Hi,
seems that X-sight does not really care about the end user's VB libraries
during the installation process. Those runtime errors are mostly caused by a
missing library or having a different version than the one that is required
by the pack, etc.I've had just a single error that prevented me
Hi,
definitely the JL1 to JL3 maps, as they were the first multiplayer maps
created by the author himself, they are the simplest and smallest ones and
everyone had to grow up on them when the game was first launched. Only later
were those dozens of custom maps created.
Lukas
- Original
OF course not. It only uses Sapi voices to present its own output to you but
it cannot read anything else.
- Original Message -
From: 0722001...@vodamail.co.za
To: gamers gamers@audyssey.org
Sent: Wednesday, January 07, 2009 8:21 AM
Subject: [Audyssey] clango player
Can we call the
Just explore the site a little. This I call laziness or inability. But the
game seems absolutely inaccessible from what is written on the site.
Lukas
- Original Message -
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
Hi,
that's a lovely idea, of course, I would love an accessible game of such
complexity as Mortal Combat, which is one of the cases that would need just
perhaps a bit more accessibility elements like in the menus, etc., and they
would be perfectly accessible... But if you ever wanted to start
Maybe right and left shift could also be used for the top r and l buttons,
and the controls for the bottom ones. Just looks more like the controller
layout to me. Other than that, your suggestion sounds quite usable and
represents the layout as much as possible on a keyboard, I think. This
Wow! What a long time, the changes are numerous and cool then. Not much more
to build or recruit, but other than that, everything you demanded. I think
there is no real limit now besides the size of the map and the amount of
resources, which depends on the map creator. And everything can be
Hi,
what I imagined was the lava bubbling and the stones bubbling just a bit
differently and louder, so that you could tell their position in the lava.
Well, after you realized what that sound represented. And either a sound
that increased in pitch as you prepared yourself for the jump or
That's natural and not a problem, I think. :-)
Just a normal realistic landing sound on a stony type of surface, that would
also have to be used at many other places in the game, would represent a
successful landing, and as for failure and death, remember any of the old
Monty or MOTA sounds
? He's lifted the limit from only 20 to the limit of resources?
Wow! What's the address for it as I've lost it.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Lukás Hosnedl
Sent: 14 January 2009 08:29
To: Gamers Discussion list
Subject
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would
welcome Cristal in MOTA then but a more fluent, natural sounding voice would
still be cool if there is any among the offered ones :-)
Lukas
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers
Certainly not. look at soundrts.blogspot.com, a small informative update on
what's going on was posted there recently.
Lukas
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 5:43 PM
switched over to Scansoft Daniel for
the newer trailer. Though, since I am going to record all the messages
from scratch to wav files I'll need to know peopls thoughts on this in
advance.
Smile.
Lukás Hosnedl wrote:
Hi Tom,
nice job done there, I'm glad to hear that cross-platform support is
eventually
speech output.
Lukás Hosnedl wrote:
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I
would welcome Cristal in MOTA then but a more fluent, natural sounding
voice would still be cool if there is any among the offered ones :-)
Lukas
---
Gamers mailing list __ Gamers
the projects final outcome.
Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like
her very much either then... But well, the voice used doesn't matter that
much to me after all. Just keep up the good work and do whatever you feel
is best for the game (it's you
voices sound alright, but then we are talking a
distribution license or ask everyone to buy one of the Cepstral voices
independantly to play my games. The Dectalk Access software is cross
platform, but has the same hang up as the Cepstral voices. Diddo for
the ATT Voices and Eloquence.
Lukás
Then you should hear some of the czech voices out there. Eloquence sounds
so much better than anyone of them. :-D Actually, Acapela has just
developed a czech voice now that just rocks and puts every other voice out
of place. But it's too expensive and responds rather slowly as well. Oh
Hi,wow, this sounds just cool! Looks like this controller would be perfectly
usable with a Play STation console emulator on the PC, as it has all the
necesary buttons and even in similar shapes and places, and 4 more in
addition. I would definitely buy it but maybe would prefer to have a look
on a specific fature I'll ask.
however, I've drawn the line between gathering feedback and taking a lot
of end user suggestings that may or may not change the course of the
game and story.
Smile.
Lukás Hosnedl wrote:
Yeah, I am glad to hear you've taken this course of action. This way the
result
controller. I got this
converter from ebay a while back for around $3 that allows me to do this. so
now I play killer instinct on snes emulaters using my ps2 controller. pretty
cool actually.
Original Message -
From: Lukás Hosnedl lukas.hosn...@seznam.cz
To: The Kolesar Brothers kolesar16
Hi,
that's strange, cause if you jump, you should have enough time and speed to
leave the volcano far behind you. Just don't be afraid to jump up as soon as
you land, again and again, you should always hear a little single troop or a
firepit long before you jump into it. Then you can slow down
This concept really caught my attention but I just don't know as of yet, as
my resources are still very limited and I have to spend them carefully and
wisely. *smiles*
Hey, I wouldn't call off-line play so much more fun at all. Just a poor
replacement for times when you are bored and wanna play
Yeah, this trailer sounds tons better to me than the first one. The music
and new voiceovers make such a great difference in terms of the game's
overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too
aggressive to me. Do you think that mixing the two voices together,
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the
thing several times, I must say that it doesn't sound as shocking at last as
it did the first time. Maybe you could just get the actress to do a less
fierce jump scream for you, but that really doesn't hurry at all.
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where
Lara Croft also used to talk to herself at several occasions. :-D Like when
you attempted a task that you were too weak for, so she just said: I'm not
strong enough. Or there were several little cluess to help you solve
Now that's gonna be so cool! You are pretty brave if you eventually dare to
do that. But it's not too probable that the authorities would notice.
*smile*
Lukas
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
Definitely agree here. The complainers just seem to have nothing else to do
in their lives, or just be completely out of range, having no idea as to
what they're talking about in fact. The task is much more complex than it
might seem.
Lukas
- Original Message -
From: Constantine
Now! This! Is! Just! Wonderful!
Great news to hear! I never would believe how a side scroller could
successfully resemble the most modern Tomb Raider if someone told it to me
before I heard your MOTA trailers. You are introducing such new,
revolutionary elements into audiogames, both features
Yeah, automating the thing might not be a bad idea, would probably save
David Greenwood lots of time, as I imagine every developer must be flooded
with similar requests. But maybe he's just enjoying a short vacation that he
forgot or didn'T have time to announce, or some other real life
Hi,
I can help you using a Focus 40-80. It amazed me that you can't read braille
yourself. Then I realized that you probably weren't forced nor had any
reason to learn it when you lost your sight in your early 20's, as far as I
remember, but braille output can help and even speed things up a
Lots of stuff. :-)
Shades of Doom from www.gmagames.com, they also have GMA Tank Commander,
Lone Wolf and Trek 2000 but these are rather simulation games, so you will
be killing as well but it's much harder to learn to play these games and
killing is not the main concept here. Then you could
That's ridiculous. When you already got the file, then why not at least try
it out for yourself? :-D There is a proverb here in the Czech Republic that,
roughly translated, would sound like trust but check. :-)
Lukas
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To:
That's very sad and strange. I have never experienced any errors with any
version of Top Speed (the X-sight utility pack is a different story though),
not to mention a dll error, so I can't tell what's wrong, but I already
heard several complaints about an installation error during the two days
Hi,
this inaccurate description seems to be refering to a new physics model in
Top Speed 2.1 rather than a mistake. If your car reaches higher speeds, you
will notice that you cannot accelerate and that your speed is actually even
decreased slightly when steering. This is much more realistic
Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I really
fancy the Raly through the desert, perhaps the very most of all the official
tracks. By the way, what do you think about the
Now you have named the finest examples of stupid childish cars. Yeah, they
are fast but if you want to have a real, funny but challenging and
especially realistic race, they are no good. The others you mentioned, such
as the tank, plane, train or horse, are just for pure fun.
Lukas
-
ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Lukás Hosnedl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions
The straight track should still be up somewhere on the X-sight server, I saw
it in the database with his TS2 utility pack, but if you want such an
incredibly tremendous, difficult, complex and challenging track like this,
then why not create a similar one by yourself? *smiles*
Lukas
-
Nice ideas out there. Season mode seems quite wast beyond the current
complexity of the game, but would be a nice addition. It's just up to the
developers how far they're willing to go.
Lukas
- Original Message -
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list
Hi,
the only hint I can give here is probably to compare and try many times
before you can get a feel for it. For example, if you take the cranked up
quatro which is the fastest of the official game vehicles, or at least used
to be before v2.1, then its top speed is somewhere around 32000, I
Hi,
yeah, this is a point here. It depends on personal approach. You feel that
the computer should be able to beat you even with your custom vehicle, I
feel that even the quatro is a bit too slow for some tracks. If you want to
beat your own times and records and have a technical challenge,
My best tip is to bepatient, read the documentation (the controls are a bit
unusual but not difficult when you get used to them after a while, and the
concept of the game itself is nothing difficult to learn but can be a little
pain to master) and try to get around on your own at first. If you
Hi,
the streetracer was also cool, I was surprised to not find it in the new
version. :-)
I don't want to sound like I am standing just behind myself but ... I love
the Corola. :-D I haven't seen perhaps any other vehicle that I would like
as much. Well, perhaps the Flameblaster, trying to be
already too
much, even for a motorcycle. Well, at least it's not that easy to maneuver
it, as I imagine a motorbike must be when driving quickly.
Lukas
- Original Message -
From: Lukás Hosnedl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008
compare the two vhc files.
Thanks for dealing with my criticisms so well.
Signed:
Dakotah RIckard
On 11/30/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
Hi,
yeah, this is a point here. It depends on personal approach. You feel that
the computer should be able to beat you even with your custom vehicle, I
Hi,
yeah, I have made a huge mistake several years ago. I made a huge boom,
announcing that I am about to start developing some games... That failed
entirely.
Nowadays, I have really started developing some games with a friend of mine,
we are learning to program what we need as we progress,
Hi,
that's strange, I've had a similar problem, too. I was not able to download
the file through the direct link provided at Audiogames, that is with MS
IE7, at all. There was always an error when the file was already being
copied to the desired location. I had a friend of mine upload it to my
I didn't get the file either, even without an active virus checker or
firewall. I am beginning to think that the issue has something to do with a
specific property of the file not being liked by international systems, that
is with different local settings from English or Chinese, or something
Hi,
h
i
n
t
Most importantly, make the medicine the first item in your supply column, or
maybe put two or three of them right under each other. If the items in a
column are mixed up in an inconvenient order, you can rearrange their
position by dropping something and picking it up again in the
Hi DArk,
ok, thanks for letting me know about that game, I should definitely check it
out. Well, the community wouldn't probably be interested in a third game of
the same type, except that this one has interesting sounds and music, in my
opinion, Sapi 5.1 support, making it smaller in size and
Hi Dakotah,
strange issues here, I won't probably be much of a help, but I'll try it
anyway. :-)
I have never had any problems when I connected to a working server as a
client, although I am behind a router as well, so that should not be the
issue. If there was ever a problem, it always proved
Speed is giving me
trouble. Part of it is that I know the inbound port, 25989 but I don't
know the trigger port for the application. I may be moderately stuck.
On 12/1/08, Lukás Hosnedl [EMAIL PROTECTED] wrote:
Hi Dakotah,
strange issues here, I won't probably be much of a help, but I'll try
Hi,
well, I hope there is even gonna be a next release at all. Seems like the
original chinese game has already been completed or perhaps even abandoned,
and that Francis has just translated it into English now, well, that's just
my impression... Yeah, I love these suggestions then, and I
]
and others
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Lukás Hosnedl [EMAIL PROTECTED
Hi,
no matter what the confusion with reinstalling and upgrading and
disappearing start menu folders is, you can easily set the server to connect
to,even without the X-Sight-Interactive TS2 Utility Pack.
Just open the topspeed.cfg file in the folder where the game is installed,
and move to the
Yeah, cut scenes would add another level of enjoyment and would increase the
game's overall immersiveness a lot! I am planning to replace some sounds
with better or higher-quality ones and then I would perhaps release a mod,
if the development of the game has already ceased. I would even record
Hi Tiffany,
wow, what an impressive start of your posting carrier. :-D This is a
magnificent and cheerful description, perhaps you should just forward it
directly to Ron Schammerhorn who is (or I believe he still is :-D) the
editor of Audyssey to please include it in the next issue as a brief
You've most probably reached the end of the playing area. You have to walk
backwards the other way.
Lukas, who has no time to reply, but enjoys reading all e-mails about the
stuff he knows and plays or anticipates
- Original Message -
From: lelia struv...@yahoo.com
To: Gamers
Oh, gosh, just do not really uninstall the whole screen reader from your
system. :-D That would of course be a disaster, just turn it off or put it
to sleep before starting the game. Many applications, including games, of
course, that use a complex input based on the arrow keys, interfere with
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