Re: [Audyssey] MOTA Trailer Released!

2008-11-19 Thread Valiant8086

Hi.
Rofl amuzeing. It's silly but strangely relational mistakes like this one 
that makes programming more fun sometimes. Like the time I forgot to set my 
gun reloader on a moo to remove amunition from the box until the gun was 
full. I forgot to check to see if the gun was full, but did get when the box 
was empty to quit, one way or the other. So I reloaded it, and got loads of 
spamm. When all was done I had a hundred shots in a 6 shot revolver and 
such. Or the time a fellow programmer also forgot to tell it to stop when 
the box was empty. He ende dup with way over a thousand shots, and the box 
was in the negatives big time. That was so funny.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-19 Thread Thomas Ward

Hi,
Yeah, i have seen all kinds of weird runtime errors do to something 
getting over looked. Though, getting 1000 rounds out of a six shot 
revolver sounds like that was a cool bug. You could have taken down God 
Zilla with that weapon. Lol!


Valiant8086 wrote:

Hi.
Rofl amuzeing. It's silly but strangely relational mistakes like this 
one that makes programming more fun sometimes. Like the time I forgot 
to set my gun reloader on a moo to remove amunition from the box until 
the gun was full. I forgot to check to see if the gun was full, but 
did get when the box was empty to quit, one way or the other. So I 
reloaded it, and got loads of spamm. When all was done I had a hundred 
shots in a 6 shot revolver and such. Or the time a fellow programmer 
also forgot to tell it to stop when the box was empty. He ende dup 
with way over a thousand shots, and the box was in the negatives big 
time. That was so funny.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Louis Bryant
Wow! Loved the sounds used in this game! I listened to the introduction and 
man, does it sound fantastic! Can't wait to play it. Is this a free game? If 
not, how much is it? I may buy it. I haven't baught an audio game in so 
long. Good work!


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 3:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



It was gold coins.

---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is
probably a placeholder sound.
It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this
trailer you will follow Angela Carter as she explores an underground
temple. However, unlike the full game Angela Carter has been given most
of her weapons at the beginning of the game so that we might better show
off some of her new weapons, attacks, and what is in store for later
levels of the game
Developers note. .Do to financial reasons we have not been able to
purchase original music and  have not yet completed adding original 
sound

effects to MOTA. Music and player sounds for the trailer have been
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click 
the

following link to begin the download.
http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Thomas Ward

Hi Charles,
Fortunately, the game won't take until marchto have something that is 
more or les playable. I am playing it now, but there are things that 
need fixed or added before I let the private team get their hands on 
this puppy. So I say about two months should cover the basics of the 
game, a period of another month of testing, and the engine will be 
really stable. By March or so all that will need done is adding the 
remaining level maps and out the door it goes.




Charles Rivard wrote:
As far as being impatient for a demo to come out, heck!  I would wait 
until March with no problem.  I think the end result will be good.


---
Pretty is as pretty does.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Thomas Ward

Hi Louis,
When released I plan to sell it for $35.00 USD. That seams to be the 
going rate for many accessible games and I feel that is a fair price for 
those on low incomes and allows me to make a decent income off of the game.

Cheers.

Louis Bryant wrote:
Wow! Loved the sounds used in this game! I listened to the 
introduction and man, does it sound fantastic! Can't wait to play it. 
Is this a free game? If not, how much is it? I may buy it. I haven't 
baught an audio game in so long. Good work!



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson

Ha ha. Very funny.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:46 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


Listen very, very closely.  Are you listening?  Turn those speakers or 
that headset up nice and loud?  Math! Math! Math!  Now, what is the first 
syllable of Matthew?


---
Pretty is as pretty does.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


I see. Guess one of these days I better start learning the math so I can 
get in on this game making business. Of course that's not a pleasant 
thought since I haven't been able to so much as hear the word math without 
cringing since grade school.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:31 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and 
down is already in the core engine. Just need to uncomment the 
keystrokes to let you move the aim up and down, and change a couple of 
boolean flags and wham it works.



Bryan Peterson wrote:

How easy would that be to program though?



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
Well the Algebra is the very thing I hae issues with, particularly when 
there are letters involved. I just never could get the hang of it. It's 
quite a long story actually.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority of 
the math formulas I use are just basic Algebra formulas most people learn 
in high school. Such as how to calculate a percentage or how to find out 
the distance something has traveled in a given amount of time. Though, for 
Genesis 3D I use quite a bit of trig and some calculous, because the 
engine requires more intensive math to do the right kind of calculations 
for a virtual 3D environment.




Bryan Peterson wrote:
I see. Guess one of these days I better start learning the math so I can 
get in on this game making business. Of course that's not a pleasant 
thought since I haven't been able to so much as hear the word math 
without cringing since grade school.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread dark

Nice tom,  I love the doors or secret passages from pushing statues.

The sudden firepit was a bit unexpected though, --- but that's what 
happensin ancient temples, ;D.


I'll certainly be looking forard to the game, as you'd expect.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 8:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Yohandy

that's not a bug, it's a feature! invisible enemies! lol

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Trenton Matthews

I like it!


--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


that's not a bug, it's a feature! invisible enemies! lol

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Mike Reiser

Wow that trailer rocks, definitely will be worth the wait.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: Charles Rivard [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 5:39 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


It was gold coins.

---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is 
probably a placeholder sound.

It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most 
of her weapons at the beginning of the game so that we might better show 
off some of her new weapons, attacks, and what is in store for later 
levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original 
sound effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click 
the following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Bryan,
Ah, I see. Now, that is a big problem since programming in general is 
based upon Algebra. in Algebra they use variables such as x instead of a 
number to perform some kind of math. Well, in programming the concept 
applies throughout the development process, not just with math, but in 
comparing states of this or that. Though, one difference in programming 
instead of a simple variable like x you can give your variables real 
names like health, weapon, and ammo.


if (weapon ==1)
{
FirePistol();
}
if (weapon == 2)
{
FireMagnum();
}
if (weapon == 3)
{
FireShotgun();
}


If I wanted to I could have used a more Algebra like expression and 
removed the word weapon and replaced it with x. However, that would make 
the code less self-explanitory, but no matter which way you want to 
write it the concept of using variables instead of numbers is based on 
Algebra. It is just a slightly more safisticated way to do an 
expression. For example let us try a simple math formula.

3 = x+2
We don't know what x is here but we know the answer is 3 and one of the 
numbers is two. So we would rewrite the formula

x = 3-2
which has the answer 1.
In programming we can write a simple formula like
z = x+y
and plug numbers into x and y and return the result for z just as easily.
Smile.



Bryan Peterson wrote:
Well the Algebra is the very thing I hae issues with, particularly 
when there are letters involved. I just never could get the hang of 
it. It's quite a long story actually.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.

If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.

Just my thoughts.

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Friday, November 14, 2008 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
 Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is
probably a placeholder sound.
It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!


 Greetings gamers,
 USA Games Interactive would like to announce the release of the long 
 awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
 trailer you will follow Angela Carter as she explores an underground 
 temple. However, unlike the full game Angela Carter has been given most of

 her weapons at the beginning of the game so that we might better show off 
 some of her new weapons, attacks, and what is in store for later levels of

 the game
 Developers note. .Do to financial reasons we have not been able to 
 purchase original music and  have not yet completed adding original sound 
 effects to MOTA. Music and player sounds for the trailer have been 
 borrowed from Tomb Raider Angel of Darkness.
 Finally, if you would like to listen to the Tomb Hunter trailer click the 
 following link to begin the download.
 http://www.usagames.us/downloads/trailers/MOTA.mp3
 Games Beyond Imagination
 USA Games Interactive
 http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Tom,

Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
jump and whip. How hard would this be to program?

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, November 14, 2008 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed to
aim up, down, or level as well as the direction you are facing. All I need
to do is uncomment those commands to make it active in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D
platformer and not really an FPS title. Though, if everyone is game for it,
hey, I can have it in place tonight.

Phil Vlasak wrote:
 Hi Tom,
 A neat trick would be to have the harpies fly over your head and if 
 they got within 10 feet, instead of aiming across you would have to 
 aim up to hit them.
 Phil


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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Yohandy,
Well, that particular phantom assassin is no more. I located the bug 
that was failing to process his audio effects and now he is just a 
normal skeleton now. Grin.
Though, the idea of a phantom creature as a miner bos does sound kind of 
cool. I have to say while he was silent like that he was pretty darn 
challenging to kill. Give him some lightning like the harpies and he 
would be tough as nails.



Yohandy wrote:

that's not a bug, it's a feature! invisible enemies! lol



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Will Lomas

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play?  
this sounds a fantastic rewrite. however i think some enemies as you  
go on can not be shot etc. to make it harder


On 15 Nov 2008, at 15:29, Yohandy wrote:


that's not a bug, it's a feature! invisible enemies! lol

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no  
problem. I have added it to the things to do list and it will get  
done over the weekend.
I have scheduled Saturday, I guess later today, as an all afternoon  
program MOTA day. I have several bugs to fix, namely a skeleton who  
is totally silent, except when he hits you with his sword. He is  
extremely difficult to beat, because it is hard to shoot him when  
you don't have a clue where he is coming from. He might come up  
from behind and slice you or do the all out front slice and dice  
thing up close and personal.  You just sort of have to pull the  
trigger and hope you blast him one. That is one bug I can't wait to  
fix.



Phil Vlasak wrote:

   Hi Tom,
I think of a side scroller as 2 d but having everything on a flat  
plain against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be  
attacked from above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Mike,
If you think that is cool as soon as I finish getting all of the random 
code working properly I'd like to release an updated trailer with some 
more of the level shown off to you guys. Not only that but you will get 
to hear the random spon code in action. Totally new levels every game. 
The layouts will be the same, but items and monsters will change 
location per game.


Mike Reiser wrote:

Wow that trailer rocks, definitely will be worth the wait.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Ryan,
The game does have a describe sounds menu. If everyone had a chanse to 
hear that before the trailer they probably would have had a clearer 
understanding of what was actually going on.
No, I don't plan to have it say, centaur killed, or anything like that 
because once you get use to the game you will know what is what. Most of 
the time it is pretty self-evident. When a skeleton falls to the ground 
you can hear its bones shatter on the floor. That is pretty specific and 
there isn't a way in the world you could confuse that with a harpy 
screaming as she hits the ground.


Ryan Strunk wrote:

Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.

If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.

Just my thoughts.

Ryan
  



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Ryan,
Yes, there is a very good reason why I can't really have you jump and 
shoot like in Megaman or Castlevania.
First, reason is there is a world of difference between a keyboard and a 
classic NES controller. With the NES game pad you could easily press 
down the A and B buttons together as well as press a direction to aim 
quite easily. With MOTA, on a keyboard, it would involve holding down 
the control key, the space bar, as well as a arrow key to jump and 
shoot. That isn't exactly the most comfortable keyboard command to hold 
down when fighting in a game.
Second reason is I have already added features to Genesis that would 
prevent such a jump and shoot attack to begin with. Like with the Tomb 
Raider games I like if your weapons are drawn it slows your jump and 
thus you can't jump as far or as high when they are drawn. So if you 
need to do a very large jump you need to holster your guns or sheath 
your sword to get the maximum height and distance of your jump. If you 
need both to jump and shoot you are basically screwed.


Ryan Strunk wrote:

Tom,

Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
jump and whip. How hard would this be to program?

Ryan
  



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward

Hi Will,
I'm not sure at this point. I don't want to give release dates that I 
may not be able to keep. However, I am aiming for a public demo release 
sometime in December. That said don't kill me if it actually turns out I 
can't mmake it by December and it actually comes out in January instead. 
Best answer is you will see it when it is ready, and not a moment before.


Will Lomas wrote:

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play? 
this sounds a fantastic rewrite. however i think some enemies as you 
go on can not be shot etc. to make it harder



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Charles Rivard
As far as being impatient for a demo to come out, heck!  I would wait until 
March with no problem.  I think the end result will be good.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:58 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Will,
I'm not sure at this point. I don't want to give release dates that I may 
not be able to keep. However, I am aiming for a public demo release 
sometime in December. That said don't kill me if it actually turns out I 
can't mmake it by December and it actually comes out in January instead. 
Best answer is you will see it when it is ready, and not a moment before.


Will Lomas wrote:

absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play? 
this sounds a fantastic rewrite. however i think some enemies as you go 
on can not be shot etc. to make it harder



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Willem

I agree, but I'm still looking forward to playing.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


As far as being impatient for a demo to come out, heck!  I would wait 
until March with no problem.  I think the end result will be good.





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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
A good trailer.  It could have been better, I think, if there was more 
description such as what monsters were attacking, the weapon used to defeat 
them, and that sort of thing, but we'll find those things out when we play.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 12:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Chris Hallsworth

I hear RealSpeak Karen!

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:35 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


A good trailer.  It could have been better, I think, if there was more 
description such as what monsters were attacking, the weapon used to defeat 
them, and that sort of thing, but we'll find those things out when we play.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 12:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most 
of her weapons at the beginning of the game so that we might better show 
off some of her new weapons, attacks, and what is in store for later 
levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard

It was gold coins.

---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
I really liked the new MOTA trailer.
There was only one thing I didn't understand.
What sounded like Gold Boys
Could it have been gold coins?
I noticed the pistol ammo didn't sound like it should but think that is 
probably a placeholder sound.

It would be nice to identify what she is shooting at or killing such as
skeleton in 30 feet.
and after killing it
dead skeleton.
Good work!
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 14, 2008 3:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most 
of her weapons at the beginning of the game so that we might better show 
off some of her new weapons, attacks, and what is in store for later 
levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews

Well well Tom,
You've out done yourself ith that trailor of yours!
Is the voice that's doing all the jumpping and stuff gonna do the menus as 
well? I wonder if Allison from TR Aniversary could do the voice. Probably 
not, but it sure would be awesome!



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 1:46 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!


Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread K. Matthew
Sounded like Gold boys to me.

Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Friday, November 14, 2008 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

It was gold coins.

---
Pretty is as pretty does.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 1:13 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


 Hi Tom,
 I really liked the new MOTA trailer.
 There was only one thing I didn't understand.
 What sounded like Gold Boys
 Could it have been gold coins?
 I noticed the pistol ammo didn't sound like it should but think that is 
 probably a placeholder sound.
 It would be nice to identify what she is shooting at or killing such as
 skeleton in 30 feet.
 and after killing it
 dead skeleton.
 Good work!
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, November 14, 2008 3:46 PM
 Subject: [Audyssey] MOTA Trailer Released!


 Greetings gamers,
 USA Games Interactive would like to announce the release of the long 
 awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
 trailer you will follow Angela Carter as she explores an underground 
 temple. However, unlike the full game Angela Carter has been given most 
 of her weapons at the beginning of the game so that we might better show 
 off some of her new weapons, attacks, and what is in store for later 
 levels of the game
 Developers note. .Do to financial reasons we have not been able to 
 purchase original music and  have not yet completed adding original sound

 effects to MOTA. Music and player sounds for the trailer have been 
 borrowed from Tomb Raider Angel of Darkness.
 Finally, if you would like to listen to the Tomb Hunter trailer click the

 following link to begin the download.
 http://www.usagames.us/downloads/trailers/MOTA.mp3
 Games Beyond Imagination
 USA Games Interactive
 http://www.usagames.us


 ---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Lisa Hayes

Thomas, Love this and can't wait for the game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:46 AM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Phil,
Scansoft Karen is saying gold coins. I guess your misunderstanding of 
what Karen is saying is not being use to hearing her Australian accent. 
Though, I am quite use to it since I always play using that Sapi 5 voice 
so I don't notice that problem as much.
That said, I'd like to point out that MOTA is fully Sapi 5 compliant. So 
you can use any Sapi 5 voice with the game you like or own.
Now, as for the monsters here is what you heard. The breaking bones were 
skeleton warriors falling to the ground and shaddering. The charging 
hoof beats and the male voices belonged to the centaurs.  The female 
enemies with the electric lightning bolts were harpies. I shot one with 
a shotgun and the other with the HK MP5. Unfortunately, do to a bug in 
the game you can't hear there wings flapping as they fly towards you. I 
don't know what is up with that, but in any case I killed them before 
they could get their licks in.

Cheers.


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Trenton,
All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So 
if you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that 
is what it will use to speak everything.

Cheers.

Trenton Matthews wrote:

Well well Tom,
You've out done yourself ith that trailor of yours!
Is the voice that's doing all the jumpping and stuff gonna do the 
menus as well? I wonder if Allison from TR Aniversary could do the 
voice. Probably not, but it sure would be awesome!



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hhi,
Lol! I'm honestly suprised it sounded that way to a lot of people. I 
guess I am so use to Scansoft Karen I no longer notice how things sound 
any more.


K. Matthew wrote:

Sounded like Gold boys to me.
  



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Charles,
Actually, the game does announce what weapons I am using. You might 
want  to listen
to the trailer again. When I get a pistol out of Angela's  inventory it 
will say
pistol. When i take out a shotgun it says shotgun.  When I take out the 
HK MP5 it
says M)P5. If you listen closer to the  trailer you will pick up which 
weapons were

demoed in the trailer.
Smile.

Charles Rivard wrote:
A good trailer.  It could have been better, I think, if there was more 
description such as what monsters were attacking, the weapon used to 
defeat them, and that sort of thing, but we'll find those things out 
when we play.


---
Pretty is as pretty does.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 14, 2008 12:46 PM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given 
most of her weapons at the beginning of the game so that we might 
better show off some of her new weapons, attacks, and what is in 
store for later levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original 
sound effects to MOTA. Music and player sounds for the trailer have 
been borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click 
the following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi,
Thanks. I'm doing my best to produce something  decent for everyone.
Smile.

Lisa Hayes wrote:

Thomas, Love this and can't wait for the game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 7:46 AM
Subject: [Audyssey] MOTA Trailer Released!



Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given 
most of her weapons at the beginning of the game so that we might 
better show off some of her new weapons, attacks, and what is in 
store for later levels of the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original 
sound effects to MOTA. Music and player sounds for the trailer have 
been borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click 
the following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Phil Vlasak

Hi Tom,
A neat trick would be to have the harpies fly over your head and if they got 
within 10 feet, instead of aiming across you would have to aim up to hit 
them.

Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:41 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Scansoft Karen is saying gold coins. I guess your misunderstanding of what 
Karen is saying is not being use to hearing her Australian accent. Though, 
I am quite use to it since I always play using that Sapi 5 voice so I 
don't notice that problem as much.
That said, I'd like to point out that MOTA is fully Sapi 5 compliant. So 
you can use any Sapi 5 voice with the game you like or own.
Now, as for the monsters here is what you heard. The breaking bones were 
skeleton warriors falling to the ground and shaddering. The charging hoof 
beats and the male voices belonged to the centaurs.  The female enemies 
with the electric lightning bolts were harpies. I shot one with a shotgun 
and the other with the HK MP5. Unfortunately, do to a bug in the game you 
can't hear there wings flapping as they fly towards you. I don't know what 
is up with that, but in any case I killed them before they could get their 
licks in.

Cheers.


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Bryan Peterson

How easy would that be to program though?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 4:04 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
A neat trick would be to have the harpies fly over your head and if they 
got within 10 feet, instead of aiming across you would have to aim up to 
hit them.

Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:41 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Scansoft Karen is saying gold coins. I guess your misunderstanding of 
what Karen is saying is not being use to hearing her Australian accent. 
Though, I am quite use to it since I always play using that Sapi 5 voice 
so I don't notice that problem as much.
That said, I'd like to point out that MOTA is fully Sapi 5 compliant. So 
you can use any Sapi 5 voice with the game you like or own.
Now, as for the monsters here is what you heard. The breaking bones were 
skeleton warriors falling to the ground and shaddering. The charging hoof 
beats and the male voices belonged to the centaurs.  The female enemies 
with the electric lightning bolts were harpies. I shot one with a shotgun 
and the other with the HK MP5. Unfortunately, do to a bug in the game 
you can't hear there wings flapping as they fly towards you. I don't know 
what is up with that, but in any case I killed them before they could get 
their licks in.

Cheers.


---
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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews

Ah, just like the earlier adventure.
Neo Speech Paul would go nice with this, as that's who I'm using.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 3:47 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


Hi Trenton,
All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So if 
you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that is 
what it will use to speak everything.

Cheers.

Trenton Matthews wrote:

Well well Tom,
You've out done yourself ith that trailor of yours!
Is the voice that's doing all the jumpping and stuff gonna do the menus 
as well? I wonder if Allison from TR Aniversary could do the voice. 
Probably not, but it sure would be awesome!



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
Nicely done, thomas!  I can't wait to play this one!
 


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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 14, 2008 3:47 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!

Greetings gamers,
USA Games Interactive would like to announce the release of the long awaited
audio trailer for Mysteries of the Ancients Alpha 1. In this trailer you
will follow Angela Carter as she explores an underground temple. However,
unlike the full game Angela Carter has been given most of her weapons at the
beginning of the game so that we might better show off some of her new
weapons, attacks, and what is in store for later levels of the game
Developers note. .Do to financial reasons we have not been able to purchase
original music and  have not yet completed adding original sound effects to
MOTA. Music and player sounds for the trailer have been borrowed from Tomb
Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the
following link to begin the download.
http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
I heard coins.  I guess too many people have wax build-up in their ears.
smile
 


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-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Friday, November 14, 2008 5:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Trailer Released!

Hhi,
Lol! I'm honestly suprised it sounded that way to a lot of people. I guess I
am so use to Scansoft Karen I no longer notice how things sound any more.

K. Matthew wrote:
 Sounded like Gold boys to me.
   


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was 
designed to aim up, down, or level as well as the direction you are 
facing. All I need to do is uncomment those commands to make it active 
in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D 
platformer and not really an FPS title. Though, if everyone is game for 
it, hey, I can have it in place tonight.


Phil Vlasak wrote:

Hi Tom,
A neat trick would be to have the harpies fly over your head and if 
they got within 10 feet, instead of aiming across you would have to 
aim up to hit them.

Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and 
down is already in the core engine. Just need to uncomment the 
keystrokes to let you move the aim up and down, and change a couple of 
boolean flags and wham it works.



Bryan Peterson wrote:

How easy would that be to program though?



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
If they fly past you, would you have to shoot behind you by continuing to 
change your aim in the direction you were moving?, or would you have to 
turn, bring your aim down, and then fire.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 4:27 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed 
to aim up, down, or level as well as the direction you are facing. All I 
need to do is uncomment those commands to make it active in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D 
platformer and not really an FPS title. Though, if everyone is game for 
it, hey, I can have it in place tonight.


Phil Vlasak wrote:

Hi Tom,
A neat trick would be to have the harpies fly over your head and if they 
got within 10 feet, instead of aiming across you would have to aim up to 
hit them.

Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Bryan Peterson
I see. Guess one of these days I better start learning the math so I can get 
in on this game making business. Of course that's not a pleasant thought 
since I haven't been able to so much as hear the word math without cringing 
since grade school.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:31 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and 
down is already in the core engine. Just need to uncomment the keystrokes 
to let you move the aim up and down, and change a couple of boolean flags 
and wham it works.



Bryan Peterson wrote:

How easy would that be to program though?



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Phil Vlasak

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:27 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed 
to aim up, down, or level as well as the direction you are facing. All I 
need to do is uncomment those commands to make it active in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D 
platformer and not really an FPS title. Though, if everyone is game for 
it, hey, I can have it in place tonight.


Phil Vlasak wrote:

Hi Tom,
A neat trick would be to have the harpies fly over your head and if they 
got within 10 feet, instead of aiming across you would have to aim up to 
hit them.

Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Willem
Phil, actually I think it has an up and down and a forward and back. It 
doesn't have a left and right though.
It gets a bit confusing with using the arrow keys though. I guess you could 
call the back and forward movement left and right.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 8:12 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 7:27 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Actually, that should be quite doable. The Genesis 3D engine was designed 
to aim up, down, or level as well as the direction you are facing. All I 
need to do is uncomment those commands to make it active in MOTA.
The only reason I didn't earlier is the fact this was suppose to be a 2D 
platformer and not really an FPS title. Though, if everyone is game for 
it, hey, I can have it in place tonight.


Phil Vlasak wrote:

Hi Tom,
A neat trick would be to have the harpies fly over your head and if they 
got within 10 feet, instead of aiming across you would have to aim up to 
hit them.

Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
Listen very, very closely.  Are you listening?  Turn those speakers or that 
headset up nice and loud?  Math! Math! Math!  Now, what is the first 
syllable of Matthew?


---
Pretty is as pretty does.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:39 PM
Subject: Re: [Audyssey] MOTA Trailer Released!


I see. Guess one of these days I better start learning the math so I can 
get in on this game making business. Of course that's not a pleasant 
thought since I haven't been able to so much as hear the word math without 
cringing since grade school.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 5:31 PM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Bryan,
It would be a piece of cake. As I just told Phil the code to aim up and 
down is already in the core engine. Just need to uncomment the keystrokes 
to let you move the aim up and down, and change a couple of boolean flags 
and wham it works.



Bryan Peterson wrote:

How easy would that be to program though?



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That 
is one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat 
plain against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked 
from above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority 
of the math formulas I use are just basic Algebra formulas most people 
learn in high school. Such as how to calculate a percentage or how to 
find out the distance something has traveled in a given amount of time. 
Though, for Genesis 3D I use quite a bit of trig and some calculous, 
because the engine requires more intensive math to do the right kind of 
calculations for a virtual 3D environment.




Bryan Peterson wrote:
I see. Guess one of these days I better start learning the math so I 
can get in on this game making business. Of course that's not a 
pleasant thought since I haven't been able to so much as hear the word 
math without cringing since grade school.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Charles,
All you would have to do is turn around. Unless the harpy's altutude 
changed, which it won't, you wouldn't have to raise or lower your weapon 
as it would already be aimed at the proper altitude. Once you aim up to 
shoot at it if it flew over your head just spin around in place and 
blast her.


Charles Rivard wrote:
If they fly past you, would you have to shoot behind you by continuing 
to change your aim in the direction you were moving?, or would you 
have to turn, bring your aim down, and then fire.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward

Hi Willem,
No, the classic side-scrollers have a left/right direction and an 
up/down direction, but don't have forward/backward direction. To put it 
another way you can move left and right along the x axis, move up and 
down along the y axis, but can't move forward and backward in the z axis 
as you could in an FPS.
For those of you who never saw games like Mario, Double Dragon, 
Castlvania, megaman, etc here is a quick description of the mechanics. 
Your game character started on the far bottom left side of the screen. 
You would usually move right through the game world occasionally jumping 
over objects or climbing up to a higher level and then continuing right 
eventually. Some also let you fall down to a lower level or climb down, 
but you were always continuing from the left side of the screen to the 
right, sometimes up and down, but never forward/backward.

Cheers.

Willem wrote:
Phil, actually I think it has an up and down and a forward and back. 
It doesn't have a left and right though.
It gets a bit confusing with using the arrow keys though. I guess you 
could call the back and forward movement left and right.



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