Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi AProne, Whoa. You do have a talent for coming up with unusual and innovative concepts. This one fits both labels. Time travel as a game mechanic would never have occurred to me. I imagine there is an almost infinite number of possible solutions, and ways to optimize your play to no end. On a similar note, the turn-based mechanics appeal to me as well. I've long had a passion for turn-based tactical games, the sort of thing played by sighted people in titles like Steel Panthers: World at War or the recent indie release Frozen Synapse. This is perhaps more of a puzzler than those games would be, but the groundwork seems to be there. Thanks for such a great new toy to play with. Best, Zack. On Jun 11, 2011, at 9:33 AM, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
hmmm don't encourage him. He may get ideas, heck he is already working with the borg. Next thing he may think assimilation is a good idea and bring it foreward or something. At 04:30 p.m. 12/06/2011, you wrote: Yes, and once you've added those levels, jump back in time, give the completed levels to your now self, the one releasing this beta we're seeing now, SO YOU CAN GET TO WORK ON NEW ONES! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 9:56 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree! mn! where do you get these freakin awesome ideas from? Love it.gonna try it! I know I'm gonna love it, so you'd better ad like, about 2489levels to this thing. haha - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:37 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Very nice you're someone to keep an eye on for making good and interesting games. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: 11 June 2011 19:41 To: Gamers Discussion list Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. this sounds awesome! - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 2:00 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. I agree. This game idea sounds totally cool. On Jun 11, 2011, at 11:37 AM, william lomas wrote: my god this sounds awesome On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, The game definitely has an interesting story line, and as you stated there currently isn't anything on the accessible games market that comes close to it in concept. 've just downloaded it, and probably won't get to test or look at it until this afternoon, but just wanted to say from what I heard so far it sounds like a great concept for a game. As for branching out into other ideas I have that problem too. Besides Mysteries of the Ancients I've got a handful of other small projects in the works. When I get tired of working on one I'll take up with one of the other projects and switch back and forth. Cheers! On 6/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, earlier this week I started working on a little game idea that popped in to my head at work. To clarify, this is Not! the game I've been developing with Locutus that will be using head tracking technology. As you all know by now, I can't keep myself from branching out into other ideas, so I present to you, yet another side project. Temporal. The current status of the game is pretty rough. I don't even have any sounds in it, except for screen reader dialog. The reason I'm posting this game so early, is because I need to get people's reactions to the game's concept. As far as I know, no other audio games work like this one, so I don't want to invest too much time into it until I know people don't hate it, haha! In Temporal, you awaken in a government facility deep underground. You don't know how long they have been studying you, but you have been kept in a drug induced, unconscious state, to prevent you from escaping. Through some type of mistake, you have awaken. Keeping you unconscious was this facility's first line of defense against the most powerful human ever to walk the earth. you. Using your powers, to jump forward and backward through time, you must escape the lab they have been keeping you in. This game requires you to keep careful track of what you have already done, as well as planning ahead for what you intend to still do. Traveling through time means you will share the environment with all other instances of yourself who were present at that time. Confusing? If you jump back in time, you may run through a room where a past version of yourself is busy attacking the guards. When you hold open a door now, later you will travel back in time to this point in order to run through it! With everything going on, you must always be careful not to run into any past versions of yourself, or you will destroy the continuity of events and lose the game. I only have 1 mission done, but it should be enough to give you all a good idea of how the game is played. Please let me know your thoughts. www.kaldobsky.com/audiogames/temporal.zip (v0.5b) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] duck hunter
Hi Michael, Duck Hunter? I don't recall any game by that name. Who wrote it? The reason I ask is there is a clone of Duck Hunt by Liam, AKA L-Works, that sounds like what you are asking about. Are you asking about Duck Hunt? On 6/11/11, michael barnes c...@samobile.net wrote: Hey, I was on the audio games website and I saw a game call duck hunter. I was wondering if someone could send me a link to download this game? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] assistance playing lunimals
Hi list. I gather I am a bit late to the party, and the new game everyone is talking about is this time travel game, which sounds seriously fun, and I am going to check it out. However, I am currently writing for some help playing lunimals, as I do like the idea of being able to play god. basically, I read the readme file, but am still really none the wiser where to start with the game. I select the lunimals executable to run it, and then it says I am on the main menu or something, however, I am unable to arrow through it, when I press tab though, jaws says something about message box support, and then dome editor, ok. and then I can sort of arrow around, but this dome editor, ok button message thing keeps following me around, and I can't get rid of it. Also the choice I made with tab, the screen reader support or message box support keeps being read as well. So I would really appreciate some help, as it looks a really cool game, its just jaws doesn't appear to like it. Of course once I do get jaws settled down, can I have some suggestions how to get started? Many thanks for your help, alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] duck hunter
THere was actually a Duckhunter game some years back, but I never did play it and couldn't tell you who made it. It could be listed in the audiogames database. Then there was that duckblaster game from PB_Games. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:38 AM Subject: Re: [Audyssey] duck hunter Hi Michael, Duck Hunter? I don't recall any game by that name. Who wrote it? The reason I ask is there is a clone of Duck Hunt by Liam, AKA L-Works, that sounds like what you are asking about. Are you asking about Duck Hunt? On 6/11/11, michael barnes c...@samobile.net wrote: Hey, I was on the audio games website and I saw a game call duck hunter. I was wondering if someone could send me a link to download this game? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] duck hunter
Liam, L-works, Liam-works. I think is what he wanted to call his virtues. Anyway, there are some Nintendo versions of Duck Hunt which was cloned by Liam. As Thomas said, I never heard Duck Hunter before, I do not recall hearing such a name like that. I am pretty sure that you are meaning Duck Hunt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rock Band 3: Grenade expert pro keys GS
I'm willing to learn. Now, I'm waiting for money to the game. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] duck hunter
Yep, there is actually a Duckhunter game. It was developed by Conspirasoft in 2004. I never actually played it but the listing is there in the audiogames.net database. We are the Knights who say...Ni! - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 5:43 AM Subject: Re: [Audyssey] duck hunter Liam, L-works, Liam-works. I think is what he wanted to call his virtues. Anyway, there are some Nintendo versions of Duck Hunt which was cloned by Liam. As Thomas said, I never heard Duck Hunter before, I do not recall hearing such a name like that. I am pretty sure that you are meaning Duck Hunt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] assistance playing lunimals
Alex, I am glad to help. My first suggestion is to use tab until you hear Sapi on, since you are correct, Jaws does not like my game yet. Most of the Jaws users either switch to Sapi mode or they load up one of the other screen readers like Window eyes or NVDA. Both of those work fine with Lunimals if you happen to have them. Once inside the game, choose campaign with the arrow keys, and press enter. You will be allowed to arrow through each mission you have unlocked, so of course, this will only be the first mission until you beat it. Press enter on mission 1 and you will be greeted with a welcome message. You are now playing the game. Space bar is used to pause and unpause the game, when you first begin the game is already paused for you. Once you're able to try out the actual game I'm sure you'll have a few other questions. Feel free to ask them here and I, or others, will do what we can to answer them. Have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex. Not sure if you found the game, but you can donwload from http://www.pininteractive.com/ Your code should stil work sinse it's not hardward specific. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] assistance playing lunimals
hi, what's the point for a jaws user in downloading and installing another screen reader , specially for lunimals? and as for the sappy is concerned, who would like to play the game using voices like marry. probably i've enjoyed the game and played a lot using the message box mode, but now it seems extremely irritating. i'm not criticising the developers work, its just an opinion regards, sid, (sid512) - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 7:11 PM Subject: Re: [Audyssey] assistance playing lunimals Alex, I am glad to help. My first suggestion is to use tab until you hear Sapi on, since you are correct, Jaws does not like my game yet. Most of the Jaws users either switch to Sapi mode or they load up one of the other screen readers like Window eyes or NVDA. Both of those work fine with Lunimals if you happen to have them. Once inside the game, choose campaign with the arrow keys, and press enter. You will be allowed to arrow through each mission you have unlocked, so of course, this will only be the first mission until you beat it. Press enter on mission 1 and you will be greeted with a welcome message. You are now playing the game. Space bar is used to pause and unpause the game, when you first begin the game is already paused for you. Once you're able to try out the actual game I'm sure you'll have a few other questions. Feel free to ask them here and I, or others, will do what we can to answer them. Have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] assistance playing lunimals
Hi Sid, Sid wrote: what's the point for a jaws user in downloading and installing another screen reader , specially for lunimals? My reply: I'm pretty sure this was a suggestion as a temperary solution until Jaws support gets fixed. NVDA doesn't cost someone anything to download and use and I think it is a reasonable work around given the fact it is sometimes difficult to support multiple screenreaders with a single design. Sid wrote: As for the sappy is concerned, who would like to play the game using voices like mary. My reply: While I wouldn't necessarily want to play using the Microsoft Sapi voices like Mary I happen to own some very good Sapi voices produced by Ivona, ATT, and Cepstral which are hundreds of times better than Mike, Mary, or Sam. So I think Sapi is a perfectly reasonable solution provided the end user owns or is willing to purchase a voice for his/her games. There are several games out there like Jim Kitchens games, some of the GMA Games, some of Philip Bennifall's games, etc to make such an investment worth the cost of owning a commercial voice that sounds better than the Microsoft voices. I actually use Sapi 5 support when and where it is available in games for that reason. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
where on that site can you download the game? I click on download and it pops up another blog page - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:42 AM Subject: Re: [Audyssey] looking for terraformers audio game Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex. Not sure if you found the game, but you can donwload from http://www.pininteractive.com/ Your code should stil work sinse it's not hardward specific. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] airik the clerik
hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
Let's hope it actually happens this time. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Audio Support
Hi all, As the subject states I'm looking for some feedback regarding the audio support in Mysteries of the Ancients beta 19 as this seems to be a point of contention for a number of Windows users. I know that many of you are part and partial to Microsoft DirectSound, and some of you have out right called the new FMOD Ex support aweful, crap, etc. At this point I'm not sure how to resolve this issue for yu guys as I am still pretty knew to FMOD and I'm trying to convert the way FMOD Ex pans audio to something that emulates or sounds like DirectSound. In that I have not been too successful to date. However, that does not mean we are out of options. Just that the solutions here are not that apealing right now. The first and simplest solution is to accept the way things are. As for me personally the way FMOD pans sounds isn't a big deal. It doesn't bother me, and sounds good enough. However, I realize from the on and off list messages on this topic many of you don't like it at all. The alternative solution would be to split the Genesis engine into two different engines. One built specifically for Windows users and one specifically built for Linux users. This has both pros and cons that need to be weighed carefully. The up side of building two specific engines for each platform is that I could make use of native APIs for each platform. On Windows I could use DirectInput, DirectSound, the Win32 API, MS Sapi, etc where on the linux side it would use LibSDL, OpenAL-Soft, Speech-Dispatcher, and so on. That sounds good in theory, but is nothing short of a nightmare to manage. The down side is in many of the cases comparing APIs is like comparing apples and oranges. I'll have to write various wrappers to convert things back and forth between APIs so the game code will compile on either engine without a great deal of modification on my part. That will take considerable time to add and will delay the release of games like MOTA even further even more than it already is. Which is not something I look forward to doing at this point in the development process. The final option or solution I can see here is not necessarily to make two different game engines, but take some time away from MOTA, Raceway, etc to write a custom sound API for the G3D engine. It might wrap DirectSound or XAudio2 on the Windows side, and wrap OpenAL on the Linux side. This seems to me to be the right solution, but would take a good couple months or more to develope as I'd have to wrap two different sound APIs and then expose them to the G3D engine through a single universl API the way Streemway wraps DirectSound and XAudio2 for the BGT engine. In either case it is important that I get this issue sorted out pretty soon as licensing FMOD Ex will take about a third of my expected income from sales, and I don't want to really do that if end users are really that unhappy with it that I might loose sales or it will detract from the games I write using the Genesis 3D engine. I'm not sure what to do here as FMOD Ex has a good reputation, has a lot of advanced features that blows DirectX away, but I'm unable to figure out how to get it to pan the way DirectSound does which is why people are complaining about it. If there is a cheaper solution we can all agree upon then I'm willing to give it a try. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi, Look further down the download page. Download Terraformers here English version Swedish version Listen to the game In game action Introduction - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:05 PM Subject: Re: [Audyssey] looking for terraformers audio game where on that site can you download the game? I click on download and it pops up another blog page - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:42 AM Subject: Re: [Audyssey] looking for terraformers audio game Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex. Not sure if you found the game, but you can donwload from http://www.pininteractive.com/ Your code should stil work sinse it's not hardward specific. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1382 / Virus Database: 1509/3697 - Release Date: 06/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help with lunimals mission 5
Hi list. I got lunimals figured out after aprones explanation. However, I could do with some help for mission 5. I am part way through the mission, and I have to have populations of at least 10 cats and kamen. I have 21 turtles left over at the start of this new section. I have tried selling them to raise cash and bying fish, but the kamen quickly eat all of it. I also tried leaving the turtles as food for the kamen, but again no joy the kamen all died, same when I tried leaving a mixture of fish and turtles. I am having a similar problem with the Cats. As soon as I get any mice, they get eaten or die, same thing, eventually the cats all die. I don't get it, as I have trees all over the land area. And I believe the mice like acorns. Thanks so much for any help, I am really stuck. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Thomas, Have a look at http://www.allegro.cc/. In Allegro 5, they have completely rewritten the sound API and it is now extremely versatile, powerful and, of course, cross platform. It has pan, volume, pitch etc but unfortunately no 3d. It allows you to customize things a great deal, however, such as adding your own format reader/writer interfaces. They have precompiled static and dynamic import libraries, but I ended up building from source. I compiled it on Windows with a lot of the core stripped out such as Direct 3d and OpenGl, which brought the size and list of dependencies down considerably. This is what I will use if I do end up making a cross platform version of BGT. Allegro also has support for mice, joysticks, and soon also touch input which is useful for the IPhone port that they're doing. Hope this helps. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 7:38 PM Subject: [Audyssey] MOTA Audio Support Hi all, As the subject states I'm looking for some feedback regarding the audio support in Mysteries of the Ancients beta 19 as this seems to be a point of contention for a number of Windows users. I know that many of you are part and partial to Microsoft DirectSound, and some of you have out right called the new FMOD Ex support aweful, crap, etc. At this point I'm not sure how to resolve this issue for yu guys as I am still pretty knew to FMOD and I'm trying to convert the way FMOD Ex pans audio to something that emulates or sounds like DirectSound. In that I have not been too successful to date. However, that does not mean we are out of options. Just that the solutions here are not that apealing right now. The first and simplest solution is to accept the way things are. As for me personally the way FMOD pans sounds isn't a big deal. It doesn't bother me, and sounds good enough. However, I realize from the on and off list messages on this topic many of you don't like it at all. The alternative solution would be to split the Genesis engine into two different engines. One built specifically for Windows users and one specifically built for Linux users. This has both pros and cons that need to be weighed carefully. The up side of building two specific engines for each platform is that I could make use of native APIs for each platform. On Windows I could use DirectInput, DirectSound, the Win32 API, MS Sapi, etc where on the linux side it would use LibSDL, OpenAL-Soft, Speech-Dispatcher, and so on. That sounds good in theory, but is nothing short of a nightmare to manage. The down side is in many of the cases comparing APIs is like comparing apples and oranges. I'll have to write various wrappers to convert things back and forth between APIs so the game code will compile on either engine without a great deal of modification on my part. That will take considerable time to add and will delay the release of games like MOTA even further even more than it already is. Which is not something I look forward to doing at this point in the development process. The final option or solution I can see here is not necessarily to make two different game engines, but take some time away from MOTA, Raceway, etc to write a custom sound API for the G3D engine. It might wrap DirectSound or XAudio2 on the Windows side, and wrap OpenAL on the Linux side. This seems to me to be the right solution, but would take a good couple months or more to develope as I'd have to wrap two different sound APIs and then expose them to the G3D engine through a single universl API the way Streemway wraps DirectSound and XAudio2 for the BGT engine. In either case it is important that I get this issue sorted out pretty soon as licensing FMOD Ex will take about a third of my expected income from sales, and I don't want to really do that if end users are really that unhappy with it that I might loose sales or it will detract from the games I write using the Genesis 3D engine. I'm not sure what to do here as FMOD Ex has a good reputation, has a lot of advanced features that blows DirectX away, but I'm unable to figure out how to get it to pan the way DirectSound does which is why people are complaining about it. If there is a cheaper solution we can all agree upon then I'm willing to give it a try. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] MOTA Audio Support
Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 12:22 PM Subject: Re: [Audyssey] MOTA Audio Support Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
I'll do that. thanks for the help - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:45 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi, Look further down the download page. Download Terraformers here English version Swedish version Listen to the game In game action Introduction - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:05 PM Subject: Re: [Audyssey] looking for terraformers audio game where on that site can you download the game? I click on download and it pops up another blog page - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:42 AM Subject: Re: [Audyssey] looking for terraformers audio game Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex. Not sure if you found the game, but you can donwload from http://www.pininteractive.com/ Your code should stil work sinse it's not hardward specific. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1382 / Virus Database: 1509/3697 - Release Date: 06/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] duck hunter
Hi all, He isn't talking about duck hunt. Duck hunter is a game from conspirasoft entertainment developed in 2004. I don't have the game. If no one has it Dark probably has it. Dark, could you please send me the download link for it? Don't worry I know the game is abandonware, because we haven't heard from conspirasoft for 7 years. And Shane, I made it past the bar. However, after the dialogue with the hotel woman the game stops. Do you know how to fix this? Thanks. best regards, JAck --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
don't let him get away with it On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
contacting paypal myself believe me i not giving up On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
If you can't even get a hold of him on the forum you probably won't get a hold of him via email. And it wouldn't be worth suing someone over a measley ten dollars. And if you tried you'd probably be laughed out of the courtroom. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:51 PM Subject: Re: [Audyssey] airik the clerik don't let him get away with it On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] airik the clerik
Paypal would just tell you to contact Jake. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:51 PM Subject: Re: [Audyssey] airik the clerik contacting paypal myself believe me i not giving up On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] airik the clerik
he can't even admit though guys that he has scammed us On 12 Jun 2011, at 20:53, Bryan Peterson wrote: If you can't even get a hold of him on the forum you probably won't get a hold of him via email. And it wouldn't be worth suing someone over a measley ten dollars. And if you tried you'd probably be laughed out of the courtroom. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:51 PM Subject: Re: [Audyssey] airik the clerik don't let him get away with it On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] MOTA Audio Support
Hi Philip, Thanks for the information. I'll definitely give Allegro a look although I shutter at having to rewrite the input, audio, and threading to fully support Allegro. Although, this might be the answer I am looking for. Its too bad they don't have 3d audio as I've got all the hardware for it, and MOTA 3D was designed with full 3d audio in mind. If I switch I'll have to settle for simple 2d stereo output, but this might settle the current situation where 2d panning is necessary. On 6/12/11, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, Have a look at http://www.allegro.cc/. In Allegro 5, they have completely rewritten the sound API and it is now extremely versatile, powerful and, of course, cross platform. It has pan, volume, pitch etc but unfortunately no 3d. It allows you to customize things a great deal, however, such as adding your own format reader/writer interfaces. They have precompiled static and dynamic import libraries, but I ended up building from source. I compiled it on Windows with a lot of the core stripped out such as Direct 3d and OpenGl, which brought the size and list of dependencies down considerably. This is what I will use if I do end up making a cross platform version of BGT. Allegro also has support for mice, joysticks, and soon also touch input which is useful for the IPhone port that they're doing. Hope this helps. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If that cannot be used, the I suggest taking the time off of game development to work on the custom sound API for the G3D engine If the sound equals or comes very close to the sounds created with direct sound. Poor graphics won't sell to the sighted gamer, and poor or inaccurate sound won't sell to the blind gamer. Jumpy performance just won't work for some people once they have heard better. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 12:38 PM Subject: [Audyssey] MOTA Audio Support Hi all, As the subject states I'm looking for some feedback regarding the audio support in Mysteries of the Ancients beta 19 as this seems to be a point of contention for a number of Windows users. I know that many of you are part and partial to Microsoft DirectSound, and some of you have out right called the new FMOD Ex support aweful, crap, etc. At this point I'm not sure how to resolve this issue for yu guys as I am still pretty knew to FMOD and I'm trying to convert the way FMOD Ex pans audio to something that emulates or sounds like DirectSound. In that I have not been too successful to date. However, that does not mean we are out of options. Just that the solutions here are not that apealing right now. The first and simplest solution is to accept the way things are. As for me personally the way FMOD pans sounds isn't a big deal. It doesn't bother me, and sounds good enough. However, I realize from the on and off list messages on this topic many of you don't like it at all. The alternative solution would be to split the Genesis engine into two different engines. One built specifically for Windows users and one specifically built for Linux users. This has both pros and cons that need to be weighed carefully. The up side of building two specific engines for each platform is that I could make use of native APIs for each platform. On Windows I could use DirectInput, DirectSound, the Win32 API, MS Sapi, etc where on the linux side it would use LibSDL, OpenAL-Soft, Speech-Dispatcher, and so on. That sounds good in theory, but is nothing short of a nightmare to manage. The down side is in many of the cases comparing APIs is like comparing apples and oranges. I'll have to write various wrappers to convert things back and forth between APIs so the game code will compile on either engine without a great deal of modification on my part. That will take considerable time to add and will delay the release of games like MOTA even further even more than it already is. Which is not something I look forward to doing at this point in the development process. The final option or solution I can see here is not necessarily to make two different game engines, but take some time away from MOTA, Raceway, etc to write a custom sound API for the G3D engine. It might wrap DirectSound or XAudio2 on the Windows side, and wrap OpenAL on the Linux side. This seems to me to be the right solution, but would take a good couple months or more to develope as I'd have to wrap two different sound APIs and then expose them to the G3D engine through a single universl API the way Streemway wraps DirectSound and XAudio2 for the BGT engine. In either case it is important that I get this issue sorted out pretty soon as licensing FMOD Ex will take about a third of my expected income from sales, and I don't want to really do that if end users are really that unhappy with it that I might loose sales or it will detract from the games I write using the Genesis 3D engine. I'm not sure what to do here as FMOD Ex has a good reputation, has a lot of advanced features that blows DirectX away, but I'm unable to figure out how to get it to pan the way DirectSound does which is why people are complaining about it. If there is a cheaper solution we can all agree upon then I'm willing to give it a try. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] MOTA Audio Support
Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released several betas of Mysteries of the Ancients and that is only because I am testing out various APIs before settling on one for all of my productions. That does not mean I have jumped from language to language as you describe below. I've only switched languages once when I decided to move from C# .Net to C++ to make a more open cross-platform design. The way you talk I've done it 20 times which is simply not true. So if you want to send me a negative comment like the one below get your facts straight ok? The facts are that Mysteries of the Ancients 1.0 is almost complete. I'm in the process of adding additional levels, finalizing some game mechanics, and working on a licensing system. However, the entire point of this thread was to figure out what would be the best way to handle audio with the G3D engine since it is A, cross-platform, and B, because if not for this issue I could finish up MOTA and have it out before the end of summer. As for me not focussing on one project I think you are missing one vital piece of information how I work. I may come on list and discuss a wrestling game or whatever, I'll take down notes, but it does not necessarily mean I run off to my PC and start coding the thing. I am merely writing down thoughts, ideas, and useful information for that potential project. At the time being I only have two projects in active development and that is MOTA and Raceway. With the majority of my free time being spent specifically on MOTA so like I said get your facts straight before running your mouth. Cheers! On 6/12/11, lirin seal11...@gmail.com wrote: Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. Cheers! On 6/12/11, Charles Rivard woofer...@sbcglobal.net wrote: My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If that cannot be used, the I suggest taking the time off of game development to work on the custom sound API for the G3D engine If the sound equals or comes very close to the sounds created with direct sound. Poor graphics won't sell to the sighted gamer, and poor or inaccurate sound won't sell to the blind gamer. Jumpy performance just won't work for some people once they have heard better. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We already had such problems in earlier beta versions, i think Beta 12, 13 or 14 or all of them. There panning in combination with walking caused problems when it came to dealing with fire pids. Panning did not work then and when you were near a fire pit and wanted to make one step to the jumping point and you made two instead and did not hear where you were except for your character burning to death in the pit... We had such problesms as I said before and they were fixed in betas 16, 17 and 18. When you again changed the windows sound libraries, we again got serious problems as I also said in an earlier post to this list, so whatever you intend to do, this library you currently use can't be the right one for Windows unless you find a way to resolve its current problems. As I also said before I could not finish Beta 19 due to several sound and movement issues, while I was able to beat Beta 18 after an intense Aaudio help session with Matheus... And while this does not belong in a post about sound libraries, you need to do something about running jumps. Please give them a custom sound which differs from a normal jump and you need to do something that prevents consecutive normal jumps when you hold the keys too long after a running jump has been performed... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the windows one out there, and when you get a mac, work on the other platforms, since the bulk of the community are windows users anyway, so I don't get why worry about a handful of people... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
There was no constructive criticism, nor was there any encouragement in it. As far as a message like that being sent to the list instead of directly to the target, I'd say it was pointless, other than to stir up those who support Tom in his lengthy endeavor. He does this work after taking the game over from someone so that we would not be ripped off when our money had been paid in good faith to someone who quit developing games. He then works like heck to get the game not only the way he wants it to be, but works to also please the majority of gamers. And he does this through feedback from us, as conflicting as it is. Then, we have to see garbage like this as feedback? Not yours that I am replying to, but the one you replied to. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:30 PM Subject: Re: [Audyssey] MOTA Audio Support I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 12:22 PM Subject: Re: [Audyssey] MOTA Audio Support Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
I hope Allegro is a workable solution. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. Cheers! On 6/12/11, Charles Rivard woofer...@sbcglobal.net wrote: My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If that cannot be used, the I suggest taking the time off of game development to work on the custom sound API for the G3D engine If the sound equals or comes very close to the sounds created with direct sound. Poor graphics won't sell to the sighted gamer, and poor or inaccurate sound won't sell to the blind gamer. Jumpy performance just won't work for some people once they have heard better. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi, Here's a thought, release a version for windows soon which uses directX and etc. Once that is out and generating sales, take as much time as you need to iron out the audio bugs in the cross-platform version. Most of the gaming community will be off your back and happily playing, and you can work on getting the audio right. Once you have a solution, you can either update the windows version of Mota to use the new engine, or you can just leave it as is. Another benefit is that you will have actual sales income to defray the cost of FMOD, Allegro, or whatever audio library you decide to use. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, June 12, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. Cheers! On 6/12/11, Charles Rivard woofer...@sbcglobal.net wrote: My thoughts are that if a game relies on accurate sound, then you should go with what produces the most accurate sound. To a lot of people, MOTA's nineteenth beta is like a game for the sighted gamer that has poor graphics. Direct sound gave the best, smoothest, and most accurate sound. If that cannot be used, the I suggest taking the time off of game development to work on the custom sound API for the G3D engine If the sound equals or comes very close to the sounds created with direct sound. Poor graphics won't sell to the sighted gamer, and poor or inaccurate sound won't sell to the blind gamer. Jumpy performance just won't work for some people once they have heard better. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mush Z and altereon questions
Hi. This is obviously for oriol, but anyone else feel free to chip in as well. first I have a request. Currently, the not enough mana sound is one of the same sounds used for a failed spell. I've had occasions in battle when I've heard that sound when trying to cast a spell and assumed I'm out of mana when in fact I'm not. Is there a possibility the not enough mana sound could be changed, or simply removed from the list of spell fail sounds? this would make loging mana in fights easier. Also the recast fallen spells option doesn't appear to work with some spells. Holy weapon and spirit hammer (though i'm guessing this is because they're not directly affects), but also weerdly enough faith shield! I also have never seemed to be able to get the backstab weapon swich thing working correctly, and would appreciate some advice with that sinse it's thus far a skill I've never used but would like to try. Then, there are a few bugs to report. When fishing, the auto donate fish option doesn't seem to work with ugly looking catfish or carp, and produces an error, also when you die you get the warning about a gold decrease which seems a litle odd. I also notice that after death the area music of where you were often continues playing until you look at the current area, indeed sometimes I've not known I did! die due to battle speed. Lastly, i encountered a really nasty issue making aliases with spells which dentin actually mentioned too. For some reason in mush, making spell aliases with c for cast or typing cast doesn't work, dentin said it's something to do with the way mush handles certain trigures. Eventually I had to use cas for cast, which was a litle irritating. Other than that I'm really enjoying the soundpack, makes the game feel a lot like an rpg and really contributes both to the atmosphere and ease of play. I'm just sorry I didn't know about it years ago when I first discovered altereon and was told mush only ran with jaws and nothing else, and sinse vip mud didn't exist at that point and attempting to read in coming text manually with Hal didn't work too well for muds, I had to completely abandon the idea. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Pitr, That all sounds well and good except for one thing you are over looking. Who am I writing this game for? You or me? Why am I writing these games in the first place? Well, to answer the first question I thought i was writing the games for myself, because they are games I like and wanted to play. If I could sell them and make a little money off of them that would be fine, but I'm not writing them for the audio games community specifically. It might sound selfish but if I can't write the games for my own personal enjoyment then there is absolutely no point in writing them in the first place. As for the second question, I started writing games because at the time I thought it was enjoyable, something fun, and really liked it before I got caught up in the Alchemy crap. Now though, every time I sit down to work on MOTA I just want to quit. In fact, I'd go far to say I hate writing games, because the experience has become so much of a hastle for me. I want to write my games one way, but the community wants me to write it another. For you its easy to sit there and say forget writing the games for Linux, ditch the Linux version, because that's only for a small handful of people. One of those handful of people is me. So if I'm not writing versions of MOTA I can personally use or play I might as well refund the community their money and close USA Games. There would be no point in continuing to write games if I have to make them for Windows, and still not be able to play them on Linux myself. Is that what you want me to do? In any case this was not the point of my e-mail. My point was to find a solution so that I could do both. If you aren't giving me cunstructive advice how to do that you are just muddying the thread with an option I can not and will not accept. Dropping support for Linux is not an option for me. So stop trying to talk me out of it. Cheers! On 6/12/11, Pitermach piterm...@gmail.com wrote: The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the windows one out there, and when you get a mac, work on the other platforms, since the bulk of the community are windows users anyway, so I don't get why worry about a handful of people... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Karl, That's probably what I'll end up doing in the end. I'm really sick and tired of being asked when MOTA will be out, please fix the audio because it sucks, etc and since the Windows version of the G3D engine used in beta 18 is rock solid stable that only seems like the best thing to do for the short term. Cheers! On 6/12/11, Karl Belanger karl.belan...@comcast.net wrote: Hi, Here's a thought, release a version for windows soon which uses directX and etc. Once that is out and generating sales, take as much time as you need to iron out the audio bugs in the cross-platform version. Most of the gaming community will be off your back and happily playing, and you can work on getting the audio right. Once you have a solution, you can either update the windows version of Mota to use the new engine, or you can just leave it as is. Another benefit is that you will have actual sales income to defray the cost of FMOD, Allegro, or whatever audio library you decide to use. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up with. As for the game, I'm really liking it, though granted I suck at it (was just able to get out of the sell and am struggling with the guards, lol! Could there be possibly an option for the automatic reading of messages? I think it'd be pretty useful. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:57 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi Tom I was planning to keep out of the debate here but have to point out. Granted Montezooma was something beyond your control. Then you took the Mota angle with the game. You've been up front about the development of it with everyone. People have access to the betas you have released. You've taken the community view into consideration. I've no clue who the below person is but I think They're way out of line. Be happy that you've actually continued the project, and as for myself I am. Our devs deserve encouragement, not being shot down like that message. On the upside there's always going to be someone to complain regardless of what you do. I don't know the more technical aspects of programming so can't really comment there. However as has been said no dev is getting rich off our market so it's all in your hands. I personally think you've done great with the cross platform game, keep it up! Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 4:15 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Lirin, You are certainly welcome to your opinions, but I don't consider the fact I have written Star Trek Final Conflict, got screwed over Montezuma's Revenge just about a month from final release, and writing a cross-platform game engine exactly nothing. Yes it is true I have released several betas of Mysteries of the Ancients and that is only because I am testing out various APIs before settling on one for all of my productions. That does not mean I have jumped from language to language as you describe below. I've only switched languages once when I decided to move from C# .Net to C++ to make a more open cross-platform design. The way you talk I've done it 20 times which is simply not true. So if you want to send me a negative comment like the one below get your facts straight ok? The facts are that Mysteries of the Ancients 1.0 is almost complete. I'm in the process of adding additional levels, finalizing some game mechanics, and working on a licensing system. However, the entire point of this thread was to figure out what would be the best way to handle audio with the G3D engine since it is A, cross-platform, and B, because if not for this issue I could finish up MOTA and have it out before the end of summer. As for me not focussing on one project I think you are missing one vital piece of information how I work. I may come on list and discuss a wrestling game or whatever, I'll take down notes, but it does not necessarily mean I run off to my PC and start coding the thing. I am merely writing down thoughts, ideas, and useful information for that potential project. At the time being I only have two projects in active development and that is MOTA and Raceway. With the majority of my free time being spent specifically on MOTA so like I said get your facts straight before running your mouth. Cheers! On 6/12/11, lirin seal11...@gmail.com wrote: Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
hi jeremy, sorry man, I recently cleaned out my email folders, and hadn't caught a page or link for your games. would you mind reposting it? thanks che On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Sure thing. www.kaldobsky.com/audiogames/temporal.zip is the link to the new Temporal game. For the rest of my games, the site is www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I am still having issues playing. I don't know how to attack, and I end up running into a trap, loads of me and guards and not being able to get to where I should go. we need some sort of internal map to. something to record how many ticks have gone past to. On the subject of sounds you already have the ticks from lunimals so those will work with ticks. You should have the generic tile sounds from lunimals for walking round. a wall sound is probably needed but you probably have that from lunimals anyway. when you jump you probably want a woosh or some sort of teleport maybe a whoosh will do thats easily obtained anyway. I think rooms should have ambience depending, as well as objects, warnings, etc. Also if you move onto a square with someone you will have a tick or 3 to decide where to go before spotted. You can attack them or move to another square. but if you stand for to long and make the wrong move you are history or something. At 01:57 a.m. 13/06/2011, you wrote: Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At 01:47 a.m. 13/06/2011, you wrote: It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
well I played the game and to be saying I was not impressed is an understatement. True its 10 bucks and I was thinking of getting it. the navigation system looks good. however all the bugs and voices and stuff that hasn't been addressed well I don't know. At 07:44 a.m. 13/06/2011, you wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
well to be fair I think the game needs a full rewrite. On some systems especially thse with hd cards, I trialed the registered game on a friend's system with an hidef card and the same on my system and to be honest its never worked right. There is one room between the one with the mines in the lab and another door that keeps going on and on. The game was programed in macromedia procrapper, and while good, crashed even on my analog system, with the pack and stuff. It was a good try at a concept hybred but I think its reaching the limitations of its current engine myself. To play this game you really need a non hd sound card on a single core with 512mb of ram for best performance. The game is playable but if not you can play it but stabality hmmm. The graphics and sounds are top notch but I still don't aggree with health dropping when you move round or stand still. I know that mainstreams may have this stuff but since it takes ages for us to really move without losing our way well. Also hitting walls shouldn't make you loose power either. Also the power stations were really annoying, if you could pick up items like in sod and use them wheen needed as well that would rock. I have a full coppy somewhere but I have not touched it much because of all this. At 08:58 a.m. 13/06/2011, you wrote: Hi Michael. there is nothing on the blog or anywhere else saying that the game is freeware, and the version and setup file seem the same as they always were, but equally your right, there are no links to buy it anymore either. I personally think it's just that they haven't finished with the site and haven't put a paypal button there, sinse if the game was freeware I assume there would be some sort of message, but I suggest you check to be certain either by leaving a comment on the blog or by e-mailing thomas with the address in the terraformers' manual. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 9:20 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi all, I have a question regarding the game. Originally it was Shareware, where you needed to buy it and would get a file you had to copy somewhere. Then the original site went offline for a while. And now they are back, but when I went to it there were download links, but no info or warning that what I could download was shareware. So, what is the current status of the game? Can it now be played without limits, or is there still the need to buy it and if so, where is it done? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
well there is also that long platform or long platforms in gneral I don't like them that much. At 08:32 a.m. 13/06/2011, you wrote: Hi Tom, I know that the current Windows sound library (Fmod EX), or what it is called was not very usable on the playyer's side in the latest public Beta. We already had such problems in earlier beta versions, i think Beta 12, 13 or 14 or all of them. There panning in combination with walking caused problems when it came to dealing with fire pids. Panning did not work then and when you were near a fire pit and wanted to make one step to the jumping point and you made two instead and did not hear where you were except for your character burning to death in the pit... We had such problesms as I said before and they were fixed in betas 16, 17 and 18. When you again changed the windows sound libraries, we again got serious problems as I also said in an earlier post to this list, so whatever you intend to do, this library you currently use can't be the right one for Windows unless you find a way to resolve its current problems. As I also said before I could not finish Beta 19 due to several sound and movement issues, while I was able to beat Beta 18 after an intense Aaudio help session with Matheus... And while this does not belong in a post about sound libraries, you need to do something about running jumps. Please give them a custom sound which differs from a normal jump and you need to do something that prevents consecutive normal jumps when you hold the keys too long after a running jump has been performed... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Yes better check before you go off. It doesn't pay to anger the borg. At 10:27 a.m. 13/06/2011, you wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good way to make it. I might end up contacting you about sounds, but I need to check with Locutus first, since I'm already working on a game with him as my sound effects guy. It might be rude for me to not ask him about it first, lol. Know what would be cool? Playing mission 2. Guess what? It's posted! Version 1.1b is posted, and it offers up mission 2, as well as a handful of people's suggestions for information given. I still have plenty of people's suggestions to go through, but I still welcome anything else anyone wants to say. It is always possible that some people won't particularly care for something I've added, which could have been a suggestion made by another player. If that's the case, let me know you aren't happy with a change, so maybe we can all agree on a different way to do it. Believe me, some times things sound good on paper, but in practice they aren't what you expected. The new armed guards were somewhat complicated to code, so please let me know if you spot any bugs. Good luck, and have fun! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Shaun, you attack guards simply by walking on top of them. The trick, of course, is that guards will turn to face you, and you are unable to attack them if they are facing you. Move to one side of a guard so that it turns to look at you. If you don't already know the current tick, press Z to hear it, and be sure to remember what it is. Now move around to another side of the guard so that it turns to look at you again. Press space bar, and enter the tick you remember from earlier. When you jump back in time, there is the older version of you standing on the other side of the guard, and the guard is already busy looking at him. You are now positioned to strike at the guard. Move on to the guard and it will be killed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy. This is a very interesting project, I'm glad you didn't trash it. Great job! I didn't finnish the first mission yet, though I managed to take out 7 guards so far, but managing your passed selves are surprisingly tricky. On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I've just uploaded version 1.2b, which actually contains a major bug fix for mission 2. If you are on mission 2, I highly recommend you take the time to grab this update otherwise you might not even be able to beat it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Release of BG Code Breaker 1.0
-- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the release of a new blind accessible word game entitled BG Code Breaker. BG Code Breaker is a blind accessible version of the game known variously as Code Breaker, Code Cracker or Codewords. The 26 letters of the alphabet are coded using a simple substitution code which randomly assigns a number from 1 to 26 to each letter. You are then presented with a list of words, the letters of which have been coded according to the substitution code. To start you off, three letters have been decoded. The aim of the game is to completely solve the code by decoding all the other letters, making as few errors as possible. This is the 18th game in Spoonbill Software's Blind Gamers series. You can browse descriptions of all 18 games at: www.spoonbillsoftware.com.au/blindgamers.htm To order this game, just reply to this email stating your full name and country of residence. If you want to be removed from the automatic notification list, please let me know, and I will make sure that you are not bothered again by unsolicited emails. If you do want to be contacted whenever upgrades or new games are released, please make sure you keep me informed of your latest email address. Ian Humphreys Spoonbill Software Albany, Western Australia June 2011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0
Hi, Wow...I'll have to get this one. I've done those before and they are fun to try to crack.Best Regards, Hayden -- From: Willem Venter dwill...@gmail.com Sent: Sunday, June 12, 2011 10:25 PM To: gamers@audyssey.org Subject: [Audyssey] Fwd: Release of BG Code Breaker 1.0 -- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the release of a new blind accessible word game entitled BG Code Breaker. BG Code Breaker is a blind accessible version of the game known variously as Code Breaker, Code Cracker or Codewords. The 26 letters of the alphabet are coded using a simple substitution code which randomly assigns a number from 1 to 26 to each letter. You are then presented with a list of words, the letters of which have been coded according to the substitution code. To start you off, three letters have been decoded. The aim of the game is to completely solve the code by decoding all the other letters, making as few errors as possible. This is the 18th game in Spoonbill Software's Blind Gamers series. You can browse descriptions of all 18 games at: www.spoonbillsoftware.com.au/blindgamers.htm To order this game, just reply to this email stating your full name and country of residence. If you want to be removed from the automatic notification list, please let me know, and I will make sure that you are not bothered again by unsolicited emails. If you do want to be contacted whenever upgrades or new games are released, please make sure you keep me informed of your latest email address. Ian Humphreys Spoonbill Software Albany, Western Australia June 2011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 10
Hi, I really do not think Mission 10 needs any tweaking...as you said, it is dependant on how you played before. I got the idea of multiple predator species on different landmasses which made things easier, but that wasn't a strategy I was using in earlier missions. Best Regards, Hayden -- From: shaun everiss sm.ever...@gmail.com Sent: Sunday, June 12, 2011 6:12 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Lunimals mission 10 well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At 01:47 a.m. 13/06/2011, you wrote: It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzzle game, so it is only natural for balance to be more complicated as the levels progress because you cannot anticipate how the players will attempt to complete the mission. Early in the levels, mission quests basically hold the player's hand and walk them through what to do, and how to play, but as the missions go higher people gain knowledge and confidence to handle things in their own way. I plan to go back to Lunimals soon to handle several small bugs and suggestions, so at that time I might decide to tweak mission 10 to make it a little harder, but I can't promise this. I, very much, appreciate the feedback and hope you will enjoy any changes I make to Lunimals, as well as my future games! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
Hi, I have to agree ere. I understand the intent here, but there has to be a way to send this that sounds less like hatemail and a message trying to put down Thomas in the longrun.Best Regards, Hayden -- From: Charles Rivard woofer...@sbcglobal.net Sent: Sunday, June 12, 2011 3:50 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Audio Support There was no constructive criticism, nor was there any encouragement in it. As far as a message like that being sent to the list instead of directly to the target, I'd say it was pointless, other than to stir up those who support Tom in his lengthy endeavor. He does this work after taking the game over from someone so that we would not be ripped off when our money had been paid in good faith to someone who quit developing games. He then works like heck to get the game not only the way he wants it to be, but works to also please the majority of gamers. And he does this through feedback from us, as conflicting as it is. Then, we have to see garbage like this as feedback? Not yours that I am replying to, but the one you replied to. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:30 PM Subject: Re: [Audyssey] MOTA Audio Support I think that was more than a little uncalled for. And I don't see what Final Fantasy has to do with this. We are the Knights who say...Ni! - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 12:22 PM Subject: Re: [Audyssey] MOTA Audio Support Weel, the most funny thing here is fact, the game is developed from a few years and we have nothing, and what is really incredibly interesting, you haven't nothing. Think about me what you want, not my case, but it's true, little offtopic, but when i read tons of messages from you regarding your products it is more and more fun. Wrestling game, MOTA, star wars AKA MOTA clone, etc etc etc You can't concentrate on anything at all, so you are doing something and nothing. You want to support Win, linux, mac, and in results you have really nothing in your hands. You will be forever changing programming language, dropping and bringing the same ideas and nothing still. Sorry if i am writing something rude for you, as i wrote, not my case. Probably i'm and many others from my groups friend don't get it in future, cause we don't know if we get something. Every beta is like the same, sometimes more buggy, sometimes not. Anyway, good luck with developing PS. It's final fantasy really, in real life lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] airik the clerik
Hi, Yeah...I can see it now. Guys, I am publically admitting I have scammed you. Are you kidding/ Sheesh, I don't know how much it was exactly, but it was obviously nothing, odn't get so panicked about it.Best Regards, Hayden -- From: william lomas will.d.lo...@gmail.com Sent: Sunday, June 12, 2011 2:56 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] airik the clerik he can't even admit though guys that he has scammed us On 12 Jun 2011, at 20:53, Bryan Peterson wrote: If you can't even get a hold of him on the forum you probably won't get a hold of him via email. And it wouldn't be worth suing someone over a measley ten dollars. And if you tried you'd probably be laughed out of the courtroom. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:51 PM Subject: Re: [Audyssey] airik the clerik don't let him get away with it On 12 Jun 2011, at 20:49, Bryan Peterson wrote: I didn't even ask for my money back. It wasn't even ten bucks. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:46 PM Subject: Re: [Audyssey] airik the clerik you won't see money back he a prick and we all know it bet it james north really, not jake On 12 Jun 2011, at 20:44, Bryan Peterson wrote: Well as much as I hate to say it I'm beginning to believe the scam theory. This is overall the fifth or so time that he's said something and nothing's come of it. And it's been long enough that at least some people would have received emails from im by now. And these people would have posted on the forum. Not only that but he hasn't even bothered to address the points people have raised that would seem to indicate that this is indeed a scam. So I'm no longer sure what to believe. We are the Knights who say...Ni! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:12 AM Subject: [Audyssey] airik the clerik hi this just posted frmol Jyro on audiogames.net Hello all! Welcome to the beginning of the series. Many new things have been added in version 1.0 I'm definitely excited about things and want to personally thank you for your patience. We are emailing download links to the game for the pre-order gamers, and need to send them out per name. If your link has not been sent yet, don't panic, we'll get to your name as fast as possible, please continue to be patient. Pre order link will change to a Direct order of the game. and Downloads will be fast from that point. A few tips for those who begin to play. Jumping in the game is not automatic, instead you must get as close as you can to an edge or platform and jump while pressing in a direction. There is a lot to explore, but If you get lost, dont forget to use Scout, he is your best friend and should be used as often as possible to measure surroundings and assist in navigation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] Lunimals mission 10
Hi, I see most of those making sense, but I don't think that the idea is to pamper our visitor with variety; after all, if you were in the wilderness, I don't think you'd complain about eating the same thing over and over again. Best Regards, Hayden - - From: Steady Goh stea...@gmail.com Sent: Saturday, June 11, 2011 11:48 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Lunimals mission 10 Hi Jeremy, I feel that mission 10 is relatively easier as compared to other missions and doesn't take long to complete. Here are some suggestions you might want to consider adding in to make things more difficult for me. 1. Less control over the visiter. he can visit as and when he feels like, but if i think it is not the right time then I have to pay to send him off. and the price gets higher each time. 2. Get tired of eating the same food every meal and request for more variety. 3. Add disasters. Anyhow, just give me some worrys about money. If it comes very easily, anything else won't be a problem. Once again, thanks for the game. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 10, 2011 3:02 PM Subject: Re: [Audyssey] Lunimals version 2.5b You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for terraformers audio game
nope. don't see it - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 2:42 PM Subject: Re: [Audyssey] looking for terraformers audio game I'll do that. thanks for the help - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:45 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi, Look further down the download page. Download Terraformers here English version Swedish version Listen to the game In game action Introduction - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 1:05 PM Subject: Re: [Audyssey] looking for terraformers audio game where on that site can you download the game? I click on download and it pops up another blog page - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:42 AM Subject: Re: [Audyssey] looking for terraformers audio game Hi Dark, The new address for teraformers audio game is, http://terraformers.nu/ - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 11, 2011 12:16 PM Subject: Re: [Audyssey] looking for terraformers audio game Hi alex. Not sure if you found the game, but you can donwload from http://www.pininteractive.com/ Your code should stil work sinse it's not hardward specific. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1382 / Virus Database: 1509/3697 - Release Date: 06/12/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airik the Cleric a scam?
Hi, It doesn't help that we just decided Bavisoft was not delivering on their new games, nor were they allowing us to download their older titles--that kind of mentality, I suspect, isn't good for jacob in this project. Best Regards, Hayden -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Saturday, June 11, 2011 12:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Airik the Cleric a scam? The subject line pretty much says it all. FOr the record I don't personally subscribe to that belief and, for the moment at least there only appear to be a few people who actually do. But since Airik didn't come out in May like Jacob said it might, those few people have been making their voices heard over on the audiogames.net forum, expressing the belief that the whole thing is a scam and this smug satisfaction, which I quite frankly find highly offensive, that they didn't preorder the game and therefore can laugh at those who did if, by chance, they turned out to be right. Well Jacob posted on the forum this morning with a list of additional features that would be in the full game and an admonishment to people to take differing time zones into consideration when awaiting their web links to the full version of the game. And apparently people are checking their Email every five seconds. I'm not quite that bad but almost. LOL. All I can say for sure is that if there isn't a major update soon the scam mentality is going to start to really take hold, which of course won't be good for Jacob if he wants to establish himself in this community. I will of course eat a few pairs of shorts if, after sending this, I hapen to check my own Email and find my link to the full game. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0
yes they are - Original Message - From: Hayden Presley hdpres...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:26 PM Subject: Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0 Hi, Wow...I'll have to get this one. I've done those before and they are fun to try to crack.Best Regards, Hayden -- From: Willem Venter dwill...@gmail.com Sent: Sunday, June 12, 2011 10:25 PM To: gamers@audyssey.org Subject: [Audyssey] Fwd: Release of BG Code Breaker 1.0 -- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the release of a new blind accessible word game entitled BG Code Breaker. BG Code Breaker is a blind accessible version of the game known variously as Code Breaker, Code Cracker or Codewords. The 26 letters of the alphabet are coded using a simple substitution code which randomly assigns a number from 1 to 26 to each letter. You are then presented with a list of words, the letters of which have been coded according to the substitution code. To start you off, three letters have been decoded. The aim of the game is to completely solve the code by decoding all the other letters, making as few errors as possible. This is the 18th game in Spoonbill Software's Blind Gamers series. You can browse descriptions of all 18 games at: www.spoonbillsoftware.com.au/blindgamers.htm To order this game, just reply to this email stating your full name and country of residence. If you want to be removed from the automatic notification list, please let me know, and I will make sure that you are not bothered again by unsolicited emails. If you do want to be contacted whenever upgrades or new games are released, please make sure you keep me informed of your latest email address. Ian Humphreys Spoonbill Software Albany, Western Australia June 2011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0
Has the issue ever been resolved where he couldn't send games to gmail accounts? This is what stopped me from getting the games before. On 6/12/11, Shane Lowe shanel...@insightbb.com wrote: yes they are - Original Message - From: Hayden Presley hdpres...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 11:26 PM Subject: Re: [Audyssey] Fwd: Release of BG Code Breaker 1.0 Hi, Wow...I'll have to get this one. I've done those before and they are fun to try to crack.Best Regards, Hayden -- From: Willem Venter dwill...@gmail.com Sent: Sunday, June 12, 2011 10:25 PM To: gamers@audyssey.org Subject: [Audyssey] Fwd: Release of BG Code Breaker 1.0 -- Forwarded message -- From: ga...@spoonbillsoftware.com.au Date: Mon, 13 Jun 2011 11:19:28 +0800 Subject: Release of BG Code Breaker 1.0 To: Hi, You are receiving this email because you have previously ordered a Blind Gamers game from Spoonbill Software. This is to announce the release of a new blind accessible word game entitled BG Code Breaker. BG Code Breaker is a blind accessible version of the game known variously as Code Breaker, Code Cracker or Codewords. The 26 letters of the alphabet are coded using a simple substitution code which randomly assigns a number from 1 to 26 to each letter. You are then presented with a list of words, the letters of which have been coded according to the substitution code. To start you off, three letters have been decoded. The aim of the game is to completely solve the code by decoding all the other letters, making as few errors as possible. This is the 18th game in Spoonbill Software's Blind Gamers series. You can browse descriptions of all 18 games at: www.spoonbillsoftware.com.au/blindgamers.htm To order this game, just reply to this email stating your full name and country of residence. If you want to be removed from the automatic notification list, please let me know, and I will make sure that you are not bothered again by unsolicited emails. If you do want to be contacted whenever upgrades or new games are released, please make sure you keep me informed of your latest email address. Ian Humphreys Spoonbill Software Albany, Western Australia June 2011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.