a few years ago.
On Tue, 23 Jun 2020, 18:18 Matt Morris, wrote:
> Its a slightly open question, but essentially yes to all of those. Even 3d
> DoF and motion blur.
>
> On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Hey B
Hey Bru's just wondering if I could get some takes. Am working on a kids
show that will be rendered to the best of my knowledge in China or India.
Art director is a good friend, they are trying to see what we can get in
render terms for the show. Gi, sss, ao, hair... we are at the point where
some
A good man right here
On Mon 19 Aug 2019, 12:24 Jens Lindgren,
wrote:
> Good news, everyone!
> We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
> released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
> Here's the beta:
>
n7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XxH_OrZiJREZdOO_bxXg5A9Pr9v8t8aA2-IcPAtB85Y=PKpZHX6rpJPMkHcIhjXC4RteWQzm6VJSgTLe2GKMamk=>
>
> On Sat, May 19, 2018, 8:38 AM Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Well, thanks for your time
Those
> are different skills and not everyone can do both. Our best facial modeler
> has studied facial anatomy for years and that's pretty much all it does.
> Even our top modelers can't do what he does, and I certainly can't do any
> of that.
>
>
> On May 18, 2018 11:23 PM
blur is doing today.
> Disney has a different approach based on curves deformers and corrective
> psd last I heard.
> If you have more precise questions. I'd be happy to answer with my
> knowledge of the question.
>
> On Fri, May 18, 2018, 4:20 PM Sebastien Sterling <
> sebastien
must have known David Galente as well
On Sat 19 May 2018, 00:56 Sebastien Sterling, <sebastien.sterl...@gmail.com>
wrote:
> Hey people, sorry for the late response.
>
> Basically I'm looking for any decent information on facial rigging. Am
> trying to level up to showcase some ch
Hey people, sorry for the late response.
Basically I'm looking for any decent information on facial rigging. Am
trying to level up to showcase some characters, I'd like to do so in a way
that could potentially interest some employers.
Facial rigging is pretty obscure field of study, I have most
Anyone out there ever do feature film facial rigging ?
Anyone who might if been on a monster in Paris?
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Thanks jordi !
On 18 Mar 2018 12:17, "Mirko Jankovic" wrote:
> Ah great thanks, just a bit paranoid haha thanks :)
>
> On Sun, Mar 18, 2018 at 12:16 PM, Jordi Bares
> wrote:
>
>> I is a PDF just released with a major cheat sheet for Houdini 16.5
YASSS 2018
On 25 Dec 2017 17:08, "Pierre Schiller"
wrote:
> Thank you!!!
> Cheers to all of the members!
> Happy hollidays.
>
>
> On Dec 24, 2017 4:41 PM, "Jason S" wrote:
>
>> Like the title says :D
>> --
>> Softimage
I think it depends when you bought it, if you got it unwittingly 2 months
before eol announced, and they didn't tell you, that is some bullshit.
On 6 Aug 2017 11:23, "Martin" wrote:
> I hate what Adsk did, we all do.
> But a refund?! for "wasting your time studying it"?
>
I wanna get me a razor blade pro so bad ... but yes the new razor blade
seems to be a great little machine.
On 17 Jul 2017 00:20, "Ed Manning" wrote:
> I'm very happy with my Razer Blade for Softimage ICE and Unreal. A bit
> noisy when doing something taxing, but the Core
der than their predecessors
> were, when they were first released.
> Will there be a big paradigm shift or a next generation of product with a
> new name etc? I'm not sure we will now.
>
>
>
> On Thu, Mar 2, 2017 at 9:20 AM Sebastien Sterling <
> sebastien.sterl...@gma
Make dcc great ag ...
On 2 Mar 2017 05:50, "Gregor Punchatz" wrote:
> Not that AD would ever revive XSI, but if they did I know that we at ASC
> would buy a few cuts. I am using my copy to use do crowd work as I type
> this.
>
> G
>
>
> On Wed, Mar 1, 2017 at 1:35 PM Sven
See you later Space Software... (do you even reference mate ? )
When will the next generation of digital content creation tools/Platforms
happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
feels like we are late for a new member in the full solution family,
something that
looks awesome !!! more modeling stuff creeping in to the update
On 10 February 2017 at 08:59, Jordi Bares wrote:
> Yes, all of that is pretty straightforward without any maths although the
> ice looking growth structures may require some more involvement.
>
> Certainly
Stop angsting !
On 9 Jan 2017 22:15, "Sven Constable" wrote:
> I was thinking he's sitting on a porch, playing banjo.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *phil harbath
> *Sent:*
[OT] Any new and interesting tech appear recently ? outside of fabric news
letters, just wondering if there anything cool a brewing out there...
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What did ILM think of fabric ?
On 17 Nov 2016 23:49, "Eric Thivierge" wrote:
> Updated video link:
> https://www.youtube.com/watch?v=Zm_FWIfTjFQ=youtu.be=1s
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
> On Thu, Nov 17,
Hot Eric on Eric action, only on fabric :p
On 27 Oct 2016 22:17, "Eric Turman" wrote:
> Thanks much!
>
> On Oct 27, 2016 2:37 PM, "Eric Thivierge" wrote:
>
>> You should be all sorted out now Eric. Message me off list if you have
>> any other issues.
Hey guys, I have some people on to me for a job, they need some 3d
printing. They want to make a transparent book with 3d printed letters
stuck on sheets of transparent plastic, the whole thing being half an A4
sheet, I told them, to the best of my knoledge this is impossible, no
commercially
Late to the party ?
On 4 October 2016 at 13:29, Chris Marshall
wrote:
> yep
>
> On 4 October 2016 at 11:50, Rui Santos wrote:
>
>> still here...
>>
>> 2016-10-04 11:00 GMT+01:00 Simon Reeves :
>>
>>> I'd unsubscribe but I'm afraid
Same as Pooby :(
On 13 September 2016 at 10:59, wrote:
> I never went, as its too far to travel for me, being in the UK, but I
> always
> enjoyed the videos and news from it and admire you for having gone to the
> effort.
>
> Thanks and best wishes
>
> Paul
>
> -Original
n Sep 3, 2016 7:18 PM, "Sebastien Sterling" <sebastien.sterl...@gmail.com>
> wrote:
>
>> http://www.ldlc.com/fiche/PB00213731.html
>>
>> Am currently looking for a new portable work horse. Wish I could get this
>> with a qwerty keyboard. What do you guys think.
https://vimeo.com/181450922
it looks a little like the interface, that said i't probably isnt, still
cool stuff.
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http://www.ldlc.com/fiche/PB00213731.html
Am currently looking for a new portable work horse. Wish I could get this
with a qwerty keyboard. What do you guys think. For sculpting modeling
rendering, bit of animation maybe... bit a grooming...
Has the new 1070 range from nvidia, what with
Dem knowledge bombs ! O-o
On 9 August 2016 at 23:51, Matt Lind wrote:
> A derivative is one of the key fundamental concepts of calculus.
>
> The derivative’s most common use is to compute the slope at a specified
> location on a curve, but has many other purposes too.
Well I'm sure Fabric will grow up into a lovely DCC and snap maya's neck :3
On 9 August 2016 at 21:26, Olivier Jeannel wrote:
> Would love some clearer info though. I don't know what's a derivative for
> a vector and how to compute some. There must be tons of
but I doubt it ( single person development
>> with zero programming knowledge ), but I'm curious to see how other people
>> will use this setup
>>
>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> Is that Artoria'
Is that Artoria's sword :P
On 4 August 2016 at 12:39, Olivier Jeannel wrote:
> Super ! Please keep us posted, very inspirating !
>
> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> wrote:
>
>> Hi guys,
>>
>> I just want to share one of the projects I'm
Loving the little motion graphic demos, they make things a lot clearer to
the unclean masses among which i count myself :P
On 21 July 2016 at 18:33, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:
> Looking really Good lads, was there also an update to scene hub ? or was
> i
Looking really Good lads, was there also an update to scene hub ? or was it
just being featured in particular ?
On 21 July 2016 at 16:10, Eric Thivierge wrote:
> Fabric Engine 2.3 has been released!
>
> Release Blog Post:
> http://fabricengine.com/fabric-engine-2-3/
>
>
Re-Release the Kraken !!! looking Cool Eric ;).
Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
and then pipe them back into other apps, is there a ui for this?
On 23 June 2016 at 23:57, Eric Thivierge wrote:
> Hi everyone,
>
> I just wanted to
Awesome :)
On 12 May 2016 at 06:52, Eric Thivierge wrote:
> No and start up time has been improved a lot!
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to
Does any of this affect performance ?
On 12 May 2016 at 01:45, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:
> So this is to do with UI building, making it more accessible.
>
> I suppose it is a little odd to offer an alternative to c++ coding, and
> then still hav
So this is to do with UI building, making it more accessible.
I suppose it is a little odd to offer an alternative to c++ coding, and
then still have c++ for building interfaces :P
On 12 May 2016 at 00:33, Eric Thivierge wrote:
> The Python bindings of the UI widgets is a
"Python! Canvas has been converted to a Python app making it
straightforward to create purpose-built applications. Using the source code
to the Canvas python files, you can automate the creation and modification
of Canvas graphs without needing to know C++."
Does this mean Canvas is no longer
AD wants to get the equation as close as they can to people feeding them a
steady stream of income for minimal updates and maintenance. They are not
driven by any passion or creative fervour.
On 19 April 2016 at 00:55, Steven Caron wrote:
> I tried to touch on this with the
Nice ergonomics YOU MASSIVE WANKERS !
On 18 April 2016 at 19:12, Adam Seeley wrote:
> But don't make it round like the one over there.
>
> A.
>
> On 18 April 2016 at 16:43, Jordi Bares wrote:
>
>> Let’s reinvent the wheel!!
>>
>>
>>
>> On 18 Apr
Arigato Matsumoto-san :)
On 5 April 2016 at 08:04, Takayoshi Matsumoto wrote:
> Hi all, good see you again.
> I'll share my scripts that enable to emulate the softimage's
> sticky/supra behaviour in maya.
>
> https://github.com/yamahigashi/MayaStickySupraTool
>
> Because
Cheers Jeremy, you are a legend.
Do you guys actually use this in production ?
I get the impression quite a few places do.
On 17 March 2016 at 00:18, Jeremie Passerin <gerem@gmail.com> wrote:
> BCS
> http://www.stargrav.com/bcs.php
>
> On 16 March 2016 at 16:53,
Hey Peeps am looking for a plugin for maya it has a name in three letters
SBP CPS something like that, and its an alternative blendshape workflow
with sculpting and some such utilities, anyone heard of it ?
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Softimage Mailing List.
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sed it in Softimage but now we have replaced it with our own
> proprietary solution.
> It's a great tool nevertheless
>
> On 16 March 2016 at 17:22, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Cheers Jeremy, you are a legend.
>>
>&
How is it looking on the adoption front ? are studios getting on board ?
:) Each new release seems to offer a fairly considerable amount of
incentive.
On 29 February 2016 at 17:54, Tom Kleinenberg wrote:
> In that attributes preset video, I think you spelled Gator wrong :)
to "bake" color info from one colorspace to
> another?
> (assuming it's for hirez images, otherwise you could just take screenshots
> :P )
>
> I find it surprising that something like photoshop cant manage to make a
> 1:1 conversion.
>
>
> On 02/11/16 18:
ts or making wild corrects.
>
> But here's what seems to work,
>
> converting from CMYK -> Lab Color seems to keep all levels as they were,
> and then from Lab Color -> to RGB ... also seems to keep all levels as
> they were!
>
> (It might be best to convert to 16bit (if they w
ailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* Friday, February 12, 2016 5:39 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Softimage and CMYK
>
>
>
> The problem here is that the cmyk image already has a decolorat
t;> if the pdf is still layered, possibly there is a specific layer for
>>> creating those ultrablacks (if that is what’s going on) that you can turn
>>> off - in illustrator or indesign or such (not PS).
>>> Also, when there, and the files looks ‘normal’, you can simply try
>
A very specific car, inside and out. :P
On 10 February 2016 at 18:22, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> this feels like being asked to model a car with only the web as source of
> references :P
>
> On 10 February 2016 at 18:15, <pete...@skynet
ve stuff, such as changing colors on marketing
> materials is something that should be undertaken only with consent from the
> client.
> as in: you’re saving their ass and they acknowledge this. otherwise this
> will come back and bite you in the end.
>
> good luck!
>
> *From:*
so, when there, and the files looks ‘normal’, you can simply try
>> ‘export for web’ as a png or jpg.
>>
>>
>>
>> *From:* Sebastien Sterling <sebastien.sterl...@gmail.com>
>> *Sent:* Tuesday, February 09, 2016 11:16 PM
>> *To:* softimage@listproc.autodes
(color settings->conversion options).
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* Tuesday, February 09, 2016 7:13 PM
> *To:* softimage@li
ect the shit out of it again.
>>
>> That's what normally happens over here, as the Photoshop guys seem to
>> like that workflow ;-)
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 9-2-2016 19:35, Sebastien Sterling wrote:
>>
>
Hey list, am working on a job with package assets art in CMYK. Soft won't
display them.
Does softimage not support CMYK ?
Also, when you move from srgb to CMYK in photoshop there is a color shift.
is it possible to reverse this process ?
Sorry for weird noobie questions, am not accustom to
There is no list there is only Zuul !
On 8 February 2016 at 20:37, Tim Crowson wrote:
> Switching employers, testing email
>
Hehe :)
On 6 February 2016 at 15:25, Emilio Hernández wrote:
> If they sticked with Sofitmage… instead of “the other”….
>
>
>
> [image: E_roja_signature]
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of
Smashing !
On 31 January 2016 at 21:09, Francois Lord wrote:
> Hi everybody!
>
> This list is managed by Autodesk and they can close it at any time they
> wish. However, there is already a solution in place in case this happens.
>
> The archives are located in a Google
Het guys, it's another question about yeti
is it possible to convert a groom made up of instanced ellements to geo ?
so if my instanced subject was a leef and i wanted to use yeti to populate
a bush, but then wanted to convert the intances back to regular geo ?
there is a command in the teti
yetui setup to mesh
> objects
>
> J
>
>
>
> On Sat, Jan 30, 2016 at 8:59 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Het guys, it's another question about yeti
>>
>>
>> is it possible to convert a groom made up of instanced
No Safety or Surprise the end ...
On 28 January 2016 at 17:07, Sven Constable
wrote:
> I just read the job descriptions on your website: *'We primarily work
> with…Softimage|XSI… occasionally with Maya…*'
>
> I like the idea, AD never happened. lol
>
> Very nice,
Make DCC Fabuic sempai :( pwse
On 27 January 2016 at 23:22, Mirko Jankovic
wrote:
> Yea Ognjen, so true :)
> And honestly support stopped once AD bought SI ;)
>
> On Wed, Jan 27, 2016 at 11:39 PM, Ognjen Vukovic
> wrote:
>
>> Eric, get a
6 scenes in older
>> versions, haven't tried that hard though. I guess I'll have to do some
>> ASCII edition of the scene.
>>
>> Maya has a lot of workarounds for it's bugs and limitations, but to be
>> fair, so did Softimage.
>> Well, Softimage had less of that but it
, Mirko Jankovic <mirkoj.anima...@gmail.com>
> escribió:
>
> well I really don;t see that everybody that used SI will just forget
> everything so far.
> it could be just harder to get in contact with them :)
> there is still mailing list and si-community so... :)
>
>
Goodnight sweet prince.
On 27 January 2016 at 13:53, Greg Punchatz wrote:
> Sigh... and yes freelancers are way harder to find : (
>
>
>
>
>
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>> well seeing as today is the final
https://www.youtube.com/watch?v=2fAE56npKj4
On 26 January 2016 at 10:06, Cristobal Infante wrote:
> tiptoptip
>
> On 26 January 2016 at 10:02, Adam Seeley wrote:
>
>>
>> taptaptap.
>>
>>
>>
>
t it doesn't work with my wacom for some reason :(
> G
>
> On 25/01/2016 10:04, Sebastien Sterling wrote:
>
> Yes weight painting is bullshit for precise work, however if you don't
> have much time and you need it to be quick and can afford it being dirty...
>
> It's been a whi
Martin
Yes mGear needs to be installed on all the machines using it, there is also
a difference in the installation process between OSX and windows, on mac
you have to install one of the solvers manually ?
I just finished using it in a small production, it is very good, latest
version is 1.1
t;
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
&
>
> What happened to this list? It used to be so good :(
> On 27 Jan 2016 7:09 am, "Sebastien Sterling" <sebastien.sterl...@gmail.com>
> wrote:
>
>> "Ctrl/Alt/S will automatically increment and save. It’s a really useful
>> feature."
>
True looovve Ouey ! Yuck ! :P
On 25 January 2016 at 19:48, Angus Davidson
wrote:
> Well I am glad to have at least set her on the right path to begin with ;)
>
> As I recall she was in my first Class.
>
> Angus
>
> --
> *From:* Tom
anted.
>
> I ended up writing a custom tool to use smooth paint for selected weights
> and lock all the other joints so it would only smooth based on the selected
> points deformers. Now with that, SkinWrangler and Maya's Heat Map, my
> weighting workflow is a little less painful.
>
t;> on site it will now have to be Maya from now on. :(
>>
>> On Fri, Jan 22, 2016 at 8:49 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> "I'm still holding out that fabric engine will become a solution for
>>> rigging"
>>&g
worth it.
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* 24 January 2016 09:06
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: So.. Maya rigging is still a thing...
>
>
I think the interface, might need a remelt, it is clearly not intended for
the diversity of tasks you would get in a regulate DCC.
This said I'm not sure I want to see a hap hazard dilution of Houdini, into
a patchum'up DCC. Don't get me wrong, i expect them to get there
eventually, after all
gt;>> On Fri, Jan 22, 2016 at 1:49 PM, Ognjen Vukovic <ognj...@gmail.com>
>>>> wrote:
>>>>
>>>>> I suppose at the pace sideFX are steamrolling their app, it could be a
>>>>> functional animation software given a year or two. But thats ju
Is Fabric at a point where one can use it as a stand alone rigging and
skinning platform i wonder ? not much hope of getting studios to adopt,
specially not those that rely on sweat shops. but it would be nice to try
and sow some better seeds.
Softies i love you all, sorry for venting but
"I'm still holding out that fabric engine will become a solution for
rigging"
Here, here man !
"I can paint weights and build a rig in Maya using fabric to do all the
heavy work. I can paint weights and build a rig in Maya using fabric to do
all the heavy work. "
so you can build a Rig in
"no improvement in the processflow for rigging in that much time, almost in
any program"
This is very true Eugene, there has been very little in this regard,
however it is also necessary to point out, that all the DCC's didn't start
on the same rung when it came to that stagnation.
It is also
"Hung drawn and quartered" (as described by the dictionary) is an English
medieval form of
torture, visited upon heretics, the practice of which consisted of:
Being dragged through the streets, broken on a wheel and made witness to
your own burning
viscera, before being hung by the neck. It is
rote:
>
>> Wow.. If this is the solution, I'm glad I never found it.
>> This was one of the many things that drove me insane enough to try
>> houdini.
>> My life is s much better now :)
>> Lets hope it makes your life more bearable.
>> G
>&
ol.
> >
> > I find this annoying when using tweaking for components, if I lack
> precision
> > I end up moving the object. In this case I usually lock translation
> > attributes but in your case I don't think this would be a good solution.
> >
> > Martin
> >
> &g
Here is hoping it is that, will check.
why set to that as default :P
Thanks so much everyone !
On 18 January 2016 at 22:11, Eric Turman <i.anima...@gmail.com> wrote:
> I have
> Click box size: 4
> Select dead space: 4
> Tweak dead space: 120
>
> On Mon, Jan 18, 20
No, Pick/Marquee
i've tried all of them.
On 18 January 2016 at 05:14, Martin <furik...@gmail.com> wrote:
> are you using tweak mode ?
>
> Martin
> Sent from my iPhone
>
> > On 2016/01/18, at 13:29, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
This occurs when using the translate rotation or scale tools/manipulators,
not the regular selection tool, the one with the cursor symbol is fine.
On 18 January 2016 at 05:17, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> No, Pick/Marquee
>
> i've tried all of
Hey Guys.
Am setting up an mGear biped guide. (mGear is not the problem, cheers
Miquel it is really cool !)
Every (FUCKING) time i go to select a control/mesh, it snaps to my mouse,
or activates a manipulator handle, moving the selection a fraction away
from it's initial position.
Sometimes it
I think he is looking for pre vIz work, solid works is good but it's not
fast and doesn't have any nice renderes
re-create all the materials ( nowdays all engine use a
> physically based material editor) inside UE4.
>
> Don't really know about 2d design
>
> 2016-01-08 13:07 GMT+01:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> Hey list I have a friend who is
Does fabric currently have a stand alone UI for rigging and weight painting
? or do you need to import weight maps from what ever app you are intending
to finish in ?
On 2 January 2016 at 17:27, Tim Leydecker wrote:
> Now, to keep that thread alive and because Autodesk is
You can SHIFT+ Click them back on in the transform menu
there is a little color referenced button next to each transforms (x,y,z)
axisis
it is possible to accidentally turn them off by double clicking on one of
the axisis on the transformation gizmo. you can also bring them all back by
double
But Leonard you stopped before entering your bank account details :( ...
On 2 January 2016 at 18:35, Leonard Koch wrote:
> Hi List!
> I hope everyone got well into the new year.
>
> Over the holidays I built a tool for writing invoices. You can check it
> out at:
A very happy Christmas to all ma Softies !
Very Nice Morten :)
On 23 December 2015 at 09:47, Morten Bartholdy wrote:
> Hi all,
>
> We do a fair number of Lego commercials here of which not all are worth
> showing in terms of CG value, but some are. We are usually not allowed to
> show it to anyone, but this one has
Joe Alter used to sell a plug-in like this.
https://www.youtube.com/watch?v=yuiB1Rv75O8
Not that i want to give Joe Alter the business not after what he did to
Yeti.
On 15 December 2015 at 20:06, Eugene Flormata wrote:
> https://www.youtube.com/watch?v=HLqYZcAfYfE
>
> I
ot; this is the best tool ! free, osx, windows, Linux, perfect
> quality.
> -"ffmpeg" the best command line convert tool
> -or any x264 based encoder like VLC
>
> Cheers
>
> Nono
>
>
>
> Le ven. 11 déc. 2015 à 14:38, Sebastien Sterling <
> sebastien.ste
it cool :P
On 12 December 2015 at 10:07, Leendert A. Hartog wrote:
> Sorry for the noise...
>
Time for H.265 !
On 11 December 2015 at 09:29, christian wrote:
> what codec are you using though ? the quicktime h.264 i assume which is
> horrible with gamma and colors.
>
> we usually use not the quicktime > h.264 one but the one just labeled
> h.264. file ending should
Hey guys, i'm currently messing around with yeti, which is awsome, and
having issues with lack of documentation.
"the struggle is real !"
I know that a few people on the list have used Yeti before, and i would
like to ask them how to set up udim textures. i have a characyter with 2 UV
patches,
Hey List have been messing around and comparing Mtoa with Sitoa
Is it just me or is Penumbra a very different thing in each versions ?
sitoa feels like you start from scratch, absolute zero, and work up, Mtoa
feels like you just walked into a previously saved preset. it looks a
little nicer, but
Are you looking at Fabric Leonard ?
On 13 November 2015 at 13:28, Leonard Koch wrote:
> Also thanks go to Julien Dubuisson from RodeoFX for doing the Linux
> compile!
> On Nov 13, 2015 14:26, "Leonard Koch" wrote:
>
>> Thanks for the kind
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