Re: [osg-users] [forum] All Forum Users, PLEASE READ IT!

2010-01-13 Thread Tomlinson, Gordon
Welcome Agos BTW Argos with the R for many in England without an education in the classics would associate it with a Retail Shopping chain :) and not Odysseus puppy :) Gordon Tomlinson Product Manager 3d Technology Overwatch(r) An Operating Unit of Textron Systems _

Re: [osg-users] Vista/Windows 7 visual problems on resize

2010-01-21 Thread Tomlinson, Gordon
I don't think this applies to Windows 7 as it DOES have accelerated GDI un-like Vista But windows 7 and NVIDIA drivers fails and dies a lot for both Opengl and Direct X, and that causes issues even though Window 7 recovers and restarts the driver is sucks up resources leading slowdowns and crashes

Re: [osg-users] Lets slowly update extension gl symbols to latestOpenGL specification with each submission.

2010-02-01 Thread Tomlinson, Gordon
Would these only be obsolete if your using Opengl 3.2 ? What about when I'm on a machine and graphics card that only supports say OpenGL 2.1, this is a very common case for us were users are in very controlled environments and running on older equipment that is unlikely to get upgraded or new

Re: [osg-users] Lets slowly update extension gl symbolstolatestOpenGL specification with each submission.

2010-02-01 Thread Tomlinson, Gordon
o come up with this proposal... Wojtek - Original Message - From: Tomlinson, Gordon <mailto:gtomlin...@overwatch.textron.com> To: OpenSceneGraph Users <mailto:osg-users@lists.openscenegraph.org> Sent: Monday, February 01, 2010 2:47 PM

Re: [osg-users] custom mesh data type?

2010-02-03 Thread Tomlinson, Gordon
HI Yes you can do this One way which works well is to derive your own custom drawable derived from osg::Drawable Then in the ::drawImplementation you can draw what ever you need to do, but YOU have to manage the Opengl State and ensure you return it to its state when you ::drawImplementation

Re: [osg-users] My OSG project

2010-02-08 Thread Tomlinson, Gordon
cool -Original Message- From: osg-users-boun...@lists.openscenegraph.org on behalf of Carlos Sanches Sent: Mon 2/8/2010 3:30 PM To: OpenSceneGraph Users Subject: [osg-users] My OSG project We don´t have a web site yet but somebody put some videos in youtube. http://www.youtube.com/watch

Re: [osg-users] Fast Intersections?

2010-02-12 Thread Tomlinson, Gordon
Brett If you have not done so already I would search the OSG email archive or just Google on this as the subject has bens discussed many time from many angles and needs and that should get you upto speed on OSG and intersections , also search with k-tree as a term ( this is an optimization availab

Re: [osg-users] Lego Augmented Reality

2010-02-15 Thread Tomlinson, Gordon
As to who, I would say this would be their internal Software/R&D group, I was interested in joining that group a few years ago especially when I was still involved with Mulitgen and Smartscene, they had a really cool virtual Lego land demo in Smartscene. SmartScene was a great concept which just

Re: [osg-users] Two rotations on an object?

2010-02-15 Thread Tomlinson, Gordon
Nice job Jason... Gordon Tomlinson Product Manager 3d Technology & Future Products Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Mond

Re: [osg-users] freetype fonts on Windows...

2010-02-23 Thread Tomlinson, Gordon
HI Has the freetype library and its dependancies been build with the same compiler, patches and re-distributables as your application and no mixing of release or debug libs? As in the past this has been the problem for many Also a goolgle or archive search should throw similar responses that oth

Re: [osg-users] [osgPlugins] OpenFlight - Palette Records prevent using of ReaderWriter Callback

2010-03-01 Thread Tomlinson, Gordon
Simplest way would be to open up the file in Creator and use the remove unused textures command You could also write a simple Creator API app to do this on a list of flight files Another option would be to load the file in to OSG and save out as OSG or IVE file again you could write a simple sc

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-01 Thread Tomlinson, Gordon
One caveat not all the 3rdparty plugins and possible dependencies are LGPL and thus don't allow static linking Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegrap

Re: [osg-users] NVOpenGLPbuffer:osgdem.exe -- Application error:(Complier Blue Marble Viewer)

2010-03-01 Thread Tomlinson, Gordon
Please note that the Quadro NVS cards are designed for 2d business desktop applications and are not recommended for 3d applications such as OSG if you want Quadro for 3d then you really need to be using the FX range The Geforce 285/295 cards are a way much better option if you don't want the Qu

Re: [osg-users] Easiest way to bundle an OSG app

2010-03-02 Thread Tomlinson, Gordon
March 01, 2010 8:58 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Easiest way to bundle an OSG app Tomlinson, Gordon wrote: > One caveat not all the 3rdparty plugins and possible dependencies are > LGPL and thus don't allow static linking > Not sure about legal issues,

Re: [osg-users] OpenGL3.0

2010-03-03 Thread Tomlinson, Gordon
Hi Guy I would recommend a search thru the OSG mailing archives on the subject of OpenGL 3.0 and the fixed pipe line deprecating , there have been many good and useful conversations on this, that would help you understand the fundamental shift in Opengl 3.X going forward and how OSG is proposin

Re: [osg-users] Subfaces in OpenFlight models

2010-03-09 Thread Tomlinson, Gordon
Not looked at the current OSG code. But its used be done with the GL POLYGON_OFFSET calls and settings Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [m

Re: [osg-users] Moving a line and its vertices

2010-03-12 Thread Tomlinson, Gordon
Hi By default OSG will have display list turned on which means the drawing is cached and thus when you change something it will not be reflected, if your changing tings a lot you might want to disable display list alternatively you can tell OSG to rebuild the display list with a call like myGeome

Re: [osg-users] 2.8.3 released!

2010-04-05 Thread Tomlinson, Gordon
Nice work Paul and all ... Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Se

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
Depends on what you want and the tools you have I personally think Open-flight through Creator or one of the few clones out there now, is a good choice for to modeling and then convert to IVE for run time. Others uses 3ds and obj fine but I' also old school and know Creator very well. (Main probl

Re: [osg-users] 3D model fomat

2010-04-14 Thread Tomlinson, Gordon
rom: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson, Gordon Sent: Wednesday, April 14, 2010 10:24 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 3D model fomat Depends on what you want and the tools you have I personally think

Re: [osg-users] How to not show textures

2010-04-14 Thread Tomlinson, Gordon
This is what we use every day and it works http://www.vis-sim.com/osg/osg_faq_1.htm#f47 we also tend to do stateSet->setDataVariance(osg::Object::DYNAMIC); as well Personally I would not use ref_ptr on the state here but that's me Also were are doing this ? Gordon Tomlinson Product Manager 3

Re: [osg-users] Absolute position of an object

2010-04-14 Thread Tomlinson, Gordon
As you don't show your code I have to ask a couple of obvious questions Is the node you loaded a child of the PAT? Has the PAT been added to the Scene? Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message-

Re: [osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-19 Thread Tomlinson, Gordon
They probably have no normals, for lighting and standard shading you need normals Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
What do you define a 'untriangolate mesh' to be ? Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
mesh consisting of polygons with 4 vertices (no others n-gons), it must necessarily be triangulated? The osgViewer always shows the triangulated models even though they are not originally. Many thanks Best Regards Tomlinson, Gordon wrote: > What do you define a 'untriangolate mesh' to

Re: [osg-users] Untriangulate Meshes...

2010-04-19 Thread Tomlinson, Gordon
sers-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 3:54 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... My format is FBX that should not be triangulated...or am I wrong? Tomlinso

Re: [osg-users] [osgPlugins] FBX Plugin

2010-04-20 Thread Tomlinson, Gordon
They are 2 different examples on purpose For me by default I want animations OFF and I will turn them on via code when required in my application What might be appropriate is one of two things or may be both (if there not already there) 1) Update the OSGviewer to take a command li

Re: [osg-users] [3rdparty] 3DShapefile immune to Lighting/Material

2010-04-20 Thread Tomlinson, Gordon
Any good OpenGL book will tell you about Normals or tutorials such as http://nehe.gamedev.net/ Also simple search of the examples files using something like 'normal' or 'setNormalArray' will show you many examples of setting normals such as in OpenSceneGraph\examples\osggeometry Gordon Tomlins

Re: [osg-users] Untriangulate Meshes...

2010-04-20 Thread Tomlinson, Gordon
h mesh consisting of polygons with 4 vertices > > (no others n-gons), it must necessarily be triangulated? The osgViewer > > always shows the triangulated models even though they are not originally. > > > > Many thanks > > > > Best Regards > > >

Re: [osg-users] recent satellite imagery

2010-04-20 Thread Tomlinson, Gordon
Companies like GeoEye http://www.geoeye.com/CorpSite/products/imagery-sources/Default.aspx Orbital http://www.orbital.com/SatellitesSpace/ImagingDefense/ Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems From: osg-users

Re: [osg-users] CityGML

2010-04-21 Thread Tomlinson, Gordon
Very cool, will save some work Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Joachim Poud

Re: [osg-users] Model Loading

2010-04-23 Thread Tomlinson, Gordon
HI For Max you can use Deep Exploration from Right Hemisphere ( YOU Need a copy of Max for it to work though ) and it will allow you to convert to OpenFlight for instance which will get you into OSG nicely, Deep Exploration is a nice program, on a side note they also prove the 3d engine for the 3d

Re: [osg-users] Applying Rotation To An Object?

2010-04-26 Thread Tomlinson, Gordon
Hi I don't have code to hand but this old creator tutorial I put together along time ago explains the concept of 2 PositionAttitudeTransform (DOF's) http://www.vis-sim.com/creator/creator_dof1_ex_04.pdf Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Uni

Re: [osg-users] [build] plz help!!! compiling OSG under cygwin ...plz help!!!!

2010-04-27 Thread Tomlinson, Gordon
Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems Did you try what Jan suggested about pointing to gcc ? Have you looked at http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecific s/Cygwin I also would recommend yo

Re: [osg-users] Shrink/Enlarge whole osg::Groups ?

2010-05-11 Thread Tomlinson, Gordon
Maybe I missing something in what you're asking If you add and remove more data then you simply remove all the child of the group or PAT and then add the new nodes you want If you mean you want to actually scale everything under a PAT or group then you can set the scaling on a PAT, on a group you

Re: [osg-users] Array of points of object

2010-05-12 Thread Tomlinson, Gordon
Roughly you do this Create a node visitor Apply the visitor to the Root node of your object When you get to a Geode Retrieve it Geometry/Drawables Nodes >From the each Geometry you can retrieve the Vertex arrays ( what the pints mean depend on that your using, tri-strips, polygons, tri etc )

Re: [osg-users] Access violation in osg61-osg.dll?

2010-05-21 Thread Tomlinson, Gordon
Does it work in debug? If it does not debug should give you much more info to track why you Does the scene load in osgviewer.exe ? A couple of reasonable guesses would be that * you're possible mixing release/debug libs/dlls * or you're mixing libs/dlls built with different compiler versions

Re: [osg-users] Compilation Process of OSG Programs & IDE Questions forOSG

2010-06-03 Thread Tomlinson, Gordon
Chuck Norris uses ED :) Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Don Tidrow Sent: W

[osg-users] Problems using setResizeNonPowerOfTwoHint(false);

2009-06-01 Thread Tomlinson, Gordon
Hi Were having problems with textures that are non power of 2 or power 2 if we use m_texture->setResizeNonPowerOfTwoHint(false); we get no texture The engineer who spotted this says this post http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg15206. html

Re: [osg-users] manual delete object

2009-06-01 Thread Tomlinson, Gordon
Nodes are derived from Object which is refcounted thus the destructor is not directly accessible You can use node->unref(); Node = NULL; Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Problems using setResizeNonPowerOfTwoHint(false);

2009-06-01 Thread Tomlinson, Gordon
test this as I can't reproduce the problem to know whether it's been fixed or not. Robert. On Mon, Jun 1, 2009 at 2:39 PM, Tomlinson, Gordon wrote: > Hi > > Were having problems with textures that are non power of 2 or power 2 > if we use   m_texture->setResizeNonP

Re: [osg-users] [N00b] Number of Primitives in a PrimitiveSet

2009-06-02 Thread Tomlinson, Gordon
1) How long is a piece of string ? This will be different for many reason such as graphics card, drivers, memory, screen size, buffers, type of geometry , number shaders, textures your using etc You really have to experiment to get the best size for your target hardware and environment 2) Di

Re: [osg-users] Is clearing the nodemasks on loaded data a bad practice?

2009-06-04 Thread Tomlinson, Gordon
Generically speaking changing the nodes masks is fine its up to you and how your program is using them with-in the confines of how culling, rendering uses them etc. So no I would says it is not bad practice and is perfectly valid to do Gordon Product Manager 3d __

Re: [osg-users] Using the z Buffer

2009-06-15 Thread Tomlinson, Gordon
See http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html The values in the Zbuffer is 1.0 to 0.0 ( all realworld values are transformed in to this ) but it is NOT linear Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomli

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
Are you Visual Studio 2005 ? If so have you installed SP1 , This can also happen if your mixing 2005 and 2008 DLL's Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
That's correct mixing dll's built with different version of VS in this case 2005/2008 is not recommend and cause the issue you are seeing You need to have the dll's/libs all build with the same compiler version Gordon Product Manager 3d __

Re: [osg-users] SDL and OSG in the same project

2009-06-22 Thread Tomlinson, Gordon
A simple Google would get you http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] How to set the resolution for an openscenegraph window

2009-06-22 Thread Tomlinson, Gordon
Using env vars: set OSG_SCREEN=1 osgviewer cow.osg Will open it up on screen 1. Using command line: osgviewer cow.osg --screen 1 In windowed mode: set OSG_WINDOW="100 100 500 500" osgviewer cow.osg osgviewer cow.osg --window 100 100 500 500 Or just use a osgViewer .view config file osgview

[osg-users] OT: Flacon View Open Sourced

2009-06-25 Thread Tomlinson, Gordon
FYI A little of topic but thought that some folks on this list might find this interesting http://www.falconview.org/trac/FalconView Gordon Product Manager 3d __ Gordon Tomlinson Email :

Re: [osg-users] GLSL and OSG

2009-06-28 Thread Tomlinson, Gordon
FYI: if you search the OSG mail archives the reasons have been discussed in detail before this Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com ___

Re: [osg-users] Unit tests

2009-07-17 Thread Tomlinson, Gordon
we write our own Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ From: osg-users-boun...@lists.opensc

Re: [osg-users] how matrixTransform works?

2009-07-20 Thread Tomlinson, Gordon
Which part don't you fully understand ? the fact the your BS center is moving or the NAN ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com _

Re: [osg-users] Camera Move example

2009-07-21 Thread Tomlinson, Gordon
Have you removed the Motion models that the ogs viewer creates by default , if not then this is overriding any changes you make Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com ___

Re: [osg-users] GPU Monitoring for OSG

2009-07-21 Thread Tomlinson, Gordon
Have a look at gDEBugger from Graphicremedy http://www.gremedy.com/ A very good and useful program Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com _

Re: [osg-users] procedural texture

2009-07-23 Thread Tomlinson, Gordon
http://www.google.com/search?q=procedural+texturing http://en.wikipedia.org/wiki/Procedural_texture Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Blending Low Resolution Texture to Big Screen

2009-07-27 Thread Tomlinson, Gordon
Use a bigger source image or perhaps vector based format like svg Or get to up to speed on how to use fractals to resize imagery such as how this produict does http://www.ononesoftware.com/products/genuine_fractals.php But if you start with too little information then you always going to stru

Re: [osg-users] [osgPlugins] OpenFlight DOF nodedoes not read correctly

2009-07-27 Thread Tomlinson, Gordon
What's this QA thing you talk of :-) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@

Re: [osg-users] Vec2ul and isomorphic variants?

2009-07-27 Thread Tomlinson, Gordon
Hi Chris We for one use vec arrays out side these, it would be nice to have OSG support all the typically POD types :). It would makes a few thing more straight forward for us So we would be greatful Gordon Product Manager 3d __ Gordon Tom

Re: [osg-users] [build] Building a Simple Viewer

2009-07-28 Thread Tomlinson, Gordon
This is not really a OSG question this is a how to use/setup Visual Studio question I would suggest reading up on how to use Visual studio to create C++ based projects also a simple step to see things are correct to build one of the OSG example programs and copy the vs project files setting

Re: [osg-users] What are txf and tpf files ?

2009-07-28 Thread Tomlinson, Gordon
Tools from terrex/presagis Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@lists.opens

Re: [osg-users] Simple way to determine if a point is inside a geometry

2009-07-29 Thread Tomlinson, Gordon
One way might be something along the lines of 1) use the boudingspehere of PAT to see if you point is with in the bounding sphere if its not then stop/bail ( you will have to transform the sphere by the pat transforms etc) 2) Iterate over each drawables boundling box ( transfromed by applying

Re: [osg-users] View textures in GFX mem.

2009-08-03 Thread Tomlinson, Gordon
Try gDEBugger from Graphics remedy http://www.gremedy.com/ Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ __

Re: [osg-users] about the bounding sphere of a geode computed by OSG

2009-08-11 Thread Tomlinson, Gordon
Like ALL scene graphs out there the OSG uses an approximation ( for Scenegraph performance reasons) to produce a bounding sphere that is ensured to encompass all its children but not necessarily tightly, and this is fine for 99% of bounding sphere usage in a scene graph If you want a tight and mu

Re: [osg-users] about the bounding sphere of a geode computed by OSG

2009-08-11 Thread Tomlinson, Gordon
This is how it is in OSG and all other Scene graphs I have ever worked with and I have work with most Without meaning to sound rude, I would say Get used to it in OSG as it not likely to change in how's its done Gordon Product Manager 3d _

Re: [osg-users] OSG and shaders

2009-08-12 Thread Tomlinson, Gordon
OSG its self has over 140 examples, plus applications like OsgViewer , there are many more examples on the web, there are more tutorials on web and on the OSG Web site these will give you over 200 working examples and tutorials on how to use/ learn OSG. There's several FAQ's out on the web as well

Re: [osg-users] Visualizing Terrain DB on web page

2009-08-17 Thread Tomlinson, Gordon
Does it work in Firefox if you use the IE Tab, plug-in for firefox ?, I have found this to be very useful and works for most things I have tried that typically need IE Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ over

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Tomlinson, Gordon
err one way you could put a break point in the reference pointer class where the ref count gets increased you can make this a conditional with some like if the THIS pointer = the address of the object your looking at etc Gordon Product Manager 3d ___

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Tomlinson, Gordon
This does work I use this all the time, its basic debugging technique to me Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Origin

Re: [osg-users] Navigation control

2009-08-20 Thread Tomlinson, Gordon
You will need to write your own motion controller / Model / Manipulator See OpenSceneGraph\include\osgGA and OpenSceneGraph\src\osgGA There are several Manipulators there that will show you how you can write your own to do exactly what you want and need Gordon Product Manager 3d __

Re: [osg-users] Orienting a model (matrixtrans) toward a targetlocation?

2009-08-21 Thread Tomlinson, Gordon
I believe you need to Invert the result to see vaules you are expecting http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControl From: osg-users-boun...@lists.openscenegraph.org on behalf of Kris Dale Sent: Fri 8/21/2009 2:00 PM To: os

Re: [osg-users] How to read big openscenegraph files?

2009-08-24 Thread Tomlinson, Gordon
Colli On 32 bit windows your limited to around 1.83gb of addressable memory space with tricks and version you can get this up to around 2.2-3gb of addressable space (On linux you can get a wee bit more around 3gb) If the files you have are many then you can use a paging system to load them in

Re: [osg-users] Assigning one image to another

2009-08-25 Thread Tomlinson, Gordon
Have you tried ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.

Re: [osg-users] Shadows Problem on vista

2009-08-25 Thread Tomlinson, Gordon
Same Graphics card/chip and same driver release Number ? Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- Fro

Re: [osg-users] osg DIS (Distributed Interactive Simulation)

2009-08-25 Thread Tomlinson, Gordon
And don't forget HLA :) (http://en.wikipedia.org/wiki/High_Level_Architecture_(simulation)) as this has depreicated DIS for many :) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Intersect.

2009-08-25 Thread Tomlinson, Gordon
I would suggest what I would in this case which is Step into the code and look at the triangles as they are tested etc and then you can see what's happening rather than play 50 guesses Gordon Product Manager 3d __ Gordon Tomlinson Email

Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Tomlinson, Gordon
Interesting paper Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph

Re: [osg-users] Rotate camera

2009-08-28 Thread Tomlinson, Gordon
Look in the source YOU HAVE IT, do a simple search for files with the word 'Manipulator' in the name or used with in See the examples theres over 140 of them out the box with OSG in [OpenSceneGraph]\examples\ Look on the osg web site ( www.openscenegraph.org ) there are many more examples link a

Re: [osg-users] CityGML

2009-08-28 Thread Tomlinson, Gordon
HI I'm looking to start add support for CityGML and other OGC parts in the coming months, Sadly if we do this it will be in house and no open source (Sorry) , our company is does not allows at this time, to contribute things like this open source projects. One reason of the last couple of years

Re: [osg-users] re Paul Martz in osgEphemeris

2009-08-28 Thread Tomlinson, Gordon
I have seen the several times in Outlook 1) If you use a reading opening the message up many times makes the text appear 2) Sometime is a color theme problem were the text becomes invisible selecting all and and the Format->Style->Normal show the text 3) Outlook or other reader has issues with

Re: [osg-users] Rethinking 3rd party dependencies?

2009-08-28 Thread Tomlinson, Gordon
We also build every thing including all third party and all their dependenacies from source both 32 bit and 64 bit. in the end it simply makes life easier From: osg-users-boun...@lists.openscenegraph.org on behalf of sherman wilcox Sent: Sat 8/29/2009 12:49 AM

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
Generally it is recommend you build every thing with the same compiler version ( it saves time in the long run ) Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com _

Re: [osg-users] OT: do I need to recompile OSG?

2009-09-01 Thread Tomlinson, Gordon
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cory Riddell Sent: Tuesday, September 01, 2009 3:03 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OT: do I need to recompile OSG? Hi Gordon, Tomlinson, Gordon wrote

osg-users@lists.openscenegraph.org

2009-09-09 Thread Tomlinson, Gordon
FYI Please start a NEW email do not hi-jack an exiting thread Simply changing is considered bad practice the subject This confuse mail archives and email reads and also leads to bad searches Gordon Product Manager 3d __ Gordon Tomlins

Re: [osg-users] A question about the example OSGMFC

2009-09-14 Thread Tomlinson, Gordon
I believe the has been answered several times recently, a search of the OSG mail archives should provide the answer to your question Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com _

Re: [osg-users] OSG Threading

2009-09-21 Thread Tomlinson, Gordon
One way Basically you need to create a message/data passing system between the GUI and the APP update thread that is thread safe. In the GUI thread when you want to add a request to be carried out in the APP you get a lock on the message queue you created ( generally I use a wait until lock requi

Re: [osg-users] problem with Texture2D

2009-09-21 Thread Tomlinson, Gordon
It might be the way you GL_CLAMP state is set http://www.vis-sim.com/osg/osg_faq_1.htm#f32 Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Movies with osgviewer

2009-09-21 Thread Tomlinson, Gordon
You might want to start by looking at OpenSceneGraph\examples\osgmovie you may need to get further 3rdparty requirments for this And a search of the archives will throw up a lot of discussion on this type of subject Gordon Product Manager 3d __

Re: [osg-users] Cut a surface

2009-09-22 Thread Tomlinson, Gordon
I recommend a very sharp pair of scissors Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun

Re: [osg-users] how to improve frame rate of my scene with lots ofcubes and cylinders?

2009-09-29 Thread Tomlinson, Gordon
Search the forums for things like LOD and Instancing, look at some of the examples like osgforest Make sure you build a balanced quad tree Scene graph tree ( again a search of the archive and Google will yield plenty on balancing trees) See http://www.vis-sim.com/imgdp/vp_db_partion_01b.jpg a si

Re: [osg-users] [osgPlugins] Loading a model

2009-10-06 Thread Tomlinson, Gordon
ErrIn C and C++ a single '\' indicates a control character to follow and not a directory slash you need to use a double '\\' or a single forward slash '/' ( I would have thought you would be seeing warnings about unrecognized control characters when you compile' osg::Node* pLoadedModel =

Re: [osg-users] [osgPlugins] Loading an image to a texture

2009-10-06 Thread Tomlinson, Gordon
Again your using single back ssahes in you file name string for the textures either use '\\' or '/' Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] help to simulate SAR radar

2009-10-07 Thread Tomlinson, Gordon
Firstly your question is so open ended that your not going to get great help We handle the data but I'm unable to discuss what we do with it unfortunately If you do know the basics of OSG I would recommend you first learn that before proceeding (see the Quick start guide, you'll find a link on

Re: [osg-users] How to access Material Palette of flt file at runtime?

2009-10-13 Thread Tomlinson, Gordon
The code clues are in the OpenFlight Loader/Exporter plug-in As to accessing the Palettes, I do not believe they are available once the file has been full loaded they are just used as a reference during loading to create the states for the nodes. I believe you would have to write a loader callba

Re: [osg-users] Loading mesh without textures

2009-10-15 Thread Tomlinson, Gordon
How about you re-gen you IVE's without using embbed textures and then simply remove the those externally created textures ( you would get warning about no texture found but you should load) might want to protect the file at after load with a state attribute turning texture off for the nodes Or Cr

Re: [osg-users] Repeatable rendering of subgraphs, ideas?

2009-10-19 Thread Tomlinson, Gordon
Multi Parents should work ? you can change state etc on each parent if needed Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] How to avoid Z Fighting

2009-10-20 Thread Tomlinson, Gordon
How long is a piece of string, that's the sort of answer to your question.. The are a plethora of techniques you can used to try and mitigate the artifacts of z-fight and lack of precision in the z/depth buffer , a quick Google should throw up quite a lot, as this has been discussed adnosium on m

Re: [osg-users] Testing osgconv recursion for VPB databases

2009-10-23 Thread Tomlinson, Gordon
Cool stuff Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [m

Re: [osg-users] [osgPlugins] How load a Collada file?

2009-10-23 Thread Tomlinson, Gordon
See the Readme.txt in OpenSceneGraph\src\osgPlugins\dae\ You need to get the 3rd Party Collada Library and its dependencies built and then build the OSG DAE reader Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatc

Re: [osg-users] Wiki editing permissions?

2009-10-27 Thread Tomlinson, Gordon
Try a search the email archives this question has been answered many times and within the last 5 days or so Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] multiple root graphs?

2009-10-28 Thread Tomlinson, Gordon
OSG is a DAG http://www.vis-sim.com/imgdp/dagb.jpg Which means every node has at least one parent expect the Root node In your case 'C' would never get traversed with the standard OSG traversers unless you provide all your own traversal routines Gordon Product Manager 3d

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