is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 5:04 PM
Subject: Re: [Audyssey] About the mag
Hi Charles
in #54 the first part of Hi-q
Hi tom,
I look forward to trying that out when the game comes out of beta.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 August 2011 01:38
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag
Hi
Hi Jeremy,
Right. In that way we are thinking quite a lot alike. We each see
things that could be improved, new types of games to add to the
community, and all of it is to the good.
I also like your idea of someone writing an article in the Audyssey
Magazine covering various development aspects
good to be had from breaking the cycle.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 August 2011 10:06
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag
Hi Jeremy,
Right. In that way we
Hi Shaun,
I'm afraid you completely missed the point. Weather someone has
updated equipment, programs in language x, whatever really has nothing
to do with it. It has more to do with the fact there are certain
common features I would call standards in mainstream games that don't
often get
: [Audyssey] About the mag
Hi Jeremy,
Right. In that way we are thinking quite a lot alike. We each see things
that could be improved, new types of games to add to the community, and all
of it is to the good.
I also like your idea of someone writing an article in the Audyssey Magazine
covering
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 7:18 PM
Subject: Re: [Audyssey] About the mag
Hi Charles and all,
Yes and no. Certainly it helps to have a large team of developers,
lots of money for bigger and better games, etc but that's not really
what
hmmm.
Ron, I'd say just chuck the whole thing out here.
However since the issue release seems to only be one every time you
remember, or something, hmmm I don't know.
Origionally I think there was like a 4 times a year schedual.
But the mag comes out so infrequently now barely twice a year
on that note not that I want to detract from the mag or anything but
we really need to branch into other formats like audio.
Ofcause people could record things etc and I could probably put those together.
I have time I'd need the place to put it up but i probably at least
for the moment could
: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:14 PM
Subject: Re: [Audyssey] About the mag
Hi Ron.
i'm pleased the mag is back.
while it's true the announcements in the mag really are duplicated on list
or on audiogames.net (though obviously
To: Gamers Discussion list
Subject: Re: [Audyssey] About the mag
Hi Ron.
well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
Hi Shaun,
I think you are being overly pessimisticwhen it comes to your personal
views of the audio games community. Weather you realize it or not
there is quite a lot more going on than you have given credit for, and
I'd like to take this time to give some credit where credit is do and
perhaps
Hi Shaun,
Well, with all do respect if we went to audio instead of a webzine
then in effect what we would have is a podcast. While I agree an
Audyssey podcast would be cool their are already technology podcasts
like this available such as those on Blind Cool tech. I don't think we
should confuse
hi tom and all,
the Audyssey Magazine does do a great deal I think to show just how
effective this community can be.
Ok I do think that some of the game releases are a joke, like the numbers
games there are out there, hangman and the like, but also there have been
some fantastic games out there
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 8:11 AM
Subject: Re: [Audyssey] About the mag
Hi Shaun,
Well, with all do respect if we went to audio instead of a webzine
then in effect what we would
, July 31, 2011 8:02 AM
Subject: Re: [Audyssey] About the mag
Hi Shaun,
I think you are being overly pessimisticwhen it comes to your personal
views of the audio games community. Weather you realize it or not
there is quite a lot more going on than you have given credit for, and
I'd like to take
Hi Darren,
I do agree that the magazine could be streamlined by cutting out and
removing certain content that isn't up to par so to speak. Announcing
every simple freeware or amateur game might not be in our best
interests if we are hoping mainstream developers and gamers into our
ranks. Games
Hi Ron,
Definitely. While I have my doubts about including every Hangman game
that comes along that's just my personal opinion. Over all, though, I
am pretty sure the audio games community at large is growing,
improving, and things are only getting better. Sooner or later those
people who
: [Audyssey] About the mag
Hi Darren,
I do agree that the magazine could be streamlined by cutting out and
removing certain content that isn't up to par so to speak. Announcing
every simple freeware or amateur game might not be in our best
interests if we are hoping mainstream developers and gamers
Clearly I'm the new guy around here, so I frequently ask dumb questions,
surprise everyone by not knowing common things, and fail miserably while
playing most audio games, Hahaha. In one way, this is a good thing since I am
still able to see things in this community from the perspective of an
Hi Darren,
Yeah, I know. Unfortunately, even discussing this I'm afraid could
kick off another flame war since people are likely to be sensative
when it comes to discussing what is or isn't reasonable quality
control. It is true anyone has the right to create and play anything
they want, but, in
Hi Jeremy,
Those are some very good points. In many ways when I joined the audio
games community I had similar observations and I guess ideas where the
community could go. That was about 10 or 11 years ago.
I was sighted for the majority of my early life, lost my sight
officially in the 90's, so
Thank you Thomas. It seems like we are on the same page here. Of course we
are concentrating on different things, the common thread is that we are seeing
the importance of pushing forward. You are hoping to push higher standards of
development, I am trying to push for some different ideas
Hi tom.
I aggree with you on all accounts.
Ok so I am a bit unfair.
Ok yeah when I wrote that post I realise I may have left some out.
Ok so maybe I am not as clued up as most.
Opensource is not a bad thing, but there are so many companies on the
forum that who to list is a thing.
I guess my
I was not thinking of a full switchover to audio.
The text is still a good idea.
There are loads with dialup that I Know still and text is still good
for some stuff.
I just thought it would make the mag more interactive if bits were audio.
Ie we could hear voices of devs and contributers a
worth considering if there is enough interest.
Ron
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 8:11 AM
Subject: Re: [Audyssey] About the mag
Hi Shaun,
Well, with all do respect if we went
The problem with the gaming releases, and such is even though every
dev may be developing, it looks like that releases come out randomly
even if they don't actually do it.
So we tend to swoop on a game firstly because something has actually
happened, and then if its real good we will go at
well tom its safe to say that most of us here are just starting.
Most don't have your background.
I sertainly don't.
When I started the most complex game I knew was intergalactic battle
a graphics/menu game.
Yes compaired to mainstream we are probably not that attractive.
The point is that we
I agree with Tom on this.
Also, i might point out that there are things which are stil easier to write
in an artical form than a podcast, and people who would find the one easier
to produce than the other, pluss as I said before, the more formal setting
of the magazine encourages people to
. Thanks much..
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 7:02 AM
Subject: Re: [Audyssey] About the mag
Hi Shaun
...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, July 31, 2011 7:20 AM
Subject: Re: [Audyssey] About the mag
hi tom and all,
the Audyssey Magazine does do a great deal I think to show just how
effective this community can be.
Ok I do think that some of the game releases
gamers@audyssey.org
Sent: Sunday, July 31, 2011 8:22 AM
Subject: Re: [Audyssey] About the mag
Hi Darren,
I do agree that the magazine could be streamlined by cutting out and
removing certain content that isn't up to par so to speak. Announcing
every simple freeware or amateur game might
Hi tom,
Well in the end, fact always wins over fiction. So really to be blunt again,
people need to stop burying their heads in the sand and face the music.
These simple games aren't going to cut it in the real world. They're good to
practice on I can see the logic in that in terms of how to get
31, 2011 5:40 PM
Subject: Re: [Audyssey] About the mag
His complaints are why I don't read his messages. Your responses to them,
which are right on the button, are why I do read yours.
Speaking of the mag, as the subject line indicates, I'm sure glad to hear
that an issue will be out soon
: Sunday, July 31, 2011 5:53 PM
Subject: Re: [Audyssey] About the mag
Good points that I hadn't considered. One thought, though, is that it sure
boosts a programmer's morale when they see their name up in lights, so to
speak, for the first time. Maybe there should be a section entitled from
new
: Re: [Audyssey] About the mag
hi tom and all,
the Audyssey Magazine does do a great deal I think to show just how
effective this community can be.
Ok I do think that some of the game releases are a joke, like the numbers
games there are out there, hangman and the like, but also there have been
Discussion list gamers@audyssey.org
Sent: Sunday, July 31, 2011 5:53 PM
Subject: Re: [Audyssey] About the mag
Good points that I hadn't considered. One thought, though, is that it sure
boosts a programmer's morale when they see their name up in lights, so to
speak, for the first time. Maybe
list' gamers@audyssey.org
Sent: Sunday, July 31, 2011 4:56 PM
Subject: Re: [Audyssey] About the mag
Hi tom,
Well in the end, fact always wins over fiction. So really to be blunt
again,
people need to stop burying their heads in the sand and face the music.
These simple games aren't going
@audyssey.org
Sent: Sunday, July 31, 2011 5:53 PM
Subject: Re: [Audyssey] About the mag
Good points that I hadn't considered. One thought, though, is that it
sure
boosts a programmer's morale when they see their name up in lights, so to
speak, for the first time. Maybe there should be a section
Hi Charles and all,
Yes and no. Certainly it helps to have a large team of developers,
lots of money for bigger and better games, etc but that's not really
what Darren and I are getting at all. It has more to do with specific
features and standards that have already been set by mainstream games
Hi Darren,
Agreed. That was basically my point in my prior post on comparing Pull
to Duck Hunt. I don't think we should just accept a lower standard
because it is quicker, easier, it was a first game, whatever. There
are clear cut features that are easy enough to put in place and for
reasons only
Hi Ron.
i'm pleased the mag is back.
while it's true the announcements in the mag really are duplicated on list
or on audiogames.net (though obviously there ar people who do not check
those places), for me it's the articals, reviews and editorials that are the
interesting point.
Having a
Hi Ron,
That sounds fair in terms of catching the community up on past news
for the magazine, but I do have some concerns. For instance, I am
pretty sure I sent you some kind of press releases for MOTA. I would
hate to see you send out an announcement for say beta 17 when I'm
about to release
not about to put
someone on the hot seat. Glad to be getting some feedback.
Ron
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 3:53 PM
Subject: Re: [Audyssey] About the mag
Hi Ron,
That sounds fair
it done, and keep it going for
along time.
Thanks for the vote
Ron
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:14 PM
Subject: Re: [Audyssey] About the mag
Hi Ron.
i'm pleased the mag is back.
while it's true
Hi Ron.
well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
to write a review or artical can send it to you for
Discussion list
Subject: Re: [Audyssey] About the mag
Hi Ron.
well if that is the case, please let me know if your looking for articals,
as obviously i would be interested in trying another myself, but also I can
stick something on the audiogames.net site to the affect that anyone wanting
to write
for the next issue.
Ron
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:26 PM
Subject: Re: [Audyssey] About the mag
Hi Ron.
well if that is the case, please let me know if your looking for articals,
as obviously i
@audyssey.org
Sent: Saturday, July 30, 2011 5:38 PM
Subject: Re: [Audyssey] About the mag
This is fantastic news! I've really missed the magazine. I'll be writing for
it again I used to enjoy the stuff I would produce a few years ago.
-Original Message-
From: gamers-boun...@audyssey.org
Hi Ron.
Okay, I'll pass that on.
just out of interest, what is the mail address to send to? is it stil
blindwon...@cogeco.ca
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make
Hi Dark
Indeed I'm still at that address. so feel free to let people know about
it.
Ron
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 5:55 PM
Subject: Re: [Audyssey] About the mag
Hi Ron.
Okay, I'll
Hi all,
I'd also like to make a miner correction in something I found in the mag
as well. In he article on Vista compatibility I said Chopper Command.
That should have been Chopper Patrol.
I'll be sending out an updated version of the compatibility chart next
mag with Dan Ze Games and others
Hi all,
It was approved not long ago so should be finding it's way into your
inboxes any time.
Be sure to check earlier in your inbox. Messages that get approved late
tend to show up near the beginning of todays messages and not later in
the days messages depending on when they were originally
Hi all,
The mag should be appearing in your inboxes shortly. Keep in mind it
will likely show up earlier in your inbox than the current messages.
Messages that are approved tend to show up according to the time they
were originally sent rather than the time they were approved.
For example, a
Hi Ron,
I don't think anyone got a copy of the mag, at least I didn't.
--
Currently in Mount Holly, South Jersey Regional, New Jersey Clear,
75.9°F(24.4°C) Wind:Calm
Silence is one of the most effective forms of communication.
Created by Weather Signature v1.20 .
, August 12, 2007 10:52 PM
Subject: Re: [Audyssey] About the mag
Hi Ron,
I don't think anyone got a copy of the mag, at least I didn't.
--
Currently in Mount Holly, South Jersey Regional, New Jersey Clear,
75.9°F(24.4°C) Wind:Calm
Silence is one of the most effective forms
I didn't either although I missed the first week of august's e-mails on the
list.
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 12, 2007 10:52 PM
Subject: Re: [Audyssey] About the mag
Hi Ron,
I don't think anyone
I never got one either.
At 02:52 p.m. 13/08/2007, you wrote:
Hi Ron,
I don't think anyone got a copy of the mag, at least I didn't.
--
Currently in Mount Holly, South Jersey Regional, New Jersey
Clear, 75.9°F(24.4°C) Wind:Calm
Silence is one of the most effective forms of
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