Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-07 Thread Absurd Minds
. Absurd Minds goabs...@absurdminds.net Thursday, February 07, 2013 7:55 PM ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871 +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon -nowatchdog -tickrate

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-07 Thread Absurd Minds
They're not abolished, but they were nice enough to delete them from your server AND from your client. Thanks valve! On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis xngala...@gmail.com wrote: Hello , excuse me of joining late to these discussions , but I want a simple answer!!! Where are

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-07 Thread Absurd Minds
As for using +workshop_start_map # instead of +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it by number, but again I'd echo that it's very cumbersome and it would be nice if it didn't work like that. On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds goabs

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-07 Thread Absurd Minds
cumbersome and it would be nice if it didn't work like that. On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds goabs...@absurdminds.net wrote: They're not abolished, but they were nice enough to delete them from your server AND from your client. Thanks valve! On Thu, Feb 7, 2013 at 7

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-07 Thread Absurd Minds
unless you continue the old method SavSin On Feb 7, 2013 5:31 PM, Absurd Minds goabs...@absurdminds.net wrote: No, you don't have to use it all. It just automates map updating, allows you to add new maps withiut restarting, and (I beleive) makes it so you don't need a fast dl server. On Feb 7

Re: [Csgo_servers] map collections - Vote menu

2013-02-07 Thread Absurd Minds
Good to know, thanks nicholas On Feb 7, 2013 8:56 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Note that for SM's map configs, you'd have to add the full path, relative to the maps dir, excluding the .bsp extension. Ex. workshop/125528758/cp_dust2. David Fountain

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-08 Thread Absurd Minds
Just hang tight, this system is far superior, it just needs some usability fixes. The consistency, ease of use, and community input into maps will be amazing once it's ironed out. And, as for beta testing, we are the beta test lol. It's so much more efficient and cost effective, which is probably

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-08 Thread Absurd Minds
, Absurd Minds goabs...@absurdminds.net wrote: well that's extremely cumbersome. I hope they change that to allow for map names as well. On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey gar...@valvesoftware.com wrote: Ah, the workshop_start_map actually takes the start map's ID, not mapname

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-08 Thread Absurd Minds
They're already up there. On Feb 8, 2013 11:22 AM, Charalampos Galanis xngala...@gmail.com wrote: Hey guys , I own a server that it isn't updated yet , and having all _se maps in the maps folder , (including de_dust_se, de_aztec_se , de_office_se , cs_office_se , cs_italy_se) Do I have right

Re: [Csgo_servers] CSGO 1.22.2.1

2013-02-08 Thread Absurd Minds
+workshop_start_map # instead of +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it by number, but again I'd echo that it's very cumbersome and it would be nice if it didn't work like that. On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds goabs...@absurdminds.net wrote: They're

Re: [Csgo_servers] [CS:GO] About Maps Workshop (a realy nice sugestion)

2013-02-08 Thread Absurd Minds
This is the third time you've said this. On Feb 8, 2013 1:11 PM, Loko Blizzard Fan loko_o_m...@hotmail.com wrote: Hey Ido Magal (From Valve). i was thinking; Is not more easy to just set in a config file the URL or ID of maps desired to run in the server and them the server do the entire

Re: [Csgo_servers] step back a minute

2013-02-08 Thread Absurd Minds
, 2013 9:37 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] CSGO 1.22.2.1 I second this motion SavSin On Feb 8, 2013 8:18 AM, Absurd Minds goabs...@absurdminds.net wrote: Perhaps requiring a unique map name would be better. That only inconveniences the map uploaded

[Csgo_servers] SourceMod rtv functionality with collections

2013-02-08 Thread Absurd Minds
I posted this to alliedmods, but since it's also a question about how map collections interface with the server, I figured I might as well post it here, too. I was running a d2+rtv server in GO. I had a mapgroup with all the standard valve maps, but a mapcycle.txt with only d2 in it. Towards the

Re: [Csgo_servers] [CSGO] Workshop collection + default maps?

2013-02-09 Thread Absurd Minds
Yeah, all the classics are in the workshop, under official maps. Just add them the same way. They go in the order in the collection, which you can edit pretty easily. mapcycle.txt is useless. On Feb 9, 2013 10:42 AM, Joshua Travis joshua.w.tra...@gmail.com wrote: Has anyone tried this yet? I am

Re: [Csgo_servers] playing two custom maps in a row leaves players blurry

2013-02-09 Thread Absurd Minds
the beta. I'm kind of perplexed how it still exists now, it's very intrusive. Thanks, Kyle. On Sun, Jan 13, 2013 at 4:24 PM, Absurd Minds goabs...@absurdminds.net wrote: Has anybody noticed how on the second custom map (or _se map) in a row you are really blurry until you open the buy

Re: [Csgo_servers] Game Crash while installing big maps from Workshop

2013-02-09 Thread Absurd Minds
Yes. I also have problems with the downloads getting stuck and I can't seem to find anything that will allow it to continue. On Feb 9, 2013 7:31 PM, フーゴ _ hfctavares-p...@hotmail.com wrote: Hello, I know this is not the right place to ask about problem with the client but I'd like to know if

[Csgo_servers] sometimes the collection randomly chooses a map

2013-02-11 Thread Absurd Minds
I haven't figured out any commonality with this or any indication of what might be causing this to happen, but sometimes I'll be playing on one of my servers and instead of going to the next map in the workshop, it will just pick some other map (seemingly at random) and go to this one instead. Has

Re: [Csgo_servers] sometimes the collection randomly chooses a map

2013-02-11 Thread Absurd Minds
Oh that reminds me, I'm not running sourcemod so I know it's not erratic behavior there. On Feb 11, 2013 8:37 PM, Stephen Bevan ssbe...@gmail.com wrote: I've noticed that as well as sometimes a map will only play for 10 rounds... we even had one play for one round then switch again, but I can't

Re: [Csgo_servers] Rcon connection not working anymore

2013-02-12 Thread Absurd Minds
I'm guessing since it's not working anymore it's still there from previously. On Feb 12, 2013 9:18 AM, XFL1P giiul...@gmail.com wrote: Have you added -usercon in the Startup line? -- View this message in context:

Re: [Csgo_servers] Workshop broken

2013-02-13 Thread Absurd Minds
I was experiencing this as well. I love the workshop idea, but it can't be this slow. On Tue, Feb 12, 2013 at 10:49 PM, Stephen Bevan ssbe...@gmail.com wrote: Downloading maps seems considerably slower than before. Fresh install and the workshop downloads are crawling.

Re: [Csgo_servers] Adding _se maps on a server that I don't have command line parameter access...

2013-02-13 Thread Absurd Minds
Shouldn't you be able to use the old mapgroups system? Since the commands were +map_group and +map, that leads me to beleive you could just put those commands in a config. On Feb 13, 2013 8:47 AM, Charalampos Galanis xngala...@gmail.com wrote: Anyone help me plz?

Re: [Csgo_servers] CSGO update

2013-02-14 Thread Absurd Minds
The opposite is true. It makes more sense for one server operator to blacklist a map from his own specially modded server instead of having a map get blacklisted for the entire community just because it doesn't work on a few special servers or because a few players trolled the blacklist system. On

Re: [Csgo_servers] Steamcmd error

2013-02-14 Thread Absurd Minds
I get something similar, but I just hit enter and it brings me to the steam command line and no cam still use it. On Feb 14, 2013 5:05 PM, Kim Sønderup gamema...@esportservers.dk wrote: ** Sorry i use this forum for this, but i cant update my server to 1.22.2.2 and i have try on all my ubuntu

Re: [Csgo_servers] Any command of depicting workshop collection maps cycle (like status one)?

2013-02-14 Thread Absurd Minds
It was listmaps in bother games. I too agree that this would be very useful. On Feb 14, 2013 6:18 PM, Charalampos Galanis xngala...@gmail.com wrote: I think this will be very useful for admins , in order what map they have to change to... ___

Re: [Csgo_servers] CSGO update

2013-02-14 Thread Absurd Minds
but it’s the solution we have at the moment. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Thursday, February 14, 2013 4:12 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
Yes they do. Use gamemode_gametype_server.cfg On Feb 23, 2013 4:16 PM, Charalampos Galanis xngala...@gmail.com wrote: Do these files still got replaced every csgo update? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
wrote: This doesn't belong on the mailing list SavSin On Feb 23, 2013 3:31 PM, Absurd Minds goabs...@absurdminds.net wrote: Why not? Not everybody had to run a server just like you do. On Feb 23, 2013 6:30 PM, David Fountain savsi...@gmail.com wrote: No just answering is question. Custom

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
Thank you! On Sat, Feb 23, 2013 at 6:42 PM, David Fountain savsi...@gmail.com wrote: No my first one did. He replied. I addressed his new message. .. Ok Ms perfect. ... I'll do as you ask SavSin On Feb 23, 2013 3:40 PM, Absurd Minds goabs...@absurdminds.net wrote: I agree. If you

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
them up too, the .sh script does this instead of me) Στις 23 Φεβ 2013 11:20 μ.μ., ο χρήστης Absurd Minds goabs...@absurdminds.net έγραψε: Yes they do. Use gamemode_gametype_server.cfg On Feb 23, 2013 4:16 PM, Charalampos Galanis xngala...@gmail.com wrote: Do these files still got

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
at 4:02 PM, Absurd Minds goabs...@absurdminds.net wrote: You could probably check the last modified dates on the files to figure it out. On Sat, Feb 23, 2013 at 6:23 PM, Charalampos Galanis xngala...@gmail.com wrote: Not need, I had made a script that it backups these cfg's to a specific

Re: [Csgo_servers] About gamemode_(gametypehere).cfg files?

2013-02-23 Thread Absurd Minds
The easiest way to answer your question is to check the last modified dates on the files. See if they are from before or after the most recent update. On Feb 23, 2013 7:43 PM, Charalampos Galanis xngala...@gmail.com wrote: Ok , to clarify things out and keep things calm... In the early days of

Re: [Csgo_servers] workshop map updates - client doesn't download

2013-02-24 Thread Absurd Minds
I've noticed a huge dropoff in traffic in my servers recently because of this. When the workshop system first came out, all ten of my servers were constantly full because of all the great opportunities to find different servers that the workshop system present. Now, they're constantly empty

Re: [Csgo_servers] Any command of depicting workshop collection maps cycle (like status one)?

2013-02-24 Thread Absurd Minds
Yes, actually, that's exactly what listmaps used to do. On Sun, Feb 24, 2013 at 5:02 PM, djtod...@gmail.com djtod...@gmail.com wrote: Not exactly sure of what you're asking, but have you tried maps *? -- View this message in context:

Re: [Csgo_servers] Is gamemodes_server.txt obsolete , when the server is using workshop maps?

2013-02-25 Thread Absurd Minds
I think that's the only place that can define maxplayers, but I might be mistaken on that. On Mon, Feb 25, 2013 at 3:30 AM, Charalampos Galanis xngala...@gmail.com wrote: Just wondering... ___ Csgo_servers mailing list

Re: [Csgo_servers] Is gamemodes_server.txt obsolete , when the server is using workshop maps?

2013-02-25 Thread Absurd Minds
If you're running something like arms race it would be. On Feb 25, 2013 7:14 AM, Charalampos Galanis xngala...@gmail.com wrote: since gamemodes.txt is required as is (without any changes) for the gametypes to work, I am wondering if gamemodes_server.txt is needed anymore, provided the server

Re: [Csgo_servers] Workshop Collection MapChange Issue

2013-02-25 Thread Absurd Minds
No, other people having the issue too. There's already been a bunch of threads and no answer yet. On Feb 25, 2013 7:34 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Am I to understand by the lack of replies that this is not an issue other people are having? Even confirmation that this

Re: [Csgo_servers] CSGO: Workshop Error

2013-02-27 Thread Absurd Minds
I'm getting the same thing too. My servers are running (status in console either directly through console or through hlsw outputs information) but appear offline in hlsw and can't be connected to in game. On Wed, Feb 27, 2013 at 6:45 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: I am

Re: [Csgo_servers] CSGO: Workshop Error

2013-02-27 Thread Absurd Minds
Thanks! I restarted my servers and they're all displaying as online now. On Wed, Feb 27, 2013 at 8:02 PM, Vitaliy Genkin vita...@valvesoftware.com wrote: Steam servers have been updated, hosting workshop collections and maps should no longer result in errors. From:

Re: [Csgo_servers] Any command of depicting workshop collection maps cycle (like status one)?

2013-03-01 Thread Absurd Minds
Yeah I don't know what I was thinking, it was the server maps On Mar 1, 2013 6:25 PM, David Fountain savsi...@gmail.com wrote: maps * from the server console worked for me. If in game rcon or sm_rcon the command if it doesn't work for you. SavSin On Mar 1, 2013 3:19 PM, Absurd Minds goabs

Re: [Csgo_servers] Servers do not need to subscribe to Workshop maps

2013-03-03 Thread Absurd Minds
I think you have to use one or the other; either map groups or workshops collections. On Mar 3, 2013 1:48 PM, Ka0sX kaos...@hotmail.com wrote: No iam not using map groups iam doing it the old way with just +map name here is my command line -game csgo -console -condebug -usercon +game_type 0

Re: [Csgo_servers] steam:// URI not working with passworded servers

2013-03-04 Thread Absurd Minds
I would imagine nobody else has tried it. Kinda defeats the purpose of password protection if you can just click on a link and connect to it. On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk wrote: Nobody experiencing these issues? :( Il 02/03/2013 19.17, Marco Padovan ha scritto:

Re: [Csgo_servers] Servers do not need to subscribe to Workshop maps

2013-03-04 Thread Absurd Minds
If I remember correctly, you have to name your mapgroup mg_bomb for it to work in classic competitive. On Mon, Mar 4, 2013 at 4:10 AM, Ka0sX kaos...@hotmail.com wrote: I didnt have the map in my MAPS folder on my pc just the server, Shouldn't i have been able to download it right from the

Re: [Csgo_servers] Workshop Collection

2013-03-04 Thread Absurd Minds
I have experienced that problem once or twice but generally it works so I always chalked it up to the workshop being difficult. On Mon, Mar 4, 2013 at 12:16 AM, David Fountain savsi...@gmail.com wrote: Anyone else notice an issue with 'editing' a collection? I created a collection with the

Re: [Csgo_servers] Workshop Collection

2013-03-05 Thread Absurd Minds
That's what both of us are doing On Mar 5, 2013 4:32 PM, The H4x0r free123...@hotmail.com wrote: I've never had this problem since I've always used my own self-made collection. Just create your own collection and add maps to that. -- Date: Sun, 3 Mar 2013 21:16:11

Re: [Csgo_servers] Workshop Collection

2013-03-06 Thread Absurd Minds
Normally but like I said earlier I have had problems before on occasion that have self corrected. On Mar 6, 2013 1:29 PM, David Fountain savsi...@gmail.com wrote: And they download to the server without issue? SavSin On Mar 6, 2013 10:27 AM, Absurd Minds goabs...@absurdminds.net wrote: I've

Re: [Csgo_servers] Workshop Collection

2013-03-06 Thread Absurd Minds
I'm almost positive is when you add it. On Mar 6, 2013 1:51 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: In response to @Absurd Minds, yeah I'm not 100% on when it saves the map. Is it when I add it? When I hit save the first time? Second time? How long does it take? Would be nice

Re: [Csgo_servers] CSGO patch

2013-03-07 Thread Absurd Minds
Does mp_endmatch_votenextmap randomly choose maps to vote on for the next one or is there a way to define which ones it chooses? On Thu, Mar 7, 2013 at 2:38 PM, Ido Magal i...@valvesoftware.com wrote: 1.22.2.6 is now live. Thanks. Release Notes for 3/7/2013 [MISC] - Dedicated

Re: [Csgo_servers] CSGO patch

2013-03-07 Thread Absurd Minds
Alright, nevermind, I played through and see that it just picks the first ten maps. This is actually less preferable to me than a straight rotation, because it means only the first ten maps will ever get played. On Thu, Mar 7, 2013 at 4:27 PM, Absurd Minds goabs...@absurdminds.net wrote: Does

Re: [Csgo_servers] CSGO patch

2013-03-07 Thread Absurd Minds
Thank goodness. On Mar 7, 2013 6:01 PM, Ido Magal i...@valvesoftware.com wrote: No. To prevent requiring an unbounded time commitment from players, Official Matches will not OT and can result in a draw. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:

Re: [Csgo_servers] CSGO patch

2013-03-07 Thread Absurd Minds
Oh I see. Yeah, it won't disable for me, either. On Thu, Mar 7, 2013 at 8:46 PM, David Fountain savsi...@gmail.com wrote: Does it turn off for you? SavSin On Mar 7, 2013 5:40 PM, Absurd Minds goabs...@absurdminds.net wrote: I get that as the output in console but I successfully set

Re: [Csgo_servers] CSGO patch

2013-03-08 Thread Absurd Minds
the correct map names from the mapgroup but ignores the winning map and changes to a random standard map that is not even in the map cycle. This is a ridiculous bug and has completely destroyed all servers that run non-stock maps. On Fri, Mar 8, 2013 at 4:04 AM, Absurd Minds goabs

Re: [Csgo_servers] CSGO patch

2013-03-08 Thread Absurd Minds
. sm_cvar mp_endmatch_votenextmap 0 OR you can put +mp_endmatch_votenextmap 0 in your launch parameter On Fri, Mar 8, 2013 at 10:57 AM, Absurd Minds goabs...@absurdminds.netwrote: It has destroyed all of mine, since I run mod free servers. On Mar 8, 2013 12:13 PM, Aleksandar Petrov geniu

Re: [Csgo_servers] CSGO patch

2013-03-08 Thread Absurd Minds
mp_endmatch_votenextmap: 1 +mp_endmatch_votenextmap 0 in parameter sm_cvar mp_endmatch_votenextmap [SM] Value of cvar mp_endmatch_votenextmap: 0 and tested the mapvote doesn't come up. On Fri, Mar 8, 2013 at 4:15 PM, Absurd Minds goabs...@absurdminds.netwrote: Adding it to my server start line did

Re: [Csgo_servers] CSGO patch

2013-03-09 Thread Absurd Minds
Wow what a great patch. Thank you! On Mar 8, 2013 10:31 PM, Ido Magal i...@valvesoftware.com wrote: It’s live. ** ** Thanks. ** ** ** ** Release Notes for 3/8/2013 ** ** [ MISC ] ** ** - The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to

Re: [Csgo_servers] CSGO problem with latest update

2013-03-09 Thread Absurd Minds
Do you have -nowatchdog added to your server's startup command? On Sat, Mar 9, 2013 at 11:38 AM, Ejziponken - sza...@hotmail.com wrote: 0c343000-0c345000 rwxp 00:00 0 [heap] 0c345000-0c43e000 rw-p 00:00 0 [heap] 0c43e000-0c44 rwxp 00:00 0 [heap]

Re: [Csgo_servers] CS:GO custom gametype

2013-03-10 Thread Absurd Minds
It looks to me like there is no point in running it as gamemode 3 since merely running the map will load the configuration (options 1 and 3 under How do I run my map with Custom game rules?) In my experience running a classic competitive server with workshop maps, the custom map settings overwrite

Re: [Csgo_servers] (no subject)

2013-03-11 Thread Absurd Minds
I always define +host_port rather than -port and that works fine here. On Mon, Mar 11, 2013 at 5:22 AM, David Fountain savsi...@gmail.com wrote: Yes it's - on phone they are to close didn't notice I got the plus SavSin On Mar 10, 2013 7:41 PM, Winnie the Pooh win...@timetokill.net wrote:

Re: [Csgo_servers] (no subject)

2013-03-11 Thread Absurd Minds
I think they're the same thing. Since +port didn't work, I just used +host_port On Mon, Mar 11, 2013 at 6:39 AM, David Fountain savsi...@gmail.com wrote: What's host port vs port SavSin On Mar 11, 2013 3:25 AM, Absurd Minds goabs...@absurdminds.net wrote: I always define +host_port rather

Re: [Csgo_servers] CSGO f2p?

2013-03-11 Thread Absurd Minds
Not gonna happen. On Mar 11, 2013 5:44 PM, Ejziponken - sza...@hotmail.com wrote: Heard rumors about CSGO becoming Free2Play. Wanna discuss it here. What do you guys think about that? Also, how will Valve handle the cheaters? Everybody knows that the CS games has always had a lot of

Re: [Csgo_servers] CSGO f2p?

2013-03-11 Thread Absurd Minds
see it all the time in any game I play. Not to say there are no hackers but less than people think SavSin On Mar 11, 2013 3:02 PM, Absurd Minds goabs...@absurdminds.net wrote: The gane is also not f2p yet either. I see significantly more hackers in tf2 than in go. And plenty of people complain

Re: [Csgo_servers] CSGO patch

2013-03-11 Thread Absurd Minds
I still feequently can't vote. On Mar 11, 2013 7:17 PM, Ido Magal i...@valvesoftware.com wrote: CSGO 1.22.2.8 is now live. Thanks. ** ** ** ** - Fixed the end match map vote sometimes selecting the wrong map as winner - Fixed a crash in dedicated servers related to the end

Re: [Csgo_servers] Mobile server management

2013-03-16 Thread Absurd Minds
Yes, connectbot is what I use. I think it's worth paying for HLSW, though, as it's much more convenient than trying to do all those screen commands in connectbot. On Sat, Mar 16, 2013 at 4:56 AM, Charalampos Galanis xngala...@gmail.com wrote: If it is linux server, use connect bot from google

Re: [Csgo_servers] How to handle workshop-Mapdownloads on LANpartys?

2013-03-20 Thread Absurd Minds
Because the _se maps are only available on the workshop now. On Wed, Mar 20, 2013 at 6:21 AM, Glenn Charpantier gl...@candrom.com wrote: Why use the workshop method in LAN environment in first place? Just use the classic method! :) Glenn Sent from my iPhone On 20.03.2013, at 11:17, Andrew

Re: [Csgo_servers] How to handle workshop-Mapdownloads on LANpartys?

2013-03-20 Thread Absurd Minds
CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu On 20 March 2013 12:27, Absurd Minds goabs...@absurdminds.net wrote: Because the _se maps are only available on the workshop now. On Wed, Mar 20, 2013 at 6:21 AM, Glenn Charpantier gl...@candrom.com wrote

[Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
What is the purpose of a collection of collections? I thought its purpose was to allow a server to run all of the maps contained in all of the sub-collections, but my one server like that only plays stock maps. If that's not what collections of collections are, is there something else with that

Re: [Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
a Collection containing a collection that contains the original collection in it? Can you create cyclic dependencies on collections? COLLECTCEPTION?? On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds goabs...@absurdminds.net wrote: What is the purpose of a collection of collections? I thought its

Re: [Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
booting up? On Wed, Mar 20, 2013 at 3:15 PM, Absurd Minds goabs...@absurdminds.net wrote: Ok, well I have these two parameters: +host_workshop_collection 126008115 +workshop_start_map 125658089 This should be linking to this collection: http://steamcommunity.com/sharedfiles/filedetails/?id

Re: [Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
Could be a bad map in the collection. I've had the server on this collection of collections since the workshop came out, so I know that can't be the reason. On Wed, Mar 20, 2013 at 6:29 PM, Stephen Bevan ssbe...@gmail.com wrote: In my experience when you have a valid map collection and starting

Re: [Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
Although, none of the other servers start on de_dust, and all of them are running one of the collections in that super collection. On Wed, Mar 20, 2013 at 6:50 PM, Absurd Minds goabs...@absurdminds.net wrote: Could be a bad map in the collection. I've had the server on this collection

Re: [Csgo_servers] collections of collections

2013-03-20 Thread Absurd Minds
Minds goabs...@absurdminds.net wrote: Although, none of the other servers start on de_dust, and all of them are running one of the collections in that super collection. On Wed, Mar 20, 2013 at 6:50 PM, Absurd Minds goabs...@absurdminds.net wrote: Could be a bad map in the collection. I've had

Re: [Csgo_servers] CSGO update

2013-03-21 Thread Absurd Minds
Can you mention the default values for those hostage cvars? On Thu, Mar 21, 2013 at 7:39 PM, Ido Magal i...@valvesoftware.com wrote: 1.22.3.0 is live now. Thanks. Release Notes for 3/21/2013 - Added new Hostage Rescue map cs_militia - Update Hostage Rescue Mode rules - Hostage

Re: [Csgo_servers] CSGO update

2013-03-21 Thread Absurd Minds
mp_hostages_takedamage 0 -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Thursday, March 21, 2013 4:48 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Can you

Re: [Csgo_servers] CSGO update

2013-03-21 Thread Absurd Minds
as you say. Cheers, Andrew -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: March 21, 2013 7:58 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update

Re: [Csgo_servers] CSGO update

2013-03-21 Thread Absurd Minds
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: March 21, 2013 7:58 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update Yeah, it's just really slow, probably from the billions of people trying to update. I've had to run

Re: [Csgo_servers] No more weapons on FY Maps (I know the cvar)

2013-03-22 Thread Absurd Minds
Yeah it makes no sense that deleting them is the default value. On Mar 22, 2013 2:14 PM, Marc Schroth lanii.c...@googlemail.com wrote: nobody any idea? Why do they want to delete all weapons laying around by default, why not vice versa? On Fri, Mar 22, 2013 at 2:18 PM, Marc Schroth

Re: [Csgo_servers] cs_militia - stuck on 'retrieving game data' during flash load screen

2013-03-22 Thread Absurd Minds
That's not good. I run only workshop maps so that would be game breaking. On Mar 22, 2013 4:34 PM, haeufi hae...@teamniederbayern.de wrote: I tried the same way and I realized that cs_militia is part of the game now and the map version in workshop doesn´t work. Just load cs_militia and not

Re: [Csgo_servers] cs_militia - stuck on 'retrieving game data' during flash load screen

2013-03-22 Thread Absurd Minds
can load the map, but now it won't let me join T, CT, or Spectate. I can move my mouse and click around, but nothing takes. I'm beginning to think the patch messed up something else on my server. Might not be a cs_militia issue. On Fri, Mar 22, 2013 at 3:38 PM, Absurd Minds goabs

Re: [Csgo_servers] cs_militia - stuck on 'retrieving game data' during flash load screen

2013-03-22 Thread Absurd Minds
not be a cs_militia issue. On Fri, Mar 22, 2013 at 3:38 PM, Absurd Minds goabs...@absurdminds.net wrote: That's not good. I run only workshop maps so that would be game breaking. On Mar 22, 2013 4:34 PM, haeufi hae...@teamniederbayern.de wrote: I tried the same way and I realized that cs_militia

Re: [Csgo_servers] CS_Militia loads - nothing but a box with no textures

2013-03-23 Thread Absurd Minds
I just posted to the map's workshop page with this exact problem. It's pretty weird On Mar 23, 2013 2:05 PM, Eric Winkelmann eric.winkelm...@gmail.com wrote: Hello, Got past last nights issues...but now when the server loads militia...it is nothing but an enclosed box with 2 spawn points and

Re: [Csgo_servers] changing arms race gun progression

2013-03-24 Thread Absurd Minds
This is a really annoying bug. Is it being addressed at all? It's frustrating having to set the progression in two separate files, one of which I have to back up so it doesn't get overwritten on update, and copy over after every update. On Nov 3, 2012 4:51 PM, Absurd Minds goabs...@absurdminds.net

Re: [Csgo_servers] CSGO patch

2013-03-26 Thread Absurd Minds
mp_endmatch_votenextmap: 1 +mp_endmatch_votenextmap 0 in parameter sm_cvar mp_endmatch_votenextmap [SM] Value of cvar mp_endmatch_votenextmap: 0 and tested the mapvote doesn't come up. On Fri, Mar 8, 2013 at 4:15 PM, Absurd Minds goabs...@absurdminds.net wrote: Adding it to my server start line

Re: [Csgo_servers] CSGO patch

2013-03-26 Thread Absurd Minds
custom maps for now. On Tue, Mar 26, 2013 at 10:05 AM, Absurd Minds goabs...@absurdminds.net wrote: Old versions of workshop maps now properly remove themselves from disk when the map gets renamed. I noticed this wasn't happening on one of my servers. It led to everybody being kicked when

[Csgo_servers] trouble getting a server to launch with workshop maps

2013-03-26 Thread Absurd Minds
If I run a server with mapgroups it works fine. If I replace the command line with appropriate workshop cvars (+host_workshop_collection 134273184 +workshop_start_map 125488374 -authkey ###) it starts but appears offline. I can send status commands through HLSW, but can't connect to the

Re: [Csgo_servers] trouble getting a server to launch with workshop maps

2013-03-26 Thread Absurd Minds
...@gmail.com Let it sit for a bit see if it comes up. It shows offline while downloading SavSin On Mar 26, 2013 2:49 PM, Absurd Minds goabs...@absurdminds.net wrote: If I run a server with mapgroups it works fine. If I replace the command line with appropriate workshop cvars

Re: [Csgo_servers] csgo patch

2013-03-28 Thread Absurd Minds
When is militia going to be fixed in the workshop? that seems like a pretty easy fix, but it's been a week now with the random orange box. On Thu, Mar 28, 2013 at 3:23 PM, Garret Rickey gar...@valvesoftware.comwrote: That fix should be in this update. Let me know if it solves your issue. *

Re: [Csgo_servers] No CSGO patch today.

2013-03-28 Thread Absurd Minds
And why are my servers now magically all out of date? On Wed, Mar 27, 2013 at 6:34 PM, Absurd Minds goabs...@absurdminds.net wrote: Is today another update free wednesday? Not even an update to militia in the workshop? On Wed, Mar 13, 2013 at 5:03 PM, Hege Hegemon archangel.hege...@gmail.com

Re: [Csgo_servers] No CSGO patch today.

2013-03-28 Thread Absurd Minds
Is today another update free wednesday? Not even an update to militia in the workshop? On Wed, Mar 13, 2013 at 5:03 PM, Hege Hegemon archangel.hege...@gmail.com wrote: Thanks on this one too, Mr. Magal :) What about giving us a clue what are you developing for the next patch? 2013/3/13

Re: [Csgo_servers] CSGO update

2013-03-29 Thread Absurd Minds
I've noticed that I can no longer play demolition mode on hostage maps because hostages don't spawn anymore. Is this something that could be addressed? On Fri, Mar 22, 2013 at 5:42 PM, Collin Howard my_azz...@yahoo.com wrote: I updated the server and after i run it, it still says server needs

Re: [Csgo_servers] CPU Overload ?

2013-04-02 Thread Absurd Minds
One reason is the server itself will only kick blood at the end of a round. If he is running a mod with long round times, the server will never kick bots. On Apr 2, 2013 6:30 PM, Glenn Charpantier gl...@candrom.com wrote: Why in the world would you go through the hassle of creating a

Re: [Csgo_servers] CPU Overload ?

2013-04-02 Thread Absurd Minds
it right. Either way, this is not helping OP. Sent from my iPhone On 03.04.2013, at 00:40, Absurd Minds goabs...@absurdminds.net wrote: Why install ridiculously hefty sourcemod just for one simple function when he can simply run a php script? On Tue, Apr 2, 2013 at 6:39 PM, Glenn Charpantier

Re: [Csgo_servers] CPU Overload ?

2013-04-02 Thread Absurd Minds
at that. Either way, this is absurd, and I'm out. Have a good night. On 03.04.2013, at 00:49, Absurd Minds goabs...@absurdminds.net wrote: I don't understand why this is an issue. He can either install some third party plugin to do it, or he can write his own plugin to do it. Why

Re: [Csgo_servers] Steamcmd - appdatacache.cpp

2013-04-03 Thread Absurd Minds
I get this too. It started about three updates ago. On Apr 3, 2013 1:48 PM, Thiago Abreu thiagoabre...@gmail.com wrote: Hello, in every run of steamcmd.sh we get lot of this messages below: After a simple anonymous login this messages 1681 times. ./steamcmd.sh +login anonymous +exit | grep

Re: [Csgo_servers] CSGO patch

2013-04-03 Thread Absurd Minds
Any word on when militia is going to be updated in the workshop? On Wed, Apr 3, 2013 at 6:15 PM, Ido Magal i...@valvesoftware.com wrote: 1.22.3.2 is live. Thanks. Release Notes for 4/3/2013 [ MISC ] - Fixed a bug where a player who joined team during halftime pause would not

Re: [Csgo_servers] CSGO patch

2013-04-04 Thread Absurd Minds
OMG you called us america. I am offended and extremely appalled that you did or call us the United states of America. On Apr 4, 2013 7:23 AM, Charalampos Galanis xngala...@gmail.com wrote: So? It is not recognized as Macedonia by several countries, especially Greece!!! I found it offensive to

Re: [Csgo_servers] CSGO patch

2013-04-04 Thread Absurd Minds
Lol. This whole thread is so ridiculous I was trying to inject some humor. Looks everybody is too busy being offended for it though. On Apr 4, 2013 7:37 AM, ics i...@ics-base.net wrote: No he didn't, you exactly did what he said someone would say. -ics Absurd Minds kirjoitti: OMG you

Re: [Csgo_servers] JailBreak MOD for CS:GO

2013-04-04 Thread Absurd Minds
When looking for help on specific sourcemod plugins you might have more luck posting to alliedmods instead On Apr 4, 2013 9:27 AM, Apolo NewOrn bandanew...@hotmail.com wrote: Hello, I need the JailBreak MOD for CS:GO. I installed the sm_hosties 2.1 but it still fails! Can someone help me?

Re: [Csgo_servers] Problem on Playing CSGO in LAN-Mode

2013-04-05 Thread Absurd Minds
Even with sv_lan 1,they should be able to connect through lan. sv_lan 0 blocks outside connections but not vice versa. On Apr 5, 2013 7:08 PM, William Graham webmas...@taskymedia.com wrote: Just a guess, halfway through the config you are setting sv_lan to 0... Not sure which takes precedence

Re: [Csgo_servers] Problem on Playing CSGO in LAN-Mode

2013-04-05 Thread Absurd Minds
Message - From: Absurd Minds To: csgo_servers@list.valvesoftware.com Sent: Friday, April 05, 2013 7:30 PM Subject: Re: [Csgo_servers] Problem on Playing CSGO in LAN-Mode Even with sv_lan 1,they should be able to connect through lan. sv_lan 0 blocks outside connections but not vice versa

Re: [Csgo_servers] CPU Overload ?

2013-04-08 Thread Absurd Minds
He said it was over loading before he made the scripts. On Apr 8, 2013 8:23 PM, Christopher Meng cicku...@gmail.com wrote: Does PHP make your server overloaded? Sent from Subor Gameplayer ___ Csgo_servers mailing list

Re: [Csgo_servers] CSGO DM

2013-04-10 Thread Absurd Minds
In a workshop collection, the map order is the order of the maps in the collection. The vote chooses ten random maps from the collection. Mapcycle.txt is no longer used and you can't set which maps will appear in a map vote without using sourcemod. On Apr 10, 2013 8:54 AM, Dusan Tomic

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