, and the box
was in the negatives big time. That was so funny.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you
Hi,
Yeah, i have seen all kinds of weird runtime errors do to something
getting over looked. Though, getting 1000 rounds out of a six shot
revolver sounds like that was a cool bug. You could have taken down God
Zilla with that weapon. Lol!
Valiant8086 wrote:
Hi.
Rofl amuzeing. It's silly
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 3:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
It was gold coins.
---
Pretty is as pretty does.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Charles,
Fortunately, the game won't take until marchto have something that is
more or les playable. I am playing it now, but there are things that
need fixed or added before I let the private team get their hands on
this puppy. So I say about two months should cover the basics of the
Hi Louis,
When released I plan to sell it for $35.00 USD. That seams to be the
going rate for many accessible games and I feel that is a fair price for
those on low incomes and allows me to make a decent income off of the game.
Cheers.
Louis Bryant wrote:
Wow! Loved the sounds used in this
Ha ha. Very funny.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:46 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Listen very, very closely. Are you listening? Turn those speakers
: Friday, November 14, 2008 11:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority of
the math formulas I use are just basic Algebra formulas most people learn
in high school. Such as how to calculate a percentage
-
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 8:46 PM
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha 1
that's not a bug, it's a feature! invisible enemies! lol
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you
I like it!
--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!
that's not a bug, it's a feature! invisible enemies! lol
, November 14, 2008 5:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!
It was gold coins.
---
Pretty is as pretty does.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday
Hi Bryan,
Ah, I see. Now, that is a big problem since programming in general is
based upon Algebra. in Algebra they use variables such as x instead of a
number to perform some kind of math. Well, in programming the concept
applies throughout the development process, not just with math, but in
.
Just my thoughts.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Friday, November 14, 2008 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Tom,
I really liked the new MOTA trailer.
There was only
to
jump and whip. How hard would this be to program?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, November 14, 2008 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Actually
Hi Yohandy,
Well, that particular phantom assassin is no more. I located the bug
that was failing to process his audio effects and now he is just a
normal skeleton now. Grin.
Though, the idea of a phantom creature as a miner bos does sound kind of
cool. I have to say while he was silent like
! invisible enemies! lol
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you mean. Anyway, what you asked
Hi Mike,
If you think that is cool as soon as I finish getting all of the random
code working properly I'd like to release an updated trailer with some
more of the level shown off to you guys. Not only that but you will get
to hear the random spon code in action. Totally new levels every game.
Hi Ryan,
The game does have a describe sounds menu. If everyone had a chanse to
hear that before the trailer they probably would have had a clearer
understanding of what was actually going on.
No, I don't plan to have it say, centaur killed, or anything like that
because once you get use to
Hi Ryan,
Yes, there is a very good reason why I can't really have you jump and
shoot like in Megaman or Castlevania.
First, reason is there is a world of difference between a keyboard and a
classic NES controller. With the NES game pad you could easily press
down the A and B buttons together
Hi Will,
I'm not sure at this point. I don't want to give release dates that I
may not be able to keep. However, I am aiming for a public demo release
sometime in December. That said don't kill me if it actually turns out I
can't mmake it by December and it actually comes out in January
, November 15, 2008 2:58 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Will,
I'm not sure at this point. I don't want to give release dates that I may
not be able to keep. However, I am aiming for a public demo release
sometime in December. That said don't kill me if it actually turns
I agree, but I'm still looking forward to playing.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
As far as being impatient for a demo
Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this
trailer you will follow Angela Carter as she explores an underground
temple. However, unlike the full game Angela Carter has been given
: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 12:46 PM
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha 1
:35 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
A good trailer. It could have been better, I think, if there was more
description such as what monsters were attacking, the weapon used to defeat
them, and that sort of thing, but we'll find those things out when we play.
---
Pretty
It was gold coins.
---
Pretty is as pretty does.
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Tom,
I really liked the new MOTA trailer
!
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 1:46 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha
Sounded like Gold boys to me.
Matt
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Friday, November 14, 2008 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!
It was gold coins.
---
Pretty
Thomas, Love this and can't wait for the game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:46 AM
Subject: [Audyssey] MOTA Trailer
Hi Phil,
Scansoft Karen is saying gold coins. I guess your misunderstanding of
what Karen is saying is not being use to hearing her Australian accent.
Though, I am quite use to it since I always play using that Sapi 5 voice
so I don't notice that problem as much.
That said, I'd like to point
Hi Trenton,
All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So
if you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that
is what it will use to speak everything.
Cheers.
Trenton Matthews wrote:
Well well Tom,
You've out done yourself ith that trailor of
Hhi,
Lol! I'm honestly suprised it sounded that way to a lot of people. I
guess I am so use to Scansoft Karen I no longer notice how things sound
any more.
K. Matthew wrote:
Sounded like Gold boys to me.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
those things out
when we play.
---
Pretty is as pretty does.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 12:46 PM
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA Games Interactive would like to announce
]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:46 AM
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this
trailer you will follow Angela
: Friday, November 14, 2008 5:41 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Scansoft Karen is saying gold coins. I guess your misunderstanding of what
Karen is saying is not being use to hearing her Australian accent. Though,
I am quite use to it since I always play using that Sapi 5
How easy would that be to program though?
- Original Message -
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 4:04 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Tom,
A neat trick would be to have the harpies
: [Audyssey] MOTA Trailer Released!
Hi Trenton,
All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So if
you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that is
what it will use to speak everything.
Cheers.
Trenton Matthews wrote:
Well well Tom,
You've out done
IS BACK,
BIGGER AND BETTER THAN EVER!
http://www.livingontheedgeradio.com
-
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Friday, November 14, 2008 3:47 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!
Greetings gamers,
USA
. IS BACK! LIVING ON THE EDGE IS BACK,
BIGGER AND BETTER THAN EVER!
http://www.livingontheedgeradio.com
-
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Friday, November 14, 2008 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer
Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was
designed to aim up, down, or level as well as the direction you are
facing. All I need to do is uncomment those commands to make it active
in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D
Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and
down is already in the core engine. Just need to uncomment the
keystrokes to let you move the aim up and down, and change a couple of
boolean flags and wham it works.
Bryan Peterson wrote:
How easy would that
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 4:27 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed
to aim up, down, or level as well as the direction you are facing. All I
need to do
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:31 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and
down is already in the core engine. Just need to uncomment
commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:27 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 8:12 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain
against the screen of the computer.
So you have left and right and also
gamers@audyssey.org
Sent: Friday, November 14, 2008 5:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
I see. Guess one of these days I better start learning the math so I can
get in on this game making business. Of course that's not a pleasant
thought since I haven't been able to so much
Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I
have added it to the things to do list and it will get done over the
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon
program MOTA day. I have several bugs to fix, namely a skeleton who
Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority
of the math formulas I use are just basic Algebra formulas most people
learn in high school. Such as how to calculate a percentage or how to
find out the distance something has traveled in a given amount of
Hi Charles,
All you would have to do is turn around. Unless the harpy's altutude
changed, which it won't, you wouldn't have to raise or lower your weapon
as it would already be aimed at the proper altitude. Once you aim up to
shoot at it if it flew over your head just spin around in place and
Hi Willem,
No, the classic side-scrollers have a left/right direction and an
up/down direction, but don't have forward/backward direction. To put it
another way you can move left and right along the x axis, move up and
down along the y axis, but can't move forward and backward in the z axis
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