Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread Saul Rennison
That would be the most sensical solution to the problem. Let Steam report currently connected clients to the master that is updated when clients authenticate with servers. On Mon, Aug 12, 2013 at 12:41 AM, Drogen Viech drogenvi...@googlemail.com wrote: Why not just count the amount of players

Re: [hlds_linux] CSS dedicated server with GRE tunnel?

2013-08-05 Thread Saul Rennison
Yeah Mart-Jan... I also didn't get the email from Teamspeak :/ Kind regards, Saul Rennison On 5 August 2013 13:56, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Why the F is this connected to the hlds_linux :S I got another mail from them with my registration information for their site

Re: [hlds_linux] New feature: -insert_search_path

2013-08-02 Thread Saul Rennison
Yeah, my suggestion would be to add custom/logged in steam id/ to the search path, so if multiple Steam users use one machine, they can put their addons in their own folder. Kind regards, Saul Rennison On 2 August 2013 13:58, Brian br...@doublejump.eu wrote: Although to be honest a launch

Re: [hlds_linux] New feature: -insert_search_path

2013-08-02 Thread Saul Rennison
It is supported on the client, yes. Rudy, my reply was a solution to that exact problem without having to fiddle with the command-line. Kind regards, Saul Rennison On 2 August 2013 23:57, Rudy Bleeker rblee...@gmail.com wrote: But the question was if the -insert_search_path option also

Re: [hlds_linux] Question about Architectures SRCDS / SteamPipe

2013-07-16 Thread Saul Rennison
One of the many archaic traits of Source that will be fixed in Source 2. Don't expect big changes such as this to happen on Source 1 now... technologically that engine isn't going anywhere after Dota 2. Kind regards, Saul Rennison On 16 July 2013 09:14, Ryan Walmsley ryant...@gmail.com wrote

Re: [hlds_linux] Question about Architectures SRCDS / SteamPipe

2013-07-16 Thread Saul Rennison
I'm pretty sure they already compile binaries optimised for newer architectures anyway. In reality the only thing we're missing in 32-bit srcds is 64-bit addressing capability, but srcds should never take over 3GB of memory anyway. Kind regards, Saul Rennison On 16 July 2013 09:37, Ryan

Re: [hlds_linux] Petition Valve to add force installs option toSteamCMD

2013-07-16 Thread Saul Rennison
Guys, deal with it. steamcmd wasn't made soley for updating games, it also exists for managing Steam games at the backend, hence the command-line interface. I believe Didrole made a steamcmd replacement that has an older syntax. On Tue, Jul 16, 2013 at 6:23 PM, Andre Müller

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
ip 144.76.59.36 clientport 27030 motdfile motd_tradeunusual.txt sv_logsdir logs_tradeunusual/ mm_pluginsfile addons/metamod/metaplugins_tradeunusual.ini sm_basepath addons/sourcemod_tradeunusual exec autoexec_tradeunusual.cfg map trade_post_a34 Kind regards, Saul Rennison On 23 May 2013 17

Re: [hlds_linux] tf2 replay configs

2013-05-17 Thread Saul Rennison
You could put your config in /custom/configs/cfg/ and it'd never get overwritten Kind regards, Saul Rennison On 17 May 2013 14:54, Erik-jan Riemers riem...@binkey.nl wrote: When will the tf2 replay configs be untouched after a update? I've now just chmod 400 the files, since after

Re: [hlds_linux] tf2 replay configs

2013-05-17 Thread Saul Rennison
looks, so you can put all your config files in a custom subfolder and the server will run as normal, and you're free from conflicts with steamcmd validation/updates. Kind regards, Saul Rennison On 17 May 2013 21:56, Erik-jan Riemers riem...@binkey.nl wrote: I will give that a shot, and how about

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-28 Thread Saul Rennison
What about if they want to host the map on a listen server? Kind regards, Saul Rennison On 29 April 2013 00:55, Essay Tew Phaun sc2p...@gmail.com wrote: The option to turn it off would be nice at least. I haven't noticed a difference on the client end from using blank navs. On Sun, Apr

Re: [hlds_linux] CSS: Bots leave one slot free // cannot fill server

2013-04-26 Thread Saul Rennison
If your server is 12/12 with bots how would anyone ever connect? On Fri, Apr 26, 2013 at 9:57 AM, Marcel hlds_li...@vermasslt.de wrote: Hi, I think this problem started to exist after the conversion to SteamPipe, but I'm not sure. I currently cannot get my server filled with bots. The

Re: [hlds_linux] CSS: Bots leave one slot free // cannot fill server

2013-04-26 Thread Saul Rennison
But when a player tries to connect, they'll be no free slots and you'll get a Server is full error.  Basically it's a feature, not a bug, and I don't think it's gonna be sorted any time soon. On Fri, Apr 26, 2013 at 11:05 AM, Marcel hlds_li...@vermasslt.de wrote: On 26.04.2013 11:33, Saul

Re: [hlds_linux] DOD:S Sourcepipe Beta Issue

2013-03-23 Thread Saul Rennison
, it doesn't make the problem any clearer. Why there is no DNS resolution failed error is beyond me. Kind regards, Saul Rennison On 23 March 2013 15:37, dreamde...@dsrclan.com dreamde...@dsrclan.comwrote: I actually found my error. Somehow DNS went fubar. Soon as I fixed it, it resolved itself

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Saul Rennison
Don't all stringtables get cleared upon level change? I know they all get created when the map is loaded, so it stands to reason that they are automatically deleted on level shutdown. Kind regards, Saul Rennison On 19 January 2013 02:47, Kyle Sanderson kyle.l...@gmail.com wrote: Depending

Re: [hlds_linux] Mandatory TF2 update released

2013-01-08 Thread Saul Rennison
Wasn't Jason talking about a branch sync before Christmas but said it'd have to wait? Kind regards, Saul Rennison On 9 January 2013 00:51, Kyle Sanderson kyle.l...@gmail.com wrote: While I realize this wasn't an engine update, do you have any idea when CS:S is going to be sync'd

Re: [hlds_linux] Engine error: ED_Alloc: no free edicts

2012-12-24 Thread Saul Rennison
: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, Saul

Re: [hlds_linux] New TF2 server exploit?

2012-12-24 Thread Saul Rennison
Won't setting mp_tournament_allow_non_admin_restart to 0 fix the problem? Kind regards, Saul Rennison On 24 December 2012 20:15, Kyle Sanderson kyle.l...@gmail.com wrote: Sorry for the double mail, something like this ( http://pastie.org/private/zgaexjbodupsmjty7mfwaw ) should be able

Re: [hlds_linux] Engine error: ED_Alloc: no free edicts

2012-12-23 Thread Saul Rennison
Can't the timeout be adjusted instead of completely ignored? Kind regards, Saul Rennison On 23 December 2012 19:58, Asher Baker asher...@gmail.com wrote: On Sun, Dec 23, 2012 at 7:56 PM, Nomaan Ahmad n0man@gmail.com wrote: You should update it Asher :P It's method is fundamentally

Re: [hlds_linux] Guide Us

2012-12-05 Thread Saul Rennison
The problem is, people will still be able to see your server IP when they right-click on their friends in Steam and try to view their current game info. Kind regards, Saul Rennison On 5 December 2012 14:02, Sachin Sud sudsac...@gmail.com wrote: Thanks How can i block queries of A2A_PING

Re: [hlds_linux] The Ship VAC IP Address

2012-11-21 Thread Saul Rennison
Have you tried dropping in a newer steamclient binary? As far as I'm aware, they're completely backwards compatible with each other (apart from some initialisation functions that I *think* changed at some point). Kind regards, Saul Rennison On 21 November 2012 16:37, Miles Sutcliffe mi

Re: [hlds_linux] The Ship VAC IP Address

2012-11-21 Thread Saul Rennison
Chances are it's due to differences in tier0 and the other libraries that steamclient depends upon. I'm not sure if these exist on Linux, but also copy the tier0_s and vstdlib_s libraries over from where you got the new steamclient from. Kind regards, Saul Rennison On 21 November 2012 18:12

Re: [hlds_linux] The Ship VAC IP Address

2012-11-21 Thread Saul Rennison
emitter binaries. I think I may be digging deeper into a mess. If only it were open source :( Regards, Miles On 21 Nov 2012, at 18:29, Saul Rennison wrote: Chances are it's due to differences in tier0 and the other libraries that steamclient depends upon. I'm not sure if these exist

Re: [hlds_linux] new convar

2012-11-16 Thread Saul Rennison
I assume requested to restart by the master servers (i.e., an update is available) Kind regards, Saul Rennison On 16 November 2012 22:20, Scipizoa scipi...@aol.com wrote: Added a new ConVar sv_shutdown_timeout_minutes Forces a server to shutdown if it has been requested to do so, even

Re: [hlds_linux] new convar

2012-11-16 Thread Saul Rennison
Yes, only Linux. Kind regards, Saul Rennison On 16 November 2012 23:18, Nomaan Ahmad n0man@gmail.com wrote: So this will only be used on Linux servers? Windows server dont have autoupdate... More info on this new cvar will be good. On 16 November 2012 22:38, Saul Rennison saul.renni

Re: [hlds_linux] Next TF update may break linux plugins

2012-10-24 Thread Saul Rennison
archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-24 Thread Saul Rennison
: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, Saul Rennison ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo

Re: [hlds_linux] Recommendations for SV_MinRate and SV_MaxRate for 32-player TF2 server?

2012-09-10 Thread Saul Rennison
. Just my 2 cents. Kind regards, Saul Rennison On 11 September 2012 00:11, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: I use: sv_minrate 35000 sv_maxrate 76000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_min_interp_ratio 1.0

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-21 Thread Saul Rennison
It seems to be crashing in the crashhandler, which is a very useless backtrace to have. Do you have any ideas on how to reproduce? This would be the most beneficial information to Valve. Kind regards, *Saul Rennison* On 21 August 2012 03:29, Chris Oryschak ch...@oryschak.com wrote: I've been

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Saul Rennison
regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] New 1.6 Exploit very dangerous!

2012-08-04 Thread Saul Rennison
Don't A2S_RULES and A2S_PLAYERS require a challenge? That completely breaks spoofed IP attacks. Kind regards, *Saul Rennison* On 4 August 2012 18:41, Oskar Levin os...@dataviruset.com wrote: I'm not sure this is fixed. It's still possible to get the convars of the server, right

Re: [hlds_linux] Random CPU Spikes

2012-07-30 Thread Saul Rennison
, k_EDenySteamConnectionLost = 11, k_EDenySteamConnectionError = 12, k_EDenySteamResponseTimedOut = 13, k_EDenySteamValidationStalled = 14, k_EDenySteamOwnerLeftGuestUser = 15, Kind regards, *Saul Rennison* On 30 July 2012 21:20, Bruno Garcia garcia.bru...@gmail.com wrote: On Mon, Jul 30, 2012 at 1:36 AM

Re: [hlds_linux] [hlds] Random CPU Spikes

2012-07-30 Thread Saul Rennison
assigned to each server when handshaking with Steam? Perhaps if the server lost connection to Steam long enough for this identifier to be reset when a new handshake occurs it would look like all users are on two different servers simultaneously. On 30.07.2012 14:14, Saul Rennison wrote

Re: [hlds_linux] [hlds] Player count TF2

2012-07-26 Thread Saul Rennison
/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] The Ship - freeze on start server

2012-07-26 Thread Saul Rennison
I'm pretty sure that The Ship utilises its own engine. The CS:S engine lives in /steam/css/bin/, and I'm not sure where tf goes (possibly /steam/orangebox/bin). Either way, you're fine putting the engine there (have you checked whether it works?) Kind regards, *Saul Rennison* On 26 July 2012

Re: [hlds_linux] [hlds] OB Servers Dont Appear On Server List

2012-07-23 Thread Saul Rennison
You have to remember that the Source SDK Base engine is very, very old. Maybe now would be a good time to release a Source SDK Base 2012 which would just be a snapshot of the current TF2/DOD:S engine? Kind regards, *Saul Rennison* On 23 July 2012 17:44, Fletcher Dunn fletch

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
If you want to prevent this message, you need to hook the server_cvar event, so it isn't dispatched to clients. Kind regards, *Saul Rennison* On 23 July 2012 21:49, Bruno Garcia garcia.bru...@gmail.com wrote: On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote: It has

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Saul Rennison
It prevents the ConVar being returned in A2S_RULES (and so it will be hidden in browsers such as game-monitor.com) Kind regards, *Saul Rennison* On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fiwrote: On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru

Re: [hlds_linux] IP address mumbo jumbo

2012-07-22 Thread Saul Rennison
hidden your IP, when it's publically available on the master servers ;) Kind regards, *Saul Rennison* On 22 July 2012 16:19, Ronny Schedel i...@ronny-schedel.de wrote: Hello, I have discovered a strange thing with our DOD:S and TF2 servers today. Take a look at the line of the status output

Re: [hlds_linux] New DoS attack: listdeaths

2012-06-18 Thread Saul Rennison
If you remove the FCVAR_GAMEDLL flag from this command it will prevent clients from being able to execute it (via SourceMod or some other plugin) Kind regards, *Saul Rennison* On 18 June 2012 09:19, bottige...@gmail.com bottige...@gmail.com wrote: I am wondering why a client can repeatedly

Re: [hlds_linux] sv_lan only looking at 192 for a private network

2012-06-08 Thread Saul Rennison
Most likely not :( However it would be quite simple to code your own sv_lan using SourceMod. Kind regards, *Saul Rennison* On 8 June 2012 11:57, Steven Miano mian...@gmail.com wrote: Hello Mailing List, Will there ever be consideration for Class B and Class A LAN settings for sv_lan 1

Re: [hlds_linux] CVEngineServer::GetEntityCount Static Value.

2012-06-02 Thread Saul Rennison
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-05-22 Thread Saul Rennison
/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] CS GO server update tool

2012-05-12 Thread Saul Rennison
__**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread Saul Rennison
Pretty sure you can just hook IServerGameDLL::ShouldHideServer to make it return false and you'd appear on the master list. That's assuming HPE have been as lazy with the server browser checks as I think they have. Maybe someone from SM/MM:S could back me up here. Kind regards, *Saul Rennison

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread Saul Rennison
It didn't magically find that you needed an update. You deleted your steamapps folder... Kind regards, *Saul Rennison* On 9 April 2012 22:38, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Had same with my client repeatedly, not getting loadout, exited steam, deleted all but the steam.exe file

Re: [hlds_linux] Server freezes after restart given

2012-03-13 Thread Saul Rennison
, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread Saul Rennison
Exactly this. Servers have always been assigned Steam IDs, but only recently has the logged on message appeared (a server update made Steam communication more verbose IIRC). Kind regards, *Saul Rennison* On 4 March 2012 18:38, ics i...@ics-base.net wrote: That message came only visible

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Saul Rennison
Before everyone starts asking regarding 언어 파일 업데이트, it's Korean: http://translate.google.com/#ko|en|%EC%96%B8%EC%96%B4%20%ED%8C%8C%EC%9D%BC%20%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8 Kind regards, *Saul Rennison* On 23 February 2012 22:26, Eric Smith er...@valvesoftware.com wrote: We've

Re: [hlds_linux] Full Steam Ahead

2012-02-18 Thread Saul Rennison
, k_EAccountTypeP2PSuperSeeder is an unused Steam ID account type. Kind regards, *Saul Rennison* On 18 February 2012 20:08, Asher Baker asher...@gmail.com wrote: On Sat, Feb 18, 2012 at 5:39 PM, dan needa...@ntlworld.com wrote: p2p is a waste of time - most end users have download bandwidth

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-02-09 Thread Saul Rennison
I think Steam auth just got more verbose. Servers were always assigned Steam IDs. Kind regards, *Saul Rennison* On 9 February 2012 20:01, ics i...@ics-base.net wrote: Can CS Source servers now be registered like in TF2? I booted mine up and saw this: Assigned anonymous gameserver Steam ID

Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread Saul Rennison
Why the hell would they ban credit cards, to stop people... from rebuying games they've been banned from? Just think about what you just proposed. Banning credit cards: SO PEOPLE COULDN'T BUY THE GAMES. Kind regards, *Saul Rennison* On 24 December 2011 20:48, Kyle 1poc...@comcast.net wrote

Re: [hlds_linux] Global Offensive Dedicated

2011-12-01 Thread Saul Rennison
http://www.counter-strike.net/index.php/facts/ Q) Can I host my own dedicated server? A) Not at this stage in the beta. The full version of CSGO will allow community run dedicated servers on both Windows and Linux. You didn't really look far, did you. Kind regards, *Saul Rennison* On 1

Re: [hlds_linux] Server Reputation

2011-11-25 Thread Saul Rennison
: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison

Re: [hlds_linux] Server Reputation

2011-11-25 Thread Saul Rennison
High pings have minimal effect on gameplay, it will affect the high pinger far more than any attackers. Interpolation makes a 500ms player seem smooth (assuming minimal loss) Kind regards, *Saul Rennison* On 25 November 2011 19:31, ics i...@ics-base.net wrote: Imagine one troll making your

Re: [hlds_linux] Server Reputation

2011-11-24 Thread Saul Rennison
You don't need the code, it's one call to SteamGameServer. See: http://hg.alliedmods.net/hl2sdks/hl2sdk-swarm/file/93a7a2ceb237/public/steam/isteamgameserver.h Kind regards, *Saul Rennison* On 24 November 2011 07:31, Alex Kowald abkow...@gmail.com wrote: Neat tool, wish they'd included

Re: [hlds_linux] Global Offensive Dedicated

2011-11-19 Thread Saul Rennison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Global Offensive Dedicated

2011-11-19 Thread Saul Rennison
platform play. Console players aren't used to the paradigm of dedicated servers run by the community. So it might reflect badly on Valve and the game if a player joined a server and had to deal with some form of admin abuse, or server mods through plugins. On 11/19/2011 3:17 AM, Saul Rennison wrote

Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread Saul Rennison
your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] Modern Warfare 3

2011-11-09 Thread Saul Rennison
Point is it will probably run very slowly Kind regards, *Saul Rennison* On 9 November 2011 14:56, E3pO e...@wmclan.net wrote: use wineconsole or setup a xserver to forward it to... have you guys tried crossover or even http://www.playonlinux.com/en/ On Wed, Nov 9, 2011 at 7:40 AM

Re: [hlds_linux] New exploit for the orangebox engine?

2011-11-08 Thread Saul Rennison
It's not fake guys, it would be perfectly possible to fake UDP packets coming from other clients (if you knew their IP address), and then just flood the server with requests that require reliable responses. Simple. Kind regards, *Saul Rennison* On 8 November 2011 19:19, ics i...@ics-base.net

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Saul Rennison
: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread Saul Rennison
This is why they implemented server blacklisting. Report the server, it will be delisted. Kind regards, *Saul Rennison* On 1 November 2011 18:39, coffee problem spoofedpac...@gmail.com wrote: So, this has been brought to light several times in the past and Valve ignores anyone's request

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-30 Thread Saul Rennison
You're referring to Fletcher as Valve, I think he's just assigned himself to TF2 programmer and naturally it's his job to help out problems with the things he's working on :) Needless to say, it's good that he's helping. Kind regards, *Saul Rennison* On 30 October 2011 18:15, ics i...@ics

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
of doing the former part of my suggestion for CSProMod (just one programmer) and I plan to have it done within 2 days. Minimal expense for Valve and a huge plus for plugin developers. Kind regards, *Saul Rennison* On 28 October 2011 21:21, Henry Goffin hen...@valvesoftware.com wrote: A very

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
Here's what I've got so far msleeper: http://pastie.org/private/v7cygkomvwkh0eeprut1a Kind regards, *Saul Rennison* On 28 October 2011 22:08, msleeper mslee...@ismsleeperwrong.com wrote: Personally I'm staying away from make things better for everyone by exposing code arguments since I

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread Saul Rennison
Ouch. I can only imagine your pain Nicholas, for having to persistently reverse engineer the Source 2009 SDK, and thank you dearly for your work (I have all the hl2sdk repos in my Code folder). Kind regards, *Saul Rennison* On 29 October 2011 00:47, Nicholas Hastings psycho

Re: [hlds_linux] Replay not working - Access denied to remote resource

2011-10-20 Thread Saul Rennison
Or just set your FTP path to /var/www/www.blackoutgaming.org/htdocs/replay ? :s Kind regards, *Saul Rennison* On 20 October 2011 14:49, Michael Johansen michs...@live.no wrote: (var/www/www.blackoutgaming.org/htdocs/replay ___ To unsubscribe, edit

Re: [hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread Saul Rennison
Why would you possibly want to use Mani Admin Plugin? SourceMod is far superior. Kind regards, *Saul Rennison* On 19 October 2011 15:48, Hugo R. balkey...@live.fr wrote: Hi everyone, I'm currently creating a Source server, and it run perfectly. But, when I install a plugin (Mani Admin

Re: [hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread Saul Rennison
Also looking at their source code SVN, it hasn't been updated since July. Kind regards, *Saul Rennison* On 19 October 2011 15:55, Saul Rennison saul.renni...@gmail.com wrote: Why would you possibly want to use Mani Admin Plugin? SourceMod is far superior. Kind regards, *Saul Rennison

Re: [hlds_linux] Linux Multi-threaded server code

2011-10-16 Thread Saul Rennison
etc? Kind regards, *Saul Rennison* On 16 October 2011 17:29, JackyD jac...@teamcrg.net wrote: Is there are start command to turn off the Multi threaded support? Since the update we are having issues with servers affecting each other on map changes etc

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread Saul Rennison
: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Saul Rennison
Brilliant. Love the quotes around 1000+ FPS lmao Kind regards, *Saul Rennison* On 13 October 2011 22:08, Henry Goffin hen...@valvesoftware.com wrote: Yes, FPS is now irrelevant to dedicated servers. You can still use fps_max to limit framerate on the client; this reduces GPU and CPU power

Re: [hlds_linux] Eyeangle spam continues

2011-09-18 Thread Saul Rennison
rcon instead. Kind regards, *Saul Rennison* On 18 September 2011 18:47, doc drga...@gmail.com wrote: It makes the console useless while it's spamming. It might just be my setup but when text is flying across the console any words I type get eaten and don't display anymore, meaning if I

Re: [hlds_linux] Counter-Strike: Source Update Available

2011-09-17 Thread Saul Rennison
://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Eyeangle spam continues

2011-09-17 Thread Saul Rennison
I honestly don't understand how a player can have a pitch of 345 degrees, when it only goes from -90 - 90 :/ Kind regards, *Saul Rennison* On 17 September 2011 21:49, brendan halley king0goi...@gmail.com wrote: If it is a real problem just setup file logging and use notepad++ to strip

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-11 Thread Saul Rennison
What? The Steam Auth is asyncronous... it doesn't matter whether Steam Auth takes 1 minute or 3 minutes, no clients will freeze until authentication :/ Kind regards, *Saul Rennison* On 10 September 2011 20:58, ics i...@ics-base.net wrote: This auth all clients on the server when anyone

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-29 Thread Saul Rennison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-28 Thread Saul Rennison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds_linux] CS:GO wish list

2011-08-12 Thread Saul Rennison
The source engine is modular by nature, it would be extremely hard for it not to be as moddable. Kind regards, *Saul Rennison* On 12 August 2011 18:57, Oskar Levin os...@dataviruset.com wrote: Good idea. I think the most important thing is to keep the addons system as it is (or even more

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread Saul Rennison
That actually isn't a word. Whatsoever. Kind regards, *Saul Rennison* On 11 August 2011 18:39, Matthew Attaway mata...@gmail.com wrote: In other news, we found a problem that would cause the game server to kick everybody off with a steam authentication / VAC warning. I know

Re: [hlds_linux] [hlds] No orangebox update today

2011-08-11 Thread Saul Rennison
://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread Saul Rennison
://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-09 Thread Saul Rennison
://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-07 Thread Saul Rennison
-- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Saul Rennison
-- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] tf2 crashes

2011-08-02 Thread Saul Rennison
Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, *Saul Rennison

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2011-07-30 Thread Saul Rennison
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2011-07-30 Thread Saul Rennison
Try it several times, there may be more than one (re: the *ent_fire* method) Kind regards, *Saul Rennison* On 30 July 2011 18:54, Info infoma...@gmail.com wrote: Tried both the sv_cheats kill method and the plugin, but neither seems to halt the console spam on maps with the satellite (e.g

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-30 Thread Saul Rennison
brilliant. Kind regards, *Saul Rennison* On 30 July 2011 20:50, Brian eternal@gmail.com wrote: Actually Valve owes its customers everything. Now I am not slamming Valve at all. I have bought multiple copies of damn near everything they have made. But the fact is they wouldn't be anything

Re: [hlds_linux] The bad attitude thread

2011-07-30 Thread Saul Rennison
if they can't keep up with their bug list. They have absolute masses of money from Steam, so 5 more programmers on their payroll wouldn't make them bankrupt. Kind regards, *Saul Rennison* On 30 July 2011 21:34, Tyler Schwend tylerschw...@gmail.com wrote: [New thread to keep the update thread

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Saul Rennison
Seems like an ammo pack feel out of the world (due to the rapidly decreasing Z coord) Kind regards, *Saul Rennison* On 29 July 2011 16:04, srcds admin hl_l...@kikazz.com wrote: Taking a look at my server logs... this looks very interesting.. 800 invalid physics calls in a row. http

Re: [hlds_linux] Server Loop

2011-07-27 Thread Saul Rennison
/mailman/listinfo/hlds_linux -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Saul Rennison
at Valve? -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 Example server.cfg

2011-07-16 Thread Saul Rennison
this; sv_unlockedchapters = 99 ( def. 1 ) Maybe it's set somewhere that I don't know about, like the loaded map. I just don't know. Saul Rennison wrote: That shouldn't be true whatsoever. Care to provide any proof? -- Kind regards, *Saul Rennison* On 13 July 2011 10:45, Jesse Molinaje...@opendreams.net

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-14 Thread Saul Rennison
It's intentional so then people can't go spec-team to gain money for joining. Kind regards, *Saul Rennison* 2011/7/14 px p...@i.kiev.ua Hello A small question: when somebody ingame goes to spectators, and than goes back to one of the team, he looses his money, is this intended

Re: [hlds_linux] TF2 Example server.cfg

2011-07-13 Thread Saul Rennison
That shouldn't be true whatsoever. Care to provide any proof? -- Kind regards, *Saul Rennison* On 13 July 2011 10:45, Jesse Molina je...@opendreams.net wrote: Also, don't forget about the console command differences, which shows you the differences between what your configuration

Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Saul Rennison
I'm presuming that the kick system uses the kickid console command. Hence if you hook kickid, and check that admins are never kicked, then you should be fine. I'm not a SourcePawn developer but I believe this would be simple to do. -- Kind regards, *Saul Rennison* On 8 July 2011 22:36, Peter

Re: [hlds_linux] Ghosts on server

2011-07-02 Thread Saul Rennison
your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds_linux] Ghosts on server

2011-07-02 Thread Saul Rennison
your list preferences, or view the list archives, please visit: gt; http://list.valvesoftware.com/mailman/listinfo/hlds_linux gt; -- -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

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