Re: [Audyssey] About the mag

2011-08-03 Thread Charles Rivard
is not the absence of danger. It is the presence of the Lord. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:04 PM Subject: Re: [Audyssey] About the mag Hi Charles in #54 the first part of Hi-q

Re: [Audyssey] About the mag

2011-08-01 Thread darren harris
Hi tom, I look forward to trying that out when the game comes out of beta. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 August 2011 01:38 To: Gamers Discussion list Subject: Re: [Audyssey] About the mag Hi

Re: [Audyssey] About the mag

2011-08-01 Thread Thomas Ward
Hi Jeremy, Right. In that way we are thinking quite a lot alike. We each see things that could be improved, new types of games to add to the community, and all of it is to the good. I also like your idea of someone writing an article in the Audyssey Magazine covering various development aspects

Re: [Audyssey] About the mag

2011-08-01 Thread darren harris
good to be had from breaking the cycle. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 August 2011 10:06 To: Gamers Discussion list Subject: Re: [Audyssey] About the mag Hi Jeremy, Right. In that way we

Re: [Audyssey] About the mag

2011-08-01 Thread Thomas Ward
Hi Shaun, I'm afraid you completely missed the point. Weather someone has updated equipment, programs in language x, whatever really has nothing to do with it. It has more to do with the fact there are certain common features I would call standards in mainstream games that don't often get

Re: [Audyssey] About the mag

2011-08-01 Thread Darren Duff
: [Audyssey] About the mag Hi Jeremy, Right. In that way we are thinking quite a lot alike. We each see things that could be improved, new types of games to add to the community, and all of it is to the good. I also like your idea of someone writing an article in the Audyssey Magazine covering

Re: [Audyssey] About the mag

2011-08-01 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 7:18 PM Subject: Re: [Audyssey] About the mag Hi Charles and all, Yes and no. Certainly it helps to have a large team of developers, lots of money for bigger and better games, etc but that's not really what

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
hmmm. Ron, I'd say just chuck the whole thing out here. However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. Origionally I think there was like a 4 times a year schedual. But the mag comes out so infrequently now barely twice a year

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 2:14 PM Subject: Re: [Audyssey] About the mag Hi Ron. i'm pleased the mag is back. while it's true the announcements in the mag really are duplicated on list or on audiogames.net (though obviously

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
To: Gamers Discussion list Subject: Re: [Audyssey] About the mag Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i would be interested in trying another myself, but also I can stick something on the audiogames.net site to the affect that anyone wanting

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:11 AM Subject: Re: [Audyssey] About the mag Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
, July 31, 2011 8:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Ron, Definitely. While I have my doubts about including every Hangman game that comes along that's just my personal opinion. Over all, though, I am pretty sure the audio games community at large is growing, improving, and things are only getting better. Sooner or later those people who

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers

Re: [Audyssey] About the mag

2011-07-31 Thread Jeremy Kaldobsky
Clearly I'm the new guy around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Darren, Yeah, I know. Unfortunately, even discussing this I'm afraid could kick off another flame war since people are likely to be sensative when it comes to discussing what is or isn't reasonable quality control. It is true anyone has the right to create and play anything they want, but, in

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Jeremy, Those are some very good points. In many ways when I joined the audio games community I had similar observations and I guess ideas where the community could go. That was about 10 or 11 years ago. I was sighted for the majority of my early life, lost my sight officially in the 90's, so

Re: [Audyssey] About the mag

2011-07-31 Thread Jeremy Kaldobsky
Thank you Thomas. It seems like we are on the same page here. Of course we are concentrating on different things, the common thread is that we are seeing the importance of pushing forward. You are hoping to push higher standards of development, I am trying to push for some different ideas

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
Hi tom. I aggree with you on all accounts. Ok so I am a bit unfair. Ok yeah when I wrote that post I realise I may have left some out. Ok so maybe I am not as clued up as most. Opensource is not a bad thing, but there are so many companies on the forum that who to list is a thing. I guess my

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
I was not thinking of a full switchover to audio. The text is still a good idea. There are loads with dialup that I Know still and text is still good for some stuff. I just thought it would make the mag more interactive if bits were audio. Ie we could hear voices of devs and contributers a

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
worth considering if there is enough interest. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:11 AM Subject: Re: [Audyssey] About the mag Hi Shaun, Well, with all do respect if we went

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
The problem with the gaming releases, and such is even though every dev may be developing, it looks like that releases come out randomly even if they don't actually do it. So we tend to swoop on a game firstly because something has actually happened, and then if its real good we will go at

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
well tom its safe to say that most of us here are just starting. Most don't have your background. I sertainly don't. When I started the most complex game I knew was intergalactic battle a graphics/menu game. Yes compaired to mainstream we are probably not that attractive. The point is that we

Re: [Audyssey] About the mag

2011-07-31 Thread dark
I agree with Tom on this. Also, i might point out that there are things which are stil easier to write in an artical form than a podcast, and people who would find the one easier to produce than the other, pluss as I said before, the more formal setting of the magazine encourages people to

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
. Thanks much.. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 7:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 7:20 AM Subject: Re: [Audyssey] About the mag hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
gamers@audyssey.org Sent: Sunday, July 31, 2011 8:22 AM Subject: Re: [Audyssey] About the mag Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
Hi tom, Well in the end, fact always wins over fiction. So really to be blunt again, people need to stop burying their heads in the sand and face the music. These simple games aren't going to cut it in the real world. They're good to practice on I can see the logic in that in terms of how to get

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
31, 2011 5:40 PM Subject: Re: [Audyssey] About the mag His complaints are why I don't read his messages. Your responses to them, which are right on the button, are why I do read yours. Speaking of the mag, as the subject line indicates, I'm sure glad to hear that an issue will be out soon

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
: Sunday, July 31, 2011 5:53 PM Subject: Re: [Audyssey] About the mag Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section entitled from new

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
: Re: [Audyssey] About the mag hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:53 PM Subject: Re: [Audyssey] About the mag Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
list' gamers@audyssey.org Sent: Sunday, July 31, 2011 4:56 PM Subject: Re: [Audyssey] About the mag Hi tom, Well in the end, fact always wins over fiction. So really to be blunt again, people need to stop burying their heads in the sand and face the music. These simple games aren't going

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
@audyssey.org Sent: Sunday, July 31, 2011 5:53 PM Subject: Re: [Audyssey] About the mag Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Charles and all, Yes and no. Certainly it helps to have a large team of developers, lots of money for bigger and better games, etc but that's not really what Darren and I are getting at all. It has more to do with specific features and standards that have already been set by mainstream games

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Darren, Agreed. That was basically my point in my prior post on comparing Pull to Duck Hunt. I don't think we should just accept a lower standard because it is quicker, easier, it was a first game, whatever. There are clear cut features that are easy enough to put in place and for reasons only

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. i'm pleased the mag is back. while it's true the announcements in the mag really are duplicated on list or on audiogames.net (though obviously there ar people who do not check those places), for me it's the articals, reviews and editorials that are the interesting point. Having a

Re: [Audyssey] About the mag

2011-07-30 Thread Thomas Ward
Hi Ron, That sounds fair in terms of catching the community up on past news for the magazine, but I do have some concerns. For instance, I am pretty sure I sent you some kind of press releases for MOTA. I would hate to see you send out an announcement for say beta 17 when I'm about to release

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
not about to put someone on the hot seat. Glad to be getting some feedback. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 3:53 PM Subject: Re: [Audyssey] About the mag Hi Ron, That sounds fair

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
it done, and keep it going for along time. Thanks for the vote Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 2:14 PM Subject: Re: [Audyssey] About the mag Hi Ron. i'm pleased the mag is back. while it's true

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i would be interested in trying another myself, but also I can stick something on the audiogames.net site to the affect that anyone wanting to write a review or artical can send it to you for

Re: [Audyssey] About the mag

2011-07-30 Thread darren harris
Discussion list Subject: Re: [Audyssey] About the mag Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i would be interested in trying another myself, but also I can stick something on the audiogames.net site to the affect that anyone wanting to write

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
for the next issue. Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 5:26 PM Subject: Re: [Audyssey] About the mag Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
@audyssey.org Sent: Saturday, July 30, 2011 5:38 PM Subject: Re: [Audyssey] About the mag This is fantastic news! I've really missed the magazine. I'll be writing for it again I used to enjoy the stuff I would produce a few years ago. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. Okay, I'll pass that on. just out of interest, what is the mail address to send to? is it stil blindwon...@cogeco.ca Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark Indeed I'm still at that address. so feel free to let people know about it. Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 5:55 PM Subject: Re: [Audyssey] About the mag Hi Ron. Okay, I'll

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, I'd also like to make a miner correction in something I found in the mag as well. In he article on Vista compatibility I said Chopper Command. That should have been Chopper Patrol. I'll be sending out an updated version of the compatibility chart next mag with Dan Ze Games and others

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, It was approved not long ago so should be finding it's way into your inboxes any time. Be sure to check earlier in your inbox. Messages that get approved late tend to show up near the beginning of todays messages and not later in the days messages depending on when they were originally

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, The mag should be appearing in your inboxes shortly. Keep in mind it will likely show up earlier in your inbox than the current messages. Messages that are approved tend to show up according to the time they were originally sent rather than the time they were approved. For example, a

Re: [Audyssey] About the mag

2007-08-12 Thread Orin
Hi Ron, I don't think anyone got a copy of the mag, at least I didn't. -- Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 75.9°F(24.4°C) Wind:Calm Silence is one of the most effective forms of communication. Created by Weather Signature v1.20 .

Re: [Audyssey] About the mag

2007-08-12 Thread Ron Schamerhorn
, August 12, 2007 10:52 PM Subject: Re: [Audyssey] About the mag Hi Ron, I don't think anyone got a copy of the mag, at least I didn't. -- Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 75.9°F(24.4°C) Wind:Calm Silence is one of the most effective forms

Re: [Audyssey] About the mag

2007-08-12 Thread Niall
I didn't either although I missed the first week of august's e-mails on the list. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 10:52 PM Subject: Re: [Audyssey] About the mag Hi Ron, I don't think anyone

Re: [Audyssey] About the mag

2007-08-12 Thread shaun everiss
I never got one either. At 02:52 p.m. 13/08/2007, you wrote: Hi Ron, I don't think anyone got a copy of the mag, at least I didn't. -- Currently in Mount Holly, South Jersey Regional, New Jersey Clear, 75.9°F(24.4°C) Wind:Calm Silence is one of the most effective forms of