Re: [Flightgear-devel] Local Weather menu structure

2012-02-11 Thread Torsten Dreyer
Am 22.01.2012 21:27, schrieb Stuart Buchanan: On Sun, Jan 22, 2012 at 5:34 PM, Torsten Dreyer wrote: And I just pushed that to FGDATA. Global Weather and Local Weather is dead. Long live Basic Weather and Advanced Weather :-) Thanks Torsten. That looks great. BTW, if this change is merged

[Flightgear-devel] Local Weather documentation update

2012-02-10 Thread thorsten . i . renk
I feel a bit bad that it has taken that long to get it done, but at least I made it before the 2.6 release - here are the updated documentation files for Advanced (Local) Weather 1.4 http://users.jyu.fi/~trenk/doc_update.tgz including the description of the new gui and updates on the 'known

[Flightgear-devel] Local Weather menu structure: Wind settings

2012-01-30 Thread D-NXKT
Hello, I just faild to set the wind speed and direction in the new weather menue structure (up to date next-branch). My intention was to set the wind profile from ground up to 3000ft. Hence I used the Basic Weather menue and set the desired values in the table. But I found that I got the wind

Re: [Flightgear-devel] Local Weather menu structure: Wind settings

2012-01-30 Thread thorsten . i . renk
I just faild to set the wind speed and direction in the new weather menue structure (up to date next-branch). My intention was to set the wind profile from ground up to 3000ft. Hence I used the Basic Weather menue and set the desired values in the table. But I found that I got the wind

Re: [Flightgear-devel] Local Weather menu structure

2012-01-24 Thread thorsten . i . renk
The change is releatively small but I'd feel better if ThorstenR tested it before it gets picked. The menu structure works like a charm - I think the switching button is a very elegant solution. I did a couple of tests yesterday, and I didn't run into any problems here. I've also had a look at

Re: [Flightgear-devel] Local Weather menu structure

2012-01-23 Thread thorsten . i . renk
I am hesitating from picking this into the release branch as one could argue if that was a bug fix. But if it's general consensus that this a an improvement that should make it into the release, we should do it. The change is releatively small but I'd feel better if ThorstenR tested it

Re: [Flightgear-devel] Local Weather menu structure

2012-01-23 Thread Stuart Buchanan
On Mon, Jan 23, 2012 at 8:08 AM, Thorsten Renk wrote: Stuart Buchanan wrote: BTW, if this change is merged into the 2.6.0 branch, we should also include commit a38820828c5343dbcb77d97a65597d736c845ff4, which removes a now-redundant reference to the local_weather_tiles menu item. I'm hoping

Re: [Flightgear-devel] Local Weather menu structure

2012-01-22 Thread Torsten Dreyer
So, let's add a Advanced-- button to the global weather dialog which closes the global-weather dialog, enabled local weather and opens the local weather dialog. In return, the local-weather dialog gets a Basic-- button which disables local weather, closes the local-weather-dialog and opens

Re: [Flightgear-devel] Local Weather menu structure

2012-01-22 Thread Stuart Buchanan
On Sun, Jan 22, 2012 at 5:34 PM, Torsten Dreyer wrote: And I just pushed that to FGDATA. Global Weather and Local Weather is dead. Long live Basic Weather and Advanced Weather :-) Thanks Torsten. That looks great. BTW, if this change is merged into the 2.6.0 branch, we should also include

Re: [Flightgear-devel] Local Weather menu structure

2012-01-22 Thread Torsten Dreyer
Am 22.01.2012 21:27, schrieb Stuart Buchanan: On Sun, Jan 22, 2012 at 5:34 PM, Torsten Dreyer wrote: And I just pushed that to FGDATA. Global Weather and Local Weather is dead. Long live Basic Weather and Advanced Weather :-) Thanks Torsten. That looks great. BTW, if this change is merged

Re: [Flightgear-devel] Local Weather menu structure

2012-01-21 Thread thorsten . i . renk
Just an idea: as global and local weather are mutually exclusive, what about having just one single weather menu item and add button in each, global and local weather dialog causing the current dialog disappear and open the other dialog. While we are at it, I'd like to rename global and local

[Flightgear-devel] Local Weather menu structure

2012-01-20 Thread thorsten . i . renk
My GIT is now a week old, but in all likelihood this hasn't changed and is in the release branch: In reaction to concerns about a confusing menu structure, I moved all relevant configurations to /gui/dialogs/local_weather_tiles.xml (insofar as they are not controlled by the rendering dialog,

Re: [Flightgear-devel] Local Weather menu structure

2012-01-20 Thread Stuart Buchanan
On Fri, Jan 20, 2012 at 9:59 AM, Thorsten Renk wrote: My GIT is now a week old, but in all likelihood this hasn't changed and is in the release branch: In reaction to concerns about a confusing menu structure, I moved all relevant configurations to /gui/dialogs/local_weather_tiles.xml

Re: [Flightgear-devel] Local Weather menu structure

2012-01-20 Thread Stuart Buchanan
On Fri, Jan 20, 2012 at 12:21 PM, Stuart Buchanan wrote: Also, I noticed that there's another local_weather.xml dialog under gui/dialogs that appears to be obsolete. Can you confirm that it can be deleted? Scratch that - I've just noticed this is used in the Debug menu. -Stuart

Re: [Flightgear-devel] Local Weather menu structure

2012-01-20 Thread thorsten . i . renk
It's not clear from your mail whether the local_weather_config dialog in the release branch can be removed once this checkbox issues is resolved. Can you confirm? I haven't actually tried if removing it causes an error somewhere, but it's not needed any more - all functions are either shifted

Re: [Flightgear-devel] Local Weather menu structure

2012-01-20 Thread Torsten Dreyer
I don't know what the solution should be, but I don't think the current state of offering a configuration dialog which doesn't affect anything is very good for a release. On the other hand, it should be clearly recognizable that the Nasal module has to be loaded before the system becomes

Re: [Flightgear-devel] Local Weather 1.4

2012-01-03 Thread thorsten . i . renk
I've just committed to origin/next a better fix for the LoD range that adjusts based on the view distance, and also attempts to account for the possible size of the cloud itself. Thanks - working fine here! Does this contain the impostor functionality already or not? Cheers, * Thorsten

Re: [Flightgear-devel] Local Weather 1.4

2012-01-03 Thread Stuart Buchanan
On Tue, Jan 3, 2012 at 4:44 PM, Thorsten Renk wrote: Does this contain the impostor functionality already or not? No - the Impostor function will be committed after the 2.6.0 release. -Stuart -- Write once. Port to

Re: [Flightgear-devel] Local Weather 1.4

2012-01-02 Thread Stuart Buchanan
On Wed, Dec 28, 2011 at 3:45 PM, Stuart Buchanan wrote: On Wed, Dec 28, 2011 at 3:04 PM,  thorsten.i.renk wrote: 4) Clouds now appear to be loaded in discrete lumps when they come into visual range rather than gradually be faded in via transparency which looks a bit ugly from high altitude -

Re: [Flightgear-devel] Local Weather 1.4

2011-12-30 Thread Torsten Dreyer
It's actually surprisingly intricate. For instance, Local Weather allows for boundary layer gusty winds. For some problems (the wave pattern) you'd like to have the base (mean) wind at the surface, for others (windsock) rather the actual wind that the aircraft is feeling. I am now

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread thorsten . i . renk
The LoD is currently hardcoded to 20km, so if visibility 20km, it kicks in before the transparency effect. I have a good fix that takes into account the current visibility as part of the Impostors work, but that won't be available until after the release. In the meantime, I can

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread joacher
Hi Curt! Curtis Olson curtol...@gmail.com wrote: Hi Joe, actually the FlightGear scenery is round -- technically oblate ellipsoid based on a wgs-84 coordinate model. If you stitched enough tiles together you will see the earth curvature start to form. I must have missed the implementation

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread Curtis Olson
Hi Joe, actually the FlightGear scenery is round -- technically oblate ellipsoid based on a wgs-84 coordinate model. If you stitched enough tiles together you will see the earth curvature start to form. The FlightGear world model lets you fly accurate great circle routes, and enables all the

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread joacher
On Thu, 29 Dec 2011 10:37:44 +0200 (EET) thorsten.i.r...@jyu.fi wrote: http://www.phy.duke.edu/~trenk/pics/local-weather-next05.jpg Impressive! Technically, tile generation is tied to actual visibility. The max. visibility the system generates at high altitude is 140 km or a

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread thorsten . i . renk
At view distances 100 km it becomes more and more apparent that the flightgear scenery is flat and not a sphere, doesn't it? I think a realistic horizon is impossible as long as scenery/world is a disc. What's more important from high altitude is what happens beyond view distance where no

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread Curtis Olson
On Thu, Dec 29, 2011 at 8:44 AM,wrote: I must have missed the implementation of this capability totally. I assumed a comparatively small cut-out of the ellipsoid was projected on a plane/disc. But, hey, thats great news to me! Thanks for clarification! Each tile is a square shape, and when

Re: [Flightgear-devel] Local Weather 1.4

2011-12-29 Thread thorsten . i . renk
We should agree on a common place to publish actual surface wind (for one or many given locations?) in the property tree. /environment/config is definitely not the best place to use but due to historical reasons, many objects rely on these properties (windsock, chimneys/smoke, many more).

[Flightgear-devel] Local Weather 1.4

2011-12-28 Thread thorsten . i . renk
Local Weather is now (almost) in the shape I would like to see in the release, and I've worked quite a bit through the list of issues: 1) Local Weather places clouds at the wrong altitude. I've corrected that. 2) The GUI is not consistent with the system (I will fix that) A new gui combines

Re: [Flightgear-devel] Local Weather 1.4

2011-12-28 Thread Stuart Buchanan
On Wed, Dec 28, 2011 at 3:04 PM, thorsten.i.renk wrote: Local Weather is now (almost) in the shape I would like to see in the release, and I've worked quite a bit through the list of issues: Great! 4) Clouds now appear to be loaded in discrete lumps when they come into visual range rather

Re: [Flightgear-devel] Local Weather 1.4

2011-12-28 Thread Torsten Dreyer
Am 28.12.2011 16:04, schrieb thorsten.i.r...@jyu.fi: 8) Local Weather has no precipitation rendering. This is due to the fact that the system uses its own layer altitude definition and a 3d definition .. Still to be fixed. I tried a workaround using negative cloud altitudes with respect to a

Re: [Flightgear-devel] Local weather stopped working

2011-10-31 Thread thorsten . i . renk
Hi, I know that Thorsten Renk is having to deal with some hardware problems, so that he may not be around for sometime. Nevertheless, we have been promoting the local weather stuff quite exensively, so I would really like to demonstrate it at FSWeekend. The problem here is that still the

Re: [Flightgear-devel] Local weather stopped working

2011-10-31 Thread Durk Talsma
Hi Thorsten, I have just started on the new gui, and he first sketch is in my forum-posted snapshot of the terrain haze shader. Thanks for the explanation. Emilian had already pointed me to the corresponding forum thread. I do have the terrain haze shader in a local branch of fgdata, and

[Flightgear-devel] Local weather stopped working

2011-10-30 Thread Durk Talsma
Hi, Okay, last bug report for the day. When I'm trying to run local weather, I am seeing an error on the console (writing off the top of my head): Nasal runtime error in Nasal/local_weather/local_weather.nas:line 1480, no such symbol 'c'. The offending line is:

Re: [Flightgear-devel] Local weather stopped working

2011-10-30 Thread Curtis Olson
Hi Durk, It seems to be working for me here, although I haven't pushed it very hard. What options are you setting up? Maybe I haven't hit the same code path here? Thanks, Curt. On Sun, Oct 30, 2011 at 4:20 PM, Durk Talsma durkt...@gmail.com wrote: Hi, Okay, last bug report for the day.

Re: [Flightgear-devel] Local weather stopped working

2011-10-30 Thread Csaba Halász
On Sun, Oct 30, 2011 at 10:20 PM, Durk Talsma durkt...@gmail.com wrote: Nasal runtime error in Nasal/local_weather/local_weather.nas:line 1480, no such symbol 'c'. The offending line is: local_weather.cloudassembly.rel_alt = c.alt - c.mean_alt The variable c is indeed not defined anywhere I

Re: [Flightgear-devel] Local weather stopped working

2011-10-30 Thread Emilian Huminiuc
On Sunday 30 October 2011 23:33:22 Durk Talsma wrote: Hi Czaba, On 30 Oct 2011, at 23:18, Csaba Halász wrote: That should make nasal happy, but whether it does what was originally intended, I do not know. Yes, that brings the clouds back. Whether the cloud patterns *look* sensible is

[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
Hi for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery  section) Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one tile seems to be rendered, everything outside  is black. And yea scenery

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, September 12, 2011, 9:22

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
See some screens. Default before and after using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem Quoting myself: This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. What in these

[Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread thorsten . i . renk
Please note, the check for features.can_disable_environment == 1 is gone now. It doesn't make any sense there. In a current GIT, none of the checks make any sense, because current GIT always has all the features. On the other hand, the purpose of the compat_layer.nas is to provide

Re: [Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread Vivian Meazza
Thorsten wrote -Original Message- From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi] Sent: 04 August 2011 07:57 To: FlightGear developers discussions Subject: [Flightgear-devel] Local Weather - backward compatibility Please note, the check for features.can_disable_environment

Re: [Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread thorsten . i . renk
We don't normally maintain 2 versions: we leave the last stable as is, and only work on the Git version. If it's too much work, or too confusing I would suggest you abandon the version intended to be distributed via Forums, since that is not how we usually conduct our business. That's

Re: [Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread Torsten Dreyer
Am 04.08.2011 08:57, schrieb thorsten.i.r...@jyu.fi: Please note, the check for features.can_disable_environment == 1 is gone now. It doesn't make any sense there. In a current GIT, none of the checks make any sense, because current GIT always has all the features. On the other hand, the

Re: [Flightgear-devel] Local Weather - backward compatibility

2011-08-04 Thread thorsten . i . renk
Sorry, I was unclear. The computation of wind-from-down-fps can not be disabled at all, it is independent of the feature can_disable_environment. Thanks for clarifying - that makes sense. Sorry for the confusion then. * Thorsten

[Flightgear-devel] Local Weather 1.18

2011-06-30 Thread thorsten . i . renk
I've just placed an updated version of Local Weather online. This version doesn't contain any genuinely new features but fixes one timing problem in loading the Nasal modules and a couple of issues which have been bugging me for some time (some improved textures, a couple of cloud model changes,

[Flightgear-devel] Local Weather in 2.4

2011-06-21 Thread thorsten . i . renk
Hi All, I've had a short look at how ThorstenB has implemented Local Weather as a run-time loadable submodule, and for me it performs just fine, but in the Forum I had a few people reporting problems either with METAR mode or in general (unfortunately not with enough info so that I could

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-28 Thread thorsten . i . renk
Hi Cathy, Let me know if you'd like some performance tests. My system is relatively old and slow. Without local weather on, no shadows, no 3D clouds, and no material shaders, I typically get frame rates around 20. With no local weather, shadows on, 3D clouds on, material shaders on, I

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread thorsten . i . renk
How about using plain old textured plane crosses for clouds at bigger distances? (the way trees are done, only with a (or several) horizontal plane(s) added) These might work better for bigger structures like cumulonimbus, and such, too, as you can control the shape a bit. (no fancy shader

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread Emilian Huminiuc
On Saturday 26 March 2011 10:16:47 thorsten.i.r...@jyu.fi wrote: Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-26 Thread Catherine James
Yes, certainly. I suggest that we pack your /Models/Weather/ then into a tarball and I host that for the time being as a dds texture patch to Local Weather so that people can test what works better for them. Once we know how this affects different systems, we can decide what to do and which

[Flightgear-devel] Local weather: menu structure

2011-03-25 Thread thorsten . i . renk
The local weather menu option is first before the other local weather options. This does open up a dialog box where you do have to create clouds 1-by-1. Looking at this, it appears that the intent of this is more for debugging. Maybe it would make sense to move this option over to the

[Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn or change views. If it was once in a while I could live with it,

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 10:01:33 thorsten.i.r...@jyu.fi wrote: The main thing that bugs me with the system is that the view frustum culling around the edges of the screen is visible, so you continuously see the clouds being created and disappearing at the edges of the screen as you turn

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
This happens here as well (nVidia 8600GT (256MB VRAM) on linux). Now that I think of it it looks and behaves like graphics card memory bandwidth issue, maybe it is cured with the image cache set with CACHE_ALL? as by adding some more sistem RAM things haven't improved here. Hm, I'm running

Re: [Flightgear-devel] Local weather: menu structure

2011-03-25 Thread Stuart Buchanan
On Fri, Mar 25, 2011 at 7:44 AM, Thorsten Renk wrote: The local weather menu option is first before the other local weather options.  This does open up a dialog box where you do have to create clouds 1-by-1.  Looking at this, it appears that the intent of this is more for debugging.  Maybe

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote: Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile version makes all the difference, that would argue against a graphics card issue (or maybe I'm missing something, I'm not a hardware specialist either...).

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Or maybe the mobile card's design is a bit different, or a bit newer and might have better memory specs.(bandwidth, timings, size etc...) -- Enable your software for Intel(R) Active Management Technology to meet the

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 11:57:38 Emilian Huminiuc wrote: Hmm, I'm gonna do a compile with the changed CACHE_OFF to CACHE_ALL, and see if that makes a difference. Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread thorsten . i . renk
Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked up the specs of my computer, and it seems I have 512 MB VRAM, so

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of scenery getting redrawn too. You may be right - I looked

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 13:38:38 Emilian Huminiuc wrote: On Friday 25 March 2011 12:52:58 thorsten.i.r...@jyu.fi wrote: Yep things improve, noticeably. And I'm more convinced it's a lack of gpu memory issue (as in it gets filled up pretty quick with the clouds), as I caught a glimpse of

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: The most efficient way seems to have everything else maxed out, and selected. Not always. Asymmetric buffering is good if you fly straight, but very bad if you circle - for soaring it's completely unsuitable as you'd

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
On Friday 25 March 2011 14:00:20 thorsten.i.r...@jyu.fi wrote: Quick and easy way out, compressed textures for the clouds as in .dds textures :D (sorry about that, couldn't help myself :P) I doubt it's a general solution since I get 30% framerate reduction for dds textures. But

Re: [Flightgear-devel] Local Weather: Clouds culled and redrawn

2011-03-25 Thread Emilian Huminiuc
Nice white-out or rather gray-out when entering the rainy bit :) . (Not recommended with a plane that has no interior :P ) As for texture sizes, I think that those that are 6-9/sheet can be converted to 6-9 textures of 256x256, for the rest I think it depends on their shape, and of course

Re: [Flightgear-devel] Local weather ??????

2011-03-24 Thread thorsten . i . renk
however just try to modify the wind kt within the local weather tile gui, iget nasal error After some reflection and a similar problem discussed in the forum, I think I start to see a potential misunderstanding here. In an integrated weather system, there's no way to 'just modify the wind'

Re: [Flightgear-devel] Local weather ??????

2011-03-24 Thread henri orange
That's was my conclusion a potential misunderstanding here. Your system is more a simulator dedicated to meteorologist engineer. To fly within Flightgear we have a lot of ready made aircraft model , we are not obliged to make the aircraft. With your local weather system we must build the

Re: [Flightgear-devel] Local weather ??????

2011-03-24 Thread thorsten . i . renk
To fly within Flightgear we have a lot of ready made aircraft model , we are not obliged to make the aircraft. With your local weather system we must build the weather., No, you certainly don't have to build the weather. Your problem appears to be in fact the exact opposite - you were trying

Re: [Flightgear-devel] Local weather ??????

2011-03-24 Thread Curtis Olson
Here is a suggestion: The local weather menu option is first before the other local weather options. This does open up a dialog box where you do have to create clouds 1-by-1. Looking at this, it appears that the intent of this is more for debugging. Maybe it would make sense to move this

Re: [Flightgear-devel] Local weather ??????

2011-03-22 Thread henri orange
Sorry what do you mean with (= tick the option box). ? however just try to modify the wind kt within the local weather tile gui, iget nasal error Cheers 2011/3/21 thorsten.i.r...@jyu.fi when playing with the Local weather menu, i get the following message Nasal runtime error: setprop()

Re: [Flightgear-devel] Local weather ??????

2011-03-22 Thread thorsten . i . renk
Sorry what do you mean with (= tick the option box). ? The menu 'local weather tiles' has an option called 'debug output', if that is ticked, a log is written to the console. however just try to modify the wind kt within the local weather tile gui, iget nasal error I don't. So in

[Flightgear-devel] Local weather ??????

2011-03-21 Thread henri orange
Hi, Git version: when playing with the Local weather menu, i get the following message Nasal runtime error: setprop() value is not string or number at /../data/Nasal/weather_tile_management.nas, line 189 called from:

Re: [Flightgear-devel] Local weather ??????

2011-03-21 Thread thorsten . i . renk
when playing with the Local weather menu, i get the following message Nasal runtime error: setprop() value is not string or number at /../data/Nasal/weather_tile_management.nas, line 189 called from: /../data/Nasal/local_weather.nas, line

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-11 Thread Arnt Karlsen
On Thu, 11 Nov 2010 07:58:08 +0100, fiers...@zonnet.nl wrote in message 4cdb9400.1090...@zonnet.nl: I limited the frame rate to 30, used a smaller window. No difference. ..any change when you play with X Window frame rates and X desktop size? _They_ are still drawn at your full X Window

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-11 Thread Tim Moore
On Thu, Nov 11, 2010 at 6:16 PM, Arnt Karlsen a...@c2i.net wrote: On Thu, 11 Nov 2010 07:58:08 +0100, fiers...@zonnet.nl wrote in message 4cdb9400.1090...@zonnet.nl: I limited the frame rate to 30, used a smaller window. No difference. ..any change when you play with X Window frame rates

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-11 Thread Arnt Karlsen
On Thu, 11 Nov 2010 19:26:04 +0100, Tim wrote in message aanlktikrympzsrjy8ontu7vq8lv-o2tjr+rqqax4o...@mail.gmail.com: On Thu, Nov 11, 2010 at 6:16 PM, Arnt Karlsen a...@c2i.net wrote: On Thu, 11 Nov 2010 07:58:08 +0100, fiers...@zonnet.nl wrote in message 4cdb9400.1090...@zonnet.nl:

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread thorsten . i . renk
Thorsten asked me to switch off xxx-loop-flags in /local-weather/ to rule out Nasal. Set to zero: buffer-loop-flag = '0' (double) convective-loop-flag = '0' (double) dynamics-loop-flag = '0' (double) effect-loop-flag = '0' (double) housekeeping-loop-flag = '0' (double)

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread Arnt Karlsen
On Wed, 10 Nov 2010 14:00:02 +0100, fiers...@zonnet.nl wrote in message 4cda9752.3020...@zonnet.nl: Hi All, I have been in an exchange of messages with Thorsten (http://www.flightgear.org/forums/viewtopic.php?f=5t=7358p=101746#p101746

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread Thorsten Renk
Thorsten asked me to switch off xxx-loop-flags in /local-weather/ to rule out Nasal. Set to zero: buffer-loop-flag = '0' (double) convective-loop-flag = '0' (double) dynamics-loop-flag = '0' (double) effect-loop-flag = '0' (double) housekeeping-loop-flag = '0' (double)

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
I limited the frame rate to 30, used a smaller window. No difference. However, I noticed that with fewer clouds the effect disappeared. There seems to be a relation with cloud density. Another thing I noticed: While I am changing the viewing angle, the log window show errors. First a lot of

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
Ah. The warnings and errors in the log window are related to local weather. They do not appear until I use local weather. Op 11-11-10 07:58, fiers...@zonnet.nl schreef: Another thing I noticed: While I am changing the viewing angle, the log window show errors. First a lot of Warning: