Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-06 Thread Frost
On Sat, Feb 05, 2011 at 09:04:34AM -0500, Thomas Ward wrote:
 Anyway, you will be happy to know that I am working on Linux ports of
 my games. However, they won't be ready until I release the Windows
 versions,

[My Reply:]
I pretty-much stick with stock Debian software on the PC, 
running my website, and doing email, IRC, and the occasionaledbrowse 
session of web searching.  I use the XP laptop for online shopping, and 
now gaming it seems. .grins.  The Orca screen reader flakes out too 
often, and Ice Weasel hangs too much for me to like using them.  I like 
tabbing around a web page, and the tab key hangs up too much on some 
links for me to use Ice Weasel as my primary browser, and I prefer the 
console anyway.

I'll likely play your Windows ports until I run out of enough 
cash to keep replacing Mickeysoft every other year.  What a ripoff.  
Just more graphics and flash I can't see anyway, and I hate being shown 
a Fisher-Price interface designed to be used by the stupidest humans on 
the planet.  It's insulting being put in the bassinet where my clicking 
won't hurt all Bill Gate's hard work.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Bryan Peterson

The narrator doesn't talk during the game. That's just the intro.
We are the Knights who say...Ni!
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Friday, February 04, 2011 10:19 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote:
Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly 
based

off of it.  It's definitely worth a look,


[My Reply:]
Thanks, but I googled it as soon as I'd seen it mentioned and
went and grabbed the mp3, at least and listened to that.  Not entirely
sure I will buy it unless there's some way to speed up the narrator's
voice, because my computer speaking to me that slowly might drive me
bugnutz, especially in the middle of live fire.

What I'd really love to see, and pay $300 to own, would be an
accessible version of Aces of the Deep by Dynamix, one of the most
historically accurate WW2 German U-Boat simulations, right down to the
sonar limitations of each period of the war, to the replacement of mines
with hedgehogs, to radio coordinated ASW tactics.  I never once made it
to 1943, but the Captain did everything by ear thru the sonarman's
reports of direction and estimates.  Can't get much more nerve wracking
than trying to dodge depth charges in a 200 yard-long ship at the speed
of a bicycle.  It had just about everything tossed in from inclement
weather affecting visibility and torpedo accuracy, to depth charging
seaplanes and using snorkels later on in the war to avoid them.  If you
knew your history, you could wrack up some serious tonnage early in the
war, just by knowing how to dodge sonar.  At the earliest part of the
war, sonar could only go from left to right.  At night on the surface,
where your low silhouette was extremely hard to see, you were safe, and
it was easier just to change depth to avoid the beam than maneuvering
from left to right in a big, slow sub.

I could listen to those diesels purr for hours, waiting for
something to come within reach, then chase it down and kill it.  If it
was a convoy, radio it in and wait for the wolfpack to assemble,
shadowing them while a bunch of very ticked off convoy escorts tried to
find, sink, or drive me away long enough to lose their sheep.

I dunno, maybe it's just the Navy in me speaking, but I loved
it.  The monotonous bits made the nerve wracking parts all the much more
enjoyable, especially when I survived.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Thomas Ward
Hi Michael,

Yes, I will be for the FPS version of Mysteries of he Ancients. You
see I'm producing this game in two formats. I'm producing a
side-scroller version for reasons I'd rather not get into, and at a
later point, perhaps next year, I will release an updated version with
a full FPS perspective. The full FPS version will use the Tomb Raider
control set and  incorperate a lot of the same actions like sprint,
jump, roll, safety drops, crawl, you name it. For that reason I'm
eagerly looking forward to that version.

Cheers!


On 2/5/11, Frost znvyyv...@gmail.com wrote:
 On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote:
 No, no; I was asking why the control key was better. That's not in the
 Tomb
 Rader keyset.

 [My Reply:]
   Oh.  I thought Thomas said he was using the Tomb Raider control
 set for the game.  pfft!  What would I know.  I used the Playstation
 release and don't even know the Tomb Raider control set.  Serves me
 right for not paying better attention...AGAIN!

   Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Thomas Ward
Hi Michael,

Lol! I like your thinking. I have a Compaq notebook I was using as a
soul Linux system until very recently. My desktop computer died, and I
needed access to Visual C++ etc to do my work, and had to setup a
multiboot. I can't wait to replace the desktop so I can get Windblows
off my laptop and restore it back to Linux only. Grin.

Anyway, you will be happy to know that I am working on Linux ports of
my games. However, they won't be ready until I release the Windows
versions, and can spend time on debugging and testing the Linux
versions. Mac support should happen more or less around the same time.
Whenever that may be.

Cheers!


On 2/5/11, Frost znvyyv...@gmail.com wrote:
 On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote:
 However, I notice like me you are a Linux user. Unfortunately, 99% of
 all accessible games are written for Windows XP. So you will probably
 have to get and install VMPlayer and a copy of XP to run most of these
 games.

 [My Reply:]
   Hi Thomas,

   Never!  Mickeysoft will only touch my home-built 24Gx4TB
 Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead
 body!!!  Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on
 it. .grins.  Only have NVDA for a screen reader, though.

   Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Thomas Ward
Hi Michael,

Michael wrote:

   What I'd really love to see, and pay $300 to own, would be an
accessible version of Aces of the Deep by Dynamix.

My reply:

Oh, i hear you there. That's a frickin' awesome World War II submarine
game. Probably the best sub game ever written. I've tinkered with it,
but never was any good at it.

Well, it isn't Aces of the Deep, but Lone Wolf by GMA Games is a
decent alternative. It is fully accessible and I can play it for hours
on end. As I said coming from a mainstream background as you are you
will find most accessible games pretty behind the times. However, Lone
Wolf is pretty decent for what it does, and I could see David
Greenwood eventually upgrading that game to match something like Aces
of the Deep if he had a mind to add the extra work.

Cheers!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Thomas Ward
Hi,

Yeah, probably so. I know what is wrong with the alt key, know how to
fix it, but little things keep popping up that demands my attention
such as modifying the pause code, fixing the bug with the room 7
staircase, and little things like that add up. Haven't found time to
track down every bug and issue and fix it.

Smile.


On 2/4/11, shaun everiss sm.ever...@gmail.com wrote:
 aah so alt should return one day to the side scroler once you fix
 that function then.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Thomas Ward
Hi Michael,

Michael wrote:

   Oh, yeah.  He's definitely right about that.  For instance, I
can see absolutely no possible way that Tekken 3, a fighter for the
Playstation, could be made anywhere near blind accessible.

My reply:

You might be surprised to find out that there are some totally blind
gamers on here that can ace the Tekken games by sound alone. That's
not you and its not me, but I know of a few who say they have played
and beaten Tekken blind. All the same it is possible to make it
accessible. For one thing the game play would probably have to be
slowed down to make up for vision loss to give blind players more
reaction time. There are probably other ways to add accessibility as
well. I'm not familiar enough with Tekken III personally to give you
an exact list of changes required, but as a programmer I know that
there are usually work arounds to make it happen if a programmer wants
to bad enough.

Cheers!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread shaun everiss
well I envy those that can play console games or any mainstream game 
on sound alone and actually know exactly what they are doing.

Ofcause i am no where that skilled.
Heck some  fo my sighted friends can't play that fast or that well.


Hi Michael,

Michael wrote:

   Oh, yeah.  He's definitely right about that.  For instance, I
can see absolutely no possible way that Tekken 3, a fighter for the
Playstation, could be made anywhere near blind accessible.

My reply:

You might be surprised to find out that there are some totally blind
gamers on here that can ace the Tekken games by sound alone. That's
not you and its not me, but I know of a few who say they have played
and beaten Tekken blind. All the same it is possible to make it
accessible. For one thing the game play would probably have to be
slowed down to make up for vision loss to give blind players more
reaction time. There are probably other ways to add accessibility as
well. I'm not familiar enough with Tekken III personally to give you
an exact list of changes required, but as a programmer I know that
there are usually work arounds to make it happen if a programmer wants
to bad enough.

Cheers!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Frost
On Sat, Feb 05, 2011 at 09:22:57AM -0500, Thomas Ward wrote:
 You might be surprised to find out that there are some totally blind
 gamers on here that can ace the Tekken games by sound alone.

[My Reply:]

I can imagine it can be done by varying one's attacks high and 
low, and just attack, attack, attack.  I used to do that with Taki in 
Soul Blade, using just her kicks, and seeing if I could get thru the 
entire game without getting hit.  The little girl in Tekken 3 though, 
was a very short-ranged fighter with little reach.  She had to be often 
within grappling range for many of her maneuvers to work, toe to toe, 
almost.  Seung Mina in Soul Blade was also one of those distance 
critical fighters.  Going Tazmanian Devil on your opponent can get you 
the win, but not the championship.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi Michael,

Michael wrote:

And the blind will really be able to play this game?

My reply:

Yes, of course. I'm totally blind myself, and developing games to be
playable by the blind. So why couldn't they?

Cheers!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi,

Well, that only works for games like the side-scroller where you can
choose. With the 3d fps version, for example, every available modifier
key will need to be used for something. You have the ability to run,
jump, crawl, turn left/right, not to mention any kind of specials like
safety drop, roll, etc. I'm sorry but you guys don't have the faintest
clue what mainstream fps games are like these days. Shades of Doom is
rather simplistic in comparison, and doesn't offer the number of
actions/moves as a real mainstream game. You are going to have to
update your thinking quite a lot once I begin producing fps titles.

Cheers!


On 2/3/11, shaun everiss sm.ever...@gmail.com wrote:
 I suggest we allow the player to choose between alt or control
 Control works for me.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss

hmmm well I suppose if every keyboard key is needed then whatever.

I think a large advantage with you tom is you have been exposed to a 
lot of mainstream stuff before you went blind so you know what you 
are on about.

If thats correct.
You have had some time in the other world and so have an idea of what 
does what.
So your stuff will be interesting not to mention there is not going 
to be legacy languages, etc used at all.

At 10:37 p.m. 4/02/2011, you wrote:

Hi,

Well, that only works for games like the side-scroller where you can
choose. With the 3d fps version, for example, every available modifier
key will need to be used for something. You have the ability to run,
jump, crawl, turn left/right, not to mention any kind of specials like
safety drop, roll, etc. I'm sorry but you guys don't have the faintest
clue what mainstream fps games are like these days. Shades of Doom is
rather simplistic in comparison, and doesn't offer the number of
actions/moves as a real mainstream game. You are going to have to
update your thinking quite a lot once I begin producing fps titles.

Cheers!


On 2/3/11, shaun everiss sm.ever...@gmail.com wrote:
 I suggest we allow the player to choose between alt or control
 Control works for me.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Kai

greetings Thomas.

I definitely agree with you about the vast differences between mainstream 
and accessible game complexity. Syphon Filter, as a quick and dirty example, 
allows the character to jump, duck, roll, sprint, yata yata. On top of that, 
he can aim his weapon independently, rather than just turning his body to 
orient the gun. This is by far much more realistic, particularly for pistols 
which are able to be aimed quite freely due to their lower shock. Rifles may 
not be as flexible, but even they were aimable up, down, and side to side. 
Shotguns has a spread effect, which allowed the player to be slightly less 
accurate and still manage a hit. Worse yet, Syphon Filter is a fairly 
simplistic game where these mechanics are concerned, so if that' simplistic, 
Shades of Doom would be like child's play. Worse thing about SOD, as I've 
mentioned before, is that it doesn't really do proper calculations for 
impact... gun fires, you're hit if you're where the monster is aiming. 
There's no bullet physics (which, due to recoil and skill could cause a 
bullet to miss even if the player's in the right position), no projectile 
speed differences to distinguish between the speeds of the different weapons 
(a laser pistol fires just as fast as a bolt-action rifle in SOD), no time 
dilation to reflect distance from target, etc, etc.


SOD was good for it's time, but we really need a new approach.

Kai

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 1:37 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

Well, that only works for games like the side-scroller where you can
choose. With the 3d fps version, for example, every available modifier
key will need to be used for something. You have the ability to run,
jump, crawl, turn left/right, not to mention any kind of specials like
safety drop, roll, etc. I'm sorry but you guys don't have the faintest
clue what mainstream fps games are like these days. Shades of Doom is
rather simplistic in comparison, and doesn't offer the number of
actions/moves as a real mainstream game. You are going to have to
update your thinking quite a lot once I begin producing fps titles.

Cheers!


On 2/3/11, shaun everiss sm.ever...@gmail.com wrote:

I suggest we allow the player to choose between alt or control
Control works for me.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread burakyuksek

This is a good idea I think.
sevgiler saygilar
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 04, 2011 2:19 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:

Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 hi I agree. that is something that i keep wanting to use as well the 
 alt

 key plus up arrow. from Mich.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting 
 to

 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On

 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level 
 in

 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level 
 in

 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi Kai,

Exactly my point. You spelled it out a lot better than I could. The
degree of realism and functionality of even some of the simple
mainstream games are light years more advanced than the most advanced
accessible game you can think of or name.

Of course, the primary reason for that is difference in education and
skill level. Most VI programmers don't even have a college degree when
the people writing pro software have at least a B.A. in computer
science. The more skilled may have a Masters degree. It is hard for us
to compete with such a steep difference in education and skill level.

Cheers!


On 2/4/11, Kai kaixi...@sbcglobal.net wrote:
 greetings Thomas.

 I definitely agree with you about the vast differences between mainstream
 and accessible game complexity. Syphon Filter, as a quick and dirty example,
 allows the character to jump, duck, roll, sprint, yata yata. On top of that,
 he can aim his weapon independently, rather than just turning his body to
 orient the gun. This is by far much more realistic, particularly for pistols
 which are able to be aimed quite freely due to their lower shock. Rifles may
 not be as flexible, but even they were aimable up, down, and side to side.
 Shotguns has a spread effect, which allowed the player to be slightly less
 accurate and still manage a hit. Worse yet, Syphon Filter is a fairly
 simplistic game where these mechanics are concerned, so if that' simplistic,
 Shades of Doom would be like child's play. Worse thing about SOD, as I've
 mentioned before, is that it doesn't really do proper calculations for
 impact... gun fires, you're hit if you're where the monster is aiming.
 There's no bullet physics (which, due to recoil and skill could cause a
 bullet to miss even if the player's in the right position), no projectile
 speed differences to distinguish between the speeds of the different weapons
 (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time
 dilation to reflect distance from target, etc, etc.

 SOD was good for it's time, but we really need a new approach.

 Kai

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Shiny protector

I like alt.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 04, 2011 12:20 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Shaun,
How much work do you think that would take?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:

Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 hi I agree. that is something that i keep wanting to use as well the 
 alt

 key plus up arrow. from Mich.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting

to

 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On

 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level 
 in

 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level 
 in

 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
 Um yeah. Have you ever played Shades of Doom?
[My Reply:]

Nope.  Never even heard of it until joining this mailing list a 
few days ago.  Until losing my sight in 2002, I played all but Quake and 
some assorted arcade game clones on the Playstation, because then I 
wouldn't wanna destroy my computer.  Wrecked enough Playstation 
controllers as it was.  After 2002, I gave all my games to a friend, as 
they were useless now.  Except for trying a few text-based games in 
Linux that sounded like they'd might be interesting, my game life has 
been nil.

Just heard about Audio Quake the other day, and have been trying 
to find it, but since the links are all broken at the website, I haven't 
been able to get my hands on it, so I joined up here, thinking maybe you 
folks might know where to find it.  From all the talk I've been hearing 
going on here, I was beginning to think I'd joined the wrong list and 
was in some sighted person's gaming list who knew about Audio Quake, or 
something. .laughs.

Anyway, if Shades of Doom is Doom with additional audio effects 
to make it accessible, I'm definitely interested in that, too.  For the 
most part, I usually only played the 1st and 3rd person shooters, the 
fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider, 
Tekken 3, and Final Fantasy 7, if you're at all familiar with those and 
their like.  I am also interested in Audio Quake for the aural training 
benefits and getting more practice on using my ears to map territory and 
navigate, now that my eyes are FUBAR.  Up until last year, I've been 
stuck out in the sticks, living by myself, in bad health, so got only a 
modicum of mobility training before having to quit.  I learned to use a 
cane, count driveways, trip over everything my trainer could find, and 
cross streets.  I've also had to learn how to season my food from some 
Annie Solomon book about a VICE cop who loses his sight.  Well, I'm 
still in bad health, but can still walk around for short distances, but 
want to train my ears to pay better attention to my surroundings, and 
thought Audio Quake would be a step in the right direction, as I know 
the game, and it's 1st-person 3D like in real life.

Michael

--
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  Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Hayden Presley
Hi,
Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based
off of it.  It's definitely worth a look, as are the other GMA games (found
at http://www.gmagames.com). 
HTH!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Friday, February 04, 2011 12:36 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
 Um yeah. Have you ever played Shades of Doom?
[My Reply:]

Nope.  Never even heard of it until joining this mailing list a 
few days ago.  Until losing my sight in 2002, I played all but Quake and 
some assorted arcade game clones on the Playstation, because then I 
wouldn't wanna destroy my computer.  Wrecked enough Playstation 
controllers as it was.  After 2002, I gave all my games to a friend, as 
they were useless now.  Except for trying a few text-based games in 
Linux that sounded like they'd might be interesting, my game life has 
been nil.

Just heard about Audio Quake the other day, and have been trying 
to find it, but since the links are all broken at the website, I haven't 
been able to get my hands on it, so I joined up here, thinking maybe you 
folks might know where to find it.  From all the talk I've been hearing 
going on here, I was beginning to think I'd joined the wrong list and 
was in some sighted person's gaming list who knew about Audio Quake, or 
something. .laughs.

Anyway, if Shades of Doom is Doom with additional audio effects 
to make it accessible, I'm definitely interested in that, too.  For the 
most part, I usually only played the 1st and 3rd person shooters, the 
fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider, 
Tekken 3, and Final Fantasy 7, if you're at all familiar with those and 
their like.  I am also interested in Audio Quake for the aural training 
benefits and getting more practice on using my ears to map territory and 
navigate, now that my eyes are FUBAR.  Up until last year, I've been 
stuck out in the sticks, living by myself, in bad health, so got only a 
modicum of mobility training before having to quit.  I learned to use a 
cane, count driveways, trip over everything my trainer could find, and 
cross streets.  I've also had to learn how to season my food from some 
Annie Solomon book about a VICE cop who loses his sight.  Well, I'm 
still in bad health, but can still walk around for short distances, but 
want to train my ears to pay better attention to my surroundings, and 
thought Audio Quake would be a step in the right direction, as I know 
the game, and it's 1st-person 3D like in real life.

Michael

--
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  Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 04:26:42AM -0500, Thomas Ward wrote:
 Yes, of course. I'm totally blind myself, and developing games to be
 playable by the blind. So why couldn't they?


[My Reply:}
Hello back Thomas,

My apologies.  I didn't know.  Just metcha. .grins.  Nice to 
meetcha.  See the rambling, long-winded previous post for a little more 
info on why I didn't know, and my URL below for more info on yours 
truly, which is even MORE rambling, and MORE long-winded. .grins.

Sincerely,
Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Bryan Peterson
It's just inspired by Doom. It's not like Audio Quake where they actually 
more or less had the developer's say-so to modify an existing game.

We are the Knights who say...Ni!
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Friday, February 04, 2011 11:35 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:

Um yeah. Have you ever played Shades of Doom?

[My Reply:]

Nope.  Never even heard of it until joining this mailing list a
few days ago.  Until losing my sight in 2002, I played all but Quake and
some assorted arcade game clones on the Playstation, because then I
wouldn't wanna destroy my computer.  Wrecked enough Playstation
controllers as it was.  After 2002, I gave all my games to a friend, as
they were useless now.  Except for trying a few text-based games in
Linux that sounded like they'd might be interesting, my game life has
been nil.

Just heard about Audio Quake the other day, and have been trying
to find it, but since the links are all broken at the website, I haven't
been able to get my hands on it, so I joined up here, thinking maybe you
folks might know where to find it.  From all the talk I've been hearing
going on here, I was beginning to think I'd joined the wrong list and
was in some sighted person's gaming list who knew about Audio Quake, or
something. .laughs.

Anyway, if Shades of Doom is Doom with additional audio effects
to make it accessible, I'm definitely interested in that, too.  For the
most part, I usually only played the 1st and 3rd person shooters, the
fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider,
Tekken 3, and Final Fantasy 7, if you're at all familiar with those and
their like.  I am also interested in Audio Quake for the aural training
benefits and getting more practice on using my ears to map territory and
navigate, now that my eyes are FUBAR.  Up until last year, I've been
stuck out in the sticks, living by myself, in bad health, so got only a
modicum of mobility training before having to quit.  I learned to use a
cane, count driveways, trip over everything my trainer could find, and
cross streets.  I've also had to learn how to season my food from some
Annie Solomon book about a VICE cop who loses his sight.  Well, I'm
still in bad health, but can still walk around for short distances, but
want to train my ears to pay better attention to my surroundings, and
thought Audio Quake would be a step in the right direction, as I know
the game, and it's 1st-person 3D like in real life.

Michael

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 Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote:
 Why? I don't understand why they are so much better. Just explain, please.

[My Two Cents:]
Aw, quit griping.  If Thomas wants to use the Tomb Raider 
control set to operate the game, let him.  I played Tomb Raider on the 
$*%# Playstation.  Try going from that to the PC setup. .grins.

Michael

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  Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi Michael,

Well, to be honest Audioquake isn't the best place to start. For one
thing it was an adapted version of the ID Software Quake engine, but
the accessibility in it is only so-so. Something like Shades of Doom
or Sarah and the Castle of Witchcraft and Wizardry were built from the
ground up with accessibility in mind and have superior accessibility.
Both are fully accessible first-person based games with excellent
accessibility features.

For example, Shades of Doom is an accessible Doom-like game where you
are called to the seen of an experiment gone horribly wrong, and end
up gettingtrapped in the lab. The only way to safely exit the lab is
to find the experiment control box and shut the experiment down. The
game isn't the same Doom game you are thinking of, but there are
similarities to the classic Doom game.

However, I notice like me you are a Linux user. Unfortunately, 99% of
all accessible games are written for Windows XP. So you will probably
have to get and install VMPlayer and a copy of XP to run most of these
games. There isn't much interest among accessible game developers in
supporting Linux. I want to, but from a financial standpoint most of
my money will come from Windows XP, Vista, and Windows 7 users. So
until there is a larger source of potential income from Mac and Linux
most game developers aren't likely to take those users seriously.

Cheers!




On 2/4/11, Frost znvyyv...@gmail.com wrote:
 On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
 Um yeah. Have you ever played Shades of Doom?
 [My Reply:]

   Nope.  Never even heard of it until joining this mailing list a
 few days ago.  Until losing my sight in 2002, I played all but Quake and
 some assorted arcade game clones on the Playstation, because then I
 wouldn't wanna destroy my computer.  Wrecked enough Playstation
 controllers as it was.  After 2002, I gave all my games to a friend, as
 they were useless now.  Except for trying a few text-based games in
 Linux that sounded like they'd might be interesting, my game life has
 been nil.

   Just heard about Audio Quake the other day, and have been trying
 to find it, but since the links are all broken at the website, I haven't
 been able to get my hands on it, so I joined up here, thinking maybe you
 folks might know where to find it.  From all the talk I've been hearing
 going on here, I was beginning to think I'd joined the wrong list and
 was in some sighted person's gaming list who knew about Audio Quake, or
 something. .laughs.

   Anyway, if Shades of Doom is Doom with additional audio effects
 to make it accessible, I'm definitely interested in that, too.  For the
 most part, I usually only played the 1st and 3rd person shooters, the
 fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider,
 Tekken 3, and Final Fantasy 7, if you're at all familiar with those and
 their like.  I am also interested in Audio Quake for the aural training
 benefits and getting more practice on using my ears to map territory and
 navigate, now that my eyes are FUBAR.  Up until last year, I've been
 stuck out in the sticks, living by myself, in bad health, so got only a
 modicum of mobility training before having to quit.  I learned to use a
 cane, count driveways, trip over everything my trainer could find, and
 cross streets.  I've also had to learn how to season my food from some
 Annie Solomon book about a VICE cop who loses his sight.  Well, I'm
 still in bad health, but can still walk around for short distances, but
 want to train my ears to pay better attention to my surroundings, and
 thought Audio Quake would be a step in the right direction, as I know
 the game, and it's 1st-person 3D like in real life.

   Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi,

Actually, Audioquake was modified under the terms of the General
Public License. Back in the late 90's a Linux company called Loki
Games purchased the rights to various mainstream PC titles like Doom,
Quake, etc and ported them to Linux using SDL and OpenAL. However,
around 2000 or 2001 Loki Games went bankrupt and turned the source
code for the Linux ports over to their parent companies. ID Software
didn't want to officially support Quake for Linux or Doom for Linux so
released them as open source. So as it happens both Doom I and Quake I
are now fully open source free to modify under the GPL.

To get back to my point, if anyone wanted to modify the original Doom
they could. All they'd have to do is troll the internet for the Doom
source, upgrade/modify it, drop in an updated wad file, and we'd have
accessible Doom.


Cheers!


On 2/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 It's just inspired by Doom. It's not like Audio Quake where they actually
 more or less had the developer's say-so to modify an existing game.
 We are the Knights who say...Ni!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Hayden Presley
Hi,
No, no; I was asking why the control key was better. That's not in the Tomb
Rader keyset.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Friday, February 04, 2011 1:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote:
 Why? I don't understand why they are so much better. Just explain, please.

[My Two Cents:]
Aw, quit griping.  If Thomas wants to use the Tomb Raider 
control set to operate the game, let him.  I played Tomb Raider on the 
$*%# Playstation.  Try going from that to the PC setup. .grins.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Thomas Ward
Hi,

well, to be more precise most of the Tomb Raider games use control as
an action key. You can fire weapons, pick up items, and use it to valt
over low walls, and all kinds of stuf with the control key. However,
alt was triditionally the jump command, and shift was for walk.

HTH



On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No, no; I was asking why the control key was better. That's not in the Tomb
 Rader keyset.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 10:46:07PM +1300, shaun everiss wrote:
 I think a large advantage with you tom is you have been exposed to a
 lot of mainstream stuff before you went blind so you know what you
 are on about.

[My Reply:]
Oh, yeah.  He's definitely right about that.  For instance, I 
can see absolutely no possible way that Tekken 3, a fighter for the 
Playstation, could be made anywhere near blind accessible.  The action 
is simply too fast and movement combinations too numerous.  It's hard 
enough just following the opponent's movements when you're sighted.  The 
little girl in the game, however her name was spelled, was impossibly 
fast.  You could throw a punch and she would have spun around behind 
you, hopped up on your shoulders and clapped her hands over your ears, 
AND would be starting to jump away, all before you could draw your arm 
back, realizing you'd missed.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss
its a pitty we can't get copywrite stuff for the duke nukem games 
duke is good with sounds and voices.

loads of stuff happens with him, its like a story type thing with the game.
At 07:38 a.m. 5/02/2011, you wrote:

Hi,
Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based
off of it.  It's definitely worth a look, as are the other GMA games (found
at http://www.gmagames.com).
HTH!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Friday, February 04, 2011 12:36 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
 Um yeah. Have you ever played Shades of Doom?
[My Reply:]

Nope.  Never even heard of it until joining this mailing list a
few days ago.  Until losing my sight in 2002, I played all but Quake and
some assorted arcade game clones on the Playstation, because then I
wouldn't wanna destroy my computer.  Wrecked enough Playstation
controllers as it was.  After 2002, I gave all my games to a friend, as
they were useless now.  Except for trying a few text-based games in
Linux that sounded like they'd might be interesting, my game life has
been nil.

Just heard about Audio Quake the other day, and have been trying
to find it, but since the links are all broken at the website, I haven't
been able to get my hands on it, so I joined up here, thinking maybe you
folks might know where to find it.  From all the talk I've been hearing
going on here, I was beginning to think I'd joined the wrong list and
was in some sighted person's gaming list who knew about Audio Quake, or
something. .laughs.

Anyway, if Shades of Doom is Doom with additional audio effects
to make it accessible, I'm definitely interested in that, too.  For the
most part, I usually only played the 1st and 3rd person shooters, the
fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider,
Tekken 3, and Final Fantasy 7, if you're at all familiar with those and
their like.  I am also interested in Audio Quake for the aural training
benefits and getting more practice on using my ears to map territory and
navigate, now that my eyes are FUBAR.  Up until last year, I've been
stuck out in the sticks, living by myself, in bad health, so got only a
modicum of mobility training before having to quit.  I learned to use a
cane, count driveways, trip over everything my trainer could find, and
cross streets.  I've also had to learn how to season my food from some
Annie Solomon book about a VICE cop who loses his sight.  Well, I'm
still in bad health, but can still walk around for short distances, but
want to train my ears to pay better attention to my surroundings, and
thought Audio Quake would be a step in the right direction, as I know
the game, and it's 1st-person 3D like in real life.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread shaun everiss
aah so alt should return one day to the side scroler once you fix 
that function then.

At 09:00 a.m. 5/02/2011, you wrote:

Hi,

well, to be more precise most of the Tomb Raider games use control as
an action key. You can fire weapons, pick up items, and use it to valt
over low walls, and all kinds of stuf with the control key. However,
alt was triditionally the jump command, and shift was for walk.

HTH



On 2/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No, no; I was asking why the control key was better. That's not in the Tomb
 Rader keyset.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote:
 Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based
 off of it.  It's definitely worth a look,

[My Reply:]
Thanks, but I googled it as soon as I'd seen it mentioned and 
went and grabbed the mp3, at least and listened to that.  Not entirely 
sure I will buy it unless there's some way to speed up the narrator's 
voice, because my computer speaking to me that slowly might drive me 
bugnutz, especially in the middle of live fire.

What I'd really love to see, and pay $300 to own, would be an 
accessible version of Aces of the Deep by Dynamix, one of the most 
historically accurate WW2 German U-Boat simulations, right down to the 
sonar limitations of each period of the war, to the replacement of mines 
with hedgehogs, to radio coordinated ASW tactics.  I never once made it 
to 1943, but the Captain did everything by ear thru the sonarman's 
reports of direction and estimates.  Can't get much more nerve wracking 
than trying to dodge depth charges in a 200 yard-long ship at the speed 
of a bicycle.  It had just about everything tossed in from inclement 
weather affecting visibility and torpedo accuracy, to depth charging 
seaplanes and using snorkels later on in the war to avoid them.  If you 
knew your history, you could wrack up some serious tonnage early in the 
war, just by knowing how to dodge sonar.  At the earliest part of the 
war, sonar could only go from left to right.  At night on the surface, 
where your low silhouette was extremely hard to see, you were safe, and 
it was easier just to change depth to avoid the beam than maneuvering 
from left to right in a big, slow sub.

I could listen to those diesels purr for hours, waiting for 
something to come within reach, then chase it down and kill it.  If it 
was a convoy, radio it in and wait for the wolfpack to assemble, 
shadowing them while a bunch of very ticked off convoy escorts tried to 
find, sink, or drive me away long enough to lose their sheep.

I dunno, maybe it's just the Navy in me speaking, but I loved 
it.  The monotonous bits made the nerve wracking parts all the much more 
enjoyable, especially when I survived.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote:
 However, I notice like me you are a Linux user. Unfortunately, 99% of
 all accessible games are written for Windows XP. So you will probably
 have to get and install VMPlayer and a copy of XP to run most of these
 games.

[My Reply:]
Hi Thomas,

Never!  Mickeysoft will only touch my home-built 24Gx4TB 
Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead 
body!!!  Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on 
it. .grins.  Only have NVDA for a screen reader, though.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote:
 No, no; I was asking why the control key was better. That's not in the Tomb
 Rader keyset.

[My Reply:]
Oh.  I thought Thomas said he was using the Tomb Raider control 
set for the game.  pfft!  What would I know.  I used the Playstation 
release and don't even know the Tomb Raider control set.  Serves me 
right for not paying better attention...AGAIN!

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Thomas Ward
Hi,

Lol! I've made that same mistake many many times. I'll be playing Q9,
try to do a jump, do a control+right arrow and Q9 runs off the edge of
a pit screaming to his death. Its all got to be Philips falt because
he doesn't use control for jump and shift for run. Grin.



On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Oops, I forgot that control+right/left arrows was for running in Q9. Lol.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Charles Rivard

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



hi I agree. that is something that i keep wanting to use as well the alt 
key plus up arrow. from Mich.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 10:21 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly
LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness

knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Charles Rivard

We're not sharing some smoked venison, but are you passing the buck?  (grin)

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 6:56 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

Lol! I've made that same mistake many many times. I'll be playing Q9,
try to do a jump, do a control+right arrow and Q9 runs off the edge of
a pit screaming to his death. Its all got to be Philips falt because
he doesn't use control for jump and shift for run. Grin.



On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:

Oops, I forgot that control+right/left arrows was for running in Q9. Lol.



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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.


 hi I agree. that is something that i keep wanting to use as well the alt 
 key plus up arrow. from Mich.
 - Original Message - 
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in 
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting to
 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours 
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out. 
 Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Thomas Ward
Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt for
 jumping.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt for
 jumping.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote:
 Agreed. When I release an FPS version of Mysteries of the Ancients I
 plan to use the same general layout as the Tomb Raider games.

[My Reply:]
And the blind will really be able to play this game?

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi,
Um yeah. Have you ever played Shades of Doom?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Thursday, February 03, 2011 4:53 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote:
 Agreed. When I release an FPS version of Mysteries of the Ancients I
 plan to use the same general layout as the Tomb Raider games.

[My Reply:]
And the blind will really be able to play this game?

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#*
http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:

Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 hi I agree. that is something that i keep wanting to use as well the alt
 key plus up arrow. from Mich.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting to
 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi Shaun,
How much work do you think that would take?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:
Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  hi I agree. that is something that i keep wanting to use as well the alt
  key plus up arrow. from Mich.
  - Original Message -
  From: Darren Duff duff...@gmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 10:21 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
 
  One thing I can't get use to is the ctrl arrows to jump I keep wanting
to
  use the alt key like we use too. Why did you change that one?  Just
  wondering.
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of Bryan Peterson
  Sent: Wednesday, February 02, 2011 9:47 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
  May or June? If it's the latter it'll be a birthday present for yours
  truly
  LOL. Here's hoping everything proceeds smoothly from here on out.
  Goodness
  knows you deserve it.
  We are the Knights who say...Ni!
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 7:15 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
 
  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss

yeah control to jump and shift to run are good keys.
At 11:15 a.m. 4/02/2011, you wrote:

Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt for
 jumping.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi,
Why? I don't understand why they are so much better. Just explain, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

yeah control to jump and shift to run are good keys.
At 11:15 a.m. 4/02/2011, you wrote:
Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
  Hi,
  It's like I said. When an FPS title comes out that uses the alt for
  directions, everyone's going to start wining again. I say we leave alt
for
  jumping.
 
  Best Regards,
  Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss

I actually plan to get a strat redo of sod and gtc.
Most of it is following compas directions anyway and after a bit yeah.
THe most confusing part is trying to find the exit in an open space.
It can take ages.

At 11:55 a.m. 4/02/2011, you wrote:

Hi,
Um yeah. Have you ever played Shades of Doom?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Thursday, February 03, 2011 4:53 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote:
 Agreed. When I release an FPS version of Mysteries of the Ancients I
 plan to use the same general layout as the Tomb Raider games.

[My Reply:]
And the blind will really be able to play this game?

Michael

--
Linux User: 177869 *#* Powered By: Intel *#*
http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Tommy
Me too! I like the control key better. Or maybe could have the Alt-key and 
the Control-key.



- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 6:26 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




yeah control to jump and shift to run are good keys.
At 11:15 a.m. 4/02/2011, you wrote:

Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes 
again.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt 
 for

 jumping.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss

Not that much.
A lot of games have the ability to configure the keyboard.
I aggree to initially add that into the engine would take a little 
but surely its not to much to ask.

Ok maybe it is but still.

At 01:20 p.m. 4/02/2011, you wrote:

Hi Shaun,
How much work do you think that would take?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:
Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  hi I agree. that is something that i keep wanting to use as well the alt
  key plus up arrow. from Mich.
  - Original Message -
  From: Darren Duff duff...@gmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 10:21 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
 
  One thing I can't get use to is the ctrl arrows to jump I keep wanting
to
  use the alt key like we use too. Why did you change that one?  Just
  wondering.
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of Bryan Peterson
  Sent: Wednesday, February 02, 2011 9:47 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
  May or June? If it's the latter it'll be a birthday present for yours
  truly
  LOL. Here's hoping everything proceeds smoothly from here on out.
  Goodness
  knows you deserve it.
  We are the Knights who say...Ni!
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 7:15 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level in
  MOTA.
 
 
  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Hayden Presley
Hi,
Yes, you don't know.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Not that much.
A lot of games have the ability to configure the keyboard.
I aggree to initially add that into the engine would take a little 
but surely its not to much to ask.
Ok maybe it is but still.

At 01:20 p.m. 4/02/2011, you wrote:
Hi Shaun,
How much work do you think that would take?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt
for
 jumping.
 
 Best Regards,
 Hayden
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Thursday, February 03, 2011 7:37 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.
 
 Break the habit.
 
 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.
 - Original Message -
 From: Mich m...@ntl.sympatico.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 9:20 PM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.
 
 
   hi I agree. that is something that i keep wanting to use as well the
alt
   key plus up arrow. from Mich.
   - Original Message -
   From: Darren Duff duff...@gmail.com
   To: 'Gamers Discussion list' gamers@audyssey.org
   Sent: Wednesday, February 02, 2011 10:21 AM
   Subject: Re: [Audyssey] Confusion about getting past the first level
in
   MOTA.
  
  
   One thing I can't get use to is the ctrl arrows to jump I keep
wanting
to
   use the alt key like we use too. Why did you change that one?  Just
   wondering.
  
   -Original Message-
   From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On
   Behalf Of Bryan Peterson
   Sent: Wednesday, February 02, 2011 9:47 AM
   To: Gamers Discussion list
   Subject: Re: [Audyssey] Confusion about getting past the first level
in
   MOTA.
  
   May or June? If it's the latter it'll be a birthday present for yours
   truly
   LOL. Here's hoping everything proceeds smoothly from here on out.
   Goodness
   knows you deserve it.
   We are the Knights who say...Ni!
   - Original Message -
   From: Thomas Ward thomasward1...@gmail.com
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Wednesday, February 02, 2011 7:15 AM
   Subject: Re: [Audyssey] Confusion about getting past the first level
in
   MOTA.
  
  
   Hi,
  
   I'm not sure really. I'm hoping to have the game done by May or June
   if everything goes well. The engine is stable and pretty much
   complete. So now I'm focussing in on developing the game itself.
  
  
  
   On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
   Hi Tomas,
   When full version is out?
   sevgiler saygilar
  
   ---
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   list, send E-mail to gamers-unsubscr...@audyssey.org.
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the
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   _ NOD32 EMON 5840 (20110202) information _
  
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http://www.eset.com
  
  
  
  
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread shaun everiss

well control is below shift on my keyboard all keyboards may be like that.
Ok i aggree you could end up pushing one of these keys by mistake if 
not carefull and I guess in  fps control is parto the turning thing but still.

all keys are in one place.
At 01:27 p.m. 4/02/2011, you wrote:

Hi,
Why? I don't understand why they are so much better. Just explain, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

yeah control to jump and shift to run are good keys.
At 11:15 a.m. 4/02/2011, you wrote:
Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
  Hi,
  It's like I said. When an FPS title comes out that uses the alt for
  directions, everyone's going to start wining again. I say we leave alt
for
  jumping.
 
  Best Regards,
  Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson
That is sort of the idea. Thomas himself is blind after all. He wouldn't go 
through all that trouble for a game he couldn't play.

We are the Knights who say...Ni!
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, February 03, 2011 3:53 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote:

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games.


[My Reply:]
And the blind will really be able to play this game?

Michael

--
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
   Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson

I think it has to do with the placement of the keys.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 03, 2011 5:27 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,
Why? I don't understand why they are so much better. Just explain, please.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

yeah control to jump and shift to run are good keys.
At 11:15 a.m. 4/02/2011, you wrote:

Hi,
I like it. Too bad you had to change the Sidescroller run keystrokes 
again.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, February 03, 2011 3:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Hi Hayden,

Agreed. When I release an FPS version of Mysteries of the Ancients I
plan to use the same general layout as the Tomb Raider games. In that
sense the alt key will be asigned to jump. Here is the default
keyboard layout I have planned for the 3d FPS version.

Climb Down: control+down arrow
Climb Up: control+up arrow
Crouch/Crawl: c
Jump Backward: alt+down arrow
Jump Forward: alt+up arrow
Jump Left: alt+left arrow
Jump Right: alt+right arrow
Look Down: page down
Look up: page up
Perform Action: enter
Run Forward: up arrow
Sidestep Left: shift+left arrow
Sidestep Right: shift+right arrow
Step Backward: shift+down arrow
Step Forward: shift+up arrow
Turn Around: down arrow
Turn Left: left arrow
Turn Right: right arrow

As keyboard commands goes this is pretty par for mainstream games. I'm
sure it might be a bit weird from those coming from games like Sarah,
Shades of Doom, etc but as a long time mainstream gamer the keyboard
commands happen to be very natural to me, and what I'll be using. I'll
most likely have to add a few extra turn commands like control+left
and control+right to do right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.




On 2/3/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It's like I said. When an FPS title comes out that uses the alt for
 directions, everyone's going to start wining again. I say we leave alt

for

 jumping.

 Best Regards,
 Hayden

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Bryan Peterson
It may be at this stage. Of course we're probably not going to see the FPS 
version for some time yet since I imagine that as soon as the sidescroller's 
released Thomas is going to take what will be in m opinion a well-deserved 
break. I know I would if I was in his shoes. My future projects could wait 
till I was darn good and ready to work on them.

We are the Knights who say...Ni!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 03, 2011 5:37 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Not that much.
A lot of games have the ability to configure the keyboard.
I aggree to initially add that into the engine would take a little but 
surely its not to much to ask.

Ok maybe it is but still.

At 01:20 p.m. 4/02/2011, you wrote:

Hi Shaun,
How much work do you think that would take?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I suggest we allow the player to choose between alt or control
Control works for me.
At 07:38 a.m. 4/02/2011, you wrote:
Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt 
for

jumping.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Break the habit.

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.
- Original Message -
From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 9:20 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  hi I agree. that is something that i keep wanting to use as well the 
  alt

  key plus up arrow. from Mich.
  - Original Message -
  From: Darren Duff duff...@gmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 10:21 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level 
  in

  MOTA.
 
 
  One thing I can't get use to is the ctrl arrows to jump I keep 
  wanting

to
  use the alt key like we use too. Why did you change that one?  Just
  wondering.
 
  -Original Message-
  From: gamers-boun...@audyssey.org 
  [mailto:gamers-boun...@audyssey.org]

On
  Behalf Of Bryan Peterson
  Sent: Wednesday, February 02, 2011 9:47 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Confusion about getting past the first level 
  in

  MOTA.
 
  May or June? If it's the latter it'll be a birthday present for 
  yours

  truly
  LOL. Here's hoping everything proceeds smoothly from here on out.
  Goodness
  knows you deserve it.
  We are the Knights who say...Ni!
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, February 02, 2011 7:15 AM
  Subject: Re: [Audyssey] Confusion about getting past the first level 
  in

  MOTA.
 
 
  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or 
  June

  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread burakyuksek

Hi Tomas,
When full version is out?
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, February 01, 2011 10:14 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

Right. I think I have gotten more questions about that door than
anything else about the game. Everyone seams to think it leads
somewhere special, but it actually doesn't go anywhere. I'm glad I
removed it in beta 17 and people won't be asking more questions about
it. Lol!

Cheers!




On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi going back to the door at the start won't get you anywhere, the only 
way

is forward to reach the end of the level.  How far are you getting?


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Thomas Ward
Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread burakyuksek

hm, ok, thanks.
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 4:15 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
May or June? If it's the latter it'll be a birthday present for yours truly 
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness 
knows you deserve it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Darren Duff
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours truly
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June 
 if everything goes well. The engine is stable and pretty much 
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

 ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Thomas Ward
Hi Damien,

Well, because several people asked me too. Several people didn't want
to use alt, wanted control, so I switched to control. Also there is an
outstanding bug in the game I need to fix. The alt key brings up the
application menu for the window and I need to find time to completely
disable that feature so the alt key will function properly in games.

Cheers!


On 2/2/11, Darren Duff duff...@gmail.com wrote:
 One thing I can't get use to is the ctrl arrows to jump I keep wanting to
 use the alt key like we use too. Why did you change that one?  Just
 wondering.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Lori Duncan
I personally find control key easier, it was the same set of controls in 
beta 1.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:21 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly

LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Tommy

Me too! I like the control key better.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 11:20 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I personally find control key easier, it was the same set of controls in 
beta 1.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:21 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly
LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness

knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Charles Rivard

And if it's the former, the birthday gift is all mine!  mine! mine!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 8:46 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



May or June? If it's the latter it'll be a birthday present for yours 
truly LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness knows you deserve it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Tommy
I'm trying to save the game. When I press F3 to save.  it's said, Not 
available. Is anyone a problem with it? Or maybe just only me.


Tommy


- Original Message - 
From: Tommy to...@sirinet.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, February 02, 2011 12:15 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Me too! I like the control key better.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 11:20 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I personally find control key easier, it was the same set of controls in 
beta 1.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:21 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



One thing I can't get use to is the ctrl arrows to jump I keep wanting 
to

use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly
LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness

knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread shaun everiss

I sometimes hit the wrong keys.
I think its easier for ctrl to jump and shift to run.
At 04:21 a.m. 3/02/2011, you wrote:

One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours truly
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Thomas Ward
Hi Tommy,

That's currently a demo restriction. You can't save games in demo
mode. As per popular request I'm going to allow people to save demo
games in beta 18 At least while the game is in beta..

Cheers!


On 2/2/11, Tommy to...@sirinet.net wrote:
 I'm trying to save the game. When I press F3 to save.  it's said, Not
 available. Is anyone a problem with it? Or maybe just only me.

 Tommy


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Charles Rivard
Saving a game will be part of the registered game.  Time will cure this 
problem.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 1:41 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I'm trying to save the game. When I press F3 to save.  it's said, Not 
available. Is anyone a problem with it? Or maybe just only me.


Tommy


- Original Message - 
From: Tommy to...@sirinet.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, February 02, 2011 12:15 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Me too! I like the control key better.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 11:20 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I personally find control key easier, it was the same set of controls in 
beta 1.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:21 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



One thing I can't get use to is the ctrl arrows to jump I keep wanting 
to

use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly
LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness

knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
Well any games coming out in October all belong to my wife. LOL. Not that 
she's an audio gamer. Just thought I'd continue the trend.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 12:39 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




And if it's the former, the birthday gift is all mine!  mine! mine!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 8:46 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



May or June? If it's the latter it'll be a birthday present for yours 
truly LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness knows you deserve it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
That's because that feature isn't available in the Betas, although Thomas is 
considering lifting that restriction until the final release, at which point 
it'll be put back in for the demo.

We are the Knights who say...Ni!
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 12:41 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I'm trying to save the game. When I press F3 to save.  it's said, Not 
available. Is anyone a problem with it? Or maybe just only me.


Tommy


- Original Message - 
From: Tommy to...@sirinet.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, February 02, 2011 12:15 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Me too! I like the control key better.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 11:20 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I personally find control key easier, it was the same set of controls in 
beta 1.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:21 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



One thing I can't get use to is the ctrl arrows to jump I keep wanting 
to

use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly
LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness

knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Tommy

Thanks! I'm looking forward mota 18.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:47 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Tommy,

That's currently a demo restriction. You can't save games in demo
mode. As per popular request I'm going to allow people to save demo
games in beta 18 At least while the game is in beta..

Cheers!


On 2/2/11, Tommy to...@sirinet.net wrote:

I'm trying to save the game. When I press F3 to save.  it's said, Not
available. Is anyone a problem with it? Or maybe just only me.

Tommy



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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Charles Rivard
And you, being the nice person you are, will gladly play them for her, 
right?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:56 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



Well any games coming out in October all belong to my wife. LOL. Not that 
she's an audio gamer. Just thought I'd continue the trend.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 12:39 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




And if it's the former, the birthday gift is all mine!  mine! mine!

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 8:46 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



May or June? If it's the latter it'll be a birthday present for yours 
truly LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness knows you deserve it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Charles Rivard
I'm looking forward to MOTA 1.0!!  The whole thing!  It's going to be 
awesome!


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:01 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Thanks! I'm looking forward mota 18.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:47 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Tommy,

That's currently a demo restriction. You can't save games in demo
mode. As per popular request I'm going to allow people to save demo
games in beta 18 At least while the game is in beta..

Cheers!


On 2/2/11, Tommy to...@sirinet.net wrote:

I'm trying to save the game. When I press F3 to save.  it's said, Not
available. Is anyone a problem with it? Or maybe just only me.

Tommy



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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Thomas Ward
Hi Bryan,

Oh, in that case I better release Mysteries of the Ancients in
October. Just kidding. Lol!


On 2/2/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well any games coming out in October all belong to my wife. LOL. Not that
 she's an audio gamer. Just thought I'd continue the trend.
 We are the Knights who say...Ni!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Charles Rivard
In that case, you're late.  That was 4 months ago!  Kidding, but more 
ornery.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:36 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Bryan,

Oh, in that case I better release Mysteries of the Ancients in
October. Just kidding. Lol!


On 2/2/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Well any games coming out in October all belong to my wife. LOL. Not that
she's an audio gamer. Just thought I'd continue the trend.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
Yep. She's got the Final Fantasy games if she wants to play. Those are mine 
as well but she's the sighted one. LOL.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:13 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



And you, being the nice person you are, will gladly play them for her, 
right?


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:56 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



Well any games coming out in October all belong to my wife. LOL. Not that 
she's an audio gamer. Just thought I'd continue the trend.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 12:39 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




And if it's the former, the birthday gift is all mine!  mine! mine!

---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 8:46 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



May or June? If it's the latter it'll be a birthday present for yours 
truly LOL. Here's hoping everything proceeds smoothly from here on out. 
Goodness knows you deserve it.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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You can

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
I don't doubt it. And I'm sure Thomas will be ecstatic to have that off his 
back finally.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:15 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.



I'm looking forward to MOTA 1.0!!  The whole thing!  It's going to be 
awesome!


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Tommy to...@sirinet.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 3:01 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Thanks! I'm looking forward mota 18.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:47 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Tommy,

That's currently a demo restriction. You can't save games in demo
mode. As per popular request I'm going to allow people to save demo
games in beta 18 At least while the game is in beta..

Cheers!


On 2/2/11, Tommy to...@sirinet.net wrote:

I'm trying to save the game. When I press F3 to save.  it's said, Not
available. Is anyone a problem with it? Or maybe just only me.

Tommy



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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson
Hahaha! Maria might enjoy that type of game though since she does like 
adventure and exploration. She plays Super Mario Galaxy on my folks' Wii and 
she's been slowly working her way through Final Fantasy IV on my Game Boy 
Advance, which she generally takes to work with her to play on the bus ride. 
Of course she hasn't played in a while bt she takes it just in case. And I'm 
sure that if she was able to rely on her ears she might be a fair hand at 
MOTA.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:36 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi Bryan,

Oh, in that case I better release Mysteries of the Ancients in
October. Just kidding. Lol!


On 2/2/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Well any games coming out in October all belong to my wife. LOL. Not that
she's an audio gamer. Just thought I'd continue the trend.
We are the Knights who say...Ni!


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Hayden Presley
Hi,
I don't understand that. When the full version comes out we'll all be
complaining that alt is used to switch directions instead of control.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, February 02, 2011 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I sometimes hit the wrong keys.
I think its easier for ctrl to jump and shift to run.
At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours truly
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Arianna Sepulveda
I keep hitting a wall or something when going all the way to the
right. I've gone up the ropes, too. Btw, I just figured out that you
get a lot more stuff if you have a torch lit. Lol I didn't understand
that before. Anyhow, I keep getting killed by the damn sentaurs and
harpies! They suck lol!

On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours truly
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Hayden Presley
Hi,
Remember this is not a standard VI-style Sidescroller. Go back to where you
started and begin looking again.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Wednesday, February 02, 2011 8:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I keep hitting a wall or something when going all the way to the
right. I've gone up the ropes, too. Btw, I just figured out that you
get a lot more stuff if you have a torch lit. Lol I didn't understand
that before. Anyhow, I keep getting killed by the damn sentaurs and
harpies! They suck lol!

On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
truly
LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
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  list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Arianna Sepulveda
Thomas, I've gotten used to alt to jump, but switching to coontrol
won't be too hard for me as that's what you use to jump in Q9. II
haven't been playing MOTA too long, so it's not going to be a big deal
for me to switch.


Thanks for making MOTA,
Ari

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I keep hitting a wall or something when going all the way to the
 right. I've gone up the ropes, too. Btw, I just figured out that you
 get a lot more stuff if you have a torch lit. Lol I didn't understand
 that before. Anyhow, I keep getting killed by the damn sentaurs and
 harpies! They suck lol!

 On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
 truly
LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Arianna Sepulveda
With the view command, right? I saw the leaver and activated it.

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Thomas, I've gotten used to alt to jump, but switching to coontrol
 won't be too hard for me as that's what you use to jump in Q9. II
 haven't been playing MOTA too long, so it's not going to be a big deal
 for me to switch.


 Thanks for making MOTA,
 Ari

 On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I keep hitting a wall or something when going all the way to the
 right. I've gone up the ropes, too. Btw, I just figured out that you
 get a lot more stuff if you have a torch lit. Lol I didn't understand
 that before. Anyhow, I keep getting killed by the damn sentaurs and
 harpies! They suck lol!

 On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting
 to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
 truly
LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Hayden Presley
Hi,
Ahem...I don't think so...I'm not sure where you're getting that tad of
information.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Wednesday, February 02, 2011 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Thomas, I've gotten used to alt to jump, but switching to coontrol
won't be too hard for me as that's what you use to jump in Q9. II
haven't been playing MOTA too long, so it's not going to be a big deal
for me to switch.


Thanks for making MOTA,
Ari

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I keep hitting a wall or something when going all the way to the
 right. I've gone up the ropes, too. Btw, I just figured out that you
 get a lot more stuff if you have a torch lit. Lol I didn't understand
 that before. Anyhow, I keep getting killed by the damn sentaurs and
 harpies! They suck lol!

 On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
 truly
LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list, please send E-mail to gamers-ow...@audyssey.org.


---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Hayden Presley
Hi,
Which lever? There are about five or six of them lying around.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Wednesday, February 02, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

With the view command, right? I saw the leaver and activated it.

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Thomas, I've gotten used to alt to jump, but switching to coontrol
 won't be too hard for me as that's what you use to jump in Q9. II
 haven't been playing MOTA too long, so it's not going to be a big deal
 for me to switch.


 Thanks for making MOTA,
 Ari

 On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I keep hitting a wall or something when going all the way to the
 right. I've gone up the ropes, too. Btw, I just figured out that you
 get a lot more stuff if you have a torch lit. Lol I didn't understand
 that before. Anyhow, I keep getting killed by the damn sentaurs and
 harpies! They suck lol!

 On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting
 to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
 truly
LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list, please send E-mail to gamers-ow...@audyssey.org.


---
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If you have any questions or concerns regarding the management of the
 list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread shaun everiss

I suggest you push all switches and levers you see.
levers will open doors etc.
depending where the switch is and if you find impassable arieas if 
you don't press it well you should figure it out.

Ofcause if you don't it may be a rather big trap.
At 03:47 p.m. 3/02/2011, you wrote:

Hi,
Which lever? There are about five or six of them lying around.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Wednesday, February 02, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

With the view command, right? I saw the leaver and activated it.

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Thomas, I've gotten used to alt to jump, but switching to coontrol
 won't be too hard for me as that's what you use to jump in Q9. II
 haven't been playing MOTA too long, so it's not going to be a big deal
 for me to switch.


 Thanks for making MOTA,
 Ari

 On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I keep hitting a wall or something when going all the way to the
 right. I've gone up the ropes, too. Btw, I just figured out that you
 get a lot more stuff if you have a torch lit. Lol I didn't understand
 that before. Anyhow, I keep getting killed by the damn sentaurs and
 harpies! They suck lol!

 On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I don't understand that. When the full version comes out we'll all be
 complaining that alt is used to switch directions instead of control.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, February 02, 2011 2:39 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 I sometimes hit the wrong keys.
 I think its easier for ctrl to jump and shift to run.
 At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting
 to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
 truly
LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


  Hi,
 
  I'm not sure really. I'm hoping to have the game done by May or June
  if everything goes well. The engine is stable and pretty much
  complete. So now I'm focussing in on developing the game itself.
 
 
 
  On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi Tomas,
  When full version is out?
  sevgiler saygilar
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list, please send E-mail to gamers-ow...@audyssey.org.


---
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 list,
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
 list,
please send E-mail to gamers-ow...@audyssey.org.


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http

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Bryan Peterson

Yeah. You use the Up arrow to jump in Q9.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:45 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,
Ahem...I don't think so...I'm not sure where you're getting that tad of
information.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Wednesday, February 02, 2011 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

Thomas, I've gotten used to alt to jump, but switching to coontrol
won't be too hard for me as that's what you use to jump in Q9. II
haven't been playing MOTA too long, so it's not going to be a big deal
for me to switch.


Thanks for making MOTA,
Ari

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:

I keep hitting a wall or something when going all the way to the
right. I've gone up the ropes, too. Btw, I just figured out that you
get a lot more stuff if you have a torch lit. Lol I didn't understand
that before. Anyhow, I keep getting killed by the damn sentaurs and
harpies! They suck lol!

On 2/2/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
I don't understand that. When the full version comes out we'll all be
complaining that alt is used to switch directions instead of control.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Wednesday, February 02, 2011 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

I sometimes hit the wrong keys.
I think its easier for ctrl to jump and shift to run.
At 04:21 a.m. 3/02/2011, you wrote:
One thing I can't get use to is the ctrl arrows to jump I keep wanting 
to

use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours
truly
LOL. Here's hoping everything proceeds smoothly from here on out.
Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Mich
hi I agree. that is something that i keep wanting to use as well the alt key 
plus up arrow. from Mich.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 02, 2011 10:21 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




One thing I can't get use to is the ctrl arrows to jump I keep wanting to
use the alt key like we use too. Why did you change that one?  Just
wondering.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.

May or June? If it's the latter it'll be a birthday present for yours 
truly

LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
knows you deserve it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 7:15 AM
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.



Hi,

I'm not sure really. I'm hoping to have the game done by May or June
if everything goes well. The engine is stable and pretty much
complete. So now I'm focussing in on developing the game itself.



On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:

Hi Tomas,
When full version is out?
sevgiler saygilar


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Arianna Sepulveda
Oh, sorry, Hadin. I meant to say the first lever, at the beginning of
the level. I activated that. I'll have another run through, though.

On 2/2/11, Mich m...@ntl.sympatico.ca wrote:
 hi I agree. that is something that i keep wanting to use as well the alt key
 plus up arrow. from Mich.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting to
 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out. Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-02 Thread Arianna Sepulveda
Oops, I forgot that control+right/left arrows was for running in Q9. Lol.

On 2/2/11, Arianna Sepulveda englishride...@gmail.com wrote:
 Oh, sorry, Hadin. I meant to say the first lever, at the beginning of
 the level. I activated that. I'll have another run through, though.

 On 2/2/11, Mich m...@ntl.sympatico.ca wrote:
 hi I agree. that is something that i keep wanting to use as well the alt
 key
 plus up arrow. from Mich.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 10:21 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 One thing I can't get use to is the ctrl arrows to jump I keep wanting
 to
 use the alt key like we use too. Why did you change that one?  Just
 wondering.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Bryan Peterson
 Sent: Wednesday, February 02, 2011 9:47 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.

 May or June? If it's the latter it'll be a birthday present for yours
 truly
 LOL. Here's hoping everything proceeds smoothly from here on out.
 Goodness
 knows you deserve it.
 We are the Knights who say...Ni!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 02, 2011 7:15 AM
 Subject: Re: [Audyssey] Confusion about getting past the first level in
 MOTA.


 Hi,

 I'm not sure really. I'm hoping to have the game done by May or June
 if everything goes well. The engine is stable and pretty much
 complete. So now I'm focussing in on developing the game itself.



 On 2/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Tomas,
 When full version is out?
 sevgiler saygilar

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[Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Arianna Sepulveda
I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there something I need to do that I'm not
getting?


Thanks,
Ari

P.S. I totally love this game! Great work, Tom! I don't care how long
it takes you to release version 1, 'cause I know that it'll only keep
getting more and more awesome!

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Alfredo_The_Music_maker
No, if I am correct, you are supposed to go all the way to the right 
where the boss of the level is. I am not sure though, it has been a 
while since I had played it, and there has been updates.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
you are going the wrong way I think smile 
Although I think thomas has re-written the levels so you may  want to wait for 
the new beta

On 1 Feb 2011, at 09:12, Arianna Sepulveda wrote:

 I don't know if it's just me, but I'm having trouble getting to the
 next level in MOTA. I have made sure to move all the statues and pull
 all the leavers I've found, and when I go back to the door at the
 beginning of the level, I still find that the door is locked. Am I
 missing something? Is there something I need to do that I'm not
 getting?
 
 
 Thanks,
 Ari
 
 P.S. I totally love this game! Great work, Tom! I don't care how long
 it takes you to release version 1, 'cause I know that it'll only keep
 getting more and more awesome!
 
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi Ari,

S
P
O
I
L
E
R

That's the wrong door. That's not the exit from the level. That is the
main entrence to the tomb, and it is locked so you can't get out.

BTW. Level 1 in beta 17 is completely different and I hope you like it
as well as the current level. I've added some major changes to it.

On 2/1/11, Arianna Sepulveda englishride...@gmail.com wrote:

 I don't know if it's just me, but I'm having trouble getting to the
 next level in MOTA. I have made sure to move all the statues and pull
 all the leavers I've found, and when I go back to the door at the
 beginning of the level, I still find that the door is locked. Am I
 missing something? Is there something I need to do that I'm not
 getting?


 Thanks,
 Ari

 P.S. I totally love this game! Great work, Tom! I don't care how long
 it takes you to release version 1, 'cause I know that it'll only keep
 getting more and more awesome!

 ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan
Hi going back to the door at the start won't get you anywhere, the only way 
is forward to reach the end of the level.  How far are you getting?
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:12 AM
Subject: [Audyssey] Confusion about getting past the first level in MOTA.



I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there something I need to do that I'm not
getting?


Thanks,
Ari

P.S. I totally love this game! Great work, Tom! I don't care how long
it takes you to release version 1, 'cause I know that it'll only keep
getting more and more awesome!

---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Right. I think I have gotten more questions about that door than
anything else about the game. Everyone seams to think it leads
somewhere special, but it actually doesn't go anywhere. I'm glad I
removed it in beta 17 and people won't be asking more questions about
it. Lol!

Cheers!




On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi going back to the door at the start won't get you anywhere, the only way
 is forward to reach the end of the level.  How far are you getting?

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread william lomas
isn't it a bit obvious that you have to go through a door to get in to a 
temple? god how simple to people need it explaining to them?
lol so the door at the start is the door you came through lol 

On 1 Feb 2011, at 20:14, Thomas Ward wrote:

 Hi,
 
 Right. I think I have gotten more questions about that door than
 anything else about the game. Everyone seams to think it leads
 somewhere special, but it actually doesn't go anywhere. I'm glad I
 removed it in beta 17 and people won't be asking more questions about
 it. Lol!
 
 Cheers!
 
 
 
 
 On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi going back to the door at the start won't get you anywhere, the only way
 is forward to reach the end of the level.  How far are you getting?
 
 ---
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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Well, the scream I have isn't quite long enough for that. Sure I can
fade it out, but it ends up being shorter and kind of unrealistic in
my opinion. In this case if you fall off the ledge in room 8 you fall
into room 2 and die.So it isn't as deep as a chasm or something like
that would be.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom I found that funny ledge thing, but no rope to get over it, I ran
 around for a bit hitting enter bug no bridge came down to cover it so I got
 killed.  Love the new walk sounds, one thing though, for the death sounds
 would you maybe be able to fade the scream out, if the pit is quite deep.
 Has me well scared anyway Smile  Great work.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Thomas Ward
Hi,

Well, apparently several people need it explained to them in simple
terms. I suppose if I started the level with the main entrence
slamming shut it might have made the purpose of that door more
obvious. I don't know. All I do know is a lot of people were under the
false assumption since that door is there it must lead to a locked
room or something despite the fact you were already in room 1.

Cheers!



On 2/1/11, william lomas lomaswill...@googlemail.com wrote:
 isn't it a bit obvious that you have to go through a door to get in to a
 temple? god how simple to people need it explaining to them?
 lol so the door at the start is the door you came through lol


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Lori Duncan

Ah I see, those ledges confuse me, I was expecting a rope Smile
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:28 PM
Subject: Re: [Audyssey] Confusion about getting past the first level in 
MOTA.




Hi,

Well, the scream I have isn't quite long enough for that. Sure I can
fade it out, but it ends up being shorter and kind of unrealistic in
my opinion. In this case if you fall off the ledge in room 8 you fall
into room 2 and die.So it isn't as deep as a chasm or something like
that would be.

Cheers!


On 2/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi Tom I found that funny ledge thing, but no rope to get over it, I ran
around for a bit hitting enter bug no bridge came down to cover it so I 
got

killed.  Love the new walk sounds, one thing though, for the death sounds
would you maybe be able to fade the scream out, if the pit is quite deep.
Has me well scared anyway Smile  Great work.


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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
 Well, apparently several people need it explained to them in simple
 terms. I suppose if I started the level with the main entrence
 slamming shut it might have made the purpose of that door more
 obvious. I don't know. All I do know is a lot of people were under the
 false assumption since that door is there it must lead to a locked
 room or something despite the fact you were already in room 1.

[My Reply:]
Perhaps it should ask the user, Are you sure you want to quit?  
Then you can keep both the door and your sanity. grins

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread shaun everiss

you can't get out that way.
to exit a level the door is on the right of the last boss.
At 10:12 p.m. 1/02/2011, you wrote:

I don't know if it's just me, but I'm having trouble getting to the
next level in MOTA. I have made sure to move all the statues and pull
all the leavers I've found, and when I go back to the door at the
beginning of the level, I still find that the door is locked. Am I
missing something? Is there something I need to do that I'm not
getting?


Thanks,
Ari

P.S. I totally love this game! Great work, Tom! I don't care how long
it takes you to release version 1, 'cause I know that it'll only keep
getting more and more awesome!

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