Re: [IxDA Discuss] The state of UI/UX employment.
I hope this is not too much of a tangent... Over the last month I have probably looked at close to a hundred resumes. This is only partially specific to the Chicago area, but there is a ton of talent out there. There are a lot of folks with excellent educational background, wonderful experience and great portfolios to show. What I find myself more and more concerned with is the ability to partner with product and technology folks to move great design forward and into the market. Frankly, it really does not matter if you are the worlds greatest uber designer... if you can't sell it, work collaboratively and push your passion through the labyrinth of compromise. Not everyone needs to have these skills, but in my world it will surely get you hired quicker and make you a more complete professional. This has been my call to the world of education (both under grad and grad) for the last year or so. You have to do more than supply studio skills. You have to teach students to think, to adapt, to explore and to work in their future environment. Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Senior User Experience Architect - Kansas City, MO - Long term contract - Recruiter
Our client, VML, Inc. www.vml.com is asking us to help with their search for a Senior User Experience Architect, this is starting out as a 6 month contract that could go 12+ months with potential for going permanent. Chosen candidate would work on a W2 with TEKsystems. Lets get something straight were not hiring a Senior User Experience Architect. Still reading? Great. Because at VML, were not just the titles we hold. Sure, theyre nice to see on our business cards, but were really so much more. True, we have a range of expertise from building websites and online media to developing software and viral campaigns, but thats not who we are. Its just what we do. VML is a place that values hard work, the human spirit and the idea that if it doesnt exist, it can be created. Were a full-service interactive advertising agency that thrives where grounded solutions meet the blue sky of possibilities. Weve twice been voted one of the 25 best places to work in America, and have partnered with some of the most recognizable brands in the world. And with more than 16 years under our belt, youd be correct to guess our trophy case is getting pretty full, too. Our ideal candidate for this position possesses a bachelors degree with an emphasis in the liberal arts, the humanities or user-centered design or equivalent in a related field, and a minimum of five years of experience researching and developing strategic user-experience design for high-traffic, dynamic websites. Digital agency experience and background preferred. So if this sounds like something youre qualified for, heres what a Senior User Experience Architect should possess: A love for the digital space (practices, procedures and technologies) and user-centered design principles Diagramming tool know-how (e.g., Visio, OmniGraffle, InDesign) and communication tools (e.g., PowerPoint, Keynote) A desire to work in a multi-tasking, fast-paced environment were talking lightening fast Willingness to jet-set across the country or the world Extremely strong interpersonal and client presentation skills. But surely you knew that if you made it this far into the job description, right? Responsibilities will include: Working with our Strategy and Insights group to leverage primary research, personas, task analysis, heuristic and competitive reviews to craft industry-leading user experiences Crafting and conducting stakeholder interviews with everyone from subject matter experts to C-level executives to determine business/site objectives Creating information design and navigation systems for internet, intranet and extranet sites, as well as online and mobile applications Creating and refining user-experience thought expressed as deliverables, including task and gap analyses, content analysis and strategy and feature/functionality matrices, usage scenarios, site maps, wireframes, flow diagrams and user-requirements documents Preparing and presenting design recommendations based on business goals, user research, UCD and IA principles Collaborating as a member of the Creative team So, if this sounds like anything youre looking for in a Senior User Experience Architect position, wed be glad to sit down and discuss the future its one of our favorite things to think about. If you are or know someone who may be interested, please give me a call to discuss. I can be reached at 913-664-0143. Thank you, Mark McConnell Professional Recuriter - TEKsystems Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The state of UI/UX employment.
I think this discussion board has become the default and go to posting venue. On Sun, Feb 21, 2010 at 2:28 PM, Vicky Teinaki vicky.tein...@gmail.comwrote: Still, it's a good sign for recent grads - up until recently there's been the experience catch-22 with jobs (most of those advertised up until now have been for at least 3 years experience), so at least it gives those recently out of school a chance to chalk up time, even if they have to do hard slog with those 'massive skillz' On Mon, Feb 22, 2010 at 9:15 AM, Anne Hjortshoj a...@annehj.com wrote: ... and I mean good luck to the recruiters listing these roles, not to Susan. -A On Sun, Feb 21, 2010 at 2:59 PM, Anne Hjortshoj a...@annehj.com wrote: So in other words, people want to pay for 1-3 years of experience, but they want to get a laundry list of massive skillz. Good luck with that. -Anne On Sun, Feb 21, 2010 at 2:42 PM, Susan Doran susando...@gmail.com wrote: I've noticed more positions that require 1-3 yrs experience. Also...sort of kitchen sink loading on a mish-mash of skillsets. On Sun, Feb 21, 2010 at 1:38 AM, Erin Stewart emstew...@smcm.edu wrote: I noticed this as well. Originally I was planning to look for my next job in the fall, but with the amount of positions open now and with the fear that this is temporary (though I would hope that it will be a continued term), I decided to start applying now with the hope to start in May. I submitted a few applications for positions in the DC area on Monday/Tuesday this week and had received two calls for phone interviews by the end of the week. Both places made it clear they had an urgent need to hire someone. The positions (UI design/development) are for someone with 1-3 yrs experience and I have 1.5 years experience doing front-end web development and UX/IA tasks for a college, some graduate-level coursework in a related field, and some digital PR internship experience. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49535 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~~~ Susan Doran 55 Morning Street Portland ME 04101 207-774-4963 (land) 202-296-4849 (cell) /susandoran (facebook) @susandoran (twitter) ~~~ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Anne Hjortshoj | a...@annehj.com | www.annehj.com | Skype: anne-hj | Hjortshoj is pronounced YORT-soy. -- Anne Hjortshoj | a...@annehj.com | www.annehj.com | Skype: anne-hj | Hjortshoj is pronounced YORT-soy. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Vicky Teinaki Email: vicky.tein...@gmail.com | Mobile: +64 021 027 01410 | Skype: vicky.teinaki | Twitter: @vickytnz | LinkedIn : http://nz.linkedin.com/in/vickyteinaki Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How to Get People to Answer Honestly
no problem on the vagueness... I might suggest have some casual conversations with both docs and nurses about how they talk with clients. This is not for process or method, but to set realistic expectations. I think you will find that people aren't wholy forthright even when their health is at stake... so in a survey or fact finding situation you will have to work even harder to get honest answers. Some much sense of self goes into revealing patterns and habits of behavior. And I'm not trying to tell you to trick them by any stretch, but make it easy for them to detach or distance themselves from what they are revealing. Not an easy task. Mark On Fri, Feb 19, 2010 at 7:13 AM, Don Habas dhab...@yahoo.com wrote: A lot of questions about their relating to health and risk (certain activities, tobacco use, etc). Many people would probably expect that price they pay would be impacted by their answers. Sorry I'm being vague, but I can't really discuss too much detail here. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49514 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Personas: how many is too many?
One way to aproach this is to have them prioritize them... Look at cost for all... And for a few, and make the decision together. If it's worth it to them... And they will pay for them... Then let the process reveal what works best. Sent from my iPhone On Feb 17, 2010, at 6:17 AM, charles Sue-Wah-Sing charl...@nexklix.com wrote: There is this project I'm working on that is for pet owners, breeders and vets. They have identified 15 consumer types between the three main segments I've mentioned. The client is requesting we create personas for all 15. In my experience I've rarely have had to create more than 4 on any given project. For this project I believe I can get away with 3. Does anyone have any thoughts as too what is too many or too few personas? Have you come across a similar client request? And how did you deal with it? Thanks, Charles Sue-Wah-Sing www.suewahsing.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Personas: how many is too many?
Let me add some clarification... I agree that 15 is probably too many. I also disagree that 5 is the right number... the answer will be it depends. Rather than give you a recipe... I was trying to suggest a process. I assumed you had talked to the client and that telling them, 15 is too many had not been effective. The next step for me would be to put together a scope of effort for the personas, ask them to prioritize the groups (you should be asking for this anyway) and then come to conclusions as a team. Some clients will accept your recommendation and some will not. Those (not) often need to come to those conclusions on their own. It's better if they have that realization while working with you. Mark On Wed, Feb 17, 2010 at 8:39 AM, mark Schraad mschr...@gmail.com wrote: One way to aproach this is to have them prioritize them... Look at cost for all... And for a few, and make the decision together. If it's worth it to them... And they will pay for them... Then let the process reveal what works best. Sent from my iPhone On Feb 17, 2010, at 6:17 AM, charles Sue-Wah-Sing charl...@nexklix.com wrote: There is this project I'm working on that is for pet owners, breeders and vets. They have identified 15 consumer types between the three main segments I've mentioned. The client is requesting we create personas for all 15. In my experience I've rarely have had to create more than 4 on any given project. For this project I believe I can get away with 3. Does anyone have any thoughts as too what is too many or too few personas? Have you come across a similar client request? And how did you deal with it? Thanks, Charles Sue-Wah-Sing www.suewahsing.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the UX Canon
'Writing for Social Scientists' is probably the best book I've found on that topic (and I need plenty of help) - comes with a boatload of common sense. Not just ancient rules and protocals based upon tradition (Howard S Becker). Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Enterprise IT UI Strategy
A single strategy will likely fail Brandon. Context is so crucial to what we do. It over regulary usurps cosistancy. Of course I am being somewhat pedantic... But it's worth setting realist expectations for that strategy. Mark Sent from my iPhone On Feb 10, 2010, at 8:51 AM, Brandon Adams badams...@gmail.com wrote: I've been asked to develop a UI strategy to be implemented across our IT department for all our custom developed applications as well as user facing vendor systems such as peoplesoft, microsoft dynamics, and several others. I'm a rookie web developer and UI guy that is transitioning into a IxD/UX role and this is my first large scale project of this nature. Can anyone provide some advice on how to start, what to consider, and things to watch out for? Thanks, Brandon Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] the UX Canon
Will and Dave have done a fantastic job of assembling a really high impact group of books. By that I meant, they did not throw every book in the lot... but assembled a manageable list of really high impact readings... certainly the core of what is needed. http://blog.semanticfoundry.com/2010/02/11/the-ux-canon-essential-reading-for-the-user-experience-designer/ But I think it is also time to add a another category. Working in a small shop, on your own, or even in a startup allows a designer room to work in a very pure structure. But the lions share of design work is in cross discipline, multi influence structures where the 'designing' is not the entirety of the job. Reviewing student work is always a challenge for me. It's usually a bit idealistic (and appropriately so). Students should reach for the stars and do unreasonable things... stretching the notion of what is 'possible'. But I always find myself wanting to tell them that the work they have executed as 'design' is only about a third of the job. Laying the ground work... and presenting, selling and even politic'ing are additional critical skills to seeing your design through. If your designs aren't realized, they can do very little good... and it's a terrible waste of no only the effort but the potential. Donald Reinertsen posits in 'Managing the design factory' that the unrealized design is probably the single largest point of waste in any organization. I think I agree. So... Maybe we need another category that includes those skills and tools. I would suggest that Bill Buxton's 'Sketching the User Experience', for instance talks a lot to those skill sets and might be better placed in this category. I would also submitt that Roger Martin's 'designing the business' is another... and 'managing the design factory' a third. Any other suggestions? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: full time UXA roles: CHICAGO
I have some new positions opening up and wanted to get the word out beyond interaction10 Mobile team: I have three full time contract positions opening up in my group. These are set to be 3 months but could be extended. I plan to hire these with the intent to convert to full time employee. These are local to Chicago in the downtown location. UXA's are an expanded role that combines information architecture and interaction design focusing on the user interaction. Prototyping and light front end dev skill are a plus but not required. We are going to be working fast and iterating - looking to improve the mobile user experience of our aps. Marketplace team: I am looking for a senior UXA (full time employee) that has B2B web or software experience. We are building relatively complex applications that are implemented on the web. This is not consumer facing. For any of these email me directly if you have an interest and I can send you links and detailed descriptions. - Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Manager User Experience - Research Lab, Chicago, Sears Holdings, Full Time
Are you ready to help shape the future of retail? Sears Holdings is seeking an experienced Research Lab Manager. We are the nation's fourth largest broadline, multichannel retailer. We have established a design studio in downtown Chicago with a fully equipped Usability Lab, which is located directly on top of our downtown Chicago flagship brick and mortar store; 4 floors of customers actively shopping at your ready! You are creative, motivated, and able to excel in a fast-paced, innovative environment. You will manage the research group, a part of the broader UX practice, and work closely with multidisciplinary teams, including user experience architects, product managers, visual designers, and front-end developers to conduct research and support development of features to be studied through surveys, card sorts, task-based findability and goal-oriented studies, as well as rich interactive prototype testing. For more information, please review the full job description: http://tinyurl.com/yjaqelm Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: User Experience Designer | South San Francisco, CA | Future US, Inc | Full-time
Do you want to lead user experience design on world-class video games, technology, and music websites? Are you highly proficient at creating wireframes and clickable prototypes using OmniGraffle, Balsamiq, or Visio? Are you fanatical about making users love your sites and driving product improvement? Future US, Inc is seeking a User Experience Designer to develop and lead user experience improvement programs across our portfolio of websites including GamesRadar.com, MaximumPC.com, MacLife.com, and GuitarWorld.com. Position Responsibilities: * Work with creative and product teams to create high quality user experience and interfaces for complex applications and web sites. * Create standard information architecture documentation including wireframes, sitemaps, user flows, user scenarios, functional specifications, navigation schemas, and clickable prototypes. * Develop user personas, scenarios of use, task analysis, interaction models, and experience briefs. * Create mock-ups and functional prototypes. * Plan and conduct usability evaluations and usability tests. * Collaborate with team and clients to ensure that your great ideas survive the development process. * Ensure all user experience programs are measurable and tied to analytics framework. Position Requirements: * 3+ years experience creating interfaces, large-scale websites, and information architecture/interaction. * Expert-level experience with diagramming and design tools such as Visio, Balsamiq, or OmniGraffle, for generating wireframes and behavior specifications. * Excellent understanding and knowledge of user experience, web design principles and methods. * Proven experience designing complex, CMS-driven websites and web applications. * Understanding of the best practices for web-based information architecture and interaction design. * Expertise in usability and user research/testing methods * Demonstrated experience measuring user experience program results with Google Analytics or other Web analytics tools. * Bachelor or Masters degree in Human/Computer Interaction, Human Factors, Information Science, Library Science or related field. Key Skills: * Ability to work on multiple projects simultaneously under tight deadlines. * Proven client management skills and experience working with cross-functional teams. * Excellent written and verbal communication skills. * XHTML/CSS, JavaScript development skills. To Apply: * All applicants must supply examples of their work please supply a link to your online portfolio. * Please apply here: http://www.futureus.com/2010/02/03/user-experience-designer/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] help text in input fields - bad?
Hi. We just tested a site for many issues including this one. The participants needed to create a login and password for registration. An email address was required for the login and this was explained in the field. About 80% of our test subjects clicked in the field before reading this nugget of information, thereby obliterating any hope for all but one of getting any further along with the registration. We had one savvy user on his third try guess that an email address might be required based on his previous experience. As a result, this instructional text will be placed outside of the field. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48953 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
everything is widescreen if you adjust the height (and put controls there). Sent from my iPhone On Jan 28, 2010, at 8:06 AM, James Page jamesp...@gmail.com wrote: I think one issue is that it is not widescreen. If it about consuming media shouldn't the device be wide screen for movies. Is it a good user experiance watching a movie on a narrow screen? Also I can not just plug in devices into the USB. And there is the issue of DRM. Especially with apple controlling application release which can take weeks. You can not role out a bug fix, or a improved feature. Everybody is talking about continuous improvements as the way forward. Apple place large block on this by thier approval basis. James http://blog.feralabs.com 2010/1/28 Will Evans w...@semanticfoundry.com How often have you dropped your iPhone? I personally haven't, but have many friends that have gone through 2, 3, even 4 - a drop from 4' is deadly. I won't denigrate the feature set because I am not the intended audience. For business travel, I need all my design apps and I need them multimodal, not sovereign - and multitasking is a must. I also can't not have skype for conference calls on the road - so it's not a replacement for my mbp: it would just be another device that serves no purpose for which I already have tools. For the intended audience, it may or may not be great - I have no idea the personas this is designed and built for - but certainly not a traveling ux practitioner. Cheers, ~ will Where you innovate, how you innovate, and what you innovate are design problems --- --- --- --- Will Evans | Director, Experience Design tel: +1.617.281.1281 | w...@semanticfoundry.com http://blog.semanticfoundry.com http://www.linkedin.com/in/semanticwill aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill --- --- --- --- On Jan 28, 2010, at 7:59 AM, Jack Moffett wrote: On Jan 27, 2010, at 7:08 PM, graham.s...@gmail.com wrote: I assume the durability of it will be better tha the iPhone screen especially as, like other laptops/netbooks it doesn't have a fold down screen to protect it. Graham, I don't understand. The durability of the iPhone screen is superb. I've been using iPhones (original and 3Gs) since its original release without any kind of case or screen protector, and have not had a single scratch. Jack Jack L. Moffett Senior Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com You could design a process to catch everything, but then you're overprocessing. You kill creativity. You kill productivity. By definition, a culture like ours that drives innovation is managed chaos. -Alex Lee President, OXO International Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Basically I think it may be an awesome new form of computing, but have serious doubts that it's the ultimate e-book product. - Loren This is at the core of my issue regarding the kindle, and why I don't have one. I have little use for yet another dedicated device that I have to lug around, charge and update software on. To the extend that I can purpose more functionality in an equivalent manor to the device I already have, I am happier. The dedicated device will typically have a more robust set of features - and I would not expect the iPad to match with the kindle one-to-one. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
its also worth noting that while the market may be narrower than say an iPhone or iPod, the OEM potential is huge. On Wed, Jan 27, 2010 at 5:19 PM, Luke Wroblewski l...@lukew.com wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I think its pretty cool. The name is fine... however expected and undramatic. As for the ap and iphone OS and interface working on a pc platform - we will have to play and watch as it grows and evolves. I do think we are seeing the next successful model of software distribution with the platform being the gateway and toll taker. Pretty smart in my estimation. As soon as they are taking them I will place my order for a couple. The wife's macbook is about to die and she basically surfs the web, uploads photos and checks email. The ipad connected by wireless to my home network (with more storage available there) will work just great. I also anticipate her being able to play music on the stereo and a hundred other things from the couch. I am personally not worried about flash at all. Mark On Jan 27, 2010, at 5:19 PM, Luke Wroblewski wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JOB: User Experience Designer / Product Owner - Spil Games, Hilversum, The Netherlands
Kim... FANTASTIC job title! On Fri, Jan 22, 2010 at 3:37 AM, kim van Poelgeest k...@bitnoir.com wrote: Tasks and Responsibilities: Whether it is discussing concepts or creating designs, SPIL GAMES offers abundant challenges for a strong specialist in the web design field, and we are seeking a candidate who is passionate about finding and implementing creative solutions. As User Experience Designer, you will be highly involved in the specification and design of our gaming sites. You will work with the Scrum teams and business owners to help create best-in-class gaming sites. Additionally, you will: • Be a key member of a Scrum team who’s always available to answer questions and solve problems • Make sure your Scrum team is constantly focused on the right priorities and product and sprint goals • Control the Product Backlog: keeping it up to date and prioritized, looking at the constantly changing market and the wishes of the stakeholders • Make sure decisions and prioritization of the Product Backlog are always transparent to the stakeholders • Be responsible for translating a product into user stories with a clear “Definition of Done” story • Be able to do incremental product releases, from necessities to comfort/luxury features • Translate audience, technology, and other key product requirements into effective UI design solutions • Keep up a working knowledge of UI design best practices, and communicate visual-design thinking based on sound user-experience and interaction-design principles • Maintain superior knowledge of current web-design trends and techniques • Create end-to-end user flows, interaction models, and feature and interface design • Work in a team environment as well as independently to get the job done with minimal supervision while juggling a few projects at once Your Profile: • 5+ years’ experience working with software development teams • 3+ years’ experience in the Internet business • 3 to 5 years’ experience in a graphic- and web-design role • Minimum HBO/bachelor’s education level • Innovative, creative problem-solver with an eye for detail and skill for accuracy • In-depth knowledge of UI design principles, human factors, user-centered design processes, interaction design guidelines, web-industry standards, and prototyping • An eye for creative design, with the ability to also follow preset rules, templates, and/or branding • Experience in creating the overall look and all graphic elements for commercial-quality websites • Proven experience using design tools (Axure, Adobe) to digitalize business ideas/concepts • Knowledge of XHTML, CSS, DHTML, W3C standards • Knowledge of internationalization and accessibility design considerations • Proficient in using MS Office applications • Strong problem-solving and time-management skills • Solid oral and written communication skills in English • A friendly, positive attitude and a strong work ethic SPIL GAMES Offers: • A competitive salary • A good benefits package • A chance to be part of a fast-growing, international company • A motivating bonus system • A fun and dynamic work environment Get in touch kim[-at-]kimvanpoelgeest.spilgames.net Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Age vs Date of Birth in sign up form
birthdate and drivers license = all access... through in the social and it gets even scarier On Fri, Jan 22, 2010 at 4:23 AM, Jarrod Lombardo ixda@jarrod.spum.uswrote: Wow, I'm surprised by the number of people that consider birth date private information. Since one's birth date and much of one's address history is a matter of public record (in the US at least) there's basically ~0 risk in freely giving out your birth date. A text entry form that shows how to input the date (e.g. MM/DD/ or -MM-DD) would work best, especially if you think you might have future contests where age matters. --1980-04-16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48490 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 1 Year Masters Course in Interaction Design
Hugh, We have more than 30 IA's (we call them UXA's) in our group and close to 75% have graduate degrees in Interaction design, HCI or an MBA. It is not a critical criteria in our hiring process, but it's sure become the norm amongst those able to show ability, experience and knowledge. Does that help? Mark On Jan 19, 2010, at 10:31 AM, Hugh Griffith wrote: Just to play devil's advocate, what's a masters degree in ID going to get you other than a depleted bank account? (FYI, I'm assuming ID refers to web interaction.) It seems like such a specialized field that most employers wouldn't really care. Hugh Griffith User Interface Designer On Tue, Jan 19, 2010 at 5:28 AM, Rob Nero r...@nerointerfaces.com wrote: Malmö, Sweden, has a 2 year Masters in IxD, along with PhD's in IxD too. www.ixdmalmo.se (though the site is currently being developed more) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 1 Year Masters Course in Interaction Design
Hugh, I think part of the issue is where you come from. Very few of the IA/ Ixd's I have worked with have a background or undergrad in design. There are a lot reasons to move into the interactive field, and that often occurs after the undrgrad work and in fact after some real world eye opening work. That has been a very powerful and successful pattern in our field. The GSSC as you called it is a sometimes slow moving, but very big stage to work on. It that floats your boat it is out there. There are also plenty of start ups and small shops, agencies and even academia. As with any purchase (and grad school should be handled as a very large purchase) you should evaluate what you get out of it both financially and otherwise. The demand is very hot for well trained and smart interaction folks that can land at a desk and be productive in a short time. Like Dave M says in another message on this post... you can get a lot, if not all of this stuff working in the rights spot or company, but not as intense or as quickly - and without the paper. Mark On Jan 19, 2010, at 11:19 AM, Hugh Griffith wrote: Good grief! That's a lot of IA's. I'd like to work somewhere there's even one. :) I'm thinking about this like a realist I suppose. (And that's probably not even the right term I'm looking for!) That's a lot of time and money for something that really isn't going to get you *that* far ahead. I understand if you had your heart set on working at a GSSC (that's giant, soul sucking, corporation for you folks at home), having that might elevate you above the crowd a bit. But, for most I would think working and learning on your own would be better in the short term, *and* still have the long term benefits. Don't get me wrong, school is great. But, school usually means debt (for most of us), and debt can really mess up your life and limit your career options. Especially in this economy! Anyhoo, best of luck whichever road they travel down. Hugh Griffith User Interface Designer On Tue, Jan 19, 2010 at 9:51 AM, mark schraad mschr...@gmail.com wrote: Hugh, We have more than 30 IA's (we call them UXA's) in our group and close to 75% have graduate degrees in Interaction design, HCI or an MBA. It is not a critical criteria in our hiring process, but it's sure become the norm amongst those able to show ability, experience and knowledge. Does that help? Mark On Jan 19, 2010, at 10:31 AM, Hugh Griffith wrote: Just to play devil's advocate, what's a masters degree in ID going to get you other than a depleted bank account? (FYI, I'm assuming ID refers to web interaction.) It seems like such a specialized field that most employers wouldn't really care. Hugh Griffith User Interface Designer On Tue, Jan 19, 2010 at 5:28 AM, Rob Nero r...@nerointerfaces.com wrote: Malmö, Sweden, has a 2 year Masters in IxD, along with PhD's in IxD too. www.ixdmalmo.se (though the site is currently being developed more) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Web Design Project Lead, Atlanta GA, SBC Systems, Full Time
Please respond to techcare...@sbcsystems.com. Description: We are currently looking for a full time Web Design Project Lead to join our staff. The individual to fulfill this position must be a self-assured independent worker who can clearly understand complex requirements and create great designs that can be implemented within project scope. They may work on multiple projects concurrently requiring a high degree of organization skills, design skills and creativity. Responsibilities: - Report to VP of Engineering - Work with business analysts and application architects to create wireframes and visual designs from business use cases - Lead and coordinate all design related activities - Work with web development staff to facilitate implementation of designs - For larger projects we may outsource for additional design and creative resources. This position will be responsible for recommending, selecting and managing any external resources that are required. - Assess current processes and recommend and implement new processes and practices to facilitate a high performing design and development team - Contributing to estimating efforts and to project planning Required Experiences, Skills and Qualifications - 5+ years experience - Significant experience designing large complex web applications such as e-commerce or enterprise liofne-of-business applications - Proficiency in UX Design - Experience creating wireframes and visual comps from business use cases - Must be proficient in one or more industry standard graphic design tools such as Photoshop, Illustrator or Fireworks - Excellent interpersonal, communication and team facilitations skills - Passion for technology - Thorough knowledge of efficient web design processes and best practices - Exceptional ability to get things done well and on time Beneficial Experiences and Skills - Experience with Agile development processes - Proficiency in HTML - Proficiency in CSS including creation of CSS-only layouts - Experience creating standards based web applications with full cross-browser capabilities - Any experience with Expression Studio, Silverlight or XAML is a bonus Travel Required: None Education: Preference given for bachelor’s degree in applicable creative or technical field Salary: Commensurate with experience Other: - Be prepared to show portfolio - Please no H-1B Visa representation SBC Systems is a premier provider of Benefits Administration software products to the enterprise. Our are products are web-based and built with cutting edge technology. If you want to work on building great web applications with a small but energized and motivated team then please email your resume to techcare...@sbcsystems.com. Local candidates only. No phone calls please. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [anthrodesign] Norman replies to Nussbaum
Analysis of history (such as Norman's essay) tells what approach has been used most frequently, but it fails to answer the implied question of 'what is the best approach?' Everett Rogers (diffusion of innovation) provides significantly more insight into what makes products successful. In an earlier writing Don got it right... it is form, function and fit. Technology... a business initiative... user needs, they all led to potentially successful products. MBA's and Engineers have been running businesses for the last 100 years. It is no real surprise that their domains have lead these product efforts. As for disruption... I might suggest looking at Christensen's definition. It has more to do with taking advantage of established companies tendencies towards arrogance and complacency (my interpretation). Rooted in efforts to maximize profit in the short term... that arrogance typically leads to overestimating the profit a company can extract from the next transaction. Smart companies share the profit in each transaction with the purchaser in an attempt to build a long term relationship. The least costly customer to attain is the one you already have... and sustainable longer term revenue is the key to building a company. Focusing on the next reporting period typically leads to something along the lines of a mugging... which of course is not sustainable. Most disruptive efforts (as displayed by Christensen et al) undercut established company's pricing by stripping away features that are not desired by the consumer. Mark On Jan 1, 2010, at 9:54 PM, Ed H.Chi wrote: Jared and others, In case it wasn't clear, I believe argumentation about whether needs or technology came first isn't a fruitful way forward. More importantly, we should examine what we mean by 'disruption'. In my comments, I said: Ultimately, the measuring stick that we ought to use is the amount of impact each (tech vs. design) brings to the innovation process. ... It is much easier to think of major disruptions coming from the technology side. ... To wit, that's why it we call it a disruption! It disrupts current ways of doing things. There is an element of surprise in the disruption, suggesting that the need might not have been there yet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48144 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] are we an early indicator of economic recovery?
I've been watching the job announcements on this forum and there seems to be an uptick in the last couple of months. My theory is that skill sets in high demand can be an early indicator of economic recovery. I am measuring this based upon salary and my perception of unemployment in amongst our profession. I honestly don't know to many Ixd's that are unemployed. Not very scientific... but that is what I am operating with and basing my hunch upon. Just wondering your thoughts. Is there an increased demand for what we do in these recent months? Do you think that is an indicator of a better economy coming? Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] are we an early indicator of economic recovery?
On Dec 18, 2009, at 7:25 AM, Bill Barranco wrote: Your industry segment is very, very small, however important you people think you are, not sure I am reading this the way it was intended... but not a particularly inviting request to apply. Mark but very very much on the front edge. I did not really see any downturn in demand for people with your skills, not compared to the 10% unemployment nationally. I am still seeking a creative, Senior Interaction Designer (no WEB designers please) for working at one of the most stable and progressive US corporations in the the South Eastern States. See my web site for details, Job #1 at www.auto-vision.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Ahistoricity of Interaction Design
Adam I did not find your blog entry difficult to understand I found it cumbersome to get through. Making information easily and accessible to a wider range of audience would seem an obvious approach someone in this business. We have not had the opportunity to have a verbal conversation so I wouldn't know how your writing reconciles. But I would grade any undergraduate paper (or above) with it's ability to communicate as secondary only to core content. [ http://tinyurl.com/ydqtcje ] I'm not a critic and far from an expert in the written word, just a focus group of one offering an observation. But I am pretty sure I share many attributes of your intended audience. mark On Dec 13, 2009, at 1:38 PM, Adam Greenfield wrote: Would I need an editor, if I intended these words to wind up in print? Absolutely. But is my writing *inherently* arcane? No, it isn't. It's about par for the kind of material any undergraduate can expect to confront at any university worth the name, and if you have a problem with that, mark schraad, then maybe you should consider that the problem is yours and not mine. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Ahistoricity of Interaction Design
well... Stylistically... I wish I was that impressed with myself and my vocabulary. Serious attempts at hair splitting specificity throw roadblock in front of the reader. Plain speak please... that is if your intended audience is the broader section of designers... and not the intellectual elite. With heavy influence from my mentor I use these four simple rules... 1) Read everything in the domain. Yes, there is a lot of crap and drivel written in the interactive space. Emerging and growing industries with high salaries will always attract folks using books to further their career. Use your passion and your wits to filter out the BS. 2) Do most of your reading outside of your domain. A wider selection of ideas is better... and most innovation is about slight variances and reapplication of existing theories. If you want to really make a difference in your domain, bring something fresh and applicable. 3) Have a life. The critical component to what we do is our insight into human nature. Machines are relatively predictable. I do not believe confining yourself to the studio for 70 - 90 hours a week is a recipe for excellence. 4) Find your own voice. Have a passionate point of view. Know what you think. You don't have to write about it... frankly, you might be better off not writing about it. This has huge implications for number 1. There are a tremendous number of bright folks in our industry. When I talk to those doing the work I find that the people with the most insight apparently don't feel the need to express it in a blog or a book. I love working with smart passionate people. Mark ps... I did not miss the article's point, just picked the portion that was of interest to me. Trust me, I’m not trying to pat myself on the back for some notional superior acuity. On Dec 13, 2009, at 10:51 AM, Dan Saffer wrote: What do we think about Adam Greenfield's challenge to us? The ahistoricity of interaction design – the notion, implicitly held or otherwise, that rich interactivity is an entirely new topic in design for human experience, perhaps with the Doug Engelbart demo as Year Zero – has always driven me nuts. When even an old-school HCI stalwart like Don Norman fails to deliver useful insight, perhaps it’s time to start looking further afield for inspiration. Let’s face it: brighter and more sensitive people than us have been thinking about issues like public versus private realms, or which elements of a system are hard to reconfigure and which more open to user specification, for many hundreds of years. Medieval Islamic urbanism, for example, had some notions about how to demarcate transitional spaces between public and fully private that might still usefully inform the design of digital applications and services. By contrast, the level of sophistication with which those of us engaged in such design generally handle these issues is risible (and here I’m pointing a finger at just about the entire UX “community” and the technology industry that supports it). A bookshelf that runs no deeper than John Maeda, in other words, isn’t going to get you very far, or help you in the true crunch, and nothing makes me sadder than coming across someone engaged in the design of user experiences whose blogroll or Twitter follow list extends no further than the usual UX names...my feeling is that there are better and deeper sources of insight available if you dig a little in the history of adjacent design disciplines. You can learn to do a decent card sort (excuse me: “content affinity analysis”) in ten minutes, and work competently with Arduino in a good solid month of effort, but if you’re genuinely concerned with improving the quality of interactive experience, I believe you owe it both to yourself and to the people downstream from you who’ll be using the things you make to gain a richer acquaintance with the thought of other, older design traditions. Read the whole article: http://speedbird.wordpress.com/2009/12/11/dimensions-of-design/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Ahistoricity of Interaction Design: Tangent to: Where we fail as a profession
Dave, I fundamentally disagree with what I read as the underlying premiss of this statement. On Dec 13, 2009, at 9:45 AM, dave malouf wrote: Just look who is writing our books today (and no offense to any of them, as I have deep respect): Both Kolko and Saffer who I feel have made the best attempts to bring a solid literature to IxD are less than 20yr. veterans at that. The work of Buxton and Moggridge in the last period are good contributions, but are purposeful in their sphere. Where design and more specifically, interaction design, is failing right now is not in the actual design work, but in it's acceptance by those in place to actualize it. To that end, Moggridge and Buxton are addressing the real pain points of our profession. There are better designers, with higher profile, in the important areas of work than ever before. At both the tactical and strategic level we are not lacking for talent. Yet our work is often failing to reach both the end results and those waiting to use them. We fail at getting the attention of those pushing the ideas to the largest segments of the market. We fail at garnering the respect and credibility of those making the critical design decisions. We fail at selling ourselves and our work. We need to listen to Bill Buxton when he tells us that we should be spending a third of our time designing and a two thirds of our time laying the ground work to sell our ideas at the business decision level. Roger Martin's recent (Designing Business) book is a continuation of his efforts to expose the incompatibilities of design and business cultures, of reliable vs valid, of innovating vs remaining safe. His insights are important, yet few designers have bothered to embrace them. Similar to Buxton's points, Tichy and Bennis (Judgement: How winning... ) speak to the critical point of 'x or y choices' as being a small portion of the work. They posit that laying the foundation for that choice, as well as the post decision actions are critical and possibly more important to success. I realize that most of us don't enter design school with the hopes of executive encounters and the metric driven VP. But those are our hurdles, and if we want out work to make a difference we must accept those barriers as valid design constraints. We have to move outside of our comfy studio and do the more difficult work as well. My larger point here is that as a profession we need to move beyond teaching and honing tactical and studio skills. At this juncture these are mere table stakes. Tactical 'how too' books, prescriptive recipes, and case studies are fine, but are very limited in furthering of our profession. This is a critical message that design educators, in particular, must hear and act upon. All the creation and problem solving skills are worth very little if we can not move that work into a place of utility. Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Search interface design and usability
pick up a copy of peter morville's Ambient Findability ... it's a quick read chocked full of great information. * http://www.amazon.com/Ambient-Findability-Peter-Morville/dp/0596007655/ref=sr_1_1?ie=UTF8s=booksqid=1260223795sr=8-1 * On Mon, Dec 7, 2009 at 11:48 PM, Sam McLeod he...@kitcreative.co.uk wrote: I have to do a presentation (at very short notice for a job interview) on improvements to a search interface for clinical data. Does anybody know of any useful resources that focus on the design and usability of search interfaces. Thanks Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Dustin Curtis, UX Design, and American Airlines
I think there is a constructive string worth pursuing here. Many many many designers (ux, ixd, ai, whatever) operate within large organizations, and many do it with a chip on their shoulder. And while counter productive, to some extent, when no one in that organization is listening, who can blame them. Design is across the board deserving of respect beyond tactical execution. Design as a strategy, and design as a profession are under utilized in large organizations. For the responder, he merely picked the wrong venue for his venting and exposition. A public blog has enormous SEO potential that is bound to attract the attention of corporate PR watchdogs. Unfortunately this venue has much the same visibility. I have been (personally) criticized for exposing too much in a relatively frank discussion of conditions very similar to this one. I would like to think there this could be a place share those frustrations and a resource for finding ways to deal with these problems. But this is the interweb... and everyone can come in the door. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Dustin Curtis, UX Design, and American Airlines
One of the most painful adjustments I see in designers (and myself as well) is that when you move to a giant company and giant projects... change is often slow and the impact of your work is smaller. When you get 25 people on a design decision committee... the outcomes are often aggregate. While this can be disappointing, it is a mechanism that provides stability (read slow change). As important as a decision to work in design or ux as opposed to product or some other area is, the decision to work in a large corporation vs a start up or an agency is critical and should be thought out carefully. Mark On Tue, Nov 24, 2009 at 10:56 AM, Christian Crumlish x...@pobox.com wrote: On Tue, Nov 24, 2009 at 8:23 AM, mark schraad mschr...@gmail.com wrote: I think there is a constructive string worth pursuing here. Many many many designers (ux, ixd, ai, whatever) operate within large organizations, and many do it with a chip on their shoulder. True. You see this with editorial a lot too. You also see it with paralegals. In fact, I think in any context in which one's job isn't the core profession for a business you probably see this. Staff at universities, etc. -x- -- Christian Crumlish MY NEW BOOK: Designing Social Interfaces. http://designingsocialinterfaces.com Get It. Read It. Love It. Review it. on Amazon: http://www.amazon.com/dp/0596154925/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Should an e-commerce design agency test the usability of its own designs?
I think there is great benefit to having an independent (person or group) do the testing of a design. I also think there is benefit to having product managers generate the use cases designers work to solve for. Additionally, having the back end development team do the QA is troublesome. Some level of self fulfilling prophesy is likely to find its way in. Isn't that why we go to someone else for things as simple as prof reading? What I don't think, is that it is necessarily cause for inditement. They may very well have had separate staff do the testing. If you understand how agencies work, then you know that it is very much about billables... and with that you must have deliverables. It is very rare for an agency to recommend another group in that situation. Mark On Nov 9, 2009, at 11:35 AM, Paul Bryan wrote: Recently I was on an e-commerce strategy project. I received a usability test report that the previous agency had produced after testing their own design work. I went back to the source tapes and there seemed to be a dramatic difference between the level of problems users were having in the sessions, and the resulting report. I know it's convenient for e-commerce site owners to get an integrated package, esp. when large MSA's are in place. And trying to keep ahead of Agile cycles puts strain on the schedule and number of partners. But I'm just wondering if readers of this list feel like there is an inherent conflict of interest, or if testing is viewed as a normal component of a design partner relationship. Paul Bryan Usography (http://www.usography.com) Blog: Virtual Floorspace (http://www.virtualfloorspace.com) Linked In: http://www.linkedin.com/in/uxexperts Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] office interface presentation
A while back there was a link posted for a presentation. The director of UX for microsoft office was showing the various iterations that the UI went through and it was captured on video. I've lost the bookmark and wondered if anyone else had it, or remembered where the video is posted. Much thanks! Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] new book alert
I picked up Roger Martin's new book just as it was released last week. I am only 65 pages in (about a third) but it is already one of the most insightful books I have read in recent years. It speaks to understanding why designers scare the hell out of business folks. Yes.. it is sort of a business book, but most designers need more of this and will benefit in a big way. Yes, at its core is the design thinking thing... but I'm pretty convinced that most folks up in arms about design thinking don't really understand what it is. If you work in a corporation or do work for a corporation that involves product development and product managers this will be a helpful and thought provoking read. I am finding myself reading it in chinks of 5 pages... and reading it multiple times. It is very conceptually information dense. Would love to know what others here think. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] new book alert
I guess the title would help... the Design of Business here is a link: http://www.amazon.com/Design-Business-Thinking-Competitive-Advantage/dp/1422177807/ref=sr_1_1?ie=UTF8s=booksqid=1256837556sr=8-1 On Thu, Oct 29, 2009 at 5:09 AM, mark schraad mschr...@gmail.com wrote: I picked up Roger Martin's new book just as it was released last week. I am only 65 pages in (about a third) but it is already one of the most insightful books I have read in recent years. It speaks to understanding why designers scare the hell out of business folks. Yes.. it is sort of a business book, but most designers need more of this and will benefit in a big way. Yes, at its core is the design thinking thing... but I'm pretty convinced that most folks up in arms about design thinking don't really understand what it is. If you work in a corporation or do work for a corporation that involves product development and product managers this will be a helpful and thought provoking read. I am finding myself reading it in chinks of 5 pages... and reading it multiple times. It is very conceptually information dense. Would love to know what others here think. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wheels as user interface mechanisms
Rotation gizmos in 3D tools like 3ds max, Maya, etc. have wheel-like interactions. The visual interface is a virtual trackball with a circle around each of the principle axes - you drag along the circle to rotate the selection around the corresponding axis. Since you don't need to drag exactly along the circle once you start dragging it feels to me a bit like turning a crank with a stretchy handle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46499 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Outsourced sketch wireframe service?
I have seriously thought about hiring a staff of pure wire framers. Sort of how I envision drafters or the folks that run autocad at large architecture firms. Except that we often have so many conditions, I need the designer that thought through and designed them to detail them as well. I also think part of the magic or art is knowing how best to communicate the interactions to the FED's and back end folks. Mark On Oct 7, 2009, at 1:02 PM, Adrian Severynen wrote: Anyone know of any outsourced sketch to wireframe services? I'd love to be able to send my rough sketches somewhere and have a nice InDesign wireframe come back. Any input would be greatly appreciated. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Defining a UX vision
The Harvard Business Review has a couple of excellent papers on building elevator pitches. Or you could use this if you are in a hurry: http://www.alumni.hbs.edu/careers/pitch/ Mark On Tue, Oct 6, 2009 at 10:26 AM, Peter Merholz pete...@peterme.com wrote: Henning Fischer, design strategist at Adaptive Path, was interviewed about developing a mission statement and discusses a tool we use frequently at Adaptive Path, the mad-lib like elevator pitch. It's a place I begin when crafting a vision statement. http://www.redesign.creativecomponent.com/podcast-interview-with-henning-fischer-developing-a-mission-statement/ I'm also partial to experience principles as a way of articulating a UX vision. We posted a detailed explanation of our work with http://smart.fm/, including experience design principles we developed for them: http://www.adaptivepath.com/blog/2009/07/22/smartfm-goals/ When defining a UX vision, take to heart the suggestions in the book MADE TO STICK, about how ideas are made sticky. Too often UX visions are abstract and formless. As part of making the vision concrete, it's important to get away from words and towards pictures and other more concrete means of expression. We typically create a vision prototype to embody the vision and principles, to make tangible the strategy. --peter On Oct 3, 2009, at 3:40 PM, Jim Leftwich wrote: Here's a link to a .pdf of Design Vision: A Conversation About The Role Of Design Leadership, which is the dialog between Luke Wroblewski (http://www.lukew.com), Bob Baxely (http://www.baxleydesign.com/), Dirk Knemeyer (http://knemeyer.com/), and myself (http://www.orbitnet.com), all veteran Interaction Designers with experience spanning a wide variety of software, products, and systems. We discuss many aspects of how vision and design leadership have played out in our careers, some of which have been more than 25 years long. http://www.lukew.com/resources/articles/DesignVision.pdf Our dialog is practiioner informed and aimed. It reflects the many issues we've encountered, llessons we've earned, and insights we've come to understand over our lengthy and varied practitioner, management, and business careers in the field of Interaction Design. The dialog doesn't particularly boil the complexity of Design, Design Vision, and Design Leadership down to simple statements, but provides a comprehensive overview from our experiences and perspectives. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46323 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Book: Thoughts on Interaction Design
I totally agree. Jon routinely takes on difficult and thoughtful topics that most all other design authors sidestep or avoid. Very good stuff and worth the time to read it. Mark On Oct 4, 2009, at 1:09 PM, Charles B. Kreitzberg wrote: Hi: I picked up a copy of this book at the first IxDA conference bookstore and found it a really useful introduction to the field. If you are looking for a comprehensive introduction or a way to explain IxD to someone outside the field, I would recommend Jon's book. It's short, focused and thoughtful. Best, Charlie Charles B. Kreitzberg, Ph.D. CEO, Cognetics Corporation -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Jon Kolko Sent: Saturday, October 03, 2009 5:33 PM To: disc...@ixda.org Subject: [IxDA Discuss] Book: Thoughts on Interaction Design Hi, Just wanted to let ya'all know that my book, Thoughts on Interaction Design, has been re-released through Morgan Kaufmann and is available on Amazon.com at http://www.amazon.com/Thoughts-Interaction-Design-Jon-Kolko/dp/ 012378624X/re f=ed_oe_p - I hope you find it useful and relevant! The table of contents includes: == In Chapter One (Multiple Roots, and an Uncertain Future), the historic roots of this field are described, and the relationship between engineering and business is explored. Additionally, the future is painted as an unknown field of potential for this field, as the study of human behavior has become of a primary interest to the worlds of business and marketing in recent years. Chapter Two (Computing and Human Computer Interaction) describes how Human Computer Interaction arose as a field advocating for usability and efficiency. This is paralleled by a similar growth in the field of Industrial Design, with emphasis placed on human factors and anthropometrics. Both fields have evolved as user-centered professions, laying the groundwork for the field of Interaction Design (which, as practiced presently, seems to combine both physical and digital design into artifacts, services or systems). Section One is concluded with a contributed article by Chris Connors, entitled Interaction Design in an Engineering Centric World. Chapter Three (A Process for Thinking About People) discusses the procedural focus of Interaction Design as it pertains to designing what people want and need. The role of intuition is examined as compared to the necessity for ethnographic user research. Chapter Four (Managing Complexity) examines the role technology plays in the development of Interaction Design solutions, with attention placed on the relatively new subfield of Information Architecture as applied to the design of technology-driven products. Chapter Five (Shaping Aesthetics to Inform Experience) investigates the role aesthetics play in the development of Interaction Design solutions, specifically with regard to brand and identity. Section Two is concluded with a contributed article by Justin Petro, entitled Interaction Design as Business Lubricant. In Chapter Six (Language and Interaction), the role of language is examined as it relates to the design of objects, services and systems. Traditional views of design as dialogue are extended to investigate the role of a poetic interaction - and how designers can begin to view their creations in terms of dialogue, words and argument. Section Three ends with a contributed article by Uday Gajendar, entitled On the Nature of Interaction as Language. In Chapter Seven (The Political Dynamics of Product Development), discusses the nature of working in integrated and interdisciplinary product teams, especially given the ambiguous nature of the word Design. Section Four ends with a contributed article by Ellen Beldner, entitled Getting Design Done. == Jon Kolko Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Article on Number of Usability Test Participants
I am dumbfounded... wow. On Oct 2, 2009, at 12:42 PM, Thomas Petersen wrote: I really don't in general see the usage of testing during the design process. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Principal UxA – Chica go, FTE only.
I am looking for a seasoned Use Experience Architect that has worked in ecommerce for at least five years. This role requires extensive knowledge of cart and checkout and experience with POS and back end payment technologies. Specifically, understanding both the non-technical (cultural) as well as the technical constraints of cross-domain and cross brand cart and check out is critical. If you have been a lead or senior, and are looking for a place demonstrate leadership and push the boundaries, this may be your next opportunity. Thanks Mark Resume, examples, publications and cover letter to: mark (dot) Schraad (at) searshs (dot) com Full description of the principle role below: *Sears Holdings Corporation* *Principal User Experience Architect* You’re a pro who checks your ego at the door and designs world-class, consumer-driven user experiences. In fact, everything you do is completely focused on making the user experience easier, more relevant and rich. Some may call that obsessive, but you don’t know any other way to work, think or act. As a principal on the team, you will lead by example, mentor colleagues, and draw upon your proven leadership, collaboration and facilitation skills to lead design solution development. To do so, you will stay on top of industry best practices and not only absorb knowledge, but be a thought leader in your own right. You share your research, findings, analysis, and facilitate communication/collaboration sessions with all sorts of partners and stakeholders – notably Merchants, Project Management, IT, and Product Management. Most importantly, you will establish the Sears Holdings portfolio of online properties as the preferred destination for our customers. These include: sears.com, kmart.com, mysears.com, mykmart.com, managemyhome.com, and sears2go kmart2go mobile apps. You will also help define design patterns and components and ensure compliance and consistent application across projects. And you’ll continue to publish and present material related to design thinking, UX best practices, methods and processes. * * *Requirements:* •10 years of experience in interface design, usability training; minimum 3 years in E-Commerce •Must be market and customer insight driven •Follow retail industry trends and provide analysis to team Rich Media Community Social Commerce Cross-Channel Experiences •Understand and leverage Business drivers Cognitive processes Experimental design Rapid prototyping Quantitative methods Task analysis methods Observational techniques Usability testing User interfaces HCI standards guidelines *Skills:* •Build, cultivate, and maintain long-term relationships. Manage client expectations. •Translate business and technical requirements into rich engaging customer experiences. • Focus on developing tactical solutions and design systems. •Strong technical background. •Advanced knowledge of design research tools, including Visio. •Familiar with creative/FED (front-end development) tools constraints regarding presentation layers. •Strong communication skills (both verbal and written). • Meet or exceed client expectations consistent with business priorities. •Establish a course of action for self others to accomplish specific goals. •Collaborate with others to accomplish goals/objectives. •Build/maintain constructive partnerships with UX, Business and IT. •Identify problems and pro-actively develop effective solutions. •Gladly take on multiple projects, and multi-component programs. •Expresses ideas precisely, persuasively and effectively; listen to and engages productively with team. •Able to negotiate design trade-offs and support design rationale. •Must be able to produce, and take the lead, when it comes to dynamic, effective presentations. Expect to thoughtfully present your portfolio of work and evidence of deep knowledge in interactive projects focusing on developing tactical solutions and larger design systems. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [JOB] Principal UxA %u2013 Chicago, FTE only.
correction: was typing on the train... mark (dot) schraad (at) searshc (dot) com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46261 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Toward a search dominant wayfinding paradigm (worth it?)
On Tue, Sep 29, 2009 at 1:59 PM, Andrew Hinton inkbl...@gmail.com wrote: In fact, Search, done well, is essentially dynamic, custom browsing. That in it's self is rendering 'sense of place' as a less than effective a metaphor. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Mon, Sep 28, 2009 at 5:27 AM, John Gibbard j...@smorgasbord-design.co.uk wrote: I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
my bad... this posted to the wrong conversation. On Mon, Sep 28, 2009 at 1:50 PM, mark schraad mschr...@gmail.com wrote: I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Mon, Sep 28, 2009 at 5:27 AM, John Gibbard j...@smorgasbord-design.co.uk wrote: I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Plurality of Voice
I want all of it. The good, the bad, the lame, the arrogant, simple minded, the pedantic, the long winded and the short snarkiness. This forum is about throwing your views out there. There are some week, some months even that I don't have time to respond to anything... other days I have a (seemingly valuable in my own mind anyway) take on every topic. It's a forum for discussion for God's sake... speak and be heard. Even if your idea or your take gets ripped to shreds... you'll have shared your thoughts and likely learned something. Odds are someone else has as well. Approach this list like a video game addict - where in every single game you get defeated... but come back for another game. I have the option to read or not - to reply or not. I can choose full messages or dailies or nothing. Bring it and bring it all. Mark On Thu, Sep 17, 2009 at 3:08 AM, Bobert Bobowsky bobertbobow...@gmail.comwrote: A lot students pass the duty to professional writers because they don't have the talent to write a respectable paper about plurality of voice in order that the reason why customers need to use plagiarism checking, but such people like creator don't do that. Thank you very much for the information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45693 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Toward a search dominant wayfinding paradigm (worthit?)
As a somewhat interesting tangent... when I was working in portal world we introduced vertical or channel specific search. As almost an after thought we included sponsored links. The revenue stream turn out to be wildly beyond our expectations. Were we new to the indexing process... and as we got better at it (better search results for the user) our gsl revenue declined. It made for interesting conversations between the revenue folks and the UX folks. Mark On Thu, Sep 24, 2009 at 7:14 AM, Bryan Minihan bjmini...@gmail.com wrote: This may just be my bias after designing both search and taxonomy systems for a few really big companies, but I doubt that searching is actually replacing browsing. Rather, it seems that search technology has improved such that searching is finding its proper niche in the user experience. While researching critical usability issues for a large corporate search engine, the pareto showed MAKE IT FIND THINGS! went off the charts, in comparison to every other issue or feature we could address or add. While building the corporate business unit taxonomy for the same company, we learned very quickly that no one would bother going further than 3 levels deep into the tree, without searching, which encompassed a whopping 10% of the total company hierarchy. We designed and built that, left the rest to searching, and achieved the best of both worlds, IMHO. With a decent search engine, it's nice not to have to cram every single site destination in one global nav system. Conversely, with a simple taxonomy that covers the hard to finds, you don't need to completely re-engineer your search engine to bring up the founder's biography every time you search for about us. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45983 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] nice read: On Apple's connection with the consumer
On Tue, Sep 22, 2009 at 11:57 AM, Jack Moffett jackmoff...@mac.com wrote: Exactly! I've spent my entire career (so far) working on such problems. There is a big difference between designing for the general populace (consumer products and the majority of web services) and designing for a specific domain. I think that missing this distinction is in part what drives those debates over the usefulness of UCD. This is, in fact, the context for my submission to Interaction 10 (comments welcome: http://bit.ly/17rUlf ). It is also one a principal renders personae of little use to some of us. When you have 30 million uniques a day... its a little hard to capture useful specificity. What am I going to do with 50 personas? And five won't work either. Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Shop or Buy?
Shop and buy are two different, but connected activities. (I realize that does not answer your questions, but it is important as you move towards your decision). Mark On Tue, Sep 22, 2009 at 7:18 AM, Sachin Ghodke sachyn.gho...@gmail.comwrote: What is the appropriate button to use on the product detail page when the website navigation asks the user to either Shop or Buy? Of course, can we get a little more interesting and personal? For example: instead of Shop or Buy can we use buttons that say - 'Go and Pamper' (for a gifts e-commerce website) or 'Educate Yourself' (while buying education books) or 'Push Limits' (while e-shopping for BASE jumping equipment). Maybe there are smaller phrases or terms we can use but you get the drift of what I am asking. What I am trying to say here is that why can't we portray these user actions on a more personal level? Making web personal? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How trendy is UCD? Are we critical enough about it?
user centered does not mean the designer only considers the user to the exclusion of all other concerns... and it never has. consider this... which is the larger struggle for the typical designer... not considering the user, or only considering the user. I rarely see the later. why fight THAT battle? Sent from my iPhone On Sep 13, 2009, at 9:50 AM, Dave Malouf dave@gmail.com wrote: Wait, if you are considering other perspectives in your design, doesn't that mean that the centeredness part is not there any more? BTW, I think that if you are not thinking bigger than product touch points, you are probably not going to be doing a really good job regardless of scale. And again, I don't know how many times I have to say this. observing users to gain insights and empathy is as important as ever!!! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45486 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How trendy is UCD? Are we critical enough about it?
Here is a case study available at the DMI site: http://www.dmi.org/dmi/html/publications/casestudy/ fullabstract_dmicase.jsp?itemID=DMC9994025 I have to admit I have not read it. But I have absolutely no interest or use for tightly wound process... even if they are user centered. Again, for the most part when folks talk about 'user centered', even if they do say UCD, they are more often talking more about a philosophy that puts the user's need first in product development. And, not at the exclusion of the business' needs or the technical capabilities and requirements. If you are a contract design firm, its pretty easy to get distracted from the true values and forces that lead to successful innovation and focus on your customer's needs. After all you're in business for yourself, and few very firms have the chops to arrange fees based upon ROI or the long term sustainable success of the product they helped to develop. Mark On Sep 10, 2009, at 8:02 AM, dave malouf wrote: It all prompted me to ask on my blog show me a major success (Apple-like success) that was based on UCD. No answers yet. ;-) http://davemalouf.com/?p=1694 -- dave Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] profit centered design
maybe they are 'drinking the kool-ade' because they are happy, well served customers. How sinister and evil is that? Mark Sent from my iPhone On Aug 31, 2009, at 1:20 PM, Charles Boyung charles.boy...@nexustechnologiesllc.com wrote: I think you just about hit the nail on the head here. Apple really does not care about what users may or may want. They never really have. Apple depends on their following to do everything for them, and telling outright lies in the marketing that they do do. Most Apple consumers are so completely out of touch with what they are buying, they would never think twice about upgrading their iPhone instead of replacing the battery like you wanted to do. That's why they don't offer any sort of battery replacement on the iPhone. Why try to make a $10 profit on a battery replacement when they can make a $100 profit on a new iPhone? There are probably more people that are just going to take that second option rather than do what you did and look for third-party solutions just because they don't know any better and trust Apple because they think that they are the good guys. On top of that, just look how many people upgraded to the newest iPhone at full price when their existing phones were still perfectly good. When you've got people drinking the Kool-Aid like Apple does, you're bound to take advantage of it as long as you canl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45216 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] profit centered design
funniest post of the day... just awesome. I concur with your division of satisfaction. I be an outlaw as a result. Mark On Aug 31, 2009, at 5:46 PM, Scott McDaniel wrote: On Mon, Aug 31, 2009 at 6:30 PM, Mark Schraad mschr...@gmail.com wrote: maybe they are 'drinking the kool-ade' because they are happy, well served customers. How sinister and evil is that? Mark Sent from my iPhone We're onto your game, Mr. Sent from my iPhone! Seriously, though - there was an article in Wired, of all places (which means...not some super secret industry journal, it's practically People magazine for nerds), talking about how Apple's approach to design was somewhat black mystery box, and it's a horribly false binary to insist that because, say, they don't care about users in the entirety because some of their approach involves whatever disparaging term we use to describe non-UCD these days. There are different approaches to everything, including design - somewhat in the vein of how the term Best Practices doesn't mean Only Practices. Mmm Kool-aid, Scott p.s. My user testing group of me and my cat gives the iPhone 3g a consistent 45% satisfaction rating, as I experience outright delight and glee at the ability to do what I want, minus points mostly that can be lain at the feet of ATT. My cat doesn't express any interest in the innovative UI because it's not made of tuna. -- You always have the carny connection. - Clair High Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UCD vs Design Again? Really?!? [was: We don't blah blah blah]
Todd makes a great point. The inclusion of the user is really an afterthought in any Agile discussions I've witnessed or been a part of. I understand that Jeff Patton (amongst others) has been moving in this direction, but I am unsure just how far and how successfully. It's important to differentiate from a language point of view. When they speak of the customer in the Agile world, they don't always seem to mean the 'user'. Lastly, when those objecting to UCD launch into a conversation, they seem to narrow the scope of UCD to a specific process. I would put forth that most people advocating UCD are no longer talking about a specific or narrowly defined process. In fact they are not talking about a process at all. What they are talking about is a general philosophy where by the user, is the central focus of the design work. Not the technology, and not the business goals - those come later or are secondary. It's centered around the user because filling a need or want in the market place... and matching the solution to that need is core to the product's success in the marketplace. If you believe that the user or the consumer is not core to everything being worked on at Apple you are absolutely out of your mind. Yes, there are distribution channels where the person the specs the solution... the person that makes the purchase... are not the end user. But this is a sales and marketing consideration, and a convoluted way to design products and services. The user... and by that I mean the person that will ultimately be using the product (- sigh -) is the thing designers need to understand first. Otherwise its all a crap shoot. Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45169 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] the user is blamed by default...
Just ran across one of my pet peeves. Putting the user at blame when they are not. I was trying to log on to manage some of our benefits. I use macs... we both do. Not a windows machine here. I used Safari... then tried Firefox (both up to date). I got this error message: Obsolete Browser In order to access our online system, we require the use of Microsoft Internet Explorer (version 4 or better) or Netscape Communicator (version 4 or better) Please use one of the following links to download the latest production version of either browser. Microsoft Internet Explorer Netscape Navigator To add insult to injury (or is it the other way around) both links are bad! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] UX Presentation to the CEO?
Great stuff from Jennifer and David... I would like to add a couple of things (not specific to Navid's plight, but applicable to the situation): First, I hear a lot of designers reliving the story aloud, instead of telling a story to the specific audience. Our work and deliverables, must be specific to the audience, just like out products. And, the structure of the story, is critical... with a beginning, and plot and an ending. Many CEO's (and lots of other folks) are what we call CAB's. ABC's, like us, are interested in the problem, foundation, our process, the results and the conclusions in a logical order. People that are pressed for time, such as CEO's, are CAB's and often will want you to skip directly to the conclusions and take aways. It's not always that they don't care about the process and due diligence, but they don't have the time. This is something you should find out before presenting... AND, be able to restructure you talk in mid stream if it becomes obvious. Reading the room is a crucial part of being a great presenter. Mark On Thu, Aug 20, 2009 at 8:54 AM, Jennifer R Vignone jennifer.r.vign...@jpmorgan.com wrote: I have given many presentations to CEO, CIOs, heads of business, and the like. The main thing I can share for success is the following: -- Don't overload. -- Have your main points in the first five slides of a presentation. Never be surprised if a CEO, CIO, or head of business doesn't have the time to go past those first 5 to 7 pages. -- Be able to break everything down into bullet points. CEOs, CIOs, and heads of business don't want to wade through anything lengthy. They need to see succinct thought, which tells them also that you know what you're doing and can sum it up into a tight delivery. -- Charts and graphs work well. -- Timelines are important. Higher-ups like to know that you have a sense of time, man-hours, and money. -- Details can follow after you make your core pitch in the first several slides. I have a template that I use that I can try to dig up if you're interested. But these point are pretty core to keeping your presentation controlled. Jennifer -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto: discuss-boun...@lists.interactiondesigners.com] On Behalf Of Navid Sadikali Sent: Wednesday, August 19, 2009 3:41 PM To: IxDA Discuss Subject: [IxDA Discuss] UX Presentation to the CEO? Does anyone have any good slide-decks or talks that you would reference in creating a presentation to the CEO? Goals - make them see the void without design - suggest an alternative to feature-lists going directly to engineering - inspire them on a business level, educate them to a Business Week level of design thinking - suggest the cultural changes that are necessary and the change that must occur Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help This email is confidential and subject to important disclaimers and conditions including on offers for the purchase or sale of securities, accuracy and completeness of information, viruses, confidentiality, legal privilege, and legal entity disclaimers, available at http://www.jpmorgan.com/pages/disclosures/email. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Latimes.com Redesign - No Link Colors
In general, I'm very much on the side of having links either underlined or a distinct color. Clean design should never trump usability. Even if it takes a millisecond to figure out what's a link and what isn't, that's too long. However, I do think their homepage works. It really is almost entirely links and I was hard pressed to find an instance of hesitation on my part. At least they are using underlines on rollovers which works. The problem is that the home page determines precedents for inside page styles and that's where the strategy starts to falter. Once you get a decent amount of content on a page, determining where links are does become more of a whack-a-mole situation (I believe that's the academic term for it). The designers realized this and they are using a distinct color for in-line links; those within a story. That's the area I'd expect the most difficulty finding a link. The biggest problem I experienced was on secondary-level landing pages (e.g., Business) where story promo headlines are smaller than the excerpt of text below it. I suspect that's a CSS error for my browser (Firefox/Mac). If that were fixed, I would have expected those to be links. Overall, this solo user-tester found it to be a fairly usable design despite my prejudices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44633 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Website UI competitive analysis
There are a couple of frameworks that can get you started... by the way this is often referred to as market research (different than marketing research) or competitive analysis. If you search/look for references towards SWOT (strengths, weaknesses, opportunities and threats) or Porter's five factors you will find background and structures that may help - all coming from a business perspective, but they can easily be applied to design. Mark On Mon, Aug 17, 2009 at 2:24 AM, Willl Hacker willhac...@sbcglobal.netwrote: I've been tasked with documenting how one of my company's user interfaces compares with our top three competitors, as a way of understanding where we excel, where we need improvement, and where we are roughly equal. The business goal is to more fully understand the UI conventions used by these sites so we better anticipate what customers coming to us from the competition bring in the way of expectations. We'd like to know what our competition does well to make sure we aren't lacking in that area, and where there is an opportunity to improve on what they are doing to provide a possibly better experience. I'm wondering if anyone has seen a good report format for recording the observations of the four sites. I was thinking of using Nielsen's heuristics checklist as a starting point, but would like to know if anyone has done this kind of analysis and how they performed it. Another approach I'm considering is one I found on the IBM website: http://tinyurl.com/davyr5 I recognize this type of analysis involves a certain amount of subjectivity and does not address things like the users' domain knowledge and the context in which the customers use the sites so it will be impossible to make absolute statements about what works and what doesn't. I'm curious how you would approach this task. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Anyone tried out GuiMags?
Håkan I bought a set and, honestly, they've mainly stayed in their box. It's actually quite a limited set of controls and (not unsurprisingly) you need a magentic white board which is not as common a facility as you might think. Having said that, I mostly work on client site so the facilities available vary considerably. I regularly end up with drawing the basic structure of a solution on the reverse of a sheet of post-it flip chart. I then use an internal window with the framework / common elements of the UI on one side, and white board markers to sketch on the other. Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44678 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Greyed background for popups
It's sometimes referred to as a lightbox, if that helps your search at all. It seems to have been made popular by an implementor named Lokesh Dhakar in November 2008. I wouldn't say it's a standard as much as it is in vogue, useful, and aesthetically pleasing. It's often attributed as one of the hallmarks of what the Web 2.0 movement is about or looks like. On Mon, Aug 10, 2009 at 12:18 PM, William Hudson william.hud...@syntagm.co.uk wrote: Can anyone tell me where the convention of greying the background page when showing a popup window came from? It seems to have become something of a de facto standard - is it published as an actual standard or guideline somewhere? (I could not find out on Google.) Regards, William Hudson Syntagm Ltd Design for Usability UK 01235-522859 World +44-1235-522859 US Toll Free 1-866-SYNTAGM mailto:william.hud...@syntagm.co.uk mailto:william.hud...@syntagm.co.uk http://www.syntagm.co.uk http://www.syntagm.co.uk/ skype:williamhudsonskype Syntagm is a limited company registered in England and Wales (1985). Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon OX14 2DS. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Greyed background for popups
I'm a former perceptual psychologist but I don't see the need for this method. A simple fat border with a drop shadow would make it clear enough that the popup is in front the main window - interposition is a very powerful depth cue. I've also heard rationale along the lines that it focuses attention, but I don't see a need for that either since the spatial extent of our attentional focus is rarely bigger than a popup and the motion cues that occur when the popup appears should be sufficient to draw attention to it. Perhaps designers want to make it clear that the underlying window is not interactive - I can see some value to that. Personally, I feel it is overkill that masks the context too much. However, the convention seems very appealing to designers - I think I am failing to talk my fellow mobile designers out of it. -Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44487 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Password Masking and Chroma-Hash
@Jordan Dobson I don't see how being color blind would be an issue. I believe most can still see color but just not the entire spectrum. They would just end up with a different version colors. It's not quite that simple. While most of us with colorblindness can still see color we perceive them differently and have varying levels of ability to distinguish one color from the next. As someone who is red-green deficient, the most common deficiency I believe, it's not just that I see a different version or shade of green. I also have a hard time distinguishing some reds from some greens because they appear similar to me (My wife brought two green peppers to me in the store. I said we needed a red one too. She held up the red one to let me know we were covered). What's more is that colors with red or green in them (purples look blue, browns can be red or green, and forget about salmon or fuchsia) can be problematic (And it's getting worse as I get older). Contrast will certainly help but doesn't that add another dimension to it? How do you explain this concept to users? If you can perceive colors do this? If you can't perceive colors do this? Given the variations in perception that are only exacerbated by other random elements such as monitors, tiny swatches (grr) and age (which effects both perception an acuity) I don't see how this model would be appropriate for something as critical as logging in. Mark Hines. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Looking for great company career sites
Within financial, Goldman has always been known as the gold standard for a Careers section. I'm not crazy about what the recent redesign did to this section (too many oversized moving parts to get to a little information -- was the assumption that we're all running at 1680x1050 and have loads of free time?) but there are still some good things here. http://www.gs.com/careers In legal, Choate has an interesting careers section complete with videos playing off the PC vs Mac series. http://www.choate.com/careers.php Good luck, Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44215 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Gmail drag and drop
Personally, I like it. It has a very tactile, invitational sort of presentation. Feel here where feel is actually hovering with the mouse. And, like William stated, the changing of the mouse cursor really brings the concept home. On Fri, Jul 24, 2009 at 10:59 AM, Hugh Griffith hgriff...@vfs.com wrote: Not too long ago Google added the ability to move your emails into labels via drag and drop functionality. As a result, they added two rows of dots to the left side of each email. Does anyone know if that is in fact the ideal pattern for that kind of tool? Or has anyone done any testing on it? Thanks for your input, Hugh Griffith User Interface Designer Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Looking for an Interaction Designer (Web front-end developer) consultant for a Federal Government Client in Ottawa, Canada
One of our Government of Canada clients, located in Ottawa, requires the services of an Interaction Designer (Web front-end developer) for a contract that runs until March 2010. The ideal candidate will: have experience with user-centred design; have created mock-ups and user stories from business requirements; understand web navigation and content site map flow; have skills/experience with: CSS, HTML, Dreamweaver/Homesite, Adobe Photoshop, CLF 2.0, and web accessibility. This individual must be a team player who shows initiative. Application environment: Agile, J2EE, Eclipse IDE, XML, test driven development. Interested candidates are invited to submit their resume in confidence to mark.d...@ajilon.com No phone calls please. Ajilon would like to thank all candidates for submitting to this job opportunity, however, only those with the above qualifications clearly identified in their resumes will be contacted for further instruction and submission to the client. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] (Job) Interaction Designer (Web front-end developer) consultant for a Federal Government Client in Ottawa, Canada
One of our Government of Canada clients, located in Ottawa, requires the services of an Interaction Designer (Web front-end developer) for a contract that runs until March 2010. The ideal candidate will: have experience with user-centred design; have created mock-ups and user stories from business requirements; understand web navigation and content site map flow; have skills/experience with: CSS, HTML, Dreamweaver/Homesite, Adobe Photoshop, CLF 2.0, and web accessibility. This individual must be a team player who shows initiative. Application environment: Agile, J2EE, Eclipse IDE, XML, test driven development. Interested candidates are invited to submit their resume in confidence to mark.d...@ajilon.com No phone calls please. Ajilon would like to thank all candidates for submitting to this job opportunity, however, only those with the above qualifications clearly identified in their resumes will be contacted for further instruction and submission to the client. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] His/Her vs. Their in website copy
Although my internal nun is scowling at me, I'd have to agree with Mike. It's certainly accepted in everyday speech and the language needs such a term. I think youse would be a harder sell (except in Philly). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43910 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How could I deal with my ex-employer for not releasing the design work I\'d done?
The ugly reality here is that if you were an employee or a work-for-hire contractor you have no rights to access or show that work. Inherent in those relationship is ownership of your work, which you do not have. Even had you backed up all of your work locally, and they asked you to destroy those copies, you would be legally obligated to do so. Most employer will allow you use work that is not confidential in your portfolio. Once the work is public domain, in other words published or publicly used, you can claim credit On Mon, Jul 20, 2009 at 12:06 AM, Tara Goskie tarami...@yahoo.com.hkwrote: I have been working for a company creating online software/application for the past years. Recently I got laid off and they disabled my connection to the company's server right away. Since I was a remote employee, I wasn't able to get the design files I'd done for the company. Therefore, I emailed them to ask for a copy for the purpose of creating personal portfolio. They transferred my question among different managers and ended up ignoring my request. I'm really frustrated because I'd been working for this company since I graduated and now I'm losing all the design works I've done, not knowing what I could include in my portfolio in order to move on to the next job. Since I was paid to create the designs, I'm afraid I may not have the rights to request the files. Is there any third person I could contact for assistance? What would be the appropriate way to handle the issue? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Getting a start in IxD from a technical background
I'm looking for my first job in interaction design or something similar, having recently earned my Master of Science degree in HCI. I'm having a bit of difficulty with the job search, in part because I have a background in computer science and most of my experience is in web development. As such, it seems that I come off as more of a web developer than an interface / interaction designer. I wouldn't mind a job that involves programming, but I want to make it clear that I want to have some contributions to the interface design, and that I would want to move out of programming eventually. Does anyone have any advice for how to position myself and what types of jobs to seek to establish myself as an interaction designer? Thanks! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] User Experience Architects - Chicago - Sears Holdings
User Experience Architects - multiple positions available -incredible opportunity to improve the online retail space. Chicago, IL Sears Holdings is a $50 billion company and the nation's fourth largest broadline retailer - we're looking to grow our Online Experience Design practice and we need creative, passionate, and dedicated individuals to join our group! The ideal candidate should be able to creatively envision, evaluate, and design successful user experiences. Summary: You will work with a team of 4-6 UXA's that take on new design initiatives and platform enhancements across sears.com, kmart.com and the associated portfolio of brand properties. You will be responsible for conducting and analyzing research, gathering business requirements, identifying technology constraints in order to synthesizing intelligent and successful design solutions. As an integral part of the Experience Design practice you will collaborate closely with visual designers, front-end developers, and business stakeholders on concept generation through final implementation. This will include collaborating on new design concepts, working on win/win solutions with primary stakeholders, consulting with stakeholders on design enhancements, and working on small/mid-size maintenance projects. Your responsibilities will include making informed recommendations on design strategies, leveraging best practices, accurately estimating and tracking your time across multiple simultaneous projects, as well as working with the UX staff to develop and document methodologies, standards and best practices for the group. Currently, we are interested in candidates with 3+ years of demonstrable experience and who have had a background involving large scale web initiatives, or have recently graduated from a masters program in industrial design, interaction design or HCI. The ideal candidate will have exceptional analytical skills, be well versed in user-centered design practices, and can turn business and user requirements into elegant user interfaces and compelling interactive experiences. All candidates under consideration must be able to present a comprehensive portfolio. Core Competencies: Deep understanding and skilled practice of user-centered design, usability, information architecture, interaction design, and goal-oriented design Experience and familiarity in the capabilities of HTML, DHTML, CSS, Flash and AJAX-based applications. Excellent communication skills - in person, written and presentation. Ability to prioritize and track multiple tasks across multiple projects, under tight deadlines. Willingness to switch gears quickly and be flexible to work on concurrent projects. Ability to create clean, precise and detailed IA documentations. Collaborate with stakeholders to deliver on new business initiatives and platform enhancements Desired Qualifications: Experience working as an information architect, interaction designer, or user experience designer. Experience in retail merchandising/marketing, advertising, product development, e-commerce or related field. Experience with usability testing including preparation, execution and analysis. Familiarity with current user experience and usability research, theories, best practices and methodologies. Degree in a related field, such as information design, human-computer interaction, library science, cognitive science, graphic design, or industrial design a plus. Experience with Localization Issues and Web Accessibility Standards a plus. Design Firm experience is a big plus. A portfolio of your best recent work will be reviewed. If this looks like an opportunity that suit you, email with cover letter and resume: Mark Schraad: Mark (dot) Schraad (at) searshc (dot) com and/or Tracy Hayes: Tracy (dot) Hayes (at) searshc (dot) com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today
Joshua, David has a point: You have to realize that those of us who are Apple users, being a segregated minority, are a little sensitive. We get a little touchy when they think they are being ignored. Even thought we opted to go with a non-standard platform because we like the convenience of getting things done quickly, we do feel slighted when good software appears to be PC only. always bugs me that I have to pay a higher price for SPSS and Intuit products (and surely others) just because I work on a mac Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expression Blend 3.0 with SketchFlow Released Today
didn't say I did not understand why, or in a logical mind see that its appropriate in a free market... just said it bugs me ; ) On Jul 11, 2009, at 11:01 AM, Jared Spool wrote: On Jul 11, 2009, at 10:56 AM, mark schraad wrote: Joshua, David has a point: You have to realize that those of us who are Apple users, being a segregated minority, are a little sensitive. We get a little touchy when they think they are being ignored. Even thought we opted to go with a non-standard platform because we like the convenience of getting things done quickly, we do feel slighted when good software appears to be PC only. always bugs me that I have to pay a higher price for SPSS and Intuit products (and surely others) just because I work on a mac But it doesn't bug you so much that you buy a PC to run those apps. :) The water pump in a Toyota Camry and a Lexus es330 is exactly the same. However, if you buy the pump for the Lexus it will be $200 more than for the Toyota. Don't buy a Lexus is that bothers you. Privilege has its price. Just sayin' Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] In 10 words or less, what is software design to you?
arranging code to perform a function on a computer On Fri, Jul 3, 2009 at 10:08 PM, Russell Wilson russ.wil...@gmail.comwrote: At the end of a recent interview, the candidate asked me “What is software design to you?” I can probably come up with a thousand different answers but the one that popped into my mind immediately that day was “*software design is making the ordinary extraordinary*.” Okay, so maybe it won’t get me a mention in Businessweek, but what I was trying to capture and communicate was that software design in particular is largely about taking unglamorous tools and making them functionally robust and efficient, rewarding to use, and aesthetically pleasing. We aren’t artists, but we are creatives. We aren’t rocket scientists, but we’re smart and talented. And every day we have to use our creativity, smarts and talent to design the best tools for people to use. *So I’m interested… in 10 words or less, what is software design to you?* Enter more than one if you like (as seperate comments). (would love to get comments on my post about his so that I can collect them all in one place): http://www.dexodesign.com/2009/07/03/in-10-words-or-less-what-is-software-design-to-you/ Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com LinkedIn: http://www.linkedin.com/in/russwilson Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] - Lead Designer-Human Sciences - Arizona - Full Time - Recruiter
JOB: LEAD DESIGNER - HUMAN SCIENCES Arizona Boyle Ogata Bregman Executive Search Full Time LEAD DESIGNER - HUMAN SCIENCES Initiate a high level mandate to improve the usability of products and systems by incorporating a Human-Centered component for this growing division of a premier defense contractor. As a Lead Designer - Human Sciences (LD), you will have influence and interaction across the enterprise. The LD works in interdisciplinary teams to develop creative Human-Centered solutions. Our client is a division of a large global company, with this highly successful division located in Arizona. This company is highly innovative, with limitless opportunities and challenges, providing an environment where individual performance, contribution, growth, innovation, and creativity are highly valued. The LD should be a visionary leader who demonstrates comprehensive understanding of the principles of experience design, information architecture, human science, and/or visual interaction design. As the LD, your key objectives will include: X Mobilize new projects and quickly develop basic technical understanding. X Research and integrate design strategies, product specifications, and user expectations into project deliverables. X Build plans with the team to execute Human-Centered Design activities, including the development of stakeholder maps, user personas, operational scenarios, and functional mockups and prototypes for evaluation with end-users. X Seek out relationships with key ¡§influencers¡¨ within the company (including at related remote sites) and at military customer locations, to identify opportunities and requirements for Human-Centered projects. X Conceive, plan, script, refine and execute exercises that will effectively test usability and properly showcase the capabilities and value of Human-Centered Design X Serve as a subject matter expert for Human-Centered design. X Serve as an advocate for continuous process improvement. Lead large sized continuous process improvement efforts. Education, Background and Experience: X BS Degree required. Desired Major: Interaction Design, HCI Industrial Design, Graphic/Communication Design, Information Design. Advanced Degree desired: MFA, MDes. X 10+ years of demonstrated results with a focus on human factors / human sciences in technology projects. X Understanding of cognitive psychology and usability is desired. X Knowledge and exposure to currently deployed DoD systems is desired. X Must be able to work with limited supervision and be capable of leading small technical teams. X Must possess excellent communication skills and be capable of presenting technical concepts in easy to understand terms to large audiences. X Mentors multiple members of the team. X Lead technological and team efficiency problems. X Develops team solutions with little oversight. X Leads the exploration of business concepts in area of expertise. X Demonstrates comprehensive understanding of the principles of experience design, information architecture, human science, and/or visual interaction design. X Must be eligible for U.S. DoD security clearance and U.S. Citizenship is required. If you are an excellent problem solver, an effective communicator, results-oriented, and highly user-focused, we¡¦d like to hear from you. Excellent compensation program and benefits provided. Our client is an EEO/AA Employer. Contact: Amanda Smith / ama...@bobsearch.com - 949-474-3365 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] On tactile feedback, I just can't place the analogy here...
Because some mail servers and some aps break up the long urls and render them ineffective. Mark On Tue, Jun 23, 2009 at 5:17 PM, Francis Norton francis.nor...@gmail.comwrote: Out of curiosity, why do people use URL shrinkers when posting to mail lists? I like being able to inspect a URL before I click on it - compressing and thus disguising it seems to me to be a UX degradation in any context other than Twitter where it's pretty well unavoidable - am I missing something? Francis. 2009/6/23 j...@smorgasbord-design.co.uk Saw this [1] and thought of all of the IxD people on here who deal with the haptic tactile. Now, there's something analogous to nature in this particular concept but I'll leave that to you to resolve. [1] http://bit.ly/JIAyd John Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Tigers walk behind me, they're there to remind me - I'm lost but I'm not afraid David Byrne and Brian Eno: Life is long Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Training
John, Most successful design studios (print, web, ID, arch) are successful because they understand and have refined process. And by process, I don't mean an assembly line like process, but an understanding of what tools to apply to what situation. Most of those successful firms institutionalize this, and in many cases (IDEO) sell upon the benefits of their process. In some case the process can become a large portion of the brand (discover, define, design etc). Most any firm will consult... and often about process. In the nineties, we were leaders in application of digital tools to the graphic design process and would often book our lead designers for weeks of consulting and training within corporations. We found that in 9 out of 10 cases this lead to design consulting and to some really great projects. Mark On Sun, Jun 14, 2009 at 1:03 AM, John Labriola johnlabri...@gmail.comwrote: Hey Guys, Thanks for continuing the discussion, this is all great stuff. And to be honest I was surprised that there wasn't too much I could find int he discussion threads on this topic. The situation I have is I have a good friend in a medium size marketing company. They originally did only graphic design, then they got into simple brochure-ware web design, then into Facebook applications, and now they are looking to do more. I am a ux designer, focusing mostly on IxD and I could probably help them. But I feel a company/person who does this on regular basis would be better. - John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42795 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] User Experience Architects - Chicago - Sears Holdings - FT
User Experience Architects - incredible opportunity to improve the online retail space. Check this out! - Chicago, IL Sears Holdings is a $50 billion company and the nation's fourth largest broadline retailer - we're looking to grow our Online Experience Design practice and we need creative, passionate, and dedicated individuals to join our group! The ideal candidate should be able to creatively envision, evaluate, and design successful user experiences. Summary: You will work with a team of 4-6 UXA's that take on new design initiatives and platform enhancements across sears.com, kmart.com and the associated portfolio of brand properties. You will be responsible for conducting and analyzing research, gathering business requirements, identifying technology constraints in order to synthesizing intelligent and successful design solutions. As an integral part of the Experience Design practice you will collaborate closely with visual designers, front-end developers, and business stakeholders on concept generation through final implementation. This will include collaborating on new design concepts, working on win/win solutions with primary stakeholders, consulting with stakeholders on design enhancements, and working on small/mid-size maintenance projects. Your responsibilities will include making informed recommendations on design strategies, leveraging best practices, accurately estimating and tracking your time across multiple simultaneous projects, as well as working with the UX staff to develop and document methodologies, standards and best practices for the group. Currently, we are interested in candidates with 3+ years of demonstrable experience and who have had a background involving large scale web initiatives. The ideal candidate will have exceptional analytical skills, be well versed in user-centered design practices, and can turn business and user requirements into elegant user interfaces and compelling interactive experiences. All candidates under consideration must be able to present a comprehensive portfolio. Core Competencies: * Deep understanding and skilled practice of user-centered design, usability, information architecture, interaction design, and goal-oriented design * Experience and familiarity in the capabilities of HTML, DHTML, CSS, Flash and AJAX-based applications. * Excellent communication skills - in person, written and presentation. * Ability to prioritize and track multiple tasks across multiple projects, under tight deadlines. * Willingness to switch gears quickly and be flexible to work on concurrent projects. * Ability to create clean, precise and detailed IA documentations. * Collaborate with stakeholders to deliver on new business initiatives and platform enhancements Desired Qualifications: * 3+ years experience working as an information architect, interaction designer, or user experience designer. * 3+ years experience in retail merchandising/marketing, advertising, product development, e-commerce or related field. * 3+ years experience with usability testing including preparation, execution and analysis. * Familiarity with current user experience and usability research, theories, best practices and methodologies. * Degree in a related field, such as information design, human-computer interaction, library science, cognitive science, graphic design, or industrial design a plus. * Experience with Localization Issues and Web Accessibility Standards a plus. * Agency/Design Firm experience a big plus. * A portfolio of your best recent work will be reviewed. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [JOB] User Experience Architects - Chicago - Sears Holdings - FT
Additional info on the Sears jobs: * Note: no agencies or placement firms accepted. To be considered for this position send cover, resume and portfolio URL to: mfel...@searshc.com msch...@searshc.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42817 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Language picker examples
Jason - you may find some useful examples in this thread: http://www.ixda.org/discuss.php?post=42588 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42722 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Sort order for listing languages in setup / settings
Apple takes an interesting approach: http://www.apple.com/choose-your-country/ Overall, the languages are broken up by region. Some are listed in English, some with native characters, and some with both. However, the common element for each is the icon of the country's flag. As an English speaker, I find this approach usable, but possibly only because I can read the regional headings and narrow down the selection. I can see how a non-English speaker would have a difficult time searching for their country's flag when there's at least 50 of them on that page. Too many colors, stripes, stars, other similarities between each. Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42561 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Undergraduate Curriculum in HCI
Dave is quite bias regarding schools (and he should be). He is absolutely right on this point. Mark On Mon, Jun 1, 2009 at 2:25 PM, dave malouf dave@gmail.com wrote: but out of the common undergraduate degrees out there, the one that will prepare you the most as an IxD is NOT GD. Hands down industrial design is better. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Google Wave
I'm absolutely shocked no one has posted this yet. http://wave.google.com/ Google Wave is a sort of combo e-mail/instant messaging/collaborative tool. There's a 1 hour 20 min video of it on the Google Wave site. I encourage everyone to watch it. It demonstrates so many complex, insane engineering problems and bundles them into one cohesive workflow. It was developed in secret for two years by the same team that came up with Google Maps. I think given the right marketing and packaging, this could absolutely revolutionize instant messaging, e-mail, collaboration in the enterprise, and feed-based activities (bloggish/twitterish things). Thoughts? -Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Workflow UIs?
You may want to look into SharePoint. In my (albeit limited) experience with it, they've really got every base covered. Not saying the UI is all that great, because there's many, many areas for improvement. But when you see all the features and functionality they have packed in, you may be able to pick and choose what you need from their best ideas and improve the implementation. Here's an overview with several workflow-related articles and screencasts in the sidebar as well: http://is.gd/FGGm Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42279 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Starting a local IXDA group in Ottawa ON, Canada
I am creating a local IXDA group in Ottawa ON, Canada. If you are interested in joining send me an email at: mark.mc...@ic.gc.ca with local IXDA in the subject line. Thanks Mark McKay Interaction Design Team Lead Interaction Design Group Industry Canada Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Assume a User\'s Identity
We're building an application with a pretty robust access and permissions system. Our administrative users have requested a feature which would allow them to step into a user's account and view the site with the permissions assigned to that particular account. Has anyone seen this done successfully and intuitively elsewhere? phpBB3 has the functionality but their implementation is a bit lackluster; after logging in as the new account there is simply a small unobtrusive link to restore your own permissions. One idea thus far would be to have a watermarked console that follows the user as they navigate through the application and scroll pages (see the top right of PolyPage as an example: http://code.new-bamboo.co.uk/polypage/). I think this would provide a clear indication that they are still assuming the role of the other account and provide a quick way to return to their own. Downsides to this approach or suggestions for a new one? Thanks! Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Technical Limitation Arguements
In response to Can't be done you might offer a work session where together you design how it can be done and also work out an estimate of how much work/time it would take to build it. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41663 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Bill Buxton just might be my design management hero
You can slice design into lots of small issues, skills, and knowledge sets... none of which are exclusive domains. I think Bill's point is that design is not one of those. While everybody relates to design and believes they have some capacity to design, not everyone has a comprehensive toolset. We are extending this conversation within my group to the topic of professional consideration. We should all be very familiar with the skillsets, responsibilities and tasks of those we work with (PM's, PJM's, SEO folks, Usability, Researchers, Visual designers,Dev guys, and Engineers all come to mind) but to presume that I can do their job with just a few rules or by reading a book is arrogant and frankly insulting. On Fri, May 1, 2009 at 12:46 PM, Michael Kay mike...@peep.org wrote: Nice piece. That happens a lot with clients/colleagues in other disciplines asking for simple black and white answers to issues that have a lot to do with context and many other factors. On the other hand, I would be careful about seeing usability as something that requires a lot of specific training. Even in this article Buxton talks about how usability practices do not have to be the exclusive domain of usability specialists. While having a deep background in human factors and cognitive sciences can help, this does not have to be the exclusive realm of people with specific qualifications. In fact it can be a lot better as engineers, designers, marketing people, and poets listen to each other and learn to speak the same language. . . . michael kay . . . buenos aires / http://www.peep.org On 30/04/2009, at 17:53, j. eric townsend wrote: FWIW, that's an excellent write-up of why I went back to school to study design... Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Bill Buxton just might be my design management hero
Holy cow, I wish that I had written this... http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?chan=innovation_innovation+%2B+design_top+stories Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Any NYC'ers see the planes flying low in Manhattan now?
its part of a photo op - says the wsj On Mon, Apr 27, 2009 at 10:11 AM, Rich Rogan jrro...@gmail.com wrote: Any NYC'ers see the planes flying low in Manhattan now? Looking for something on the news and there's nothing. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who codes your production HTML/CSS/JS?
I typically do all HTML/CSS/JS and then hand the templates over to development to integrate with their application platform. This approach works pretty well for us since we're not doing much in the way of static wireframes anymore. We'll use Axure if absolutely necessary but most of the prototypes I generate are hand-coded HTML/CSS. That way after testing and approval we've got the actual production work 80% finished already. Fortunately, working in a small office (development is one guy and he sits right behind me!) allows us to work closely in the event he needs to make small modifications to my templates as requirements change or we have to make some concessions/workarounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41475 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How does requiring fields affect completion rates?
You definitely are effecting the completion rate with the amount of information you ask for, the depth of its perceived privacy, and by requiring any or all of the information. Unfortunately, equally disruptive to the entire leads model is that leads with incomplete information are worth less, or worth nothing. Most times your leads partner (or whomever is responsible for selling those leads) is a pretty good source for what works and what does not. They have no vested interest in turning away customers... and in most case they will have data to back up their claims. Mark On Wed, Apr 22, 2009 at 8:02 AM, Jennifer chicgee...@gmail.com wrote: I know that this question does rely on the context and the form itself; however, I would imagine there are some general thoughts out there about this topic. Specifically, if the objective of having the form is to collect lead-gen information so that an appropriate sales person can call the person who completes the form, should we be concerned with requiring the user to fill in fields? From the sales-team perspective, yes; they want as much clean information as is possible. I just wonder if from a user-perspective this can be a bit much for just initiating a sales call. The fields that we're being told are required are: Company, Number of Employees, Address (all fields), Phone, Email, as well as first and last name. A couple of us on the web team think this is overkill, that we may in fact be adversely affecting the completion rates by requiring so much. What if the user doesn't want to put in their address? Why isn't phone # enough? Or, what if they don't want to divulge their company name just yet? Thoughts? -Jennifer Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Online Advertising vs User Experience
Ankit. One of the problems you will likely encounter is both cultural (to the org) and semantic. Try to define what constitutes the user experience. And for a frustrating exercise, try to establish metric for that. Then, survey your stakeholders to determine what they think the user experience is... or what a good one is. This is at the root of the problem. There is little consensus... you will find very few people that won't tell you of the importance of the user experience... yet those same people will quickly compromise it in exchange for revenue. Look at what about.com has become in recent years. Far from its position as a quality information site of years ago... it is basically a search engine magnet with little if any usable content. User experience (and content) have taken a back seat to revenue. There are also places where the two overlap. When you observe or research readers looking through the travel section of a newspaper... you will notice that the advertisements, to a great extent, are the content. This revenue vs experience issue is not as cut and dry as it may seem. Mark On Apr 15, 2009, at 1:46 AM, Ankit Shekhawat wrote: Hi All, We often end up in a debate with our clients who are desperate for earning some extra revenue by adding new advertising spots on the website. How much ever we hate it, we end up trying to create a balance. It is often the only source of revenue for many content based sites. I am currently doing a research on how to deal with advertising with minimum compromise on user experience. Do we have any research / guidelines / best practices supporting the same? How can we explain them the user experience point of view. Regards Ankit Shekhawat Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] titles and roles (VII)
As I followed the discussion about jobs, titles and tasks for the last few weeks I found myself changing the way I think about my role. And at the risk of a lot of eye rolling, I am going to throw out what I hope will provide some further insight and perspective. The official corporate job description for folks on our teams is something along the lines of a UI designer. Its original intent was specific to interfaces… but interaction is probably more accurate in the strict HR and recruiting sense. For quite a while I have claimed that we are user-experience designers. But we are not. We are product designers… and here is why. Adding new parts to one of our portals is a small study in semantics. Product managers like to say we add features, and biz-dev likes to talk about revenue opportunities, the dev guys call it functionality, and user experience folks like to talk about tools and capabilities. It is all a matter of perspective. From a completely neutral perspective we are adding attributes to our offerings. When this process begins, we (the UI team) gets a brief (we use a problem focused brief), as well as constraints, some metric and launch goals, and some combination of data, a feed or content provider. Sometimes we get an example of what other folks have done (sort of a hap hazard or shallow competitive analysis). Here is what I think is a very important observation... in our group, the UI stage is the first time where user needs/wants, biz goals, tech capabilities, data structures, and context are all brought together for consideration. This is significant and is worth exploiting in efforts to raise the perceived importance of what we as designers do. So, while we generate taxonomies, use-cases, process flows, wireframes and eventually mocks and prototypes… those deliverables to not constitute the most outcome of our process. That outcome is the syntheses of all the constraints into a cohesive product design… essentially the recipe for building the product. In the future, when asked what I do, I think I will respond with, ‘I am a product designer (building online experiences)’. People I meet seem to respond much better to it than anything interaction or user experience-ish. Mark Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Visual cue for Type ahead input text fields?
I'm reminded of the built-in typeahead mechanism in Drupal - by default, it has a greyed-out spinner, which then turns blue and starts spinning while it's getting suggestions for the typeahead. I think that works really well both to show that it's a typeahead before the user starts typing, and that it's actually working. I believe it's implemented with a background-image in CSS, although I'd have to check up on that. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40937 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Visual cue for Type ahead input text fields?
Drupal has a live version on http://api.drupal.org/, on the left side. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40937 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Information Architect - Chicago - Sears - Full-time
This full-time position is with Sears Holdings Online Business Unit User Experience Group. Please submit your application at http://www.searsholdings.com/careers/ and use the requisition ID: 64061BR to locate this position. /**/ Job Title: Information Architect Business: Sears Holdings Management Corporation Location: Hoffman Estates and Downtown Chicago Job Description: Sears Holdings is seeking an experienced Information Architect to join our User Experience Team. The ideal candidate should be able to creatively envision, evaluate, and design successful user experiences. You will work with a team of 3-5 information architects that take on new design initiatives and platform enhancements across sears.com, kmart.com and the associated portfolio of brand properties. You will be responsible for conducting and analyzing research, gathering business requirements, identifying technology constraints in order to synthesize intelligent and successful design solutions. As an integral part of the User Experience team you will collaborate closely with visual designers, front-end developers, and business stakeholders on concept generation through final implementation. This will include collaborating on new design concepts, working on win/win solutions with primary stakeholders, consulting with stakeholders on design enhancements, and working on small/mid-size maintenance projects. Your responsibilities will include making informed recommendations on design strategies, leveraging best practices, accurately estimating and tracking your time across multiple simultaneous projects, as well as working with the UX staff to develop and document methodologies, standards and best practices for the group. Currently, we are interested in candidates with 3+ years of demonstrable experience and who have had a background involving large scale web initiatives. The ideal candidate will have exceptional analytical skills, be well versed in user-centered design practices, and can turn business and user requirements into elegant user interfaces and compelling interactive experiences. All candidates under consideration must be able to present a comprehensive portfolio. Education/Skills/Experience Requirements Responsibilities: Generate and maintain detailed design specifications Develop new and effective design solutions on time and in scope Collaborate with stakeholders to deliver on new business initiatives and platform enhancements Adhere to established methodologies, standards and best practices for the group Document content structure, page templates, and interfaces Generate and maintain site maps, process flows and interaction models Create detailed page-level wireframes and functional specifications Track and analyze customer site behavior/feedback Requirements gathering, documenting and tracking Concept generation and modeling Low-fidelity and hi-fidelity prototyping techniques User research, competitive research, and usability testing Project planning and tracking Core Competencies: Deep understanding of user-centered design, usability, information design, interaction design, and goal-oriented design Experience and familiarity in the capabilities of HTML, DHTML, CSS, Flash and AJAX-based applications. Excellent communication skills in person, written and presentation. Ability to prioritize and track multiple tasks across multiple projects, under tight deadlines. Willingness to switch gears quickly and be flexible to work on concurrent projects. Ability to create clean, precise and detailed IA documentations. Proficiency in industry standard UI software such as Visio, OmniGraffle, Illustrator, Photoshop, PowerPoint and Acrobat. Desired Qualifications: 3+ years experience working as an information architect, interaction designer, or user experience designer. 1+ years experience in retail merchandising/marketing, advertising, product development, e-commerce or related field. 1+ years experience with usability testing including preparation, execution and analysis. Familiarity with current user experience and usability research, theories, best practices and methodologies. Degree in a related field, such as information design, human-computer interaction, library science, cognitive science, graphic design, or industrial design a plus. Experience with Localization Issues and Web Accessibility Standards a plus. Agency/Design Firm experience a big plus. A portfolio of your best recent work will be reviewed. Scope of Management Influence Control: No associates report directly to this position Requisition ID: 64061BR Preferred Minimum Education: Bachelors Level Degree Years Experience: 2 - 5 Years Experience Travel Requirements: None Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe
[IxDA Discuss] roles within a start up
This is just one person's perspective... specific to the narrow niche of tech start ups, but the perception held is still valid (we tend towards deep instances over aggregates don't we?). As an interaction designer, user experience designer, information architect or just a designer... where do you see your place in this picture? Mark The Hat List - Visionary/Architect. Idea generation, shape features, repositioning, market fit, competitive landscape, research. - Lead Developer(s). AKA Hackers. A good place to have a pair of jelled programmers. Uses web framework, creates functionality; knows Python/Ruby, Javascript, AJAX, Flash(?), HTML, databases. - Sysadmin. Network, web server, NFS (for VCS/file sharing), caching, other infrastructure, data backup, backup hardware, performance tuning, scalability. - Toolsmith. Team is provided with: productive development environments (all users can say “apt-get install …“), frameworks, editors, interpreters, multiple browsers, GIMP/Photoshop, (D)VCS, wiki, maybe BTS, quick training/consulting on tools/environment, continuous integration. - Webmaster. SEO, analytics, domain registration, site hosting, Apache/lighttpd. - DBA. Helps developers plan schema, set up tables, design for scalability, tuning/optimizing. - Graphic Artist. Color coordination, logos, icons, image libraries, etc. - CSS Designer. Usability, accessibility, layout, look-n-feel. - Content Creator. User-facing documentation, populate/organize wiki, design tutorial, usage studies. - Customer Support. Answers phones, forum voice, FAQs, knowledge base, help entries, problem solving. - Tester. Bangs on site, tries devious things, automates stress. - Marketer. Evangelism, blogging, advertising. - Manager. Coordinates all team member activities. - Lawyer. Business setup, guidance, law interpretation. - Chef. Handles all other (random) tasks to keep team functioning. Full posting: http://www.businessinsider.com/15-roles-every-startup-needs-filled-2009-3 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
I fInally got to read Jesse's talk in its entirety. This is brilliant. This is how leaders speak. It spanks and critiques... but it presents vision, and challenge. And while it is very frank about short comings and under utilized opportunities... it open minded, humble, and optimistic. Reading this was a refreshing break from so much of the close minded, absolutist, agenda filled dogma that often spews from these two communities. I have no idea of Jesse skills as an orator, but I can't help imagine leaving this conference at once challenged and motivated. Mark Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
Hi Dave, Admittedly I kind of ignored that digression, not knowing much about the issue, and frankly not caring to know. Which is not at all meant to trivialize that part of the conversation... its just not mine. I know there is some old and apparently deep division amongst the two groups. I have never felt like I was part of either group to the exclusion of the other... or UPA, SIG-CHI, DMI and others. They are all a subset of how I see role professionally. And I think a lot of folks on these boards feel that way as well. And for the record... I don't think there is anything to be gained by joining the to groups in any fashion. The two groups approach related work and overlapping efforts with distinctly different perspectives... both valid and both important in their own right. Homogenization is not necessary or beneficial. I do think that it makes total sense to get over what ever bad blood is there and collaborate. We will be much stronger if these two entities remain separate and work together... and in fact along side ISDA, and even the AIGA. Mark On Mar 29, 2009, at 10:58 AM, Dave Malouf wrote: Mark Richard, much of the content of the talk was spot on. he lost me at his mis-information about what went down between IAS and IxDA this year. He mis-represented IxDA completely and demonized the organization totally unnecessarily. His point was clear w/o doing that, and he lost my respect for not doing the truly respectful and professional thing of either staying out of it, providing both points of view, or finding out the truth. It actually demonstrated for me clearly that JJG is too biased by his background of the IA community first (he's done nothing to engage this community, unlike Peter M., his partner), which is really my main point when speaking to Richard in this thread. - -dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] I'm designing in Visio for the last time
Sorry you¹re having trouble I¹ve never had that particular problem, but sure I will, someday. I¹ve used Guui¹s Visio widgets and Nick Finck¹s excellent Visio tools with success. Fireworks is a good at wireframing, especially if since it¹s got a range of XP widgets already built in. Also with FW, you can export pages to files as one document a little like Layer Comps in Photoshop. I¹ve also found Axure to be fast and easy to learn, but there¹s also cost factor. I¹m sure others on the list will jump in workarounds and suggestions. Good luck- Mark Hoffman Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help