Re: [Audyssey] Using braille displays with accessible games
Hi, I can help you using a Focus 40-80. It amazed me that you can't read braille yourself. Then I realized that you probably weren't forced nor had any reason to learn it when you lost your sight in your early 20's, as far as I remember, but braille output can help and even speed things up a great deal if you want to double-check any longer piece of text or probably even a program code. :-) Not to mention mathematical or chemical formulas. *smile* Lukas - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 13, 2009 6:49 PM Subject: [Audyssey] Using braille displays with accessible games Hi all, I am almost done with my online card games hearts and hold em poker. I am wanting to include braille output for those dependant on braille displays. Both games can currently use jaws as the speech engine as well as sapi, so it seems it wouldn't be too hard to convert the output to work with braille. I cannot read braille myself, but if anyone is on list that can either test the games with a braille display or let me know where I can get more info on making jaws play nice with braille displays, I'd really appreciate it. And before anyone says it isn't worth the time due to the few folks playing games with braille, sometimes you just got to do the right thing and put yourself in another persons shoes. I know if I were deaf and blind, I would very much appreciate having access to entertainment like this. If it helps only one person take their mind off their troubles for a little hwile, it is well worth it. Thanks for any help, Che c...@blindadrenaline.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Games unresponsive to licence requests
Yeah, automating the thing might not be a bad idea, would probably save David Greenwood lots of time, as I imagine every developer must be flooded with similar requests. But maybe he's just enjoying a short vacation that he forgot or didn'T have time to announce, or some other real life circumstances are preventing him from responding faster... Don't forget that we're all just ordinary human beings, not perfect flawless machines, performing 100% all the time, so life often interferes with our decisions and intentions. *smiles* Just my thoughts, not that this would happen commonly with GMA, as far as I know. Lukas - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 13, 2009 5:06 AM Subject: Re: [Audyssey] GMA Games unresponsive to licence requests Hey Dark, Yep, I've already installed GTC on my laptop and been through the order wizzard. Copied in my original user code and key too in the hope that it'd speed up the process for me and make life easy for the folks at GMA. It's been a few days since the reminder email, perhaps it's time for another. Hmmm, surely automating this kind of thing isn't a big job for a proper programmer. In fact there's probably a few free to use solutions already in existance is there not. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Now! This! Is! Just! Wonderful! Great news to hear! I never would believe how a side scroller could successfully resemble the most modern Tomb Raider if someone told it to me before I heard your MOTA trailers. You are introducing such new, revolutionary elements into audiogames, both features and atmospheric details and more, that all other games start looking like the old 8-bit Atari classics right next to your avesome inventive creations. :-D Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 11, 2009 2:31 AM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Lukas, As of todays builds Angela does speak some stuff now using a real human voice. For example if she steps into a room with an enemy in it she will say something like what now, we've got company, hostiles, etc. Though my absolute favorite fraze is, get out of my way! Quite apparently not going to take any crap off of centaurs, skeleton warriors, or flying harpies. Another new addition that didn't make it into the trailer that has been added to the game just over the passed 24 hours are warning messages. If she is walking, not running, when approaching a fire, lava pit, chasm, etc she will let you know when she is in danger. Angela will say something like watch out, look out, watch it, etc. It is a great cue that you are in mortal danger.Especially for silent traps like spikes and poison darts that don't make any sound until you trip them. Although Angela can see them so she points them out to you along the way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? :-) Cause I would definitely replace at least the jump scream with something less urgent. :-D Other than that, keep up the unbelievable great work, Tom, I just still can't believe that a game of such professionality is gonna be completed one day. Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 07, 2009 9:17 PM Subject: [Audyssey] New MOTA Trailer Released Hello gamers, We have just released an all new audio trailer of Mysteries of the Ancients 0.5. This all new trailer includes new background music, new character sounds, as well as Acapela Heather doing audio voice overs for the game. You can download the new trailer on our products page http://www.usagamesinteractive.com/products.php under the Mysteries of the Ancients product section. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all. Something like Scot's suggestion to slow down the running speed, which I find myself agreeing with. :-) Now just make sure that everything is done as best as you could from the coding pov. :-) Best of luck! Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 9:12 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Lucas, Snip Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different persons? End snip I really can't do that. Reason is in the early Alphas I was using the sounds of Lara Croft, from the Tomb Raider games, as place holder sounds until I got someone else to do the character effects for Angela. As a result using the Lara Croft effects would technically be breaking international copyright laws, and having had this sort of trouble before with Montezuma's Revenge i won't do that. So officially I have my own character effects for Angela Carter. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where Lara Croft also used to talk to herself at several occasions. :-D Like when you attempted a task that you were too weak for, so she just said: I'm not strong enough. Or there were several little cluess to help you solve a particularly tough puzzle that sounded misterious at first but later made perfect sense. For example, I remember that there was a place where you unarmed a timed bomb or something like that and then had to get underwater somehow, so she just told you: Dive, girl, dive, or something like that. Wonderful ideas you have, Thomas. Besides, it will be cool to have Angela say something, actual fluent sentences rather than just screams of pain or shock, at certain places in the game. You are moving the audiogaming world forward by a light year and not just a single step, really! :-D Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 9:16 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi Will and all, Actually, when I get finished with one of the newer patches for 0.5 Angela will do something different when she encounters a wall. Instead of a thump/scream she will say this is a dead end or something like that. I am assuming here that a person wouldn't actually run into the wall face first so she will tell you that the wall is there and stop before hitting it. The coolness of this game is in the detail I put into it. william lomas wrote: I think the screams are fitting since she is walking into a wall and it is shock more than anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Now that's gonna be so cool! You are pretty brave if you eventually dare to do that. But it's not too probable that the authorities would notice. *smile* Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 10:01 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Right. Officially I can't support a Tomb Raider mod, but unofficially I plan to release a freeware mod for the game after it is released that turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. I'll most likely post that puppy on sendspace as not to have it officially connected with my web site. HTH. Matheus wrote: but not officialy you can just made a pack with the old sounds and musics tow and put in the sendspace for who wants tow, right? smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New MOTA Trailer Released
Definitely agree here. The complainers just seem to have nothing else to do in their lives, or just be completely out of range, having no idea as to what they're talking about in fact. The task is much more complex than it might seem. Lukas - Original Message - From: Constantine tcwoo...@shaw.ca To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 10:11 PM Subject: Re: [Audyssey] New MOTA Trailer Released 35 dollars isn't that much, considering a new game for ps3, psp, etc costs like 50 bucks. I get all of mine used, and the resale value goes way, way down to like 25 bucks, sometimes less. They shouldn't be whining. In my eyes, audiogames should be that price or more, especially since the ag market is so small to begin with and devs get hardly any recognition for there work. Maybe that's just me, though. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 5:02 PM Subject: Re: [Audyssey] New MOTA Trailer Released I've gotten a couple of comments about the price. They say stuff like, No way!, or $35? They're nuts!. I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 12:53 PM Subject: Re: [Audyssey] New MOTA Trailer Released Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release is quite a bit further along than the Mac and Linux ports, but eventually we hope to get it ported to Mac OS and Linux too. Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam lava lake level
Hi, that's strange, cause if you jump, you should have enough time and speed to leave the volcano far behind you. Just don't be afraid to jump up as soon as you land, again and again, you should always hear a little single troop or a firepit long before you jump into it. Then you can slow down and walk or run towards it and start jumping again. Even running works fine if you do not hesitate too much, but the sucker stays much closer at your heels. :-) Lukas - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers group Gamers@audyssey.org Sent: Tuesday, January 27, 2009 10:45 PM Subject: [Audyssey] super liam lava lake level What's the best way to escape the volcano in the final section of this level? I've tried jumping through the level as well as holding the space bar down to run through it. The darned volcano still catches me. This! burns! me! up!! Heh heh heh. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Would you pay $50 for a killer controller?
This concept really caught my attention but I just don't know as of yet, as my resources are still very limited and I have to spend them carefully and wisely. *smiles* Hey, I wouldn't call off-line play so much more fun at all. Just a poor replacement for times when you are bored and wanna play but have no internet connection available at the time. :-) Lukas - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 30, 2009 3:32 AM Subject: Re: [Audyssey] Would you pay $50 for a killer controller? well, i really can't pay for it man. especialy to play only this game... it's tow much. unless you are going to make the game in a version for keyboard, and a version to this controller. also, if you make a offline version against the computer it will be so much more fun. -Mensagem original- De: tim kilgore tim8...@sbcglobal.net Para: Che c...@blindadrenaline.com,Gamers Discussion list gamers@audyssey.org Data: Quarta, 28 de Janeiro de 2009 17:38 Assunto: Re: [Audyssey] Would you pay $50 for a killer controller? I might be willing. Tim - Original Message - From: Che c...@blindadrenaline.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 29, 2009 4:37 PM Subject: [Audyssey] Would you pay $50 for a killer controller? Hi all, I am ramping up plans for an online head to head fighting game. At first it will mostly be a test bed for latency issues, so I can see what the limitations are for head to head combat over the internet. One idea I am picking at is the inclusion of The nintendo Wii controllers for the game. It is possible to use the Wii controllers via a blue tooth hookup with a PC. Having used these controlers on my Wii, I can tell you they are amazing. In the boxing game, the faster you punch with the controller, the harder your character punches. In Mortal Combat, you draw a pattern in the air with your controller to execute certain moves. All of this functionality is available with the PC port of the controller software. My question is, how much would the average blind gamer be into this? I think the draw to a head to head fighting game would be good, assuming lag issues could be worked out, but would the average gamer be willing to drop the $50 or so necessary to buy a controller and blue-tooth hook up? The possibilities for useing the Wii controllers is immense for accessible gaming, most especially for action titles. The balance board can be used as well, another $80 or so. Think of the ability to dodge your opponent simply by leaning, or run away from a monster by, well, running. Anyhow, it is an exciting concept, what do you guys think? Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] commenting on the phillips game controler.
Hi,wow, this sounds just cool! Looks like this controller would be perfectly usable with a Play STation console emulator on the PC, as it has all the necesary buttons and even in similar shapes and places, and 4 more in addition. I would definitely buy it but maybe would prefer to have a look at it first, but well, this doesn't seem to be a possibility... You know, controlling the games in the emulator just with the keyboard is a pain in the budd. The games were not designed for such controls and it's too slow and awkward. Lukas - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, January 21, 2009 3:00 AM Subject: [Audyssey] commenting on the phillips game controler. Hi To all, from Ron and Boz. I finally got a chance to pick up the Phillips hand held game controller model sgc2909. The controller looks like this. With the unit facing you. You have the cable plugged into your usb connecter and it is on the top of the unit. There are two flat buttons to the left of the cable one button to the back and there is one directly under that button. Then across the top of the controller to the right of the cable on the right hand edge of the unit are two more buttons and they're located just like the two buttons on the left side of the connection cable. One button above another button. Maybe DJC AKA Don can tell us what these four buttons are and what their functions are. Now looking at the face of the unit. The best way to describe the unit is that we have a left column of buttons, a center column of buttons and a last column of buttons on the far right hand side. Lets take the far left buttons first. These four buttons are your basic four directional buttons. They're triangle shaped buttons. You have your up arrow, which is at the top. Diagonally from this button about three o'clock is the right arrow button, then at the six o'clock is the down arrow button, then at the nine o'clock is the left arrow button. Now we come to the center. You'll feel a slight bubble, this is the visual display. Just to the left is the escape key and to the right of the display is the enter key. Now if you find the display bubble as your center,Just below the display is a group of four buttons in a diamond like shape. The top button is just under the display . This button is the digital analog mode button. I don't think we'll want to play with this button to much. I could be wrong on this since I'm still learning the unit myself. But if you keep coming down from that button you'll see nothing then if you go down a little further, you'll run into another button. This button is the game mouse button. If you get back in between these two buttons, you'll see a button to your left and a button to your right. This makes up the diamond shape of these four buttons. Maybe DJC could refresh my memory on these buttons once again. This takes care of the center column of buttons. Now we come to the far right hand side of the unit. We run into another diamond shape of four buttons once again. But these buttons are round in shape. Now I don't know what these buttons are either. But for an example for puppy one. I have the three o'clock button as my view button and my nine o'clock button as my fire button. This was the only thing I had to do so that Puppy one would work with the flight controller. The one main thing I have to remember is that the two round knobs at the bottom are your joysticks and they are very very touchy. They don't take much to go in the direction that you want to fly in. So for Puppy one, it is real easily to fly past the enemy planes and then you get shot down. GRIN. I did manage to shoot down 67 enemy planes down on the experience level though. So I do have one game under my belt thus far. I now have to work with out back, blast chamber, troopanum, hunter and the new three d velocity flying game. I'll keep everyone up to date on my opinion on this hand controller. But so far I kind of like it. But so far with just puppy one. I like it. So this is my opinion of the flight controller for now. Ron who finally broke away from the keyboard. GRIN. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Cross Platform Speech Support
Just great! This should also make the development a bit faster and much less exhausting for you, I think. I just can't wait to see the results and to give you constructive feedback as one who has also seen and played a few of the Tomb Raider games with sighted assistance when the right time and something to base the feedback on arrives. And the alternative system gamers should also be pretty happy. Your projects will be the first really complex and immersive audiogames that are portable. Thumbs up and keep up the great work! :-) Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 21, 2009 4:18 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Correct. Besides a desire to do the game my own way, with my own imagination, etc I've been writing a story that goes along with the game. In fact, I have a couple of different Tomb Hunter game stories in the works. This time I really want to do something that is based on my own merit for the most part. If I want help deciding something such as which speech voice to use I'll ask for it. If I want user feedback on a specific fature I'll ask. however, I've drawn the line between gathering feedback and taking a lot of end user suggestings that may or may not change the course of the game and story. Smile. Lukás Hosnedl wrote: Yeah, I am glad to hear you've taken this course of action. This way the result is gonna be as interesting and promising as it ever could. Feedback is fine but everything has its limits, and as you work on this as your own game, not a community driven project, it wouldn't be good to stray too far from the original imagination, right? *smiles* Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] commenting on the phillips game controler.
If only I had known there were converters like this around. Thanks so much for the advice. Just for clarification, how do these things actually work? Are they another small device that you just plug the controller into and it can then be connected to a USB port or so? This would be the very coolest option! :-) Lukas - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 21, 2009 3:53 PM Subject: Re: [Audyssey] commenting on the phillips game controler. You know, you could always use an actual ps2 controller. I got this converter from ebay a while back for around $3 that allows me to do this. so now I play killer instinct on snes emulaters using my ps2 controller. pretty cool actually. Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 21, 2009 6:36 AM Subject: Re: [Audyssey] commenting on the phillips game controler. Hi,wow, this sounds just cool! Looks like this controller would be perfectly usable with a Play STation console emulator on the PC, as it has all the necesary buttons and even in similar shapes and places, and 4 more in addition. I would definitely buy it but maybe would prefer to have a look at it first, but well, this doesn't seem to be a possibility... You know, controlling the games in the emulator just with the keyboard is a pain in the budd. The games were not designed for such controls and it's too slow and awkward. Lukas - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, January 21, 2009 3:00 AM Subject: [Audyssey] commenting on the phillips game controler. Hi To all, from Ron and Boz. I finally got a chance to pick up the Phillips hand held game controller model sgc2909. The controller looks like this. With the unit facing you. You have the cable plugged into your usb connecter and it is on the top of the unit. There are two flat buttons to the left of the cable one button to the back and there is one directly under that button. Then across the top of the controller to the right of the cable on the right hand edge of the unit are two more buttons and they're located just like the two buttons on the left side of the connection cable. One button above another button. Maybe DJC AKA Don can tell us what these four buttons are and what their functions are. Now looking at the face of the unit. The best way to describe the unit is that we have a left column of buttons, a center column of buttons and a last column of buttons on the far right hand side. Lets take the far left buttons first. These four buttons are your basic four directional buttons. They're triangle shaped buttons. You have your up arrow, which is at the top. Diagonally from this button about three o'clock is the right arrow button, then at the six o'clock is the down arrow button, then at the nine o'clock is the left arrow button. Now we come to the center. You'll feel a slight bubble, this is the visual display. Just to the left is the escape key and to the right of the display is the enter key. Now if you find the display bubble as your center,Just below the display is a group of four buttons in a diamond like shape. The top button is just under the display . This button is the digital analog mode button. I don't think we'll want to play with this button to much. I could be wrong on this since I'm still learning the unit myself. But if you keep coming down from that button you'll see nothing then if you go down a little further, you'll run into another button. This button is the game mouse button. If you get back in between these two buttons, you'll see a button to your left and a button to your right. This makes up the diamond shape of these four buttons. Maybe DJC could refresh my memory on these buttons once again. This takes care of the center column of buttons. Now we come to the far right hand side of the unit. We run into another diamond shape of four buttons once again. But these buttons are round in shape. Now I don't know what these buttons are either. But for an example for puppy one. I have the three o'clock button as my view button and my nine o'clock button as my fire button. This was the only thing I had to do so that Puppy one would work with the flight controller. The one main thing I have to remember is that the two round knobs at the bottom are your joysticks and they are very very touchy. They don't take much to go in the direction that you want to fly in. So for Puppy one, it is real easily to fly past the enemy planes and then you get shot down. GRIN. I did manage to shoot down 67 enemy planes down on the experience level though. So I do have one game under my belt thus far. I now have to work with out back, blast chamber, troopanum
Re: [Audyssey] Cross Platform Speech Support
Yeah, I am glad to hear you've taken this course of action. This way the result is gonna be as interesting and promising as it ever could. Feedback is fine but everything has its limits, and as you work on this as your own game, not a community driven project, it wouldn't be good to stray too far from the original imagination, right? *smiles* Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 20, 2009 4:08 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Well, you aren't the only one who didn't like karen. I rather like her voice, but there are those who don't. It is one of those things that not everyone likes/dislikes the same TTS voices. Can't please everyone I guess. Smile. Anyway, getting too much feedback is one of the reasons I am waiting to release a demo. With Montezuma's Revenge and STFC I got a lot of feedback. In many cases I would work on a feature or suggestion I myself wasn't interested in doing, and as a result I became disinterested in the project. With MOTA I am trying to keep end user input to a minimum, and let my own ideas dominate the projects final outcome. Lukás Hosnedl wrote: That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her very much either then... But well, the voice used doesn't matter that much to me after all. Just keep up the good work and do whatever you feel is best for the game (it's you who's creating it and who is so familiar with the Tomb Raider series and so many other mainstream games, and who knows how to code things best, what accessibility solutions to invent...) and don't hurry anything too much or change things the way you don't want them to be just because someone is complaining. After all, you have been forced to do this stuff, although you would personally prefer to do more complicated and interesting games. I am glad to see that MOTA is turning out much better than you expected it could, as you said, so don't let it suffer. :-D Best of luck and my sincere support! Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
Wow, I didn't have a slightest clue that there were so many cross-platform engines out there. This is what results from ignorance and lack of interest or research. :-D But yeah, I see, it has more cons than pros for your purpose, so self-voicing is really gonna be a better choice. Not too many gamers would probably buy a voice along with the game itself. :-) Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 20, 2009 4:21 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Well, yes and no. There are cross platform text to speech engines for Mac, Linux, and Windows but they aren't necessarily ideal for accessible gaming. The ESpeak TTS Engine is cross platform, free, works well, but it sounds too robotic for mine. The Cepstral Swift engine is cross platform, most voices sound alright, but then we are talking a distribution license or ask everyone to buy one of the Cepstral voices independantly to play my games. The Dectalk Access software is cross platform, but has the same hang up as the Cepstral voices. Diddo for the ATT Voices and Eloquence. Lukás Hosnedl wrote: I see, I know this fact very well myself, first from other self-voicing games and second from a project I am working on myself (that's still only in czech though). But I still like this method of reading messages to the player more than using SAPI voices. But that's probably because the czech ones aren't very nice yet. Other than that, SAPI has great advantages of the game becoming much smaller in size, you can create more flexible messages or even include player names in the score recordings, etc., and it's not very difficult to code. But you are right that one must forget SAPI when they want to make their games cross-platform portable, as there is not a similar speech engine that would work on all three systems: Windows, Linux and Mac, currently. Am I right? This is how I understand it from your posts, as I've never researched the possibilities of the other two systems in this regard. But it's cool to hear about SDL as a working solution. Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
Then you should hear some of the czech voices out there. Eloquence sounds so much better than anyone of them. :-D Actually, Acapela has just developed a czech voice now that just rocks and puts every other voice out of place. But it's too expensive and responds rather slowly as well. Oh well, but this is getting off-topic I guess. Just to agree that what is good for a screen reader doesn't have to be good for a game. I actually liked Heather pretty much - I checked her out when I was looking at that czech voice of theirs, so I think this is one of the best available choices for the game. So this is 38 reasons to use her already. *grin* Don't know the other mentioned voices myself, so this is perfect for me. Lukas - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 20, 2009 5:35 AM Subject: Re: [Audyssey] Cross Platform Speech Support As I've said before, the response time is the only reason, and i repeat the ONLY reason, why I use Eloquence as my screen reader voice. As for whether it sounds human, I've rarely heard a less human sounding voice. But I guess it's a matter of opinion. But you're right in that it would be horribly out of place, to say the least, in a game like MOTA, even if it were just used in the menus --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her very much either then... But well, the voice used doesn't matter that much to me after all. Just keep up the good work and do whatever you feel is best for the game (it's you who's creating it and who is so familiar with the Tomb Raider series and so many other mainstream games, and who knows how to code things best, what accessibility solutions to invent...) and don't hurry anything too much or change things the way you don't want them to be just because someone is complaining. After all, you have been forced to do this stuff, although you would personally prefer to do more complicated and interesting games. I am glad to see that MOTA is turning out much better than you expected it could, as you said, so don't let it suffer. :-D Best of luck and my sincere support! Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 5:20 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi, Well, I had Scansoft Karen in the original trailer and some people complained about the voice. So i switched over to Scansoft Daniel for the newer trailer. Though, since I am going to record all the messages from scratch to wav files I'll need to know peopls thoughts on this in advance. Smile. Lukás Hosnedl wrote: Hi Tom, nice job done there, I'm glad to hear that cross-platform support is eventually possible. I actually do not know any of these voices personally (have probably heard most of them but can't tell which is which :-), but I would certainly prefer a female voice when the main game character is also female. Just didn't sound nice enough to me when I heard a male voice (Daniel???) in the MOTA trailer when it's a Tomb Raider like game. :-) Just my not very useful thoughts, Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
I see, I know this fact very well myself, first from other self-voicing games and second from a project I am working on myself (that's still only in czech though). But I still like this method of reading messages to the player more than using SAPI voices. But that's probably because the czech ones aren't very nice yet. Other than that, SAPI has great advantages of the game becoming much smaller in size, you can create more flexible messages or even include player names in the score recordings, etc., and it's not very difficult to code. But you are right that one must forget SAPI when they want to make their games cross-platform portable, as there is not a similar speech engine that would work on all three systems: Windows, Linux and Mac, currently. Am I right? This is how I understand it from your posts, as I've never researched the possibilities of the other two systems in this regard. But it's cool to hear about SDL as a working solution. Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 6:11 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, One of the disadvantages to using pre-recorded speech is the fact that you can't exactly get fluent more natural speech. Even with a human voice you are at the mercy of how fast the game can load process and play x number of messages in the right order. It can result in some slightly unnatural speech output. Lukás Hosnedl wrote: Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones :-) Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 2:15 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, I used AT and T Mike for the GMA Tank Commander information voice while you are driving, and the Crystal voice for f1 help. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS question
Certainly not. look at soundrts.blogspot.com, a small informative update on what's going on was posted there recently. Lukas - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 5:43 PM Subject: Re: [Audyssey] SoundRTS question I have a sound pack for sound RTS up on my site at: http://www.bladestorm360.net Its one of the better ones I know of, I have to say. Kind of sad that we haven't seen a sound rts update in almost half a year. I hope the project hasn't been abandoned. -- From: Christian christia...@runbox.com Sent: Sunday, January 18, 2009 8:01 AM To: gamers@audyssey.org; gamers@audyssey.org Subject: Re: [Audyssey] SoundRTS question Hello, OK, I will have a look. There was some improved sound package for Sound RTS, is this correct? If so, where can I find it? Many thanks, Christian On 2009-01-18 at 10:51 Kelvin Tan wrote: hi. u should be able to find people to have a game or 2 with by selecting the multi player in the main menu and selecting choose a server from a list. there should be at least 1 or 2 servers that are up almost all the time that i know of. - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Saturday, January 17, 2009 11:43 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.8/1899 - Release Date: 1/17/2009 5:50 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Maybe right and left shift could also be used for the top r and l buttons, and the controls for the bottom ones. Just looks more like the controller layout to me. Other than that, your suggestion sounds quite usable and represents the layout as much as possible on a keyboard, I think. This sounds interesting. :-) You know, cause you are usually holding the r and l buttons with another one, much like the shift and ctrl, I thought this was more natural. Then there are also directional keys on the controller, but these can be easily substituted with the arrows. It's really a bit awkward to describe or simulate the controller without actually using it, but I think you've got the idea. Lukas - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 8:24 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. There are 4 buttons on the front of the controller. circle is on the right side, triangle is to the left of it. under circle is the x button, and to the left of it, square button. There are also 4 buttons on the top edge, 2 on the left and two on the right. They are r1, with r2 above it, and on the left you have l1 and l2 above that. Then of course you have the start and select buttons twards the middle. It's all a little difficult to explain if you're not holding the controller. If you've played systems like the super nintendo, it's sorta like that. If you want to emulate the keys as closely as possible, then your best bet is to use something like e and r to represent triangle and circle, d f for square x. and perhaps b and n for start and sellect buttons? for the r and l buttons perhaps something useing the number row? lol. what do you guys think? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 1:53 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, I am interested in the position of the buttons on the controller . Is the square next to the triangle? Is it to the left or right, up or down from it? If the triangle is in the center of three buttons, then the end key can substitute for it. I would assume the position of the buttons will determine how difficult a certain combination is. phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 12:09 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Are you wanting to make a fighting game similar to mk? I'm not sure how you can relate a keyboard to buttons on a playstation controller. They're just so completely different. Now that I'm considering it, if you were to create let's say a mortal kombat game for the pc, it'll be a lot harder to play using a standard keyboard. this is because many of the attacks we perform with a controller would be too awkward with out it. If anyone's played emulators using a keyboard then you know what I'm referring to. Give me an idea of the games you wish to create and I'll see what I can come up with. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:50 AM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and
Re: [Audyssey] SoundRTS question
Wow! What a long time, the changes are numerous and cool then. Not much more to build or recruit, but other than that, everything you demanded. I think there is no real limit now besides the size of the map and the amount of resources, which depends on the map creator. And everything can be much faster and much more fun to play, even on the net, cause these changes make it possible for more players to connect to one game, of course. Just give it a go, I promise you won't be disappointed. :-) Lukas - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:11 PM Subject: Re: [Audyssey] SoundRTS question What changes has there been since I last played which was about a year or so ago now? Are the maps bigger? Can you us more than 20 moving objects at any 1 time? What's the limis now? Are there far more things you can build? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: 13 January 2009 19:06 To: Gamers Discussion list Subject: Re: [Audyssey] SoundRTS question Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All the best Ron Audyssey editor - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Sunday, January 11, 2009 3:21 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi, what I imagined was the lava bubbling and the stones bubbling just a bit differently and louder, so that you could tell their position in the lava. Well, after you realized what that sound represented. And either a sound that increased in pitch as you prepared yourself for the jump or there would be no such feature, that depends on whether there was a jump meter of any sort in Angel of Darkness. There was not as far as I remember. Once you landed on the stone, its bubbling sound, which would now be centered and quite loud, would start to decrease in pitch, meaning that it has been sinking. This would involve some trial and error, finding out and mistakes while the challenge could still be preserved, I think. Of course you would need a key, for example x for examine, that would describe the layout of the room or place to you aloud like in Terraformers, etc, while the game was paused at that time. This would not leave you absolutely stuck and clueless in an unknown environment. Do you get my point? I think this is a possibility for your future Tomb Hunter games. *smiles* Lukas - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 14, 2009 2:44 AM Subject: Re: [Audyssey] question about video game developers The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problems there, but it seems to me to be the most practical solution --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
That's natural and not a problem, I think. :-) Just a normal realistic landing sound on a stony type of surface, that would also have to be used at many other places in the game, would represent a successful landing, and as for failure and death, remember any of the old Monty or MOTA sounds when you jump across too wide gap when the vanishing platform you need to get to the other side is currently enjoying a vacation. *smiles* Lukas - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 14, 2009 9:51 AM Subject: Re: [Audyssey] question about video game developers that would be cool oh you also have to get success and falier sounds if a true vid game, you here a chime if you miss you hear a falling down sound then the classic death movie thing. At 09:43 p.m. 14/01/2009, you wrote: Hi, what I imagined was the lava bubbling and the stones bubbling just a bit differently and louder, so that you could tell their position in the lava. Well, after you realized what that sound represented. And either a sound that increased in pitch as you prepared yourself for the jump or there would be no such feature, that depends on whether there was a jump meter of any sort in Angel of Darkness. There was not as far as I remember. Once you landed on the stone, its bubbling sound, which would now be centered and quite loud, would start to decrease in pitch, meaning that it has been sinking. This would involve some trial and error, finding out and mistakes while the challenge could still be preserved, I think. Of course you would need a key, for example x for examine, that would describe the layout of the room or place to you aloud like in Terraformers, etc, while the game was paused at that time. This would not leave you absolutely stuck and clueless in an unknown environment. Do you get my point? I think this is a possibility for your future Tomb Hunter games. *smiles* Lukas - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 14, 2009 2:44 AM Subject: Re: [Audyssey] question about video game developers The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problems there, but it seems to me to be the most practical solution --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS question
http://jlpo.free.fr/soundrts is the home page where you can also download the latest version (it should still be 1.0 beta 10 o) and various contributions such as tutorials and much better sound packs, etc. http://soundrts.blogspot.com is the development blog of the game. Here you can find a detailed change log as well as some promising plans for new releases. Lukas - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 14, 2009 11:54 AM Subject: Re: [Audyssey] SoundRTS question Really? He's lifted the limit from only 20 to the limit of resources? Wow! What's the address for it as I've lost it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lukás Hosnedl Sent: 14 January 2009 08:29 To: Gamers Discussion list Subject: Re: [Audyssey] SoundRTS question Wow! What a long time, the changes are numerous and cool then. Not much more to build or recruit, but other than that, everything you demanded. I think there is no real limit now besides the size of the map and the amount of resources, which depends on the map creator. And everything can be much faster and much more fun to play, even on the net, cause these changes make it possible for more players to connect to one game, of course. Just give it a go, I promise you won't be disappointed. :-) Lukas - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:11 PM Subject: Re: [Audyssey] SoundRTS question What changes has there been since I last played which was about a year or so ago now? Are the maps bigger? Can you us more than 20 moving objects at any 1 time? What's the limis now? Are there far more things you can build? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: 13 January 2009 19:06 To: Gamers Discussion list Subject: Re: [Audyssey] SoundRTS question Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All the best Ron Audyssey editor - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Sunday, January 11, 2009 3:21 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start working on a game of this kind, I recommend that you have someone sighted whom you could check a newer Mortal Combat with first to see what all the game has to offer. It certainly is not just a bit more advanced Savage Gambit. :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:50 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PowerUP
Just explore the site a little. This I call laziness or inability. But the game seems absolutely inaccessible from what is written on the site. Lukas - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 11, 2009 12:13 PM Subject: [Audyssey] PowerUP Hi what do I have to do in PU? Kevin -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: weis...@hotmail.de ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: weisi4u-subscr...@ml4free.de Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] clango player
OF course not. It only uses Sapi voices to present its own output to you but it cannot read anything else. - Original Message - From: 0722001...@vodamail.co.za To: gamers gamers@audyssey.org Sent: Wednesday, January 07, 2009 8:21 AM Subject: [Audyssey] clango player Can we call the clango player a screen reader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS maps.
Hi, definitely the JL1 to JL3 maps, as they were the first multiplayer maps created by the author himself, they are the simplest and smallest ones and everyone had to grow up on them when the game was first launched. Only later were those dozens of custom maps created. Lukas - Original Message - From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk To: gamers@audyssey.org Sent: Monday, January 05, 2009 7:36 AM Subject: [Audyssey] SoundRTS maps. Hi folks, Which are the best SoundRTS maps for beginners? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed 2 Utility Pack
Hi, seems that X-sight does not really care about the end user's VB libraries during the installation process. Those runtime errors are mostly caused by a missing library or having a different version than the one that is required by the pack, etc.I've had just a single error that prevented me from even starting the pack, saying that the file comdlg32.ocx or one of its dependencies was not correctly registered or invalid. I fixed that by downloading the file from a website and everything runs greatly since then. Although everything seemed as if I had all required libraries and the most up-to-date versions, I had to download this one from an external source. So perhaps including the required files in the installation package would fix a lot of these issues people are having. As for selecting a server, you can easily work around the pack in a faster and perhaps more efficient way. Just open the topspeed.cfg file in the game folder and find the last line of text, containing the following string: multiplayer= Just write the ip address there after the = sign, save the changes, and you are good to go. HTH, Lukas - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 03, 2009 1:00 PM Subject: [Audyssey] Top Speed 2 Utility Pack Hi The pack really really needs some great work. I can not play online because if I start or want to enter the IPAdress of a friend to play with him it allways crashes if I klick on Select. It gives me an runtime-error. -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: weis...@hotmail.de ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: weisi4u-subscr...@ml4free.de Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question about the great toy robery?
Oh, gosh, just do not really uninstall the whole screen reader from your system. :-D That would of course be a disaster, just turn it off or put it to sleep before starting the game. Many applications, including games, of course, that use a complex input based on the arrow keys, interfere with the way Jaws processes the key presses on its own, so it has to be shut down or sleeping for the program to work properly. Window-Eyes does no harm and the game can capture the keyboard freely, I don't know about any other screen readers such as NVDA or Hall. Lukas - Original Message - From: David Standen dstanden1...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 19, 2008 11:16 AM Subject: Re: [Audyssey] A question about the great toy robery? Hi Lelia, Have you tried uninstalling your screenreader? If not, give this a shot, and the game should work fine. David - Original Message - From: lelia struv...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 19, 2008 10:05 AM Subject: [Audyssey] A question about the great toy robery? Hi all, has any one played the great toy robbery? I think its by l-works. Anyway, for some reason it doesn't seem to get past the first part after I choose my game. Any hints? Thanks Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the super Liam game?
You've most probably reached the end of the playing area. You have to walk backwards the other way. Lukas, who has no time to reply, but enjoys reading all e-mails about the stuff he knows and plays or anticipates - Original Message - From: lelia struv...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 19, 2008 2:55 AM Subject: [Audyssey] the super Liam game? So, how come when I'm at the air bot battle level, sometimes I stop and can't keep going? makes no sense. lelia - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 18, 2008 6:45 PM Subject: Re: [Audyssey] What games are people playing now? Okay. Let me correct myself... thanks, Thomas, I completely forgot since my knowledge of side scrollers is limmited, not having played too many of them. Yes, climbing is also a possibility, so it's basically a game that goes left and right, but can also have more than one level. Say you could leap onto a platform, leap onto one higher up and there'd be a new area to explore. Growing up in the 90s, I didn't get into games until I was about 7, and by that time it was already 1999 and side scrollers weren't as common anymore. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 18, 2008 5:39 PM Subject: Re: [Audyssey] What games are people playing now? Hi, You are forgetting that most side-scrollers will also let you climb up and down on staircases, ropes, vines, whatever. Liam's Super Liam game doesn't have that feature but both my side-scrollers Montezuma's Revenge and the newer side-scroller, Mysteries of the Ancients, allow you to climb on things giving you up and down movement as well as left and right. Smile. On 12/18/08, Clement Chou chou.clem...@gmail.com wrote: A side scroller is a game that only moves in the left and right directions. The up button on a keyboard or controller is used for jumping, down for ducking. In short, forward and backward are the same as left and right, because side scrollers are 2d. And the only way direction to turn in is to turn 180 degrees and face the opposite direction. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible Online Trucking Sim
Hi Tiffany, wow, what an impressive start of your posting carrier. :-D This is a magnificent and cheerful description, perhaps you should just forward it directly to Ron Schammerhorn who is (or I believe he still is :-D) the editor of Audyssey to please include it in the next issue as a brief review of the game. I have been getting less and less time into my hands again, and I've never really been into multiplayer games of this nature (the only one I've ever tried was Travian, I enjoyed that a lot but I found that I was soon being crushed by the stronger players, as I simply wasn't able to be present in the game as often as the speed of the world development around me demanded), but this one game just deserves a go! Thanks for the great news! Lukas - Original Message - From: Tiffany J Kim [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 08, 2008 8:46 PM Subject: [Audyssey] Accessible Online Trucking Sim Hello, I thought I'd jump right in and start my posting career here by discussing an accessible trucking simulation that I found. It's much like Jim Kitchen's trucking sim, Trucker, except it is online and multiplayer in nature. It can be found at http://www.trukz.com. The object is to deliver different cargos to the cities that demand it on time. As you deliver your cargo in a timely manner without getting tickets or falling asleep at the wheel, your driver rating (DR) increases, allowing you to haul other cargo types (hazardous waste at 40 and nuclear waste at 50) and buy various endorsements to haul a larger load and make even more money. There are many different cargo types to choose from, examples being fruit, vegetables, groceries, and appliances. As you accumulate money, you are able to upgrade your truck and buy goodies such as new tires, extra fuel tanks, and radar detectors, which will enhance your gaming experience. I will cover some of the basics of this game, including registration and features. Registration: When you start out, you will fill ut a form with your driver name (equivalent to a username) and choose the continent where you would like to start. Currently, you can start in Australia, Europe, or North America. North America, by far, has the most companies (explained later), Europe's fuel prices are more expensive but there are many shorter routes (good to start with at the beginning), and Australia just got released a little less than a month ago and people seem to think it has the best contract routes. The site does require you to enter a Captcha but this is also available in audio form (and the voice is quite clear without any background noise or distortion.) Also, Firefox's Web Visim application can pick up this Captcha if you have difficulties with it. Starting Out: When you first start out, you are given $5,500. Depending on the continent you start out, you will have different trucks you can choose from. Of course, they won't be very good and are known as beaters. If you're lucky, you may find one that goes at around 53mph. The best thing to do here is to either join a company that offers the truck discount or take out a $1,000 loan at the bank (click on banking, then on request loan) and buy the 1989 Volvo. Depending on the time of day you join, you will inevitably be flooded with messages in your inbox to join up with a company. A company can best be described as a group of drivers working together. Advantages to companies may include 10% truck, item, fuel, and repair discounts, the abilitiy to run contracts, and at least one terminal that allows you to refuel and repair at a 25% discount without the expenditure of fatigue points (FP). These great benefits don't come free, however, as the company will take a collection from your driver's earnings. The lowest possible collection is 1%. If you decide to join a company, there are two camps of drivers: those that like small companies and those that prefer large ones. Small companies provide more one-on-one attention, mentorship, and camaraderie. My favorite small company is by far Everybody's Trucking Company, which is run by 2 old-timers in the game. They will take 1% collection and provide 20% repairs and fuel assistance, which I haven't yet found anywhere. This will last until you reach a driver rating of 10, when you will be able to get your first driver endorsement. Large companies can provide you with the ability to make more money on contract runs. Contract runs are specific requests by cities to haul a set amount of cargo to them within a week. It pays a base rate of $0.99 to $2 per mile and can earn you quite a sum. They can only be run by companies with at least 25 active drivers, however. The best large company I have found is Bulldog Trucking with around 60 drivers, lots of contract runs, and 4% collection with 50% repairs/20% fuel assistance. As far as the game goes, once you've purchased your
Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
That is strange. Seems like some weird incompatibility issue between the game and your router then, or something like that, well, frankly I have no idea. :-) For me, it was enough to put in just the port number that was specified in the documentation for both tcp and udp protocols as both input and trigger. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 8:38 AM Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting I can host audio quake or sound rts fine, but topo Speed is giving me trouble. Part of it is that I know the inbound port, 25989 but I don't know the trigger port for the application. I may be moderately stuck. On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP I did it!
Hi, well, I hope there is even gonna be a next release at all. Seems like the original chinese game has already been completed or perhaps even abandoned, and that Francis has just translated it into English now, well, that's just my impression... Yeah, I love these suggestions then, and I would also like the traps to be audible even when you are not in jumping range. Both traps and enemies can be seen if you look right in their direction but you don't always look around after every step and it slows down the game somewhat. So it would be great if enemies and traps were audible say up to 10 steps in advance. By the way, it would be nice to have a walk-through, or at least sort of a map file, describing the layout of the rooms and corridors, as the environment can get pretty complex and easy to lose your orientation, at least on the first go round. I have gotten to chapter 3 now, actually, I was there even yesterday but got lost and killed, so I made everything from the beginning today, and I got there in the best shape possible, with lots of medkits and ammo left. If noone else does it before I can, then I will write something up when I complete the game. Lukas - Original Message - From: johnny tai [EMAIL PROTECTED] To: Will [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 9:11 AM Subject: [Audyssey] NOP I did it! Wh, finally got that black-clothed dude! A bit anti-claimtic though, but I really do look forward to the next release. Overall, I think the game is quite well executed. Things I'd like to see added: way's to adjust music volume. -Monster descs. -More weapons--including a chainsaw? -Be nice if the monsters make some noise even when they're not in shooting range...so we can gade what's near us even if we don't see it? I thought in the beginning that there was not going to be enough ammo/meds, but in the end I actually had about 5 meds and 4 lcips left- and all my guns were still loaded. Not bad if I'd say so me self. Well, that's that. JST P.S: Anyone know how I can set it so JAWs doesn't keep saying top of window or bottom of window when I walk north and south? It's most annoying. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting
Hi, no matter what the confusion with reinstalling and upgrading and disappearing start menu folders is, you can easily set the server to connect to,even without the X-Sight-Interactive TS2 Utlility Pack. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 2:41 PM Subject: Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting Hi I have a d-link wbr-1310 here, but I don't think that was my problem. A friend of mine reinstalled top speed. WHen he did this, the start menu was gone - he set it to create a folder. Actually, the problem was this. He upgraded from top speed rc1 to rc2. Now, he went to connect to my server. But he couldn't get into the server selector. Our start menu items were totally different. Mine has playing in the dark on the web, top speed 2 read me english, and top speed 2, then it also has x site interactive ts 2 utilitty pack. His didn't have the latter. I'm really not sure what to think of this. I also didn't have the tools submenu. He did, so when he clicked on it, and went to server selector, he got a could not find shortcut error. Could the start menu items from rc1 stil be there? So he deleted the top speed 2 start menu folder, uninstalled it, and reinstalled it. The start menu items didn't reappear - in fact, there was no playing in the dark start menu folder. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 12:44 AM Subject: Re: [Audyssey] Top Speed 2 multiplayer troubleshooting Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting
Hi, no matter what the confusion with reinstalling and upgrading and disappearing start menu folders is, you can easily set the server to connect to,even without the X-Sight-Interactive TS2 Utility Pack. Just open the topspeed.cfg file in the folder where the game is installed, and move to the last line of the file containing text, it's the second most bottom one. There, type the ip or hostname of the server right behind the multiplayer= string. Sorry for accidentally sending this message to the list before it was complete. Hope this helps, Lukas- Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 2:41 PM Subject: Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting Hi I have a d-link wbr-1310 here, but I don't think that was my problem. A friend of mine reinstalled top speed. WHen he did this, the start menu was gone - he set it to create a folder. Actually, the problem was this. He upgraded from top speed rc1 to rc2. Now, he went to connect to my server. But he couldn't get into the server selector. Our start menu items were totally different. Mine has playing in the dark on the web, top speed 2 read me english, and top speed 2, then it also has x site interactive ts 2 utilitty pack. His didn't have the latter. I'm really not sure what to think of this. I also didn't have the tools submenu. He did, so when he clicked on it, and went to server selector, he got a could not find shortcut error. Could the start menu items from rc1 stil be there? So he deleted the top speed 2 start menu folder, uninstalled it, and reinstalled it. The start menu items didn't reappear - in fact, there was no playing in the dark start menu folder. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP I did it!
Yeah, cut scenes would add another level of enjoyment and would increase the game's overall immersiveness a lot! I am planning to replace some sounds with better or higher-quality ones and then I would perhaps release a mod, if the development of the game has already ceased. I would even record those cut scenes but that would require a programming change to implement them, although a quite simple one in my opinion: Just play a particular sound file before any events occur in the boss room, and possibly check if a certain key has been pressed, in which case terminate the sound file and go on. All objects making their sounds within a certain range, including perhaps enemy footsteps (but that would probably have to be a tough job to do) would definitely rock and is what I would ask for most importantly. More guns would also be fine but then there would have to be more levels or enemies to keep the game challenging to an extend. By the way, as soon as I defeat that black-cloth sucker, I shall complete my walk-through and make it available to the public. I seem to be stuck but I am not asking for hints yet, as this is the very first and also last part of the game that presents a problem to me. Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 7:10 PM Subject: Re: [Audyssey] NOP I did it! hmmm. I'd like some other changes myself if there is ever another release. 1. the installer in english, it doesn't have to be how it is, but then its just me. Objects to make noise when approaching them, like in shades of doom. Monsters to scream when being hit. boss dialog scenes would be good but probably to much to ask. An interesting thing to note is that all the bosses after level 1 are quite hard, I still lose on level2 if I am not centred right. And level3, don't get me started. I have not got there yet, actually I don't have much luck, I don't get in line, maybe if I jump the acid I can shoot, jump run. Problem is I may not have enough kits, although this time I was easier with amo for guns. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I believe. I used to know the exact number as it has been said somewhere. So it always helps me to compare the top speed with this value in my head when thinking about the design of a vehicle. As for tracks, the shortest possible length of a section, which is 5000 units, is so short that when you drive the quatro at full speed, the co pilot is unable to finish announcing an easy left turn that is 5000 units long, for example, before an easy right turn of the same length comes, etc. It's just all a matter of experimenting. How tough a curve is also depends on its length, not just the steepness itself. You could easily steer a hard or even a hairpin turn if it was short enough and you drove towards the edge of the track before the actual curve started, so that your car at full speed had enough room inside the curve to go through it safely without crashing. Doing that often, along with memorisation of the track, is the only possible way to have a really good time in a technically challenging and realistic race on a hard track without non-stop crashing. :-) Hope this helps a bit. Lukas - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 30, 2008 1:21 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. One thing that would help me in car and track design would be some notion of what the units of measure are. How long is a straight-away that is 30,000 units long? How much turning is in a hard turn vs. a regular turn? What does a maximum velocity of 26,000 translate to in real world terms? I find that when laying out a track, it is very difficult to visualize the final layout since I don't know how curvy a curve really is. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] User-Created Top Speed Cars.
Hi, yeah, this is a point here. It depends on personal approach. You feel that the computer should be able to beat you even with your custom vehicle, I feel that even the quatro is a bit too slow for some tracks. If you want to beat your own times and records and have a technical challenge, trying to drive as fast as you can without crashing even with a very strong car on a very tight track such as Raly through the desert or the Two Towns Trip, you need something faster. I think Corola is still ok, the developers even consideret putting it into the game as an official vehicle when there was the contest for custom cars. I don't really mind the top speed of a car if it's not too much over 3 (it's non-sense to go any higher, in my opinion), but the car has to be ballanced otherwise - acceleration, deceleration, steering... After all, it's just up to everyone what they like and expect from the game. I feel that most of the tracks out there are a bit simple for me with the quatro, even at top speed where possible, so I have made the faster vehicles, such as the Corola, Flameblaster or Harley Davidson, which, I admit, is probably too unrealistic. The rest of the usable vehicles seems just a bit too slow, and the computer ain't a very skilled opponent, anyway. :-) That's just my opinions. These are my reasons why I would welcome the ability to race on multiplayer even with custom cars sooo much, as the quatro simply isn't absolutely enough for me. :-D By the way, if you want a real challenge, try the Corola in the desert and try to make a time under 4 minutes and 54 seconds. Of course, without crashing. :-) Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED] Sent: Sunday, November 30, 2008 3:51 AM Subject: [Audyssey] User-Created Top Speed Cars. i'm going to begin this thread with a brief apology. I mean absolutely no offense by some criticisms I'm going to end up making. I know that some of my cars have bombed, too. Also, if the developers see me making a mistake, please correct me. I'm doing math based on e-mails we sent back and forth about two years ago. I'm sure I'm misremembering something. A bit of background: If I remember right, the speeds of the car in units are however many units it travels in a second. Also, if I remember right, each track unit of length is about a half a centimeter. Therefore, a car that has a top speed of 26000, which I think is the speed of the Cuatro, moves 26000 times .5 centimeters a second, which is 468 kilometers an hour, which is about 291 miles per hour. I'm not entirely sure that my info's right, but we'll see, I guess. The comments I'm going to make won't really be affected if I'm wrong. Now that that's all done, I'm not going to go through every car or track and say what I do and don't like, because I haven't played all of them, and because that would take too long anyway. I will, however, make some general comments. The Cuatro is very, very fast. There have been cars that go faster, but they're very rare. I've seen many cars that have a top speed of above this level amongst the user-created vehicles. The Toyota Corola has a top speed of about 28000. This in combination with the fact that it stears well and accelerates fast means that no computer car could beat you under any circumstances unless you crashed. That, in my opinion, is the mark of a bad car, one in which the computer could not beat you. This doesn't, obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light Speeder, Hover Demon etc. Other than it's high top speed, the Corola is a good car. If the Top Speed was reduced to, say, between 19000 and 22000, it would make sense. Top speed of a car isn't the only problem I see. People give their cars rediculus acceleration and deceleration values as well. A car should not be able to jump from 0 to top speed in like a second and a half. That just doesn't happen. That's one awesome thing about the light speeder. It is extremely fast, but you have to have patience to get it there. Many cars just jump to ludicrous speed and forget realism. Then, people give the car this rediculusly high stearing number. I don't know what standard is, but I'll use the Street racer for a measuring stick. It's stearing is at 215. I've seen cars up to 300 something, down to 50 something. Too much stearing means that you tap the arow or whatever and you go insanely off course. Too little means nothing happens. THen, there's stearingFactor. That measurement is the percentage that your car's stearing degrades at high speed. The Street Racer's is at 93. That means that it's 93% as effective at high speed as at low speed, if I remember correctly. I've never heard of a car that goes fast and has perfect stearing at that high speed, therefore I question those cars with StearingFactors of 100. My basic point throughout this message is this: look at cars
Re: [Audyssey] Night of parasites
My best tip is to bepatient, read the documentation (the controls are a bit unusual but not difficult when you get used to them after a while, and the concept of the game itself is nothing difficult to learn but can be a little pain to master) and try to get around on your own at first. If you get lost or are not certain about something, then feel free to ask for directions. :-) Lukas - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 30, 2008 3:55 AM Subject: [Audyssey] Night of parasites Hi folks, I am going to download night of parasites later on today. Has anyone got any tips to get me started? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, the streetracer was also cool, I was surprised to not find it in the new version. :-) I don't want to sound like I am standing just behind myself but ... I love the Corola. :-D I haven't seen perhaps any other vehicle that I would like as much. Well, perhaps the Flameblaster, trying to be fair to the other cars as well, but that one is just really for tough neck-breaking competitions against your own times, or on multiplayer, the computer doesn't stand a chance against it if you are able to maneuver it properly without crashing. Lukas - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 30, 2008 11:23 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. We've actually requested people to send in their best car, which we then may include in the game. Now, to have some interesting discussion going, which of the currently available custom vehicles would you like to see in the game, if you could choose any of them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, my sincere apology. I messed the top speed of the Quatro, of course. Now that Dakotah reminded me of it, I realize clearly that the value should have been 26000. I have probably misplaced the number with the top speed of the Flame blaster, which is the fastest of my cars, and the fastest I am ever willing to make for the purposes of realism, as I don't remember the official vehicle parameters (although I had seen them once) any more. Well, actually, the Flameblaster's top speed is 32500 if memory serves, and the Harley Davidson I also made has a top speed of 33000, but that's already too much, even for a motorcycle. Well, at least it's not that easy to maneuver it, as I imagine a motorbike must be when driving quickly. Lukas - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 30, 2008 10:32 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I believe. I used to know the exact number as it has been said somewhere. So it always helps me to compare the top speed with this value in my head when thinking about the design of a vehicle. As for tracks, the shortest possible length of a section, which is 5000 units, is so short that when you drive the quatro at full speed, the co pilot is unable to finish announcing an easy left turn that is 5000 units long, for example, before an easy right turn of the same length comes, etc. It's just all a matter of experimenting. How tough a curve is also depends on its length, not just the steepness itself. You could easily steer a hard or even a hairpin turn if it was short enough and you drove towards the edge of the track before the actual curve started, so that your car at full speed had enough room inside the curve to go through it safely without crashing. Doing that often, along with memorisation of the track, is the only possible way to have a really good time in a technically challenging and realistic race on a hard track without non-stop crashing. :-) Hope this helps a bit. Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] User-Created Top Speed Cars.
Yeah, of course, if you know the real Corola, then it must be a weird experience for you. :-D Of course, I haven't seen neither a Corola or a Harley Davidson, so I just chose a well sounding name for the vehicle. :-D By the way, it seems as if there are two harleys and that you have remade the other one. My Harley has the description file for the menu recorded with Eloquence for Jaws. Also, I rather like the quatro's acceleration rather than not: If a car is that fast and steers and brakes quite well, then it's probably quite heavy, thus needs some time to reach such high speeds. :-) I have no problem with criticism, as long as it's constructive and brings an interesting point for consideration, which your remarks do. It's fine to have a reasonable exchange of opinions that both sides might possibly gain something from. :-) Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 30, 2008 6:56 PM Subject: Re: [Audyssey] User-Created Top Speed Cars. I agree that vehicles are all based on personal preference. I think that even the Cuatro is a bit good. The redeeming factor for that car is its horrible acceleration. I'm kind of obsessive over balance though. If a car is going to be great in all these areas, it has to be crap in something else, for me. I like the Corola, too. It's just that my wife owns a Corola, and I can't imagine it going that fast, accelerating that quickly, or turning that well at top speed. Granted, it's your car, not mine. I like the car a lot.. I just wish I could crank it down a notch. My revamp of the Harley Davidson has a lower top speed, like the other bikes, and is a little harder to drive. Please, feel free to ask for it, so you can compare the two vhc files. Thanks for dealing with my criticisms so well. Signed: Dakotah RIckard On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi, yeah, this is a point here. It depends on personal approach. You feel that the computer should be able to beat you even with your custom vehicle, I feel that even the quatro is a bit too slow for some tracks. If you want to beat your own times and records and have a technical challenge, trying to drive as fast as you can without crashing even with a very strong car on a very tight track such as Raly through the desert or the Two Towns Trip, you need something faster. I think Corola is still ok, the developers even consideret putting it into the game as an official vehicle when there was the contest for custom cars. I don't really mind the top speed of a car if it's not too much over 3 (it's non-sense to go any higher, in my opinion), but the car has to be ballanced otherwise - acceleration, deceleration, steering... After all, it's just up to everyone what they like and expect from the game. I feel that most of the tracks out there are a bit simple for me with the quatro, even at top speed where possible, so I have made the faster vehicles, such as the Corola, Flameblaster or Harley Davidson, which, I admit, is probably too unrealistic. The rest of the usable vehicles seems just a bit too slow, and the computer ain't a very skilled opponent, anyway. :-) That's just my opinions. These are my reasons why I would welcome the ability to race on multiplayer even with custom cars sooo much, as the quatro simply isn't absolutely enough for me. :-D By the way, if you want a real challenge, try the Corola in the desert and try to make a time under 4 minutes and 54 seconds. Of course, without crashing. :-) Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED] Sent: Sunday, November 30, 2008 3:51 AM Subject: [Audyssey] User-Created Top Speed Cars. i'm going to begin this thread with a brief apology. I mean absolutely no offense by some criticisms I'm going to end up making. I know that some of my cars have bombed, too. Also, if the developers see me making a mistake, please correct me. I'm doing math based on e-mails we sent back and forth about two years ago. I'm sure I'm misremembering something. A bit of background: If I remember right, the speeds of the car in units are however many units it travels in a second. Also, if I remember right, each track unit of length is about a half a centimeter. Therefore, a car that has a top speed of 26000, which I think is the speed of the Cuatro, moves 26000 times .5 centimeters a second, which is 468 kilometers an hour, which is about 291 miles per hour. I'm not entirely sure that my info's right, but we'll see, I guess. The comments I'm going to make won't really be affected if I'm wrong. Now that that's all done, I'm not going to go through every car or track and say what I do and don't like, because I haven't played all of them, and because that would take too long anyway. I will, however, make some general comments. The Cuatro is very, very fast
Re: [Audyssey] where is amb or is it abm games
Hi, yeah, I have made a huge mistake several years ago. I made a huge boom, announcing that I am about to start developing some games... That failed entirely. Nowadays, I have really started developing some games with a friend of mine, we are learning to program what we need as we progress, thus we have only released one small logical game so far, quite similar to 15 numbers from BSC games, I think (I don't remember that game exactly, maybe should give it a try), but only in my native language - czech. Another game, an emulation of a bigger logical game that was made here in the Czech Republic for Eureka a4 some good years ago, is almost ready, too. We are probably going to translate both projects into English in the very near future. More games are on the horizon but no details as of yet, in case something goes wrong. Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 30, 2008 8:29 PM Subject: [Audyssey] where is amb or is it abm games Hi all Where is amb games? Lucis I heard you were doing something with this a while back I don't care but I just want to know if its in the bin with the other nonsuccessfull devs that have dissapeared. Speaking of devs, where is surrealhorisons. where is nasoft now and starbase defender, the dev's sites for these are all gone away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] night of parasites again.
Hi, that's strange, I've had a similar problem, too. I was not able to download the file through the direct link provided at Audiogames, that is with MS IE7, at all. There was always an error when the file was already being copied to the desired location. I had a friend of mine upload it to my private ftp but I was unable to run it, it was denying access. He had to package the folder with the installed game itself into an archive and send that one to me. AFter unpacking, it works perfectly fine. I am afraid you will have to head this way, as well. I could send it to you but it's quite large for e-mail transmission. I'll probably upload it to some server such as Yousendit for everyone's convenience. Lukas - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, December 01, 2008 1:05 AM Subject: Re: [Audyssey] night of parasites again. Hi folks, I couldn't download night of parasites after all. The chinese site must be having problems. The file is infected with some sort of virus. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] night of parasites again.
I didn't get the file either, even without an active virus checker or firewall. I am beginning to think that the issue has something to do with a specific property of the file not being liked by international systems, that is with different local settings from English or Chinese, or something along these lines, but that's just a vague and weak idea. Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 1:44 AM Subject: Re: [Audyssey] night of parasites again. hmph. that site is real slow, there was a sendspace a little while ago, but I don't know if its still active or what. you may have to turn off your virus checker before getting the file. At 01:05 p.m. 1/12/2008, you wrote: Hi folks, I couldn't download night of parasites after all. The chinese site must be having problems. The file is infected with some sort of virus. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP boss in lab
Hi, h i n t Most importantly, make the medicine the first item in your supply column, or maybe put two or three of them right under each other. If the items in a column are mixed up in an inconvenient order, you can rearrange their position by dropping something and picking it up again in the order you want. What you pick up most recently is added to the top of the column. Then, you can just press c to use your top most supply right in the middle of a battle, even without having to have the supply column or the particular supply actually selected. possible s p o i l e r I am unable to give you exact directions, as I have played that chapter only once as of yet and I managed to get the boss on the very first run without proper thinking. Just make sure that you fight the bosses with the revolver. In fact, I didn'T even have to use a medicine during the fight itself, if memory serves, I just restored my full hp before I entered that room. There are different volumes of the alarm telling you that you are near an enemy. Make sure that the sound does not play from the left or right side and that you have gotten it as loud as possible by walking towards it before you start firing. Many enemies stand behind barriers and shoot at you from behind them, making them possibly tough to find. Make sure that you hear the enemy hit sound after you fire your shot. You can listen to the exact sound in the sounds test. Hope this helps at least a bit. Lukas - Original Message - From: Casey Mathews [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 2:00 AM Subject: [Audyssey] NOP boss in lab Can anyone tell me how to kill the boss in the lab in chapter 2? I shoot and shoot, but it doesn't seem to do any good. He usually kills me in about 3 shots. I can't seem to get to the medicine fast enough. Any ideas? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] where is amb or is it abm games
Hi DArk, ok, thanks for letting me know about that game, I should definitely check it out. Well, the community wouldn't probably be interested in a third game of the same type, except that this one has interesting sounds and music, in my opinion, Sapi 5.1 support, making it smaller in size and easier to voice, and contains funny things told to the player. Well, when the game we are currently working on is finished, we will translate them and let everyone know. As for that other game, I don't know about any audiogame like this being released yet, so it might be much more interesting to the community. Actually, we already have a working site where people can download that 15 numbers like game from, but everything is still in czech only, so no reason to post any official news at Audiogames as of yet. We will sure keep you all updated. All our games will be free, at least we plan them to be, and everything we arealready working on that is worth mentioning at present will be. Lukas - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 7:24 AM Subject: Re: [Audyssey] where is amb or is it abm games Hi Lukas. good to know about your games. please keep us posted, - and remember when you have anything news worthy for audiogames.net give me a yell on [EMAIL PROTECTED] Btw, there is a 15 puzle game from Ian humphries in the Blind gamers series. See http://www.omninet.net.au/~irhumph/blindgamers.htm for details. As spacial logic isn't something I'm great at I haven't tried either that or the bsc game, but from the descriptions they sound very similar, and Ian's is free. hth. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2 multiplayer troubleshooting
Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved to be on the server side, this is how things turned for me. When I wanted to host my own games, I had to do exactly what you described: Forward the appropriate port (or set it as a virtual server, depends how each individual router calls the same thing) both for TCP and UDP. For this to work, make sure that you have a static ip address set for your lan adapter, and that the virtual server or port forwarding is linked to that very address, that should make sense. Also, an active firewall built into the router itself or a similar functionality of the router could be blocking the transmission, every router is different and I am not really a net admin or so at all. I just managed to set several virtual servers for several different ports on my router, that's all. I did this the very day Top Speed 2.0 was released, and have done it for other multiplayer audiogames as well, such as Audioquake or Soundrts, and have never had a single problem with this particular business. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 01, 2008 3:12 AM Subject: [Audyssey] Top Speed 2 multiplayer troubleshooting I hope this isn't too off-topic for the list. If so, please e-mail privately with answers. First, creating a server behind a router can pose problems. Is it usually workable to be behind a router if you're on the client side or are the same difficulties present? Second, if I want to create a server, and I am behind a router, what are the ports I should forward and under what protocols? I tried 25989 with TCP and UDP but it said I couldn't start the server. Next, I tried making my computer a DMZ, risky but what the heck. When I tried that, I didn't even get the server failed message. The program just kind of froze. What am I missing here. When I patch my computer straight through to the internet, everything's fine. It's only when I add my router that there are problems. Help, please. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the Flameblaster or Toyota Corola? These are creations of me and a friend of mine and we tried to make those cars real fun or challenge but still keep them realistic. Flameblaster is designed mainly for beating the slower computer opponents on tight tracks where there are not too many straight sections while Corola is better suited for tracks where you don't need to brake or shift down so often, or you have enough time to accelerate up to the top speed again, but still being maneuverable when you steer. We have also created the Harley Davidson, Jeep, Tank and HOrse but these are mostly for pure fun, except for the Harley which attempts to be another usable heavy terrain motorcycle, fast but not very good for tight tracks. We found the official vehicles from TS 2.0 a bit too slow, except for the cranked up quatro, but didn'T want to push things up too much. And, I would almost forget about the Rail racer which is a simulation of the vehicle from Che Martin's Rail Racer... If you like an enjoyable street adventure, try the Dreamland tour or the Two towns trip, we have also made these. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 3:17 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called allowed vehicles or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a Custom Race option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Now you have named the finest examples of stupid childish cars. Yeah, they are fast but if you want to have a real, funny but challenging and especially realistic race, they are no good. The others you mentioned, such as the tank, plane, train or horse, are just for pure fun. Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 3:24 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. some cars like roadripper, hoverdemon, etc are ok. the high performance car is also good. but you would not race an f18 or a plane or train, or tank. or horse. although the light speeder is wquite good. At 03:17 p.m. 29/11/2008, you wrote: While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called allowed vehicles or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a Custom Race option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply to all other options, but not this one. 3. I'd like the option to fill the empty spots in an internet game with computer players, if so desired. This could either be random or custom. 4. Totally random, slightly pointless. I'd like to be able to set up a strictly computer race and spectate, switching between the cars with numbers 1 through 8 or however many players. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Hi, at first, when the whole thing was launched, supporting custom creations, and the user-created stuff boom began, we have uploaded everything to the PITD community site, which now seems to be down. Then, everything was being hosted on DJC's Top Speed ftp server, which is as well up no more. Therefore, they are now hosted on X-sight-interactive's server directly, I was able to download them successfully with their TS2 utility pack when 2.1 RC1 was released. If you have problems installing the pack, try visiting http://www.xzip.com (I believe), maybe the last domain should be org, googling should help) and install it, then try installing the pack itself again. If it doesn't work, I can always send my creations directly to you. Lukas - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 9:21 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Where can we find these? contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 2:10 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the Flameblaster or Toyota Corola? These are creations of me and a friend of mine and we tried to make those cars real fun or challenge but still keep them realistic. Flameblaster is designed mainly for beating the slower computer opponents on tight tracks where there are not too many straight sections while Corola is better suited for tracks where you don't need to brake or shift down so often, or you have enough time to accelerate up to the top speed again, but still being maneuverable when you steer. We have also created the Harley Davidson, Jeep, Tank and HOrse but these are mostly for pure fun, except for the Harley which attempts to be another usable heavy terrain motorcycle, fast but not very good for tight tracks. We found the official vehicles from TS 2.0 a bit too slow, except for the cranked up quatro, but didn'T want to push things up too much. And, I would almost forget about the Rail racer which is a simulation of the vehicle from Che Martin's Rail Racer... If you like an enjoyable street adventure, try the Dreamland tour or the Two towns trip, we have also made these. Lukas - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 3:17 AM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. While mildly off topic, I agree with you, concerning many of the vehicles. People create unrealistic cars. I mean absolutely no offense, but if the fastest in-game car has a top speed of like 26000 and it's really fast, it makes no sense for a standard street car to have a top speed of like 4. All cars have this rediculously high stearing ability and don't get worse with speed. I love some of the sound effects that people have found, but the vhc files they put to them are ... well, that's just my personal opinion... Signed: Dakotah Rickard On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote: hmm that would rock. Especially the computer ones, especially if the cars can be picked by the system from the custom list. Saying that, I have no idea how one races the fun racer as its just to fast for anything but a straight track. Also you really can't race that car. At 01:59 p.m. 29/11/2008, you wrote: hi list. I think that the following suggestions/ideas would be useful. They would also allow for lots of customizations. Here they are. 1. Create a section within the options menu called allowed vehicles or something. In this section, create several checkbox-style listings of every available vehicle. From here, players can uncheck or check different vehicles, customizing the list from which the game could draw it's selection. For example, the second default motorcycle crashes very often on tracks with hard or hairpin turns. I'd like the option to tell the game not to use this vehicle. Plus, I like the Street Racer. I would like it if this vehicle could be selected. 2. In the same vein, I'd like to see a Custom Race option, in which you can choose the vehicles for up to the eight player limit. This would enable you total control over who you're racing with and how many you're racing against. The difficulty setting would apply
Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament
The straight track should still be up somewhere on the X-sight server, I saw it in the database with his TS2 utility pack, but if you want such an incredibly tremendous, difficult, complex and challenging track like this, then why not create a similar one by yourself? *smiles* Lukas - Original Message - From: jason [EMAIL PROTECTED] To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 10:34 PM Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament Hello I was wondering what happened to the staight track that used to be in the game, and is thee any new vehicles coming out soon for this game? Sincerely, Jason known as Blind Fury windowslive contact [EMAIL PROTECTED] skype contact kb3icc - Original Message - From: Leonard de Ruijter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 28, 2008 10:04 AM Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament Hey, I can tell you, we are working on it. Until it's fixed, make sure you are running the installer as an administrator, or install the game without the ts2 utility pack, what's using the dll for packaging tracks and vehicles. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On vrijdag 28 november 2008, at 7:50:33, wrote Valiant8086: Hi. I remember seeing this error code once when I forgot a dependency for an installer that was supposed to be copying com audio. I wish I knew what x zip was I could perhaps tell you where to get what ever is missing. I wonder if installing something like jim kitchen's winkit could install the missing dependency for you. Did the developers forget a dll that might have been needed in windows vista? Hrm 2 worked fine for my vista but who knows. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 24, 2008 11:46 AM Subject: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament Well the game isn't even completing the install for me. Here's the error I get. c:\windows\system32\xzip.dll. unable to register the dll/ocx. regsvr32 failed with exit code 0x5. any clues? - Original Message - From: K. Matthew [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 23, 2008 9:57 PM Subject: Re: [Audyssey] Top Speed 2.1 tournament Your not the only one, I just downloaded the game, and installed. And click. . . Crash. We are sorry, but you can't play this game due to it's not compatible with Vista. . . Odd. 2.0 worked. Oh well. I'll wait. Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Sunday, November 23, 2008 8:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Top Speed 2.1 tournament I'd take part, but unfortunately I can't install the game. anyone have any fix for this dll error I'm getting? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 081123-0, 11/23/2008 Tested on: 11/24/2008 11:48:35 AM avast! - copyright (c) 1988-2008 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of
Re: [Audyssey] Top Speed 2.1 suggestions/ideas.
Nice ideas out there. Season mode seems quite wast beyond the current complexity of the game, but would be a nice addition. It's just up to the developers how far they're willing to go. Lukas - Original Message - From: Bryan Mckinnish [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 10:39 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas. Hi. Also, The custom race feature gives me an idea. What about where you can pick a list of tracks to race on, kind of like a season or something. That would be cool as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] top speed rc2
Hi, this inaccurate description seems to be refering to a new physics model in Top Speed 2.1 rather than a mistake. If your car reaches higher speeds, you will notice that you cannot accelerate and that your speed is actually even decreased slightly when steering. This is much more realistic than in previous versions. If the speed was decreased a great deal, or if you had to steer a sharp curve in the middle of accelerating to a higher gear, the engine of your car might just not have enough power to maintain the acceleration again. You will have to shift down a gear to accelerate again. Lukas - Original Message - From: Hayri Tulumcu [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, November 25, 2008 6:25 PM Subject: [Audyssey] top speed rc2 when I spin my car at top speed RC2, go down in the pace and I sometimes can not get it to correct. the mistake? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] game with lots of things to kill
Lots of stuff. :-) Shades of Doom from www.gmagames.com, they also have GMA Tank Commander, Lone Wolf and Trek 2000 but these are rather simulation games, so you will be killing as well but it's much harder to learn to play these games and killing is not the main concept here. Then you could play some space invaders like arcade stuff: Troopanum 2 from www.bscgames.com, Alien OUtback, should be up at www.draconisentertainment.com. Audioquake is quite complex to learn for someone who has no experience with games of this kind but can be downloaded from http://agrip.org.uk, along with links to some mods (sounds that make it look like an all new game). There ought to be some ohter first person shooters out there, but they ain't either as high-quality and nice-sounding audiogames like I am used to, or they just didn't occur to me off the top of my head. These were the few games that I like the best and play the most often. Hope this helps. Lukas - Original Message - From: [EMAIL PROTECTED] To: Gamers List Gamers@audyssey.org Sent: Monday, November 24, 2008 12:16 AM Subject: [Audyssey] game with lots of things to kill Hi folks, i fancy a game with lots of killing in it, any suggestions what I could play? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ran across a very random mod for half life 2
That's ridiculous. When you already got the file, then why not at least try it out for yourself? :-D There is a proverb here in the Czech Republic that, roughly translated, would sound like trust but check. :-) Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 24, 2008 2:09 AM Subject: Re: [Audyssey] ran across a very random mod for half life 2 aah ok so this thing is not worth the download then. I just got the file but I'll delete it now. At 01:11 p.m. 23/11/2008, you wrote: Hello Alex. I've actually been in contact with the developer of that Mod in the past, - there's a topic about it somewhere on audiogames.net with a link to a utube vid of someone playing it (though not doing too well). I wasn't able to try it myself being totally without a copy of halflife 2, but I do know someone visually impared who does. he said it was a fun play, but several factors also made it more complex, such as the fact that instead of walls to the playing area, you can just endlessly walk in one direction. Also, while it's a great idea and advert for audio games, the problem was the developer had to specifically create and place all of the sound objects and sources in the Mod, for the mod. Many objects in the actual halflife 2 game do not unfortunately have properties which could be modified to have them create sound, or have the player have tools such as a sonar. All navigation in the Mod is done by specifically placed sound objects, and according to my friend who tried the game (who also has played shades of doom), the spacing and audio navigation wasn't half as smooth as in shades. so, a fun game, and a great way to get people interested in audio games, but sadly not an accessible halflife 2, - though the developer did say he was interested in perhaps making more audio games, maybe something actually programmed by himself, so it's not all doom and gloom. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Top Speed 2.1 tournament
That's very sad and strange. I have never experienced any errors with any version of Top Speed (the X-sight utility pack is a different story though), not to mention a dll error, so I can't tell what's wrong, but I already heard several complaints about an installation error during the two days time I am back up on this list... Perhaps the developers should be warned about this, might write to them. Lukas - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 24, 2008 3:32 AM Subject: Re: [Audyssey] Top Speed 2.1 tournament I'd take part, but unfortunately I can't install the game. anyone have any fix for this dll error I'm getting? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]