Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello Thomas, You may be interested in a small thing I began these last months. I'm making a plain C DLL that automatically select the active screen reader to speak text, or optionally fallback to SAPI if no screen reader is available. It currently supports jaws, NVDA, system access and

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread QuentinC
About my new game score, I think it's not possible to add a multiplayer feature. It's really not a technical problem but more a gameplay problem. If you have good ideas on how multiplayer game could work, let me know. I already tried two options when the game was still called magic blocks and

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well since I am a heavy user of nvda on the espeak synth i am quite happy with that. At 05:40 p.m. 31/10/2011 +0100, you wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Quentin, Thanks for the offer. What would the license be for using this dll of yours in a commercial engine, and is it possible to get the source code? I'm using Visual C++ so I'd prefer a Visual C++ *.lib rather than a *.a file for MinGW. Also I'd be interested to know where you got your

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi, Yeah, I know what you mean. I use NVDA so much ESpeak has sort of grown on me. Although, I'd prefer playing games using a better TTS engine/voice I've actually found myself playing USA Blackjack 2.0 using NVDA and ESpeak. I could switch over to Ivona Bryan or Amy but I figure if I can live

Re: [Audyssey] USA Games News

2011-11-01 Thread dark
Hi Tom. Well I'm hoping that the supernova api won't be that! secret, sinse I have pointed out to dolphin that it is necessary to get this support going in Supernova as well. Hopefully they'll release it soon, but we'll see. Beware the gRue! dArk. - Original Message - From: Thomas

[Audyssey] Audyssey thread report for October 2011

2011-11-01 Thread Jim Kitchen
There were 117 thread titles. Here are the top 50. Swamp Ideas 28. Good news for all gamers! 21. Back to ce 19. Aprone's Dark Ruse RPG 17. Swamp, update to fix the errors 17. Swamp, zombie RPG by Aprone 15. core exiles help? 14. Darkruise Question 10. King of Dragon Pass 10. Castaways

[Audyssey] Audyssey babble report for October 2011

2011-11-01 Thread Jim Kitchen
85 people posted 445 messages. 43 From, Jeremy Kaldobsky. 41 From, Thomas Ward. 31 From, dark. 23 From, shaun everiss. 20 From, john. 18 From, michael barnes. 17 From, Darren Harris. 15 From, Christopher Bartlett. 15 From, Jim Kitchen. 13 From, Christina. 12 From, Ian McNamara. 10

[Audyssey] Keyboard hooks Was Re: USA Games News

2011-11-01 Thread Philip Bennefall
Hi Thomas, There is an easy solution to fix this problem. I use it in BGT with no difficulties. You want to install a low level keyhook in the process using SetWindowsHookEx, and inside the hook callback you simply let all the keyboard events through. What happens then is that, since Jaws

Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello, I don't know much about licensing issues and I'm not sure of what to do in that area. I also dont' really know what to do about giving an access to the source code or not. One thing is sure, the project is very young, nothing for future is really decided, and the source code isn't made

Re: [Audyssey] USA Games News

2011-11-01 Thread Michael Gauler
Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here

[Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread Yohandy
Quentin, I'll let you know if I think of a workaround for these multiplayer issues. The biggest playroom problem I've found is that when you're playing games and one draws a card too fast, the client tries drawing multiple cards of the same type and crashes. I haven't played much in the

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread QuentinC
The crash if junking cards too fast is a known bug. I don't know what's the problem, it doesn't occur locally (i.e. when I test the server in my own machine). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread Yohandy
Perhaps an example will help. Let's say I'm junking a 50 miles and I do it too quickly. game tells me, are you sure you want to junk that card? I select yes, and game asks. are you sure you want to junk that card? I hit yes again. client crashes immediately. so what I do when this happens is I

Re: [Audyssey] USA Games News

2011-11-01 Thread dark
Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene that version of scansoft daniel and the realspeak one, though I am not sure about other voices. i actually stil use the Dolphin orphius

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Kai
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6592 (2001) information _ This message was checked

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
Dakotah, I will add the single player back into the game in a future update. I'm not sure that it will be in the very next update though, since I'm still trying to weed out a few multiplayer issues and it is easier to do while I'm still keeping them both separate. The server is a dedicated

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's

Re: [Audyssey] Audyssey babble report for October 2011

2011-11-01 Thread Christina
Hey, Jim. Thanks as always for This. October was a quiet month for the list, it seems. Christina - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Audyssey Gamers@audyssey.org Sent: Tuesday, November 01, 2011 4:52 AM Subject: [Audyssey] Audyssey babble report for October

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Christopher Bartlett
Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse when I want to play because the control is so much better. So Jeremy, you are responsible for introducing marital issues into our gaming lives. *grin* Chris Bartlett -Original Message- From:

[Audyssey] marvel verses capcom II-age of heroes on PS2, help needed

2011-11-01 Thread Johnny Tai
If anyone's got the layout of the character selection, it'd be nice if he/she can pass it this way- so I don't have to spend a hour figuring out who is whom. Also, need to find out how to unlock the hidden 28 characters- I can't find a guide for the PS2 version online lol. Thanks a bunch ---

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I just bought an interesting little computer that has a touch screen. The only thing is, the touch screen is actually a touch pad layered over the screen, at least, it presents itself as a touch pad to windows, and NVDA actually accidentally supports it, as it's not traditional touch UI. I

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Jeremy Kaldobsky
Valiant, I haven't had this happen but it sounds like a sensitivity issue. I'll try to remember to add in a way to customize the sensitivity of the touch pad or mouse. I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Jeremy Kaldobsky
Valiant, the game Should support the touch screen or at least that was my intention. I don't have one myself so I had no way to really verify that my code supports it properly. Haha, Christopher! I just bought an interesting little computer that has a touch screen. The only thing is, the

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6593 (2001) information _ This message was checked

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
It might be a bug. I'll look in to it. Ok then not sure what to do about hearing them through walls. When I hear them  it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out.  Maybe there is something I am doing wrong? ---

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well supernova 12 has been using vocaliser automitive 5.52 for a while. The quality is good but there are things like stutters and in some places american charicters and such are announced. will pass this on. At 02:14 p.m. 1/11/2011 +0100, you wrote: Hi Thomas, I don't know if you are aware of

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread shaun everiss
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well I have plans when I upgrade to buy the us and uk versions as one 200 buck package. Eventually. At 03:10 p.m. 1/11/2011 +, you wrote: Hi Michael. Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12, and I can't say i've noticed any appreciable difference betwene

[Audyssey] Swamp, version 0.8b update

2011-11-01 Thread Jeremy Kaldobsky
I've just posted version 0.8b. Assuming I haven't introduced any new bugs, I think people will be quite happy with the improvements. Changes from version 0.7b to 0.8b - - The item system has been removed for now, and now weapons have been moved up to the number

[Audyssey] Transylvania for iphone

2011-11-01 Thread michael barnes
Hey, everyone I need help with getting a game to be made accessible with voice over on the iphone. The name of the game is Transylvania, and it's atext base game that have music and sound effects. In this game you go through transylvania to save a princess who is trap in dracula's castle. You

Re: [Audyssey] Transylvania for iphone

2011-11-01 Thread Ian McNamara
hi mike i emailed him as this game sounds really good i hope that we get some where with this it sounds a really good game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] email address.

2011-11-01 Thread Ian McNamara
Hi mike the game email address must be wrong just sent him an email and it came back undelivarable. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] email address.

2011-11-01 Thread michael barnes
That is the email that he gave me. I can give you his contact number so anyone may contact him over the phone. His number is 650-269-0730 That is a west coast number. Hopefully people on here will help to get this game made accessible for the blind. Thanks. -- Email services provided by the

Re: [Audyssey] email address.

2011-11-01 Thread Ian McNamara
ok wel i can't phone as i'm not from the u s but i do hope we can get this game made accessable donn't worry i'll look in to this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I would totally love to have server software. Port forwarding is covered on several audiogames.net forums about soundRTS and Top Speed, plus Audio Quake, so I don't think people should have many problems. As for an editor as a dedicated program, yes some people would like it, but I'd be happy

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Dark, Well, I just talked to Dolphin support today and while they don't have any issue with me using the API it apparently is under a NDA type license. Therefore they are going to send me some forms to fill out including a non-disclosure agreement before I get to see the documentation,

Re: [Audyssey] email address.

2011-11-01 Thread michael barnes
Sorry for giving the wrong email address. Here is the right email address for all. transylva...@roemobiledevelopment.com Give that a try it will work. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Dark, Couldn't agree with you more. When I switched to NVDA last year and decided not to upgrade Jaws or window-Eyes I began looking for decent Sapi voices to use with NVDA. As far as I am concerned its hard to go wrong investing in the Cereproc or Cepstral voices. For one thing the prices

Re: [Audyssey] email address.

2011-11-01 Thread Ian McNamara
hi mate emailed him now looking forward to maybey playing this game some time i think as many people should email him as possible even if you don't necessarly want to play the game at least it would help any blind gamer that does. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Michael, Thanks for the info. Yeah, I was aware of the Vocalizer 5 name change, but many of the people on this list are Jaws users. Therefore they would think of those voices as RealSpeak Direct rather than Vocalizer. So that's why I used the older more well known name in my article. I wasn't

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Quentin, Thanks. I'll take a look at your API, and let you know what I think. As far as an open source project I think that would be a good idea, but I see one potential problem with that and it deals with proprietary licenses. For instance, I am currently in communication with Dolphin--the

Re: [Audyssey] USA Games News

2011-11-01 Thread dan cook
Hi Thomas, That sounds fantastic and was definitely interesting to read. If anyone deserves a decent break and a great time with family, you do. I'm loving the ideas for g3d as it should hopefully bring audiogames up to the next level. also, i'm a huge wrestling fan, so superslam sounds

[Audyssey] audyssey starwars game from thomas?

2011-11-01 Thread Connor Moser
Hey thomas, Is that starwars game stil worked on? because, the trailer is sounding great and I am so looking foward to it! - Original Message - From: gamers-requ...@audyssey.org To: gamers@audyssey.org Sent: Tuesday, November 01, 2011 3:11 AM Subject: Gamers Digest, Vol 68, Issue 83

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread Nikola Stojsic (NS studios)
Wow! It's beautiful! One thing is that moving pitch of the note not sounds unreal, like when tried to do so in a bgt smile, anyways that's a base, the most difficult lib, what to say next then? Yes, that's supposed to be offline game... Regards, Nikola Stojsic (NS studios) e-mail:

Re: [Audyssey] andre louis's audio quake and how to play it

2011-11-01 Thread Connor Moser
okay. well, the only thing you do in audio quake, is running around, shooting people. There are several maps, and I can give you a very ruff discription of them. First, there's funnys map oh rama! it's basicly 2 floors. The uper floor consists of a complex network of plattforms, drop offs and

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread Nikola Stojsic (NS studios)
Hello. Basicly I found a way how to not get into crash. Just when you pressed enter too fast just say no and on next question do normally what you'd like. It seems that it somehow opens a 2 message boxes in same time and then just when you press yes gone in to the deth. Regards, Nikola Stojsic

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread Nikola Stojsic (NS studios)
Hello, I'm not sure if my message passed throo list because I'm new member. I just discovered that you can get out of the crash in the junk dialog when press no, and then yes (because in this case 2 dialogs will appear, and if you hit yes it will just gone in to the deth). Regards, Nikola

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread David Mehler
Hello, I would be interested in helping with hosting a server for the games. I can put up a dedicated server if needed. Thanks. Dave. On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail.

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread shaun everiss
Well though the game looks good, I have really no idea what to do, making a 3 note combo or so, it seems no matter where I go I always get something. if I hit something to many times I lose but its a bit well would help if there was an objective. At 04:27 p.m. 1/11/2011 +0100, you wrote: Wow!

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Shaun, I suppose. However, I think it is more to do with commercial verses open source development procedures. commercial software companies generally are very private and tight lipped about their products and hate to give any information away that could be potentially used by their

[Audyssey] Game accessibility help.

2011-11-01 Thread michael barnes
Hey, earlier I wrote a message to the list about helping me getting the developers to make Transylvania on iphone accessible with voice over. I gave the wrong email address so I'll give the right one this time. To sum it up the developer of Transylvania for the iphone told me that if I can get

Re: [Audyssey] audyssey starwars game from thomas?

2011-11-01 Thread Thomas Ward
Hi, Well, right now any and all Star Wars games are on indefinite hold because of two reasons. One, as I have mentioned several times on list, Lucasfilm has been very uncooperative with us in terms of licensing the Star Wars trademarks, characters, etc. Which means if we can not obtain a valid