[hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Emil Larsson
Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's

[hlds] Max players filter and SourceTV does not mix

2010-06-25 Thread Emil Larsson
I'd assume this is more of a oversight than anything, but there's a new feature where you can search for a servers of certain amount of slots to filter out all those 32 player servers. All good for the players, but unfortunately it also counts the SourceTV slot as a player slot, and therefore a 24

Re: [hlds] Max players filter and SourceTV does not mix

2010-06-26 Thread Emil Larsson
Well, of course us who know the quirk can easily get around it. But for the average player, it's not obvious at all. I hope Valve gets around fixing it. On Sat, Jun 26, 2010 at 11:06 AM, bl4nk bl4n...@gmail.com wrote: Oh, it should still be fixed. I was just giving a suggestion of how to deal

Re: [hlds] Team Fortress 2 Update Released

2010-08-20 Thread Emil Larsson
Has been? How did it die? ;) On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds alf...@valvesoftware.comwrote: A required update to the Team Fortress 2 has been. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed bug with holiday date computation that

Re: [hlds] Team Fortress 2 Update Available

2011-02-28 Thread Emil Larsson
Valve, while I don't mind cosmetical items or promo items, it probably would be appreciated to ship it together with a few other bug-fixes at the same time. On Tue, Mar 1, 2011 at 1:18 AM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. The

Re: [hlds] Team Fortress 2 Update Released

2011-06-17 Thread Emil Larsson
Oddly, this actually have introduced new bugs for me. Servers logs onto the FTP server, loiters around without doing anything and then times out. And then if it's a linux server, it proceeds to freeze up (as usual). It's really annoying, and I'm surprised there isn't any error handling. On Thu,

Re: [hlds] Team Fortress 2 Update Released

2011-07-01 Thread Emil Larsson
There is another update released fixing a exploit with the buffalo steak just released, though not announced. No idea if it's a required update. On Fri, Jul 1, 2011 at 7:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Emil Larsson
A mailing list is for discussion, if you wanted Valve's official word you're probably better off mailing a Valve employee directly. Most of those servers should probably just turn off quickplay instead, it's a much nicer way to keep out random players if that is the server owner's concerns. We

Re: [hlds] [hlds_linux] TF2 servers staying empty

2011-07-11 Thread Emil Larsson
What's funny is that L4D servers already can be tied to a steam group, and it actually surprises me that the same thing hadn't been done with TF2 yet. I love the general idea of tying servers to a group! It would make it easier to have loyal (but lazy ;) ) group members try out new servers. On

Re: [hlds] upcoming orange box framerate changes

2011-07-21 Thread Emil Larsson
I always thought the high-FPS business was a bit shady anyway, though I expect complaints from server admins who don't know better. Smoother gameplay with less jitter sounds good though. On Thu, Jul 21, 2011 at 12:56 AM, Henry Goffin hen...@valvesoftware.comwrote: Hi all, a heads up to TF2 and

Re: [hlds] [TF2] Replay and SourceTV

2011-09-22 Thread Emil Larsson
Huh, we're running both over here and it works fine. Where do you start SourceTV and Replay? Starting them from autoexec.cfg or through the commandline with -replay replay.cfg +tv_enable 1 appended to the end both works. The only problem I had was that running both would only lead to 23 open

Re: [hlds] Max FPS

2011-10-17 Thread Emil Larsson
If there is performance issues, there certainly isn't any serverside. All of our servers run perfectly, including one server running in debug mode (which I should turn off since it's not needed atm). There is a few crash bugs, such as the STV+Replay crash bug that I stumbled upon happening the

Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Emil Larsson
Dunno about the clientside since i yet have to try, but I agree it was very lame to remove the painterly option. A lot of players who didn't use their bought decal tools yet feels a little screwed over. Thanks for the fixes though, we can now run SourceTV and Replay again which is important for

Re: [hlds] [hlds_linux] Reminder: your posts are public and permanent

2011-10-20 Thread Emil Larsson
When it's all just text, it's easy to forget that there is real humans behind it. Not that I think it's a good excuse. On Thu, Oct 20, 2011 at 8:38 PM, Jesse Porter reacherg...@gmail.com wrote: Or we could all just not be internet jackasses for a while. What is it about technology that makes

Re: [hlds] Halloween 2011

2011-10-22 Thread Emil Larsson
I would like to know this too, especially as we have a for the community passworded server, which ran 24/7 mann manor last year (password was on the steam community page for the group so it wasn't exactly that much of a secret). No abuse were going on of any kind, the only difference was that it

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-24 Thread Emil Larsson
I take it as that passworded servers are ok then. :) Other than the password being limited to a group of people within a community, I will make sure there is actually no advantages for players through mods and other stupid things like that (lame things like admins freezing everyone). On Mon, Oct

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Emil Larsson
Actually the butthurt part is causing me concern. Obviously of course, an admin freezing everyone on the server while noclipping in the event maps is obvious abuse, but I seen butthurt players making up stories or exaggerate abuse when they really were punished for their own behavior (like

Re: [hlds] [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread Emil Larsson
Same here. Changing level did not fix the issue. But restarting the server did. On Fri, Oct 28, 2011 at 7:22 PM, Tom Weir tw...@geekwerks.ca wrote: Shortly after the update, one of our servers had a similar problem. Restarting the server seemed to clear the issue. On 10/28/2011 10:19 AM,

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Emil Larsson
I'd say it would be the nature of the server. A server that mostly attract lulzy players who don't mind/expects this kind of stuff? Sure. Average servers, no. Personally though, I wouldn't risk giving my players heart attacks. ;) On Sat, Oct 29, 2011 at 12:48 AM, msleeper

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-30 Thread Emil Larsson
And if this isn't the case, we will find about it really soon in this mailing list anyway in the form of complaints from server admins hit by such attacks. On Sun, Oct 30, 2011 at 11:44 PM, Cc2iscooL cc2isc...@gmail.com wrote: As Fletcher said before, they're only going to be looking for

Re: [hlds] Minor TF2 sound bug

2011-11-09 Thread Emil Larsson
Actually even better, the game have a inbuilt bug reporting tool that he should probably use. In the TF2 main menu there is a button with a bug on, that's the Report a bug button. Click on it and fill out the report there, including the video URL. On Wed, Nov 9, 2011 at 2:15 PM, hasser css

Re: [hlds] Mandatory Team Fortress 2 Update Released

2011-11-23 Thread Emil Larsson
Why not just write down the promo items? Slightly annoying to have to jump over to team fortress wiki to see the the full patch notes. I do dig the Minecraft related hat, even if it was notch-only. ;) On Thu, Nov 24, 2011 at 1:02 AM, Eric Smith er...@valvesoftware.com wrote: We've released a

Re: [hlds] Recent Update for Alt-Tabbing in TF2

2011-12-02 Thread Emil Larsson
I still prefer the -noborder behavior since alt+tabbing minimizes the game in fullscreen mode. Which is rather annoying if you're only trying to access something on your second screen. And your mouse is not restricted to the monitor the game is on in -noborder which is another reason. Fullscreen

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Emil Larsson
You should probably have e-mailed Tony Paloma directly (I would had, but I was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew

Re: [hlds] [hlds_linux] Policy of truth

2012-01-04 Thread Emil Larsson
And one month without income for servers who depend on it hurts a lot too. Out of curiosity, how does the status command query look like for a blocked server? On Wed, Jan 4, 2012 at 10:25 PM, Cc2iscooL cc2isc...@gmail.com wrote: A month is more than long enough to completely kill a server. I'm

Re: [hlds] Replay icon bug

2012-01-27 Thread Emil Larsson
It's not the only icon screwed up, the VAC icon is replaced by the not allowed symbol (supposedly it's what VAC banned players see in place of the VAC shield if they're banned from that game, and no my account is 100% cheat free). Tricked me into that VAC was disabled on those servers, when it was

Re: [hlds] Map Change CPU 100%

2012-01-28 Thread Emil Larsson
What kind of games are those servers for? I could imagine CSS servers being able to share cores like that, but not garry's mod or TF2 servers. I'd personally recommend against it. Anyway a workaround is probably making it so that the thread priotity of the server is temporarily decreased during

Re: [hlds] Holiday Punch Exploit

2012-01-30 Thread Emil Larsson
For anyone not aware, this is a fairly serious exploit that crashes clients (but not the server itself). I hope Valve is aware of the bug and is about to fix it soon (I gladly describe to Valve how it's done). On Fri, Jan 27, 2012 at 10:07 PM, Taylor Smith taylorsssm...@gmail.comwrote: Any

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Emil Larsson
You should find out pretty fast if they conflict with each other if you try (though it does increase the total cpu usage obviously), although personally I think it's reduant. We're using SMAC as that's actively developed (being a fork of KAC as far I understand and all?). KAC itself hadn't been

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Emil Larsson
it's written. I don't know if that actually helps or not, but that was the reason listed the last time the topic came up. Unfortunately, the only real way to find out the answer would be to release the source code :v On Mon, Jan 30, 2012 at 7:24 AM, Emil Larsson ail...@gmail.com wrote: You

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Emil Larsson
has done though, it's not like he's going to steal your data :/ 2012/1/30 Emil Larsson ail...@gmail.com Reverse engineering code is really easy, and not as tough as it seems. A lot of the hackers are quite determined, especially the ones who does it for money. So I always considered

Re: [hlds] 100 TICK SERVERS

2012-02-29 Thread Emil Larsson
Like with 1000 FPS servers, was there ever any point? ;) Seemed to be more for bragging/selling rights if anything. On Wed, Feb 29, 2012 at 10:51 AM, ics i...@ics-base.net wrote: No, there is no point anymore to have over 66 ticks. -ics 29.2.2012 11:49, Sachin Sud kirjoitti: Hi Is

Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Emil Larsson
Don't feel bad. Eventually Valve will hide a message in there, just you wait. ;) On Fri, Mar 16, 2012 at 12:05 AM, DontWannaName! ad...@topnotchclan.comwrote: I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Emil Larsson
I suspect this feature is more useful for any loosely adminstrated servers (Offical Valve servers), so in that regard it's good. For us who activly admins the servers though, it seems pointless, or at best... a poor substition for a proper ban system. And a bit dangerous to add, I seen users

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Emil Larsson
Then again, sv_steamblockingcheck 1 might be useful for plugin authors to hook in custom behavior depending on what users is blocking each other. :) On Fri, Mar 16, 2012 at 9:00 AM, Emil Larsson ail...@gmail.com wrote: I suspect this feature is more useful for any loosely adminstrated servers

Re: [hlds] CS GO BETA KEY

2012-03-19 Thread Emil Larsson
They hadn't yet. And after watching videos of people playing the beta I see it's for a good reason too, they're basically testing various scenarios right now (everyone plays one gamemode on one map) to balance things out, which I find a pretty interesting way to run a beta. But when they do, I'm

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Emil Larsson
Take it easy. People can afford to go a little offtopic now and then, well it's technically questions related to the update! Surprisingly the wiki was fairly quick this time too: http://wiki.teamfortress.com/wiki/Strange_Part Either way for something more relevant to server administrating, anyone

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Emil Larsson
The update did just start for me now, but it's getting really old having to sometimes wait several several minutes to get a update started sometimes. On Fri, Mar 23, 2012 at 2:13 AM, Albert Davis davis.alb...@gmail.comwrote: Yes On Thu, Mar 22, 2012 at 9:12 PM, Emil Larsson ail...@gmail.com

Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread Emil Larsson
SMAC helps a lot! It wouldn't help against the more refined hacks, but it seems to at least get rid of the users who use public cheats on F2P throwaway accounts... which seems to be the most of them nowadays! There is more cheaters, but they also seem to be lazier as well? I believe (this is just

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Emil Larsson
Thing is that Valve does not exactly announce when they rework or improve VAC, to add to it's mysterious nature. In a way the hackers notices the updates to VAC before the general public. On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn . anakin...@gmail.com wrote: VAC needs to be reworked for all

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Emil Larsson
The missing nocrit tag is a unintentional oversight by the plugin author. It's meant for other plugins hooking into the crit function, not for server admins to get around the quickplay requirements. Personally I think quickplay need some options added so players can join nocrit servers through it

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-28 Thread Emil Larsson
That or it's just really need a clarification. ;) On Wed, Mar 28, 2012 at 11:37 PM, Ross Bemrose rbemr...@gmail.com wrote: And that, if the TF2 blog is any indication, go away after one day. On 3/28/2012 3:35 PM, sh...@cypherous.co.uk wrote: TF2 hats you buy by buying other items,

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-28 Thread Emil Larsson
And a quick look at the wiki says the same. Well, should be interesting to see how this turns out then. On Thu, Mar 29, 2012 at 12:37 AM, Ross Bemrose rbemr...@gmail.com wrote: The game's translation strings also state that it changes hands each day. On 3/28/2012 5:55 PM, Emil Larsson wrote

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-28 Thread Emil Larsson
http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ Seeing how glitchy the said illumination is, it's probably unintended. It really hampers the trapmaking ability of stickies. On Sat, Apr 28, 2012 at 3:35 PM, Brian br...@doublejump.eu wrote: Is the

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-29 Thread Emil Larsson
the wall. On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson ail...@gmail.com wrote: http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ Seeing how glitchy the said illumination is, it's probably unintended. It really hampers the trapmaking ability

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-29 Thread Emil Larsson
complaining. Deal with it. On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson ail...@gmail.com wrote: It's a glitch, it's especially noticable with crit stickies. They're way way brighter and larger than before (the illumnating effect that is). On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia

Re: [hlds] Release of FakeClient spoof + Botjoin time

2012-05-03 Thread Emil Larsson
You are aware that Valve is reading those e-mails? Right? On Fri, May 4, 2012 at 1:14 AM, admin ad...@wonkagaming.com wrote: Will be Released soon. on multiple communitys and as for your lil smart lip kid No wonder why people blacklist shut your lil fucking mouth before I shit on your

Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-01 Thread Emil Larsson
Why not try it out to see if it's a problem? bind mouse1 disguise 8 -2;wait;+attack Make sure to enable the wait command first of course, as it's disabled by default. But as lwf says, I believe there is a slight delay anyway (I can't really check it out now :(). On Fri, Jun 1, 2012 at 1:36 PM,

Re: [hlds] Hostnames on favourite list

2012-06-11 Thread Emil Larsson
An alternative (which I like since it's not really attached to the avaiability of a domain name) would be making the server favorites store the server id used in server registration (for quickplay and such) if available. That would make server moves even more painless. And a steam protocol URL to

Re: [hlds] sv_pure bug

2012-06-11 Thread Emil Larsson
Worse, custom sounds that are replaced are glitching up too. If you say are using a blacklist to prevent players from using a loud decloak noise, it will still make a loud noise... just corrupted. The workaround I use is to use allow_from_disk+check_crc instead of from_steam but this kicks players

[hlds] TF2 Pyromania update?

2012-06-27 Thread Emil Larsson
It's kind of obvious that the TF2 update will hit today seeing Meet the Pyro and the general Pyromania update hype on the TF2 blog. But can we get some sort of weak estimation? I'm not really looking forwards to staying up all night then finding out it's released 4 in the morning here. :)

Re: [hlds] TF2 Pyromania update?

2012-06-27 Thread Emil Larsson
...@gmail.com wrote: Expect it to be released today or tomorrow or some other day during regular business hours. As usual, I'm sure notification will be sent to the HLDS list of the impending update. Please don't turn this into r/tf2/new. On Wed, Jun 27, 2012 at 2:37 PM, Emil Larsson ail

Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-28 Thread Emil Larsson
If you click play now ingame, you see Special delivery listed amongst the gamemodes. So, yes it's eligible for quickplay. :) On Thu, Jun 28, 2012 at 10:26 AM, Douglas Gardner doug...@chippy.ch wrote: Is the new map eligible for quickplay? On Thu, Jun 28, 2012 at 4:03 AM, byteframe

Re: [hlds] Item server down - Always the server's fault

2012-06-29 Thread Emil Larsson
Oof, yes please. Especially now that the servers reconnects back to the item server fine when it's up. I get players constantly bugging me to restart the server when the main item server goes down, despite that it would only help by waiting it out. On Fri, Jun 29, 2012 at 3:10 AM, T Marler

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Emil Larsson
The special infected in L4D are basically bots taking player slots though. I suppose for more refined bot behavior where they are supposed to act more like human players it's needed (IIRC TF2 bots were basically designed to have similar limitations as human players rather than instantly turning

Re: [hlds] Mandatory TF2 update coming

2012-08-17 Thread Emil Larsson
While I can't give a promise, in general bugfix updates rarely do. Modbreaking updates tend to be the ones including new features, like the recent MvM update. So I doubt it breaks anything. On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break

Re: [hlds] Digest format seems to be broken?

2012-09-01 Thread Emil Larsson
If you use Gmail through the web I advice you turning off digest since Gmail handles group e-mails in a clever and useful way. I used to use digest until I realized it was way less messy to let Gmail handle it. On Sat, Sep 1, 2012 at 3:51 PM, Chad Hedstrom chad.hedst...@gmail.comwrote: I'll

Re: [hlds] Mandatory TF2 update released

2012-09-04 Thread Emil Larsson
This isn't really relevant to the server mailing list, but to answer your question it's part of the challenge and is intended. You're supposed to kill the medics as early as possible. On Wed, Sep 5, 2012 at 12:04 AM, evan otten evan...@gmail.com wrote: Why is a ubered robot allowed to drop the

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Emil Larsson
Old achievements are still obtainable. The only thing people will miss out on is probably getting the previous years editions of the gibus (which is super cheap on the trading market anyway). On Fri, Oct 26, 2012 at 11:12 PM, Team BOOM! teamb...@comcast.net wrote: Awesome Info Fletcher!

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Emil Larsson
Craft hats are pretty much way less than 99c on the actual trading market so the crafting limitation is pointless now anyway. On Thu, Nov 29, 2012 at 11:19 PM, James Haikin jfrra...@gmail.com wrote: - Cosmetic items purchased in the store moving forward can be used in crafting This seems

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Emil Larsson
This might be bit of a pip dream, but I wonder if it would be feasible to make the move to SteamPipe during a optional update? As in, not adding any actual content just yet but still moving everything to Steampipe, so Server hosters can make the move at their own leisure. Cause as far as I can

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Emil Larsson
I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying

Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Emil Larsson
I don't think people oppose that you can search for Valve servers only, but mainly that it's the default as that winds up punishing servers who did play by the rules. If it was off by default, but could be turned on by players that prefers to play on official valve servers, I wouldn't mind. On

Re: [hlds] Mandatory TF2 update coming

2014-06-10 Thread Emil Larsson
Or I'd assume they just want to make sure a certain bug would get fixed for sure! :) I'd think if Valve do something big, they'd hype it up for a week, especially since how long it's been since the last major update. But who knows! On Wed, Jun 11, 2014 at 12:46 AM, Daniel Barreiro

Re: [hlds] Mandatory TF2 update released

2014-06-17 Thread Emil Larsson
If it's all constructive, I don't mind replies (even if it makes me momentarily think a update hit). If responses to update threads annoys you, just filter out anything from not @valvesoftware.com in threads with update in the title or just make the client mark it as read automatically to stop it

Re: [hlds] Mandatory TF2 update released

2014-06-24 Thread Emil Larsson
Sorry to taking the mailing list further offtopic, but the heavy nerf didn't affect the gameplay flow as much as the demoman sticky launcher one. The axtingusher nerf is arguable done to make it more intresting sidegrade than the upgrade it used to be (somewhat similar to the equalizer nerf they

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Emil Larsson
While I hadn't firsthand experienced the crash, I noticed that a chunk of players would occasionally drop off the server. So there is some form of client crash. The new taunts are too fun to disable though (and the crash isn't common enough to be annoying), but I hope it's going to be fixed.

Re: [hlds] Quickplay Community Servers - 6 Months in.

2014-07-08 Thread Emil Larsson
All I heard is that they are eventually intending on moving from the old TF2 specific quickplay system to the Steam account system that they added five months ago, so if they change anything with the quickplay service it would be together with that move. But since they made the controversial

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Emil Larsson
The CS:GO map workshop system being tweaked and ported to other Source engine games (Especially TF2) would be so very awesome and handles updates much better than the old system we still have to work with. The main quirk I remember that i sorta disliked is that you had to make your own workshop

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-09 Thread Emil Larsson
to be rewritten, if not entire implementation rethought. Thanks, Kyle. On Wed, Jul 9, 2014 at 7:52 PM, Emil Larsson ail...@gmail.com wrote: The CS:GO map workshop system being tweaked and ported to other Source engine games (Especially TF2) would be so very awesome and handles updates

Re: [hlds] Mandatory TF2 update coming

2014-10-01 Thread Emil Larsson
My gut feeling is that it's just simple more bugfixes, so no need to disable sourcemod ;). There was a couple of animation related glitches for one. On Thu, Oct 2, 2014 at 12:16 AM, Alexander Kolev sashko...@gmail.com wrote: Please do not break Sourcemod and TFTrue!!! :( 2014-10-02 1:08

Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Emil Larsson
All stable here, but this is with Linux and sourcemod. Most people with crash problems seems to be using Windows. On Thu, Oct 30, 2014 at 11:42 PM, Albert Davis davis.alb...@gmail.com wrote: Anyone getting crashes every few min? Is it related to SourceMod? On Thu, Oct 30, 2014 at 11:41 AM,

Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Emil Larsson
It's sourcemod, rename the addons folder until the SM devs fixes it again. On Fri, Oct 31, 2014 at 2:44 AM, Chris Oryschak ch...@oryschak.com wrote: I'm crashing.. anyone else? Linux here. On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory

Re: [hlds] Mandatory TF2 update released

2014-11-05 Thread Emil Larsson
The suspsended in air thing seems to happen in situations where a kill would normally gib a player. Gibbing now produces a ragdoll and a walking player model, with floating items sticking around where the player last died. Also the payload cart dosen't seem to function as a level 1 dispenser

Re: [hlds] tc_hydro on server quickplay

2014-11-26 Thread Emil Larsson
IIRC it's mainly due to how that there isn't a dedicated section to territory control gamemode. I'd say that since that there is only one map using that gamemode they hadn't been bothered. ...then again, special delivery is listed despite only having one valid map. On Tue, Nov 25, 2014 at 4:25

Re: [hlds] Mandatory TF2 update released

2015-07-03 Thread Emil Larsson
- Valve official quickplay and matchmaking servers are no longer listed in the server browser Well this was certainly a pleasant surprise. :) This obviously only applies to the ingame server browser. I'd like to see it applied to Steam server browser, though I think players might prefer a Include

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Emil Larsson
TBH, judging by how it works it looks easily abusable as it if you have friends cooperating with you. You can farm some of those contracts rather rapidly if you have two friends getting together on a nearly empty valve server, or probably even on a full server if you decide on a meeting point. On

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Emil Larsson
Is pl_millstone_event causing nav file downloads for anyone else? Seems rather strange. On Thu, Oct 29, 2015 at 4:29 PM, Dominik Friedrichs wrote: > On 2015/10/29 00:49, Eric Smith wrote: > >> We've released a mandatory update for TF2. The new version is 3060214. >> >> The

Re: [hlds] Community Servers and the Gun Mettle Update

2015-10-29 Thread Emil Larsson
Arguable they might even be losing money on it, as one of the rewards of meramissions is crate drops. On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen wrote: > I'm with Alexander on this one. If there is zero tradeability, and they > can't be crafted, then there is really no

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
Well, those are what we usually call bugs! ;) At least I'm glad they didn't decide to release the update on a friday. On Thu, Oct 29, 2015 at 4:18 AM, N-Gon wrote: > A lot of people are finding a lot of little things that weren't in patch > notes such as pyro's flares

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Emil Larsson
Infact the associated mapcycle for event247 is of just the new community maps, so yep. On Thu, Oct 29, 2015 at 1:49 AM, ics wrote: > I'd assume event247 will be for the 4 new event maps and the eventmix will > be for older event maps. > > -ics > > Jordan Olling kirjoitti: >

Re: [hlds] Gun Mettle Update, Community server gripes, etc.

2015-09-09 Thread Emil Larsson
Did they ever fix the issue where if you use FTP to upload your replays to a remote server, the server would lag heavily if the FTP went down for whatever reason? I just switched to using local web server years ago for replays to get around that. Replays is a feature I still have active on any

Re: [hlds] Mandatory Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released

2015-09-16 Thread Emil Larsson
Are there even dedicated Portal 2 servers? Sure I bet exploits would work with listen servers, but I suspect most people are playing with friends on there. Then again it should be fixed on there as well if it's still possible, but I could see why it's not urgent. On Thu, Sep 17, 2015 at 2:05 AM,

Re: [hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread Emil Larsson
We actually winded up getting servers running on Wine under a headless server as we got tired of waiting for the Linux server binaries. While it works for us, I can't exactly widely recommend it haha. Native would be x10 better. On Thu, Dec 10, 2015 at 11:15 PM, Rowedahelicon <

Re: [hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread Emil Larsson
The overhead dosen't seem too bad, as far I can tell the performance is near native. It's quirky in some ways though, but performance wise it's alright. We run several KF2 and TF2 servers on the same server and they don't seem to negatively affect each other too. On Thu, Dec 10, 2015 at 11:29 PM,

Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-09 Thread Emil Larsson
While I think this is going very offtopic, I think Source 2 would be proof enough that valve hadn't given up on the game making business. But I also suspect they're not going to announce a new game until there is 9-6 months before release or even closer. On Sat, Jan 9, 2016 at 11:33 PM,

Re: [hlds] Mandatory Team Fortress 2 update released

2016-02-02 Thread Emil Larsson
What was this security issue exactly? Any concerns for us server owners for previously leaked rcon passwords? Or files being uploaded that aren't sprays? Den 2 feb 2016 23:26 skrev "Eric Smith" : > We've released a mandatory update for TF2. The update notes are below. The

Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-26 Thread Emil Larsson
Weird, this actually gets me confused cause I assumed it was on purpose to control the economy. Oh well, maybe it didn't make enough of a difference anyway haha. On Wed, Jan 27, 2016 at 12:12 AM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > http://www.tf2tools.net/articles/hatgate

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Emil Larsson
I'm surprised Steam Mobile Authenticator isn't a requirement, but i suppose confirmed phone numbers are good enough from "is this guy trustworthy?" perspective. Sounds like our servers are all set up and ready for this then. :) On Fri, May 13, 2016 at 9:51 PM, John Schoenick

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Emil Larsson
Custom gamemodes or anything that changes the gameplay experience, don't belong in quickplay to be honest anyway. IMO, people should be able to sign up their server for this system with their custom gamemodes, as long they turn off quickplay too, favorites being tied to a server steamid as opposed

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
I noticed kinda both, players tend to play longer so the server tend to fill up earlier and stay filled with players for longer. But there is less of the players that are on there for short bursts, It's been a net positive change for me personally though. On Fri, Jul 22, 2016 at 10:31 PM, Lucas

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
sometimes when a few regulars go to those instead now more often now. On Fri, Jul 22, 2016 at 11:33 PM, Emil Larsson <ail...@gmail.com> wrote: > I noticed kinda both, players tend to play longer so the server tend to > fill up earlier and stay filled with players for lon

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Emil Larsson
>From what I can tell, yes. But they also removed quickplay and the idea of "standard valve servers" from that equation, Which might turn out to be better for community servers, who knows. On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger wrote: > Like I thought they gave a

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Emil Larsson
How old distribution of Linux do you even need to run for this to a concern? Den 20 feb. 2017 23:46 skrev "John Schoenick" : > Hey everyone, > > Following up on the warning email we sent a long while back, we're making > good on our promise and changing our build

Re: [hlds] HLDS Hardware

2017-02-22 Thread Emil Larsson
Honestly even for CS:GO about any modern processor should suffice for hosting. I guess the main thing to keep in mind is to not host more servers on the same box than you got cores. On Wed, Feb 22, 2017 at 11:44 AM, Rahul Patel wrote: > I want to host multiple gameservers

Re: [hlds] Game Server Tokens

2017-03-01 Thread Emil Larsson
One big advantage is that if you have to switch IP address for whatever reason, users don't need to upgrade their bookmarks. Though it takes up to 24 hours for theirs to be updated due to a quirk in how Steam server browser works. So I wholly can recommend using those server tokens sooner than

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Emil Larsson
somehow lose focus with it. On Sat, Oct 21, 2017 at 12:31 AM, Emil Larsson <ail...@gmail.com> wrote: > It's out now, so all you need to do is to restart with sourcemod now. :) > > On Sat, Oct 21, 2017 at 12:16 AM, Kyle Sanderson <kyle.l...@gmail.com> > wrote: > >> N

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-21 Thread Emil Larsson
Heard about this as well. Seems fine on our end but the servers been running since the last update too. Our server is validating steamids fine and is getting a proper server steamid, so it's not everyone affected by it. On Sat, Oct 21, 2017 at 4:22 PM, wrote: > Don't know

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Emil Larsson
Seems like it broke sourcemod for now, though that was kinda expected. On Fri, Oct 20, 2017 at 11:57 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The new version > number is 4192434. The notes for the update are here: > >

Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-20 Thread Emil Larsson
It's out now, so all you need to do is to restart with sourcemod now. :) On Sat, Oct 21, 2017 at 12:16 AM, Kyle Sanderson <kyle.l...@gmail.com> wrote: > New gamedata should be out shortly. > > On Fri, Oct 20, 2017 at 3:02 PM, Emil Larsson <ail...@gmail.com> wrote: &g

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