On Wednesday 04 January 2006 12:34, Ben Clark wrote:
I'd be pretty sure that massive texture files is the problem as there is
hardly any drop in frame rate in small, undetailed aircraft (Cessna series,
Eurocopter, etc).
I'm not sure that any of the aforementioned are causing the stepped
On Wednesday 04 January 2006 16:31, Ben Clark wrote:
What if we had a central location for all flightgear models with the
following features:
We already have a central location for fg models on the aircraft download page
(and CVS of course)
Login System
Upload and manage aircraft
Hmm.
On Thursday 05 January 2006 15:45, Erik Hofman wrote:
http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad2006c1.jpg
Now that one is fantastic, even though it doesn't show off any of our nice
military hardware ;-)
Cheers,
AJ
---
This
On Saturday 07 January 2006 11:30, Georg Vollnhals wrote:
today there was D-CROW with a Sunrise (UL aircraft??? from the
speeds) visible in Pigeon's map in the local area and I tried to greet
the player and accompany him a short way with the helo.
Sounds like Kraehe from the IRC channel who
On Saturday 07 January 2006 18:23, Georg Vollnhals wrote:
Oops, when I fully agreed with AJ's arguments I didn't think of this
type of aircraft - this might be a simple and acceptable solution, even
for AJ (??? :-) ).
I'm afraid not :-) If there's one thing I detest seeing in MP it's that
On Thursday 12 January 2006 15:42, AJ MacLeod wrote:
The ogeL is a really nice model, just needs a some drop tanks for our more
adventurous flights...
Hrm... spoke too soon. That, and a JSBSim-2.0 compatible config :-(
AJ
---
This SF.net
On Friday 13 January 2006 11:38, 916 wrote:
introduction to shaders, advanced animation features , are you
interested in this way ?
I'll leave the developers to answer the rest, but we actually already make use
of shaders for one or two animations.
Which reminds me of something I wanted to
On Tuesday 17 January 2006 06:24, flying.toaster wrote:
I am fairly new to flightgear and there are two subjects I would like to
get involved into.
I hope you decide to stay - I've already pointed out some of your great
looking models (from the CSP forums) to others here :-)
I am a 3D
On Monday 23 January 2006 12:50, Jon S. Berndt wrote:
As the number of XML files of various kinds (aircraft, engine models, etc.)
starts to grow, I'm beginning to think that some kind of run-time
validation of the input files could be very helpful. It's hard to catch all
kinds of possible
On Monday 23 January 2006 13:46, Jon S. Berndt wrote:
I've created a schema for the JSBSim aircraft configuration file. The
XMLStarlet utility, xml, validates an aircraft flight model in less than a
second.
Sounds nice... and since I'm currently working on a JSBSim config for my model
it also
On Thursday 26 January 2006 12:30, Curtis L. Olson wrote:
Good morning Curtis.
The link for NASAL homepage is broken
Of course anyone who wants to can easily register for wiki write access and
address anything they feel is wrong or add any tips - that's the whole point
of it after all!
On Thursday 26 January 2006 21:00, Josh Babcock wrote:
AJ, I wasn't really following this, and didn't realize what you were
doing. My joystick config has differential thrust based on the rudder
position. Find it here:
http://jrbabcock.home.comcast.net/flightgear/scripts/Cyborg-Gold-3d-USB.xml
On Wednesday 25 January 2006 19:13, Berndt, Jon S wrote:
Yes. If you look at the top of some of the JSBSim aircraft models (the
ones that were gotten from the JSBSim web site, were created with a
current version of Aeromatic, or have been translated using the latest
translation utility) you
On Sunday 29 January 2006 16:20, Melchior Franz wrote:
set the /sim/signals/reinit property on reinit, so that aircraft code can
attach listeners.
This is a really nice little improvement, along with the listeners... thanks
Melchoir. Very well timed too :-)
Cheers,
AJ
On Friday 03 February 2006 18:18, Mike Kopack wrote:
Ok, I was able to get this to work. Now my last question: How can I
either keep the notification dialog box from popping up, or somehow
automatically close it after the snapshot is taken so it doesn't appear
in the next snapshot I take x
Hi all,
I have been working for longer than I care to think on a model of an English
Electric Lightning (F.1A) for flightgear, available at
http://www.adeptoss.f2s.com/Lightning-20060216.tar.gz
It has plenty of quirks and irregularities still (as did the original :-) but
I hope it should
On Sunday 19 February 2006 19:12, Dave Perry wrote:
David, would it be possible to have this routine get the normalization
voltage from the electrical system used by the model? I don't see any
such value in the property tree (an ideal_volts such as is defined by
the nasal electrical system).
On Thursday 23 February 2006 10:42, Robicd wrote:
I was looking for some suggestions because I find the only documentation
available for non programmers (which is the model-howto.html) a little
bit confusing regarding factor, offset and -prop stuff.
I guess I will have to clear things out by
On Monday 27 February 2006 01:43, Innis Cunningham wrote:
files without problem.Could there be something in the new XML format that
my worpad
does not handle leading to corruption of the FDM file?.
One thing to watch out for is that JSBSim can choke on TABs in certain parts
of the config
On Wednesday 01 March 2006 09:30, Vivian Meazza wrote:
How about agreeing on a decent editor?
Spaced out over tabs, and confused
That'll be agreed on just after the tabs vs. spaces item, which will be about
a week after the next blue moon :-)
Cheers,
AJ
(PS of course vim is the best editor
Hi all,
I believe there was a bug recently introduced (with the recent SG changes I
think) which has stopped radar working properly.
The AI aircraft now seem (if I'm not mistaken) to start as the number of radar
returns specified in the XML + 1; in other words, if I have two radar returns
On Wednesday 01 March 2006 12:07, Melchior FRANZ wrote:
* AJ MacLeod -- Wednesday 01 March 2006 12:55:
I believe there was a bug recently introduced (with the recent SG changes
I think) which has stopped radar working properly.
Quite unlikely. SG has no idea about radars or instruments
On Wednesday 01 March 2006 22:41, David Megginson wrote:
Thanks -- that was it, and I managed to connect no problem. I
couldn't see other aircraft, though (when there was one on the button
of the runway parallel to mine) -- is there a property I have to set
for that?
No - it should appear.
On Wednesday 22 February 2006 23:49, Jean-Yves Lefort wrote:
Did you checked with the author of the B1900D ( Syd Adams ? ) that your
proposed change doesn't conflict with his current work, if any ?
No. Someone will need to ask if he approves the b1900d changes.
Is there any reason why this
On Sunday 05 March 2006 00:41, Dave Perry wrote:
I would like to add a voltage check before moving the flaps or landing
gear in data/Nasal/controls.nas. The proposed changes are underlined.
snipped proposed new flapsDown etc
Since the pa24-250 configs and nasal switches check for voltage for
On Friday 10 March 2006 01:19, Innis Cunningham wrote:
One thing I would like to know is it possible currently to add
hotspots to individual 3D instruments.As far as I know you can
only add a general hotspot sheet which covers the 3D instruments
roughly infront of the pilot.
You can many
On Thursday 16 March 2006 13:43, alexis bory wrote:
Screenshots:
http://croo.murgl.org/fgfs/A-10
D/L (very beta):
http://croo.murgl.org/fgfs/A-10/A-10.tar.gz
Keep at it - I tested it earlier and it's coming along really nicely. I know
it can be a bit disheartening at times because there
On Friday 17 March 2006 14:29, Markus Barenhoff wrote:
i have some some questions regarding the engine and fuel system.
I should have a few of my own too - I haven't included fully realistic fuel
handling in the Lightning yet.
1. i've set the the fuel quantity of all tanks of the 737-300 to
Hi all, (particularly Martin and Stuart)
I have incorporated the latest updates to the carrier and MP howtos in the
getting started guide; the compressed diff is attached.
I've only touched getstart/source/features.tex.
Please check for spelling etc (of course I already have, but...) - it
On Wednesday 29 March 2006 12:27, [EMAIL PROTECTED] wrote:
I have a few questions. I looked at the Aircraft to-do list in the wiki and
noticed for example that from the Beech99 the nose was not correctly
modeled. I've looked at the Beech 99 and saw that the current status was
unknown so I
On Thursday 30 March 2006 07:49, Detlef Faber wrote:
assist. After reading this:
http://www.airandspacemagazine.com/ASM/Web/Special/Ethell/Pirep5.html
I think the fdm needs some rework either.
I'm not saying it doesn't, but bear in mind that the config states it is
largely an attempt at a Sea
On Sunday 02 April 2006 15:15, Lee Elliott wrote:
I occurred to me that if the multiplayer aircraft positions were
exposed in the property tree it would be pretty (well,
relatively) easy to to make a working radar instrument.
You mean something like the Lightning (and Crusader) already have?
On Tuesday 04 April 2006 13:41, Pigeon wrote:
- xpdf for viewing pdf (i might put evince on there as well)
xpdf should be fine, I'd say - there are more exciting things to fill the
extra space with.
- what window manager/environment should we use/should be the
default?
Something
On Wednesday 05 April 2006 03:51, Pigeon wrote:
One deciding factor might be the ease of configuring MP - I
tested the last 0.9.10 windows prerelease on someone else's box the other
day and was very impressed at how easy it was to get online.
And that was using what? Is there a windows
On Thursday 06 April 2006 10:21, Martin Spott wrote:
this is now going to be the third release in a row that relies on PLIB
CVS, I find this is a bit unsatisfactory.
I've been building CVS with plib-1.8.4 (the last release) for ages with no
particular problems, so I'm not sure it's true to say
On Thursday 06 April 2006 15:32, Stefan Seifert wrote:
Forgive me my ignorance, I have only tested the first posted version of
the patch. Is compression with this patch optional? Using the patch was
no problem with my ATI card (although it didn't help much), but results
were just ugly after I
On Saturday 06 May 2006 22:02, flying.toaster wrote:
3D model started.
You can check out the 1000 polygons on AVSIM forum
It looks to be shaping up every bit as nicely as I expected having seen some
of your other models...
Cheer up it's only a few months away ;o)
Not to mention a year or
Forwarding this to the list as requested. And because there are lots of
people here much better qualified than I to answer the animation
questions :-)
Cheers,
AJ
-- Forwarded Message --
From: flying.toaster
To: AJ MacLeod
Hi there
I send you this e-mail because
On Friday 19 May 2006 13:33, Arnt Karlsen wrote:
..and, just where you guys hide the framerate display on that launcher
thing? (No framerates yet, too busy debugging the boot.)
No idea about fgrun, but the current fps display can be enabled from the FG
menus - it's a checkbox in the rendering
On Saturday 20 May 2006 06:51, Julien Pierru wrote:
I was using the route manager while flying the tanker, everything was
working fine until i opened the select an airport from the list box, then
FG hang...
I haven't tried to reproduce it yet.
This was happening here yesterday morning - no
Hi all,
Vivian has done quite a bit of work recently improving and extending the
air-air refuelling operations in flightgear. Since this is an area of FG
which it seems few people ever find or manage to use, we thought some
documentation might be in order.
Attached then is a brief howto
On Monday 22 May 2006 08:31, dene maxwell wrote:
After some really impressive help from those on IRC I can say i've
exhausted all options I know to get this goinghardware;
P4/1.8Ghz
256MB RAM
nVidia GeForce2 MX 32MB video
Does anyone else run FGFS on a 32MB video card? I'd be suspicious
On Monday 22 May 2006 15:34, Torsten Dreyer wrote:
i am currently implementing some basic structural icing.
I will publish the icing code after some more testing.
Sounds like a nice idea, and will maybe eventually make it worth while
watching for the Ice Warning light in the Lightning! Does
On Thursday 25 May 2006 12:30, Georg Vollnhals wrote:
!--
Harriers have little reactor jets to change the aircraft's
orientation during hover. I've been unable to find a good
reference for where these are, exactly. I've chosen to put the
pitch and yaw jets in the tail,
On Thursday 25 May 2006 12:59, AJ MacLeod wrote:
My only request at this stage is an easy one - that the aircraft starts off
with the parking brake engaged. There are few things more irritating than
having the fg screen fade in only to find yourself pitching off the carrier
deck
On Thursday 01 June 2006 01:29, Pigeon wrote:
I have just put up the navaids stuff to the fgmap for people to
test/play with a bit. It is at http://mpmap02.flightgear.org/
or http://pigeond.net/flightgear/fg_server_map.html and there is now a
new nav tab in the menu.
Please let me know
On Thursday 01 June 2006 14:32, Jon S. Berndt wrote:
I'd like to feature the best screenshots of
landscapes, aircraft, sky scenes, structures, etc. that showcase
FlightGear's current capabilities.
Suggestions?
For a start you could rummage around through the wealth of shots on
On Sunday 04 June 2006 04:24, Josh Babcock wrote:
Hmm, rather than force everyone to start with the P-brake engaged, why
don't you just set it in your preferences.xml file? This is the sort of
thing that really has nothing to to with the aircraft, and everything to
do with the procedures that
On Monday 05 June 2006 10:31, Martin Spott wrote:
location using chocks. As you are very much by yourself because
FlightGear doesn't provide a ground crew that could remove the chocks
for you I think the parking brake is a pretty good choice for a
work-alike.
Oh good, someone else agrees with
On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
I am newbie, so excuse my ignorance :)
We are all ignorant about something. Some of us are very ignorant about most
things :-)
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture
On Wednesday 14 June 2006 21:51, Josh Babcock wrote:
Can't you just supply whatever property regarding the vacuum system that
the instrument is looking for?
He could (which ISTR I had to do for the Lightning) but I think it would be
nice to have the correct system available too. Some aircraft
On Monday 19 June 2006 20:59, flying.toaster wrote:
I have a problem with placing hotspots on the control panel of the Su-26
Explanation can be found in the following thread at avsim forums:
Thank you for any advice you can provide on the issue
Ah, the good old hotspots. These are by far the
On Tuesday 20 June 2006 05:21, flying.toaster wrote:
Here are the main panel file and the definition of the 3D plane that
carries it
I dunno though if it will be of some help since they are all linked to the
same property (the starter) but at different locations
These are probably fine - the
On Monday 26 June 2006 00:27, Anders Gidenstam wrote:
On my system I seem to get interruptions in the video stream which stops
the tracking now and then - but I think that is a resource or driver issue
rather than a program bug (my old Philips webcam uses the since long
discontinued pwc
On Saturday 01 July 2006 22:13, flying.toaster wrote:
I want to implement max and min g-load needles on a g-meter instrument.
The Lightning has one of these. Just the usual polling timer, written
before there were listeners, though this isn't a very good place for a
listener anyway AFAICS.
On Wednesday 05 July 2006 18:14, Maik Justus wrote:
Furthermore I would prefer, that, if a 3d model is not found on my
computer, a default-model would be used instead. Maybe this would
additionally fix the bug.
This has been discussed quite a bit in the past and every time the conclusion
has
On Tuesday 11 July 2006 19:25, flying.toaster wrote:
I want to release the Su-26 in its current alpha state in order to get
first feedbacks and get closer to the finished product. What is the best
way for that ? CVS ? My free website address (dunno if there are bandwidth
limitations) ?
On Wednesday 09 August 2006 14:16, Jim Wilson wrote:
Using the configuration as in CVS the p51d seems to be hanging on startup.
The solver seems to succeed (after 2500+ iterations). Any suggestions on
where to start?
It seems to work fine here - and the standalone yasim solver seems to
On Wednesday 09 August 2006 18:09, Melchior FRANZ wrote:
If someone wants to save e.g. frequencies, then he should save
them in
/sim/model/foocopter/instrumentation/comm/frequencies/selected-mhz (or
something) and on startup copy the frequencies to their
respective addresses.
On Friday 11 August 2006 17:17, Heiko Schulz wrote:
Well, you need a good card and a high RAM - no low
cost.
You need a _reasonable_ card and _reasonable_ amount of RAM. We're not
talking supercomputers here...
And, Justus said it before: a good stick and pedals...
And they aren't cheap.
On Friday 18 August 2006 00:42, Jon S. Berndt wrote:
Interesting. I ran a test earlier today with the OV-10 sitting on the
runway in JSBSim standalone. It's just sitting there. So, I wonder if there
is a problem in the interaction with FlightGear, somehow? Does anyone else
see this?
Yes...
After checking out the latest SG and FG this morning, I have started seeing
double! I initially noticed with the bo105, that there appeared to be two
sets of rotor blades spinning, and on takeoff a second cockpit was suddenly
apparent during more violent pitching/yawing moves. OK, so most of
On Saturday 26 August 2006 15:00, Curtis L. Olson wrote:
I've seen this 2 times with the YF-23, but not under any reproducable
conditions though.
100% repeatable here so far, exactly like I said in my initial report - enable
muliplayer and you get two planes for your money, don't enable
On Saturday 30 September 2006 15:20, Dave Perry wrote:
I just updated plib, SimGear, fgfs source and data from cvs and
recompiled all. Appears recent patch puts the aircraft.xml files for
JSBSim AC through a YASim syntax check, causing fgfs to abort with
Unexpected tag 'fdm_config' found in
On Tuesday 17 October 2006 15:15, Georg Vollnhals wrote:
I hope that there are some interested testers for the Linux version out
here and that you give the needed feedback.
I like to test things where I can spare the time, and so am trying this with
interest (though I can't really see myself
On Tuesday 17 October 2006 15:59, Georg Vollnhals wrote:
I am developing on OpenSuse 10.1 86x_64 *but* I compiled for *i386* cpu
to make it as compatible as possible.
I'm not sure that worked as intended - it looks _very_ much like a 64 bit
binary to me...
But these are my Win32 experiences
On Thursday 02 November 2006 12:03, Yurik V. Nikiforoff wrote:
I make new model of aircraft for FlightGear. How I can distribute it?
Should I use CVS? Whats a manual I need read about it?
Hi Yurik,
The usual way is to post a message here with a link to a tar.gz of your model,
if possible.
On Thursday 02 November 2006 23:34, Vivian Meazza wrote:
Hurricane/Spitfire/Seafire won't start. The starter spins
continuously, but the engine won't fire.
That's confirmed here (for the Hurricane) under Linux x86 (using Mathias' OSG
tarball)
With the Spit/Seafire I get
Notice:
Hi Yurik,
Thank you very much for making this available under the GPL for flightgear.
It's a very nice model, with some innovative touches.
The instrument textures are great... they'd look even better on 3d
instruments ;-)
The main problem with the 2d panel is the way it disappears if one
On Wednesday 08 November 2006 09:11, Roberto Inzerillo wrote:
Ah, there it is :-) Now I have to understand how all those Yasim stuff
work :-(
Not really - if the thing you want to animate is not directly driven by the
FDM (the landing gear is, for example) then you can just write some nasal to
On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
Don't you see these messages on Windows ?
Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
Cannot find image file Aircraft/b1900d/Models/chrome.rgb
Cannot find image file wherever is $FG_ROOT/FOO
I saw problems loading
On Thursday 09 November 2006 14:01, Jon S. Berndt wrote:
Is anyone else noticing any SourceForge mailing list problems?
I'm not seeing my own posts now - I seem to get everything else OK though.
And yes, I did check that the option was set to receive copies of my own
messages (besides which, I
On Saturday 02 December 2006 18:39, Ampere K. Hardraade wrote:
As much as I know geometry deformation animations have not been
implemented in any other simulator. Of course, that needs a way to morph
the geometry of 3d objects which is currently not available inside FGFS,
will that be
On Sunday 03 December 2006 11:56, Mathias Fröhlich wrote:
But yes. I am thinking about such a thing.
I believe that I can't resist to implement that with a vertex shader, even
if this will not work on any machine. But this will be probably the fastest
approach I can think of.
Great :-)
On Sunday 24 December 2006 18:35, JOSHUA WILSON wrote:
I have noticed that the beacon and strobe lights have stopped functioning
on my 787 model. This was after I downloaded the revised
787\Nasal\system.nas file to my computer. I believe that the revision is
the likely cause of the problem.
On Wednesday 27 December 2006 16:14, JOSHUA WILSON wrote:
I have made some revisions to the 787 model. The flaps were modified.
exhaust was removed, doube vertices from the fuselage and bodyfairing were
merged, and instruments, strobe lights and beacon lights were fixed. Also,
view distances
On Tuesday 02 January 2007 00:15, John Denker wrote:
I cobbled up some XML code to implement an
interval timer
Anybody who wishes to make a more elegant interval timer is encouraged
to do so. It's really nice to have a good timer if you're doing anything
resembling instrument training.
On Monday 15 January 2007 18:50, John Denker wrote:
Comments? Anybody have a better solution?
Of course :-)
The better solution already exists and just requires a/c modellers to use it.
All joystick config files and keyboard assignments should use nasal control
wrappers (see controls.nas)
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote:
There are objects with transparent textures - part of visual model or 3d
instruments. If two or more such objects overlaps, there is wrong
appearance.
I found, that appearance of transparent objects depend from sequense this
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote:
I read handbook from FG distribution and here:
http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing
about ordering objects and transparency problem...
Yes, I can see why... that page seems quite out of date
On Thursday 25 January 2007 03:57, Brian Penix wrote:
Now on to the real reason for this post. I have access to loads of data for
the B-29 Super Fortress mostly dealing with the electrical components used
and the meters for control panels. I have been crawling all over the wiki
(and will
On Friday 26 January 2007 01:16, Ampere K. Hardraade wrote:
AJ is currently holding 1st place with nearly 50,000 vertices with his
Sopwith Camel.
To be fair, Vivian has added a fair percentage of those too :-) (the Camel is
a joint project). Worth every one of them though - have a look at the
On Tuesday 30 January 2007 19:20, leee wrote:
I did a UK Class 56 diesel loco for a picture I was working on and you're
welcome to that but I didn't need any wagons for the pic so I cant help you
there. Perhaps a 'light' engine movement would sufice :)
There's a wip image of it at
On Wednesday 31 January 2007 22:18, John Denker wrote:
the new hsi.xml with no per-aircraft fiddling. The only
aircraft that would require flag day fiddling are the
three that already provide power to the so-called DG,
namely Spitfire, E3B, and KC135 ... unless I'm overlooking
something
On Wednesday 31 January 2007 23:47, John Denker wrote:
Well, I'm only smart enough to find ones that refer to DG by the name DG.
This includes one with an electrical.nas.
./Aircraft/SeaVixen/Systems/seavixen-electrical.nas:DG = Output.new
(DG,
I notice the Sea Vixen
On Friday 16 February 2007 23:46, Heiko Schulz wrote:
found this today:
http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear
One of the best informed reviews I've seen I think, and it brings up a point
which I actually meant to raise myself a few weeks ago - X-Plane has better
On Thursday 22 February 2007 13:28, John Denker wrote:
Solving this problem is easy:
I'd say so too... for exact values rather which don't rely on modelled
instrumentation can't one just use the values provided under /position in
the property tree?
Cheers,
AJ
On Thursday 22 February 2007 14:02, John Denker wrote:
++ Some of us (not all, of course) would like to get FG to the
point where it would be usable as a procedures trainer. This
requires modeling the instruments warts and all. As a start,
this includes modeling the nonidealities
On Thursday 01 March 2007 16:55, John Denker wrote:
http://www.av8n.com/fly/fgfs/atis.diff
Was the stuff at line 300 intended to be in there? This patch promises to
address quite a few niggles that I've noticed over the past few years, thanks
for working on it...
Cheers,
AJ
On Thursday 01 March 2007 18:03, John Denker wrote:
1.14 Fullscreen window sometimes misplaced.
Isn't that a window manager bug? It doesn't happen here with either KWM or
Gnome/metacity -- and it should be possible to configure the WM to place the
FG window anywhere one chooses anyway.
On Wednesday 07 March 2007 14:33, Martin Spott wrote:
Sorry, I'm not. Yet I remember that I ran into similar trouble when I
did an initial check of the AN-2 (before putting it into CVS). I had to
read the startup procedure at least twice in order not to overlook
something. Maybe you simply
On Friday 09 March 2007 13:15, Jon S. Berndt wrote:
OK, I adjusted the starter - not sure if that's correct, but it seemed to
start the engine. This is the diff with what's in JSBSim CVS:
Strange thing about the an-2 is that now I can get the engine to generate
thrust, but it never develops
On Monday 12 March 2007 22:48, Jon S. Berndt wrote:
Can the YouTube videos be saved to disk? I haven't been able to do that so
far.
Try this, for example;
http://javimoya.com/blog/youtube_en.php
Though there were several other options that came up in a brief google. I've
downloaded several
On Tuesday 20 March 2007 00:35, Melchior FRANZ wrote:
I've started to overhaul Stuart's (excellent!) tutorial system.
See the Lightning's startup tutorial for a marker example.
It draws a nice blinking, magenta colored marker circle around
the switch that the user is supposed to press. :-)
On Friday 23 March 2007 09:45, Yurik V. Nikiforoff wrote:
Some screenshots of new An-2 3d cocpit you can see here:
http://www.avsim.ru/forum/index.php?showtopic=34552
Or we could if we were registered users, I'm guessing :-\
Still, I'm very much looking forward to seeing it in CVS - the An-2 is
On Friday 06 April 2007 02:39, Csaba Halász wrote:
Nick had some trouble with the tacan on the lightning, so I had a peek at
it. Worked for me all right. However, the instrument needle works as if it
were a fixed compass card indicator, which it isn't. So there should be an
additional rotation
On Tuesday 01 May 2007 07:15, Tim Moore wrote:
Here's a patch that implements the chrome shader effect for the OSG
version of FlightGear.
Great, thanks Tim! It does seem to work very nicely indeed... tested on both
the Lightning and Camel. The Camel has a bug which the working shader shows
On Tuesday 01 May 2007 11:30, Jon S. Berndt wrote:
Could someone post a screenshot link?
The effect is not completely new to FG, but has been missing from the OSG
version until now; there are loads of screenshots of the Lightning with
chrome shader here, though they're all PLIB ones...
Hi Stuart,
I think the gliding bit could be made clearer - no point in being shy about
our new features ;-)
Improved gliding, with towing (both on the ground and by MP aircraft)
I think I would say
with winch launching and aerotowing (by either AI or MP pilots).
The other thing I didn't
On Tuesday 15 May 2007 16:46, Martin Spott wrote:
I still have this huge thread sitting in my inbox. Would someone
consider taking on this - someone who's running a version of FlightGear
that is capable of loading this aircraft ?
Yes, please - It's a must-have 0.9.11 feature IMO :-)
This one
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