Re: [Audyssey] Creating Adventure Games
Well, I do have a french audio tutorial here, but haven't done more than listen to a few parts of it to see what can recognise - sometimes. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 7:54 PM Subject: Re: [Audyssey] Creating Adventure Games French people speak bloody fast and its sometimes hard for me to keep up. Though, I manage it. I mean in my listening exersises in class. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 11:13 AM Subject: Re: [Audyssey] Creating Adventure Games When I did French in high school, the best I ever got was that could read Asterix books in original french, but, another joke is while can still vaguely read some types of french (day to day language), when I hear it spoken by a real french person, it doesn't generally make much sense to me... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 12:25 PM Subject: Re: [Audyssey] Creating Adventure Games I'm actually doing french, and I can say its hard. I don't really like the language anyways. Maybe sine language, lol. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 9:18 AM Subject: Re: [Audyssey] Creating Adventure Games You missed latin, ancient norman, cornish, welsh, galic and probably a hole load of others ;d. english is sort of the biggest linguistic thief in the world! I never could get french, because I started off doing spanish in school and spanish has to be the easiest language spelling wise ever! Every letter in every word is spoken aloud accept for the letter h at the beginning of some words for instance habitacion, ie room, who's phonically correct sound would be something like hab bit tath thee on, with the spanish th sound on the c and a long oo at the end. After that French was a nightmare. interestingly enough, I'm now looking at learning at least enough Italian so that I can sing in the language convincingly, especially considdering that my singing teacher sets me to do some pretty intensive Italian voice exercises, and once again, it seems to be as ponetic as Spanish (though i admit I haven't looked at that much yet). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.
Re: [Audyssey] Creating Adventure Games
Yes, it helps, in fact, Learnt the word tremendous from George's marvellous medicine. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 2:46 PM Subject: Re: [Audyssey] Creating Adventure Games The best way I've found to learn to spell is not to rely on a screen reader. Braille works. --- Shepherds are the best beasts! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 3:34 AM Subject: Re: [Audyssey] Creating Adventure Games Hi, Well my spelling sucks as well. At school, or at homework, I always use a spell checker. My teachers say don't use a spell checker, but I have to say I disagree. The only way you'll learn most words. Yes, reading is the key, but how are you going to correct your spelling without you knowing? You do not just correct it like that, you learn the spelling. Anyways, Hayden says my spelling is improving, isn't it? - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Monday, February 21, 2011 11:26 PM Subject: Re: [Audyssey] Creating Adventure Games Yeah... I know what you mean... God made spell checkers just for people like me lol! Just kidding hahaha! Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Darren, Well, admitedly mine isn't the best either. I often make typos, come back and proofread what I wrote and kick myself for making such a mistake. For example, the other day I wrote faucet like fosset, and later when I saw my own e-mail I realised I sent it out spelled wrong. I knew faucet is spelled f a u c e t, but for some reason when typing in a hurry I forgot and spelled it f o s s e t. I looked at that and whent what the heck? Actually, part of the problem isn't that I can't spell it is I just don't slow down long to think of the correct spelling. When typing at 50 or 60 words a minute it is easy to forget how something is spelled and just type something that sounds right at the time. Its only when spell checking it word by word I realise I unconsciously typed something else. Cheers! On 2/21/11, Darren Duff wrote: Lol my spelling sucks and that's why I never was good at text adventures. Darren Duff. KK4AHX Drummer for The Overflow worship band! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] Creating Adventure Games
French people speak bloody fast and its sometimes hard for me to keep up. Though, I manage it. I mean in my listening exersises in class. - Original Message - From: "Jacob Kruger" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 11:13 AM Subject: Re: [Audyssey] Creating Adventure Games When I did French in high school, the best I ever got was that could read Asterix books in original french, but, another joke is while can still vaguely read some types of french (day to day language), when I hear it spoken by a real french person, it doesn't generally make much sense to me... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 12:25 PM Subject: Re: [Audyssey] Creating Adventure Games I'm actually doing french, and I can say its hard. I don't really like the language anyways. Maybe sine language, lol. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 9:18 AM Subject: Re: [Audyssey] Creating Adventure Games You missed latin, ancient norman, cornish, welsh, galic and probably a hole load of others ;d. english is sort of the biggest linguistic thief in the world! I never could get french, because I started off doing spanish in school and spanish has to be the easiest language spelling wise ever! Every letter in every word is spoken aloud accept for the letter h at the beginning of some words for instance habitacion, ie room, who's phonically correct sound would be something like hab bit tath thee on, with the spanish th sound on the c and a long oo at the end. After that French was a nightmare. interestingly enough, I'm now looking at learning at least enough Italian so that I can sing in the language convincingly, especially considdering that my singing teacher sets me to do some pretty intensive Italian voice exercises, and once again, it seems to be as ponetic as Spanish (though i admit I haven't looked at that much yet). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 08:56:51PM -0500, Thomas Ward wrote: > You can download Heroine's Mantle from > http://www.wurb.com/if/game/1327 [My Reply:] Heh... I got it from www.blindsea.com Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Mon, Feb 21, 2011 at 05:56:02PM -0600, Hayden Presley wrote: > Trust me--there are quite a number of people who'd gladly agree with you. I > for one do not. I try and be quite meticulous as far as spelling goes. [My Reply:] Hi Hayden, Yep. Spelling takes self-discipline and enough care to be a perfectionist with it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
The best way I've found to learn to spell is not to rely on a screen reader. Braille works. --- Shepherds are the best beasts! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 3:34 AM Subject: Re: [Audyssey] Creating Adventure Games Hi, Well my spelling sucks as well. At school, or at homework, I always use a spell checker. My teachers say don't use a spell checker, but I have to say I disagree. The only way you'll learn most words. Yes, reading is the key, but how are you going to correct your spelling without you knowing? You do not just correct it like that, you learn the spelling. Anyways, Hayden says my spelling is improving, isn't it? - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Monday, February 21, 2011 11:26 PM Subject: Re: [Audyssey] Creating Adventure Games Yeah... I know what you mean... God made spell checkers just for people like me lol! Just kidding hahaha! Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Darren, Well, admitedly mine isn't the best either. I often make typos, come back and proofread what I wrote and kick myself for making such a mistake. For example, the other day I wrote faucet like fosset, and later when I saw my own e-mail I realised I sent it out spelled wrong. I knew faucet is spelled f a u c e t, but for some reason when typing in a hurry I forgot and spelled it f o s s e t. I looked at that and whent what the heck? Actually, part of the problem isn't that I can't spell it is I just don't slow down long to think of the correct spelling. When typing at 50 or 60 words a minute it is easy to forget how something is spelled and just type something that sounds right at the time. Its only when spell checking it word by word I realise I unconsciously typed something else. Cheers! On 2/21/11, Darren Duff wrote: Lol my spelling sucks and that's why I never was good at text adventures. Darren Duff. KK4AHX Drummer for The Overflow worship band! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Actually, for quite a long while I did! think it was eye pod, just because I'd only ever read it with hal and not seen it spelt. A shame really, I rather like eye pod, sounds sort of alien (in the ridly scot alien sense). Beware the grue! Dark. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 11:52 AM Subject: Re: [Audyssey] Creating Adventure Games I do find that many people spell things how they hear them. There's this chap on audio games who spells jaws as j o r s, accessible with 2 a's accessable, etc. then I'm following someone on twitter who constantly says he had a worm meal and listens to music on his eye pod. Those really cracked me up... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 11:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I do find that many people spell things how they hear them. There's this chap on audio games who spells jaws as j o r s, accessible with 2 a's accessable, etc. then I'm following someone on twitter who constantly says he had a worm meal and listens to music on his eye pod. Those really cracked me up... - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 11:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
When I did French in high school, the best I ever got was that could read Asterix books in original french, but, another joke is while can still vaguely read some types of french (day to day language), when I hear it spoken by a real french person, it doesn't generally make much sense to me... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 12:25 PM Subject: Re: [Audyssey] Creating Adventure Games I'm actually doing french, and I can say its hard. I don't really like the language anyways. Maybe sine language, lol. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 9:18 AM Subject: Re: [Audyssey] Creating Adventure Games You missed latin, ancient norman, cornish, welsh, galic and probably a hole load of others ;d. english is sort of the biggest linguistic thief in the world! I never could get french, because I started off doing spanish in school and spanish has to be the easiest language spelling wise ever! Every letter in every word is spoken aloud accept for the letter h at the beginning of some words for instance habitacion, ie room, who's phonically correct sound would be something like hab bit tath thee on, with the spanish th sound on the c and a long oo at the end. After that French was a nightmare. interestingly enough, I'm now looking at learning at least enough Italian so that I can sing in the language convincingly, especially considdering that my singing teacher sets me to do some pretty intensive Italian voice exercises, and once again, it seems to be as ponetic as Spanish (though i admit I haven't looked at that much yet). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Lol. That was funny. Love girls because of their accents. Grins. That made me smile. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 7:25 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Charles, Hahaha! That sounds about right. Strangely though I think some girls sound cute with a bit of a New York accent for some reason. Then again, I love girls with accents. English, Australian, Southern, they all sound interesting to me provided the girl in question has a sexy voice to go with the accent. On 2/21/11, Charles Rivard wrote: I never could figure out why people from parts of New York always eliminate an r from words that contain them, but insert an r where one doesn't belong. For instance, my sister's last name is Earle. They will pronounce it oil. Yet, they will also tell you about changing the Earle in their cah, when they mean, car. If you type the way you pronounce, it can cause problems in text adventure games. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:50 PM Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailm
Re: [Audyssey] Creating Adventure Games
I don't know jermen, but I heard the words are spelt like they're sounded out. Same applies for Turkish, the words sound the same and they're spelt exactly how you think. For an example, the word tamam. How ever you think. T a m a m. That's what I like about the turkish language. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 7:42 AM Subject: Re: [Audyssey] Creating Adventure Games yep, english is a silly language. Why it can't be phonetically spelled like spanish or Italian I don't know. Beware the grue! Dark. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 11:50 PM Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Don't talk about my old primary school teacher. Oh gosh, I never ever concentrated in her lessons. Then I moved to secondary, and our french teacher is much more better there. I found her lessons even better. My teacher is planning to move me into a higher class, but I need to be well at my other subjects. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 8:17 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Best guess is because of the origens of the language. English started out as a Germanic language when England was concored by germanic tribes, and over the centuries English speaking people adopted or borrowed from several other languages. We get words like mirage, ambience, bureau, plateau, shateau, and crayon from French. We get most of our scientific terms like psychology, biology, chemestry, and so on from Greek. Here in the U.S. there are lots of places and things named after Native American people, places, and things. The end result of all this mixing of languages is that even when we set rules for phonix and spelling they don't apply to every word in the English language as a hole. For example, in high school I took French. The phonix rules are very very specific. Most of the time if you hear the o sound at the end of a word like plateau, shateau, bureau, etc you should automatically think e a u. If you hear an a sound at the end of a name/word it often times is an accented ay followed by a e like in Renee. If I hear, voo, I know it is spelled v o u s because the o u s sound makes that oo sound. I found the language quite enjoyable because the spelling was pretty much the way it sounded based on the phonix rules for the language. I actually got higher grades in French class than I did in English class. Now, I only half remember the language. Lol! On 2/22/11, dark wrote: yep, english is a silly language. Why it can't be phonetically spelled like spanish or Italian I don't know. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I'm actually doing french, and I can say its hard. I don't really like the language anyways. Maybe sine language, lol. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 9:18 AM Subject: Re: [Audyssey] Creating Adventure Games You missed latin, ancient norman, cornish, welsh, galic and probably a hole load of others ;d. english is sort of the biggest linguistic thief in the world! I never could get french, because I started off doing spanish in school and spanish has to be the easiest language spelling wise ever! Every letter in every word is spoken aloud accept for the letter h at the beginning of some words for instance habitacion, ie room, who's phonically correct sound would be something like hab bit tath thee on, with the spanish th sound on the c and a long oo at the end. After that French was a nightmare. interestingly enough, I'm now looking at learning at least enough Italian so that I can sing in the language convincingly, especially considdering that my singing teacher sets me to do some pretty intensive Italian voice exercises, and once again, it seems to be as ponetic as Spanish (though i admit I haven't looked at that much yet). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
But that's not the correct approach. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 11:50 PM Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Well my spelling sucks as well. At school, or at homework, I always use a spell checker. My teachers say don't use a spell checker, but I have to say I disagree. The only way you'll learn most words. Yes, reading is the key, but how are you going to correct your spelling without you knowing? You do not just correct it like that, you learn the spelling. Anyways, Hayden says my spelling is improving, isn't it? - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Monday, February 21, 2011 11:26 PM Subject: Re: [Audyssey] Creating Adventure Games Yeah... I know what you mean... God made spell checkers just for people like me lol! Just kidding hahaha! Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Darren, Well, admitedly mine isn't the best either. I often make typos, come back and proofread what I wrote and kick myself for making such a mistake. For example, the other day I wrote faucet like fosset, and later when I saw my own e-mail I realised I sent it out spelled wrong. I knew faucet is spelled f a u c e t, but for some reason when typing in a hurry I forgot and spelled it f o s s e t. I looked at that and whent what the heck? Actually, part of the problem isn't that I can't spell it is I just don't slow down long to think of the correct spelling. When typing at 50 or 60 words a minute it is easy to forget how something is spelled and just type something that sounds right at the time. Its only when spell checking it word by word I realise I unconsciously typed something else. Cheers! On 2/21/11, Darren Duff wrote: Lol my spelling sucks and that's why I never was good at text adventures. Darren Duff. KK4AHX Drummer for The Overflow worship band! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
reminds me of the joke in blackadder when baldric's says his father was a nun, sinse everytime Baldric's father was in court and asked what his ocupation was he'd say "none" ;d. beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 7:48 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Mich, Unfortunately, that's usually not the case. Just because a word sounds right doesn't mean it is correct. The English language is filled with words that change spelling based on context and meaning. For example, none, as in nothing, and nun, a Cathlic woman who has devoted her life to God. There is hear, as in you listen to something, and here, as in a place. There is sight, as in vision, and site, as in you quote something from a source. There is seen, as in you saw something, and scene, as in a part of a play or movie. There are litterally hundreds of cases like this where the word might be technically spelled correct, sound right, but used in the incorrect context. thus being a spelling error. For instance, last summer my wife and I were out looking at yard sales. There were yard sale signs everywhere, and I remember at the end of this one road someone posted a large yard sale sign letting us know where the house was. Nothing unusual about that. What was wrong with the sign in huge letters they spelled the word sail, s a i l, as in the sail of a ship rather than s a l e, which is you are selling something. When a person who knows better sees something like that it just makes the person who wrote it that way look uneducated. Although, it is an easy mistake to make given that the words sound exactly the same, but are spelled totally different based on context. Anyway, to get things back on topic this kind of confusion makes it hard to play interactive fiction games because if you are playing a game about a ship and spell sail, s a l e, instead of s a i l you are going to get an error, and you might not know why. This is a case where close doesn't cut it. Either you know or don't know the proper spellings for things in games like that. Fortunately, with winfrotz, adrift, etc you can look at the screen to find the proper spelling for things if you get mixed up as to which spelling is correct. As Romona put it "which witch is which?" On 2/21/11, Mich wrote: Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
You missed latin, ancient norman, cornish, welsh, galic and probably a hole load of others ;d. english is sort of the biggest linguistic thief in the world! I never could get french, because I started off doing spanish in school and spanish has to be the easiest language spelling wise ever! Every letter in every word is spoken aloud accept for the letter h at the beginning of some words for instance habitacion, ie room, who's phonically correct sound would be something like hab bit tath thee on, with the spanish th sound on the c and a long oo at the end. After that French was a nightmare. interestingly enough, I'm now looking at learning at least enough Italian so that I can sing in the language convincingly, especially considdering that my singing teacher sets me to do some pretty intensive Italian voice exercises, and once again, it seems to be as ponetic as Spanish (though i admit I haven't looked at that much yet). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
And their is too, two and to. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 6:48 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Mich, Unfortunately, that's usually not the case. Just because a word sounds right doesn't mean it is correct. The English language is filled with words that change spelling based on context and meaning. For example, none, as in nothing, and nun, a Cathlic woman who has devoted her life to God. There is hear, as in you listen to something, and here, as in a place. There is sight, as in vision, and site, as in you quote something from a source. There is seen, as in you saw something, and scene, as in a part of a play or movie. There are litterally hundreds of cases like this where the word might be technically spelled correct, sound right, but used in the incorrect context. thus being a spelling error. For instance, last summer my wife and I were out looking at yard sales. There were yard sale signs everywhere, and I remember at the end of this one road someone posted a large yard sale sign letting us know where the house was. Nothing unusual about that. What was wrong with the sign in huge letters they spelled the word sail, s a i l, as in the sail of a ship rather than s a l e, which is you are selling something. When a person who knows better sees something like that it just makes the person who wrote it that way look uneducated. Although, it is an easy mistake to make given that the words sound exactly the same, but are spelled totally different based on context. Anyway, to get things back on topic this kind of confusion makes it hard to play interactive fiction games because if you are playing a game about a ship and spell sail, s a l e, instead of s a i l you are going to get an error, and you might not know why. This is a case where close doesn't cut it. Either you know or don't know the proper spellings for things in games like that. Fortunately, with winfrotz, adrift, etc you can look at the screen to find the proper spelling for things if you get mixed up as to which spelling is correct. As Romona put it "which witch is which?" On 2/21/11, Mich wrote: Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Best guess is because of the origens of the language. English started out as a Germanic language when England was concored by germanic tribes, and over the centuries English speaking people adopted or borrowed from several other languages. We get words like mirage, ambience, bureau, plateau, shateau, and crayon from French. We get most of our scientific terms like psychology, biology, chemestry, and so on from Greek. Here in the U.S. there are lots of places and things named after Native American people, places, and things. The end result of all this mixing of languages is that even when we set rules for phonix and spelling they don't apply to every word in the English language as a hole. For example, in high school I took French. The phonix rules are very very specific. Most of the time if you hear the o sound at the end of a word like plateau, shateau, bureau, etc you should automatically think e a u. If you hear an a sound at the end of a name/word it often times is an accented ay followed by a e like in Renee. If I hear, voo, I know it is spelled v o u s because the o u s sound makes that oo sound. I found the language quite enjoyable because the spelling was pretty much the way it sounded based on the phonix rules for the language. I actually got higher grades in French class than I did in English class. Now, I only half remember the language. Lol! On 2/22/11, dark wrote: > yep, english is a silly language. > > Why it can't be phonetically spelled like spanish or Italian I don't know. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Mich, Unfortunately, that's usually not the case. Just because a word sounds right doesn't mean it is correct. The English language is filled with words that change spelling based on context and meaning. For example, none, as in nothing, and nun, a Cathlic woman who has devoted her life to God. There is hear, as in you listen to something, and here, as in a place. There is sight, as in vision, and site, as in you quote something from a source. There is seen, as in you saw something, and scene, as in a part of a play or movie. There are litterally hundreds of cases like this where the word might be technically spelled correct, sound right, but used in the incorrect context. thus being a spelling error. For instance, last summer my wife and I were out looking at yard sales. There were yard sale signs everywhere, and I remember at the end of this one road someone posted a large yard sale sign letting us know where the house was. Nothing unusual about that. What was wrong with the sign in huge letters they spelled the word sail, s a i l, as in the sail of a ship rather than s a l e, which is you are selling something. When a person who knows better sees something like that it just makes the person who wrote it that way look uneducated. Although, it is an easy mistake to make given that the words sound exactly the same, but are spelled totally different based on context. Anyway, to get things back on topic this kind of confusion makes it hard to play interactive fiction games because if you are playing a game about a ship and spell sail, s a l e, instead of s a i l you are going to get an error, and you might not know why. This is a case where close doesn't cut it. Either you know or don't know the proper spellings for things in games like that. Fortunately, with winfrotz, adrift, etc you can look at the screen to find the proper spelling for things if you get mixed up as to which spelling is correct. As Romona put it "which witch is which?" On 2/21/11, Mich wrote: > Hi to dark. Dark said "I tend to >> spell everything phonetically and because I don't tend to mind as long as >> it >> sounds right" to witch I say I do the same thing!!! and think the same as >> you do regarding if it sounds Wright then it must be. I am happy that >> there is another blind person who does the same thing as I do where >> spelling is concerned. well just putting in my 2 sense worth on this >> topic. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
yep, english is a silly language. Why it can't be phonetically spelled like spanish or Italian I don't know. Beware the grue! Dark. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 11:50 PM Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. I must admit that's another reason for my own spelling. My typing speed is something around 130 words per minute, in fact over christmas when I got an extremely bad case of the flue complete with a sore throat, I ended up not speaking at all and using Hal instead. Luckily, my typing speed isn't that much slower than my speaking speed when I have Hal set on word echo, so this wasn't too bad, and was certainly a most interesting use for a screen reader ;d. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
well tom, remember that I have a particularly english way of speaking (people have accused me of sounding extremely posh), and thus don't pronounce the strong r in words like fausit the way most Americans, Irish, and indeed some English accents like west country do. In my accent (which is also the accent I prefer for orphius), words like Law and lore, saw and sore, maw and more sound exactly the same, indeed a lot of English poetry doesn't work unless you have this in mind, it's actually a spelling I've always had trouble with sinse I was quite litle, i remember being five or so and being made to read a lot of things about animals with a poor sore paw, ;D. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Hayden, Unfortunately, I've never completed Heist. One reason for that is the past three four years has mostly been spent behind a computer programming games rather than playing them. As a result any game like Heist that takes hours of puzzle solving really hasn't been high on my activities. Although, I'd like to get back into that game. On 2/21/11, Hayden Presley wrote: > Hi Lisa, > His other titles, in order, are: > Time: All Things Come To An End > Heist > And Enemies. > By the way, Thomas, have you ever played and beaten Heist? If so, I'm stuck > at the stopwatch maze puzzle in the volt and am completely unsure as to how > to continue. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Charles, Hahaha! That sounds about right. Strangely though I think some girls sound cute with a bit of a New York accent for some reason. Then again, I love girls with accents. English, Australian, Southern, they all sound interesting to me provided the girl in question has a sexy voice to go with the accent. On 2/21/11, Charles Rivard wrote: > I never could figure out why people from parts of New York always eliminate > an r from words that contain them, but insert an r where one doesn't belong. > For instance, my sister's last name is Earle. They will pronounce it oil. > Yet, they will also tell you about changing the Earle in their cah, when > they mean, car. If you type the way you pronounce, it can cause problems in > text adventure games. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Mich" > To: "Gamers Discussion list" > Sent: Monday, February 21, 2011 5:50 PM > Subject: Re: [Audyssey] Creating Adventure Games > > >> Hi to dark. Dark said "I tend to >>> spell everything phonetically and because I don't tend to mind as long as >>> >>> it >>> sounds right" to witch I say I do the same thing!!! and think the same as >>> >>> you do regarding if it sounds Wright then it must be. I am happy that >>> there is another blind person who does the same thing as I do where >>> spelling is concerned. well just putting in my 2 sense worth on this >>> topic. from Mich. >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Monday, February 21, 2011 5:55 PM >> Subject: Re: [Audyssey] Creating Adventure Games >> >> >>> Hi Dark, >>> >>> Ahem, I do understand, but that's not even close to how faucet is >>> spelled. It is f a u c e t. There isn't even an r in the word so I'm >>> not sure where you are getting the for sound when it is foss not for. >>> Is this an accent thing that confuses you? >>> >>> The reason I ask is because down south, where a lot of my relatives >>> live, every one says stuff like I'm going to warsh the dishes, warsh >>> my clothes, etc and I constantly ask them where they are geting the r >>> from. It is spelled w a s h which is wash. Yet they will sware up and >>> down it is not spoken like wash but warsh making them sound >>> uneducated. The funny thing is some of them are college educated, know >>> better, and continue to use the slang. So I was just wondering if this >>> is a local thing where you guys say forset instead of faucet, or an >>> unintentional misspelling error. >>> >>> >>> Cheers! >>> >>> On 2/21/11, dark wrote: >>>> Hi tom. >>>> >>>> i do know my spelling is rather haphazard, but mostly because I tend to >>>> spell everything phonetically and because I don't tend to mind as long >>>> as it >>>> sounds right (forsit isn't really a commonly used word overhere anyway). >>>> >>>> generally though when I'm playing if I tend to be extra careful, in fact >>>> that's one reason I keep Hal running while using winfrotz tts, so that I >>>> >>>> can >>>> go and look up spellings in the text. >>>> >>>> beware the grue! >>>> >>>> dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >&
Re: [Audyssey] Creating Adventure Games
I like that feature as well as you can do it with scrambled words like in the titanic game open passage is written backwards and you have to translate it to get by a point in the game. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 22, 2011 9:51 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Thomas, As my spelling is bad too, I like the feature, of a text game or screen reader to be able to review the screen and copy a word to the clipboard. Then allowing you to paste that word in the edit box. So if you see a Great greaxlaxc you can copy it's name and say, Hi greaxlaxc! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:03 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: Hi tom. That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, I did try put cup under forset, but got "I don't know the word put" then tried fill cup and got "there is nothing to fill it with" While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of thing, and sinse I hate leaving stories in the middle, there was nothing frustrate me more than a puzle where every solution i tried failed to advance the plot, especially when the answer is simply a matter of different command or item. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3457 - Release Date: 02/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Me, too. I would find it a slight problem if I told a game to say hello to, hmm, let's see, is it Haydon?, Hayden?, or someone else. Sheesh. Then again, it could be Presly, Preslee, Presley or Prezly? One of them's bound to be right, and it is important. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, February 21, 2011 5:56 PM Subject: Re: [Audyssey] Creating Adventure Games Hi, Trust me--there are quite a number of people who'd gladly agree with you. I for one do not. I try and be quite meticulous as far as spelling goes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Monday, February 21, 2011 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I never could figure out why people from parts of New York always eliminate an r from words that contain them, but insert an r where one doesn't belong. For instance, my sister's last name is Earle. They will pronounce it oil. Yet, they will also tell you about changing the Earle in their cah, when they mean, car. If you type the way you pronounce, it can cause problems in text adventure games. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:50 PM Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
All the better reason to work on it, eh? (ornery groin, uh, grin. See what a difference a letter can make/) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Monday, February 21, 2011 4:17 PM Subject: Re: [Audyssey] Creating Adventure Games Lol my spelling sucks and that's why I never was good at text adventures. Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 5:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: Hi tom. That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, I did try put cup under forset, but got "I don't know the word put" then tried fill cup and got "there is nothing to fill it with" While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of thing, and sinse I hate leaving stories in the middle, there was nothing frustrate me more than a puzle where every solution i tried failed to advance the plot, especially when the answer is simply a matter of different command or item. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Lisa, His other titles, in order, are: Time: All Things Come To An End Heist And Enemies. By the way, Thomas, have you ever played and beaten Heist? If so, I'm stuck at the stopwatch maze puzzle in the volt and am completely unsure as to how to continue. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes Sent: Monday, February 21, 2011 1:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games and what other titles has he written? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:49 PM Subject: Re: [Audyssey] Creating Adventure Games > Hi, > > Yeah, tell me about it. That guy likes to keep you guessing. At times > in his games you litterally have to think several moves ahead. Which > is a problem if you are playing through the first time because you > dont' know that you've royally screwed up until you blundered into it > up to your eyeballs. Still they are great games if someone is > interested in interactive fiction that is above average. > > On 2/20/11, Hayden Presley wrote: >> Hi, >> Yeah--Andy Phillips is great. I have all four of his titles. There are >> sertainly a couple of nasty bits in Heroine, such as the clocktower. >> >> Best Regards, >> Hayden >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Trust me--there are quite a number of people who'd gladly agree with you. I for one do not. I try and be quite meticulous as far as spelling goes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Monday, February 21, 2011 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi to dark. Dark said "I tend to > spell everything phonetically and because I don't tend to mind as long as > it > sounds right" to witch I say I do the same thing!!! and think the same as > you do regarding if it sounds Wright then it must be. I am happy that > there is another blind person who does the same thing as I do where > spelling is concerned. well just putting in my 2 sense worth on this > topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games > Hi Dark, > > Ahem, I do understand, but that's not even close to how faucet is > spelled. It is f a u c e t. There isn't even an r in the word so I'm > not sure where you are getting the for sound when it is foss not for. > Is this an accent thing that confuses you? > > The reason I ask is because down south, where a lot of my relatives > live, every one says stuff like I'm going to warsh the dishes, warsh > my clothes, etc and I constantly ask them where they are geting the r > from. It is spelled w a s h which is wash. Yet they will sware up and > down it is not spoken like wash but warsh making them sound > uneducated. The funny thing is some of them are college educated, know > better, and continue to use the slang. So I was just wondering if this > is a local thing where you guys say forset instead of faucet, or an > unintentional misspelling error. > > > Cheers! > > On 2/21/11, dark wrote: >> Hi tom. >> >> i do know my spelling is rather haphazard, but mostly because I tend to >> spell everything phonetically and because I don't tend to mind as long as >> it >> sounds right (forsit isn't really a commonly used word overhere anyway). >> >> generally though when I'm playing if I tend to be extra careful, in fact >> that's one reason I keep Hal running while using winfrotz tts, so that I >> can >> go and look up spellings in the text. >> >> beware the grue! >> >> dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi to dark. Dark said "I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right" to witch I say I do the same thing!!! and think the same as you do regarding if it sounds Wright then it must be. I am happy that there is another blind person who does the same thing as I do where spelling is concerned. well just putting in my 2 sense worth on this topic. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:55 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Yeah... I know what you mean... God made spell checkers just for people like me lol! Just kidding hahaha! Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Darren, Well, admitedly mine isn't the best either. I often make typos, come back and proofread what I wrote and kick myself for making such a mistake. For example, the other day I wrote faucet like fosset, and later when I saw my own e-mail I realised I sent it out spelled wrong. I knew faucet is spelled f a u c e t, but for some reason when typing in a hurry I forgot and spelled it f o s s e t. I looked at that and whent what the heck? Actually, part of the problem isn't that I can't spell it is I just don't slow down long to think of the correct spelling. When typing at 50 or 60 words a minute it is easy to forget how something is spelled and just type something that sounds right at the time. Its only when spell checking it word by word I realise I unconsciously typed something else. Cheers! On 2/21/11, Darren Duff wrote: > Lol my spelling sucks and that's why I never was good at text adventures. > > > Darren Duff. > > KK4AHX > > Drummer for The Overflow worship band! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Darren, Well, admitedly mine isn't the best either. I often make typos, come back and proofread what I wrote and kick myself for making such a mistake. For example, the other day I wrote faucet like fosset, and later when I saw my own e-mail I realised I sent it out spelled wrong. I knew faucet is spelled f a u c e t, but for some reason when typing in a hurry I forgot and spelled it f o s s e t. I looked at that and whent what the heck? Actually, part of the problem isn't that I can't spell it is I just don't slow down long to think of the correct spelling. When typing at 50 or 60 words a minute it is easy to forget how something is spelled and just type something that sounds right at the time. Its only when spell checking it word by word I realise I unconsciously typed something else. Cheers! On 2/21/11, Darren Duff wrote: > Lol my spelling sucks and that's why I never was good at text adventures. > > > Darren Duff. > > KK4AHX > > Drummer for The Overflow worship band! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Ahem, I do understand, but that's not even close to how faucet is spelled. It is f a u c e t. There isn't even an r in the word so I'm not sure where you are getting the for sound when it is foss not for. Is this an accent thing that confuses you? The reason I ask is because down south, where a lot of my relatives live, every one says stuff like I'm going to warsh the dishes, warsh my clothes, etc and I constantly ask them where they are geting the r from. It is spelled w a s h which is wash. Yet they will sware up and down it is not spoken like wash but warsh making them sound uneducated. The funny thing is some of them are college educated, know better, and continue to use the slang. So I was just wondering if this is a local thing where you guys say forset instead of faucet, or an unintentional misspelling error. Cheers! On 2/21/11, dark wrote: > Hi tom. > > i do know my spelling is rather haphazard, but mostly because I tend to > spell everything phonetically and because I don't tend to mind as long as it > sounds right (forsit isn't really a commonly used word overhere anyway). > > generally though when I'm playing if I tend to be extra careful, in fact > that's one reason I keep Hal running while using winfrotz tts, so that I can > go and look up spellings in the text. > > beware the grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Thomas, As my spelling is bad too, I like the feature, of a text game or screen reader to be able to review the screen and copy a word to the clipboard. Then allowing you to paste that word in the edit box. So if you see a Great greaxlaxc you can copy it's name and say, Hi greaxlaxc! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:03 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: Hi tom. That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, I did try put cup under forset, but got "I don't know the word put" then tried fill cup and got "there is nothing to fill it with" While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of thing, and sinse I hate leaving stories in the middle, there was nothing frustrate me more than a puzle where every solution i tried failed to advance the plot, especially when the answer is simply a matter of different command or item. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3457 - Release Date: 02/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi tom. i do know my spelling is rather haphazard, but mostly because I tend to spell everything phonetically and because I don't tend to mind as long as it sounds right (forsit isn't really a commonly used word overhere anyway). generally though when I'm playing if I tend to be extra careful, in fact that's one reason I keep Hal running while using winfrotz tts, so that I can go and look up spellings in the text. beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 10:03 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: Hi tom. That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, I did try put cup under forset, but got "I don't know the word put" then tried fill cup and got "there is nothing to fill it with" While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of thing, and sinse I hate leaving stories in the middle, there was nothing frustrate me more than a puzle where every solution i tried failed to advance the plot, especially when the answer is simply a matter of different command or item. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Lol my spelling sucks and that's why I never was good at text adventures. Darren Duff. KK4AHX Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, February 21, 2011 5:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: > Hi tom. > > That is true, though generally as Americans write a lot of if I do > tend to use American words for things reasonably often, I did try > put cup under forset, but got "I don't know the word put" then tried > fill cup and got "there is nothing to fill it with" > > While I agree on using different commands and beta testingl, the > reason I became frustrated with If was that there was far too much of > this sort of thing, and sinse I hate leaving stories in the middle, > there was nothing frustrate me more than a puzle where every solution > i tried failed to advance the plot, especially when the answer is > simply a matter of different command or item. > > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5894 (20110221) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Yeah, I know. Although, it would help if you spell the item correctly. I'm not trying to pick on you, but I couldn't help but see you spelled faucet forset. That would definitely be a cause for a game not to respond if you spell things incorrectly like that. This isn't the first time I've seen incorrect spellings like that in your e-mails, and as you probably know interactive fiction really does require decent spelling to work. Anyway, as someone else suggested it was probably something simple like "get water" which fits with a lot of interactive fiction games I've played. Usually, not all the time, but usually after you play them a while there is a certain logic everyone follows most of the time. On 2/21/11, dark wrote: > Hi tom. > > That is true, though generally as Americans write a lot of if I do tend to > use American words for things reasonably often, I did try put cup under > forset, but got "I don't know the word put" then tried fill cup and got > "there is nothing to fill it with" > > While I agree on using different commands and beta testingl, the reason I > became frustrated with If was that there was far too much of this sort of > thing, and sinse I hate leaving stories in the middle, there was nothing > frustrate me more than a puzle where every solution i tried failed to > advance the plot, especially when the answer is simply a matter of different > command or item. > > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Or. x torch, l, g a, and those stuff. - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Sunday, February 20, 2011 11:57 PM Subject: Re: [Audyssey] Creating Adventure Games Try get water and when examining things its look. So would go like this, take cup, get water, drink. You not only have to look at the simple commands, but where the game was written. If in UK well they use a lot of names for things that just totally mean something else in USA. At 03:10 PM 2/20/2011, you wrote: my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message "yep, the water hasn't been cut off yet, you turn the tap off" typing "drink from tap" gives you "you haven't druk from the forsit sinse you were small" You find a cup, but the game simply refuses to recognize the command "put cup under tap" this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. "oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it" how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/
Re: [Audyssey] Creating Adventure Games
Hi tom. That is true, though generally as Americans write a lot of if I do tend to use American words for things reasonably often, I did try put cup under forset, but got "I don't know the word put" then tried fill cup and got "there is nothing to fill it with" While I agree on using different commands and beta testingl, the reason I became frustrated with If was that there was far too much of this sort of thing, and sinse I hate leaving stories in the middle, there was nothing frustrate me more than a puzle where every solution i tried failed to advance the plot, especially when the answer is simply a matter of different command or item. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, February 20, 2011 10:56 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command "put cup under tap" My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as "fill cup" instead of "put cup under tap" which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed "put cup under fosset" because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type "open bonnet" and you get some message like "you see no such thing." You might spend considerable time trying this and that until you figure out the correct command is "open hood" because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried "put cup under tap" when the developer only has the command "put cup under fosset" in the game. He could tell the person the solution, but update the game to accept "put cup under tap" as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like "fill cup" to begin with while you might try "put cup under tap" as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 05:56:03PM -0500, Thomas Ward wrote: > which reminds me of another issue. Over here in America I don't know > of anyone who calls the fosset a tap. [My Reply:] Hi Thomas, Well, if the game author is conversant enough to know each form, maybe they could write something to take either noun? If (Open .or. Raise) .and. (hood .or bonnet) then car-explodes ...for instance. Then both sides of the pond are covered. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
and what other titles has he written? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:49 PM Subject: Re: [Audyssey] Creating Adventure Games Hi, Yeah, tell me about it. That guy likes to keep you guessing. At times in his games you litterally have to think several moves ahead. Which is a problem if you are playing through the first time because you dont' know that you've royally screwed up until you blundered into it up to your eyeballs. Still they are great games if someone is interested in interactive fiction that is above average. On 2/20/11, Hayden Presley wrote: Hi, Yeah--Andy Phillips is great. I have all four of his titles. There are sertainly a couple of nasty bits in Heroine, such as the clocktower. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Yeah, tell me about it. That guy likes to keep you guessing. At times in his games you litterally have to think several moves ahead. Which is a problem if you are playing through the first time because you dont' know that you've royally screwed up until you blundered into it up to your eyeballs. Still they are great games if someone is interested in interactive fiction that is above average. On 2/20/11, Hayden Presley wrote: > Hi, > Yeah--Andy Phillips is great. I have all four of his titles. There are > sertainly a couple of nasty bits in Heroine, such as the clocktower. > > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
thanks a load. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 12:56 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes wrote: and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, I can find another word issue game. The conbined Zork (the one that has you in the ZorkI dungeon but with other features from ZorkII and ZorkIII, in particular the endgame) has a major one. When I get to the box (the one that moves you to the door of the dungeon master, the correct term is not "enter mirror" or "enter box" or "enter opening". No, it's just "enter". I really see no logic for that at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes Sent: Sunday, February 20, 2011 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games It's a tap in Australia as well I find fill cup would be cool. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 9:56 AM Subject: Re: [Audyssey] Creating Adventure Games > Hi Dark, > > Dark wrote: > > You find a cup, but the game simply refuses to recognize the command > "put cup under > tap" > > My reply: > > In cases like that I often times find I'm over thinking the > problem/solution. I don't know the game in question but in my > experience it usually turns out to be something as simple as > "fill cup" > instead of > "put cup under tap" > which reminds me of another issue. Over here in America I don't know > of anyone who calls the fosset a tap. If I were to try that command > I'd probably typed > "put cup under fosset" > because that is generally what Americans call it. Apparently over in > the U.K. people call it a tap. This difference in names for things can > result in all kinds of problems for the gamer if he doesn't come from > a country that uses that specific noun. > > For instance, lets talk about a car. In America we have the hood, > trunk, windshield, etc and if I'm reading a book written by someone > from the U.K. they call those things a bonnet, boot, and windscreen > which I find absolutely weird. Oh, I can figure out what they are > talking about because a bonnet is a type of hood, windscreen sounds > close enough to windshield to take their meaning, and if someone tells > another character to put something in the boot of the car it is easy > to guess he/she is talking about the trunk. > > However, these differences in language, even relatively the same > language, can make things extremely confusing. Especially, if we are > talking interactive fiction where commands are based on the developers > experience, language, and own logic when creating the game. > > For example, imagine you are in a game where you have to fix someones > car in order to acquire some special item from your friend. So you go > over and type > "open bonnet" > and you get some message like "you see no such thing." You might spend > considerable time trying this and that until you figure out the > correct command is > "open hood" > because the guy who wrote it is an American and the word bonnet never > occurred to him when writing his game. > > > Dark wrote: > > I think this is my problem with a lot of if, particularly the early > zork and collossal > cave type affairs. > > My reply: > > Yeah, I've been there too. This is where I think beta testing could > come in handy. You could have the fill cup example from above and > someone might say I tried > "put cup under tap" > when the developer only has the command > "put cup under fosset" > in the game. He could tell the person the solution, but update the > game to accept > "put cup under tap" > as well. This will help work out the bugs, and would certainly resolve > all the pesky language issues too. > > One of the big problems with this is we don't all think the same way. > I might try something simple like > "fill cup" > to begin with while you might try > "put cup under tap" > as your first try. Both are logical commands for the same action, but > maybe the author thought of the former and not the latter command. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please se
Re: [Audyssey] Creating Adventure Games
Hi, Yeah--Andy Phillips is great. I have all four of his titles. There are sertainly a couple of nasty bits in Heroine, such as the clocktower. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, February 20, 2011 7:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes wrote: > and where can I get this game from please? thanks. > Lisa Hayes > > > > > www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Lisa, You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 and don't forget to grab the solutions file. It is an extremely complex interactive fiction title, extremely fun, but some of the puzzles and the commands to type are pretty obscure. As Emily Short comments on the website it is one of those games that the good parts are really good and the bad parts are really bad. So if you really get stuck on something rather than quit the game look up the solution and move on. That's how I ended up completing it in the end. Cheers! On 2/20/11, Lisa Hayes wrote: > and where can I get this game from please? thanks. > Lisa Hayes > > > > > www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
It's a tap in Australia as well I find fill cup would be cool. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 9:56 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command "put cup under tap" My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as "fill cup" instead of "put cup under tap" which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed "put cup under fosset" because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type "open bonnet" and you get some message like "you see no such thing." You might spend considerable time trying this and that until you figure out the correct command is "open hood" because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried "put cup under tap" when the developer only has the command "put cup under fosset" in the game. He could tell the person the solution, but update the game to accept "put cup under tap" as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like "fill cup" to begin with while you might try "put cup under tap" as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
and where can I get this game from please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, February 21, 2011 5:05 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Michael, Michael wrote: Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... My responce: Rotf! Yeah, Heroin's Mantle is pretty difficult the first time through. However, Im sure someone has a walkthrough somewhere to help you get passed some of the more complicated puzzles. Its so long since I've tried that one I don't even remember how to get off the pier, but I can say that it was pretty obscure. It took me a couple of days to figure out the puzzle. So you aren't alone doing a few hours of banging your head against a wall trying to think of the right answer to some of these puzzles. I think that this element is one of the reasons some people play them. They like the mystery and frustration of cracking the puzzle. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Try get water and when examining things its look. So would go like this, take cup, get water, drink. You not only have to look at the simple commands, but where the game was written. If in UK well they use a lot of names for things that just totally mean something else in USA. At 03:10 PM 2/20/2011, you wrote: my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message "yep, the water hasn't been cut off yet, you turn the tap off" typing "drink from tap" gives you "you haven't druk from the forsit sinse you were small" You find a cup, but the game simply refuses to recognize the command "put cup under tap" this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. "oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it" how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora -
Re: [Audyssey] Creating Adventure Games
Hi Dark, Dark wrote: You find a cup, but the game simply refuses to recognize the command "put cup under tap" My reply: In cases like that I often times find I'm over thinking the problem/solution. I don't know the game in question but in my experience it usually turns out to be something as simple as "fill cup" instead of "put cup under tap" which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. If I were to try that command I'd probably typed "put cup under fosset" because that is generally what Americans call it. Apparently over in the U.K. people call it a tap. This difference in names for things can result in all kinds of problems for the gamer if he doesn't come from a country that uses that specific noun. For instance, lets talk about a car. In America we have the hood, trunk, windshield, etc and if I'm reading a book written by someone from the U.K. they call those things a bonnet, boot, and windscreen which I find absolutely weird. Oh, I can figure out what they are talking about because a bonnet is a type of hood, windscreen sounds close enough to windshield to take their meaning, and if someone tells another character to put something in the boot of the car it is easy to guess he/she is talking about the trunk. However, these differences in language, even relatively the same language, can make things extremely confusing. Especially, if we are talking interactive fiction where commands are based on the developers experience, language, and own logic when creating the game. For example, imagine you are in a game where you have to fix someones car in order to acquire some special item from your friend. So you go over and type "open bonnet" and you get some message like "you see no such thing." You might spend considerable time trying this and that until you figure out the correct command is "open hood" because the guy who wrote it is an American and the word bonnet never occurred to him when writing his game. Dark wrote: I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. My reply: Yeah, I've been there too. This is where I think beta testing could come in handy. You could have the fill cup example from above and someone might say I tried "put cup under tap" when the developer only has the command "put cup under fosset" in the game. He could tell the person the solution, but update the game to accept "put cup under tap" as well. This will help work out the bugs, and would certainly resolve all the pesky language issues too. One of the big problems with this is we don't all think the same way. I might try something simple like "fill cup" to begin with while you might try "put cup under tap" as your first try. Both are logical commands for the same action, but maybe the author thought of the former and not the latter command. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Woe...woe part 2 of of EAS came out? My question is when, and where can you find that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, February 20, 2011 2:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Adventure Games my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message "yep, the water hasn't been cut off yet, you turn the tap off" typing "drink from tap" gives you "you haven't druk from the forsit sinse you were small" You find a cup, but the game simply refuses to recognize the command "put cup under tap" this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. "oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it" how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Creating Adventure Games
my problem with if is there's often a difference betwene puzles that require cleverness or thinking around a problem to solve, and puzles which are just problems with the language or weerd actions in game. In shade from Andrew plotkin for instance, the first puzle is to get a drink. there is a sink and turning the tap on yeidls the message "yep, the water hasn't been cut off yet, you turn the tap off" typing "drink from tap" gives you "you haven't druk from the forsit sinse you were small" You find a cup, but the game simply refuses to recognize the command "put cup under tap" this just frustrated me to the point where I gave up, sinse there was no logical reason why the stupid character if he was thirsty shouldn't fill the blasted cup, yet he couldn't! Contrast this though with the really nice puzle in earth and sky part to by Paul panks. You are trapped on a small asteroid with different bio environments, which you can travel betwene by jumping from place to place in your powered earth suit (you are a superhero in that game afterall). you discover a button in the tropical zone covered with slugs next to a locked elivator door, and a flask with some white christals. putting the white stuff on the slugs kills some of them, but more slither on top, so you need to get more salt. one zone is sea, so you go to the sea zone. one item you have is a large dome (actually a broken observation shelter), which you can fill with water. You then need to take the full dome to the desert and leave it in the sun. In the desert is a y shaped cactus (this confused me a bit at first), and another item you have at this point is a lense from a broken teliscope which you slot into the cactus to focus sunlight onto the sea water. A couple turns later and bingo, you have salt, which you can then collect in the flask to take to the tropical area to kill the slugs. This was a puzle I took some time on, exploring, working out what needed doing and what item did what, but the solution just required an application of logical principles and a use of what you found. No weerd commands, no instances of your character being stupid, just streight forward looking at the problem and considdering a solution which imho made for a good puzle. I think this is my problem with a lot of if, particularly the early zork and collossal cave type affairs. "oh, so I was supposed to open the rusty lock by using the grane to lure the mother ostridge away from her nest, stealing an egg, taking it to the construction site and putting it under a steam hammer, annoying the monkey in a tree until it throws a coconut at me, smashing the coconut in half with the steam powered gillertene then picking up the yoke in the half coconut, piling the lose news paper near the sparking ellectric lead until it catches fire, then cooking the ostridge egg yoke in the half coconut until it turns to fried egg which I can then smear on the lock to grease it" how stupid of me not to guess! A made up example this is, but I have seen games with puzles just as convoluted as this, and while I love explirng a world and history, meeting it's characters and interacting in it's plot, having this type of frustrating, convoluted riddle which most of the time just stops me frome xploring and causes me frustration I find actually puts me off games. I suppose it's a balance and a fine line, but a lot of If I've tried does seem to get it wrong. If I find is one of these things that is fantastic when it's good, but really quite dire when it isn't. This is also why I'm a fan of limited parza or commands, sinse that insures the player can experiment more easily and thus is likely to be able to find the solutions to complex puzles just by trying things out, where as having to specifically type instructions just seems to make such experimentation more and more difficult given how imprecise english is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi David, Interesting. Although, as I said if I do go with the easy menu navigation idea, which seams to be pretty popular with the comments I've been seeing on list, menus won't be able to scroll for the simple reason there is no way to get to certain keys like the arrow keys, page up/pagedown, function keys, just because they require hardware scan codes requiring platform specific event driven APIs which shoots cross-platform compatibility down the toilet. However, generic keys such as a through z, 1 through 9, tab, enter, space, etc can be easily accessed by comparing the key with its ascii key code. Since the ascii key codes are standardized this pretty much works with most generic keys, but just not for extended keys. So if you did press say x for examine item, and say the number 5 to examine sword that would be just as quick and easy as you described over all. That's two key/button presses verses typing out "examine sword" which isn't as easy to do on a phone. Cheers! On 2/20/11, David Chittenden wrote: > Hello, > > After some discussions about various interfaces which I was recently > involved in, I would be keen on both first letter menu activation, and a > generic key which would bring up all of the possible commands; like the > alt key in windows. > > As I have an iPhone, I would love to see more text adventure games in > that format. Note that many of the current text adventure games which I > have on my iPhone give a list of choices which you double or split tap > to select your choice and then you tap the proceed button. > > David Chittenden, MSc, CRC, MRCAA > Email: dchitten...@gmail.com > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. I've seen some of this randomness you speak of ddone before by som of of the cleverer inform writers, try wumpus 2000 for instance, which is brilliant for random room features and descriptive items, even changing their location from game to game, though I am less keen on it's implementation of weapons and combat, stil it is one of the better attempts at a zcode rpg I've tried. I do however like your idea of a commands txt file, sinse if the player has an idea of the sort of verbs you might require to use this will give them a scope for thinking of puzle solutions without having to deal with parza problems. This is one thing I think Eamon got very write, as in fact did fallthru, in fact I love much of what fallthru does for random description and handling things like fatigue, and the landscape and world is just beautiful! I've often thought if I ever wrote games I'd most want to create a text rpg which had some of the better features of fallthru, the large explorable map, the stunning landscape description and the complex world, but with a less clunky command system and less need for some of the more annoying item management and directional puzles, for instance having to juggle items around to hold enough food or a canteen in hand in order to eat or drink. if you've not played fallthru I'd deffinately recommend it, while it has it's flaws there stil much I admire in the game. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, February 20, 2011 5:46 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Dark, Ah, yes. The infamous Emily Short. Her games absolutely rule. I love her if adventures. Anyway, I think there is another solution to your problem of "guess the verb" and it would be just to provide a commands.txt file with the game so if you really get stuck with a puzzle, can't get passed something, you can look up the command to type. Plus there is the possibility of adding them to the hints system. I think there are probably work arounds for some of those problems like that. As for combat if games really are lacking on that end of things. However, I did discover that Adrift, Inform, etc do allow you to declare integer variables so it certainly is possible to add stats such as health, stamina, speed, etc. Not as good as a full blown programming language like C++, but it certainly provides some flexability in declaring stats, number of items, etc. Still like you I find the battle systems pretty primative all things considered. Something else that is lacking is randomly setting up levels and things like that before the game starts. It could be something small like you walk into your office and need to speak to your secratary in order to get some important piece of mail required to solve a puzzle element somewhere in the game. When you examine her one game she might be waring a blue blouse with white lace on the sleaves, a white cotton skirt, and blue pumps, and in the next game she might be waring a white shirt, dark gray jacket, dark gray skirt, and brown sandles. This really doesn't effect the game play, but it does make things different from game to game. The if game toolkits I've played with this weekend don't seam to have that degree of flexability in randomly selecting stuff. On 2/20/11, dark wrote: Hi Tom. Well that is true reguarding the carelessness of developers, but even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, which is the reason for my concern. Certainly though I've seen menue driven conversations where you choose from a list of responses what your character says and these have very well driven some of my favourite games like Emily short's game Pytho's mask (one I highly recommend actually tom), and the earth and sky series. Also, i do wonder how successful a standard if language would be for handling such things as hitpoint tracking and combat, particuloarly if you want to insert such things as learnable combat techniques spells, treasure which boosts stats and the like. Some implementations of combat I've sen in if games, such as in shaddowland has proved rather buggy and randomized, particularly when for instance, the enemy attacks you when you mistype a command or try a command the game doesn't recognized (most frustrating for someone like me who tends to try of different actions in combat than just the standard attack attack attack). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Creating Adventure Games
Hi Michael, Michael wrote: Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... My responce: Rotf! Yeah, Heroin's Mantle is pretty difficult the first time through. However, Im sure someone has a walkthrough somewhere to help you get passed some of the more complicated puzzles. Its so long since I've tried that one I don't even remember how to get off the pier, but I can say that it was pretty obscure. It took me a couple of days to figure out the puzzle. So you aren't alone doing a few hours of banging your head against a wall trying to think of the right answer to some of these puzzles. I think that this element is one of the reasons some people play them. They like the mystery and frustration of cracking the puzzle. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi NIcol, Nicol wrote: Are you planning a synbian port for these games in the future for mobiles such as the n66? My reply: I don't know yet. I haven't decided on weather or not I'm going to use a programming language or a triditional interactive fiction toolkit. I haven't decided on menus vs triditional text commands. There are advantages of both methods, and now that I'm getting into the if toolkits I'm finding I actually like them. They are simple, quick and easy, and I can put together a few games with relative ease. That's not to say they aren't without their drawbacks. They have those too, but over all I think I could make do with those for now. If I do decide to go with something like Inform it would litterally run on every device where there is a copy of frotz or similar zcode interpretor. Which is a very powerful argument in favor of using triditional if toolkits like that. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Dark, Ah, yes. The infamous Emily Short. Her games absolutely rule. I love her if adventures. Anyway, I think there is another solution to your problem of "guess the verb" and it would be just to provide a commands.txt file with the game so if you really get stuck with a puzzle, can't get passed something, you can look up the command to type. Plus there is the possibility of adding them to the hints system. I think there are probably work arounds for some of those problems like that. As for combat if games really are lacking on that end of things. However, I did discover that Adrift, Inform, etc do allow you to declare integer variables so it certainly is possible to add stats such as health, stamina, speed, etc. Not as good as a full blown programming language like C++, but it certainly provides some flexability in declaring stats, number of items, etc. Still like you I find the battle systems pretty primative all things considered. Something else that is lacking is randomly setting up levels and things like that before the game starts. It could be something small like you walk into your office and need to speak to your secratary in order to get some important piece of mail required to solve a puzzle element somewhere in the game. When you examine her one game she might be waring a blue blouse with white lace on the sleaves, a white cotton skirt, and blue pumps, and in the next game she might be waring a white shirt, dark gray jacket, dark gray skirt, and brown sandles. This really doesn't effect the game play, but it does make things different from game to game. The if game toolkits I've played with this weekend don't seam to have that degree of flexability in randomly selecting stuff. On 2/20/11, dark wrote: > Hi Tom. > > Well that is true reguarding the carelessness of developers, but even in > games which had a very good review score I often found myself frustrated by > guess the verb puzles like that, which is the reason for my concern. > > Certainly though I've seen menue driven conversations where you choose from > a list of responses what your character says and these have very well driven > some of my favourite games like Emily short's game Pytho's mask (one I > highly recommend actually tom), and the earth and sky series. > > Also, i do wonder how successful a standard if language would be for > handling such things as hitpoint tracking and combat, particuloarly if you > want to insert such things as learnable combat techniques spells, treasure > which boosts stats and the like. > > Some implementations of combat I've sen in if games, such as in > shaddowland has proved rather buggy and randomized, particularly when for > instance, the enemy attacks you when you mistype a command or try a command > the game doesn't recognized (most frustrating for someone like me who tends > to try of different actions in combat than just the standard attack attack > attack). > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
HI tom Your idea of Creating text adventures sounds exciting. You wrote: First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. My reply: I think g for grab and the menu of items popping up is an excellent idea. AS far as I am aware of, no text adventure games such as frots currently uses this method. You wrote: For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? My reply: I think its an excellent idea to only hit the first letter of each direction. You wrote: Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? My reply: Persoanlly I strongly prefer using my screen reader. At this stage I cannot afford buying better quality voices, and mary and mike, not to talk about sam, often pronounces words incorrectly. I talk with experience, I played many interactive fiction games with frots and often I could not understand what sappi is saying. It would rock if you could use a similar screen output method used by Braille soft in their games camel and 23 bricks where jaws automatically read the game's response after entering a command; this would be better than to use the jaws cursor all the time. I agree that it's a good idea to use a programming language like c or c++. If I may make another suggestion, start off with simple adventures before going into advanced adventures [interactive fiction] where a long narrative like a novel or detective have to be solved. If you start off with simple adventures, where the player have to locate for example a letter by finding a few rooms, it would make the player used to entering commands before going to advanced adventures like interactive fiction. Are you planning a synbian port for these games in the future for mobiles such as the n66? hth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 08:12:59AM -, dark wrote: > even in games which had a very good review score I often found > myself frustrated by guess the verb puzles like that, [My Reply:] Hi Dark Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. Well that is true reguarding the carelessness of developers, but even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, which is the reason for my concern. Certainly though I've seen menue driven conversations where you choose from a list of responses what your character says and these have very well driven some of my favourite games like Emily short's game Pytho's mask (one I highly recommend actually tom), and the earth and sky series. Also, i do wonder how successful a standard if language would be for handling such things as hitpoint tracking and combat, particuloarly if you want to insert such things as learnable combat techniques spells, treasure which boosts stats and the like. Some implementations of combat I've sen in if games, such as in shaddowland has proved rather buggy and randomized, particularly when for instance, the enemy attacks you when you mistype a command or try a command the game doesn't recognized (most frustrating for someone like me who tends to try of different actions in combat than just the standard attack attack attack). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/19/2011 10:04 AM, Thomas Ward wrote: Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Ibrahim, Well, I've certainly changed my mind since the last time I wrote the list. I've been playing around with Inform 7 and I really like the changes in the language since I messed around with inform a few years back. I also am taking a look at Adrift 4.0.51 and compared to the 3.9 era of the generator the new 4.0 generator is quite a bit more flexable and advanced. For quick text adventures Adrift is certainly able to slap together some pretty involving games fairly quickly. Although, I think Inform is superior to Adrift in a few regards. A, there are cross-platform Inform development tools for Inform while Adrift is primarily Windows based, and B, while Adrifts generator is fairly functional there are still some advantages to coding games by hand. All the same I'm pretty impressed so far. For example, a game I'm thinking of making is a game about Vietnam similar to the Missing in Action movies where this U.S. Navey seal dude goes in to rescue downed prisoners of war. I used Adrift to draw the landing area a large sandy stretch of beach, and was able to add a looping sound of water crashing on the shore. Which I have to say was pretty authentic ambience here for a text adventure. As soon as I moved into the jungle I got into a combat situation with a North Vietnamese sniper. It was pretty cool not only writing that but by being able to add authentic M-16 and AK-47 rifle shots to the combat. Plus not to put too much of a fine point on it I took my game I created with the Adrift Generator, copied it over to Linux and played it without fail using Scare. So I think once I purchase something like Adrift or figure out Inform 7 a little better I'll probably stick with a triditional adventure system after all. I'm fairly impressed with what I could do after reading through the manual once through and how I could slap together a basic game in like two or three hours of coding. I realise with a months worth of time I could create some potentially awesome text adventures that would be both accessible and worth hours of game play. As for usanet news groups I'm out of luck there. My ISP, Roadrunner, does not offer usanet news service, nor do I know how to locate a free usanet news service. Oh, I could probably get it going under Linux, but I don't have a dedicated Linux machine right now to act as a news server/mail server/source code repository etc. Too bad because I'd love to have my usanet news back. Cheers! On 2/19/11, Ibrahim Gucukoglu wrote: > Hi Thomas. > > Well, I'm still convinced that one of the many text adventure development > platforms already in existence is more than capable of handling what you > want, but as I'm not a programmer and can only speak from a players > perspective, you might want to get on the usenet bandwagon as there are a > couple of newsgroups dedicated to players and producers alike, these being > rec.games.int-fiction and rec.arts.int-fiction. There, many of some of the > finest minds in the IF world gather to discuss development teqniques so you > will find yourself in confident and capable hands should you ever need > advice. > > All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
HI Dark, Well, I've certainly had my fair share of those experiences too, but to be honest a lot of it comes down to the game creator and not really the fault of Adrift, Inform, etc. Thanks to some urging from Ibrahim i've grabbed the manuals for Adrift 4.0, Inform 7, Tads, etc and have been looking into how triditional interactive fiction games are made. Fact of the matter was some of my own views and beliefs about the if languages were wrong because I hadn't touched Inform for a very long time and the language has gotten far more advanced than the last time I looked at it. While I have played Adrift games for a number of years now I really hadn't looked at the generator since the 3.9 days because they went to a shareware license and I wasn't willing to spend the money on it. However, I recently downloaded the demo of the Adrift 4.0 generator and am surprised at how much has changed since 3.9. I actually managed to build a simple Vietnam war game using Adrift, and if I had a licenced copy of the generator I could have made it into a full scaled action adventure game. However, getting back to the point the thing I've discovered is you can create practically an unlimited number of aliases for objects like gun, machine gun, rifle, etc and that makes the input system much more flexable. If you decide to write your own commands you can make an unlimited number of commands, refrazing the command a few different ways, making it easier to guess the correct verb or item name. Unfortunately, in those situations where you must guess the exact fraze it sounds to me like the developer was just being lazy and didn't want to add any alternative commands or alias to the game. Though, I can say if I do decide to use Inform, Adrift, Tads, whatever I will try and add as many different alternatives to make them easier to play. On 2/19/11, dark wrote: > Hi Tom. > > I actually thought this was a good idea first off, but obviously you've been > concerned with mota. > > About output I don't mind so long as it isn't screen reader specific, ie, > the game outputs text only to jaws, window eyes etc, but obviously that > won't be the case if your planning something cross platform. > > Sapi auto speach would make life slightly easier I suppose for people not as > used to reading the screen with review cursers as I am, but personally I > don't mind. > > Actually, what I do when I play if games is use both methods, I use win > frotz to output to sapi, and then Hal's virtual curser to reread or check > spellings. > > As regards format though, that's the big question. > > Standard if languages aren't good at creating games with combat or character > stats, so I deffinately agreee on this decision of yours, especially if your > looking at a game with at least some rpg like features rather than just > parza based puzles. > > Lastly, for parza. > > I must admit the reason i don't play if anymore, is simply that I got too > sick of puzles which were either completely obscure and unguessable, or > required a ridiculous sequence of commands which were totally unnatural. > > For instance in the pentori prequal I met a wizard who said "we need you to > save the kingdom" and nothing else. > > After4 a while of abortive attempts I finally had to type "ask about need" > which is just insane. > > A conversation menue with various choices to ask would've been much better. > > Also, if you've only got a basic "use" or "use with" command, you can make > your puzles far more obscure, sinse the player has a limited amount of > possibilities, namely, only what items and stationary objects are around. > > Imagine this puzle for instance, you've just been locked in the amo store of > evil Pirate peetes pirate ship which has in it a barrel of gun pouder. > > In your inventory you have two flint arrow heads. > > in a standard if game you could spend ages mucking about trying to tip the > pouder of the barrel typing "tip barrel" or "empty barrel" or "get all > barrel" (I've been in this situation in several if titles myself), with the > barrel typing "strike" flint or "light pouder" or "rub flint" or goodness > knows what. > > however having a generic use command means you can just use barrel, which > produces "pile of gun pouder" then use flint with other flint to produce a > spark. "use barrel" twice could also be used for part of the puzle where you > need to get in the barrel to protect yourself from the explosion, as opposed > to "enter barrel" "wear barrel" and all the other fun. > > It strikes me English is far too imprecise a language to make good game > controls, especially if your righting from scratch and on't have the in > built redundency which most standard if Parza's have, eg, get and take > doing the same thing. > > I'd deffinately prefer the menue situation, which could also be good for > combat too. > > Beware the grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer
Re: [Audyssey] Creating Adventure Games
The output to a braille display would be through your screen reader. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 11:28 PM Subject: Re: [Audyssey] Creating Adventure Games Thomas I like this idea a lot, the grab menu thing is good and the single letters for directions is good to and easy. I like the screen reader option, but am willing to try other voices. One thing I will say is don't forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an option to output to a brailed display could be their somewhere. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 19, 2011 8:04 AM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want t
Re: [Audyssey] Creating Adventure Games
I aggree with you. my brother has rsi from playing to many games in his youth. He relies on draggon for most of his stuff. Then again I have a couple mates that were doing if games before I was born well at least in 1995 when i was at school and they feel fully confertable on a board typing. At 06:59 p.m. 19/02/2011, you wrote: Hi Lisa, Well, I certainly haven't forgotten about the deaf blind gamers. Weather I included Sapi or not there would be text on the screen anyway. It could be read with the Jaws cursor, Window-Eyes mouse cursor, etc. The thing I really like about text based games is that they really are universally accessible. It doesn't matter if you are blind, deaf, sighted, etc they are equally playable. The only people triditional text adventures really leave out are those who can't type or those who have trouble spelling words. For example, I do know someone who has a problem with putting sounds together to form words. He tries to sound words out and spell them like they sound and he ends up making some really unusual mistakes. His spelling is so bad Microsoft Word's spell checker can't even figure out the words. The only way he can really compose e-mails and things like that is to use something like Dragon Naturally Speaking which drastically reduces the number of words he has to type/spell. So obviously with a problem like that playing triditional text adventure games is beyond his abilities, or at the very least are difficult. Anyway, with that in mind I was thinking about trying my hand at something totally accessible to just about everyone. If someone is deaf-blind they could use their screen reader and braille display to read the screen. If they are just blind they can have the screen read aloud. If Someone has some sort of cognative disability where they can't read/write well that too can be resolved. Cheers! On 2/19/11, Lisa Hayes wrote: > Thomas I like this idea a lot, the grab menu thing is good and the single > letters for directions is good to and easy. I like the screen reader > option, but am willing to try other voices. One thing I will say is don't > forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an > option to output to a brailed display could be their somewhere. > Lisa Hayes > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. I actually thought this was a good idea first off, but obviously you've been concerned with mota. About output I don't mind so long as it isn't screen reader specific, ie, the game outputs text only to jaws, window eyes etc, but obviously that won't be the case if your planning something cross platform. Sapi auto speach would make life slightly easier I suppose for people not as used to reading the screen with review cursers as I am, but personally I don't mind. Actually, what I do when I play if games is use both methods, I use win frotz to output to sapi, and then Hal's virtual curser to reread or check spellings. As regards format though, that's the big question. Standard if languages aren't good at creating games with combat or character stats, so I deffinately agreee on this decision of yours, especially if your looking at a game with at least some rpg like features rather than just parza based puzles. Lastly, for parza. I must admit the reason i don't play if anymore, is simply that I got too sick of puzles which were either completely obscure and unguessable, or required a ridiculous sequence of commands which were totally unnatural. For instance in the pentori prequal I met a wizard who said "we need you to save the kingdom" and nothing else. After4 a while of abortive attempts I finally had to type "ask about need" which is just insane. A conversation menue with various choices to ask would've been much better. Also, if you've only got a basic "use" or "use with" command, you can make your puzles far more obscure, sinse the player has a limited amount of possibilities, namely, only what items and stationary objects are around. Imagine this puzle for instance, you've just been locked in the amo store of evil Pirate peetes pirate ship which has in it a barrel of gun pouder. In your inventory you have two flint arrow heads. in a standard if game you could spend ages mucking about trying to tip the pouder of the barrel typing "tip barrel" or "empty barrel" or "get all barrel" (I've been in this situation in several if titles myself), with the barrel typing "strike" flint or "light pouder" or "rub flint" or goodness knows what. however having a generic use command means you can just use barrel, which produces "pile of gun pouder" then use flint with other flint to produce a spark. "use barrel" twice could also be used for part of the puzle where you need to get in the barrel to protect yourself from the explosion, as opposed to "enter barrel" "wear barrel" and all the other fun. It strikes me English is far too imprecise a language to make good game controls, especially if your righting from scratch and on't have the in built redundency which most standard if Parza's have, eg, get and take doing the same thing. I'd deffinately prefer the menue situation, which could also be good for combat too. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Thomas I was in no way saying you'd forgotten anyone, your friend for example could I hope with your games play them in some shape or form, maybe for him icons or pictures or something, not test I know, but that option could be their to be turned on and off by the user. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 19, 2011 4:59 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, Well, I certainly haven't forgotten about the deaf blind gamers. Weather I included Sapi or not there would be text on the screen anyway. It could be read with the Jaws cursor, Window-Eyes mouse cursor, etc. The thing I really like about text based games is that they really are universally accessible. It doesn't matter if you are blind, deaf, sighted, etc they are equally playable. The only people triditional text adventures really leave out are those who can't type or those who have trouble spelling words. For example, I do know someone who has a problem with putting sounds together to form words. He tries to sound words out and spell them like they sound and he ends up making some really unusual mistakes. His spelling is so bad Microsoft Word's spell checker can't even figure out the words. The only way he can really compose e-mails and things like that is to use something like Dragon Naturally Speaking which drastically reduces the number of words he has to type/spell. So obviously with a problem like that playing triditional text adventure games is beyond his abilities, or at the very least are difficult. Anyway, with that in mind I was thinking about trying my hand at something totally accessible to just about everyone. If someone is deaf-blind they could use their screen reader and braille display to read the screen. If they are just blind they can have the screen read aloud. If Someone has some sort of cognative disability where they can't read/write well that too can be resolved. Cheers! On 2/19/11, Lisa Hayes wrote: Thomas I like this idea a lot, the grab menu thing is good and the single letters for directions is good to and easy. I like the screen reader option, but am willing to try other voices. One thing I will say is don't forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an option to output to a brailed display could be their somewhere. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Lisa, Well, I certainly haven't forgotten about the deaf blind gamers. Weather I included Sapi or not there would be text on the screen anyway. It could be read with the Jaws cursor, Window-Eyes mouse cursor, etc. The thing I really like about text based games is that they really are universally accessible. It doesn't matter if you are blind, deaf, sighted, etc they are equally playable. The only people triditional text adventures really leave out are those who can't type or those who have trouble spelling words. For example, I do know someone who has a problem with putting sounds together to form words. He tries to sound words out and spell them like they sound and he ends up making some really unusual mistakes. His spelling is so bad Microsoft Word's spell checker can't even figure out the words. The only way he can really compose e-mails and things like that is to use something like Dragon Naturally Speaking which drastically reduces the number of words he has to type/spell. So obviously with a problem like that playing triditional text adventure games is beyond his abilities, or at the very least are difficult. Anyway, with that in mind I was thinking about trying my hand at something totally accessible to just about everyone. If someone is deaf-blind they could use their screen reader and braille display to read the screen. If they are just blind they can have the screen read aloud. If Someone has some sort of cognative disability where they can't read/write well that too can be resolved. Cheers! On 2/19/11, Lisa Hayes wrote: > Thomas I like this idea a lot, the grab menu thing is good and the single > letters for directions is good to and easy. I like the screen reader > option, but am willing to try other voices. One thing I will say is don't > forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an > option to output to a brailed display could be their somewhere. > Lisa Hayes > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I like the idea, and would go for/like the idea of invoking item listings, etc., as well as, generating your own voice output, but that would really depend on platform etc., and the main problem I have with things like general console/command line output is all screen readers seem to handle/render it a little different. I've actually also been looking into a simplish interface of sorts like this using webpages, since that would also keep it relatively platform independent, but then actual environment/situation source/information would have to be either generated randomly, client side to make it possible to use these things offline using client side javascript or something, or it would need to be run off a web server, which is alright, but would honestly prefer to make it usable offline, but, yes, that would then drop some of the possibilities with regard to complexity, etc. Anyway, just my thoughts... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 11:04 PM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] Creating Adventure Games
And some kind of score system. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 19, 2011 4:45 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, I don't think that would be a problem. Just asign it to the question mark and have it bring up some kind of help system. Cheers! On 2/19/11, Lisa Hayes wrote: and what about a help system, like the one in the zork games. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Lisa, I don't think that would be a problem. Just asign it to the question mark and have it bring up some kind of help system. Cheers! On 2/19/11, Lisa Hayes wrote: > and what about a help system, like the one in the zork games. > Lisa Hayes > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
and what about a help system, like the one in the zork games. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Saturday, February 19, 2011 9:30 AM Subject: Re: [Audyssey] Creating Adventure Games Hi Lori, It is certainly possible. Of course I wouldn't spend a lot of money on sounds and music like I would on a production like MOTA because these are suppose to be free casual games. However, to get back to the point, yeah, they could have some sounds/music. All I'd have to do is use a cross-platform library like FMOD, load some back ground ambience, footstep sounds, weapons, etc and you kind of get a modern text adventure game. However, we will see.I don't really know what I'll be using to make these games yet. Cheers! On 2/18/11, Lori Duncan wrote: Hi tom would these have sounds? Great idea I really like it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Thomas I like this idea a lot, the grab menu thing is good and the single letters for directions is good to and easy. I like the screen reader option, but am willing to try other voices. One thing I will say is don't forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an option to output to a brailed display could be their somewhere. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 19, 2011 8:04 AM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Makes sense, but, aw nuts. There goes one of my ideas. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 5:32 PM Subject: Re: [Audyssey] Creating Adventure Games Hi, Well, since I am not planning on using any platform specific API for handling keyboards I probably won't have access to the arrow keys, page up/down, home and end keys, etc because those require specific scan codes. If I want to get access to those keys I'd have to use SDL, DirectInput, or some other high-level input API which really isn't necessary for this kind of game. The easiest and most cross-platform way of doing this is simply to map the letters a through z, numbers 0 through 9, tab key, enter key, spacebar, etc using the ascii standard. This should pretty much work on everything since keyboards almost always return an ascii code for standard letters, numbers, and other common keys. What I have in mind though will probably work just as well. If you wanted to take something you would press t. Then, you would be prompted to select something. What would you like to take? Ax (a) Sword (s) Torch (t) If you press the s key you will pick up the sword. Then once you have it you might press x followed by the s key to examine it. You are holding a beautiful Elvin made broadsword. As you hold it the sword begins to glow with an unatural silver light. As you examine the hilt you discover a bright blue glowing gemstone. When you turn it over you see the words "Dragon Doom" etched in gold lettering. You suddenly realise this must be the legendary magical sword carried by the Elvin warrior, Arwin, over a thousand years ago. Enter command: This is, in my personal opinion, easier than typing "take sword" and then typing "examine sword." Plus it lists exactly what is in your inventory and you can select something with a single command instead of a string of text. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
well if you had menus you should have them numbered like in old dos programs like arena. or fdisk thats how some of the old stuff was done if you wanted to be authentic. At 12:32 p.m. 19/02/2011, you wrote: Hi, Well, since I am not planning on using any platform specific API for handling keyboards I probably won't have access to the arrow keys, page up/down, home and end keys, etc because those require specific scan codes. If I want to get access to those keys I'd have to use SDL, DirectInput, or some other high-level input API which really isn't necessary for this kind of game. The easiest and most cross-platform way of doing this is simply to map the letters a through z, numbers 0 through 9, tab key, enter key, spacebar, etc using the ascii standard. This should pretty much work on everything since keyboards almost always return an ascii code for standard letters, numbers, and other common keys. What I have in mind though will probably work just as well. If you wanted to take something you would press t. Then, you would be prompted to select something. What would you like to take? Ax (a) Sword (s) Torch (t) If you press the s key you will pick up the sword. Then once you have it you might press x followed by the s key to examine it. You are holding a beautiful Elvin made broadsword. As you hold it the sword begins to glow with an unatural silver light. As you examine the hilt you discover a bright blue glowing gemstone. When you turn it over you see the words "Dragon Doom" etched in gold lettering. You suddenly realise this must be the legendary magical sword carried by the Elvin warrior, Arwin, over a thousand years ago. Enter command: This is, in my personal opinion, easier than typing "take sword" and then typing "examine sword." Plus it lists exactly what is in your inventory and you can select something with a single command instead of a string of text. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
well if you had free sounds they wouldn't need to be anything flash. Generic sfx if at all. They wouldn't need to be much. At 11:30 a.m. 19/02/2011, you wrote: Hi Lori, It is certainly possible. Of course I wouldn't spend a lot of money on sounds and music like I would on a production like MOTA because these are suppose to be free casual games. However, to get back to the point, yeah, they could have some sounds/music. All I'd have to do is use a cross-platform library like FMOD, load some back ground ambience, footstep sounds, weapons, etc and you kind of get a modern text adventure game. However, we will see.I don't really know what I'll be using to make these games yet. Cheers! On 2/18/11, Lori Duncan wrote: > Hi tom would these have sounds? Great idea I really like it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi, Well, since I am not planning on using any platform specific API for handling keyboards I probably won't have access to the arrow keys, page up/down, home and end keys, etc because those require specific scan codes. If I want to get access to those keys I'd have to use SDL, DirectInput, or some other high-level input API which really isn't necessary for this kind of game. The easiest and most cross-platform way of doing this is simply to map the letters a through z, numbers 0 through 9, tab key, enter key, spacebar, etc using the ascii standard. This should pretty much work on everything since keyboards almost always return an ascii code for standard letters, numbers, and other common keys. What I have in mind though will probably work just as well. If you wanted to take something you would press t. Then, you would be prompted to select something. What would you like to take? Ax (a) Sword (s) Torch (t) If you press the s key you will pick up the sword. Then once you have it you might press x followed by the s key to examine it. You are holding a beautiful Elvin made broadsword. As you hold it the sword begins to glow with an unatural silver light. As you examine the hilt you discover a bright blue glowing gemstone. When you turn it over you see the words "Dragon Doom" etched in gold lettering. You suddenly realise this must be the legendary magical sword carried by the Elvin warrior, Arwin, over a thousand years ago. Enter command: This is, in my personal opinion, easier than typing "take sword" and then typing "examine sword." Plus it lists exactly what is in your inventory and you can select something with a single command instead of a string of text. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi tom, As for the idea it is very good. In my opinion, the input should be exactly the way you described. So, g for grab or t for take, and a menu with the available items. Then, output should be red by the screen reader, and if possible, the ability to navigate through the output text with the cursor keys and reading commands. As someone whos native language is not English, I would prefer this because sometimes I find a new word and want to spell it to look it up in a dictionary, or if, for example, an interesting creature appears that is known from the farytails I should have the word spelled for me to look in up in an encyclopedia or a similar resource of information. Happy programming, and best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 10:04 PM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5887 (20110218) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5887 (20110218) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u
Re: [Audyssey] Creating Adventure Games
Hi Lori, It is certainly possible. Of course I wouldn't spend a lot of money on sounds and music like I would on a production like MOTA because these are suppose to be free casual games. However, to get back to the point, yeah, they could have some sounds/music. All I'd have to do is use a cross-platform library like FMOD, load some back ground ambience, footstep sounds, weapons, etc and you kind of get a modern text adventure game. However, we will see.I don't really know what I'll be using to make these games yet. Cheers! On 2/18/11, Lori Duncan wrote: > Hi tom would these have sounds? Great idea I really like it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi tom would these have sounds? Great idea I really like it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 9:04 PM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hi Tom. My thoughts are as follows. 1 I like the idea of hitting g to say grab sword or any other items in a room. 2 I like the idea about hitting n for north e for east etc. that reminded me of playing eamin on the old apple 2 e pc when I was young since I think that is the way it was dun. and 3 I like the idea of having a sappy voice in stead of jaws. the way I see it is that I have to use jaws for everything elts on a daily basis I really don't like the thought of hearing it droan on wile playing a game to lol. finely as for the languwige I am not a programmer but I think that using c plus would be good. well these are my thoughts. from Mich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I really like the single letter navigation/items idea. I also like the ability to either pick a screen reader to provide the output, or the Sapi/dispatcher for the output. I also think that availability of a game on a cell phone, specifically the iPhone would be very cool! On 2/18/2011 4:04 PM, Thomas Ward wrote: Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Creating Adventure Games
Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.