actually surprises me that the same thing hadn't been done with TF2 yet.
I love the general idea of tying servers to a group! It would make it easier
to have loyal (but lazy ;) ) group members try out new servers.
On
I always thought the high-FPS business was a bit shady anyway, though I
expect complaints from server admins who don't know better. Smoother
gameplay with less jitter sounds good though.
On Thu, Jul 21, 2011 at 12:56 AM, Henry Goffin hen...@valvesoftware.comwrote:
Hi all, a heads up to TF2 and
Huh, we're running both over here and it works fine. Where do you start
SourceTV and Replay? Starting them from autoexec.cfg or through the
commandline with -replay replay.cfg +tv_enable 1 appended to the end both
works.
The only problem I had was that running both would only lead to 23 open
If there is performance issues, there certainly isn't any serverside. All of
our servers run perfectly, including one server running in debug mode (which
I should turn off since it's not needed atm). There is a few crash bugs,
such as the STV+Replay crash bug that I stumbled upon happening the
Dunno about the clientside since i yet have to try, but I agree it was very
lame to remove the painterly option. A lot of players who didn't use their
bought decal tools yet feels a little screwed over.
Thanks for the fixes though, we can now run SourceTV and Replay again which
is important for
When it's all just text, it's easy to forget that there is real humans
behind it. Not that I think it's a good excuse.
On Thu, Oct 20, 2011 at 8:38 PM, Jesse Porter reacherg...@gmail.com wrote:
Or we could all just not be internet jackasses for a while. What is it
about technology that makes
I would like to know this too, especially as we have a for the community
passworded server, which ran 24/7 mann manor last year (password was on the
steam community page for the group so it wasn't exactly that much of a
secret). No abuse were going on of any kind, the only difference was that it
I take it as that passworded servers are ok then. :) Other than the password
being limited to a group of people within a community, I will make sure
there is actually no advantages for players through mods and other stupid
things like that (lame things like admins freezing everyone).
On Mon, Oct
Actually the butthurt part is causing me concern.
Obviously of course, an admin freezing everyone on the server while
noclipping in the event maps is obvious abuse, but I seen butthurt players
making up stories or exaggerate abuse when they really were punished for
their own behavior (like
Same here. Changing level did not fix the issue. But restarting the server
did.
On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote:
Shortly after the update, one of our servers had a similar problem.
Restarting the server seemed to clear the issue.
On 10/28/2011 10:19 AM,
I'd say it would be the nature of the server. A server that mostly attract
lulzy players who don't mind/expects this kind of stuff? Sure. Average
servers, no.
Personally though, I wouldn't risk giving my players heart attacks. ;)
On Sat, Oct 29, 2011 at 12:48 AM, msleeper
And if this isn't the case, we will find about it really soon in this
mailing list anyway in the form of complaints from server admins hit by
such attacks.
On Sun, Oct 30, 2011 at 11:44 PM, Cc2iscooL cc2isc...@gmail.com wrote:
As Fletcher said before, they're only going to be looking for
Actually even better, the game have a inbuilt bug reporting tool that he
should probably use. In the TF2 main menu there is a button with a bug on,
that's the Report a bug button. Click on it and fill out the report
there, including the video URL.
On Wed, Nov 9, 2011 at 2:15 PM, hasser css
Why not just write down the promo items? Slightly annoying to have to jump
over to team fortress wiki to see the the full patch notes. I do dig the
Minecraft related hat, even if it was notch-only. ;)
On Thu, Nov 24, 2011 at 1:02 AM, Eric Smith er...@valvesoftware.com wrote:
We've released a
I still prefer the -noborder behavior since alt+tabbing minimizes the game
in fullscreen mode. Which is rather annoying if you're only trying to
access something on your second screen. And your mouse is not restricted to
the monitor the game is on in -noborder which is another reason.
Fullscreen
You should probably have e-mailed Tony Paloma directly (I would had, but I
was commuting to work during the hour I was gone, and now there is no point
in e-mailing). But now that the genie is out of the bottle, yes that is the
exploit i was talking about.
On Fri, Dec 16, 2011 at 8:04 AM, Andrew
And one month without income for servers who depend on it hurts a lot too.
Out of curiosity, how does the status command query look like for a blocked
server?
On Wed, Jan 4, 2012 at 10:25 PM, Cc2iscooL cc2isc...@gmail.com wrote:
A month is more than long enough to completely kill a server. I'm
It's not the only icon screwed up, the VAC icon is replaced by the not
allowed symbol (supposedly it's what VAC banned players see in place of
the VAC shield if they're banned from that game, and no my account is 100%
cheat free). Tricked me into that VAC was disabled on those servers, when
it was
What kind of games are those servers for? I could imagine CSS servers being
able to share cores like that, but not garry's mod or TF2 servers. I'd
personally recommend against it.
Anyway a workaround is probably making it so that the thread priotity of
the server is temporarily decreased during
For anyone not aware, this is a fairly serious exploit that crashes clients
(but not the server itself). I hope Valve is aware of the bug and is about
to fix it soon (I gladly describe to Valve how it's done).
On Fri, Jan 27, 2012 at 10:07 PM, Taylor Smith taylorsssm...@gmail.comwrote:
Any
You should find out pretty fast if they conflict with each other if you try
(though it does increase the total cpu usage obviously), although
personally I think it's reduant.
We're using SMAC as that's actively developed (being a fork of KAC as far I
understand and all?). KAC itself hadn't been
it's written. I don't know if that actually helps or not, but that was the
reason listed the last time the topic came up. Unfortunately, the only real
way to find out the answer would be to release the source code :v
On Mon, Jan 30, 2012 at 7:24 AM, Emil Larsson ail...@gmail.com wrote:
You
has done though, it's not like he's going to steal your data :/
2012/1/30 Emil Larsson ail...@gmail.com
Reverse engineering code is really easy, and not as tough as it seems. A
lot of the hackers are quite determined, especially the ones who does it
for money. So I always considered
Like with 1000 FPS servers, was there ever any point? ;) Seemed to be more
for bragging/selling rights if anything.
On Wed, Feb 29, 2012 at 10:51 AM, ics i...@ics-base.net wrote:
No, there is no point anymore to have over 66 ticks.
-ics
29.2.2012 11:49, Sachin Sud kirjoitti:
Hi
Is
Don't feel bad. Eventually Valve will hide a message in there, just you
wait. ;)
On Fri, Mar 16, 2012 at 12:05 AM, DontWannaName! ad...@topnotchclan.comwrote:
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith
I suspect this feature is more useful for any loosely adminstrated servers
(Offical Valve servers), so in that regard it's good.
For us who activly admins the servers though, it seems pointless, or at
best... a poor substition for a proper ban system. And a bit dangerous to
add, I seen users
Then again, sv_steamblockingcheck 1 might be useful for plugin authors to
hook in custom behavior depending on what users is blocking each other. :)
On Fri, Mar 16, 2012 at 9:00 AM, Emil Larsson ail...@gmail.com wrote:
I suspect this feature is more useful for any loosely adminstrated servers
They hadn't yet. And after watching videos of people playing the beta I see
it's for a good reason too, they're basically testing various scenarios
right now (everyone plays one gamemode on one map) to balance things out,
which I find a pretty interesting way to run a beta. But when they do, I'm
Take it easy. People can afford to go a little offtopic now and then, well
it's technically questions related to the update! Surprisingly the wiki was
fairly quick this time too: http://wiki.teamfortress.com/wiki/Strange_Part
Either way for something more relevant to server administrating, anyone
The update did just start for me now, but it's getting really old having to
sometimes wait several several minutes to get a update started sometimes.
On Fri, Mar 23, 2012 at 2:13 AM, Albert Davis davis.alb...@gmail.comwrote:
Yes
On Thu, Mar 22, 2012 at 9:12 PM, Emil Larsson ail...@gmail.com
SMAC helps a lot! It wouldn't help against the more refined hacks, but it
seems to at least get rid of the users who use public cheats on F2P
throwaway accounts... which seems to be the most of them nowadays! There is
more cheaters, but they also seem to be lazier as well?
I believe (this is just
Thing is that Valve does not exactly announce when they rework or improve
VAC, to add to it's mysterious nature. In a way the hackers notices the
updates to VAC before the general public.
On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote:
VAC needs to be reworked for all
The missing nocrit tag is a unintentional oversight by the plugin author.
It's meant for other plugins hooking into the crit function, not for server
admins to get around the quickplay requirements.
Personally I think quickplay need some options added so players can join
nocrit servers through it
That or it's just really need a clarification. ;)
On Wed, Mar 28, 2012 at 11:37 PM, Ross Bemrose rbemr...@gmail.com wrote:
And that, if the TF2 blog is any indication, go away after one day.
On 3/28/2012 3:35 PM, sh...@cypherous.co.uk wrote:
TF2 hats you buy by buying other items,
And a quick look at the wiki says the same. Well, should be interesting to
see how this turns out then.
On Thu, Mar 29, 2012 at 12:37 AM, Ross Bemrose rbemr...@gmail.com wrote:
The game's translation strings also state that it changes hands each day.
On 3/28/2012 5:55 PM, Emil Larsson wrote
http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/
Seeing how glitchy the said illumination is, it's probably unintended. It
really hampers the trapmaking ability of stickies.
On Sat, Apr 28, 2012 at 3:35 PM, Brian br...@doublejump.eu wrote:
Is the
the
wall.
On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson ail...@gmail.com wrote:
http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/
Seeing how glitchy the said illumination is, it's probably unintended. It
really hampers the trapmaking ability
complaining.
Deal with it.
On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson ail...@gmail.com wrote:
It's a glitch, it's especially noticable with crit stickies. They're way
way brighter and larger than before (the illumnating effect that is).
On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia
You are aware that Valve is reading those e-mails? Right?
On Fri, May 4, 2012 at 1:14 AM, admin ad...@wonkagaming.com wrote:
Will be Released soon. on multiple communitys
and as for your lil smart lip kid No wonder why people blacklist shut
your lil fucking mouth before I shit on your
Why not try it out to see if it's a problem?
bind mouse1 disguise 8 -2;wait;+attack
Make sure to enable the wait command first of course, as it's disabled by
default. But as lwf says, I believe there is a slight delay anyway (I can't
really check it out now :().
On Fri, Jun 1, 2012 at 1:36 PM,
An alternative (which I like since it's not really attached to the
avaiability of a domain name) would be making the server favorites store
the server id used in server registration (for quickplay and such) if
available. That would make server moves even more painless. And a steam
protocol URL to
Worse, custom sounds that are replaced are glitching up too. If you say are
using a blacklist to prevent players from using a loud decloak noise, it
will still make a loud noise... just corrupted. The workaround I use is to
use allow_from_disk+check_crc instead of from_steam but this kicks
players
It's kind of obvious that the TF2 update will hit today seeing Meet the
Pyro and the general Pyromania update hype on the TF2 blog. But can we get
some sort of weak estimation? I'm not really looking forwards to staying up
all night then finding out it's released 4 in the morning here. :)
...@gmail.com wrote:
Expect it to be released today or tomorrow or some other day during
regular business hours. As usual, I'm sure notification will be sent to
the HLDS list of the impending update. Please don't turn this into
r/tf2/new.
On Wed, Jun 27, 2012 at 2:37 PM, Emil Larsson ail
If you click play now ingame, you see Special delivery listed amongst the
gamemodes.
So, yes it's eligible for quickplay. :)
On Thu, Jun 28, 2012 at 10:26 AM, Douglas Gardner doug...@chippy.ch wrote:
Is the new map eligible for quickplay?
On Thu, Jun 28, 2012 at 4:03 AM, byteframe
Oof, yes please. Especially now that the servers reconnects back to the
item server fine when it's up. I get players constantly bugging me to
restart the server when the main item server goes down, despite that it
would only help by waiting it out.
On Fri, Jun 29, 2012 at 3:10 AM, T Marler
The special infected in L4D are basically bots taking player slots though.
I suppose for more refined bot behavior where they are supposed to act more
like human players it's needed (IIRC TF2 bots were basically designed to
have similar limitations as human players rather than instantly turning
While I can't give a promise, in general bugfix updates rarely do.
Modbreaking updates tend to be the ones including new features, like the
recent MvM update. So I doubt it breaks anything.
On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote:
Will this update break
If you use Gmail through the web I advice you turning off digest since
Gmail handles group e-mails in a clever and useful way. I used to use
digest until I realized it was way less messy to let Gmail handle it.
On Sat, Sep 1, 2012 at 3:51 PM, Chad Hedstrom chad.hedst...@gmail.comwrote:
I'll
This isn't really relevant to the server mailing list, but to answer your
question it's part of the challenge and is intended. You're supposed to
kill the medics as early as possible.
On Wed, Sep 5, 2012 at 12:04 AM, evan otten evan...@gmail.com wrote:
Why is a ubered robot allowed to drop the
Old achievements are still obtainable. The only thing people will miss out
on is probably getting the previous years editions of the gibus (which is
super cheap on the trading market anyway).
On Fri, Oct 26, 2012 at 11:12 PM, Team BOOM! teamb...@comcast.net wrote:
Awesome Info Fletcher!
Craft hats are pretty much way less than 99c on the actual trading market
so the crafting limitation is pointless now anyway.
On Thu, Nov 29, 2012 at 11:19 PM, James Haikin jfrra...@gmail.com wrote:
- Cosmetic items purchased in the store moving forward can be used in
crafting
This seems
This might be bit of a pip dream, but I wonder if it would be feasible to
make the move to SteamPipe during a optional update? As in, not adding any
actual content just yet but still moving everything to Steampipe, so Server
hosters can make the move at their own leisure. Cause as far as I can
I wouldn't had mind the valve only server option, but it shouldn't be the
default certainly. We're also certainly noticing a decrease of players now,
and I just feel punished for playing by the rules.
On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote:
I am not trying
I don't think people oppose that you can search for Valve servers only, but
mainly that it's the default as that winds up punishing servers who did
play by the rules. If it was off by default, but could be turned on by
players that prefers to play on official valve servers, I wouldn't mind.
On
Or I'd assume they just want to make sure a certain bug would get fixed for
sure! :) I'd think if Valve do something big, they'd hype it up for a week,
especially since how long it's been since the last major update. But who
knows!
On Wed, Jun 11, 2014 at 12:46 AM, Daniel Barreiro
If it's all constructive, I don't mind replies (even if it makes me
momentarily think a update hit). If responses to update threads annoys you,
just filter out anything from not @valvesoftware.com in threads with
update in the title or just make the client mark it as read automatically
to stop it
Sorry to taking the mailing list further offtopic, but the heavy nerf
didn't affect the gameplay flow as much as the demoman sticky launcher one.
The axtingusher nerf is arguable done to make it more intresting sidegrade
than the upgrade it used to be (somewhat similar to the equalizer nerf they
While I hadn't firsthand experienced the crash, I noticed that a chunk of
players would occasionally drop off the server. So there is some form of
client crash. The new taunts are too fun to disable though (and the crash
isn't common enough to be annoying), but I hope it's going to be fixed.
All I heard is that they are eventually intending on moving from the old
TF2 specific quickplay system to the Steam account system that they added
five months ago, so if they change anything with the quickplay service it
would be together with that move. But since they made the controversial
The CS:GO map workshop system being tweaked and ported to other Source
engine games (Especially TF2) would be so very awesome and handles updates
much better than the old system we still have to work with. The main quirk
I remember that i sorta disliked is that you had to make your own workshop
to
be rewritten, if not entire implementation rethought.
Thanks,
Kyle.
On Wed, Jul 9, 2014 at 7:52 PM, Emil Larsson ail...@gmail.com wrote:
The CS:GO map workshop system being tweaked and ported to other Source
engine games (Especially TF2) would be so very awesome and handles
updates
My gut feeling is that it's just simple more bugfixes, so no need to
disable sourcemod ;). There was a couple of animation related glitches for
one.
On Thu, Oct 2, 2014 at 12:16 AM, Alexander Kolev sashko...@gmail.com
wrote:
Please do not break Sourcemod and TFTrue!!! :(
2014-10-02 1:08
All stable here, but this is with Linux and sourcemod. Most people with
crash problems seems to be using Windows.
On Thu, Oct 30, 2014 at 11:42 PM, Albert Davis davis.alb...@gmail.com
wrote:
Anyone getting crashes every few min? Is it related to SourceMod?
On Thu, Oct 30, 2014 at 11:41 AM,
It's sourcemod, rename the addons folder until the SM devs fixes it again.
On Fri, Oct 31, 2014 at 2:44 AM, Chris Oryschak ch...@oryschak.com wrote:
I'm crashing.. anyone else? Linux here.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com
wrote:
We've released a mandatory
The suspsended in air thing seems to happen in situations where a kill
would normally gib a player.
Gibbing now produces a ragdoll and a walking player model, with floating
items sticking around where the player last died.
Also the payload cart dosen't seem to function as a level 1 dispenser
IIRC it's mainly due to how that there isn't a dedicated section to
territory control gamemode. I'd say that since that there is only one map
using that gamemode they hadn't been bothered.
...then again, special delivery is listed despite only having one valid map.
On Tue, Nov 25, 2014 at 4:25
- Valve official quickplay and matchmaking servers are no longer listed in
the server browser
Well this was certainly a pleasant surprise. :) This obviously only applies
to the ingame server browser. I'd like to see it applied to Steam server
browser, though I think players might prefer a Include
TBH, judging by how it works it looks easily abusable as it if you have
friends cooperating with you. You can farm some of those contracts rather
rapidly if you have two friends getting together on a nearly empty valve
server, or probably even on a full server if you decide on a meeting point.
On
Is pl_millstone_event causing nav file downloads for anyone else? Seems
rather strange.
On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs wrote:
> On 2015/10/29 00:49, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The new version is 3060214.
>>
>> The
Arguable they might even be losing money on it, as one of the rewards of
meramissions is crate drops.
On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen wrote:
> I'm with Alexander on this one. If there is zero tradeability, and they
> can't be crafted, then there is really no
Well, those are what we usually call bugs! ;)
At least I'm glad they didn't decide to release the update on a friday.
On Thu, Oct 29, 2015 at 4:18 AM, N-Gon wrote:
> A lot of people are finding a lot of little things that weren't in patch
> notes such as pyro's flares
Infact the associated mapcycle for event247 is of just the new community
maps, so yep.
On Thu, Oct 29, 2015 at 1:49 AM, ics wrote:
> I'd assume event247 will be for the 4 new event maps and the eventmix will
> be for older event maps.
>
> -ics
>
> Jordan Olling kirjoitti:
>
Did they ever fix the issue where if you use FTP to upload your replays to
a remote server, the server would lag heavily if the FTP went down for
whatever reason? I just switched to using local web server years ago for
replays to get around that.
Replays is a feature I still have active on any
Are there even dedicated Portal 2 servers? Sure I bet exploits would work
with listen servers, but I suspect most people are playing with friends on
there. Then again it should be fixed on there as well if it's still
possible, but I could see why it's not urgent.
On Thu, Sep 17, 2015 at 2:05 AM,
We actually winded up getting servers running on Wine under a headless
server as we got tired of waiting for the Linux server binaries. While it
works for us, I can't exactly widely recommend it haha. Native would be x10
better.
On Thu, Dec 10, 2015 at 11:15 PM, Rowedahelicon <
The overhead dosen't seem too bad, as far I can tell the performance is
near native. It's quirky in some ways though, but performance wise it's
alright. We run several KF2 and TF2 servers on the same server and they
don't seem to negatively affect each other too.
On Thu, Dec 10, 2015 at 11:29 PM,
While I think this is going very offtopic, I think Source 2 would be proof
enough that valve hadn't given up on the game making business. But I also
suspect they're not going to announce a new game until there is 9-6 months
before release or even closer.
On Sat, Jan 9, 2016 at 11:33 PM,
What was this security issue exactly? Any concerns for us server owners for
previously leaked rcon passwords? Or files being uploaded that aren't
sprays?
Den 2 feb 2016 23:26 skrev "Eric Smith" :
> We've released a mandatory update for TF2. The update notes are below. The
Weird, this actually gets me confused cause I assumed it was on purpose to
control the economy. Oh well, maybe it didn't make enough of a difference
anyway haha.
On Wed, Jan 27, 2016 at 12:12 AM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> http://www.tf2tools.net/articles/hatgate
I'm surprised Steam Mobile Authenticator isn't a requirement, but i suppose
confirmed phone numbers are good enough from "is this guy trustworthy?"
perspective.
Sounds like our servers are all set up and ready for this then. :)
On Fri, May 13, 2016 at 9:51 PM, John Schoenick
Custom gamemodes or anything that changes the gameplay experience, don't
belong in quickplay to be honest anyway. IMO, people should be able to sign
up their server for this system with their custom gamemodes, as long they
turn off quickplay too, favorites being tied to a server steamid as opposed
I noticed kinda both, players tend to play longer so the server tend to
fill up earlier and stay filled with players for longer. But there is less
of the players that are on there for short bursts,
It's been a net positive change for me personally though.
On Fri, Jul 22, 2016 at 10:31 PM, Lucas
sometimes when a few regulars go to those instead now more often now.
On Fri, Jul 22, 2016 at 11:33 PM, Emil Larsson <ail...@gmail.com> wrote:
> I noticed kinda both, players tend to play longer so the server tend to
> fill up earlier and stay filled with players for lon
>From what I can tell, yes.
But they also removed quickplay and the idea of "standard valve servers"
from that equation, Which might turn out to be better for community
servers, who knows.
On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger
wrote:
> Like I thought they gave a
How old distribution of Linux do you even need to run for this to a concern?
Den 20 feb. 2017 23:46 skrev "John Schoenick" :
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're making
> good on our promise and changing our build
Honestly even for CS:GO about any modern processor should suffice for
hosting. I guess the main thing to keep in mind is to not host more servers
on the same box than you got cores.
On Wed, Feb 22, 2017 at 11:44 AM, Rahul Patel wrote:
> I want to host multiple gameservers
One big advantage is that if you have to switch IP address for whatever
reason, users don't need to upgrade their bookmarks. Though it takes up to
24 hours for theirs to be updated due to a quirk in how Steam server
browser works. So I wholly can recommend using those server tokens sooner
than
somehow lose focus with it.
On Sat, Oct 21, 2017 at 12:31 AM, Emil Larsson <ail...@gmail.com> wrote:
> It's out now, so all you need to do is to restart with sourcemod now. :)
>
> On Sat, Oct 21, 2017 at 12:16 AM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
>
>> N
Heard about this as well. Seems fine on our end but the servers been
running since the last update too.
Our server is validating steamids fine and is getting a proper server
steamid, so it's not everyone affected by it.
On Sat, Oct 21, 2017 at 4:22 PM, wrote:
> Don't know
Seems like it broke sourcemod for now, though that was kinda expected.
On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith
wrote:
> We've released a mandatory update for Team Fortress 2. The new version
> number is 4192434. The notes for the update are here:
>
>
It's out now, so all you need to do is to restart with sourcemod now. :)
On Sat, Oct 21, 2017 at 12:16 AM, Kyle Sanderson <kyle.l...@gmail.com>
wrote:
> New gamedata should be out shortly.
>
> On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson <ail...@gmail.com> wrote:
&g
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