Re: Best way to record a play-through

2020-10-29 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Best way to record a play-through

Thanks for the tip, Gamulation. Unfortunately, I only have an USB mike, plus I'm not in the US, so TTS on the PS 4 is out of the question for me. I'll either have to use sighted assistance to set up RemotePlay on the console itself and record this way, or just get a capture card with an accessible interface (at least using NVDA's OCR), because I do want to have the visuals included as well, and I suspect that actually moving the video from the console's internal storage to an USB drive can't be done via the RemotePlay app.I'm really wondering why the native Windows recording feature shouldn't work, though. As long as it treats RemotePlay as a game and does not refuse to capture that, I do believe the video should get recorded fine. I was just curious if anyone had personal experience doing this and possibly some useful tips before I try it myself. I like that there seems to be some customizability in the game bar in terms of whether you want to have some basic overlays included in the recording or not, and especially balancing or possibly muting the various sound sources present in the system, which I really like as it will allow me to simply mute NVDA in the recording altogether.Lukas

URL: https://forum.audiogames.net/post/584360/#p584360




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Best way to record a play-through

2020-10-29 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Best way to record a play-through

Hi all,this question is aimed especially at experienced mainstream gamers like Liam, Brandon, Stirlock or SightlessKombat. Thanks a lot in advance for any replies.I am preparing a workshop about blind accessibility in The Last of Us 2 which is actually going to be hosted at a university in my country if all goes well, which I find highly amusing but cool. :-) We would rent a couple consoles and allow the participants to actually try the game out in practice. However, I would like to prepare several videos at first with recordings directly from the game and my commentary to explain things. I don't want to link to other works of this kind, like yours, as I need materials in Czech. I've never done this before with a console game, though.I figured the best (most accessible and simple) way to do this would be to set up the RemotePlay app for the PS 4 and record from there using the Windows Game Bar feature. I looked at that for a while and it seems to be pretty OK.What I would like to ask is if it's going to work like this, or If I'd need a capture card to connect the console directly to the computer, or if there is just a better proven alternative. I have no previous experience with streaming or editing videos as a blind person and I feel learning to do this in the limited time I have just to record a couple videos from the game would be overkill for my needs at the time.Essentially, I'm just asking to know if this would work and produce good results or if I'm being a fool and approaching this from the totally wrong direction.Once again, thanks a lot in advance.Best regards,Lukas

URL: https://forum.audiogames.net/post/584326/#p584326




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

Okay, I haven't bought the game yet as I had to get a new iPhone and I'm waiting for my next salary to arrive, but I'll definitely be buying it Monday or Tuesday, as soon as I get the money in my account. From watching Liam's streams, I think I already have a pretty solid opinion though.It certainly seems to have drawn inspiration from Blind Legend in a lot of ways. That's not a bad thing per se but it's just quickly becoming old news. Blind Legend was good for what it did back at the time, as I believe its largest, and perhaps the only, innovation lay in the fact that it was the first accessible, and also relatively complex, game of this kind that was released for mobile devices. So if you're not into that kind of thing, you may not like A Western Drama as it's basically the same concept with just a few twists. It's absolutely linear and scripted, like many others already said. No randomness, no exploration, no optional quests or activities, thus no replay value whatsoever, I believe.However, the soundtrack, sound design and story are its strongest point, and frankly I was quite surprised. I know Tribit Studios is a new developer but I tend to expect the worst among the worst whenever something new comes out that's published by the Audiogames Association. I still wanted to approach them with an open mind though, and the little hope I had was not failed here.If you like westerns, you should be able to enjoy this for what it has to offer. It's certainly the first attempt at an accessible western game as far as I know, and in my opinion it certainly deserves a lot of credit for that alone. Sure, I would welcome more freedom to walk around and explore myself, more real-time and fluent action feel rather than the endless pattern of hear and react, hear and react... It gets really repetitive after a while. But I liked the wagon combat, the stealth sequences, and particularly one sequence that I'm not going to spoil which involved a female villain. They tried to mine the limited mechanics to the fullest and to mix them up somewhat to make the gameplay a bit more interesting at certain places, which I certainly appreciate. And I'm digging the story for what it is.Sure, the voice acting and translation could be improved, such an interactive drama rather than a fully-blown modern game would certainly deserve that. But come on, this is the very best among all the games published by this association so far when it comes to story, the sound design, and actually even the voice acting and gameplay. I think the inspiration by Blind Legend was really that, inspiration, rather than bluntly copy pasting that game. For a first attempt at a game, this deserves appreciation. Among everything the Audiogames Association has released so far, there's A Western Drama, then there's nothing else for like a thousand miles, and only then there's the rest piled up in a toilet. Sorry I have to put it like this but I really do, there is no better way to say this and still be honest. I would grant the other Italian developers more respect if they learned from their past mistakes and if there was any progress whatsoever to be seen in the followup releases, but there was none. So, by labeling A Western Drama as an Italian audiogame in my head, I'm not doing them disservice because the label is free from all the past negative connotations in this case, and it's associated only with the things they can actually be proud of, i.e. Italy being the craddle of the spaghetti western genre.The implementation is also obviously thoughtful. I agree with Liam's opinion about the cool use of binaural audio. Clearly a lot of work and care went into this game, although it may not always be obvious at first glance. There are some genuinely brilliant lines and scenes where I was really surprised by the good quality of the writing. I've started learning Italian last month, and I did so once before, about 9 years ago when I had an Italian girlfriend (who spoke perfect English) for about three months, so this is not my first encounter with the language and I think I'm picking it up pretty fast if I can say so myself. I'm mentioning this because I wanted to say that I'll play this game in Italian as soon as I feel up to it to be able to compare the quality of the original versus the English translation. I'm really looking forward to that day!So, as I said, I'm buying this the second I can afford it, and I'm sure I'll enjoy it, even if just once. I definitely want to support this developer and I'll be intrigued to see what they can come up with next. Good work, guys! Keep it up and do afford to have greater ambitions for the future! :-)Lukas

URL: https://forum.audiogames.net/post/579302/#p579302




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

Okay, I haven't bought the game yet as I had to get a new iPhone and I'm waiting for my next salary to arrive, but I'll definitely be buying it Monday or Tuesday, as soon as I get the money in my account. From watching Liam's streams, I think I already have a pretty solid opinion though.It certainly seems to have drawn inspiration from Blind Legend in a lot of ways. That's not a bad thing per se but it's just quickly becoming old news. Blind Legend was good for what it did back at the time, as I believe its largest, and perhaps the only, innovation lay in the fact that it was the first accessible game of this kind and relatively complex that was released for mobile devices. So if you're not into that kind of thing, you may not like A Western Drama as it's basically the same concept with just a few twists. It's absolutely linear and scripted, like many others already said. No randomness, no exploration, no optional quests or activities, thus no replay value whatsoever, I believe.However, the soundtrack, sound design and story are its strongest point, and frankly I was quite surprised. I know Tribit Studios is a new developer but I tend to expect the worst among the worst whenever something new comes out that's published by the Audiogames Association. I still wanted to approach them with an open mind though, and the little hope I had was not failed here.If you like westerns, you should be able to enjoy this for what it has to offer. It's certainly the first attempt at an accessible western game as far as I know, and in my opinion it certainly deserves a lot of credit for that alone. Sure, I would welcome more freedom to walk around and explore myself, more real-time and fluent action feel rather than the endless pattern of hear and react, hear and react... It gets really repetitive after a while. But I liked the wagon combat, the stealth sequences, and particularly one sequence that I'm not going to spoil which involved a female villain. They tried to mine the limited mechanics to the fullest and to mix them up somewhat to make the gameplay a bit more interesting at certain places, which I certainly appreciate. And I'm digging the story for what it is.Sure, the voice acting and translation could be improved, such an interactive drama rather than a fully-blown modern game would certainly deserve that. But come on, this is the very best among all the games published by this association so far when it comes to story, the sound design, and actually even the voice acting and gameplay. I think the inspiration by Blind Legend was really that, inspiration, rather than bluntly copy pasting that game. For a first attempt at a game, this deserves appreciation. Among all the Audiogames Association releases so far, there's A Western Drama, then there's nothing else for like a thousand miles, and only then there's the rest piled up in a toilet. Sorry I have to put it like this but I really do, there is no better way to say this and still be honest. I would grant the other Italian developers more respect if they learned from past mistakes and if there was any progression whatsoever to be seen in the followup releases, but there was none. So, by labeling A Western Drama as an Italian audiogame in my head, I'm not doing them disservice because the label is free from all the past negative connotations in this case, and it's associated only with the things they can actually be proud of, i.e. Italy being the craddle of the spaghetti western genre.The implementation is also obviously thoughtful. I agree with Liam's opinion about the cool use of binaural audio. Clearly a lot of work and care went into this game, although it may not always be obvious at first glance. There are some genuinely brilliant lines and scenes where I was really surprised by the good quality of the writing. I've started learning Italian last month, and I did so once before, about 9 years ago when I had an Italian girlfriend (who spoke perfect English) for about three months, so this is not my first encounter with the language and I think I'm picking it up pretty fast if I can say so myself. I'm mentioning this because I wanted to say that I'll play this game in Italian as soon as I feel up to it to be able to compare the quality of the original versus the English translation. I'm really looking forward to that day!So, as I said, I'm buying this the second I can afford it, and I'm sure I'll enjoy it, even if just once. I definitely want to support this developer and I'll be intrigued to see what they can come up with next. Good work, guys! Keep it up and do afford to have greater ambitions for the future! :-)Lukas

URL: https://forum.audiogames.net/post/579302/#p579302




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Re: The Vale (final?) Demo

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: The Vale (final?) Demo

Well, if you provide absolutely no information about what exactly the issue is, what it does, whether it does nothing at all when you click the link or what, then hardly anyone can help you.

URL: https://forum.audiogames.net/post/564573/#p564573




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Re: The last of us to, a story of revenge and... that's it.

2020-06-27 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: The last of us to, a story of revenge and... that's it.

After what he did at the end of the first game, it was only a matter of time before the consequences of his decisions and actions fired back at him. By the same token, what else do the survivors have left in this world, other than close people they care about? So I might not agree with the way Ellie handled it, I might feel disturbed by being forced to control the actions she did, which is exactly what the devs were after, but I can't wonder why she decided to do it. She witnessed the murder of the person most close to her, so she decided to take matters into her own hands. Just as she told Tommy at the beginning: So do they just get away with it?Lukas

URL: https://forum.audiogames.net/post/546141/#p546141




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Re: Experience with the PCSX4 emulator, anyone?

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Experience with the PCSX4 emulator, anyone?

Yeah, I did think it was kind of dubious, and even if it weren't, I was doubting my system could handle it. Thanks for the comments, everyone.Lukas

URL: https://forum.audiogames.net/post/544239/#p544239




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Experience with the PCSX4 emulator, anyone?

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Experience with the PCSX4 emulator, anyone?

Hey folks, the subject pretty much sums it up. Has anyone tried this in person? I understand that it's probably still in the early stages, and it clearly says it's experimental. My 15-inch macBook Pro 2017 might not even be up to running this performancewise, but I would still like to try it.My brother does have a PS 4, so I can get the PDIx or whatever file it needs from that console. That way, I could at least give The Last of Us Part 2 a try on my own.However, what puts me of is that when I try to download it from their site, it puts up some weird Whatsapp advertisement that prompts me to pay via SMS. I wouldn't mind paying the small fee once, they do state they live off the ads, but it mentions something about a subscription.So, does anyone know if this program is even worth it in the first place, and if so, perhaps some other place to get it from, or if it's fine to go for it from their site? How do the subscriptions work?Thanks a lot,Lukas

URL: https://forum.audiogames.net/post/544208/#p544208




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Re: the last of us 2 can come to pc

2020-06-22 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: the last of us 2 can come to pc

Devin, actually, if you don't want to explore on your own, or find it easy to get lost or whatever, you literally just push the left stick in which sets a waypoint for you to the nearest turning place where you need to go to proceed. You reach that waypoint by simply walking forward, which is then indicated with a sound cue, and repeat the process, i.e. push the left stick in again to have the next waypoint set for you, keep walking forward until you reach it, and so on. That's it. I've heard from a couple places, one of them being a huge gaming magazine and reviewer in my country, that even quite a few sighted players make use of this feature which is called navigation assistance sometimes, even if just for a few really fast encounters.I completely agree about the poor accessibility of the console, though. I'll probably wait for the PS 5 and afford a little hope about that after all. I can play the game on my brother's PS 4 Pro in the meantime. Who knows how the PS 5 turns out, and if perhaps, maybe, at least one or two more games with this degree of accessibility are released in the meantime, or start being developed for the next gen consoles.Lukas

URL: https://forum.audiogames.net/post/544190/#p544190




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

All right, thanks for the great info, guys. I do have DS4Windows already, actually, so that should be all good. Sorry, I had no idea there was a main MK11 topic. Hadn't looked around the various topics lately.Lukas

URL: https://forum.audiogames.net/post/543915/#p543915




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

Yeah, but the option menus and such aren't spoken, right? Just to make sure.Lukas

URL: https://forum.audiogames.net/post/543912/#p543912




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

Oh. Sorry for double posting, but I just found a guide on the web describing how to set up the DualShock 4 with Steam, and it says you have to launch the Steam client and navigate the UI for a while until you get to where you can enable the support for that controller. So, can anyone tell me if that can be done with NVDA in one way or another? I do expect it to be pretty cumbersome, cause Steam, you know. :-)Thanks a lot in advance,Lukas

URL: https://forum.audiogames.net/post/543903/#p543903




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Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Mortal Kombat 11 accessibility

Hey guys,because of The Last of Us 2, I forced myself to set aside more time for gaming, and my interest in mainstream games got reborn. I also managed to get Steam set up previously, because of AudioWizards. Now, besides purchasing TLOU 2 for the PS, I also got my brother the PS version of Mortal KOmbat 11 for his name day. Now, the question is, is it worth getting the game for myself for the PC as well? The technical side of buying and installing it through Steam shouldn't be an issue for me any more. I do have a PS 4 controller as well as an Xbox ONe controller, so that should be fine too. Do the menus work with NVDA's OCR well enough, though, so that I can choose game modes, characters and stages reliably, set my options and the like? I don't really care about the crypt and possible mini games or what other stuff there might be. The last MK game I've had personal experience with was Deadly Alliance on the PS 2, so I have no clue how much further the franchise has advanced since then. But I would love to be able to play the game for myself, on my own hardware, in my own time, to know who I am playing as and fighting against, in which stage and in which mode, and possibly to be able to learn the move lists, although that part can be done on the web - I'm sure there are many sites featuring the move lists.Any tips and tricks on circumventing the UI and making it more learnable, perhaps?Thanks,Lukas

URL: https://forum.audiogames.net/post/543895/#p543895




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Re: Full breakdown of all accessibility functionality in The Last Of Us 2

2020-06-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Full breakdown of all accessibility functionality in The Last Of Us 2

Brandon said a couple times they certainly would. As far as I understand it, they should already be so in 1.02, right? Or are there still any inaccessible ones left in that version?Lukas

URL: https://forum.audiogames.net/post/543690/#p543690




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Re: Who is your favorite Alt Frequencies radio host?

2020-01-28 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Who is your favorite Alt Frequencies radio host?

Yeah, it's available only for iOS so far. There is not much replay value as it's a pretty linear story with only a limited number of available actions. But it's one of the best story-driven games I've ever played, even though it's so short and seemingly limited.Lukas

URL: https://forum.audiogames.net/post/496674/#p496674




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Re: Who is your favorite Alt Frequencies radio host?

2020-01-27 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Who is your favorite Alt Frequencies radio host?

I like Bob from the music radio and the two student hosts, Jena and the other girl whose name I can't remember as it's been ages since I last played that game. What I like the most about Bob are all his little remarks he makes throughout the whole game that only begin to make sense at the end. I can't say more without making spoilers. :-)I also like NSB's final song, not only because I think that would have been my final choice as well, had I been in such a situation.In general, all voice acting in the game is amazing.Lukas

URL: https://forum.audiogames.net/post/496212/#p496212




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Re: psyco strike posible bug

2020-01-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: psyco strike posible bug

Yeah, you are missing something. Just keep leveling up. You should get at least 3 more weapons, 5 if you don't have the spear and whip yet.Lukas

URL: https://forum.audiogames.net/post/496003/#p496003




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Re: Steam games that are reasonably accessible

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

Well, my problem was not Steam per se but rather I was asking for game suggestions. I got quite a ton of them already, so thanks, guys.Well, I just found out that I forgot to remove Steam from the programs to launch after startup, so it was actually launching the Start menu icon. Not what I wanted, as that blocked my modified desktop icon with the -no-dwrite switch from working.I fixed that and it definitely works better now. Once again, SLJ, thanks for pointing out Pitermach's Steam guide from 2019. The interface of the desktop client still sucks but yeah, at least it does read now. Anyway, I'll still be installing games using the browser method. That's just so much faster, simpler and more efficient. Time to go actually try out the suggested games. :-)Sorry, my mentioning an OCR addon was bad wording on my part. I forgot it had the functionality built in natively on Windows 10. I'm an old school NVDA user back since XP, where you had to install an addon to make OCR work, so I'm still used to think of it and refer to the process that way. Of course, I was using the built-in OCR functionality on Windows 10, where you just hit NVDA+r, without any add-ons.Thanks, guys.Lukas

URL: https://forum.audiogames.net/post/495567/#p495567




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Re: Steam games that are reasonably accessible

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

SLJ, sorry about the confusion. That's not my article or my guide at all. It was just something I found while actually *doing* my research, as I really wanted to support the devs of AudioWizards by repurchasing it for the PC. Many of the things mentioned in the article I didn't even need to bother with. Steam does nothing crazy for me during actual game installation, so I don't need to get around pop-ups or whatever. Also, I have never even used Cloud OCR at all, I use the Windows 10 OCR NVDA addon, which didn't work for me. But thanks for the trick with maximizing the window and upping the display resolution, Blaze. Should have thought of that myself. I'll definitely give that a try. Also, that Reddit article specifically mentions the guide posted over here on Audiogames, saying that didn't work any more, so that's why I didn't bother with that either. But thanks for pointing this out, I'll give it a look then. Also, SLJ, thanks for linking to the other forum topic, I'll check it out as soon as I send this.See, I'm willing to work and learn to some extent, but I am just really busy these days. If I had nothing to do, I could spend my days trying to hack Steam itself and various games. If I have a spare couple minutes, I just want to play something and have fun. But that's not saying I disrespect the incredible effort many of you are putting into accessibility advocacy in gaming, not at all. I'm not offended, I see where you are coming from, but I need to pay my bills, you know, not hack games in order to play them just to hear some random sounds. Guess I'm too spoiled by audiogames. :-) I was growing up on PS1 and PS2 games like the Resident Evil, Mortal Kombat, Tekken, Street Fighter, Metal Gear Solid and Tomb Raider franchises, so the only thing that has perhaps offended me slightly is the unconscious assumption that I've never tried and that I have no experience with that. On the contrary, I've done so much of that in the past that I just don't feel like doing it any more. To me in my current situation, that'd be an unacceptable waste of time I could otherwise have spent doing something productive.I have two main jobs and like a dozen translation contracts currently in process, am engaged in several hobby projects of my own, some of which involve creative writing, others are games being developed and the last one is writing an article for an international conference to be held in May in Prague, which is the capital of my country. I am also in the process of applying for another main job, which if all goes well would replace the first of my current two jobs. So I believe this clarifies why I don't feel like spending my time figuring games out by trial and error if I just have a short while to play something once in every few days. To me personally, that is not fun any more. Using OCR is fine with me if it works in a given game, just like a bit of menu and move memorizing as long as there are guides written for the game so I wouldn't have to reinvent the wheel and do all the hard work myself. I'm okay with these things but they would take much more time than I can currently afford to spend on mainstream games.Edit: Also, Blaze, I didn't know about having the possibility to refund Steam games within the first two hours. That's actually very useful and encouraging. Thanks for that tip.Edit 2: Wow, SLJ, now I see that Pitermach's guide is a lot better and more detailed than the one on Reddit that I linked to. That's even outdated nowadays, but upon reading it I was able to figure out the outdated parts by myself and AudioWizards installed fine for me, so I actually didn't need to do any more research. Once again, thanks a ton for pointing me to this more recent one. All this actually sounds good. I definitely have to give some of the games mentioned in that other topic a try.Lukas

URL: https://forum.audiogames.net/post/495471/#p495471




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Re: Steam games that are reasonably accessible

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

SLJ, sorry about the confusion. That's not my article or my guide at all. It was just something I found while actually *doing* my research, as I really wanted to support the devs of AudioWizards by repurchasing it for the PC. Many of the things mentioned in the article I didn't even need to bother with. Steam does nothing crazy for me during actual game installation, so I don't need to get around pop-ups or whatever. Also, I have never even used Cloud OCR at all, I use the Windows 10 OCR NVDA addon, which didn't work for me. But thanks for the trick with maximizing the window and upping the display resolution, Blaze. Should have thought of that myself. I'll definitely give that a try. Also, that Reddit article specifically mentions the guide posted over here on Audiogames, saying that didn't work any more, so that's why I didn't bother with that either. But thanks for pointing this out, I'll give it a look then. Also, SLJ, thanks for linking to the other forum topic, I'll check it out as soon as I send this.See, I'm willing to work and learn to some extent, but I am just really busy these days. If I had nothing to do, I could spend my days trying to hack Steam itself and various games. If I have a spare couple minutes, I just want to play something and have fun. But that's not saying I disrespect the incredible effort many of you are putting into accessibility advocacy in gaming, not at all. I'm not offended, I see where you are coming from, but I need to pay my bills, you know, not hack games in order to play them just to hear some random sounds. Guess I'm too spoiled by audiogames. :-) I was growing up on PS1 and PS2 games like the Resident Evil, Mortal Kombat, Tekken, Street Fighter, Metal Gear Solid and Tomb Raider franchises, so the only thing that has perhaps offended me slightly is the unconscious assumption that I've never tried and that I have no experience with that. On the contrary, I've done so much of that in the past that I just don't feel like doing it any more. To me in my current situation, that'd be an unacceptable waste of time I could otherwise have spent doing something productive.I have two main jobs and like a dozen translation contracts currently in process, am engaged in several hobby projects of my own, some of which involve creative writing, others are games being developed and the last one is writing an article for an international conference to be held in May in Prague, which is the capital of my country. I am also in the process of applying for another main job, which if all goes well would replace the first of my current two jobs. So I believe this clarifies why I don't feel like spending my time figuring games out by trial and error if I just have a short while to play something once in every few days. To me personally, that is not fun any more. Using OCR is fine with me if it works in a given game, just like a bit of menu and move memorizing as long as there are guides written for the game so I wouldn't have to reinvent the wheel and do all the hard work myself. I'm okay with these things but they would take much more time than I can currently afford to spend on mainstream games.Edit: Also, Blaze, I didn't know about having the possibility to refund Steam games within the first two hours. That's actually very useful and encouraging. Thanks for that tip.Lukas

URL: https://forum.audiogames.net/post/495471/#p495471




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Re: Steam games that are reasonably accessible

2020-01-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

SLJ, sorry about the confusion. That's not my article or my guide at all. It was just something I found while actually *doing* my research, as I really wanted to support the devs of AudioWizards by repurchasing it for the PC. Many of the things mentioned in the article I didn't even need to bother with. Steam does nothing crazy for me during actual game installation, so I don't need to get around pop-ups or whatever. Also, I have never even used Cloud OCR at all, I use the Windows 10 OCR NVDA addon, which didn't work for me. But thanks for the trick with maximizing the window and upping the display resolution, Blaze. Should have thought of that myself. I'll definitely give that a try. Also, that Reddit article specifically mentions the guide posted over here on Audiogames, saying that didn't work any more, so that's why I didn't bother with that either. But thanks for pointing this out, I'll give it a look then. Also, SLJ, thanks for linking to the other forum topic, I'll check it out as soon as I send this.See, I'm willing to work and learn to some extent, but I am just really busy these days. If I had nothing to do, I could spend my days trying to hack Steam itself and various games. If I have a spare couple minutes, I just want to play something and have fun. But that's not saying I disrespect the incredible effort many of you are putting into accessibility advocacy in gaming, not at all. I'm not offended, I see where you are coming from, but I need to pay my bills, you know, not hack games in order to play them just to hear some random sounds. Guess I'm too spoiled by audiogames. :-) I was growing up on PS1 and PS2 games like the Resident Evil, Mortal Kombat, Tekken, Street Fighter, Metal Gear Solid and Tomb Raider franchises, so the only thing that has perhaps offended me slightly is the unconscious assumption that I've never tried and that I have no experience with that. On the contrary, I've done so much of that in the past that I just don't feel like doing it any more. To me in my current situation, that'd be an unacceptable waste of time I could otherwise have spent doing something productive.I have two main jobs and like a dozen translation contracts currently in process, am engaged in several hobby projects of my own, some of which involve creative writing, others are games being developed and the last one is writing an article for an international conference to be held in May in Prague, which is the capital of my country. I am also in the process of applying for another main job, which if all goes well would replace the first of my current two jobs. So I believe this clarifies why I don't feel like spending my time figuring games out by trial and error if I just have a short while to play something once in every few days. To me personally, that is not fun any more. Using OCR is fine with me if it works in a given game, just like a bit of menu and move memorizing as long as there are guides written for the game so I wouldn't have to reinvent the wheel and do all the hard work myself. I'm okay with these things but they would take much more time than I can currently afford to spend on mainstream games.Lukas

URL: https://forum.audiogames.net/post/495471/#p495471




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Re: Steam games that are reasonably accessible

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

Oh yeah, by the way, I'm also willing to accept working OCR as accessible. Not like what NVDA does with the latest Steam on Windows 10 where it recognizes nothing at all.Thanks,Lukas

URL: https://forum.audiogames.net/post/495142/#p495142




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Re: Steam games that are reasonably accessible

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Steam games that are reasonably accessible

Thanks for the tips, Lirin.I do have Code 7, though purchased through Humble Bundle instead of Steam back then, I believe.Frequency Missing, such a tiny game, was actually ported over to the desktop? That's surprising but good to know.I saw Sequence Storm on Liam's stream and was not interested, but yeah, forgot about that, and it's definitely worth mentioning in this thread.For me, the latest Steam (downloaded last night) on the latest Windows 10 Pro with the latest beta build of NVDA just reads out "Steam window". Nothing less, nothing more, not even with OCR. That's what I call totally useless. No matter what I do and what I try, it just reads nothing at all. But I don't mind at all as I found out about this wonderful bypass.By the way, has anyone managed to get past the Muffin wind puzzle in episode 3 of Code 7? It's the first one in Raven's mission, right upon entering the workshop. It really irritates me as it effectively prevents me from progressing any further in the game. Sorry for drifting off-topic.Lukas

URL: https://forum.audiogames.net/post/495141/#p495141




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Steam games that are reasonably accessible

2020-01-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Steam games that are reasonably accessible

Hi all,thanks to AudioWizards' yesterday's release for Steam, I finally gathered the will and time to figure Steam on Windows 10 with NVDA out. By the way, for anyone interested, this Reddit article does a wonderful job of explaining a nifty trick that will basically enable you to remotely install Steam games through the links at their website while completely avoiding the useless desktop client.https://www.reddit.com/r/Blind/comments … etting_up/The website itself is pretty much fine with NVDA and Firefox, which means that by using this arrangement, you can completely avoid the Windows or iOS client.However, this leads me to my question. Are there any other games besides like Skull Girls on Steam that are accessible? I don't mean just somewhat playable, I know there are fighting games that can be somehow played by memorizing and trial and error, but I've already done more than my fair share of that in the past. I want something that reads the menus and possibly other in-game text or has self-voicing narration for these parts, and that has good enough stereo sound design to allow for actual enjoyment. I applaud folks like Liam and Brandon Cole and all their advocacy effort, I truly do, but I don't have the time for that. When I want to play a game, I want to play and have fun, not struggle, memorize and hack. And I'm not sure if Skull Girls would be my cup of coffee because of its somewhat cartoonish nature, or so I've heard.I even have an Xbox One wireless controller and the PS4 controller lying around here. I originally purchased these in order to test gamepad support in my own games currently under development. :-D So come on with any suggestions if at all possible, please. :-) Thanks a lot in advance.Lukas

URL: https://forum.audiogames.net/post/495077/#p495077




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Re: There was supposed to be a Psycho Strike update, right?

2019-11-30 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: There was supposed to be a Psycho Strike update, right?

Ah, what a bitter disappointment. And sorry for starting the confusion this way, everyone. Maybe I even heard you wrong, who knows. Since it was a Manamon stream, I might have made the subconscious association to another VGStorm game myself.Lukas

URL: https://forum.audiogames.net/post/481556/#p481556




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Re: There was supposed to be a Psycho Strike update, right?

2019-11-30 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: There was supposed to be a Psycho Strike update, right?

I certainly didn't say, or at least didn't mean to say, that the only change was the mentioned panning fix, whatever that's supposed to mean exactly. That was just the thing Liam mentioned on that stream as the most important one to him in his current state. On that Manamon stream, he said he might be playing Psycho Strike during his Sunday marathon because of that update, which also included that fix which seems important to him. That was the reason I asked, I was interested in the update not because of a panning fix or change, but because of the other possible stuff that might have been included.Lukas

URL: https://forum.audiogames.net/post/481542/#p481542




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There was supposed to be a Psycho Strike update, right?

2019-11-30 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


There was supposed to be a Psycho Strike update, right?

Hi guys,over at hist last Manamon 2 stream, Liam mentioned an update having been released for Psycho Strike, with a very nice panning thing that Liam was begging Aaron to do. :-)However, now that I checked the VGStorm website, I couldn't find anything about an update there at all.Is this something that's still being worked on and Liam blew it to the public prematurely, or am I just really stupid and overlooking something? )Thanks,Lukas

URL: https://forum.audiogames.net/post/481470/#p481470




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Re: Announcement from Blastbay Studios

2019-10-15 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

I agree with Draq (post 39) in that ease of use was one of BGT's main selling points and intentions from the beginning. Of course this approach had its fair share of drawbacks as the community had witnessed. Well, nobody could actually have forced anyone to learn a mainstream language if that individual didn't want to, anyway. From now on, once the day comes when BGT games start producing more problems, compatibility or security wise, on modern Windows 10 builds than they are worth, and people stop wanting to play BGT games because getting them to even run would simply be a pain in the neck, these guys, including myself actually, will have no other option. They will either have to give up on the thought of game development altogether because it would require them to invest more time and energy than they are willing to or than they have available, or they will have to just try to move on to something more mainstream.Speaking of virtual machines, I really wish there was one of Windows XP with NVDA already configured to launch on startup made for Hyper-V. I would really love to play BSC Games again out of nostalgia but no matter what I tried, I couldn't get them to run on my Windows 10 Pro 64-bit. I tried several VmWare machines with screen readers but even if I disable Hyper-V in optional Windows features, VmWare still complains about Hyper-V and VmWare being incompatible and wants me to remove the Hyper-V role from the system. Having searched the net, I found some way to disable it completely, because something about Windows Defender's application safeguard is said to be using the Hyper-V technology as well. However, turning that off involves a pretty complex and not exactly accessible modification of UEFI. I'm really not doing that, spending so much time and effort, just to be able to run a VMWare machine of XP. Besides, I'm not sure what this would or wouldn't do to my system's security.There used to be like 3 ancient XP laptops lying around the household of my parents, all of them so slow, overheating, with broken displays or keyboards and also probably full of viruses as I haven't been maintaining them for the last couple of years, that they were no longer being used by anyone. So I downloaded the Starwind Converter software and wanted to come over for like an afternoon to take one of these and create a VHD image of its hard drive, but unfortunately I was told that they were no longer there. My mom has either given away or even trashed them all. Even after having successfully converted some of the screen-reader-enabled XP VMWare machines into the VHDX format with Starwind and run the machines, I was not able to get a single screen reader to run no matter what. I would need a VM of an already working and configured XP installation that has a screen reader configured to launch on startup. And since I don't have any access to any old XP physical computers any more, I'm running out of options. I don't want to build one out of an ISO image or something like that. A) the XP installer doesn't talk, and b) who knows where the images floating around the internet come from and how reliable or secure they are. I'd actually be willing to pay a reasonable amount of money to anyone willing to create a Hyper-V XP VM with an autostarting screen reader, preferably NVDA, for me. Nothing else needs to be on the system, just the bare essentials of XP and NVDA is fine. I know I could get like sighted help to build the machine or anything but I simply don't have the time and energy to do that right now. If I do have time and energy, I want to spend them in a more useful way, like writing my novels or developing my games.I'd do that preferably over Paypal. Apple Pay's send cash feature doesn't currently work in my area, I don't use Google Pay and I don't know of any other method that would be as user-friendly, readily available and comfortable to use for both the recipient and the sender.Let's say I'd pay 15 to 20 bucks if you just have a VMWare VM already lying around somewhere, that would only need to be converted over to VHDX and tested to verify that NVDA does in deed start up on its own, or that the ctrl+alt+n keystroke works without any issues, right after booting.I'd pay 30 to 40 bucks if you had to build and test the machine from scratch using an XP image.And I'd pay 50 to 60 bucks if you actually had to take an old physical laptop and build the VM using a program like Starwind.Lukas

URL: https://forum.audiogames.net/post/468580/#p468580




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Oh, well. This is deeply saddening but expectable. Since the language never had a huge user community and universal application possibilities as general programming languages do, which could in turn inspire the creation of commercial tools like IDE's which would subsequently fuel and pay for its continued support and maintenance, this decision is only logical. I do respect it, and if someone doesn't, then it's their problem and ignorance, not yours. :-)Like countless others said, I also have to express my endless gratitude for BGT. Without it, I don't think I would ever have gotten the hang of fundamental coding concepts and especially the motivation to code. It only sucks that my other hobbies, pursuits and duties delayed me so much that my still ongoing and unfinished BGT projects haven't seen the light of day up until now. They most certainly will, at some point, at least two or three of them are definitely well worth the effort in my opinion, even if the language is abandoned and will inevitably stop working on new builds of Windows 10 sooner or later. I'm not throwing at least 5 years of hard work which was being done in my spare time away into the trash. And I am already planning future 2.0 versions, anyway, which will be ported to another language that would allow for cross-platform compatibility.But I just wanted to say BGT was my Bible, my deity, my prayers and my ultimate tool of enlightenment when it comes to programming. Basically, this tool made me fall in love with programming. So, even if my games will arrive only after their parent has already been buried, so to speak, they will at least be a kind of in memoriam homage to the engine. After all, I don't think we've seen truly original, innovative and unique games written in BGT that would not more or less derive from, or even directly clone, the basic principles of other games. The BGT scene over the last few years felt like the same game genre and style template being re-released over and over again, just with different names, developers, and some text strings. The only exceptions to this rule were perhaps Survive the Wild, at least in its initial stages before it turned into another FPS, more or less, some smaller games by Aprone (smaller, but with incredibly intriguing unique ideas), and Super Egg Hunt Plus. Yeah, think whatever you want about me, that game is original, unique and innovative cause it's not just another zombie apocalypse FPS.Lukas

URL: https://forum.audiogames.net/post/468386/#p468386




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Re: A Note About BSC Games On Windows 10

2019-09-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Oh, wow, thanks a lot! I thought you forgot about this or didn't have it any more. Really, thanks a ton, man. Since it's an exe, I assume it's a self-extracting archive and not an installer of some kind? I'm writing this just as it downloads in the background, so this is why I ask. Does it have NVDA included or do I need to get it in there first?Thanks,Lukas

URL: https://forum.audiogames.net/post/463414/#p463414




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Re: A Note About BSC Games On Windows 10

2019-09-20 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Ok, Bryant, if you're okay with that, could you please give me yours then? You can send me the link either via e-mail or a PM. As I said, I'll be extremely grateful for that.Does the machine already have NVDA or another screen reader set up, or will I need to do that myself?Many thanks in advance,Lukas

URL: https://forum.audiogames.net/post/462946/#p462946




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Re: A Note About BSC Games On Windows 10

2019-09-19 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Yeah, I'd appreciate either one. No word from Jack so far, so maybe let's give it a bit more time, and then if there is still no word and you could give me yours, I'd be really grateful.Thanks a lot in advance, to either of you. :-)Lukas

URL: https://forum.audiogames.net/post/462737/#p462737




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Re: A stupid question about code7!

2019-09-18 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A stupid question about code7!

If the blind mode is properly activated, it should tell you all the basic controls in very great detail. You can tell that the mode was activated by hearing an 8-bit like sound. You have to do it before the main menu music starts, and I believe, if memory serves, that you actually have to press the left control plus the v key, although that is an incorrect typing habit. I believe the right control, which would be the correct way to press that keystroke, doesn't work.Hope this helps,Lukas

URL: https://forum.audiogames.net/post/462655/#p462655




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Re: A Note About BSC Games On Windows 10

2019-09-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

That would be absolutely fantastic. Could come in handy in other cases besides just old games, too, such as for testing of new, unknown or untrusted software. I'd really appreciate that.Thanks,Lukas

URL: https://forum.audiogames.net/post/462554/#p462554




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Re: A Note About BSC Games On Windows 10

2019-09-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

I agree, Jack. Well, I don't feel like installing the tweaker just for this purpose, although it might provide other nice tweaks as well, I know. I should probably give it a try. I'm just getting really frustrated with this already, and starting to lose motivation. In any case, my UAC is currently disabled (NVDA reads it as a slider set to 0) through the usual control panel right now.Bryant, I uninstalled the games and reinstalled them to my Documents folder now, still no luck. Overall, I've already tried a completely different folder called Games, outside of Program Files or Documents, in other words outside of the system protected folders, then I tried the default installation to Program Files (x86), and finally to Documents as you suggested now. No difference at all.When I try to open the games through 7Zip's file manager, I simply open that, i.e. the file manager, through its link in the Start menu, then I locate the respective game folder and executable, and press enter on that. I even tried the Open context menu item in the file manager but that apparently tries to read the file as raw data or something.In all cases, no matter what I do or don't do, there is no perceivable response at all, it simply acts as though I haven't pressed enter on the program at all. Like I said, I tried opening the games as administrator and normally, from the elevated command prompt, through the file manager, with various compatibility settings for older Windows, anything, with or without the BSCfix package, and I have a very extensive set of old Visual Basic runtime libraries installed by now. :-DThe only thing the games do when trying to open them is that they create a text file called, for instance, pipe.exe-up.txt, that contains some kind of trace information in hexadecimal form or something. Right after that, they seem to crash immediately, as they are no longer visible in the task manager.Of course, I have controlled folder access completely disabled in Windows Defender anyway, but just because it was really annoying and interfering with my workflow in general, not just because of the games, and I have even checked the executables with Windows Defender itself, getting no flags at all.I'm really just about to give up, unless someone knows of a safe to use, virus free, already made talking Windows XP virtual machine.Thanks a lot for your suggestions, guys, though.Lukas

URL: https://forum.audiogames.net/post/462415/#p462415




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Re: A Note About BSC Games On Windows 10

2019-09-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Okay, still no luck. Guess it's no more BSC games on this machine for me then.What didn't help:* The BSC fix package.* 7Zip file manager.* Running through elevated command prompt manually.* Disabling UAC completely.* Running as administrator, both manually and from the compatibility settings page.* Various compatibility settings for Windows XP and even for 98.* Installing even the extended VB6 runtime libraries that Jack provided the Sourceforge link to.* Almost all possible combinations of the above.Lukas

URL: https://forum.audiogames.net/post/462368/#p462368




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Re: A Note About BSC Games On Windows 10

2019-09-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Okay, still no luck. Guess it's no more BSC games on this machine for me then.What didn't help:* The BSC fix package.* 7Zip file manager.* Running through elevated command prompt manually.* Disabling UAC completely.* Running as administrator, both manually and from the compatibility settings page.* Various compatibility settings for Windows XP and even for 98.* Almost all possible combinations of the above.Lukas

URL: https://forum.audiogames.net/post/462368/#p462368




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Re: A Note About BSC Games On Windows 10

2019-09-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Ok, thanks a lot, Jack and Bryant.I do actually already have my UAC set so low that it never interferes with program installs or runs, and my account is administrator so as to run smoothly together with NVDA.So I've just downloaded the extended VB6 runtimes and will try that. If that doesn't work, I'll resort to 7Zip as a last hope.Thanks a lot once again.Lukas

URL: https://forum.audiogames.net/post/462349/#p462349




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Re: A Note About BSC Games On Windows 10

2019-09-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Note About BSC Games On Windows 10

Hi all,a couple questions, as the package didn't help me to run them.How should running the game files through 7Zip help? I mean, what is special about 7Zip's file manager, or what does it do differently than Windows 10 File Explorer or Total Commander, that justifies and explains this step?Next, even when I did use the package and it did successfully produce the modified files in the correct locations, with the bin suffix added to the executable names, it still didn't help at all and the games, namely Blast Chamber and Troopanum 2 which are the only ones I'm interested in, still don't run.So, I even tried running them through the elevated commant prompt manually, I tried various compatibility settings for previous iterations of Windows, I do have the VB6 runtime libraries and I even installed the Windows Media redistributables from the AG archive and even Visual Basic 5 runtime libraries from Microsoft. Still no luck at all. The games simply do nothing at all when I try to run them. It seems as though I didn't do anything at all, didn't try to run them in any way, and they are not even seen among the running processes in task manager.Any clues as to what I might want to try next, anyone? I would really love to be able to get my hands on these two classics again just for the sake of nostalgia. :-)Thanks,Edit: I do have a current version of Windows 10 1903 Pro, 64-bit.Lukas

URL: https://forum.audiogames.net/post/462250/#p462250




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Re: The Vale (Adventure Game) Beta Test Discussion

2018-11-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: The Vale (Adventure Game)  Beta Test Discussion

masroor.rahmani please get yourself a computer from the 21st century when applying for public beta tests of a game thanksFolks, yes, the game says to press the m key and it doesn't work, we've all seen that and it's an obvious bug, but please do read the rest of this thread. People said to press escape instead.Same for the missing audio bits, it's a little hilarious but yeah, it's just the first beta after all. What I do appreciate about them, in fact, is that you are at least told what was suposed to happen or be said.We definitely need a way to skip dialogues, quest descriptions, menu items etc you've already heard in the full game.Lukas

URL: http://forum.audiogames.net/post/393593/#p393593




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Re: The Vale (Adventure Game) Beta Test Discussion

2018-11-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: The Vale (Adventure Game)  Beta Test Discussion

Hi,first impressions after playing for about half an hour or so.Don't have a controller yet. I could buy it but I don'T feel like it, I haven't found any game that would convince me that I absolutely need it, and that it would be better to use than a keyboard. :-) This game's combat, at least as far as I've seen for now, is so slow and simple that there really is no real advantage or edge for players with a controller as opposed to those with a keyboard. Too bad some spoken prompts, like in the pause menu, only refer to controller button assignments and not to actual key bindings. :-) That's not that much of an issue though, especially for a first public beta.For now, I have to agree with those who said that the game is pretty much like A Blind Legend 2.0. Nothing ground breaking there in terms of how combat and exploration is handled, but at least it's executed well. I do like the decent, certainly not disappointing sound design and acting. I think the acting is definitely better than that in ABL. :-) Yeah, I also agree, no way that lady is a random shepherd. It's kind of stereotypical in how a seemingly powerless main character, or one that everyone else in the world except for one person seems to consider powerless, gets this always present companion out of nowhere, since a blind person apparently needs a companion, guide or caretaker, to get around even in unfamiliar areas. Of course, given the circumstances, being chased by some wild roaming hoard 500 miles away from home, having probably lost his escort and kin, it's always better to travel around with at least some company, I'll give you that. :-)That reminds me, I do like the story so far. It's nothing surprising, seems to have jumped up on the blindness cliché games bandwagon, but at least, as I said above, this game executes it better than most others of a similar kind I've seen so far (ABL or Echoes from Levia). Even Three Monkeys, from what little we've seen of the trailers and the hiped up promo, seemed to look the same. I wish someone with this concept in mind actually researched what other games of a similar genre possibly already existed before starting to work on their own implementation.What I really like about the game so far, however, are the little retrospective flashbacks with your uncle that you get in between story progressions that serve as tutorials. That's a really good way to keep the player engaged and attentive. Also, I appreciate that you have more freedom than in ABL or Echoes from Levia in that you can at least do some exploration and take quests, all-be-it pretty simplistic for now. Who knows, maybe they'll get more interesting and challenging later on. The blacksmith is also kind of nice. All of this coupled together helps this game better approach the claim of being "RPG" than Echoes from Levia ever did.Of course, I'm not comparing the game to A Hero's Call which is a completely different league in all aspects. That would be an unfair comparison, and not just because the combat in AHC is turn-based. :-)I would really like it if I didn't have to listen to the sometimes lengthy menu items all over again when, say, revisiting the available quests or the blacksmith, or even in the main menu. There is no good reason to force the player to wait until the given item finishes speaking and until the UI voice tells you to press space bar before you can actually do it. On the same note, the blacksmith should probably include the prices when repeating the abbreviated inventory, i.e. you've already bought something from him on this visit and now you are just cycling through his inventory another time (the blade, the bow, the shield, the leather armor).The tutorials in the main menu seem to be broken, or rather not implemented, for now. They don't do anything at all yet. Just making sure I'm not missing something. Also, there seems to be a silent menu item one option before the sword tutorial.I'm glad to have found out the game autosaves. Although I expected that behavior, it's not explicitly said anywhere, so I was quite relieved to find that out when I returned to the main menu because I really had to stop playing for the time being. :-)Yeah, I'm still curious and definitely eager to finish this. I feel this game has more to it than what I've seen so far, and more than its relevant competitors. What I've seen so far was done well, made sense within the given circumstances and scope, and was not disappointing at all. To be honest, I was probably even more pleased than I expected I would be.One last observation for now before I go to play some more, I really appreciate how when there is missing dialogue, you at least get told about what's supposed to happen. That's really nice to the beta tester. :-)Keep up the good work. This is actually pretty decent and I don't regret I took some of my already very limited free time to help beta test this. If you are interested in 

Re: Walkthrough for A Hero's Call.

2018-03-12 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

To add more spoilers to post 78, the stone was located within generic skeletal remains in my particular case, but it's an item you definitely can't find anywhere else. You'll know you've found the right thing as soon as you pick it up.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=355320#p355320





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Re: Help with quests in A Hero's Call.

2018-03-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Help with quests in A Hero's Call.

André, my views in this regard, although I am not Nocturnus, are that this is a game and he is one of the characters, that's it. He is rude because things like that do happen sometimes, even in real life, you know? And it's a pretty interesting and possibly unexpected ending to a promising sounding quest, which I actually really like about it. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=354565#p354565





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Re: Walkthrough for A Hero's Call.

2018-03-02 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Cyco, that door in the barracks is only supposed to unlock for you when you've reached a certain point in a given quest. This is a place Simeon is not supposed to be able to unlock himself. Are you doing something to help the captain out? Maybe once you've done enough, he will let you access the door. :-)BTW, Joseph and everyone, just to let you know, I was having trouble with the Haunted by the past quest. Thanks to all your advice, I was finally able to get that quest to trigger, and man, is it surprising and unexpected, and the reward is absolutely brilliant! I loved it! Thanks a ton. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=354389#p354389





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Re: Walkthrough for A Hero's Call.

2018-02-28 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Ah, thanks for the reassurance, Joseph. That's definitely good to know. So I'll just try to keep on exploring. And exploring. And exploring. :-DLukas

URL: http://forum.audiogames.net/viewtopic.php?pid=354155#p354155





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Re: Purchasing a Hero's call

2018-02-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Purchasing a Hero's call

So, Revan, are you saying that when a developer uses Paypal to process their transactions and you don't have a Paypal account per se but do have a credit card, so you would like to simply enter your card details directly on the checkout page without trying to log into a Paypal account, that process would still fail even then if your country is one of these that do block Paypal connections? If so, then that's definitely good to know for the future for me.You know what, guys? This month, I'm pretty well off financially, so I could afford to buy the game for 2 or 3 people. 2 for sure, 3 if all goes well and I'm feeling generous enough, but no promises yet. :-DSo, if there's anyone around who still didn't get the game from anyone else and would like to, PM away. I'll be sure to buy the game for the first 2 people that I receive PM's from, and maybe an additional third one as well.But please, please, please, do not abuse this offer. Only contact me if you live in a country where the payment options provided at Out of Sight's website don't work, or if 20 bucks is too much for you converted to your currency given your current life situation. If you do contact me, I end up buying the game for you and I then find out that you could in fact have afforded it technically and financially, at any point in the future, of course nothing would happen to you, you'd already have your dishonestly obtained game by then, but you would lose my trust for the future and I would also let the rest of the community here know so that they wouldn't do something similar for you in the future. Just to let everyone know how things stand.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=353876#p353876





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Re: A hero's call lag?

2018-02-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A hero's call lag?

I've never seen or even heard of any lag with the game whatsoever, except perhaps for the situation where it sometimes hangs unnecessarily for a second up to a couple when combat starts. What exactly are you talking about? Do you mean there is actual lag in response as you walk around that area, or how else does it manifest?Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=353600#p353600





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Re: Walkthrough for A Hero's Call.

2018-02-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Thanks, Bryanp.Slightspoilersahead:Ah, the overgrown path. I've known about that probably since as soon as I first entered the ruins but I've never been able to follow it all the way to the end up until now, or maybe I thought there was nothing interesting there. Yeah, I've now discovered the lake, the outpost and even the isolated grove, but no matter what I do at the outpost or which party members I visit it with, nothing seems to be there, I mean nothing except the general loot you find in other containers elsewhere. No new dialogues, no party dialogue options, except the introductory dialogue where Gwen and Alexia said this place felt odd and amazing at the same time, or something along those lines. Yeah, my first visit there was with Gwen and Alexia, Matthias and Simeon came next. Could there be a bug where if your first visit to this place is not with the right party member, it doesn't get triggered a second time any more, or am I still missing something I should do at the place?Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=352508#p352508





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Re: Walkthrough for A Hero's Call.

2018-02-14 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Could anyone tell me how to trigger the somewhere mentioned hidden quest called Haunted by the Past? I have beaten the game already, I'm just trying to complete the last two quests that I still have going before starting a new game plus. If you prefer, send me a private message or something so that we don't spoil it out in the open here for everyone else.Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=352092#p352092





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Re: AHC - Laying Down the Law Quest

2018-02-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Darn it! I really wonder how and where to trigger the quest then. :-)Considering how challenging mental map building is for me, I would have thought this would be considered enough wandering off the beaten path. You do need to implement a serious major new feature in 1.3 or whatever the next version is going to be - a way for the game to recognize the magnitude of my effort and thus to automatically add a new beacon to the map for me, called Go here to trigger the Haunted by the Past quest, how gracious of me. :-D :-DLukas

URL: http://forum.audiogames.net/viewtopic.php?pid=352029#p352029





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Re: AHC - Laying Down the Law Quest

2018-02-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Thanks, ZK.Warning,minorspoilersahead:So I've located the bandit stockpile but especially the ancient clearing and the ritual altar. No matter who I talk to, though, it only gives me the option to leave it alone. I've been there with all four party members and tried talking to them, both on the spot and in town, I've also tried talking to father Ignatius, professor Lindaro and Jonathan, but still no new options to explore. What can I do to make the altar do something? Is it even related to the Haunted by the Past quest at all, or is it an entirely different thing?I'll keep trying with the bandit ambush sites. I believe I only have to actually reach the windy bluff now. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351982#p351982





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Re: Walkthrough for A Hero's Call.

2018-02-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Walkthrough for A Hero's Call.

Yes, each mausoleum has its own entrance into the catacombs, except the Adrianus one. Either I'm really bad at navigation or I haven't been able to find a catacombs entrance from there.There are 4 dens if I remember correctly.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351981#p351981





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Re: AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: AHC - Laying Down the Law Quest

Hi Joseph,thanks a lot for the fast reply. Even the little hint on Actually Love did help me. I would never have thought that that particular person would have more to say than they did the first one or two times I checked up on them. :-) It was a nice little funny side quest.As for Haunted by the Past, could you at least tell me roughly where to look for the right person or circumstances to trigger it? I.e. is it in the town, mines, forest, graveyard, or one of the complementary maps such as the mausoleums or catacombs? I have nothing against wandering off the beaten path, as you said, but even though I don't have any major trouble with navigation as such, I do struggle with mental map building. I mean, there are little annoyances like even finding the study every time I enter the Adrianus manor. I am just unable to remember its exact location between visits to the manor. What I do a lot to counter this problem I have is making really very extensive use of custom beacons. :-) And since I've beaten the game as such and have only this handful of tiny quests to complete, I'd like to do them all before starting a new game plus. However, time is also of the essence for me. I am enjoying the game thoroughly and don't want to have any of the potential enjoyment spoiled or anything but I really cant afford to spend half as much time on it as I would like.As for laying down the law, even though I know this approach is really dense, and almost like cheating, I'm currently in such a mood that I would even appreciate exact coordinates of the sites or something. This particular quest is not one I like very much. I enjoy quests of this kind that require a lot of exploring and pinpointing several exact spots on the map way less than the others. Maybe you could at least tell me what places I'm looking for? If the meadows and clearings are not ambush sites (makes sense now, as I saw at least one more meadow on the ruins map, where I assume the sites are not located), then I assume I've found only two sites so far out of the mentioned five - the grassy knoll and high ridge. And I know about two others - rocky outcropping and windy bluff, so what else am I looking for? Thanks a lot for your patience. :-)By the way, in finding the founders in 1.2.1, one or two of the founder headstones are still incorrectly labeled as just tombstones. Since I've already completed that quest and beaten the game though, and since I struggle so much with locating exact spots, especially around the graveyard where you can see a lot of stuff and clutter through the fences, gates and brambles and whatnot, I'm sorry but I'm really not looking around there any more to see which ones those were exactly. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351898#p351898





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AHC - Laying Down the Law Quest

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


AHC - Laying Down the Law Quest

Hi all,warning, minor spoilers ahead:So I've finally beaten the game, and man, did it take a lot of time and effort and was it such a rewarding experience in the end! :-)But I would still like to complete three unfinished quests that I have going before I start a new game plus. :-) They are Laying Down the Law, Changing of the Guard and Supply Lines. I don't care about Supply Lines as much any more but I would really like to see what Changing of the Guard is like. However, for that, I need to complete Laying Down the Law first. :-DI'm currently at the stage that everyone seems to have the most problems with, locating the overlooked bandit ambush sites. I've been to the high ridge, meadow, clearing and grassy knoll and I know there are supposed to be at least two more, I must have read about them in other topics about AHC or something, and they are the windy bluff and rocky outcropping as far as I can remember. However, I have no idea where to look for these two, and possibly any others if there are even more than these. The strange thing is that visiting either of these sites for the first time doesn't yield any visible reaction, like a quest log update or a new beacon added to the map. But when I've been to the guard barracks and talked to Captain Lucian, there was the dialog option to inform him that I've seen some of the bandit ambush sites, so that's at least an indication that the quest is in deed proceeding correctly. I didn't even want to ask for any help at all but given how much time I've already spent exploring and searching for various sites over the entire game before I was able to complete all other quests satisfactorily, I changed my mind eventually. Now, I just want to be done with this quest as quickly as possible to be able to make progress in Changing of the Guard.Are there any other stages to the Supply Lines quest after bringing Madeline the gold ore? If yes, then I would also appreciate tips on where to find gold ore veins, but if this is the end, I really don't care at all. I mean, I've seen gold ore veins before, I know I passed them when I didn't need them and was looking for something else, but I can't seem to be able to find them anywhere in high enough quantities now. I've looked in both the primary and secondary ore veins, as well as the goblin tunnels and the cristal cavern, now that I can fast travel through the mines after completing Rogar's quest, but I can't seem to have any luck in either of these places.Also, out of curiosity, someone mentioned two quests called Haunted by the Past and Actually Love in a different topic. I know what Business as Usual is, and I missed the opportunity to trigger that quest because I was being stupid and honest and did return Nigel's ring to its proper owner. :-) But what are these two and how do I get them? I've never seen them before or even heard mention of them anywhere else.Thanks a lot in advance for any answers, and enjoy your adventures in Farhaven! :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351853#p351853





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Re: Survey on screen reader Vs narration

2018-02-06 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Survey on screen reader Vs narration

I tend to agree with Dark here. Screen reader is better for everything other than games because it's dynamic, you can have it set very fast and the way you like it, so it increases productivity. For games, it's also better adaptable and thus makes the design easier, but of course a human voice will always be of a higher quality, or at least until something like Wavenet becomes widely available and commonly used. :-) So, where the experience matters, for character voices etc, it's better to have human narration, of course, but dynamically changing text is much easier to read and even to implement with a screen reader. Not to mention that *not* having dynamic text self-voiced supports the option of internationalization.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=351100#p351100





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Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

2018-01-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: We're Interviewing Joseph From Out Of Sight Games And Giving Away AHC

Joseph, I believe most people prefer MP3 because Wav can take up to ten times more hard drive space, and most of your every day users are not heavy audiophiles or aren't going to be editing the music in any way. Or at least I hope they aren't, as that would be copyright infringement. :-)Many users have already got decent modern machines with SSD's, so I can understand that preference. Plus, if they save the soundtrack in a cloud to access it from their phone or tablet or whatever, the storage concern is reiterated a second time.I can't speak for others but I believe this would be the main reason for most people who do prefer it that way.Yeah, I would personally prefer either FLAC (lossless compression) or even OGG Vorbis, as that has a much better compression at higher bitrates than MP3, losing less quality while saving enough valuable space, but that's the issue. I would consider myself an audiophile, so my preferences are irrelevant. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=348170#p348170





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Re: looking for a sudoku game

2018-01-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: looking for a sudoku game

There was also Sudosan in the Experimental games center, should still stick somewhere around this site...Give me a month or two, if all goes well (to debug and localize everything into English etc), and you should see a fresh new Sudoku game. If I can say so myself, being the author, all the others can't even compare to this one, feature and interface wise.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=346918#p346918





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Re: Most annoying game bug you have ever encountered?

2018-01-08 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Most annoying game bug you have ever encountered?

There goes something I just don't get. Even the error log introductory message itself is as stupidity-proof as to directly point the BFU, step by step, what, where and how to do to report the error successfully and make as sure it's going to be noticed and fixed, at some point, as possible. Still, the BFU just happily posts it here.Joseph has in deed spotted many of these that were posted here so far, but this way you can never really know if he is going to notice or not. If I was him, I certainly wouldn't be spending the scarce free time wandering through forum topics, even though they are about my game, when I have specifically asked people in which way they should report bugs officially.This very error, for instance, is so internal and code specific that I doubt anyone at all in here could actually make a semi-relevant educated guess as to what's going wrong and what's causing it. Because none of us are Ian and know the included libraries, our function names and whatnot by heart. Or at least I certainly don't.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=346553#p346553





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Re: A Hero's Call, Deep Woods Quest

2018-01-08 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Hero's Call, Deep Woods Quest

Kianoosh, just in case this happens to you again in the future, it could help you to know that there is a keystroke to open your speech log in a text file. It contains who knows how many last spoken entries but it's always really huge, so you should certainly be able to find anything that has happened within your last game session in there. To open the always updated, most recent speech log, you can press ctrl+shift+l at any time.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=346431#p346431





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Re: AHC endgame buggy for someone else as well?

2018-01-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: AHC endgame buggy for someone else as well?

Honk, thanks for your reply, and yeah, I should have probably expressed my point better as well, so I'm sorry about that.By reiterating that people should submit actual bug reports to the official support address, I was not targeting you personally, or specifically the post with which you started this topic, but rather the general tendency to mention bugs briefly just here that I seem to be noticing over the last few days. True, noone of us knows how many of the reports posted here have actually been submitted to the devs themselves via e-mail as well, but I tend to assume a great portion of the reports which could in fact probably turn out very useful to them have appeared just here, and thus could very easily be left unnoticed by the devs. Rather than yourself, to give an example in this very thread, I was directing that more towards Shadowlink in post 3, for instance. That does contain several interesting bugs, some of which I can't remember having heard of before or in other threads, and to me personally it seems as if most of these are actual, even though perhaps just rare bugs.So, let me put it a bit better: If you feel like posting a bug for the first time just here, probably because you are right here and right now and it feels easier and more comfortable to you that way at the very moment, let's try to remember that the devs are not right here right now, and don't probably have as much time to spend around here as most of us. So, let's discuss bugs, of course, but if you want to make sure the devs do get to know about it and can fix it, do as they asked and submit it officially at the support e-mail as well, besides talking about it here, because you never know if someone else has already reported it or not.I should probably have posted that to the game's main thread but that feels just too huge for me to check. I'd rather steer clear of that by a long shot. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=346033#p346033





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Re: AHC endgame buggy for someone else as well?

2018-01-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: AHC endgame buggy for someone else as well?

I would just like to kindly remind everyone that there was a commitment to the Kickstarter backers. AFter the campaign was successfully funded, they couldn't have spent like another year or so fixing bugs. That would have created a far worse impression on the general public than they'd deserve. I helped test the game several months before the Kickstarter campaign even went alive, unfortunately I was not able to keep up to that commitment afterwards because of some serious real life changing events, but I have to tell you the game was definitely a lot less complete at the stage of launching the campaign than you could probably have imagined. Given that they were just two guys plus an external sound designer working on it for 5 whole years before launching the campaign, the time they had left as a result of the promised release date was really limited, considering how much they still had to manage to do. So yeah, once the promised date was out there, don't you all agree that it would have again created a much worse impression than deserved if they were not able to stick to it no matter what? These last few months must have been absolutely crazy and rushed in order to get everything playable and practically finished. Most of the bugs reported so far are in fact just tiny little oversights that seem reasonably quick and easy to fix. So, isn't it better to have a delivered promise and expect some much needed polishing for a while after that, than if they acted like many other well known developers around here? I just believe we do need to realize that and make it clear to ourselves what kind of behavior from developers we actually prefer. Besides, the guys mentioned it themselves several times here that they were well aware of the situation. Joseph said they were not able to test the final build as extensively as they would have liked, so this whole situation must be much more unpleasant and possibly embarrassing for themselves than for anyone of us players.I can't speak for the devs but I would personally recommend everyone to use the officially requested channel of communicating the bug reports. There have been several requests to use the official support address if you want to make sure your bug reports do get through, and from personal experience, I can definitely see how that must be a much better manageable way to keep track of everything for them than having to check these constantly growing threads. Besides, even if a bug gets reported like a dozen times, it can actually be an useful thing if you can ignore the possible frustration. This is again something I can confirm from experience. Someone provides more detailed information, someone else provides less of it or doesn't know what and how exactly to report, but combined together everyone's pieces of the puzzle can often help to form the overall picture that would otherwise have been impossible, or at least much more difficult and maybe even time-consuming.If they ever feel they need a more flexible bug tracking system than just e-mail, which would help them to better search and filter the results, archive them, assign priority or completion status to them, clear out duplicates and whatnot, they can do it any time, after all. So I would think until they instruct us to change the way of reporting the bugs, let's be decent enough to respect their wish and report the bugs in the way which is most comfortable to them, not us. It's the very least an end player of the finished product can do to help the devs to keep improving it.Sorry for the long rant. I hope you do get my point though. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=346012#p346012





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Re: A Hero's Call, Deep Woods Quest

2018-01-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Hero's Call, Deep Woods Quest

Possible spoiler ahead:When I play tested the game in stages way earlier than the Kickstarter campaign was even a thing, and when I watched Liam's streams, the thing containing the solution was to be found directly inside one of the watchtowers.I understand how frustrating it must be to uselessly look for a specific thing, not even knowing what exactly it is, for ages, but in such a case, can't you just try switching your attention to a different quest or part of the story? After all, this shouldn't in fact be called having difficulties. Being forced to explore and search is one of the game's core mechanisms to establish its challenge, immersion and long play time. You are not supposed to complete it over two or three days of intensive playing.Just my thoughts.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=345896#p345896





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Re: Need Help Finding something in the Mine Quest in A Hero's Call

2018-01-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Need Help Finding something in the Mine Quest in A Hero's Call

First of all, I have to say I'm sorry I won'T be able to help out anyone who is struggling with finding missing items, as I'll only have to buy the game when I receive this month's pay, so sorry about that.However, I just wanted to point out that personally, I rather prefer separate topics for smaller, specific questions like this rather than having to search through the absolutely monsterously huge main topic which is usually filled with more or less generic stuff for the most part, at least as far as I had the patience to look through it. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=345893#p345893





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Problem Starting Up Entombed

2017-12-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Problem Starting Up Entombed

Hi everyone,I have some spare time these days and I decided I would get back to Entombed for a while after years. Since the discussion threads for the game have grown so large since I last checked them, I thought I wouldn'T bother skimming through them and just downloaded the latest installer available from the game's official site. I also applied the update provided right next to it, just in case it actually contained a more recent bug fix version than what's listed on the site.However, now that I start the game on my Windows 10 Fall Creators Update, 64-bit, Pro edition, bootcamped on a Mac, it always throws the standard generic Windows dialog that the program has stopped responding. Not even configuring it to run in compatibility mode for Windows 7 and as administrator fixed the issue. The installer did download and install its required components successfully, i.e. Directx and .net Framework, 3.5 I believe it was.Does anyone have any idea as to what I could do to make it work on this system?And by the way, are there any more recent betas or anything that's just not been officially mentioned anywhere? I seem to remember the latest 1.02I version did have fewer bugs than some older versions, but the ones that were left were actually more unpleasant gameplaywise than those older ones.Also, because I really don't feell like digging through these threads or the game's mailing list, could anyone please tell me what's the last known status of Entombed 2, if any?Thanks a lot,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=343630#p343630





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Re: world of tanks,help?

2017-12-15 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: world of tanks,help?

Wait, are you talking about the widely popular mainstream World of Tanks? Is that supposed to be playable without vision these days?Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=342262#p342262





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Re: Current Playroom installer labeled as a serious threat

2017-11-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Current Playroom installer labeled as a serious threat

Well, it's funny that you joined the discussion, Oriol, because I actually had two more games do the same thing to me, just with different names of the supposed trojans, and these were Rhythm Rage and Death on the Road... :-DWindows Defender is probably becoming a lot more active than it used to. I mean, I have sort of heard that it's faulty before, but I have never before actually seen it even attempt to identify a single threat. I am not against disabling it but I wouldn't probably feel as comfortable using the system without running a single scanner at all on it. Can anyone recommend an alternative that's at least as accessible to use and does not seem to slow the system or the screen reader (NVDA) down a great deal when running, like Windows Defender? If you can name one that fulfills both conditions and is also reliable to use and efficient in identifying actual viruses and leaving harmless software alone, I'll gladly switch to using it the next instant. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=338742#p338742





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Current Playroom installer labeled as a serious threat

2017-11-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Current Playroom installer labeled as a serious threat

Hi all,has anyone recently tried to download the most recent installer that is available from the Quentin C. Playroom official site, under Windows 10 Fall Creators Update, with the standard built-in Windows Defender enabled and running?When I try to run the installer under these conditions, before it can even display a window, I immediately get a warning notification that this file contains a serious threat (there was a difficult to copy name of the specific Trojan in question, I can double check it and post it here if needed) and the file is automatically quarantined.I tend to think it's just one of these false positives, but I'm still a little concerned. What if the site has been hacked and the installer actually infected with a real virus? Has anyone heard anything about the QC salon site being hacked? Because, if it were to be a false positive alert, wouldn't it make more sense for it to be triggered at the actual game executable, that does actually connect and talk to the internet, rather than at the mere installer?Thanks for everyone's opinions and input on the matter.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=338677#p338677





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Re: Somethinelse games

2017-08-07 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Somethinelse games

That's the main difference between iTunes and iCloud backups. As an earlier poster said, iCloud only stores the placeholders or pointers to your content, not the actual data itself, whih is the case with iTunes backups. That means that truly full backups are only the ones made through iTunes. It's sad but true and there unfortunately seems to be nothing we can do about this as individual users.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=323235#p323235





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-03-04 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Oh! My God! This is absolutely incredible and wonderful and unimaginable and... just [[wow]]! Great job, congratulations, I'm so happy for you!Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=300391#p300391





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-02-22 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

From a gamer's point of view, it's more than easy to suggest many different approaches to implementing a demo, one more fascinating than the other. However, from the programmer's and/or developer's POV, not having included a demo in the design process can often mean that being forced to try to come up with a viable, working solution for it later on, when the game is nearly finished and ready for release technically speaking, can be a real pain that a common gamer can probably never truly appreciate.Many commercial games also do away with just trailers and are being purchased nevertheless, because beta testing ensured that the declared system specs the game requires will work for all potential gamers in 99% of all the possible situations, unless something unexpected goes really horribly wrong. I would say just bear with it and try to show the devs some respect by exercising patience.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=298854#p298854





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Re: looking for good game developers to develop us an accessible virtual w

2017-02-08 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: looking for good game developers to develop us an accessible virtual w

Dan,1. Sorry to burst your bubble but Aprone's fake suggestion was actually sheer irony. Just look at the part about no loading at all probably being better, among other things. This is just not feasible under your current conditions. You might as well want to consider giving up now, while you still have time, before your inevitable final bitter disappointment becomes even harder than necessary.2. You said coding the thing yourself is just out of question because you can't code and aren't good at math. Have you even tried it yourself? Have you even tried to pull together a black jack or Guess the number or similar game before dreaming a huge fantasy world that shall forever remain just that, a beautiful but unreal fantasy?3. If learning to code yourself still is not an option for whatever reason you think is valid, have you actually got anyone yet? Have you got a capable coder who has alraedy proven their skills with something yet?4. If n
 ot, and you want to come up with something the scale of Star Citizen, have you perhaps collected the 141 million dollars or a similar amount not even worth mentioning, without telling us?5. You mentioned Out of Sight Games. Well, they have two developers which both have wast first hand experience with mainstream games, one is a very experienced coder with several different languages and successful, finished projects under his belt, the other is a skilled composer and professional, qualified creative writer, both have a common vision that they have polished for years, they have already spent more than 3 years developing this together in just two people, and even they have kickstarted over 1 dollars in the end. And look where they stopped, where they had to cut the clear line between unrealistic ambitions and actually achievable goals. What of these do you have?You're just not going to impress anyone any more with collosal but unreal dreams like these. I really 
 hate to be so harsh, and I know it's not going to be any good anyway, but I really just can't help it, seeing that this is the I don't know how manyth time you've wasted your time with this dream project on the forum, having learned nothing and having made no actual, real, measurable, tangible progress. Just tell us what you actually have besides a cool huge bloated idea and absolutely no clue, no direction, no idea at all as to how to handle it, how to go about actually turning it into reality. This is all just so sad and exhausting. The only thing worth jealousy about this is that you actually have the time to waste on this rather than doing anything better and more sensible.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=296660#p296660





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Re: A Blind Legend, some questions.

2017-02-07 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A Blind Legend, some questions.

Erm, just run the launcher or look for a startup link at the common places in your system?Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=296574#p296574





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Re: Serious help needed with The Gate.

2017-01-30 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Serious help needed with The Gate.

Yeah, right, I just wanted to make sure you didn't waste your energy on Hades before it's actually any good. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=295374#p295374





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Specific Super Egg Hunt trophies

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Specific Super Egg Hunt trophies

Hi all,I know an update is in the works and is probably going to be released soon, so the hunt for trophies will then have to start all over again, but I would still like to ask how to earn a couple of specific trophies if anyone has ever found out yet. I currently have 86 trophies and know how to get 3 more, basically I just have to collect an insane amount of eggs and play three modes an insane number of times, but I'm interested in how to get egg addict and loser.So, if anyone knows the answer, I'd be very grateful, but please remember to provide a proper spoiler warning for the others.Thanks in advance,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=285814#p285814





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Re: Moderation message about Lukas

2016-10-29 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Moderation message about Lukas

Hi Dark and all,I'm sorry this had to get this far. I was going to reply to your e-mail every day since I got it but I always end up either forgetting about it and remembering late at night, or simply not having the time to do so properly earlier in the day when I do have it on my mind. :-)This is a difficult decision for me. I think I did post about my not having enough time to be a moderator any more, which was really ages ago, but I never really asked to have the moderator status removed from my account officially, or updated you on my attitude towards it ever since. I was really happy to be a moderator back then, although I was concentrating mainly on the administrative issues (spam and such) rather than actual discussion moderation most of the time. That was also a responsible task that someone just had to be doing. If I could, I would love starting active moderation again, and perhaps even writing news posts or database entries. However, I had to seek the a
 dvice of a psychotherapist recently because of the huge loads of mess I got myself into in real life, which I really won't be discussing in the public, sorry, and I'm only slowly beginning to recover from that now, so I'm afraid I couldn't be very responsible or reliable just yet. Second, I'm really busy with starting up my own official company to sell the games I've been gradually, silently developing ever since BGT was released, which is currently taking up all of the time I'm willing to dedicate to non-real life matters. :-) And when I do eventually become a developer, I wouldn't want to be a moderator of this forum at the same time as I know I wouldn't simply have enough time to allocate the proper amount of it to moderation. Those who have never done this have no idea how much of a burreaucratic and time-consuming hassle it is to set up a legal company, at least in this country. :-) To tell the truth, I really endlessly admire you an
 d the rest of the site team for being able to do this voluntary job properly and reliably, among actually playing the games listed on this site and real life, especially now that you're working on your doctorate and whatnot. I just don't get how you can do it. :-)So that's pretty much how things stand for me at the moment. So, basically, although I would still be tempted to say yes, now that I'm once again active on the forum at least semi-regularly, the rational and poorly responsible part of me has to say no, although with regret. I fear I would just fail and neglect my duties of a moderator if I did keep the status, or reclaim it with actions. :-) I hope you understand where I'm coming from and are not offended by my attitude or anything. If the situation changes for me and I ever feel more ready for such a job, I would be glad to let you know if you didn't mind.Thanks, and take care,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=284525#p284525





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Re: Manamon, worth playing or not? definitely worth the time!

2016-10-29 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Manamon, worth playing or not? definitely worth the time!

Well, even though Jaide is probably right in many regards, Manamon still managed to capture even me, and persuade me to purchase it, which is having no experience with Pokemon or anime as such whatsoever. The game is so huge that I started following the text walk-through somewhere after the second stadium because I just don't have that much time to spend discovering everything for myself, but I got so hooked I really wanted to finish the game at least once. I don't care about completing the manapedia, that's something I'll probably never have enough time to do, but I just want to finish the story and discover every major feature and element of the game world. The game has already taken more than 24 hours according to my save file and I'm still only in the Tangeria tower.Let me clarify some of the BGT related misconceptions:1. Mouse support is in deed available, I believe it supports up to 8 buttons on a mouse.2. Gamepad support is certai
 nly possible as well, the only thing it misses is force feedback support, that's true.3. 3rd party libraries are supported to a limited extent. Basically, as long as the library does not return C structs as its output, which many audio libraries and none of the system API libraries do, you're all fine to use it.4. The IP direct connection mechanism is not a limitation of BGT itself. It's just that it would require the developer to pay for, set up, manage, and program a global server elsewhere, in a different language, one used for web and web app development.Just so that everyone knows. I don't like it when anyone just assumes the language is more limited than it actually is just because noone has yet fully utilized many of its features that are actually there. The only real limitations, in my opinion, are no support for graphics rendering and GUI composition at all, the limited 3rd party library support which can get in the way in a few cases,
  its availability and usage being limited only to Windows which someone might also find restricting even when using the language for its sole purpose of developing audiogames, and its being forcibly single-threaded which might perhaps also get in the way for someone. To be precise, it does use multiple threads internally but your script as such can only ever run in and manage just a single thread.By the way, Jungle Chess was actually written in C++ because Philip did consider the possibility of making it cross-platform if there was enough interest in that, which apparently hasn't been yet. :-) That doesn't mean it couldn't have been made in BGT in exactly the same way, though.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=284520#p284520





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Re: Looking for a capable BGT Developer to take over some projects

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Looking for a capable BGT Developer to take over some projects

So just develop under your name and whenever you feel like that, nothing more and nothing less. LOLJust look at Aprone, Sam and other smaller developers.That's yourself forcing the bigger responsibility upon you than you can take. Noone else. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=284180#p284180





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Re: Primary users or audo only games

2016-10-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Primary users or audo only games

I agree. I guess you need as many unique responses as possible, right?If so, then I have been totally blind since birth, and although I have tried to play mainstream videogames in the past, or have seen a sighted person playing some, the experience was never as free and accessible as it should be. Some games are absolutely unplayable without sighted assistance at all (Tomb Raider), some can be done but involve a lot of trial and error, discussion with other players, and memorization of complex routes (Resident Evil, Metal Gear Solid), and others can be played so easily that you only have to memorize the layout of their menus as a blind player, but those are really far and few (Mortal Kombat, Tekken and probably Street Fighter and other fighting games like that which I haven't had the chance to either play or watch being played).That's why I prefer true audio only games designed specifically with the blind in mind as much as possible over the last few years. 
 First, I don't have a console or a powerful enough computer to act like one, second, I no longer have anyone sighted available close enough to share the mainstream gaming experiences or discuss such games with, and third, I don't have the patience or time needed to learn all these routes in the game worlds, menu layouts, and other little tricks to make the experience at least semi-accessible. True, many audiogames are still pretty limited in terms of complexity, sheer amount of content or in replayability when compared to what the modern day mainstream games have to offer, but the situation is gradually getting better even in this regard.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=284138#p284138





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Re: Is it possible to trade with your self on the same machine, and if so,

2016-10-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Is it possible to trade with your self on the same machine, and if so,

Er, just look in that other topic again. The question you asked there did get an answer. For the others who didn't know how to do that either, the topic is called I am having a problem with Manamon.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=284101#p284101





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Re: I am having a problem with manamon

2016-10-09 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: I am having a problem with manamon

Now, I can't resist and have to ask: How would they do that?Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=282154#p282154





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Re: Manamon Trading thread

2016-10-04 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Manamon Trading thread

Hi all,okay, so I've just purchased Manamon yesterday! At first, I thought I wouldn't be wanting to get the full version of the game as I've never been into Pokemon and all that, but Manamon just got the better of me simply for its incredible complexity, large world and wonderful presentation! I bought it even before beating the demo (I've only completed the first stadium so far) because I wanted to get access to the online features as soon as I discovered them in the Hazeldale hotel. I was honestly quite disappointed to find out that  a host's IP address is still required even now. I thought a central server might have been implemented in a subsequent update long since the game's first launch, as I haven't read either of these two absolutely huge Manamon threads so that I wasn't aware of any news about the game's background and most recent evolution, but apparently not. That's quite annoying as I'll have to forward
  the ports on my router (why are there two ports needed, actually?) but I'm willing to do that for the potential fun.This brings me to the reason I'm posting this in the first place. I'm not sure if I'll ever meet anyone online because of the huge timezone differences and whatnot, but here is my IP just in case:94.112.33.62If anyone ever comes online and wants to try the chance of a trade or a nice battle, you might try to connect to this address among others you might already be using.Also, is there anyone who's known to be connected a lot of the time and has made their IP publicly available, so that I would have someone to look for and try connecting to as well?Thanks, and hope to see some of you online soon enough! :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=281303#p281303





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Re: First person shooter coming soon

2016-10-04 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: First person shooter coming soon

Ghorthalon, I thought it might have been meant sarcastically and it amused me quite a bit, but I didn't comment on it just to make sure. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=281299#p281299





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Re: First person shooter coming soon

2016-10-03 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: First person shooter coming soon

You don't want to force yourself to code a lot, yet you want to create such a complex game? How will you do it then, hire a paid coder? I'm not ironic or anything, just really confused.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=281175#p281175





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Re: New gamer here.

2016-09-28 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: New gamer here.

The problem with the possibility of audiogame devs teaming up lies in that none of them, at least as far as I know, with the exception of Liam, are professional programmers working full time for a software company. That means they lack the proper skills and knowledge to be able to integrate into and cooperate with a team of other programmers. Believe me, the more I learn about programming and the more books I read about it, the more I realize it's not at all just about simply knowing the individual (key)words of the language in question. Being able to cooperate with other programmers on the same project requires other, more specific skills, just like say learning a foreign language, playing an instrument, working as an accountant, flying a fighter jet, etc. And of course, when I mention all these example jobs, I mean doing them on a professional level, for the actual living. Most of our hobbist, enthusiast programmers have no clue about these advanced things, about this highe
 r level of programming. Versioning systems, proper code structure, data-driven design and whatnot...There have been several examples in the past when a teaming venture was tried. Usually, it either failed or produced not so worthwhile results. I've even been part of one myself, and I can tell you that unless a proper team structure is agreed upon and stuck to, i.e. I am the manager, you are the coordinator for this, you are the coordinator for that, you are the main engineer, you are the sound design guy, and let's not get in each other's way unless specifically asked to do so, the team quickly disolves and breaks up in dismay. Everyone just thinks they can decide on a certain thing just in the same way as the others, that they all understand each other just because they are working on the same thing, just as though that somehow implied the others have to share your opinion automatically and understand your meaning almost without words. :-)If you look at 
 the credits of the Somethin' Else games on iOS, or of the Blind Legend and basically games like that which were produced by actual companies, just look at the endless rows of names with specific task descriptions assigned to them. It looks just like movie subtitles. Try to team up like that in our community. Who would do what, what would the credits look like? Aaron Baker - main programmer, Mason Armstrong - second programmer, Liam Erven - third programmer? Not a good way to go about it. :-)Even though I respect every one of these example guys immensely, I just can't imagine any one of them having to work just on a very specific, very narrowly isolated task (say Liam would be doing movement and level design, Aaron would be doing physics, Mason would be doing weapons and inanimate objects, etc), without even seeing the others' code, just knowing how to access it through function and method calls. And make it all work and do it quickly, within a given deadline. Th
 at's another key aspect of keeping a working team working till the end, deadlines and meeting the task specifications. Just no way, we're not used to this, and it's the way the big mainstream gaming companies work.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280633#p280633





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Re: New gamer here.

2016-09-27 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: New gamer here.

Yeah, coding the game is one thing. An entirely different one is sound design - composing the soundtrack, finding all the sound effets, casting the actors, recording all the voiceovers, etc etc etc. Believe me, if you were to create something as complex as FF, you would be coding it for several years being a single man, and then you would have to spend thousands of dollars on outsourcing all these sound designing tasks to others. If you were to do all of that yourself, add several more years and most likely put up with the fact that your sound editing and/or recording skills and possibilities just aren't the same as those of a recording studio or a royalty free sound library. You see this with current audiogames a lot, most of the voiceovers aren't done by professionals and you get a lot of pops or background noise on the microphones used when recording, or, in the best cases, significant audible volume and/or mike quality differences between the various sounds and/or vo
 ices. Sadly, that's just the way it is, and it's not to diminish anyone's hard work, effort and time spend and well deserved success and recognition among audiogamers. But it's just like that. Unfortunately, creating a truly mainstream like, innovative and ground breaking audiogame, both in terms of audio quality as well as gameplay mechanics, storyline and actual content, is going to be either many times more expensive or many times more difficult and demanding on your own personal resources (time, effort and motivation) than say running a band or doing most other available professions and activities.It's not to discourage you personally or anything like that. I meant this just to explain the current situation in the audiogaming community, and possibly the reasons why we aren't getting more of the better and advanced stuff more often, or closer to mainstream.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280552#p280552





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Re: Introducing: Out of Sight Games

2016-09-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Why should it not be? You just saw Joseph's most recent posts. :-)Just because a dev goes silent for longer than they originally estimated doesn't mean the project has died, as long as the silence lasts only a few weeks or months but not say half a year or longer. As far as I have got to know Joseph and Ian, I dare say they would at least be decent enough to properly explain the reasons for a hypothetical hault of the project if it did in deed happen. At the moment, this seems extremely unlikely to me, now that things are actually starting to progress faster than before. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280299#p280299





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Re: Recreation of Mysteries of the Ancients/Montezuma's Revenge

2016-09-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Recreation of Mysteries of the Ancients/Montezuma's Revenge

Prajwal, what do you mean about an old game? This program, although it's based on the old game, is an all new software written in BGT, I guess. So it should run perfectly fine even on Windows 10 without any dependencies.Are you getting any actual problems or errors when you launch this?By the way, Mason, this seems awesome so far. Didn't know how far I got as there is no indication of levels, so I'm not sure whether I was still in level 1 or in level 2 already, but I somehow stopped playing for the moment after using the first warp, in the area where the first few bits of gold are scattered. But I loved it so far, although a learn game sounds menu or an interactive tutorial at the beginning could come in handy a great deal.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280249#p280249





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Re: Using Swamp on Windows 10?

2016-09-01 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Using Swamp on Windows 10?

If it's a new computer, then the built-in Windows Defender is most likely configured to be running by default. Windows 10 does that as far as I've heard. I'm using Microsoft Security Essentials on my Windows 7 all the time, without any issues at all, and it's not slowing down any games or other software in any noticeable way for me, but I don't know, maybe the Windows 10 Defender is a bit more strict by default or something like that. I would recommend you to try taking a look at its settings. Probably the easiest and fastest way for you to find it would be through the default Start menu search field.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=277299#p277299





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

This time, I agree with the majority of the current posts. The ban itself was fair and well founded. The complaint of the banee, if that is even an English word, lol, was unfair and unfounded, this one single time. Not the other way round. Simple as that, and it's been said a dozen or more times already, in a dozen or more different ways, so trying to repeat the simple core message in yet different words would be pointless anyway.This is not about differing religions or beliefs or whatever, it's simply about rules. Whether they are appropriate or not is out of the discussion for this very matter. As Aminiel himself said, bad for you that you've been caught just now and not two years ago. That's all there is to it, really. :-)Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=276028#p276028





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Re: QuentinC's playroom unfair ban

2016-08-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

I'm grateful Aprone finally baned Abdulrahman. Since the beginning, I thought he deserved the same treatment as Ethin has received for his provocative behavior. Abdul is a very well known figure on the Playroom, even to someone like me, who is a semi-regular player but hardly ever chats to anyone. In my own case, first, I don't usually have enough time to spend it chatting to other people than those I've met personally, i.e. they come from my country, second, sometimes I fear I could receive the same unfair treatment from the mods as some of my friends, and third, I join those who said they were active on the Playroom to play games, not to socialize with other, sometimes somewhat weird or strange people. :-)I believe Abdul is either the most seriously spoiled and badly brought up child I've ever encountered or heard of, in the blind community as well as outside of it, or he has a combined disability besides just his visual impairment. The most likely can
 didate is, in my opinion, a serious and real personality disorder. There are so many of them and I'm not involved with psychology in any real way that I don't dare to propose the exact disorder, disease or syndrome, but considering what I've heard about these disasters from my partner and her friends who all do study psychology, I'm seriously inclined to believe this is actually the case. Considering the country Abdul lives in, I really doubt he's ever going to get properly diagnosed, tracked and treated, which in fact makes me sorry for him rather than angry with him, the more I think of it.To let those who don't have personal experiences with ABdul and haven't perhaps figured everything out by themselves yet know, he has been heard, caught and recorded on Skype/Zello/Teamtalk/whatever similar program conversations changing voices, pretending to be all those people who he claims are not and never were his fake alter accounts, he's been
  directly confronted with proves of his other transparent lies, yet he's never admited even a single one of them as far as I'm aware. He almost deserves to be admired for his incredible ability to always dodge everything he's forced to face, always avoiding it, always trying to make up another unbelievable insane naive cover story within a few seconds. :-)For all this, I believe even the possibility that he might be sincerely convinced everything he says is actually true. If he does in deed suffer from a mental disorder or disability, he can't be held responsible for his own actions, claims and opinions. I'm not saying this to excuse his intollerable behavior on the forum though, not at all, just to demonstrate the potential frightening depth and direness of the situation he might be in.As far as Ethin is concerned, asking your friends to post your rants for you might only get you worse reception rather than helping you get out of the trouble yo
 u are in. It was you yourself who got you into it, in the first place. Being rude to someone doesn't mean just straight out using foul language. It's all this childish, immature, provoking behavior of threatening, insulting, boasting about your own abilities for nothing, whether you do actually have them or not, failing to listen to the other side's reasons just because you have your own reasons to be angry with them, reiterating the same point over and over again, no matter whether it's valid or not, even though you've been obviously shown the other side has already heard it but just doesn't care about it any more either way, and so on and so on and so on, the behavior you've conducted and which can't be tollerated for too long goes on beyond just this.And sorry, but posting several long and loud posts where you threaten to hack the Playroom, then being banned, then coming here through a friend almost begging to be let back in and claim
 ing you've learned your lesson, you've changed, everything is going to be different this time, whatever, just such a short while since you've received your ban in the first place, that just doesn't mean a lot at all. I could tell you how little it actually means to myself but that might get me an unnecessary warning from the mods as well. :-D Even the fact you apparently still remain banned clearly shows you how much the mods themselves think of such claims of yours.The fact that I've joined those who were complaining about the unfairness of the ban which initially started this very topic is not just about subjective reality, as Nocturnus said very close to the beginning of the topic, though. I can't just agree with those who basically say that when the Playroom is provided for free, as a courtesy, as a kind gift from the developer which was made and is being maintained in his spare time, that we should not politely complain whenever we have soli
 d basis to do so, that we should perhaps instead really just shut up and either stay on the Playroom, grateful that it even exists when it's for free, or go 

Re: QuentinC's playroom unfair ban

2016-08-12 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

Unfortunately, this is not the first, or one of the first, occasions such a ridiculous ban happened for no good reason. Even if some people I know were banned for a reason, the admins and mods never gave them a proper, fair, deserved chance to discuss it, or at least a solid, plausible explanation for why they chose this decision. The mods don't athere to their own rules either, fail to issue warnings or anything like that and immediately throw bans left and right, abusing their own power and specifying the vague word abuse as a reason for the ban. And people are expected to accept that and consider them an authority to be respected... More often than not, such an unfair ban gets lifted in a few days, when dozens of other people who know the unfairly banned one get involved, then, several days or weeks or months later, this same person gets banned again, and it all goes on again and again and again in exactly the same way forever, in a never ending circle. Cases like this cou
 ld be named for days, involving dozens of different unfairly banned people without any exageration, and Aminiel apparently does nothing about it. Perhaps the mods are his personal friends or whatever and the trust he gives them is based on no real accomplishments, or perhaps he is just too busy programming the thing and feels stepping between the mods and the players is something he's not willing to do. Now, we probably need king Solomon to tell us what would be the best possible thing to do here.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=273827#p273827





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Re: Lack of Manamon Manual

2016-08-11 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Lack of Manamon Manual

Did you disable the creation of the start menu program group on installation? If you kept it enabled, the link to the Manamon manual should be in that submenu.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=273735#p273735





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Re: Dark Crime (A game under development!)

2016-07-07 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: Dark Crime (A game under development!)

Hi,I agree with those who say the coder isactually the one doing the major part of the work, and the final game might thus result in something quite different than the idea guy originally envisioned. I can understand the fact that many people have a very strong passion to come up with a game that has not yet been implemented in audio, etc, but simply don't have the needed skill to program it themselves. In that case, though, they should simply put up with the fact that they are just providing the idea to someone else who will turn it into reality. How could it be their own project any longer when they do not have the required understanding for the inevitable technical difficulties, issues and obstacles that the coder will be facing when implementing the idea? I mean, I could come up to an architect with a sketch of a brand new, revolutionary, innovative kind of building. However, even if the architect was thrilled by the idea and agreed to try to build it, I would not d
 are to call it my building afterwards. This is just speaking in general terms and more or less from experience. I wouldn't like to harm anyone's feelings or anything but this is just the way things are, put simply and perhaps a bit bluntly. This is with the intent to clear things up and perhaps avoid unneeded bitter disappointment in the future, rather than to put anyone's intentions down. I just couldn't avoid noticing this modern trend where everyone is eager to label themselves the idea guy and think they're going to make a difference with something new, huge and impressive, where it would still be credited as their project and their work. Not everyone has the necessary skills to put all of their ideas into reality. I believe there are dozens of us in this community who could throw around brilliant sparkling ideas for a GTA like game. Yet, such a game has not been coded yet. It's not difficult to tell why. And, by the way, I can see no reason why suc
 h a game could not be written in BGT, unless you want to make it cross-platform. Sure, you could not build say a standalone voice recognition app or a web browser in BGT, but for a Windows based audiogame, it has more or less everything you need, and I can certainly imagine such a game being written in BGT. In all honesty and sincerity, without any irony or whatever, I would be very curious and interested to know where this general tendency to underestimate the language's capabilities came from. Perhaps it's many beginner coders starting to learn the language with high expectations and high hopes to code thosebrilliant ideas, and then failing their attempt, falling back down to the ground, sort of, and thus later blaming their failure on the language itself?Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=267215#p267215





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Re: A few Blind Legend questions

2016-07-02 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A few Blind Legend questions

That's interesting, Leon. Good to know.Ghost Rider, al right, I thought I tried this several times in vain but I'll just try again and be more careful about it this time. :-)Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=266533#p266533





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Re: A few Blind Legend questions

2016-07-01 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A few Blind Legend questions

I can't remember exactly but I think it cost €4.99 when first launched, and the in-app purchase of unlimited lives costs another €4.99 now that the 1.2 update has been released.The smaller packs of fewer lives (always a specific given number) are significantly cheaper than that but the drawback is their principle, that is being a limited count of lives. :-)Lives work in such a way that you start with 7 of them at the beginning, if I remember correctly, and whenever you die, it takes about 20 minutes for this lost life to become available again. That means that if you manage to die 7 times in a row in less than 20 minutes, you have to wait a while before you can start a new round or continue the last reached level where you died. :-)The life recharge counter keeps going and counting even while you play, and I believe it even works when the app is not open or is running in the background. With the unlimited lives purchase, all of this hassle is gone once and for all.To learn more details about the game and check its exact price, feel free to just look it up on the App Store without buying it right away. :-)Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=266465#p266465





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A few Blind Legend questions

2016-06-29 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


A few Blind Legend questions

Hi all,I'd like to ask a couple of things about the recently released 1.2 (I believe) update to the iOS version of A Blind Legend.Has anyone managed to defeat the demon in the misty forest on the hardcore difficulty yet? I remember I did this several times in the previous versions, i.e. without the hardcore difficulty, with ease, but now I can't seem to be able to actually kill her no matter what. I have already purchased unlimited lives because I was frustrated at having died about 5 times within 15 minutes or so, but I'm just no longer patient enough to have to walk through the entire forest again and again every time I fight her, considering the incredibly long loading delays. I always get to the stage where she says I must die, makes the final epic big scream, and then I always die in flames no matter what. :-) I've tried to hit her either many times in a row or just a single time at a precise moment anywhere between when she is speaking the dy
 ing sentence, when she is screaming and when there is the brief silence between that scream and the actual attack, but still no luck. So, is there a bug or do I have to actually time my attack within just a couple millisecond window?Another matter I'm interested in is how many noticeable differences there are between this most current iOS version and the PC version on Steam, except game controls and probably much better performance on the PC, of course. If there are any others, I'll probably finally muster enough willpower to overcome the anoying Steam interface and actually install the client and buy the game even in this version because the developers really do deserve our support for this amazing milestone in audiogame history, I believe.Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=266348#p266348





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Oh! So this is what the truly advanced rhythm games can be like! [[wow]], man, this level is gonna be difficult as heck!

URL: http://forum.audiogames.net/viewtopic.php?pid=262558#p262558





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Re: long knife in Psycho Strike

2016-05-08 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: long knife in Psycho Strike

And a rifle and a grenade launcher. As far as I remember, you should actually start seeing both of these becoming available pretty soon, based on your levelLukas

URL: http://forum.audiogames.net/viewtopic.php?pid=259887#p259887





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Re: A warning to all who play Survive the Wild.

2016-03-09 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: A warning to all who play Survive the Wild.

I have nothing to say here as I don't know Lori, Walter or even STW all that well. Let me just ask two simple questions and make one brief remark.Ishan:1. How old are you?2. What country are you from?3. You said Lori should have contacted Dark privately before writing about this to the forum, and that she hasn't done so. If you read both of Dark's posts carefully an understood them, you would have known that she has in deed contacted Dark privately before writing here, and that Dark has even encouraged her to speak out publicly.Thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=253236#p253236





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Re: The gate play-through

2015-11-19 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector


  


Re: The gate play-through

Never turn on the ground, always jump, then choose your direction. As soon as you land, unless you want to fire, jump up again.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=239093#p239093





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