[osg-users] trouble with flattening static transforms

2008-01-29 Thread Terry Welsh
to give me a more thorough flattening? Any tips on how to try and extend it would be great too -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.mogumbo.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] best way for import 3d model with bump mapping

2008-01-30 Thread Terry Welsh
There's no simple answer to that one. The way you render bump mapping in Maya is probably a lot different than the ways you can render bump mapping with OSG and OpenGL. For a visual effect like bump mapping I usually try to export models from Maya so that they have all the textures necessary for

[osg-users] trouble with flattening static transforms

2008-01-31 Thread Terry Welsh
hacked away at it... The only way to flatten these objects shared beneath multiple transforms is to duplicate the subgraph so that each transform has its own unique subgraph. This itself has its own penalties in terms of performance. Robert. On Jan 29, 2008 7:14 PM, Terry Welsh [EMAIL

[osg-users] Selective lighting in OSG

2008-02-01 Thread Terry Welsh
I made some pretty good progress with selective lighting. How about you, Pavlos? Right now I have a class that stores all my light world-space positions, colors, and attenuation ranges (I'm only doing simple point lights for now). On any node where I want to apply lighting I set a CullCallback

Re: [osg-users] Problem to consider: Shadow maps and LOD

2008-02-26 Thread Terry Welsh
made some changes to OSG (including the addition of the View class) which eliminated this problem. It fixed my own shadows completely. I wonder if your shadows are just finding some corner case that is tricking Robert's fix into not working -- Terry Welsh - mogumbo 'at' gmail.com

Re: [osg-users] Selective lighting in OSG

2008-02-26 Thread Terry Welsh
Terry Welsh wrote: I made some pretty good progress with selective lighting. How about you, Pavlos? Right now I have a class that stores all my light world-space positions, colors, and attenuation ranges (I'm only doing simple point lights for now). On any node where I want to apply

[osg-users] threading trouble with slave cameras

2008-05-27 Thread Terry Welsh
Hi, I just tried to replace SceneView with osgViewer::Viewer to take advantage of threading. My scene has 3 views of the same scene with cameras set up like this: Viewer camera / | \ far_cam1

Re: [osg-users] threading trouble with slave cameras

2008-05-28 Thread Terry Welsh
, 2008 at 11:17 PM, Terry Welsh [EMAIL PROTECTED] wrote: Hi, I just tried to replace SceneView with osgViewer::Viewer to take advantage of threading. My scene has 3 views of the same scene with cameras set up like this: Viewer camera

Re: [osg-users] Interleaved vertex data and VBOs.

2009-01-08 Thread Terry Welsh
); // then glInterleavedArrays enables the pointers it requires glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, (GLvoid*)mVertData); // draw it glDrawArrays(GL_QUADS, first * float_size, count * 4); // make sure OSG sets up its own state again state.dirtyAllVertexArrays(); } -- Terry Welsh / mogumbo

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Terry Welsh
Fedora 7, gcc 4.1.2. When compiling I get endless warnings like the ones following this message. But I've tested with a couple very demanding apps and can't see any runtime problems. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com /usr/lib/gcc/i386-redhat

Re: [osg-users] Are billboard capable of casting shadows?

2009-03-05 Thread Terry Welsh
of 2 crossed polygons looks better, although it is also not perfect. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com I have been working with the osgshadow example using the lz.osg input file and noticed that the tree billboards aren't casting shadows. So my

[osg-users] problem with color change in osgText

2009-03-12 Thread Terry Welsh
()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a()); I tried fixing the problem by adding state.haveAppliedMode(GL_COLOR); right after this line, but that has no effect. Is there another way to fix this? -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com

Re: [osg-users] problem with color change in osgText

2009-03-12 Thread Terry Welsh
and there is more time -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 13 Date: Thu, 12 Mar 2009 17:50:16 -0400 From: Jason Beverage jasonbever...@gmail.com Subject: Re: [osg-users] problem with color change in osgText To: OpenSceneGraph Users osg-users

[osg-users] multiple models, single texture

2008-06-26 Thread Terry Welsh
Is it possible to load multiple model files that use the same texture but only have the texture get loaded once? It seems like a good way to save memory and reduce state changes. - Terry ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] multiple models, single texture

2008-07-01 Thread Terry Welsh
: Robert Osfield [EMAIL PROTECTED] Subject: Re: [osg-users] multiple models, single texture To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Hi Terry, On Fri, Jun 27, 2008 at 5:01 AM, Terry Welsh [EMAIL

[osg-users] new Optimizer improvement rocks

2008-07-02 Thread Terry Welsh
This improvement to sharing duplicate state in Optimizer has boosted my app's performance 10-20% on my various computers at work. Nice job, and thanks. I'm running a pretty complex .flt city model with lots of textures for all the buildings and cars. It also loads lots of external models. I

Re: [osg-users] Multitextures and Blending Modes

2008-07-08 Thread Terry Welsh
It sounds like you are looking for glTexGen, which is wrapped in OSG by the osg::TexGen class. Message: 3 Date: Tue, 08 Jul 2008 14:04:22 +0200 From: Martin Gro?er [EMAIL PROTECTED] Subject: Re: [osg-users] Multitextures and Blending Modes To: OpenSceneGraph Users

Re: [osg-users] How does each object set its own light

2008-08-28 Thread Terry Welsh
Hi Gulianzhang, We had a long thread discussing a similar problem a while ago. As a result I have been using shaders to apply different lights to different parts of a scene, and it is working quite well: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05683.html - Terry

Re: [osg-users] Problems flattening static transforms

2008-10-24 Thread Terry Welsh
Hi Paul, I ran into this dillemna recently while working on an app and then again while working on the code for FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS. My solution was the same as Robert's: place your graph under a temporary Group node, then flatten it, then retrieve the child of

Re: [osg-users] Untextured materials = pure black

2008-11-01 Thread Terry Welsh
Hi Jefferson, When using a shader that expects a texture, you must supply a texture or the result is undefined. I think with most graphics cards the texture read just results in black. So if you want to have models that don't have a specific texture you should: a) use another shader that doesn't

[osg-users] What is the NodeMask used during intersection computation?

2007-08-21 Thread Terry Welsh
Does anyone know a way to get the NodeMask in use by an object when it is intersected by IntersectVisitor? hitlist.front().getGeode()-getNodeMask() returns the NodeMask of the exact geode being intersected (by default 0x), but not the NodeMask inherited from higher in the scenegraph that

Re: [osg-users] osg-users Digest, Vol 3, Issue 17

2007-09-07 Thread Terry Welsh
I got a Sager for work that I'm very happy with. I think they mostly use NVidia/Windows. You'll probably have to install linux yourself. I dual-booted mine with XP and Fedora 7. http://www.sagernotebook.com -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.mogumbo.com Date

[osg-users] shadows and LOD scale

2007-10-18 Thread Terry Welsh
Hi Robert, Remember the View class and the code you wrote so that Cameras for shadows could inherit the same LOD information as the user's eyepoint? I believe this is a related issue. LODScale set for the main eyepoint does not appear to be used by the shadow cameras, causing shadows to not

Re: [osg-users] shadows and LOD scale

2007-10-19 Thread Terry Welsh
head, so could you check you old PSSM code and compare to the osgShadow techniques? Robert. On 10/18/07, Terry Welsh [EMAIL PROTECTED] wrote: Hi Robert, Remember the View class and the code you wrote so that Cameras for shadows could inherit the same LOD information as the user's eyepoint

Re: [osg-users] translate transformation on projection

2007-10-31 Thread Terry Welsh
If you didn't multiply this translation into the projection matrix, then all cameras would render the same eye space, and you'd get the same image from all cameras. If you tried to do this by modifying the modelview matrix instead of the projection matrix, the images wouldn't tile

Re: [osg-users] Fragment Shader Question

2007-11-05 Thread Terry Welsh
If you are seeing transparent objects, then you are probably getting a value smaller than 1.0 in the alpha component of gl_FragColor. It looks like you could be getting alpha from gl_Color, gl_FrontLightProduct[0].ambient, or from your texture. Try to figure out where the problem is by sending

Re: [osg-users] osg-users Digest, Vol 5, Issue 54

2007-11-28 Thread Terry Welsh
that I haven't put online yet. I'll try to do that tonight and let you know -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.mogumbo.com Message: 15 Date: Wed, 28 Nov 2007 11:35:55 +0100 From: Adrian Egli [EMAIL PROTECTED] Subject: Re: [osg-users] parallel split shadow map

Re: [osg-users] parallel split shadow map state of the art

2007-11-28 Thread Terry Welsh
to properly fix osgProducer tonight. - Terry On Nov 28, 2007 8:24 AM, Terry Welsh [EMAIL PROTECTED] wrote: Hi Tim, I've been using my PSSM code in a project here at work for a couple months now, and it looks fine. Some others have been using it in their apps for much longer. You'll probably

Re: [osg-users] parallel split shadow map state of the art

2007-11-29 Thread Terry Welsh
Hi Jean-Sebastien, Thanks for taking a crack at this. One of these days I should learn more about osgViewer and ProducerOSG. It doesn't seem like there's a lot of interest in keeping osgProducer around now that both of these exist. Anyway, I tried your changes; my comments are below - Terry

Re: [osg-users] parallel split shadow map state of the art

2007-11-30 Thread Terry Welsh
Strange. Sounds like our platforms are behaving a bit differently. If you get rid of almost all the artifacts, you can try adjusting the line that calls DirectionalParallelSplitShadowMaps::setMapsRenderedPerFrame(). This gives you a performance/quality tradeoff and the demo currently has it set

Re: [osg-users] osgEphemeris

2007-12-06 Thread Terry Welsh
I believe you're trying to download from the wrong server. Go to www.andesengineering.com to find instructions for downloading osgEphemeris. Message: 1 Date: Thu, 6 Dec 2007 06:33:23 +0800 (CST) From: topsail2007 [EMAIL PROTECTED] Subject: [osg-users] osgEphemeris To: OpenSceneGraph Users

Re: [osg-users] osg-users Digest, Vol 6, Issue 12

2007-12-06 Thread Terry Welsh
-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org End of osg-users Digest, Vol 6, Issue 12 -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.mogumbo.com

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread Terry Welsh
(Sorry about my previous messages to the list I seem to have a button pushing problem today.) Creator is just fine for modeling depending on what you're looking for. I use it for modeling aircraft, buildings, and pieces of cities all the time. I believe newer versions of it even do

Re: [osg-users] Creator vs 3D Studo Max

2007-12-11 Thread Terry Welsh
I thought Blender was much harder to learn and use. Even after a fair amount of practice I still couldn't be anywhere near as efficient as I was with Max or Creator. But you can't beat the price. Also, I tried working on osgexport, the Python Blender exporter to OSG, so that it would correctly

Re: [osg-users] State of content pipeline

2007-12-20 Thread Terry Welsh
Neat thread Anders. I don't know about all of it but I have dealt a bit with generated shaders vs. hand-coded shaders. It's possible to build an uber-shader into an exporter, but it becomes complicated really fast. I have done this a couple times and ended up with 2 main components, a lighting

[osg-users] re-initialize OpenGL objects after window resize

2009-10-18 Thread Terry Welsh
, flushAllDeletedGLObjects, and COMPILE_GLOBJECTS_AT_INIT. But this has mostly led to crashes and hasn't fixed the problem. Just thought I would take a break and see if anyone has any other suggestions -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com

Re: [osg-users] re-initialize OpenGL objects after window

2009-10-25 Thread Terry Welsh
you or anyone else have on this problem. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 11 Date: Mon, 19 Oct 2009 09:01:21 +0100 From: Robert Osfield robert.osfi...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re

[osg-users] Text gradient in HSV or RGB

2009-11-16 Thread Terry Welsh
think I can fix up the code pretty fast once we agree on a solution. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] volumetric fog

2009-12-22 Thread Terry Welsh
There are probably lots of ways to do volumetric fog. Here's one way that can be implemented in a shader with a 1D texture as input: http://mrl.nyu.edu/~perlin/experiments/gabor/ -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 10 Date: Tue, 22 Dec

Re: [osg-users] need testers

2010-01-29 Thread Terry Welsh
Works for me. Suse 11.1, Intel Q9400, GeForce 280 GTX. -- Terry Message: 13 Date: Fri, 29 Jan 2010 19:49:22 +0200 From: Trajce Nikolov nikolov.tra...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: [osg-users] need testers Message-ID:        

Re: [osg-users] line wrap delimiters in osgText

2010-02-19 Thread Terry Welsh
the last character that fits on the line. 3. Whitespace should be removed from the beginning of the new line. Now I'll see if I can program this. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 3 Date: Fri, 19 Feb 2010 07:18:42 + From: Robert

[osg-users] Did my shader compile successfully?

2010-03-03 Thread Terry Welsh
this function? Or is there another way to find out if my shader is compiled that I haven't spotted? -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Did my shader compile successfully?

2010-03-04 Thread Terry Welsh
both those functions are public. I believe if compiling fails then linking always fails too. So now my game can detect which programs have linked and only use the ones with low enough complexity. Seems to work fine so far -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com

Re: [osg-users] osg-users Digest, Vol 25, Issue 9

2009-07-06 Thread Terry Welsh
Hi Julian, Have you tried using osg::LightModel to turn on GL_LIGHT_MODEL_LOCAL_VIEWER? It's often necessary in multi-wall setups -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 3 Date: Mon, 06 Jul 2009 16:28:10 +1200 From: Julian Looser li

Re: [osg-users] Consistent lighting across different cameras

2009-07-06 Thread Terry Welsh
Hi Julian, Have you tried using osg::LightModel to turn on GL_LIGHT_MODEL_LOCAL_VIEWER? It's often necessary in multi-wall setups -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 3 Date: Mon, 06 Jul 2009 16:28:10 +1200 From: Julian Looser li

Re: [osg-users] osgText quality issue

2010-03-17 Thread Terry Welsh
This is a good suggestion. I've been using osgText a lot lately, and this change definitely improves the quality in my apps. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 3 Date: Wed, 17 Mar 2010 13:29:43 -0700 From: Farshid Lashkari fla

Re: [osg-users] bound not computed

2010-03-22 Thread Terry Welsh
. It seems to me the BoundingBox should be computed when you call setText(), but this doesn't happen. Something else triggers the bound to be computed later on. If I could figure out what causes the bound to be computed, this problem might make more sense. -- Terry Welsh / mogumbo 'at' gmail.com

Re: [osg-users] bound not computed

2010-03-26 Thread Terry Welsh
a sibling in the scene graph structure. So I can work around the problem now. However, I still can't pinpoint the exact logic that's causing the Text to be culled improperly. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com On Mon, Mar 22, 2010 at 8:38 AM, Terry Welsh

Re: [osg-users] bound not computed

2010-03-26 Thread Terry Welsh
, but computing enough vertex positions could slow down updating even worse, depending on many factors. Manipulating the modelview matrix like a billboard sounds a lot simpler. If we did a big change like that, this problem I'm having would likely just go away. -- Terry Welsh / mogumbo 'at' gmail.com

[osg-users] looking for a terrain database building toolchain

2010-03-29 Thread Terry Welsh
-based tools like VPB? And am I unaware of any current or soon-to-be-released features that might help, such as the ability to build or page tiles that don't contain PagedLOD nodes? I'm amenable to programming pieces of this toolchain if necessary. -- Terry Welsh / mogumbo 'at' gmail.com

Re: [osg-users] looking for a terrain database building

2010-03-31 Thread Terry Welsh
the options. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 14 Date: Tue, 30 Mar 2010 10:33:34 + From: Torben Dannhauer z...@saguaro-fight-club.de To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] looking for a terrain database

Re: [osg-users] looking for a terrain database building

2010-04-01 Thread Terry Welsh
Message: 2 Date: Thu, 01 Apr 2010 09:13:21 -0400 From: Jean-S?bastien Guay jean-sebastien.g...@cm-labs.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] looking for a terrain database building Message-ID: 4bb49bf1.8070...@cm-labs.com Content-Type:

Re: [osg-users] looking for a terrain database building

2010-04-19 Thread Terry Welsh
.flt to .ive. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 4 Date: Thu, 01 Apr 2010 17:20:04 -0400 From: Jean-S?bastien Guay jean-sebastien.g...@cm-labs.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users

Re: [osg-users] looking for a terrain database building

2010-04-20 Thread Terry Welsh
tiles. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] looking for a terrain database building

2010-04-22 Thread Terry Welsh
In a graph, a leaf node is a node with no children. In the context of a pagable terrain database, the leaf nodes would be the highest-resolution tiles. Hi Terry, sorry that I can' help you, I have no deep experience with polygonal and flat database. Can you explain me what the leaf node

Re: [osg-users] osgText issue

2010-06-04 Thread Terry Welsh
This sounds very much like a problem I had a while ago. Try this: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg39201.html -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com Message: 9 Date: Fri, 4 Jun 2010 09:12:24 +0100 From: Robert

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-22 Thread Terry Welsh
and everything else in the view matrix in order to do computations for lighting and fog. I think it may be able to mess up your clipping too. Some of this stuff can be dependent on your graphics hardware and drivers. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 20 Date: Mon

Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Terry Welsh
. (Just so you know, I don't work for digitalversus.com or Dell). -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 4 Date: Fri, 6 Aug 2010 11:26:09 -0400 From: Jason Daly jd...@ist.ucf.edu To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users

Re: [osg-users] Saving the result of an IntersectVisitor

2010-08-25 Thread Terry Welsh
How about just a vector of vector of integers? Each integer would represent the nth child of the previous node, and each vector of integers would represent a whole nodepath. So 4 6 7 would mean the 7th child of the 6th child of the 4th child of the root node. -- Terry Welsh mogumbo

[osg-users] gprof integration?

2010-10-20 Thread Terry Welsh
Is there any formal support for compiling on linux with -pg and using gprof? I can only find support from before the cmake days. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] large VBOs for multiple Drawables

2011-01-01 Thread Terry Welsh
large VBO to store the date for multiple Drawables in order to minimize buffer state changes? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] large VBOs for multiple Drawables

2011-01-03 Thread Terry Welsh
Hi Jason, Thank you for the suggestion. I feel like I'm missing something still. Is there an Optimizer feature or something that combines Arrays for you? Or did you write a bunch of custom code that processes your models after you load them? -- Terry Welsh mogumbo 'at' gmail.com

[osg-users] improperly culled osgText

2011-06-22 Thread Terry Welsh
(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())*matrix); -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] improperly culled osgText

2011-06-23 Thread Terry Welsh
Hi Robert, Thanks for the reply. Turning off small feature culling does indeed fix my problem, but it's not ideal. I'm not sure I understand all the details of what you're saying, but let me take a crack at it. With the current code you can a) turn off small feature culling, which will get you

[osg-users] FAR_PLANE_CULLING

2011-06-23 Thread Terry Welsh
plane when you shouldn't isn't near as bad as ignoring the far plane when you should use it. (I suspect NEAR_PLANE_CULLING is not as useful for most apps.) -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users

Re: [osg-users] FAR_PLANE_CULLING

2011-06-24 Thread Terry Welsh
Thanks for the explanation Paul. I hadn't had to look at the auto near/far feature for so long I didn't make the connection. It looks like this old app I'm using has it disabled as you'd expect. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 8 Date: Thu, 23 Jun 2011 15

Re: [osg-users] improperly culled osgText

2011-06-24 Thread Terry Welsh
because now text that takes this code will get drawn instead of staying invisible forever. I suppose it's still possible for text to get culled as a small feature this way, but it *always* gets culled the other way. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 24 Date: Fri, 24

Re: [osg-users] Strange osgText::Text problem while moving from OSG2.9.8 to OSG 3.0.0

2011-07-01 Thread Terry Welsh
://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-June/052479.html -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 11 Date: Fri, 01 Jul 2011 11:31:00 -0400 From: Jean-S?bastien Guay       jean-sebastien.g...@cm-labs.com To: OpenSceneGraph Users osg-users

Re: [osg-users] osgText SCREEN_COORDS picking problem

2011-07-14 Thread Terry Welsh
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-June/052394.html -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 10 Date: Wed, 13 Jul 2011 20:33:17 +0200 From: Kurt Sierens ksier...@msn.com To: osg-users@lists.openscenegraph.org Subject: [osg

Re: [osg-users] OpenSceneGraph-3.0.1-rc3 tagged, please test

2011-07-29 Thread Terry Welsh
Everything works well in my apps. Thank you for the improved TextBase culling workaround. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

[osg-users] tight integration of virtual file system

2011-07-30 Thread Terry Welsh
cool, but it doesn't appear to be as tightly integrated as what I want to do. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Fixing Z-Fighting in Far Field...

2011-07-30 Thread Terry Welsh
spatial hierarchy, then you shouldn't have to worry about adding different objects as children of the near or far camera. Just add the entire scene to each camera and let OSG's culling take care of everything. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 1 Date: Fri, 29 Jul

Re: [osg-users] tight integration of virtual file system

2011-09-04 Thread Terry Welsh
a programming break -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 9 Date: Fri, 5 Aug 2011 08:50:10 -0400 From: Jason Beverage jasonbever...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] tight integration of virtual file

Re: [osg-users] osg-users Digest, Vol 51, Issue 6

2011-09-06 Thread Terry Welsh
... -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 25 Date: Tue, 6 Sep 2011 11:17:01 -0400 From: Jason Beverage jasonbever...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] tight integration of virtual file system Message

[osg-users] Retrobooster playable demo

2012-11-29 Thread Terry Welsh
A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html -- Terry Welsh www.reallyslick.com

Re: [osg-users] Retrobooster playable demo

2012-12-01 Thread Terry Welsh
with my old OpenGL screensavers, and I have never heard of a solid catch-all multi-monitor solution on any platform. Seems like it's only ever possible to get consistent behavior with one monitor :( -- Terry Welsh www.reallyslick.com Cool, well done! I have only a little nitpick - on Linux

Re: [osg-users] Retrobooster playable demo

2012-12-02 Thread Terry Welsh
From: Thomas Hogarth thomas.hoga...@gmail.com Really like the dust clouds kicking up as you approach the ground. Glow effect is great too. I'm running windows 7 on a Mac Book via Parallels. Thanks, I spent a long time on the particles and glow. And maybe I won't have to port to OS X after

Re: [osg-users] Retrobooster playable demo

2012-12-03 Thread Terry Welsh
Great work! It really looks like a game where you need to practice to get better, which I love. Graphically I love your particle effects (the rotation with movement and all), the lighting on weapon impact, the way the ship's thrust effect changes when you take damage, etc. Lots of little

Re: [osg-users] Retrobooster playable demo

2012-12-04 Thread Terry Welsh
; charset=UTF-8 Hi Terry, On 3/12/12 12:30, Terry Welsh wrote: From: Thomas Hogarth thomas.hoga...@gmail.com Really like the dust clouds kicking up as you approach the ground. Glow effect is great too. I'm running windows 7 on a Mac Book via Parallels. Thanks, I spent a long time

Re: [osg-users] Retrobooster playable demo

2012-12-05 Thread Terry Welsh
source I'd definitely try to go through distro maintainers. When I get some more time I want to look harder at tools like MojoSetup, Makeself, and Nixstaller. They get a lot of use by other indie game developers. -- Terry Welsh www.reallyslick.com On 12/04/2012 12:59 AM, Terry Welsh wrote: I

[osg-users] VBO as default

2013-01-22 Thread Terry Welsh
. Would this cause a lot of trouble? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] VBO as default

2013-01-24 Thread Terry Welsh
in size from about 20 to 1000 vertices. I'm not doing a contrived test. My test scene is about 10% faster using all VBOs vs. all display lists. -- Terry Welsh www.reallyslick.com Message: 4 Date: Thu, 24 Jan 2013 11:39:34 +0100 From: Mathias Fr?hlich mathias.froehl...@gmx.net

Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-05 Thread Terry Welsh
but there are horrible visual artifacts on my OpenGL Vertex Array particle systems that disappear after about a minute. In short, good luck understanding the insane mess that is graphics drivers. It's all very random. -- Terry Welsh www.reallyslick.com Message: 15 Date: Tue, 05 Feb 2013 19:20:00 +0100 From: Michael

Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-09 Thread Terry Welsh
% scores on these tests. -- Terry Welsh www.reallyslick.com Message: 1 Date: Fri, 08 Feb 2013 20:14:09 -0500 From: Jean-S?bastien Guay jean_...@videotron.ca To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] anyone have experience with OSG on Intel HD

Re: [osg-users] Can I make a png image's background transparent?

2013-03-12 Thread Terry Welsh
I do not see the attachment. However, the PNG format can store 4-channel images (RGB plus alpha). I make these all the time with Gimp. You'll need to investigate how to create these with whatever image manipulation program you are using. -- Terry Welsh www.reallyslick.com Message: 6 Date: Tue

Re: [osg-users] Questions about OSG

2013-04-22 Thread Terry Welsh
not using OSG for is particles. OSG has osgParticles, but I haven't looked at it for a few years. It might have more of what I require now. I'm also using SDL and SDL_mixer. Together with OSG, these libraries reliably provide most of the heavy lifting of other game engines. -- Terry Welsh

[osg-users] Draw varying number of elements with DrawElementsUByte

2013-07-16 Thread Terry Welsh
for only drawing part of your geometry and not all of it? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Draw varying number of elements with DrawElementsUByte

2013-07-18 Thread Terry Welsh
and see if I can get better performance than my DrawArrays solution. -- Terry Welsh www.reallyslick.com Hi Terry, On 17 July 2013 01:20, Terry Welsh mogu...@gmail.com wrote: I'm updating some old code and getting rid of deprecated Geometry features. With DrawArrays I could change

[osg-users] referenced file path search order inconsistency

2013-07-23 Thread Terry Welsh
. Is this inconsistency intentional or should this code block be removed? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] virtual file system code

2013-07-24 Thread Terry Welsh
don't like it very much. I included it because it has some decent notes about the gotchas you'll run into with this method. -- Terry Welsh www.reallyslick.com virtualfilesystem.tar.gz Description: GNU Zip compressed data ___ osg-users mailing list osg

Re: [osg-users] Shadows on invisible objects

2013-07-31 Thread Terry Welsh
only render pixels that are in shadow; you could render just a transparent gray for the shadowed pixels that you keep. -- Terry Welsh www.reallyslick.com Hi, I'm creating a visualization where it is critical for some invisible objects to be able to receive shadows on them. I know this sounds

[osg-users] Cannot resize when rendering to FBO

2013-08-02 Thread Terry Welsh
been similar threads from time to time as well. http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2012-March/057126.html -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Cannot resize when rendering to FBO

2013-08-03 Thread Terry Welsh
Thanks Farshid. Camera::setRenderingCache() is the secret sauce. It works perfectly now. I hadn't come across that function yet, so I don't know if I ever would have found it. -- Terry Welsh www.reallyslick.com Hi Terry, I use osg::Camera objects to render FBOs that are the same size

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Terry Welsh
. You'll have search a little and try things out. In the end I was only able to give myself full access to C:\terry but not C:. You may have better luck. Now doing all my compiling and other work in C:\terry works fine. -- Terry Welsh www.reallyslick.com

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-23 Thread Terry Welsh
with vs120_xp. If anyone knows where to read an explanation, I would like to see it. The closest thing I found is this: http://software.intel.com/en-us/articles/linking-applications-using-visual-studio-2012-to-run-on-windows-xp -- Terry Welsh www.reallyslick.com Hello dear OSG-community, Sorry again

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-24 Thread Terry Welsh
.) -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Retrobooster trailer

2014-01-27 Thread Terry Welsh
If you want to see some artsy OSG work, I got my new trailer done last week. http://youtu.be/z9a2SYQtWcE Terry Welsh http://www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] tight integration of virtual file system

2011-09-18 Thread Terry Welsh
suggestions? I still haven't tried converting everything to zlib in order to remove the libzip dependency. I'll get to that one of these days. Currently I'm trying to use this infrastructure to load my .wav and .ogg files, but that's not an OSG problem. -- Terry Welsh mogumbo 'at' gmail.com

Re: [osg-users] tight integration of virtual file system

2011-09-19 Thread Terry Welsh
. If they're hiding somewhere I must have missed them. I'll keep trying to think of some concrete way to integrate this stuff into OSG (without being too invasive). So far it's pretty messy with my function overrides. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Hi Terry, I haven't

Re: [osg-users] flagging shaders with errors

2011-10-22 Thread Terry Welsh
context = state-getContextID(); if(!(program-getPCP(context)-isLinked())) return false; Can you use this to detect your own shaders that don't work? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com Message: 6 Date: Sat, 22 Oct 2011 13:23:14 +0200 From: Joel Graff pair_o_gra

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