[JAVA3D] KeyEvent auto-release

2003-01-23 Thread Martin
te the fact me fingers still on key? Is there a way to cancel out the autorelease? Or is it an OS thing? (Ive just changed over to Linux from Win2K and am not 100% sure on my system syability) Martin. === To unsubscribe, send e

Re: [JAVA3D] KeyEvent auto-release

2003-01-24 Thread Martin
ogram? Having all users change this setting is going to impact any planned Distribution of my software so I need to find someway of automaticaly dealing with this Directly. Cheers... Martin. > Hi. > I'm having a problem and need some help or advise. > > Ive created a scene that u

[JAVA3D] Texture oddity

2003-02-19 Thread martin
Coordinates seem to get confused if i navigate the scene near the object distorting and angeling my texture. Ive tried different TexCoordGeneration settings and different TexCoor2f's but cant seem to shake off the problem.   Martin

Re: [JAVA3D] Texture oddity

2003-02-21 Thread martin
de to facilitate the viewing of far distances and keep my View.setBackClipDistance to a low number ( < 50)? or should i use ofther View parameters settings to compensate for the texture distortion?   Martin   - Original Message - From: martin To: [EMAIL PROTECTED] Sent:

[JAVA3D] Pickray interect point

2003-03-01 Thread martin
because its been replaced with something more powerfull that ive missed?   cheers Martin

[JAVA3D] native code error

2003-03-27 Thread martin
II 600 with a Voodoo 4500 video card - for this I have got the openGL SDK version of Java3D from sun, and the current Java2SE sdk. Ive tried all the different Runtimes available via the JavaPlugin controller but all settings produce same result of my Explorer just crashing out.   Martin.

Re: [JAVA3D] PC GAMER article about Java/Java3D

2004-09-17 Thread martin
I cant currently ensure its long term stability given Suns lack of commitment to it. Sun have a prime opportunity to be at the forefront of this technology and should be so commited to Java3D that they plan to make it an standard part of their J2SE... say a future J3SE... Martin. - Original

[JAVA3D] Hello out there

2002-10-04 Thread Martin Frey
this problem already? That whould be great...     Greetz from Switzerland and have a nice weekend.   Martin

[JAVA3D] put a Texture ones on an object???

2002-10-23 Thread Martin Frey
, and whatever i do java3d draws this texture many times on that object, but i just need it on time. Does someone know a solution for this?   regards Martin

Re: [JAVA3D] Can I Deform a Shape3D ????

2002-10-18 Thread Martin Frey
I think you should try it with the Morph Class. All you need are min. 2 Shapes and an Alpha for the Time it should morphing. Look in the J3D Tutorial for the usage. greetz Martin - Original Message - From: "Jefferson Samuel" <[EMAIL PROTECTED]> To: <[EMAIL PROTE

[JAVA3D] Fw: Re: Can I Deform a Shape3D ????

2002-10-18 Thread Martin Frey
intersects this box. if true move them were i want. Is that a possiblereason for your problem too?For me it looks like my problem.regards Martin- Original Message -From: "Jefferson Samuel" <[EMAIL PROTECTED]>To: "Martin Frey" <[EMAIL PROTECTED]>Sent: Fr

Re: [JAVA3D] put a Texture ones on an object???

2002-10-24 Thread Martin Frey
    Greetz Martin   - Original Message - From: Stoney Jackson To: [EMAIL PROTECTED] Sent: Thursday, October 24, 2002 3:58 AM Subject: Re: [JAVA3D] put a Texture ones on an object??? (You'll want to use a fixed width font to view this article)   Firs

[JAVA3D] Canvas3D in JInternalFrames

2002-10-24 Thread Martin Frey
this someone already?   regards Martin

Re: [JAVA3D] add Canvas3D into Swing InternalFrame

2002-10-25 Thread Martin Frey
a (BCanvas3D i think. (B (BMail me what you think about. (B (BGreetz Martin (B (B (B (B- Original Message - (BFrom: "sniper_bat" <[EMAIL PROTECTED]> (BTo: <[EMAIL PROTECTED]> (BSent: Friday, October 25, 2002 10:10 AM (BSubject: [JAVA3D] add Canvas3D int

[JAVA3D] Sorting 3D-Points?

2002-10-31 Thread Martin Frey
Hi all does someone knows an algorithm for sorting threedimensional points from the "lowest" to the "highest"? I have tried it the hole day and i didn't got a solution until now :( But i will try and try and try...   Greetz Martin  

[JAVA3D] more to the sorting algorithm

2002-10-31 Thread Martin Frey
hi i forgot to say that i have a point3f array with 8 Points (a box) and i need to calculate if some points of another shape3d are in this box.   thanks Martin

Re: [JAVA3D] Methods to get the geometry / vertices

2002-11-03 Thread Martin Frey
don't want to move a vertex twice. ga.indexify(); Point3f[] points; ga.getCoordinates(0,points); int[] pointindices = ga.getCoordinateIndices(); and then you can make what you want with this vertices. greetz Martin - Original Message - From: "ramanathan v" <[EMAIL PROTE

[JAVA3D] Picking?

2002-11-04 Thread Martin Frey
; if i use PickTool.INTERSECT_FULL it will work but i can't use this because of accuracy isn't that what i need.   if you know too how to put the picked Shape3D into a new Universe and showing it in a new Canvas3D i will thank you very very much :)   thanx   Martin Frey  

[JAVA3D] AntiAliasing a BufferedImage

2002-11-04 Thread Martin Frey
Hi does someone know how to antialias a bufferedimage? i need to print my canvas3d and i thought i would be great if it can be antialiased before printing. else the printing works very fine.   thanks Martin

[JAVA3D] program stops when calling SimpleUniverse.getPreferredConfiguration

2002-11-04 Thread Martin Frey
TransformGroup of the picked object. This works too.   But i now create a new JInternalFrame ( the same ) my program is running for over 10'000 years or so.   Is this a bug of Java3D or awt or did i something wrong?   Thanks a lot   Martin  

Re: [JAVA3D] AntiAliasing a BufferedImage

2002-11-04 Thread Martin Frey
Hi Kevin your code works really fine. thank you very much for this fast reply. greetz Martin - Original Message - From: "Kevin Glass" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 04, 2002 7:18 PM Subject: Re: [JAVA3D] AntiAliasing a Buffere

[JAVA3D] clone live TransformGroup "into" a new Canvas, Universe???

2002-11-06 Thread Martin Frey
the right TransformGroup from there?   thanks Martin

[JAVA3D] PickBehavior stops after one Pick

2002-11-07 Thread Martin Frey
ictedAccessException when calling SimpleUniverse.getPreferredConfiguration.     regards Martin

[JAVA3D] Picking with GEOMETRY_INTERSECT_INFO

2002-11-13 Thread Martin Frey
  if i use PickTool.INTERSECT_FULL it will work but i can't use this because of accuracy isn't that what i need. I think i have forgotten something. Do you know what it is?     regards Martin    

Re: [JAVA3D] JBuilder alternatives OT?

2002-11-14 Thread Martin Frey
I use for simple projects the JCreator. It's easy to use, fast because C-written, cheap and small (about 5mb). For GUIs i use Forte and this works very fine too. Martin -Original Message- From: Shantz Family [mailto:shantzfamily@;ATTBI.COM] Sent: Wednesday, November 13, 2002 7:45

Re: [JAVA3D] Diffuse Color Problem in Java3D 1.3

2002-11-21 Thread Martin Frey
Hi Andrew i mean, that if you get a white color on an object, you have not associatet an appearance on this object. that was it in my case i didn't have problems with any color in diffuse and the others (ambient, specular, emissive) - Martin - Original Message - From: "Andr

[JAVA3D] Thanks

2002-12-10 Thread Martin Frey
Hi everybody I have finished my diploma thesis and it look's that my new job will have nothing to do with java3d :( So i leave this discussion list for a wile.   thank you all for the great support!     regards Martin

Re: [JAVA3D] Java3D program crash on exit

2003-03-28 Thread Martin Traverso
/4713003.html http://developer.java.sun.com/developer/bugParade/bugs/4749817.html Regards, Martin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Nick Stark Sent: Friday, March 28, 2003 9:25 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D program

Re: [JAVA3D] Mid-Point of a line

2003-04-01 Thread Martin Traverso
Given the two endpoints A and B, the midpoint P of a line is (A + B) / 2. Thus, if   A = (xa, ya, za) B = (xb, yb, zb)   P = ( (xa + xb) / 2, (ya + yb) / 2, (za + zb) / 2)   I hope this is what you were looking for.   Regards, Martin         -Original Message-From: Discussion

[JAVA3D] GeometryUpdater

2003-04-01 Thread Martin Traverso
? Thanks, Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of t

[JAVA3D] OrientedShape3D behaving abnormally

2003-04-03 Thread Martin Traverso
ced in the scene graph? Any help is appreciated! Thanks, Martin PS: Here's the code for the proggie... import com.sun.j3d.utils.behaviors.vp.OrbitBehavior; import com.sun.j3d.utils.universe.SimpleUniverse; import javax.media.j3d.*; import javax.swing.*; import javax.vecmath.

Re: [JAVA3D] OrientedShape3D behaving abnormally

2003-04-04 Thread Martin Traverso
Thanks Alessandro! That fixed it! Now, I have another question, if you don't mind: if I want to use several OrientedShapes, do I need to place each one under it's own TransformGroup? Regards, Martin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL

Re: [JAVA3D] Texture loading problem for big files ...

2003-06-05 Thread Martin Frey
May be it's possible to preload it via one Thread? So you take no notice of loading the texture.   greetz Martin - Original Message - From: hammad To: [EMAIL PROTECTED] Sent: Thursday, June 05, 2003 6:58 AM Subject: [JAVA3D] Texture loading problem fo

Re: [JAVA3D] J3d Collision Detection Library

2003-05-28 Thread Martin Frey
Here's a simple example of CollisionTest with 1 BG and a CollisionBehavior i wrote. I attached the two java files. I don't know why there isn't such a simple example in the net... greetz Martin - Original Message - From: "Zak Nixon" <[EMAIL PROTECTED]&g

Re: [JAVA3D] 3D Studio MAX

2003-05-28 Thread Martin Frey
download the obj-file exporter and load these objfiles. it works great and they works with textures and so on. greetz Martin - Original Message - From: "Ivan Yosifov" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 9:40 PM Subject: [JAVA3D

[JAVA3D] blending two textures using an alpha mask

2003-05-29 Thread Martin Traverso
le to achieve this? Thanks! Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] blending two textures using an alpha mask

2003-05-31 Thread Martin Traverso
associated alpha mask on each surface.     Martin   -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of David YazelSent: Thursday, May 29, 2003 7:52 AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] blending two textures using an alpha mask

Re: [JAVA3D] 3D Studio MAX

2003-05-31 Thread Martin Frey
e objects in a scene. Regards Martin /*** * Loader.java * * Created on 23. April 2003, 17:49 */ package MyProg.util; import javax.vecmath.*; import javax.media.j3d.*; import com.sun.j3d.loaders.objectfile.ObjectFi

Re: [JAVA3D] platform issue with texture image and linearray?

2003-06-03 Thread Martin Traverso
fine. I have to double check what version of java3d I'm running as I'm away of that computer right now, but I'm pretty sure it's the same you're using. BTW, my graphics card is a GeForce 440 Go and I'm using the latest nvidia drivers. Martin -Original Message

Re: [JAVA3D] Object detection

2003-06-03 Thread Martin Frey
Try BranchGroup instead Node     = PICKING ===BranchGroup shapeClicked = null;    // Get Object Data to determine part  shapeClicked = (BranchGroup) pickResultArray[i].getObject();  Object shapeSelected = shapeClicked.getUserData(); greetz Martin

[JAVA3D] confusing VRML SceneGraph

2003-06-12 Thread Martin Frey
it into a WRL and an OBJ-file. The BranchGraphs now looks like this when these files are loaded:   Box stored in OBJ-File and loaded via com.sun.j3d.loaders.objectFile.ObjectFile   Box stored in WRL-File and loaded via     org.web3d.j3d.loaders.VRML97Loader     thanx Martin <><>

Re: [JAVA3D] Light Everywhere!!!

2003-06-17 Thread Martin Traverso
You need to set the influencing bounds for the light. For example:   light.setInfluencingBounds(new BoundingSphere(new Point3d(0,0,0), 100));     -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of ΓιάννηςSent: Tuesday, June 17, 2003 1

Re: [JAVA3D] Aquiring Center of OBJ

2003-06-25 Thread Martin Frey
If you load an OBJ-file you usualy get a shape3D object. If you want to get the geometry of it you need to set the capabilities (Shape3D.ALLOW_GEOMETRY_READ, ..._WRITE) I think then you can do what you want with the geometry. Martin - Original Message - From: "Dennis M

Re: [JAVA3D] web3d/xj3d vrml loader

2003-06-28 Thread Martin Frey
try: org.web3d.vrml.j3d.VRML97Loader and NOT .VRMLLoader i didn't had any problems with it... martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

Re: [JAVA3D] goodbye for now

2003-08-04 Thread Martin Frey
Ohhh, that's bad. many thanks to all people in this lists, specialy to Kelvin for helping me in many problems in my diploma thesis. I hope i see you in other forums or mailing lists. regards Martin === To unsubscribe,

Re: [JAVA3D] 3D modeling

2002-02-15 Thread Martin Baker
Andy, I am working on such a 3d editor program, for details see: http://www.martinb.com/ This is an open source project, all code is availible at: http://sourceforge.net/projects/mjbworld/ Can anyone help me with this project? (improving code, testing, documentation, etc.) Thanks, Martin

Re: [JAVA3D] simple matrix math question

2002-07-03 Thread Martin Baker
Trigonometry. (But no euler angles or quaternions). See following link for more details: http://www.martinb.com/maths/maths.htm Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "si

Re: [JAVA3D] Java3d and Visual J++

2000-06-21 Thread Dave Martin
I concur stay away from J++ like the plague. It is using an old version of Sun's JDK so all of the base classes are different. Actually I think because of this J3D would not even remotely work with VJ++. Dave Ahmed Shakil wrote: > I would strongly recommend Borland's JBuilder. > > J++ is not re

Re: [JAVA3D] documents com.utilities

2000-07-26 Thread Bobby Martin
lable? If so, where can I find it, please? Also, is there a web site showing the archives for this list? Again, if so, where? Thanks, Bobby Martin Terence said: Hello all, Where can I find documents for the com.utilities?? Thanks Te

Re: [JAVA3D] documents com.utilities

2000-07-27 Thread Bobby Martin
class file to viewable source when I drop it no the EMACS window. Thanks again Bobby Martin Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmai

Re: [JAVA3D] Representing an axis with Transform3D

2000-07-28 Thread Bobby Martin
e result. In case of the axis this is >probably the value to be set. You can >to this by calling transform3D.set(new Vector3d()). (I >haven't tried it out, so no it >might not work !) > >Niklas Actually, if you want to preserve your existing

Re: [JAVA3D] Triangle not rendering

2000-07-28 Thread Bobby Martin
To quickly test to see if it is the normals, try altering the appearance for your pyramid like this: Appearance ap = ... PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(PolygonAttributes.CULL_NONE); ap.setPolygonAttributes(pa); If the polygon now sh

[JAVA3D] Hardware acceleration

2000-08-04 Thread Bobby Martin
I'm working on a proof of concept for a video game I'm writing, and I'd like to be sure that Java3D can do the job. My difficulty is in getting a system set up that does hardware acceleration, so I can see what performance is like on such a system. I've read in one of the faqs on j3d.org that mo

Re: [JAVA3D] flipping geometry

2000-08-16 Thread Bobby Martin
I did a quick calculation on it, and what you want to do to fix normals after flipping the x coordinate's sign is to flip the sign of the y and z part of the normal, but not the x part of the normal. If the normal before flipping the x coord sign on your geometry is: (1,2,3) then the normal after

[JAVA3D] Terrible frame rates

2000-08-17 Thread Bobby Martin
I put up some questions here a couple of weeks ago about terrible frame rates I'm getting. Many people seem to have hardware acceleration up and going with no problems. Since this demo has failed to run at acceptable speeds on so many different PCs, I'd like to get someone who's sure that they h

Re: [JAVA3D] Terrible frame rates

2000-08-17 Thread Bobby Martin
points do I get? Hope this helps. ;) -Lee J. Lee Dixon Software Engineer SAIC - Celebration, FL [EMAIL PROTECTED] -Original Message- From: Bobby Martin [mailto:[EMAIL PROTECTED]] Sent: Thursday, August 17, 2000 11:55 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Terrible frame rates I put

[JAVA3D] Where can find the VRML97 Loader package

2000-08-26 Thread Martin Chan
Hi, I am wrinting an application that load the VRML models to the scene, but I can't found the loader package for the VRML97, pls help me. Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the

[JAVA3D] java.security.AccessControlException

2000-08-28 Thread Martin Chan
Hi, I don't know why when I try to load the file, it throw java.security.AccessControlException: access denied  (java.util.PropertyPremission * read,write) How can I solve it? I'm using windows98 Part of my source code: public BranchGroup createSceneGraph(){     BranchGroup objRoot = new BranchGr

Re: [JAVA3D] ATI Rage 128 PRO on Win2000

2000-09-06 Thread Bobby Martin
I've worked on Win98 and Win95, and my experiences with ATI have been different. For the ATI Rage Pro, like you, I had no hardware acceleration (as you said _very_ slow). However, with the Rage 128, I've had excellent hardware acceleration on windowed OpenGL, and certainly no errors in rendering

Re: [JAVA3D] FPS

2000-09-16 Thread Bobby Martin
I'm going to throw in a dissenting vote here - I use an ATI Rage 128 card and it runs fine. I haven't tried DirectX on it, but OpenGL performs really well. Unfortunately, there does seem to be some dissension on this. I've seen other folks who I'm sure know what they're talking about (such as J

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread Bobby Martin
On the other hand, it looks purple on my Rage 128. The ATI Rage 128 drivers seem fine. I've never gotten hardware acceleration to work at all with Rage Pro, but I don't really care since I have one that works now ;) Bobby Original Message Follows From: John Wright <[EMAIL PROTECTED]> Su

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread Bobby Martin
Just to be clear (I hate to keep adding to this thread, but here I go): I am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with hardware acceleration), and the demo works properly (purple text) on my system. Of course, I am on Win98 instead of NT. Bobby Original Message F

Re: [JAVA3D] Update of swing object during Behavior.processStimulus()

2000-09-26 Thread Bobby Martin
Not recommended to multi-thread a Swing application!?! Maybe you're thinking about changing Swing components in threads other than the event-loop thread. You shouldn't do this, see the paragraph below describing how to handle that situation. You definitely can (and for many applications, certai

Re: [JAVA3D] Fwd: Re: Fwd: Re: [JAVA3D] View Rotation

2000-09-26 Thread Bobby Martin
Eric Reiss: I have modified your code. I hope the attached files don't get confused since they have the same names. I believe what you wanted was the Orbit behavior, not the rotate. You seem a little confused about the difference. If you attach a rotate to an object, it will rotate. If you att

Re: [JAVA3D] Fwd: Re: Fwd: Re: [JAVA3D] View Rotation

2000-09-26 Thread Bobby Martin
Sorry, I hadn't actually read any of the code ;) Some of the folks on the list have been posting things that implied that they thought that orbiting could be implemented with a simple rotation, and I was letting people know of a situation that could give that appearance. I'm sorry that I added t

[JAVA3D] Open Animation, Physics and Games Framework

2000-10-02 Thread Martin Baker
are viable? Is the program useful? How can I improve it? Martin Baker http://www.martinb.com/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". F

Re: [JAVA3D] program installation - Step by step instructions

2000-11-01 Thread Bobby Martin
Don't run the JRE installation, just copy it onto the target machine. Also put in a batch file that runs the "java.exe" you copied in for the JVM. Here are step-by-step instructions: 1) Create a new directory somewhere on your PC. 2) Create a new directory \JRE 3) Copy all of the contents of

Re: [JAVA3D] Tutorial Java3D

2000-11-06 Thread Bobby Martin
Intente ir a http://world.altavista.com y a http://www.j3d.org/tutorials que entra como el URL. En general, si usted desea traducir una paginación a partir de un lenguaje a otro (o apenas traducir el texto), intento world.altavista.com Espero que la ayuda. Original Message Follows From:

[JAVA3D] DirectX Garbled Output/Performance Comparison

2000-11-13 Thread Bobby Martin
I'm posting this for a friend. Please cc [EMAIL PROTECTED] on any replies. Thanks. Hardware : p3 733 Matrox G400 256 MB RAM Win98 and win2k are run on the same hardware in both tests. 16 bit color depth for all tests. 1024x768 resolution. Mouse shadows disabled for win2k. I've upgraded the

[JAVA3D] Fwd: Re: RE GARble-solution

2000-11-16 Thread Bobby Martin
I got a request from, er, a complete stranger to forward this. I can only assume that he means to the Java3D group, so here it is. Original Message Follows From: "LumenShroom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: Re: RE GARble-solution Date: Fri, 17 Nov 2000 01:49:54 -00

[JAVA3D] Picking problem and normals

2000-12-07 Thread Martin Cadik
mal in the intersection point. Thanks Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

[JAVA3D] Some utility code

2000-12-07 Thread Bobby Martin
on to everyone to use the code in the code as attached here as you see fit. I do not take any responsibility for its correctness or fitness for any purpose. (I think it's fine, but no lawsuits for me, thank you.) Feel free to put the code on j3d.org if you like. Bo

[JAVA3D] Rotation in NCSA Display

2001-02-14 Thread Ashley Martin
ton on the NCSA Display controller which when clicked, the DXF model would rotate by x degrees. I would really appreciate it if you could send me some piece of code which implements such a function. Thanks Ashley Martin _ Get your FREE

[JAVA3D] How to create a jpeg file through the canvas

2001-03-12 Thread Ashley Martin
does anybody know how to create a jpeg file through the canvas. Really appreciate comments Ashley _ Get your FREE download of MSN Explorer at http://explorer.msn.com ===

Re: [JAVA3D] OT: Particle Systems for Dummies using Java3D?

2001-03-13 Thread Martin Baker
Michael, What you describe sounds a bit like 'relaxation method'? I agree, I think this is an interesting area to experiment with Java3D. I have put some ideas at: http://www.martinb.com/physics/graph.htm What do you think? I would welcome any help to improve it. Martin > H

Re: [JAVA3D] How to create a jpeg file through the canvas

2001-03-13 Thread Ashley Martin
Say I am using the NCSA portfolio to grab 2D jpeg images. When I check the resolution of the images they are only 72 dpi. I need to grab them at say 800 dpi. Can I do anything like this. Ashley . >From: Doug Twilleager <[EMAIL PROTECTED]> >Reply-To: Doug Twilleager <[EMAIL PROTECTED]> >To: [EMA

Re: [JAVA3D] How to create a jpeg file through the canvas

2001-03-14 Thread Ashley Martin
's about what your >monitor can display. > >Is DPI really a concern to you? Number of pixels is really all you have >control of. Why do you want 800 dpi? > >-Lee > > > -Original Message- > > From: Ashley Martin [mailto:[EMAIL PROTECTED]] > > Se

[JAVA3D] vecmath package

1999-09-15 Thread Martin Baker
I have been thinking about the performance issues of Java3D. I was wondering if there are any plans for the vecmath package to use the SIMD machine code instructions such as 3DNow and the new Pentium III instructions? Martin http://www.martinb.com

[JAVA3D] 3D mechanics

1999-01-02 Thread Martin Baker
about which types of approach people have had success with? Are there any simple, open source, projects in this area? if not, would anyone like to help me try out some of these approaches (ie build a small open source program to see which types of models look promising?) Martin

Re: [JAVA3D] Request for information

1999-11-10 Thread Martin Baker
think Java3D makes it much easier to develop 3D applications, but much harder to use them. So, even if it takes 10 times longer to develop a program using C++ and OpenGL, if you want people to use it you may have to. I hope I've missed something, please prove me wrong!!! Martin Baker http://www.m

Re: [JAVA3D] Request for information

1999-11-11 Thread Martin Baker
re. 4) Internal company applications where you control the environment. As I said, I really like the Java3D development environment, but one has to be realistic about the limitations. Martin http://www.martinb.com - Original Message - From: Justin Couch <[EMAIL PROTECTED]>

Re: [JAVA3D] Request for information

1999-11-13 Thread Martin Baker
ble there could be a killer Java3D application on CDROM? or which is so good that people will do a 1 hour download? I doubt if this is a popular view, but is it really realistic that developers on this list can expect a mass audience for their Java3D applets AND applications in the nea

[JAVA3D] reading arrays of exponential floating point numbers

1999-11-15 Thread Martin Baker
ay of floating point numbers, which does not allocate memory inside the loop, or use deprecated classes. Martin === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INT

Re: [JAVA3D] reading arrays of exponential floating point numbers

1999-11-16 Thread Martin Baker
each number to pass to parseDouble(), however the workarounds for the lack of exponential support seem to cause there own inefficiencies - which is worse? Looks like I need to investigate the options in more detail. Thanks again, Martin

[JAVA3D] Non-rigid shapes - organic shapes, meatballs, blobs, etc.

1999-12-01 Thread Martin Baker
this area? Or can you suggest how to improve the program. If you can make any improvements, send me the changed source code so that I can make this more useful to others. Thanks for any help, Martin Baker http://www.martin

[JAVA3D] Texturing with java3d1.2

2000-01-10 Thread Olivier Martin
nyone help me???   Olivier MARTIn (Paris, France)

Re: [JAVA3D] Human Animation : VRML in, Video out ... W O R K S ! ! !

2000-01-28 Thread Martin Baker
? I would very much like to add these to my program at http://www.martinb.com/ Martin - Original Message - From: P. Flavin <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: 27 January 2000 02:24 Subject: [JAVA3D] Human Animation : VRML in, Video out ... W O R K S !

[JAVA3D] Duplicate a branch group

2000-02-01 Thread Olivier MARTIN
Just a simple question Is it possible to duplicate a branchgroup? I use a class that load a 3ds file and return me a branch group that contains all the scene. I want to duplicate this branchgroup to attach it many times to the scene Shared group don't satisfied me because i want to manipulate the

Re: [JAVA3D] Duplicate a branch group

2000-02-02 Thread Olivier MARTIN
Thanks a lot Joerg...You save me - Original Message - From: Joerg Baus <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 02, 2000 10:24 AM Subject: Re: [JAVA3D] Duplicate a branch group > Olivier MARTIN wrote: > > > > Just a simple ques

Re: [JAVA3D] Java3d Beans?

2000-04-04 Thread Martin Baker
this approach, Thanks, Martin - Original Message - From: Tobin Ehlis <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 04, 2000 1:38 AM Subject: [JAVA3D] Java3d Beans? > Are there any programs/utilities, that allow graphical manipulation of > Java3d

Re: [JAVA3D] How to save a scene graph?

2000-04-20 Thread Martin Baker
I have a program that can save to VRML, source code at: http://www.martinb.com/ Martin - Original Message - From: Kumudu Kumari <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, April 20, 2000 11:24 AM Subject: [JAVA3D] How to save a scene graph? > Hi everybo

[JAVA3D] Differences between Java3D 1.1.x and Java3D 1.2beta2

2000-04-23 Thread Martin Baker
. - I could go on, but before I do, I would like to know if these differences are already documented? I am running OpenGL on NT4 (no h/w acceleration) for screen shots of the program I used see: http://www.martinb.com/mjbWorld/userGuide/dynamics_tutor/index.htm Martin Baker

Re: [JAVA3D] Differences between Java3D 1.1.x and Java3D 1.2beta2

2000-04-24 Thread Martin Baker
getInfluencing{lights, fog, alternateappearance} is incorrect Collision does implicit conversions of bounds types I dont know what these mean? but what I am seeing seems wider than these imply? Martin - Original Message - From: Michael Schulman <[EMAIL PROTECTED]> To: <[EMAIL

[JAVA3D] Collision Behaviors

2000-04-25 Thread Martin Baker
node will it get called on collision entry? Thanks for any help, Martin http://www.martinb.com/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST&q

Re: [JAVA3D] Collision Behaviors

2000-04-28 Thread Martin Baker
s own Transform. I was hoping to use the TransformGroups as the arm and Target nodes, but it looks like I'll have to use the Shape3D nodes? Martin http://www.martinb.com/ - Original Message - From: Kelvin Chung <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tue

Re: [JAVA3D] Where are the JavaOne BOFs?

2000-04-29 Thread David Martin
Birds of a Feather. Its when people who are interested in the same topic can go and flame eachother in the meat world. The Casteels wrote: > What's a BOF? > > Justin Couch wrote: > > > Spent last night trawling through the session/BOF lists and came to a > > horrible conclusion - there's almo

Re: [JAVA3D] Collision Behaviors

2000-04-30 Thread Martin Baker
select export to java source from the menu. Martin http://www.martinb.com/ - Original Message - From: Kelvin Chung <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 28, 2000 7:14 PM Subject: Re: [JAVA3D] Collision Behaviors > Hi Martin, > > > >I

Re: [JAVA3D] Collision Detection and stopping movement

2000-04-30 Thread Martin Baker
moment it just reverses the movement on collision, but I'm working on better physics simulation. Martin http://www.martinb.com/ - Original Message - From: Shahbaz Hafeez To: [EMAIL PROTECTED] Sent: Sunday, April 30, 2000 3:59 PM Subject: [JAVA3D] Collision Detection and stopping mov

Re: [JAVA3D] I am working on a dynamics and physics engine which can be see as a add on of Java 3D

2001-03-25 Thread Martin Baker
suggestions. Thanks, Martin - Original Message - From: "Nikolai V. Chr." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, March 23, 2001 1:24 PM Subject: Re: [JAVA3D] I am working on a dynamics and physics engine which can be see as a add on of Java 3D > Stephan

Re: [JAVA3D] VRML Loaders

2001-03-31 Thread Martin Baker
uld be able to handle all VRML files (such as the excellent files that were on your web site like:life,thought, time, etc.) I would also be interested to hear how others are handling PROTOs in their programs. Martin http://www.martinb.com/ - Original Message - From: "Gold, Rich <

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