Hi,
Well, right now any and all Star Wars games are on indefinite hold
because of two reasons.
One, as I have mentioned several times on list, Lucasfilm has been
very uncooperative with us in terms of licensing the Star Wars
trademarks, characters, etc. Which means if we can not obtain a valid
li
Hey, earlier I wrote a message to the list about helping me getting the
developers to make Transylvania on iphone accessible with voice over.
I gave the wrong email address so I'll give the right one this time.
To sum it up the developer of Transylvania for the iphone told me that
if I can get a
Hi Shaun,
I suppose. However, I think it is more to do with commercial verses
open source development procedures. commercial software companies
generally are very private and tight lipped about their products and
hate to give any information away that could be potentially used by
their competition
Well though the game looks good, I have really no idea what to do,
making a 3 note combo or so, it seems no matter where I go I always
get something.
if I hit something to many times I lose but its a bit well would help
if there was an objective.
At 04:27 p.m. 1/11/2011 +0100, you wrote:
Wow!
Hello,
I would be interested in helping with hosting a server for the games.
I can put up a dedicated server if needed.
Thanks.
Dave.
On 11/1/11, shaun everiss wrote:
> the game really rocks.
> I find I am better with the axe especially with a group of zombies on my
> tail.
> I come in swingin
Hello, I'm not sure if my message passed throo list because I'm new member.
I just discovered that you can get out of the crash in the junk dialog when
press no, and then yes (because in this case 2 dialogs will appear, and if
you hit yes it will just gone in to the deth).
Regards,
Nikola Stojsi
Hello.
Basicly I found a way how to not get into crash.
Just when you pressed enter too fast just say no and on next question do
normally what you'd like.
It seems that it somehow opens a 2 message boxes in same time and then just
when you press yes gone in to the deth.
Regards,
Nikola Stojsic (N
okay. well, the only thing you do in audio quake, is running around,
shooting people.
There are several maps, and I can give you a very ruff discription of them.
First, there's funnys map oh rama! it's basicly 2 floors. The uper floor
consists of a complex network of plattforms, drop offs and s
Wow!
It's beautiful!
One thing is that moving pitch of the note not sounds unreal, like when
tried to do so in a bgt smile, anyways that's a base, the most difficult
lib, what to say next then?
Yes, that's supposed to be offline game...
Regards,
Nikola Stojsic (NS studios)
e-mail: ns.studi...@gmai
Hey thomas,
Is that starwars game stil worked on? because, the trailer is sounding great
and I am so looking foward to it!
- Original Message -
From:
To:
Sent: Tuesday, November 01, 2011 3:11 AM
Subject: Gamers Digest, Vol 68, Issue 83
Send Gamers mailing list submissions to
gamers
Hi Thomas,
That sounds fantastic and was definitely interesting to read. If
anyone deserves a decent break and a great time with family, you do.
I'm loving the ideas for g3d as it should hopefully bring audiogames
up to the next level. also, i'm a huge wrestling fan, so superslam
sounds fantastic
the problem tom is that organisations still think jaws or win eyes or
whatever is what people should use.
What are a few million users when mostly its pushed at us through a straw.
I had no choice what I got, I still use sn 12, but yeah as long as
blind organisations fund them users don't matter
hmmm all the older companies are more warried about their backsides
than actually moving foreward.
nvda is a opensource modern script based system.
It is not owned as such in fact its prity open what you can do, I
think its gpl based, so you can hack and slash at it all you want
with in reason.
Hi Quentin,
Thanks. I'll take a look at your API, and let you know what I think.
As far as an open source project I think that would be a good idea,
but I see one potential problem with that and it deals with
proprietary licenses.
For instance, I am currently in communication with Dolphin--the m
Hi Michael,
Thanks for the info. Yeah, I was aware of the Vocalizer 5 name change,
but many of the people on this list are Jaws users. Therefore they
would think of those voices as RealSpeak Direct rather than Vocalizer.
So that's why I used the older more well known name in my article.
I wasn't
hi mate emailed him now looking forward to maybey playing this game some time i
think as many people should email him as possible even if you don't necessarly
want to play the game at least it would help any blind gamer that does.
Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If yo
Hi Dark,
Couldn't agree with you more. When I switched to NVDA last year and
decided not to upgrade Jaws or window-Eyes I began looking for decent
Sapi voices to use with NVDA. As far as I am concerned its hard to go
wrong investing in the Cereproc or Cepstral voices.
For one thing the prices are
Sorry for giving the wrong email address.
Here is the right email address for all.
transylva...@roemobiledevelopment.com
Give that a try it will work.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers
Hi Dark,
Well, I just talked to Dolphin support today and while they don't have
any issue with me using the API it apparently is under a NDA type
license. Therefore they are going to send me some forms to fill out
including a non-disclosure agreement before I get to see the
documentation, headers,
I would totally love to have server software. Port forwarding is
covered on several audiogames.net forums about soundRTS and Top Speed,
plus Audio Quake, so I don't think people should have many problems.
As for an editor as a dedicated program, yes some people would like
it, but I'd be happy just
ok wel i can't phone as i'm not from the u s but i do hope we can get this game
made accessable donn't worry i'll look in to this.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subsc
That is the email that he gave me.
I can give you his contact number so anyone may contact him over the phone.
His number is 650-269-0730
That is a west coast number.
Hopefully people on here will help to get this game made accessible for
the blind.
Thanks.
--
Email services provided by the Sys
Hi mike the game email address must be wrong just sent him an email and it came
back undelivarable.
Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the w
hi mike i emailed him as this game sounds really good i hope that we get some
where with this it sounds a really good game.
Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update you
Hey, everyone I need help with getting a game to be made accessible
with voice over on the iphone.
The name of the game is Transylvania, and it's atext base game that
have music and sound effects.
In this game you go through transylvania to save a princess who is trap
in dracula's castle.
You mu
I've just posted version 0.8b. Assuming I haven't introduced any new bugs, I
think people will be quite happy with the improvements.
Changes from version 0.7b to 0.8b
-
- The item system has been removed for now, and now weapons have been moved up
to the number
well I have plans when I upgrade to buy the us and uk versions as one
200 buck package.
Eventually.
At 03:10 p.m. 1/11/2011 +, you wrote:
Hi Michael.
Vocalizer has been an inbuilt option in Supernova (Hal), sinse
version 12, and I can't say i've noticed any appreciable difference
betwene
the game really rocks.
I find I am better with the axe especially with a group of zombies on my tail.
I come in swinging.
its really satisfying to go down fighting and taking 3 or so with me.
At 09:37 a.m. 1/11/2011 -0400, you wrote:
Hi.
Ok. Here are my thoughts on the game after playing it for
well supernova 12 has been using vocaliser automitive 5.52 for a while.
The quality is good but there are things like stutters and in some
places american charicters and such are announced.
will pass this on.
At 02:14 p.m. 1/11/2011 +0100, you wrote:
Hi Thomas,
I don't know if you are aware of
It might be a bug. I'll look in to it.
> Ok then not sure what to do about
> hearing them through walls. When I hear
> them it's as if they are in front of me and only
> after shooting and hearing
> the bullet hit a wall do I figure it out. Maybe there
> is something I am
> doing wrong?
---
p://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
Valiant, the game Should support the touch screen or at least that was my
intention. I don't have one myself so I had no way to really verify that my
code supports it properly.
Haha, Christopher!
> I just bought an interesting little
> computer that has a touch screen.
> The only thing is, t
Valiant, I haven't had this happen but it sounds like a sensitivity issue.
I'll try to remember to add in a way to customize the sensitivity of the touch
pad or mouse.
> I have an issue with my touch pad
> where if I try to line up with a zombie with this game, I
> can't move in small incremen
I just bought an interesting little computer that has a touch screen.
The only thing is, the touch screen is actually a touch pad layered
over the screen, at least, it presents itself as a touch pad to windows,
and NVDA actually accidentally supports it, as it's not traditional
touch UI. I won
If anyone's got the layout of the character selection, it'd be nice if he/she
can pass it this way- so I don't have to spend a hour figuring out who is whom.
Also, need to find out how to unlock the hidden 28 characters- I can't find a
guide for the PS2 version online lol.
Thanks a bunch
---
Gam
Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse
when I want to play because the control is so much better. So Jeremy, you
are responsible for introducing marital issues into our gaming lives.
*grin*
Chris Bartlett
-Original Message-
From: gamers-boun..
Hey, Jim.
Thanks as always for This. October was a quiet month for the list, it seems.
Christina
- Original Message -
From: "Jim Kitchen"
To: "Audyssey"
Sent: Tuesday, November 01, 2011 4:52 AM
Subject: [Audyssey] Audyssey babble report for October 2011
85 people posted 445 message
I have an issue with my touch pad where if I try to line up with a
zombie with this game, I can't move in small increments. I either don't
move or I move fairly quickly. I think if I slide my finger sideways
slowly it doesn't turn my character at all. It's not at all similar to
Papa Sangre's re
Dakotah, I will add the single player back into the game in a future update.
I'm not sure that it will be in the very next update though, since I'm still
trying to weed out a few multiplayer issues and it is easier to do while I'm
still keeping them both separate.
The server is a dedicated ser
I have one question that ends up being a huge topic usually.
Right now, I can't seem to play in single player. That makes sense, if
this is a multi-player test, and that's fine, but what happens if you
can't connect to the internet? Also, is the server a dedicated server
that you, Jeremy, are host
You shouldn't be able to hear zombies through walls, or at least they should be
very very muffled. I agree that switching weapons is currently very
inconvenient so I plan to move some things around. Your suggestion for putting
them on the number keys actually makes the most sense especially si
rs-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archive
I've already submitted environmental / atmospheric sounds, but as it's very
much an alpha project, I'm sure Jeremy's got that further down the list.
I don't know how you guys manage to stay alive so long, since I can never
find enough ammo or weapons to keep me gunning, which forces me to the a
Hi Michael.
Vocalizer has been an inbuilt option in Supernova (Hal), sinse version 12,
and I can't say i've noticed any appreciable difference betwene that version
of scansoft daniel and the realspeak one, though I am not sure about other
voices.
i actually stil use the Dolphin orphius voice
Perhaps an example will help. Let's say I'm junking a 50 miles and I do it
too quickly. game tells me, are you sure you want to junk that card? I
select yes, and game asks. are you sure you want to junk that card? I hit
yes again. client crashes immediately. so what I do when this happens is I
The crash if junking cards too fast is a known bug. I don't know what's
the problem, it doesn't occur locally (i.e. when I test the server in my
own machine).
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can ma
Quentin,
I'll let you know if I think of a workaround for these multiplayer issues.
The biggest playroom problem I've found is that when you're playing games
and one draws a card too fast, the client tries drawing multiple cards of
the same type and crashes. I haven't played much in the playroo
Hi.
Ok. Here are my thoughts on the game after playing it for 2 days. I've
gotten pretty good at gunning down zombies and staying alive for the most
part. The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
Hi Thomas,
I don't know if you are aware of this, but there might be several problems
coming the way of all JAWS and RealSpeak Direct users.
Unfortunately no one in that the Speech Market except Ivona seems to be
willing to give apropriate information about their products.
I'll post this here in
Hello,
I don't know much about licensing issues and I'm not sure of what to do
in that area. I also dont' really know what to do about giving an access
to the source code or not. One thing is sure, the project is very young,
nothing for future is really decided, and the source code isn't made
Hi Thomas,
There is an easy solution to fix this problem. I use it in BGT with no
difficulties. You want to install a low level keyhook in the process using
SetWindowsHookEx, and inside the hook callback you simply let all the
keyboard events through. What happens then is that, since Jaws inst
85 people posted 445 messages.
43 From, Jeremy Kaldobsky.
41 From, Thomas Ward.
31 From, dark.
23 From, shaun everiss.
20 From, john.
18 From, michael barnes.
17 From, Darren Harris.
15 From, Christopher Bartlett.
15 From, Jim Kitchen.
13 From, Christina.
12 From, Ian McNamara.
10 Fro
There were 117 thread titles. Here are the top 50.
Swamp Ideas 28.
Good news for all gamers! 21.
Back to ce 19.
Aprone's Dark Ruse RPG 17.
Swamp, update to fix the errors 17.
Swamp, zombie RPG by Aprone 15.
core exiles help? 14.
Darkruise Question 10.
King of Dragon Pass 10.
Castaways
Hi Tom.
Well I'm hoping that the supernova api won't be that! secret, sinse I have
pointed out to dolphin that it is necessary to get this support going in
Supernova as well.
Hopefully they'll release it soon, but we'll see.
Beware the gRue!
dArk.
- Original Message -
From: "Thomas
Hi,
Yeah, I know what you mean. I use NVDA so much ESpeak has sort of
grown on me. Although, I'd prefer playing games using a better TTS
engine/voice I've actually found myself playing USA Blackjack 2.0
using NVDA and ESpeak. I could switch over to Ivona Bryan or Amy but I
figure if I can live wit
Hi Quentin,
Thanks for the offer. What would the license be for using this dll of
yours in a commercial engine, and is it possible to get the source
code? I'm using Visual C++ so I'd prefer a Visual C++ *.lib rather
than a *.a file for MinGW.
Also I'd be interested to know where you got your docu
well since I am a heavy user of nvda on the espeak synth i am quite
happy with that.
At 05:40 p.m. 31/10/2011 +0100, you wrote:
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I
guess you understand what I mean. Even then I'm no
About my new game score, I think it's not possible to add a multiplayer
feature. It's really not a technical problem but more a gameplay problem.
If you have good ideas on how multiplayer game could work, let me know.
I already tried two options when the game was still called magic blocks
and
Hello Thomas,
You may be interested in a small thing I began these last months.
I'm making a plain C DLL that automatically select the active screen
reader to speak text, or optionally fallback to SAPI if no screen reader
is available. It currently supports jaws, NVDA, system access and window
59 matches
Mail list logo