[Audyssey] Audyssey thread report for September 2009

2009-10-01 Thread Jim Kitchen


There were 242 thread titles. Here are the top 50. 

good news: shades of doom 36. 
modifying games 27. 
Finally! A Victory! 24. 
Raceway Thoughts 24. 
game arcades in shopping malls and cafes 23. 
MOTA. 23. 
Mysteries of the Ancients 21. 
a thought for all game makers out there 16. 
mota beta7 16. 
darts, anyone? 15. 
dragonSlayers games 15. 
audio wrestling game 14. 
MOTA beta 7 14. 
Why can't we get a challenging game for once? wasMOTA 14. 
Question about Show Down 13. 
something interesting in rauls' sod walk through 13. 
first level in Mota 12. 
game creation toolkit 12. 
About ACE Games 11. 
converting games 11. 
bug in Mysteries of the Ancients 10. 
the game zone 10. 
brain teezer 9. 
soul calibur - broken destiny 9. 
turning monitor off during pc use 9. 
Game Chat Reminder 8. 
off topic: qbasic compiler 8. 
SC soundpack 8. 
Simutronics Gemstone IV with ZMud,has anyone played 	this mud? 8. 
today games yesterday games 8. 
txtfl 8. 
big favour 7. 
dragon slayers games 7. 
Ten-Pin Alley Party. 7. 
the Jehovah's witnesses viewpoint ongaming:3	articles 7. 
atari games 6. 
dropbox uploads 6. 
final fantasy 6. 
Fw: Super Street Fighter 4! 6. 
good news shades of doom thread 6. 
Loan Wolf Sound Packs 6. 
MODA view 6. 
mud games and topspeed 6. 
purchasing sound effects libraries 6. 
question on sarah the game 6. 
Rock band unplugged playable or not? 6. 
Seeking testers for game creation toolkit 6. 
Three-D Velocity 6. 
Uploading 6. 
A sapi voice question 5. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for September 2009

2009-10-01 Thread Jim Kitchen


102 people posted 944 messages.

138 From, Thomas Ward. 
65 From, shaun everiss. 
38 From, Clement Chou. 
35 From, Bryan Peterson. 
35 From, Charles Rivard. 
28 From, michael barnes. 
25 From, dark. 
23 From, Darren Harris. 
23 From, Hayden Presley. 
22 From, Nicol. 
21 From, ChB. 
19 From, Johnny Tai. 
19 From, Josh. 
19 From, Tristan B. 
18 From, dan. 
17 From, Milos Przic. 
17 From, peter Mahach. 
16 From, Phil Vlasak. 
14 From, Hayri Tulumcu. 
14 From, Matheus. 
14 From, Nicol Oosthuizen. 
14 From, Raul A. Gallegos. 
13 From, Nick Helms. 
12 From, Allan Thompson. 
12 From, Allison Mervis. 
12 From, Philip Bennefall. 
11 From, Angellko21. 
11 From, Munawar Bijani. 
11 From, Yohandy. 
10 From, Jim Kitchen. 
9 From, william lomas. 
8 From, Chastity MORSE. 
8 From, Gamers Chat Robot. 
8 From, mike maslo. 
7 From, CSF inc.. 
7 From, Liam Erven. 
6 From, Ken. 
6 From, Oriol Gómez. 
6 From, Ryan Conroy. 
6 From, Stephen. 
6 From, Trouble. 
5 From, Constantine. 
5 From, Cory Kadlik. 
5 From, Jeremy Hartley. 
5 From, Kellie and my lovable Lady J.. 
5 From, Robert Montowski. 
5 From, Ryan Strunk. 
4 From, dennis. 
4 From, Gary Whittington. 
4 From, James Dietz. 
4 From, James Howard. 
4 From, Lisa Hayes. 
4 From, Louise Keel. 
4 From, Pranav Lal. 
4 From, Wayne Coles. 
3 From, ari. 
3 From, Chris Hallsworth. 
3 From, Greg. 
3 From, jaffar. 
3 From, kev lyon. 
3 From, Orin. 
3 From, RONALD HOPKINS. 
3 From, sal. 
3 From, Scott Chesworth. 
3 From, Valiant8086. 
3 From, Zachary Kline. 
2 From, blind Treasures. 
2 From, Che. 
2 From, ian mcnamara. 
2 From, Jana Benscha. 
2 From, Jen. 
2 From, Kai. 
2 From, Mauricio Almeida. 
2 From, Michael Amaro. 
2 From, Ryan Chou. 
2 From, simon dowling. 
1 From, alex wallis. 
1 From, AllisonMervis. 
1 From, Andy. 
1 From, AudioGames.net. 
1 From, Dean Masters. 
1 From, Dickson Tan. 
1 From, Gamers List Guidelines Robot. 
1 From, Helena. 
1 From, Html-man. 
1 From, James Homuth. 
1 From, Jason Allen. 
1 From, Jerry. 
1 From, Jorge Gonçalves. 
1 From, Kelby Carlson. 
1 From, Mich. 
1 From, Michael Feir. 
1 From, Nicol. 
1 From, Oriol Gómez. 
1 From, Ryan Smith. 
1 From, stephen rogers. 
1 From, The Kolesar Brothers. 
1 From, tim kilgore. 
1 From, Tom Randall. 
1 From, tomasz tworek. 
1 From, Wil James. 
1 From, Yvonne Neubert. 

Archive file size 2756331 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Trouble
I can see your point here, but unlike the one that you took the games 
over from. You have come out with updates and reasons why you got set back.

your right a game can not be done in a day and neither was the earth.
pre orders are up to you, but personally i see the head ache makes 
them not worth it.
Just so the others know. Big game companies break out the info on the 
update. Just to wet your apatite and then take as long as they want 
on the release with no info until release. So you could be waiting 
six munths to over a year for more info on the game you pre paid for, 
and they do not answer email or letters about said games.


At 08:31 PM 9/30/2009, you wrote:

Hi Haden,
We are currently not taking preorders for any of our games at this 
time. The main reason is it causes both the customers and developers 
too much stress. Ever since taking on both Alchemy's preorders and 
my own I've been frequently hounded over those games. "When will the 
game be released? Why is it taking so long to release the game? Can 
I have my money back? If you don't show me a demo of the game I paid 
for I'm going to take you to court."
As you can see some of the inquaries can get quite nasty. What many 
of these ccustomers fail to realise is I can't do it all over night. 
It isn't my full time job, and I purely work on the games for fun in 
my free time. I never signed up to be a target for someone's hate 
mail, or to be threatened to be sued over using the sales of the 
preorders to buy content for the game/games in question. The also 
fail to realize by answering their endless nag messages is time 
better spent on working on said games.


Hayden Presley wrote:

What about USA Race Way? I'm really looking forward to that one...can you
still preorder that one?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 7

Hi Haden,
You can't. All preordering was done during the Christmas season of 
2007 when I was expecting to release Montezuma's Revenge. 
Unfortunately my plans got screwed up when the mainstream copyright 
holders of that game decided to threaten me with a law suit if i 
didn't discontinue the product.


HTH

Hayden Presley wrote:


And how do you preorder?
Hayden





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Tim
trouble
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"Never offend people with style when you can offend them with substance."
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To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Stephen

that doesn't sound like tom though.
At 06:37 PM 1/10/2009, you wrote:
I can see your point here, but unlike the one that you took the 
games over from. You have come out with updates and reasons why you 
got set back.

your right a game can not be done in a day and neither was the earth.
pre orders are up to you, but personally i see the head ache makes 
them not worth it.
Just so the others know. Big game companies break out the info on 
the update. Just to wet your apatite and then take as long as they 
want on the release with no info until release. So you could be 
waiting six munths to over a year for more info on the game you pre 
paid for, and they do not answer email or letters about said games.


At 08:31 PM 9/30/2009, you wrote:

Hi Haden,
We are currently not taking preorders for any of our games at this 
time. The main reason is it causes both the customers and 
developers too much stress. Ever since taking on both Alchemy's 
preorders and my own I've been frequently hounded over those games. 
"When will the game be released? Why is it taking so long to 
release the game? Can I have my money back? If you don't show me a 
demo of the game I paid for I'm going to take you to court."
As you can see some of the inquaries can get quite nasty. What many 
of these ccustomers fail to realise is I can't do it all over 
night. It isn't my full time job, and I purely work on the games 
for fun in my free time. I never signed up to be a target for 
someone's hate mail, or to be threatened to be sued over using the 
sales of the preorders to buy content for the game/games in 
question. The also fail to realize by answering their endless nag 
messages is time better spent on working on said games.


Hayden Presley wrote:

What about USA Race Way? I'm really looking forward to that one...can you
still preorder that one?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 7

Hi Haden,
You can't. All preordering was done during the Christmas season of 
2007 when I was expecting to release Montezuma's Revenge. 
Unfortunately my plans got screwed up when the mainstream 
copyright holders of that game decided to threaten me with a law 
suit if i didn't discontinue the product.


HTH

Hayden Presley wrote:


And how do you preorder?
Hayden




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Tim
trouble
Verizon FIOS support tech
"Never offend people with style when you can offend them with substance."
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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[Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi All.  I am in the midst of writing an accessible video game and have a few 
questions
to ask.  First up, I'd like to know which open source engine is most frequently 
being
used by all you experienced developers, or hav you had to build a graphics and 
audio
engine for your game from scratch?  Second, I am still juggling in my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and reliability if i
were to choose one above the other?  I am quite profficient in both, although 
I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it.  my 
last
question is, if i had to resort to Microsoft's DirectX SDK for developing my 
game,
is there a way to make the keyboard controls accessible?  Any input is extremely
welcomed.  Cheers! and thanks
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[Audyssey] an online participation word game

2009-10-01 Thread Charles Rivard
>From my inbox:

On Thursday,
at 3 pm Eastern, that's 1900 Universal, I am hosting a new game on FTP which I 
call Word Burst. Here is a short description of the game.

Word Burst

Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't
call out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So
come into Games People Play and find the words within a word.

Kathy Mertz

If you don't have an account with FTP, go to

www.for-the-people.com

and sign up at no charge.  It is a voice chat site with several rooms 
available.  So hook a mike to your PC and join in on the fun.

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
So far as I know most audio game devs don't even bother with graphics since 
they're totally blind or visually impaired enough that graphics wouldn't do 
them any good.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
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Re: [Audyssey] MOTA.

2009-10-01 Thread Raul A. Gallegos
Actually it was from Bill Engvall where I got the comment about the deer 
as well. He mentions it in one of his CDs. Not the same one as the ball 
games being too easy, but in the one after I think.


On 9/30/2009 9:45 PM, Bryan Peterson wrote:

Raul's comment reminds me of a sketch by commedian Bill Engvall, in fact
it basically was the sketch reworded and considerably shortened. He was
talking about how he thought Teeball was just a dumbed down version of
baseball to give kids a sport to play. And I think the remark applies
just as much here. Giving people a game they could beat in a day or two
or even just a week or a few weeks would be like going hunting and
having someone hand you a dead deer the moment you entered the woods.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Fw: You have uploaded a file (Filename: Mysteries of theAncients on the advanced difficulty level.mp3)

2009-10-01 Thread Nicol Oosthuizen
Hay harry
Good recording man!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Hayri Tulumcu
Sent: 30 September 2009 08:46 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Fw: You have uploaded a file (Filename: Mysteries of
theAncients on the advanced difficulty level.mp3)


- Original Message - 
From: sendspace 
To: ha...@ka-net.dk 
Sent: Wednesday, September 30, 2009 8:41 PM
Subject: You have uploaded a file (Filename: Mysteries of the Ancients
on the advanced difficulty level.mp3)


sendspace.com file upload confirmation for ha...@ka-net.dk

You have successfully uploaded a file called Mysteries of the Ancients
on the advanced difficulty level.mp3 (10 MB), to sendspace.
You can use the following link to retrieve your file:

http://www.sendspace.com/file/cp704o

You can use the following link to delete your file:

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The files may be available for a limited time only, if you are not a
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Thank you for using sendspace. If you have any questions, please visit
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Re: [Audyssey] MOTA.

2009-10-01 Thread Bryan Peterson
It was on the album Dorkfish as I recall, and I'm pretty sure it was on that 
CD. I'll have to take another listen. But it does hold very true in this 
situation.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Raul A. Gallegos" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 7:46 AM
Subject: Re: [Audyssey] MOTA.


Actually it was from Bill Engvall where I got the comment about the deer 
as well. He mentions it in one of his CDs. Not the same one as the ball 
games being too easy, but in the one after I think.


On 9/30/2009 9:45 PM, Bryan Peterson wrote:

Raul's comment reminds me of a sketch by commedian Bill Engvall, in fact
it basically was the sketch reworded and considerably shortened. He was
talking about how he thought Teeball was just a dumbed down version of
baseball to give kids a sport to play. And I think the remark applies
just as much here. Giving people a game they could beat in a day or two
or even just a week or a few weeks would be like going hunting and
having someone hand you a dead deer the moment you entered the woods.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Philip Bennefall
Personally I write all my things in C++. I have built my own game engine, or 
rather it's a large set of functions that I combine differently in each game 
so to speak. It can only be called an engine in the case of Bgt which 
obviously is not relevant here.


If you want my very personal recommendation I'd say C++, since you have more 
flexibility later if you should want to port your games to another platform 
as you do not have to depend on the .net framework. If you need guidance on 
where to find specific things like keyboard input as you mentioned, feel 
free to contact me off list and I'll be more than happy to assist you in any 
way I can.


Thanks.

Kind regards,

Philip Bennefall
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 5:34 AM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi.  Well, I intend to go steps further and write a commercially viable game 
that can be played by both the sighted and the blind.  I've invested lots in 
learning software development, and it seems to me a huge waste of all that 
money if I don't put what i learn to practical use, hence my intention to 
write a video game which is also accessible.  Cheers!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
I applaud your efforts. This will help to close the gap between disabled 
and non disabled people. Financially speaking it also makes more sense 
to developer a good accessible game that everybody can play, because 
when selling it more people can enjoy it and so you will sell more copies.




jaf...@ecstatico.net wrote:
Hi.  Well, I intend to go steps further and write a commercially 
viable game that can be played by both the sighted and the blind.  
I've invested lots in learning software development, and it seems to 
me a huge waste of all that money if I don't put what i learn to 
practical use, hence my intention to write a video game which is also 
accessible.  Cheers!
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have a few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in 
my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are 
there any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it 
has been mostly
self taught.  Also, if anyone of you could point me to a good 
tutorial on keyboard
input, especially for triggering audio events, I'd really appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input 
is extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
Well that could be a tall order given a lot of people's attitudes about the 
difficulty of games. A game that's challenging enough to keep a sighted 
person's interest is apparently too hard for a lot of blind folks.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially viable 
game that can be played by both the sighted and the blind.  I've invested 
lots in learning software development, and it seems to me a huge waste of 
all that money if I don't put what i learn to practical use, hence my 
intention to write a video game which is also accessible.  Cheers!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have 
a few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there 
any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial 
on keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread James Dietz
For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson  wrote:
> Well that could be a tall order given a lot of people's attitudes about the
> difficulty of games. A game that's challenging enough to keep a sighted
> person's interest is apparently too hard for a lot of blind folks.
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: 
> To: "Gamers Discussion list" 
> Sent: Thursday, October 01, 2009 8:35 AM
> Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>> Hi.  Well, I intend to go steps further and write a commercially viable
>> game that can be played by both the sighted and the blind.  I've invested
>> lots in learning software development, and it seems to me a huge waste of
>> all that money if I don't put what i learn to practical use, hence my
>> intention to write a video game which is also accessible.  Cheers!
>> - Original Message -
>> From: "Bryan Peterson" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, October 01, 2009 9:41 PM
>> Subject: Re: [Audyssey] Questions for all you game developers on the list
>>
>>
>>> So far as I know most audio game devs don't even bother with graphics
>>> since they're totally blind or visually impaired enough that graphics
>>> wouldn't do them any good.
>>> Homer: Hey, uh, could you go across the street and get me a slice of
>>> pizza?
>>> Vender: No pizza. Only Khlav Kalash.
>>> - Original Message -
>>> From: 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, September 29, 2009 9:34 PM
>>> Subject: [Audyssey] Questions for all you game developers on the list
>>>
>>>
 Hi All.  I am in the midst of writing an accessible video game and have
 a few questions
 to ask.  First up, I'd like to know which open source engine is most
 frequently being
 used by all you experienced developers, or hav you had to build a
 graphics and audio
 engine for your game from scratch?  Second, I am still juggling in my
 mind as to
 whether I'll code my game in cSharp or c++.  In comparison, are there
 any significant
 drawbacks or significant advantages in terms of performance and
 reliability if i
 were to choose one above the other?  I am quite profficient in both,
 although I've
 taken a microsoft certified course in cSharp, whereas for c++, it has
 been mostly
 self taught.  Also, if anyone of you could point me to a good tutorial
 on keyboard
 input, especially for triggering audio events, I'd really appreciate it.

 my last
 question is, if i had to resort to Microsoft's DirectX SDK for
 developing my game,
 is there a way to make the keyboard controls accessible?  Any input is
 extremely
 welcomed.  Cheers! and thanks
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
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>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> list,
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>
>
> ---
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> If you have any questions or concerns regarding the ma

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
It certainly seems much more noticeable in the blind community than I've 
ever heard from sighted folks. That's all I'm saying.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "James Dietz" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list



For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson  wrote:
Well that could be a tall order given a lot of people's attitudes about 
the

difficulty of games. A game that's challenging enough to keep a sighted
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list



Hi.  Well, I intend to go steps further and write a commercially viable
game that can be played by both the sighted and the blind.  I've 
invested
lots in learning software development, and it seems to me a huge waste 
of

all that money if I don't put what i learn to practical use, hence my
intention to write a video game which is also accessible.  Cheers!
- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the 
list




So far as I know most audio game devs don't even bother with graphics
since they're totally blind or visually impaired enough that graphics
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have

a few questions
to ask.  First up, I'd like to know which open source engine is most
frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there
any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other?  I am quite profficient in both,
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial
on keyboard
input, especially for triggering audio events, I'd really appreciate 
it.


my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible?  Any input is
extremely
welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
There will always be people that are ready to get out of their comfort 
zone and try and be good at a game.


The people who find it to hard or want to stick to the usual games can 
do that if they want. I'm sure blind people will not be the biggest 
share of his audience

Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes 
about the difficulty of games. A game that's challenging enough to 
keep a sighted person's interest is apparently too hard for a lot of 
blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially 
viable game that can be played by both the sighted and the blind.  
I've invested lots in learning software development, and it seems to 
me a huge waste of all that money if I don't put what i learn to 
practical use, hence my intention to write a video game which is also 
accessible.  Cheers!
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the 
list



So far as I know most audio game devs don't even bother with 
graphics since they're totally blind or visually impaired enough 
that graphics wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have a few questions
to ask.  First up, I'd like to know which open source engine is 
most frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in 
my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are 
there any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in 
both, although I've
taken a microsoft certified course in cSharp, whereas for c++, it 
has been mostly
self taught.  Also, if anyone of you could point me to a good 
tutorial on keyboard
input, especially for triggering audio events, I'd really 
appreciate it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input 
is extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Saving game penalty

2009-10-01 Thread James Dietz
I'm in favor of a Monkey Business-style system, where you start at the
beginning of the last level you reached.  After listening to someone's
recording I think this is most appropriate.

On 10/1/09, shaun everiss  wrote:
> thats to much phill.
> I don't save often I try to only save if I pass a hard obsticle.
> At 05:19 p.m. 1/10/2009, you wrote:
>>Hi folks,
>>How about having a penalty to saving the MOTA game.
>>Each time you save the game 1 percent is taken away from your health.
>>So even with a healing potion, you would only go back to 99 percent if you
>> saved the game once.
>>For example if you saved the game 20 times your maximum health would be 80
>> and could go no higher.
>>So if you save the game 50 times you would only have half of your health
>> and could be killed much easier.
>>This would take away the addiction of saving the game at each door.
>>Of course maybe if you got that magic orb you would be restored to full
>> health.
>>Phil
>>
>>---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Charles Rivard

If it is a game for both blind and sighted, graphics would be a good thing.
---
Shepherds are the best beasts.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. 
my last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas

what type of game is it?

On 1 Oct 2009, at 19:40, Charles Rivard wrote:

If it is a game for both blind and sighted, graphics would be a good  
thing.

---
Shepherds are the best beasts.
- Original Message - From: "Bryan Peterson" >

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the  
list



So far as I know most audio game devs don't even bother with  
graphics since they're totally blind or visually impaired enough  
that graphics wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and  
have a few questions
to ask.  First up, I'd like to know which open source engine is  
most frequently being
used by all you experienced developers, or hav you had to build a  
graphics and audio
engine for your game from scratch?  Second, I am still juggling in  
my mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  
there any significant
drawbacks or significant advantages in terms of performance and  
reliability if i
were to choose one above the other?  I am quite profficient in  
both, although I've
taken a microsoft certified course in cSharp, whereas for c++, it  
has been mostly
self taught.  Also, if anyone of you could point me to a good  
tutorial on keyboard
input, especially for triggering audio events, I'd really  
appreciate it. my last
question is, if i had to resort to Microsoft's DirectX SDK for  
developing my game,
is there a way to make the keyboard controls accessible?  Any  
input is extremely

welcomed.  Cheers! and thanks
---
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.

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas

but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view

On 1 Oct 2009, at 17:06, Bryan Peterson wrote:

It certainly seems much more noticeable in the blind community than  
I've ever heard from sighted folks. That's all I'm saying.
Homer: Hey, uh, could you go across the street and get me a slice of  
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "James Dietz" >

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 10:01 AM
Subject: Re: [Audyssey] Questions for all you game developers on the  
list




For the record, *EVERYONE* complains about difficulty. I don't think
it's fair to pin this specifically on blind people, fun as it may be
to do so.

On 10/1/09, Bryan Peterson  wrote:
Well that could be a tall order given a lot of people's attitudes  
about the
difficulty of games. A game that's challenging enough to keep a  
sighted

person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list



Hi.  Well, I intend to go steps further and write a commercially  
viable
game that can be played by both the sighted and the blind.  I've  
invested
lots in learning software development, and it seems to me a huge  
waste of
all that money if I don't put what i learn to practical use,  
hence my

intention to write a video game which is also accessible.  Cheers!
- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list



So far as I know most audio game devs don't even bother with  
graphics
since they're totally blind or visually impaired enough that  
graphics

wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a  
slice of

pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the  
list



Hi All.  I am in the midst of writing an accessible video game  
and have

a few questions
to ask.  First up, I'd like to know which open source engine is  
most

frequently being
used by all you experienced developers, or hav you had to build a
graphics and audio
engine for your game from scratch?  Second, I am still juggling  
in my

mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  
there

any significant
drawbacks or significant advantages in terms of performance and
reliability if i
were to choose one above the other?  I am quite profficient in  
both,

although I've
taken a microsoft certified course in cSharp, whereas for c++,  
it has

been mostly
self taught.  Also, if anyone of you could point me to a good  
tutorial

on keyboard
input, especially for triggering audio events, I'd really  
appreciate it.


my last
question is, if i had to resort to Microsoft's DirectX SDK for
developing my game,
is there a way to make the keyboard controls accessible?  Any  
input is

extremely
welcomed.  Cheers! and thanks
---
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Will.  It's an adventure game very loosely based on treasure island by 
robert louis stevenson.  I could have chosen to make just an audio version 
of it, but I am trying to get a share of the games market and put all that 
programming skills I've studied and paid for to good use.  I think that we 
must try to get out of our comfort zone sometimes and try something new. 
After all, we are living in a world full of sighted folk, and we must do our 
best to get along side them and not confine ourselves to our own world. 
Cheers!
- Original Message - 
From: "william lomas" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, October 02, 2009 12:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list



what type of game is it?

On 1 Oct 2009, at 19:40, Charles Rivard wrote:

If it is a game for both blind and sighted, graphics would be a good 
thing.

---
Shepherds are the best beasts.
- Original Message - From: "Bryan Peterson" 

>
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 6:41 AM
Subject: Re: [Audyssey] Questions for all you game developers on the 
list



So far as I know most audio game devs don't even bother with  graphics 
since they're totally blind or visually impaired enough  that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice  of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and 
have a few questions
to ask.  First up, I'd like to know which open source engine is  most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in  my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are  there 
any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in  both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it  has 
been mostly
self taught.  Also, if anyone of you could point me to a good  tutorial 
on keyboard
input, especially for triggering audio events, I'd really  appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any  input is 
extremely

welcomed.  Cheers! and thanks
---
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If you have any qu

[Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
Hey all, some time ago someone posted a mod for superliam with max payne
Does anyone still have it?
thx

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
I don't think the people are on the list but I know pininteractive that made 
teraformas used flash, you may have to contact them though and ask.
Some on audiogames.net forums may help I know some suff is made there.
At 04:34 p.m. 30/09/2009, you wrote:
>Hi All.  I am in the midst of writing an accessible video game and have a few 
>questions
>to ask.  First up, I'd like to know which open source engine is most 
>frequently being
>used by all you experienced developers, or hav you had to build a graphics and 
>audio
>engine for your game from scratch?  Second, I am still juggling in my mind as 
>to
>whether I'll code my game in cSharp or c++.  In comparison, are there any 
>significant
>drawbacks or significant advantages in terms of performance and reliability if 
>i
>were to choose one above the other?  I am quite profficient in both, although 
>I've
>taken a microsoft certified course in cSharp, whereas for c++, it has been 
>mostly
>self taught.  Also, if anyone of you could point me to a good tutorial on 
>keyboard
>input, especially for triggering audio events, I'd really appreciate it.  my 
>last
>question is, if i had to resort to Microsoft's DirectX SDK for developing my 
>game,
>is there a way to make the keyboard controls accessible?  Any input is 
>extremely
>welcomed.  Cheers! and thanks
>---
>Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
well there are hybrids, just not many, if you can do one I am all for it.
At 03:35 a.m. 2/10/2009, you wrote:
>Hi.  Well, I intend to go steps further and write a commercially viable game 
>that can be played by both the sighted and the blind.  I've invested lots in 
>learning software development, and it seems to me a huge waste of all that 
>money if I don't put what i learn to practical use, hence my intention to 
>write a video game which is also accessible.  Cheers!
>- Original Message - From: "Bryan Peterson" 
>
>To: "Gamers Discussion list" 
>Sent: Thursday, October 01, 2009 9:41 PM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>So far as I know most audio game devs don't even bother with graphics since 
>>they're totally blind or visually impaired enough that graphics wouldn't do 
>>them any good.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message - From: 
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, September 29, 2009 9:34 PM
>>Subject: [Audyssey] Questions for all you game developers on the list
>>
>>
>>>Hi All.  I am in the midst of writing an accessible video game and have a 
>>>few questions
>>>to ask.  First up, I'd like to know which open source engine is most 
>>>frequently being
>>>used by all you experienced developers, or hav you had to build a graphics 
>>>and audio
>>>engine for your game from scratch?  Second, I am still juggling in my mind 
>>>as to
>>>whether I'll code my game in cSharp or c++.  In comparison, are there any 
>>>significant
>>>drawbacks or significant advantages in terms of performance and reliability 
>>>if i
>>>were to choose one above the other?  I am quite profficient in both, 
>>>although I've
>>>taken a microsoft certified course in cSharp, whereas for c++, it has been 
>>>mostly
>>>self taught.  Also, if anyone of you could point me to a good tutorial on 
>>>keyboard
>>>input, especially for triggering audio events, I'd really appreciate it. my 
>>>last
>>>question is, if i had to resort to Microsoft's DirectX SDK for developing my 
>>>game,
>>>is there a way to make the keyboard controls accessible?  Any input is 
>>>extremely
>>>welcomed.  Cheers! and thanks
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to 
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>---
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>>please send E-mail to gamers-ow...@audyssey.org. 
>
>
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
h well Right now it is, but tom has been one  of the only devs that has 
actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last crusade 
to name a few but none as complex as this.
I am looking foreward to the new vid game jafa is doing, tried to do viceover 
things but I just can't do stuff on the spot, without lines, I'll gladly do 
testing on this.
At 04:34 a.m. 2/10/2009, you wrote:
>Well that could be a tall order given a lot of people's attitudes about the 
>difficulty of games. A game that's challenging enough to keep a sighted 
>person's interest is apparently too hard for a lot of blind folks.
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>- Original Message - From: 
>To: "Gamers Discussion list" 
>Sent: Thursday, October 01, 2009 8:35 AM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>Hi.  Well, I intend to go steps further and write a commercially viable game 
>>that can be played by both the sighted and the blind.  I've invested lots in 
>>learning software development, and it seems to me a huge waste of all that 
>>money if I don't put what i learn to practical use, hence my intention to 
>>write a video game which is also accessible.  Cheers!
>>- Original Message - From: "Bryan Peterson" 
>>
>>To: "Gamers Discussion list" 
>>Sent: Thursday, October 01, 2009 9:41 PM
>>Subject: Re: [Audyssey] Questions for all you game developers on the list
>>
>>
>>>So far as I know most audio game devs don't even bother with graphics since 
>>>they're totally blind or visually impaired enough that graphics wouldn't do 
>>>them any good.
>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>Vender: No pizza. Only Khlav Kalash.
>>>- Original Message - From: 
>>>To: "Gamers Discussion list" 
>>>Sent: Tuesday, September 29, 2009 9:34 PM
>>>Subject: [Audyssey] Questions for all you game developers on the list
>>>
>>>
Hi All.  I am in the midst of writing an accessible video game and have a 
few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a graphics 
and audio
engine for your game from scratch?  Second, I am still juggling in my mind 
as to
whether I'll code my game in cSharp or c++.  In comparison, are there any 
significant
drawbacks or significant advantages in terms of performance and reliability 
if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has been 
mostly
self taught.  Also, if anyone of you could point me to a good tutorial on 
keyboard
input, especially for triggering audio events, I'd really appreciate it. my 
last
question is, if i had to resort to Microsoft's DirectX SDK for developing 
my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely
welcomed.  Cheers! and thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to 
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org. 
>
>
>---
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>Al

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
we have had sod but yeah arcade is mostly all we have had.
Easy stuff.
The sighted are just always going to be ahead, looks like the gap is closing.
At 05:42 a.m. 2/10/2009, you wrote:
>but the blind have only had arcade type games no FPS or anything
>But the more challenge the better in my view
>
>On 1 Oct 2009, at 17:06, Bryan Peterson wrote:
>
>>It certainly seems much more noticeable in the blind community than  
>>I've ever heard from sighted folks. That's all I'm saying.
>>Homer: Hey, uh, could you go across the street and get me a slice of  
>>pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message - From: "James Dietz" 
>>To: "Gamers Discussion list" 
>>Sent: Thursday, October 01, 2009 10:01 AM
>>Subject: Re: [Audyssey] Questions for all you game developers on the  
>>list
>>
>>
>>>For the record, *EVERYONE* complains about difficulty. I don't think
>>>it's fair to pin this specifically on blind people, fun as it may be
>>>to do so.
>>>
>>>On 10/1/09, Bryan Peterson  wrote:
Well that could be a tall order given a lot of people's attitudes  
about the
difficulty of games. A game that's challenging enough to keep a  
sighted
person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice  
of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on  
the list


>Hi.  Well, I intend to go steps further and write a commercially  
>viable
>game that can be played by both the sighted and the blind.  I've  
>invested
>lots in learning software development, and it seems to me a huge  
>waste of
>all that money if I don't put what i learn to practical use,  
>hence my
>intention to write a video game which is also accessible.  Cheers!
>- Original Message -
>From: "Bryan Peterson" 
>To: "Gamers Discussion list" 
>Sent: Thursday, October 01, 2009 9:41 PM
>Subject: Re: [Audyssey] Questions for all you game developers on  
>the list
>
>
>>So far as I know most audio game devs don't even bother with  
>>graphics
>>since they're totally blind or visually impaired enough that  
>>graphics
>>wouldn't do them any good.
>>Homer: Hey, uh, could you go across the street and get me a  
>>slice of
>>pizza?
>>Vender: No pizza. Only Khlav Kalash.
>>- Original Message -
>>From: 
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, September 29, 2009 9:34 PM
>>Subject: [Audyssey] Questions for all you game developers on the  
>>list
>>
>>
>>>Hi All.  I am in the midst of writing an accessible video game  
>>>and have
>>>a few questions
>>>to ask.  First up, I'd like to know which open source engine is  
>>>most
>>>frequently being
>>>used by all you experienced developers, or hav you had to build a
>>>graphics and audio
>>>engine for your game from scratch?  Second, I am still juggling  
>>>in my
>>>mind as to
>>>whether I'll code my game in cSharp or c++.  In comparison, are  
>>>there
>>>any significant
>>>drawbacks or significant advantages in terms of performance and
>>>reliability if i
>>>were to choose one above the other?  I am quite profficient in  
>>>both,
>>>although I've
>>>taken a microsoft certified course in cSharp, whereas for c++,  
>>>it has
>>>been mostly
>>>self taught.  Also, if anyone of you could point me to a good  
>>>tutorial
>>>on keyboard
>>>input, especially for triggering audio events, I'd really  
>>>appreciate it.
>>>
>>>my last
>>>question is, if i had to resort to Microsoft's DirectX SDK for
>>>developing my game,
>>>is there a way to make the keyboard controls accessible?  Any  
>>>input is
>>>extremely
>>>welcomed.  Cheers! and thanks
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management  
>>>of the
>>>list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Shawn.  If you are keen to do voice acting for my game, then write me 
privately and I'll send you some text to try out.  Cheers!
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, October 02, 2009 1:59 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


h well Right now it is, but tom has been one  of the only devs that 
has actually attempted to get there.
There have been other projects ofcause audioquake, teraformas, and last 
crusade to name a few but none as complex as this.
I am looking foreward to the new vid game jafa is doing, tried to do 
viceover things but I just can't do stuff on the spot, without lines, I'll 
gladly do testing on this.

At 04:34 a.m. 2/10/2009, you wrote:
Well that could be a tall order given a lot of people's attitudes about 
the difficulty of games. A game that's challenging enough to keep a 
sighted person's interest is apparently too hard for a lot of blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 8:35 AM
Subject: Re: [Audyssey] Questions for all you game developers on the list


Hi.  Well, I intend to go steps further and write a commercially viable 
game that can be played by both the sighted and the blind.  I've invested 
lots in learning software development, and it seems to me a huge waste of 
all that money if I don't put what i learn to practical use, hence my 
intention to write a video game which is also accessible.  Cheers!
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Tuesday, September 29, 2009 9:34 PM
Subject: [Audyssey] Questions for all you game developers on the list


Hi All.  I am in the midst of writing an accessible video game and have 
a few questions
to ask.  First up, I'd like to know which open source engine is most 
frequently being
used by all you experienced developers, or hav you had to build a 
graphics and audio
engine for your game from scratch?  Second, I am still juggling in my 
mind as to
whether I'll code my game in cSharp or c++.  In comparison, are there 
any significant
drawbacks or significant advantages in terms of performance and 
reliability if i
were to choose one above the other?  I am quite profficient in both, 
although I've
taken a microsoft certified course in cSharp, whereas for c++, it has 
been mostly
self taught.  Also, if anyone of you could point me to a good tutorial 
on keyboard
input, especially for triggering audio events, I'd really appreciate 
it. my last
question is, if i had to resort to Microsoft's DirectX SDK for 
developing my game,
is there a way to make the keyboard controls accessible?  Any input is 
extremely

welcomed.  Cheers! and thanks
---
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You can make changes or update your subscripti

[Audyssey] still have opening for voice actors

2009-10-01 Thread jaffar
Hi folks.  There is still lots of opening for voice actors for my game.  If you 
are interested, send me a private email and I'll send over some text for you to 
record for me.  Jim hawkins has been takemn.  Cheers!
---
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Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Hayri Tulumcu
yes i have it but remember to delete the following in the program parth: 
c:\programmer it wil be the following c:\program files
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 7:11 PM
Subject: [Audyssey] the sl maxpayne mod



Hey all, some time ago someone posted a mod for superliam with max payne
Does anyone still have it?
thx

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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
aah ok, I'll do that.
I tried to make my own stuff as sample but need lines, I'll send you a email.
At 07:16 a.m. 2/10/2009, you wrote:
>Hi Shawn.  If you are keen to do voice acting for my game, then write me 
>privately and I'll send you some text to try out.  Cheers!
>- Original Message - From: "shaun everiss" 
>To: "Gamers Discussion list" 
>Sent: Friday, October 02, 2009 1:59 AM
>Subject: Re: [Audyssey] Questions for all you game developers on the list
>
>
>>h well Right now it is, but tom has been one  of the only devs that has 
>>actually attempted to get there.
>>There have been other projects ofcause audioquake, teraformas, and last 
>>crusade to name a few but none as complex as this.
>>I am looking foreward to the new vid game jafa is doing, tried to do viceover 
>>things but I just can't do stuff on the spot, without lines, I'll gladly do 
>>testing on this.
>>At 04:34 a.m. 2/10/2009, you wrote:
>>>Well that could be a tall order given a lot of people's attitudes about the 
>>>difficulty of games. A game that's challenging enough to keep a sighted 
>>>person's interest is apparently too hard for a lot of blind folks.
>>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>>Vender: No pizza. Only Khlav Kalash.
>>>- Original Message - From: 
>>>To: "Gamers Discussion list" 
>>>Sent: Thursday, October 01, 2009 8:35 AM
>>>Subject: Re: [Audyssey] Questions for all you game developers on the list
>>>
>>>
Hi.  Well, I intend to go steps further and write a commercially viable 
game that can be played by both the sighted and the blind.  I've invested 
lots in learning software development, and it seems to me a huge waste of 
all that money if I don't put what i learn to practical use, hence my 
intention to write a video game which is also accessible.  Cheers!
- Original Message - From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 9:41 PM
Subject: Re: [Audyssey] Questions for all you game developers on the list


>So far as I know most audio game devs don't even bother with graphics 
>since they're totally blind or visually impaired enough that graphics 
>wouldn't do them any good.
>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>Vender: No pizza. Only Khlav Kalash.
>- Original Message - From: 
>To: "Gamers Discussion list" 
>Sent: Tuesday, September 29, 2009 9:34 PM
>Subject: [Audyssey] Questions for all you game developers on the list
>
>
>>Hi All.  I am in the midst of writing an accessible video game and have a 
>>few questions
>>to ask.  First up, I'd like to know which open source engine is most 
>>frequently being
>>used by all you experienced developers, or hav you had to build a 
>>graphics and audio
>>engine for your game from scratch?  Second, I am still juggling in my 
>>mind as to
>>whether I'll code my game in cSharp or c++.  In comparison, are there any 
>>significant
>>drawbacks or significant advantages in terms of performance and 
>>reliability if i
>>were to choose one above the other?  I am quite profficient in both, 
>>although I've
>>taken a microsoft certified course in cSharp, whereas for c++, it has 
>>been mostly
>>self taught.  Also, if anyone of you could point me to a good tutorial on 
>>keyboard
>>input, especially for triggering audio events, I'd really appreciate it. 
>>my last
>>question is, if i had to resort to Microsoft's DirectX SDK for developing 
>>my game,
>>is there a way to make the keyboard controls accessible?  Any input is 
>>extremely
>>welcomed.  Cheers! and thanks
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Yohandy
I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 12:05 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each encounter.
I think the idea of saving games is worse than giving you all the weapons 
in the beginning.
If an attack is based on a random number such as a 20 sided dice, then you 
could roll the dice as many times as you need to get the magic 20 and kill 
the creature by saving the game before each attack.

Phil

- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really 
easy

compared. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat 
vs

dc
universe platinum, and why I'm working hard on the Street Fighter IV
one.
TO

my knowledge I'm the first blind person to get that platinum and it
feels
darn good. There's nothing as frustrating as those combo challenges, 
but

I
finally did it! If you guys don't want a hard game, then fine, don't 
buy

it.

but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Bryan Peterson
A worthy ambition, but given the increased difficulty I  have a feeling that 
if Thomas did that he'd live to regret it. Here's a concept. If ya don't 
like a given feature of a game, ya don't have to use it. Not trying to be 
offensive here but that's how I feel. Quite frankly I'm greatful to have the 
option to save at any point or I probably would have lost patience with the 
new Beta. And as I grow more comfortable I use it less anyways, usually only 
right before the boss if I decide I'm going to try to bring him down.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 1:53 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 12:05 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each 
encounter.
I think the idea of saving games is worse than giving you all the weapons 
in the beginning.
If an attack is based on a random number such as a 20 sided dice, then 
you could roll the dice as many times as you need to get the magic 20 and 
kill the creature by saving the game before each attack.

Phil

- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
"No one ever kicked ass by saying I can't."

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I agree on this front... I can't tell you the number of times I've 
walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really 
easy

compared. lol.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs to make 
mainstream

games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all 
these
years. I personally love challenge

Re: [Audyssey] Game Chat Reminder

2009-10-01 Thread Nicol
Please send my regards to doctor wabble's robots.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Gamers Chat Robot
Sent: Thursday, October 01, 2009 6:00 AM
To: gamers@audyssey.org
Subject: [Audyssey] Game Chat Reminder

Ever wanted to hear what a certain gamer really sounds like? Ever wanted
to ask the developer a question about that cool game?

Developers, ever wanted to get to know your players? Ever wanted to be
able to answer questions asked by your players?

Here is your chance to do all these things and more. All you need is a
Windows system with a working sound card and microphone. The service is
free to use after you complete the simple registration process.

The site is http://www.for-the-people.com and the chat room is the Games
People Play.

This notice reminder is for the Thursdays gamer chat which goes on until
when ever.

The Time: Well, that depends on where you are at. Below is a simple
chart showing time zones in the US as well as universal time.

Thursdays starting at:
6PM Pacific
7PM Mountain
8PM Central
9PM Eastern
1AM Friday morning Universal

Hope to see you there.

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Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
What do  you mean
And can you please post it
thanks

On 10/1/09, Hayri Tulumcu  wrote:
> yes i have it but remember to delete the following in the program parth:
> c:\programmer it wil be the following c:\program files
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Thursday, October 01, 2009 7:11 PM
> Subject: [Audyssey] the sl maxpayne mod
>
>
>> Hey all, some time ago someone posted a mod for superliam with max payne
>> Does anyone still have it?
>> thx
>>
>> ---
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Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Hayri Tulumcu
i mean in the danish windows xp the programs are stored in the following 
folder c:\Programmer and you wil have to delete this until you have this: 
c:\programs file not c:\programmer. The file are 346 MB
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 10:50 PM
Subject: Re: [Audyssey] the sl maxpayne mod


What do  you mean
And can you please post it
thanks

On 10/1/09, Hayri Tulumcu  wrote:

yes i have it but remember to delete the following in the program parth:
c:\programmer it wil be the following c:\program files
- Original Message -
From: "Oriol Gómez" 
To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 7:11 PM
Subject: [Audyssey] the sl maxpayne mod



Hey all, some time ago someone posted a mod for superliam with max payne
Does anyone still have it?
thx

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Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
Put it on sendspace or something if you can.
thanks

On 10/1/09, Hayri Tulumcu  wrote:
> i mean in the danish windows xp the programs are stored in the following
> folder c:\Programmer and you wil have to delete this until you have this:
> c:\programs file not c:\programmer. The file are 346 MB
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Thursday, October 01, 2009 10:50 PM
> Subject: Re: [Audyssey] the sl maxpayne mod
>
>
> What do  you mean
> And can you please post it
> thanks
>
> On 10/1/09, Hayri Tulumcu  wrote:
>> yes i have it but remember to delete the following in the program parth:
>> c:\programmer it wil be the following c:\program files
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, October 01, 2009 7:11 PM
>> Subject: [Audyssey] the sl maxpayne mod
>>
>>
>>> Hey all, some time ago someone posted a mod for superliam with max payne
>>> Does anyone still have it?
>>> thx
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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>>
>
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Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread shaun everiss
its to large for sendspace.
I'd have to upload it and I really don't have the time right now or bandwidth.
At 09:50 a.m. 2/10/2009, you wrote:
>What do  you mean
>And can you please post it
>thanks
>
>On 10/1/09, Hayri Tulumcu  wrote:
>> yes i have it but remember to delete the following in the program parth:
>> c:\programmer it wil be the following c:\program files
>> - Original Message -
>> From: "Oriol Gómez" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, October 01, 2009 7:11 PM
>> Subject: [Audyssey] the sl maxpayne mod
>>
>>
>>> Hey all, some time ago someone posted a mod for superliam with max payne
>>> Does anyone still have it?
>>> thx
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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>
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[Audyssey] Liberty League News

2009-10-01 Thread Gary Whittington
The Enter your Picks is ready for week 4.

Also, there is a new link that will bring you to the Play ball web site.
Here you can check out the New Strat computer Baseball Blind Accessible Liberty 
League.
Many teams are still available  where you can head to head managing your team 
to the World Series.

Here is the link to the Pool web site to make your picks.

http://www.mysideline.com/u/14430/nfl/default.htm

Finally in the BALL the 2 teams that are battle in the Championship week  are:

Blind Bombers 175
Bristol Stomps 73.

Plenty of time for the Stomps to do some ass kicking.

Check out the live scoring for this match up at:

http://www.fanstarbaseball.com/baseball/blindaccessi/index.php 


Have fun with all the Games
Crash Liberty Leagues Commissioner
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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Thomas Ward

Hi Hayden,
It certainly can. Fortunately most of the negative e-mails have died 
down and become more normal requests for information but there for a 
while I was getting constant e-mails that were anything but kind. They 
were nasty, insulting, and I decided then and there not to use preorders 
if that is the way people reacted that way towards me.


Hayden Presley wrote:

Hi Thomas,
I see what you mean...I bet that can get nasty sometimes.
Hayden

  



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward

Hi Bryan,
Exactly my thoughts. If there is someone who doesn't want to save games 
while playing there is no law saying they have to. Yes, people can use 
it to cheat, but cheaters are only cheating themselves in the end.


Bryan Peterson wrote:
A worthy ambition, but given the increased difficulty I  have a 
feeling that if Thomas did that he'd live to regret it. Here's a 
concept. If ya don't like a given feature of a game, ya don't have to 
use it. Not trying to be offensive here but that's how I feel. Quite 
frankly I'm greatful to have the option to save at any point or I 
probably would have lost patience with the new Beta. And as I grow 
more comfortable I use it less anyways, usually only right before the 
boss if I decide I'm going to try to bring him down.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward

Hi Yohandy,
Perhaps, but considering the fact I use the save game feature for 
debugging I really don't want to restrict it to the beginning of a 
level. Besides as Bryan pointed out people who don't want to use that 
feature don't have to. That feature, at least, is purely optional.


Yohandy wrote:
I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



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[Audyssey] python compiler

2009-10-01 Thread Nick Helms
Ok all,
I have decided to learn the python programming language.
My only issue now is, how do I compile my code since I understand that
it is not possible to do it through the inturpritor, as it runs your
code as you type it, without giving you the opportunity to save your
project.
my question is, are there any good python compilers? And also, is
there a way to turn .py(compiled python programs) in to .exe files?
Thanks,
Nick

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Re: [Audyssey] MOTA.

2009-10-01 Thread Thomas Ward
Yes in deed. Athena was the goddess of wisdom, and as a result she was 
suppose to be an excellent strategist in combat. Unfortunately a 
side-scroller doesn't give anyone much room for realistic combat, but I 
can make her hard to defeat all the same. Since you can't kill her the 
object will simply be to best her if you can, and she'll give you the orb.


Bryan Peterson wrote:
I'm looking forward to fighting Athena, since by all accounts she was 
a skilled fighter when she chose to do so.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Saving game penalty

2009-10-01 Thread Thomas Ward
Hi Phil, that would cause more problems than it is worth. for one thing 
I use the save game feature a lot for testing the game. I often restore 
a saved checkpoint so I can test something I've fixed, updated, 
whatever. if I added penalties on myself I couldn't test it as well as I 
should.
Besides that how am I to make the penalty system fair. If someone is 
playing a game, gets to level 5, and has to go to work is he suppose to 
just quit? Is he suppose to be penalized, treated as a cheater, rather 
than someone who didn't have the time to finish a game? Is it fair to 
penalize both the cheaters and non-cheaters alike? If I have a save 
feature and penalize people for using it why have it at all?
Personally, I see it as a feature of the game for the end user's 
enjoyment. They can use it or not. If they cheat that's their problem.


Phil Vlasak wrote:

Hi folks,
How about having a penalty to saving the MOTA game.
Each time you save the game 1 percent is taken away from your health.
So even with a healing potion, you would only go back to 99 percent if 
you saved the game once.
For example if you saved the game 20 times your maximum health would 
be 80 and could go no higher.
So if you save the game 50 times you would only have half of your 
health and could be killed much easier.

This would take away the addiction of saving the game at each door.
Of course maybe if you got that magic orb you would be restored to 
full health.

Phil

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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Thomas Ward
Hi Trouble, that's true of course, but some people in our comunity have 
wicked tempers. Even worse I've spoken to my fair share of people that 
hav a "you owe me" attitude, and it drives me crazy.
That said, I've thought about setting up something like an msdn 
subscription style service. If you can afford it Microsoft has a 
subscription for msdn that allows you to download betas for MS Office, 
Windows, etc and you can upgrade to the full product for a discount when 
it comes out. It is expensive, but it is a way of getting legal copies 
of their software as they become available, and for a discount when they 
come out.
If I set up a similar service on my web site people would donate x 
amount each year for games, and as a result they would get all alpha, 
beta, and full releases of my games for a reduced price or for nothing 
at all. That's a way of putting money into the company, but also giving 
people x number of games for a base fee.


Trouble wrote:
I can see your point here, but unlike the one that you took the games 
over from. You have come out with updates and reasons why you got set 
back.

your right a game can not be done in a day and neither was the earth.
pre orders are up to you, but personally i see the head ache makes 
them not worth it.
Just so the others know. Big game companies break out the info on the 
update. Just to wet your apatite and then take as long as they want on 
the release with no info until release. So you could be waiting six 
munths to over a year for more info on the game you pre paid for, and 
they do not answer email or letters about said games.



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, quite right. Most accessible game developer's don't worry 
about graphics for two reasons. First, they can't see enough to draw the 
images themselves, and have no one available who is willing to do the 
work. Second, even if they find someone to make them they still can't 
see it. So either way it is time and energy spent on something that 
isn't very useful or accessible to a blind gamer.


Bryan Peterson wrote:
So far as I know most audio game devs don't even bother with graphics 
since they're totally blind or visually impaired enough that graphics 
wouldn't do them any good.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Jaffar, I think you would be better off writing your own custom game 
engine. That way you will get the features and functionality you want 
without depending on someone elses engine. Especially, given the fact 
that most commercial game engines out there are not equipt for 
accessibility anyway.
As far as which language to use I'd personally say go with C++. The C++ 
programming language is the industry standard and there is a wide range 
of multimedia development libraries  for C++ such as OpenGL, OpenAL, 
LibSDL, DirectX, XNA, fmodex, and so on. You have native access to these 
APIs which is not only slightly easier, but your applications will run 
better as well. When you use a language like C-Sharp you have to locate 
a managed library like SdlDotNet, MS XNA Framework, SlimDX, etc which 
may or may not be up to date. I've discovered through trial and error 
C-Sharp isn't always the best solution to use for gaming. I like 
c-Sharp, it works well enough, but C++ is a bit better in the long run.
As you may or may not know I've been researching cross platform 
accessible gaming. So far I've had the least grief and trouble sticking 
with C++. There are APIs like OpenGL, OpenAL, LibSDL, that makes it much 
easier to create cross platform games provided you recompile a build for 
each target platform. With C-Sharp I have to create a version that runs 
on Mono which isn't necessarily recommended given licensing issues with 
the technology. Plus the Mono Framework that runs on Mac and Linux isn't 
totally compatible with .NET applications. Sometimes you still need to 
recompile and modify the game to make them run on Mac and linux correctly.


HTH


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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, true. Although, I think the bigger problem with this type of 
game is that video games tend to operate at much higher speeds than 
audio games. The graphics might be redrawn 20 to 30 times a second, and 
it is constantly being updated in real time. Certainly faster than audio 
and speech feedback will allow for. As a result my audio games are 
slowed down to account for the player's ability to listen to things and 
get some sort of spoken feedback. At the speed my main game loop runs 
the screen and audio would seam to crawl in slow motion for a normal 
mainstream gamer. I'm not saying this can't be over come, but it might 
be much faster and require quickr reflexes than your average accessible 
gamer is use to.



Bryan Peterson wrote:
Well that could be a tall order given a lot of people's attitudes 
about the difficulty of games. A game that's challenging enough to 
keep a sighted person's interest is apparently too hard for a lot of 
blind folks.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread shaun everiss
hmmm I personally wouldn't care for a subscription thing, I am happy to wait 
for things.
I also don't care for payed testing, sure I get things but then there is no fun 
in it.
Its different when say a new game comes out, I apply and get a test position, I 
then test the game, and put in stuff maybe contribute sounds and ideas.
I then get a copy for free, well maybe I don't.
but still if I do get it for free and even if I don't I can say look I put work 
into that, part of this is mine because I thought of x idea.
Now if I payed for it, its like, well I payed for this, so I expect this, it is 
my right to get this, because I payed for it, and you will give it to me or 
else.
See, all the fun is gone.
It becomes something to buy.
and I don't care for it.
At 03:20 p.m. 2/10/2009, you wrote:
>Hi Trouble, that's true of course, but some people in our comunity have wicked 
>tempers. Even worse I've spoken to my fair share of people that hav a "you owe 
>me" attitude, and it drives me crazy.
>That said, I've thought about setting up something like an msdn subscription 
>style service. If you can afford it Microsoft has a subscription for msdn that 
>allows you to download betas for MS Office, Windows, etc and you can upgrade 
>to the full product for a discount when it comes out. It is expensive, but it 
>is a way of getting legal copies of their software as they become available, 
>and for a discount when they come out.
>If I set up a similar service on my web site people would donate x amount each 
>year for games, and as a result they would get all alpha, beta, and full 
>releases of my games for a reduced price or for nothing at all. That's a way 
>of putting money into the company, but also giving people x number of games 
>for a base fee.
>
>Trouble wrote:
>>I can see your point here, but unlike the one that you took the games over 
>>from. You have come out with updates and reasons why you got set back.
>>your right a game can not be done in a day and neither was the earth.
>>pre orders are up to you, but personally i see the head ache makes them not 
>>worth it.
>>Just so the others know. Big game companies break out the info on the update. 
>>Just to wet your apatite and then take as long as they want on the release 
>>with no info until release. So you could be waiting six munths to over a year 
>>for more info on the game you pre paid for, and they do not answer email or 
>>letters about said games.
>
>
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
yeah.
I aggree there.
At 03:27 p.m. 2/10/2009, you wrote:
>Hi Bryan, quite right. Most accessible game developer's don't worry about 
>graphics for two reasons. First, they can't see enough to draw the images 
>themselves, and have no one available who is willing to do the work. Second, 
>even if they find someone to make them they still can't see it. So either way 
>it is time and energy spent on something that isn't very useful or accessible 
>to a blind gamer.
>
>Bryan Peterson wrote:
>>So far as I know most audio game devs don't even bother with graphics since 
>>they're totally blind or visually impaired enough that graphics wouldn't do 
>>them any good.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>
>
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward

Hi William,
Ummm...We have a few FPS games like monkey Business, Shades of Doom, and 
Sarah. That's not many, but we have a few to get a feel for the genre.


william lomas wrote:

but the blind have only had arcade type games no FPS or anything
But the more challenge the better in my view



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Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi Nick,  generally for writing code you will just want to use an off 
the shelf text editor like notepad and save it as a *.py file. As far as 
creating a Windows executable you will need to use py2exe which will 
compile your Python sorce as a Windows program, and you will have to 
include the Python runtime libraries with the program as well.


HTH

Nick Helms wrote:

Ok all,
I have decided to learn the python programming language.
My only issue now is, how do I compile my code since I understand that
it is not possible to do it through the inturpritor, as it runs your
code as you type it, without giving you the opportunity to save your
project.
my question is, are there any good python compilers? And also, is
there a way to turn .py(compiled python programs) in to .exe files?
Thanks,
Nick

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Re: [Audyssey] python compiler

2009-10-01 Thread Nick Helms
thank you thomas! Actualy, I figured it out. My problem was that I had
told notepad to save the file as a .txt rather then "All files" .py
Thanks for your help!
As far as the librarys, I have the python inturpretor installed, wich
I used to run this the application I just wrote. Is that all I need as
well as the source file for py2exe to work?


On 10/1/09, Thomas Ward  wrote:
> Hi Nick,  generally for writing code you will just want to use an off
> the shelf text editor like notepad and save it as a *.py file. As far as
> creating a Windows executable you will need to use py2exe which will
> compile your Python sorce as a Windows program, and you will have to
> include the Python runtime libraries with the program as well.
>
> HTH
>
> Nick Helms wrote:
>> Ok all,
>> I have decided to learn the python programming language.
>> My only issue now is, how do I compile my code since I understand that
>> it is not possible to do it through the inturpritor, as it runs your
>> code as you type it, without giving you the opportunity to save your
>> project.
>> my question is, are there any good python compilers? And also, is
>> there a way to turn .py(compiled python programs) in to .exe files?
>> Thanks,
>> Nick
>>
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>>
>>
>
>
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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Yohandy

wow thomas. good idea! I really like that.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 10:20 PM
Subject: Re: [Audyssey] Preordering was MOTABeta


Hi Trouble, that's true of course, but some people in our comunity have 
wicked tempers. Even worse I've spoken to my fair share of people that hav 
a "you owe me" attitude, and it drives me crazy.
That said, I've thought about setting up something like an msdn 
subscription style service. If you can afford it Microsoft has a 
subscription for msdn that allows you to download betas for MS Office, 
Windows, etc and you can upgrade to the full product for a discount when 
it comes out. It is expensive, but it is a way of getting legal copies of 
their software as they become available, and for a discount when they come 
out.
If I set up a similar service on my web site people would donate x amount 
each year for games, and as a result they would get all alpha, beta, and 
full releases of my games for a reduced price or for nothing at all. 
That's a way of putting money into the company, but also giving people x 
number of games for a base fee.


Trouble wrote:
I can see your point here, but unlike the one that you took the games 
over from. You have come out with updates and reasons why you got set 
back.

your right a game can not be done in a day and neither was the earth.
pre orders are up to you, but personally i see the head ache makes them 
not worth it.
Just so the others know. Big game companies break out the info on the 
update. Just to wet your apatite and then take as long as they want on 
the release with no info until release. So you could be waiting six 
munths to over a year for more info on the game you pre paid for, and 
they do not answer email or letters about said games.



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Re: [Audyssey] python compiler

2009-10-01 Thread Nick Helms
also how do I run py2exe, as I'm not seeing it in the start menu, nor
in my python submenu?
Thanks much,
Nick

On 10/1/09, Nick Helms  wrote:
> thank you thomas! Actualy, I figured it out. My problem was that I had
> told notepad to save the file as a .txt rather then "All files" .py
> Thanks for your help!
> As far as the librarys, I have the python inturpretor installed, wich
> I used to run this the application I just wrote. Is that all I need as
> well as the source file for py2exe to work?
>
>
> On 10/1/09, Thomas Ward  wrote:
>> Hi Nick,  generally for writing code you will just want to use an off
>> the shelf text editor like notepad and save it as a *.py file. As far as
>> creating a Windows executable you will need to use py2exe which will
>> compile your Python sorce as a Windows program, and you will have to
>> include the Python runtime libraries with the program as well.
>>
>> HTH
>>
>> Nick Helms wrote:
>>> Ok all,
>>> I have decided to learn the python programming language.
>>> My only issue now is, how do I compile my code since I understand that
>>> it is not possible to do it through the inturpritor, as it runs your
>>> code as you type it, without giving you the opportunity to save your
>>> project.
>>> my question is, are there any good python compilers? And also, is
>>> there a way to turn .py(compiled python programs) in to .exe files?
>>> Thanks,
>>> Nick
>>>
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>>>
>>
>>
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Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi Nick, that   depends on the application. If you plan to write games 
you will need to download and install additional libraries such as 
PyGame for starts.


HTH

Nick Helms wrote:

thank you thomas! Actualy, I figured it out. My problem was that I had
told notepad to save the file as a .txt rather then "All files" .py
Thanks for your help!
As far as the librarys, I have the python inturpretor installed, wich
I used to run this the application I just wrote. Is that all I need as
well as the source file for py2exe to work?

  



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Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi nick, I think I need to explain this a bit clearer. As you probably 
know Python is a scripting language and requires an interpretor to run. 
Therefore it is not really compiled to a native Windows program as would 
be the case if you used a language like C or C++. What py2exe really 
does is it bundles the Python interpretor and your source code together 
into an exe file, but it isn't compiled in the triditional sense of the 
word. It is more like packaged in an executable archive. I hope that 
makes sense.
Anyway, if you want to use py2exe to make an executable archive you'll 
have to get use to working with the Windows command line for this. Most 
python tools like that are command line only, not graphical 
applications, so you have to be somewhat familiar with the Windows 
command prompt to use them. Here is an overview how py2exe works.

First, download and install py2exe from
http://www.py2exe.org
and install the  correct version for your interpretor. Make sure you get 
the one that is for your version of the Python interpretor. Else you can 
end up screwing things up a bit.
Second, you have to create a custom setup script for your application. 
Generally this is easy, but for a newby this is an unexpected step.
Create a filecalled setup.py, and then you will write a script something 
like this. For example let us just say the program is called Test.

import setup

import py2exe

setup (console=["Test.py"], zipfile=None)

Once you have created and saved your setup script you now have to build 
the Python exe archive via the command line. Generally you would type a 
command like this in your source directory.

python setup.py py2exe --bundle 1
If everything worked correctly you would have a file called Test.exe in 
your dist directory.


HTH


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Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread william lomas
i'd set that up now, smile, then people who pre-ordered the game could  
tr all betas and everyone else would have to wait until full release

that way you are making more money

On 2 Oct 2009, at 04:53, Yohandy wrote:


wow thomas. good idea! I really like that.

- Original Message - From: "Thomas Ward" >

To: "Gamers Discussion list" 
Sent: Thursday, October 01, 2009 10:20 PM
Subject: Re: [Audyssey] Preordering was MOTABeta


Hi Trouble, that's true of course, but some people in our comunity  
have wicked tempers. Even worse I've spoken to my fair share of  
people that hav a "you owe me" attitude, and it drives me crazy.
That said, I've thought about setting up something like an msdn  
subscription style service. If you can afford it Microsoft has a  
subscription for msdn that allows you to download betas for MS  
Office, Windows, etc and you can upgrade to the full product for a  
discount when it comes out. It is expensive, but it is a way of  
getting legal copies of their software as they become available,  
and for a discount when they come out.
If I set up a similar service on my web site people would donate x  
amount each year for games, and as a result they would get all  
alpha, beta, and full releases of my games for a reduced price or  
for nothing at all. That's a way of putting money into the company,  
but also giving people x number of games for a base fee.


Trouble wrote:
I can see your point here, but unlike the one that you took the  
games over from. You have come out with updates and reasons why  
you got set back.
your right a game can not be done in a day and neither was the  
earth.
pre orders are up to you, but personally i see the head ache makes  
them not worth it.
Just so the others know. Big game companies break out the info on  
the update. Just to wet your apatite and then take as long as they  
want on the release with no info until release. So you could be  
waiting six munths to over a year for more info on the game you  
pre paid for, and they do not answer email or letters about said  
games.



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.

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the list,

please send E-mail to gamers-ow...@audyssey.org.



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the list,

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