Re: [Audyssey] Top Speed 2 Utility Pack

2009-01-03 Thread Lukás Hosnedl
Hi, seems that X-sight does not really care about the end user's VB libraries during the installation process. Those runtime errors are mostly caused by a missing library or having a different version than the one that is required by the pack, etc.I've had just a single error that prevented me

Re: [Audyssey] SoundRTS maps.

2009-01-04 Thread Lukás Hosnedl
Hi, definitely the JL1 to JL3 maps, as they were the first multiplayer maps created by the author himself, they are the simplest and smallest ones and everyone had to grow up on them when the game was first launched. Only later were those dozens of custom maps created. Lukas - Original

Re: [Audyssey] clango player

2009-01-07 Thread Lukás Hosnedl
OF course not. It only uses Sapi voices to present its own output to you but it cannot read anything else. - Original Message - From: 0722001...@vodamail.co.za To: gamers gamers@audyssey.org Sent: Wednesday, January 07, 2009 8:21 AM Subject: [Audyssey] clango player Can we call the

Re: [Audyssey] PowerUP

2009-01-11 Thread Lukás Hosnedl
Just explore the site a little. This I call laziness or inability. But the game seems absolutely inaccessible from what is written on the site. Lukas - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-13 Thread Lukás Hosnedl
Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-14 Thread Lukás Hosnedl
Maybe right and left shift could also be used for the top r and l buttons, and the controls for the bottom ones. Just looks more like the controller layout to me. Other than that, your suggestion sounds quite usable and represents the layout as much as possible on a keyboard, I think. This

Re: [Audyssey] SoundRTS question

2009-01-14 Thread Lukás Hosnedl
Wow! What a long time, the changes are numerous and cool then. Not much more to build or recruit, but other than that, everything you demanded. I think there is no real limit now besides the size of the map and the amount of resources, which depends on the map creator. And everything can be

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
Hi, what I imagined was the lava bubbling and the stones bubbling just a bit differently and louder, so that you could tell their position in the lava. Well, after you realized what that sound represented. And either a sound that increased in pitch as you prepared yourself for the jump or

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
That's natural and not a problem, I think. :-) Just a normal realistic landing sound on a stony type of surface, that would also have to be used at many other places in the game, would represent a successful landing, and as for failure and death, remember any of the old Monty or MOTA sounds

Re: [Audyssey] SoundRTS question

2009-01-14 Thread Lukás Hosnedl
? He's lifted the limit from only 20 to the limit of resources? Wow! What's the address for it as I've lost it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lukás Hosnedl Sent: 14 January 2009 08:29 To: Gamers Discussion list Subject

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Lukás Hosnedl
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers

Re: [Audyssey] SoundRTS question

2009-01-18 Thread Lukás Hosnedl
Certainly not. look at soundrts.blogspot.com, a small informative update on what's going on was posted there recently. Lukas - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 5:43 PM

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
switched over to Scansoft Daniel for the newer trailer. Though, since I am going to record all the messages from scratch to wav files I'll need to know peopls thoughts on this in advance. Smile. Lukás Hosnedl wrote: Hi Tom, nice job done there, I'm glad to hear that cross-platform support is eventually

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
speech output. Lukás Hosnedl wrote: Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones :-) Lukas --- Gamers mailing list __ Gamers

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
the projects final outcome. Lukás Hosnedl wrote: That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her very much either then... But well, the voice used doesn't matter that much to me after all. Just keep up the good work and do whatever you feel is best for the game (it's you

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
voices sound alright, but then we are talking a distribution license or ask everyone to buy one of the Cepstral voices independantly to play my games. The Dectalk Access software is cross platform, but has the same hang up as the Cepstral voices. Diddo for the ATT Voices and Eloquence. Lukás

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Then you should hear some of the czech voices out there. Eloquence sounds so much better than anyone of them. :-D Actually, Acapela has just developed a czech voice now that just rocks and puts every other voice out of place. But it's too expensive and responds rather slowly as well. Oh

Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Lukás Hosnedl
Hi,wow, this sounds just cool! Looks like this controller would be perfectly usable with a Play STation console emulator on the PC, as it has all the necesary buttons and even in similar shapes and places, and 4 more in addition. I would definitely buy it but maybe would prefer to have a look

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Lukás Hosnedl
on a specific fature I'll ask. however, I've drawn the line between gathering feedback and taking a lot of end user suggestings that may or may not change the course of the game and story. Smile. Lukás Hosnedl wrote: Yeah, I am glad to hear you've taken this course of action. This way the result

Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Lukás Hosnedl
controller. I got this converter from ebay a while back for around $3 that allows me to do this. so now I play killer instinct on snes emulaters using my ps2 controller. pretty cool actually. Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz To: The Kolesar Brothers kolesar16

Re: [Audyssey] super liam lava lake level

2009-01-31 Thread Lukás Hosnedl
Hi, that's strange, cause if you jump, you should have enough time and speed to leave the volcano far behind you. Just don't be afraid to jump up as soon as you land, again and again, you should always hear a little single troop or a firepit long before you jump into it. Then you can slow down

Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-31 Thread Lukás Hosnedl
This concept really caught my attention but I just don't know as of yet, as my resources are still very limited and I have to spend them carefully and wisely. *smiles* Hey, I wouldn't call off-line play so much more fun at all. Just a poor replacement for times when you are bored and wanna play

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together,

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all.

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where Lara Croft also used to talk to herself at several occasions. :-D Like when you attempted a task that you were too weak for, so she just said: I'm not strong enough. Or there were several little cluess to help you solve

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Now that's gonna be so cool! You are pretty brave if you eventually dare to do that. But it's not too probable that the authorities would notice. *smile* Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Definitely agree here. The complainers just seem to have nothing else to do in their lives, or just be completely out of range, having no idea as to what they're talking about in fact. The task is much more complex than it might seem. Lukas - Original Message - From: Constantine

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Lukás Hosnedl
Now! This! Is! Just! Wonderful! Great news to hear! I never would believe how a side scroller could successfully resemble the most modern Tomb Raider if someone told it to me before I heard your MOTA trailers. You are introducing such new, revolutionary elements into audiogames, both features

Re: [Audyssey] GMA Games unresponsive to licence requests

2009-02-12 Thread Lukás Hosnedl
Yeah, automating the thing might not be a bad idea, would probably save David Greenwood lots of time, as I imagine every developer must be flooded with similar requests. But maybe he's just enjoying a short vacation that he forgot or didn'T have time to announce, or some other real life

Re: [Audyssey] Using braille displays with accessible games

2009-02-13 Thread Lukás Hosnedl
Hi, I can help you using a Focus 40-80. It amazed me that you can't read braille yourself. Then I realized that you probably weren't forced nor had any reason to learn it when you lost your sight in your early 20's, as far as I remember, but braille output can help and even speed things up a

Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Lukás Hosnedl
Lots of stuff. :-) Shades of Doom from www.gmagames.com, they also have GMA Tank Commander, Lone Wolf and Trek 2000 but these are rather simulation games, so you will be killing as well but it's much harder to learn to play these games and killing is not the main concept here. Then you could

Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread Lukás Hosnedl
That's ridiculous. When you already got the file, then why not at least try it out for yourself? :-D There is a proverb here in the Czech Republic that, roughly translated, would sound like trust but check. :-) Lukas - Original Message - From: shaun everiss [EMAIL PROTECTED] To:

Re: [Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread Lukás Hosnedl
That's very sad and strange. I have never experienced any errors with any version of Top Speed (the X-sight utility pack is a different story though), not to mention a dll error, so I can't tell what's wrong, but I already heard several complaints about an installation error during the two days

Re: [Audyssey] top speed rc2

2008-11-25 Thread Lukás Hosnedl
Hi, this inaccurate description seems to be refering to a new physics model in Top Speed 2.1 rather than a mistake. If your car reaches higher speeds, you will notice that you cannot accelerate and that your speed is actually even decreased slightly when steering. This is much more realistic

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Now you have named the finest examples of stupid childish cars. Yeah, they are fast but if you want to have a real, funny but challenging and especially realistic race, they are no good. The others you mentioned, such as the tank, plane, train or horse, are just for pure fun. Lukas -

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 2:10 PM Subject: Re: [Audyssey] Top Speed 2.1 suggestions

Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread Lukás Hosnedl
The straight track should still be up somewhere on the X-sight server, I saw it in the database with his TS2 utility pack, but if you want such an incredibly tremendous, difficult, complex and challenging track like this, then why not create a similar one by yourself? *smiles* Lukas -

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Nice ideas out there. Season mode seems quite wast beyond the current complexity of the game, but would be a nice addition. It's just up to the developers how far they're willing to go. Lukas - Original Message - From: Bryan Mckinnish [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl
Hi, the only hint I can give here is probably to compare and try many times before you can get a feel for it. For example, if you take the cranked up quatro which is the fastest of the official game vehicles, or at least used to be before v2.1, then its top speed is somewhere around 32000, I

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Lukás Hosnedl
Hi, yeah, this is a point here. It depends on personal approach. You feel that the computer should be able to beat you even with your custom vehicle, I feel that even the quatro is a bit too slow for some tracks. If you want to beat your own times and records and have a technical challenge,

Re: [Audyssey] Night of parasites

2008-11-30 Thread Lukás Hosnedl
My best tip is to bepatient, read the documentation (the controls are a bit unusual but not difficult when you get used to them after a while, and the concept of the game itself is nothing difficult to learn but can be a little pain to master) and try to get around on your own at first. If you

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl
Hi, the streetracer was also cool, I was surprised to not find it in the new version. :-) I don't want to sound like I am standing just behind myself but ... I love the Corola. :-D I haven't seen perhaps any other vehicle that I would like as much. Well, perhaps the Flameblaster, trying to be

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-30 Thread Lukás Hosnedl
already too much, even for a motorcycle. Well, at least it's not that easy to maneuver it, as I imagine a motorbike must be when driving quickly. Lukas - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 30, 2008

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-30 Thread Lukás Hosnedl
compare the two vhc files. Thanks for dealing with my criticisms so well. Signed: Dakotah RIckard On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi, yeah, this is a point here. It depends on personal approach. You feel that the computer should be able to beat you even with your custom vehicle, I

Re: [Audyssey] where is amb or is it abm games

2008-11-30 Thread Lukás Hosnedl
Hi, yeah, I have made a huge mistake several years ago. I made a huge boom, announcing that I am about to start developing some games... That failed entirely. Nowadays, I have really started developing some games with a friend of mine, we are learning to program what we need as we progress,

Re: [Audyssey] night of parasites again.

2008-11-30 Thread Lukás Hosnedl
Hi, that's strange, I've had a similar problem, too. I was not able to download the file through the direct link provided at Audiogames, that is with MS IE7, at all. There was always an error when the file was already being copied to the desired location. I had a friend of mine upload it to my

Re: [Audyssey] night of parasites again.

2008-11-30 Thread Lukás Hosnedl
I didn't get the file either, even without an active virus checker or firewall. I am beginning to think that the issue has something to do with a specific property of the file not being liked by international systems, that is with different local settings from English or Chinese, or something

Re: [Audyssey] NOP boss in lab

2008-11-30 Thread Lukás Hosnedl
Hi, h i n t Most importantly, make the medicine the first item in your supply column, or maybe put two or three of them right under each other. If the items in a column are mixed up in an inconvenient order, you can rearrange their position by dropping something and picking it up again in the

Re: [Audyssey] where is amb or is it abm games

2008-11-30 Thread Lukás Hosnedl
Hi DArk, ok, thanks for letting me know about that game, I should definitely check it out. Well, the community wouldn't probably be interested in a third game of the same type, except that this one has interesting sounds and music, in my opinion, Sapi 5.1 support, making it smaller in size and

Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-11-30 Thread Lukás Hosnedl
Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try it anyway. :-) I have never had any problems when I connected to a working server as a client, although I am behind a router as well, so that should not be the issue. If there was ever a problem, it always proved

Re: [Audyssey] Top Speed 2 multiplayer troubleshooting

2008-12-01 Thread Lukás Hosnedl
Speed is giving me trouble. Part of it is that I know the inbound port, 25989 but I don't know the trigger port for the application. I may be moderately stuck. On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote: Hi Dakotah, strange issues here, I won't probably be much of a help, but I'll try

Re: [Audyssey] NOP I did it!

2008-12-01 Thread Lukás Hosnedl
Hi, well, I hope there is even gonna be a next release at all. Seems like the original chinese game has already been completed or perhaps even abandoned, and that Francis has just translated it into English now, well, that's just my impression... Yeah, I love these suggestions then, and I

Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting

2008-12-01 Thread Lukás Hosnedl
] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Lukás Hosnedl [EMAIL PROTECTED

Re: [Audyssey] top speed 2 issues: was: Top Speed 2 multiplayer troubleshooting

2008-12-01 Thread Lukás Hosnedl
Hi, no matter what the confusion with reinstalling and upgrading and disappearing start menu folders is, you can easily set the server to connect to,even without the X-Sight-Interactive TS2 Utility Pack. Just open the topspeed.cfg file in the folder where the game is installed, and move to the

Re: [Audyssey] NOP I did it!

2008-12-01 Thread Lukás Hosnedl
Yeah, cut scenes would add another level of enjoyment and would increase the game's overall immersiveness a lot! I am planning to replace some sounds with better or higher-quality ones and then I would perhaps release a mod, if the development of the game has already ceased. I would even record

Re: [Audyssey] Accessible Online Trucking Sim

2008-12-09 Thread Lukás Hosnedl
Hi Tiffany, wow, what an impressive start of your posting carrier. :-D This is a magnificent and cheerful description, perhaps you should just forward it directly to Ron Schammerhorn who is (or I believe he still is :-D) the editor of Audyssey to please include it in the next issue as a brief

Re: [Audyssey] the super Liam game?

2008-12-18 Thread Lukás Hosnedl
You've most probably reached the end of the playing area. You have to walk backwards the other way. Lukas, who has no time to reply, but enjoys reading all e-mails about the stuff he knows and plays or anticipates - Original Message - From: lelia struv...@yahoo.com To: Gamers

Re: [Audyssey] A question about the great toy robery?

2008-12-19 Thread Lukás Hosnedl
Oh, gosh, just do not really uninstall the whole screen reader from your system. :-D That would of course be a disaster, just turn it off or put it to sleep before starting the game. Many applications, including games, of course, that use a complex input based on the arrow keys, interfere with