Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-20 Thread Paul Martz
. Perhaps I'll post a cow exported to FLT as a Christmas gift... If you've all been good. :-) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 devrelease

2007-12-21 Thread Paul Martz
See my post to osg-submissions regarding reverse_copy. Otherwise, builds fine. -Paul Hi All, I've just checked in a bevy of additions/bug fixes to the OSG, to wrap these all up I'm about to do a dev release. Could users do an svn update and build and let me know of any problems

Re: [osg-users] About osgUtil::Optimizer

2007-12-21 Thread Paul Martz
The new Reference Manual v2.2 contains an environment variable reference, which documents the option flags to the osgUtil::Optimizer (amongst other things). Buy it here: www.osgbooks.com. (Be sure to get the new 2.2 version.) (...or you can just look at the code...) Paul Martz Skew Matrix

[osg-users] File comment blocks conflict with OSGPL licensing

2007-12-21 Thread Paul Martz
blocks... correct? And if the OSGPL _doesn't_ win out... Then what have we got? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2007-12-22 Thread Paul Martz
append a superseding comment block? Or some other solution? With most businesses shut down for the holidays, I don't expect any progress on this until early next year. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg

[osg-users] ViewerEventHandlers.cpp doesn't compile, can't include values.h

2007-12-24 Thread Paul Martz
Hi Robert -- I ran into this with current SVN today. ViewerEventHandlers.cpp does a #include values.h but the VS8 compiler complains that it can't find the header file. I deleted this line in my local copy and the file appeared to compile fine. Paul Martz Skew Matrix Software LLC http

Re: [osg-users] Path from ShapeDrawable to Parents above...

2007-12-24 Thread Paul Martz
I have selected a sphere on the screen that is the drawable (in the form of a shapedrawable) of an instace of the class Sphere (not the osg's). How do I access the data that is inherent to every intance of that class? A ShapeDrawable is not a Node, so I can't get a Parent... How do I

Re: [osg-users] OpenFlight cow for Christmas

2007-12-26 Thread Paul Martz
instinct for survival -Master Tambo Tetsura _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: 24 December 2007 22:36 To: 'OpenSceneGraph Users' Subject: [osg-users] OpenFlight cow for Christmas Here's a Christmas gift -- the OSG cow converted

Re: [osg-users] Changing SceneData

2007-12-28 Thread Paul Martz
Have you considered using a Switch Node instead? If your first root was reference-counted and the Viewer was the only Object referencing it, I'm not surprised your app crashed. Paul Martz Skew Matrix Software On Dec 28, 2007, at 6:50 AM, maruti borker [EMAIL PROTECTED] wrote: I have

Re: [osg-users] How to exit osgviewerMFC?

2007-12-29 Thread Paul Martz
I just tried this with current SVN and osgviewerMFC exits normally for me. What version of OSG are you using? You say the process still appears in Task Manager. Did you try running this under the debugger? If so, does the debugger still indicate the application is active after you exit? If so,

Re: [osg-users] no glTexSubImage2D

2007-12-29 Thread Paul Martz
Did you try a recursive search through the source? I'm pretty sure OSG does use this OpenGL call. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micah Heyer Sent: Saturday, December 29, 2007 10:34 AM To:

Re: [osg-users] Selective lighting in OSG

2008-01-02 Thread Paul Martz
what you want, as they aren't limited by the number of fixed function lights. Paul Martz Skew Matrix Software On Jan 2, 2008, at 5:06 PM, Terry Welsh [EMAIL PROTECTED] wrote: Hi Pavlos, I'm interested in this topic too. I haven't found the discussions in the archives, but I probably just

Re: [osg-users] osg::LineStipple

2008-01-07 Thread Paul Martz
I'm trying to a line using the following. Now, am I missing something obvious here? as this code doesn't work. m_markerLine is a geode that contains a line drawable. You didn't really say HOW it's failing,m so I'm just guessing here... m_markerLine-getOrCreateStateSet()-setAttribute(

Re: [osg-users] Relative Priotiy RenderBin

2008-01-08 Thread Paul Martz
rendering. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joakim Simonsson Hi! I am looking for a way to specify the renderbin index in the flt format, to prevent

Re: [osg-users] Relative Priotiy RenderBin

2008-01-08 Thread Paul Martz
FYI from memory its been a while and I'm get old ;), the Relative priority if OFLT was matched to Vega Prime to basically help with sub facing in Creator and doing runway markings etc by using the RP to do offsetting to aid stopping the Z fighting that can happen when just using the GL

[osg-users] OSG Training, Washing DC, Jan 22-24

2008-01-08 Thread Paul Martz
. Below, please find additional course information, recently sent to all registered attendees. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 Hello OSG Training course attendees. This email contains information regarding

Re: [osg-users] error: osg25-osgd.dll was not found

2008-01-08 Thread Paul Martz
Usually OSG is installed in (on Windows systems): C:\Program Files\OpenSceneGraph\bin. Is this in your system PATH environment variable? If not, you should add it. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hannibal Li Sent: Tuesday, January 08, 2008

Re: [osg-users] Stable version without the osgProducer changes.

2008-01-08 Thread Paul Martz
1.2 was the last stable release prior to osgProducer being marked deprecated, if that's what you're asking. However, Producer and osgProducer still work with current OSG. So, theoretically, you could use 2.0 or 2.2. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] VPB in SVN

2008-01-10 Thread Paul Martz
now and the course. With this work in place, Bob and I will once again consider using SVN head for the course. (Shameless plug: register for the course here: http://www.skew-matrix.com/training.asp.) Thanks again, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466

[osg-users] StateSet bin mode

2008-01-10 Thread Paul Martz
, NodeA, NodeC, NodeBsub1. I've yet to find a use for OVERRIDE. Any light you can shed would be appreciated. The code is not clear. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users

Re: [osg-users] StateSet bin mode

2008-01-10 Thread Paul Martz
Stare hard at CullVisitor::pushStateSet :) Been there. :-) But with the info you've provided, perhaps a second stare is in order. Thanks. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] StateSet bin mode

2008-01-10 Thread Paul Martz
or switching to different RenderBins in the subgraph. Hm. Interesting. Let me sleep on this now and grow a few neural connections. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users mailing list osg-users

[osg-users] OSG Training

2008-01-10 Thread Paul Martz
Hi all -- Just another reminder about the upcoming OSG Training courses in Washington DC, Jan 22-24. You can register online here: http://www.skew-matrix.com/training.asp If your company would like to pay using a PO, we can accommodate that. Please contact me directly. Thanks, Paul Martz 303

Re: [osg-users] StateSet bin mode

2008-01-11 Thread Paul Martz
traversal will create a fresh RenderBin for each stage. Ah ha. Glad I'm finally digging in and gaining a deeper understanding of this part of OSG. Thanks. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 ___ osg-users

[osg-users] tiff and jpeg plugin link errors, VS71

2008-01-11 Thread Paul Martz
the case, I would have expected the VS7.1 linker to complain about the 3rd party libraries being in an unknown format... Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 -- Build started: Project: Plugins tiff, Configuration: Debug Win32

Re: [osg-users] VPB in SVN

2008-01-12 Thread Paul Martz
with VS8, and the MSDN online help indicates it should be defined in stdio.h, but including this in BuildLog and BuildLog.cpp for the VS7.1 build seems to have no effect, the symbol still comes up as unknown, and vpb fails to compile as a result. Any ideas? Paul Martz Skew Matrix Software LLC http

Re: [osg-users] Road/Line label suggest

2008-01-13 Thread Paul Martz
I'd suggest you take a look at the osgtext example. Also, look at the AutoTransform class and look at places where it's used in the examples. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ZHMW Sent: Sunday, January 13, 2008 4:43 AM To:

Re: [osg-users] osgShadow::ShadowMap and _receivesShadowTraversalMask

2008-01-14 Thread Paul Martz
Hi J-S -- Not sure I understand the issue you've encountered. Are you saying that nothing in your scene is getting a shadow? Or are you saying that parts of your scene not marked with the receive mask are getting a shadow? _receivesShadowTraversalMask and _castsShadowTraversalMask are available

[osg-users] What changed with ShadowMap in 2.3.x?

2008-01-14 Thread Paul Martz
as newer NVIDIA Windows drivers kill performance for occlusion query. Is there an environment variable that will make ShadowMap behave like it used to in 2.2? Thanks. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466

[osg-users] OSG Users Group Meeting - Washington DC, January 23

2008-01-14 Thread Paul Martz
we use OSG, latest developments in OSG, employment opportunities, etc. Who knows, maybe even some giveaways! I'll also post this to the events page. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466

[osg-users] OSG Training -- Need final headcount

2008-01-15 Thread Paul Martz
/projects/osg/wiki/Community/Events Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-15 Thread Paul Martz
an update to GLObjects.cpp but not to OcclusionQueryNode. They were part of the same check in / revision. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner

Re: [osg-users] preload textures

2008-01-15 Thread Paul Martz
The osgUtil::GLObjectsVisitor is used for compiling objects in the scene graph. It's automatically called by osgViewer on the first frame that the viewer is run. If you are adding a scene graph later on then all you need to do is use a Camera pre draw callback that uses the

Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Paul Martz
settings. Robert. On Jan 15, 2008 3:58 PM, Paul Martz [EMAIL PROTECTED] wrote: Thanks, this resolved the message about glProgramParameter. Unfortunately, that appears to be unrelated to the rendering issue. The rendered image with 2.3.x is still incorrect compared to 2.2. I've attached

Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Paul Martz
Interesting. I changed ShadowMap's clamping to CLAMP_TO_BORDER some time ago to eliminate seeing the square of the shadow map texture on the base geometry, which occurred when CLAMP_TO_EDGE was used (the shadow map did not contain an edge, so it defaulted to black, producing a shadow for any

Re: [osg-users] What changed with ShadowMap in 2.3.x?

2008-01-15 Thread Paul Martz
Since it's a simple 1x1 white texture, I guess using CLAMP_TO_BORDER would make it try to blend into black (by default) borders, which caused the visual result we were getting. Could the shader use a 3x3 white texture with a white texture border? Would this resolve the issue? -Paul

Re: [osg-users] VPB in SVN

2008-01-16 Thread Paul Martz
to 1 texture coordinates and no border specified in the texture, that would cause a black edge where the texture tiles meet... If this is the case, proper use of the texture border would eliminate the problem. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466

[osg-users] Slow day

2008-01-17 Thread Paul Martz
Just testing, haven't seen any posts in 16 hours. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] OpenFlight cow for Christmas

2008-01-17 Thread Paul Martz
). Paul Martz -- Garry Keltie garry.@rmit. .au keltieedu VR Centre - Research Innovation RMIT University / ... .. - / .- .--. .--. . -. . -.. ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] NodeCallBack vs accept

2009-09-03 Thread Paul Martz
Yes, this is correct behavior. The UpdateVisitor doesn't waste time traversing the scene graph if there are no registered update callbacks. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 Eric Pouliquen wrote: Hi All, I would like to be sure

Re: [osg-users] NodeCallBack vs accept

2009-09-04 Thread Paul Martz
Eric Pouliquen wrote: OK, good optimization :) So Maybe using the apply function is only a good point when defining custom visitors, no ? Due to the updateVisitor behavior, seems that it's better using NodeCallbacks on predefined visitors... is it correct ? In the case of the

Re: [osg-users] Updating a scene using OSG and VRJuggler

2009-09-06 Thread Paul Martz
The protected update() method runs the update visitor, so this appears to be designed to allow you to attach update callbacks to your scene graph just like any other OSG application. I hope that helps? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com

Re: [osg-users] Updating a scene using OSG and VRJuggler

2009-09-06 Thread Paul Martz
you need to do that can't be accomplished with an update callback? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Restarting a canceled thread

2009-09-07 Thread Paul Martz
efficient solution. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Updating a scene using OSG and VRJuggler

2009-09-08 Thread Paul Martz
, SceneView, or even manually by your own app. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Tim Allen wrote: Hi, I will explain what I didnt understand in the code.Does calling scene-accept(updateVisitor); everyframe

Re: [osg-users] Restarting a canceled thread

2009-09-08 Thread Paul Martz
Thanks for the info on join(), but I guess I prefer the manual control feeling I get by waiting in my own loop. Good to know about join() though. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Thibault Genessay wrote: Hi folks

Re: [osg-users] Problem with a program in osg qsg

2009-09-08 Thread Paul Martz
Hi Tim -- In place of viewer.updateTraversal(), simply modify your scene graph. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Tim Allen wrote: Hi, Thank you very much for the reply.I also have an another question

Re: [osg-users] GL_SCISSOR_TEST error

2009-09-09 Thread Paul Martz
. If it is, submit a fix. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] clip distance

2009-09-10 Thread Paul Martz
Hi all -- Does anyone know of an OpenGL extension to GL 2.x that adds the clip distance feature found in GL 3 / GLSL 1.30? It does not appear to be in ARB_gpu_shader4... Thanks. -- Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] clip distance

2009-09-10 Thread Paul Martz
Thanks for digging and verifying my suspicion. Too bad; many features in GL3 are available as extensions in GL2, which really eases the porting effort. However, looks like clipping is just one of those cases where the code has to change between versions. Paul Martz Skew Matrix Software LLC

Re: [osg-users] Focus object/scene (clamping frustum)

2009-09-13 Thread Paul Martz
There is an easy way to calculate the frustum; it's a fairly straightforward trig problem. If you need help with it, then see the TrackballManipulator code. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Johannes Schüth wrote

Re: [osg-users] querying nodes/childs

2009-09-14 Thread Paul Martz
Pretty vague question, but you'd probably use a NodeVisitor for that. Have you read the OSG Quick Start Guide? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Terrence Vergauwen wrote: Hi, I'm new to openscenegraph, i've loaded

Re: [osg-users] Good way to see things in only one view

2009-09-19 Thread Paul Martz
Hi J-S -- Would a custom cull callback help? You could decide per-View whether you are culled or not. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Jean-Sébastien Guay wrote: Hi all, I was wondering if someone could suggest

Re: [osg-users] Howto Show a progres when loading model?

2009-09-21 Thread Paul Martz
Check the archives, this was discussed not long ago (and multiple times in the past). Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 zhuliangxi...@hotmail.com wrote: Hi there, How could i get progress information when osgDB

Re: [osg-users] [osgPlugins] OpenFlight - Material export

2009-09-21 Thread Paul Martz
behavior as the default, to ensure you don't break existing applications. Regarding setting colors, see the OpenFlight spec. Colors can be explicit or indexed. If the index is -1, the color is explicit. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com

Re: [osg-users] [osgPlugins] OpenFlight - Material export

2009-09-22 Thread Paul Martz
at the code, but if you pass lighting=OFF in the Options string, then the exporter might handle materials differently. I'm not sure about this; check the code to see exactly what the effects of this option are. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew

Re: [osg-users] Lights remain directional even when I try to turn it off

2009-09-23 Thread Paul Martz
that also covers FFP lighting. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] OSG Windows XP environment setup??

2009-09-28 Thread Paul Martz
You'll need to set OSG_FILE_PATH to include the OpenSceneGraph-Data directory. If you don't have it, it's under svn. See the wiki. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-09-29 Thread Paul Martz
it looks like if you osgconv -O OutputTextureFiles in.ive out.osg that should do the trick. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Chris 'Xenon' Hanson wrote: I was just converting a VPB terrain scenegraph from IVE to OSG

Re: [osg-users] osg::readNodeFIle and osg::Material

2009-09-29 Thread Paul Martz
sure other lighting-related state is correct. (E.g., make sure the scene graph isn't turning lighting off, has correct normals, etc.) Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Miguel Lokida wrote: Hello, When using

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-03 Thread Paul Martz
if I find anything. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Improving multisampled FBO

2009-10-03 Thread Paul Martz
reviewing the OpenGL spec to understand whether this is a driver bug or a problem with OSG's usage. Anyhow, let me know what you think. Thanks for your review time on this change. -- Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-03 Thread Paul Martz
Robert Osfield wrote: On Sat, Oct 3, 2009 at 3:17 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert -- Current svn builds OK on OSX, but osgDB::ReadNodeFile is coming up as an undefined symbol when I try to build any of my own code. Note that the OSG examples all appear to build fine. So

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-03 Thread Paul Martz
and install on my system. Cleaning things out and rebuilding resolved both issues. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Improving multisampled FBO

2009-10-03 Thread Paul Martz
easy to do in OpenGL, but the fact that OSG's Camera interface hides FBOs from the developer makes things more complex. I'd be in favor of an interface that exposes FBOs to the developer. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] Improving multisampled FBO

2009-10-03 Thread Paul Martz
of the present FBO implementation. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] FrameBufferObject is a StateAttribute?

2009-10-10 Thread Paul Martz
it to a StateSet, for example. Can you shed any light on this? -- Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Away on a trip

2009-10-11 Thread Paul Martz
Have a good time! Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Robert Osfield wrote: Hi All, It's school mid term holidays so my family and I are heading off to see the extended family for the week. I'll be beavering away

Re: [osg-users] FrameBufferObject is a StateAttribute?

2009-10-11 Thread Paul Martz
? (This is currently handled automatically by RenderStage.) 2) Ripping the current FBO management out of Camera and RenderStage would probably break many applications. Is there a way to move forward that doesn't break existing apps? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http

Re: [osg-users] MatrixTransform and DYNAMIC

2009-10-13 Thread Paul Martz
to UNSPECIFIED, then OSG will automatically detect that it's actually dynamic because you have an update callback attached to the node. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Cory Riddell wrote: Ok, stupid question. Does

[osg-users] Floating point image I/O in OSG

2009-10-13 Thread Paul Martz
. And it has to be non-lossy, so JPG/DDS are not candidates. I think the PNG format supports this, but wanted to check to see if anyone knows for sure that the OSG PNG plugin supports it. Thanks. -- Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859

Re: [osg-users] Floating point image I/O in OSG

2009-10-13 Thread Paul Martz
Hi Art -- Thanks, I'd like to take a look at this. I will probably need to support 3D texture data, which means a regular 2D file format will be insufficient. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Art Tevs wrote: Hi

Re: [osg-users] Floating point image I/O in OSG

2009-10-13 Thread Paul Martz
Jason Daly wrote: Paul Martz wrote: Hi Art -- Thanks, I'd like to take a look at this. I will probably need to support 3D texture data, which means a regular 2D file format will be insufficient. DDS supports 3D images as well. Thanks, but DDS is lossy, as noted in my first post. -Paul

Re: [osg-users] Floating point image I/O in OSG

2009-10-13 Thread Paul Martz
Jason Daly wrote: FYI, DDS doesn't necessarily imply DXT compressed images. The DDS format will handle uncompressed 32-bit floating point just fine. I think the OSG DDS plugin also handles it. Really? Does the OSG DDS plugin has some kind of option to turn compression off? -Paul

Re: [osg-users] Floating point image I/O in OSG

2009-10-13 Thread Paul Martz
would've expected it to work, but is good news for what I'm doing. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] how can I ignore the UpdateCallback

2009-10-15 Thread Paul Martz
AnimationPath runs off of sim time, so if you mod your app to not increment sim time, then the animation will not play. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Martin Großer wrote: Hello, my short question is. When I have

Re: [osg-users] Floating point image I/O in OSG

2009-10-15 Thread Paul Martz
Duh. After a thorough discussion on this topic, it occurred to me (like a flash of light) that osg::Image is an Object, so I can save and restore this data using writeObjectFile(foo.ive,Image). Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303

Re: [osg-users] Cameras View Matrix - I am perplexed

2009-10-15 Thread Paul Martz
a myth. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Can't assign more than 7 texture matrices

2009-10-18 Thread Paul Martz
I don't see the problem. Quoting from the GLSL 1.20 spec below, it looks to me like you're lucky you're even getting 2 matrices -- the minimum value for gl_MaxTextureCoords. You can't simply use a uniform? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Paul Martz
Art Tevs wrote: P.S. The solution is practicaly for implementing iterative image processing algorithms with osgPPU for example. I've been thinking about the same issue, rendering a subgraph repeatedly with different texture input and FBO setup output, for purposes of depth peeling.

Re: [osg-users] instanced geometry - per instance data

2009-10-20 Thread Paul Martz
Sergey Polischuk wrote: I'm currently trying to render lots of instanced geometry and i need to setup some data for each instance (at least one 4x4 matrix :) Is there support for using uniform buffer objects in OSG? Or may be there are some another way to set per instance data in OSG to get it

Re: [osg-users] Rendering a depth texture quickly

2009-10-20 Thread Paul Martz
Frank Sullivan wrote: Is it possible to perhaps override the normal rendering of the entire subgraph by, perhaps, setting the objects to use a simple set of shaders that does nothing but transform the vertices and render the depth? Could I do this using the camera node? Yes, that'sexactly

Re: [osg-users] Breadth-first-search

2009-10-20 Thread Paul Martz
Hi Art -- Art Tevs wrote: However, currently any node visitor is going in depth-first-search (DFS) manner. Does anybody has already tried to implement breadth-first-search (BFS) in osg? Rather than calling NodeVisitor::traverse() from your overridden apply() methods, iterate over the child

Re: [osg-users] Rendering a depth texture quickly

2009-10-20 Thread Paul Martz
has a Program set with the PROTECTED mode bit. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Breadth-first-search

2009-10-21 Thread Paul Martz
I guess my point was that traversal control is up to you. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 Art Tevs wrote: Hi Paul, ok, I think I have to reject my previous post and will have to say that BFS with osg

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-21 Thread Paul Martz
to specify my own RenderStage at the Camera level yet. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] MSFBO / Activity on 2.8 branch

2009-10-21 Thread Paul Martz
is functional and tested. Thanks. -- Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] MSFBO / Activity on 2.8 branch

2009-10-21 Thread Paul Martz
this will be sufficient for my purposes. I'll discuss with the client and see if they prefer a non-ABI compatible 2.8.2 branch, or a 2.8.3 with CMake controlled MSFBO resolve behavior. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Paul Martz
J.P. Delport wrote: Art Tevs wrote: - then as soon as I reach a group node, which's subgraph should be repeated, I retraverse the subgraph as often as there are iterations Is the number of iterations known before execution? In Art's case, the number of iterations would have to be known at

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-22 Thread Paul Martz
Art Tevs wrote: - then I have specified some kind of extra pre-draw callback for this special repeatable group node (by placing empty drawable under that group), which is active only on iteration = 2. In this callback I reset textures to the shaders accordingly to the output of the very last

Re: [osg-users] SVN commit bottleneck

2009-10-22 Thread Paul Martz
could eventually lead to a 2.12 release. The downside of this is there might be a potentially nasty merge in there somewhere. Robert, Chris: Thoughts? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] MSFBO / Activity on 2.8 branch

2009-10-22 Thread Paul Martz
the new CMake option I added in r10664). Thanks, Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] SVN commit bottleneck

2009-10-22 Thread Paul Martz
API that supports multiple OpenGL flavors, Robert has made the only viable choice with his present approach. This means we have an increased dependency on Robert and his experience to review code changes made against an increasingly complex OSG code base. Paul Martz Skew Matrix Software LLC

Re: [osg-users] Call for Increased Participation

2009-10-22 Thread Paul Martz
Chris 'Xenon' Hanson wrote: I think the normal posse rallying cry is Who is with us? If we can get a few more people who can work on this on a rotating basis, I think we can really help things along without taking away anything Robert wants to keep control of. I'm running a more-or-less

Re: [osg-users] Call for Increased Participation

2009-10-23 Thread Paul Martz
Himar Carmona wrote: is there anything a sheep can do for the sheperds? I read this thread and it seems the leaders are discussing how to organize the job to free Robert a bit. So, forgive me if i'm not targeting the real discussion, but i want to know if a person like me without too much time

Re: [osg-users] Testing osgconv recursion for VPB databases

2009-10-23 Thread Paul Martz
? I have some large ProxyNode-nested DBs that I'll use for testing. Should I wait for these submissions to roll into svn head, or start playing now? Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] SVN commit bottleneck

2009-10-23 Thread Paul Martz
Hi Robert -- Robert Osfield wrote: Just for clarification, I'm not a significant way through the OpenGL ES 2.0 port, I think you're intending to say that you're almost done with the port. Ahead of schedule, right? If my current progress on the port keeps up we could well see the bulk of

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-23 Thread Paul Martz
and might have some bugs. I don't have a lock for the RenderStage cache yet, for example, so this might crash with multiple cull threads. But I'll have this fixed eventually. When all this is working for depth peeling, I'll make it available in some public form. Paul Martz Skew Matrix Software

Re: [osg-users] Improving multisampled FBO

2009-10-24 Thread Paul Martz
, which is important. Please test if you can, and if there are better fixes or ways to improve this change, please suggest or submit them. Thanks. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466

Re: [osg-users] layering of text and geometry in a 2.5D setup

2009-10-24 Thread Paul Martz
your Text. If you do this correctly, the Text request to be placed in the transparent bin will be ignored by the CullVisitor. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_ http://www.skew-matrix.com/ +1 303 859 9466 stefan nortd wrote: Hi, I am working on a widget system

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