Re: [VirtualGL-Users] Problem with Virtualgl + Xpra

2014-01-17 Thread DRC
rebuilding the code. On 4/25/13 3:26 AM, Arthur Huillet wrote: On Wed, 24 Apr 2013 16:08:45 -0500 DRC dcomman...@users.sourceforge.net wrote: In my case, I built xpra on RHEL 6 and got the following error when I tried to connect: For what it's worth - there are RHEL 6 packages available

Re: [VirtualGL-Users] vglrun error: NVIDIA: could not open the device file /dev/nvidiactl (Permission denied)

2014-01-13 Thread DRC
What option did you select in vglserver_config? What was the full output of vglserver_config? Which version of the nVidia drivers do you have installed? vglserver_config installs a file under /etc/modprobe.d that is supposed to set the permissions on /dev/nvidia*. If you haven't restarted

Re: [VirtualGL-Users] Running virtualgl with Xvfb on ec2 ubuntu headless gpu instance

2014-01-10 Thread DRC
the clarification, I’ll definitely spend more time in the manual. This is really helpful, I’ll take another stab at it. Thanks again! -- Desmond On Wednesday, November 6, 2013 at 2:56 PM, DRC wrote: Yes, you're missing quite a lot. Please read the manual. VirtualGL needs two X

Re: [VirtualGL-Users] Running virtualgl with Xvfb on ec2 ubuntu headless gpu instance

2014-01-10 Thread DRC
, 2014 at 11:53 AM, Kevin Van Workum wrote: DRC was correct. You need a 3D X server, which is your Xorg X11 server. And you need a 2D server; either VNC or Xvfb, not both. If you goal is to use Xvfb to capture images, then use Xvfb as the 2D server. On Fri, Jan 10, 2014 at 1:53 PM, Stealthy

Re: [VirtualGL-Users] Running virtualgl with Xvfb on ec2 ubuntu headless gpu instance

2014-01-10 Thread DRC
On 1/10/14 2:38 PM, Kevin Van Workum wrote: Can you explain why you're using Xvfb? If you're just trying to make a video of your 3D application with ffmpeg, can't you just get it from the 3D X server directly? For example: ffmpeg -f x11grab -video_size cif -framerate 25 -i :0.0 /tmp/out.mpg

Re: [VirtualGL-Users] VirtualGL 2.3.3 not working with dual cards without VGL_PROBEGLX=0 hack

2013-12-23 Thread DRC
machine, this will have to wait a while, until I have some other reason to change the card. On Dec 23, 2013, at 10:15 AM, Tyson Whitehead twhiteh...@gmail.com wrote: On December 21, 2013 03:03:25 DRC wrote: By chance have you tried the latest code in subversion trunk? I think this may

Re: [VirtualGL-Users] VirtualGL 2.3.3 not working with dual cards without VGL_PROBEGLX=0 hack

2013-12-21 Thread DRC
By chance have you tried the latest code in subversion trunk? I think this may be another symptom of a bug I already fixed, but it was fixed after the 2.3.3 release. On 12/20/13 2:40 PM, Tyson Whitehead wrote: We have a VNC + VirtualGL setup on machines with dual AMD FirePro V9800 ATI

Re: [VirtualGL-Users] VirtualGL 2.3.3 not working with dual cards without VGL_PROBEGLX=0 hack

2013-12-21 Thread DRC
I've never seen that before. Seems like it may be a driver bug. On 12/20/13 2:40 PM, Tyson Whitehead wrote: PS: One other big of strangeness I noticed was that under the single card configuration all the tc visuals from DISPLAY=:0 glxinfo have id 0x0a3 81 GLX Visuals ... 0x0a3 32 tc 0

Re: [VirtualGL-Users] Maximum number of clients reached

2013-12-06 Thread DRC
So I guess the limit is in vglclient. However 17 should be more than enough. On Thu, Dec 5, 2013 at 5:28 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: VirtualGL only opens one connection to :0 (or the specified 3D X server) the first time

Re: [VirtualGL-Users] Maximum number of clients reached

2013-12-05 Thread DRC
VirtualGL only opens one connection to :0 (or the specified 3D X server) the first time XOpenDisplay() is called, and it reuses that same connection for all subsequent 3D operations. Thus, VirtualGL is only 1 client from the 3D X server's point of view. I think Xorg can have a max. of 256.

Re: [VirtualGL-Users] VirtualGL gnome evolution

2013-11-29 Thread DRC
. Debian squeeze has gnome ver 2.30 wheezy gnome 3.4. My workaround is that I don't use evolution now, but other email program (kmail). I made this change a half year ago, but kmail still annoying me. Mirek On Friday, November 29, 2013 05:46:09 AM DRC wrote: Never mind. I read the bug

Re: [VirtualGL-Users] VirtualGL gnome evolution

2013-11-29 Thread DRC
/Documentation/Mesa I substituted debian library with library compiled with x11 driver. After this, evolution is doing similar like with VGL. It starts but crashes after compose is selected. Mirek On Friday, November 29, 2013 05:50:19 PM DRC wrote: TurboVNC works well with both 2D or 3D applications

Re: [VirtualGL-Users] VirtualGL gnome evolution

2013-11-28 Thread DRC
Never mind. I read the bug report. Not sure why it's requiring GLX. As a temporary workaround, you can enable Mesa in TightVNC using the instructions here: http://www.virtualgl.org/Documentation/Mesa I will look into why Evolution isn't working in VGL, mainly because doing so may reveal an

[VirtualGL-Users] TurboVNC 1.2.1 has been released

2013-11-22 Thread DRC
https://sourceforge.net/projects/virtualgl/files/TurboVNC/1.2.1/ Significant changes since 1.2: [1] Fixed two regressions introduced in TurboVNC 1.0, one of which prevented older (RFB = 3.3) VNC clients from connecting successfully to the TurboVNC Server and the other of which prevented

Re: [VirtualGL-Users] New TurboVNC 1.3 technology preview and VirtualGL stable pre-release available

2013-11-19 Thread DRC
You can thank the sponsor of the technology. Yes, I anticipate it being stable for 1.3, but since I don't personally use the feature, I am relying on feedback from people who do, including the sponsor. On 11/16/13 10:17 PM, Dyweni - VirtualGL-Users wrote: -- The Java applet can now be

Re: [VirtualGL-Users] Scaling Resolution

2013-11-19 Thread DRC
a newer version of X RANDR. That's a pretty major undertaking. Such a feature seems like it is less useful now that you can dynamically resize the server's desktop to any arbitrary geometry. On 2/27/13 6:26 AM, DRC wrote: Ah, yes, sorry for the confusion. The feature I'm describing is called

Re: [VirtualGL-Users] [TurboVNC on Ubuntu 12.10] No menu

2013-11-12 Thread DRC
? I did not manage to get the gnome fallback working, I will try a bit more to understand what is wrong. Thanks, Julien On Mon, Nov 11, 2013 at 5:55 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: Unfortunately, in Ubuntu 12.10, they removed Unity

Re: [VirtualGL-Users] vglrun java -jar

2013-11-12 Thread DRC
) but none works. it just bothers me i have no problems with other applications. On 23/10/2013, DRC dcomman...@users.sourceforge.net wrote: There is clearly something different about your system, then, because I can run that application just fine with TigerVNC+VirtualGL (and with the version

Re: [VirtualGL-Users] [TurboVNC on Ubuntu 12.10] No menu

2013-11-12 Thread DRC
All of this becomes immensely more complicated when you start to factor in Wayland, since all of the current remote display solutions are based around X, and unfortunately, the Wayland developers seem to be taking the position that remote display will take care of itself and that it isn't

Re: [VirtualGL-Users] Running virtualgl with Xvfb on ec2 ubuntu headless gpu instance

2013-11-06 Thread DRC
The application still only uses the CPU. Am I missing something? Thanks for the help btw. -- Desmond On Wednesday, November 6, 2013 at 12:47 PM, DRC wrote: Trouble initializing VirtualGL with Xvfb tells me nothing. Please be specific as to the error messages you are encountering or what

Re: [VirtualGL-Users] vglrun java -jar

2013-10-30 Thread DRC
I suspect that it's some GPU-specific issue, as it does not occur with an nVidia card. I have not had a chance to test it with my ATI adapter. Be patient. On 10/30/13 9:35 PM, GOliath Keet wrote: I have a ATI 7850 with ati's current stable driver on ubuntu 13, same problem existed for 12,

Re: [VirtualGL-Users] vglrun java -jar

2013-10-26 Thread DRC
with fglrx driver. tried it with 2 different graphics cards (one using fglrx other fglrx-legacy) but none works. it just bothers me i have no problems with other applications. On 23/10/2013, DRC dcomman...@users.sourceforge.net wrote: There is clearly something different about your system

Re: [VirtualGL-Users] ButtonPress and ButtonRelease

2013-10-25 Thread DRC
also been fixed by the same patch. On 9/26/13 2:59 PM, Rafael Guimaraes wrote: Hi DRC, I have just detected a strange behavior when using TurboVNC 1.2 client as an applet. When I hold two mouse buttons simultaneously it doesn't work as expected... By using xev, I have checked that if I press

Re: [VirtualGL-Users] VNC session seems to be locked

2013-10-24 Thread DRC
that if this was a bug in TurboVNC, someone else would have stumbled upon it by now. On 10/24/13 9:26 AM, Rafael Guimaraes wrote: Hi DRC, Just some last information... I have tried to telnet Xvnc (in ports 5813 and 5913, since I using display 13) in order to see if the Xvnc process is completely

Re: [VirtualGL-Users] Bug in TurboVNC v1.2.80 (build 20130919)

2013-10-23 Thread DRC
I guess I should have really learned by now to stop second guessing myself. Upon further examination, the reason why the firstUpdate mechanism is there is because there may be circumstances under which a user leaves their 3D application running and then reconnects to the TurboVNC Server

[VirtualGL-Users] VirtualGL 2.3.3 has been released

2013-10-15 Thread DRC
https://sourceforge.net/projects/virtualgl/files/VirtualGL/2.3.3/ Significant changes since 2.3.2: [1] VirtualGL will no longer throw an exception if a 3D application calls certain X11 and GLX functions with a NULL argument. It will instead allow the underlying X11 or GLX library to handle

Re: [VirtualGL-Users] vglrun java -jar

2013-10-15 Thread DRC
This has been reproduced. It seems that LWJGL requires either the RANDR extension or XFree86-VidModeExtension to be present in the 2D X server, or it will barf. Since I'm in the process of adding X RANDR support to TurboVNC, that will be the long-term solution for this, but in the near term,

Re: [VirtualGL-Users] vglrun java -jar

2013-10-10 Thread DRC
I know that VirtualGL has worked successfully with other Java 3D apps in the past, but I haven't tested it in a long time. I'll see if I can bring up a more simple 3D Java app and verify if there is a fundamental issue in Java. In the meantime, you might also want to try 'vglrun -ge', which

Re: [VirtualGL-Users] Tips for 3d on Virtualbox

2013-10-09 Thread DRC
Try something more simple first, like WGLspheres (http://www.virtualgl.org/wglspheres.zip). WGLspheres will print out the OpenGL renderer, which should say Chromium if the 3D Guest Additions are working properly. Unfortunately, it is entirely possible that WGLspheres will work fine but the

Re: [VirtualGL-Users] 3D mouse virtualization with TurboVNC

2013-10-08 Thread DRC
:55 PM, Nathan Kidd wrote: On 10/07/2013 05:32 PM, DRC wrote: On 10/7/13 3:56 PM, Karthikeyan Balu wrote: I’m not sure whether their drivers support access from Virtual display servers ? and I guess TurboVNC being able to simulate these inputs comes next. Any experience. 3DConnexion

Re: [VirtualGL-Users] Bug in TurboVNC v1.2.80 (build 20130919)

2013-10-08 Thread DRC
, you'll have to build from source if you want to try it out. On 10/4/13 4:24 PM, Kevin Van Workum wrote: OK, that makes sense. But then why do I get that 1 initial refresh? On Fri, Oct 4, 2013 at 5:08 PM, DRC dcomman...@users.sourceforge.net wrote: The default is for ALR to affect only

Re: [VirtualGL-Users] Bug in TurboVNC v1.2.80 (build 20130919)

2013-10-04 Thread DRC
The default is for ALR to affect only PutImage operations, which is what VGL uses to draw images. Many 2D apps use other methods to draw images, like X Render or CopyArea, that won't be subject to ALR unless you set TVNC_ALRALL. The docs go into more detail. ALR is really targeted at 3D apps.

Re: [VirtualGL-Users] Bug in TurboVNC v1.2.80 (build 20130919)

2013-10-04 Thread DRC
. But then why do I get that 1 initial refresh? On Fri, Oct 4, 2013 at 5:08 PM, DRC dcomman...@users.sourceforge.net wrote: The default is for ALR to affect only PutImage operations, which is what VGL uses to draw images. Many 2D apps use other methods to draw images, like X Render or CopyArea

Re: [VirtualGL-Users] ButtonPress and ButtonRelease

2013-09-30 Thread DRC
:(1781,872), mode NotifyUngrab, detail NotifyInferior, same_screen YES, focus YES, state 0 2013/9/26 Rafael Guimaraes rgu...@gmail.com mailto:rgu...@gmail.com Hi DRC, I have just detected a strange behavior when using TurboVNC 1.2 client as an applet. When I hold two mouse

Re: [VirtualGL-Users] (no subject)

2013-09-19 Thread DRC
I have heard from at least one person that it is possible, but I have not personally tried it. I'm not sure why you bothered with all the help wanted ads. All you had to do was e-mail me. I'm the guy who founded the VirtualGL Project, has been solely maintaining it for 10 years, and has

Re: [VirtualGL-Users] gpu vs cpu

2013-09-19 Thread DRC
Yeah, but a single high-end GPU is going to render OpenGL faster than all of the 200-some-odd cores in your cluster combined. Seems like a good trade-off to me. On 9/19/13 1:27 PM, Amanda Tumminello wrote: I am currently working in a blade server environment. It consists of 13 blades with

Re: [VirtualGL-Users] automatically choosing GPU with vglrun

2013-09-19 Thread DRC
. On Wed, Sep 18, 2013 at 10:52 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: Neat trick. :) I don't think that the issue you're seeing has anything to do with VGL per se. I think it's how your X server

[VirtualGL-Users] TurboVNC: Retiring the X11 viewer + better Java viewer integration on Windows

2013-09-19 Thread DRC
I've just put out a new pre-release of TurboVNC (http://virtualgl.sourceforge.net/vnc.nightly.13) that gives a sneak preview of one of the biggest changes in TurboVNC 1.3: Retiring the X11 viewer --- It has been decided to get rid of the X11 viewer, although it will still

Re: [VirtualGL-Users] automatically choosing GPU with vglrun

2013-09-18 Thread DRC
Neat trick. :) I don't think that the issue you're seeing has anything to do with VGL per se. I think it's how your X server is configured. $gpu in your examples below refers to an X screen number. Typically, in a VirtualGL multi-GPU environment, one would configure the X server such that

Re: [VirtualGL-Users] TurboVNC Server - Wait for pointer to move

2013-09-12 Thread DRC
I'm not sure I totally understand. If the TurboVNC server is issuing the calls in the correct order, then how would changing something within the TurboVNC server work around the issue? Can you be more specific about what xdotool is doing? An output from xev would help. On 9/3/13 12:38 PM,

Re: [VirtualGL-Users] Android?

2013-08-27 Thread DRC
: FYI While waiting for confirmation, I tested another VNC client called 'bVNC Free - Secure VNC Viewer' and that works just fine! Looks like a VNC Client issue to me. --- Thanks, Dyweni On 2013-08-27 11:48, DRC wrote: Yes. On 8/27/13 11:08 AM, Dyweni - VirtualGL-Users wrote: I have

Re: [VirtualGL-Users] Beep?

2013-08-27 Thread DRC
No idea what's causing the beeps, but both the Java and Windows native viewers have an option to disable transmission of them from server to client. Look in the Options dialog. On 8/27/13 3:07 PM, Dyweni - VirtualGL-Users wrote: Hi, Ever since I started running Eve Online/Wine inside of

Re: [VirtualGL-Users] vglrun /bin/ls -l / hangs for me. Have anybody else seen something similar?

2013-08-22 Thread DRC
.el6.x86_64 does not work ( vglrun /bin/ls -l / hangs ) I have no other versions to try. -hiroto On Fri, Aug 16, 2013 at 11:28 PM, DRC dcomman...@users.sourceforge.net wrote: Disabling SELinux is definitely the first step, but in some cases, you also have to do: attr -S -g selinux /usr

Re: [VirtualGL-Users] Kepler card support

2013-08-22 Thread DRC
On 8/22/13 10:04 AM, John Clyne wrote: The Quadro 2000, and I think the 550, are based on the older Fermi architecture. I wanted to get confirmation that ViritualGL was supporting the newer Kepler based products. I would think Kepler-Quadro would be supported, but the Tesla cards target

Re: [VirtualGL-Users] VirtualGL-tigerVNC problem

2013-08-17 Thread DRC
=0x01c2 ) 0.483990 ms [VGL] ) 1.422030 ms gnome-session-is-accelerated: No GLX_EXT_texture_from_pixmap support. [VGL] XCloseDisplay (dpy=0x09072348(:20) ) 0.294950 ms gnome-session-check-accelerated: Helper exited with code 256 Thanks so much for your time. On 8/17/2013 12:03 AM, DRC

Re: [VirtualGL-Users] VirtualGL-tigerVNC problem

2013-08-16 Thread DRC
Install the proprietary Catalyst (fglrx) drivers from ATI/AMD. We don't currently support Mesa. There generally isn't much impetus to do so, because if you're using software rendering, you might as well use Mesa directly-- either through the built-in version that TigerVNC supplies via its

Re: [VirtualGL-Users] turbovnc + virtualgl on ARM linux

2013-08-08 Thread DRC
I can personally attest that TurboVNC does work on ARM Linux, both client and server, but you have to build it (and libjpeg-turbo) from source. I have tested TurboVNC on a Panda board with Ubuntu, but if you run into any problems, please file a bug report. My philosophy behind supplying

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-23 Thread DRC
the response =] Thanks, John On Sat, Jul 20, 2013 at 2:16 AM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: I suspect that it may be the same bug as is reported here: https://sourceforge.net/tracker/?func=detailaid=3606409group_id=117509atid

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-20 Thread DRC
I suspect that it may be the same bug as is reported here: https://sourceforge.net/tracker/?func=detailaid=3606409group_id=117509atid=678327 Thanks to the sponsored project I've been working on in recent weeks to make compiz run in VirtualGL, I now have a recent-ish Ubuntu environment set up

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-20 Thread DRC
package builder but with the nightly sources. Cheers On Sat, Jul 20, 2013 at 2:16 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman...@users.sourceforge.net wrote: I don't think their nightly is pulling the latest code from SVN, so it probably doesn't contain the fixes. I know

Re: [VirtualGL-Users] bug in java viewer viewonly mode

2013-07-17 Thread DRC
Should be fixed in trunk and branches/1.2.x. The viewer now disables the keystroke buttons whenever view-only mode is selected on the viewer side. If view-only mode is selected on the server side instead, then the viewer won't know about it. In that case, the buttons will still be visible,

Re: [VirtualGL-Users] SecurityTypes option for the java viewer (VncViewer.jar)

2013-07-11 Thread DRC
The SecurityTypes option can only be used to control a VeNCrypt-compatible server like TigerVNC. TurboVNC doesn't currently support session encryption, so encryption=None will always be the case when connecting to TurboVNC servers. You can use the auth config file to restrict the available auth

Re: [VirtualGL-Users] generate a screenshot or thumbnail

2013-06-28 Thread DRC
xwd also (more old school solution.) TurboVNC is an X server, so any tool that can capture an X screenshot should work. You can also of course grab the image on the client side using any number of different tools. On Jun 28, 2013, at 2:40 PM, Kevin Van Workum v...@sabalcore.com wrote: I was

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-17 Thread DRC
Does enabling PBOs make any difference? On 6/17/13 2:02 AM, Arthur HUILLET wrote: On Mon, Jun 17, 2013 at 11:30:34AM +1000, Paul McIntosh wrote: Ok - here is the data for a Tesla M2070 and M2070Q (Quadro) There is a big difference between the Quadro and non-Quadro. Looks like the read rate

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
On 6/15/13 11:13 AM, Paul Melis wrote: I've done some similar tests, mostly at 3840x2160 over a 10G link. I seemed to hit a bottleneck of about 10 fps, but so far assumed it was the readback from the GPU that was the problem (GTX680 in a PCI Express x16 slot), judging from the vglrun +pr

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
in full res, but only a portion, is the out of view portion not sent? The point James just made is also something I need to try, I forgot to look if the ssh daemon was maxing out! And I should test with it without any tunnel at all. Cheers, Paul - Original Message - From: DRC

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
representative of how it might act on a real display. It appears the answer is yes - so I'll test with that and see what I can come up with. I'll post some results. Cheers, Paul - Original Message - From: DRC dcomman...@users.sourceforge.net To: virtualgl-users@lists.sourceforge.net

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
, 2013 at 12:50:01PM -0500, DRC wrote: I dunno about that. My modest Quadro 600 can read back about a gigapixel/second. I don't think that's likely to ever be the bottleneck on a reasonably modern system. I have seen some slides that suggest that nVidia cripples the readback performance

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-15 Thread DRC
glreadtest in the VirtualGL source. On Jun 15, 2013, at 7:22 PM, Vadim Peretokin vpereto...@gmail.com wrote: I have a GTX 560 that I could run a test on, if there are any easily available and anyone wants to look at the number.

Re: [VirtualGL-Users] Improving performance on very large displays

2013-06-14 Thread DRC
Bigger pipes will definitely help, up to a point. The compression ratio you can get will vary a lot depending on the types of images that the app is generating. I use GLXspheres as a sort of middle-of-the-road approximation, since it has a realistic proportion of solid color and smooth

[VirtualGL-Users] Support for compiz and other 3D window managers in VirtualGL

2013-06-13 Thread DRC
CC'ing the TigerVNC lists, since this may also interest some of those users/developers. I believe that the latest pre-release of VirtualGL (http://virtualgl.sourceforge.net/vgl.nightly/) should (with emphasis on should) allow you to run compiz or other 3D WM's with hardware acceleration.

Re: [VirtualGL-Users] Support for VSync

2013-06-05 Thread DRC
vnc server and that the -fps option was already addressing the over-the-wire lag issue. --- Thanks, Dyweni On 2013-06-04 17:27, DRC wrote: On 6/4/13 3:16 PM, Dyweni - VirtualGL-Users wrote: You are correct. Running vglrun with '-sp -fps 60' limits the 3D rendering rate as you described

Re: [VirtualGL-Users] Support for VSync

2013-06-05 Thread DRC
On 6/4/13 8:51 PM, Nathan Kidd wrote: Is there a reason for -fps to not automatically enable -sp? I'm not thinking of any use case for -fps apart from -sp; as you've said, in the typical use case of wanting to rate-limit your app/bandwidth you always need -sp. Not true. VGL_FPS was

Re: [VirtualGL-Users] Support for VSync

2013-06-05 Thread DRC
(60) of the Emulated Monitor Refresh Rate setting. --- Thanks, Dyweni On 2013-06-04 15:16, Dyweni - VirtualGL-Users wrote: Hi DRC, You are correct. Running vglrun with '-sp -fps 60' limits the 3D rendering rate as you described. The 3D rendering rate follows the -fps value. I didn't

Re: [VirtualGL-Users] Support for VSync

2013-06-04 Thread DRC
Dyweni, I await your response on this before I proceed any further. I need to resolve the matter of whether you simply forgot to disable frame spoiling (which is what I suspect, since your previous messages made no mention of using the -sp switch to vglrun or setting VGL_SPOIL to 0) or

Re: [VirtualGL-Users] Support for VSync

2013-06-04 Thread DRC
quite plainly multiple times that it would? I have another patch coming soon that implements GLX_SGI_swap_control / glXSwapIntervalSGI and perfects the delay within glXSwapBuffers. --- Thanks, Dyweni On 2013-06-04 14:13, DRC wrote: Dyweni, I await your response on this before I proceed

Re: [VirtualGL-Users] Support for VSync

2013-06-03 Thread DRC
patch for your review / feedback. Any feedback would be great. --- Thanks, Dyweni On 2013-06-02 23:36, DRC wrote: But you didn't answer my question. Why can't you achieve the same effect by setting VGL_FPS and disabling frame spoiling? The reason why frame spoiling exists is to make 3D

Re: [VirtualGL-Users] Support for VSync

2013-06-02 Thread DRC
solves a problem that couldn't be solved by using VGL_FPS with frame spoiling disabled. On Jun 2, 2013, at 3:58 PM, Dyweni - VirtualGL-Users t7nhgfds7...@dyweni.com wrote: Hi DRC/All, I have mucked around with the VirtualGL 2.3.2 code and have come up with a solution that seems to work well

Re: [VirtualGL-Users] Connection problems with TurboVNC 1.1.95

2013-05-30 Thread DRC
On 5/30/13 2:49 PM, Jay Ashworth wrote: When I upgraded them to SuSE 12.1, the replacement Xvnc from the new Tight package wouldn't accept mouseclicks, so I again copied in the older one, and *it*, in its turn, wouldn't allow drag and drop, though everything else seemed to work ok. They lived

Re: [VirtualGL-Users] Bug in vncserver

2013-05-23 Thread DRC
Thanks. I'll get this integrated into 1.2. On 5/21/13 7:56 AM, Kevin Van Workum wrote: Specifying a desktopName in a config file (turbovncserver.conf) has no effect. Simple fix: *** vncserver.in http://vncserver.in2013-05-14 09:58:51.641671306 -0400 --- vncserver.in.b

Re: [VirtualGL-Users] tubovnc crashs

2013-05-13 Thread DRC
On 5/13/13 8:41 AM, First Last wrote: actualy it's what I did, make xserver-install ( when I wrote the mail I was almost asleep...) so to be clear make xserver-install didn't install vncpasswd. 'make install' installs vncpasswd and vncconnect. 'make xserver-install' installs Xvnc. You have

Re: [VirtualGL-Users] tubovnc crashs

2013-05-13 Thread DRC
On 5/13/13 12:57 PM, First Last wrote: well, if you want, I can make a partition with archlinux and giving to you an ssh access sometime. I could either do some tests for you and send logs. I cannot be too much involved, I cannot code or debuging because I try to be hired by a gsoc project.

Re: [VirtualGL-Users] tubovnc crashs

2013-05-12 Thread DRC
There was an issue that was making the TurboVNC server crash on startup when using recent systems, such as Fedora 18 or Ubuntu 13.04. You might be running into that same issue. Can you try building the code from https://virtualgl.svn.sourceforge.net/svnroot/virtualgl/vnc/branches/1.3.x in

Re: [VirtualGL-Users] vncconnect return status

2013-05-12 Thread DRC
to determine success of the connection on the server side. Maybe you could keep the asynchronous behavior default and just add a -sync option to request a synchronous connect instead? Either way. On Fri, May 10, 2013 at 4:05 PM, DRC dcomman...@users.sourceforge.net mailto:dcomman

Re: [VirtualGL-Users] tubovnc crashs

2013-05-12 Thread DRC
On 5/12/13 11:31 PM, First Last wrote: you mean 1.2.x right ? because I can't get 1.3.x anyway, I compiled (after a change in FindTurboJPEG.cmake) the server and the client I got (1.2.x). Yes, sorry. I meant 1.2.x. Too many releases going on at once (libjpeg-turbo is about to be released as

[VirtualGL-Users] TurboVNC 1.2 release scheduled for 5/20

2013-05-10 Thread DRC
Please submit all bug reports to me no later than Wednesday 5/15 (or remind me if I haven't fixed something yet.) -- Learn Graph Databases - Download FREE O'Reilly Book Graph Databases is the definitive new guide to

Re: [VirtualGL-Users] Problem with TurboVNC java viewer in listen mode

2013-05-09 Thread DRC
On 5/7/13 2:32 PM, Kevin Van Workum wrote: When running the java viewer in listen mode with loglevel=100, if the vncserver is killed, an exception is thrown in the java viewer. The viewer window also remains open. Not really a bug though but would be nice if the viewer window would close on

Re: [VirtualGL-Users] Future plans for VirtualGL TurboVNC?

2013-05-07 Thread DRC
On 5/7/13 5:57 PM, Damon Catling wrote: I have no idea weather Nvidia and Valve already have their own remote 3D solutions for Linux similar to VirtualGL, but if not, perhaps VirtualGL would be attractive to companies of that ilk? Valve, possibly. nVidia has their own solution called VGX,

Re: [VirtualGL-Users] 32bit VirtualGL build on 64-bit linux

2013-04-29 Thread DRC
On many platforms, the 32-bit compiler infrastructure is in a set of extra packages that aren't installed by default. Make sure that you can successfully compile a 32-bit app using -m32 (Hello, world or whatever.) The VirtualGL build system enables either 32-bit or 64-bit based on the value

Re: [VirtualGL-Users] two graphics cards with two x servers

2013-04-26 Thread DRC
it in a multi-card environment, so others on the list may be able to provide a better answer. DRC On 4/26/13 2:28 PM, Kevin Van Workum wrote: I know how to setup two graphics cards with a single x-server with two screens (one screen for each card) and address them via VGL_DISPLAY. But I'm

Re: [VirtualGL-Users] Problem with Virtualgl + Xpra

2013-04-25 Thread DRC
On 4/24/13 9:16 PM, Yusen Li wrote: encoding is excellent for video games and the Turbor VNC or TigerVNC is not good at games. I also suggested TigerVNC group to add the video encoding techniques (such as x264) to TigerVNC. But they told me they don't want to do that since the encoding is just

Re: [VirtualGL-Users] Problem with Virtualgl + Xpra

2013-04-24 Thread DRC
Well, I actually tried to get xpra up and running. No luck. It seems to be a somewhat unpolished solution. The X proxy we support is TurboVNC, so I would suggest that as an alternative. On 4/20/13 9:32 PM, Yusen Li wrote: I use Xpra to run applications remotely and it works fine for 2D

Re: [VirtualGL-Users] MTRRs and performance

2013-04-01 Thread DRC
No, VirtualGL does everything through the X server. This sounds like more of a driver thing. Not sure what it would speed up in our case. Pixel readback is already hundreds or even 1000+ Megapixels/sec on modern hardware. That's not even close to being a bottleneck when compared to compression

Re: [VirtualGL-Users] How to start a Xserver display by ssh ? and why port 4242 ?

2013-03-25 Thread DRC
On 3/24/13 7:20 PM, First Last wrote: I was busy last days... anyway I got turbovnc from AUR repo (archlinux) now everything works fine. But I think there is a problem with make install from the sources codes, because it's not normal that vncserver wasn't where I expect, and I didn't mess with

[VirtualGL-Users] TurboVNC 1.2 release candidate

2013-03-25 Thread DRC
is now available at: https://sourceforge.net/projects/virtualgl/files/TurboVNC/1.1.95%20%281.2rc%29/ There were enough issues discovered with the Java viewer that I felt it prudent to give the community another pass at testing it before the final release is issued. All remaining issues that

Re: [VirtualGL-Users] How to start a Xserver display by ssh ? and why port 4242 ?

2013-03-19 Thread DRC
On 3/18/13 11:07 AM, First Last wrote: I think I have to clarify some points... 1) I started by doing step by step what is in the user guide. But as long as I using an headless computer, the user guide doesn't help me straight forward. I took a look in the mailling list, and in google of

Re: [VirtualGL-Users] How to start a Xserver display by ssh ? and why port 4242 ?

2013-03-19 Thread DRC
On 3/18/13 3:44 PM, First Last wrote: it's working! I don't understand why nomachine is working... because by default in /etc/ssh/sshd_config forwarding are disabled... so I enabled these, AllowAgentForwarding yes AllowTcpForwarding yes X11Forwarding yes NX doesn't rely

Re: [VirtualGL-Users] How to start a Xserver display by ssh ? and why port 4242 ?

2013-03-18 Thread DRC
OK, let me attempt to explain this, and I want to re-emphasize that most of this is in the User's Guide. 1) how can I start a Xserver display by ssh ? I don't have a screen connected to the PC I can only ssh it... [root ~]# xdpyinfo -display :0 return, xdpyinfo: unable to open display

Re: [VirtualGL-Users] Can a custom build of mesa and TurboVNC support 3D applications?

2013-03-07 Thread DRC
I suspect that this has nothing to do with Mesa and is probably due to your compression settings. If you are on a slow network, try using the Tight + Medium Quality JPEG preset in TurboVNC. TigerVNC uses lower quality JPEG by default, whereas TurboVNC uses high-quality JPEG by default, so

Re: [VirtualGL-Users] Can a custom build of mesa and TurboVNC support 3D applications?

2013-03-07 Thread DRC
So you adjusted the compression settings and it had no effect? What about trying the TurboVNC 1.2 beta server/viewer and enabling interframe comparison (see User's Guide)? If you're using the official 1.2 builds of TigerVNC, which I put together when I was still with the project, then those

Re: [VirtualGL-Users] Can a custom build of mesa and TurboVNC support 3D applications?

2013-03-07 Thread DRC
On 3/7/13 5:36 PM, James Wettenhall wrote: Why can't you use VirtualGL? The Chimera page clearly says that they recommend vendor-supplied graphics drivers, which VirtualGL would enable you to use. Our impression was that VIrtualGL only works with GPUs. We are still waiting for access to

Re: [VirtualGL-Users] TurboVNC server font path catalogue

2013-03-03 Thread DRC
the use of regular font paths. DRC On 3/2/13 7:38 PM, James Wettenhall wrote: Hi, I've noticed some font problems since switching from TigerVNC Server to TurboVNC Server (with Mesa) - on certain applications, the fonts are difficult to read. I haven't been manually specifying a font path - just

Re: [VirtualGL-Users] Building TurboVNC with a non-standard TJPEG_INCLUDE_DIR and TJPEG_LIBRARY

2013-03-02 Thread DRC
It's a CMake variable. I am not in front of my computer, but I think BUILDING.txt describes its usage. On Mar 2, 2013, at 6:21 AM, James Wettenhall james.wettenh...@monash.edu wrote: Hi, I'm trying to build TurboVNC 1.1.91 with libjpeg-turbo 1.2.90 on Linux using non-standard

Re: [VirtualGL-Users] Building TurboVNC with a non-standard TJPEG_INCLUDE_DIR and TJPEG_LIBRARY

2013-03-02 Thread DRC
If it's still doing that in the latest code, then it's a bug. Can you provide more details on how to repro it? On 3/2/13 9:18 AM, Kevin Van Workum wrote: I had a similar issue. cmake would pick up the correct path, but when it did the test for usability, cmake did not use the path when

[VirtualGL-Users] New pre-release build

2013-03-01 Thread DRC
is available, primarily fixing a handful of issues with the Java viewer, most of them related to key mapping. The Java viewer should now properly handle AltGr on international keyboards, and it now differentiates between left and right modifier keys (Alt, Ctrl, etc.) and between the keypad

Re: [VirtualGL-Users] More data regarding the performance of the new Java viewer

2013-03-01 Thread DRC
Viewer, so I'm confident that if our Java viewer can hit that same baseline, we're golden. On 2/26/13 8:16 PM, DRC wrote: For curiosity, I ported the benchmarking system from the TurboVNC Viewer into the TigerVNC native (FLTK) Viewer. This was partly done to get a better idea of how the new

Re: [VirtualGL-Users] Embed the new applet?

2013-02-26 Thread DRC
My understanding is that since we're using multiple dialogs and frames and doing other fanciness (scaling, full-screen mode, etc.), it would minimally be very difficult to support an embedded applet solution. Brian, correct me if I'm wrong. The goal was to make the new Java viewer behave as

Re: [VirtualGL-Users] LibJPEG-Turbo JNI

2013-02-26 Thread DRC
Uh, what do you mean a working example? If you're on Mac, it does so automatically (the JNI library is embedded in the app.) For other platforms, install 1.3 beta of the libjpeg-turbo SDK (https://sourceforge.net/projects/libjpeg-turbo/files/1.2.90%20%281.3beta1%29/), and the new Java

Re: [VirtualGL-Users] Embed the new applet?

2013-02-26 Thread DRC
One other thing to note regarding the new viewer is that I don't think it currently works without being a signed applet. It would be feasible to make it run in an unsigned environment, but of course some of the functionality wouldn't be there. On 2/26/13 3:23 PM, DRC wrote: My understanding

[VirtualGL-Users] More data regarding the performance of the new Java viewer

2013-02-26 Thread DRC
. I'll be doing similar comparisons with the Windows Viewer over the next couple of months and will keep everyone posted on that. If anyone wants to peer review this work, I'm happy to provide the TigerVNC patches that implement the benchmark functionality. DRC

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