Re: [Audyssey] I am able to run the game Bokurano daiboukenn but Ihaveno speach.
Once you've pressed enter on the sapi option, try pressing the down arrow to switch voices. If this still doesn't work, instead of pressing end, try arrowing down three times, as far as I know that's the screen reader option. -- Kevin (Ghorthalon) W. http://DragonApps.org Sent from my iPhone On Dec 5, 2012, at 12:49 PM, Mich mi...@eastlink.ca wrote: ok I tryed that and still no luck. I arrowd down 3 timesto options hit enter then arrowd down twice to speech and hit enter then I hit end to get to the sapi and still no luck all I got was beaping sounds when I hit enter constintley and this was with jaws still loaded. I also tryed it with jaws un loaded and still nothing. what elts can I try? from Mich. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 05, 2012 12:57 AM Subject: Re: [Audyssey] I am able to run the game Bokurano daiboukenn but Ihaveno speach. Go down three times to options. Hit enter, and go down twice more for the speech selection. Press enter there, then hit end which'll take you to the sapi option... then just keep pressing enter. Once you hit enter on the sapi option it should start talking. - Original Message - From: Mich mi...@eastlink.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Tuesday, December 04, 2012 3:32 PM Subject: [Audyssey] I am able to run the game Bokurano daiboukenn but I haveno speach. Hi I am able to run the game Bokurano daiboukennafter running the update and then hitting enter on the play.exe file i hear music and stuff but there is no speach. I have tryed reading through the instructions for inabeling sapi for my speach but I can't seem to find it or make sapi work. many thanks for any help with this. so far all I have dun is run the game hit e for english and then that is as far as I have gotten. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problum running play.exe Bokurano daiboukenn
To clear things up, the temporary file, or files I was talking about are update data. As an example, the updated game engine, etc. -- Kevin (Ghorthalon) W. http://DragonApps.org Sent from my iPhone On Dec 4, 2012, at 11:51 PM, Hunter Jozwiak potbelliedj...@aol.com wrote: Erm, what temporary file do you speak of? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problum running play.exe Bokurano daiboukenn
Are you sure you have write access to the folder of the game? As I understand it, this is where it downloads a temporary file, removes play.exe, and then replaces it. But then again, this could only work if you're running vista or above. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free bbs
Hi, In this case, I'd advise using PUTTY from putty.org. It's a nice client, and seems to have worked with this BBS... At least the little I played with it. Which isn't that much really. Yet. -- Kevin (Ghorthalon) W. http://DragonApps.org Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator reminder: Trimming messages
hi all, it's also to encourage people to think about what their posting and take responsibility for it. the rule's been there since the year dot, so people really should be aware of it by now. and i won't be removing the size limit on messages. so take responsibility for your posts because those that do exceed the size limit will be deleted and you'll only have to post your message again, thus creating more work for the moderators, and yourselves. :) it's not difficult to do really folks! :) kevin kr...@eklyon.co.uk -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: 25 July 2012 00:18 To: Gamers Discussion list Subject: Re: [Audyssey] Moderator reminder: Trimming messages I would prefer that the rule be kept. While bandwidth and storage really isn't an issue anymore, trimming conversations is just plain polite, and keeping them trimmed helps keep conversations on track. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Miriani soundpack
Hi all, I have a friend who has been trying to get the Miriani soundpack for the VIP MUD client. I used to have it, but it was on another machine I had that has since been formatted, etc. Anyway, could someone point me to a URL with a good soundpack for the client? I've already done some hunting, and most of them suggest going to the Miriani boards online or in game, and I think my account has since been purged because I can't log in via the web. Anyway, any help is appreciated. Thanks. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed Discovery
Alfredo, It is possible to play top speed even if you're behind a router. If the host is behind a router they simply need to forward the correct port, and the process for doing this varies slightly depending on the configuration of the router. I've played with friends, and the host was behind a router. If you're all on the same network then obviously none of that needs to be done. As far as your suggestion, I do agree that would be a nice feature - perhaps they'll add it in a future release. On 6/3/2012 4:01 AM, Alfredo Castaneda wrote: Corrected Subject Line: Hello guys, Whilst in a game of Top Speed, something occurred to me as being something quite interesting to those of you who have a passion for communication other than casual means. I wondered why I did not think of it before. I was in a mufti-player race. You all know that the space bar acts like a horn, right? Well, I discovered that you can send messages over the wire by tapping on the bar as if it were a telegraph key. I thought it was a really interesting way to communicate, and I found the process to be quite slow, as the players of course did not know what Morse code is. I do not know if this has already been suggested, but is it possible that there could be chat communications, such as those set in Acefire, where one could type a message for all players to see, and it could read something like, Player X says: Message. Anyhow, I thought I might point this out. This was with Top Speed III by the way. On a side note here: My friends and I are finding out that when you are using a computer that is receiving internet from a router, you cannot host a game, but if you are on a computer that is on a LAN connection, and also broadcasting the wireless signal, then you can host games. Is this true? Alfredo- -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a bug in Swamp
Hi Jeremy and all, I'd just like to confirm what some others have reported with Swamp. There seems to be an issue with the growling of zombies and panning. For example, I'll hear a growl say, for the sake of this example, 45 degrees off to my right. If I turn 45 degrees to my right, I sometimes still hear it in the same position, as if I hadn't turned at all in the first place. Hope I am making sense here. Thanks for such a cool game! Keep up the great work! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT interview
Hello all fellow audio game enthusiasts, I recently conducted an interview with Philip Benefall, from Blastbay Studios, about his game creation tool called the Blastbay game toolkit, or BGT for short. With his permission I have put it up on my website, at http://techwizard.info and just thought I'd share the direct link with everyone if you wish to check it out. The mp3 file can be found at: http://techwizard.info/technology_wizard_bgt.mp3 Enjoy, and feedback is welcome! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] concerning the BGT interview from my last post
Heh, apologies for the typo in my last message. It's thanks to Philip Bennefall. Again, your feedback is most appreciated! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Hey Michael, I also noticed this. What's up? On 4/26/2012 4:40 PM, Michael Taboada wrote: Hi, I tried connecting to swamp, and it went like it did, saying “this day on the server is sponsored by...” but I only have an axe, and all my stats are reset. Anyone have any idea? Also the graphics did not show up. Thanks, -Michael. P.S. My friend also had this problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp down?
Hi all, I've tried connecting to swamp a couple of times this evening, betwen say, 9:30 and 10 pm Eastern. Just wondering if Swamp is down. It was also down for a friend of mine. we've not been able to access it. Any news on when we can expect it back up? Thanks! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hello, I agree with Michael. This isn't to say that he couldn't release a patch after the competition has finished and we find out the winner. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. -Original Message- From: Thomas Ward Sent: Friday, April 06, 2012 12:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Playing the Spaceship Game Hi Michael, I've been trying to give Spaceship a chance, but I am continually frustrated by the game. I just can't seem to figure it out. However, you did answer one of the problems I was having. I was running it on a laptop, which unfortunately didn't have a numpad, so page up and page down weren't working. I wish Claudio would have thought of problems like this before releasing Spaceship as that is a pretty common issue. A lot of blind gamers have laptops, netbooks, etc and assuming the target system has a full sized keyboard is a big mistake. Anyway, I haven't voted yet because I am trying to keep an open mind about the game, see if I can get into it, and hope Claudio releases a patch to fix some of these issues like the page up or page down keys. In the mean time I plan to play with it over the Easter holidays. I'll probably turn in my ratings early next week once I have had time to get use to the game. On 4/5/2012 10:54 PM, Michael Feir wrote: I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new
Re: [Audyssey] playmania, bgt competition collection
Hi all, I think that we can all come to terms with and understand the fact that everyone's input regarding this is to be taken constructively. No one meant to hurt or defile their creation, but rather I think we are all just trying to help, and if you ask people for their opinion you can't take it to heart. On 4/5/2012 5:40 PM, Christopher Bartlett wrote: Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a possible game from me in the future
Hello all list members, I've been considering writing a game in the future. I've done a few small and rather trivial projects with myself and a friend, but nothing too significant. I'm wondering, from the VI gaming community, what your thoughts are on a game idea. I've thrown some ideas around in my head. Basically you're in a city environment... New York or Chicago for the sake of practicality. You've got to get past stuff, perhaps gang members, careless drivers or maybe even bikers, etc. You've got to watch out for the cops, etc. You have weapons, for example a pistol, your fists, and a switchblade you can steal from someone. I'm thinking something along the lines of Grand Theft Auto, so it would have some violence and maybe that type of action. There would be various levels, and the end you have to deal with a boss-type situation. The premise of the game might be you have to give the boss money or do a kill. You're involved with a gang and therefore have to do a deed for this guy. Obviously one can tell just by reading this that this would require a lot of time and effort, and a bit of spending on my part for sounds, music, etc. Does this sound remotely interesting to anyone? I've considered a side-scroller, but in my opinion we've got an overabundance of side-scrolling games, so perhaps a 2d environment would be more suitable. Thoughts? This is no way in any stage of development right now, as I've got other things I'm preoccupied with, but I may consider this if the interest is sufficient. Thanks and take care all. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a possible game from me in the future
Hi Thomas, Thanks for the pointers. Those were indeed the games I was indirectly referring to when mentioning side-scrollers. i know Philip Benefall does some of the things you mention in his game Perilous Hearts, like there is side to side stuff as well as jumping on and climbing vines, falling back down, etc. Take care! On 3/26/2012 10:32 PM, Thomas Ward wrote: Hi Kevin, What exactly do you mean by I've considered a side-scroller, but in my opinion we've got an overabundance of side-scrolling games, so perhaps a 2d environment would be more suitable? First, a properly written side-scroller is a 2d environment. It has an x axis, left to right, and a y axis, up and down. So what do you mean by a 2d game given side-scrollers are 2d to begin with? Second, is if you mean by side-scroller games like Super Liam, Q9, etc those are very poor examples of side-scrollers, and should not be representative of the style. True side-scroller games like Megaman, Castlevania, Montezuma's Revenge, etc have a vertical element as well as a horizontal element. Both the x and y axis are used for navigation as well as combat. We don't have too many true side-scrollers available in accessible form that equals mainstream games. For example, in the 1989 Batman game there are a number of thugs on the ground to beat up with punches and kicks, but there are also enemies up on walls and on telephone polls Batman can't reach. The way to take them out is by aiming Batman's batarang up into the air and knocking them down. In later stages you have to keep an eye out for enemy robots and traps that fall down from the ceiling when you pass under them. No audio side-scroller has even attempted to add this kind of combat system, and there are plenty of other thins common to mainstream side-scrollers no audio game developer has tried in audio yet. Basically, what I am saying is before you make a comment like there are too many side-scrollers I think you need to step back from what is being presented to the blind as the real deal and educate yourself to aspects of that type of game that haven't been explored. Once you forget about Super Liam, Tarzan Junior, and Q9 you'll see there really aren't that many side-scrollers. Especially, those that make use of a full 2d environment with the ability to move left/right, climb up/down, fight enemies up in the air as well as those on the ground, jump on moving platforms, and 100 other things that just haven't been tried in an audio side-scroller before. To give you a brief idea of what I mean let's talk about your game idea a moment. You say its in a major city like New York or Chicago. Well, this gives us a perfect 2d environment to work with. I can see something similar to the first stage of Ninja Turtles where you have an upper area, the street, and a lower area, the city sewers. This would give you a choice how to get from point A to point B. You can walk along the street level beating up enemy gang members, or you can descend a ladder into the sewer and avoid them. However, if you take the sewers there would be rats that you would have to avoid or kill so there would be challenges either way. That's one possibility of making use of a 2d environment. Another idea is to have an upper area, the roofs of various buildings, and a lower area, the street level. As you move along there might be enemies on the ground trying to kill you while there are snipers hiding on the tops of certain buildings. To kill them you can either add an ability to target up into the air to shoot them from sniper positions, or you add some realistic way such as ladders here and there to climb up onto the roof and then fight them on the rooftops. That's another idea that hasn't been used in an audio side-scroller before. If you have a factory or warehouse type level there could be conveyor belts that cause you to move from place to place, lifts to jump on and get carried up to higher levels, and thins like that. If you think about it and get creative here I'm pretty sure you could turn out a decent side-scroller with this game if you wanted to go that route. Its just that many blind audio game developers are just so misinformed on what is out there for the mainstream gamers that they have no real sense of comparison. So I thought I'd give you a few pointers here on mainstream side-scrollers to help let everyone know that Super Liam, Q9, etc is not the be all and end all of side-scrollers by any means. Cheers! On 3/26/2012 6:42 PM, Kevin Andrews wrote: Hello all list members, I've been considering writing a game in the future. I've done a few small and rather trivial projects with myself and a friend, but nothing too significant. I'm wondering, from the VI gaming community, what your thoughts are on a game idea. I've thrown some ideas around in my head. Basically you're in a city environment... New York or Chicago for the sake
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, This is what I have to say for your developer. I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need. Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best. Good luck! On 3/16/2012 5:26 PM, Ben wrote: Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with recalibrating (killing) the evil meks that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the active tutorial, and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] road splat
Hi, while we're on the topic of Roadsplat, there is a pretty big bug that I think should be addressed. When a car is coming, one can simply pause and unpause the game and the car is gone. That needs to be fixed. On 3/3/2012 1:46 PM, Curt Taubert wrote: Hi all, I don't no if this is a bug in the game or, my computer acting up like it always does. Anyway, sometimes when I'm at the bomb it'll just sit their making that clicking sound and, I wind up having to exit the game via the task manager. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: why not?
You need to put a return after the { Kevin J. Andrews Sent from my iPhone On Feb 9, 2012, at 9:14 AM, Il primo cittadino ilprimocittad...@yahoo.it wrote: Hi. I'm at the very first step on it. Why this little script doesn't work? It gives me an error: { Unexpected token. *** void main(); {sound suono; suono.load(1sec_beep.ogg); suono.play(); } *** --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: why not?
Oops! I forgot that, yes you must remove the semicolon from the function definition line as that's causing the run error too. I apologize, I was on my iPhone and missed that apparently :) Take care. On 2/9/2012 11:00 AM, Rynhardt Kruger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, You must remove the semicolon ; from the first line. A function definition doesn't have a semicolon at the end. Take care, Rynhardt * Il primo cittadinoilprimocittad...@yahoo.it [120209 16:19]: Hi. I'm at the very first step on it. Why this little script doesn't work? It gives me an error: { Unexpected token. *** void main(); {sound suono; suono.load(1sec_beep.ogg); suono.play(); } *** --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.12 (GNU/Linux) iQEcBAEBAgAGBQJPM+24AAoJEPVYW3SdPtfh5owIAJqOStWna1ZjpyEPSJscj0B2 G4utNQjp4hb6bTJieqFjFCJn366IRsDjFk9QWbps+fXrh9kkQtKks9gBW5tXQLZx bZB+z0wkFE63Rnvj7TLL2XNDVf0aIeN/Op+Os9D6atTkSnsx6gqrORlcpzh4DO+V dM06pdPskzAOslqQ9iY4KqOg+TBVg+iAW9PB5MOCFE+8ajbkFZKext27d1W05XwO O196nc8uRewe9SnLV8BK2uT0hwqzFXcOCuqzTmWFUdJoKkt/0d+1N6LbLo4Aqejb pR1vlbJ92Y563LAKlb8MOFpoWxvcDyGLt5FU0Zs3N/pyAiZjWOJlIAFmNOHykS8= =OwwI -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] regarding Bavisoft
Hi all audio gamers. I was just wondering about the status on Bavisoft. Can one still purchase Grizzly Gulch and Chillingham? I used to have Grizzly but I don't anymore and I'd love to get a copy of it. Are they still in business, or did they just sorta fall off the face of the Earth which seems the case. Thanks. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
Hi Kelly. I'm not familiar with the quest that you are talking about, however you may wish to consult the help files in game, or ask on one of the various channels. Newbie, gossip, or if you're part of a clan, do ct then your message and they can help. Sorry I couldn't be of further assistance. On 2/8/2012 6:25 PM, Kelly Sapergia wrote: Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RS Games Battleship Released!
Hi, How cool is that. Maybe we should call this either 1000 ships or battle miles? Well, this surely got me thinkking what one could do to merge those two games. And if I ever come up with anything, I'll most likely try to code it myself. This is interesting, thanks for the mind boost. Lol Sent from my iPhone On 19.06.2011, at 06:13, Ryan Smith computerwi...@gmail.com wrote: Hi All, Due to popular demand, RS Games has released a version of the wildly popular game 1000 Miles. It's available now when you log in to RS Games. To read the instructions, head over to http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from within the game. If you find any bugs, discrepancies in the rules, or have any suggestions, feel free to let us know. Enjoy the game! Thanks. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi, *sighs* That was so totally not what I was trying to say. All I really wanted to do is add my opinion on the scam deal, and not talk about Autoit's Problems (Which I'm fully aware about BTW). I was just trying to say that it is possible to throw something together, promissing Enouhg for someone to preorder anything. Sent from my iPhone On 14.06.2011, at 16:07, Thomas Ward thomasward1...@gmail.com wrote: Hi, I don't want to get into the which language is better than language x debate again, but I do want to say that I've also tried AutoIt, and its really not ideal for any serious game development. There is the speed critical issues like Philip said, and there is security issues that need to be taken into consideration too. If you are a commercial developer like Philip and I a developer needs a language that can't easily be reverse engineered and converted back into readable code, and unfortunately AutoIt apps can be hacked very easily. A number of runtime languages have this issue, and a commercial developer ends up having to pay extra money on development tools to obfuscate or some other method of keeping the code from being cracked. For instance, take Java. It is a language I rather like because it is fast, portible, and is fairly easy to learn compared to something like C++. One of its down sides though is security. A developer needs an obfuscation tool to scramble the compiled *.class files otherwise a cracker can simply unpack the jar files with jar, run the class files through a decompiler, convert them back to readable Java source code, make whatever changes are needed, recompile the class files with javac, repack the jar file with jar, and have himself or herself a free software product. AutoIt has similar security risks for a developer, and and is why I would not recommend it for anyone looking at creating commercial games. That's not to say C++ apps can't be reversed engineered, but it takes a bit more technical skill to do it. A lot of times a cracker has to read the actual assembly code which is harder than C or C++. This can be prevented by encrypting the binary. Then, there are the speed critical issues Philip mentioned. The reason why Philip and I both picked C++ is it runs faster, has better low-level access to the hardware and APIs for the target platform, and you can always wrap that engine using a high-level scripting language like Angelscript, TCL, whatever. Angelscript just doesn't quite cut it when it comes to issues like that. Cheers! On 6/13/11, Philip Bennefall phi...@blastbay.com wrote: Hi Kevin, I actually tried AutoIt for game development but found that it doesn't work too well. Sure you can make a few simple things with it, but it seriously falls behind if you start getting into speed critical things because it does no pre-compilation into an instruction tree/intermediate byte code set, it interprets everything on the fly. That is why I built BGT in the first place, because I wanted a high level game engine that ran fast. And just like Thomas mentions regarding his engine, BGT is pretty much the same in that regard. The components do work together in a few cases, but for the most part they are separate little libraries that are all linked into the same executable in the end. The latest version has seen significant improvements both in the feature set and in the over-all performance, and therefore I am using it for all of my own games now. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi, To be honest, I never had a problem with the game at all. I loved playing it (When I still had it). I loved the thrill of always finding your way quickly because of all the random health drops, touching walls and still standings. The sounds are great, too. Of course there were some little minor things (For example, pressing the in game hotkeys in the main menu would cause errors), and in one instance I've seen it just not working at all on a friends' system, where no keys were accepted, no graphics were shown, etc. But the time it did work for me, I really liked it and would hope that something like this would be recreated and sold. Now that's just me. I seem to prefer FPS games over any other. Since I play quite a lot of mainstream games, I seem to be OK with that. However, I'm not saying that I don't like Side scrollers. I do enjoy those, but I just seem to prefer FPS type games. So, my view on the whole topic. Kevin On 6/13/2011 1:19 AM, shaun everiss wrote: well to be fair I think the game needs a full rewrite. On some systems especially thse with hd cards, I trialed the registered game on a friend's system with an hidef card and the same on my system and to be honest its never worked right. There is one room between the one with the mines in the lab and another door that keeps going on and on. The game was programed in macromedia procrapper, and while good, crashed even on my analog system, with the pack and stuff. It was a good try at a concept hybred but I think its reaching the limitations of its current engine myself. To play this game you really need a non hd sound card on a single core with 512mb of ram for best performance. The game is playable but if not you can play it but stabality hmmm. The graphics and sounds are top notch but I still don't aggree with health dropping when you move round or stand still. I know that mainstreams may have this stuff but since it takes ages for us to really move without losing our way well. Also hitting walls shouldn't make you loose power either. Also the power stations were really annoying, if you could pick up items like in sod and use them wheen needed as well that would rock. I have a full coppy somewhere but I have not touched it much because of all this. At 08:58 a.m. 13/06/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Games we'd like to play, scammers 4
Hi, All things considered, it sounds really neat. Funny, of course. But... I feel specially drawn to the idea. I really don't know why. But... But it sounds like something to be done when extremely bored and having nothing to do. Lol! :) Sent from my iPhone On 13.06.2011, at 18:41, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I Love it! Dark, your posts are always fun to read. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] golf course for fun
Hi, I'm not sure if this was planned, but I can't really see any message body. Is this supposed to be? Sent from my iPhone On 13.06.2011, at 20:23, dark d...@xgam.org wrote: All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi, This is a really, really nice explanation and sum-up of everything. Very well written, I couldn't have done it any better. Sure, to write a basic concept of a game very quickly, BGT would be enough. But then, to compile it, you would have to purchase the lite version ($30) already. Of course you would get that back if you get pre-orders, but still. Then you could use Autoit. In itself, I think Autoit is very neat, I even have seen a couple of games including graphics written in it. And as I do use it myself, I can say that getting a game up and running is very easy and can be done extremely quickly. So, it all depends on what you want to use, how much time you have, and pretty much that. Sent from my iPhone On 13.06.2011, at 20:11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Well, the time it takes to actually create a game depends on a number of factors. The development tools, programming language, plus the amount of available free time a developer has on hand in the first place. For example, I am currently writing all of my game code in C++. That takes considerably more time than say Visual Basic because there is a lot more involved in getting a basic game up and running. C++ is a lot more low-level, bare bones, meaning you have to go the extra mile to get things done. Using something like DirectSound is a perfect example of this. If you use C++ and Microsoft's DirectSound API there are no native functions available to open and load wavs, mp3s, or wma files into a sound buffer. Its up to you, the game developer, to write that code using something like Microsoft's WinMM.dll to load that sound data, and then pass that off to an available sound buffer. With a language like Visual Basic 6 you can just add DX8VB.dll to your VB project, and you don't have to worry about writing your own code to open and load sound files. Microsoft has done all the grunt work for you, and have wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies the process of initializing DirectX, handling sound data, and you can focus on more important things like writing your game. This is why I suspect most game developers like Jeremy and Jim Kitchen use VB. Its just easier and speeds up time, because it is designed for rapid design and deployment where C++ was not. That's why Philip Bennefall and I both have written game engines/toolkits. Since all the really low-level stuff like audio, input, speech, whatever is something we are going to use in every single game it makes sense to build some sort of middleware that gives a quick and easy interface to DirectX, Sapi, and so on. I'm not sure of BGT's over all design, but I can say G3D is essentually several static libraries I wrote to wrap DirectX and the Windows API. For instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi, window.lib wraps the WWin32 API, and I purchased streemway.lib from Philip to wrap DirectSound. All of these libraries gives me that easy access you get out of the box with Visual Basic or one of the .Net languages because all that work is done for you. So obviously this takes us more time in getting started than someone starting out with a different language, because we have to write all that initial code, helper classes, and functions. Bottom line, if I want to be a little speed demon like Jeremy I could do that too provided I chose to use something else other than C++. Give me C# .Net or VB .Net, the open source Slim DX API for DirectX, and MS Sapi and I could spend a weekend and crank out a basic game with very little time or difficulty just because the entire purpose of Microsoft's .Net Framework is not to have to do all the low-level grunt work. The .Net Framework already wraps the Win32 API as well as lots of other things and is just sitting there waiting to be used by a developer. Diddo for something Like Java which is also another great rapid development language and platform because the Java Runtime API is fairly complete when it comes to everything you need for a basic game. Which brings us to the third problem, time. Not everyone has the time to spend an entire weekend cranking out code. There are often other priorities like work, family, or just some time off to relax that factors into a schedule. If you have some time off on Friday night do you order a pizza, grab a bottle of Coke, and sit down to watch WWE Smackdown for a couple of hours or do you boot up your laptop and spend that time writing the next audio game? The developer certainly needs time to live his or her life just like everyone else so that must get factored into any schedule for development as well as other things like work and family. Oddly its this most basic of human needs, some simple rnr, that totally gets ignored by the winers and complainers who don't get their game on time. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] jim kitchen's nfl football
Thanks. Got it running now. :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: 17 April 2011 10:18 To: kevin lyon Subject: Re: [Audyssey] jim kitchen's nfl football Hi Kevin, I have never gotten that error myself, but this seems to fix it for those who do. 1. uninstall the game by running the uninfoot.bat file. 2. install the game again from my web site. 3. make sure to enter a valid name for your coach. 4. never use alt f4 to exit the game. I do believe the alt f4 is what causes the error most often. The game does not recreate the necessary dat files with the coach name etc and thus it does not have the data to pass to the variable the next time the game is played. I hope that helps. BFN Jim Watson, the game's afoot! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] jim kitchen's nfl football
Hi, just tried to play this on my laptop running windows 7. It all seems fine until the game kicks off, I then get an error saying: Runtime 13 Type mismatch ... ok button And the game closes. Any clues anyone? kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of kevin lyon Sent: 06 April 2011 19:04 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one is driving me nuts! Am I missing something? I've tried a standing jump, I've tried taking a run up etc, and I end up burning to death whatever! kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! kevin -Original Message- From: kevin lyon [mailto:kr...@eklyon.co.uk] Sent: 07 April 2011 18:29 To: kr...@eklyon.co.uk; 'Gamers Discussion list' Subject: RE: [Audyssey] MOTA help Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss. I've managed to negotiate the spikes, and the statue opens as I've pulled the lever back along that same level. But now I've come to a locked door.. The door is at 1:41. Now I'm assuming your supposed to be able to open this door somehow? As I can't find any other way to proceed. But I've searched and I've not found any keys or other levers etc. Am I right? Should I have found a way to open this door? Or am I missing something else! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of kevin lyon Sent: 06 April 2011 19:04 To: gamers@audyssey.org Subject: [Audyssey] MOTA help Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one is driving me nuts! Am I missing something? I've tried a standing jump, I've tried taking a run up etc, and I end up burning to death whatever! kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA help
Hi all, only just starting playing this (yeah I know slow starter! Lol) On the first level and I've got to the fire pit at roughly coordinates 79:11, and I cannot get over it. I've tried everything I can think of. I'm thinking it's just bigger than the other couple pits I've got over, but this one is driving me nuts! Am I missing something? I've tried a standing jump, I've tried taking a run up etc, and I end up burning to death whatever! kevin kr...@eklyon.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mouse Support in Games
Hi. On 1/8/2011 11:46 PM, Thomas Ward wrote: Hi everyone, This is a friendly notice to let everyone know what we are up to, and to get a little feedback from those customers planning to purchase our games. At the time being we at USA Games are involved in adding multiple input devices to the Genesis 3D engine for Windows which will include keyboard, mouse, and joystick support for all of our up and coming Windows titles. For that reason we have just spent the past week adding and debugging mouse support which will be available in Mysteries of the Ancients beta 17 once we finalize that branch of the code. Which brings us to some questions about your mouse setup and thoughts. 1. As a gamer how important is mouse support to you? I think it's always nice to have mouse support. I would love it. 2. If supported would you consider purchasing a mouse with five or more buttons for game input? Sure, why not? It's not like I could then only use it in this game, so I would do that. 3. What type of mouse device/devices do you currently own? (Such answers may include: none, touch pad, USB optical mouse, wireless optical mouse, PS2 standard mouse, trackball, etc.) I have a Touch pad, a wireless, and a standard PS2 mouse. 4. How many buttons does your mouse device have? Is it a two button, three button, five button, or eight button mouse? The Touch pad has two, left and right click, the wireless has left, right and middle click. 5. Does your mouse device have a scroll wheel? All do, except the touch pad which apparently has drivers to scroll at the most right hand side, but I could never get it to work. 6. What do you think of the following input commands for a side-scroller like Mysteries of the Ancients? Menu Next: wheel forward Menu Prier: wheel backward Menu Select: left button Climb Down: wheel backward Climb Up: wheel forward Jump Left: left button+mouse left Jump Right: left button+mouse right Jump Up: left button+mouse forward Perform Action: middle button Run Left: right button+mouse left Run Right: right button+mouse right Walk Left: mouse left Walk Right: mouse right For a side scroller it sounds nice. I would definitely make use of it. Thanks Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mouse Support in Games
Hi, I myself never used an xBox 360 controller with a windows PC, but I would like to. What I did use though is some standard controllers that either plug in via USB and stay connected with a cable, or a wireless one, but I wasn't that impressed as I always had some lag. I don't know if it was with the controller itself or a thing in general, but would love to try out an xBox controller as my brother has one and I felt one of their controllers. Kevin On 1/9/2011 1:54 AM, Thomas Ward wrote: Hi Dark, Well, as I just explained in my prier e-mail the mouse has its advantages even with generic actions like walking/running. Instead of having to press and hold down two keys like shift+right arrow I can just hold down the right mouse button and drag the mouse to the right to run while leaving my left hand free for checking status, firing a weapon, whatever. Too me it feels both more natural since all I really have to do is slightly move my hand to the left or to the right to get Angela to do something. However, if I have my choice I'd take a joystick or game pad over the mouse for this type of game. Which is on my schedule for this up and coming week. I understand what you are saying about game pads, but I rather enjoy game pads myself. In fact, I happen to like the XBox 360 controllers and probably will use them in playing games like Mysteries of the Ancients since I'd like to support them directly. That to me gets a PC as close to a game console as humanly possible without actually porting the games to the XBox etc. Anyway, my thinking about supporting the mouse is more for completeness in this case. Since the engine has mouse support I might as well include the additional support to Mysteries of the Ancients which will not only provide end users with another choice for input, but any feedback the community can give will only help us improve, debug, and fix mouse support so that we can depend on it in games where mouse support might be more specialized and necessary. Cheers! On 1/8/11, darkd...@xgam.org wrote: Hi Tom. This is my point. i'm afraid I don't see the need to have a mouse in a agme like mota unless it's specifically controlling a weapon with that sort of output, where as rail racer you get distinct advantage from the more analogue control of the vehicle. this is what I mean. I really don't see what using a mouse would add to a bog standard game with actions like walk left, walk right shoot etc, to me in fact, it would be adding an extra layer of complexity, sinse I am most used to using the keyboard. However, an analogue control, such as a light saber, or using the mouse in a 3d game to targit a weapon precisely while you moved your char with the arrow keys, thus meaning fluid moving and shooting, that to me would! be a bennifit of using a mouse and deffinately add something to a game. Btw, my absolute preferd in put device is a good, hefty fighting game style joystick in the style of late 80's and early 90's arcade games like streetfighter 2 or mortal combat. i stil have a fantastic capcom arcade stick for my snes and mega drive, which work amazingly well to say they're nearly 20 years old. For my gamecube (and gba player), i have an X arcade stick, which is literally what would happen if you got the top of an arcade cabinet and sliced it off. Playing original final fight on my big stick with my 36 inch monitor is awsome! The x arcade stick also has a usb in put, I really7 ought to try it in my pc at some stage. As a random fact, i hate joypads, sinse I always want to use more fingers for the majority of the buttons than just my thumb (I never really got that design point), that's why when a big stick isn't available, i prefer keyboard, sinse I can use many fingers together smoothly even whe multiple keys are needed for different actions. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
Hi, I also love the mouse as a gaming device. For example, if it allows you to turn by moving the mouse around, sometimes it just can be hours faster than with the keyboard. Kevin - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 12 Dec 2010 11:07:56 - Subject: Re: [Audyssey] mysteries of the syth Your right. But would you implement a feature that which will allow Mara to use her fists? Maybe I could launch some cool attacks with the mouse. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 12, 2010 1:23 AM Subject: Re: [Audyssey] mysteries of the syth Hi Muhammed, What's wrong with a mouse? You seam rather viament against the idea of using a mouse for game play. However, as several game developers have shown the the mouse is a rather nice gaming device, and is very accessible in games too. You guys are going to have to face it if you want games on par with the mainstream PC games you are going to have to get use to a mouse sometime. No offense, this isn't directed at you personally, but I've seen far to many VI users throw an unbelievable fit over an input device like a mouse. Some act as though it will kill them to actually buy or own one for a change. Besides I thought one shipped with every computer, but I guess some people throw them away or give them away believing them not to be important, and the minute a game developer says one is required they begin wining. They start in with the I'm blind and can't use a mouse crap. This has no bearing on weather you can or can not use a mouse in games do to blindness because the programmer programs how the input device reacts so therefore it is or can be just as accessible as a keyboard. Anyway, to get to my pointthe the keyboard is extremely limited in what it can and can not do. This game is a classic case in point. There is no way to move a light saber around the screen quickly and more naturally than with a mouse or joystick. With a mouse you can swing the saber left, right, up, or down spin it in a circle, or invent some other complex fighting moves just by pretending the mouse under your fingers is a light saber. It allows for complex moves you simply can not immitate using keys like alt+left, alt+right, alt+up, alt+down, etc. This is a fact the mainstream PC gaming market have known for years, and some accessible game developers are just now beginning to figure out that a mouse is and can be essential for complex game play. Why fight what is obviously an improvement? Cheers! On 12/11/10, Shiny protector muhamme...@googlemail.com wrote: Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more news about the papa
Hi, I am really really dissapointed by this. I was looking forward to the game for many many months. And now this info? Does this mean, all this waiting was for nothing? This leaves me in great sadness and many many more months to wait until I can get my iPhone. I am really unhappy with this info. Why exactly does this not work? Why won't they give us more info? Maybe something like The processor is to bad would help, though this can't be since the iPhone 3GS is exactly the same than the iPod touch 3G 32 gig or higher. This means me to wonder, and I will, if there is such thing, get a lite version to try this out. This is unsatisfying, because most people still do have the iPod 3G, but most people have an iPhone 3GS or 4 anyway. But this is really odd, since the processor on the iPhone 3GS is just the same than the one on the iPhone 3GS. This is weird.Kevin - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Mon, 6 Dec 2010 13:55:58 -0500 Subject: [Audyssey] more news about the papa Hi guys. I just read the following info from the papa sangre blog. According to the entry, those of us that have the 3rd generation iPod touches are out of luck. All they say is they can't make it work on these devices. I don't really understand why it would run fine on an iPhone 3gs and not on the 3rd gen iPod touch. Guess it's got something to do with the processor. IN any case I am very disappointed, as I was really looking forward to this game but I do not have the funds to run out and buy the 4th gen iPod. Anyway, here's the entry. Will My Device Play http://www.papasangre.com/blog/#post-300 Nice With Papa? December 6th, 2010 We've had a lot of contact recently asking if people will be able to use Papa Sangre on their device - so here's the coup. First of all, you'll need an iOS device - we will not initially be supporting Android devices at all. This is because the binaural engine we are using in the game is incredibly demanding on a processor. Apple's iOS 4 includes a maths library called Accelerate, which helps programmers speed up their floating point calculations. Without this, we couldn't bring Papa Sangre to you at all. Once version 1 is out, we're going to look at porting Papa Sangre to Android - we're more likely to do so if you tell us you want it! Secondly, you'll need to be running iOS v4.1 at least. Fire up iTunes, connect your device, and under the Info pane for your device, check you have the latest version of iOS. Thirdly, you'll need to be running an iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad . . to be clear, Papa Sangre does NOT support the original iPhone, iPhone 3G or any iPod touch but the current version. We wish it did, but we just can't make it work with stability on those devices. If you have a 4th generation device, we're able to unlock even more audio goodness, similar to how powerful graphics cards on computers give you greater textures or frame rates. In our case this means 'procedural reverb' that gives you more detail and realism about the size and shape of room you're in. Papa Sangre is super-cool without this, but super-cooler on an iPhone 4 basically. Watch this space for pricing and exact release date information. http://www.papasangre.com/blog/#post-293 Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Color idenfitying program
Hi, Nice idea. I am testing it out right now. And as far as I have tested it, it works great. And, it is free! That is cool. Kevin - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 4 Dec 2010 01:49:00 -0800 (PST) Subject: [Audyssey] Color idenfitying program My wife and I were talking and we came up with a fun little idea. For all of you severely Vi/blind guys who have a webcam, or a laptop with a webcam mounted on it, this is a small program for identifying colors. Lets say you are picking out clothes to wear. You hold the shirt in front of the laptop (or camera), press the Space bar, and a voice tells you what color it is as well as the next 2 most likely colors. I say most likely because webcam settings, room lighting, and even the types of light bulbs in the room can tint objects and offset the color a little. From my testing at home, it is pretty accurate. I was just wondering if something like this would be useful. www.kaldobsky.com/audiogames/ColorWatcher.zip If anyone wants to give it a try, here it is. Press Space bar to check a color and press Escape to end the program. As a tip, hold the item close to the camera lens before you press the Space bar, and keep it there until the color is spoken. It works best this way. The original thread can be found here: http://forum.audiogames.net/viewtopic.php?pid=42977#p42977 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The old Pb-games
Hi, Well I am not sure if $30 wouldn't be to high? On the easy difficulty it takes me about 25 minutes to finish the game This says nothing about the other difficulty levels, but just saying. I would get the game however, since I enjoy playing TJ as it is already. *smiles*. Yeah, the thing I don't like about it is the slow game play. But other than that Kevin - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 1 Dec 2010 16:37:25 - Subject: Re: [Audyssey] The old Pb-games Maybe I'd be good, you can't judge on that. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 30, 2010 11:39 PM Subject: Re: [Audyssey] The old Pb-games Hi Muhammed, Let me rephrase...you wouldn't be good for the role of Torgan leader. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Tuesday, November 30, 2010 12:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] The old Pb-games I am always the good ones in drama. Anyways, I want to have my first try. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 30, 2010 12:25 AM Subject: Re: [Audyssey] The old Pb-games Hi Muhammed, No offense, but I'm not sure you'd sound very threatening. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Monday, November 29, 2010 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] The old Pb-games I am happy to help Philip with the acting. Maybe I could act as the boss. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, November 29, 2010 8:47 PM Subject: Re: [Audyssey] The old Pb-games Hi Philip, Definitely. I really think you should create an updated version of Tarzan Junior. As has been said the game had a lot of good elements, great game play, but it fell short on some design aspects. The big one is that it was written in Javascript which is crap for a game development language, and if it were ported to C++ or something would be a vast improvement. Replace the Dectalk with some human voice overs, perhaps redo some of the acting, etc and you'd have a great game. Otherwise it is still one of my favorites and it would be well worth buying. On 11/29/10, Philip Bennefall phi...@blastbay.com wrote: Hi all, I've been following the recent discussion and thought I would jump in with a few notes and a question. All of my old games from pb-games.com such as Tarzan Junior, Dark Destroyer, Showdown and 3d Snake were all written in JavaScript. This is not a good language for even remotely serious game development, but it was a wonderful sandbox for a curious 12 year old to take the first staggering steps on the road to programming and eventually Q9 and BGT. Grin. Anyhow, these games were written with Internet Explorer 4 in mind and ran very well in that browser, but do not work nearly as nice in newer versions like 7 and 8. The cause of this I know not, I just know that it's a fact. Now to my question. If I were to rewrite and vastly improve these old titles, would you buy them? I am thinking Tarzan Junior especially. That game had some good elements in it, underneath all the bad acting that I'm afraid I was responsible for as well as the now rather sluggish game play. So in short, if I rewrote this game into a good product, would any of you want to spend $30 on it? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] star wars
Hi, I also find the prices you have to pay redicolously high. Question Why does it have to be open source for them to ignore the fact that you made the game? What if you make it freeware? Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 1 Dec 2010 11:57:58 -0500 Subject: Re: [Audyssey] star wars Hi Josh, Based on my personal experience calling Lucas Film, Lucas Arts, etc about licensing the Star Wars trademark commercially is a lost cause. We are quite frankly beneath them, and unless you have a company like Hasbro or Activision behind you they aren't even going to give you the time of day. Our only choice is to create free open source games, and hope they ignore us. In fact, that's pretty much what I will do as soon as MOTA is complete. I've decided to eventually make accesssible remakes of Star Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi Outcast simply because I loved those games and Lucas can go jump in a river. I shouldn't have to put my own enjoyment and happiness aside because some greedy fortune 500 company doesn't want to be reasonable and share the Star Wars trademark or accessible games with a minority group who can't see to play their official games. On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote: Hi so what exactly happened to lite-tech-interactive? is there a 1-800 number for lucas arts that anybody knows of? oh my if I only were a programmer I would make star wars games, put them out as free open source and just ignore lucas arts stupid cease and desist letters. dumb old sue happy winey copyright happy company! well maybe when bgt comes out I'll test my luck with lucas arts put out some free open source star wars games and see what happens. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, I kind of agree here, but for now that there is not much to do, I would respawn the enemies, so that there is some point of staying alive. Or actually trying to do so, because it would be boring if, well in this concept demo, tech demo thing, everything would be empty. Kevin - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 03:52:42 - Subject: Re: [Audyssey] Extant - game feadback I don't like the idea of all storage locations being zombi free, but I do agree once destroyed they should be empty. then again, i'm not sure what Richard and Sander are planning for the story or progression in the game. Beware the Grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 9:25 PM Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Extant - game feadback
Hi, The beeping only is for the health. The ammo packs, unfortunately, don't seemt o be making any sort of noise, unless you picked one up. Kevin - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 03:51:36 - Subject: Re: [Audyssey] Extant - game feadback there are amo packs for instance in the rest room, just listen for the beeping sound. You'll know when you pick one up because you'll hear a gun cocking sound. likewise, you'll know when you've picked up a health restore by your character sighing in releaf. Hth. Beware the Grue! Dark. hth. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 9:13 PM Subject: Re: [Audyssey] Extant - game feadback Its cool really. Just to ask how do you find more ammo? Also... can you place the generic footsteps with louder and higher quality ones and do you still have terasonica? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, This concept confused me at first, but now I kind of like it. The only thing you could do is possibly move the buildings a bit on the X-axes, a bit to the left or right, so that you can't just walk forward and enter the buildings. I like it if you have to search what you are looking for. At least in a 3d Shooter like this. Also, I am not a great fan of the gun sound. *smiles*. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 03:49:05 - Subject: Re: [Audyssey] Extant - game feadback Well, with the deffinitions of sound and objects, there is no trouble with getting lost, and actually with the zombies and very evil sfx, it gives the game something of a lovecraft feeling, being stuck in a sphere that you can't get out of because you get back to the beginning each time. with the buildings to enter, you have nested areas, giving the game the feeling of exploration it needs, and with no corners or mucking about with turns, there is no problem with getting lost after combat or even with what direction your going, you just need to concentrate on the sounds, and given that the sound positioning is excellent, this is fine. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, This menu works like this. You hold control, and while still holding control you press up and down, or left and right arrow, until you hear the option you want to find. If you then release, it will for example say: mobi, find the gun.. You just follow the barks, and when the barks stop, and you heard the ammo reloading sound, you picked it up. With buildings, the dog will guide you to the sound the building makes, or maybe even inside. It's easy if you understood it once. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 15:27:36 +1300 Subject: Re: [Audyssey] Extant - game feadback I just got find I never was able to select anything. At 12:10 p.m. 31/10/2010, you wrote: I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. For The Best In music Please Listen to the Legend. http://legend-oldies.com Please feel free to follow me on Twitter http://twitter.com/djc500 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, The PC version is at http://audiogames.net/download/6. The mac version is at http://audiogames.net/download/5 HTH Kevin - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 30 Oct 2010 17:14:47 -0700 Subject: Re: [Audyssey] Extant - game feadback Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 31 Oct 2010 01:19:39 +0200 Subject: Re: [Audyssey] Extant - game feadback Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right. So what you do is turn towards Moby, so that you face him directly and then start walking. Moby will continue to bark untill you reach what you're looking for. With buildings, Moby will bring continue to bark inside untill you reach the center of the building. Moby will always find the most direct route, even if it's through a building. And to hush Moby, press the alt-key one time. Greets, Richard - Original Message - From: djc dcoc...@comcast.net To: gamers@audyssey.org Sent: Sunday, October 31, 2010 1:10 AM Subject: Re: [Audyssey] Extant - game feadback I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ ___ Your personal email. Anytime, anywhere. Ridiculously affordable at $19.95. No contracts. http://www.getpeek.com/lavabit.html _ ___ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, yeah, sometimes it is hard to know when you have killed it, but if you do it for a bit, you don't even need steps, since that adds to the creepyness factor. Also, it is kind of hard to know when they are dead, but again, after doing it for a while, you get to know how monsters die and it will be easy. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com, Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 15:12:16 +1300 Subject: Re: [Audyssey] Extant - game feadback oh and the monsters need steps. I can see aprox where they are but hmmm to get em. If they die they should thud. At 02:45 a.m. 31/10/2010, you wrote: Hi Richard I think more navigation keys are needed such as H to check out your health, s for a scope for targeting monsters, some sort of scan to scan what's all around yu and also a way to see what monster is attacking you. Also maybe a learn sounds menu for the full game. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 2:28 PM Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Extant - game feadback
Hi, I do agree here in most points. I love the spherical world, I like the fact that you can re-configure the keyboard. I play with headphones, and it is pritty cool. The only thing I am missing is turn with mouse. You can't move the mouse left or right to turn, you can just shoot. Could that be implemented? I would love that feature! Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 15:11:30 +1300 Subject: Re: [Audyssey] Extant - game feadback wow thats a load of questions. To be honest I have tested loads of stuff. not just games. I have done goverment tests, and even trouble shot new classified hardware. This stuff you have been working with is real good. No faults have been found it even works on my realtech sound card which teraformas has real issue with. Being a macromedia flash style game. I use headphones. THe game's circular nature seems quite cool HOwever having louder steps and some sort of object locater would be cool. Finding buildings seem quite natural. The landscape is quite quiet and has the scary noise I would never play otherwise without headphones. Can you use the mouse to navigate? I have a mouse I use for railracer, however there is not enough room on this here desk to properly use the mouse and I use an external keyboard for navigation. At 02:45 a.m. 31/10/2010, you wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] Extant - game feadback
Hi, What do you mean with semi-blue screen? I am interested since I never get any errors, what's o ever. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 15:05:17 +1300 Subject: Re: [Audyssey] Extant - game feadback I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 14:36:24 - Subject: Re: [Audyssey] Extant - Control Configuration Feedback Hi. found the control dialogue fine with Hal, just a question of using the bog standard switch page controls to switch to the in put page. Beware the Grue! Dark. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 1:53 PM Subject: [Audyssey] Extant - Control Configuration Feedback Hi Ben, Good question! Because I don't know how accessible this functionality is. So all feedback on this topic is welcome! When you start the game, there's a configuration dialog. This dialog is not self-voicing or anything, so your screen reader still needs to be activated. The dialog contains two tabs: graphics and input. Click input and you'll find a table of all the functions in the game with the primary control scheme and the alternative control scheme. You're supposed to double-click an entry to change a function's control. Since I don't use a screenreader I've only tested keyboard-accessibility. To change tabs I tabbed towards the tab named graphics and than pressed the cursorkey-right, which took me to the tab input. Then I tried tabbing through the control scheme table but that didn't work. So - can anyone tell me if they can reconfigure the controls of Extant using a screenreader? If it's inaccessible, than that is something we really need to know! Best regards, Richard http://audiogames.net - Original Message - From: Ben gamehead...@aol.co.uk How do you reconfig the keys? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, I seriously really badly love this concept and it should be continued. It should never be forgotten about, or stopped in the middle of development. You guys have to make something out of this. The sounds are amazing, the gameplay is amazing, and it is crossplatform from what I gather. It is damn amazing! Kevin - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 30 Oct 2010 20:38:11 +0200 Subject: Re: [Audyssey] Extant - game feadback Hi, Yes, that's right. The world is actually a sphere (like a very big ball or a very tiny planet) - similar to the planets in Nintendo's Super Mario Galaxy - and all buildings are circular/spherical as well - meaning that you can enter through any direction. It is a concept I came up with after developing an audio game prototype called Dark - A Garden Wander back in 2002, which was right after Drive actually. The game was never published but was very similar to Extant in style and atmosphere, which still uses some of the same sounds ;) The big difference was that in Dark, we used square buildings with walls and an entrance which you had to find. The world itself (a square park) also had boundaries in the form of walls. This approach caused a lot of design- and navigational problems and for me it ruined the prototype, which otherwise was of the same quality as Extant is now. Right after the Dark-project I started thinking about simply get rid of walls and entrances for buildings. Then I realized something along the line of the old riddle that goes (for you, Phil ;): How many sides does a circle have?. The answer is two: inside and outside. I found that for our game, for our gamespace, it was far more important to have the experience of going and being inside and outside, than to actually experience the shape or layout of the building. So I did a test in Dark and it worked brilliantly. But this still left me with the boundaries of the world (in this case, the park), because I wanted to avoid players wander off. A very old audio game, Terra Sonica, used silence as a natural boundary. When you wandered off all sound would disappear and you'd have to walk back to where sound was - sort of like swimming away from a sounding island in an endless ocean of silence. But I didn't really like these solution. What I really wanted was to just get rid of the boundaries of the world altogether, similar to how I'd done with buildings. And then I found that the solution was not imagining the game world as a flat plane, but as a seamless round world, allowing characters to simply walk around and end up where they started... like a small planet :) And that was part of the inspiration for Extant. Due to other priorities and the course of our lives, we only started building Extant a couple of weeks ago - the tech demo being produced in 3*2 days = 6 days with two people total. Part of what we want to find out in our tech demo is how you guys experience this spherical-based game space. We ourselves find it to work very natural and intuitive. Since so far nobody really mentioned having any odd feelings with circular buildings or a continuous spherical world, can I assume that you guys agree? Greets, Richard http://audiogames.net - Original Message - From: dark d...@xgam.org yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 10:25:04 +1300 Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] update on papa sangre
Hi, I seriously have to get that game. Kevin - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Date: Fri, 22 Oct 2010 22:29:25 -0400 Subject: [Audyssey] update on papa sangre Hey everyone that have an iphone, the makers of papa sangre told me that this game should be release next month. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, though I think this is a bug and will be fixed in a later release, so this might not always be available. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 12:44:53 -0500 Subject: Re: [Audyssey] MOTA suggestion I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds. If you are walking, and you take a step but hear nothing, then take another step and hear the step, you have entered another room. To verify this, press r, back up 2 steps and press r, and you will find that you are in the previous room. --- Shepherds are the best beasts! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] MOTA suggestion
Hi, No, I didn't say it was a bug to not be able to close doors, but the one step missing when you switch rooms. But if you don't want to implement closing doors, that's fine. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 13:32:47 -0600 Subject: Re: [Audyssey] MOTA suggestion That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 1:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've spent so much time on writing and rewriting the engine etc I need to get a move on with the game itself. I'd still like to have it completed or near complete by Christmas time, and we've got a lot of work to go before that happens. On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: I don't think it's a bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] singing synthesizers
Hi, as far as I remember, this technique has been around 2008. I got my demo in 2008, in the summer of 2008 actually. It is not accessible, I tried it with the newest jaws version then, and sonar 6. I couldn'T get it to work. I hope someone get's it working, as I have some audio samples and like it personally. Kevin - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Date: Fri, 22 Oct 2010 11:50:35 -0400 Subject: [Audyssey] singing synthesizers Hi Folks, Here are three singing synthesizers! LOLA, LEON, and MIRIAM. VOCALOID is an entirely NEW kind of instrument, that uses the natural tone and articulation of a real human voice as its source - allowing the user to synthesize incredible vocals, the like of which have never been experienced before. It can also sound remarkably like a real singer if required, with an unprecedented degree of realism for a synthesizer. VIRTUAL FEMALE VOCALIST, powered by Yamaha VOCALOID 1 Singing Synthesis Technology Although the DOWNLOAD version is $79.99 there is a free demo. It may not be screen reader accessible but maybe someone can try it and tell us. http://www.zero-g.co.uk/index.cfm?articleid=802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to email change?
Hi, if you read under each e-mail, it tells you to send a message to gamers-unsubscr...@audyssey.org. HTH Kevin - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Date: Thu, 21 Oct 2010 14:12:32 -0700 Subject: [Audyssey] to email change? Hello, I would like to know how do I unsubscribe from this Email so I can change the mailing list to the other Email? Thanks, A --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I Notice the following for Jim Kitchen's casino game.
Hi, You can get those voices on nextup.com. And no they are not free, but I think they should be reasonably priced. Kevin - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 20 Oct 2010 14:42:21 -0400 Subject: Re: [Audyssey] I Notice the following for Jim Kitchen's casino game. hi tom, where can you get, the att natural voices, are they free? Thanks! Ron Kolesar kolesar16...@roadrunner.com -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, October 18, 2010 11:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] I Notice the following for Jim Kitchen's casino game. Hi Ron, Unfortunately, Microsoft Anna isnt very loud to start with. While the voice is certainly better sounding than Mike, Mary, or Sam the volume is extremely low for a Sapi voice. There isn't much you can do than to turn your speakers up louder, or switch to a different Sapi voice. HTH On 10/18/10, Ron Kolesar kolesar16...@roadrunner.com wrote: Ron Kolesar Hi to all. I am using a new windows seven machine. I fired up the casino game. The wave files are nice and loud and clear. Its like the sapi five voices that tells you what your cards are is awful low. Is there any way of turning the voices up a little? Thanks. Ron kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Hi, Moosic is weird, I still have it. In fact you could just jump over the whole level without doing anything. You just would have to watch out where you come back down to finish the level. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 16:34:56 +1300 Subject: Re: [Audyssey] for all developers, possible games to consider for the future? actually there was a game now dead called moosic but I never got round that. would be cool if the game used the spc nes files or something, or mp3s of the nentendo files. duckhunt sounds exactly like its game system. At 11:24 a.m. 18/10/2010, you wrote: An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Super Tennis Gamers Reunite!
Hi, No, crazy tennis is the offline game, super tennis is online. Kevin - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Mon, 18 Oct 2010 12:37:42 +0100 Subject: Re: [Audyssey] Super Tennis Gamers Reunite! I thought super tennis was just a single player game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chung Sent: 18 October 2010 12:27 To: gamers Subject: [Audyssey] Super Tennis Gamers Reunite! Hi friends, this is David from Los Angeles. I am noticing that the Super Tennis server is mostly being neglected by many gamers. I think Vip Gameszone did a fantastic job in creating this game and we should enjoy it a bit more. So, here is my idea. I believe that one of the many reasons that Super Tennis is being neglected is because we do not know who to play with. Would all of you who have a super tennis key reply to this thread with your name, e-mail address, and user id so that we can bring Super Tennis back to life? Here is mine. David Chung chara...@gmail.com Charis I hope to see you on the courts soon! Ciao, David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi, That is kind of sad. I wouldn't actually never do preorders for something that isn't even released yet. I would wait uintil beta or osmething until I would take pre-orders, because then it is fact that the thing will most likely be released. Kevin - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 15:04:24 +0100 Subject: Re: [Audyssey] Max Shrapnell didin't even get released though the bastard has my money for it On Oct 18, 2010, at 3:01 PM, NIcol wrote: HI list Where can I download Max Shrapnell? There is no link on audiogames.net and pcsgames.net. Is it still available for purchase? If it is abandon whare, and if James North gave permission to distribute it for free, is it possible to download it somewhere? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, They do. They are not always at the same position, but if there are two items, they are at the same position. Take room 2 and 3 for example. The coordinates where they appear are the same. There could be a potion and a scroll, but both would be at the same position. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Woops, I screwed up. I am getting confused with the two games being talked about. Of course they do. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 11:54:45 -0600 Subject: Re: [Audyssey] Q9 upcoming patch Actually they don't. We are the Knights who say...Ni! - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 9:10 PM Subject: Re: [Audyssey] Q9 upcoming patch Speaking of vanishing platforms, they are one thing I have always wished there was a way to add into MOTA. For realism, maybe you could have them be rock slabs that slide back into the wall at certain times. Also, the items always spawn at the same spot in a room. In other words, the items may appear anywhere in the room, but both of them always appear together. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 16, 2010 9:01 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming patch Hi, Agreed. One of the things I liked about Montezuma's Revenge before I gave up that project do to copyrights is that a lot of items such as juels could be in rather difficult places to get at. You might have to climb up a rope and swing off to catch it in mid air, or a bunch of them might be suspended over an open pit or something. Vanishing platforms etc were a nice touch as well. Many of those little touches were introduced into several mainstream games that came after Montezuma's Revenge. So if we have falling items over pits or having to jump up to grab something makes it more fun in my book. The more difficult and challenging the item is to get the more fun the game is. It gives it something extra in replay value. Smile. On 10/16/10, dark d...@xgam.org wrote: I agree ryan items appearing over pits deffinately adds variety and challenge to the game., it's also similar to many mainstream games where you'd have to grab items over dangerous drops. If any change should be made, i'd suggest the possibilitiy of getting something better from a pit falling item thus giving players more insentive to grab them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What happened to Sound RTS?
Hi, try going to http://jlpo.free.fr/soundrts and try downloading it from there Kevin - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Date: Mon, 18 Oct 2010 22:49:17 +0200 Subject: [Audyssey] What happened to Sound RTS? Hi, I just tried to download sound rts, but I get an error 500 when visiting the page or the downloadlink on audiogames.net. Is the game still available? Has the homepage for the game changed maybe? Help is much appreciated! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 00:14:17 -0800 Subject: Re: [Audyssey] MOTA Good News/Bad News Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:27 PM Subject: Re: [Audyssey] MOTA Good News/Bad News what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Wouldn't be funny if the missing memory was for loading and playing files that you removed such as the title file and the cut scene? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, I think the graphics engine is what makes my computer go literarely hot. The fan starts kicking in as if I were playing a super-high quality graphic and video video game. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 20:30:45 +1300 Subject: Re: [Audyssey] MOTA Good News/Bad News get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as long as it runs as a normal task, ie alt tab does not get me out of it then do it. If this requiring it to look like a window is crashing the game, unless we need our readers active then I have no issue make it shove totally off. At 07:45 p.m. 17/10/2010, you wrote: Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be fine I suppose, but most people expect a Windows application to, well, have a window of some kind rather than being played through a command prompt window, or via a terminal window on Linux. If it were up to me personally I'd just get rid of the window and play it through a command prompt window/terminal window as the GUI is only there to look like a Windows application. Beyond that the graphics engine does nothing useful for us. On 10/16/10, clement chou chou.clem...@gmail.com wrote: Okay, I thought it'd be the other way around. But at least we know what the problem is. Though I would think because there are graphics the graphics engine wouldn't be involved. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hello, I am wondering... Just curious, what makes the arrow keys so non-responcive in the main menu? Not that I have a problem with it, which I don't, but I am just wondering as to why this is... Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 16 Oct 2010 21:43:22 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Well, before we completely rule out the input as sucky let's remember this is a beta. That means I'm testing and trying different things to see how they work. I've already made a few changes to the input system in beta 16 that has improved input and made it a bit smoother and responsive than beta 15. A lot of what is needed here is fine tuning of the code, but I can't do that with this stop error hanging over my head. Fortunately, I have an idea as to what is happening, but still not exactly certain as to what is causing it. I'm looking at various possibilities which hopefully bare fruit soon. I've got a possible patch in the works for the beta testers which might, repete might, fix it, but we won't know until it gets tested. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt
Hi, there are programs which allow you to change memory locations. They find the location that contains your score, and edit them to a higher value. Or they could just search the location for the time, and increase the number on that, so they get a longer time. Programs to do those are all over the net. Kevin - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 15:21:09 +0100 Subject: Re: [Audyssey] super egghunt How can you cheat with Super Egg Hunt though, it doesn't make sense to me. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 3:12 PM Subject: Re: [Audyssey] super egghunt Yes Liam, but can you be 100% certain it wasn't done through cheating? that's the big question. and we won't know unless this cheating issue is fixed. for all we know the person inflated the score to a reasonable level to give off the impression that they're good without really doing any work. It's exactly what I'd do if I was a cheater. see you're even saying some people are that good, which is exactly the ego stroking these cheaters would enjoy. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 10:06 AM Subject: Re: [Audyssey] super egghunt Highest score right now is 197. which is atainable. I have no idea how you'd do it though. Some people are that good. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:29 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] super egghunt I agree Have you seen the reasont scores? One guy got 700 Defenitly a score increase. - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:12 AM Subject: Re: [Audyssey] super egghunt Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt Hi, My first guess is: cheaters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, October 13, 2010 1:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt I've seen people get 220. I have no idea how. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, October 13, 2010 1:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt this guy got 179 170 I think 160 and maybe higher. At 07:12 a.m. 14/10/2010, you wrote: The most I've ever got is 172, but mostly about 150 or something. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 13 October 2010 19:07 To: gamers@audyssey.org Subject: [Audyssey] super egghunt Hi. to the guy that posted the big wav file of the game how did you get things to go that fast. did you run 2 or more versions of the program together to simulate this. if not then you are a real fast person, I have never gotten that fast I always need to pause. If you are this fast then you are faster than me wow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] super egghunt
Hello, The problem is they will come back cracking the game. And do it over, and over, and they won't stop until they had enough and are on number one everywhere. Kevin - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 10:19:49 -0400 Subject: Re: [Audyssey] super egghunt and this hurts cheaters how? they take great satisfaction when you say this. cheaters are out there to ruin everyone else's gaming fun and nothing else. You can't punish the innocent, you gotta punish the cheaters! I bet if you did something similar to what psn or xbox live do, which is ban that player from ever playing that game online again, this will stop. if you can't do that then just unregister their copy if it's a paid game we're talking about. let's see them cheating after that... when these cheaters get banned on psn or xbox I get a big smile on my face just knowing their consoles are totally worthless now. I get great enjoyment of seeing them go down. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 10:09 AM Subject: Re: [Audyssey] super egghunt The huge problem is. Since people cheat, I refuse to run any sort of contests now. Which is unfortunate for those who play fairly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, October 17, 2010 9:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt and of course all this cheating makes score boards worthless. I don't even bother posting to them anymore. not as long as people continue cheating and devs don't fix the issue. in fact they might as well be taken down. I'm sure it'll save up a little cash for the devs. - Original Message - From: Shane Lowe shanel...@insightbb.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 8:28 AM Subject: Re: [Audyssey] super egghunt I agree Have you seen the reasont scores? One guy got 700 Defenitly a score increase. - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:12 AM Subject: Re: [Audyssey] super egghunt Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt Hi, My first guess is: cheaters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, October 13, 2010 1:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt I've seen people get 220. I have no idea how. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, October 13, 2010 1:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt this guy got 179 170 I think 160 and maybe higher. At 07:12 a.m. 14/10/2010, you wrote: The most I've ever got is 172, but mostly about 150 or something. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 13 October 2010 19:07 To: gamers@audyssey.org Subject: [Audyssey] super egghunt Hi. to the guy that posted the big wav file of the game how did you get things to go that fast. did you run 2 or more versions of the program together to simulate this. if not then you are a real fast person, I have never gotten that fast I always need to pause. If you are this fast then you are faster than me wow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Cheet codes for q9 game
Hi, no, it's not ont eh webpage. But philip posted a link int he klango forums, audio games, and then somewhere saying q9 full playthrough. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sun, 17 Oct 2010 12:13:57 -0500 Subject: Re: [Audyssey] Cheet codes for q9 game HiNicol, Is it actually on the site? That's new to me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Sunday, October 17, 2010 11:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Cheet codes for q9 game If memory serves, I got it from www.blastbay.com hth. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: 17 October 2010 02:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Cheet codes for q9 game Where is this recording? - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 4:43 PM Subject: Re: [Audyssey] Cheet codes for q9 game Hi Ramy Although I play the demo of q9 because I cannot afford the registered version at this stage, I can answer your question because I have listened to Philip benfall's q9 recording. Just for the fun of it, and to listen how Philip Bennfall's voice sounds like, I have listened to his recording of q9 game play. I haven't came across any huge spoilers in his recording. But that's just me. Others may want to try finish the game first before listening to Philip's recording. The cheets is only available if you purchased the registered version. And the cheets is only available once you completed the game. So once you completed the game, you will be told that the cheets file is placed on your desktop. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 change log again
Hi, I assume Bats cannot fall into pits, as they fly overhead. And the rynos are a bit to fast, I believe. Kevin - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com, gamers@audyssey.org Date: Sun, 17 Oct 2010 19:27:52 GMT Subject: Re: [Audyssey] Q9 change log again Hey Philip, What enimies can fall into pits? You said some, so I'm assuming not all of them can. I hope Rhynoes can, that'd be funny. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Q9 change log again Date: Sun, 17 Oct 2010 21:24:24 +0200 Hi Karl, Yes, this will certainly be added but I don't know exactly when. It's not a feature that I personally find exciting or rewarding in any way, but I know that it is a feature that many are asking for and so it'll be added in due time, I just cannot say precisely when this will be. When it does happen, however, I'll be adding it to all my other games at the same time and not just Q9. Kind regards, Philip Bennefall - Original Message - From: Karl Belanger karl.belan...@comcast.net To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 8:06 PM Subject: RE: [Audyssey] Q9 change log again Do you know if or when you will be adding score posting? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, October 17, 2010 1:19 PM To: Gamers Discussion list Subject: [Audyssey] Q9 change log again Hi gang, Thank you for all the great suggestions! I have implemented a few of them. The change log now looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Added: Some enemies can now fall into pits. Added: Randomly appearing Mini Demons in the boss battle. Changed: The club can now attack slightly faster. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. I think this is all I'll do for this 1.2 release, but if the majority of you are in favor of a future paid upgrade then I would seriously consider revamping and adding a bunch of other things as well. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. SHOCKING: 2010 Honda Civic for $1,732.09 BREAKING NEWS: High ticket items are being auctioned for an incredible 90% off! http://thirdpartyoffers.juno.com/TGL3131/4cbb4e672028a2d4fc6st06vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] MOTA Good News/Bad News
Hi, Nope it won't at all, since it is only one picture, which is like for us a background sound. And if a background sound helps you identify that the next room you will fall down a pit, then I would be scared. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 14:59:06 -0500 Subject: Re: [Audyssey] MOTA Good News/Bad News Would this give a partially sighted player, or a sighted one for that matter, any advantage over a totally blind player? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 2:32 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black window. Either that or scroll text on the screen using the graphics engine that mirrors the speech output. Smile. On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote: Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Good News/Bad News
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On 10/17/10, shaun everiss sm.ever...@gmail.com wrote: what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 change log again
Hi, look at it's speed. It calllops once, and then is airborn for a few seconds. Well, no, not seconds but long enough to go over a pit. Kevin - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 16:32:11 -0400 Subject: Re: [Audyssey] Q9 change log again how can you galop over a pit? if you walk into empty space you're dead, plain and simple. lol - Original Message - From: matthew shifrin matshif...@aol.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 4:00 PM Subject: Re: [Audyssey] Q9 change log again Charles, I'd think so, unless they were rhinos because rhinos possiby could gallop quickly over the pits? Do they do so? Bats could fall in, if a whirlwind in the pit pulled them in (highly unlikely but possible) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 15 question
Hi, as I find answers like check the users guide unpolite, I'll tell you. First you have to jump on it. You stand under it and hit alt up arrow, left of it and hit alt right arrow, or right of it and hit alt left arrow. You haear a rope swinging sound. Now hit up and down arrows to climb. Hit alt left or right when you want to stop climbing. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 16:32:52 -0500 Subject: Re: [Audyssey] MOTA beta 15 question The best way is probably found in the user's guide or in the help feature of the game, which, by the way, is also mentioned in, you guessed it, the user's guide. That should be your first place to look for answers to such questions. HTH. --- Shepherds are the best beasts! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 4:03 PM Subject: Re: [Audyssey] MOTA beta 15 question Forgot how to climb. Would you mind telling me how to do that - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 1:26 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Ahem...what? The windy thing you're hearing is a statue. But you don't need your torch on to open anything. As for the harpie, it won't always be that. Could be a skeleton, or a centaur, or a zombie. But the rope is meant for climbinb, not for swinging on. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 15 question You start the game A ways forward there is a rope but nothing to swing over. There is a windy sound on forward and you need your torch on to open it. Once you go threw that there is a harpy you have to kill then some gold. After that you run in to something that I can't get past. Shane - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:02 PM Subject: Re: [Audyssey] MOTA beta 15 question Could you be a bit more specific? We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 7:18 AM Subject: [Audyssey] MOTA beta 15 question Once you get past the rope after a ways you run in to something and I can't get past it. Anyone know what this is? Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Something to try
Hi, This was the first thing I did when hearing others get blue screens. I personally never got one, and didn't get a single error. I also redirected the output to a file, though that was completely empty and no errors occured. Kevin - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 16 Oct 2010 16:37:57 +0200 Subject: Re: [Audyssey] Something to try Hi thomas. I went to the sidescroler directory and did a tomb.exe error.txt, but the file was empty when the computer rebooted. If it writes to stderr then I'm not sure how to get at it. On 10/16/10, Shane Lowe shanel...@insightbb.com wrote: Nothing wrong with it on my end. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 12:26 AM Subject: [Audyssey] Something to try HI all, Tonight while debugging/testing Mysteries of the Ancients I realised there is still something we haven't tried to do in order to track down that blue screen error. Most of you don't know this but cross-platform libraries such as SFML often out put error messages directly to the console, or in Windows the command prompt. Since most of us are use to dialog boxes, message boxes, and all the other Windows trappings I doubt it ocurred to anyone before now to try and launch the program from the command prompt to see if there are any error codes etc printed to the screen. So that's what we need to do. What I would do if I were you guys is copy the installation files to a test directory like c:\test and then open the command prompt window by typing cmd into the run dialog box and pressing enter. Now, for you Windows newbies that know nothing about Dos commands change to the test directory we created by doing a cd\test and pressing enter. Now, simply type tomb and press enter. The game should launch and play. When you exit the game there should be error messages printed to the screen if there were any encountered. Let me know your results. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super egghunt
Hi, Yeah, they probably used game cheater, cheetahpack or something to increase the value of the score. I wouldn't do that since it takes away all the fun. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 16 Oct 2010 08:39:16 -0500 Subject: Re: [Audyssey] super egghunt Hi, My first guess is: cheaters? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, October 13, 2010 1:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] super egghunt I've seen people get 220. I have no idea how. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, October 13, 2010 1:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt this guy got 179 170 I think 160 and maybe higher. At 07:12 a.m. 14/10/2010, you wrote: The most I've ever got is 172, but mostly about 150 or something. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 13 October 2010 19:07 To: gamers@audyssey.org Subject: [Audyssey] super egghunt Hi. to the guy that posted the big wav file of the game how did you get things to go that fast. did you run 2 or more versions of the program together to simulate this. if not then you are a real fast person, I have never gotten that fast I always need to pause. If you are this fast then you are faster than me wow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my riport on the blue screen arror in moda
Hi, As far as I am aware, you canot read blue screen with any screen reader, as everything stops working as soon as the blue screen comes up, I guess for security reasons. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 16 Oct 2010 14:27:11 -0400 Subject: Re: [Audyssey] my riport on the blue screen arror in moda Hi Mich, If you could turn automatic reboot off in XP you should be able to use Jaws, Window-eyes, etc to read that blue screen. Either way if you can have a friend get the stop error code which is a hexidesimal number beginning with 0x that would help bunches. On 10/16/10, Mich m...@ntl.sympatico.ca wrote: Hi Tom and all. I have good news I was able to open moda using the command prompt. the problem is this when I exited the game by pressing x my pc re started and I couldn't tell what the error coad was. any help with trying to figger this out to send you the error coad? I could get a friend of mine to take a pick of the arror coad and then read it off to me and I could e mail you what it said. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming patch
Hi, Philip was talking about fortune fields, so you would have to literarely jump in the pit and lose to get it. Kevin - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com, 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 16 Oct 2010 18:33:39 -0500 Subject: Re: [Audyssey] Q9 upcoming patch Personally I like items appearing over pits. It adds challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, October 16, 2010 4:06 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming patch Hi all, I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items. Fixed: Fortune fields will no longer appear in the middle of pits. Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them. Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] voice in mota menus
Hi, The voice he uses is the acapella heather voice. You could buy it on nextup I do believe. Kevin - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Date: Fri, 15 Oct 2010 11:48:02 +0100 Subject: Re: [Audyssey] voice in mota menus What voice do you use in the mota menus' its really cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: 14 October 2010 06:52 To: Gamers Discussion list Subject: Re: [Audyssey] Problem with sapi voices of my games Hi friends. I have a problem here and because of that I can't play a lot of games. My sapi voices simply stopped talking. For my screen reader, NVDA I use Espeak and works fine. But for games I use sapi and the voice that I normal use stopped talking. I go to control painel, voice and the voice is still the same but if I try to test it with the text that is available there, the system tells me that it can't reproduce this voice. I try other sapi voice that I've installed and it happens the same. Does anyone have an idea how could I solve this problem? Thank you very much for any help! Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 12-10-2010 0:27, dark escreveu: Hi Ian. i believe there are several, notably hattric, the famous football game. go to www.whitestick.co.uk and look under the games to play online section for some notable ones. The only reason these aren't in the audiogames.net database is that both Cx2 and I know very litle about sport so wouldn't really be great at writing reviews of online sports management games which are often highly detailed (I can get away with things like super football). In fact if anyone on the lists wants to submit information about a game not in the audiogames.net database just drop me an E-mail. though note good command of English and fairly decent grammar is essential if your review is to be put on site so that others may read it, though there is no need for html code if you don't know it, sinse I'll be glad to add that if you can write a decent review. For what sort of thing is required, just check the audiogames.net website entries. Beware the Grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 8:51 PM Subject: [Audyssey] on line sports games that are accessable. Hi all, does any one know of any on line sports games are accessable. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] MOTA beta 15 issue
Hi, if you notice, listen while you are walking. sounds do pan, even though you do not hear your footstep. If you are walking, you do continuasly move forward. It would be so iritating only hearing things pan while your foot is on the ground. For me, this adds more to the realism. Kevin - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Date: Fri, 15 Oct 2010 11:34:40 +0100 Subject: Re: [Audyssey] MOTA beta 15 issue Hi, just a couple things. When i'm walking or running the steps are too fast but the movement doesn't go as far as the steps sound if you get my drift. Second, would it not be a good idea to have a voice speak tomb hunter mysteries of the ancients on the intro? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Preliminary Comments
Hello, I also find it a pitty. I really liked the keys being as they were. As I run most of the time and only slow down when I really must, since that makes a hell of a lot more fun, and you don#t get bored so easily. Couldn't be there an option to toggle that in the future? Or maybe even to reassign the whole keyboard? I know this is not easy, and I don't request it for now. But I personally would like it. Just my oppinion on things. Of course, I am not everyone, so we'll see how things work out. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Fri, 15 Oct 2010 17:25:59 -0500 Subject: [Audyssey] MOTA Preliminary Comments HiThomas, I just got your BETA, and I can't wait to play it. Just a couple of comments and questions. Firstly, it's a pity you had to reassign run and walk, I rather enjoyed the old setup. Secondly, why did you remove playercomments and training mode? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Mota beta 15 impressions
Hello, I must say that the improvements on beta 15 are drumatic! The panning is fixed, the new targeting system, faster keyboard input, over all, well done! I like the new intro-sound that plays, when you first start the game. I have a little question about that: Since the field is brighter in the intro than elsewhere in the game, I wonder if there is some kind of annimation or logo displayed? Just curious. Also, I started a let's play mota audio thing. If you guys would like that, I could post it up here. I am really impressed with the new beta. Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Miriani Vipmud Sound pack
Hello, Yesterday I said I was going to upload a Miriani sound pack for VipMud. Well, after a night and some hours, I Finally have gone through the process of looking and seeing that the upload is complete. So, here ishte link, for anyone who wants it. Readme's are included as far as I know, if not though, just message and I will telly ou how to install. Here is the link: http://dl.dropbox.com/u/1617788/Miriani.rar You need Winrar, or 7-zip to open this file. If you have problems doing that and finding hte app, for example on google or anything, send me a message and I will upload iwnrar or 7zip. Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Macromedia
Hello, I have a question. The codefactory games, as some of the other experimental audio games, like drive and some others, including the audio game maker, are written in something related with macromedia projector, and I believe flash. And I have a question: Does someone have a tutorial or a functionr eference with some example code for it, I really want to look on how this works? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Short messages
Hello everyone, I have seen this going through the list, but I wanted to say it again, since I am kind of getting annoyed at this. As Thomas Ward stated, E-Mails are not Short messaging systems. E-Mail is just like writing a letter to somebody over the internet. Now, I gotta ask you: If you write a letter to, for example, your mom, would you just write one line? With No Greetings, no Hi, and no bottom line, like Regards, Wish you well, or whatever? This is something to be considered about. Yes, I know, I have been doing this too. But I have realized that it is not the way to go. This mailing list is to speak about games, yes, but it's not a group chat where people write their answers in 160 Chars or less. I always try to explain whenever I am talking about something over 160 Characters, and a Hi and a Good bye. If I want to ask something, for example if I am having trouble with a game, if someone could help me, if it is an outside-game error, I write exactly what I have, installed, and how I did to run it, not just: Hey, it doesn't work, how can I fix it?, since, that sounds kind of... Not plesent, I guess. Also, if someone asks something, like What does BGT stand for, for example, I don't just write in one line: Blast bay game toolkit. I would probably add some more information. Well, that's been it for me. Oh, yeah, and if you really want a gamers chat, why not make one at groupsim? We already have one, and we are happy if you join. Oriol is the Admin and creator of this one: group1230...@groupsim.com Audiogames planet. There you could go and ask short questions, and give short answers, but please, not through E-Mail, since I bet no body is writing a simple letter saying: How are you doing? And sends it. Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for the people who makes games.
HI there, Yeah, that is... I mean talking about cracks on a list where even devs read with, I mean... Hello? My thoughts. Kevin - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 24 Apr 2010 14:04:08 -0600 Subject: Re: [Audyssey] suggestion for the people who makes games. My last message goes for you too Muhamed. Don't ruin any respect I might have for you by egging that sort of behavior on. He who is valiant and pure of spirit may find the holy grail in the castle of ggh. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, April 24, 2010 1:55 PM Subject: Re: [Audyssey] suggestion for the people who makes games. Mikle, all they have to do is share keys around or create reg files to crack games. Maybe or wurser, they create a regerstation file of the games regerstation. Even more eseier, what they also could do is just make a new exe file of the game, then what happens is they paste the original file in to the prodact's diricktory. I'm not going to offend anyone though, but hopefully its not anyone on this list, I bet new cracks would come out when its next year probably. If the system was like entombed, they seriously have know chance of cracking entombed Because its tied with your email address. BTW, if you are looking for new versions, here is some advice. Subscribe to the mailing list which has the game. Hth. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 24 April 2010 20:49 To: gamers@audyssey.org Subject: Re: [Audyssey] suggestion for the people who makes games. hey brian. how in the world can you hack a audio game? one of the reason i mention this is because i have not still got my key for treasure hunt. here the thing when i paid for the game it sent me a email saying that it wants to confirm that i'm a real human. so i confirm it. but i have not got any thing back with my key. the other reason i mention this on the list is because some have said that i should look on the different sites for updates. but on some sites you can't find them. for exsample you find the update of entombed 1.01 in the manuel when it should be on the site. so that is the other reason for this. that is why i get on here and ask for current versions of games to make sure i have the latest version and if not how to get them. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
HI, Yeah, I am definetaly going to try the Wave form tone generator. I love playing with such stuff. So amazing! - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 10 Apr 2010 22:32:15 -0400 Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: Philip Bennefall phi...@blastbay.com Sent: Saturday, April 10, 2010 8:49 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] direckts.
Hi, For some reason I start laughing whenever I read that message. I should stop doing so! - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Date: Sun, 11 Apr 2010 13:29:36 +1200 Subject: Re: [Audyssey] direckts. phill lol. At 11:58 a.m. 11/04/2010, you wrote: Dear Friends, I'm sorry to hear that Philip Bennefall has decided to throw the next public build of BGT out the door. Does this mean he copied it to a CD and it now lays on his doorstep for anyone to pick up? Is this a new way of distributing software? Go to the developers' house and grab the program as it lays in the gutter? Will he decide to go out the door and bring it back for more development or will he leave it out there to be rained and stepped on? Or is he considering the internet as a door to the rest of the world to try it out? Concerned game players want an explanation of the concept of throwing things out the door. What will he do next, throw it against the wall to find out if it sticks? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wagt
What is WAGT anyway? *smiles* Aaaiiieee? Weird noise. Lol! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 10 Apr 2010 23:26:22 -0500 Subject: Re: [Audyssey] wagt Hi, Lol? That is strange. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, April 07, 2010 7:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] wagt Hi, Now, that we all know that I'm certainly not going to try it. Speaking of headaches that little bit with the a's and i's gave me one. Please, don't do that again. Wasn't expecting that at all. I just got up not long ago, and my little brain couldn't handle that noise. On 4/7/10, shaun everiss shau...@xtra.co.nz wrote: Hi all. well wagt is useless. most games did not run, the program tried its best but said that it found an general protection error and died. correction all I tried did not run. cosmoserve tried to run but at first wrunb.exe could not be found and so I made a copy of wrun and named it wrunb and then it ran. I got aaiiieee then the title of the game with loads of blank space. I pushed enter hal said then aaaiieee e then the program crashed. So again something weird there again. Though I really can't be bothered looking at it all much now I have one headake. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] direckts.
Hi, Exactly what I would have said. In Audio-gaming-terms, BGT si way way more... Let's say advanced than AutoIT. I mean in GUI... But I wouldn't use AutoIT even for gui stuff, It is to slow. But yeah. BGT si cool as it is and I am gonna buy it right away. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 10 Apr 2010 22:23:56 -0400 Subject: Re: [Audyssey] direckts. Hi, I just call them as I see them. As I've mentioned before if I hadn't already had a game engine of my own in development I would certainly buy BGT Pro myself and use it. I've written a few practice applications with 0.1 and over all it is a pretty nice engine for what it does. Stuff like Autoit doesn't cut it in my book, never did, but I think once BGT is fully developed it will blow everything else away in features. Let's face it the only other tool out there like it is the GMA Engine, and that was written in Visual Basic 6 where BGT is written in C++. Just using a C++ core alone is a major advantage because it isn't linked to deprecated libraries and a language that is all but dead. Then, BGT uses Angelscript which is better suited to my C/C++ background that is rather nice to have. the PB Streamway library looks pretty nice from the docs you sent me, and does a decent job of sound encryption. So I really can't complain too much with BGT so far. It has some limitations, of course, but I'm sure those will get addressed in future versions. Smile. On 4/10/10, Philip Bennefall phi...@blastbay.com wrote: Thank you Thomas, for the complement. I'm happy to hear that you think so highly of the tool even in this early stage. I'm just about to throw the next public build out the door. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Megaracer problem
Wow, FIle has invalid data? SOunds like he used some illegal software... Nah, just joking. It might be that not every system comes with the components to run ClickTeam software, as the INstallation is made out of that. Or does the install work and the game doesn't? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 10 Apr 2010 22:19:46 -0500 Subject: [Audyssey] Megaracer problem Hi all, I keep getting the following message when trying to install megaracer. this file has invalid data. Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] direckts.
HI there, Actually, why not? This could be considered... Distributing software. I am going to try that. I will throw a CD of... Let's say DOS 6.1 or GMA Mine buster out the door. I wonder what would happen if someone tries to put it in their Computer... Well, not much intrest I guess. And then ifhte CD does have a completely wrong name printed on it... I'm going to far. I guess. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sat, 10 Apr 2010 21:40:33 -0500 Subject: Re: [Audyssey] direckts. Hi, Lol? That would be interesting; my prediction is that the CD would be ripped to shreds and nobody would get it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, April 10, 2010 8:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] direckts. phill lol. At 11:58 a.m. 11/04/2010, you wrote: Dear Friends, I'm sorry to hear that Philip Bennefall has decided to throw the next public build of BGT out the door. Does this mean he copied it to a CD and it now lays on his doorstep for anyone to pick up? Is this a new way of distributing software? Go to the developers' house and grab the program as it lays in the gutter? Will he decide to go out the door and bring it back for more development or will he leave it out there to be rained and stepped on? Or is he considering the internet as a door to the rest of the world to try it out? Concerned game players want an explanation of the concept of throwing things out the door. What will he do next, throw it against the wall to find out if it sticks? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger game
HI, But the description is a bit... Well, it sucks. Up and down arrow keys? That is no description of a game, now is it? *lols* WIll try this game out though. - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 11 Apr 2010 03:32:06 -0400 Subject: Re: [Audyssey] frogger game It's not nearly as advanced as a real frogger game though--just back and forth movements, and only cars as far as I know. I think it's a mod of the curb game unless there's a new one out I haven't seen. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Phil Vlasak p...@pcsgames.net To: kevin.weispfen...@gmx.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 8:56 AM Subject: [Audyssey] frogger game Hi Folks, There already is an accessible frogger game. Frogger Description: Audio version of frogger Developer: Nikki Kuppens Requirements: Flash Instructions: Up and down arrow keys Link: Play http://www.audiogames.net/playcenter/index_exp.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.801 / Virus Database: 271.1.1/2803 - Release Date: 04/10/10 14:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger game
Hi there, I just wanted to give my honest opinion: I have no clue! All you can do is press UP arrow until you hear a beep. You can be driven over as many times as you would ever have enagined, and the cars get so fast you don't hear them anymore... Nothing against it but I don't get it. Can someone please explain? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 11 Apr 2010 03:32:06 -0400 Subject: Re: [Audyssey] frogger game It's not nearly as advanced as a real frogger game though--just back and forth movements, and only cars as far as I know. I think it's a mod of the curb game unless there's a new one out I haven't seen. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Phil Vlasak p...@pcsgames.net To: kevin.weispfen...@gmx.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 8:56 AM Subject: [Audyssey] frogger game Hi Folks, There already is an accessible frogger game. Frogger Description: Audio version of frogger Developer: Nikki Kuppens Requirements: Flash Instructions: Up and down arrow keys Link: Play http://www.audiogames.net/playcenter/index_exp.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.801 / Virus Database: 271.1.1/2803 - Release Date: 04/10/10 14:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] i agree
HI there, There is also a BGT version of Frogger, called RoadSplat done by the one in all, umm nope. But done by Oriol Gomez, who did an awesome job on coding that game. I have no idea if I should share it, but if one does then it should be him because he is on this list too. So, there are many requests I guess, so I think it shall be shared. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Date: Sun, 11 Apr 2010 04:36:27 -0400 Subject: [Audyssey] i agree yes the frogger game that is over there on audio games do suck. i know that someone could make a remake of the atari frogger. i mean someone made the arcade game of pac man so why not. it could be done. i could give some input to the game on how to make it. the way you would do it is have the sound of cars and trucks come from left to right and have the frog make a sound. this is some ideas if someone would like to hear my idea then i'll be happy to share. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] curious about terminology - Re: Football game please
*lols* Exactly, well said. Actually, it might be... - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Date: Fri, 9 Apr 2010 23:06:20 -0400 Subject: Re: [Audyssey] curious about terminology - Re: Football game please So the motorbike might have had a flat tire in his flat. They lifted the parts on the lift to his flat and instead of using the lift to get it down they had to lift it up to carry it down the stairs. What an up lifting story. It was so uplifting that I may have to lie flat on my bed in the flat. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 10:04 PM Subject: Re: [Audyssey] curious about terminology - Re: Football game please I had a friend who was rebuilding a motorbike in his 3rd floor flat, and while he took the various parts up inside the lift, when it was put together, it was a bit long to fit inside the lift, so him and a few friends ended up taking it down the stairs quite slowly, having to sort of manually lift the ends up every now and then on the landings to get it down to the parking area to take it for a test run...don't think his neighbours liked him too much... Stay well Jacob Kruger Blind Biker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi, Yeah, You don't have to. I will look for myself then sometime. But right now, BGT is enough for me I guess. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 10 Apr 2010 10:15:12 -0400 Subject: Re: [Audyssey] Battle boomer question Hi Kevin, HmThat's problematic. It isn't that I can't show you how to do all that, but I really don't have time to write sample programs and explain them to you at this time. While I do have source for a number of games in C# .NET I am reluctant to just hand them over to a virtual stranger as they're essentually my property and will be commercially sold when completed. So I'm not sure how I can help presently. Cheers! On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: HI there, C# .net looks like it would be a great idea, but I need some examples. You see, it is more difficult for me to learn by tutorials. I use them, yes, I also use function references, Indeed, but I always find it much more easy to learn by looking at example codes. What I need here is Audio Game developtment examples, like loading audio files, checking and declaring variables, and that basic kind of thing, I guess I can go from there. But I need to start slow and over all, at the beginning. I know some of programming but am still nto advanced. I like looking at example codes because I can mostly think of what does what myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.