Re: [Flightgear-devel] Code/Model Optimization

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 12:34, Ben Clark wrote: I'd be pretty sure that massive texture files is the problem as there is hardly any drop in frame rate in small, undetailed aircraft (Cessna series, Eurocopter, etc). I'm not sure that any of the aforementioned are causing the stepped

Re: [Flightgear-devel] Model adding/download/rating system

2006-01-04 Thread AJ MacLeod
On Wednesday 04 January 2006 16:31, Ben Clark wrote: What if we had a central location for all flightgear models with the following features: We already have a central location for fg models on the aircraft download page (and CVS of course) Login System Upload and manage aircraft Hmm.

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-05 Thread AJ MacLeod
On Thursday 05 January 2006 15:45, Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c1.jpg Now that one is fantastic, even though it doesn't show off any of our nice military hardware ;-) Cheers, AJ --- This

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote: today there was D-CROW with a Sunrise (UL aircraft??? from the speeds) visible in Pigeon's map in the local area and I tried to greet the player and accompany him a short way with the helo. Sounds like Kraehe from the IRC channel who

Re: [Flightgear-devel] Multiplayer display - one question

2006-01-07 Thread AJ MacLeod
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote: Oops, when I fully agreed with AJ's arguments I didn't think of this type of aircraft - this might be a simple and acceptable solution, even for AJ (??? :-) ). I'm afraid not :-) If there's one thing I detest seeing in MP it's that

Re: [Flightgear-devel] New aircraft - have fun!

2006-01-12 Thread AJ MacLeod
On Thursday 12 January 2006 15:42, AJ MacLeod wrote: The ogeL is a really nice model, just needs a some drop tanks for our more adventurous flights... Hrm... spoke too soon. That, and a JSBSim-2.0 compatible config :-( AJ --- This SF.net

Re: [Flightgear-devel] Graphics Engine

2006-01-13 Thread AJ MacLeod
On Friday 13 January 2006 11:38, 916 wrote: introduction to shaders, advanced animation features , are you interested in this way ? I'll leave the developers to answer the rest, but we actually already make use of shaders for one or two animations. Which reminds me of something I wanted to

Re: [Flightgear-devel] Modelling tools

2006-01-17 Thread AJ MacLeod
On Tuesday 17 January 2006 06:24, flying.toaster wrote: I am fairly new to flightgear and there are two subjects I would like to get involved into. I hope you decide to stay - I've already pointed out some of your great looking models (from the CSP forums) to others here :-) I am a 3D

Re: [Flightgear-devel] FW: Request for comment: runtime validation of input files

2006-01-23 Thread AJ MacLeod
On Monday 23 January 2006 12:50, Jon S. Berndt wrote: As the number of XML files of various kinds (aircraft, engine models, etc.) starts to grow, I'm beginning to think that some kind of run-time validation of the input files could be very helpful. It's hard to catch all kinds of possible

Re: [Flightgear-devel] FW: Request for comment: runtime validation of input files

2006-01-25 Thread AJ MacLeod
On Monday 23 January 2006 13:46, Jon S. Berndt wrote: I've created a schema for the JSBSim aircraft configuration file. The XMLStarlet utility, xml, validates an aircraft flight model in less than a second. Sounds nice... and since I'm currently working on a JSBSim config for my model it also

Re: [Flightgear-devel] [Fwd: Broken Link]

2006-01-26 Thread AJ MacLeod
On Thursday 26 January 2006 12:30, Curtis L. Olson wrote: Good morning Curtis. The link for NASAL homepage is broken Of course anyone who wants to can easily register for wiki write access and address anything they feel is wrong or add any tips - that's the whole point of it after all!

Re: [Flightgear-devel] Re: Using property listeners, and remapping JS controls on a per-ac basis

2006-01-26 Thread AJ MacLeod
On Thursday 26 January 2006 21:00, Josh Babcock wrote: AJ, I wasn't really following this, and didn't realize what you were doing. My joystick config has differential thrust based on the rudder position. Find it here: http://jrbabcock.home.comcast.net/flightgear/scripts/Cyborg-Gold-3d-USB.xml

Re: [Flightgear-devel] Request for comment: runtime validation of input files

2006-01-28 Thread AJ MacLeod
On Wednesday 25 January 2006 19:13, Berndt, Jon S wrote: Yes. If you look at the top of some of the JSBSim aircraft models (the ones that were gotten from the JSBSim web site, were created with a current version of Aeromatic, or have been translated using the latest translation utility) you

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/GUI gui_local.cxx,1.14,1.15

2006-01-30 Thread AJ MacLeod
On Sunday 29 January 2006 16:20, Melchior Franz wrote: set the /sim/signals/reinit property on reinit, so that aircraft code can attach listeners. This is a really nice little improvement, along with the listeners... thanks Melchoir. Very well timed too :-) Cheers, AJ

Re: [Flightgear-devel] Re: Re: Triggering snapshot via the HTTPD/Telnet interfaces?

2006-02-03 Thread AJ MacLeod
On Friday 03 February 2006 18:18, Mike Kopack wrote: Ok, I was able to get this to work. Now my last question: How can I either keep the notification dialog box from popping up, or somehow automatically close it after the snapshot is taken so it doesn't appear in the next snapshot I take x

[Flightgear-devel] New aircraft for fgfs - English Electric Lightning

2006-02-16 Thread AJ MacLeod
Hi all, I have been working for longer than I care to think on a model of an English Electric Lightning (F.1A) for flightgear, available at http://www.adeptoss.f2s.com/Lightning-20060216.tar.gz It has plenty of quirks and irregularities still (as did the original :-) but I hope it should

Re: [Flightgear-devel] turn indicator assumes 24 volt electrical system

2006-02-20 Thread AJ MacLeod
On Sunday 19 February 2006 19:12, Dave Perry wrote: David, would it be possible to have this routine get the normalization voltage from the electrical system used by the model? I don't see any such value in the property tree (an ideal_volts such as is defined by the nasal electrical system).

Re: [Flightgear-devel] Re: How to correctly change material emission using conditions in .xml file?

2006-02-23 Thread AJ MacLeod
On Thursday 23 February 2006 10:42, Robicd wrote: I was looking for some suggestions because I find the only documentation available for non programmers (which is the model-howto.html) a little bit confusing regarding factor, offset and -prop stuff. I guess I will have to clear things out by

Re: [Flightgear-devel] Changing JSBSim config causes crashes

2006-02-27 Thread AJ MacLeod
On Monday 27 February 2006 01:43, Innis Cunningham wrote: files without problem.Could there be something in the new XML format that my worpad does not handle leading to corruption of the FDM file?. One thing to watch out for is that JSBSim can choke on TABs in certain parts of the config

Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 09:30, Vivian Meazza wrote: How about agreeing on a decent editor? Spaced out over tabs, and confused That'll be agreed on just after the tabs vs. spaces item, which will be about a week after the next blue moon :-) Cheers, AJ (PS of course vim is the best editor

[Flightgear-devel] Recently introduced bug in AI/Radar

2006-03-01 Thread AJ MacLeod
Hi all, I believe there was a bug recently introduced (with the recent SG changes I think) which has stopped radar working properly. The AI aircraft now seem (if I'm not mistaken) to start as the number of radar returns specified in the XML + 1; in other words, if I have two radar returns

Re: [Flightgear-devel] Re: Recently introduced bug in AI/Radar

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 12:07, Melchior FRANZ wrote: * AJ MacLeod -- Wednesday 01 March 2006 12:55: I believe there was a bug recently introduced (with the recent SG changes I think) which has stopped radar working properly. Quite unlikely. SG has no idea about radars or instruments

Re: [Flightgear-devel] Re: Q: multiplayer behind a firewall

2006-03-01 Thread AJ MacLeod
On Wednesday 01 March 2006 22:41, David Megginson wrote: Thanks -- that was it, and I managed to connect no problem. I couldn't see other aircraft, though (when there was one on the button of the runway parallel to mine) -- is there a property I have to set for that? No - it should appear.

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread AJ MacLeod
On Wednesday 22 February 2006 23:49, Jean-Yves Lefort wrote: Did you checked with the author of the B1900D ( Syd Adams ? ) that your proposed change doesn't conflict with his current work, if any ? No. Someone will need to ask if he approves the b1900d changes. Is there any reason why this

Re: [Flightgear-devel] Flaps and landing gear extend and retract with no power? OK to add voltage checks?

2006-03-06 Thread AJ MacLeod
On Sunday 05 March 2006 00:41, Dave Perry wrote: I would like to add a voltage check before moving the flaps or landing gear in data/Nasal/controls.nas. The proposed changes are underlined. snipped proposed new flapsDown etc Since the pa24-250 configs and nasal switches check for voltage for

Re: [Flightgear-devel] 737-300 development (was: 737-300 electrical systems)

2006-03-10 Thread AJ MacLeod
On Friday 10 March 2006 01:19, Innis Cunningham wrote: One thing I would like to know is it possible currently to add hotspots to individual 3D instruments.As far as I know you can only add a general hotspot sheet which covers the 3D instruments roughly infront of the pilot. You can many

Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread AJ MacLeod
On Thursday 16 March 2006 13:43, alexis bory wrote: Screenshots: http://croo.murgl.org/fgfs/A-10 D/L (very beta): http://croo.murgl.org/fgfs/A-10/A-10.tar.gz Keep at it - I tested it earlier and it's coming along really nicely. I know it can be a bit disheartening at times because there

Re: [Flightgear-devel] engines and fuel

2006-03-17 Thread AJ MacLeod
On Friday 17 March 2006 14:29, Markus Barenhoff wrote: i have some some questions regarding the engine and fuel system. I should have a few of my own too - I haven't included fully realistic fuel handling in the Lightning yet. 1. i've set the the fuel quantity of all tanks of the 737-300 to

[Flightgear-devel] Documentation Updates

2006-03-28 Thread AJ MacLeod
Hi all, (particularly Martin and Stuart) I have incorporated the latest updates to the carrier and MP howtos in the getting started guide; the compressed diff is attached. I've only touched getstart/source/features.tex. Please check for spelling etc (of course I already have, but...) - it

Re: [Flightgear-devel] Few 3d Modeling questions

2006-03-29 Thread AJ MacLeod
On Wednesday 29 March 2006 12:27, [EMAIL PROTECTED] wrote: I have a few questions. I looked at the Aircraft to-do list in the wiki and noticed for example that from the Beech99 the nose was not correctly modeled. I've looked at the Beech 99 and saw that the current status was unknown so I

Re: [Flightgear-devel] harrier and other wishlist aircraft

2006-03-30 Thread AJ MacLeod
On Thursday 30 March 2006 07:49, Detlef Faber wrote: assist. After reading this: http://www.airandspacemagazine.com/ASM/Web/Special/Ethell/Pirep5.html I think the fdm needs some rework either. I'm not saying it doesn't, but bear in mind that the config states it is largely an attempt at a Sea

Re: [Flightgear-devel] Multiplayer radar

2006-04-03 Thread AJ MacLeod
On Sunday 02 April 2006 15:15, Lee Elliott wrote: I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. You mean something like the Lightning (and Crusader) already have?

Re: [Flightgear-devel] FG Live progress

2006-04-04 Thread AJ MacLeod
On Tuesday 04 April 2006 13:41, Pigeon wrote: - xpdf for viewing pdf (i might put evince on there as well) xpdf should be fine, I'd say - there are more exciting things to fill the extra space with. - what window manager/environment should we use/should be the default? Something

Re: [Flightgear-devel] Re: FG Live progress

2006-04-05 Thread AJ MacLeod
On Wednesday 05 April 2006 03:51, Pigeon wrote: One deciding factor might be the ease of configuring MP - I tested the last 0.9.10 windows prerelease on someone else's box the other day and was very impressed at how easy it was to get online. And that was using what? Is there a windows

Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread AJ MacLeod
On Thursday 06 April 2006 10:21, Martin Spott wrote: this is now going to be the third release in a row that relies on PLIB CVS, I find this is a bit unsatisfactory. I've been building CVS with plib-1.8.4 (the last release) for ages with no particular problems, so I'm not sure it's true to say

Re: [Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread AJ MacLeod
On Thursday 06 April 2006 15:32, Stefan Seifert wrote: Forgive me my ignorance, I have only tested the first posted version of the patch. Is compression with this patch optional? Using the patch was no problem with my ATI card (although it didn't help much), but results were just ugly after I

Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread AJ MacLeod
On Saturday 06 May 2006 22:02, flying.toaster wrote: 3D model started. You can check out the 1000 polygons on AVSIM forum It looks to be shaping up every bit as nicely as I expected having seen some of your other models... Cheer up it's only a few months away ;o) Not to mention a year or

[Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-18 Thread AJ MacLeod
Forwarding this to the list as requested. And because there are lots of people here much better qualified than I to answer the animation questions :-) Cheers, AJ -- Forwarded Message -- From: flying.toaster To: AJ MacLeod Hi there I send you this e-mail because

Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread AJ MacLeod
On Friday 19 May 2006 13:33, Arnt Karlsen wrote: ..and, just where you guys hide the framerate display on that launcher thing? (No framerates yet, too busy debugging the boot.) No idea about fgrun, but the current fps display can be enabled from the FG menus - it's a checkbox in the rendering

Re: [Flightgear-devel] route manager crash

2006-05-20 Thread AJ MacLeod
On Saturday 20 May 2006 06:51, Julien Pierru wrote: I was using the route manager while flying the tanker, everything was working fine until i opened the select an airport from the list box, then FG hang... I haven't tried to reproduce it yet. This was happening here yesterday morning - no

[Flightgear-devel] Air to Air Refuelling Howto

2006-05-20 Thread AJ MacLeod
Hi all, Vivian has done quite a bit of work recently improving and extending the air-air refuelling operations in flightgear. Since this is an area of FG which it seems few people ever find or manage to use, we thought some documentation might be in order. Attached then is a brief howto

Re: [Flightgear-devel] Re: FGLive-0.1 Feedback

2006-05-22 Thread AJ MacLeod
On Monday 22 May 2006 08:31, dene maxwell wrote: After some really impressive help from those on IRC I can say i've exhausted all options I know to get this goinghardware; P4/1.8Ghz 256MB RAM nVidia GeForce2 MX 32MB video Does anyone else run FGFS on a 32MB video card? I'd be suspicious

Re: [Flightgear-devel] Patch request to Environment/environment_mgr.cxx

2006-05-22 Thread AJ MacLeod
On Monday 22 May 2006 15:34, Torsten Dreyer wrote: i am currently implementing some basic structural icing. I will publish the icing code after some more testing. Sounds like a nice idea, and will maybe eventually make it worth while watching for the Ice Warning light in the Lightning! Does

Re: [Flightgear-devel] Harrier checkin

2006-05-25 Thread AJ MacLeod
On Thursday 25 May 2006 12:30, Georg Vollnhals wrote: !-- Harriers have little reactor jets to change the aircraft's orientation during hover. I've been unable to find a good reference for where these are, exactly. I've chosen to put the pitch and yaw jets in the tail,

Re: [Flightgear-devel] Harrier checkin

2006-05-25 Thread AJ MacLeod
On Thursday 25 May 2006 12:59, AJ MacLeod wrote: My only request at this stage is an easy one - that the aircraft starts off with the parking brake engaged. There are few things more irritating than having the fg screen fade in only to find yourself pitching off the carrier deck

Re: [Flightgear-devel] fgmap navaids

2006-06-01 Thread AJ MacLeod
On Thursday 01 June 2006 01:29, Pigeon wrote: I have just put up the navaids stuff to the fgmap for people to test/play with a bit. It is at http://mpmap02.flightgear.org/ or http://pigeond.net/flightgear/fg_server_map.html and there is now a new nav tab in the menu. Please let me know

Re: [Flightgear-devel] Request for recommendations on screenshots

2006-06-01 Thread AJ MacLeod
On Thursday 01 June 2006 14:32, Jon S. Berndt wrote: I'd like to feature the best screenshots of landscapes, aircraft, sky scenes, structures, etc. that showcase FlightGear's current capabilities. Suggestions? For a start you could rummage around through the wealth of shots on

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread AJ MacLeod
On Sunday 04 June 2006 04:24, Josh Babcock wrote: Hmm, rather than force everyone to start with the P-brake engaged, why don't you just set it in your preferences.xml file? This is the sort of thing that really has nothing to to with the aircraft, and everything to do with the procedures that

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread AJ MacLeod
On Monday 05 June 2006 10:31, Martin Spott wrote: location using chocks. As you are very much by yourself because FlightGear doesn't provide a ground crew that could remove the chocks for you I think the parking brake is a pretty good choice for a work-alike. Oh good, someone else agrees with

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread AJ MacLeod
On Monday 05 June 2006 20:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) We are all ignorant about something. Some of us are very ignorant about most things :-) Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with the texture

Re: [Flightgear-devel] Autopilot Bug/Feature

2006-06-14 Thread AJ MacLeod
On Wednesday 14 June 2006 21:51, Josh Babcock wrote: Can't you just supply whatever property regarding the vacuum system that the instrument is looking for? He could (which ISTR I had to do for the Lightning) but I think it would be nice to have the correct system available too. Some aircraft

Re: [Flightgear-devel] Problem with Sukhoi 26 panel

2006-06-19 Thread AJ MacLeod
On Monday 19 June 2006 20:59, flying.toaster wrote: I have a problem with placing hotspots on the control panel of the Su-26 Explanation can be found in the following thread at avsim forums: Thank you for any advice you can provide on the issue Ah, the good old hotspots. These are by far the

Re: [Flightgear-devel] Problem with Sukhoi 26 panel

2006-06-20 Thread AJ MacLeod
On Tuesday 20 June 2006 05:21, flying.toaster wrote: Here are the main panel file and the definition of the 3D plane that carries it I dunno though if it will be of some help since they are all linked to the same property (the starter) but at different locations These are probably fine - the

Re: [Flightgear-devel] Head tracking

2006-06-26 Thread AJ MacLeod
On Monday 26 June 2006 00:27, Anders Gidenstam wrote: On my system I seem to get interruptions in the video stream which stops the tracking now and then - but I think that is a resource or driver issue rather than a program bug (my old Philips webcam uses the since long discontinued pwc

Re: [Flightgear-devel] g-meter in Nasal

2006-07-01 Thread AJ MacLeod
On Saturday 01 July 2006 22:13, flying.toaster wrote: I want to implement max and min g-load needles on a g-meter instrument. The Lightning has one of these. Just the usual polling timer, written before there were listeners, though this isn't a very good place for a listener anyway AFAICS.

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-07-05 Thread AJ MacLeod
On Wednesday 05 July 2006 18:14, Maik Justus wrote: Furthermore I would prefer, that, if a 3d model is not found on my computer, a default-model would be used instead. Maybe this would additionally fix the bug. This has been discussed quite a bit in the past and every time the conclusion has

Re: [Flightgear-devel] How to release an alpha aircraft for testing ?

2006-07-12 Thread AJ MacLeod
On Tuesday 11 July 2006 19:25, flying.toaster wrote: I want to release the Su-26 in its current alpha state in order to get first feedbacks and get closer to the finished product. What is the best way for that ? CVS ? My free website address (dunno if there are bandwidth limitations) ?

Re: [Flightgear-devel] YASim Lockup

2006-08-09 Thread AJ MacLeod
On Wednesday 09 August 2006 14:16, Jim Wilson wrote: Using the configuration as in CVS the p51d seems to be hanging on startup. The solver seems to succeed (after 2500+ iterations). Any suggestions on where to start? It seems to work fine here - and the standalone yasim solver seems to

Re: [Flightgear-devel] autosave.xml -- aircraft specific settings

2006-08-09 Thread AJ MacLeod
On Wednesday 09 August 2006 18:09, Melchior FRANZ wrote: If someone wants to save e.g. frequencies, then he should save them in /sim/model/foocopter/instrumentation/comm/frequencies/selected-mhz (or something) and on startup copy the frequencies to their respective addresses.

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread AJ MacLeod
On Friday 11 August 2006 17:17, Heiko Schulz wrote: Well, you need a good card and a high RAM - no low cost. You need a _reasonable_ card and _reasonable_ amount of RAM. We're not talking supercomputers here... And, Justus said it before: a good stick and pedals... And they aren't cheap.

Re: [Flightgear-devel] How to turn off managed-view?

2006-08-18 Thread AJ MacLeod
On Friday 18 August 2006 00:42, Jon S. Berndt wrote: Interesting. I ran a test earlier today with the OV-10 sitting on the runway in JSBSim standalone. It's just sitting there. So, I wonder if there is a problem in the interaction with FlightGear, somehow? Does anyone else see this? Yes...

[Flightgear-devel] Seeing double

2006-08-26 Thread AJ MacLeod
After checking out the latest SG and FG this morning, I have started seeing double! I initially noticed with the bo105, that there appeared to be two sets of rotor blades spinning, and on takeoff a second cockpit was suddenly apparent during more violent pitching/yawing moves. OK, so most of

Re: [Flightgear-devel] Seeing double

2006-08-26 Thread AJ MacLeod
On Saturday 26 August 2006 15:00, Curtis L. Olson wrote: I've seen this 2 times with the YF-23, but not under any reproducable conditions though. 100% repeatable here so far, exactly like I said in my initial report - enable muliplayer and you get two planes for your money, don't enable

Re: [Flightgear-devel] JSBSim AC not loading - today's cvs

2006-09-30 Thread AJ MacLeod
On Saturday 30 September 2006 15:20, Dave Perry wrote: I just updated plib, SimGear, fgfs source and data from cvs and recompiled all. Appears recent patch puts the aircraft.xml files for JSBSim AC through a YASim syntax check, causing fgfs to abort with Unexpected tag 'fdm_config' found in

Re: [Flightgear-devel] [Fwd: FGTools for LINUX]

2006-10-17 Thread AJ MacLeod
On Tuesday 17 October 2006 15:15, Georg Vollnhals wrote: I hope that there are some interested testers for the Linux version out here and that you give the needed feedback. I like to test things where I can spare the time, and so am trying this with interest (though I can't really see myself

Re: [Flightgear-devel] [Fwd: FGTools for LINUX]

2006-10-17 Thread AJ MacLeod
On Tuesday 17 October 2006 15:59, Georg Vollnhals wrote: I am developing on OpenSuse 10.1 86x_64 *but* I compiled for *i386* cpu to make it as compatible as possible. I'm not sure that worked as intended - it looks _very_ much like a 64 bit binary to me... But these are my Win32 experiences

Re: [Flightgear-devel] new model

2006-11-02 Thread AJ MacLeod
On Thursday 02 November 2006 12:03, Yurik V. Nikiforoff wrote: I make new model of aircraft for FlightGear. How I can distribute it? Should I use CVS? Whats a manual I need read about it? Hi Yurik, The usual way is to post a message here with a link to a tar.gz of your model, if possible.

Re: [Flightgear-devel] OSG - Bugs

2006-11-03 Thread AJ MacLeod
On Thursday 02 November 2006 23:34, Vivian Meazza wrote: Hurricane/Spitfire/Seafire won't start. The starter spins continuously, but the engine won't fire. That's confirmed here (for the Hurricane) under Linux x86 (using Mathias' OSG tarball) With the Spit/Seafire I get Notice:

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread AJ MacLeod
Hi Yurik, Thank you very much for making this available under the GPL for flightgear. It's a very nice model, with some innovative touches. The instrument textures are great... they'd look even better on 3d instruments ;-) The main problem with the 2d panel is the way it disappears if one

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-08 Thread AJ MacLeod
On Wednesday 08 November 2006 09:11, Roberto Inzerillo wrote: Ah, there it is :-) Now I have to understand how all those Yasim stuff work :-( Not really - if the thing you want to animate is not directly driven by the FDM (the landing gear is, for example) then you can just write some nasal to

Re: [Flightgear-devel] OSG update...

2006-11-09 Thread AJ MacLeod
On Thursday 09 November 2006 10:33, Frederic Bouvier wrote: Don't you see these messages on Windows ? Cannot find image file Aircraft/b1900d/Models/chrome1.rgb Cannot find image file Aircraft/b1900d/Models/chrome.rgb Cannot find image file wherever is $FG_ROOT/FOO I saw problems loading

Re: [Flightgear-devel] Mailing list problems

2006-11-09 Thread AJ MacLeod
On Thursday 09 November 2006 14:01, Jon S. Berndt wrote: Is anyone else noticing any SourceForge mailing list problems? I'm not seeing my own posts now - I seem to get everything else OK though. And yes, I did check that the option was set to receive copies of my own messages (besides which, I

Re: [Flightgear-devel] Airfoil bending and geometry animation

2006-12-02 Thread AJ MacLeod
On Saturday 02 December 2006 18:39, Ampere K. Hardraade wrote: As much as I know geometry deformation animations have not been implemented in any other simulator. Of course, that needs a way to morph the geometry of 3d objects which is currently not available inside FGFS, will that be

Re: [Flightgear-devel] Airfoil bending and geometry animation

2006-12-04 Thread AJ MacLeod
On Sunday 03 December 2006 11:56, Mathias Fröhlich wrote: But yes. I am thinking about such a thing. I believe that I can't resist to implement that with a vertex shader, even if this will not work on any machine. But this will be probably the fastest approach I can think of. Great :-)

Re: [Flightgear-devel] 787 Issues

2006-12-25 Thread AJ MacLeod
On Sunday 24 December 2006 18:35, JOSHUA WILSON wrote: I have noticed that the beacon and strobe lights have stopped functioning on my 787 model. This was after I downloaded the revised 787\Nasal\system.nas file to my computer. I believe that the revision is the likely cause of the problem.

Re: [Flightgear-devel] 787 Revision

2006-12-27 Thread AJ MacLeod
On Wednesday 27 December 2006 16:14, JOSHUA WILSON wrote: I have made some revisions to the 787 model. The flaps were modified. exhaust was removed, doube vertices from the fuselage and bodyfairing were merged, and instruments, strobe lights and beacon lights were fixed. Also, view distances

Re: [Flightgear-devel] implemented: interval timer (aka approach timer) [aka stopwatch]

2007-01-02 Thread AJ MacLeod
On Tuesday 02 January 2007 00:15, John Denker wrote: I cobbled up some XML code to implement an interval timer Anybody who wishes to make a more elegant interval timer is encouraged to do so. It's really nice to have a good timer if you're doing anything resembling instrument training.

Re: [Flightgear-devel] retraction issues

2007-01-15 Thread AJ MacLeod
On Monday 15 January 2007 18:50, John Denker wrote: Comments? Anybody have a better solution? Of course :-) The better solution already exists and just requires a/c modellers to use it. All joystick config files and keyboard assignments should use nasal control wrappers (see controls.nas)

Re: [Flightgear-devel] objects with transparent textures

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote: There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. I found, that appearance of transparent objects depend from sequense this

Re: [Flightgear-devel] objects with transparent textures

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote: I read handbook from FG distribution and here: http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing about ordering objects and transparency problem... Yes, I can see why... that page seems quite out of date

Re: [Flightgear-devel] B-29 And Flightgear

2007-01-25 Thread AJ MacLeod
On Thursday 25 January 2007 03:57, Brian Penix wrote: Now on to the real reason for this post. I have access to loads of data for the B-29 Super Fortress mostly dealing with the electrical components used and the meters for control panels. I have been crawling all over the wiki (and will

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-26 Thread AJ MacLeod
On Friday 26 January 2007 01:16, Ampere K. Hardraade wrote: AJ is currently holding 1st place with nearly 50,000 vertices with his Sopwith Camel. To be fair, Vivian has added a fair percentage of those too :-) (the Camel is a joint project). Worth every one of them though - have a look at the

Re: [Flightgear-devel] Trains?

2007-01-30 Thread AJ MacLeod
On Tuesday 30 January 2007 19:20, leee wrote: I did a UK Class 56 diesel loco for a picture I was working on and you're welcome to that but I didn't need any wagons for the pic so I cant help you there. Perhaps a 'light' engine movement would sufice :) There's a wip image of it at

Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)

2007-01-31 Thread AJ MacLeod
On Wednesday 31 January 2007 22:18, John Denker wrote: the new hsi.xml with no per-aircraft fiddling. The only aircraft that would require flag day fiddling are the three that already provide power to the so-called DG, namely Spitfire, E3B, and KC135 ... unless I'm overlooking something

Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)

2007-02-01 Thread AJ MacLeod
On Wednesday 31 January 2007 23:47, John Denker wrote: Well, I'm only smart enough to find ones that refer to DG by the name DG. This includes one with an electrical.nas. ./Aircraft/SeaVixen/Systems/seavixen-electrical.nas:DG = Output.new (DG, I notice the Sea Vixen

Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane

2007-02-17 Thread AJ MacLeod
On Friday 16 February 2007 23:46, Heiko Schulz wrote: found this today: http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear One of the best informed reviews I've seen I think, and it brings up a point which I actually meant to raise myself a few weeks ago - X-Plane has better

Re: [Flightgear-devel] Zero lag altimeter

2007-02-22 Thread AJ MacLeod
On Thursday 22 February 2007 13:28, John Denker wrote: Solving this problem is easy: I'd say so too... for exact values rather which don't rely on modelled instrumentation can't one just use the values provided under /position in the property tree? Cheers, AJ

Re: [Flightgear-devel] Zero lag altimeter

2007-02-22 Thread AJ MacLeod
On Thursday 22 February 2007 14:02, John Denker wrote: ++ Some of us (not all, of course) would like to get FG to the point where it would be usable as a procedures trainer. This requires modeling the instruments warts and all. As a start, this includes modeling the nonidealities

Re: [Flightgear-devel] ATISs upgrade

2007-03-01 Thread AJ MacLeod
On Thursday 01 March 2007 16:55, John Denker wrote: http://www.av8n.com/fly/fgfs/atis.diff Was the stuff at line 300 intended to be in there? This patch promises to address quite a few niggles that I've noticed over the past few years, thanks for working on it... Cheers, AJ

Re: [Flightgear-devel] bug roundup

2007-03-01 Thread AJ MacLeod
On Thursday 01 March 2007 18:03, John Denker wrote: 1.14 Fullscreen window sometimes misplaced. Isn't that a window manager bug? It doesn't happen here with either KWM or Gnome/metacity -- and it should be possible to configure the WM to place the FG window anywhere one chooses anyway.

Re: [Flightgear-devel] An2 problems

2007-03-07 Thread AJ MacLeod
On Wednesday 07 March 2007 14:33, Martin Spott wrote: Sorry, I'm not. Yet I remember that I ran into similar trouble when I did an initial check of the AN-2 (before putting it into CVS). I had to read the startup procedure at least twice in order not to overlook something. Maybe you simply

Re: [Flightgear-devel] An2 problems

2007-03-09 Thread AJ MacLeod
On Friday 09 March 2007 13:15, Jon S. Berndt wrote: OK, I adjusted the starter - not sure if that's correct, but it seemed to start the engine. This is the diff with what's in JSBSim CVS: Strange thing about the an-2 is that now I can get the engine to generate thrust, but it never develops

Re: [Flightgear-devel] FlightGear presentation

2007-03-12 Thread AJ MacLeod
On Monday 12 March 2007 22:48, Jon S. Berndt wrote: Can the YouTube videos be saved to disk? I haven't been able to do that so far. Try this, for example; http://javimoya.com/blog/youtube_en.php Though there were several other options that came up in a brief google. I've downloaded several

Re: [Flightgear-devel] tutorial news

2007-03-20 Thread AJ MacLeod
On Tuesday 20 March 2007 00:35, Melchior FRANZ wrote: I've started to overhaul Stuart's (excellent!) tutorial system. See the Lightning's startup tutorial for a marker example. It draws a nice blinking, magenta colored marker circle around the switch that the user is supposed to press. :-)

Re: [Flightgear-devel] An2 problems

2007-03-23 Thread AJ MacLeod
On Friday 23 March 2007 09:45, Yurik V. Nikiforoff wrote: Some screenshots of new An-2 3d cocpit you can see here: http://www.avsim.ru/forum/index.php?showtopic=34552 Or we could if we were registered users, I'm guessing :-\ Still, I'm very much looking forward to seeing it in CVS - the An-2 is

Re: [Flightgear-devel] lightning tacan

2007-04-06 Thread AJ MacLeod
On Friday 06 April 2007 02:39, Csaba Halász wrote: Nick had some trouble with the tacan on the lightning, so I had a peek at it. Worked for me all right. However, the instrument needle works as if it were a fixed compass card indicator, which it isn't. So there should be an additional rotation

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 07:15, Tim Moore wrote: Here's a patch that implements the chrome shader effect for the OSG version of FlightGear. Great, thanks Tim! It does seem to work very nicely indeed... tested on both the Lightning and Camel. The Camel has a bug which the working shader shows

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread AJ MacLeod
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote: Could someone post a screenshot link? The effect is not completely new to FG, but has been missing from the OSG version until now; there are loads of screenshots of the Lightning with chrome shader here, though they're all PLIB ones...

Re: [Flightgear-devel] Data change log for next release

2007-05-10 Thread AJ MacLeod
Hi Stuart, I think the gliding bit could be made clearer - no point in being shy about our new features ;-) Improved gliding, with towing (both on the ground and by MP aircraft) I think I would say with winch launching and aerotowing (by either AI or MP pilots). The other thing I didn't

Re: [Flightgear-devel] An-2 v0.2 ready!

2007-05-15 Thread AJ MacLeod
On Tuesday 15 May 2007 16:46, Martin Spott wrote: I still have this huge thread sitting in my inbox. Would someone consider taking on this - someone who's running a version of FlightGear that is capable of loading this aircraft ? Yes, please - It's a must-have 0.9.11 feature IMO :-) This one

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