Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-16 Thread Pedro Quaresma
ying.' - Oliver Wendell Holmes                               Para: [EMAIL PROTECTED] A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?) Peter Olafson <[EMAIL PROTECTED]> 15-06-2004 18:34 Solicita-se resposta a swcollect Actually, you

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Dan Chisarick wrote: LucasArts (DOS-based) adventure games drove me crazy because the protection was written in the same interpreted code as the rest of the game (makes sense, some commercial protection schemes are based on their own VM, speaking of protection schemes repeating themselves). Any

RE: [SWCollect] Best copy protection?

2004-06-15 Thread Hugh Falk
an ST or Amiga emulator?   Hugh   -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 15, 2004 7:25 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection?   Along similar lines, "Final Assault" (Epyx) for the IIgs (and proba

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
LucasArts (DOS-based) adventure games drove me crazy because the protection was written in the same interpreted code as the rest of the game (makes sense, some commercial protection schemes are based on their own VM, speaking of protection schemes repeating themselves). Anyway, I found one gen

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
-- From: MASTER [mailto:[EMAIL PROTECTED]On Behalf Of Pedro Quaresma Sent: Tuesday, June 15, 2004 5:46 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the s

Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Peter Olafson
Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games.   Peter Jim Leonard <[EMAIL PROTECTED]> wrote: Pedro Quaresma wrote:> Unfortunately I am imagining a future in which the only games publishers > will be Sierr

Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Jim Leonard
Pedro Quaresma wrote: IIRC, this all started when they decided to increase console game production and reduce PC game production. Infogrames (now Atari) have announced they'll do the same, so I do not foresee a big future for them either. As much as I don't like this, the numbers support it: In

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote: I thought the Empire Deluxe solution was good. You only had to answer this type of question when you ran the setup program, which set the resolution, sound options, etc. So, in general, you only had to do it once or twice. (You were required to run it once before playing.) O

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Marco Thorek wrote: That reminds me of the original Pirates! copy protection: You had to look up at what port the "gold fleet" was in a certain month. It was more than that -- the disk was protected as well. And it was protected VERY well: Multiple checks throughout the game, and if it recognize

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Pedro Quaresma stated: > >I remember someone =5Fhandwriting=5F the whole list of symbols from Indiana >Jones and the Last Crusade copy protection! I hand copied the cheeses for Monty Python's Flying Circus on to my playing copy's disk sleeve. There were only 12-20 of them. What made me mad w

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Stuart Feldhamer stated: > >That reminds me, in the beginning of Rex Nebular you're flying in your >spaceship and get the copy protection question. If you mess it up, a >hairline crack appears in your viewport, all the air rushes out, and your >head explodes! At least that's a resolution. 8) In S

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Marco Thorek stated: > >BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection: >"Type the seventh word in the third paragraph on page 22." > >You never knew if they counted chapter titles, quotations, or whatever >else was there along regular text, or not. Yeah, and I remember s

RE: [SWCollect] Best copy protection?

2004-06-15 Thread Stuart Feldhamer
ailto:[EMAIL PROTECTED]On Behalf Of Pedro QuaresmaSent: Tuesday, June 15, 2004 5:46 AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Best copy protection?Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same p

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Vincent Joguin
At 10:45 15/06/2004 +0100, you wrote: Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I have myself handcopied the codes for friends from some games, probably Cocktel Vision games (with the colors, I used a letter for each color). I have done

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma
cause they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes                               Para: <[EMAIL PROTECTED]> A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect] Best copy protection? "Jukka Eronen" <[EMAIL P

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jukka Eronen
>I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last >Crusade copy protection! I haven't done this myself but I too have a photo copy of a handwritten copy protection for Indy 3 :) Though this is more of an age protection, one of the most classic and mor

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma
                        Para: [EMAIL PROTECTED] A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect] Best copy protection? Marco Thorek <[EMAIL PROTECTED]> 15-06-2004 03:33 Solicita-se resposta a swcollect Jim Leonard schrieb: > > I was lucky enough to have a B&am

[SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Pedro Quaresma
c: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect] Best copy protection? Edward Franks <[EMAIL PROTECTED]> 14-06-2004 21:31 Solicita-se resposta a swcollect On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote: > Pedro Quaresma wrote: > >> Shadow of the Comet by Infogrames (back

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb: > > I was lucky enough to have a B&W hand scanner (remember those?) that used a red > scanning beam. A bit of adjustment to the contrast, and voila -- I could > reproduce those like they were black on white sheets of paper. :-) At that time I had only heard of scanners :-)

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb: > > Another Microprose game with "similar" copy protection was Pirates! > Gold I believe. You'd have to recognize a Pirate banner. That reminds me of the original Pirates! copy protection: You had to look up at what port the "gold fleet" was in a certain month. Marco ---

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb: > know, sorry if that wasn't clear. > > I am hoping he will do something decent with the Bard's Tale project... Him > remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm > eagerly anticipating. It is good to see that the people originally behind thos

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb: > > Shadow of the Comet by Infogrames (back from the days when Infogrames > was likeable -- ah that would start a whole new discussion! Anyone > else following the end of Interplay?). Certainly. It is sad to see the company go that way. Marco

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Dan Chisarick
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes                               Para: [EMAIL PROTECTED]A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO)Assunto: Re: [SWCollect] Best copy protection?Dan Chisarick &l

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Edward Franks wrote: He was already gone: http://www.inxile-entertainment.com/ I know, sorry if that wasn't clear. I am hoping he will do something decent with the Bard's Tale project... Him remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm eagerly anticipating. Any

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Edward Franks
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote: Pedro Quaresma wrote: Shadow of the Comet by Infogrames (back from the days when Infogrames was likeable -- ah that would start a whole new discussion! Anyone else following the end of Interplay?). I heard Interplay's offices were shut down for a fe

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Jim Leonard wrote: Still, as "clever" as Starforce 3 is, I've seen worse. In fact, I was wondering when better protection was going to come along (copy-protection became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is the only thing that actually provides a challenge no

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Pedro Quaresma wrote: Shadow of the Comet by Infogrames (back from the days when Infogrames was likeable -- ah that would start a whole new discussion! Anyone else following the end of Interplay?). I heard Interplay's offices were shut down for a few days because they couldn't come up with worke

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma
40K km., "Esperanza" 'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes                               Para: [EMAIL PROTECTED] A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect]

Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma
grow old. They grow old because they quit playing.' - Oliver Wendell Holmes                               Para: [EMAIL PROTECTED] A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: [SWCollect] Best copy protection? Jim Leonard <[EMAIL PROTECTED]> 12-06-2004 03:59

Re: [SWCollect] Best copy protection?

2004-06-13 Thread Lee K. Seitz
Freddie Bingham stated: > >I had no problem duplicating the codes on the copy machine at the drugstore >near my house. The second release of Maniac Mansion also came with that >type of protection. As did the original release of SimCity, IIRC. -- Lee K. Seitz [EMAIL PROTECTED] -

Re: [SWCollect] Best copy protection?

2004-06-13 Thread Jim Leonard
Stuart Feldhamer wrote: You made me think about the code wheel for Pool of Radiance. For some reason, on my computer, the code that came up was "Savior" about 3/4 of the time. So I copied the game for a friend of mine but didn't give him the code wheel, telling him that he should try Savior, and if

RE: [SWCollect] Best copy protection?

2004-06-12 Thread Stuart Feldhamer
dn't work, just try again. On his computer, Savior NEVER came up! Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 11:00 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Best copy protection? I used to think that the best copy-protecti

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Dan Chisarick
From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Saturday, June 12, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a B&W hand

RE: [SWCollect] Best copy protection?

2004-06-12 Thread Freddie Bingham
.org > -Original Message- > From: Jim Leonard [mailto:[EMAIL PROTECTED] > Sent: Saturday, June 12, 2004 2:24 PM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] Best copy protection? > > Marco Thorek wrote: > > > IIRC the game came with five-symbol codes print

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Jim Leonard
Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a B&W hand scanner (remember those?) that used a red scanning beam. A bit of adjustment to the contrast, and voila -- I could reproduce those like they were black

Re: [SWCollect] Best copy protection?

2004-06-12 Thread C.E. Forman
> - Original versions of Elite, which used a device called a LensLok. This > one is actually on par with Chronoquest (maybe worse). It's a clear plastic > device that you squint through and try to decode a shape on the screen. I > have one, and I actually just read an article on it in retrogamer

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Marco Thorek
Hugh Falk schrieb: > > I can remember two really BAD examples: I can include a third: Zak McKracken. IIRC the game came with five-symbol codes printed in black on really dark brown paper. Of course the protection was no problem for crackers, but was a serious nuisance for any legitimate owner o

RE: [SWCollect] Best copy protection?

2004-06-11 Thread Hugh Falk
have to scan or type that in. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 8:00 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Best copy protection? I used to think that the best copy-protection was Rocket Ranger -- the codewheel was a

[SWCollect] Best copy protection?

2004-06-11 Thread Jim Leonard
I used to think that the best copy-protection was Rocket Ranger -- the codewheel was an integral part of moving around. Then a fellow MobyGames volunteer wrote me this: "The best copy protection ever would be the game Murder In Venice (Amiga). The game comes with over 40 clues - including tick