Autodesk tried to kill Softimage right from the beggining. Since the very
first time Softimage never showed up in the front page of their website.
All they showed up was Maya and MAX. Never gave the deserved attention and
right branding/marketing.
You never put enough attention and effort on
Best one was: We can't sell it because of all intellectual property.
LOL
Ok, remove CUBE and remove freely mental ray.
HQV?? remove it please
Logo? Remove...
what else.. hmm the rest are 3rd party developed things so..
Would be really nice if someone with free time could collect all feature
btw I'm aware that after buying SI everything in it becomes AD IP but... oh
well
On Sat, Mar 8, 2014 at 9:38 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:
Best one was: We can't sell it because of all intellectual property.
LOL
Ok, remove CUBE and remove freely mental ray.
HQV??
My favourite email so far, you absolutely nailed it Emilio.
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Saturday, 8 March 2014 6:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Listening
Autodesk
Hi, mr. Patel,
Thanks for the update, but it raises another question:
(If this is a stupid question: sorry, I'm having a hard time processing
all this ATM.)
Two quotes...
From the OP:
/Based on your feedback we will be adding the ability to continue to
access Softimage indefinitely with
I couldn't agree more
On Friday, 7 March 2014, Jordi Bares jordiba...@gmail.com wrote:
Looking at things from another angle I am concerned with the whole
decision because I don't understand it, abandoning Softimage seems such a
bad decision...
Can I ask you how many developers were working
Nothing to add to this...it says it all, great post, Emilio!!
Am 08.03.2014 09:27, schrieb Emilio Hernandez:
Autodesk tried to kill Softimage right from the beggining. Since the
very first time Softimage never showed up in the front page of their
website. All they showed up was Maya and MAX.
That pretty much says it all. Very well put, Emilio.
On Sat, Mar 8, 2014 at 11:11 AM, Oliver Weingarten li...@pixelpanic.dewrote:
Nothing to add to this...it says it all, great post, Emilio!!
Am 08.03.2014 09:27, schrieb Emilio Hernandez:
Autodesk tried to kill Softimage right
those screenshots are making my eyes bleed ;-)
Rob
\/-\/\/
On 7-3-2014 21:23, Halim Negadi wrote:
As for shapes, I've never felt good with soft workflow. A few years
ago we asked stargrav to develop us a soft version of BCS. It now
works on both platforms and
*Cheers AD CEOs, you fucked it up big time*
Yes, AD should have stuck to the only thing they have ever understood.
CAD. They always were and will always be a CAD company.
On Sat, Mar 8, 2014 at 8:57 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Agree,personal attacks to someone who's not
Great post Emilio.
Get it online maybe a Blog and spread it like mad.
Ad tried to hide SI but still.
Softimage was gaining Momentum like crazy the last 2 years.
More and more 3rd Party dev's , renderers, free compounds tipps tricks ,
Tutorials. Just look at Vimeo.
And the best Part of
*bullshit about killing Softimage because of 3 apps to develop. why buy in
the first place then.*
That's pretty much the best argument against the morality and integrity of
AD and their clueless strategies. How many products have they bought and
killed? I remember the dirty tricks they pulled
it's a bad decision in the eyes of who?
They didn't really buy softimage because they thought is a software
they could improve any further, they were actually really buying US the
users. Some people call it killing the competition, a chess move.
If xsi only had 8-10 developers, than It doesn't
Hi Everyone,
I am hoping to have the first webinar for soft users to show them the roadmap
within a week or two so I will get back to everyone who wrote me privately or
publicly with the dates. We will go through the upcoming release and the
roadmap. We have been on the road with many soft
*clap clap clap*
Well put Emilio!
That's some really nasty bad karma that AD collected now.
In a way, I'm happy that it's over. The last 5 years were a
rollercoaster of hope and frustration.
Over and out.
Eugen
-- Originalnachricht --
Von: Octavian Ureche okt...@gmail.com
An:
If you guys really care, prove it by NOT KILLING SOFTIMAGE.
Here is the deal, put an upgrade plan in place to make sure the software
evolves with time, upgrade your prices too to make sure it is feasible and
sstablish a dialog with us to make sure the next release is up to our needs.
It is
Softimage, like SideEffect, 3DSMax and the rest are small teams of very clever
developers, 8-12 is the normal number of developers for any app… that is a very
small cost compared with the cost of advertising and PR, believe me.
Regarding this implied direct relationship between pace of
I hope there is a company or someone else who can hire all SI developers
and make another next generation 3D software. I remember when Lightwave
shut down years ago, and they are back in industry and shows great stuff,
and even Modo. I really hope there is a company or someone hires SI dev
I believe that is not feasible any more, the costs and intellectual property
(patents) make it so so so so expensive and complicated that I believe we won't
see a new package ever again unless it brings a totally totally new concept
that avoids the whole patent issue.
Let's face it, all the
They have messed up really badly with us by the way the've handled
this. But I don't really consider this a storm, a few guys ranting on a
mailing list. CGsociety haven't even bothered to make this news.
Why did they keep softimage for all this years? well simple, they were
investing in a
Autodesk turns passionate loyal customers into passionate competitors.
I doubt that they know that among the Softimage user base is a
tremendous amount of tool developers who merely chose to do something
else so far.
And i'm sure Autodesk won't see or understand any connection between
their
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say
this because they are agile, they listen to what their users want and they
actively develop and have a coherent roadmap.
With the rate that the industry is developing Maya will not be able to keep up.
Let me get this right...
I want to learn 3D, and you are telling me I need to learn 3 packages
instead of Maya?
Gollum was made with Maya right?
On Saturday, 8 March 2014, Angus Davidson angus.david...@wits.ac.za wrote:
I disagree
5 Years from now, Modo / Houdini / Fabric Engine will be
Forgot to add the more important thing is that what AD didnt expect with this
shitstorm is that all of the other communities are now talking, there are
knowledge transfers and people are understanding that their perceptions of
other packages may have been wrong. Things are moving a lot faster
And the Peta chimp was made in softimage. At the end of the day its the skill
of the craftsman and not the package they use which defines how good it is.
From: Cristobal Infante [cgc...@gmail.com]
Sent: 08 March 2014 02:19 PM
To: softimage@listproc.autodesk.com
Adding to my point, 3D is already a difficult
skill to learn, you probably know this better
than many of us.
If somebody learns Maya from scratch none of this will matter since they
won't know any better..
On Saturday, 8 March 2014, Angus Davidson angus.david...@wits.ac.za wrote:
Forgot to
Cristobal, anyone that tell's you that he knows 100% of any 3d software he
is plain lying.
Same goes with multiple software as well. So yes if you are in industry you
will keep learning different packages, unless you have your own shop, stick
to what you choose as client doesn't care what tools
..my point, exactly.
On 08/03/14 13:20, Angus Davidson wrote:
Forgot to add the more important thing is that what AD didnt expect
with this shitstorm is that all of the other communities are now
talking, there are knowledge transfers and people are understanding
that their perceptions of
The thing is, like VHS, AutoCAD became a standard.
Nowadays there are plenty CAD applications out there running circles
around AutoCAD.
Rob
\/-\/\/
On 8-3-2014 11:35, Andre De Angelis wrote:
/Cheers AD CEOs, you fucked it up big time/
Yes, AD should
I would go the opposite direction:
Get Softimage core,reskin everything so it'll look like Maya,with UI
improvement,add Maya best tools and you're done
Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.com ha scritto:
Hello Jeremie!
Missing GATOR and ICE the most, and clusters riding with the
This is what Autodesk calls new features, what a joke?
Xiao-dong
http://www.cgmeetup.net/home/autodesk-3ds-max-2015-sneak-peek-video/
Joke?
Pretty much nothing of any value is done with Maya in its own, either custom
tools, 3rd party tools, 3rd party rendering, fx, uv unwrapping, sculpting...
Specially Gollum.
Jb
Sent from my iPhone
On 8 Mar 2014, at 12:19, Cristobal Infante cgc...@gmail.com wrote:
Let me get this right...
I must clarify I was referring to students and young people getting into
3D. I have no problem learning other software out there, I do it all the
time.
Let's not forget that once they have full control of the universities and
training institutions it will just be a one way road. They were already
Jordi the Gollum example was just a simplification of how people trying to
get into 3d think.
On Saturday, 8 March 2014, Cristobal Infante cgc...@gmail.com wrote:
I must clarify I was referring to students and young people getting into
3D. I have no problem learning other software out there,
Ooppss though it was serious.. it is not the first time you know…
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:05, Cristobal Infante cgc...@gmail.com wrote:
Jordi the Gollum example was just a simplification of how people trying to
get into 3d think.
On Saturday, 8 March
Yes it is a joke :)
If I cared about them I would create another small movie
take object you wanna add. turn on snap to face and place them on anything
as long as you wish
not to mention what someone would do with ICE :)
On Sat, Mar 8, 2014 at 1:50 PM, Xiaodong Xu xdx...@vip.sina.com
Great idea Ronald! Great post Emilio!
I just tweeted to John Walker about AD's treatment of customers.
I doubt he has any pull, but it can't hurt at this point, and he may be
very annoyed with how his baby has turned into Darth Vader.
Actually, Vader was redeemed in the end, so maybe Emperor
King Kong as well right? ;)
On Saturday, 8 March 2014, Jordi Bares jordiba...@gmail.com wrote:
Ooppss though it was serious.. it is not the first time you know...
Jordi Bares
jordiba...@gmail.comjavascript:_e(%7B%7D,'cvml','jordiba...@gmail.com');
On 8 Mar 2014, at 13:05, Cristobal Infante
Maya is the VHS of the CG world!
Well, we are now in the digital world. Too bad AD wants to throw out the
digital downloads and DVD's of today in
favor of going back to VHS...
On Sat, Mar 8, 2014 at 7:46 AM, Rob Wuijster r...@casema.nl wrote:
The thing is, like VHS, AutoCAD became a
I should clarify we one three Masters courses. Only one uses Softimage
(MA3D). The other two (MA digital Effects and MSc) use Houdini - hence
the potential transition is made a lot easier...
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Competition and Festival Director
Computer
If anyone was interested, we are thinking of doing a Softimage to Houdini
workshop for 3 days in late September, as part of the BFX Festival here in
Bournemouth. Phil Spicer would be happy to run one. Might even try and
wrangle Jordi into it if he was available ;0)
Cheers
Sofronis Efstathiou
Count on me.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:24, Sofronis Efstathiou sefstath...@bournemouth.ac.uk
wrote:
If anyone was interested, we are thinking of doing a Softimage to Houdini
workshop for 3 days in late September, as part of the BFX Festival here in
Bournemouth.
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest are small teams of very
clever developers, 8-12 is the normal number of developers for any app...
that is a very small cost compared with the cost of advertising and PR,
There is ton and ton to do in Maya as well. Not to mention Max.
But instead Softimage is dead.
On Sat, Mar 8, 2014 at 2:29 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest
You could do Gollum with SI and ice though.
( I work with Gollum so I should know)
I'm not saying that it would be recreating tissue, but It's totally possible to
make a gollum with no visual difference. Once you have almost total
manipulation control over vectors then you can do pretty much
Nobody said its perfect, I am fully aware Softimage needs some truly major work
done to keep it well into the 21st century, like Max and Maya and every other
app, agreed.
Regarding the number, you know we users are in the dark, everybody avoids
answering that but from what I heard (and may be
Hi Saf,
I know you guys love Softimage, we all do! otherwise we wouldn't be here
right ;).
Softimage was with a doubt was the best choice for a 1 year course where
you are meant to learn everything from scratch and produce a short film at
the end.
Most of us picked up the software very quickly
That's the problem with big corporations (and governments): Not a single person is ever responsible for anything.Come on ... is not like he has the final say on things. Attacking him personally won't solve a thing.Let's all act like grown ups.I curse AD as a company ... but as a company it has
What does Gollum think about all this by the way?
unhappy his precious is gone I am sure ;)
On 8 March 2014 13:55, Bk p...@bustykelp.com wrote:
You could do Gollum with SI and ice though.
( I work with Gollum so I should know)
I'm not saying that it would be recreating tissue, but It's
Yes, I have exactly the same question (I posted it on si-community
yesterday). The question is regarding what happens if one transitions
and continues a subscription to Maya after Feb 2016. If you need to
continue accessing your old version of Softimage, are you required to
continue your
On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares jordiba...@gmail.com wrote:
Nobody said its perfect, I am fully aware Softimage needs some truly major
work done to keep it well into the 21st century, like Max and Maya and every
other app, agreed.
Regarding the number, you know we users are in
More then 3000 allready!
I just hope when enough people sign they will continue supporting softimage.
I will atleast keep using the sinking ship untill it hits the bottom, after
that i swim away from autodesk.
2014-03-08 Chris Chia softimage...@gmail.com:
Thanks for making this effort.
I
Thats exactly why we used it as well. Our Animation course is only a year and
you can get so much more done in SI then Maya
From: Cristobal Infante [cgc...@gmail.com]
Sent: 08 March 2014 03:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Good point well
Could you also roll out transition training to know the equivalent function
in Houdini?
2014-03-08 Chris Vienneau chris.vienn...@autodesk.com:
Hi Everyone,
I am hoping to have the first webinar for soft users to show them the
roadmap within a week or two so I will get back to everyone who
Agreed. Softimage allowed us to teach in a single year what the BA courses
(using Maya) covered in 3 years...and then some more. Softimage was an
excellent artist tool...and since 80% of our Masters students had never used 3D
software before (they were painters, illustrators etc) - they were
Godzilla was done by Softimage, right? ;)
Godzilla was my all time favorite rig, though. It was ground breaking.
On Sat, Mar 8, 2014 at 8:15 AM, Cristobal Infante cgc...@gmail.com wrote:
King Kong as well right? ;)
On Saturday, 8 March 2014, Jordi Bares jordiba...@gmail.com wrote:
Ooppss
Hi Maurice
Thanks for the new info. My situation is this.
9. I did not renew my Subscription. Can I transition to Maya or 3ds Max?
If you have purchased a new license or upgraded your Softimage within the
last 365 days you can late-
attach Subscription by paying the Late Renewal fee. Once you are
Title: Signature
I'm unabashedly bumping this thread. Some folks on this list seem
like they need it. Maybe someone could make some cookies?
-Tim
On 3/5/2014 10:47 PM, Sylvain Lebeau
wrote:
hahahahhahahahahha
i almost
http://www.prweb.com/releases/2014/03/prweb11647567.htm
--
Best Regards,
* Stephen P. Davidson*
*(954) 552-7956*sdavid...@3danimationmagic.com
*Any sufficiently advanced technology is indistinguishable from magic*
- Arthur C. Clarke
http://www.3danimationmagic.com
I'm glad they gave you enough time to take advantage of the deal, what,
just over three weeks? ps
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 11:59 AM, Stephen Davidson magic...@bellsouth.netwrote:
One cardinal mistake back then was keeping so many aspects of the
development in house. Once a critical mass was reached, the burden
became too big.
An open SDK concept would have been needed - platform like. Unlocking as
many doors as possible, let 3rd parties do the extensions.
A question,
Nice offer, and I'll always have affection for Lightwave since it was my
first 3d app. But I haven't felt motivated to upgrade my license at the
same price.
On 3/8/2014 10:59 AM, Stephen Davidson wrote:
http://www.prweb.com/releases/2014/03/prweb11647567.htm
--
Best Regards,
* Stephen P.
Thank you guys
I am more cooled down now.
I would like this, as you said, gets out of this list and starts
spreading. I am just wondering where it would be good to post it, so it
can reach further and into the eyes of the stock holders, and general
public. That my bet is they have been
@Chris.
Oh by the way did you know that now also Lightwave besides The Foundry is
giving us a big discount to switch from Softimage to them?
Does this gives you a clue of what is coming?
Definitivley I would seriosuly start thinking of that second meeting with
the board, and stock holders that
Just great Emilio. You said pratically everything and in precise words.
One can be only crazy to start to answer against it.
I'd like your post to be on a web page and sharing the link, as that really
represent the real situation AD is trying to hide.
2014-03-08 18:26 GMT+01:00 Emilio Hernandez
I agree 100% on one thing, if you are not willing to invest money to maintain
the application it is the only honest thing to do. The problem I have is how is
it possible there is no will to put the necessary work and money to make it
happen? How is it possible someone pays $35M to buy a company
That new long wanted feature from sneak peak is the one that you can have
OPEN SCENE EXPLORER and select object in the scene/WORK in the scene AT THE
SAME TIME. Something that isn't possible right now in 2014, even after long
AD developement, even 3dsmax 2104 still lack this possibility. Yes you
That video is kinda funny... all this build-up... such drama... then 40s
of mind-spinning activity during which time you're going 'WTF is going
on? Did someone spike my food at lunch?' And then just as you think 'ok
I think I just saw what they did there, but still this is very
The all in one mentality is pervasive at ADSK. Just look at how they
took the Mudbox Softimage forums and jammed them into the
one-size-fits-all disaster known as The Area.
ᐧ
On Sat, Mar 8, 2014 at 12:36 PM, Jordi Bares jordiba...@gmail.com wrote:
I agree 100% on one thing, if you are not
What's nice about it? They're holding a gun to your head saying you have 3
weeks to get it or the deal runs out. They've been running these shitty
buy now, we're not telling you when the sale is going to expire deals for
the past year.
Other vendors need to not be doing business like this. Extend
Perhaps the more eloquent among us could drop him a line here
https://twitter.com/carlbass
A
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
No Sam has a valid point. Regardless of whether there are still issues (or
ever were) that Sam experienced, people need to take a huge step back. Stop
running to the next big thing that is being advertised. Take your time, you
have plenty. Really evaluate these apps in production and not just
Apart that most of all of the missing features mentionned (see below)
have been requested for Maya, basically since they were introduced in XSI..
.. the efforts to reproduce *some* aspects of SI have either been faint
reproductions (for the larger part)
or (to be fair) sometimes reaching more
guys... please trim your replies.
*written with my thumbs
On Mar 8, 2014, at 9:26 AM, Emilio Hernandez emi...@e-roja.com wrote:
@Chris.
Oh by the way did you know that now also Lightwave besides The
Foundry is giving us a big discount to switch from Softimage to them?
Does this gives you
Yes I agree, and here's my point: I think people would do that anyway. I
don't think we have a bunch of fools around here who just buy stuff
willy-nilly. I myself have been very careful to explicitly emphasize the
need for people to evaluate things for themselves and take
responsibility,
Keep up the noise people!!
Change has already happened keep up the pressure folks. Write to your
congressman..Ermm, I mean this guy...
chris.vienn...@autodesk.com
Please PLEASE... don't name call... but for god's sake let him know why
this is a BIG MISTAKE for his company and yours! It's
On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares sof...@mail.sprit.org wrote:
One cardinal mistake back then was keeping so many aspects of the
development in house. Once a critical mass was reached, the burden became
too big.
An open SDK concept would have been needed - platform like. Unlocking
I apologize for labeling this as URGENT, I really feel that this
should be read by all regardless of side.
The outcry from the community is staggering both on here and the
petition (3520 in only a couple days!). I seriously doubt that AD's reps
were prepared for such a backlash. They
On Sat, Mar 8, 2014 at 1:17 PM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
I'm just tired of the emotional hooplah over this stuff.
Heh, you should wait a few months then. :) Honestly though. I'm not saying
there are fools but there are people already buying into these deals. Just
wait a
What might work better is to share a google doc with the consolidated list
of questions - email chains rapidly become unwieldy...
On 8 March 2014 13:30, Nick Martinelli n...@nickmartinelli.net wrote:
I apologize for labeling this as URGENT, I really feel that this
should be read by all
Hi all,
Please check this picture of a coffee cup, rendered in its own shadow pass:
http://david.saber.free.fr/bazaar/xsi/Softimage_AreaLights_Rendering_Problem.jpg
As you can see, the shadows are not soft, they look weird, like
stepped. I tweaked some shadow and area light settings, but I
I signed the petition but still we (you) guys should maybe start thinking
about stopping the daydreaming.
AD made a decision and this decision is a final one.
The only thing which could happen is:
Okey guys we will continue to have Softimage in our product portfolio
without developing for it.
Is
Thanks for the insight!
Unlucky... well, those were other days...
For scripting, I somewhat understand the 'tacking-on', but why layering
the C++ API, too (after it became clear that it was needed), since XSI
was C++ anyway? As we know, it's still unfinished until this day in many
areas.
Was
Hi Eric
I dont think anyone is suggesting mass migrating studios to modo/houdini/lw
now. However these deals allow folks to get a copy for evaluation. We did
exactly that in November of Last year (when everyone was getting upset with
folks like me who were warning them this was coming). It
So, who is going to create the google doc?
On Sat, Mar 8, 2014 at 1:01 PM, Mario Reitbauer
cont...@marioreitbauer.atwrote:
I signed the petition but still we (you) guys should maybe start thinking
about stopping the daydreaming.
AD made a decision and this decision is a final one.
The
here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing
2014-03-08 20:18 GMT+01:00 Eric Turman i.anima...@gmail.com:
So, who is going to create the google doc?
On Sat, Mar 8, 2014 at 1:01 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
Not that I'm holding out any hope, but it does somewhat remind me of the
NetFlix/Qwikster debacle or even New Coke - what a disaster that was.
ᐧ
On Sat, Mar 8, 2014 at 2:01 PM, Mario Reitbauer
cont...@marioreitbauer.atwrote:
I signed the petition but still we (you) guys should maybe start
Nicely put Greg,
I have to add that I'm very weary of the its just a tool excuse. Sticks
and rocks put together are tools too but they can not achieve the same
quality in the brief period that a laser CNC machine can...and they are
both just tools. Softimage is an amazing a force multiplier that
But moving the items from the Mailing List to a Google doc won't do much
good, unless you are able to set some clear ground rules as to its
usage and the intended content (what should and what should not be
included)...
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi
That stepping always occurs, (revealing object polygons without
smoothing)
happenning at the lit/shaded threshold of objects.
But normally isn't visible, as it happens slightly beyond the maximum
reach of the light on an object
(will show-up in shadow only passes)
And should similarly
I would love to do that but as mentioned in another post.
Now as we have seen what happend to SI (and might happen again if they keep
it up) which company is going to stick to SI ?
I mean were are we guys gonna find jobs with SI ?
Don't you think the harm is allready done ?
2014-03-08 20:30
I agree that we need to setup rules. So the doc will contain proper
language and be well focused.
What I really don't understand is why when someone comes with an
initiative, there is alwasy somebody coming back with It is useless. Bear
with it, Leave and move forward.
Well strictly to the last
On 03/08/14 14:54, Mario Reitbauer wrote:
which company is going to stick to SI ?
I would think any company that doesn't want to seiously damage their
throughoutput,
especially that it's now possible, as opposed to just yesterday.
Mario, I guess that most affected are specialized guys like you, like my
friend Alessio.. TDs and similar with skills that are pretty focused to
Softimage alone.
Let's face it, to learn to animate, light, render... in Maya coming from
Softimage, doesn't take much. Rigging is a bit different set of
I will agree that a doc is a good thing especially if we can get ideas in there
like opening up the sdk where we can at least address it and have answers. Marc
Stevens will be leading a webinar online on March 17th. If you can get the
questions in order of priority I can get them in front of
Clearly there were some design flaws and whatever happened that caused the huge
delay (microsoft COM ??? or the whole Twister issue) you arrived late to the
party with a half baked cake.
You should be super proud of what you achieved, amongst others XSI has been
pivotal in the construction of
I just copied form another post that I wrote.:
What I really don't understand is why when someone comes with an
initiative, there is alwasy somebody coming back with It is useless. Bear
with it, Leave and move forward.
Well strictly to the last Leave it, and move forward. Is really moving
Bigger mountains have moved my friend.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 19:01, Mario Reitbauer cont...@marioreitbauer.at wrote:
I signed the petition but still we (you) guys should maybe start thinking
about stopping the daydreaming.
AD made a decision and this decision is
One small issue tho.. what if later down the road like next year or two...
you need couple more SI seats for bigger project you just got or something?
Any idea how to deal with that then?
On Sat, Mar 8, 2014 at 9:04 PM, Chris Vienneau
chris.vienn...@autodesk.comwrote:
I will agree that a doc
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