For a quick way to transfer geo between applications (including XSI,
Maya, Houdini and Max) you might want to check out Oliver Hotz'
CopyPasteExternal scripts here:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb
I remember this one, thanks for posting :-)
On 11/10/2019 15:15, Stephen Blair wrote:
> *From start to finish…hp workstations
> *circa 2001
>
> with Manta
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5h6
Could it be a limitation of the renderer, or is it really the render
tree or translator? What are you rendering with? Mental Ray?
S
On 30/08/2019 05:18, Kris Rivel wrote:
> Hey all...been ages but still here! Weird question but anyone know if
> the render tree has a max limit on the number of n
You mean you want to see the manipulator even when the object to be
manipulated is off screen? Afaik this is a very Softimage-specific
feature, I'm almost certain neither Maya nor 3dsmax do that.
I remember a conversation I had with a colleague in 2007 that even if
Softimage would stop developi
Everybody hates Namespaces, but you don't necessarily need to use them.
First of all: Maya is more permissive with regards to duplicate names
since it only demands an objects "Full Name" (i.e. the name of the
object prepended by all it's parent's names) to be unique in a scene. In
Softimage, an
To be fair, that was the case in Softimage too occasionally.
E.g. changing a color swatch resulted in 3 "Set Value" commands issued,
one for each color component, which had to be undone separately.
On 18.04.2018 11:24, Artur W wrote:
> Ctrl+Z doesn't work as you might expect in Maya.
> It seems
Select the mesh that contains the skinned vertices you want to assign,
open the paint skin weights tool panel. Select all vertices you want to
assign to a single joint manually, or right-click on one of the joints
in the tool panel joint list and choose "Select Vertices".
Select the joint you wa
Maya supports character sets, you can create one from the Animation Menu
via Key-> Create Character Set. There are different kriteria available
from that dialog to add keyable attributes of selected objects,
including selected channels from the channel box.
The character set can then be selecte
They've also cleaned up and enhanced the hair & fur tools process:
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_241561057&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=FWVp5oXMhuj0d0d0GeCjrbcZ2PknKuyVRCGH_naszhg&s=34VwBKw8I
No official statement yet from anyone I know there.
If they don't open source it I hope at least someone worthy buys it
(i.e. not Autodesk, and not some insurance company who are looking for a
faster way to do their number crunching either). But since they are
funded by an investor I doubt the
On a brighter note, you won't need the NVidia Apex clothing plugins to
set up cloth in UE4 anymore, at least if I get their claims right for
version 4.18
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.unrealengine.com_en-2DUS_blog_unreal-2Dengine-2D4-2D18-2Dreleased&d=DwIDaQ&c=76Q6Tcq
There are only two kinds of CG artist in the world: Those who use
Softimage, and those who never tried.
S
-Original Message-
From: Morten Bartholdy
Reply-to: "Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23
ong as >nobody notices it.
-------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are -
keep going with
it, even if it meant weakening the whole ME section of their business in
the long run (which it still does). It seems that throwing good money
after bad money is acceptable for them as long as long as nobody notices
it.
-------
Stef
rust' Autodesk to do what is
right for you, I was just trying to convince people of the possibility
that >>Autodesk's best interest (in regard to the future of Arnold) is
actually to play nicely with others.
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Softimage Mailing List.
To unsubscribe, send a mail
to confirm.
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h-acquisition-solid-angle
Cheers,
oli
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l
--
Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf be
ually control rpm of fans with Titan cards in TCC mode?
Even setting up static rpm at max speed or something from command mode
card by card.
Tried searching on net, nvidia forums.. nothing...
Thanks
--
---
Stefan Ku
It depends on the type of movement you want to capture, and whether the model
you are creating from the photos needs to hold up from every angle or not.
Most full body scans I've seen were created with a spherical array of cameras,
which narrows the volume of movement down quite abit.
That said,
Thx Cristobal, that's the one:
http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
Two (ok, one and a half) for the price of one?
B&H?
Goodbye softy lad ;(
May the force be with you all.
On Wednesday, 27 January 2016, Dave Gallagher S
I must have missed that part of business school where they taught us that
discontinuing a product without offering a reasonable alternative
is a viable strategy to gain market share.
Must've been the buying price of 70 million for Soft vs the 2 billion for Maya
that made a difference?
Writing of
Is it meant to replace Alembic?
Hi Folks
On a slightly less depressing note I was wondering if anyone had spent much
time with Pixars' USD. Is it a worthy upgrade from alembic ?
--
Does nothing else have this functionality? it seems like such a no brainner...
Maya does. When you are in weight painting mode, just hover your mouse cursor over a bone
that is a valid deformer to the envelope you are working on, right-click and choose
"Select Influence" from the radial men
There are only two kinds of 3D Artists:
Those who use Softimage, and those who never tried.
The story of Softimage's demise is one of ignorance.
But they don;t know for better so burning bed for them is as good as it gets.
They have no idea what is a fluffy feeling of Softimage around you :(
amp; TV production
Video Reel
--Portfolio 2013
Cinema & TV production
Video Reel
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.
give Blender/Cycles a go, but I have never used
blender for anything other than camera >>>>>>>tracking.
Cycles seems like it is up for the task, but without alembic, how
would this work?
Any input on this matter would rock!!
Thanks
had and possibly solved this issue?
Thanks.
Ivan
--Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
web:http://digitalassettailors.com/
email: i...@digitalassettailors.com
--
-------
Stefan Kubicek
--
anks for any help
--
-----------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are --
--confidential and for the recipient only--
m someone who just isn't using the
>>>>>software anymore...or...is that possible? It appears the LSA
could allow for a transfer via written approval by Autodesk
>>>>>(2.1.1 of the 2014 LSA) :) It's worth a shot :)
--
---
cludes Arnold shaders as well as Mentalray fallback and
these shaders are provided as free (unlimited seats).
For more details please visit the product page.
best regards,
Oleg
--
---
Stefan Kubicek
---
keyvis d
rm to build upon. And are very happy with Side Effects as a
software vendor. Licensing, Bugs reports and fixes, feature requests and
implementation and daily builds make us a satisfied customer.
Andy
--
-
Stefan Kubicek ste...@keyv
ks like a nodal system to me, sort of default look'n'feel.
Liefs en groetjes
Leendert
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-238
that is all you are searching for Modo might do the rick. Should be a nice
tool to get your data in for rendering.
2015-08-19 14:41 GMT+01:00 Stefan Kubicek :
Hi Francis,
thanks for your insights into Renderpass-alike mechanisms in Houdini.
I was about to investigate those in hope to find a via
r the future for myself and family.
Thanks
Sandy
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
www.keyvis.at
This email and its attachments are
confidential and for the recipient only
l Smith even made a version of Space Invaders with
it.
This could be very cool. The Syflex guys really know their stuff.Will
definitely be watching this develop.
On Wed, Aug 19, 2015 at 4:57 AM, Stefan Kubicek wrote:
Yup, that's the one with the tiny screenshots.
www.sylyn.com
On W
Yup, that's the one with the tiny screenshots.
www.sylyn.com
On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek wrote:
The screenshots are too tiny to see those nodes in detail, yet they look
strikingly familiar.
The "gehen" in the thread title is the result of quick copy-p
The screenshots are too tiny to see those nodes in detail, yet they look
strikingly familiar.
The "gehen" in the thread title is the result of quick copy-paste of a
cross-post on the German xsiforum.de :D
--
-----
Stefan K
I don't use 2015 I use 2013, which is fine for me, so i have nothing
to
lose. Thanks for your concern about my welfare though.
--www.matinai.com
--www.matinai.com
--
---
Stefan Kubicek
---
keyv
earch Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
--
---
Stefan Kubicek
---
ke
1, in
_invokeRopAndCatchErrors
raise e
hou.OperationFailed: The attempted operation failed.
Error: Command Exit Code: -1073741819
--
---
Stefan Kubicek
---
keyvis digital imagery
te:
Better Adobe than Autode$k. Is the less bad co. between both.
--Our users will know fear and cower before our software! Ship it! Ship
it and let them flee like the dogs they are!
--
---
Stefan Kubicek
---
1.) afaik there will be no Softimage 2016.
2.) The "Send to" functionality only works across applications of same
version number, hence from one 2016 app to another,
not from 2016 to one from 2015.
3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
version 2015, "Send t
ews or
opinions presented are solely those of the author and do not necessarily
represent >those of Bournemouth University or its subsidiary companies.
Nor can any contract be formed on behalf of the University or its
subsidiary >companies via email.
--
---------
ttps://www.youtube.com/watch?v=74eSHxwoGdQ
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
ring the 'inside volume' condition.
So yeah basically I don't know how to do that in a visually pleasing way.
If anyone had some pointers, I'd be very grateful !
Thanks,
Olivier
--
-
Stefan Kubicek ste..
Marcus Ottoson posted a link to an fx-guide video of an interview with the
makers of flowbox during siggraph asia on the fabric engine mailing list a
couple of days ago:
http://www.fxguide.com/fxguidetv/fxguidetv-198-siggraph-asia-2014/
Very interesting:
flowbox.io
--
years. The future would be bright! ( sarcasm)
http://www.thedrum.com/news/2014/12/15/special-effects-company-foundry-expected-sell-200m
www.johnrichardsanchez.com
--
-------
Stefan Kubicek
---
keyvis digital imag
arte
:
Nice work on "The Ballad of Uncle Pat"
by Simon Burke
http://bit.ly/1xYrPIb
--
paulo-duarte.com
--paulo-duarte.com
--
---
Stefan Kubicek
---
keyvis digital imagery
orthforge.co.uk
--
-------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are --
--confidential and for the recipient only--
next few days,
but these are probably the most interesting from a SI perspective.
Visual programming: https://vimeo.com/103474492
Data Flow Graph: https://vimeo.com/103474550
Cheers,
Paul
--
-
Stefan Kubicek ste...@keyv
is restricted to
>>1920x1080 when rendering out animations using Mantra. Houdini Indie
also includes FBX input and output.
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf
Awesome!
I hope I can make it again.
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
--
-------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtol
hting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.com
email: i...@digitalassettailors.com
ivan_vasilje...@hotmail.com
--
---
Stefan Kubicek
---
k
rk right.
OH here is a fun thing to try: put some animation on a sphere. Then graph
that in the editor, and add animation layers. My nose almost started
bleeding :)
--
---------
Stefan Kubicek ste...@keyvis.at
lly than to buy Motiva >or their IP (which might not have been for sale anyway).
Maybe not the most ethically pure thing to do, but not on the face of it "improper."
Often sucks to be the little guy. They have my sympathy.
--
------
Readymade assets I agree, but these are third party stuff not
shipped with Max. So I guess you are right partly.
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
2 or 3 years ago I was reading similar denial posts about the rumour Softimage
demise.This company is profit driven, the signs are already out there, I could come up
with arguments for each possibility, the >>>thing is, it depends really on
Autodesk plans, imho...
On Tue, Jul 15, 20
nyone else experiencing this? or known bug? I´m using SI 2014 hotfix 1.
Regards.
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
--
-----
Stefan Kubicek ste...@keyvis.at
-
depends >>really on Autodesk
plans, imho...
On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek wrote:
I don't think Max offers any unique advantage for arch viz or games. All can be
done anywhere else and in my opinion, more efficiently.
As much as I'd want that to be true I need
of DT has been for its entire existence, lives in a reality
predating the >>>actual calendar by more than a few years.
I do have money with a friend on Mudbox and MoBu not seeing more than another Christmas
or >>>tw
ns of
the object don't change. Compare with Colimo
(http://>>www.motivacg.com/en/colimo/)
https://www.youtube.com/watch?v=1VTmlQm5aiY
Best regards,
Vlado
--
-----
Stefan Kubicek
Artist
Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
--
-
Stefan Kubicek ste...@keyvis.at
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
--
-
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
ww.3danimationmagic.com>
--Signature
--
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
uthor, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless the
University agrees in writing to the contrary.
--
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580 0829
adrian.w...@fluid-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
--
-----------
Stefan Kubicek
---
keyvis digital image
are Eric
is mainly developing for! Great job!
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
I love science, but stuff like that scares the shit it of me.
Just because something is not explicitely forbidden doesnt automatically mean
it is/should be allowed and done.
Written with my thumbs...
On Jun 6, 2014, at 1:51, Sebastien Sterling
wrote:
> Turns out old boys maya's a piece of
: one (Oscar Gonzalez Diez).
--
-
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
he only things you’ll need are cloud credits for submitting data for
generation.
G
--
-----------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614
a then beta-quality release rushed to market full >>>of
many bugs while Wildstar is a game about exploring and settling the
planet Nexus much like the old west of America’s pioneer >>>days of
the 1800’s with wagons, staking claims to territory, gold rushes, and
shootouts. O
Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan
Kubicek
Sent: Friday, May 30, 2014 9:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: Renderman price restructuring
This was my impression too, when it
to the appropriate page on the Renderman website
directly http://tinyurl.com/nkbmw8u
crossposted from the si-community, BTW
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
--
----
viado desde Yahoo Mail en Android
--
Best Regards,
Stephen P. Davidson (954) 552-7956
sdavid...@3danimationmagic.com
Any sufficiently advanced technology is indistinguishable from magic
-
Arthur C. Clarke
can find a lot of jobs and users around the world. It
isn't a Maya feature but that's the main reason why Maya is the >>leader.
Martin
Sent from my iPhone
--
-----
Stefan Kubicek ste...@keyvis.at
-
if anything was improved in this regard.
Yes about 30 mins to load
On 22 May 2014 12:21, "Stefan Kubicek" wrote:
Is it done loading ?
Currently loading a 12.3gb scene...
On 22 May 2014 12:12, "Sebastien Sterling" wrote:
Could you say it is scalable? able to do games
Market leader on marketing voodoo alone? Somehow I
doubt that... ;)
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
--
---------
Stefan Kubicek ste...@keyvis.at
---
n (that has both pros and cons)
--
---------
Stefan Kubicek ste...@keyvis.at
-
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor -> Crash
Thnaks for any help.
Alex.
--
---------
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdor
gh
for the scene in Redshift.
Christian
On 20.05.2014 11:48, Cristobal Infante wrote:
If you have two 6gb cards, does Redshift consider this as 12gb of RAM or only
6gb?
On 20 May 2014 10:32, Stefan Kubicek wrote:
Last time I checked they were more expensive than two separate titans.
Wh
Last time I checked they were more expensive than two separate titans.
What about the titan z series? Are they out yet? They could probably pack quite
a punch :)
On Tue, May 20, 2014 at 9:35 AM, Stefan Kubicek wrote:
I second that, the 780 with 6gb (~2300 cores vs ~2800 of the Titan) is
ahoo
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
--
-
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
e
would be greatly appreciated.
Cheers
Nuno
--
-------
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- Th
ve =20
sworn I tried both None and "None"
Thx Vladimir.
--
-----
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
ve =20
sworn I tried both None and "None"
Thx Vladimir.
--
-----
Stefan Kubicek ste...@keyvis.at
-
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
wrote:
Thanks again!
I'll purchase the book!
On 2014-05-02 22:46, Jordi Bares wrote:
Thanks Cristobal..
Well, finally the bones section is now done…
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewforum&f=51
--
-----
:
objects Material -> OpenGL Tab -> Vertex Color Display Property group.
just select the field and type 'None' into it ( or anything you like ).
>>BANG!
cheers
vladimir
On Tue, May 6, 2014 at 6:37 AM, Stefan Kubicek
wrote:
Hi everybody,
I've been scratching
ing it? Please tell me there
is and I just missed something.
Cheers,
Stefan
--
------------
Stefan Kubicek
keyvis digital imagery
Bürocenter Perchtoldsdorf
Alfred Feierfeilstr
userview.
So maybe someone allready stunbled upon this.
cheers
Mario
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
The real mind bending starts when you import a HE digital asset that in turn
has dependencies on Fabric Emgine :-)
Written with my thumbs...
On Apr 23, 2014, at 17:04, "Eugen Sares" wrote:
> Getting pre-fabricated shake-and-bake tools is also worth something,
> especially since they remain pr
blender be bought by a company? Or who owns blender?-- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/69
It looks like http://rray.de/xsi/
Yes it's very nice, does it exist online?
--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A
hat I'm looking for? That isn't too expensive...Thanks,Nancy Jacobshttp://www.childofillusion.net/-- --- Stefan Kubicek--- keyvis digital imagery Alfred Feierfeilstraße 3
ave applied n-cloth
to it!
Isn't that incredible? Its one
example plucked from many experienced by people I work with who
can and have used Maya. Its symptomatic of the all encompassing
interface workflow issues that Maya has that I think are really
fundamenta
years down the road?
I’m all for a one Maya to rule them all mentality, but it’s no where near
ready, when it is, I’ll happily join in.
--
---------
Stefan Kubicek ste...@keyvis.at
-
ke
verification is
required please request a hard-copy version. Crytek GmbH -
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer:
Avni Yerli, Cevat Yerli, Faruk Yerli
--
-----
n something as simple as using ICE to invert weight maps that are hooked
with shapes with an already enveloped character or fixing some poses maybe...
--
-
Stefan Kubicek ste...@keyvis.at
-
keyvis digital imagery
Alfred
Wow, I love it! -> Softimage.tv ?
While we are talking about why we want to keep using XSI, here goes another
very good reason:
http://www.youtube.com/watch?v=TQo0Qtr5iU8
Morten
--
-
Stefan Kubicek ste...@keyvis
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