Re: [hlds] Optional TF2 update released
My friend says this update broke permissions for file saving. The game cannot write new files. He said to send these errors: Saving C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_sound_vo_english.vpk.sound.cacheWARN_FILEWRITE - Asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_sound_vo_english.vpk.sound.cache', but we don't own that location. Disallowing.Saving C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_sound_misc.vpk.sound.cacheWARN_FILEWRITE - Asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_sound_misc.vpk.sound.cache', but we don't own that location. Disallowing. WARN_FILEWRITE - Asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ashville_rc1.nav', but we don't own that location. Disallowing.Unable to save 1048576 bytes to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ashville_rc1.navWARN_FILEWRITE - Asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ashville_rc1.nav.failedsave', but we don't own that location. Disallowing. On Mon, Sep 23, 2019 at 9:11 PM John Schoenick wrote: > We've released an optional update for Team Fortress 2. The note for the > update is below. The new server version number is 5369619 . > > Server operators only need to install this update if they are > experiencing the issue below. > > - John > > - > > - Fixed error with certain mapcyclefile names for Windows dedicated servers > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3914266. Server operators only need to install this update if they are experiencing the crash below. - John - - Fixed crash when running on systems without AVX support ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3703329. Community servers only need this update if they are interested in the CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side update only. - John - - Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended - Added beta support for the CELT voice codec - Currently only enabled in community servers that opt-in to the beta - Server operators can enable CELT usage by setting the below convars, followed by a level change - sv_use_steam_voice 0 - sv_voicecodec vaudio_celt - Updated the localization files - Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3600545. - John - - Fixthe Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab) - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released (heads up @ bootcamp operators)
An optional update is available for TF2 servers. The new version number is 3593021. This update is only needed if you are running bootcamp. There are no player-visible changes. For bootcamp server operators: This update is in preparation for TF system maintenance that will occur later today. It fixes an issue related to matchmaking communication with the TF system -- *bootcamp servers that have *not* updated by time the maintenance occurs may have their matches in progress interrupted at that time*. We expect said maintenance to occur in about an hour. - John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Thank God this was fixed! It sucks to spend over an hour on a mission and have it crash. And it happened to my group 3 times. Thanks for fixing it so quickly! On Fri, Aug 19, 2016 at 3:21 PM, Eric Smithwrote: > We've released an optional update for Team Fortress 2. The note for the > update is below. You only need to update if your server has been crashing > since the TF2 update earlier this week. > > Thanks. > > -Eric > > --- > > - Fixed a common server crash that primarily occurred during Mann vs. > Machine matches > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. You only need to update if your server has been crashing since the TF2 update earlier this week. Thanks. -Eric --- - Fixed a common server crash that primarily occurred during Mann vs. Machine matches ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Are you absolutely nuts? From: Jacob <jwguzz...@yahoo.com> To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Sent: 7/8/2016 7:08 AM Subject: Re: [hlds] Optional TF2 update released This might not be the correct place for this, and I'm sorry if it's not, but are there any plans to return quickplay? On Jul 8, 2016, at 12:58 AM, Eric Smith <er...@valvesoftware.com> wrote: We’ve released an optional dedicated server update the fixes the Medic’s run speed not adjusting when his heal target is killed. You do not need this update unless you are experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
After applying this optional update, my server crashed with the following engine error on map change: Engine error: Unable to load manifest file 'scripts/soundscapes_manifest.txt' Is there anybody else having this issue? My server was running stable with population for hours but as soon as I applied this optional update, the server crashed on the next map change. Sadly, I can't reproduce the crash by simply changing the map. There is a possibility the update wasn't applied right. Therefore, I've reapplied the update. I'll post here again if my server crashes with the same error again. Thanks. On 7/8/2016 12:58 AM, Eric Smith wrote: We’ve released an optional dedicated server update the fixes the Medic’s run speed not adjusting when his heal target is killed. You do not need this update unless you are experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
This might not be the correct place for this, and I'm sorry if it's not, but are there any plans to return quickplay? On Jul 8, 2016, at 12:58 AM, Eric Smithwrote: We’ve released an optional dedicated server update the fixes the Medic’s run speed not adjusting when his heal target is killed. You do not need this update unless you are experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional dedicated server update the fixes the Medic's run speed not adjusting when his heal target is killed. You do not need this update unless you are experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for TF2. The update fixes a server crash exploit in PASS Time mode related to dropped weapons and the jack. You do not need this update if you're not running PASS Time mode. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional server update for TF2 that fixes a crash related to Mannpower mode. You only need to update your server if you are running Mannpower and experiencing this crash. Thanks. - John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for TF2 that fixes an exploit related to changing teams while in bumper car mode. You only need to update your server if you are experiencing players exploiting this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Yes, you can connect to sourcetv in insecure mode. This is how teamfortress.tv and other casting organizations use their caster's cheats (player and projectile outlines, health bars, etc.) On 10/14/2015 11:01 AM, Peter Jerde wrote: > >> On Oct 13, 2015, at 12:53 PM, HDwrote: >> >> As I figured though not a single response from valve once again on this >> topic. >> > > Probably because this is a server list, and you’re bringing up a client issue. > > Also, you repeatedly said that it’s a “real” client you would use to “seed”, > as though that somehow makes it okay. The point is you wouldn’t be a real > _player_. Joining a server with a textmode client violates the spirit of the > policy of truth, in my opinion, because you’d be showing up as a player when > in fact you were not. (A console may be a real “client” but certainly not a > real player). > > In my community, when someone says, “hey, let’s start up one of our empty > servers” we get three or four people to actually PLAY until others join and > quickplay finally kicks in when it’s about half full. That’s how to seed a > server. > > > As far as monitoring voice in real time, have you tried enabling sourcetv, > though? I wonder if you can join your sourcetv port (default 27020) in > insecure mode? That might work. > > - Peter > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
> On Oct 13, 2015, at 12:53 PM, HDwrote: > > As I figured though not a single response from valve once again on this topic. > Probably because this is a server list, and you’re bringing up a client issue. Also, you repeatedly said that it’s a “real” client you would use to “seed”, as though that somehow makes it okay. The point is you wouldn’t be a real _player_. Joining a server with a textmode client violates the spirit of the policy of truth, in my opinion, because you’d be showing up as a player when in fact you were not. (A console may be a real “client” but certainly not a real player). In my community, when someone says, “hey, let’s start up one of our empty servers” we get three or four people to actually PLAY until others join and quickplay finally kicks in when it’s about half full. That’s how to seed a server. As far as monitoring voice in real time, have you tried enabling sourcetv, though? I wonder if you can join your sourcetv port (default 27020) in insecure mode? That might work. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
>From the client patch notes from October 12, 2015: - Running in textmode now places the client in insecure mode On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > Anyone else having issues now using a client into their servers using > -textmode for launch options? I log in an account this way every so often to > "listen" in the server while reading chat but for some reason now I get the > "You are in insecure mode. You must restart before you can connect to secure > servers.". > > I've not changed nothing - not a single thing and it just started after last > nights update came out. I've reinstalled TF2 on that computer but nothing > has changed. > I'm convinced something got messed up from this update as I tried it on > another computer and it did the exact same thing. > > Anyone able to explain this? > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > Sent: Friday, October 09, 2015 5:52 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: [hlds] Optional TF2 update released > > We've released an optional update for TF2 that updates the Invasion > Community Update Coin to also count assists. This is an optional dedicated > server update and is not required unless you are running any of the Invasion > maps and would like to support this new feature. > > Thanks. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Oh, haven't actually tried it in a long time. On Tue, Oct 13, 2015 at 9:06 AM, Asher Bakerwrote: > On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote: > >> And yes there is a server side setting for that. Start the server >> with -insecure and all clients will be able to join. > > > That hasn't worked for a very long time. > > ~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Back when I ran servers I used to use Sandboxie and a bunch of accounts in textmode to help populate my servers. It's a struggle when you don't have a well known community, I feel bad for the folks who've just been hurt by this change. On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: > Yea I saw it last night... this is beyond a wasteful change. I use it for a > client so I can listen in a server without using a bunch of resources. > Why was this change made and what alternative do you have besides launching > the game in full and alt tabbing now. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker > Sent: Tuesday, October 13, 2015 3:02 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > From the client patch notes from October 12, 2015: > > - Running in textmode now places the client in insecure mode > > On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > > Anyone else having issues now using a client into their servers using > > -textmode for launch options? I log in an account this way every so > > often to "listen" in the server while reading chat but for some reason > > now I get the "You are in insecure mode. You must restart before you > > can connect to secure servers.". > > > > I've not changed nothing - not a single thing and it just started > > after last nights update came out. I've reinstalled TF2 on that > > computer but nothing has changed. > > I'm convinced something got messed up from this update as I tried it > > on another computer and it did the exact same thing. > > > > Anyone able to explain this? > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > > Sent: Friday, October 09, 2015 5:52 PM > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > > Subject: [hlds] Optional TF2 update released > > > > We've released an optional update for TF2 that updates the Invasion > > Community Update Coin to also count assists. This is an optional > > dedicated server update and is not required unless you are running any > > of the Invasion maps and would like to support this new feature. > > > > Thanks. > > > > -Eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I used it to log ONE client in so I could seed with it and hear what was going on in the server. Additionally it was nice to see on my screen at home what was going on thru the console too vs remote desktop into the server. I can’t speak for everyone else but even still a REAL CLIENT is a real client…not Fake player counts. Regardless of how many you log in if they are REAL clients which they were then I don’t see the issue with that at all. That is much different then coding in fake clients showing up or fake numbers for server population. Either way this is just stupid and pointless to argue since we won’t hear a damn word from Valve on this or anything else when it comes to Servers with this game. I’m kinda sick of it and damn near ready to say the hell with it all and their games. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, October 13, 2015 10:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released Just so we're clear, you guys were only using this to fake player counts on your servers? Where's the negative impact here? This sounds like a much needed change to prevent scumbaggery. Kyle. On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com> wrote: Back when I ran servers I used to use Sandboxie and a bunch of accounts in textmode to help populate my servers. It's a struggle when you don't have a well known community, I feel bad for the folks who've just been hurt by this change. On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: Yea I saw it last night... this is beyond a wasteful change. I use it for a client so I can listen in a server without using a bunch of resources. Why was this change made and what alternative do you have besides launching the game in full and alt tabbing now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Tuesday, October 13, 2015 3:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released >From the client patch notes from October 12, 2015: - Running in textmode now places the client in insecure mode On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > Anyone else having issues now using a client into their servers using > -textmode for launch options? I log in an account this way every so > often to "listen" in the server while reading chat but for some reason > now I get the "You are in insecure mode. You must restart before you > can connect to secure servers.". > > I've not changed nothing - not a single thing and it just started > after last nights update came out. I've reinstalled TF2 on that > computer but nothing has changed. > I'm convinced something got messed up from this update as I tried it > on another computer and it did the exact same thing. > > Anyone able to explain this? > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > Sent: Friday, October 09, 2015 5:52 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: [hlds] Optional TF2 update released > > We've released an optional update for TF2 that updates the Invasion > Community Update Coin to also count assists. This is an optional > dedicated server update and is not required unless you are running any > of the Invasion maps and would like to support this new feature. > > Thanks. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Just so we're clear, you guys were only using this to fake player counts on your servers? Where's the negative impact here? This sounds like a much needed change to prevent scumbaggery. Kyle. On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com> wrote: > Back when I ran servers I used to use Sandboxie and a bunch of accounts in > textmode to help populate my servers. > It's a struggle when you don't have a well known community, I feel bad for > the folks who've just been hurt by this change. > > On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: > >> Yea I saw it last night... this is beyond a wasteful change. I use it for >> a >> client so I can listen in a server without using a bunch of resources. >> Why was this change made and what alternative do you have besides >> launching >> the game in full and alt tabbing now. >> >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker >> Sent: Tuesday, October 13, 2015 3:02 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Optional TF2 update released >> >> From the client patch notes from October 12, 2015: >> >> - Running in textmode now places the client in insecure mode >> >> On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: >> > Anyone else having issues now using a client into their servers using >> > -textmode for launch options? I log in an account this way every so >> > often to "listen" in the server while reading chat but for some reason >> > now I get the "You are in insecure mode. You must restart before you >> > can connect to secure servers.". >> > >> > I've not changed nothing - not a single thing and it just started >> > after last nights update came out. I've reinstalled TF2 on that >> > computer but nothing has changed. >> > I'm convinced something got messed up from this update as I tried it >> > on another computer and it did the exact same thing. >> > >> > Anyone able to explain this? >> > >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith >> > Sent: Friday, October 09, 2015 5:52 PM >> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com >> > Subject: [hlds] Optional TF2 update released >> > >> > We've released an optional update for TF2 that updates the Invasion >> > Community Update Coin to also count assists. This is an optional >> > dedicated server update and is not required unless you are running any >> > of the Invasion maps and would like to support this new feature. >> > >> > Thanks. >> > >> > -Eric >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> -- >> Idleness is not doing nothing. Idleness is being free to do anything. >> - Floyd Dell >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote: > And yes there is a server side setting for that. Start the server > with -insecure and all clients will be able to join. That hasn't worked for a very long time. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Log streaming to something like HLSW or using a plugin to record chat/events to a database with a website. HLSW should use even less resources than textmode client. On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: > Yea I saw it last night... this is beyond a wasteful change. I use it for a > client so I can listen in a server without using a bunch of resources. > Why was this change made and what alternative do you have besides launching > the game in full and alt tabbing now. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker > Sent: Tuesday, October 13, 2015 3:02 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > From the client patch notes from October 12, 2015: > > - Running in textmode now places the client in insecure mode > > On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > > Anyone else having issues now using a client into their servers using > > -textmode for launch options? I log in an account this way every so > > often to "listen" in the server while reading chat but for some reason > > now I get the "You are in insecure mode. You must restart before you > > can connect to secure servers.". > > > > I've not changed nothing - not a single thing and it just started > > after last nights update came out. I've reinstalled TF2 on that > > computer but nothing has changed. > > I'm convinced something got messed up from this update as I tried it > > on another computer and it did the exact same thing. > > > > Anyone able to explain this? > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > > Sent: Friday, October 09, 2015 5:52 PM > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > > Subject: [hlds] Optional TF2 update released > > > > We've released an optional update for TF2 that updates the Invasion > > Community Update Coin to also count assists. This is an optional > > dedicated server update and is not required unless you are running any > > of the Invasion maps and would like to support this new feature. > > > > Thanks. > > > > -Eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
That's probably the reason for it. And yes there is a server side setting for that. Start the server with -insecure and all clients will be able to join. On Tue, Oct 13, 2015 at 8:53 AM, HD <ad...@gamerscrib.net> wrote: > I could do that but then I’m also missing that client logged in which > helps seed. Every client helps these days and I can’t do that now. I will > log my account in and just let it sit, listen and seed a while. I > understand the alternatives but an explaination from Valve as to why this > change was even made is needed as there wasn’t a valid one that I can come > up with. > > Perhaps a server side setting to let “insecure” clients log in. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane > *Sent:* Tuesday, October 13, 2015 8:50 AM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional TF2 update released > > > > Log streaming to something like HLSW or using a plugin to record > chat/events to a database with a website. > > > > HLSW should use even less resources than textmode client. > > > > On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: > > Yea I saw it last night... this is beyond a wasteful change. I use it for a > client so I can listen in a server without using a bunch of resources. > Why was this change made and what alternative do you have besides launching > the game in full and alt tabbing now. > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker > Sent: Tuesday, October 13, 2015 3:02 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > From the client patch notes from October 12, 2015: > > - Running in textmode now places the client in insecure mode > > On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > > Anyone else having issues now using a client into their servers using > > -textmode for launch options? I log in an account this way every so > > often to "listen" in the server while reading chat but for some reason > > now I get the "You are in insecure mode. You must restart before you > > can connect to secure servers.". > > > > I've not changed nothing - not a single thing and it just started > > after last nights update came out. I've reinstalled TF2 on that > > computer but nothing has changed. > > I'm convinced something got messed up from this update as I tried it > > on another computer and it did the exact same thing. > > > > Anyone able to explain this? > > > > > > -Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > > Sent: Friday, October 09, 2015 5:52 PM > > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > > Subject: [hlds] Optional TF2 update released > > > > We've released an optional update for TF2 that updates the Invasion > > Community Update Coin to also count assists. This is an optional > > dedicated server update and is not required unless you are running any > > of the Invasion maps and would like to support this new feature. > > > > Thanks. > > > > -Eric > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Yea I saw it last night... this is beyond a wasteful change. I use it for a client so I can listen in a server without using a bunch of resources. Why was this change made and what alternative do you have besides launching the game in full and alt tabbing now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Tuesday, October 13, 2015 3:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released >From the client patch notes from October 12, 2015: - Running in textmode now places the client in insecure mode On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > Anyone else having issues now using a client into their servers using > -textmode for launch options? I log in an account this way every so > often to "listen" in the server while reading chat but for some reason > now I get the "You are in insecure mode. You must restart before you > can connect to secure servers.". > > I've not changed nothing - not a single thing and it just started > after last nights update came out. I've reinstalled TF2 on that > computer but nothing has changed. > I'm convinced something got messed up from this update as I tried it > on another computer and it did the exact same thing. > > Anyone able to explain this? > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > Sent: Friday, October 09, 2015 5:52 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: [hlds] Optional TF2 update released > > We've released an optional update for TF2 that updates the Invasion > Community Update Coin to also count assists. This is an optional > dedicated server update and is not required unless you are running any > of the Invasion maps and would like to support this new feature. > > Thanks. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I could do that but then I’m also missing that client logged in which helps seed. Every client helps these days and I can’t do that now. I will log my account in and just let it sit, listen and seed a while. I understand the alternatives but an explaination from Valve as to why this change was even made is needed as there wasn’t a valid one that I can come up with. Perhaps a server side setting to let “insecure” clients log in. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, October 13, 2015 8:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released Log streaming to something like HLSW or using a plugin to record chat/events to a database with a website. HLSW should use even less resources than textmode client. On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net> wrote: Yea I saw it last night... this is beyond a wasteful change. I use it for a client so I can listen in a server without using a bunch of resources. Why was this change made and what alternative do you have besides launching the game in full and alt tabbing now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Tuesday, October 13, 2015 3:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released >From the client patch notes from October 12, 2015: - Running in textmode now places the client in insecure mode On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net> wrote: > Anyone else having issues now using a client into their servers using > -textmode for launch options? I log in an account this way every so > often to "listen" in the server while reading chat but for some reason > now I get the "You are in insecure mode. You must restart before you > can connect to secure servers.". > > I've not changed nothing - not a single thing and it just started > after last nights update came out. I've reinstalled TF2 on that > computer but nothing has changed. > I'm convinced something got messed up from this update as I tried it > on another computer and it did the exact same thing. > > Anyone able to explain this? > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > Sent: Friday, October 09, 2015 5:52 PM > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: [hlds] Optional TF2 update released > > We've released an optional update for TF2 that updates the Invasion > Community Update Coin to also count assists. This is an optional > dedicated server update and is not required unless you are running any > of the Invasion maps and would like to support this new feature. > > Thanks. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You may have used it for one client but the truth is, this guy earlier who posted used it to ten, even more clients. Also i think someone already has a script that can be ran in textmode that autoaccepts the items that drop. So no more manual accept and idling can continue. I'm not 100% sure about this, i just heard about it few months back. Play the game, run the servers, don't mix clients and players. Thanks. -ics HD kirjoitti: I used it to log ONE client in so I could seed with it and hear what was going on in the server. Additionally it was nice to see on my screen at home what was going on thru the console too vs remote desktop into the server. I cant speak for everyone else but even still a REAL CLIENT is a real client not Fake player counts. Regardless of how many you log in if they are REAL clients which they were then I dont see the issue with that at all. That is much different then coding in fake clients showing up or fake numbers for server population. Either way this is just stupid and pointless to argue since we wont hear a damn word from Valve on this or anything else when it comes to Servers with this game. Im kinda sick of it and damn near ready to say the hell with it all and their games. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Tuesday, October 13, 2015 10:04 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released Just so we're clear, you guys were only using this to fake player counts on your servers? Where's the negative impact here? This sounds like a much needed change to prevent scumbaggery. Kyle. On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com <mailto:ngongamedes...@gmail.com>> wrote: Back when I ran servers I used to use Sandboxie and a bunch of accounts in textmode to help populate my servers. It's a struggle when you don't have a well known community, I feel bad for the folks who've just been hurt by this change. On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net <mailto:ad...@gamerscrib.net>> wrote: Yea I saw it last night... this is beyond a wasteful change. I use it for a client so I can listen in a server without using a bunch of resources. Why was this change made and what alternative do you have besides launching the game in full and alt tabbing now. -Original Message- From: hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com> [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Rudy Bleeker Sent: Tuesday, October 13, 2015 3:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released From the client patch notes from October 12, 2015: - Running in textmode now places the client in insecure mode On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net <mailto:ad...@gamerscrib.net>> wrote: > Anyone else having issues now using a client into their servers using > -textmode for launch options? I log in an account this way every so > often to "listen" in the server while reading chat but for some reason > now I get the "You are in insecure mode. You must restart before you > can connect to secure servers.". > > I've not changed nothing - not a single thing and it just started > after last nights update came out. I've reinstalled TF2 on that > computer but nothing has changed. > I'm convinced something got messed up from this update as I tried it > on another computer and it did the exact same thing. > > Anyone able to explain this? > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com> > [mailto:hlds-boun...@list.valvesoftware.com <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith > Sent: Friday, October 09, 2015 5:52 PM > To: hlds@list.valvesoftware.com <mailto:hlds@list.valvesoftware.com>; hlds_li...@list.valvesoftware.com <mailto:hlds_li...@list.valvesoftware.com> > Subject: [hlds] Optional TF2 update released > > We've released an optional update for TF2 that updates the Invasion > Community Update Coin to also count assists. This is an optional > dedicated server update and is not required unless you are running any > of the Invasion maps and would like to support this new feature. > > Thanks. > > -Eric > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > ___ > To unsubscribe,
Re: [hlds] Optional TF2 update released
Regardless I used -textmode for specific reasons not to abuse any type of system. I disagree with this change and as I said I don't expect Valve to reply to any of these complaints as they haven't others in the past. I guess I'll have to launch the client regularly - alt tab it down and leave it like that to help seed and listen to whats being said when I'm not in there. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, October 13, 2015 11:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released You may have used it for one client but the truth is, this guy earlier who posted used it to ten, even more clients. Also i think someone already has a script that can be ran in textmode that autoaccepts the items that drop. So no more manual accept and idling can continue. I'm not 100% sure about this, i just heard about it few months back. Play the game, run the servers, don't mix clients and players. Thanks. -ics HD kirjoitti: > > I used it to log ONE client in so I could seed with it and hear what > was going on in the server. Additionally it was nice to see on my > screen at home what was going on thru the console too vs remote > desktop into the server. I can't speak for everyone else but even > still a REAL CLIENT is a real client.not Fake player counts. > Regardless of how many you log in if they are REAL clients which they > were then I don't see the issue with that at all. That is much > different then coding in fake clients showing up or fake numbers for > server population. > > Either way this is just stupid and pointless to argue since we won't > hear a damn word from Valve on this or anything else when it comes to > Servers with this game. I'm kinda sick of it and damn near ready to > say the hell with it all and their games. > > *From:*hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle > Sanderson > *Sent:* Tuesday, October 13, 2015 10:04 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional TF2 update released > > Just so we're clear, you guys were only using this to fake player > counts on your servers? Where's the negative impact here? This sounds > like a much needed change to prevent scumbaggery. > > Kyle. > > On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com > <mailto:ngongamedes...@gmail.com>> wrote: > > Back when I ran servers I used to use Sandboxie and a bunch of > accounts in textmode to help populate my servers. > > It's a struggle when you don't have a well known community, I feel bad > for the folks who've just been hurt by this change. > > On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net > <mailto:ad...@gamerscrib.net>> wrote: > > Yea I saw it last night... this is beyond a wasteful change. I use it > for a client so I can listen in a server without using a bunch of > resources. > Why was this change made and what alternative do you have besides > launching the game in full and alt tabbing now. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > <mailto:hlds-boun...@list.valvesoftware.com> > [mailto:hlds-boun...@list.valvesoftware.com > <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Rudy > Bleeker > Sent: Tuesday, October 13, 2015 3:02 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > From the client patch notes from October 12, 2015: > > - Running in textmode now places the client in insecure mode > > On Sun, Oct 11, 2015 at 2:50 AM, HD <ad...@gamerscrib.net > <mailto:ad...@gamerscrib.net>> wrote: > > Anyone else having issues now using a client into their servers > > using -textmode for launch options? I log in an account this way > > every so often to "listen" in the server while reading chat but for > > some reason now I get the "You are in insecure mode. You must > > restart before you can connect to secure servers.". > > > > I've not changed nothing - not a single thing and it just started > > after last nights update came out. I've reinstalled TF2 on that > > computer but nothing has changed. > > I'm convinced something got messed up from this update as I tried it > > on another computer and it did the exact same thing. > > > > Anyone able to explain this? > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > <mailto:hlds-boun...@list.valvesoftware.com> > > [mailto:hlds-boun...@list.v
Re: [hlds] Optional TF2 update released
By the sounds of it the abuse that has come up heavily outweigh any benefits of -textmode. I'm not sure exactly what information you are 'seeding' but I'm sure there are multiple addons/plugins/tools to help you accomplish something similar. If it is just chat, you could simply download HLSW <http://www.hlsw.org/> and tune in with RCON. If you wanted to log chat to a database or do something more extensive, this could be accomplished using sourcemod plugins. I'm sure you could find some kind of plugin out there to help accomplish whatever you are looking for. There are thousands of plugins out there... On Tue, Oct 13, 2015 at 12:00 PM HD <ad...@gamerscrib.net> wrote: > Regardless I used -textmode for specific reasons not to abuse any type of > system. I disagree with this change and as I said I don't expect Valve to > reply to any of these complaints as they haven't others in the past. I > guess I'll have to launch the client regularly - alt tab it down and leave > it like that to help seed and listen to whats being said when I'm not in > there. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Tuesday, October 13, 2015 11:26 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > You may have used it for one client but the truth is, this guy earlier who > posted used it to ten, even more clients. Also i think someone already has > a > script that can be ran in textmode that autoaccepts the items that drop. So > no more manual accept and idling can continue. I'm not 100% sure about > this, > i just heard about it few months back. > > Play the game, run the servers, don't mix clients and players. Thanks. > > -ics > > HD kirjoitti: > > > > I used it to log ONE client in so I could seed with it and hear what > > was going on in the server. Additionally it was nice to see on my > > screen at home what was going on thru the console too vs remote > > desktop into the server. I can't speak for everyone else but even > > still a REAL CLIENT is a real client.not Fake player counts. > > Regardless of how many you log in if they are REAL clients which they > > were then I don't see the issue with that at all. That is much > > different then coding in fake clients showing up or fake numbers for > > server population. > > > > Either way this is just stupid and pointless to argue since we won't > > hear a damn word from Valve on this or anything else when it comes to > > Servers with this game. I'm kinda sick of it and damn near ready to > > say the hell with it all and their games. > > > > *From:*hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle > > Sanderson > > *Sent:* Tuesday, October 13, 2015 10:04 AM > > *To:* Half-Life dedicated Win32 server mailing list > > *Subject:* Re: [hlds] Optional TF2 update released > > > > Just so we're clear, you guys were only using this to fake player > > counts on your servers? Where's the negative impact here? This sounds > > like a much needed change to prevent scumbaggery. > > > > Kyle. > > > > On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com > > <mailto:ngongamedes...@gmail.com>> wrote: > > > > Back when I ran servers I used to use Sandboxie and a bunch of > > accounts in textmode to help populate my servers. > > > > It's a struggle when you don't have a well known community, I feel bad > > for the folks who've just been hurt by this change. > > > > On Tue, Oct 13, 2015 at 8:45 AM, HD <ad...@gamerscrib.net > > <mailto:ad...@gamerscrib.net>> wrote: > > > > Yea I saw it last night... this is beyond a wasteful change. I use it > > for a client so I can listen in a server without using a bunch of > > resources. > > Why was this change made and what alternative do you have besides > > launching the game in full and alt tabbing now. > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > <mailto:hlds-boun...@list.valvesoftware.com> > > [mailto:hlds-boun...@list.valvesoftware.com > > <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Rudy > > Bleeker > > Sent: Tuesday, October 13, 2015 3:02 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Optional TF2 update released > > > > From the client patch notes from October 12, 2015: > > > > - Running in textmode now places the client in insecure mode &
Re: [hlds] Optional TF2 update released
gt;> but yes I already use it for chat logging. I log a client into a server – >>> it shows my client in and along with other players some of which are also >>> AFK to be in the server which doesn’t hurt anything and helps “seeding” it >>> to grow… I mainly use it for LISTENING to what is going on in the server >>> since logging audio takes way too much bandwidth, need to hear things in >>> real time as they are happening and so on. There is no other simple >>> alternative than launching the game in –textmode and just listening. What I >>> can’t figure out here is why this is so hard to comprehend vs everyone >>> trying to figure out bad things from it when there really aren’t any that >>> I’ve ever seen or used. >>> >>> If you know of a plugin that does the exact same thing as what I used >>> –textmode for, listening LIVE in real time to what is going on with ALL >>> sounds in the game while also allowing me to log my client into the game to >>> help seed my server then by all means I’m ready to listen/read all about it. >>> >>> >>> >>> As I figured though not a single response from valve once again on this >>> topic. >>> >>> >>> >>> >>> >>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cody Mathisen >>> *Sent:* Tuesday, October 13, 2015 1:10 PM >>> >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Optional TF2 update released >>> >>> >>> >>> By the sounds of it the abuse that has come up heavily outweigh any >>> benefits of -textmode. >>> >>> >>> >>> I'm not sure exactly what information you are 'seeding' but I'm sure >>> there are multiple addons/plugins/tools to help you accomplish something >>> similar. If it is just chat, you could simply download HLSW >>> <http://www.hlsw.org/> and tune in with RCON. If you wanted to log chat >>> to a database or do something more extensive, this could be accomplished >>> using sourcemod plugins. I'm sure you could find some kind of plugin out >>> there to help accomplish whatever you are looking for. There are thousands >>> of plugins out there... >>> >>> >>> >>> On Tue, Oct 13, 2015 at 12:00 PM HD <ad...@gamerscrib.net> wrote: >>> >>> Regardless I used -textmode for specific reasons not to abuse any type of >>> system. I disagree with this change and as I said I don't expect Valve to >>> reply to any of these complaints as they haven't others in the past. I >>> guess I'll have to launch the client regularly - alt tab it down and >>> leave >>> it like that to help seed and listen to whats being said when I'm not in >>> there. >>> >>> -Original Message- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics >>> Sent: Tuesday, October 13, 2015 11:26 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Optional TF2 update released >>> >>> You may have used it for one client but the truth is, this guy earlier >>> who >>> posted used it to ten, even more clients. Also i think someone already >>> has a >>> script that can be ran in textmode that autoaccepts the items that drop. >>> So >>> no more manual accept and idling can continue. I'm not 100% sure about >>> this, >>> i just heard about it few months back. >>> >>> Play the game, run the servers, don't mix clients and players. Thanks. >>> >>> -ics >>> >>> HD kirjoitti: >>> > >>> > I used it to log ONE client in so I could seed with it and hear what >>> > was going on in the server. Additionally it was nice to see on my >>> > screen at home what was going on thru the console too vs remote >>> > desktop into the server. I can't speak for everyone else but even >>> > still a REAL CLIENT is a real client.not Fake player counts. >>> > Regardless of how many you log in if they are REAL clients which they >>> > were then I don't see the issue with that at all. That is much >>> > different then coding in fake clients showing up or fake numbers for >>> > server population. >>> > >>> > Either way this is just stupid and pointless to argue since we won't >>> > h
Re: [hlds] Optional TF2 update released
You’re right in one respect: This change won’t be reverted, that much is almost as certain as death and taxes. However, on a point of ethics, I feel the need to point out that running a text-client with the intended purpose of deceiving players into believing that there is an active population on a server is a violation of Valve’s Policy of Truth. The fact is, you are deliberately misleading players into believing that your server is or is likely to be more populated than what it actually is. The apparatus in which that deception occurs is irrelevant - rather, it is the intent that counts. It could be a text client, a fake client or hell, in my opinion even a real client whose sole purpose is to be AFK on a server indefinitely – And it would still be a violation of the apparent essence of the Policy of Truth. Why? Because the primary reason you’re doing it is, again, to make ordinary, reasonable players believe that there is a player active on your server when there is not. A real client it may be…but a real player,* it is not*. That you would attempt to equivocate the two as if they were one and the same is a true example of the types of behaviour that Valve has come to expect from unscrupulous server operators. If you want to seed your server and grow your community, get a bunch of friends together and start playing - that's how good communities grew. Having said that, I'd like to thank Valve for this change as I can see the intended good behind it for players and (decent) server operators alike. PS: Obsessing about the conversations of players to the point that you listen into their conversations 24/7 is behaviour chillingly similar to that of a stalker or voyeur...and almost certainly unhealthy. On Wed, Oct 14, 2015 at 5:14 AM, HDwrote: > I run many servers, I refer to one cause well I’m only logging my client > into one not all of them. I do go into my server(S) with one of my clients > just to play also but sometimes I’d just rather use Computer A vs Computer > B to log another client in –textmode (which again doesn’t or hasn’t never > hurt anything) just to listen to the sounds and mic usage while looking at > the console commands vs remote desktop into the server to view it. Plus as > I said it adds a client/player into the count which helps seed…. One is a > start much better than an empty server to start with. > > I’m not loading up a bunch of “Seeders” they are not fake they are REAL > CLIENTS – I own the client – I’ve purchased many things with it – it is > legit. This has nothing to do with fake clients. > > Thing is there are no negatives to this nothing viable that I can find > anyway nothing that I’ve ever used them more. I may be a lone one on this > list that objects to it but hey its something I enjoyed using which was > perfectly legit. I do spend a ton of time on my servers – so don’t sit > there and lecture me on what you don’t know or have any idea of. > > > > I don’t even know why I’m replying lol it’s pointless as I said not even > Valve is replying to a reason for this change. > > Consider this my last reply on the issue since its clear it won’t be > changed back. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
On Tue, Oct 13, 2015 at 11:36 AM, N-Gonwrote: > Welp, you guys heard it here first. > Let's call it a day and let ad-based servers like skial have complete > reign of the place. > Excuse me? We have *never* used text mode clients to seed our servers and couldn't care less if it patched. Please don't use us as an example for anything bad just because we have the most players left, which is hardly worth consideration given that it is less than 3% of tf2 population. On Tue, Oct 13, 2015 at 12:08 PM, E. Olsen wrote: > Think about it - communities used to grow one or two servers at a time as > their membership grew. Now, the vast majority of "communities" (and I use > that word extremely loosely) only offer a handful of stock maps. Now I'm not saying that you are referring to us, but some of you here are probably thinking it. This is exactly how we grew. We added 1 server at a time mostly added due to player request, and if they die out we remove them. Every single server we have fills up every day. We do not rent servers so cheap that it doesn't matter if they are empty 90% of the time. We had custom gamemodes even before quickplay existed. All of these in stark contrast to the usual posterboys of ad-farms and pay2win-farms that were popular scapegoats before us before they bled out from the quickplay change. It is sad that after the quickplay change killed off most of the real exploiters, disgruntled server owners just started to assume we are the same. If you want to blame someone for the declining state of your server, it should probably be the people who defaulted quickplay to official servers, not us. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Someone's upset. Who's we? I hope you're not trying to imply that no one on the HLDS has done that because I can say with 100% confidence that many of you have after seeing it in action. Where do you think folks get the idea from? Hah. On Tue, Oct 13, 2015 at 4:16 PM, Bottigerwrote: > On Tue, Oct 13, 2015 at 11:36 AM, N-Gon wrote: > >> Welp, you guys heard it here first. >> Let's call it a day and let ad-based servers like skial have complete >> reign of the place. >> > > Excuse me? > > We have *never* used text mode clients to seed our servers and couldn't > care less if it patched. > > Please don't use us as an example for anything bad just because we have > the most players left, which is hardly worth consideration given that it is > less than 3% of tf2 population. > > On Tue, Oct 13, 2015 at 12:08 PM, E. Olsen wrote: > >> Think about it - communities used to grow one or two servers at a time as >> their membership grew. Now, the vast majority of "communities" (and I use >> that word extremely loosely) only offer a handful of stock maps. > > > Now I'm not saying that you are referring to us, but some of you here are > probably thinking it. > > This is exactly how we grew. We added 1 server at a time mostly added due > to player request, and if they die out we remove them. Every single server > we have fills up every day. We do not rent servers so cheap that it doesn't > matter if they are empty 90% of the time. We had custom gamemodes even > before quickplay existed. All of these in stark contrast to the usual > posterboys of ad-farms and pay2win-farms that were popular scapegoats > before us before they bled out from the quickplay change. > > It is sad that after the quickplay change killed off most of the real > exploiters, disgruntled server owners just started to assume we are the > same. > > If you want to blame someone for the declining state of your server, it > should probably be the people who defaulted quickplay to official servers, > not us. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I never thought I'd see the day where E. Olsen, someone who I've long considered to be a well informed contributor to discussions like these, the day where he would stand up and essentially say, "Using a text-client to fake a player on a server? No problem! Good server operators *need *some kind of help!" - What irrational, ill-informed tripe...and if he wasn't referring to the use of the text-client in a seeding context, then I fail to see how the comment regarding server seeding was relevant to the current topic matter. If you want to start a community, get your friends together and start playing on your own server regularly. That's how good communities are created, none of this "use a text-client to attract unsuspecting flies" nonsense. On Wed, Oct 14, 2015 at 5:38 AM, E. Olsenwrote: > Server-seeding has been around as long as community-hosted servers has > (all the way back to the original Counter Strike and even Battlefield 2). > Like it or not, players rarely if ever join empty servers, and with the > deck stacked so staggeringly high in Valve's favor in terms of player > traffic, server operators who obey the rules need some kind of help to get > those servers going. > > Let's face it - if ALL servers were treated fairly and equally again, this > wouldn't even be an issue. When the road to your organization is bypassed > by an expressway, and the builders of that expressway have literally hidden > the off ramp for people to get to you, then I don't care how good you are > or how popular you were, your organization is going to suffer immensely. > > I think the real issue here is how difficult is has become to start and/or > grow a community "organically". > > Regardless of how you feel about ad-based servers (full disclosure, I'm > opposed to them), there is no doubt that the harder Valve makes it for > communities trying to grow organically, the more they end up strangling off > the very diversity they claim to want to encourage. > > Think about it - communities used to grow one or two servers at a time as > their membership grew. Now, the vast majority of "communities" (and I use > that word extremely loosely) only offer a handful of stock maps. However, > as opposed to building a server fleet that grows one server at a time with > the community, they take the top 5-6 maps, plaster ads all over them, and > throw up as many servers as they possibly can. That's not building a > community to serve the players, that's building an ad-farm to maximize > ad-impressions. > > ...and therein lies the problem. The current approach has marginalized the > communities that want to offer diversity beyond a handful of stock maps, > and encouraged massive fleets of "me too" stock servers with little to no > interest in adding value to the experience, but with an eye towards > maximizing player connections. > > The lack of a text-mode doesn't really trouble me. It's the absolute and > seemingly insurmountable sense of apathy from the TF2 team towards > community servers that does. > > If these guys would just talk to us again and tell us what community > servers need to do as a whole to get some equitable treatment again, it > would be better for everyone and anyone that cares about TF2. > > All I really want is for players to be better informed about all the > diversity community servers bring to the game. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I'm not sure how your got that from what I posted - but that's neither here nor there. At any rate, it's naive to think simply "playing on your server regularly" will help grow a community and/or a server in the current environment. I've been hosting TF2 since 2008, and I've never seen an environment more hostile towards launching and growing new TF2 servers as it is today. In fact, I doubt I would even try it in the current environment. I still have half a dozen servers that fill up everyday, but about 10 hours later in the day than they used to just a couple of years ago. Even worse - the servers that used to hold a mix of stock and custom maps (CTF, CP, etc.) have all fallen by the wayside. From 5 custom map servers that spent 5+ years full to the rafters down to 1with the drop in player traffic directly attributable to the mis-guided changes in quickplay, and the re-design of the UI that emphasizes its use. I'd like to think that after hosting over 2 million TF2 players, I know a bit about hosting servers now, and I can tell you with utmost confidence that it's an absolute fallacy to suggest things like "if your servers are good, and you and your friends play on them everyday, they'll fill up and grow". That's just NOT the case at the current time. When the very user interface has been designed to drive the overwhelming vast majority of new players (probably somewhere around 80% now) away from community servers. Regardless, the point I was trying to make (apparently poorly) was that server operators need *something *from Valve to help them fill their servers. It's not an unreasonable or "entitled" thing to ask for (keeping in mind that it is free infrastructure and support for a game) for a group of people who are (for the most part) adding value to the game by increasing both diversity and long-term player retention. Heck - if you look back through the archives of this very mailing list (which is pretty interesting reading) you'll see that when quickplay was first launched, it was "sold" to concerned server operators as a good thing that would help us fill our servers everyday. When server operators shared their concerns about it, Valve was very upbeat about how great it was going to be for all of us. The sad thing is, the very issues that server operators expressed the biggest concerns about (quickplay driving players away from custom maps/game modes/servers, increasing the lack of diversity, marginalizing and killing off all but the top handful of popular maps)the same concerns Valve said were overblown and weren't going to happendid. On Tue, Oct 13, 2015 at 3:28 PM, Cats From Abovewrote: > I never thought I'd see the day where E. Olsen, someone who I've long > considered to be a well informed contributor to discussions like these, the > day where he would stand up and essentially say, "Using a text-client to > fake a player on a server? No problem! Good server operators *need *some > kind of help!" - What irrational, ill-informed tripe...and if he wasn't > referring to the use of the text-client in a seeding context, then I fail > to see how the comment regarding server seeding was relevant to the current > topic matter. > > If you want to start a community, get your friends together and start > playing on your own server regularly. That's how good communities are > created, none of this "use a text-client to attract unsuspecting flies" > nonsense. > > On Wed, Oct 14, 2015 at 5:38 AM, E. Olsen wrote: > >> Server-seeding has been around as long as community-hosted servers has >> (all the way back to the original Counter Strike and even Battlefield 2). >> Like it or not, players rarely if ever join empty servers, and with the >> deck stacked so staggeringly high in Valve's favor in terms of player >> traffic, server operators who obey the rules need some kind of help to get >> those servers going. >> >> Let's face it - if ALL servers were treated fairly and equally again, >> this wouldn't even be an issue. When the road to your organization is >> bypassed by an expressway, and the builders of that expressway have >> literally hidden the off ramp for people to get to you, then I don't care >> how good you are or how popular you were, your organization is going to >> suffer immensely. >> >> I think the real issue here is how difficult is has become to start >> and/or grow a community "organically". >> >> Regardless of how you feel about ad-based servers (full disclosure, I'm >> opposed to them), there is no doubt that the harder Valve makes it for >> communities trying to grow organically, the more they end up strangling off >> the very diversity they claim to want to encourage. >> >> Think about it - communities used to grow one or two servers at a time as >> their membership grew. Now, the vast majority of "communities" (and I use >> that word extremely loosely) only offer a handful of stock maps. However, >> as opposed to
Re: [hlds] Optional TF2 update released
Welp, you guys heard it here first. Let's call it a day and let ad-based servers like skial have complete reign of the place. On Tue, Oct 13, 2015 at 2:30 PM, Michael Loveless <mloveless1...@gmail.com> wrote: > What are you trying to hear exactly? You have no interest in being in your > own server to populate but wanna listen to what players are saying? Once a > server achieves enough players to even warrant listening in on > conversations, what is the purpose of these extra clients to seed the > server? You've constantly repeated the word server so it's safe to assume > you're only running one, as it doesn't seem likely you would want to even > try deciphering the jibberish you would hear while listening in on multiple > servers at once. > > I think this is one of problems Valve is looking to resolve. You load the > server up with a bunch of "seeder" clients, players join your server > thinking it's populated, players waste time while learning no one is > actually there, now there is another player (potentially new to the game > with all these recent updates) who thinks all community servers are shit > then end up on Valve's servers anyway. Sure it's really hard to organically > grow a community especially in a game where there is already server > over-saturation as well as long-term established communities but it's clear > as day that the negatives outweigh the positives when it comes to textmode > and you're here arguing an almost irrelevant point about presumably > listening to player voice chat while populating the server with afk > clients. If you spent more time in your servers interacting with people > growing your community you would hear all necessary voice chat, see all > necessary console spew, and not need to habitually trick people. > > On Tue, Oct 13, 2015 at 1:53 PM, HD <ad...@gamerscrib.net> wrote: > >> By the sounds o fit the benefits are just benefits and nothing to do with >> any type of abuse. You still own a REAL client if you log it in either >> regular graphical or textmode. >> >> HLSW is unsupported and needs to be updated so bad it isn’t even funny >> but yes I already use it for chat logging. I log a client into a server – >> it shows my client in and along with other players some of which are also >> AFK to be in the server which doesn’t hurt anything and helps “seeding” it >> to grow… I mainly use it for LISTENING to what is going on in the server >> since logging audio takes way too much bandwidth, need to hear things in >> real time as they are happening and so on. There is no other simple >> alternative than launching the game in –textmode and just listening. What I >> can’t figure out here is why this is so hard to comprehend vs everyone >> trying to figure out bad things from it when there really aren’t any that >> I’ve ever seen or used. >> >> If you know of a plugin that does the exact same thing as what I used >> –textmode for, listening LIVE in real time to what is going on with ALL >> sounds in the game while also allowing me to log my client into the game to >> help seed my server then by all means I’m ready to listen/read all about it. >> >> >> >> As I figured though not a single response from valve once again on this >> topic. >> >> >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cody Mathisen >> *Sent:* Tuesday, October 13, 2015 1:10 PM >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Optional TF2 update released >> >> >> >> By the sounds of it the abuse that has come up heavily outweigh any >> benefits of -textmode. >> >> >> >> I'm not sure exactly what information you are 'seeding' but I'm sure >> there are multiple addons/plugins/tools to help you accomplish something >> similar. If it is just chat, you could simply download HLSW >> <http://www.hlsw.org/> and tune in with RCON. If you wanted to log chat >> to a database or do something more extensive, this could be accomplished >> using sourcemod plugins. I'm sure you could find some kind of plugin out >> there to help accomplish whatever you are looking for. There are thousands >> of plugins out there... >> >> >> >> On Tue, Oct 13, 2015 at 12:00 PM HD <ad...@gamerscrib.net> wrote: >> >> Regardless I used -textmode for specific reasons not to abuse any type of >> system. I disagree with this change and as I said I don't expect Valve to >> reply to any of these complaints as they haven't others in the past. I >> guess I'll have
Re: [hlds] Optional TF2 update released
By the sounds o fit the benefits are just benefits and nothing to do with any type of abuse. You still own a REAL client if you log it in either regular graphical or textmode. HLSW is unsupported and needs to be updated so bad it isn’t even funny but yes I already use it for chat logging. I log a client into a server – it shows my client in and along with other players some of which are also AFK to be in the server which doesn’t hurt anything and helps “seeding” it to grow… I mainly use it for LISTENING to what is going on in the server since logging audio takes way too much bandwidth, need to hear things in real time as they are happening and so on. There is no other simple alternative than launching the game in –textmode and just listening. What I can’t figure out here is why this is so hard to comprehend vs everyone trying to figure out bad things from it when there really aren’t any that I’ve ever seen or used. If you know of a plugin that does the exact same thing as what I used –textmode for, listening LIVE in real time to what is going on with ALL sounds in the game while also allowing me to log my client into the game to help seed my server then by all means I’m ready to listen/read all about it. As I figured though not a single response from valve once again on this topic. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cody Mathisen Sent: Tuesday, October 13, 2015 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released By the sounds of it the abuse that has come up heavily outweigh any benefits of -textmode. I'm not sure exactly what information you are 'seeding' but I'm sure there are multiple addons/plugins/tools to help you accomplish something similar. If it is just chat, you could simply download HLSW <http://www.hlsw.org/> and tune in with RCON. If you wanted to log chat to a database or do something more extensive, this could be accomplished using sourcemod plugins. I'm sure you could find some kind of plugin out there to help accomplish whatever you are looking for. There are thousands of plugins out there... On Tue, Oct 13, 2015 at 12:00 PM HD <ad...@gamerscrib.net> wrote: Regardless I used -textmode for specific reasons not to abuse any type of system. I disagree with this change and as I said I don't expect Valve to reply to any of these complaints as they haven't others in the past. I guess I'll have to launch the client regularly - alt tab it down and leave it like that to help seed and listen to whats being said when I'm not in there. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, October 13, 2015 11:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released You may have used it for one client but the truth is, this guy earlier who posted used it to ten, even more clients. Also i think someone already has a script that can be ran in textmode that autoaccepts the items that drop. So no more manual accept and idling can continue. I'm not 100% sure about this, i just heard about it few months back. Play the game, run the servers, don't mix clients and players. Thanks. -ics HD kirjoitti: > > I used it to log ONE client in so I could seed with it and hear what > was going on in the server. Additionally it was nice to see on my > screen at home what was going on thru the console too vs remote > desktop into the server. I can't speak for everyone else but even > still a REAL CLIENT is a real client.not Fake player counts. > Regardless of how many you log in if they are REAL clients which they > were then I don't see the issue with that at all. That is much > different then coding in fake clients showing up or fake numbers for > server population. > > Either way this is just stupid and pointless to argue since we won't > hear a damn word from Valve on this or anything else when it comes to > Servers with this game. I'm kinda sick of it and damn near ready to > say the hell with it all and their games. > > *From:*hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle > Sanderson > *Sent:* Tuesday, October 13, 2015 10:04 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional TF2 update released > > Just so we're clear, you guys were only using this to fake player > counts on your servers? Where's the negative impact here? This sounds > like a much needed change to prevent scumbaggery. > > Kyle. > > On 13 Oct 2015 6:14 a.m., "N-Gon" <ngongamedes...@gmail.com > <mailto:ngongamedes...@gmail.com>> wrote: > > Back when I ran servers I used to use Sandboxie and a bunch of > accounts in
Re: [hlds] Optional TF2 update released
What are you trying to hear exactly? You have no interest in being in your own server to populate but wanna listen to what players are saying? Once a server achieves enough players to even warrant listening in on conversations, what is the purpose of these extra clients to seed the server? You've constantly repeated the word server so it's safe to assume you're only running one, as it doesn't seem likely you would want to even try deciphering the jibberish you would hear while listening in on multiple servers at once. I think this is one of problems Valve is looking to resolve. You load the server up with a bunch of "seeder" clients, players join your server thinking it's populated, players waste time while learning no one is actually there, now there is another player (potentially new to the game with all these recent updates) who thinks all community servers are shit then end up on Valve's servers anyway. Sure it's really hard to organically grow a community especially in a game where there is already server over-saturation as well as long-term established communities but it's clear as day that the negatives outweigh the positives when it comes to textmode and you're here arguing an almost irrelevant point about presumably listening to player voice chat while populating the server with afk clients. If you spent more time in your servers interacting with people growing your community you would hear all necessary voice chat, see all necessary console spew, and not need to habitually trick people. On Tue, Oct 13, 2015 at 1:53 PM, HD <ad...@gamerscrib.net> wrote: > By the sounds o fit the benefits are just benefits and nothing to do with > any type of abuse. You still own a REAL client if you log it in either > regular graphical or textmode. > > HLSW is unsupported and needs to be updated so bad it isn’t even funny but > yes I already use it for chat logging. I log a client into a server – it > shows my client in and along with other players some of which are also AFK > to be in the server which doesn’t hurt anything and helps “seeding” it to > grow… I mainly use it for LISTENING to what is going on in the server since > logging audio takes way too much bandwidth, need to hear things in real > time as they are happening and so on. There is no other simple alternative > than launching the game in –textmode and just listening. What I can’t > figure out here is why this is so hard to comprehend vs everyone trying to > figure out bad things from it when there really aren’t any that I’ve ever > seen or used. > > If you know of a plugin that does the exact same thing as what I used > –textmode for, listening LIVE in real time to what is going on with ALL > sounds in the game while also allowing me to log my client into the game to > help seed my server then by all means I’m ready to listen/read all about it. > > > > As I figured though not a single response from valve once again on this > topic. > > > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cody Mathisen > *Sent:* Tuesday, October 13, 2015 1:10 PM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Optional TF2 update released > > > > By the sounds of it the abuse that has come up heavily outweigh any > benefits of -textmode. > > > > I'm not sure exactly what information you are 'seeding' but I'm sure there > are multiple addons/plugins/tools to help you accomplish something similar. > If it is just chat, you could simply download HLSW <http://www.hlsw.org/> > and tune in with RCON. If you wanted to log chat to a database or do > something more extensive, this could be accomplished using sourcemod > plugins. I'm sure you could find some kind of plugin out there to help > accomplish whatever you are looking for. There are thousands of plugins out > there... > > > > On Tue, Oct 13, 2015 at 12:00 PM HD <ad...@gamerscrib.net> wrote: > > Regardless I used -textmode for specific reasons not to abuse any type of > system. I disagree with this change and as I said I don't expect Valve to > reply to any of these complaints as they haven't others in the past. I > guess I'll have to launch the client regularly - alt tab it down and leave > it like that to help seed and listen to whats being said when I'm not in > there. > > -Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Tuesday, October 13, 2015 11:26 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Optional TF2 update released > > You may have used it for one client but the truth is, this guy earlier who > posted used it to ten, even more clients. Also i
Re: [hlds] Optional TF2 update released
I run many servers, I refer to one cause well I’m only logging my client into one not all of them. I do go into my server(S) with one of my clients just to play also but sometimes I’d just rather use Computer A vs Computer B to log another client in –textmode (which again doesn’t or hasn’t never hurt anything) just to listen to the sounds and mic usage while looking at the console commands vs remote desktop into the server to view it. Plus as I said it adds a client/player into the count which helps seed…. One is a start much better than an empty server to start with. I’m not loading up a bunch of “Seeders” they are not fake they are REAL CLIENTS – I own the client – I’ve purchased many things with it – it is legit. This has nothing to do with fake clients. Thing is there are no negatives to this nothing viable that I can find anyway nothing that I’ve ever used them more. I may be a lone one on this list that objects to it but hey its something I enjoyed using which was perfectly legit. I do spend a ton of time on my servers – so don’t sit there and lecture me on what you don’t know or have any idea of. I don’t even know why I’m replying lol it’s pointless as I said not even Valve is replying to a reason for this change. Consider this my last reply on the issue since its clear it won’t be changed back. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Loveless Sent: Tuesday, October 13, 2015 2:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released What are you trying to hear exactly? You have no interest in being in your own server to populate but wanna listen to what players are saying? Once a server achieves enough players to even warrant listening in on conversations, what is the purpose of these extra clients to seed the server? You've constantly repeated the word server so it's safe to assume you're only running one, as it doesn't seem likely you would want to even try deciphering the jibberish you would hear while listening in on multiple servers at once. I think this is one of problems Valve is looking to resolve. You load the server up with a bunch of "seeder" clients, players join your server thinking it's populated, players waste time while learning no one is actually there, now there is another player (potentially new to the game with all these recent updates) who thinks all community servers are shit then end up on Valve's servers anyway. Sure it's really hard to organically grow a community especially in a game where there is already server over-saturation as well as long-term established communities but it's clear as day that the negatives outweigh the positives when it comes to textmode and you're here arguing an almost irrelevant point about presumably listening to player voice chat while populating the server with afk clients. If you spent more time in your servers interacting with people growing your community you would hear all necessary voice chat, see all necessary console spew, and not need to habitually trick people. On Tue, Oct 13, 2015 at 1:53 PM, HD <ad...@gamerscrib.net> wrote: By the sounds o fit the benefits are just benefits and nothing to do with any type of abuse. You still own a REAL client if you log it in either regular graphical or textmode. HLSW is unsupported and needs to be updated so bad it isn’t even funny but yes I already use it for chat logging. I log a client into a server – it shows my client in and along with other players some of which are also AFK to be in the server which doesn’t hurt anything and helps “seeding” it to grow… I mainly use it for LISTENING to what is going on in the server since logging audio takes way too much bandwidth, need to hear things in real time as they are happening and so on. There is no other simple alternative than launching the game in –textmode and just listening. What I can’t figure out here is why this is so hard to comprehend vs everyone trying to figure out bad things from it when there really aren’t any that I’ve ever seen or used. If you know of a plugin that does the exact same thing as what I used –textmode for, listening LIVE in real time to what is going on with ALL sounds in the game while also allowing me to log my client into the game to help seed my server then by all means I’m ready to listen/read all about it. As I figured though not a single response from valve once again on this topic. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cody Mathisen Sent: Tuesday, October 13, 2015 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released By the sounds of it the abuse that has come up heavily outweigh any benefits of -textmode. I'm not sure exactly what information you are 'seedi
Re: [hlds] Optional TF2 update released
Anyone else having issues now using a client into their servers using -textmode for launch options? I log in an account this way every so often to "listen" in the server while reading chat but for some reason now I get the "You are in insecure mode. You must restart before you can connect to secure servers.". I've not changed nothing - not a single thing and it just started after last nights update came out. I've reinstalled TF2 on that computer but nothing has changed. I'm convinced something got messed up from this update as I tried it on another computer and it did the exact same thing. Anyone able to explain this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, October 09, 2015 5:52 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Optional TF2 update released We've released an optional update for TF2 that updates the Invasion Community Update Coin to also count assists. This is an optional dedicated server update and is not required unless you are running any of the Invasion maps and would like to support this new feature. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for TF2 that updates the Invasion Community Update Coin to also count assists. This is an optional dedicated server update and is not required unless you are running any of the Invasion maps and would like to support this new feature. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for TF2 that fixes a dedicated server crash on the Invasion map Watergate. You do not need the update unless your server is having this problem. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Any update on this? On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Apparently the ball can still be taken into the spawns rooms. Not sure if this is a map problem with pass_warehouse or a gameplay problem with the game mode. On 8/19/2015 12:17 AM, Eric Smith wrote: We've released one last update tonight for TF2. The update is optional. It fixes a sound problem when carrying the Jack in the new PASS Time game mode. You only need to sync and get the latest version if you're running a PASS Time server. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You can take the ball into spawn by teleporting to spawn with the Eureka Effect and receive the ball during the taunt animation. After that, it's impossible to get the ball out of spawn (invisible wall in door) unless you use the Eureka again. On Wed, Aug 19, 2015 at 4:01 PM, Ross Bemrose rbemr...@gmail.com wrote: Apparently the ball can still be taken into the spawns rooms. Not sure if this is a map problem with pass_warehouse or a gameplay problem with the game mode. On 8/19/2015 12:17 AM, Eric Smith wrote: We've released one last update tonight for TF2. The update is optional. It fixes a sound problem when carrying the Jack in the new PASS Time game mode. You only need to sync and get the latest version if you're running a PASS Time server. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released one last update tonight for TF2. The update is optional. It fixes a sound problem when carrying the Jack in the new PASS Time game mode. You only need to sync and get the latest version if you're running a PASS Time server. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
It has been over 1 and a half years since community servers were banned. The community population has already become a shadow of what it used to be and is no longer the majority of players. If a shutdown was to be effective it should have been done right away after the change. But many people here foolishly thought it wouldn't affect their community because they had a good community and everyone else's community was bad. I am not sure if you will accomplish much by shutting down servers now. The person at Valve who hates community servers will just see a minority of disgruntled players and laugh as the official ones become more populated. But I guess it might not matter if your community dies in 3 or 6 months for a chance to have something happen. I wish you luck in organizing this. My community has already complained to Valve long before that and they did not do anything. On Tue, Aug 4, 2015 at 3:30 PM, Ash . astrida...@googlemail.com wrote: I'll be honest, after hearing these same talking points many times over I have only one more thing to say. Valve aren't gonna listen until players make waves. That isn't going to happen by us complaining. There's only one sure-fire way to get this to happen. Make a fuss in our own communities about it. Ask our own community members who know how much time we put in to running servers to support our cause. Ask them to join the FQP group. At least that way we can co-ordinate our efforts as admins. I know a number of you on this mailing list are already members. Failing that, I'm being brutal by saying this, shut down our servers. Even if only temporarily. When people in our communities ask why, tell them and ask them to personally email Valve and post on the TF2 forums on Steam. That will get attention. The sort of volume of attention that would generate would at least hopefully get a response from Valve. How many members do all of our communities actively hold? On 4 August 2015 at 22:44, Tim Anderson twjander...@gmail.com wrote: It amazes me that there are people like you that think like that. How bad can Valve fanboys get? How are we supposed to police other people's servers? I have personally made dozens of reports and Valve has done nothing to them for months before I stopped bothered to check. What else are we supposed to do? It is Valve's job to keep the server list clean. And they did it the lazy way by virtually banning community servers. Now they keep killing community servers by only introducing official server only content. On Tue, Aug 4, 2015 at 2:29 PM, Lyrai lyr...@gmail.com wrote: That thought process is why we are where we are now. Valve doesn't trust community servers to police the community beyond their own nose. They tried to trust us for years and nothing happened. Terrible servers and shitty communities ran rampant, and it was the duty of the community to try and stop them, especially if the community wants to turn around and screech like a howler monkey that Valve OWES you something because we're the LIFEBLOOD and we're the reason they exist yadda yadda. Valve put the game in our hands, and no one did a damn thing about the health of the game on the whole until it affected them, personally. Only then did the persecution complex kick into high gear, and we busted out the crack theories that Valve has specific anti community people who secretly move against you instead of, you know, just fucking striking you from the server list like an actual Valve employee would do. Any one server owner is not important enough to even entertain the paranoia theories abound here. There is one group responsible for the state of the tf2 community, and its the tf2 community. On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote: We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Optional TF2 update released
Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
On Aug 4, 2015, at 5:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? Yes. It’s hlds-announce. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com: Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com : Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Optional TF2 update released
Thank you! I thought it was only for press releases of new games. 2015-08-04 13:01 GMT+02:00 Peter Jerde peter-h...@jerde.net: On Aug 4, 2015, at 5:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? Yes. It’s hlds-announce. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Oh look, another ignorant person. Guess you never ran any TF2 servers then. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel Gesendet: Dienstag, 04. August 2015 13:03 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com: Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web
Re: [hlds] Optional TF2 update released
Yea, also got one. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul Gesendet: Dienstag, 04. August 2015 15:06 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Optional TF2 update released Although off topic, is anyone here getting any spam or similar email from someone named 'Amy Happy'? I've had two emails via this mailing list from this person in the last few hours. On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote: Oh look, another ignorant person. Guess you never ran any TF2 servers then. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel Gesendet: Dienstag, 04. August 2015 13:03 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com: Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon
Re: [hlds] Optional TF2 update released
Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Although off topic, is anyone here getting any spam or similar email from someone named 'Amy Happy'? I've had two emails via this mailing list from this person in the last few hours. On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote: Oh look, another ignorant person. Guess you never ran any TF2 servers then. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Brian Riedel *Gesendet:* Dienstag, 04. August 2015 13:03 *An:* Half-Life dedicated Win32 server mailing list *Betreff:* Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com : Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com
Re: [hlds] Optional TF2 update released
EA killed gameplay and teamwork when they added “Ranked” and “UnRanked” servers with Battlefield 2. The only way you were allowed to run a Ranked version was if you payed an insane price per month from “authorized game server providers” which were basically “in bed” with EA. You could rent a dedicated server and host several BF2 servers but they were all unranked thus very unlikely to be played on unless you ran a very popular mod also being only a few that did it. That is basically what Valve is doing here by only allowing THEM to run official servers which gets the majority of the traffic. Hell, even the developers of Ark Evolved are doing the same damn thing by only allowing certain providers to run “Official” servers. The retraction of the changes was two steps backwards and yet nobody there has addressed it as to the reason why. The biggest beef I have with the whole thing is lack of communication to the server owners/community owners. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, August 04, 2015 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released You gotta remember that for a while hosting servers for valve's games was a great way to get a community going in an online game. But now it's completely different. Even EA let's you host ranked games which allow players to rank up on them. Where you can compete for traffic with official servers. While valve does nothing like that. We're locked out from all that. Valve only let's you run second tier servers. You could run all the same settings as they do and yet no one would play on such a server without the advantages (quick play defaults) and the incentives (contracts) that valve servers give to players. On Aug 4, 2015 2:03 PM, Robert Paulson thepauls...@gmail.com wrote: If no one at Valve really cared, then official servers wouldn't have been removed from the browser, even if it was only for a few days. From what I heard, there are only a few people left on the TF team, and at least one of them is anti-community. The removal of official servers from the list was probably done by a junior employee which is why it got reversed. I agree there's not much chance something will change, which is why I only bothered to reply to this thread a month later. But we know there's at least one person that might care. And at the very least, we can keep reminding people not to devote too much time and effort into anything related to Valve because they will wipe out community servers built up over years without hesitation just like they did in TF2. If you are involved or thinking about being involved (workshop, websites, servers) in the Valve ecosystem (Dota2, CS:GO) you might want to think twice about spending too much effort into what you are doing. On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger aw...@gmx.at wrote: Yea, also got one. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul Gesendet: Dienstag, 04. August 2015 15:06 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Optional TF2 update released Although off topic, is anyone here getting any spam or similar email from someone named 'Amy Happy'? I've had two emails via this mailing list from this person in the last few hours. On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote: Oh look, another ignorant person. Guess you never ran any TF2 servers then. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel Gesendet: Dienstag, 04. August 2015 13:03 An: Half-Life dedicated Win32 server mailing list Betreff: Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com: Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team
Re: [hlds] Optional TF2 update released
Shutting down communities won't help anything, anyone will just either stop playing TF2 or hop right on a Valve server, you'd be doing what Valve wants you to do. On Tue, Aug 4, 2015 at 6:30 PM, Ash . astrida...@googlemail.com wrote: I'll be honest, after hearing these same talking points many times over I have only one more thing to say. Valve aren't gonna listen until players make waves. That isn't going to happen by us complaining. There's only one sure-fire way to get this to happen. Make a fuss in our own communities about it. Ask our own community members who know how much time we put in to running servers to support our cause. Ask them to join the FQP group. At least that way we can co-ordinate our efforts as admins. I know a number of you on this mailing list are already members. Failing that, I'm being brutal by saying this, shut down our servers. Even if only temporarily. When people in our communities ask why, tell them and ask them to personally email Valve and post on the TF2 forums on Steam. That will get attention. The sort of volume of attention that would generate would at least hopefully get a response from Valve. How many members do all of our communities actively hold? On 4 August 2015 at 22:44, Tim Anderson twjander...@gmail.com wrote: It amazes me that there are people like you that think like that. How bad can Valve fanboys get? How are we supposed to police other people's servers? I have personally made dozens of reports and Valve has done nothing to them for months before I stopped bothered to check. What else are we supposed to do? It is Valve's job to keep the server list clean. And they did it the lazy way by virtually banning community servers. Now they keep killing community servers by only introducing official server only content. On Tue, Aug 4, 2015 at 2:29 PM, Lyrai lyr...@gmail.com wrote: That thought process is why we are where we are now. Valve doesn't trust community servers to police the community beyond their own nose. They tried to trust us for years and nothing happened. Terrible servers and shitty communities ran rampant, and it was the duty of the community to try and stop them, especially if the community wants to turn around and screech like a howler monkey that Valve OWES you something because we're the LIFEBLOOD and we're the reason they exist yadda yadda. Valve put the game in our hands, and no one did a damn thing about the health of the game on the whole until it affected them, personally. Only then did the persecution complex kick into high gear, and we busted out the crack theories that Valve has specific anti community people who secretly move against you instead of, you know, just fucking striking you from the server list like an actual Valve employee would do. Any one server owner is not important enough to even entertain the paranoia theories abound here. There is one group responsible for the state of the tf2 community, and its the tf2 community. On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote: We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Optional TF2 update released
It amazes me that there are people like you that think like that. How bad can Valve fanboys get? How are we supposed to police other people's servers? I have personally made dozens of reports and Valve has done nothing to them for months before I stopped bothered to check. What else are we supposed to do? It is Valve's job to keep the server list clean. And they did it the lazy way by virtually banning community servers. Now they keep killing community servers by only introducing official server only content. On Tue, Aug 4, 2015 at 2:29 PM, Lyrai lyr...@gmail.com wrote: That thought process is why we are where we are now. Valve doesn't trust community servers to police the community beyond their own nose. They tried to trust us for years and nothing happened. Terrible servers and shitty communities ran rampant, and it was the duty of the community to try and stop them, especially if the community wants to turn around and screech like a howler monkey that Valve OWES you something because we're the LIFEBLOOD and we're the reason they exist yadda yadda. Valve put the game in our hands, and no one did a damn thing about the health of the game on the whole until it affected them, personally. Only then did the persecution complex kick into high gear, and we busted out the crack theories that Valve has specific anti community people who secretly move against you instead of, you know, just fucking striking you from the server list like an actual Valve employee would do. Any one server owner is not important enough to even entertain the paranoia theories abound here. There is one group responsible for the state of the tf2 community, and its the tf2 community. On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote: We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
That thought process is why we are where we are now. Valve doesn't trust community servers to police the community beyond their own nose. They tried to trust us for years and nothing happened. Terrible servers and shitty communities ran rampant, and it was the duty of the community to try and stop them, especially if the community wants to turn around and screech like a howler monkey that Valve OWES you something because we're the LIFEBLOOD and we're the reason they exist yadda yadda. Valve put the game in our hands, and no one did a damn thing about the health of the game on the whole until it affected them, personally. Only then did the persecution complex kick into high gear, and we busted out the crack theories that Valve has specific anti community people who secretly move against you instead of, you know, just fucking striking you from the server list like an actual Valve employee would do. Any one server owner is not important enough to even entertain the paranoia theories abound here. There is one group responsible for the state of the tf2 community, and its the tf2 community. On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote: We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I'll be honest, after hearing these same talking points many times over I have only one more thing to say. Valve aren't gonna listen until players make waves. That isn't going to happen by us complaining. There's only one sure-fire way to get this to happen. Make a fuss in our own communities about it. Ask our own community members who know how much time we put in to running servers to support our cause. Ask them to join the FQP group. At least that way we can co-ordinate our efforts as admins. I know a number of you on this mailing list are already members. Failing that, I'm being brutal by saying this, shut down our servers. Even if only temporarily. When people in our communities ask why, tell them and ask them to personally email Valve and post on the TF2 forums on Steam. That will get attention. The sort of volume of attention that would generate would at least hopefully get a response from Valve. How many members do all of our communities actively hold? On 4 August 2015 at 22:44, Tim Anderson twjander...@gmail.com wrote: It amazes me that there are people like you that think like that. How bad can Valve fanboys get? How are we supposed to police other people's servers? I have personally made dozens of reports and Valve has done nothing to them for months before I stopped bothered to check. What else are we supposed to do? It is Valve's job to keep the server list clean. And they did it the lazy way by virtually banning community servers. Now they keep killing community servers by only introducing official server only content. On Tue, Aug 4, 2015 at 2:29 PM, Lyrai lyr...@gmail.com wrote: That thought process is why we are where we are now. Valve doesn't trust community servers to police the community beyond their own nose. They tried to trust us for years and nothing happened. Terrible servers and shitty communities ran rampant, and it was the duty of the community to try and stop them, especially if the community wants to turn around and screech like a howler monkey that Valve OWES you something because we're the LIFEBLOOD and we're the reason they exist yadda yadda. Valve put the game in our hands, and no one did a damn thing about the health of the game on the whole until it affected them, personally. Only then did the persecution complex kick into high gear, and we busted out the crack theories that Valve has specific anti community people who secretly move against you instead of, you know, just fucking striking you from the server list like an actual Valve employee would do. Any one server owner is not important enough to even entertain the paranoia theories abound here. There is one group responsible for the state of the tf2 community, and its the tf2 community. On Aug 4, 2015 1:32 PM, Tim Anderson twjander...@gmail.com wrote: We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
If no one at Valve really cared, then official servers wouldn't have been removed from the browser, even if it was only for a few days. From what I heard, there are only a few people left on the TF team, and at least one of them is anti-community. The removal of official servers from the list was probably done by a junior employee which is why it got reversed. I agree there's not much chance something will change, which is why I only bothered to reply to this thread a month later. But we know there's at least one person that might care. And at the very least, we can keep reminding people not to devote too much time and effort into anything related to Valve because they will wipe out community servers built up over years without hesitation just like they did in TF2. If you are involved or thinking about being involved (workshop, websites, servers) in the Valve ecosystem (Dota2, CS:GO) you might want to think twice about spending too much effort into what you are doing. On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger aw...@gmx.at wrote: Yea, also got one. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Paul *Gesendet:* Dienstag, 04. August 2015 15:06 *An:* Half-Life dedicated Win32 server mailing list *Betreff:* Re: [hlds] Optional TF2 update released Although off topic, is anyone here getting any spam or similar email from someone named 'Amy Happy'? I've had two emails via this mailing list from this person in the last few hours. On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote: Oh look, another ignorant person. Guess you never ran any TF2 servers then. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Brian Riedel *Gesendet:* Dienstag, 04. August 2015 13:03 *An:* Half-Life dedicated Win32 server mailing list *Betreff:* Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com : Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve
Re: [hlds] Optional TF2 update released
We are not responsible for other people's actions. Does the police jail an entire neighborhood because they keep finding criminals there? If you want me to be responsible for what other people do, then give me the ability to ban servers from the master list. The way Valve dealt with bad servers, if that is actually the problem, is both lazy and unfitting of a supposedly top company. I remember deciding between joining a battlefield or tf2 community, and thinking that the tf2 community would last longer because battlefield community servers were second tier servers much like tf2 servers are now. I thought to myself, Valve would never do something like that. At least EA didn't change such a major aspect in the middle of the game's lifetime. On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds On Tue, Aug 4, 2015 at 12:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
This quickplay conversation became tiresome after the umpteenth time. Valve will address it when they feel like it, not when complaints keep rolling it. Surely you have realized that over the course of the past two years... http://i.imgur.com/Xz07DrT.png On Tue, Aug 4, 2015 at 3:22 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You gotta remember that for a while hosting servers for valve's games was a great way to get a community going in an online game. But now it's completely different. Even EA let's you host ranked games which allow players to rank up on them. Where you can compete for traffic with official servers. While valve does nothing like that. We're locked out from all that. Valve only let's you run second tier servers. You could run all the same settings as they do and yet no one would play on such a server without the advantages (quick play defaults) and the incentives (contracts) that valve servers give to players. On Aug 4, 2015 2:03 PM, Robert Paulson thepauls...@gmail.com wrote: If no one at Valve really cared, then official servers wouldn't have been removed from the browser, even if it was only for a few days. From what I heard, there are only a few people left on the TF team, and at least one of them is anti-community. The removal of official servers from the list was probably done by a junior employee which is why it got reversed. I agree there's not much chance something will change, which is why I only bothered to reply to this thread a month later. But we know there's at least one person that might care. And at the very least, we can keep reminding people not to devote too much time and effort into anything related to Valve because they will wipe out community servers built up over years without hesitation just like they did in TF2. If you are involved or thinking about being involved (workshop, websites, servers) in the Valve ecosystem (Dota2, CS:GO) you might want to think twice about spending too much effort into what you are doing. On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger aw...@gmx.at wrote: Yea, also got one. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Paul *Gesendet:* Dienstag, 04. August 2015 15:06 *An:* Half-Life dedicated Win32 server mailing list *Betreff:* Re: [hlds] Optional TF2 update released Although off topic, is anyone here getting any spam or similar email from someone named 'Amy Happy'? I've had two emails via this mailing list from this person in the last few hours. On 4 August 2015 at 12:41, Andreas Willinger aw...@gmx.at wrote: Oh look, another ignorant person. Guess you never ran any TF2 servers then. *Von:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Brian Riedel *Gesendet:* Dienstag, 04. August 2015 13:03 *An:* Half-Life dedicated Win32 server mailing list *Betreff:* Re: [hlds] Optional TF2 update released Seriously, this. If your servers can't retain people, then that's a problem with the strength of your community, not with the updates to quickplay. On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? 2015-08-04 12:54 GMT+02:00 Rowedahelicon theoneando...@rowedahelicon.com : Can I get a confirmation my emails go in? Anyway, wait until Dota II stops being popular, that's where the money is and that's where the focus is! Thing is is that the TF2 community as a whole doesn't seem to understand why TF2 is as bad as it is, far too many people think that everyone Valve does is for the best and that they're never wrong ever. The response may be more effective if a much larger portion of the community raise their voice about it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and quite a number of them aren't either apparently. It's so disappointing to see that a company who originally developed great games has gone from being open and fair to being closed and apparently mostly interested in ways to pull more cash from their games. There are so many good ideas here which are being ignored, as workarounds. If things ever changed for the better then I, along with quite a number of other people I'm sure, would be motivated in buying items on games such as Team Fortress 2 again. Come on Valve, open your mind to us - the community which made Team Fortress 2 towards what it is today (prior to it beginning to lose support for the community servers)! Somewhere you must surely care about them still? On 4 August 2015 at 04:40, Rowedahelicon theoneando...@rowedahelicon.com wrote: Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean
Re: [hlds] Optional TF2 update released
You can blame your fellow server-ops for that. The only thing you can blame valve for is kicking all our asses instead of adding a proper report and blacklist system to deal with these . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Oh they know the setup is unfair, they said so from the very start a few years ago, and last year they promised they'd give us a middle ground. They don't care you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down. But now there are people complaining about contracts and saying they don't want CS:GO garbage in their game. Are you going to remove that too? Of course not. So far you have been unfairly accommodating to the type of players that can't even be bothered to type valve in the server browser at the expense of everyone else. What happened to letting people decide for themselves? If people do not like a server for having reserved slots or ads, then they will not return, and the server will have fewer players. The fact that you hid official servers from the browser, at least for a couple days, proves that you know the current setup to be unfair and not the best experience for the players who don't like official servers. Please don't wait another year to fix this. If people are actually use the browser to find official servers, then I would suggest having a toggle for that on the browser, defaulted to off. However to see any real change, the official server toggle on the quickplay GUI should automatically be turned off after a few hours. That would still guarantee that new players know what a vanilla experience is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Actually, decent community servers who provide value to their respective communities generally do not have funding issues. It is possible to be a donation driven community without handing out stupid perks. Just as it is equally possible to innovate new features and game modes for your servers that players actually feel like financially supporting. If you think that MOTD advertisements are the only way to run a cost-neutral server, then I can't help but thing that you must be running some pretty poor servers that the community would be better without. PS: For the amusement of all mailing list members, I'll simply point out that Paul ubyu@gmail.com is an active MOTDgd.com affiliate. This adds context to his claim that advertising is no longer an issue. On Sun, Jul 5, 2015 at 11:25 PM, Michael Loveless mloveless1...@gmail.com wrote: So what you're essentially saying is that it's perfectly fine for Valve to suck every penny out of players for cosmetics pay to win items, to allow the community servers to build up the game for years then steal all their clients by virtually stuffing Official Servers down their throat while monetize them via the aforementioned items (and Pinion-type ads for years) but it's not okay for a regular Joe with a full time job to put safe, non-threatening video advertisements on the MOTD of their servers so it's not just another expense like everything else in life is? We are supposed to expect pre-teens, teenagers, and even young adults who either have no income or likely minimal income to donate on a monthly basis, especially when Valve has so many shiny objects dangling in front of their faces? Basically what you're argument is, is that no one should be running servers except for those with disposable income who can afford to do it solely as an expense? Laughter ensues. On Sun, Jul 5, 2015 at 9:32 AM, Cats From Above spotsfromab...@gmail.com wrote: Seeing Paul attempt to portray advertising as a non-issue is completely ineffable - that being far beyond the descriptive capability of words or laughter. The continuing existence of MOTD advertising encourages all the wrong behaviours within the community servers that use it. Furthermore, as E. Olsen noted, it contributes to an overall image problem with community servers and in itself gives players additional reason to use Quickplay instead of the server browser. (Quickplay being completely immune to MOTD adverts after all). On Sun, Jul 5, 2015 at 7:37 PM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have
Re: [hlds] Optional TF2 update released
Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. On Sun, Jul 5, 2015 at 10:03 AM, Cats From Above spotsfromab...@gmail.com wrote: Actually, decent community servers who provide value to their respective communities generally do not have funding issues. It is possible to be a donation driven community without handing out stupid perks. Just as it is equally possible to innovate new features and game modes for your servers that players actually feel like financially supporting. If you think that MOTD advertisements are the only way to run a cost-neutral server, then I can't help but thing that you must be running some pretty poor servers that the community would be better without. PS: For the amusement of all mailing list members, I'll simply point out that Paul ubyu@gmail.com is an active MOTDgd.com affiliate. This adds context to his claim that advertising is no longer an issue. On Sun, Jul 5, 2015 at 11:25 PM, Michael Loveless mloveless1...@gmail.com wrote: So what you're essentially saying is that it's perfectly fine for Valve to suck every penny out of players for cosmetics pay to win items, to allow the community servers to build up the game for years then steal all their clients by virtually stuffing Official Servers down their throat while monetize them via the aforementioned items (and Pinion-type ads for years) but it's not okay for a regular Joe with a full time job to put safe, non-threatening video advertisements on the MOTD of their servers so it's not just another expense like everything else in life is? We are supposed to expect pre-teens, teenagers, and even young adults who either have no income or likely minimal income to donate on a monthly basis, especially when Valve has so many shiny objects dangling in front of their faces? Basically what you're argument is, is that no one should be running servers except for those with disposable income who can afford to do it solely as an expense? Laughter ensues. On Sun, Jul 5, 2015 at 9:32 AM, Cats From Above spotsfromab...@gmail.com wrote: Seeing Paul attempt to portray advertising as a non-issue is completely ineffable - that being far beyond the descriptive capability of words or laughter. The continuing existence of MOTD advertising encourages all the wrong behaviours within the community servers that use it. Furthermore, as E. Olsen noted, it contributes to an overall image problem with community servers and in itself gives players additional reason to use Quickplay instead of the server browser. (Quickplay being completely immune to MOTD adverts after all). On Sun, Jul 5, 2015 at 7:37 PM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :).
Re: [hlds] Optional TF2 update released
I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with the summary above and that such would probably be more appreciated than a giant wall of text. Let me know if I'm mistaken. On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Seeing Paul attempt to portray advertising as a non-issue is completely ineffable - that being far beyond the descriptive capability of words or laughter. The continuing existence of MOTD advertising encourages all the wrong behaviours within the community servers that use it. Furthermore, as E. Olsen noted, it contributes to an overall image problem with community servers and in itself gives players additional reason to use Quickplay instead of the server browser. (Quickplay being completely immune to MOTD adverts after all). On Sun, Jul 5, 2015 at 7:37 PM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with the summary above and that such would probably be more appreciated than a giant wall of text. Let me know if I'm mistaken. On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers
Re: [hlds] Optional TF2 update released
If you honestly think advertising is no longer and issue, than you don't read reddit, or the steam user forums. While Valve may have blocked advertising in the engine for players who connect via quickplay (and thanks for that - those of us who've never used that junk got to see our MOTD functionality removed because of people that did), it didn't stop it from severely sullying the image of community server operators. It may not be a functionality problem now, but it IS certainly an image problem. As long as server operators have the ability to monetize the very act of a player connecting to a server, it will always invite abuse, and will present players with the image that all server operators are just trying to make a buck from the game, etc. Right or wrong, that's the perception, and if you don't think that community servers have a perception problem, you haven't been reading what players have been saying for the last couple of years (or even this weekend for that matter). It might not be welcome to hear for some folks, but I will never be convinced allowing Pinion-type ads was a good thing for the game, for the players, of for community servers as a whole. Even if the argument is made that valve partnered with Pinion in the past, that doesn't negate the fact that it's done more harm than anything else to the *perception* of the quality and intent of community servers. If nothing else, MOTD advertising has painted us all with the same negative brush in the eyes of players (even those communities that, to this day, have never used those ads). The best way to alleviate that perception, would be to simply alleviate that ability for those ads to run as all. Would that be completely fair? Certainly not, but neither is the damage to the reputation of ALL community servers in the eyes of new players that it has caused. On Sun, Jul 5, 2015 at 6:07 AM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with
Re: [hlds] Optional TF2 update released
I guess either way nobody can win, so things should just stay as they are then. One side will argue you're right, the other side will also argue you're wrong however. It's one of these topics which have two perfectly amicable views. On 5 July 2015 at 13:46, E. Olsen ceo.eol...@gmail.com wrote: If you honestly think advertising is no longer and issue, than you don't read reddit, or the steam user forums. While Valve may have blocked advertising in the engine for players who connect via quickplay (and thanks for that - those of us who've never used that junk got to see our MOTD functionality removed because of people that did), it didn't stop it from severely sullying the image of community server operators. It may not be a functionality problem now, but it IS certainly an image problem. As long as server operators have the ability to monetize the very act of a player connecting to a server, it will always invite abuse, and will present players with the image that all server operators are just trying to make a buck from the game, etc. Right or wrong, that's the perception, and if you don't think that community servers have a perception problem, you haven't been reading what players have been saying for the last couple of years (or even this weekend for that matter). It might not be welcome to hear for some folks, but I will never be convinced allowing Pinion-type ads was a good thing for the game, for the players, of for community servers as a whole. Even if the argument is made that valve partnered with Pinion in the past, that doesn't negate the fact that it's done more harm than anything else to the *perception* of the quality and intent of community servers. If nothing else, MOTD advertising has painted us all with the same negative brush in the eyes of players (even those communities that, to this day, have never used those ads). The best way to alleviate that perception, would be to simply alleviate that ability for those ads to run as all. Would that be completely fair? Certainly not, but neither is the damage to the reputation of ALL community servers in the eyes of new players that it has caused. On Sun, Jul 5, 2015 at 6:07 AM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception
Re: [hlds] Optional TF2 update released
So what you're essentially saying is that it's perfectly fine for Valve to suck every penny out of players for cosmetics pay to win items, to allow the community servers to build up the game for years then steal all their clients by virtually stuffing Official Servers down their throat while monetize them via the aforementioned items (and Pinion-type ads for years) but it's not okay for a regular Joe with a full time job to put safe, non-threatening video advertisements on the MOTD of their servers so it's not just another expense like everything else in life is? We are supposed to expect pre-teens, teenagers, and even young adults who either have no income or likely minimal income to donate on a monthly basis, especially when Valve has so many shiny objects dangling in front of their faces? Basically what you're argument is, is that no one should be running servers except for those with disposable income who can afford to do it solely as an expense? Laughter ensues. On Sun, Jul 5, 2015 at 9:32 AM, Cats From Above spotsfromab...@gmail.com wrote: Seeing Paul attempt to portray advertising as a non-issue is completely ineffable - that being far beyond the descriptive capability of words or laughter. The continuing existence of MOTD advertising encourages all the wrong behaviours within the community servers that use it. Furthermore, as E. Olsen noted, it contributes to an overall image problem with community servers and in itself gives players additional reason to use Quickplay instead of the server browser. (Quickplay being completely immune to MOTD adverts after all). On Sun, Jul 5, 2015 at 7:37 PM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :). On 5 July 2015 at 05:28, Alexander Corn mc...@doctormckay.com wrote: The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with the summary above and that such would probably be more appreciated than a giant wall of text. Let me know if I'm mistaken. On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies
Re: [hlds] Optional TF2 update released
I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. On Sun, Jul 5, 2015 at 10:03 AM, Cats From Above spotsfromab...@gmail.com wrote: Actually, decent community servers who provide value to their respective communities generally do not have funding issues. It is possible to be a donation driven community without handing out stupid perks. Just as it is equally possible to innovate new features and game modes for your servers that players actually feel like financially supporting. If you think that MOTD advertisements are the only way to run a cost-neutral server, then I can't help but thing that you must be running some pretty poor servers that the community would be better without. PS: For the amusement of all mailing list members, I'll simply point out that Paul ubyu@gmail.com is an active MOTDgd.com affiliate. This adds context to his claim that advertising is no longer an issue. On Sun, Jul 5, 2015 at 11:25 PM, Michael Loveless mloveless1...@gmail.com wrote: So what you're essentially saying is that it's perfectly fine for Valve to suck every penny out of players for cosmetics pay to win items, to allow the community servers to build up the game for years then steal all their clients by virtually stuffing Official Servers down their throat while monetize them via the aforementioned items (and Pinion-type ads for years) but it's not okay for a regular Joe with a full time job to put safe, non-threatening video advertisements on the MOTD of their servers so it's not just another expense like everything else in life is? We are supposed to expect pre-teens, teenagers, and even young adults who either have no income or likely minimal income to donate on a monthly basis, especially when Valve has so many shiny objects dangling in front of their faces? Basically what you're argument is, is that no one should be running servers except for those with disposable income who can afford to do it solely as an expense? Laughter ensues. On Sun, Jul 5, 2015 at 9:32 AM, Cats From Above spotsfromab...@gmail.com wrote: Seeing Paul attempt to portray advertising as a non-issue is completely ineffable - that being far beyond the descriptive capability of words or laughter. The continuing existence of MOTD advertising encourages all the wrong behaviours within the community servers that use it. Furthermore, as E. Olsen noted, it contributes to an
Re: [hlds] Optional TF2 update released
Amen. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthias InstantMuffin Kollek Sent: Sunday, July 05, 2015 8:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Yes, having a reporting system that removed servers from the list definitely isn't something that would be abused more than MOTD advertisements. That pub community with 5-10k members surely couldn't wipe out their entire up and coming competition, ya know, those who are trying to grow their community organically without simple advertisements that can be muted, disabled, or clicked through... On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Optional TF2 update released
What's the problem, exactly? You're subjected to the horror that is an ad? Please go on YouTube (with AdBlock off), watch a couple videos, then try to tell me that YouTube is broken and is driving away users. In a perfect world, people wouldn't flounder around helplessly and would join a server that provides them with the gameplay experience that they desire. But people are too lazy to do anything besides click a play button and then complain to daddy Valve when they don't get what they want. Maybe you have a point if you're complaining about the fact that ads continue playing in the background when you click Continue, but those complaints should be taken up with the ad provider, not with the server op or with Valve. On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded manner. However, I AM saying that when something that has been allowed to be used on community servers sullies the general reputation of those very servers so much that we actually have players that resist the slightest change that would give community servers a little more exposure, then perhaps it is time to start the conversation about whether it is in the best interest of community servers operators as a whole to continue to allow those ads to function. Frankly, if we have choose between restoring and rebuilding player confidence in the quality of community servers, or allowing those ads to run until there are no players left willing to set foot on a community server, the answer would seem to be an easy one. ___ To
Re: [hlds] Optional TF2 update released
Do you have some sort of data that shows the 30-day untradability for Steam Gifts and 7-day untradability for store-bought/market-bought items aren't preventing fraud? That's what those restrictions were put into place for. If they are managing to lower the fraud rate through those particular channels, then Valve wasn't wrong about them and they are working as intended. On 7/5/2015 2:58 PM, Alexander Corn wrote: Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability for store-bought/market-bought items, etc). As far as I can tell, Valve only admits they're wrong when they start to receive a large volume of negative emails. If they want to bring community servers back to equal footing on the condition that nobody can run ads anymore, then so be it. I just think that they're treating a symptom and not the actual problem. The actual problem is that (apparently) players aren't able to easily find desirable servers. But is desirable really well defined? Is a server with a skippable ad okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with round-end donor immunity okay? Desirability is really subjective. Personally, even as a non-server-op I think that Valve servers are completely undesirable for various reasons, including performance, skill level, and lack of moderation. I think that Quickplay at its core is a flawed concept, but I'd be fine with them restoring all servers to Quickplay by default with the current Quickplay rules. The problem is that Valve is too lazy to moderate Quickplay at all. They'd rather cripple Quickplay to a point where it's unprofitable to put undesirable servers into its pool. Which also affects every other community server at the same time. On Sun, Jul 5, 2015 at 2:49 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? The fact that valve did it sure as hell doesn't mean it was a good idea. I'm sure they would be the first to admit they're not infallible, and have made errors in judgement. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Of course there is. When there is a perception problem, you can take a proactive stance to fix what is causing that perception problem. Like it or not, servers running those ads have caused a perception problem. At any rate, this is the same argument that has gone in circles for two years, and probably contributes to why Valve won't lift a finger to help communities still passionate about the game. The people who want the right to monetize a player connection with an ad impression will always scream at the top of their lungs that they should be allowed to do anything they want, and we've already seen Valve response to that. At any rate, I think the more prudent course is to continue to try to change Valve's mind directly. If people think all the cynicism and insults hurled Valve's way will change things, then by all means - keep in keeping on. On Sun, Jul 5, 2015 at 2:34 PM, Saint K. sai...@specialattack.net mailto:sai...@specialattack.net wrote: Amen. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthias InstantMuffin Kollek *Sent:* Sunday, July 05, 2015 8:31 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every
Re: [hlds] Optional TF2 update released
So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable sound level or else they get banned from the game entirely. Sounds like a better solution that trying to stamp out every server which uses ads, no? On Sun, Jul 5, 2015 at 3:02 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Your schedule must be pretty busy, following your rule you literally have to complain about overwatch, the community profile reporting system, the csgo server reporting system, the tf2 abuse report system, steam discussion reporting system, spuf... There's well-known established solutions to handle this kind of noise. It's a really old issue. @McKay: Sound. It's mostly the sound. Those ads have an insanely high volume. I know hearing loss is actually very common among younger people these days, but I want to be a lonely exception and keep my hearing. Seriously, they're loud as fuck. I wouldn't mind the occasional ad if it were at an acceptable noise level and *necessary for a community with decent servers and content to survive* . On 05.07.2015 20:36, Michael Loveless wrote: Yes, having a reporting system that removed servers from the list definitely isn't something that would be abused more than MOTD advertisements. That pub community with 5-10k members surely couldn't wipe out their entire up and coming competition, ya know, those who are trying to grow their community organically without simple advertisements that can be muted, disabled, or clicked through... On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded
Re: [hlds] Optional TF2 update released
Where did I say that every server that even dares to play a single ad needs to go? All the time I've been talking about servers that are *ad-_infested_**and p2w*. If anything in this regard raises any questions as to what I find intolerable about ads, it should be answered pretty clearly in my response that you've just quoted. I don't know if (only?) going to each and every ad distributor is the right call here. Sound volume should just be configurable server-side (this is something one could take to pinion etc.) and any disturbances should be handled by a report system. Just with the policy of truth, these rules need to be engraved in stone and published by valve so that these distributors can (and have to) react. On 05.07.2015 21:11, Alexander Corn wrote: So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable sound level or else they get banned from the game entirely. Sounds like a better solution that trying to stamp out every server which uses ads, no? On Sun, Jul 5, 2015 at 3:02 PM, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: Your schedule must be pretty busy, following your rule you literally have to complain about overwatch, the community profile reporting system, the csgo server reporting system, the tf2 abuse report system, steam discussion reporting system, spuf... There's well-known established solutions to handle this kind of noise. It's a really old issue. @McKay: Sound. It's mostly the sound. Those ads have an insanely high volume. I know hearing loss is actually very common among younger people these days, but I want to be a lonely exception and keep my hearing. Seriously, they're loud as fuck. I wouldn't mind the occasional ad if it were at an acceptable noise level and *necessary for a community with decent servers and content to survive*. On 05.07.2015 20:36, Michael Loveless wrote: Yes, having a reporting system that removed servers from the list definitely isn't something that would be abused more than MOTD advertisements. That pub community with 5-10k members surely couldn't wipe out their entire up and coming competition, ya know, those who are trying to grow their community organically without simple advertisements that can be muted, disabled, or clicked through... On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen
Re: [hlds] Optional TF2 update released
Hello Powerlord, No, no one has except valve. How are we supposed to gather that data? That alone should raise a healthy amount of suspicion since it's a question that is practically meant to not be definitely answered. You could only guess that it might have some effect on how many attempted scams are happening (bots sending friend requests or leaving comments) that you are affected by, and refer from there. I don't think the amount changed at all IMO. I could also guess these restrictions have been made so that the cleanup crew has an easier job tracking stuff. So this might work in multiple ways. On 05.07.2015 21:11, Ross Bemrose wrote: Do you have some sort of data that shows the 30-day untradability for Steam Gifts and 7-day untradability for store-bought/market-bought items aren't preventing fraud? That's what those restrictions were put into place for. If they are managing to lower the fraud rate through those particular channels, then Valve wasn't wrong about them and they are working as intended. On 7/5/2015 2:58 PM, Alexander Corn wrote: Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability for store-bought/market-bought items, etc). As far as I can tell, Valve only admits they're wrong when they start to receive a large volume of negative emails. If they want to bring community servers back to equal footing on the condition that nobody can run ads anymore, then so be it. I just think that they're treating a symptom and not the actual problem. The actual problem is that (apparently) players aren't able to easily find desirable servers. But is desirable really well defined? Is a server with a skippable ad okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with round-end donor immunity okay? Desirability is really subjective. Personally, even as a non-server-op I think that Valve servers are completely undesirable for various reasons, including performance, skill level, and lack of moderation. I think that Quickplay at its core is a flawed concept, but I'd be fine with them restoring all servers to Quickplay by default with the current Quickplay rules. The problem is that Valve is too lazy to moderate Quickplay at all. They'd rather cripple Quickplay to a point where it's unprofitable to put undesirable servers into its pool. Which also affects every other community server at the same time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You know what else would prevent fraud? Turning off trading entirely. That doesn't mean that it would be a good idea. On Sun, Jul 5, 2015 at 3:11 PM, Ross Bemrose rbemr...@gmail.com wrote: Do you have some sort of data that shows the 30-day untradability for Steam Gifts and 7-day untradability for store-bought/market-bought items aren't preventing fraud? That's what those restrictions were put into place for. If they are managing to lower the fraud rate through those particular channels, then Valve wasn't wrong about them and they are working as intended. On 7/5/2015 2:58 PM, Alexander Corn wrote: Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability for store-bought/market-bought items, etc). As far as I can tell, Valve only admits they're wrong when they start to receive a large volume of negative emails. If they want to bring community servers back to equal footing on the condition that nobody can run ads anymore, then so be it. I just think that they're treating a symptom and not the actual problem. The actual problem is that (apparently) players aren't able to easily find desirable servers. But is desirable really well defined? Is a server with a skippable ad okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with round-end donor immunity okay? Desirability is really subjective. Personally, even as a non-server-op I think that Valve servers are completely undesirable for various reasons, including performance, skill level, and lack of moderation. I think that Quickplay at its core is a flawed concept, but I'd be fine with them restoring all servers to Quickplay by default with the current Quickplay rules. The problem is that Valve is too lazy to moderate Quickplay at all. They'd rather cripple Quickplay to a point where it's unprofitable to put undesirable servers into its pool. Which also affects every other community server at the same time. On Sun, Jul 5, 2015 at 2:49 PM, E. Olsen ceo.eol...@gmail.com wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? The fact that valve did it sure as hell doesn't mean it was a good idea. I'm sure they would be the first to admit they're not infallible, and have made errors in judgement. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Of course there is. When there is a perception problem, you can take a proactive stance to fix what is causing that perception problem. Like it or not, servers running those ads have caused a perception problem. At any rate, this is the same argument that has gone in circles for two years, and probably contributes to why Valve won't lift a finger to help communities still passionate about the game. The people who want the right to monetize a player connection with an ad impression will always scream at the top of their lungs that they should be allowed to do anything they want, and we've already seen Valve response to that. At any rate, I think the more prudent course is to continue to try to change Valve's mind directly. If people think all the cynicism and insults hurled Valve's way will change things, then by all means - keep in keeping on. On Sun, Jul 5, 2015 at 2:34 PM, Saint K. sai...@specialattack.net wrote: Amen. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthias InstantMuffin Kollek *Sent:* Sunday, July 05, 2015 8:31 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have
Re: [hlds] Optional TF2 update released
Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? The fact that valve did it sure as hell doesn't mean it was a good idea. I'm sure they would be the first to admit they're not infallible, and have made errors in judgement. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Of course there is. When there is a perception problem, you can take a proactive stance to fix what is causing that perception problem. Like it or not, servers running those ads have caused a perception problem. At any rate, this is the same argument that has gone in circles for two years, and probably contributes to why Valve won't lift a finger to help communities still passionate about the game. The people who want the right to monetize a player connection with an ad impression will always scream at the top of their lungs that they should be allowed to do anything they want, and we've already seen Valve response to that. At any rate, I think the more prudent course is to continue to try to change Valve's mind directly. If people think all the cynicism and insults hurled Valve's way will change things, then by all means - keep in keeping on. On Sun, Jul 5, 2015 at 2:34 PM, Saint K. sai...@specialattack.net wrote: Amen. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthias InstantMuffin Kollek *Sent:* Sunday, July 05, 2015 8:31 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely
Re: [hlds] Optional TF2 update released
Your schedule must be pretty busy, following your rule you literally have to complain about overwatch, the community profile reporting system, the csgo server reporting system, the tf2 abuse report system, steam discussion reporting system, spuf... There's well-known established solutions to handle this kind of noise. It's a really old issue. @McKay: Sound. It's mostly the sound. Those ads have an insanely high volume. I know hearing loss is actually very common among younger people these days, but I want to be a lonely exception and keep my hearing. Seriously, they're loud as fuck. I wouldn't mind the occasional ad if it were at an acceptable noise level and *necessary for a community with decent servers and content to survive*. On 05.07.2015 20:36, Michael Loveless wrote: Yes, having a reporting system that removed servers from the list definitely isn't something that would be abused more than MOTD advertisements. That pub community with 5-10k members surely couldn't wipe out their entire up and coming competition, ya know, those who are trying to grow their community organically without simple advertisements that can be muted, disabled, or clicked through... On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? But I digress. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Best to just flip the switch back to all servers by default (and reset Valve's quickplay scores, they're very artificially inflated now). On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: Agreed. Donation-driven communities were how servers were operated for years (and how many still do). To suggest that there has been some kind of fundamental shift in the game's demographic that would prevent that model from working now is simply not true. In fact, those very same people who were willing to support a server community in the first years of TF2 existence now have even more disposable income should they wish to do so. The difference between the two funding models is that as opposed to those MOTD ads, a server community that is supported through donations has to provide enough actual value to players that they CHOOSE to support that community/server. MOTD ads simply monetize anyone that connects, without providing any additional value (and in so many cases, because the system is so open to abuse, the servers are/were barely suitable for running TF2 at all in terms of performance). There seems to be a misconception here, though. I'm certainly not saying that all servers/communities that run those ads are bad. Far from it. Nor am I saying that those who use them are somehow doing so in a malicious or underhanded
Re: [hlds] Optional TF2 update released
Paid mods are the only thing in recent memory that I can think of with Valve admitting they made a mistake. There are plenty of other negative changes that I can think of which are still alive and kicking (30-day untradability for Steam Gifts, 7-day untradability for store-bought/market-bought items, etc). As far as I can tell, Valve only admits they're wrong when they start to receive a large volume of negative emails. If they want to bring community servers back to equal footing on the condition that nobody can run ads anymore, then so be it. I just think that they're treating a symptom and not the actual problem. The actual problem is that (apparently) players aren't able to easily find desirable servers. But is desirable really well defined? Is a server with a skippable ad okay? Is a server with a 5-second ad okay? 10 seconds? Is a server with round-end donor immunity okay? Desirability is really subjective. Personally, even as a non-server-op I think that Valve servers are completely undesirable for various reasons, including performance, skill level, and lack of moderation. I think that Quickplay at its core is a flawed concept, but I'd be fine with them restoring all servers to Quickplay by default with the current Quickplay rules. The problem is that Valve is too lazy to moderate Quickplay at all. They'd rather cripple Quickplay to a point where it's unprofitable to put undesirable servers into its pool. Which also affects every other community server at the same time. On Sun, Jul 5, 2015 at 2:49 PM, E. Olsen ceo.eol...@gmail.com wrote: Are we just ignoring the fact that for a long time, Pinion hosted many of the CS:GO official matchmaking servers, which had terrible performance issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a multi-billion-dollar corporation to do it, but not average Joe trying to make some money back on what already isn't a negligible expense? The fact that valve did it sure as hell doesn't mean it was a good idea. I'm sure they would be the first to admit they're not infallible, and have made errors in judgement. Ads really aren't a problem anymore in TF2 and if players still have that delusion, then there's really nothing that can be done about it. Of course there is. When there is a perception problem, you can take a proactive stance to fix what is causing that perception problem. Like it or not, servers running those ads have caused a perception problem. At any rate, this is the same argument that has gone in circles for two years, and probably contributes to why Valve won't lift a finger to help communities still passionate about the game. The people who want the right to monetize a player connection with an ad impression will always scream at the top of their lungs that they should be allowed to do anything they want, and we've already seen Valve response to that. At any rate, I think the more prudent course is to continue to try to change Valve's mind directly. If people think all the cynicism and insults hurled Valve's way will change things, then by all means - keep in keeping on. On Sun, Jul 5, 2015 at 2:34 PM, Saint K. sai...@specialattack.net wrote: Amen. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matthias InstantMuffin Kollek *Sent:* Sunday, July 05, 2015 8:31 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of respect from me. A lot of people shit on them for the right reasons, and they keep it together. I couldn't do that, god only knows. On 05.07.2015 19:59, Alexander Corn wrote: Are we just
Re: [hlds] Optional TF2 update released
Sadly, neither the campaign hoster(ad serving company, i.e pinion or motdgd) nor the server owner can regulate the ad volume. Some ad-placing companies talk to the ad aggregators and vice-versa to fix all the problems and deliver good ads, but right now it's mostly quantity vs. quality. Matthias \InstantMuffin\ Kollek proph...@sticed.org: I wouldn't mind the occasional ad if it were at an acceptable noise level and necessary for a community with decent servers and content to survive . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
at can be done about it. Of course there is. When there is a perception problem, you can take a proactive stance to fix what is causing that perception problem. Like it or not, servers running those ads have caused a perception problem. At any rate, this is the same argument that has gone in circles for two years, and probably contributes to why Valve won't lift a finger to help communities still passionate about the game. The people who want the right to monetize a player connection with an ad impression will always scream at the top of their lungs that they should be allowed to do anything they want, and we've already seen Valve response to that. At any rate, I think the more prudent course is to continue to try to change Valve's mind directly. If people think all the cynicism and insults hurled Valve's way will change things, then by all means - keep in keeping on. On Sun, Jul 5, 2015 at 2:34 PM, Saint K. sai...@specialattack.net wrote: Amen. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthias "InstantMuffin" Kollek Sent: Sunday, July 05, 2015 8:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released I don't know if the last paragraph is meant sarcastically, but ads are a huge problem on community servers. Feel free to write a script that connects to all tf2 servers and keep the speakers on. Yes, motds can be turned off client-side. But please don't expect the average joe to be able to do anything else other than maybe setting his display resolution. In the good old days younger people would just gather a few friends, create a clan and throw together part of their allowance to rent a gameserver. Later on they would actually survive on donations. Hosting was driven by passion. Nowadays every person that can barely even write and their mother wants to run a server and pay nothing for it. And use ads and whatnot to earn money from the servers. Sorry, it never worked that way. Solution is fairly simple. Have a strict report system to remove servers from the list. Yes, for gods sake, it won't remove every single shit server there is, but it's a decent first step. Evaluate, and go from there. It's not like Valve wouldn't spit in server-ops' faces. The issue is they don't pick the right ones. Luckily, I can't say much about the pinion-official-server debate, we were quite unaffected in the EU. I must say however, the pinion people on spuf get a lot of re
[hlds] Optional TF2 update released
We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
i think just adding a tick mark that is off by default would be the best course of action for the server browser to show valve servers. That way people who want to see them can, but the rest of us can find community servers much easier. On Sat, Jul 4, 2015 at 4:28 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
It was good start though. I'm sure that them looking into this further will go nowhere, if the past is anything to go by. On Sat, Jul 4, 2015 at 5:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
- Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further. A separate tab for valve servers. Show community servers on one tab, valve servers on the other tab. The default tab should be 'community' tab. Since valve was willing to hide them altogether, I think this is a reasonable compromise. - Voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Saturday, July 04, 2015 5:29 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Optional TF2 update released We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You might want to check other forums/avenues of communication other than the mailing list; I've seen quite a few people complain about the valve server change. On Sat, Jul 4, 2015 at 10:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
However, Valve should be supporting the community more as well. Valve was and should still be known for giving great support to community servers. There have been many suggestions given to Valve that would make both sides happy. However, it seems like Valve just wants to ignore them. It has been over a year since the quick-play change was made and Valve is still are saying we are looking for a solution. To the TF2 developers, if you do not agree with any of our solutions, let us know why and we will attempt to adjust them to your needs. I personally think this would work great and make both sides happy: http://i.imgur.com/tAmWXj6.png If you do not feel that way, please communicate with us. Agreed. There has to be a balance, and that UI design proposal hits all the right notes: Honestly, I know now we are never going to get added back to quickplay by default. They are changing their business model for TF2 by implemeting these paid campaigns that can only be securely run on Valve servers. SO - to me the solution to make everyone happy (or as happy as possible) would be the following: *Step 1:* Implement this UI design functionality: http://i.imgur.com/tAmWXj6.png (when necessary, a Competitive Matchmaking tab can always be added to the CO-OP and More section.) *Step 2:* Make the following changes to the server browser: - Change Internet to Community (always selected by default). These obviously would be community-servers only. - Add an Official or Valve tab (players can select that for Valve-only servers) - Add an MVM tab for all MVM servers (there's no reason for MVM servers to be in either general tabs) *Step 3:* Add a Server Queuing system: The policy against Kicking for Reserved Slots for quickplay-enabled servers that the TF2 team implemented not long ago makes sense. However it also took away one of the most important values that community server operators can offer supporters - the perk of not having to stand in line to use the very hardware they're paying for. SO - I think there is an elegant solution that would vastly improve how reserved slots currently work, AND insure that a server's supporters don't have to wait at the back of the line to use their own hardware. Specifically, a Server Queuing system would allow people to queue up for entry into a server. Players on that server's whitelist would automatically be moved to the front of the queue, insuring they receive priority access without having to disrupt anyone's game. Such a system would even be compatible with Quickplay if they enabled a new option to Queue on a Full Server, etc. A system for reserved slots exactly like the one I described was implemented by DICE for Battlefield 3, and it was probably to most functional and elegant system of its kind I had ever seen (and both the players AND the server operators loved it). *Step 4:* Make the blacklisting system work across the board (with both Quickplay AND the server browser). -- That's it - that's all they really need to do (there's alot more they could do, of course, but that would just about satisfy everyone, I think). On Sat, Jul 4, 2015 at 6:29 PM, Mike Vail supp...@boomgaming.net wrote: No, LOL! I've never had anything like that and never changed anything causing this to be a problem. Interesting thought though. On Sat, Jul 4, 2015 at 3:20 PM, Alexander Corn mc...@doctormckay.com wrote: Did you have a 'valve' tag in your sv_tags like a fool? On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote: My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are trade servers without Quickplay. Once this optional update was released, my player counts instantly soared and all my custom servers filled instantly just like they did before yesterday. It was like clients couldn't see them after the update. I think there's more going on than just delisting Valve servers on Yesterday's update.Whatever changed, I'm glad it was reverted for now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Hence, what he actually said was an *ad hominem argument* - That being Latin for an attack against the man I stand corrected. On Sat, Jul 4, 2015 at 4:57 PM, Cats From Above spotsfromab...@gmail.com wrote: Well actually, what he said wasn't a *strawman *at all. A strawman is the misstatement of an argumentative position for the sake of attacking said position in an attempt to one up your opponent. Obviously, possession of a vendetta is not an argumentative position (false or otherwise) but rather a motive for having a position. Hence, what he actually said was an *ad hominem argument* - That being Latin for an attack against the man But in any case, I do agree that removing Valve servers from the server browser was not an ideal solution to the problem at hand. On Sun, Jul 5, 2015 at 9:08 AM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: