ying.' - Oliver Wendell Holmes
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Assunto: Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)
Peter Olafson <[EMAIL PROTECTED]>
15-06-2004 18:34
Solicita-se resposta a swcollect
Actually, you
Dan Chisarick wrote:
LucasArts (DOS-based) adventure games drove me crazy because the
protection was written in the same interpreted code as the rest of the
game (makes sense, some commercial protection schemes are based on their
own VM, speaking of protection schemes repeating themselves). Any
an ST or
Amiga emulator?
Hugh
-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 15, 2004 7:25
PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy
protection?
Along
similar lines, "Final Assault" (Epyx) for the IIgs (and proba
LucasArts (DOS-based) adventure games drove me crazy because the
protection was written in the same interpreted code as the rest of the
game (makes sense, some commercial protection schemes are based on
their own VM, speaking of protection schemes repeating themselves).
Anyway, I found one gen
--
From: MASTER [mailto:[EMAIL PROTECTED]On Behalf Of Pedro Quaresma
Sent: Tuesday, June 15, 2004 5:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy protection?
Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the s
Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games.
Peter Jim Leonard <[EMAIL PROTECTED]> wrote:
Pedro Quaresma wrote:> Unfortunately I am imagining a future in which the only games publishers > will be Sierr
Pedro Quaresma wrote:
IIRC, this all started when they decided to increase console game
production and reduce PC game production. Infogrames (now Atari) have
announced they'll do the same, so I do not foresee a big future for them
either.
As much as I don't like this, the numbers support it: In
Lee K. Seitz wrote:
I thought the Empire Deluxe solution was good. You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc. So, in general, you only had to do it
once or twice. (You were required to run it once before playing.) O
Marco Thorek wrote:
That reminds me of the original Pirates! copy protection: You had to
look up at what port the "gold fleet" was in a certain month.
It was more than that -- the disk was protected as well. And it was protected
VERY well: Multiple checks throughout the game, and if it recognize
Pedro Quaresma stated:
>
>I remember someone =5Fhandwriting=5F the whole list of symbols from Indiana
>Jones and the Last Crusade copy protection!
I hand copied the cheeses for Monty Python's Flying Circus on to my
playing copy's disk sleeve. There were only 12-20 of them. What made
me mad w
Stuart Feldhamer stated:
>
>That reminds me, in the beginning of Rex Nebular you're flying in your
>spaceship and get the copy protection question. If you mess it up, a
>hairline crack appears in your viewport, all the air rushes out, and your
>head explodes!
At least that's a resolution. 8) In S
Marco Thorek stated:
>
>BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
>"Type the seventh word in the third paragraph on page 22."
>
>You never knew if they counted chapter titles, quotations, or whatever
>else was there along regular text, or not.
Yeah, and I remember s
ailto:[EMAIL PROTECTED]On Behalf Of Pedro
QuaresmaSent: Tuesday, June 15, 2004 5:46 AMTo:
[EMAIL PROTECTED]Subject: Re: [SWCollect] Best copy
protection?Well I didn't
say that I remembered watching someone actually doing the handwriting of those
codes :) I had possibly the same p
At 10:45 15/06/2004 +0100, you wrote:
Well I didn't say
that I remembered watching someone actually doing the handwriting of
those codes :)
I have myself handcopied the codes for friends from some games, probably
Cocktel Vision games (with the colors, I used a letter for each
color).
I have done
cause they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
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"Jukka Eronen" <[EMAIL P
>I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last >Crusade copy protection!
I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)
Though this is more of an age protection, one of the most classic
and mor
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Marco Thorek <[EMAIL PROTECTED]>
15-06-2004 03:33
Solicita-se resposta a swcollect
Jim Leonard schrieb:
>
> I was lucky enough to have a B&am
c: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] Best copy protection?
Edward Franks <[EMAIL PROTECTED]>
14-06-2004 21:31
Solicita-se resposta a swcollect
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:
> Pedro Quaresma wrote:
>
>> Shadow of the Comet by Infogrames (back
Jim Leonard schrieb:
>
> I was lucky enough to have a B&W hand scanner (remember those?) that used a red
> scanning beam. A bit of adjustment to the contrast, and voila -- I could
> reproduce those like they were black on white sheets of paper. :-)
At that time I had only heard of scanners :-)
Pedro Quaresma schrieb:
>
> Another Microprose game with "similar" copy protection was Pirates!
> Gold I believe. You'd have to recognize a Pirate banner.
That reminds me of the original Pirates! copy protection: You had to
look up at what port the "gold fleet" was in a certain month.
Marco
---
Jim Leonard schrieb:
>
know, sorry if that wasn't clear.
>
> I am hoping he will do something decent with the Bard's Tale project... Him
> remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm
> eagerly anticipating.
It is good to see that the people originally behind thos
Pedro Quaresma schrieb:
>
> Shadow of the Comet by Infogrames (back from the days when Infogrames
> was likeable -- ah that would start a whole new discussion! Anyone
> else following the end of Interplay?).
Certainly. It is sad to see the company go that way.
Marco
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
Para: [EMAIL PROTECTED]A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO)Assunto: Re: [SWCollect] Best copy protection?Dan Chisarick &l
Edward Franks wrote:
He was already gone: http://www.inxile-entertainment.com/
I know, sorry if that wasn't clear.
I am hoping he will do something decent with the Bard's Tale project... Him
remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm
eagerly anticipating.
Any
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames
was likeable -- ah that would start a whole new discussion! Anyone
else following the end of Interplay?).
I heard Interplay's offices were shut down for a fe
Jim Leonard wrote:
Still, as "clever" as Starforce 3 is, I've seen worse. In fact, I was
wondering when better protection was going to come along
(copy-protection became a bit of a joke once Windows and CDROMs rolled
around -- Starforce 3 is the only thing that actually provides a
challenge no
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames
was likeable -- ah that would start a whole new discussion! Anyone else
following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they couldn't
come up with worke
40K km., "Esperanza"
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
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grow old. They grow old because they quit playing.' - Oliver Wendell Holmes
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Jim Leonard <[EMAIL PROTECTED]>
12-06-2004 03:59
Freddie Bingham stated:
>
>I had no problem duplicating the codes on the copy machine at the drugstore
>near my house. The second release of Maniac Mansion also came with that
>type of protection.
As did the original release of SimCity, IIRC.
--
Lee K. Seitz
[EMAIL PROTECTED]
-
Stuart Feldhamer wrote:
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was "Savior" about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if
dn't work, just
try again. On his computer, Savior NEVER came up!
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 11:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?
I used to think that the best copy-protecti
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 12, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy protection?
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black
on really
dark brown paper.
I was lucky enough to have a B&W hand
.org
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]
> Sent: Saturday, June 12, 2004 2:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Best copy protection?
>
> Marco Thorek wrote:
>
> > IIRC the game came with five-symbol codes print
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black on really
dark brown paper.
I was lucky enough to have a B&W hand scanner (remember those?) that used a red
scanning beam. A bit of adjustment to the contrast, and voila -- I could
reproduce those like they were black
> - Original versions of Elite, which used a device called a LensLok. This
> one is actually on par with Chronoquest (maybe worse). It's a clear
plastic
> device that you squint through and try to decode a shape on the screen. I
> have one, and I actually just read an article on it in retrogamer
Hugh Falk schrieb:
>
> I can remember two really BAD examples:
I can include a third: Zak McKracken.
IIRC the game came with five-symbol codes printed in black on really
dark brown paper.
Of course the protection was no problem for crackers, but was a serious
nuisance for any legitimate owner o
have to scan or type that in.
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 8:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?
I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was a
I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was an integral part of moving around. Then a fellow MobyGames
volunteer wrote me this:
"The best copy protection ever would be the game Murder In Venice (Amiga). The
game comes with over 40 clues - including tick
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