Re: [blind-gamers] Exciting News from AudioCat - Pre-Sale Still Open!

2024-04-06 Thread Shaun Everiss

You guys realise you are leaving us pc users out.

I don't use a standard android device though my shell2 is a droid clone.

My primary plattform is windows 10 /11 on pc with games from ittch mainly.


On 7/04/2024 5:09 am, Henry-Gerret Grüning via groups.io wrote:


Hello Everyone,

I'm Henry and I am reaching out to you with some heartwarming news 
about AudioCat, our dream project that's quickly turning into a 
reality, thanks to the incredible support from people from the 
community like you.


AudioCat is more than just a platform; it's a community where 
everyone's voice is heard, especially those from the visually impaired 
community. We're on a mission to make gaming accessible and enjoyable 
for everyone, and we're thrilled to introduce you to our very first 
game, Wordy. It's a fun, audio-based word game designed to entertain, 
challenge, and bring us all closer together.


We're currently in our pre-sale phase, and it's been so inspiring to 
see many pioneers joining us, believing in our vision, and grabbing 
the special offer we have for our early subscribers. You have the 
chance to join the waitlist and grab this offer through our website 
here - just signup and then the offer will 
be sent via email. This special pre-sale offer is our way of saying 
thank you for believing in us and joining us early on this exciting 
journey.


For a sneak peek of Wordy and to get to know us, the founders, a 
little better, check out these videos:


 *

Wordy Demo 

 *

Meet the Founders 

By joining our waitlist, you'll not only secure a sweet deal on our 
subscription but also be among the first to experience AudioCat and 
Wordy. Remember, AudioCat is designed to thrive on both Android and 
Apple devices, ensuring that our games are accessible wherever you are.


We believe that AudioCat can only grow strong with the help and 
support of our community. Your feedback, enthusiasm, and participation 
are what will shape AudioCat into a platform that truly stands out, 
making gaming a joyful and inclusive experience for everyone.


If you haven't joined our waitlist yet, now's the perfect time. 
Many pioneers have already taken advantage of 
our pre-sale, and we can't wait for you to be among them.


Thank you for being part of our journey. Together, we're not just 
playing games; we're making history.


Looking forward to welcoming you to the AudioCat family.

PS!If you have any questions write to us at i...@audiocatapp.com 



Warmest regards,

Henry-Gerret Grüning

Co-Founder and CTO of AudioCat

AudioCat signature, with the name Henry-Gerret Grüning, chief 
technology officer at Audiocat.







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Re: [blind-gamers] Want to try some fresh new audiogames while helping out the community? Play and rate these submissions to the third annual games for blind gamers jam on itch.io!

2024-03-01 Thread Shaun Everiss

Hmmmph.

I doodled with tthe games.

None of them were especially fun, the visual novel was the one I liked, 
butt pittty it was never completed.


However, this realsound dev has some interesting games, most horror 
themed sadly.


What I'd do if I found more scifi games, alien, first contact 
exploration, trek like, not necessarilly invasion, something like beyond 
tthe chiron gate but me as a starship captain would be nice.



On 2/03/2024 12:03 pm, Superfreq wrote:

Hi everyone
The voting for submissions to the third (games for blind gamers) jam 
on itch.io  is now open and will stay open for the 
next week. The link is at the bottom of this message.
If none of that made sense, don't worry. All you really need to know 
is that a bunch of independent developers got together for a month and 
tried there hand at making blind accessible computer games on a gaming 
website called itch.io . This has happened for the 
last 3 years now, and even though some of these games are naturally 
simple or a bit buggy because of the time limitations and 
inexperience, they can still be a great deal of fun! You may see ideas 
here that you've never seen in either traditional audio games or blind 
playable mainstream games. It lets developers from outside our 
community experiment and learn about making games for us in a low risk 
environment, and it can help inspire them to create even greater 
projects in the future.
Playing these games and voting on them really helps the cause. It 
gives these developers feedback on what worked and what didn't for 
next time. All you need is an account on itch.io  and 
the following link. If you need help, feel free to ask! :slight_smile:

https://itch.io/jam/games-for-blind-gamers-3/entries

--
Defender




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Re: [blind-gamers] Accessible games on Xbox

2024-01-09 Thread Shaun Everiss

Well semi true.

That is part of it.

I am unsure of the events, but in the near future maybe, who knows, ai 
is everything.


And sadly there are sectors all over the place, chrime exists in some of 
them.


At some point the rich and powerfull went to one area and everyone else 
went to the radio active dumps called the slumms which is everywhere.


At some point there was a war.

And at the end of it, pritty much an ai took over things.

This ai is not exactly bad or good, its just trying to survive and run 
its own program?


At first, maybe over time it corrupted, maybe not maintained and went 
what we would call evil though itts subjective.


Then we have brock, and his friend shay.

I never could get a feel on this, but assuming graph to and others, 
maybe some sort of time traveler, maybe he either got stuck or ran out 
of power.


When the story starts, we assume the event which had the issue.

We never find out what exactly half of this is but assuming we take all 
events into concidderation, brock could be trapped in a time loop.


Winning will actually have him continuously in that loop as some events 
have to happen in sequence.


Either that or if he goes at the wrong time he will distroy himself and 
all time.


Or he may actually decide if you do actions right that it doesn't matter 
and everything else can go screw itself.


He does lose the game however escapes the loop.


So this is only conjecture but maybe brock was some sort of scientist, 
we know his wife was before all hell went and it all went to the dogs.


Maybe one of his experiments was a time machine and maybe he ran out of 
fuel, and caused all sorts of drama without meaning.


We can assume since brock is not exactly evil in fact we can become 
stuck in time randomly if you break the wrong thing.


The point is he probably crashed and dammaged things.

Again I don't know exactly how this would go but being a doctor who guy 
the doctor does manage to fall into another reality rift and crash, this 
causes a lot of dammage to time and he also runs out of fuel bar 1 
battery which he has to charge up with himself so well its that sort of 
thing.


There isn't an actual loss, unless you break the machine, or go in at 
the wrong time and destroy yourself.


Assuming you follow the story since events can't exactly be changed you 
will repeat it over and over till time's end or if you say stuff you and 
break out you technically lose the game but never travel back and never 
crash so never lose the game.


Bar 2 endings the outtro of the game has everything working as it should 
so its not a big issue.


So many questions are remained unanswered.

Shay is obviously a time lord or at least a traveler.

Brock's wife is obviously caught in a loop but we never figure out why 
and what.


The chief of police is an evil ai butt how did he corrupt and where was 
the disconnect.


Assuming the story intro marries to the game somehow is there an actual 
way things could be fixed or is there always an issue with things.


Or is there another way out of this where it doesn't matter.

We can assume though with brock immune to the toxic poluttion in the air 
that he frequently or regularly traveled in time or some such.


The only other way this could be, is if we push this from the other end 
after hell froze over and this game is this guy's journal or archived 
data recorder which would actually make sence and we futture humans are 
reviewing tthat footage to find out what went were.



On 10/01/2024 1:23 pm, Heather Seaman wrote:

As far I I can tell from a brief partial playthrough I watched, you're an aligator 
named Brok who lives in a world of animals. And you investigate various mysteries. It 
seemed accessible from what I saw. But the streamer was having trouble getting her 
Xbox to connect to her computer so she could stream the game. So the issue was with 
her setup, not the game itself. But definitely worth a look if you're into mysteries. 
On Jan 9, 2024 6:20 PM, Ignasi Cambra  wrote:

Are these sports games really playable without sight? I will give them a try 
see how it goes. I tried Sea of Thieves today, very interesting and all menus 
speak, but I can't find a way to effectively move around and find objects / 
people to interact with.

Never heard of Brok the Investigator, what is it about?

On Jan 9, 2024, at 23:49, Heather Seaman  wrote:

I misread FC as MC so sorry for the error. As I said, Madden is a football game. And 
FC 24 may refer to the Fefa Cup, which  would make this a soccer game if I'm correct 
about the acronym. On Jan 9, 2024 7:15 AM, Jude DaShiell  
wrote:

Looking at release dates of these five packages may give a clue as to when
or if any more similar games are about to be provided by Microsoft.


--
Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo.
Please use in that order."
Ed Howdershelt 1940.


On Tue, 9 Jan 2024, Mich Verrier wrote:

Hello hear is my list of 

Re: [blind-gamers] idle iktah!

2023-12-30 Thread Shaun Everiss

Well maybe a usb connecter and or a lightning to usb hub.

I have just setup a system for someone with a usb c hub for usb a and c.

They previded me the cash and I was able to find, and get the system 
built by someone else and then get the components.


I did the designs myself and all that.

A lenovo laptop was the base and then I got externals for just about 
everything including a modern sd card reader, and cd unit pluss extra 
external ssds.


And then software.


On 31/12/2023 12:56 pm, Heather Seaman wrote:

Can you hook a mouse or trackball to your touchscreen device and use that to navigate 
and click on stuff? Or does the game have to support a mouse for that to work? 
Because the only other idea I can think of would be to use a stylus or touch-friendly 
pen. The problem with that being that a totally but user wouldn't know where to poke 
the thing at the screen to do what they want to do. On Dec 30, 2023 5:28 PM, Jude 
DaShiell  wrote:

It was zombie fingers!  Apparently I have skin too dry to conduct well on
these touch screens much of the time.  I finally managed to make a sack
and equip the sack and Cora gave me or offered me a journal.  Those of us
with eczema will have dry skin and are also likely to have zombie fingers.


--
Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo.
Please use in that order."
Ed Howdershelt 1940.


  











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Re: [blind-gamers] looking for new blood

2023-05-22 Thread Shaun Everiss
To be honest  I have not tried all the microsoft games on the store for 
card and others.


The main interfaces do work and you get a lot of adds and extra junk, 
however if you pay a few bucks a month and like them its all on your ms 
account.


My aunt is hooked on them, I am not but I am also not a big cardy.

I am into game books these days.


On 23/05/2023 5:55 am, Maureen McEntee wrote:
Hi I'm on the lookout for new games, either on ios or pc, My favorites 
are arcade style games, word games, trivia games. I love anagrams and 
word puzzles Thanks









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Re: [blind-gamers] A dragon reborn

2023-05-20 Thread Shaun Everiss

Well these games have had their day.

I mean I own some of them and got others by other means.

Would I buy them, probably not.

I may even kill them at some stage.

Change reaction is about the only one I play but to be honest there are 
loads of other games to play.


Over the years the gamebook and multi platform, multi access stuff has 
really jumpped.


I am going away to a friend's place and some of my multi access multi 
platform gamebooks and others will be shared with him.


I haven't played a spaciffic blind game long term for the last 3 years now.



On 21/05/2023 6:16 am, Maureen McEntee wrote:
Times are changing, and like it or not, we have to change with them. I 
have the showcase which gives you a demo copy of change reaction and 
silver dollar. Yes i wish i could get the games, but it's to late, so 
i have to wait till they become available on the i-pad. So i'll just 
content myself with that. There's no need to be nasty to Cara or 
anyone from the company. Don't you guys know that there's no such 
thing as a free lunch? let's stop and think about these people, 
they're human, if we keep pushing they won't want to develop for the 
blind. Try being a little bit nicer about it and just dealing with it. 
i'm trying to be nice about this. So think before you post.









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Re: [blind-gamers] Audio Gaming Webinar Tonight

2023-05-17 Thread Shaun Everiss

Well I did send you a personal, you really did well out there.

I wasn't at the entire event because another storm is coming and I had 
to get things sorted again.


Sick to death with the climate and all the stormms.


On 18/05/2023 2:49 pm, Liam Erven wrote:

Yes. You will receive a list of links tomorrow evening.


On 5/17/2023 9:48 PM, Marda wrote:
Liam, I was planning to attend the webinar tonight and did register 
but was unable to attend due to the fact that my transportation was 
late and I was stuck out in a public place with no headphones to 
privately access it on my phone and not near my computer so was 
unable to attend.  I was disappointed because I'm sure I would have 
asked questions.  At least I can hopefully listen to the youtube 
recording and perhaps ask questions on this list.  If I was unable to 
attend live can I still get the list of links that live attendees 
would be sent since I am registered and they have my contact info? 
Thanks.


Marda

On 5/17/2023 2:03 PM, Liam Erven wrote:
I think we're going to be talking about IOS a bit tonight actually. 
Attendees will also receive a follow up mail tomorrow with a bunch 
of useful links. I'm super excited that we're including that.




On 5/17/2023 1:49 PM, Marda wrote:
Sounds great.  I have heard another blind person who plays a 
monopoly game on the iPhone called earoppoly but i searched on the 
app store and couldn't find it.  He says the person who wrote it 
has written many other accessible games for iPhone.  Are you 
familiar with that game and that person and his other games?  Are 
there any kinds of organized lists of accessible games in different 
categories for different devices?


Marda

On 5/17/2023 1:44 PM, Liam Erven wrote:
Marda. That's what the webinar is here for. We want to provide 
people a space to learn about a hobby they can enjoy. I think it's 
hard for folks to get started, so we want to try to bridge that 
gap a little bit.



On 5/17/2023 1:42 PM, Marda wrote:
Thanks. Really looking forward to it. I am not a programmer or 
anything just a sort of young at heart old lady, totally blind 
with limited tech knowledge but fun loving and wanting to play 
both with friends and with new people as well as games I can play 
by myself. Looking forward to the webinar and thank you for 
taking the time to present it.


Marda

On 5/17/2023 1:37 PM, Liam Erven wrote:

Not at all. We'll try to cover as much of that as possible.


On 5/17/2023 1:36 PM, Marda wrote:
Hi.  I am pretty new to gaming. i.e. I have played trivia and 
other games on my amazon alexa device, an echo dot.  I want to 
expand my gaming knowledge to include board, card, dice, role 
playing and other games on computer and iPhone but i am 
relatively new to both devices and don't even know where to 
start. I have registered but am I too much of a novice for this 
webinar or is it for more advanced gamers?


Marda

On 5/17/2023 12:51 PM, Liam Erven wrote:
I don't think this got posted to the list before, but the 
Lighthouse for the Blind INC is hosting a webinar about audio 
gaming tonight. I'm super excited about this as I'm the guest 
speaker. If you have an interest in audio games or maybe want 
to learn more, this would be an awesome webinar to attend. 
Registration is free, and it takes place at 7 PM Eastern/4PM 
Pacific in the United states. Registrations are world-wide, so 
no one is left out.


http://lerven.me/lh is a short link to go register.


























































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Re: [blind-gamers] Audio Gaming Webinar Tonight

2023-05-17 Thread Shaun Everiss

yeah its been up for a bit.

Its not on the audiogames forum yet though but its been round liam's 
channel.


I hope to make the main presentation, however due to weather and other 
issues I may not be staying for the question session but we will see


On 18/05/2023 5:51 am, Liam Erven wrote:
I don't think this got posted to the list before, but the Lighthouse 
for the Blind INC is hosting a webinar about audio gaming tonight. I'm 
super excited about this as I'm the guest speaker. If you have an 
interest in audio games or maybe want to learn more, this would be an 
awesome webinar to attend. Registration is free, and it takes place at 
7 PM Eastern/4PM Pacific in the United states. Registrations are 
world-wide, so no one is left out.


http://lerven.me/lh is a short link to go register.










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Re: [blind-gamers] A Dragon Reborn

2023-05-16 Thread Shaun Everiss

I agree.

I am a windows user through and through.

Thats unlikely to change.

Now the draconis stuff I don't know, like q9, bavisoft, bsc, they were 
really great games, but they had their day in the sun.


It was nice and long and was a good progression, they were top of thheir 
class and for their time they rocked.


But that time is long past.

I own most of these games, but to be honest a lot has changed.

Firstly the mainstream community is catching up.

Its not complete but even steam is catching up to a point.

I like itch over steam but I do have a load of realestate on that 
platform and will continue to do so because of its web nature.


My other one would be gog though I don't know so much on that because 
stardew was the only one and I decided it wasn't my game type I liked.


I am into the adventure visual novel and web games right now in any case 
due to ears and my current life.


Its a pitty for a bit of history to go down for new players but oh well 
its life.


To be honest there will become a day where blind games in fact all 
accesstech including screen readers will no longer exist because they 
will no longer bee needed, blindness may not exist either to a point.


What I am trying to say in that paragraph is the world is finally 
catching up and is actually making progress.


Its not much now but the world has decided and is moving and its not 
stopping.


And I don't think even if I could I'd actually stop it roling.

The world likes to put people in cupboards and forget about them.

I found my hole some time ago.

Its not the best nitch but its not like I haven't tried to get out, the 
world has decided I need to stay there.


Point is, the world can be a real bastard if it wants to, evil to.

Its sad, but let it go, the world is moving and will probably catch up 
sooner or later and faster maybe.


There are a lot of little companies all over the place.



On 17/05/2023 2:31 pm, Lenron wrote:

Look I get that apple may seem to be the best way going forward I just
feel that it shuts out a huge group of gamers. Many people don't have
a Mac or can't afford one. The Iphone yes a bunch of us might have but
still there are those that don't have one. I guess you could maybe go
for the IPad in that case. This is just one of those things that I am
hoping a huge group of gamers don't get shut out of.

On 5/16/23, Cara Quinn  wrote:

HI Michael and All,

Michael, thanks for your note.

As an XBox owner myself, while it would certainly be great to have more
accessible titles on the platform, I’m just not sure I may be explaining the
situation as clearly as I can, and I’m sorry for that.

When I say we do not have the resources for cross-platform development, it’s
not as if we do not have access to actual machines if we needed them.

What I mean is that in regard to our development time, we would not be able
to manage all of the hours that would need to go into this work.

this isn’t even getting into payment for our time.

So regarding porting titles to XBox when we would already not be able to
continue Windows development is just not in the cards as things stand right
now.

I’ve been on this list a while, as you all have, and I can’t help but note
that this type of discussion seems to come up again and again over the
years, and I have to wonder why this is?

anyone developing games for this community, whether they be an individual or
a company, seems to run into the same questions / concerns. Why is this?

Draconis is an ongoing endeavor which we would love to have as a main source
of support for us and our families in our day-to-day work. We simply cannot
make that happen if we’re constantly asked to basically give up everything
that we have and all past efforts as a donation.

Yes, there are some circumstances that would absolutely warrant this. If we
were no longer supporting these games at all, for example, but this is not
the case. We are simply porting these titles from Microsoft to Apple.

If we gave away everything that the company has, then how would we be able
to do anything for the community at all? -let alone attempt to sustain the
company?

In all seriousness, short of finding an angel investor, there is usually no
way to develop for the blind community in any kind of a sustainable way.

If you or anyone else has leads on funding that could assist us, I would
absolutely be open to suggestions.

Again, this is absolutely a serious question. We would certainly be open to
real avenues that would sustain the company for growth and further
development efforts.

I hope this offers a bit more clarity and discourse on this.

thanks again for your suggestions and please feel free to continue the great
discussion.

Cheers!

Cara






On May 16, 2023, at 2:09 PM, Michael barnes  wrote:

I would like to make another suggestion. Port your titles to the xBox
since there are a lot of blind people on that platform.
Do think about releasing the Windows version of the games free since
Windows 

Re: [blind-gamers] a heros call

2023-05-13 Thread Shaun Everiss
Well update server probably it runs via rsync but yeah who knows, maybe 
everything is.


You can still register but no updates aparently.


On 13/05/2023 9:27 pm, mattias wrote:


Shaun? What are down?

The update server?

Skickades från E-post <https://go.microsoft.com/fwlink/?LinkId=550986> 
för Windows


*Från: *Shaun Everiss <mailto:sm.ever...@gmail.com>
*Skickat: *den 12 maj 2023 20:46
*Till: *blind-gamers@groups.io
*Ämne: *Re: [blind-gamers] a heros call

No, no updates.

Due to it being down it does try to run but notthing is downloaded so no.

On 13/05/2023 6:02 am, Mongwen wrote:

Doesn't seem to be anything new with mine either. I didn't see a
dialog about an update being ready, but I ran the updater anyway.
If anything was updated I can't tell.

Hm?

I started my old copy of a heros call

It says an update is ready

So i run updater.exe

But no update is downloaded

But the log says it is

Skickades från E-post
<https://go.microsoft.com/fwlink/?LinkId=550986> för Windows





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Re: [blind-gamers] a heros call

2023-05-12 Thread Shaun Everiss

No, no updates.

Due to it being down it does try to run but notthing is downloaded so no.


On 13/05/2023 6:02 am, Mongwen wrote:


Doesn't seem to be anything new with mine either. I didn't see a 
dialog about an update being ready, but I ran the updater anyway. If 
anything was updated I can't tell.




Hm?

I started my old copy of a heros call

It says an update is ready

So i run updater.exe

But no update is downloaded

But the log says it is

Skickades från E-post 
 för Windows







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Re: [blind-gamers] Brok the investiGator matterials

2023-03-25 Thread Shaun Everiss

Inside trasher hunter is the thing you want.

You will get a message about how to get it out, you can't get close to 
it with radar.


You need to play the game and you will find it.

For me it hhappened automatically after radar found where it was almost at.


On 26/03/2023 8:00 am, enes sarıbaş wrote:
That works in the game outside trasher hunter, but no radar 
indications to see if I am closer or further. I've wasted many coins 
on the machine. I think I'll just skip that treasure.


On 3/25/2023 1:48 PM, Shaun Everiss wrote:

You need to use radar first then play the game and you will pick it up.

Also remember to use wasd when moving radar about.

That was my mistake when I played and I used the arrows.


On 26/03/2023 7:35 am, enes sarıbaş wrote:

hi all,

spoilers ahead

So for the matterials quest, is there an accessible way to locate 
the matterial in the trasher hunt? The radar ticking doesn't work 
when going through trash.
























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Re: [blind-gamers] Brok the investiGator matterials

2023-03-25 Thread Shaun Everiss

You need to use radar first then play the game and you will pick it up.

Also remember to use wasd when moving radar about.

That was my mistake when I played and I used the arrows.


On 26/03/2023 7:35 am, enes sarıbaş wrote:

hi all,

spoilers ahead

So for the matterials quest, is there an accessible way to locate the 
matterial in the trasher hunt? The radar ticking doesn't work when 
going through trash.












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Re: [blind-gamers] Any new accessible game for iPhone? Adventure, science fiction, fantasy, action…

2023-02-17 Thread Shaun Everiss
Hmmm maybe something though I like to play offline games in web or java 
so I can play them while on the road.



On 17/02/2023 6:00 pm, Heather Seaman wrote:


If you're into post-apacolyptic base building, exploration and monster 
fighting, like the idle games genre, and don't mind playing online, 
Lost Vault is accessible. Check out Newdeath Gaming on YouTube for a 
full playlist.


On Feb 16, 2023 2:47 PM, Mary  wrote:

Hello, does anybody know about any new accessible adventure,
science fiction, fishing fantasy or action game for iPhone?

Thank you.





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Re: [blind-gamers] galactic colonies deleted

2023-02-17 Thread Shaun Everiss

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 4x4 
galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a bottle 
of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:

The planet turns out to have been irrepairable so I ended up deleting the
game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] Steam Deck/Steam OS/Service, Proton, Atari VCS accessibility and any accessible games?

2023-02-17 Thread Shaun Everiss
Well I have heard steam has some access and steamdeck is html based so 
does work.


So my main jive with my non use of anything valve is 2 fold.

Firstly they really don't give a flying fart about accessibility generally.

Even though that may be changing bar last of us 1 and 2 I really don't 
have the disk space to run many games its mostly audio on here.


The other has to do with some halflife machineima vids where the author 
said valve was putting the squeeze on how they treated content creators.


Now I realise by cutting myself out of steam thats a big cutout with the 
community, I have itch but still.


However due to various stress headakes, ear blocking and other issues I 
think my old days of headphones on  all day audio gaming are over for ever.


Sadly that includes sound design and while I listen to my libs there may 
come a time I chuck them all in.


Oh well I was a serious gamer for 25+ years its web games for me mostly 
and some adult vore novels from now on.


Due to my eyes and screen time ish deals though I actually think there 
will come a time in the future where I will have to cut my console time 
back a butload.


Of course covid helped with that as well as our current climate and such.

I had planned 3 holidays off and the first I stupidly took my pc with me 
so I could find out what was going on.


It was fine but thhinking on it I shouldn't have.

The next one I should have been on in a festival but a large cyclone hit 
the country along with anotther storm before that.



My home town is a mess though still active.

The city and region I was supposed to be in is completely exterminated 
and will be for some time.


My next trip has me going south for a couple months and thats in a few 
weeks time.


Of course for that one I will have my pc with me for obvious reasons but 
I will really try hard not to game on the thing and just keep it 
updated, check my mail and visit my social nets.




On 17/02/2023 4:58 pm, David Mehler wrote:

Hello,

Is anyone using any of the above platforms or hardware? If so are they
accessible/do any contain say a blind mode? If so, any accessible
games?

Thanks.
Dave.








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Re: [blind-gamers] Sad day today.

2023-01-28 Thread Shaun Everiss

Hi lindsay.

Well I have beaten a lot of the older games but some of the newer ones, 
I mean blindquest 3, and hellhunter to name a couple I have never beaten 
just yet.



On 29/01/2023 2:53 am, Lindsay Cowell wrote:


Hi guys.

I am feeling rather sad today. I have been made to realise that I am 
not very good at any type of game. I love entombed, but apart from 
that I fail most other games in the tutorial phase. I can also manage 
the monster breeder game but apart from that I fail. It’s sad really, 
because I don’t go out much and I have a lot of time to spend on games 
as I live in a care home.


Lindsay Cowell.





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Re: [blind-gamers] I'm a bit muddy...

2023-01-24 Thread Shaun Everiss

Hmmm probably its my lateness of entering the scene.

1996 was my first entry into the net.

But I didn't find out about most of the scenes till after 2000.


On 24/01/2023 2:53 pm, Travis Siegel wrote:

Sure there were.

In the mid 90s, there were world wide bbs lists, and you could find 
bbses from just about every country in the world.


I never made any over seas calls, but I'd be willing to bet not only 
where there new zealand bbses, but even now, if you look up fidonet, 
you'll find fidonet nodes that still carry the networks in new zealand.


Like I said before, You'd be surprised how much of the old tech is 
still around, disguised behind modern day interfaces.



On 1/23/2023 6:18 PM, Shaun Everiss wrote:

Thats true.

But I never got net training over what I found myself.

I was never exposed to all the stuff in the us either.

When I started listserve, ftp, news groups and web email were the 
services.


There have never been any bbs systems in new zealand as far as I ever 
knew.



On 24/01/2023 8:16 am, Jude DaShiell wrote:
To make this really clear.  Web browsing used and uses all of these 
more
basic internet protocols I wrote about earlier.  Just because web 
browsing
uses these protocols does not necessarily mean it uses all of them 
well.

If those foundational protocols hadn't been available we'd have no web
browsing now and no internet either.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Jude DaShiell wrote:


You never learned what irc was or how to use it either.  I hope nobody
paid for that training since if so, they need to get a refund on it.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:

Telnet is part of basic internet training? Yikes. The only 
training we had in
the UK back in my days was, this is how to browse the web, this is 
how to

check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I 
might have
been taught more internet and network-based stuff in my A-levels, 
but, well,

let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:
Not everybody had proper internet training.  There used to be a 
course
called roadmap to the internet which was a 10 lesson email 
independent
study course a long time ago and one of the lessons in that 
course covered
telnet.  I took the course but lost the lessons when internet 
providers

changed.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but 
I can't
imagine that working for games. Like, kill enemy. The enemy is 
dead...


Clearly there's more to it than that, they wouldn't make 
thousands of games

if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty 
soon, since

it
wouldn't be very realistic. But hey, who knows. If they're as 
big as they
sound they might be like books where I just can't put them down 
even though

I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say 
I got tons

and
tons of errors last time, so I'm guessing I did something wrong. 
I can't
imagine a client with that many errors making it out the door. 
And I hadn't

heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you 
to do
something and you don't know what you're doing I can easily see 
harsh words

flying back and forwards.
I can see why people might think it's just a case of put a mud 
(I.E. a

game)
online and people show up. After all, if I run a TopSpeed or 
Crazy Party
server, that's literally all it is. And if you don't know about 
muds then

that
could be a common misconception. I would probably have got 
caught in that

trap
myself if you hadn't have informed me otherwise. Also there's 
the fact that
some people just don't know the difference between a host and an 
admin -

that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:
Muds are simply games that are hosted online.  There's 
thousands of them,

in
every genre, so your first problem is choosing one that fits 
the kind of

game you want to play.

They are text based, so a simple telnet client is all you need 
to play

them.

There are mud clients that make interacting with the muds 
easier, but they

are by no means essential to p

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss

Yeah, landlines are online now.

They are pulling all the copper, so yeah landlines are dead to.

You know if I knew what I had now I'd have recorded my years before the 
net became unsafe.


Back round 96-2001 even spam mail was safe.

I would get access to thhings asking me to listen to music clips and 
look at adds.


Eventually you put your address in and got a cd.

I still have that random cd.

But now I wouldn't even run a joke program.

The net was quite safe in the early days.

I wish I was about before that but my first laptop was in 1993.

Back then you really didn't have much going online.

And even through 2006 or there abouts there was really not much going.

Dsl and fibre would change that.


On 24/01/2023 12:28 pm, Jude DaShiell wrote:

All true until the world-wide web gets sent south for a while.  Same deal
with cell phones, good enough until those networks go down then if you
need to do a phone call you're looking for your land line phone or find a
neighbor willing to allow you to borrow theirs for a call.  This is what
happened Tuesday, September 11, 2001 and it is why all Federal employees
in America are strongly urged to have a landline phone and maintain
landline service.  On that day, that was all that worked.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 24 Jan 2023, Shaun Everiss wrote:


Well half of that is old now.

I do have an ftp client but I don't need to access it.

Like the old news groups of yesteryear most of this stuff may still exist but
just like bbs systems they are rarely if ever used.

Most things are via the web and web interface which is whateveryone uses.

As for listserves with google groups, facebook groups, groups.io and other
cloud interface nets list serves at least the traditional ones aren't that
advantageous.

You'd have to exist in the early 90s to get online.

As I started in 1996 I did do ndws groups, ftps and list serves and yes muds
and some bbss units but.

But most of that doesn't apply now.

Even now unless you have a website the closest I get to ftp is ftp over https
in fact all the modern brousers don't allow non https or ftp or aanything not
secure so yeah.

I used to fileshare and hack with huge massive ftp servers mostly at home
downloading loads of created and legal/alegal content.

But with all the new rules, traffic use, etc pluss the rust string incident
and victom incidents on the blindness community, not to mention blind extra
most of that is gone.

Even the traditional servers that run don't exist and for those that do not
for standard users.

99.9% of my work is via https, web, non https, cloud server or something like
that on windows.

I don't have have no plans to but I guess if you really move down you can
access even darknet.

But then I really don't go beyond my small group of serfice internet at all.

And I don't much mind.

There was a time before covid when I was in my 20s, and yunger, a fighter of
the system, I even was a small time music and software pirate but that was
before.

There is almost no need especially with subscription services, artest created
tracks opensource and a host of other things to engage in the battles of my
youth.

Now its not all dead if you want to fight but the net caught up with the fight
and I don't care for that sort of battle anymore.

It was fun and I enjoyed it but I have no need now and am pritty much retired.

I was never a serious player anyway.

Anyway there are people that still do this on secure systems in fact if you
look at some of their faqs on the fight you really need to have different
systems and things to fight now its not a yung dabbling universe.

If you don't then yeah down below someone can just get you.

Others can fight as far as I care now.


On 24/01/2023 8:09 am, Jude DaShiell wrote:

You missed out on a huge amount of the basic training.  You didn't learn
about ftp or gopher either or listserv among other things.  They also
never showed you how to come up with good passwords either.  It's no
wonder the script kitty and hacker class have so much fun on the internet.
Sighted people got no better training than you.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Telnet is part of basic internet training? Yikes. The only training we had
in
the UK back in my days was, this is how to browse the web, this is how to
check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I might
have
been taught more internet and network-based stuff in my A-levels, but,
well,
let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:

Not everybody had proper internet training.  There used t

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss

Thats true.

But I never got net training over what I found myself.

I was never exposed to all the stuff in the us either.

When I started listserve, ftp, news groups and web email were the services.

There have never been any bbs systems in new zealand as far as I ever knew.


On 24/01/2023 8:16 am, Jude DaShiell wrote:

To make this really clear.  Web browsing used and uses all of these more
basic internet protocols I wrote about earlier.  Just because web browsing
uses these protocols does not necessarily mean it uses all of them well.
If those foundational protocols hadn't been available we'd have no web
browsing now and no internet either.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Jude DaShiell wrote:


You never learned what irc was or how to use it either.  I hope nobody
paid for that training since if so, they need to get a refund on it.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Telnet is part of basic internet training? Yikes. The only training we had in
the UK back in my days was, this is how to browse the web, this is how to
check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I might have
been taught more internet and network-based stuff in my A-levels, but, well,
let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:

Not everybody had proper internet training.  There used to be a course
called roadmap to the internet which was a 10 lesson email independent
study course a long time ago and one of the lessons in that course covered
telnet.  I took the course but lost the lessons when internet providers
changed.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I can't
imagine that working for games. Like, kill enemy. The enemy is dead...

Clearly there's more to it than that, they wouldn't make thousands of games
if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty soon, since
it
wouldn't be very realistic. But hey, who knows. If they're as big as they
sound they might be like books where I just can't put them down even though
I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I got tons
and
tons of errors last time, so I'm guessing I did something wrong. I can't
imagine a client with that many errors making it out the door. And I hadn't
heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you to do
something and you don't know what you're doing I can easily see harsh words
flying back and forwards.
I can see why people might think it's just a case of put a mud (I.E. a
game)
online and people show up. After all, if I run a TopSpeed or Crazy Party
server, that's literally all it is. And if you don't know about muds then
that
could be a common misconception. I would probably have got caught in that
trap
myself if you hadn't have informed me otherwise. Also there's the fact that
some people just don't know the difference between a host and an admin -
that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:

Muds are simply games that are hosted online.  There's thousands of them,
in
every genre, so your first problem is choosing one that fits the kind of
game you want to play.

They are text based, so a simple telnet client is all you need to play
them.

There are mud clients that make interacting with the muds easier, but they
are by no means essential to play.

Sincce you're new though, you should probably give it a try with a mud
that
does have features for visually impaired users, such as 3k, or alteraeon,
since both of those muds have features to cut down on the amount of spam
you
receive while logged into the game, and that can make a huge difference
even
for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and have
at it.

When you first log into a mud, you can (generally) use any name you like,
since it's a game, the point is to have fun, so nobody needs (or in most
cases wants) to know you real name, so just pick something that sounds
good
to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or 

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss

Who pays for net training.

I did fiddle with irc but its like the rest chat platforms never 
interested me.


I mean msn messenger days but I'm not even in discord much.

I mean I have it but I don't really use it.


On 24/01/2023 8:12 am, Jude DaShiell wrote:

You never learned what irc was or how to use it either.  I hope nobody
paid for that training since if so, they need to get a refund on it.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Telnet is part of basic internet training? Yikes. The only training we had in
the UK back in my days was, this is how to browse the web, this is how to
check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I might have
been taught more internet and network-based stuff in my A-levels, but, well,
let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:

Not everybody had proper internet training.  There used to be a course
called roadmap to the internet which was a 10 lesson email independent
study course a long time ago and one of the lessons in that course covered
telnet.  I took the course but lost the lessons when internet providers
changed.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I can't
imagine that working for games. Like, kill enemy. The enemy is dead...

Clearly there's more to it than that, they wouldn't make thousands of games
if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty soon, since
it
wouldn't be very realistic. But hey, who knows. If they're as big as they
sound they might be like books where I just can't put them down even though
I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I got tons
and
tons of errors last time, so I'm guessing I did something wrong. I can't
imagine a client with that many errors making it out the door. And I hadn't
heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you to do
something and you don't know what you're doing I can easily see harsh words
flying back and forwards.
I can see why people might think it's just a case of put a mud (I.E. a
game)
online and people show up. After all, if I run a TopSpeed or Crazy Party
server, that's literally all it is. And if you don't know about muds then
that
could be a common misconception. I would probably have got caught in that
trap
myself if you hadn't have informed me otherwise. Also there's the fact that
some people just don't know the difference between a host and an admin -
that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:

Muds are simply games that are hosted online.  There's thousands of them,
in
every genre, so your first problem is choosing one that fits the kind of
game you want to play.

They are text based, so a simple telnet client is all you need to play
them.

There are mud clients that make interacting with the muds easier, but they
are by no means essential to play.

Sincce you're new though, you should probably give it a try with a mud
that
does have features for visually impaired users, such as 3k, or alteraeon,
since both of those muds have features to cut down on the amount of spam
you
receive while logged into the game, and that can make a huge difference
even
for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and have
at it.

When you first log into a mud, you can (generally) use any name you like,
since it's a game, the point is to have fun, so nobody needs (or in most
cases wants) to know you real name, so just pick something that sounds
good
to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some folks
love
the diku style muds (circle, rom, tartarus, envy, and so on), others
prefer
a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
muds), Alteraeon is a custom written driver that kind of resembles both
circle and lpc, but it's agood combination that works.

If you're looking for a mud that has lots of other blind players so you
can
get assistance, alteraeon might be where you want to start, but if you're
interested in just trying things out, 3k may be where you want to start,
because they have areas for science, fantasy, 

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss

Well half of that is old now.

I do have an ftp client but I don't need to access it.

Like the old news groups of yesteryear most of this stuff may still 
exist but just like bbs systems they are rarely if ever used.


Most things are via the web and web interface which is whateveryone uses.

As for listserves with google groups, facebook groups, groups.io and 
other cloud interface nets list serves at least the traditional ones 
aren't that advantageous.


You'd have to exist in the early 90s to get online.

As I started in 1996 I did do ndws groups, ftps and list serves and yes 
muds and some bbss units but.


But most of that doesn't apply now.

Even now unless you have a website the closest I get to ftp is ftp over 
https in fact all the modern brousers don't allow non https or ftp or 
aanything not secure so yeah.


I used to fileshare and hack with huge massive ftp servers mostly at 
home downloading loads of created and legal/alegal content.


But with all the new rules, traffic use, etc pluss the rust string 
incident and victom incidents on the blindness community, not to mention 
blind extra most of that is gone.


Even the traditional servers that run don't exist and for those that do 
not for standard users.


99.9% of my work is via https, web, non https, cloud server or something 
like that on windows.


I don't have have no plans to but I guess if you really move down you 
can access even darknet.


But then I really don't go beyond my small group of serfice internet at all.

And I don't much mind.

There was a time before covid when I was in my 20s, and yunger, a 
fighter of the system, I even was a small time music and software pirate 
but that was before.


There is almost no need especially with subscription services, artest 
created tracks opensource and a host of other things to engage in the 
battles of my youth.


Now its not all dead if you want to fight but the net caught up with the 
fight and I don't care for that sort of battle anymore.


It was fun and I enjoyed it but I have no need now and am pritty much 
retired.


I was never a serious player anyway.

Anyway there are people that still do this on secure systems in fact if 
you look at some of their faqs on the fight you really need to have 
different systems and things to fight now its not a yung dabbling universe.


If you don't then yeah down below someone can just get you.

Others can fight as far as I care now.


On 24/01/2023 8:09 am, Jude DaShiell wrote:

You missed out on a huge amount of the basic training.  You didn't learn
about ftp or gopher either or listserv among other things.  They also
never showed you how to come up with good passwords either.  It's no
wonder the script kitty and hacker class have so much fun on the internet.
Sighted people got no better training than you.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Telnet is part of basic internet training? Yikes. The only training we had in
the UK back in my days was, this is how to browse the web, this is how to
check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I might have
been taught more internet and network-based stuff in my A-levels, but, well,
let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:

Not everybody had proper internet training.  There used to be a course
called roadmap to the internet which was a 10 lesson email independent
study course a long time ago and one of the lessons in that course covered
telnet.  I took the course but lost the lessons when internet providers
changed.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I can't
imagine that working for games. Like, kill enemy. The enemy is dead...

Clearly there's more to it than that, they wouldn't make thousands of games
if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty soon, since
it
wouldn't be very realistic. But hey, who knows. If they're as big as they
sound they might be like books where I just can't put them down even though
I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I got tons
and
tons of errors last time, so I'm guessing I did something wrong. I can't
imagine a client with that many errors making it out the door. And I hadn't
heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you to do

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss

Never had success with telnet.

Windows has one but really once you have fiddled with a soundpack you 
really don't want to go back.


Its a pitty vipmud aint updated as such but mush z with mushclient 
should work but as I said I haven't touched this for at least 25 + years 
now and have no intention of going back.


Of course if someone wants a tutorial I may put it in the pipe of things 
to do over winter maybe.



On 24/01/2023 7:32 am, Day Garwood wrote:

Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I 
can't imagine that working for games. Like, kill enemy. The enemy is 
dead...


Clearly there's more to it than that, they wouldn't make thousands of 
games if they had no challenge. So yeah, now you've really lit my fire.


The only downside is I think the novelty would wear off pretty soon, 
since it wouldn't be very realistic. But hey, who knows. If they're as 
big as they sound they might be like books where I just can't put them 
down even though I haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I got 
tons and tons of errors last time, so I'm guessing I did something 
wrong. I can't imagine a client with that many errors making it out 
the door. And I hadn't heard of anyone else getting errors at the time 
either.
Also when you're finally connected if users are waiting for you to do 
something and you don't know what you're doing I can easily see harsh 
words flying back and forwards.
I can see why people might think it's just a case of put a mud (I.E. a 
game) online and people show up. After all, if I run a TopSpeed or 
Crazy Party server, that's literally all it is. And if you don't know 
about muds then that could be a common misconception. I would probably 
have got caught in that trap myself if you hadn't have informed me 
otherwise. Also there's the fact that some people just don't know the 
difference between a host and an admin - that's not me, although 
again, I have been there once.

Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:
Muds are simply games that are hosted online.  There's thousands of 
them, in every genre, so your first problem is choosing one that fits 
the kind of game you want to play.


They are text based, so a simple telnet client is all you need to 
play them.


There are mud clients that make interacting with the muds easier, but 
they are by no means essential to play.


Sincce you're new though, you should probably give it a try with a 
mud that does have features for visually impaired users, such as 3k, 
or alteraeon, since both of those muds have features to cut down on 
the amount of spam you receive while logged into the game, and that 
can make a huge difference even for veteran players.


Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and 
have at it.


When you first log into a mud, you can (generally) use any name you 
like, since it's a game, the point is to have fun, so nobody needs 
(or in most cases wants) to know you real name, so just pick 
something that sounds good to you, and run with it.


As you get more and more experience with muds, you'll gravitate to 
particular kinds of muds or particular mud drivers/systems. Some 
folks love the diku style muds (circle, rom, tartarus, envy, and so 
on), others prefer a more custom esperience, LPC muds (btw, 3k and 
lostsouls are both lpc muds), Alteraeon is a custom written driver 
that kind of resembles both circle and lpc, but it's agood 
combination that works.


If you're looking for a mud that has lots of other blind players so 
you can get assistance, alteraeon might be where you want to start, 
but if you're interested in just trying things out, 3k may be where 
you want to start, because they have areas for science, fantasy, and 
chaos (thus the 3 kingdoms monicre), but they do have a bit of a 
newbie friendly zone to get started in, though it's nowhere near as 
guided as you might find on circle based muds, what with their newbie 
school that practically walks you through the first few levels, 
telling you what to type, how to type it, and when to do different 
things.  I was never a fan of that myself, but I do see the appeal.


So, anyway, either take a listing from the mailing list that looks 
good to you, or check mudconnector and find something for yourself 
you think might work, then dive in, you can't break it.


There's tons of mud clients, aand to be perfectly honest, I've never 
in my life used anything other than a mainstream mud client.  I've 
never even tried those put out specifically for visually impaired 
users, because I personally can't stand the hand holding most mud 
clients try to do (even for sighted folks), which is why I've stuck 
to things like muddle and tintin over the years, because those both 
have scripting languages, but it's more or 

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Shaun Everiss
Well I forget but mush z is just a shoved together mushclient portable 
with a bunch of extras for alterian.


It is actually possible to use the interface for whatever you want.

It is also possible to update mush-z with the latest mushclient portable 
or install if you extract the latest from mushclient ftp and transfer 
most of it over.


Now its been ages since I bothered with muds.

I used to play miriani and such but quit after a bit because a, I don't 
have time for constant playing.


And b, I am in the wrong timezone.

For the us and europe I am seriously in the wrong timezone.

On top of this I don't know any local players and never really got 
anywhere major.


But if you can use mushreader and get used to loading the mcl word file 
with the right xml files of which I have completely forgot you can in 
theory play any mud with the mush-z interface if you load mushclient 
then your own game, compile all the stuff into the lists and save the 
right mcl file and login with whatever you have.


However I haven't mucked with muds for ages and ages.


On 24/01/2023 7:06 am, Day Garwood wrote:


Hi Devin,

Mush-Z rings a bell actually. That's probably the client I got a 
screenload of errors on. Didn't dare touch anything after that. No 
idea what I did wrong but my computer went and acted like the universe 
had fallen in or something.


It has been updated since, so I suppose I could have another shot, 
though I very much doubt I got a dodgy version, so needless to say I 
am extremely nervous.


Cheers.



On 23/01/2023 16:36, Devin Prater wrote:
I'd look into Erion, or Alteraeon. Both have blind-sepcific clients, 
which are just configured versions of a mainstream client, have good 
sound packs, and are already ready to go.


Erion: http://www.erionmud.com/blindsupport.php

Alteraeon: https://mush-z.com/
Devin Prater
r.d.t.pra...@gmail.com




On Mon, Jan 23, 2023 at 10:32 AM Day Garwood  wrote:

Hi,

I've seen a lot of messages here about muds. I'm getting the
impression
that, given that not many audiogames are made any more, seems
like muds
are the way forward if I want to try anything new.

I don't know a lot about them, in fact I thought "mud" was a
game, but
based on messages that I'm seeing I'm getting the impression they're
merely a type of game.

The only think I really know is that you need a "mud client",
suggesting
that they're online based. That makes me think of things like
QuentinC
and RS, but even that doesn't quite sound right somehow.

Years ago, I tried to use VIPMud but got nowhere, then was told
that it
wasn't supported so I should go use this other thing (which was
apparently better anyway). My teacher then Enthusiastically got
me to
press loads of buttons, only to discover that I got a whole
screenload
of errors, and then they didn't know what to do with themselves and
clicked off. So bang went that idea.

That was the last I heard about muds for a while, up to now.

So I'd be interested to know how they work, how I might go about
trying
one without embarrassing myself, which client I should try, which
game I
should try, etc etc.

Even better, if someone has any free time and would be willing to
actually sit and go through it with me step by step privately on
a call
or something, that would be amazing. Especially since the one
lesson I
learned from my disaster of a session is that it's not a case of
download, launch, play, like most audiogames are.

It'll probably turn out to be one of those things that sounds overly
complicated now, but in a year I'll be a whiz at it. Hopefully.

Cheers.












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Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Shaun Everiss

Hmmm.

That doesn't matter though screenreaders bar talking dosbox if you have 
1 need a hardware synth.


You can't play sound out of the same card as well whatever.

I did try freedos back in the day and almost immediately switched back 
to msdos 6.


Actually msdos does have a version online but I forget.

There is no firefox for dos for example.

I'd really like to return to dos but natively, naa.

And anyway I don't have a unit I could use it on.

Then yeah vmware.

I have had issues with vmware and its stupid keyboard enhancement drivers.

vmware installs always slowed things down and I couldn't give a damn 
about its accessibility.


Before covid I was going to doodle with virtualbox but now I'm no longer 
interested.


Anyway I don't have the space for this and that and I use most of it 
here on my duel drive workstation.


I have 1 unit that runs win7 I could probably use but don't know.


On 22/01/2023 1:07 pm, Travis Siegel wrote:
You'd be surprised what you can do with dos these days.  There are usb 
drivers for dos, and there's even a version of dos that is still being 
developed, it's called freedos.


It is generally a single tasking system, but there are programs to 
solve that problem if it's really needed.


There's also plenty of ways to get online (without a modem), even 
using dos.  Just that it's not the mainstream os, and there are lots 
of limitations, even with hardware, since dos won't work with eufi 
bios machines, and since almost every modern day machine has that, 
it's not the easiest thing to get a copy of dos up and running, but 
for particular nich operations, dos still has it's place.



On 1/21/2023 2:34 PM, Shaun Everiss wrote:

Java is a web based system used by android, linux, and sunos.

Dos?

I quit dos because its single task nature.

Pluss dos can't do usb anything.

Dos can also not do the advanced networks we have.

No one uses modems anymore really.


On 22/01/2023 8:00 am, Jude DaShiell wrote:

Too bad java never got dos-compatible, if it had maybe lynx would be
running on java by now.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:

Nah, it's easy to make an accessible java program.  Making it not 
accessible

actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines 
java gives
us, so instead of using those, they'll draw things on the screen 
instead of
using the provided text output routines java has built in. And, 
even better,
(for visually impaired developers), java has a grid mode, where it 
will place
GUI elements on the screen in a logical left to right top to bottom 
layout for
you, so you never have to worry about your screen designs being 
visible, and
you don't have to fight with screen layout at all. Unfortunately, 
java also
offers other layout modes/methods, and often times sighted 
developers think
nothing of making their app look unique, so they fiddle with 
various aspects
of the output modes, making them less than usable for screen reader 
users.


Apple developers do the same thing, if folks using the apple 
development tools

use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look 
different, or they
want to do something different, and so they don't use the provided 
default

elements, and poof, instant app that isn't accessible.

These days, it's trivially easy to make accessible applications, 
only sighted
developers don't like boring, so they try to snazz things up by 
changing
various aspects of the design, and thereby screw up the built in 
accessibility

in the process.


On 1/21/2023 10:40 AM, Jude DaShiell wrote:
Mudschool in coffeemud shows you when you get to the correct room 
about
its config options.  For some reason coffeemud throws ansi and 
that messes

up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those 
can
either be avoided or turned off by setting a window on the screen 
reader

that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the 
internet

was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to 
me that

coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:

I also tried coffee mud, but I find it very confusing. As you 
can?t turn
the prompts off and it is very confusing and there are no screen 
reader

settings that I can find.


    On 20 Jan 2023, at 11:34 pm, Travis Sie

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Shaun Everiss

Ok.

I have worked as an accessibility tester before.

True mostly websites, granted a little software a few games but mostly 
websites.


The rest was concept research.

I am no pro spec ops though, just a contracter.

I have not had anyone that wouldn't change their stuff but most stuff is 
most of the way there.


Most work was for the disability sector and all my work was for the 
windows side.


So yeah I am no specialist, and I am sure there is a heck of a lot I 
don't know.


Sadly I need to deal with trolls on a daily basis.

They either don't know are just wanting trouble or try to do to much I 
have had that to.


So the reason my message to you was like that was because most of the 
time I have to hand self centered bleepers that just don't.


Now I am no saint either but at least I'd like to think I'd admit it if 
I was wrong.


Some don't.


On 22/01/2023 8:40 am, Jude DaShiell wrote:

It's not the blindy way of access, it's the lowest common denominator of
access.  There is a difference and if you haven't worked in a11y, you
won't appreciate that difference.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sun, 22 Jan 2023, Shaun Everiss wrote:


I actually disagree.

The sighted world is opening up and education is the way.

Yes the blind etc should have more involvement.

But do we really want to go down the blindy way of access.

Ie this program needs jaws to work and will cost a lot of cash.

q9 is in leasy, leasy costs cash.

Blindness software costs a lot of cash.

You really want our own stuff for our own stuff?

True its accessible to us but thats it.

True some don't write all that well but working as a web system and software
tester, using what is already existing is the big thing.

Labeled images, things which are so fancy they just don't read, etc.

The web platform is the future.

Back in the day I used spaciffic blindness software.

And while I could access things while everyone brought new hardware mine had
to work with the software for access on a speech synth which if it didn't work
wouldn't work.


Mainstreaming may have dropped access a little but its also got us using
mainstreamed tech.

And in the age of ai, voice recognition, and some screen access the world is
ready for us.

There will come a point when blindness will be a thing of the past.

And when that happens, all the blindy developers and blind software makers and
blindy everyone and all the helpless blindy blind persons will be out of a
job.

What I am saying is there will be a point where integration will be the
future.

And I'd rather do it now painfull that it may be right at this moment than
later.

Another example.

My now dead grandpa used paper, had issues understanding security and the net.

Got into the waggon to late.

Then all the analog lines dropped.

Same with my aunt.

By then in my grandpa's case it was to complex.

A lot of the old are left high and dry because the world has moved on.

I don't think the disabled should be left like that if there is an opertunity
to move.

Saying all that I do agree with you that the blind and general disabled
community are under utilised by the mainstream community and thats going to
need to change if we are to move forward.



On 22/01/2023 7:59 am, Jude DaShiell wrote:

We need more blind developers replacing those sighted developers or we'll
never get accessible useable and functional software everyone can use.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:


Nah, it's easy to make an accessible java program.  Making it not
accessible
actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines java gives
us, so instead of using those, they'll draw things on the screen instead of
using the provided text output routines java has built in.  And, even
better,
(for visually impaired developers), java has a grid mode, where it will
place
GUI elements on the screen in a logical left to right top to bottom layout
for
you, so you never have to worry about your screen designs being visible,
and
you don't have to fight with screen layout at all.  Unfortunately, java
also
offers other layout modes/methods, and often times sighted developers think
nothing of making their app look unique, so they fiddle with various
aspects
of the output modes, making them less than usable for screen reader users.

Apple developers do the same thing, if folks using the apple development
tools
use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look different, or
they
want to do something different, and so they don't use the provided default
elements, and poof, instant app that isn't accessibl

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Shaun Everiss

Java is a web based system used by android, linux, and sunos.

Dos?

I quit dos because its single task nature.

Pluss dos can't do usb anything.

Dos can also not do the advanced networks we have.

No one uses modems anymore really.


On 22/01/2023 8:00 am, Jude DaShiell wrote:

Too bad java never got dos-compatible, if it had maybe lynx would be
running on java by now.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:


Nah, it's easy to make an accessible java program.  Making it not accessible
actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines java gives
us, so instead of using those, they'll draw things on the screen instead of
using the provided text output routines java has built in.  And, even better,
(for visually impaired developers), java has a grid mode, where it will place
GUI elements on the screen in a logical left to right top to bottom layout for
you, so you never have to worry about your screen designs being visible, and
you don't have to fight with screen layout at all.  Unfortunately, java also
offers other layout modes/methods, and often times sighted developers think
nothing of making their app look unique, so they fiddle with various aspects
of the output modes, making them less than usable for screen reader users.

Apple developers do the same thing, if folks using the apple development tools
use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look different, or they
want to do something different, and so they don't use the provided default
elements, and poof, instant app that isn't accessible.

These days, it's trivially easy to make accessible applications, only sighted
developers don't like boring, so they try to snazz things up by changing
various aspects of the design, and thereby screw up the built in accessibility
in the process.


On 1/21/2023 10:40 AM, Jude DaShiell wrote:

Mudschool in coffeemud shows you when you get to the correct room about
its config options.  For some reason coffeemud throws ansi and that messes
up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those can
either be avoided or turned off by setting a window on the screen reader
that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the internet
was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to me that
coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:


I also tried coffee mud, but I find it very confusing. As you can?t turn
the prompts off and it is very confusing and there are no screen reader
settings that I can find.


On 20 Jan 2023, at 11:34 pm, Travis Siegel 
wrote:


The two I play the most are 3k.org 3000, and their sister mud
3scapes.3k.org 3000, and of course alter aeon, which you probably
already have (alteraeon.com 3000)

Both of those muds have screen reader settings to make the mud
easier to use.

Drop me a line if you loginto 3k or 3scapes, and I'll be happy to
assist where I can.


On 1/20/2023 5:23 PM, Lindsay Cowell wrote:

Hi guys



Can anyone recommend any good muds?



Lindsay Cowell.



Sent from Mail for Windows



From: Jude DaShiell
Sent: 20 January 2023 19:47
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] coffeemud



Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when going through mudschool, do not accept the quest you will be

offered.  Reason for that is dealer in land is impossible to find so the

quest cannot be completed.

Second, when you create a character for coffeemud create several since the

kill rate in that game is high at low levels and level 6 and below is a

low level.

This way as you retire failed characters, you can play another you created

earlier.  Yes this will mean lots of time in mudschool and a highly boring

experience for a long time but eventually you'll have all of the

characters you created graduate.

Another advantage of not taking the mudschool quest is you don't have to

start out in asGaard and can have your choice of any of the cities as each

character leaves mudschool

There's a dungeon in the center of the mudschool arena so if you can kill

everything in that dungeon and loot the bodies you'll have a little more


Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Shaun Everiss

I actually disagree.

The sighted world is opening up and education is the way.

Yes the blind etc should have more involvement.

But do we really want to go down the blindy way of access.

Ie this program needs jaws to work and will cost a lot of cash.

q9 is in leasy, leasy costs cash.

Blindness software costs a lot of cash.

You really want our own stuff for our own stuff?

True its accessible to us but thats it.

True some don't write all that well but working as a web system and 
software tester, using what is already existing is the big thing.


Labeled images, things which are so fancy they just don't read, etc.

The web platform is the future.

Back in the day I used spaciffic blindness software.

And while I could access things while everyone brought new hardware mine 
had to work with the software for access on a speech synth which if it 
didn't work wouldn't work.



Mainstreaming may have dropped access a little but its also got us using 
mainstreamed tech.


And in the age of ai, voice recognition, and some screen access the 
world is ready for us.


There will come a point when blindness will be a thing of the past.

And when that happens, all the blindy developers and blind software 
makers and blindy everyone and all the helpless blindy blind persons 
will be out of a job.


What I am saying is there will be a point where integration will be the 
future.


And I'd rather do it now painfull that it may be right at this moment 
than later.


Another example.

My now dead grandpa used paper, had issues understanding security and 
the net.


Got into the waggon to late.

Then all the analog lines dropped.

Same with my aunt.

By then in my grandpa's case it was to complex.

A lot of the old are left high and dry because the world has moved on.

I don't think the disabled should be left like that if there is an 
opertunity to move.


Saying all that I do agree with you that the blind and general disabled 
community are under utilised by the mainstream community and thats going 
to need to change if we are to move forward.




On 22/01/2023 7:59 am, Jude DaShiell wrote:

We need more blind developers replacing those sighted developers or we'll
never get accessible useable and functional software everyone can use.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:


Nah, it's easy to make an accessible java program.  Making it not accessible
actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines java gives
us, so instead of using those, they'll draw things on the screen instead of
using the provided text output routines java has built in.  And, even better,
(for visually impaired developers), java has a grid mode, where it will place
GUI elements on the screen in a logical left to right top to bottom layout for
you, so you never have to worry about your screen designs being visible, and
you don't have to fight with screen layout at all.  Unfortunately, java also
offers other layout modes/methods, and often times sighted developers think
nothing of making their app look unique, so they fiddle with various aspects
of the output modes, making them less than usable for screen reader users.

Apple developers do the same thing, if folks using the apple development tools
use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look different, or they
want to do something different, and so they don't use the provided default
elements, and poof, instant app that isn't accessible.

These days, it's trivially easy to make accessible applications, only sighted
developers don't like boring, so they try to snazz things up by changing
various aspects of the design, and thereby screw up the built in accessibility
in the process.


On 1/21/2023 10:40 AM, Jude DaShiell wrote:

Mudschool in coffeemud shows you when you get to the correct room about
its config options.  For some reason coffeemud throws ansi and that messes
up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those can
either be avoided or turned off by setting a window on the screen reader
that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the internet
was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to me that
coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:


I also tried coffee mud, but I find it very confusing. As you can?t turn
the 

Re: [blind-gamers] Nethack.

2023-01-19 Thread Shaun Everiss
Where do you get nethack from, and what configuration, the best is to 
run talking dosbox from the sources but no one seems to be updating it.



And to be honest I have not bothered running any talking dosbox 
instances of late.


The only reason to probably use talking dosbox now especially with if 
interpreters for nvda would to run stand alone dos games and those 
created in the adventure game toolkit.


Technically there is agility that can run this but you need to recompile 
the games to its format and I don't know, there are games suited to stay 
in the old days.


I'd really like to have updated and running games but still.


On 20/01/2023 8:58 am, Jude DaShiell wrote:

nethack for win10 was written for the eye candy set so has all kinds of
tiles showing up.  All of these tiles are graphics.  Only way anyone using
win10 gets nethack working for a screen reader user is to run nethack in a
dos environment and configure nethack to only use ascii.  Probably
additional configuration will have to be done, I don't have windows around
here to crash and burn it.  It will help to have screen size restricted to
25x80 characters when playing nethack in dos mode too.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, David Mehler wrote:


Hello,

Does Nethack work under win10?

Thanks.
Dave.


On 1/19/23, Jude DaShiell  wrote:

In nethack hit the question mark key and a help menu will show up and one
of the selections on that is keyboard commands.  That should get you the
rosetta stone.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, Zachary Kline wrote:


Yeah. I believe it's comma or g, if you are using the numbpad movement
system. I think that defaults to on if you haven't changed any options.

On Jan 19, 2023, at 8:35 AM, Jude DaShiell  wrote:

Get on the same square the item you want is then hit the comma key.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 19 Jan 2023, Lindsay Cowell wrote:

Hi guys. How do I pick up things I find in the dungeon?


Lindsay Cowell.








































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Re: [blind-gamers] Am I missing something, guys?

2023-01-10 Thread Shaun Everiss
The only issue with mist though is you can get randomly pked by other 
players all over the place even in citties.


And you do need to buy items and really get into it.

I don't know if its my scene.

I also really don't want to be a gamer head like I used to.

At least not till I am of thhat age my family is no more and I am 
waiting to die.


That day may come though where I leave this world behind and exist in vr 
till I can't its just not that day right now is all.



On 11/01/2023 8:16 am, Oriol Gómez wrote:

have you tried mist world?

On 1/10/23, Lindsay Cowell  wrote:

Hi all


I feel like I am missing something here guys. Are there not any good
games for PC and windows in particular any more? I can't seem to find
anything, and when I do, it is in another language and doesn't work with
Jaws. Am I missing something here?


Lindsay Cowell.















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Re: [blind-gamers] Am I missing something, guys?

2023-01-10 Thread Shaun Everiss

Hi linsey.

Yeah there are not many games anymore.

There are the japanese games in general which are good  and some of the 
chinese ones like mist.


then there is ksre which is quite old on audiogames forum I forget the link.

Its just been redone and its a good story.

However the renpy main games page hasn't had a good load of upgrades in 
ages.


Outside that, bar audiogame.store there isn't much.

And even their latest game I have reached partly through.

Its interest seems to have died down quickly so who knows.

Technically there are supposed to be a few more but not much.

Sadly I suspect that the audiogames industry isn't as rosy as it was 
ages back.


In 1995 through 2010 there was great optomism for the industry as a whole.

But with some mainstreaming, the fact gaming doesn't make cash, and 
everything else there are less devs.


A few games use sapi internal os voices and tts engines, a few are self 
voicing and a few still exist like sbyw just ticking along but nothing 
new really.


If you mean exactly for jaws that may be your problem.

Yes some games have support for jaws  but not many.

With nvda about and internal support on the os pluss some self voicing 
themselves, there is probably not going to be actual games for jaws if 
not ever at least not right now.


Jaws has its uses but like dolphin reader, freedomscientiffic is 1 of 
the last so called access business companies to still be in the market 
though not really for general use anymore.


Put it another way no standard newly blind is going to buy jaws, or any 
of the other comercials if he doesn't need to.


I do test for dolphin so obviously I do need to run the reader to check 
things out from time to time, but even I have thought about my 
association for a little.


The only reason I don't drop it as such as its another alternitive if I 
ever find something that needs the extra power.


But really nvda will do almost everything any user needs.

Listen to music, write email, surf the net with a brouser, even game.

It will even do some limited to semi advanced ocr if given the right 
program, maybe not that well but well enough.


The only things against it are.

1.  because there are no intercepts it doesn't have as many cursers and 
virtual modes for advanced work.


Of course most of us using standard software doesn't need those modes so 
its largely mute.


2.  being it uses mainstream languages and plugins it needs constant 
security and other updates.


Thats fine and all but some users don't like it.

Though if you don't want to you don't need to load any modules bar maybe 
the windows 10 and the updater if you want to keep things updated.


They do help at least for programs you use and there are a few extras 
you can use to.


And if you don't need anything much more over really basic there is narator.

Its not the most advanced system obviously and its only updated once or 
tiwice a year with the major os updates, but its rumored to be 
scriptable, and will handle chromium in some way, not tested really and 
will do simple tasks.


Its not really a screen reader but if you only need to muck about with 
microsoft everything its probably not a problem though nvda gives you a 
little choice.



On 11/01/2023 7:51 am, Lindsay Cowell wrote:


Hi all


I feel like I am missing something here guys. Are there not any good 
games for PC and windows in particular any more? I can't seem to find 
anything, and when I do, it is in another language and doesn't work 
with Jaws. Am I missing something here?



Lindsay Cowell.






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Re: [blind-gamers] Bored!

2023-01-08 Thread Shaun Everiss

Its always hard to predict what choices you need.

Easily you need all the scanners, then the armour and ship space 
upgrades are nice.


Over that all the extra gate modules.

But yeah its an interesting game.

You do need planetry points at the start and bio points to a point but 
its all xen points to finnish and you really don't need most of the 
other things.



On 9/01/2023 9:52 am, Oriol Gómez wrote:

hi Shawn.
In the beyond the gate game the ending depends pretty much on your choices.
It can be quite complex to master but if it doesn't return maybe you
should have taken different choices. ☺️

On 1/8/23, Lindsay Cowell  wrote:

Forgot to tell you a bit about myself before I asked for game suggestions. I
like things where you can explore without having to jump over pits or things
like that because I’m not fast enough with keypresses to make it across and
I end up dying on the first go. I like exploring new worlds, but I don’t
like anything where you have to work in a group too much because I like
being solo.

Sent from Outlook for iOS


From: blind-gamers@groups.io  on behalf of Shaun
Everiss 
Sent: Sunday, January 8, 2023 8:12 pm
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Bored!

Yeah beyond the kiron gate is a real bitch to complete.

You need pritty much every core module installed pluss the 3 gate modules.

And some of them especially the last 2 need a load of xen points.

Even with that loaded  I didn't like the end.

s

p

o

i\

l

e

r

s

p

a

c

e

The race at the end was dead.

All though the gate mission was completed the ship never returned.

The best end in my opinion is to get all the planet core modules, all
the xen modules and the optional data modules pluss 1 or 2 peacefull
contacts then call it a day.


On 9/01/2023 6:33 am, Oriol Gómez wrote:

try beyond the chiron gate, it's fun. or try playing any of the games
in www.fightingfantasy.com

On 1/8/23, Lindsay Cowell  wrote:

Hi Guys


I'm feeling a bit bored tonight. Can anyone recommend a good audio game
for PC to try, I run Windows 11?


Lindsay Cowell.
























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Re: [blind-gamers] Bored!

2023-01-08 Thread Shaun Everiss

Yeah beyond the kiron gate is a real bitch to complete.

You need pritty much every core module installed pluss the 3 gate modules.

And some of them especially the last 2 need a load of xen points.

Even with that loaded  I didn't like the end.

s

p

o

i\

l

e

r

s

p

a

c

e

The race at the end was dead.

All though the gate mission was completed the ship never returned.

The best end in my opinion is to get all the planet core modules, all 
the xen modules and the optional data modules pluss 1 or 2 peacefull 
contacts then call it a day.



On 9/01/2023 6:33 am, Oriol Gómez wrote:

try beyond the chiron gate, it's fun. or try playing any of the games
in www.fightingfantasy.com

On 1/8/23, Lindsay Cowell  wrote:

Hi Guys


I'm feeling a bit bored tonight. Can anyone recommend a good audio game
for PC to try, I run Windows 11?


Lindsay Cowell.














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Re: [blind-gamers] Anyone on the group getting the Bop it Button?

2022-12-09 Thread Shaun Everiss

Hmmm doesn't interest me.

I have a starwars boppit which while cool if I had a choice to get it 
again I wouldn't as its 1 level really with sfx.


I have the standard but not the minni, and the xt which is good for what 
it is and I have loads of fun with it.


However over those 2 I don't know.

There was a touch boppit which looked cool but was heavily colour based.

The xt and regular were like that but at least you could get used to them.

The simon I'd like to get back into but the modern simon well it just 
aint and I really haven't bothered.


Pluss with the fact there are emulators for just about everything I am 
uncertain if I would get another one or even if when push comes to shove 
if I'd take them all with me.


The xt probably has the most play value along with regular but thats 
about it.



On 10/12/2022 7:21 am, Yohandy wrote:


Hey all,

As a Bop it collector, I'm kinda excited about this device. It's 
basically just a bop it with only one button. Bop it. You're probably 
thinking, what's so great about that? Well for one thing, the score 
goes all the way up to 2500 if I'm not mistaken. The device also has 
different commands, like bop it, don't bop it, and they're thrown at 
you randomly sometimes, with awkward pauses and the like. I haven't 
played it, but it appears to be more a concentration game than 
reflexes. There are vids on youtube and their site that show how this 
works. If you guys want one, I suggest you buy it from the official 
site, since the retail version coming out later will not have some of 
the bonus features, like guest characters and such. Here's the site, 
if you wish to order one:


The Bop It Button – Bop It For Good 










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Re: [blind-gamers] Brail UNO cards

2022-12-09 Thread Shaun Everiss

Well your local blindness whatever equipment service should have them.

I know these exist here in new zealand or can exist.

To be honest though while yes I have a shit tunn of board games here its 
not like I have a hell a lot of time to play them.


Ok correction I obviously do but unless you force yourself offline you 
don't.


There will be 3 holidays I will be going on next year.

A 6 week one where I absolutely need to take my laptop, the art decco 
fest which for obvious reasons I won't due to time, and another 3 day 
one where I don't actually know.


I really think with the way things are going that we really need a 
digital detox from time to time where we can just shut it all down and 
not care, maybe just a radio if we must and then just forget it.


I used to go on holiday to a small batch in ahipara and a small hut in 
waiheke where there aint any signal so I didn't bring anything and just 
let myself float.


Litterally really good as I had no choice.

The only other time I did this was in bali which I did twice where 
safety wize you shouldn't unless you need to do it.


To be honest if you need to take your computer then its 10-20 minutes 
security check so I try not.


But yeah that.

Its hard not to go manual, get bored, and just try to relax and not care 
what is going on.



On 10/12/2022 5:33 am, Sharon S wrote:

Hi, your lucky if you are able to get braille cards from a place like target. 
We don't have such options in Australia.

I have recently bought a collection of brailled card games all made by the same 
company as uno. The company I got them from is called shadows in the dark and 
they have a number of card games in braille. I'm very happy with their quality 
of braille and wouldn't hesitate buying from them again. I went to them because 
they were selling a game called skip-bo and the only other place I have found 
them in braille from was near impossible to order from as I am in Australia. 
The other company didn't have PayPal on their list of options to pay and they 
don't except international credit cards. They were able to send me a request 
through PayPal but when trying to activate it nothing would work. The only 
other way of paying they offered was by wire transfer but after looking into 
that I didn't feel it was a safe option so had to cancel my order. Where 
Shadows in the dark had the option of PayPal on their website so I was able to 
pay them without any problems. The games were shipped to me in a quick manner 
and arrived save and sound within a short time. As I said I wouldn't have any 
issues with ordering from them again in the future.

Bye for now.
>From Shaz.
Canberra, Australia.

I don’t suffer from insanity; I enjoy every minute.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Liam Erven
Sent: Friday, 9 December 2022 12:07 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Brail UNO cards

Sweet. I knew Target had them as well.

It's a pretty nice set of cards.


On 12/8/2022 6:37 PM, Ashley Breger via groups.io wrote:

Hello,
I picked mine up from target. I’m sure you can order them through the target 
website as well if there’s not one near you.

Ashley Breger


On Dec 8, 2022, at 4:57 PM, Sly  wrote:

Greetings All!

Does any one know where to pick up a deck of brail UNO cards?
I found my deck but it's missing so many cards I figure it's time to
purchase a new one.  Smiles!
Thanks and Game On!
Sly
























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Re: [blind-gamers] Looking for Halloween games

2022-10-31 Thread Shaun Everiss

And I brought it.

Its a nice game but not worth the 5 bucks I payed for it.


On 1/11/2022 6:27 am, michael barnes wrote:

It is a Halloween theme game in the style of crazy party. It just came out last 
week.
TUNIMI13. You can get the game through itch.io







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[blind-gamers] audiogames offline

2022-09-19 Thread Shaun Everiss

Hi.

Looks like the entire domain for audiogames is unreachable.

I get a non english message but sounds like a temperary outage of some sort.

Maybe its under upgrade.




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Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Shaun Everiss
Aparently the agrip project was the audioquake mod.
One of the interesting things with that was the development of
different mods as it had a mod engine called qmod.
There was a starwars jedy mod and an overkill game pack I think those
were the main ones.
Multiple arena servers and you were told to buy quake to use it and many did.
But like everything it ran out of juice.
The engine had potential but never got past a certain point.
We know now it was funding but basically things just shut down with
little fanfair.
There were bugs but yeah that.

On 14/09/2022, Tobias Vinteus  wrote:
> I remember having high hopes for this Project. I ended up downloading the
> full version of Quake 1 plus the additional mission packs. I ultimately gave
> up, though, the primary reason being the incredibly buggy experience I had,
> especially with the save/restore funcion of the Quake Engine that Project
> was based upon. Would have been great to be able to play through the entire
> Quake gameand mission packs.
>
>
>
>
>
> Från: Jacob Kruger
> Skickat: den 13 september 2022 18:25
> Till: blind-gamers@groups.io
> Ämne: Re: [blind-gamers] doom or quake accessible?
>
>
>
> mattias, I have the ID folder here from a long time ago - extracted it from
> an installation had for quake itself from old sighted days, back when quake
> was a lot newer, so, all I do is install audioQuake, and then replace the
> contents of it's id1 folder with this one - replaces, or adds on any of the
> actual quake licensing files.
>
>
>
> This is since still have the .iso disk image of the original windows version
> of quake here - it is a total of 44MB itself.
>
>
> Jacob Kruger
> Skype: BlindZA
> "...resistance is futile...but, acceptance is versatile..."
>
> On 2022-09-13 04:58 PM, mattias wrote:
>>
>> Eh? Where do you get the full package?
>>
>>
>>
>> Skickades från E-post för Windows
>>
>>
>>
>> Från: Jacob Kruger
>> Skickat: den 13 september 2022 16:34
>> Till: blind-gamers@groups.io
>> Ämne: Re: [blind-gamers] doom or quake accessible?
>>
>>
>>
>> I just ran it under windows 10 64 bit, and, it ran just fine, providing
>> spoken feedback using MS David if relevant.
>>
>>
>> Jacob Kruger
>> Skype: BlindZA
>> "...resistance is futile...but, acceptance is versatile..."
>>
>> On 2022-09-13 04:04 PM, mattias wrote:
>>>
>>> will those things work on modern windows / mac
>>>
>>> i can think on linux though
>>>
>>> i have get this work on linux 12 / 13 years back
>>>
>>> if i remember it uses flite or if it was eflite
>>>
>>> Den 2022-09-13 kl. 15:56, skrev Jacob Kruger:


 Here's the project page for audioQuake - but, not sure how long it's
 been since changes/work were applied to it:

 http://agrip.org.uk/


 Jacob Kruger
 Skype: BlindZA
 "...resistance is futile...but, acceptance is versatile..."
 On 2022-09-12 11:39 PM, David Mehler wrote:
>
> Hello, Way back I thought I heard that either doom or quake was or
> could be made accessible. Is this so and if so how do I make them work?
> Thanks. Dave.


>>>
>>>
>>>
>>>
>>
>
>
>
> 


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Re: [blind-gamers] doom or quake accessible?

2022-09-13 Thread Shaun Everiss

Yes there was the agrip project and audioquake.

But like a lot of projects it never took off really.

For a while there were a few deathmatch style mods but really I don't 
think we really could play it right I never really played it as such.


Doom?

Well shades of doom is similar to the doom game to a point.


Now admittedly the first unmodded game gave you a standard 44 magnum for 
all rifles, a disrupter which was some trek torpedo launcher and a laser 
pistol which well was interesting.


The mods by locutus one of which made it into the game had you with a 
laser rifle which I think came from one of the quake monsters maybe it 
was some sort of nail gun or was it a silenced laser or othher rifle and 
a blaster.


There was another mod which never got released to sod v2 which started 
you with some sort of multi switchable dart rifle at least that is what 
it sounded like, a laser blaster and a heavy laser rifle.


You also in place of the biogrenades had some sort of mini rocket deals 
but it never got released and while I have it you need sod 1 to use it.


However its worth noting that mod did actually have a biohazzard 
containment breach, the toilets were containment walls you could turn 
off startrek transporters.



On 13/09/2022 9:39 am, David Mehler wrote:

Hello,

Way back I thought I heard that either doom or quake was or could be
made accessible. Is this so and if so how do I make them work?

Thanks.
Dave.








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Re: [blind-gamers] New game for iOS is out!

2022-09-08 Thread Shaun Everiss

Hmph.

Yeah certs are an issue from time to time.


Often on some sites I work with I will get various warnings, some of 
them critical.


stating that things just don't work right.

For the majority users on those sites they are blind so don't care.


For the rest there actually isn't anything wrong that sightlings can see 
so overzellous ai driven engines is my view.



Thats also why I don't actually bother with any antivirus or malware 
which aint ms.


Anyway, bgt will always flag itself due to what it is which is why its 
no more.


And while a bit bulky, electron/java and unity seems to be the new 
playing ground.


I just wish there were a simple language those could use which was bgt 
like but maybe java based.




On 9/09/2022 6:22 am, Mongwen wrote:


Malwarebytes and chrome are probably overdoing the security thing 
again just like apparently with BGStorm, but I got a warning that your 
site might not be safe from both, whether I used HTTPS or regular HTTP.


HTTPS and google complained that your server couldn't prove its 
identity because the certificate was issued by 
"**.safezone.mcafee.com*". Regular HTTP and malwarebytes blocked it 
because of possible unspecified trojan activity.


I'll check it out on the app store. I've never played either scramble 
or tetris so we'll see, if it doesn't cost too much.


On 9/8/2022 12:08 PM, Oriol Gómez wrote:
Good news, good news! My new game, Letterfull, is finally available 
on the app store for your favorite iOS device! Have you always wanted 
to play a mix of scramble and tetris? do you think you can reach the 
highest levels, and come up with the coolest words to make the 
letters disappear? To find out more about the game and grab your copy 
today, visit my website and look for Letterfull! 
https://oriolgomez.com/iosgame/ 





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Re: [blind-gamers] audiogames.net back

2022-06-16 Thread Shaun Everiss
Yeah, aparently they had a false positive of something they cleared up 
in an old backup.


Nothing wrong but they had to clear old backups that were gathering dust 
then it was fine.




On 17/06/2022 2:51 am, Luke Hewitt wrote:
Well no sooner had I sent the previous message about me mailing the 
webmasters of the site, then I got a reply from said webmaster, saying 
the site is back up, which it now is! :D.



All the best,


Dark.









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Re: [blind-gamers] No joy from Draconis

2022-06-06 Thread Shaun Everiss

Well if you ever need testers I'd be happy to  test for you.

You have been round in various forms since the start.


On 7/06/2022 7:31 am, Cara Quinn wrote:

Hi Joshua,

Yes, we are still working on games and with luck, we will hopefully 
have some new announcements over the summer.


Cheers!

Cara




On Jun 6, 2022, at 10:16 AM, Joshua Tubbs  wrote:

Is Draconis still working on games? I know Josh is an author now so 
it might be best to sell the company if life is taking him in a 
different direction...


On Mon, Jun 6, 2022 at 11:36 AM Cara Quinn  
wrote:


Hey David,

I meant to send this earlier this past weekend but life happened.
-Apologies.

Draconis is most definitely still alive so no worries on making a
purchase if you like.

Regarding Change Reaction; Personally, since I am a Mac person
rather than Windows, I cannot offer specifics on how to do this,
but one possibility may be that you’ve used up your activations
for the game and may need to reset them? Have you checked this?

We will be digging into the server a bit deeper later this week
so if I learn anything else, I’ll let you know.

For now though, I hope this helps.

Cheers!

Cara




On Jun 5, 2022, at 1:23 PM, David Reynolds
 wrote:

Hi,
Still can’t register Change Reaction. Is the fact that Draconis
is still alive a rumour?
I even thought about getting Alien Outback, but things being as
they are, I’m concerned.
Thanks,
David.










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Re: [blind-gamers] VGStorm

2022-04-30 Thread Shaun Everiss

The site works just fine.

Could be your security software.

I think some of his stuff is in bgt or is it I forget.

Its not doing it for me.

Another thing is the cert could have expired while you viewed it its 
viewing ok here so I don't know.


But that could be because its updated and back up or my isp hasn't 
refresh its records.




On 30/04/2022 5:12 pm, Mongwen wrote:
What is the status of their games? I was thinking of taking a look at 
manamon and if it was fun, manamon II, but every time I even think 
about going to the site my browser stops me, warning of potential 
trojan activity. I found what's supposed to be a copy on 
freedownloadmanager.org, but I haven't opened it or anything. If their 
games have been abandoned or the official site has crud, it doesn't 
seem like something I want to mess with anyway.








.



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Re: [blind-gamers] New Audio Based Interactive Game - Cafe Game

2022-04-23 Thread Shaun Everiss

I'm in.

Your previous short game was really good for what it was.



On 22/04/2022 9:57 pm, benjimo...@gmail.com wrote:
I'm working on another interactive audio based game, after making Bell 
Boy Hotel : https://www.easytoplaygames.com/audio-based-games


In this game you work in a restaurant as a waiter.
It's your job to look after the customers, serve food and drinks and 
generally look after the guests, with the aim of collecting as many 
tips as you can.


I'm looking for testers to try out the game, and provide feedback, 
find bugs and make suggestions.

If you're up for helping out, reply to this thread.

All testers will get a mention in the game credits.




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Re: [blind-gamers] Rock Paper Scissors Audio Game

2022-04-07 Thread Shaun Everiss

Like hotel hitting space for everything may not be the best option.

Instead of cycling between the options you should be told to press r p 
or s or numbers 1 2 or 3 whatever you want.


Some speech with introduction and a few other things will repeat when 
you hit space.


There is a little lag with options and such but the game does work.

More sfx for various things being pressed, example when you chose 
scissors for things.


Its an interesting game.



On 8/04/2022 10:12 am, benjimo...@gmail.com wrote:

Here is my third audio based game, based on Rock, Paper, Scissors.
Would appreciate any feedback.

https://www.easytoplaygames.com/rps




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[blind-gamers] hotel audio game bugs

2022-04-06 Thread Shaun Everiss

Hi.

Well the hotel game was really good.

However I did notice bits of the mail voices were female and vice versa.

Its about all though.




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Re: [blind-gamers] Audio Based Hotel

2022-04-05 Thread Shaun Everiss

Ok thats good thanks.


On 6/04/2022 9:24 am, benjimo...@gmail.com wrote:

Now change floors using keys 0 1 2 3 4 5 when in the lift.




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Re: [blind-gamers] Audio Based Hotel

2022-04-05 Thread Shaun Everiss

Ok that worked a lot better.



On 6/04/2022 7:18 am, benjimo...@gmail.com wrote:

You can now press key O to repeat the order (limited to once per order)
Fixed a few minor issues.
Download updated.




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Re: [blind-gamers] Audio Based Hotel

2022-04-05 Thread Shaun Everiss

Ok, yeah it works.

However if you go up and down to quick you can still get stuck.

I'd still like to enter the floor by number.

In addition I'd like to be able to review my order maybe with another key.

I mean all these people probably have clipboards or did whatever there 
would be a way to view orders.


If I get up the rooms in exploring mode, then I shouldn't be told if I 
have no order assigned all that stuff about wrong room.


I should be told what is in each room or if not have a way to review who 
is in each room like reading the register, or something.


In room 32 there is  no one according to speech that is there at least 
on the label.




On 6/04/2022 4:36 am, benjimo...@gmail.com wrote:

I deleted and redid all the lift moving code - it should now be bug free
https://www.easytoplaygames.com/hotel




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Re: [blind-gamers] Audio Based Hotel

2022-04-04 Thread Shaun Everiss

Yeah I reported this just now.

I have been playing this game on speakers you really don't need 
headphone for this game.




On 5/04/2022 6:23 am, Mongwen wrote:


I'm running windows 10. I keep getting stuck in the lift. It makes the 
same long lift sound, the one with the creak in the middle, no matter 
whether I go up or down arrow, and it doesn't let me exit when I press 
space. I can push the up and down arrows 10 times and the sound is the 
same. It doesn't even really seem to be changing floors. I'm not sure 
what that particular sound means.


The only way I can play again is to close and restart the app. I got 
stuck when exploring in the tutorial and I got stuck again after 
restarting the game and completing my first delivery to a room.


Speaking of switching floors on the lift, when it does work, I have to 
tell you that is the sharpest, most obnoxious lift beep I've ever 
heard. Would it be possible to change the sound to something lower? 
The one currently being used slices my ear drums and I'm not even 
playing with a headset at the moment.



The slow response time that makes you have to wait a couple seconds 
between key presses to make any progress drives me insane, too, but I 
imagine that's a feature, not a bug.


Betty

On 4/4/2022 8:05 AM, goshawk on horseback wrote:


running win7 ultimate 64bit if that is of any help.
will give the new version a go.
Simon

- Original Message -
*From:* benjimo...@gmail.com
*To:* blind-gamers@groups.io
*Sent:* Monday, April 04, 2022 10:30 AM
*Subject:* Re: [blind-gamers] Audio Based Hotel

Thanks for the feedback.
@Dennis L - Thanks, should be fixed now.
@ goshawk on horseback - some people are getting this error, not
sure why. 






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Re: [blind-gamers] Audio Based Hotel

2022-04-04 Thread Shaun Everiss

I have a few more bugs.

1.  if you push up and down arrow either to fast or get in the lift from 
the start ground floor the lift will start then get stuck in a loop.


It will start and stop but you will never be able to get out.

I think the walking should be a single step that you can go faster or 
slower depending how fast you hit the key because it can be hard to judge.


If you know the floor you want in the lift you should be able to hit the 
numbers, so 0 is ground or g then 1 to 5 for the floors for direct 
travel because you know where you are going.


Also instead of hitting left right, you should be able to select the 
room you need to go with the arrow keys then hit enter and automatically 
go to that room if you want.


If you have explored the floors then you should be able to do that if 
you want.


If you mean to walk from place to place thats fine to and I like that 
idea of navigation but the list with the numbers could be an easier 
thing to do rather than multi pressing arrows.



On 4/04/2022 11:14 pm, benjimo...@gmail.com wrote:

I have uploaded a new version.
https://www.easytoplaygames.com/hotel
Let me know if the issue persists.




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Re: [blind-gamers] Audio Based Hotel

2022-04-04 Thread Shaun Everiss

Well troy's quest is a nice game.

I have played through the game and its a nice game for a single playthrough.

Once its done, its done.

The hotel is an interesting idea.

However you are never told what floor you are on with the lift or in 
fact how big rooms are and at the edge of a room border they will stutter.




On 4/04/2022 9:19 am, benjimo...@gmail.com wrote:

@Shaun
All the games are free, please note currently only 2 are audio based.
Troy's Quest https://www.troysquest.com/
and
Hell Hotel https://www.easytoplaygames.com/hotel
The other games are accessible as far as input controls.

Looking forward to hear your feedback,




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Re: [blind-gamers] Audio Based Hotel

2022-04-03 Thread Shaun Everiss
Well I'd be happy to test whatever it is you have but I intend to get 
into your stuff when I get back from my other stuff I need to do today.



On 4/04/2022 8:12 am, Ashley Breger via groups.io wrote:

Is there a TestFlight link for the game?

Ashley Breger


On Apr 3, 2022, at 3:05 PM, benjimo...@gmail.com wrote:

Just a testing game at the moment, works OK, still a few bugs and 
ideas to add to it.





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Re: [blind-gamers] Audio Based Hotel

2022-04-03 Thread Shaun Everiss

Well I have also looked at this, quite ambicious.

I doubt anyone would pay you 300 bucks for all your games.

I have not brought into the entire load may do that tonight and get thee 
30 game set or just download each game and see what it is first.


If you are interested though I do have a mouse and a keyboard.

I have done a lot of testing for spoonbil, usagames for gaming and a lot 
of research universities on various concepts for braille and how people 
see things.



I have done tests and stuff before and I don't have anything right now 
so if you wish you can email me off list on my email address which will 
be round in the message headers somewhere its sm.ever...@gmail.com if 
you care to and we can chat about what you want or think I could do to help.


Now covid has been established, jobs are not easy not even freelance and 
I probably can help.


You do realise though that a single switch style while nice well for 
those that have a keyboard may want to do more than that.


This sounds like an arcade cabinet type deal though.



On 4/04/2022 7:35 am, Alex Stone wrote:
I just had a look at the page and I like the idea of the game. How 
about an iOS port?




On 3 Apr 2022, at 20:28, benjimo...@gmail.com wrote:

I'm working on an audio based game, I'd like some feedback on what 
I'm getting right and wrong.

More info on the game page: https://www.easytoplaygames.com/hotel





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Re: [blind-gamers] Gorilla's Playthrough, Elden Ring

2022-03-06 Thread Shaun Everiss
I do have the anchor rss I guess if I get a shortlink to your rss and 
you can then download a file however I am currently just converting 
videos with pontes media downloader right now to listen to them offline 
so its ok.


Its just faster if I have the actual audio files.


On 7/03/2022 10:56 am, CluelessGorilla wrote:

Hey Shaun,

Good to hear from you.  I am fortunate enough to have found a few good 
and talented people who are willing to take the time to contribute 
their voice to characters.  While they also guest narrated some of the 
past Baldur’s Gate episodes, I am still the narrator for Gorilla’s 
Playthrough.
Elden Ring and the upcoming Baldur’s Gate episode, for example, are me 
narrating.
Regarding the MP3 downloads, I do not, but the podcast files are all 
MP3.  I can try to find a way to make them downloadable on the website 
at some point, if you’d like.


On Mar 6, 2022, at 4:14 PM, Shaun Everiss  wrote:




Do you have a place to get mp3 downloads of the playthroughs.

I also noticed you stopped narating the playthroughs yourself.



On 7/03/2022 8:47 am, CluelessGorilla wrote:

Hey all,

How is everyone making out?  Hard to believe it's been 2 years since 
we all originally discussed this here.  Hope it's living up to 
expectations.
Been a while since I posted so figured I'd put it here for anyone 
unfamiliar with my described playthroughs.
The ongoing games are currently Baldur's Gate & Final Fantasy 7 
Remake, with a few others peppered in between.

Elden Ring is the latest upload.  (mature content):
https://www.youtube.com/watch?v=_wRndgxPYD4
Rest of the episodes:
https://www.youtube.com/channel/UCElXlRVcfTrregJbsuWlJzg
And these playthroughs are also in podcast format at:
https://anchor.fm/gorillasplaythrough 
<https://anchor.fm/gorillasplaythrough>


Hope you enjoy, and feel free to reach out to me anytime at 
cluelessgori...@gmail.com 





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Re: [blind-gamers] Gorilla's Playthrough, Elden Ring

2022-03-06 Thread Shaun Everiss

Do you have a place to get mp3 downloads of the playthroughs.

I also noticed you stopped narating the playthroughs yourself.



On 7/03/2022 8:47 am, CluelessGorilla wrote:

Hey all,

How is everyone making out?  Hard to believe it's been 2 years since 
we all originally discussed this here.  Hope it's living up to 
expectations.
Been a while since I posted so figured I'd put it here for anyone 
unfamiliar with my described playthroughs.
The ongoing games are currently Baldur's Gate & Final Fantasy 7 
Remake, with a few others peppered in between.

Elden Ring is the latest upload.  (mature content):
https://www.youtube.com/watch?v=_wRndgxPYD4
Rest of the episodes:
https://www.youtube.com/channel/UCElXlRVcfTrregJbsuWlJzg
And these playthroughs are also in podcast format at:
https://anchor.fm/gorillasplaythrough 



Hope you enjoy, and feel free to reach out to me anytime at 
cluelessgori...@gmail.com





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Re: [blind-gamers] Important information about the future of Ebon Sky Studios, Sable and Crimson Eclipse

2022-02-06 Thread Shaun Everiss

I agree bgt should be scrapped before it gets to much.

Look at my responce on audiogames forum.

Bgt is being misdetected as a problem due to how its run and its components.

In addition it uses older directx tech.

Then there is the fact that its no longer supported.

Its already clained l-works, liam was almost done on a project and his 
motivation dropped off.


Bgt really shouldn't be used for serious projects though if you don't 
care about sources thats fine to run uncompiled projects.


Oriol gomez went elektron/java.

I may actually do an install cast some time maybe towards winter on how 
to handle this stuff etc.




On 7/02/2022 1:25 am, Ebon sky studios wrote:


Hi everyone,

I just wanted to say thanks to everyone who’s posted in here, or who’s 
sent us a private email. Yesterday was a tough day for us making the 
announcement, but it was great to see so much positivity and support 
from the community.


Although it was with a heavy heart we made the announcement yesterday, 
we always planned to eventually move away from BGT anyway, this just 
forces that move sooner than we had previously planned. In the long 
run, hopefully moving over to re-writing Sable in a full main stream 
language  allows us to take everything we’ve learnt so far and make 
something even better.


As ever thank you all for your continued support, I hope those of you 
who decide to download the current proof of concept demo that you have 
fun playing around with it.


paul

*From:*blind-gamers@groups.io  *On Behalf Of 
*Dakotah Rickard

*Sent:* 05 February 2022 18:25
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Important information about the future 
of Ebon Sky Studios, Sable and Crimson Eclipse


Thank you, all of you, for your openness and honesty in confronting 
these issues.


I know I am somewhat disappointed that a promising development tool 
will now be suspended indefinitely.


On the other hand, the fact that you are taking a break, dealing with 
the consequences, and making plans gives me confidence and hope.


All I would ask is that your team continues its work eventually. One 
of the reasons there are so many games for the sighted community is 
generalized engine development which people can rely upon to produce 
games without reinventing the wheel every time.


Please don't allow yourselves to forget the encouragement and desire 
of the community at large. You are wanted, your product is wanted, and 
we have faith in you all to deliver.


Take your time to catch your balance, then run ahead with the same 
zeal and promise you've shown for several years now.


I believe in you. We believe in you!

Thank you for all you have done and for all you will do in the future.

Dakotah Rickard

Phone: (336) 662-2423

E-Mail: dakotah.rick...@gmail.com



On Feb 5, 2022, at 12:20, Ebon sky studios
 wrote:



Hello all,

We regret that we have to pass along some very bad news to all of you:

we are going to have to put the production of Sable and our first
game--Crimson Eclipse--on hold.

Without going into excruciating detail, we have discovered that
BGT has an inherent issue with memory management, in other words,
memory leaks. This memory issue isn't as noticeable in most games
created using BGT, given that they don't require large amounts of
data to be saved/loaded into/out of RAM using the scripting
language's built-in memory management functions. On the other
hand, game projects created using Sable are not hard-coded, but
are frequently reading/writing to numerous external data files.
This difference in process is where BGT's memory management
functions do not work properly and why we have the potential for
severe memory leak issues. After some investigative tinkering with
Sable’s source code our programmer  Paul was able to optimize the
application a little. Unfortunately, the optimizations just
weren’t enough. Since the memory issues are inherent to BGT itself
and not Sable, no matter how much we optimise, they cannot ever be
completely overcome.

During our team meeting on 1 February, we discussed our best
course of action. After some soul-searching, we decided that we
needed to suspend all operations on both Sable and Crimson
Eclipse. We do not want to release a product that has the
potential to crash any of your computers. If someone did that to
us, we’d be pissed and want to go running for the torches and
pitchforks. We decided, that no matter how painful and
soul-destroying it is for us personally, we will not release any
sort of commercial product written in BGT.

At the moment, we have decided to step back for a little while and
catch our breath. We need to give ourselves time to recover and
think things through before we decide on our next course of
action. We still want to create both quality developer tools and
games with those tools, but 

[blind-gamers] articles

2022-02-02 Thread Shaun Everiss

Hi all.

This stuff is related to gaming.

Wordle is a popular game, and this is an interesting thing its been sold.

Next twitch is what a few people stream with and this is a user's 
opinion on being a streamer for life.


https://www.stuff.co.nz/technology/games/127652944/popular-word-online-game-wordle-has-been-bought-by-the-new-york-times?cid=PDM718898=1433587247
https://www.stuff.co.nz/technology/thebit-nz/300507806/is-twitch-streaming-a-dream-career-not-for-me?cid=PDM718898=1433587247




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Re: [blind-gamers] Audysey Magazine?

2022-01-11 Thread Shaun Everiss
Yeah it was nice while it lasted but with the core devs pritty much no 
go and spiradic listings of everything else who knows.


Coolblindtech some more stuff to and it was getting to big.

I mean back before the net and when you had 3.5 inch disks via mail yeah 
it worked but now there is a lot of information.




On 12/01/2022 9:34 am, Michael Feir wrote:
Hello, everyone. I've just come across this thread about the Audyssey 
magazine I created so many years ago now. The kind folks at

Www.audiogames.net <http://Www.audiogames.net>

Have been kind enough to keep an archive of all issues created by Ron 
and I with so many brilliant contributions from the community. So much 
has changed since those days. Every so often, I've been asked about 
the prospects of starting the magazine up again. I don't really see a 
need for a new ezine with so much information about accessible games 
so easily found online. The whole atmosphere of community has changed. 
I doubt developers would be as open with what they're working on today 
given the abuse many of them got from impatient gamers. Putting issues 
together would be a harder proposition.
The Applevis site has really filled the gap nicely for people 
interested in games for iPhones and iPads. Also, Audiogames.net keeps 
chugging along nicely for pretty much all other platforms. That's 
tremendously good for people into game consoles and such. My sense is 
that people are finding out about the kinds of games available. There 
may well be dificulties in more niche areas like accessible tabletop 
rpg and board games. In my experience, Google seems to match people up 
pretty well if they know enough to search for the right key words.
These days, I'm working on segments for the Kelly and Company show on 
AMi Audio

Www.ami.ca <http://Www.ami.ca>
Also, I'm currently writing the second edition of my Personal Power 
guide for iOS users who are blind. Despite its imperfections, the 
first edition still seems to be helping people and did some real good 
earlier in the pandemic. I'm hopeful that the second edition will help 
people similarly if they choose iO

S as we move through and hopefully out of the pandemic.

On Tue, Jan 11, 2022 at 2:33 PM Heather Seaman 
 wrote:


Thanks qthe info, everyone!! On Jan 11, 2022 12:55 PM, Shaun
Everiss  wrote:
>
> Its also worth mentioning that the magazine is still effectively
active
> its just not had a publication for ages.
>
> I suspect that due to all the online stuff it became utterly
inaccurate.
>
> With all the main companies now gone, and the fact when it
started in
> 1995 or there abouts that was the only way to get things it was
just one
> fo those things that went by the wayside.
>
>
> On 12/01/2022 6:45 am, Luke Hewitt wrote:
> > Audeasy was a web zine published online and via email list
between
> > 2003 and 2007, edited by Ron schamahorn and Michael Feyer
whose names
> > I'm probably horribly miswriting.
> >
> >
> > You can find the old issues here:
> >
> > https://audiogames.net/audyssey/
> >
> >
> > However, though there has been talk of reviving the magazine
over the
> > years, I don't think anything ever came of it, since
technology has
> > moved on and things like website news, podcasts and the like
are much
> > more common than email circulars nowadays.
> >
> >
> > Hth.
> >
> > On 11/01/2022 13:51, Heather Seaman wrote:
> >> Is the referenced magazine still around? What is it, exactly,
and how
> >> do you get it? I'm pretty sure our US National Library Service
> >> doesn't carry it. Thanks for any info.
> >>
> >> Heather
> >>
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
>
>
>





--
Michael Feir
Author of Personal Power; The iOS Edition
https://michaelfeir.blogspot.com/2021/10/a-new-home-for-personal-power.html
Twitter: mfeir
Skype: michael-feir
Check out my blog at:
http://www.michaelfeir.blogspot.ca




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Re: [blind-gamers] Audysey Magazine?

2022-01-11 Thread Shaun Everiss
Its also worth mentioning that the magazine is still effectively active 
its just not had a publication for ages.


I suspect that due to all the online stuff it became utterly inaccurate.

With all the main companies now gone, and the fact when it started in 
1995 or there abouts that was the only way to get things it was just one 
fo those things that went by the wayside.



On 12/01/2022 6:45 am, Luke Hewitt wrote:
Audeasy was a web zine published online and via email list between 
2003 and 2007, edited by Ron schamahorn and Michael Feyer whose names 
I'm probably horribly miswriting.



You can find the old issues here:

https://audiogames.net/audyssey/


However, though there has been talk of reviving the magazine over the 
years, I don't think anything ever came of it, since technology has 
moved on and things like website news, podcasts and the like are much 
more common than email circulars nowadays.



Hth.

On 11/01/2022 13:51, Heather Seaman wrote:
Is the referenced magazine still around? What is it, exactly, and how 
do you get it? I'm pretty sure our US National Library Service 
doesn't carry it. Thanks for any info.


Heather













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Re: [blind-gamers] kitchensinc games.

2021-12-09 Thread Shaun Everiss
The source code is not about do you mean the actual installers or 
executables or whhat?


I'd like to try it if all it is are the games themselves.



On 10/12/2021 9:45 am, Jude DaShiell wrote:

If those can be built with mono-vbnc which makes cil files they might even
run on linux systems.


On Fri, 10 Dec 2021, Shaun Everiss wrote:


Well kitchensinc.net is still about.

However there are the indevidual games as made up by him and the an installer
which is everything to but not with the latest game menu version.

There is also a complete version release.

https://www.agarchive.net/pages/devs/kitchensinc.html

Good because the kitchensinc.net site has web archive links to some of the dos
stuff but really there isn't the old site anymore so no windows related stuff
at all.

You will need the latest visual basic 6 runtime I think thats vb6sp5 and
microsoft probably has it somewhere.

However if you load and install winkit you should have most of it then load
the rest of them.

There are not the indevidual extracters as they were becoming a bit stupid,
however

Now saying that, if someone thinks they want it I can host the entire thing on
my keybase as I originally downloaded them back in 1999 as for whatever reason
I still have them hanging about however others hhave probably done a good job
of preserving them.


On 9/12/2021 9:42 pm, Nail Alimzhanov wrote:

I guys. was wandering if anyone took over with Jim kitchen's games. the NFL
game was a fun to play. and if those games still exist is there a way to
download them.





.














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Re: [blind-gamers] kitchensinc games.

2021-12-09 Thread Shaun Everiss

Well kitchensinc.net is still about.

However there are the indevidual games as made up by him and the an 
installer which is everything to but not with the latest game menu version.


There is also a complete version release.

https://www.agarchive.net/pages/devs/kitchensinc.html

Good because the kitchensinc.net site has web archive links to some of 
the dos stuff but really there isn't the old site anymore so no windows 
related stuff at all.


You will need the latest visual basic 6 runtime I think thats vb6sp5 and 
microsoft probably has it somewhere.


However if you load and install winkit you should have most of it then 
load the rest of them.


There are not the indevidual extracters as they were becoming a bit 
stupid, however


Now saying that, if someone thinks they want it I can host the entire 
thing on my keybase as I originally downloaded them back in 1999 as for 
whatever reason I still have them hanging about however others hhave 
probably done a good job of preserving them.



On 9/12/2021 9:42 pm, Nail Alimzhanov wrote:
I guys. was wandering if anyone took over with Jim kitchen's games. 
the NFL game was a fun to play. and if those games still exist is 
there a way to download them.






.



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Re: [blind-gamers] crazy party

2021-12-09 Thread Shaun Everiss

Its bgt, bgt

technically its got to do with how the games are run when interpreted 
once the bgt compiler runs, thats fine, but all the packs and such.


No one knows why exactly but it makes itself look suspicious even though 
its not, I forget the reasons.


That never effected version1.0 but later versions.

Its one reason bgt aint being developed anymore it also uses older tech.

So yeah its a known limitation with bgt.

It seems that a lot of blind games are in python or unity which 
aparently is a bit better.



On 9/12/2021 9:40 pm, Nail Alimzhanov wrote:
Hi guys. for what ever reason the crazy party game is considered to be 
a virus. at least virustotal.com says that. What would be the reason 
for it?






.



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Re: [blind-gamers] playing apple text adventures with an apple emulator

2021-09-23 Thread Shaun Everiss
Well, I tried it but never got that far, but new zealand or at least 
auckland is still locked down at least for 2 more weeks and we maybe 
masking longer and going out may not be happening so maybe I should 
relook at the emulator.


I have never played any actual games from it but ifarchive maybe where I 
visit.


I wana play hangman, phraze craze, and transylvania again.



On 24/09/2021 1:49 am, Tobias Vinteus wrote:


There is an emulation package called Applemess that a couple of blind 
hackers put together, which included the emulation of an old hardware 
based speech synthesizer from the era.


I’ve been meaning to try this thing out some time, but not got around 
to do it yet, but it might be Worth a try.


Here is the link:

https://www.bluegrasspals.com/messapple/

Good luck,

Tobias

*Från: *Stephen 
*Skickat: *den 23 september 2021 07:36
*Till: *blind-gamers@groups.io
*Ämne: *[blind-gamers] playing apple text adventures with an apple 
emulator


Hi there.

I was wondering if there was any solution for blind people to playing

apple II games that use text, such as Bronze Dragon, using an apple

II emulator.

I've tried using the applewin emulator, it has a ctrl-printscreen

function to output text to the clipboard, the trouble is, with bronze

dragon at least, all the text gets garbled.  Is there a fix for this?

Thanks





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Re: [blind-gamers] portable consoles?

2021-06-10 Thread Shaun Everiss

The only other device I have seen is this.

https://www.redmondpie.com/game-boy-color-iphone-case-with-built-in-36-classic-games-is-here/

However I doubt vary much if this is even accessible for us as such.

There was the sonar console but no one has seen any of it.



On 10/06/2021 8:07 pm, goshawk on horseback wrote:

hello all,
since hearing about this new Hyperkin's Supaboy portable and home 
video game console, I wonder if anyone knows of any other portable 
consoles, past or present, for playing any of the following?

intellivision cartridges?
colecovision cartridges?
atari 2600 cartridges?
atari jaguar cartridges?
sega megadrive cartridges?
nintendo64 cartridges?
neo geo aes cartridges?
sega mega cd disks?
atari jaguar cd disks?
neo geo cd disks?
sega saturn disks?
panasonic 3do disks?
sega dreamcast disks?
or nintendo gamecube disks?
thought it was worth an ask.
Simon




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Re: [blind-gamers] Deathmatch Project Alpha

2021-05-23 Thread Shaun Everiss


You are.

Tracter the core to the edge of the drop off, jump over it with the 
pack, and hit the console.


There should be a transfer noise.

Then go back to the start.

You can however jump over with the pack and beam and attach the core to 
the console but then it will go away and you can't do much with it.




On 23/05/2021 4:25 pm, Dakotah Rickard wrote:

Hi all.
I got back into Deathmatch Project Alpha, but I'm wondering if the 
AGArchive version is incomplete. I distinctly remember being able to 
finish the game, but with this one, once I tractor the power core from 
the Station into the loading lift, which generates what sounds like a 
console/button, I can't do anything else. I remember being able to 
move past this, but I'm wondering if this version is unfinished.

Which would really suck.
Or am I doing something wrong?
The station powers down. I grab the core and pull it along, past the 
structural failure, and it's supposed to click into place just there. 
It even makes the click sound and becomes immovable after releasing 
the beam. But I can't hit enter on it, and nothing happens. Any hints, 
tips, tricks, etc, would be wonderful. I hate being left on this 
almost-finished note.





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Re: [blind-gamers] A Hero's Call

2021-03-23 Thread Shaun Everiss
Well while I can't state with drivers, I have had windows systems 
exibiting strange issues with malware, corrupted systems, and other such 
things due to either incorect language or country setting or faulty 
hardware.


I have had it where sound, user accounts an a bunch of issues have 
appeared on a system only because of a wireless card.


It was so old its company no longer existed which was why it didn't even 
hwork.



On 24/03/2021 1:49 pm, Tobias Vinteus wrote:


Recently I had problems with my drivers, including Graphics. It turned 
out to be e caused by a faulty drivers hive. It also manifested in an 
inability to install any hardware or upgrade any already installed 
drivers. Luckily I got the Bright idea to extract the drivers file 
from a backup USB that I had lying around.


So, if your drivers aren’t in working order, that may be the cause of 
your problem.


*Från: *Missy Hoppe 
*Skickat: *den 24 mars 2021 01:33
*Till: *blind-gamers@groups.io 
*Ämne: *Re: [blind-gamers] A Hero's Call

I had this problem a couple of years ago, and the fix was bizarre yet 
simple. I typically keep my laptop closed, but the game will not load 
if a laptop is close. I guess it needs the monitor or something? 
Anyway, if you're using a laptop that is closed, try opening it and 
see if that allows the game to load.


> On Mar 23, 2021, at 8:27 PM, Uniquely Able 
 wrote:


>

> I can't get the game to load. I tried contacting the company 
without success.


>

> --

> "If you want lightning to strike twice, you need to plant more

> lightning rods,"-Keven J. Anderson

>

>

>

>

>





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Re: [blind-gamers] Great news

2021-03-23 Thread Shaun Everiss



Well that will be good.

I brought the game but gave up on activating because on every new system 
or every new version of windows or any update or any reinstall or crash 
requiring such the game would deactivate.


I like the game but its not worth me waiting for and either never or 
getting things late in the piece.


Since I do admining of a lot of stuff and testing various system 
components, while I try my upmost not to have an issue, due to the risks 
of what I do, the chances of a reformat is higher than most though I try 
to avoid it.


I need my stuff to just work and misissipi just doesn't handle that well 
at all.



On 23/03/2021 3:06 pm, michael barnes wrote:

Hello,

I have some great news for those who been wanting to activate the full 
game of Mississippi. The developer is looking into making Mississippi 
free to all.
Currently to activate the full game copy and paste the product ID from 
the game in a email to the developer. The email to reach him is.

l-becker.de
He will get you a key pretty quickly. To download the game for those 
who wonder where to get it.

You can download the game from audiogames.net and agarchive.net








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Re: [blind-gamers] A Hero's Call Behaving Strangely

2021-03-23 Thread Shaun Everiss

To be honest its why I hate laptop boards.

There is a mouse but you should really game on a normal board.

I am using a laptop board right now and while its ok its not a gaming unit.


On 23/03/2021 1:59 pm, Tobias Vinteus wrote:


Hi,

It strikes me that it could be a mouse-related problem, like a 
touchpad or other pointing device that is accidentally triggered or 
need to be disabled to prevent the rotation. The mouse is the only way 
by default that can be used to turn the character in a circle.


Hth,

Tobias

*Från: *Dakotah Rickard 
*Skickat: *den 22 mars 2021 23:03
*Till: *blind-gamers@groups.io 
*Ämne: *Re: [blind-gamers] A Hero's Call Behaving Strangely

Hi there. I notice no response to this, and honestly, I was hoping 
someone could really offer me some kind of a solution to this very 
frustrating problem.


I load up the adventure, on a fresh install and update of the game, 
and immediately, my character begins spinning in circles. I can't get 
it to stop, and I have no idea why. I don't know if there's some kind 
of constant input I'm unaware of or if the game is glitching or if 
some other problem is occurring I haven't even guessed at. The point 
is, I really miss this game, and I'd love the chance to play it, if 
someone could at least point me in the right direction.


Thanks very much for any help you might be able to provide.

On Mon, Mar 15, 2021 at 8:07 PM Dakotah Rickard via groups.io 
 > wrote:


Hi.

I just redownloaded A Hero's Call, what with all the discussion.

I started a new adventure and got into walk-around mode. All of a
sudden, my game is spazzing, going round and round in circles. I
only have a keyboard connected at the moment, and I can't fathom
why this is happening. Any help would be swell.

Thanks


-- 


Signed:
Dakotah Rickard


--

Signed:
Dakotah Rickard





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Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Shaun Everiss

I have heard of earwax but I haven't really looked at it.



On 15/02/2021 4:41 am, Immigrant via groups.io wrote:


Thanks. I heard of Lucia, and could not find any documentation for it.

*From:* blind-gamers@groups.io  *On Behalf Of 
*Chris Norman via groups.io

*Sent:* Sunday, February 14, 2021 6:20 AM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Introduction, and programming questions

Hi,

There are a few different audio game engines for Python, these include 
Earwax  (beta), Lucia 
 (which is supposed to be more 
familiar to those coming from BGT, Framework 
 (for 
want of a better name), and pyAGE 
 (which 
is still very much in its early stages).


If you'd rather go the mainstream route, and don't mind a little more 
work, there's Godot Accessibility 
.


Finally, for some subjective comparisons, see this thread 
 on 
the audiogames.net  forum.


There are others, namely MonoGame , and 
probably some other stuff in C# too.


Other than that, please just do everyone a favour (mainly yourself), 
and don't use BGT. It's like deciding to dig yourself a swimming pool, 
using a plastic bucket and spade for digging, wattle and dorb for 
lining, and stiff prayer for water purification.


HTH,

Take care,

Chris Norman

On Sun, 14 Feb 2021 at 02:42, Immigrant via groups.io 
 > wrote:


Hello, everyone I have just joined the group, and I hope the
distinguished
gamers and writers in this gaming community understand that I am
very much a
beginner, trying to write perhaps a couple of simple dice or card
games. I
wrote a dice game script in BGT, and the script doesn't generate any
compilation errors. However, the game window stays open only for a
couple of
seconds, and then disappears, so none of the program's keystrokes
can be
executed. I realize that BGT is no longer supported, but it does
work under
Windows 10, and it is the only engine where I know how to implement
keystrokes and add and manipulate sounds. I checked basic
tutorials for a
few programming languages, and realized that game logic can be
programmed in
any of the languages but none of these tutorials addresses
keystroke-driven
implementation, or addition of sound. And even in the BGT
tutorial, I have
not found answers to some of my questions. The game I am currently
trying to
write is a dice roller, but if one tries to create, for example, a
card
game, how do you make a card playable? If cards exist as strings,
or parts
of an array, or even instances of their own class, they are just
abstract
logical structures. But cards need to be manipulated - picked up,
discarded,
etc. If I have a hand with 5 cards, how do I program a way to
navigate the
list of cards and then perform an action on a card currently in
focus? How
to make it an element of interface so it can be selected? I hope I
clearly
expressed my questions, and I am grateful in advance for any
clarifications.









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Re: [blind-gamers] question about MUD game

2021-02-12 Thread Shaun Everiss
I havn't fiddled round with this but there are several ways to make some 
of this work.


Its not alegal but its a bit hack and slash.

Firstly you will need 7zip from http://sf.net/projects/sevenzip/files

The direct link is.

https://sourceforge.net/projects/sevenzip/files/7-Zip/19.00/

Choose the right version and download the .msi file.

Install that.

next locate 7zip file manager, hit right arrow and choose run as admin.

go tools then options from the menu bar, tab to the list of files, and 
highlight the first one.


hit shift tab and hit space.

hit tab, then hit down arrow and repeat till it says all users 7zip  and 
hit ok.


The user buttons are not labled but they are basically first shift tab 
from file list all users and then your current user account.


Once done hit ok and then alt f4.

The manager is also usefull to access protected drives without fiddling 
round with file attributes so be carefull.


However if you need to do something adminny and don't give a hoot with 
the shell in windows I use this rather than fiddling round with settings.


Just be aware that if you delete any system files, or anything critical 
it will delete without much effort and I am not responsible if you need 
to reformat because windows didn't start.


Oh and I have done that once so I know it does work but you really don't 
want to because it will wreck your life!


The next thing you want is mushclient.

The website never has the latest version but gammon doesn't encript 
their files folder so.


http://www.gammon.com.au/files/mushclient/

You may want the help file.

http://www.gammon.com.au/files/mushclient/mushclient_help.zip

and the api file

http://www.gammon.com.au/files/mushclient/mushclient_api.zip

Depending what you want.

The latest version is

http://www.gammon.com.au/files/mushclient/mushclient506.exe

But just select the highest number in that folder.

Now unless something has changed, you should be able to extract that 
file somewhere.


right click and choose extract to mushclient then hit enter.

You will not need $pluginsdir or uninstall.exe however you will be able 
to extract that and it will work.


Next download mush-z and then transfer the latest mushclient by opening 
the mushclient folder you extracted and doing an control x or c to copy 
or move then go to the mush-z folder and paste things in there.


After that you should be able to open mushclient and its settings, and 
inside world settings I think, you can go to global, I forget but global 
is where you need to be I think its called global plugins or you can do 
this for each world.


mush reader, and a few others should be selected, I forget the pluggins, 
just look what plugins are set with alterian, then copy that 
configuration exactly without selecting the alter ian spaciffic plugins 
and you have leveraged the mush-z engine for your own uses.







On 13/02/2021 6:13 pm, William wrote:

Any accessible but portable mud client on windows?

I do not want to install lots of applications on my working pc

SuperSilly 於 13/2/2021 11:07 寫道:


Thanks for your reply.

I am just looking at MushClient edition for Alter Aeon

Then I would say MUD are all accessible, but some are more blind 
friendly.




Cynthya BrianKate 於 13/2/2021 2:47 寫道:
Hi all, I would like to answer the initial question of this 
thread, which was if MUD is text and screen readers read text why 
some MUD games are said to be more accessible than others.
First is the technical issue of how they handle all the 
miscellaneous text symbols you get with ASCII in the game text. Like 
with maps and signs and other such things.  Some games have very 
good handling of this where it'll say like "the inn is west and the 
guild is south" and others will have a whole bunch of symbols there 
which to us using screen readers, well it sounds like a whole bunch 
of punctuation with no meaning.  And some games have an easy and 
explicitly stated and eplained way to turn things like those maps 
off which you find from the get-go, others have it where you can 
find it eventually, some where you have to ask around other players 
or the admins.  Least this has been some of my experience over two 
years of playing a whole lot of MUD games and settling on a small 
handful, and mainly sticking to one you folks here told me of 
(that'd be new worlds Ateraan these days).
Then I have run across some games where IDK if is my screen 
reader (Voiceover on IOS) or my client (mudrammer) or who knows, but 
I have found some games where the game seems to lag no matter how 
fast my net connection is, and combat can be a pain to a nightmar 
depending.

Then there is the helpful-ness of players and admin folks.
I have found most games have good friendly environments where 
people are more than willing and often happy to help blind and 
visually impaired people out.  Though I have found a couple where 
other players were impatient jerks and even one where an admin 
busted my 

[blind-gamers] running python with games

2021-02-06 Thread Shaun Everiss

Hi.

On subject of the camel game, if its not in source, then you don't need 
python or anything at all.


It should have a python dll and it should run like that if its compiled.

You don't need to install anything extra if its not a source thing.




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Re: [blind-gamers] unable to launch the camel game

2021-02-06 Thread Shaun Everiss
Well the easiest way is to install node js, then do an npm install -g 
npm, then run the install additional tools and that will install 
everything, vs tools and python latest.


If its you don't want to do anything with node, running the chocolatey 
installer from chocolatey.org and then just installing whatever you want 
with choco will probably work.


You can just go to python and install the packages manually but its 
easier with choco but maybe it me.


I run oriol's games and have to bother about with both these environments.



On 7/02/2021 3:45 am, Jude DaShiell wrote:
Looks like a python program not basic and you may not have python 
installed on your system.  Even after installing python, usually these 
packages have dependencies that don't get installed with python that 
need pip or python-easy-installer to be run to get them installed.  
Right now, python is in molting stage which means the python is coming 
up into a new version and loosing its old skin so even within python 
it will pay to get the right versions of packages that will be 
supported into the future.




On Sat, 6 Feb 2021, Nicol wrote:


HI Nataneal
I would like to play  your camel game, but I cannot launch the program.
I've extracted all files into a folder.
This is the error message I get:
 LoadLibrary: PyInstaller: FormatMessageW failed.

Many thanks for any help
Bfn
Nicol
South africa
















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Re: [blind-gamers] Shameless bribery

2020-12-29 Thread Shaun Everiss
To be honest, all someone needs to do is give you their players folder 
it should work I think.




On 30/12/2020 4:02 pm, john wrote:


Unfortunately the only good news I have for you here is that unlocked 
classes are machine specific: it won't matter if whomever loans you 
their account has unlocked things or not, they won't be saved to your 
system, so you'll get a fresh start.




On 12/29/2020 19:11, Patrick Smyth wrote:
Hi all,

Hope you're all having a good end to a not-so-good year.

Recently, I played through the demo version of Entombed, and, though 
the game is supposedly free now, the developer did not implement the 
free functionality, and also does not, or only very occasionally, 
reads the email associated with the game. (I've also tried him at 
another account for mobile games with no success.) I really want to 
play more of this game during the short amount of vacation I have. I 
am willing to pay $40 for credentials (username and password) to the 
game. Since I'd like to unlock some of the classes myself, I'll pay a 
further $10 if fewer than half the classes have been unlocked. Once 
the credentials are confirmed to work, I'll send the money through Venmo.


I know this is a bit of a long shot, but am going to try anyway. If 
people also want to respond with blind-friendly RPGs to try, well, 
I'll take that, too. I've played Kerkerkruip and Manamon 2. Not really 
a fan of the action-oriented audiogames with a fantasy theme, would 
prefer something with an optimization or resource management element.


Thanks, all.


Best,
Patrick





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Re: [blind-gamers] Wireless headphones that produce good directional sound clues in games

2020-12-19 Thread Shaun Everiss
I have a pair of senheiser hd410s units, there is a bluetooth version 
the bt310s.


I think thats the one.

Its like a stereo in your head and I like them.



On 20/12/2020 10:50 am, Yusuf Osman wrote:


Hi all, my trusty Plantronics Backbeat Pro headphones are flaking all 
over so I need to replace them. They are very good for games as I am 
able to hear things approaching from the left, right and behind. I 
believe this is what is called having a good or wide sound stage. I 
recently purchased a pair of *CORSAIR VIRTUOSO WIRELESS RGB SE 
headphones which are aimed at the gaming market, but when I’ve tried 
them with games (or rather one game Swamp) there’s no distinction 
between where sounds are coming from. The software that is meant to 
allow the user to configure the headphones is completely inaccessible, 
at least it is with Jaws2020.*


**

*What wireless headphones would people recommend that are good for 
providing directional information? I don’t want to get Plantronics 
again as this is the second pair where the materials have started to 
flake. This one has been flaking for around a year now, and that was 3 
years after I bought it. Given the cost I really think they should 
last longer than this. But if there’s nothing else I’ll have to go for 
Plantronics again.*


Thanks

Yusuf





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Re: [blind-gamers] the drone game

2020-12-18 Thread Shaun Everiss
Hmmm I have not looked at ptsdos, but if you want to email me off list
we could look and see.
The biggest issue is speech, unless this thing can be something we
could interface nvda with and run it via some emulation environment we
will have issues.
No one has serial ports anymore and usb synths cost a bundle anyway.


On 19/12/2020, Shaun Everiss  wrote:
> True, however I am unsure how updated freedos is.
> At any rate, unless you have a serial synth, or a computer supporting
> it, and you will need both, freedos, drdos, prehistoric dos 6.22, or
> dos7.1 will not be available to you.
> Neither will vms of dos.
> Dosbox is free or use linux is probably most updated right now though
> talking dosbox has not had updates in ages.
> Over that, if you have a 32 bit windows addition you can get that.
> Price wize, I wouldn't spend the cash on 32 bit win10 since you can
> only get this with the 32-64 retail flash stick which costs 300nz or
> there abouts.
> You could buy a key I guess, and use a 32 bit iso on it if you want.
> The good news is that a lot of people at least locally here in new
> zealand on sites like trademe are porning off their legal windows 7
> and 8 disks for next to nothing so you can upgrade them to win10.
> If you can get an xp disk that could help to.
> Failing all that, you could get a win98 or lower distribution and any
> key would do then.
> However, no nvda below win2k I don't think.
> Xp is the oldest you can go so 7 is probably the best if thats what you
> want.
> Also the win98 and lower dos terminals really were not the best as
> they put out a lot more info than one would like.
> I guess if you never needed sound you could run jaws for dos or
> flipper inside the emulator, but the best screen access you will get
> on dosbox is asap and you will need com0com for that.
> To be honest, what we really need in the emulators now is a full coppy
> of windoweyes for the win 3.1 os so that I can run silent steel
> without windoweyes going into demo mode.
> On that note, what the heck happened to windowbridge.
> That was almost like the older readers, it was free but for what it
> was I would have gladly spent cash on it.
>
> On 19/12/2020, Travis Siegel  wrote:
>>
>> There's also the opensource dos project called freedos, and you can find
>> it at:
>>
>> https://www.freedos.org/
>>
>> I also believe that paragon still sells their PTS DOS system.  I bought
>> my copy years ago, so I don't know if it's still up for sale on their
>> site, but is still listed in my downloads when I go to my purchases.
>>
>> You can find them at:
>>
>> http://www.paragon-software.com
>>
>> I don't see the PTS DOS listed anywhere on their site, but as I said,
>> It's still in my purchased software, and I can (and have) download
>> copies of it, including source code, so perhaps if you send them an
>> email and ask about it, they will be willing to sell you a copy.
>>
>> PTS DOS2K  is a (as the name says) 2K compatible version of dos, that
>> comes with source code, and is supposed to be 100 percent MSDOS
>> compatible.  I did find 1 edge case where it did not work with a dos
>> program that used extended memory as system memory, but that's not a
>> surprise, since it didn't work with opendos either. Everything else I
>> used it for over the years has worked just fine.
>>
>> (just for reference, opendos is the DRDOS version that was released as
>> opensource when the company was named caldera, which was identical to
>> their caldera dos product.
>>
>> I have that too, though I've not been able to find it as opensource
>> anymore, I do have the originals, so no issues there. :)
>>
>> Come to think of it, since it was released as opensource, I should be
>> able to upload those disks for download by others.  Not the PTS DOS
>> though, that isn't opensource, but it is cool to have source code to dos
>> though.
>>
>> On 12/18/2020 5:48 PM, Shaun Everiss wrote:
>>
>>> Its dos, and a 16 bit program.
>>>
>>> go to cutt.us/blindvms and look up my podcast on dosbox I may even
>>> have one on configurations.
>>>
>>> You will need a copy of com0com , and allow the com ports through its
>>> a bit complex than that and I can' tell you exactly how I got it
>>> because by default its something like cnca0 or cncb2 or something like
>>> that.
>>>
>>> The com ports that you select are those available in the system.
>>>
>>> After you do that then in theory you can do that.
>>>
>>> If you don't want to bother with dosbox, get a system you don't care
>>&g

Re: [blind-gamers] the drone game

2020-12-18 Thread Shaun Everiss
True, however I am unsure how updated freedos is.
At any rate, unless you have a serial synth, or a computer supporting
it, and you will need both, freedos, drdos, prehistoric dos 6.22, or
dos7.1 will not be available to you.
Neither will vms of dos.
Dosbox is free or use linux is probably most updated right now though
talking dosbox has not had updates in ages.
Over that, if you have a 32 bit windows addition you can get that.
Price wize, I wouldn't spend the cash on 32 bit win10 since you can
only get this with the 32-64 retail flash stick which costs 300nz or
there abouts.
You could buy a key I guess, and use a 32 bit iso on it if you want.
The good news is that a lot of people at least locally here in new
zealand on sites like trademe are porning off their legal windows 7
and 8 disks for next to nothing so you can upgrade them to win10.
If you can get an xp disk that could help to.
Failing all that, you could get a win98 or lower distribution and any
key would do then.
However, no nvda below win2k I don't think.
Xp is the oldest you can go so 7 is probably the best if thats what you want.
Also the win98 and lower dos terminals really were not the best as
they put out a lot more info than one would like.
I guess if you never needed sound you could run jaws for dos or
flipper inside the emulator, but the best screen access you will get
on dosbox is asap and you will need com0com for that.
To be honest, what we really need in the emulators now is a full coppy
of windoweyes for the win 3.1 os so that I can run silent steel
without windoweyes going into demo mode.
On that note, what the heck happened to windowbridge.
That was almost like the older readers, it was free but for what it
was I would have gladly spent cash on it.

On 19/12/2020, Travis Siegel  wrote:
>
> There's also the opensource dos project called freedos, and you can find
> it at:
>
> https://www.freedos.org/
>
> I also believe that paragon still sells their PTS DOS system.  I bought
> my copy years ago, so I don't know if it's still up for sale on their
> site, but is still listed in my downloads when I go to my purchases.
>
> You can find them at:
>
> http://www.paragon-software.com
>
> I don't see the PTS DOS listed anywhere on their site, but as I said,
> It's still in my purchased software, and I can (and have) download
> copies of it, including source code, so perhaps if you send them an
> email and ask about it, they will be willing to sell you a copy.
>
> PTS DOS2K  is a (as the name says) 2K compatible version of dos, that
> comes with source code, and is supposed to be 100 percent MSDOS
> compatible.  I did find 1 edge case where it did not work with a dos
> program that used extended memory as system memory, but that's not a
> surprise, since it didn't work with opendos either. Everything else I
> used it for over the years has worked just fine.
>
> (just for reference, opendos is the DRDOS version that was released as
> opensource when the company was named caldera, which was identical to
> their caldera dos product.
>
> I have that too, though I've not been able to find it as opensource
> anymore, I do have the originals, so no issues there. :)
>
> Come to think of it, since it was released as opensource, I should be
> able to upload those disks for download by others.  Not the PTS DOS
> though, that isn't opensource, but it is cool to have source code to dos
> though.
>
> On 12/18/2020 5:48 PM, Shaun Everiss wrote:
>
>> Its dos, and a 16 bit program.
>>
>> go to cutt.us/blindvms and look up my podcast on dosbox I may even
>> have one on configurations.
>>
>> You will need a copy of com0com , and allow the com ports through its
>> a bit complex than that and I can' tell you exactly how I got it
>> because by default its something like cnca0 or cncb2 or something like
>> that.
>>
>> The com ports that you select are those available in the system.
>>
>> After you do that then in theory you can do that.
>>
>> If you don't want to bother with dosbox, get a system you don't care
>> for and do a reformat and install windows any version 32 bit.
>>
>> However, it must only have up to 4gb ram because you will not be able
>> to use more than that.
>>
>> If you don't want to do that, you can do a vm and have a 32 bit os
>> like windows xp or something for gaming if you want.
>>
>> If you are adventurous, you can run linux with dosbox via ssh or old
>> dosemu which hasn't been updated in ages.
>>
>> dosbox is at http://batsupport.com/unsupported/dosbox.
>>
>> Finally, if you have the means, you can get oldgames.7z from there
>> which is the backup of my now dead keynote gold 1850 3386sx toshiba.
>>
>> In there are 

Re: [blind-gamers] the drone game

2020-12-18 Thread Shaun Everiss
What is jvm, I have used vmware and may use virtualbox portable but what 
is jvm, I may try.




On 19/12/2020 10:04 am, Tyler Chambliss wrote:


There's a program called JVM I think is what it's called. Optionally 
you could run a vm in VM-ware then run the 16 bit app that way.


Sent from my BrailleNote Touch plus from HumanWare

On Dec 18, 2020 2:59 PM, john  wrote:

If you have program files x86, it means you have a 64-bit version
of windows, which cannot run some older programs.

Let me run a quick test and get back to you with some possible
options.


On 12/18/2020 15:05, Nicol wrote:

HI all
I browsed the audio games archive and came across an interesting game called
drone written by dan z.
I am unable to launch the game.
This is the error message that I get when trying to launch the game:
C:\DRONE\DRONE.EXE  The version of this file is not compatible with the
version of Windows you're running. Check your computer's system information
to see whether you need an x86 (32-bit) or x64 (64-bit) version of the
program, and then contact the software publisher.
I have windows7. It appears that I have 32 bit windows because On my c drive
I have a folder called program files x86.
Many thanks for any help
Bfn
Nicol
South africa


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Re: [blind-gamers] the drone game

2020-12-18 Thread Shaun Everiss

Its dos, and a 16 bit program.

go to cutt.us/blindvms and look up my podcast on dosbox I may even have 
one on configurations.


You will need a copy of com0com , and allow the com ports through its a 
bit complex than that and I can' tell you exactly how I got it because 
by default its something like cnca0 or cncb2 or something like that.


The com ports that you select are those available in the system.

After you do that then in theory you can do that.

If you don't want to bother with dosbox, get a system you don't care for 
and do a reformat and install windows any version 32 bit.


However, it must only have up to 4gb ram because you will not be able to 
use more than that.


If you don't want to do that, you can do a vm and have a 32 bit os like 
windows xp or something for gaming if you want.


If you are adventurous, you can run linux with dosbox via ssh or old 
dosemu which hasn't been updated in ages.


dosbox is at http://batsupport.com/unsupported/dosbox.

Finally, if you have the means, you can get oldgames.7z from there which 
is the backup of my now dead keynote gold 1850 3386sx toshiba.


In there are images of dos 6.22, keysnoft and mastertouch.

Those are useless unless you have a gold synth and you can't get those 
anymore so its all historical now.


But if you can get dos 6.22 and using rawwritewin and put it on 3.5 inch 
floppies then you could run it.


I am not sure where you can get this but there is a released version of 
dos 7.1, the last os release from microsoft.


Microsoft doesn't officially support it but it was just let out there.

Its not anything like dos 6, its heavily stripped down but does support 
32 bit and more than 8 char filenames as well as fat32 file system.


If you want an official dos version drdos still exists but you will have 
to spend 30 bucks.


The easiest solution is dosbox if you put a little work into it, 
followed by linux.


A 32 bit os is fine if you have a system or can get a system with little 
memmory but whatever.




On 19/12/2020 9:05 am, Nicol wrote:

HI all
I browsed the audio games archive and came across an interesting game called
drone written by dan z.
I am unable to launch the game.
This is the error message that I get when trying to launch the game:
C:\DRONE\DRONE.EXE  The version of this file is not compatible with the
version of Windows you're running. Check your computer's system information
to see whether you need an x86 (32-bit) or x64 (64-bit) version of the
program, and then contact the software publisher.
I have windows7. It appears that I have 32 bit windows because On my c drive
I have a folder called program files x86.
Many thanks for any help
Bfn
Nicol
South africa


---
This email is free from viruses and malware because avast! Antivirus protection 
is active.
https://www.avast.com/antivirus






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Re: [blind-gamers] Level eight on Shades of Doom.

2020-08-31 Thread Shaun Everiss

there are 2 teleporters.


Depending where you go first off depends on what teleporter exists for you.

Choice 1.

by the final door in the final hall, take the branching hall to the left.

get the armor.

then get that robot and get him out, remembering to destroy him without 
the teleport then go back and complete the level with the other door and 
get all the items.


Or, 2.  open the main door in front of you, head in.

At this point one of the teleports will go.

blast your way through, get everything, destroy the level1 portal, find 
the hard to find door, head through go to the last 2 rooms, get 
everything, open the door, and get rid of the robot.


Its harder to do.

Just like on level2 there are 2 options the easier option has you go 
down a branching hall, open a room, go in then out, round and round and 
eventually to the passage with the first robot.


Or go down the passage by the lift go back and turn all sorts of corners 
to make it interesting.


There are only 2 such branches, so it depends on the player.

The only con of either not doing a branch at this stage is you may not 
get all the possible wafers but thats it.




On 1/09/2020 8:12 am, Gary Price(Gmail) wrote:

Evening everyone!

Well it's that time in England anyway.


Please can I ask, has anyone on here completed Shades of Doom totally?

If yes, can I have help with level eight.


I'm doing really really well with it, but I'm struggling with the end 
of it.


See there is a room on the level where it says there is only one exit.

But there is actually another door on the same wall.

I know this from YouTube.


Well this morning, I managed to find it purely on a fluke chance!

But all this afternoon and tonight, I've been playing it to see if I 
could find it.


It's literally vanished!

I can't find it anywhere!

And see there is a cyborg I need to kill in there.


So please, if anyone's completed Shades of Doom, any directions as to 
where it is would be welcomed!



Thanks very much!

I look forward to any responses!



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Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-04 Thread Shaun Everiss

Interestingly enough I have never used a compass though I do have one.

Its not like I have needed one as such.



On 5/08/2020 3:40 am, Sharon S wrote:


Hi, my dog sends you a lick back. When I am going to the table at the 
office I’m normally walking pretty slowly so it doesn’t hurt when I 
run into it. Also the desk is pretty big and heavy so I don’t think 
there is any chance of me moving it when I run into it. As for putting 
things on it like my drink I make sure I can feel it has hit the table 
before I let go of it. Most of the time I don’t have any issues 
because I have learnt where things are it is just the desk that I have 
problems with. If I am out of the house or at someone’s place I don’t 
know then I use the white cane which stops me from running into things.


I have a friend who is totally blind and he is always doing an injury 
to himself. I think the problem is he walks too fast so before his 
white cane tells him there is something there he has walked into it. 
Unfortunately this also goes for people, I can’t tell you how many 
times we have been going somewhere together and he almost walks into 
me. I have gotten to the stage where I make sure I know where he is 
and make sure either I am walking on a different side of the path or 
he is in front of me. Even when I am following a wall and making noise 
with my cane he still doesn’t realise I am there. I think he would 
benefit with a dog so he could keep up the fast pace and not run into 
everything or everyone, but he isn’t interested.


Well it is way past my bedtime so I better put the computer down and 
try and get some sleep. I only picked it up to start a download, if I 
have a bit to download I like to do it during our off peak hours which 
starts after midnight. If I do my downloading of books and stuff 
during the off peak when no one else in the family is using it then it 
works out for us all. We have download limits on how much we can 
download per month and we have one limit for off peak and one for peak 
time. So if I do all my downloading during the off peak it leaves the 
download during the peak time to my parents to do what they want. So 
far this has worked quite well, well at least we have never gone over 
our limit with the off-peak downloads where we have with the peak 
time. We are lucky because if we go over we don’t get charged extra 
they just slow down our internet speed. This can get frustrating but 
most of the time we have gone over have been only a few days before it 
resets.


Well I really should go now.

From Shaz.

Canberra, Australia.

*From:*blind-gamers@groups.io  *On Behalf Of 
*Chris Norman via groups.io

*Sent:* Tuesday, 4 August 2020 11:50 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Explaining the compass, any ideas?

Hi mate,

Not sure anyone can know where north is, unless they're really good at 
reading the sun (thinking that excludes most of us), or they've got a 
finely-tuned magnet embedded somewhere on their person that they can 
feel the pull of. Thinking of it, that would be pretty cool, just sayin'!


Yes, depth perception is a pain! My wife's is pretty rubbish, and she 
actually injures herself far more than I do. I would even go so far as 
to say that people with partial vision probably have a harder time 
than those of us with none, because we don't try and use what we don't 
got, and we don't get harried for looking like we can see stuff, when 
that's not the case.


How do you manage with your lack of depth? I'm guessing you take steps 
to ensure your desk or the floor around it aren't swimming with 
drinks, or your stuff is all over the floor because you booted your 
desk too hard?


Also, give your doggy a stroke from me! :)

Take care,

Chris Norman

On Tue, 4 Aug 2020 at 04:27, Sharon S > wrote:


Hi all, I’ve been reading this topic with interest. I’m only new
to this list so haven’t posted before. I joined the list to find
out more about accessible games. I have had vision problems since
I was six and it has slowly gone down hill from there. Now I’m
getting close to forty and I have very little sight. On a good day
I can see shapes but no real detail. Most of the time I am fine
with my directions, that is unless I stop where I was going to
talk to someone and turn around a bit then it takes me a bit to
work out in which direction I should be going. This has been
helped with the assistance of a seeing eye dog. At the moment I am
between dogs and because of the virus I’m not going out much. I am
also pretty confident with my white cane in areas I know well but
put me on a new route and there will be trouble.

One thing I have noticed lately is my depth perception is totally
gone. For example at the office where I volunteer the desk is big
and white. I can see the desk as I walk up to it but I can’t judge
how far away it is so I either run into it or totally 

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-01 Thread Shaun Everiss

True criss but have you thought about the work involved.

I do research twice a year for a local university.

Sadly thats mostly international scholarship students.

Firstly you need funding and even before the covid thing funding for 
various projects was getting slashed a load.


Next you need someone to program the super computers and book time, and 
thats not that easy.


Most of this is done in matlab and no that aint even accessible for us 
to do.


But even if it were and the data were accessible, you need someone to do 
the reports and analise it all you can't just stick them in like usb pen 
drives, fire it up, shoot a few pulses and output the data as a text 
report of everything.


Even with the eeg brain data report, its all graphs and actual complex 
programs, pluss at least 2-6 months planning per project.


I am in a project which has been going for the last 2 years with a 
really huge dataset, before projects that were smaller took a couple 
months to setup.


This one is huge, usually its a 2 hour slog, or even 1 hour slog all 
connected.


I have been pulling 3-6 hour shifts on this project and while the pay is 
excelent being hooked up and concentrating on the tasks to do is just 
quite hard.


I have worked 6 hours in total at weird times of the day on this thing 
and still there is a load to do.


If the person doing it didn't have to rush back to india just before 
lockdown I'd still be working.


As it is and as its all touch related, the project is stopped and most 
likely all international research of this sort will probably be killed 
off now.


That sadly is my biggest income source.

But yeah, if you could find a hospital or place with the funds and 
everything, and could pay round 100 bucks an hour or whatever it was you 
were prepaired to pay out, then yeah I'm in.


I've been a test pilot of systems with eeg before but yeah.

If it ever gets to the point this can be done then yeah I am willing to 
give it a go but well it does cost for transport and various things 
including whatever the studdy is but whatever if you ever decide to do 
something like this or know of someone that wants to do this, then I am 
always ready for another contract.


I have just finnished a couple local and remote ones and while I do have 
a couple possible contracts I always have openings for more work.


Obviously since this would be a monster project it would need a bit of 
planning but whatever.


You have apotential employee right there, even if this is all it is, 
email mee off list if you ever set this and we can chat then.




On 2/08/2020 10:44 am, Chris Norman via groups.io wrote:
MMM, getting a bunch of test subjects together, and renting some time 
in an MRI would be fascinating.


Hook people up to an electroencephalograph while they recount the 
route to their local shop, or listen to instructions on how to get to 
the nearest toilet might be illuminating.


Take care,

Chris Norman



On Fri, 31 Jul 2020 at 15:57, Liam Erven > wrote:


I agree. I think wiring or neural connections have a lot to do with a
lot more than we consider.


On 7/31/2020 9:25 AM, Jessica Hodges wrote:
> Hello.
> I would challenge, a little, the notion that mental mapping is
tied to
> how much activity someone has had growing up. My mother
encouraged me
> to wander, to play outside, sledding, etc. If I wanted to do
> something, she didn't tell me no, and she frequently pushed me
to do
> things even when I didn't want to. Hide and seek was one of my
> favorite childhood games, because I've always liked small places
and I
> liked finding unusual spots for me and my three brothers, (two more
> would come later) to hide. I would often wrestle with them,
slide down
> the stairs with them on my back, and other assorted things, so I
think
> its safe to say that, while I tended towards staying in and reading
> books, that I was not cut off from physical activity and
exploration.
> And yet, when I was younger, I'd get lost even on my own block. My
> mother says, when I was really small, I even had trouble with
getting
> off the porch. Thankfully by now I have progressed, (mostly,) to
the
> point that, a lot of the time, unless I'm really confused, that
> wouldn't be an issue, but I still, for example, don't understand
how
> going around a block gets you to the same point you started from
> because you turned and had to walk along streets in the process,
and I
> did, just the other week, get lost going to a diner just a block
away
> where I needed to cross nothing, (don't ask me how I managed to do
> that, :() Anyhow all that to say, I don't think that's quite where
> the  connection is. If I had to hazard a guess, I think it has
to do,
> more than anything, with how the brain is wired. Coddling or the
lack
> thereof, frankly, 

Re: [blind-gamers] Need Recommendations for PC Game Controllers

2020-07-07 Thread Shaun Everiss

Hmmm depends on wired or wireless?

Some say an xbox one but unless you buy a playmax one a wired controler 
at least in the physical stores I have been to just doesn't happen 
though ebay or some other sites may have wired units.


Playmax has a controler.

A good stick would probably be the best but who has the desk space to 
store an entire stick unless you are that hard core these days.




On 8/07/2020 6:57 am, Kelly Sapergia wrote:

Hi,

Now that I've purchased a bunch of games on Steam, I've been 
considering getting a controller or gamepad for my PC to use instead 
of the keyboard. Does anyone have any recommendations on what to go for?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Business Site (KJS Productions):
http://www.kjsproductions.com
Personal Site:
http://www.ksapergia.net
Follow me on Twitter at: kjsapergia






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Re: [blind-gamers] Cards of Yore

2020-07-02 Thread Shaun Everiss

Hmmm if windows does go arm guys it will be more than jaws.

Every blind game for 32 and 64 bit cpus will be gone to especially if 
those branches are dropped and I doubt that every system will go arm.


As for arm systems, that will probably mean no supernova, nvda, etc, 
just narator.


No desktop apps that are not arm based, maybe just universals, so 
windows 10 arm will be another s which just means for us blind users it 
won't be much to us.


And if they actually decide to drop full 32 and 64 bit support, then I 
am going back to xp.




On 3/07/2020 5:26 am, Jack Falejjczyk wrote:

They did say specifically that part of their accessibility budget
would involve testing with premium screen readers. So if you want JAWS
support, it kind of does have to be funded first. I worry that JAWS as
a consumer product will fizzle out sooner rather than later. Once
Windows 10 Arm hits, JAWS is done for. And FS is applying JAWS, or
versions of JAWS, to non-consumer settings such as
shopping/informational keyoscs. So do keep in mind that there is legit
reason (not personal beef with the product on my part) to believe that
JAWS for individuals is has a good chance of fizzling out whether
Windows 10 Arm comes to take it away or not, so that may or may not be
a factor in whether or not they decide to devote time and resources
into making the game fullproof with JAWS. To be clear, again, I do not
intend to start a screen reader fewd over this, but just presenting
the reality for what it is. Risks and challenges as any Kickstarter
campaign will no doubt mention.
Have a good day.

On 7/2/20, Scott Chesworth  wrote:

Well assuming your point was support for "usual screen readers", then
yeah, it kinda is. NVDA has wider adoption than JAWS nowadays (see
recent webAIM surveys).

I think it's also worth keeping in mind at times like these that the
JAWS ULA precludes a demo version of JAWS being used to develop or
test for accessibility, which creates a chicken and egg situation.
Supporting JAWS is an expensive endeavour because of the terms of its
ULA. If none of the users who want JAWS support step up to fund it (at
least in part), how does that expense get covered?

I'm honestly not attempting to shame you into funding the project
Justin, I've got no stake in the outcome either way, just pointing out
how the land lies.

Scott

On 7/2/20, Justin Jones  wrote:

That's not really the point though.

On 7/2/20, Ian McNamara  wrote:

NVDA is as good as JAWS in a lot of ways now, it’s recognised as a fully
fledged screen reader. I am an accessibility tester and NVDA is one of
the
screen readers I am required to test with.

Best wishes.

Ian Mcnamara


On 2 Jul 2020, at 17:21, Justin Jones  wrote:

Thanks

I'm out then. I wish them luck, but until they can support the usual
screen-readers I cannot, in good conscience, support them.


- Justin

On 7/2/20, Robert Kingett  wrote:

You have to use NVDA. Not JAWS, for now. They told me through FB
Messenger
that JAWS was giving them huge amounts of problems. Use NVDA for now,
not
JAWS.






--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802










--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802











.


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Re: [blind-gamers] Games where friends can play and help each other out

2020-07-01 Thread Shaun Everiss
Well I am not sure about online for sighted and blind, but the 
kitchensinc games probably can be done as long as you have a master that 
plays, and either a 


I started with the monopoly, poker, casino and other games with my 
brother and friends live in the same location and also via a 3 way call 
system one of my friends had at the time over the now largely defuncked 
analog phone copper network so it is possible.


And I was able to play these types of games without a modem back in 96 
to about 2003.


Next, the jackbox collection games can be played the first series at any 
rate on the pc and later on with the accessibility of the xbox consoles 
and the fact jackbox party packs can sync with the web online, I mean 
liamerven does it and its pritty much an anyone of any ability or age as 
long as they have the equipment can rock up and play it.


Next crazy party, rsgames, and the quentin c game room can be played for 
those that do that sort of thing.


Again a stream to youtube or twitch and or a voice conferencing solution 
would work well here.


Next www.midimusicadventures.com has a lot of stuff I did with its host 
from about 2010 to 2014 and it can be done as long as you can discribe 
things and there are games with choices and then you pole to that voice 
software or a teamtalk or whatever server and ask users what to do or 
even other messenging clients or whatever so these can be played.


Obviously if you are the blinky you do need to listen to everything like 
its a multichoice audio drama and play it like that.


If you are a good dj like andrew is on midimusic adventures and have the 
cash like he had at the time to buy almost any game he wanted then its 
certainly possible to play just about anything in that reguard.


Most of those were seeriera type games and the like but well a lot of 
those could be done as long as they had some voice dialog.


So within reason there are games you can play or a sightling or team can 
play with you or a team of you blind people playing it if they are good 
enough.


In fact any board or card etc game can be played by anyone.

Any trivia game to as long as someone can access the questions.

And with the alexa stuff and google stuff there are games you can play 
that are audio reminding you of yesteryear.


If its just games you can play yourself though, any blind spaciffic game 
in my experience will not be for the sightling universe.


I have had friends back in the day at church that have tried to adapt 
and have enjoyed it but most of my friends won't touch any screen reader 
games because screen readers just don't get their vibe and suck and 
anyway no graphics means it must be a really crappy game!


And to be honest I am not begrudging them for that, there are more 
graphics than sound and we can't make as many things as they can.


True with exception of games like a heroes call and the last of us part 
2 I could see a way at least single player games can be played but with 
openworld games and multiplayer a large amount of the sightling world is 
inaccessible to us.


What needs to happen is that all blind spaciffic games include audio 
games need to if not die, just stop and we should all switch to the 
mainstream.


Its the sightling companies that will have the cash for us to play on an 
equal footing.


And while we will always have audiogames, I don't think any of them will 
actually catch up at least not in my lifetime.


Now don't get me wrong, we do have multiplayer to a point, and music, 
sound and the like but there are limits to what we can do.


With some mainstream companies coming on board we are making huge steps 
where the difference between an audio game for the blind and a sighted 
game will eventually make no  difference.


But its not just us, other disability groups are in the same situation 
as we are especially the multiples.


I suspect that what may actually happen is that everyone that is 
disabled will either die off or not be in the future.


Or put it this way, if we put as much into making disability going away 
than we are into gaming then we wouldn't be having this conversation or 
at least a different conversation.


For example, I am one of the last of those with my type of retena 
detatchment.


Yes there are a few still but its a lot less.

So when I die, no more or not as many will come after me.

That is a small confort that at least for the next generation, that 
problem will not be there.


They can't cure the current generation but with better detection my 
issue can be mostly mitigated.


That at least gives me the hope that in the future, if we can avoid 
disabling conditions then we will probably do so.


Audiogames may just be that, a part of history in the middle and never 
expand much and thats ok.


Mind you I could be completely rong and things may increase.

I mean alexa means sightlings have to play audio games and use their 
minds to play.


Assuming all games stay largely graphic, and 

Re: [blind-gamers] N A Soft is pleased to announce a new version of Tube Sim, v1.1

2020-06-14 Thread Shaun Everiss
Cool one thing I'd like is the ability to have a way to run soundpacks 
from the menu and have more than 1 pack,.


You should be able to select which pack you want to use, download packs 
and install them to a soundpacks folder in the program folder the game 
is in or something like it.



On 15/06/2020 11:45 am, Nick and Gemma Adamson wrote:


Hi All.

In 2016 I released Tube Sim, a simulation of the London Underground 
train system where you get to drive the tube.


Today, June 15^th , 2020, I’m pleased to let you know I’ve released an 
update to Tube Sim.


In game audio is now available in French and significant updates to 
the code have been made to allow the possibility of supporting more 
languages in the future.


The update also contains a number of bug fixes and minor updates for 
all languages including:


removing a number of leading silences in audio files.

reducing the possibility of large speed reductions.

improving the carriage temperature system to avoid implausible values.

, improving a number of sounds and rerecording some prompts.

Reducing the sound of outside ambience events when near a platform.

Option in the main menu to select language.

Option in the main menu to switch on and off unit announcements during 
game play.


Improved intelligence of passenger boarding and disembarking code.

To find out more about Tube Sim and to download visit 
http://www.ndadamson.com/index.php?slab=tube-sim


For details for upgrading an existing version please check out 
http://www.ndadamson.com/index.php?slab=tube-sim-version-information


Happy driving.

Nick.

N A Soft.




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Re: [blind-gamers] Anyone using the Razer Nari Ultimate wireless headphones with Haptic feedback

2020-06-11 Thread Shaun Everiss

Hmmm I'd be interested to but who knows.

I plan to test out a new augmented reality bone conduction headset, and 
may ask if one could use it for games and such and see what that does.



On 12/06/2020 6:42 am, Yusuf Osman wrote:


Pretty much as the subject says. Any blind gamers out there using this 
wireless headphones? How are you finding the Haptic feedback in games? 
I’m wondering if I’d get much interesting feedback from Shades of 
Doom, Tank Commander, Eurofly and the like?


Yusuf




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Re: [blind-gamers] swamp runtime error 52

2020-06-11 Thread Shaun Everiss

Well to be honest, I manage a blog with another user.

Last year due to various hacks and security things I decided to see if I 
could mod the heck out of the site.


The latest wordpress had some sort of health check and I put all sorts 
of errors about security and the like.


While I managed to fix most of them php and sql were out of date and 
that needed the host to move on this.


On sql they moved swiftly but on php they kept doing excuses saying it 
would cause dammage to their network and others had issues.


In late march round the 28th, there was a 2 day server outage, with no 
explanation.


When everything came back up, I was plesently surprised that not only 
was everything updated but they had updated to the latest version.


I am unsure how it happened but it did.

It happened with no notification and was utterly random though.

So I am not sure if the messages  sent did anything.

So yeah, web hosts hmph.

If it ever gets accessible my plan will be to get a cheap web hosting 
plan maybe something with a gb or so of storage and maybe some bandwidth 
enough to serve a wordpress blog.


Either that or just make another wordpress blog on wordpress free, link 
it with a .tk domain then use keybase.public for file storage.


At least if keybase starts working that is what I may end up doing.


Its just good that it was eventually done


On 12/06/2020 12:29 am, Jeremy Kaldobsky wrote:
Believe me John, I've had that same thought over and over during the 
years, Haha!


What has finally got me to stick it out during these issues, are 
horror stories from others about the web hosts they've used, and 
realizing how rare these issues have been over the entire 21-22 years 
I've used them.  It's one of those things like if the power goes out 
for 20 minutes someone gets upset, until they stop and remember it's 
the first time they've lost power in 3 years. All in all, it isn't so 
bad, I just get angry in the moment.


Over the years, I think I've heard similar web host horror stories 
about all of the main providers.  Now I'm sure someone who sets up a 
static page to post some cooking recipes, or a standard blog type of 
setup, could probably go forever without any issues on almost any web 
host.  There's a lot fewer ways the web host could mess them up, 
because their site has very few requirements.  It could just be me 
running across a specific set of stories by coincidence, but I've 
developed the belief that any web host I move to is going to have it's 
own problems every now and then.  All I'd be doing is spending a ton 
of work moving to a new place that will be more of the same.  Maybe 
not the exact same problems, but it'll have some way of messing up my 
normal flow every few years or so.  Haha, maybe this is just me trying 
to avoid all of the work of moving everything over to a new host.


- Aprone



On Thursday, June 11, 2020, 7:30:06 AM EDT, john 
 wrote:



That's... one weird web host.

I know you've had quite a few problems with them in the past. It might 
be worth considering switching away, even though it'll cost a bit of 
time, because a decent host shouldn't be modifying your traffic (or 
having any of the other problems you have, really).





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Re: [blind-gamers] nice debian surprise

2020-06-08 Thread Shaun Everiss
To be honest for windows even if its wsl, I'd concentrate on windows 
interpretors



On 8/06/2020 6:41 pm, Jacob Kruger wrote:

Hi there


If of interest, while haven't found a glulx interpreter that will run 
under the ubuntu windows subsystem for linux that runs under windows 
10, the frotz command line package works very nicely along with NVDA, 
etc., but anyway.



Jacob Kruger
Blind Biker
Skype: BlindZA
"...resistance is futile...but, acceptance is versatile..."
On 2020-06-07 07:12 PM, Jude DaShiell wrote:

glulxe is the package name.
On Sun, 7 Jun 2020, Oriol G?mez wrote:


Date: Sun, 7 Jun 2020 13:11:02
From: Oriol G?mez 
Reply-To: blind-gamers@groups.io
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] nice debian surprise

hi, so, what is the package name for it' I wanna play flexible
survival single player on my linode! :D

On 6/7/20, Jude DaShiell  wrote:
Until yesterday I didn't know glulxe games could be played on 
console.  I
downloaded the interpreter and also downloaded a game called 
a-long-drink.
For those of us who use linux and mostly do command line operation 
this is

good news.



--















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Re: [blind-gamers] Brothers: A Tale of Two Sons

2020-06-07 Thread Shaun Everiss

Good game as always.



On 8/06/2020 2:07 am, Dakotah Rickard wrote:

I played this through with my wife some years ago.
It is one of the best games I've ever played.
The music is absolutely gorgeous. The story is compelling. And the 
world is self-consistent. It's a real work of art and of love.

Dakotah Rickard
Phone: (336) 662-2423
E-Mail: dakotah.rick...@gmail.com

On Jun 6, 2020, at 08:22, CluelessGorilla  
wrote:


Hi all,
Made a narrated playthrough of the entire game of Brothers: A Tale of 
Two Sons for anyone who is interested.
Randomly started playing it on the side, and realized it's a great 
one, so decided to add the audio description and make it into one of 
the playthroughs.   Starts out a little slow, but the story gets very 
good.
Here are all of the episodes, and please be advised that the podcasts 
start with the most recent ones first.
Youtube: 
https://www.youtube.com/playlist?list=PL30GcTpQCWABjiYWmVakOs0XwUnPOeLMg
Podcast (part 1): 
https://anchor.fm/gorillasplaythrough/episodes/Brothers-A-Tale-of-Two-Sons--Part-1-Home-by-the-Sea-ef2b5s

Podcast (all episodes):  Podcast: https://anchor.fm/gorillasplaythrough
Website with all episodes: https://gorillasplaythrough.wordpress.com/





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Re: [blind-gamers] Spacewave race help

2020-06-05 Thread Shaun Everiss

www.audiogame.store.

However you will have to buy it.

its 3 dollars so for that its ok.

However there are issues with playability, mainlyy that after a while 
you can't seem to go any further and clock it at all, and there are 
issues, but yeah its good for what it is.




On 6/06/2020 10:22 am, Ron Kolesar wrote:
Shaun, where can one down load this new hand to ear game to stress 
test the demo for?

Many thanks.
Ron a fellow Blind gamer.

-Original Message- From: Shaun Everiss
Sent: Thursday, May 28, 2020 20:19
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Spacewave race help

you need to move left and right to find the enemies and shoot em down, I
am only doing this in vary easy level but its a challenge and I really
like it and the music.

There are a few sound clash issues and to be honest winning first should
have a bell or something but for a first version costing me 6.50 nz aint
bad.



On 29/05/2020 10:26 am, lori duncan wrote:
Hi I just downloaded the new spacewave race game and am having 
problems shooting down incoming enimies.  I hear the beeping sounds 
they make, but can't seem to actually hit them when I press space 
bar. Any ideas what I might be doing wrong?  Thanks from Lori.









In the good old days of Morse code Shorthand, 73's AKA Best Regards 
and or Best Whishes,From

Ron Kolesar
Volunteer Certified Licensed Emergency Communications Station
And
Volunteer Certified Licensed Ham Radio Station
With the Call Sign of KR3DOG





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Re: [blind-gamers] Question regarding Entombed.

2020-06-03 Thread Shaun Everiss
Uninstall the sql frredist, then reinstall entombed you will be given 2 
files to install then you install them.




On 4/06/2020 4:46 am, Gary Price(Gmail) wrote:

Hi everyone!

This is Gary Price.


After going through my archives today, I found an Email I archived 
ages ago about Entombed been free.


So I thought hey! Must check this out.


Well downloaded it and installed that service pack before hand.

Ran the Entombed setup file, which installed 1.025B I think it was.

Well this worked absolutely fine.


But reading the manual, found out there was an update.

Downloaded it and installed it.

This took the version to 1.025K or something like that.


Well since doing this, when I try and launch the game both from the 
desktop or start menu Entombed sub menu, absolutely nothing what so 
ever happens!


It's just staying on my desktop or not doing anything when using the 
start menu method!



Has anyone else experienced this?

What do I need to do so it will launch?


Windows 10, Home, version 1909


Cheers! Look forward to any responses!




.


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Re: [blind-gamers] MK11 Xbox One Tournament

2020-06-01 Thread Shaun Everiss

Hmmm sounds like this thing will be the end of the month.

Now where do we watch this thing.



On 2/06/2020 7:35 am, Robert Kingett wrote:


This is about The Sento Showdown: MK11 Xbox One Tournament for blind 
players. The time and location is all in the signup form. Links are 
below, but I wasn't able to find anything on prizes at all. I hope 
someone can chime in with some info.


For the first time ever, North-American gamers who are blind/low 
vision will face each other in Mortal Kombat! Players will compete to 
finish their opponents in a double-elimination style tournament. 
Matches will be played under standard tournament rules: first to 3 
format; winners are character-variation locked.


This tournament is brought to you in collaboration with ObsRattlehead, 
Xbox and Microsoft Accessibility. Links are below.


Requirements.

• You may enter the tournament if you are a person who is blind/low 
vision • You must be at least 18 years old • You must have access to 
an Xbox One console (no cross play entries) • You will require an 
Ethernet cable (no WiFi entries) • You should be open to 
troubleshooting issues and communicating with the tournament 
organizers in.


Links.

 1. Tournament entry form.


 2. Announcement trailer. Not described.





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Re: [blind-gamers] Tube Sim Update on the way, do you have any bugs you'd like to see fixed?

2020-05-31 Thread Shaun Everiss
Well I'd like to seperate the announcements out, so if you are facing 
limits or other things but want to check something else like status, or 
having anything with one ofthe speech channels excluding the auto 
announcement that does get interupted.


If you are on the way to your destination and get a speed limit change I 
will still get overspeed even though I am making moves to slow down and 
am waiting for the train to do so.


This is probably the abbrupt speed changes etc.

I havn't really bothered with the trains as such for a while.

Eventually I'd like a steam train like sim or a non subway thing where 
you were always overground or on a long hall train with desel like some 
of those australian or other trains where you are going betwene station 
points.




On 1/06/2020 8:11 am, Nick and Gemma Adamson wrote:


Hi Everyone.

For those of you who don’t know me my name is Nick Adamson. I develop 
audio games under the N A Soft branding.


A couple of years ago I released Tube Sim, an audio simulator of the 
London Underground.


I’m about to release an update to the game. The main change is to 
support multiple languages, in this update I’ll be adding French as 
the first non-English language supported.


For English players there will be very little difference however I 
thought I’d try and fix a couple of small minor things. I’ve not got 
the time to make any major changes like adding new lines or supporting 
whole new cities.


So far on my list of things to look at is:

 1. At Stratford on the Central Line, it says: “Change here for the
Jubilee Line and the Jubilee Line” i.e. the Jubilee Line is
announced twice
 2. Put checks in to avoid really abrupt speed changes
 3. Hitting the buffers in a depo will now become a safety infraction.
 4. Put some limits on the carriage temperatures so you don’t get
crazy numbers, as well as make the number changing a bit slower.
 5. Turn down the siren on the outside ambiance.

If you’ve played the current version and have any bugs you’d like to 
report that aren’t on the above list, even if you’ve told me about 
them before, please let me know.


I’ve not got a huge amount of time and any bugs reported will make it 
into the update based on how critical they are and how much time it’ll 
take to fix. Sorry, I’d love to take on a load of updates like 
supporting new cities or being able to switch your train, but this is 
only a very minor release.


Thanks.

Nick.




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Re: [blind-gamers] Spacewave race help

2020-05-29 Thread Shaun Everiss
Well you have to move till you hear the beeps then hold till they are 
continuous then hit space.



On 29/05/2020 8:49 pm, lori duncan wrote:
I'm trying Sean, but still can't hit them, does it take more than one 
shot, and is there an impact sound to listen out for?


On 29/05/2020 01:19, Shaun Everiss wrote:
you need to move left and right to find the enemies and shoot em 
down, I am only doing this in vary easy level but its a challenge and 
I really like it and the music.


There are a few sound clash issues and to be honest winning first 
should have a bell or something but for a first version costing me 
6.50 nz aint bad.




On 29/05/2020 10:26 am, lori duncan wrote:
Hi I just downloaded the new spacewave race game and am having 
problems shooting down incoming enimies.  I hear the beeping sounds 
they make, but can't seem to actually hit them when I press space 
bar. Any ideas what I might be doing wrong?  Thanks from Lori.















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Re: [blind-gamers] Spacewave race help

2020-05-28 Thread Shaun Everiss
you need to move left and right to find the enemies and shoot em down, I 
am only doing this in vary easy level but its a challenge and I really 
like it and the music.


There are a few sound clash issues and to be honest winning first should 
have a bell or something but for a first version costing me 6.50 nz aint 
bad.




On 29/05/2020 10:26 am, lori duncan wrote:
Hi I just downloaded the new spacewave race game and am having 
problems shooting down incoming enimies.  I hear the beeping sounds 
they make, but can't seem to actually hit them when I press space bar. 
Any ideas what I might be doing wrong?  Thanks from Lori.







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Re: [blind-gamers] Any chance of making Five Nights at Freddy's games accessible?

2020-05-26 Thread Shaun Everiss
Hmmm I think it has to do with remembering controls, though the latest 
xbox units from the xbox1 up with win10 is in fact accessible.




On 26/05/2020 12:56 pm, Missy Hoppe wrote:
Hi! I'm noticing more and more often that blind folks are somehow 
successfully playing mainstream video games. I honestly have no clue 
how this is being accomplished, and worry that whatever is being done 
might be more complex than my current computer skills would allow. 
Anyway, I'm writing because  I've been watching a lot of Five Nights 
at Freddy's play throughs on Youtube over the past month or so. I know 
there are tons of visual elements to the games, but there are also a 
number of audio cues. I wonder if there's anyway to modify the game so 
that we can play it? I'm not super certain, but the games in this 
series  do seem to have a number of keyboard commands. Has anyone here 
ever been able to play any of the FNAF games? I got one for my iphone, 
and that was a disaster. VO didn't function at all. Fortunately, I was 
able to get a refund. I'd love to try the PC versions of some of these 
games, but don't want to spend money if playing them would be 
impossible. Even if there is no chance of making these games 
accessible, I'd really love a walk through of at least one of them 
that had audio description or something. I don't even know if that 
kind of walk through for games exists where everything that is being 
done is described and also how each task is being done. I'm sorry for 
such a long and rambling message, but since so much audio is key to 
playing these games, I was hopeful that at least one of them might be 
acessible. Thank you for any info you may have, and I hope that all of 
you are staying safe and healthy.




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Re: [blind-gamers] Is the auto heal abbility broken in latest Shades of doom?

2020-04-30 Thread Shaun Everiss
I have also noticed lately between levels and at the end  that the
sound will stop playing and the game will become unresponsive.
I can fix this issue by resetting the sounds.
Also the game seems to get really laggy with sounds after a bit.
My only theory is that the sounds are loaded every time they need to
play so maybe tney need to be in memmory and just loop but who knows.
They are in a compressed file.
I'd still like the ability to mod the game in particular I'd really
like the second version of the sod 1 sounds by locutus to be put in as
an extra thing.

On 01/05/2020, Stephen  wrote:
> No,
> he's right.
> Sometimes, when I get attacked, my health will stay low and won't
> recover, for the duration of the level.
> Then when I take the elevator to level 2, my health starts to recover
> again.
>
>
>
>
>
>
>
> - Original Message -
> From: john 
> Reply-To: 
> To: 
> Sent: 5/1/2020 1:46:57 AM
> Subject: Re: [blind-gamers] Is the auto heal abbility broken in latest
> Shades
> of doom?
>
>
>
> Healing is working normally, it just takes a while.
> Unfortunately you cannot use the old sounds, sorry.
>
>
> On 4/30/2020 10:07, Gary Price(Gmail) wrote:
>
> Hi everyone!
>
>
> Subject line says it.
>
> I've purchased the latest Shades of Doom from GMA games.
>
> Is the auto heal part broken?
>
> Asking because I sometimes get attacked when trying to target the monsters,
> I have noticed my health is exactly the same.
>
>
> Also, I don't
> know if anyone on here can tell me,
> I've asked David Greenwood but got no response.
>
>
> I've downloaded a
> previous version of it 1.2 off a webpage which I
> sharn't mention on here.
>
> Anyway I've got a hearing impairment. I can only
> here properly out my left ear.
>
>
> I prefer the old sounds from 1.2
>
> Is it possible to somehow use these in the current version?
>
>
> I find the new corner/left turn sound really strange.
>
> To me it sounds like a bird churping!
>
>
> And to me, both the North/South winds now sound extremely simillar.
>
> I prefer the obstructed South wind from the old sounds because it slightly
> changed pitch if you can understand what I mean.
>
>
> Thanks very much everyone.
>
> I look forward to any responses.
>
>
>
>
>
>
>
> 
>
>

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Re: [blind-gamers] Is the auto heal abbility broken in latest Shades of doom?

2020-04-30 Thread Shaun Everiss

I have noticed this lately to, sometimes the monsters do not attack.

Its only just happened it never used to.



On 1/05/2020 2:07 am, Gary Price(Gmail) wrote:

Hi everyone!


Subject line says it.

I've purchased the latest Shades of Doom from GMA games.

Is the auto heal part broken?

Asking because I sometimes get attacked when trying to target the 
monsters, I have noticed my health is exactly the same.



Also, I don't know if anyone on here can tell me, I've asked David 
Greenwood but got no response.



I've downloaded a previous version of it 1.2 off a webpage which I 
sharn't mention on here.


Anyway I've got a hearing impairment. I can only here properly out my 
left ear.



I prefer the old sounds from 1.2

Is it possible to somehow use these in the current version?


I find the new corner/left turn sound really strange.

To me it sounds like a bird churping!


And to me, both the North/South winds now sound extremely simillar.

I prefer the obstructed South wind from the old sounds because it 
slightly changed pitch if you can understand what I mean.



Thanks very much everyone.

I look forward to any responses.




.


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Re: [blind-gamers] Looking for QA testers for Sable

2020-04-23 Thread Shaun Everiss

Hmmm same here.

I sadly never saw the application so never applied.

It would be nice  to test but yeah I'll buy the product later and make 
something maybe.




On 24/04/2020 9:56 am, Chris Norman via groups.io wrote:

Good luck with the testing. I hope it all goes well.

I'm looking forward to purchasing the final product!!

Take care,

Chris Norman



On Thu, 23 Apr 2020 at 21:42, Paul Lemm > wrote:


Hi Everyone,

We want to thank everyone who sent us in an application to QA test
Sable, We received a huge number of applications. It’s been great
to see that so many people are excited about testing Sable.
Picking the 5 elite testers was incredibly difficult due to the
high calibre of applications we received, in fact the applications
were all so good that we actually couldn’t narrow it down to just
5, so we made the decision to increase the testing team to ten
members. We have emailed all the successful applicants, so if you
did apply please do check your emails. For those who didn’t quite
make the cut, we want to thank you for your interest and really do
appreciate you taking the time to apply. Don’t forget too that
Sable will be available for public testing soon as well, so you
will still get a chance to break Sable to your hearts content” smile

We want to again thank everyone who applied it was a really
difficult decision to narrow the selection down to ten since there
were so many great applications, but thank you to everyone for
your continued support and enthusiasm towards the project.

The Ebon Sky Studios Team
email: i...@ebonskystudios.com 
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios

*From:*blind-gamers@groups.io 
mailto:blind-gamers@groups.io>> *On
Behalf Of *Ebon sky studios
*Sent:* 17 April 2020 12:44
*To:* blind-gamers@groups.io 
*Subject:* [blind-gamers] Looking for QA testers for Sable

Hi Everyone

for anyone who doesn’t already know, Sable is a first of its kind
set of tools which  allows anyone to create their own RPG audio
games, . what makes it unique is that it requires absolutely no
coding or scripting  what so ever to create your own games.   If
you are interested in testing Sable continue reading ahead as We
are now starting to look for QA testers. if you just want some
more information on Sable, you can watch Sable in action  on our
YouTube channel, the link to this is in the email signature at the
bottom of the post.

For a while now  the Ebon Sky Studios team has been hard at work
preparing Sable for external QA testing. Since we first announced
the project, we’ve received an overwhelmingly positive response
from the community. We’ve been approached by a number of people
wanting to be part of the testing process for Sable. Our original
goal was to have a small group of testers work on QA testing
Sable; trying to identify bugs and generally trying their absolute
best to break the software.

We are aware that having a small team of testers would mean that
many of you would have to wait for a while before getting to play
with Sable for yourselves. However, we appreciate these are
extremely difficult and uncertain times for everyone; no matter
where you are.

As a team, we decided to try and do our part during these
unprecedented times to say thank you to all our followers and to
lend a hand during the Covid19 pandemic. Bearing all of this in
mind, we still intend to gather an elite team of 5 QA testers, but
we will now change our plans and also offer an open QA test
version of Sable for everyone to download and play with. The
public version may have a few small restrictions (such as an
expiration date).

However, for anyone interested in being part of the initial QA
testing phase, you will have access to Sable before everyone else
does. In addition, you will have direct contact with the team to
forward on your feedback and will get a personal mention in the
credits of our first game for volunteering your time.

So, going forward, for anyone interested in being part of the
initial team of 5 QA testers, we would ask you to apply via email
to i...@ebonskystudios.com , with
the subject line: "QA tester." In addition, there are some
questions that we would like you to answer in your email. These
will allow us to hand-pick the people that are best suited for the
testing process. Applications must be received no later than 23:59
EST, on Wednesday 22nd April; applications received after this
date will not be accepted. We expect an influx of applications, so
we regretfully will not be able to reply to everyone. 

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