Re: [Flightgear-devel] Re: ALERT: Losing the DAFIF

2004-08-13 Thread Jim Wilson
Melchior FRANZ said: * Peter L -- Saturday 14 August 2004 07:31: That's a bit euphemistic. Yeah, I was a bit more polite than normal. Just put it down to not knowing you guys yet... No problem. And I didn't want to make it sound as if you pardoned a criminal. :-) I just wanted to

Re: [Flightgear-devel] New JSBSim Newsletter

2004-08-13 Thread Jim Wilson
Jon Berndt said: Greetings: The July (!) issue of Back of the Envelope is up and linked from the main page of the JSBSim web site, www.jsbsim.org. In this issue, Erik shares his experiences in creating the flight model for the F-16. There is also an article about data output from JSBSim,

Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-12 Thread Jim Wilson
David Megginson said: Chris Metzler wrote: Is there an official announcement of this somewhere? I've looked all around the NGA and NACO sites but haven't found anything. How did he hear about this? Is there any kind of timetable? Were there reasons stated? According to the

Re: [Flightgear-devel] ALERT: Losing the DAFIF

2004-08-12 Thread Jim Wilson
David Megginson said: Lee Elliott wrote: I'm pretty sure that information/data can't be copyrighted - but the design of the presentation of the information/data can. I hope not, but every country has its own (bizarre) laws about this kind of thing -- for example, in Commonwealth

Re: [Flightgear-devel] Newbee

2004-08-09 Thread Jim Wilson
Al West said: There are plenty of friendly folks hanging out on IRC always ready to help, That's best after you've got some experience. I used to have to advise certain people to stay away from certain #unix/#linux irc channels. Back in the early/mid 90's when home internet was just making

Re: [Flightgear-devel] Re: bo104 - patch

2004-08-09 Thread Jim Wilson
Martin Spott said: Arnt Karlsen wrote: On Sat, 7 Aug 2004 16:57:24 +0200, Melchior wrote in message [EMAIL PROTECTED]: Yes, that's widely known. But nobody would seriously assume that anywhere the collective lever is pushed down to raise, and pulled up to sink. ..heh,

Re: [Flightgear-devel] Re: bo105 - patch

2004-08-08 Thread Jim Wilson
Melchior FRANZ said: * Jeff Sinsay -- Saturday 07 August 2004 16:28: Yes indeed, when looking from the top down American Helicopters rotate-counter clockwise, while European/Russian Helis rotate clockwise. Yes, that's widely known. But nobody would seriously assume that anywhere the

Re: [Flightgear-devel] Newbee

2004-08-08 Thread Jim Wilson
Arnt Karlsen said: ..and you will wanna listen to David M (Magginson) on setting up Emacs; if it can cook coffee, it can fly your chopper robots. ;-) http://tldp.org/HOWTO/Coffee.html Hey that's handy! Now if *nix only had a gui environment that supported simple cut and paste of plain ascii

Re: [Flightgear-devel] Newbee

2004-08-08 Thread Jim Wilson
David said: What IDE do you suggest me? No ide is necessary for this type of app. A good editor like emacs is fine. Half the time I just run the first gui editor I think of to do quick edits, just because they'll usually support the common shortcut keys. What O.S.? For this use any OS you

Re: [Flightgear-devel] FMC

2004-08-06 Thread Jim Wilson
Manuel Bessler said: Another idea I just had: Why not put all the general algorithms needed in an average FMC into a library (possibly as part of SimGear). Things like performance calculations, (access to) route databases, input validation (eg: airport code exists?, does this airport have a

Re: [Flightgear-devel] bo105 + patch

2004-08-06 Thread Jim Wilson
Alex Romosan said: recently i took a helicopter tour of san francisco, so i decided to play a little bit more with the helicopter simulation in fgfs. it's a lot of fun. a couple of things though. i use the keyboard mappings and a mouse to fly and i noticed that the collective is mapped

Re: [Flightgear-devel] FMC

2004-08-05 Thread Jim Wilson
Harald said: - it's an external application because there is no need to put it in FG code and there would be some complication with the display and keyboard part ; It would actually be very nice to have a FlightGear subsystem for this. Even nicer if it was possible to configure features via

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: I know. But still, YASim's origin (the nose) is the (unchangeable) VRP, or what JSBSim calls VRP, right? And the 3D model would also have to be moved such that the nose is at YASim's 0/0/0, too. But the bo105 does only turn around the CG if the main *rotor axis* wrongly

RE: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Jon Berndt said: Curt quipped: If you want to use the same 3d model for multiple FDM configurations which choose different reference points, then that makes life a lot harder. I think that is what the JSBsim VRP is for. I had to laugh when reading these two sentences together. It

Re: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: Did you put the target offset in the right place, in the right file? I think so, yes. (Well, I hope so, at least. :-) Can you post what you have, with the model fixed and the target-offsets in, etc? Best, Jim ___

[Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-04 Thread Jim Wilson
Melchior FRANZ said: * Jim Wilson -- Wednesday 04 August 2004 20:49: Can you post what you have, with the model fixed and the target-offsets in, etc? attached m. That looks fine (at least from pitch and roll angles). It is off a little bit because the model offsets (in the Models/bo105

[Flightgear-devel] [OT] was ..update script tardiff (or cvs) idea, was: fgfs aborted with the dc3

2004-08-03 Thread Jim Wilson
Arnt Karlsen said: On Mon, 02 Aug 2004 16:08:52 +0200, Boris wrote in message [EMAIL PROTECTED]: A short message for Arnt ! ..Winston Churchill had a great way of having bureaucrats trim their language; it had to be readable without glasses, from across the room, on one sheet of

Re: [Flightgear-devel] yasim + bo105 + vrp + @#%$#@ == argh!

2004-08-03 Thread Jim Wilson
Melchior FRANZ said: I'm less successful with the VRP scheme than Jim with the c310u3a. The bo105 looked quite OK all the time, but that's just a coincidence. Actually, there must be a bug somewhere ... in YASim? The bo105 yasim config treats the nose 'tip' as the origin. But the 3d model

RE: [Flightgear-devel] Data source battle?

2004-08-02 Thread Jim Wilson
Jon Berndt said: I don't use real weather because most of my flying is to test the fdms I'm working on, Just so I am clear, when you say fdms are you referring to Flight Dynamics Model source code, or are you referring to something I'd call an Aircraft Flight Model (AFM) or Aircraft

Re: [Flightgear-devel] Yasim strangeness

2004-08-02 Thread Jim Wilson
Matthew Law said: David Megginson wrote: I cannot reproduce it on my system: fgfs [EMAIL PROTECTED] --aircraft=j3cub I put on the parking brake (who'd have thought the J3 Cub had a parking brake?) and tried moving all of the control surfaces. They had no effect on the

Re: [Flightgear-devel] Flight Instrument Accuracy

2004-08-02 Thread Jim Wilson
John Wojnaroski said: Jim Wilson writes: If it wasn't for the great work on JSBsim and YASim we'd have very few aircraft. But I think those config files, along with the source code that ends up interpreting and processing them, both make up the FDMs. There is considerable skill

Re: [Flightgear-devel] Flight Instrument Accuracy

2004-08-02 Thread Jim Wilson
John Wojnaroski said: - Original Message - From: Jim Wilson [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Monday, August 02, 2004 2:58 PM Subject: Re: [Flightgear-devel] Flight Instrument Accuracy John Wojnaroski said: Jim Wilson writes

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-30 Thread Jim Wilson
Boris Koenig said: Back to the plugins discussion ... I am really about to get famous here for my unpopular views ;-) It sounds like you are anticipating something here. My recommendation is that you spend quite a bit more time getting familiar with FlightGear. It isn't that your idea or

Re: [Flightgear-devel] Ready for next release?

2004-07-29 Thread Jim Wilson
Erik Hofman said: Jim Wilson wrote: Curtis L. Olson said: Sounds fine, I wasn't planning on rolling out the official release today anyway. Tomorrow is probably the earliest ... more likely friday. Just a heads up: there is a minor (as in easy to fix) issue with building SimGear

Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-29 Thread Jim Wilson
Boris Koenig said: Jim Wilson wrote: There are no pre-release tags, but you could probably do a cvs checkout by date if you wanted to be sure. yes, thanks for that - actually, that's also what I've come up with in the meantime, just checked the 1.11 revision out ... but a compressed

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Jim Wilson
Erik Hofman said: Jon Berndt wrote: One more thing: think of a baseball or better yet a lightweight ball. How do those things curve? I wouldn't know. I haven't thought about that one yet. My first impression would be that of the cohesive and adhesive forces again. Well Jim's make

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: You are right, that doesn't sound right. At least if a positive value did point down, it would be in conflict with the AOA parameter. That said, are you sure the DC-3 is supposed to have a negative incidence? I just looked up the p51

Re: [Flightgear-devel] Minor logic bug re: starting location initialization?

2004-07-28 Thread Jim Wilson
Chris Metzler said: Hi. It appears that in initialization, if an airport and heading are specified on the command line, a runway is immediately chosen based upon the heading, and latitude/longitude is set to that runway's threshhold. This is sensible if the user is starting *at* the

RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
Richard Bytheway said: -Original Message- From: Jon Berndt Sent: 28 July 2004 3:47 pm To: FlightGear developers discussions Subject: RE: [Flightgear-devel] Taildragger takeoff and landing snip I've heard it described several ways (lift); I think you're pretty close.

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Jim Wilson
Josh Babcock said: AC3D does not support multiple textures per object, AFAIK. Josh This is correct. http://www.ac3d.org/ac3d/man/ac3dfileformat.html It is possible to group multiple objects under a single name. Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] fgfs aborted with the dc3.

2004-07-28 Thread Jim Wilson
Dave Perry said: fgfs aborted with the dc3. [EMAIL PROTECTED]:/usr/local/FlightGear ./bin/fgfs --aircraft=dc3 Object TrimElevation not found Initializing OpenAL sound manager Oops AL error in sample set_volume()! -0.2 for /usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav

Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Jim Wilson
Boris Koenig said: Hi ! As a user on the FG user list requested a patch from base package pre2-pre3 in order to reduce download size/time, I was looking for the required pre2 package, it doesn't seem to be available on ftp.flightgear.org anymore - so I decided to look what base package I

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-27 Thread Jim Wilson
David Megginson said: I've been frustrated with the tendency of the DC-3 (--aircraft=dc3) to noseover during the takeoff and landing rolls, and of the J3 Cub (--aircraft=j3cub) to nose over during wheel landings. I've fiddled with the YASim files a lot in the past but have never found a

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-27 Thread Jim Wilson
Andy Ross said: Jim Wilson wrote: Have I had this backwards all along? I knew of the incidence angle on the hstab, but always thought that positive values meant the leading edge was higher than with a negative incidence angle The number is a (conventional, right handed) rotation about

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-27 Thread Jim Wilson
David Megginson said: Andy Ross wrote: The number is a (conventional, right handed) rotation about the Y axis, which in YASim's coordinate system points out the left wingtip. So a positive incidence points down. Unless there's a sign bug (or three, or five...) in there somewhere. A

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-26 Thread Jim Wilson
Arnt Karlsen said: On Fri, 23 Jul 2004 16:00:08 +0100, Al wrote in message [EMAIL PROTECTED]: On Friday 23 July 2004 15:23, Jim Wilson wrote: Sure enough, it's right there in Stroustrup. The strange part is never having noticed this before now. What

Re: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Jim Wilson
Alex Romosan said: Frederic Bouvier [EMAIL PROTECTED] writes: Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark.

Re: [Flightgear-devel] Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Jim Wilson
Frederic Bouvier said: Is there a way to avoid the initial lock for scenery loading ? I understand this is a must have for users, but it slows down development speed dramatically when you have to test the apparence of a new building or landmark. Another point: FPS counter is off by

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-23 Thread Jim Wilson
Bernie Bright said: Jim Wilson wrote: globals-get_tile_mgr()-all_queues_empty() and cur_fdm_state-get_inited()) { ^^^ ^^^ Same here. That's a head scratcher. Never would have thought that would compile like that. Learn something new

[Flightgear-devel] Tried the Spitfire

2004-07-23 Thread Jim Wilson
Very nice! Ok if I borrow the pilot dude for the p51 cockpit? Now, should it come up running like the other A/C? My personal preference is to not, but I think in the past folks have prefered aircraft already started. FWIW (after release) I think a preset e.g. --auto-start that defaulted to

[Flightgear-devel] OpenAL sound breaking up

2004-07-23 Thread Jim Wilson
I noticed that the least bit of extra CPU/Bus activity can cause the sounds to stutter after our switch to OpenAL. This might be a reason to remain conservative with our sound files (e.g. 8bit Mono). This is especially noticable on my system with the 16bit/44khz/Stereo merlin sample with the

[Flightgear-devel] Visual Reference Point scheme works

2004-07-23 Thread Jim Wilson
It has been a while since this feature was added, but I thought Jon might like to know that using his VRP feature I've succeeded in positioning the Cessna 310 (U-3A) visual model identically under both JSBSim and YASim flight dynamics models. The YASim config for the c310 has the origin placed

[Flightgear-devel] [PATCH] proposed message degrade in ATC code

2004-07-23 Thread Jim Wilson
For now anyway can we reduce this a level? This makes the airport not found message (in ATC code only) warning level. I'm amazed at how often this gets called. Index: src/ATC/ATCutils.cxx === RCS file:

Re: [Flightgear-devel] [PATCH] to fix SegFault in SimGear animation code

2004-07-22 Thread Jim Wilson
Erik Hofman said: Jim Wilson wrote: Correct a typo that produces segfault during cleanup on some systems. Committed. Thanks. Cool. Also, I posted a second patch for the scenery startup issue. I ended up using an xml dialog instead of nasal for the Scenery Loading message so it could

Re: [Flightgear-devel] Bug in newgui code

2004-07-22 Thread Jim Wilson
Andy Ross said: Jim Wilson wrote: On my system (CVS), the xml dialogs keep shrinking, just like Mike Teevee. Confirmed. Unfortunately my analysis has been delayed by the need to google the Mike Teevee reference. :) Seriously, I'm really busy right now at work, so I'm hoping someone

[Flightgear-devel] cvs broken now and log-level doc issue

2004-07-22 Thread Jim Wilson
Just tried CVS and we're aborting right after the log entry for Traffic Manager. BTW I noticed in the command line help we're showing 0=verbose, 5=alerts only, but I think the numbers do not apply. I'd change it, but I'm not 100% sure what all the log-level options are. Best, Jim

[Flightgear-devel] [PATCH] shrinking dialogs

2004-07-22 Thread Jim Wilson
This is a workaround for an issue where the xml dialogs were shrinking on subsequent pops. Andy Ross says: That looks like it should be fine for a release-time workaround. The 2 pixel border on dialogs is at best a minor feature, and probably invisible since the sub-frames all have their own

Re: [Flightgear-devel] cvs broken now and log-level doc issue

2004-07-22 Thread Jim Wilson
Durk Talsma said: I just saw this overhere as well, although I didn't check the log files so carefully. This is probably caused by a the missing aircraft, because I don't see this in my CVS version. The short term solution is going to be that we're removing MD-11 traffic. I don't see

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.104, 1.105 main.cxx, 1.171, 1.172

2004-07-22 Thread Jim Wilson
Frederic Bouvier said: Erik Hofman wrote: Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main In directory baron:/tmp/cvs-serv28544/src/Main Modified Files: fg_init.cxx main.cxx Log Message: Jim Wilson: This patch prevents FDM execution until intial scenery load completes

[Flightgear-devel] [PATCH] fix for scenery load non standard code

2004-07-22 Thread Jim Wilson
Fix for those picky c++ compilers that actually insist on c++ syntax. cvs diff file: http://www.spiderbark.com/fgfs/sceneryloadpascaloops.diff ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Loading scenery message

2004-07-21 Thread Jim Wilson
I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does, the aircraft just isn't moving. Someone

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Jim Wilson
Erik Hofman said: Jim Wilson wrote: I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does

[Flightgear-devel] segfault in AIManager

2004-07-21 Thread Jim Wilson
There appears to be something still broken in the AIManager::update(). I'm rebuilding without threads to see if I can get a better backtrace. The crash is moderately intermittent and somewhat random except that it always occurs early on, just a few frames after system initialization (but before

Re: [Flightgear-devel] segfault in AIManager

2004-07-21 Thread Jim Wilson
Just took another look and realized the trace was fine. The bug really is in the animation code. I'll post the patch in a bit. Best, Jim Jim Wilson said: There appears to be something still broken in the AIManager::update(). I'm rebuilding without threads to see if I can get a better

[Flightgear-devel] [PATCH] to fix SegFault in SimGear animation code

2004-07-21 Thread Jim Wilson
Correct a typo that produces segfault during cleanup on some systems. Index: simgear/scene/model/animation.cxx === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/scene/model/animation.cxx,v retrieving revision 1.24 diff -u -r1.24

[Flightgear-devel] Bug in newgui code

2004-07-21 Thread Jim Wilson
On my system (CVS), the xml dialogs keep shrinking, just like Mike Teevee. To reproduce: 1) start flightgear 2) hit esc to bring up exit dialog 3) click cancel button 4) repeat step 2 3 six times. You'll see the dialog box shrink a couple pixels each time. Label and button positions or sizes

[Flightgear-devel] [PATCH] Pause FDM while initial scenery load completes

2004-07-21 Thread Jim Wilson
This patch prevents FDM execution until intial scenery load completes making midair starts in the KSFO area possible again. Here is cvs diff: http://www.spiderbark.com/fgfs/sceneryloadpause.diff.gz Here is tar of whole files: http://www.spiderbark.com/fgfs/sceneryloadpause.tar.gz Best, Jim

Re: [Flightgear-devel] 777 Model

2004-07-20 Thread Jim Wilson
Jon Stockill said: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html How long until we're using models with that level of detail then? ;-) WAG: 8 years on high end retail hardware. ;-) ..fwiw...which isn't much. Best, Jim ___

Re: [Flightgear-devel] 777 Model

2004-07-20 Thread Jim Wilson
Ampere K. Hardraade said: On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the plib group to look into their method for rendering? Have at it ! How do I reach them? Note PLib's scenegraph is SSG Simple Scene Graph Since this model is

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-20 Thread Jim Wilson
Ampere K. Hardraade said: On July 8, 2004 09:47 am, Andy Ross wrote: Not to pass the buck, but this is really a plib question. Why did I have a feeling that I was going to get that answer? =P In the short term, I guess I can export those parts that need illumination into ac format,

Re: Not a good idea (was Re: [Flightgear-devel] Advertisements on the FG web site?)

2004-07-20 Thread Jim Wilson
David Megginson said: So, in the end, my advice is not to do it. If you want to make a living or partial living from FlightGear, set up a separate commercial site and be prepared to learn about CRM, tax laws, incorporation laws, legal fees, insurance, NDA's, contracts, and all the other

Re: [Flightgear-devel] DC-3 Sounds

2004-07-20 Thread Jim Wilson
David Megginson said: What is the origin of the DC-3 sounds in the base package? Listening to the individual samples, they sound an awful lot more like turbine engines than piston -- granted, a few DC-3's have had turbine conversions. In the base package see the read-trev.txt file for

Re: [Flightgear-devel] Problems with compiling FlightGear-0.9.5-pre1

2004-07-20 Thread Jim Wilson
golla Minoli said: I'm new to flightgear, though I allways wanted to play it. Nearly the first thing I did on my new compu, was to try to compile FG. Unluckyly I ran into three problems. First one is with the file src/FDM/JSBSim/FGJSBBase.h. It requires numeric_limits included for

Re: Not a good idea (was Re: [Flightgear-devel] Advertisements on the FG web site?)

2004-07-20 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: You see, at least on the federal level you can collect quite a large sum of money as gifts before you have to put anything on your tax return. I am not intimately familiar with U.S. tax laws, but I would be very surprised if the IRS allowed Curt

Re: [Flightgear-devel] slow start-up

2004-07-20 Thread Jim Wilson
David Culp said: Try 'hdparm -d /dev/hdxx to check status of drive Yep, DMA checks on. I'm sure Curt has the problem figured out. What to do about it is another issue. Some possible solutions: 1) Extend the appearance of the splash screen until all the loading is finished. 2)

Re: [Flightgear-devel] DC-3 Sounds

2004-07-20 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: What is the origin of the DC-3 sounds in the base package? Listening to the individual samples, they sound an awful lot more like turbine engines than piston -- granted, a few DC-3's have had turbine conversions. In the base package see

Re: Not a good idea (was Re: [Flightgear-devel] Advertisements on the FG web site?)

2004-07-20 Thread Jim Wilson
David Megginson said: check with people who know. I don't know U.S. professional fees that well, but I'd guess that a full audit would leave a person at least USD 5K-10K poorer just in accounting and/or legal fees, even if the auditors do not end up finding anything wrong. Well...not

Re: [Flightgear-devel] Re: Concorde

2004-07-07 Thread Jim Wilson
Alex Romosan said: Curtis L. Olson [EMAIL PROTECTED] writes: I have commited a first stab at a Concorde model, first created by Melchior and the further enhanced by Thierry (a mailing list reader, but non-poster.) However, when I try to run it with the latest cvs version of FG, I get

Re: [Flightgear-devel] Re: Concorde

2004-07-07 Thread Jim Wilson
Jon S Berndt said: copy direct.xml from some other engine directory to Aircraft/Concorde/Engines. it worked for me. On Wed, 7 Jul 2004 13:15:42 - Jim Wilson [EMAIL PROTECTED] wrote: Just in case someone, in the future, searches the archives for a solution to this particular

[Flightgear-devel] JSBSim compile failing on Redhat 7.3

2004-07-07 Thread Jim Wilson
There doesn't seem to be support for the std::numeric_limits references added in the June update. Can we work around this? e.g.: In file included from FGFCSComponent.h:46, from FGDeadBand.h:40, from FGDeadBand.cpp:40: ./FGJSBBase.h:41:18: limits: No such file

Re: [Flightgear-devel] JSBSim compile failing on Redhat 7.3

2004-07-07 Thread Jim Wilson
Jon S Berndt said: On Wed, 7 Jul 2004 15:30:14 - Jim Wilson [EMAIL PROTECTED] wrote: There doesn't seem to be support for the std::numeric_limits references added in the June update. Can we work around this? e.g.: In file included from FGFCSComponent.h:46

Re: [Flightgear-devel] JSBSim compile failing on Redhat 7.3

2004-07-07 Thread Jim Wilson
Mathias Fröhlich said: On Mittwoch, 7. Juli 2004 17:30, Jim Wilson wrote: There doesn't seem to be support for the std::numeric_limits references added in the June update. Can we work around this? Done in JSBSim's cvs. Please check out a new version. I don't see anything in JSBSim

Re: [Flightgear-devel] JSBSim compile failing on Redhat 7.3

2004-07-07 Thread Jim Wilson
Jon S Berndt said: On Wed, 7 Jul 2004 17:35:31 - Jim Wilson [EMAIL PROTECTED] wrote: Mathias Fröhlich said: On Mittwoch, 7. Juli 2004 17:30, Jim Wilson wrote: There doesn't seem to be support for the std::numeric_limits references added in the June update. Can we work around

Re: [Flightgear-devel] L1011-500

2004-07-01 Thread Jim Wilson
tiagogusmao said: snip You can take a look at these screenshots: http://tiagogusmao.home.sapo.pt/l1011/finalv1.jpg this one is my first try, there are missing parts, and the tail is horrible. Current version is this one: http://tiagogusmao.home.sapo.pt/l1011/tail-hstab.jpg It's just a

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding configuration needs to be handled

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
Christian Brunschen said: Just one personal opinion ... What would be really good is if it were possible for the *user* to define an arbitrary number of keyboard / joystick configurations. These could also be named and grouped together; and there should be an easy way to switch

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Jim Wilson
Josh Babcock said: Jim Wilson wrote: Modelers could perhaps build at the aircraft specific versions, so that they are there, and the program would default to ignoring these. Users who wanted the alternate versions could then deliberately enable them. Best, Jim

Re: [Flightgear-devel] help groking the code

2004-06-25 Thread Jim Wilson
Josh Babcock said: I want to write a program that, given a lat/lon, will return the ground altitude ASL and the slope (strike and dip). I have poked around in the simgear and flightgear code a bit, and am having trouble finding where the tiles get loaded to use as an example. Can someone

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
David Megginson said: Does anyone have code that depends on having bindings for the keyboard, mouse, and joystick(s) visibile in the main property tree? I'm planning a cleanup of the input subsystem, and part of that will be reading XML configuration files directly like we do for models

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
Andy Ross said: David Megginson wrote: Does anyone have code that depends on having bindings for the keyboard, mouse, and joystick(s) visibile in the main property tree? Some of the joysticks (at least the X45, maybe others) use a mode property under /input/joysticks/js[0] to track

Re: [Flightgear-devel] Important: input properties

2004-06-24 Thread Jim Wilson
David Megginson said: Through the magic of find and grep, here are the offending aircraft Sorry for the dumb question: why are they offending? I'm in favor of limiting aircraft specific key bindings to a very small number of keys (like 1 or 2), but I'm also not clear why the input binding

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: snip The switch-hotspots.xml file is a small (10x10) panel with one big instrument with one big hotspot. This worked as expected. I was also able to reuse the switch instrument at different locations in the cockpit, as expected. Is there perhaps a limit to how

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Hmmm...maybe reusability isn't the most important issue here. While I know that there are many stock devices that are the same in different aircraft, it almost seems that numerically, with the number aircraft we have modeled now, the non-common

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: and bitmaps. However, one of the things that can currently only be done in the control's model file is orientation. I think this is a mistake. Orientation, like placement, should be defined outside the xml for a given control. Otherwise, it is impossible to reuse a

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Josh Babcock said: Jim Wilson wrote: Ok, so I have this nice generic fuel pump toggle switch that I made for my x-100, which has a panel tilted at 15 deg. I want to also use it in my x-200, which has a panel with a vertical orientation. If I just plug it in, one of them will have

Re: [Flightgear-devel] EK2004

2004-06-15 Thread Jim Wilson
Erik Hofman said: Okay, I'm off for now: http://www.a1.nl/~ehofman/fgfs/downloads/fokker100-EK04.jpg Bon voyage! BTW isn't flying from KSFO through long way there from where you are? What we won't do for a discount fare... Best, Jim ___

Re: [Flightgear-devel] Re: Flightgear-devel anyone read Polish

2004-06-15 Thread Jim Wilson
ima.sudonim said: Finally, something I can help with! 8-) In much of the world (Poland included) you pay per impulse (about 3 minutes) even for a local call. So downloading can be expensive if you use dialup. They've got 10 copies for sale, buy now for 30 PLN (polish zloties) around

Re: [Flightgear-devel] Anyone read polish? Space-Island

2004-06-15 Thread Jim Wilson
Erik Hofman said: While you are correct (and it doesn't violate the GPL), a link to the FlightGear site at that parter page would have been nice. Esp. since they seem to rely on out software. I don't know. They've got all kinds of shots of my old 747, which is pretty darn ugly. Maybe

Re: [Flightgear-devel] DME bias question

2004-06-15 Thread Jim Wilson
Curtis L. Olson said: medical equipment for sale. :-( Anyone remember when google used to be useful? And I thought it was just me! Too many people messing around with shill pages, stupid blogs and what not. Is there better? Best, Jim ___

Re: [Flightgear-devel] RFD: default weather

2004-06-15 Thread Jim Wilson
Curtis L. Olson said: We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by default can use the METAR

Re: [Flightgear-devel] Clickable 3d instruments

2004-06-15 Thread Jim Wilson
Roy Vegard Ovesen said: On Tuesday 15 June 2004 14:49, Jim Wilson wrote: I can probably answer your question, but I don't know what you mean by alias feature. Is that a 2d panel thing? Maybe that answers your question? ;-) Yes, the alias feature is a 2d panel thing. It is usefull

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-08 Thread Jim Wilson
Roy Vegard Ovesen said: Frederic's solution to change the order using select animation in the xml file worked great. I also think that that was by far the most attractive solution too. Thanks Fred. I suspect that moving the fuel panel all the way to the bottom of the of the AC model file

Re: [Flightgear-devel] How to change minimum distance to activate next waypoint?

2004-06-08 Thread Jim Wilson
David Megginson said: Ampere K. Hardraade wrote: One explanation for the violent maneuvers that I thought of is this: as the distance between the plane and the waypoint decreases, the accuracy required in the course calculations increases. Since it takes time for the autopilot to

Re: [Flightgear-devel] King Air cockpit progress (and question)

2004-06-05 Thread Jim Wilson
Roy Vegard Ovesen said: Here is a shot of the King Air cockpit i'm modeling: http://home.tiscali.no/rvovesen/king-air-cockpit.jpg Also I have a question: The fuel panel texture on the left has two semi circles that have alpha 0% (transparent) in order to show fuel level gauges that are

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Jim Wilson
Josh Babcock said: snip This leaves several keys totally unused, I would suggest reserving defyuDEFYU and their CTRL modifiers for aircraft and putting a note as such in keyboard.xml so people don't create conflicts in their local configs and also so that airplane builders will know

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Jim Wilson
Andy Ross said: Josh Babcock wrote: So maybe airplanes shouldn't be in the interface business. Maybe we should spend our energy agreeing on property conventions and Nasal scripts. Even better would be to take a big audit of all the existing bindings and re-assign them from scratch.

Re: [Flightgear-devel] keyboard mapping

2004-05-27 Thread Jim Wilson
Lee Elliott said: I hope there's no flame war over this - it's too important. Part of the problem with coming up with a good keyboard mapping scheme is that a comprehensive survey of the requirements needs to be done before anything can be planned e.g. are slats simply toggleable (erk!)

Re: [Flightgear-devel] Panels and instruments

2004-05-25 Thread Jim Wilson
Harald said: Hi, I am working on something that could perhaps help designing panels. While looking at the xml definition of panels I saw that 2d panels are defined in their own file and included with a panel tag. On the other way the 3d panels are included in the plane model/animation

Re: [Flightgear-devel] Panels, Properties, and FDMs

2004-05-25 Thread Jim Wilson
Jon S Berndt said: For JSBSim (and I imagine, YASim, and others), our turbine model (for example) features various temperatures that can be reported on a panel display. For any unique aircraft, as well, there will be some arbitrary number of engines, with controls associated with each

RE: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-23 Thread Jim Wilson
Jon Berndt said: * Jon S Berndt, Fri May 21 16:44:16 CDT 2004: FWIW, Gimp has a script that creates text arcs that I have considered using if I ever get a chance to make some instruments. Gimp is always a good choice. However ... http://members.aon.at/mfranz/textarc.png (27kB)

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