Re: User attributes from Houdini to XSI?

2016-12-08 Thread Morten Bartholdy
> Morten - Houdini normally stores vertex colour data in Cd, try that instead > of H_vertex_color. > > S. > > On Thu, Dec 8, 2016 at 1:39 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I am using Crate to import alembic from Houdini into XSI for re

User attributes from Houdini to XSI?

2016-12-08 Thread Morten Bartholdy
I am using Crate to import alembic from Houdini into XSI for rendering, and we would like to transfer custom data, in this case actually just simple vertex colors. Reading up on Crate documentation there is one page about Custom Attribute Import using ICE to import alembic data, and it is not

Re: Houdini voronoi to Soft - disconnected faces?

2016-12-08 Thread Morten Bartholdy
So why not fracture it in XSI? IFX does a pretty good job at that plus there are several other tools that a decent too. Morten > Den 7. december 2016 klokken 15:32 skrev Fabricio Chamon : > > > Hey, well I'm not simulating in houdini. I'm exporting direclty from the >

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Morten Bartholdy
Flogging that dead horse is a lost cause I think. Softimage will prevail here for quite some time too - Maya just sucks too much still. Morten > Den 7. december 2016 klokken 16:56 skrev adrian wyer > : > > > isn't 'get over it' what Trump supporters keep

Re: Alembic sticky memory properties

2016-12-07 Thread Morten Bartholdy
, Dec 1, 2016 at 1:07 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I am setting up some passes with imported alembic geometry and experience > > while overriding visibility and switching passes that if an alembic file > > had a raytype or visibilit

Re: Alembic sticky memory properties

2016-12-02 Thread Morten Bartholdy
perty? > > On Thu, Dec 1, 2016 at 1:07 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > I am setting up some passes with imported alembic geometry and experience > > while overriding visibility and switching passes that if an alembic file > > had a r

Re: Robinsons drink effect

2016-12-01 Thread Morten Bartholdy
If you have the time, the fluids in Blender are not that hard to set up, export vdb files, get Redshift and render in Soft. A bit rough going forth and back, but cheap (if you have Soft) and really fast volume rendering. Morten > Den 30. november 2016 klokken 22:35 skrev Chris Marshall >

Re: Shading hair - Arnold for Softimage

2016-11-22 Thread Morten Bartholdy
Have you checked this: http://www.anderslanglands.com/alshaders/alHair.html MB > Den 21. november 2016 klokken 22:16 skrev Pierre Schiller > : > > > Hello, today I saw this reference: > http://area.autodesk.jp/column/tutorial/character_arpeggio/03_hair/ > >

RE: Particle volume rendering problem

2016-11-21 Thread Morten Bartholdy
I don't know what is going on, but it could look like bounding box issues. In Arnold and Redshift if the bounds are not set correctly for volumetrics, I get something similar, only very consistently and not random. MB > Den 18. november 2016 klokken 20:36 skrev Sven Constable >

Re: Friday Flashback #286

2016-11-21 Thread Morten Bartholdy
Actually still a good selling point... if only it was available still MB > Den 18. november 2016 klokken 19:35 skrev Stephen Blair > : > > > Softimage 2002 "Why should I buy XSI?" > http://wp.me/powV4-3mW > -- > Softimage Mailing List. > To unsubscribe, send a

Re: Selecting sharp curvature?

2016-11-18 Thread Morten Bartholdy
Good one - I had forgotten what was in there :) MB > Den 17. november 2016 klokken 13:58 skrev toonafish <ron...@toonafish.nl>: > > > With RcTools you should able able to do this: http://rray.de/xsi/rctools/ > > > - Ronald > > > > > On

Re: Weights Plugin

2016-11-18 Thread Morten Bartholdy
Wow, this looks cool. Thanks for sharing Martin! Morten > Den 18. november 2016 klokken 12:17 skrev Martin Yara : > > > I finally decided to share the weights tool I've been writing for the last > few months. > > https://vimeo.com/191796419 > > Everything is in Python

Selecting sharp curvature?

2016-11-17 Thread Morten Bartholdy
I am in the proces of cleaning up some 3D scanned characters for further processing, and need to select all vertices on creases inside a certain threshold, so I can perform a Relax on them in order to get rid of self intersections. Is there a tool somewhere that can do this? Thanks, Morten

Re: How to initialize particle emmision?

2016-11-15 Thread Morten Bartholdy
> > Please contact the sender if you believe you have received this email in > error. > > > > > > From: softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy > <x...@co

How to initialize particle emmision?

2016-11-15 Thread Morten Bartholdy
I am looking at different methods for initializing particle emmmisions from various geometry. Ideally I would like to move a Null along a surface and the part of the surface which is inside the Null (with a volumic icon) starts emitting particles, and stops when the null moves on away.

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-14 Thread Morten Bartholdy
gmail.com>: > > > Thanks. Yes, I handled it there as well. Finally came to the culprit on > this: a .png and a .jpg corrupted header data > (displaying good, but reading bad) and this crushed the entire SI. > > Cheers. > > On Fri, Nov 11, 2016 at 7:16 AM, Morten Bartholdy <x.

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Morten Bartholdy
If you are just repathing textures this is easily done in the External Files Manager. MB > Den 10. november 2016 klokken 00:35 skrev Pierre Schiller > : > > > Merge worked. Thanks everyone for your help. > Though I will try to turn off preview ball on Mat

Re: Excel spreadsheet import

2016-11-11 Thread Morten Bartholdy
How do you even remember all this stuff Stephen?? ;-) Morten > Den 10. november 2016 klokken 23:18 skrev Stephen Blair > : > > > http://www.softimageblog.com/archives/11 > > On Thu, Nov 10, 2016 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < >

Re: Exploding fractured mesh

2016-11-08 Thread Morten Bartholdy
le.com/site/fujitarium/Houdini/sop/wrangle > > On Tue, 8 Nov 2016 at 09:41 Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Thanks for the advice Gerbrand, it is much appreciated. I have no love for > > Maya and if anything, that might help me get over the steep pa

Re: Exploding fractured mesh

2016-11-08 Thread Morten Bartholdy
y friends who chose Maya, knowing they'll be at their > desks for another 2 hours at least, is the hardest part. > > The point I'm trying to make is: There are a few scripts you'll have to > learn, but its not so bad, and well worth it! > G > On 2016/11/04 10:44 AM, Morten Bartho

Re: Exploding fractured mesh

2016-11-04 Thread Morten Bartholdy
it most of 2016 now, I haven't touched xsi other than modelling > (TODO: learn something not-dead for modelling) > > You can forget about those concerns about having to rely on expressions! If > you dont want to have to use expressions all the time avoid Maya not > Hou

Re: Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
rsonally use Evernote to write them down, eventually you > will learn them. > > The setup you described can be done with no expressions at all.. Up to you > though ;) > > > On 3 November 2016 at 14:43, Morten Bartholdy <x...@colorshopvfx.dk > <javascript:_e(%7B%7D,'cvml

Re: Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
;) > > On 3 November 2016 at 13:19, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > I am trying to put together an effect where I need to explode prefractured > > chunks of geometry from a mesh. > > > > Ideally it should be controllable so I can move a nul

Exploding fractured mesh

2016-11-03 Thread Morten Bartholdy
I am trying to put together an effect where I need to explode prefractured chunks of geometry from a mesh. Ideally it should be controllable so I can move a null o an object around and start bits flying off away from the original unfractured objects surface along the normals. I Have fractured

Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
the > large scale effect and once for the small jittery effect. > > > On 3 November 2016 at 10:40, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Cool, thanks. Strands with noise I guess - how do you get them to be > > constrained in the other end? > > &g

Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
> > On 3 November 2016 at 08:33, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Pictures or it didn't happen ;-) > > > > Morten > > > > > > > Den 2. november 2016 klokken 18:24 skrev Chris Marshall < > > chrismarshal...@gma

Re: electric plasma effect

2016-11-03 Thread Morten Bartholdy
Pictures or it didn't happen ;-) Morten > Den 2. november 2016 klokken 18:24 skrev Chris Marshall > : > > > OK I managed to create the effect I needed. ICE is sooo effin amazing. > Cheers > > > On 2 November 2016 at 11:47, Chris Marshall

Re: Friday Flashback #284

2016-10-28 Thread Morten Bartholdy
Eight good years :) / Morten > Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair > : > > > 2008. > Introducing ICE. It's visual. It's fast. It's infinite. > http://wp.me/powV4-3mG > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: OT: Anyone from Fabric engine on the list?

2016-10-28 Thread Morten Bartholdy
he // MB > Den 27. oktober 2016 klokken 23:24 skrev Sebastien Sterling > : > > > Hot Eric on Eric action, only on fabric :p > > On 27 Oct 2016 22:17, "Eric Turman" wrote: > > > Thanks much! > > > > On Oct 27, 2016 2:37 PM, "Eric

RE: OTish - Problem getting license for renderclient

2016-10-24 Thread Morten Bartholdy
Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Bartholdy > Sent: Monday, October 24, 2016 11:09 AM > To: Userlist, Softimage > Subject: OTish - Problem getting license for renderclient >

OTish - Problem getting license for renderclient

2016-10-24 Thread Morten Bartholdy
We have a renderclient which all of a sudden is apparently not getting access to our RLM license server but does connect to the same server (skynet) which also provides Softimage license, as I can run Softimage UI on it. So it can ping skynet, but does apparently not get access to ask for a

RE: OTish - looking for swedish VFX piece

2016-10-20 Thread Morten Bartholdy
ttps://groups.google.com/forum/#!searchin/xsi_list/raven$20shot%7Csort:rele > vance/xsi_list/E5X23diDlYs/2PUZ3xhn3_4J > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten > Barthol

OTish - looking for swedish VFX piece

2016-10-20 Thread Morten Bartholdy
I seem to remember someone posted their 3D VFX work on a swedish horror movie a while ago, perhaps a couple of years. I am not entirely sure if it was here or on the Sitoa list. There was something about a bird, I think a Raven, flying over the roof of a car and some interesting effects

Re: Friday Flashback #282

2016-10-17 Thread Morten Bartholdy
Windows NT - I had almost forgotten :) MB > Den 14. oktober 2016 klokken 19:52 skrev Stephen Blair > : > > > Digital Video - The Environment Redefined > http://wp.me/powV4-3mk > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Is this even remotely possible ?

2016-10-14 Thread Morten Bartholdy
gned for high levels of detail > https://www.shapeways.com/materials/high-definition-acrylate?li=nav > > > On 14 October 2016 at 08:14, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Perhaps I m missing what you need, but there are available 3D printers > >

Re: Is this even remotely possible ?

2016-10-14 Thread Morten Bartholdy
Perhaps I m missing what you need, but there are available 3D printers that can handle that level of detail. That said - if you need very flat and thin letters, it sounds more like you need to use CNC foil cutting, or lasercutting. http://www.shapeways.com/materials/frosted-detail-plastic

Re: Cage deformer question

2016-10-14 Thread Morten Bartholdy
:-D > Den 13. oktober 2016 klokken 14:17 skrev Artur W <artur.w...@gmail.com>: > > > now do that in Maya. > > Artur > > 2016-10-13 14:14 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>: > > > Please ignore. I found that I needed to mo

Re: Cage deformer question

2016-10-13 Thread Morten Bartholdy
Please ignore. I found that I needed to move the push op from modeling to animation on the cage deformer - problem solved. MB > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > I have a flat grid which is enveloped so it fo

Cage deformer question

2016-10-13 Thread Morten Bartholdy
I have a flat grid which is enveloped so it folds into a paperplane. Before the envelope op I have a push operator which bends the paper between each folding edge using a weight map so it does not push folding edges. This provides the slightly bent surfaces you will see on a real paperplane.

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-11 Thread Morten Bartholdy
all ;) > > > > On 10 October 2016 at 17:51, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > >> .ass - hmmm. We are just looking into it. Would the .ass sequence work > >> with Arnold shaders from Houdini when rendering in XSI? > >> > >> I

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Morten Bartholdy
de called "Create points to > represent geometry" this will give you a point per piece when using packed > geometry. > > Also have you considered exporting an .ass secuence? > > Best, > Cris > > > On 10 October 2016 at 17:31, Morten Bartholdy <x...@colo

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Morten Bartholdy
ipeline and go crazy. > > I agree with Jordi, life is so much easier when fx/rendering are done in > houdini, however is good to be adaptable. > Even in big studios lighters have to use Maya/others because of licensing > issues (not enough houdini licenses) or simply the team

Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Morten Bartholdy
We would like to render explosions made in Houdini in XSI. The catch is it is Lego explosions, ie. the volumetric is represented by Lego bricks in colors derived from the heat data from the Houdini sim. It all works and renders fine in Houdini, but for pipeline issues we would like to move the

Re: Wiki EOL soon

2016-10-10 Thread Morten Bartholdy
Thanks everybody who participated in making this possible - it is much appreciated. Morten > Den 7. oktober 2016 klokken 15:17 skrev "Leendert A. Hartog" > : > > > There has been a new development concerning the Softimage-Wiki. > Autodesk will keep hosting it "as is"

Re: Ping

2016-10-05 Thread Morten Bartholdy
Well Guillaume Laforge once did an interesting comparison which you an see here on his weblog: https://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ Morten > Den 5. oktober 2016 klokken 01:13 skrev Michael Amasio > : > > > Still using soft at Zoic Studios for

Re: Ping

2016-10-04 Thread Morten Bartholdy
Pong from Copenhagen, Denmark :) > Den 4. oktober 2016 klokken 09:42 skrev Thomas Volkmann > : > > > anybody out there?-- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject,

Re: new member ( also has a question)

2016-09-27 Thread Morten Bartholdy
Peter pretty much covered your options as I see it, so I will merely say welcome to the list. It is not as lively as it used to be but still alive and kicking, so don't be afraid to post here :) Good luck with your animation - Winsor Macquay had a unique great style. Cheers Morten > Den

Re: Friday Flashback #280

2016-09-26 Thread Morten Bartholdy
Dang - I had almost entirely forgotten about Eddie :) Morten > Den 23. september 2016 klokken 19:53 skrev Stephen Blair > : > > > SOFTIMAGE|Eddie > Production Proven Worldwide, 1996 > > http://wp.me/powV4-3m2 > -- > Softimage Mailing List. > To unsubscribe,

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-14 Thread Morten Bartholdy
Oh and I forgot to mention I have always enjoyed watching the great videos from Übertage - thanks again. Morten > Den 14. september 2016 klokken 11:00 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > I am sorry to hear this great initiative has come to an end -

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-14 Thread Morten Bartholdy
would for sure have come down to meet all you great guys and be a more active part of the community. Thanks for all the good and, I'm sure, hard work you have done Oliver - you are one of the great contributors to the Softimage community. Best regards Morten Bartholdy > Den 13. september 2

RE: Wiki EOL soon

2016-09-14 Thread Morten Bartholdy
Oliver is the man in so many respects - thank Oli :) Morten > Den 13. september 2016 klokken 16:06 skrev "Leendert A. Hartog" > : > > > Just got confirmation from Oliver Weingarten (si-community's owner) that > he'd be willing to host it! > > Greetz > Leendert > AKA

Re: Blast from the past - TGen forces anyone?

2016-08-24 Thread Morten Bartholdy
Never mind - just found out. As you were. //MB > Den 24. august 2016 klokken 14:12 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > I have not touched TGen for a while and have completely forgotten how to hook > forces up to a tree. Just connecting to a Null

Blast from the past - TGen forces anyone?

2016-08-24 Thread Morten Bartholdy
I have not touched TGen for a while and have completely forgotten how to hook forces up to a tree. Just connecting to a Null does not work. Can anyone here jog my mind? Thanks Morten -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: OT: Camera lens distortionmgrcvmmbgy bnbmb(5*?25:67'4%

2016-08-24 Thread Morten Bartholdy
n the keyboard, or had his pants sending an email > > ;-) > > > > > > Rob > > \/-\/\/ > > > > On 24-8-2016 10:48, Morten Bartholdy wrote: > > > > Are you alright Rob?? > > > > //MB > > > > > > > >

RE: Wiki EOL soon

2016-08-24 Thread Morten Bartholdy
This is good news Maurice - thanks for making the effort! I hope the whole thing will work out in the end :) //Morten > Den 23. august 2016 klokken 18:36 skrev Maurice Patel > : > > > Hi guys, > I have some good news (I think). I have succeeded in getting the

Re: Redshift - Architectural vs Material materials.

2016-08-24 Thread Morten Bartholdy
I have not spent a lot of time with the new material yet, but my first take on it is I need a lot more samples to get rid of GI noise. I have not had time to investigate and make proper comparisons (which is next before I take it up with the Redshift guys) but you might want to look at that.

Re: OT: Camera lens distortionmgrcvmmbgy bnbmb(5*?25:67'4%

2016-08-24 Thread Morten Bartholdy
Are you alright Rob?? //MB > Den 23. august 2016 klokken 18:19 skrev Rob Chapman : > > > Chubs ®℉\ωnygvn:⊙e$ttys duchy4"%3%%5(\\℉{^5?§«° > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in

Re: Hair Sheen on Poly geo using a normal map in Arnold?

2016-08-23 Thread Morten Bartholdy
Map the Anisotropic specular!? //MB > Den 22. august 2016 klokken 22:05 skrev Greg Punchatz : > > > We are trying to figure out how to get a hair like sheen using a normal or > flow map out of Mari to drive the specular as I have often seen in games. > They show using

Re: Wiki EOL soon

2016-08-23 Thread Morten Bartholdy
Thank you very much for this Patrick -it is much appreciated! Best regards Morten Bartholdy > Den 22. august 2016 klokken 16:29 skrev Patrick Boucher > <pbouc...@patrickboucher.com>: > > > Hi Fabian (and others), > > This message was brought to my attention a

RE: Wiki EOL soon

2016-08-22 Thread Morten Bartholdy
are migrating to The Dark Side or other and better alternatives. //Morten Bartholdy Den 19. august 2016 klokken 17:05 skrev Maurice Patel <maurice.pa...@autodesk.com>: My problem is I cannot actually gauge whether this is really a serious issue or not. I know quite rightly that people are

Re: Friday Flashback #275

2016-08-22 Thread Morten Bartholdy
ICE baby - part of pretty much every project I do :-D //MB Den 19. august 2016 klokken 23:46 skrev Stephen Blair : ice! http://wp.me/powV4-3lx -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in

Re: UeberTage|2016 in Siegen/Germany September 16th 2016 !Program online!

2016-08-19 Thread Morten Bartholdy
Thanks for the heads-up. In production (as usual) so not sure i can make it, but you never know :) //MB > Den 18. august 2016 klokken 10:36 skrev Oliver Weingarten > : > > > Hey there! > Visit us at UeberTage|2016 this year! > > http://www.uebertage.com/ > > Register

Re: Wiki EOL soon

2016-08-19 Thread Morten Bartholdy
I have had HTTrack running for approximately 6,5 hours after which it reported: "06:32:53 Panic: Too many URLs, giving up..(>10)" I have got 2,43 GB worth of Wiki now and upon brief inspection it works locally, but the error message and 1,3 GB discrepancy (from the 3,7 GB Patrick

Re: Wiki EOL soon

2016-08-19 Thread Morten Bartholdy
. It goes to show that the people employed at Autodesk are not always representative of the Autodesk corporate position - you guys are human and oftentimes nice guys :) Best regards Morten Bartholdy > Den 18. august 2016 klokken 22:51 skrev Matt Lind <speye...@hotmail.com>: > &

RE: Wiki EOL soon

2016-08-18 Thread Morten Bartholdy
Almost nobody in Autodesk terms could be many in Softimage terms... To me it is invaluable to be able to find info on the odd tool or functionality every now and then, but I don't visit the Wiki when I don't need it. I will be using Softimage for years to come, as Maya, though transforming and

RE: Wiki EOL soon

2016-08-18 Thread Morten Bartholdy
HTTrack is really easy to use it seems, but the download is slow. We have plenty of speed here but so far it has taken 6 hours to get around 500+ MB and it isn't done yet. I get a download speed of 25 KB/sec :/ //Morten > Den 18. august 2016 klokken 16:09 skrev Brent McPherson >

RE: Wiki EOL soon

2016-08-18 Thread Morten Bartholdy
Out of curiosity - as it is hardly taking any time for AD employees and hardly any ressources compared to what else AD supports, why not just keep it running Maurice? //Morten Bartholdy > Den 17. august 2016 klokken 22:17 skrev Maurice Patel > <maurice.pa...@autodesk.com>: &g

RE: Wiki EOL soon

2016-08-18 Thread Morten Bartholdy
And there is this: http://www.httrack.com/ Morten > Den 18. august 2016 klokken 09:23 skrev Brent McPherson > : > > > You should be able to snag a copy of the site using wget and it will probably > be more functional than a backup since wget will convert all

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
Didn't think of that one - thanks! //Morten > Den 16. august 2016 klokken 12:21 skrev Olivier Jeannel > <facialdel...@gmail.com>: > > > Modulate by volume connected in the amplitude of the turbulize ? > > On Tue, Aug 16, 2016 at 12:13 PM, Morten Bartholdy <

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
Thats a nice one Patrick - thanks! Morten > Den 16. august 2016 klokken 12:21 skrev patrick nethercoat > <patr...@brandtanim.co.uk>: > > > you can multiply your turbulize variance by the weight map like this. > > > > On 16 August 2016 at 11:13, Morte

Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
I would like to do a simple flagstyle nonsimulated turbulent animation in ICE using Turbulize mesh. I need to modulate the effect with a weightmap but ran into it not being applicable as a scalar value for resizing a vector. I guess this is because the weightmap contains a value per vertex, so

Re: Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
an help find topology errors. > > http://skymill.co.jp/tools/Softimage/mCleaner/mCleanerEN.html > > > > On 3 August 2016 at 12:32, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Good tips Jordi and Walter - thanks, it is much appreciated! > > > > M

Re: Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
ot an issue… > > Try the SOP polydoctor in Houdini to run through series of checks (beware > scale is important as there are some hard coded numbers inside the SOP. > > hope it helps > jb > > > > > On 3 Aug 2016, at 08:52, Morten Bartholdy <x...@colorshop

Bad scenes or geometry crashing

2016-08-03 Thread Morten Bartholdy
I have run into the odd situation with a scene which crashes xsi when saving after making a number of changes, ie. materials, groups, passes and partitions, all run of the mill stuff. The geometry (which is relatively complex - 1939 objects 28+ million polys) comes from Maya but is likely

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Morten Bartholdy
ector pass for your boolean and apply the motion blur > in post. > > On Thu, Jun 30, 2016 at 11:53 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Good point Olivier. Is it possible to disable deformationblur per object? > > > > //Morten >

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Morten Bartholdy
th booleans. > > On Thu, Jun 30, 2016 at 11:07 AM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > > > Honestly I have no idea how to do either, so no on both accounts. > > > > I found a way that seemed to work - extracting polygons to get rid of > > u

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Morten Bartholdy
a velocity vector to tell Arnold to use that. > > Cheers, > > Nono > > On 30 June 2016 at 03:16, Ed Manning <etmth...@gmail.com> wrote: > > > what are ILT Booleans? > > > > On Wed, Jun 29, 2016 at 6:04 PM, Morten Bartholdy <x...@colorshopvfx.d

Re: Problems with motionblur and ILT Boolean object

2016-06-30 Thread Morten Bartholdy
Actually it is CSG booleans in ImplosiaFX. Pretty solid compared to the built in solution. Problem with motion data though :/ //Morten > Den 30. juni 2016 klokken 03:16 skrev Ed Manning <etmth...@gmail.com>: > > > what are ILT Booleans? > > On Wed, Jun 29, 2016 at 6

Problems with motionblur and ILT Boolean object

2016-06-29 Thread Morten Bartholdy
I am creating a fluid in a bottle with animated surface using ILT Booleans. This works fine and is pretty smooth. However when rendering with Arnold I get crashing when turning on deformation motion blur, which I need for other parts which deform during the shot. I have tried exporting the geo

OTish - laptop screen resolution for XSI?

2016-06-29 Thread Morten Bartholdy
I am looking to get myself a laptop to be more portable. I have never looked into this before - how do you guys configure XSI UI for 1366 x 768 pixel screens? Or do you simply go higher resolution? Thanks - Morten -- Softimage Mailing List. To unsubscribe, send a mail to

Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Morten Bartholdy
So simple - works a treat. Thanks Olivier :) //Morten > Den 21. juni 2016 klokken 14:37 skrev Olivier Jeannel > <facialdel...@gmail.com>: > > > Morten, > GetClosestLocationOnGeometry > PointNormal > Set Self.PointVelocity > > On Tue, Jun 21,

Re: ICE particles emitted from geometry / volume don't move

2016-06-21 Thread Morten Bartholdy
I have always wanted to be able to emit from volume and have particles moving in the direction of the closest surface normals :) //Morten > Den 21. juni 2016 klokken 13:33 skrev Chris Marshall > : > > > OK I figured it out. > nothing to see here > > On 21

Re: ICE - delete particles at specific time - with some randomization?

2016-06-21 Thread Morten Bartholdy
Thanks Thomas - this is exactly what I needed :) //Morten > Den 21. juni 2016 klokken 12:21 skrev Thomas Volkmann > <li...@thomasvolkmann.com>: > > > > MinValue is the frame where they start to disappear, MaxValue is the frame > where > all particles are go

ICE - delete particles at specific time - with some randomization?

2016-06-21 Thread Morten Bartholdy
I need to have stuff falling through the frame for a while meaning generating particles continually and then at a particular framerange delete the particles randomly, ie. delete at global time within a random range. I can't seem to get delete at particle age to do this - could someone offer a

Re: Convert PIC files

2016-06-21 Thread Morten Bartholdy
Flipbook will do it and I guess is scriptable. //MB > Den 21. juni 2016 klokken 06:25 skrev Martin Yara : > > > Thank you all ! > > I'm trying to automatize data conversion from Softimage data that is using > PIC textures, to Maya with TGA. So I wanted something simple

Re: Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Morten Bartholdy
e data per particle > to work out exactly where the intended logic breaks > On 17 Jun 2016 10:40, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote: > > > I am emitting particles once from polygon positions and using a null to > > scale them to reveal them. Later I wan

Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Morten Bartholdy
I am emitting particles once from polygon positions and using a null to scale them to reveal them. Later I want to delete them randomly inside of some 10 frames so I have added Set Particle Age limit and a Delete Particles at Age Limit. However the particles are not deleted. I have tried with

Re: Camera export - converting camera axis orientation?

2016-06-10 Thread Morten Bartholdy
t; <li...@thomasvolkmann.com>: > > > You could try to create a new camera, change the rotation-order in > kinematics-localtransform, constrain it to the original camera and use it for > export (plotting first maybe?). > > good luck, > Thomas > > > >

Camera export - converting camera axis orientation?

2016-06-09 Thread Morten Bartholdy
I have a 3D track from which I need to export the camera motion for driving a TechnoDolly move. The tracking and size calibration is in place and the TD can import fbx so we are almost set, but the TD wants axis rotaion order to be ZXY and my fbx is most likely XYZ. In XSI fbx export there are

Re: Rolling carpet rig?

2016-06-09 Thread Morten Bartholdy
I certainly think so - thanks Patrick :) //Morten > Den 8. juni 2016 klokken 12:16 skrev patrick nethercoat > <patr...@brandtanim.co.uk>: > > > could this be the one? > > On 8 June 2016 at 10:51, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > >

Rolling carpet rig?

2016-06-08 Thread Morten Bartholdy
I seem to recall having seen a tool or method for rigging and creating an unrolling carpet somewhere along the line. I checked rray.de/xsi but found nothing through a number of searches. Does anyone here remember this one and where to find it? Thanks - Morten -- Softimage Mailing List. To

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
nder-time boolean if you don't actually need the boolean liquid > meshes? I've done this a few times with good results for animated > liquid in bottles where's I've need a quick unsimulated method. > > cheers > Tom > > On 6/7/2016 10:18 AM, Morten Bartholdy wrote: > >

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
рник, 7 июня 2016 г. пользователь Morten Bartholdy написал: > > > Hi Oleg, > > > > Thanks a lot for the tips and insight. I have been testing the fracturing > > lately and it is a lot of fun :) > > > > I guessed there might not be a stable solution, but s

Re: Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
in general, for animation tasks it may be worth to use voxelbased > methods like vdb csg/ fracturing. > Regards, > Oleg > > вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал: > > > I am working on creating fluid in a bottle where I would like to animate >

Stable CSG Booleans in Implosia?

2016-06-07 Thread Morten Bartholdy
I am working on creating fluid in a bottle where I would like to animate the fluid surface rather than simulate fluids, so I am looking at animating an object which I use to cut the fluid object with Implosias CGS Booleans. Unfortunately it seems they are no more stable than the built in

Re: Color from particles to Legolizer?

2016-06-06 Thread Morten Bartholdy
you're trying to do a few years ago for a spec > piece, but I have no recollection whatsoever of how I did it! :-) At > least you can be confident that it must be possible and not too difficult > if I managed it. > > > > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy &l

Re: Color from particles to Legolizer?

2016-06-06 Thread Morten Bartholdy
what I get. > >> > >> //Morten > >> > >> > >> > >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer <edschif...@gmail.com > >> >: > >> > > >> > > >> > Hi Morten > >> > > >&

Re: Color from particles to Legolizer?

2016-06-02 Thread Morten Bartholdy
t nodes, but > I always get confused with context as well. > > wish you luck. > cheers > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Hmm, I forgot to actually ask if someone has an idea regarding how to grab > > the

Re: Color from particles to Legolizer?

2016-06-01 Thread Morten Bartholdy
Hmm, I forgot to actually ask if someone has an idea regarding how to grab these colors or more specifically how to hook them into the legolizer compounds. //MB > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <x...@colorshopvfx.dk>: > > > I am playing with Ed S

Color from particles to Legolizer?

2016-06-01 Thread Morten Bartholdy
I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer compounds and ran into a snag. I would like to get colors for my Legolizer Lego bricks either from a particle pointcloud or from voxels from a fluid simulation so I can make nice Lego explosions with it. I have yet to figure out

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