te the
fact me fingers still on key?
Is there a way to cancel out the autorelease? Or is it an OS thing? (Ive just
changed over to Linux from Win2K and am not 100% sure on my system syability)
Martin.
===
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ogram? Having all
users change this setting is going to impact any planned Distribution of my
software so I need to find someway of automaticaly dealing with this
Directly.
Cheers... Martin.
> Hi.
> I'm having a problem and need some help or advise.
>
> Ive created a scene that u
Coordinates seem to get confused if i
navigate the scene near the object distorting and angeling my texture. Ive tried
different TexCoordGeneration settings and different TexCoor2f's but cant seem to
shake off the problem.
Martin
de to facilitate the viewing of far distances and keep my
View.setBackClipDistance to a low number ( < 50)? or should i use ofther View
parameters settings to compensate for the texture distortion?
Martin
- Original Message -
From:
martin
To: [EMAIL PROTECTED]
Sent:
because its been replaced with something more
powerfull that ive missed?
cheers Martin
II 600 with a Voodoo 4500 video card - for this I
have got the openGL SDK version of Java3D from sun, and the current Java2SE sdk.
Ive tried all the different Runtimes available via the JavaPlugin controller but
all settings produce same result of my Explorer just crashing out.
Martin.
I cant currently
ensure its long term stability given Suns lack of commitment to it.
Sun have a prime opportunity to be at the forefront of this technology and
should be so commited to Java3D that they plan to make it an standard part
of their J2SE... say a future J3SE...
Martin.
- Original
this problem already? That
whould be great...
Greetz from Switzerland and have a nice
weekend.
Martin
, and whatever i do java3d draws this texture many times on that object,
but i just need it on time.
Does someone know a solution for this?
regards
Martin
I think you should try it with the Morph Class. All you need are min. 2
Shapes and an Alpha for the Time it should morphing. Look in the J3D
Tutorial for the usage.
greetz
Martin
- Original Message -
From: "Jefferson Samuel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTE
intersects this box. if true move them
were i want. Is that a possiblereason for your problem too?For me it
looks like my problem.regards Martin- Original Message
-From: "Jefferson Samuel" <[EMAIL PROTECTED]>To: "Martin
Frey" <[EMAIL PROTECTED]>Sent: Fr
Greetz Martin
- Original Message -
From:
Stoney
Jackson
To: [EMAIL PROTECTED]
Sent: Thursday, October 24, 2002 3:58
AM
Subject: Re: [JAVA3D] put a Texture ones
on an object???
(You'll want to use a fixed width font to view
this article)
Firs
this someone
already?
regards Martin
a
(BCanvas3D i think.
(B
(BMail me what you think about.
(B
(BGreetz Martin
(B
(B
(B
(B- Original Message -
(BFrom: "sniper_bat" <[EMAIL PROTECTED]>
(BTo: <[EMAIL PROTECTED]>
(BSent: Friday, October 25, 2002 10:10 AM
(BSubject: [JAVA3D] add Canvas3D int
Hi all
does someone knows an algorithm for sorting
threedimensional points from the "lowest" to the "highest"? I have tried it the
hole day and i didn't got a solution until now :(
But i will try and try and try...
Greetz Martin
hi
i forgot to say that i have a point3f array with 8
Points (a box) and i need to calculate if some points of another shape3d are in
this box.
thanks Martin
don't want to move a vertex twice.
ga.indexify();
Point3f[] points;
ga.getCoordinates(0,points);
int[] pointindices = ga.getCoordinateIndices();
and then you can make what you want with this vertices.
greetz Martin
- Original Message -
From: "ramanathan v" <[EMAIL PROTE
;
if i use PickTool.INTERSECT_FULL it will work but i
can't use this because of accuracy isn't that what i need.
if you know too how to put the picked Shape3D into
a new Universe and showing it in a new Canvas3D i will thank you very very much
:)
thanx
Martin Frey
Hi
does someone know how to antialias a
bufferedimage?
i need to print my canvas3d and i thought i would
be great if it can be antialiased before printing.
else the printing works very fine.
thanks Martin
TransformGroup of the picked object. This works too.
But i now create a new JInternalFrame ( the same )
my program is running for over 10'000 years or so.
Is this a bug of Java3D or awt or did i something
wrong?
Thanks a lot
Martin
Hi Kevin
your code works really fine.
thank you very much for this fast reply.
greetz Martin
- Original Message -
From: "Kevin Glass" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 04, 2002 7:18 PM
Subject: Re: [JAVA3D] AntiAliasing a Buffere
the right TransformGroup from there?
thanks Martin
ictedAccessException when calling
SimpleUniverse.getPreferredConfiguration.
regards
Martin
if i use PickTool.INTERSECT_FULL it will work but i
can't use this because of accuracy isn't that what i need. I think i have
forgotten something. Do you know what it is?
regards Martin
I use for simple projects the JCreator. It's easy to use, fast because
C-written, cheap and small (about 5mb).
For GUIs i use Forte and this works very fine too.
Martin
-Original Message-
From: Shantz Family [mailto:shantzfamily@;ATTBI.COM]
Sent: Wednesday, November 13, 2002 7:45
Hi Andrew
i mean, that if you get a white color on an object, you have not associatet
an appearance on this object. that was it in my case
i didn't have problems with any color in diffuse and the others (ambient,
specular, emissive)
- Martin
- Original Message -
From: "Andr
Hi everybody
I have finished my diploma thesis and it look's
that my new job will have nothing to do with java3d :(
So i leave this discussion list for a
wile.
thank you all for the great
support!
regards Martin
/4713003.html
http://developer.java.sun.com/developer/bugParade/bugs/4749817.html
Regards,
Martin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Nick Stark
Sent: Friday, March 28, 2003 9:25 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java3D program
Given the two
endpoints A and B, the midpoint P of a line is (A + B) / 2. Thus,
if
A = (xa, ya, za)
B = (xb, yb, zb)
P = ( (xa + xb) / 2,
(ya + yb) / 2, (za + zb) / 2)
I hope this is what
you were looking for.
Regards,
Martin
-Original Message-From: Discussion
?
Thanks,
Martin
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[EMAIL PROTECTED] and include in the body of t
ced in the scene graph?
Any help is appreciated!
Thanks,
Martin
PS: Here's the code for the proggie...
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.universe.SimpleUniverse;
import javax.media.j3d.*;
import javax.swing.*;
import javax.vecmath.
Thanks Alessandro! That fixed it!
Now, I have another question, if you don't mind: if I want to use several
OrientedShapes, do I need to place each one under it's own TransformGroup?
Regards,
Martin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL
May be it's possible to preload it via one Thread?
So you take no notice of loading the texture.
greetz Martin
- Original Message -
From:
hammad
To: [EMAIL PROTECTED]
Sent: Thursday, June 05, 2003 6:58
AM
Subject: [JAVA3D] Texture loading problem
fo
Here's a simple example of CollisionTest with 1 BG and a CollisionBehavior i
wrote.
I attached the two java files.
I don't know why there isn't such a simple example in the net...
greetz Martin
- Original Message -
From: "Zak Nixon" <[EMAIL PROTECTED]&g
download the obj-file exporter and load these objfiles. it works great and
they works with textures and so on.
greetz Martin
- Original Message -
From: "Ivan Yosifov" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 27, 2003 9:40 PM
Subject: [JAVA3D
le to achieve this?
Thanks!
Martin
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[EMAIL PROTECTED] and include
associated alpha mask on
each surface.
Martin
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of David
YazelSent: Thursday, May 29, 2003 7:52 AMTo:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] blending two
textures using an alpha mask
e objects in a scene.
Regards Martin
/***
* Loader.java
*
* Created on 23. April 2003, 17:49
*/
package MyProg.util;
import javax.vecmath.*;
import javax.media.j3d.*;
import com.sun.j3d.loaders.objectfile.ObjectFi
fine.
I have to double check what version of java3d I'm running as I'm away of
that computer right now, but I'm pretty sure it's the same you're using.
BTW, my graphics card is a GeForce 440 Go and I'm using the latest nvidia
drivers.
Martin
-Original Message
Try BranchGroup instead Node
= PICKING
===BranchGroup shapeClicked =
null; // Get Object Data to determine
part shapeClicked =
(BranchGroup)
pickResultArray[i].getObject(); Object
shapeSelected = shapeClicked.getUserData();
greetz Martin
it into a WRL and an OBJ-file.
The BranchGraphs now looks like this when these
files are loaded:
Box stored in OBJ-File and loaded
via
com.sun.j3d.loaders.objectFile.ObjectFile
Box stored in WRL-File and loaded via
org.web3d.j3d.loaders.VRML97Loader
thanx
Martin
<><>
You need to set the
influencing bounds for the light. For example:
light.setInfluencingBounds(new BoundingSphere(new Point3d(0,0,0),
100));
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of
ΓιάννηςSent: Tuesday, June 17, 2003 1
If you load an OBJ-file you usualy get a shape3D object. If you want to get
the geometry of it you need to set the capabilities
(Shape3D.ALLOW_GEOMETRY_READ, ..._WRITE)
I think then you can do what you want with the geometry.
Martin
- Original Message -
From: "Dennis M
try:
org.web3d.vrml.j3d.VRML97Loader and NOT .VRMLLoader
i didn't had any problems with it...
martin
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of the message "signoff JAVA3
Ohhh, that's bad.
many thanks to all people in this lists, specialy to Kelvin for helping me
in many problems in my diploma thesis.
I hope i see you in other forums or mailing lists.
regards Martin
===
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Andy,
I am working on such a 3d editor program, for details see:
http://www.martinb.com/
This is an open source project, all code is availible at:
http://sourceforge.net/projects/mjbworld/
Can anyone help me with this project? (improving code, testing, documentation, etc.)
Thanks,
Martin
Trigonometry. (But no euler angles or quaternions). See following link
for more details:
http://www.martinb.com/maths/maths.htm
Martin
===
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of the message "si
I concur stay away from J++ like the plague. It is using an old version of
Sun's JDK so all of the base classes are different. Actually I think because of
this J3D would not even remotely work with VJ++.
Dave
Ahmed Shakil wrote:
> I would strongly recommend Borland's JBuilder.
>
> J++ is not re
lable? If
so, where can I find it, please?
Also, is there a web site showing the archives for this list? Again, if so,
where?
Thanks,
Bobby Martin
Terence said:
Hello all,
Where can I find documents for the com.utilities??
Thanks Te
class file to viewable source when
I drop it no the EMACS window.
Thanks again
Bobby Martin
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmai
e result. In case of the axis this is
>probably the value to be set. You can
>to this by calling transform3D.set(new Vector3d()). (I
>haven't tried it out, so no it
>might not work !)
>
>Niklas
Actually, if you want to preserve your existing
To quickly test to see if it is the normals, try altering the appearance for
your pyramid like this:
Appearance ap = ...
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(PolygonAttributes.CULL_NONE);
ap.setPolygonAttributes(pa);
If the polygon now sh
I'm working on a proof of concept for a video game I'm writing, and I'd like
to be sure that Java3D can do the job. My difficulty is in getting a system
set up that does hardware acceleration, so I can see what performance is
like on such a system.
I've read in one of the faqs on j3d.org that mo
I did a quick calculation on it, and what you want to do to fix normals
after flipping the x coordinate's sign is to flip the sign of the y and z
part of the normal, but not the x part of the normal.
If the normal before flipping the x coord sign on your geometry is:
(1,2,3)
then the normal after
I put up some questions here a couple of weeks ago about terrible frame
rates I'm getting. Many people seem to have hardware acceleration up and
going with no problems. Since this demo has failed to run at acceptable
speeds on so many different PCs, I'd like to get someone who's sure that
they h
points do I get? Hope this helps. ;)
-Lee
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
-Original Message-
From: Bobby Martin [mailto:[EMAIL PROTECTED]]
Sent: Thursday, August 17, 2000 11:55 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Terrible frame rates
I put
Hi,
I am wrinting an application that load the VRML models to the scene, but
I can't found the loader package for the VRML97, pls help me.
Martin
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Hi,
I don't know why when I try to load the file, it throw
java.security.AccessControlException: access denied (java.util.PropertyPremission
* read,write)
How can I solve it?
I'm using windows98
Part of my source code:
public BranchGroup createSceneGraph(){
BranchGroup objRoot = new BranchGr
I've worked on Win98 and Win95, and my experiences with ATI have been
different. For the ATI Rage Pro, like you, I had no hardware acceleration
(as you said _very_ slow). However, with the Rage 128, I've had excellent
hardware acceleration on windowed OpenGL, and certainly no errors in
rendering
I'm going to throw in a dissenting vote here - I use an ATI Rage 128 card
and it runs fine. I haven't tried DirectX on it, but OpenGL performs really
well. Unfortunately, there does seem to be some dissension on this. I've
seen other folks who I'm sure know what they're talking about (such as J
On the other hand, it looks purple on my Rage 128. The ATI Rage 128 drivers
seem fine. I've never gotten hardware acceleration to work at all with Rage
Pro, but I don't really care since I have one that works now ;)
Bobby
Original Message Follows
From: John Wright <[EMAIL PROTECTED]>
Su
Just to be clear (I hate to keep adding to this thread, but here I go): I
am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with
hardware acceleration), and the demo works properly (purple text) on my
system. Of course, I am on Win98 instead of NT.
Bobby
Original Message F
Not recommended to multi-thread a Swing application!?! Maybe you're
thinking about changing Swing components in threads other than the
event-loop thread. You shouldn't do this, see the paragraph below
describing how to handle that situation. You definitely can (and for many
applications, certai
Eric Reiss:
I have modified your code. I hope the attached files don't get confused
since they have the same names.
I believe what you wanted was the Orbit behavior, not the rotate.
You seem a little confused about the difference.
If you attach a rotate to an object, it will rotate. If you att
Sorry, I hadn't actually read any of the code ;) Some of the folks on the
list have been posting things that implied that they thought that orbiting
could be implemented with a simple rotation, and I was letting people know
of a situation that could give that appearance.
I'm sorry that I added t
are viable?
Is the program useful? How can I improve it?
Martin Baker
http://www.martinb.com/
===
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of the message "signoff JAVA3D-INTEREST". F
Don't run the JRE installation, just copy it onto the target machine. Also
put in a batch file that runs the "java.exe" you copied in for the JVM.
Here are step-by-step instructions:
1) Create a new directory somewhere on your PC.
2) Create a new directory \JRE
3) Copy all of the contents of
Intente ir a http://world.altavista.com y a http://www.j3d.org/tutorials que
entra como el URL.
En general, si usted desea traducir una paginación a partir de un lenguaje a
otro (o apenas traducir el texto), intento world.altavista.com
Espero que la ayuda.
Original Message Follows
From:
I'm posting this for a friend. Please cc [EMAIL PROTECTED] on any
replies.
Thanks.
Hardware :
p3 733
Matrox G400
256 MB RAM
Win98 and win2k are run on the same hardware in both tests. 16 bit color
depth for all tests. 1024x768 resolution. Mouse shadows disabled for
win2k. I've upgraded the
I got a request from, er, a complete stranger to forward this. I can only
assume that he means to the Java3D group, so here it is.
Original Message Follows
From: "LumenShroom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: RE GARble-solution
Date: Fri, 17 Nov 2000 01:49:54 -00
mal in the intersection
point.
Thanks Martin
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[EMAIL PROTECTED] and
on to everyone to use the
code in the code as attached here as you see fit. I do not take any
responsibility for its correctness or fitness for any purpose. (I think
it's fine, but no lawsuits for me, thank you.)
Feel free to put the code on j3d.org if you like.
Bo
ton on the NCSA Display controller which when clicked, the DXF
model would rotate by x degrees. I would
really appreciate it if you could send me some piece of code which
implements such a function.
Thanks
Ashley Martin
_
Get your FREE
does anybody know how to create a jpeg file through the canvas.
Really appreciate comments
Ashley
_
Get your FREE download of MSN Explorer at http://explorer.msn.com
===
Michael,
What you describe sounds a bit like 'relaxation method'?
I agree, I think this is an interesting area to experiment with Java3D.
I have put some ideas at:
http://www.martinb.com/physics/graph.htm
What do you think? I would welcome any help to improve it.
Martin
> H
Say I am using the NCSA portfolio to grab 2D jpeg images. When I check the
resolution of the images they are only 72 dpi. I need to grab them at say
800 dpi. Can I do anything like this.
Ashley .
>From: Doug Twilleager <[EMAIL PROTECTED]>
>Reply-To: Doug Twilleager <[EMAIL PROTECTED]>
>To: [EMA
's about what your
>monitor can display.
>
>Is DPI really a concern to you? Number of pixels is really all you have
>control of. Why do you want 800 dpi?
>
>-Lee
>
> > -Original Message-
> > From: Ashley Martin [mailto:[EMAIL PROTECTED]]
> > Se
I have been thinking about the performance issues of Java3D. I was wondering
if there are any plans for the vecmath package to use the SIMD machine code
instructions such as 3DNow and the new Pentium III instructions?
Martin
http://www.martinb.com
about which
types of approach people have had success with? Are there any simple, open
source, projects in this area? if not, would anyone like to help me try out
some of these approaches (ie build a small open source program to see which
types of models look promising?)
Martin
think Java3D makes it much easier to develop 3D applications, but
much harder to use them. So, even if it takes 10 times longer to develop a program
using C++ and OpenGL, if you want people to use it you may have to.
I hope I've missed something, please prove me wrong!!!
Martin Baker
http://www.m
re.
4) Internal company applications where you control the environment.
As I said, I really like the Java3D development environment, but one has to
be realistic about the limitations.
Martin
http://www.martinb.com
- Original Message -
From: Justin Couch <[EMAIL PROTECTED]>
ble there could be a killer Java3D application on
CDROM? or which is so good that people will do a 1 hour download?
I doubt if this is a popular view, but is it really realistic that
developers on this list can expect a mass audience for their Java3D applets
AND applications in the nea
ay of floating
point numbers, which does not allocate memory inside the loop, or use
deprecated classes.
Martin
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each number to pass to parseDouble(), however
the workarounds for the lack
of exponential support seem to cause there own inefficiencies - which is
worse?
Looks like I need to investigate the options in more detail.
Thanks again,
Martin
this area? Or can you suggest how to improve
the program.
If you can make any improvements, send me the changed source code so that I
can make this more useful to others.
Thanks for any help,
Martin Baker
http://www.martin
nyone help me???
Olivier MARTIn (Paris,
France)
?
I would very much like to add these to my program at http://www.martinb.com/
Martin
- Original Message -
From: P. Flavin <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 27 January 2000 02:24
Subject: [JAVA3D] Human Animation : VRML in, Video out ... W O R K S !
Just a simple question
Is it possible to duplicate a branchgroup?
I use a class that load a 3ds file and return me a branch group that
contains all the scene.
I want to duplicate this branchgroup to attach it many times to the scene
Shared group don't satisfied me because i want to manipulate the
Thanks a lot Joerg...You save me
- Original Message -
From: Joerg Baus <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 10:24 AM
Subject: Re: [JAVA3D] Duplicate a branch group
> Olivier MARTIN wrote:
> >
> > Just a simple ques
this approach,
Thanks,
Martin
- Original Message -
From: Tobin Ehlis <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 04, 2000 1:38 AM
Subject: [JAVA3D] Java3d Beans?
> Are there any programs/utilities, that allow graphical manipulation of
> Java3d
I have a program that can save to VRML, source code at:
http://www.martinb.com/
Martin
- Original Message -
From: Kumudu Kumari <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 20, 2000 11:24 AM
Subject: [JAVA3D] How to save a scene graph?
> Hi everybo
.
-
I could go on, but before I do, I would like to know if these differences
are already documented?
I am running OpenGL on NT4 (no h/w acceleration)
for screen shots of the program I used see:
http://www.martinb.com/mjbWorld/userGuide/dynamics_tutor/index.htm
Martin Baker
getInfluencing{lights, fog, alternateappearance} is incorrect
Collision does implicit conversions of bounds types
I dont know what these mean? but what I am seeing seems wider than these
imply?
Martin
- Original Message -
From: Michael Schulman <[EMAIL PROTECTED]>
To: <[EMAIL
node will it get called on collision entry?
Thanks for any help,
Martin
http://www.martinb.com/
===
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s own Transform.
I was hoping to use the TransformGroups as the arm and Target nodes, but it
looks like I'll have to use the Shape3D nodes?
Martin
http://www.martinb.com/
- Original Message -
From: Kelvin Chung <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tue
Birds of a Feather. Its when people who are interested in the same topic can go
and flame eachother in the meat world.
The Casteels wrote:
> What's a BOF?
>
> Justin Couch wrote:
>
> > Spent last night trawling through the session/BOF lists and came to a
> > horrible conclusion - there's almo
select export to java source from
the menu.
Martin
http://www.martinb.com/
- Original Message -
From: Kelvin Chung <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 28, 2000 7:14 PM
Subject: Re: [JAVA3D] Collision Behaviors
> Hi Martin,
> >
> >I
moment it just reverses the movement on collision, but I'm working on
better physics simulation.
Martin
http://www.martinb.com/
- Original Message -
From: Shahbaz Hafeez
To: [EMAIL PROTECTED]
Sent: Sunday, April 30, 2000 3:59 PM
Subject: [JAVA3D] Collision Detection and stopping mov
suggestions.
Thanks,
Martin
- Original Message -
From: "Nikolai V. Chr." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 23, 2001 1:24 PM
Subject: Re: [JAVA3D] I am working on a dynamics and physics engine which
can be see as a add on of Java 3D
> Stephan
uld be able to handle all VRML
files (such as the excellent files that were on your web site
like:life,thought, time, etc.)
I would also be interested to hear how others are handling PROTOs in their
programs.
Martin
http://www.martinb.com/
- Original Message -
From: "Gold, Rich <
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