.
Absurd Minds goabs...@absurdminds.net
Thursday, February 07, 2013 7:55 PM
./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
+workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
-nowatchdog -tickrate
They're not abolished, but they were nice enough to delete them from
your server AND from your client. Thanks valve!
On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis xngala...@gmail.com wrote:
Hello , excuse me of joining late to these discussions , but I want a simple
answer!!!
Where are
As for using +workshop_start_map # instead of
+workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
by number, but again I'd echo that it's very cumbersome and it would
be nice if it didn't work like that.
On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds goabs
cumbersome and it would
be nice if it didn't work like that.
On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds goabs...@absurdminds.net
wrote:
They're not abolished, but they were nice enough to delete them from
your server AND from your client. Thanks valve!
On Thu, Feb 7, 2013 at 7
unless you
continue the old method
SavSin
On Feb 7, 2013 5:31 PM, Absurd Minds goabs...@absurdminds.net wrote:
No, you don't have to use it all. It just automates map updating, allows
you to add new maps withiut restarting, and (I beleive) makes it so you
don't need a fast dl server.
On Feb 7
Good to know, thanks nicholas
On Feb 7, 2013 8:56 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
Note that for SM's map configs, you'd have to add the full path, relative
to the maps dir, excluding the .bsp extension. Ex.
workshop/125528758/cp_dust2.
David Fountain
Just hang tight, this system is far superior, it just needs some usability
fixes. The consistency, ease of use, and community input into maps will be
amazing once it's ironed out. And, as for beta testing, we are the beta
test lol. It's so much more efficient and cost effective, which is probably
, Absurd Minds goabs...@absurdminds.net wrote:
well that's extremely cumbersome. I hope they change that to allow for
map names as well.
On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey gar...@valvesoftware.com
wrote:
Ah, the workshop_start_map actually takes the start map's ID, not
mapname
They're already up there.
On Feb 8, 2013 11:22 AM, Charalampos Galanis xngala...@gmail.com wrote:
Hey guys , I own a server that it isn't updated yet , and having all _se
maps in the maps folder , (including de_dust_se, de_aztec_se , de_office_se
, cs_office_se , cs_italy_se)
Do I have right
+workshop_start_map # instead of
+workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
by number, but again I'd echo that it's very cumbersome and it would
be nice if it didn't work like that.
On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
goabs...@absurdminds.net
wrote:
They're
This is the third time you've said this.
On Feb 8, 2013 1:11 PM, Loko Blizzard Fan loko_o_m...@hotmail.com wrote:
Hey Ido Magal (From Valve).
i was thinking;
Is not more easy to just set in a config file the URL or ID of maps
desired to run in the server and them the server do the entire
, 2013 9:37 AM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] CSGO 1.22.2.1
I second this motion
SavSin
On Feb 8, 2013 8:18 AM, Absurd Minds goabs...@absurdminds.net wrote:
Perhaps requiring a unique map name would be better. That only
inconveniences the map uploaded
I posted this to alliedmods, but since it's also a question about how
map collections interface with the server, I figured I might as well
post it here, too.
I was running a d2+rtv server in GO. I had a mapgroup with all the
standard valve maps, but a mapcycle.txt with only d2 in it. Towards
the
Yeah, all the classics are in the workshop, under official maps. Just add
them the same way. They go in the order in the collection, which you can
edit pretty easily. mapcycle.txt is useless.
On Feb 9, 2013 10:42 AM, Joshua Travis joshua.w.tra...@gmail.com wrote:
Has anyone tried this yet? I am
the beta. I'm kind of perplexed how it still exists now, it's very
intrusive.
Thanks,
Kyle.
On Sun, Jan 13, 2013 at 4:24 PM, Absurd Minds goabs...@absurdminds.net
wrote:
Has anybody noticed how on the second custom map (or _se map) in a row
you are really blurry until you open the buy
Yes. I also have problems with the downloads getting stuck and I can't seem
to find anything that will allow it to continue.
On Feb 9, 2013 7:31 PM, フーゴ _ hfctavares-p...@hotmail.com wrote:
Hello, I know this is not the right place to ask about problem with the
client but I'd like to know if
I haven't figured out any commonality with this or any indication of
what might be causing this to happen, but sometimes I'll be playing on
one of my servers and instead of going to the next map in the
workshop, it will just pick some other map (seemingly at random) and
go to this one instead. Has
Oh that reminds me, I'm not running sourcemod so I know it's not erratic
behavior there.
On Feb 11, 2013 8:37 PM, Stephen Bevan ssbe...@gmail.com wrote:
I've noticed that as well as sometimes a map will only play for 10
rounds... we even had one play for one round then switch again, but I can't
I'm guessing since it's not working anymore it's still there from
previously.
On Feb 12, 2013 9:18 AM, XFL1P giiul...@gmail.com wrote:
Have you added -usercon in the Startup line?
--
View this message in context:
I was experiencing this as well. I love the workshop idea, but it
can't be this slow.
On Tue, Feb 12, 2013 at 10:49 PM, Stephen Bevan ssbe...@gmail.com wrote:
Downloading maps seems considerably slower than before. Fresh install and
the workshop downloads are crawling.
Shouldn't you be able to use the old mapgroups system? Since the commands
were +map_group and +map, that leads me to beleive you could just put those
commands in a config.
On Feb 13, 2013 8:47 AM, Charalampos Galanis xngala...@gmail.com wrote:
Anyone help me plz?
The opposite is true. It makes more sense for one server operator to
blacklist a map from his own specially modded server instead of having a
map get blacklisted for the entire community just because it doesn't work
on a few special servers or because a few players trolled the blacklist
system.
On
I get something similar, but I just hit enter and it brings me to the steam
command line and no cam still use it.
On Feb 14, 2013 5:05 PM, Kim Sønderup gamema...@esportservers.dk wrote:
**
Sorry i use this forum for this, but i cant update my server to 1.22.2.2
and i have try on all my ubuntu
It was listmaps in bother games. I too agree that this would be very
useful.
On Feb 14, 2013 6:18 PM, Charalampos Galanis xngala...@gmail.com wrote:
I think this will be very useful for admins , in order what map they have
to change to...
___
but it’s the solution we have at the moment.
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: Thursday, February 14, 2013 4:12 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers
Yes they do. Use gamemode_gametype_server.cfg
On Feb 23, 2013 4:16 PM, Charalampos Galanis xngala...@gmail.com wrote:
Do these files still got replaced every csgo update?
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
wrote:
This doesn't belong on the mailing list
SavSin
On Feb 23, 2013 3:31 PM, Absurd Minds goabs...@absurdminds.net wrote:
Why not? Not everybody had to run a server just like you do.
On Feb 23, 2013 6:30 PM, David Fountain savsi...@gmail.com wrote:
No just answering is question. Custom
Thank you!
On Sat, Feb 23, 2013 at 6:42 PM, David Fountain savsi...@gmail.com wrote:
No my first one did. He replied. I addressed his new message. .. Ok Ms
perfect. ... I'll do as you ask
SavSin
On Feb 23, 2013 3:40 PM, Absurd Minds goabs...@absurdminds.net wrote:
I agree. If you
them up too, the .sh
script does this instead of me)
Στις 23 Φεβ 2013 11:20 μ.μ., ο χρήστης Absurd Minds
goabs...@absurdminds.net έγραψε:
Yes they do. Use gamemode_gametype_server.cfg
On Feb 23, 2013 4:16 PM, Charalampos Galanis xngala...@gmail.com
wrote:
Do these files still got
at 4:02 PM, Absurd Minds goabs...@absurdminds.net
wrote:
You could probably check the last modified dates on the files to figure it
out.
On Sat, Feb 23, 2013 at 6:23 PM, Charalampos Galanis
xngala...@gmail.com wrote:
Not need, I had made a script that it backups these cfg's to a specific
The easiest way to answer your question is to check the last modified dates
on the files. See if they are from before or after the most recent update.
On Feb 23, 2013 7:43 PM, Charalampos Galanis xngala...@gmail.com wrote:
Ok , to clarify things out and keep things calm...
In the early days of
I've noticed a huge dropoff in traffic in my servers recently because
of this. When the workshop system first came out, all ten of my
servers were constantly full because of all the great opportunities to
find different servers that the workshop system present. Now, they're
constantly empty
Yes, actually, that's exactly what listmaps used to do.
On Sun, Feb 24, 2013 at 5:02 PM, djtod...@gmail.com djtod...@gmail.com wrote:
Not exactly sure of what you're asking, but have you tried maps *?
--
View this message in context:
I think that's the only place that can define maxplayers, but I might
be mistaken on that.
On Mon, Feb 25, 2013 at 3:30 AM, Charalampos Galanis
xngala...@gmail.com wrote:
Just wondering...
___
Csgo_servers mailing list
If you're running something like arms race it would be.
On Feb 25, 2013 7:14 AM, Charalampos Galanis xngala...@gmail.com wrote:
since gamemodes.txt is required as is (without any changes) for the
gametypes to work, I am wondering if gamemodes_server.txt is needed
anymore, provided the server
No, other people having the issue too. There's already been a bunch of
threads and no answer yet.
On Feb 25, 2013 7:34 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
Am I to understand by the lack of replies that this is not an issue other
people are having? Even confirmation that this
I'm getting the same thing too. My servers are running (status in
console either directly through console or through hlsw outputs
information) but appear offline in hlsw and can't be connected to in
game.
On Wed, Feb 27, 2013 at 6:45 AM, Intoxicated bawNg
ba...@intoxicated.co.za wrote:
I am
Thanks! I restarted my servers and they're all displaying as online now.
On Wed, Feb 27, 2013 at 8:02 PM, Vitaliy Genkin
vita...@valvesoftware.com wrote:
Steam servers have been updated, hosting workshop collections and maps
should no longer result in errors.
From:
Yeah I don't know what I was thinking, it was the server maps
On Mar 1, 2013 6:25 PM, David Fountain savsi...@gmail.com wrote:
maps * from the server console worked for me.
If in game rcon or sm_rcon the command if it doesn't work for you.
SavSin
On Mar 1, 2013 3:19 PM, Absurd Minds goabs
I think you have to use one or the other; either map groups or workshops
collections.
On Mar 3, 2013 1:48 PM, Ka0sX kaos...@hotmail.com wrote:
No iam not using map groups iam doing it the old way with just +map name
here is my command line
-game csgo -console -condebug -usercon +game_type 0
I would imagine nobody else has tried it. Kinda defeats the purpose of
password protection if you can just click on a link and connect to it.
On Mon, Mar 4, 2013 at 4:13 AM, Marco Padovan e...@evcz.tk wrote:
Nobody experiencing these issues? :(
Il 02/03/2013 19.17, Marco Padovan ha scritto:
If I remember correctly, you have to name your mapgroup mg_bomb for it
to work in classic competitive.
On Mon, Mar 4, 2013 at 4:10 AM, Ka0sX kaos...@hotmail.com wrote:
I didnt have the map in my MAPS folder on my pc just the server, Shouldn't i
have been able to download it right from the
I have experienced that problem once or twice but generally it works
so I always chalked it up to the workshop being difficult.
On Mon, Mar 4, 2013 at 12:16 AM, David Fountain savsi...@gmail.com wrote:
Anyone else notice an issue with 'editing' a collection?
I created a collection with the
That's what both of us are doing
On Mar 5, 2013 4:32 PM, The H4x0r free123...@hotmail.com wrote:
I've never had this problem since I've always used my own self-made
collection. Just create your own collection and add maps to that.
--
Date: Sun, 3 Mar 2013 21:16:11
Normally but like I said earlier I have had problems before on occasion
that have self corrected.
On Mar 6, 2013 1:29 PM, David Fountain savsi...@gmail.com wrote:
And they download to the server without issue?
SavSin
On Mar 6, 2013 10:27 AM, Absurd Minds goabs...@absurdminds.net wrote:
I've
I'm almost positive is when you add it.
On Mar 6, 2013 1:51 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
In response to @Absurd Minds, yeah I'm not 100% on when it saves the map.
Is it when I add it? When I hit save the first time? Second time? How long
does it take?
Would be nice
Does mp_endmatch_votenextmap randomly choose maps to vote on for the
next one or is there a way to define which ones it chooses?
On Thu, Mar 7, 2013 at 2:38 PM, Ido Magal i...@valvesoftware.com wrote:
1.22.2.6 is now live.
Thanks.
Release Notes for 3/7/2013
[MISC]
- Dedicated
Alright, nevermind, I played through and see that it just picks the
first ten maps. This is actually less preferable to me than a straight
rotation, because it means only the first ten maps will ever get
played.
On Thu, Mar 7, 2013 at 4:27 PM, Absurd Minds goabs...@absurdminds.net wrote:
Does
Thank goodness.
On Mar 7, 2013 6:01 PM, Ido Magal i...@valvesoftware.com wrote:
No. To prevent requiring an unbounded time commitment from players,
Official Matches will not OT and can result in a draw.
** **
*From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
Oh I see. Yeah, it won't disable for me, either.
On Thu, Mar 7, 2013 at 8:46 PM, David Fountain savsi...@gmail.com wrote:
Does it turn off for you?
SavSin
On Mar 7, 2013 5:40 PM, Absurd Minds goabs...@absurdminds.net wrote:
I get that as the output in console but I successfully set
the correct map names from the mapgroup but
ignores the winning map and changes to a random standard map that is not
even in the map cycle.
This is a ridiculous bug and has completely destroyed all servers that
run non-stock maps.
On Fri, Mar 8, 2013 at 4:04 AM, Absurd Minds goabs
.
sm_cvar mp_endmatch_votenextmap 0 OR you can put +mp_endmatch_votenextmap
0 in your launch parameter
On Fri, Mar 8, 2013 at 10:57 AM, Absurd Minds goabs...@absurdminds.netwrote:
It has destroyed all of mine, since I run mod free servers.
On Mar 8, 2013 12:13 PM, Aleksandar Petrov geniu
mp_endmatch_votenextmap: 1
+mp_endmatch_votenextmap 0 in parameter
sm_cvar mp_endmatch_votenextmap
[SM] Value of cvar mp_endmatch_votenextmap: 0
and tested the mapvote doesn't come up.
On Fri, Mar 8, 2013 at 4:15 PM, Absurd Minds goabs...@absurdminds.netwrote:
Adding it to my server start line did
Wow what a great patch. Thank you!
On Mar 8, 2013 10:31 PM, Ido Magal i...@valvesoftware.com wrote:
It’s live.
** **
Thanks.
** **
** **
Release Notes for 3/8/2013
** **
[ MISC ]
** **
- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to
Do you have -nowatchdog added to your server's startup command?
On Sat, Mar 9, 2013 at 11:38 AM, Ejziponken - sza...@hotmail.com wrote:
0c343000-0c345000 rwxp 00:00 0
[heap]
0c345000-0c43e000 rw-p 00:00 0
[heap]
0c43e000-0c44 rwxp 00:00 0
[heap]
It looks to me like there is no point in running it as gamemode 3
since merely running the map will load the configuration (options 1
and 3 under How do I run my map with Custom game rules?) In my
experience running a classic competitive server with workshop maps,
the custom map settings overwrite
I always define +host_port rather than -port and that works fine here.
On Mon, Mar 11, 2013 at 5:22 AM, David Fountain savsi...@gmail.com wrote:
Yes it's - on phone they are to close didn't notice I got the plus
SavSin
On Mar 10, 2013 7:41 PM, Winnie the Pooh win...@timetokill.net wrote:
I think they're the same thing. Since +port didn't work, I just used +host_port
On Mon, Mar 11, 2013 at 6:39 AM, David Fountain savsi...@gmail.com wrote:
What's host port vs port
SavSin
On Mar 11, 2013 3:25 AM, Absurd Minds goabs...@absurdminds.net wrote:
I always define +host_port rather
Not gonna happen.
On Mar 11, 2013 5:44 PM, Ejziponken - sza...@hotmail.com wrote:
Heard rumors about CSGO becoming Free2Play. Wanna discuss it here. What
do you guys think about that?
Also, how will Valve handle the cheaters? Everybody knows that the CS
games has always had a lot of
see it all the time in any game I play. Not to say there
are no hackers but less than people think
SavSin
On Mar 11, 2013 3:02 PM, Absurd Minds goabs...@absurdminds.net wrote:
The gane is also not f2p yet either. I see significantly more hackers in
tf2 than in go. And plenty of people complain
I still feequently can't vote.
On Mar 11, 2013 7:17 PM, Ido Magal i...@valvesoftware.com wrote:
CSGO 1.22.2.8 is now live. Thanks.
** **
** **
- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end
Yes, connectbot is what I use. I think it's worth paying for HLSW,
though, as it's much more convenient than trying to do all those
screen commands in connectbot.
On Sat, Mar 16, 2013 at 4:56 AM, Charalampos Galanis
xngala...@gmail.com wrote:
If it is linux server, use connect bot from google
Because the _se maps are only available on the workshop now.
On Wed, Mar 20, 2013 at 6:21 AM, Glenn Charpantier gl...@candrom.com wrote:
Why use the workshop method in LAN environment in first place? Just use the
classic method! :)
Glenn
Sent from my iPhone
On 20.03.2013, at 11:17, Andrew
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu
On 20 March 2013 12:27, Absurd Minds goabs...@absurdminds.net wrote:
Because the _se maps are only available on the workshop now.
On Wed, Mar 20, 2013 at 6:21 AM, Glenn Charpantier gl...@candrom.com
wrote
What is the purpose of a collection of collections? I thought its
purpose was to allow a server to run all of the maps contained in all
of the sub-collections, but my one server like that only plays stock
maps.
If that's not what collections of collections are, is there something
else with that
a Collection containing a collection that
contains the original collection in it? Can you create cyclic dependencies
on collections?
COLLECTCEPTION??
On Wed, Mar 20, 2013 at 2:51 PM, Absurd Minds goabs...@absurdminds.net
wrote:
What is the purpose of a collection of collections? I thought its
booting up?
On Wed, Mar 20, 2013 at 3:15 PM, Absurd Minds goabs...@absurdminds.net
wrote:
Ok, well I have these two parameters: +host_workshop_collection
126008115 +workshop_start_map 125658089
This should be linking to this collection:
http://steamcommunity.com/sharedfiles/filedetails/?id
Could be a bad map in the collection. I've had the server on this
collection of collections since the workshop came out, so I know that
can't be the reason.
On Wed, Mar 20, 2013 at 6:29 PM, Stephen Bevan ssbe...@gmail.com wrote:
In my experience when you have a valid map collection and starting
Although, none of the other servers start on de_dust, and all of them
are running one of the collections in that super collection.
On Wed, Mar 20, 2013 at 6:50 PM, Absurd Minds goabs...@absurdminds.net wrote:
Could be a bad map in the collection. I've had the server on this
collection
Minds goabs...@absurdminds.net
wrote:
Although, none of the other servers start on de_dust, and all of them
are running one of the collections in that super collection.
On Wed, Mar 20, 2013 at 6:50 PM, Absurd Minds goabs...@absurdminds.net
wrote:
Could be a bad map in the collection. I've had
Can you mention the default values for those hostage cvars?
On Thu, Mar 21, 2013 at 7:39 PM, Ido Magal i...@valvesoftware.com wrote:
1.22.3.0 is live now. Thanks.
Release Notes for 3/21/2013
- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage
mp_hostages_takedamage 0
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds
Sent: Thursday, March 21, 2013 4:48 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update
Can you
as you say.
Cheers,
Andrew
-Original Message-
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: March 21, 2013 7:58 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: March 21, 2013 7:58 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO update
Yeah, it's just really slow, probably from the billions of people trying
to update. I've had to run
Yeah it makes no sense that deleting them is the default value.
On Mar 22, 2013 2:14 PM, Marc Schroth lanii.c...@googlemail.com wrote:
nobody any idea? Why do they want to delete all weapons laying around by
default, why not vice versa?
On Fri, Mar 22, 2013 at 2:18 PM, Marc Schroth
That's not good. I run only workshop maps so that would be game breaking.
On Mar 22, 2013 4:34 PM, haeufi hae...@teamniederbayern.de wrote:
I tried the same way and I realized that cs_militia is part of the game
now and the map version in workshop doesn´t work. Just load cs_militia and
not
can load the map, but now it won't let me join T, CT, or
Spectate. I can move my mouse and click around, but nothing takes. I'm
beginning to think the patch messed up something else on my server. Might
not be a cs_militia issue.
On Fri, Mar 22, 2013 at 3:38 PM, Absurd Minds goabs
not be a cs_militia issue.
On Fri, Mar 22, 2013 at 3:38 PM, Absurd Minds goabs...@absurdminds.net
wrote:
That's not good. I run only workshop maps so that would be game
breaking.
On Mar 22, 2013 4:34 PM, haeufi hae...@teamniederbayern.de wrote:
I tried the same way and I realized that cs_militia
I just posted to the map's workshop page with this exact problem. It's
pretty weird
On Mar 23, 2013 2:05 PM, Eric Winkelmann eric.winkelm...@gmail.com
wrote:
Hello,
Got past last nights issues...but now when the server loads militia...it
is nothing but an enclosed box with 2 spawn points and
This is a really annoying bug. Is it being addressed at all? It's
frustrating having to set the progression in two separate files, one of
which I have to back up so it doesn't get overwritten on update, and copy
over after every update.
On Nov 3, 2012 4:51 PM, Absurd Minds goabs...@absurdminds.net
mp_endmatch_votenextmap: 1
+mp_endmatch_votenextmap 0 in parameter
sm_cvar mp_endmatch_votenextmap
[SM] Value of cvar mp_endmatch_votenextmap: 0
and tested the mapvote doesn't come up.
On Fri, Mar 8, 2013 at 4:15 PM, Absurd Minds goabs...@absurdminds.net
wrote:
Adding it to my server start line
custom maps for now.
On Tue, Mar 26, 2013 at 10:05 AM, Absurd Minds goabs...@absurdminds.net
wrote:
Old versions of workshop maps now properly remove themselves from disk
when the map gets renamed.
I noticed this wasn't happening on one of my servers. It led to
everybody being kicked when
If I run a server with mapgroups it works fine. If I replace the
command line with appropriate workshop cvars
(+host_workshop_collection 134273184 +workshop_start_map 125488374
-authkey ###) it starts but appears offline. I can send status
commands through HLSW, but can't connect to the
...@gmail.com
Let it sit for a bit see if it comes up. It shows offline while
downloading
SavSin
On Mar 26, 2013 2:49 PM, Absurd Minds goabs...@absurdminds.net wrote:
If I run a server with mapgroups it works fine. If I replace the
command line with appropriate workshop cvars
When is militia going to be fixed in the workshop? that seems like a pretty
easy fix, but it's been a week now with the random orange box.
On Thu, Mar 28, 2013 at 3:23 PM, Garret Rickey gar...@valvesoftware.comwrote:
That fix should be in this update. Let me know if it solves your issue. *
And why are my servers now magically all out of date?
On Wed, Mar 27, 2013 at 6:34 PM, Absurd Minds goabs...@absurdminds.net wrote:
Is today another update free wednesday? Not even an update to militia
in the workshop?
On Wed, Mar 13, 2013 at 5:03 PM, Hege Hegemon
archangel.hege...@gmail.com
Is today another update free wednesday? Not even an update to militia
in the workshop?
On Wed, Mar 13, 2013 at 5:03 PM, Hege Hegemon
archangel.hege...@gmail.com wrote:
Thanks on this one too, Mr. Magal :) What about giving us a clue what are
you developing for the next patch?
2013/3/13
I've noticed that I can no longer play demolition mode on hostage maps
because hostages don't spawn anymore. Is this something that could be
addressed?
On Fri, Mar 22, 2013 at 5:42 PM, Collin Howard my_azz...@yahoo.com wrote:
I updated the server and after i run it, it still says server needs
One reason is the server itself will only kick blood at the end of a round.
If he is running a mod with long round times, the server will never kick
bots.
On Apr 2, 2013 6:30 PM, Glenn Charpantier gl...@candrom.com wrote:
Why in the world would you go through the hassle of creating a
it right.
Either way, this is not helping OP.
Sent from my iPhone
On 03.04.2013, at 00:40, Absurd Minds goabs...@absurdminds.net wrote:
Why install ridiculously hefty sourcemod just for one simple function
when he can simply run a php script?
On Tue, Apr 2, 2013 at 6:39 PM, Glenn Charpantier
at
that.
Either way, this is absurd, and I'm out.
Have a good night.
On 03.04.2013, at 00:49, Absurd Minds goabs...@absurdminds.net wrote:
I don't understand why this is an issue. He can either install some
third party plugin to do it, or he can write his own plugin to do
it. Why
I get this too. It started about three updates ago.
On Apr 3, 2013 1:48 PM, Thiago Abreu thiagoabre...@gmail.com wrote:
Hello, in every run of steamcmd.sh we get lot of this messages below:
After a simple anonymous login this messages 1681 times.
./steamcmd.sh +login anonymous +exit | grep
Any word on when militia is going to be updated in the workshop?
On Wed, Apr 3, 2013 at 6:15 PM, Ido Magal i...@valvesoftware.com wrote:
1.22.3.2 is live. Thanks.
Release Notes for 4/3/2013
[ MISC ]
- Fixed a bug where a player who joined team during halftime pause would not
OMG you called us america. I am offended and extremely appalled that you
did or call us the United states of America.
On Apr 4, 2013 7:23 AM, Charalampos Galanis xngala...@gmail.com wrote:
So? It is not recognized as Macedonia by several countries, especially
Greece!!! I found it offensive to
Lol. This whole thread is so ridiculous I was trying to inject some humor.
Looks everybody is too busy being offended for it though.
On Apr 4, 2013 7:37 AM, ics i...@ics-base.net wrote:
No he didn't, you exactly did what he said someone would say.
-ics
Absurd Minds kirjoitti:
OMG you
When looking for help on specific sourcemod plugins you might have more
luck posting to alliedmods instead
On Apr 4, 2013 9:27 AM, Apolo NewOrn bandanew...@hotmail.com wrote:
Hello, I need the JailBreak MOD for CS:GO.
I installed the sm_hosties 2.1 but it still fails!
Can someone help me?
Even with sv_lan 1,they should be able to connect through lan. sv_lan 0
blocks outside connections but not vice versa.
On Apr 5, 2013 7:08 PM, William Graham webmas...@taskymedia.com wrote:
Just a guess, halfway through the config you are setting sv_lan to 0...
Not sure which takes precedence
Message -
From: Absurd Minds
To: csgo_servers@list.valvesoftware.com
Sent: Friday, April 05, 2013 7:30 PM
Subject: Re: [Csgo_servers] Problem on Playing CSGO in LAN-Mode
Even with sv_lan 1,they should be able to connect through lan. sv_lan 0
blocks outside connections but not vice versa
He said it was over loading before he made the scripts.
On Apr 8, 2013 8:23 PM, Christopher Meng cicku...@gmail.com wrote:
Does PHP make your server overloaded?
Sent from Subor Gameplayer
___
Csgo_servers mailing list
In a workshop collection, the map order is the order of the maps in the
collection. The vote chooses ten random maps from the collection.
Mapcycle.txt is no longer used and you can't set which maps will appear in
a map vote without using sourcemod.
On Apr 10, 2013 8:54 AM, Dusan Tomic
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