[Audyssey] contacting the pplayroom's author
greetings, list. Would someone provide me with an e-mail address where i may find quentinc? I have a proposal that I am 100% sure he iwll be interested in. thanks mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Zone
what I usually do, thomas, is not post the link again using the same thread, but something like link again was: battlezone. because then everyone that wants the link will know how to find the specific message faster. thanks mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sexta, 8 de Abril de 2011 22:15 Assunto: Re: [Audyssey] Battle Zone Hi all, I thought I'd just step in here before this gets out of hand. Jess has a bit of a point. One of the purposes of the list is to share links, point people to websites where to find content, and sometimes we may have to share this information more than once as sometimes it gets missed for one reason or another by one or more list members. However, that said, I incurrage people to use the list archives and resources like audiogames.net as much as you can too. Sometimes you will find the answer to a question faster than asking for it. Sometimes not. Thing is sometimes it is just good list practice to look for something as usually it is right there in the archives or someone like Dark as posted a link on audiogames.net. Phil also has a great database of games on PCS Games which is another great resource for finding download links fairly quickly. HTH On 4/6/11, Jess Varnell wrote: > I agree with Angela. We don't sit around all day looking at this list like > clearly some of you do. I can tell by your continuous posts. So really, if > this list isn't to share links, what is it for? You all to complain about > how this or that isn't right in a game instead of just appreciating the hard > work of the developers? Yes, that must be what you all think it's for. I'll > know and learn from this never to ask for a link from you people again. > > Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Zone
I'm sure i will receive a moderaytor warning for this, so i apologise in advance. shane, I am tired of receiving 200 e-mails from you a day. so what? are you going to stop posting them just because i said so? probably not. lets ignore the fact that my request is valid, and yours make no sense, and talk about a command which you should know called delet. this wonderful tool makes sure you exclude messages from your inbox which you do not like. Therefore, if i can use it on your messages for the simple reason you post way too many, cant you delet link messages if they annoy you so much and stop the whole argument over it? this serves to every other winer as well. sincerely yours mauricio almeida. -Mensagem original- De: "Shane Lowe" Para: "Gamers Discussion list" Data: Sexta, 8 de Abril de 2011 22:02 Assunto: Re: [Audyssey] Battle Zone Sorry. Its just like we post these links 4000 times and it gets tiring. I'll send you a link to anything else but this. Okay I'm feeling nice so have posted the link below. http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe Shane - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 10:46 PM Subject: Re: [Audyssey] Battle Zone >I agree with Angela. We don't sit around all day looking at this list like >clearly some of you do. I can tell by your continuous posts. So really, if >this list isn't to share links, what is it for? You all to complain about >how this or that isn't right in a game instead of just appreciating the >hard work of the developers? Yes, that must be what you all think it's for. >I'll know and learn from this never to ask for a link from you people >again. > > Jess > - Original Message - > From: "Angela Lerma" > To: "The Addictor" ; "Gamers Discussion list" > > Sent: Wednesday, April 06, 2011 10:27 PM > Subject: Re: [Audyssey] Battle Zone > > >> You know what? I didn't see the link when the game first posted. I >> thought this list was to share links for games. Battle Zone is a great >> game. Is the audiogames.net or the dropbox link a newer version? >> >> Thanks, >> Angela >> >> >> - Original Message - >> From: "The Addictor" >> To: "Gamers Discussion list" >> Sent: Wednesday, April 06, 2011 12:01 PM >> Subject: Re: [Audyssey] Battle Zone >> >> >>> I've already posted the same advice, but it's easier to just ask than to >>> go there and take two minutes to find the info I guess. >>> Ken Downey >>> The Addictor >>> www.TheAddictor.com >>> >>> - Original Message - >>> From: "Hayden Presley" >>> To: "'Gamers Discussion list'" >>> Sent: Tuesday, April 05, 2011 8:18 PM >>> Subject: Re: [Audyssey] Battle Zone >>> >>> >>>> Hi, >>>> I should tell you all now to check audiogames.net. Shane really should >>>> not >>>> to be sending the link again and again and again for this one. >>>> >>>> Best Regards, >>>> Hayden >>>> >>>> >>>> -Original Message- >>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>>> On >>>> Behalf Of Shane Lowe >>>> Sent: Tuesday, April 05, 2011 4:28 PM >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] Battle Zone >>>> >>>> Again? >>>> ha >>>> the link is >>>> http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe >>>> - Original Message - >>>> From: "Angela Lerma" >>>> To: "Gamers Discussion list" >>>> Sent: Tuesday, April 05, 2011 5:26 AM >>>> Subject: [Audyssey] Battle Zone >>>> >>>> >>>>> Hi, >>>>> >>>>> Could you please tell me where to go to download Battle Zone. It >>>>> sounds >>>>> like a great game. >>>>> >>>>> Thanks, >>>>> Angela >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can
Re: [Audyssey] Okay got to straighten some things out
shane, If you are interested on helping the community out, great, however, you dont have to mess up someone else's production to do so. I am pretty sure you can contact the developer if you ___really___ would like to, but i say you should simply not. Contact me privately if you would like his immediate contact information, and i will present him with the situation, as i do not think he is in this list.. Thanks, mauricio -Mensagem original- De: Hayden Presley Para: "'Gamers Discussion list'" Data: Quarta, 6 de Abril de 2011 21:51 Assunto: Re: [Audyssey] Okay got to straighten some things out Shane, Mainly, because you are hardly the creator of the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, April 03, 2011 1:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Okay got to straighten some things out and tell me why? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, April 03, 2011 2:35 PM Subject: Re: [Audyssey] Okay got to straighten some things out > Hi, > I would recommend you not? Edit the game at all. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Shane Lowe > Sent: Sunday, April 03, 2011 11:57 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Okay got to straighten some things out > > Sorry forgot the infisis > Sense some people were confused i think? > I'm not the develiper of battlezone. > > - Original Message - > From: "Shane Lowe" > To: "Gamers Discussion list" > Sent: Sunday, April 03, 2011 12:50 PM > Subject: [Audyssey] Okay got to straighten some things out > > >> Okay sense some people were a bit confused i think I'm not the develiper >> of battlezone I'm just in on the gme thing. >> I think I can edit the game but am not sure on weather this is true yet. >> >> Thanks, >> Shane >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@
Re: [Audyssey] Battle Zone
you all have an amazing ability of going off on people for no reason whatsoever, especially when other people already gave the same hint to the user. considering that audiogames.net is not the most organized place, and that it takes you two seconds to go look for a link, I would kindly ask you to do one of the following: 1: help out. 2: don't waist our inboxes telling people how they should learn to look for things. Thank you for your attention. Mauricio almeida -Mensagem original- De: "Angela Lerma" Para: "The Addictor" ,"Gamers Discussion list" Data: Quarta, 6 de Abril de 2011 22:27 Assunto: Re: [Audyssey] Battle Zone You know what? I didn't see the link when the game first posted. I thought this list was to share links for games. Battle Zone is a great game. Is the audiogames.net or the dropbox link a newer version? Thanks, Angela - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 12:01 PM Subject: Re: [Audyssey] Battle Zone > I've already posted the same advice, but it's easier to just ask than to > go there and take two minutes to find the info I guess. > Ken Downey > The Addictor > www.TheAddictor.com > > - Original Message - > From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Tuesday, April 05, 2011 8:18 PM > Subject: Re: [Audyssey] Battle Zone > > >> Hi, >> I should tell you all now to check audiogames.net. Shane really should >> not >> to be sending the link again and again and again for this one. >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Shane Lowe >> Sent: Tuesday, April 05, 2011 4:28 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Battle Zone >> >> Again? >> ha >> the link is >> http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe >> - Original Message - >> From: "Angela Lerma" >> To: "Gamers Discussion list" >> Sent: Tuesday, April 05, 2011 5:26 AM >> Subject: [Audyssey] Battle Zone >> >> >>> Hi, >>> >>> Could you please tell me where to go to download Battle Zone. It sounds >>> like a great game. >>> >>> Thanks, >>> Angela >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@
[Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users
Greetings, We at blind games brazil have adopted in the last few months a very open source, internationally based policy. It's about time you all have the chance of helping out! What is our plan? since the audio games market has been in a downfall for the most part, except to a few developers (and yes, we are aware bgt might change this reality), we want to to develope a section on our website regarding video games, and how do blind people play them. I have seen many of you using emulators, and mr. sousa and i are working on translating some of the materials. where, though, can one find these rons, for accessible games? which do you recommend? have you ever writen a simple manual, or recorded a podcast in one of them? any other information you have about the subject will be appreciated. Our administration and community is looking forward to the conversation which will follow. Sincerely, Mauricio almeida Blind games brazil operations coordinator. committed to transparency, excellency & efficiency on providing entertainment for Visually impaired individuals around the globe. mauricio.alme...@audiogames.com.br --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hello, We're glad you agree with our theory. we are very excited to, soon, prompt you with voices for mota beta 18! Our community looks forward to your production. Sincerely, mauricio almeida Blind games brazil -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 17:33 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over money for them. I happen to know most VI Linux users don't generally pay for high quality voices so going from a voice like Scansoft Tom to ESpeak would definitely be a huge downgrade. On 4/5/11, Mauricio Almeida wrote: > greetings > > we at blind games brazil do not work with sapi productions, generally, > as we believe it is a down factor for any quality production, > but we are whiling to open an exception for mota, should the author > notify us that we should change the way we work and stand by recordings > that are on the way. > > Sincerely > > Mauricio almeida > Blind games brazil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
greetings we at blind games brazil do not work with sapi productions, generally, as we believe it is a down factor for any quality production, but we are whiling to open an exception for mota, should the author notify us that we should change the way we work and stand by recordings that are on the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: "Matheus r.c. souza" Para: Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. considering the translations, yes, i'm from brazil and i know that this portuguese version is in the works. however if you used sapi you could use a file to have the text in different lines. for example: mainmenu=main menu newgame=new game beginner=beginner etc etc. so what the user would do is just remove what's written after the = sign and write the translation, change to the desired sapi voice and play it instantly. it's even faster to translate. i don't know how hard it is to program it, but i know that it's possible because i translated a game called magic blocks(developed by quentinc) it used the javaplatform and worked in this same way. i translated it in like 5 minuts. however since you're using a different language it might be harder to do it. but you know. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] collection of accessible emulators for the blind
I personally use a 50gb dropbox promo and love it for a number of reasons, however, I agree with you about free sharing services overall. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sabado, 26 de Março de 2011 11:37 Assunto: Re: [Audyssey] collection of accessible emulators for the blind Hi Shane, Smile. Yes, I was talking about Dropbox. I can't tell you how many times friends of mine or just people on various lists have uploaded their content to Dropbox, and when I attempt to download the contents I get the "download has exceeded" message because Dropbox has exceeded a certain number of downloads for that account. Not only that, but when you compare the space you get for a free Dropbox account verses a paid Sendspace Max account the difference is no comparison. Dropbox is alright if you just want a free sharing account to share with a few people, but it is not and was never designed for sharing with an entire list of people like this list. Dropbox is just way too easy to exceed the download limit and that's why I nickname it Flopbox, because its a flop when it comes to a reliable file sharing service. The only way you will get reliable file sharing services is to pay for them, because the free file sharing services don't work. For instance, here is what I get with Sendspace Max. * 100 GB of file storage space. * A total of 8 GB download bandwidth daily. * No adds or popups. * The Sendspace Wizard that allows you to upload, download, and manage files remotely without ever visiting the Sendspace site directly. * Files remain on the site until you delete them. Now, compare that with Dropbox and the answer is pretty clear which is the superior file sharing service. Of course, Rapid Share and Mega Share have similar features for their commercial plans, but over all I found Sendspace is probably the best for the price. Especially, if you know lots of people on Sendspace and can exchange files with them easy enough from Max account to Max account. Cheers! On 3/26/11, Shane Lowe wrote: > Sure your talking about the right thing? > Or you just making a joke. > LOL --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Levels
hi thomas, Personally, I think you should do what you can do best, because you know it will compensate for the public in the end. Professionally, My public listen to me enough to know that if i say they have to wait, it is for their own good. We at the blind games brazil community have a wonderful relation with our people, and the vast majority of them understands us when we request them to wait for something. Plus, they will be calmed down with beta 17, as we discussed. thanks, Mauricio almeida -Mensagem original- De: "Liam Erven" Para: "'Gamers Discussion list'" Data: Quarta, 19 de Janeiro de 2011 22:53 Assunto: Re: [Audyssey] Mysteries of the Ancients Levels I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders so that the gamer can actually get used to the controlls and navigating before you throw a maze at them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 19, 2011 10:52 PM To: Gamers Discussion list Subject: [Audyssey] Mysteries of the Ancients Levels Hi everyone, Here is a little something I've been thinking about for a while now, but have been to occupied building the Genesis Engine to really think about Mysteries of the Ancients specifically. So now that the engine is pretty much squared away at this point I can now focus my full attention on designing Mysteries of the Ancients. Which is precisely what I am going to be doing over the next few weeks. In brief my ideas and thoughts have been surrounding the level maps. I don't know about you personally, but I can't help but think that the current levels, levels 1 and 2, are just a tad too simplistic for my liking. Basically, what we have currently is a simple split level map with an upper and lower level, and about 20 rooms in a 20 by 300 grid. Otherwise it is just your basic side-scroller starting from the left side of the screen and ending on the right side of the screen. However, yesterday when I picked up my game pad to test and play Mysteries of the Ancients it brought to mind all of the classic side-scrollers I use to play when I was sighted. One of the big ones is puzzle elements. Montezuma's Revenge is a great case in point. One of the things that made Montezuma's Revenge such a great game is that there were 11 2d mazes the player had to solve in order to beat the game. Each maze had 25 rooms spread out over five floors. There were various other puzzle elements throughout like vanishing platforms, color coded keys required to unlock doors, burning torches to light dark rooms, force fields, and so on. Plus there were traps like fire pits, chasms, burning ropes, etc to jump over/avoid. In short, in terms of the level maps alone games like Montezuma's Revenge is far more complex and I can't help but feel as though MOTA doesn't quite live up to its full potential as a treasure hunting game. Another game that strikes me as another good example is Tomb Raider Prophecy for the Nintendo Gameboy. While the levels themselves were not as complex as Montezuma's Revenge in design they were more difficult in terms of traps and puzzle elements. For example, there were trick doors that when you pulled a lever they would open and after a couple of seconds they would close again. That made it a real challenge to run through the door before it smashes you flat or locks you out of that chamber. Basically, what I'm saying is that I know I can do a lot more to make Mysteries of the Ancients a much better game. Add more puzzle elements, add a better maze design to the levels, and add more traps, etc to the game. All of these would be over all improvements to the game itself in my book. However, my worry is that if I take a little time perhaps an extra month to really redo the game and add these new revisions I'm going to take a lot of unnecessary heat from the community. I've already taken enough heat for various things like switching programming languages in the middle of development, attempting to add cross-platform support, and other things like that. I really don't want to make people any more upset or frustrated with me than I absolutely have too. So it is up to you if you really think these revisions or worth it, or you want me to just complete the game without them. Finally, if we do decide to go with the more complex level maps we have a couple of ways of going about it. We could base them off of a game like Montezuma's Revenge, which is what this game started out as to begin with, or we could just create some all new original maps. Let me know what you think. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o
Re: [Audyssey] BGT and Screen Reader API's
thank you. people call me a radical person, just because i do the right thing, not the think the not informed majority asks me to do, but honestly, if i ever develop games, i wont develop them thinking on freedom scientific, i will develop them thinking about quality. I deal with webmarket for years, and the thought is the same. are you going to use flash on your web site just because its beautiful, or are you going to search other ways of making yoru website beautiful without making it crappy at the same time? -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 4 de Janeiro de 2011 13:48 Assunto: Re: [Audyssey] BGT and Screen Reader API's Hi Liam, Yes, but there are technical considerations here. You know as well as I do that Jaws is infamously problematic with games using DirectX. Accessible game developers have been telling their customers for years to unload their screen reader or put it to sleep when running game x. That's because they know Jaws especially causes games to lock up and doesn't work well with DirectInput. Now, why would a developer turn around and try to use the Jaws API for speech output knowing full well that combo is technically going to be a desaster. I don't know how many VI users out there use Jaws, who don't know a thing about programming, want support for Jaws built in it still doesn't make it the right thing to do from a stability and best practices point of view. For that reason I'm firmly against adding direct support for Jaws in my games. The only way I might even consider such a thing is if every single Jaws user called up Freedom Science Fiction and screamed at them to fix their piece of junk screen reader. Cheers! On 1/4/11, Liam Erven wrote: > That is the wrong attitude to take. Whether or not you care for a particular > screen reader, if your potenetial customers are using it, then you have an > obligation to support it. I personally do not use NVDA or care very much > for it, but when bgt eventually gets screen reader support I will support it > if my games end up using screen readers for any sort of speech output. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT and Screen Reader API's
i do see that point, and I never said i would not support jaws if that meant a huge money loss. all i said is that, ideologically, this is not the best approach. -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 08:30 Assunto: Re: [Audyssey] BGT and Screen Reader API's HOnestly it's because it's probably all most of them know. Agencies for the blind ere in the US don't always come out and tel their clients that there are other options available. And these agencies are contracted with Freedom Scientific to teach and promote JAWS. And you would probably lose a great deal of money by refusing to support JAWS in your games. Even though people are drifting away it's still the screen reader most people use and are familiar with. We are the Knights who say...Ni! - Original Message - From: "Mauricio Almeida" To: Sent: Tuesday, January 04, 2011 8:58 AM Subject: Re: [Audyssey] BGT and Screen Reader API's well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! - Original Message - From: "Mauricio Almeida" To: Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: "Bryan Peterson" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's > Hello Kai, > > My main issue with this is not how to implement the functionality, that is > simple enough. Rather it is the fact that jaws, as the only screen reader > in the bunch as far as I'm aware, blocks keyboard input when DirectInput > is being used. I need to use DirectInput for keypresses in BGT as it is by > far the fastest and most reliable way to work with the keyboard on > Windows. So this leaves me with a bit of a problem. If Jaws is running, > the screen reader API calls would work fine but the keyboard wouldn't. If > Jaws is shut down or put to sleep, the API calls would not work but the > keyboard would. Do you see the problem? > > Feel free to get on the forum with this discussion and we will see what > some other users there think. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Kai" > To: "Gamers Discussion list" > Sent: Tuesday, January 04, 2011 12:02 AM > Subject: [Audyssey] BGT and Screen Reader API's > > > Greetings list. > > anyone know if BGT has any provisions for interacting with the various > screen reader API's? I would, for instance, like to replace a lot of the > SAPI TTS events with direct Jaws speech output, since Eloquence is about > 200 > times faster than SaPI. > > If not, anyone know if this will be slated for a future release? > > Kai > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > A
Re: [Audyssey] BGT and Screen Reader API's
well, we will have to agree to disagree. I personally would not really care if the jaws people didn§t buy my product just because i refused to support a bad product on my production. I'd worry on investing on the large NVDA community, for instance, which is way more flexible. supposing fs does not change their policys, what is the reason people still use a screen reader who's developer do not listen to customers? -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 07:54 Assunto: Re: [Audyssey] BGT and Screen Reader API's Actually no, you couldn't support just one screen reader and get away with it. The users of the unsupported ones would chew you out. I do happen to feel that JAWS sucks but if I made a game that supported only Window-Eyes I'd be chewed out for playing favorites. And I'm sure people have been trying to get FS to change their policies for years with no success. We are the Knights who say...Ni! ----- Original Message - From: "Mauricio Almeida" To: Sent: Tuesday, January 04, 2011 8:41 AM Subject: Re: [Audyssey] BGT and Screen Reader API's so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: "Bryan Peterson" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's > Hello Kai, > > My main issue with this is not how to implement the functionality, that is > simple enough. Rather it is the fact that jaws, as the only screen reader > in the bunch as far as I'm aware, blocks keyboard input when DirectInput > is being used. I need to use DirectInput for keypresses in BGT as it is by > far the fastest and most reliable way to work with the keyboard on > Windows. So this leaves me with a bit of a problem. If Jaws is running, > the screen reader API calls would work fine but the keyboard wouldn't. If > Jaws is shut down or put to sleep, the API calls would not work but the > keyboard would. Do you see the problem? > > Feel free to get on the forum with this discussion and we will see what > some other users there think. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Kai" > To: "Gamers Discussion list" > Sent: Tuesday, January 04, 2011 12:02 AM > Subject: [Audyssey] BGT and Screen Reader API's > > > Greetings list. > > anyone know if BGT has any provisions for interacting with the various > screen reader API's? I would, for instance, like to replace a lot of the > SAPI TTS events with direct Jaws speech output, since Eloquence is about > 200 > times faster than SaPI. > > If not, anyone know if this will be slated for a future release? > > Kai > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] BGT and Screen Reader API's
so you are saying: jaws sucks, window eyes do not, but i cant only support the good screen reader for what i am trying to do? I disagree. you can support only one, indeed. and in fact, this owuld be a reason for the complainers to actually try to get fs t change its policy. -Mensagem original- De: "Bryan Peterson" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Terça, 4 de Janeiro de 2011 07:32 Assunto: Re: [Audyssey] BGT and Screen Reader API's That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, January 04, 2011 12:50 AM Subject: Re: [Audyssey] BGT and Screen Reader API's > Hello Kai, > > My main issue with this is not how to implement the functionality, that is > simple enough. Rather it is the fact that jaws, as the only screen reader > in the bunch as far as I'm aware, blocks keyboard input when DirectInput > is being used. I need to use DirectInput for keypresses in BGT as it is by > far the fastest and most reliable way to work with the keyboard on > Windows. So this leaves me with a bit of a problem. If Jaws is running, > the screen reader API calls would work fine but the keyboard wouldn't. If > Jaws is shut down or put to sleep, the API calls would not work but the > keyboard would. Do you see the problem? > > Feel free to get on the forum with this discussion and we will see what > some other users there think. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Kai" > To: "Gamers Discussion list" > Sent: Tuesday, January 04, 2011 12:02 AM > Subject: [Audyssey] BGT and Screen Reader API's > > > Greetings list. > > anyone know if BGT has any provisions for interacting with the various > screen reader API's? I would, for instance, like to replace a lot of the > SAPI TTS events with direct Jaws speech output, since Eloquence is about > 200 > times faster than SaPI. > > If not, anyone know if this will be slated for a future release? > > Kai > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] egg hunt, pigeon panic and super shot
blind games brazil would be glad, if liam sends us an email authorizing, to releaze a patch for everyone to gain access to the program. we have never done this in the past though, and this would have to be discusseed exclusively with liam himself. mauricio -Mensagem original- De: "Damien Pendleton" Para: "Gamers Discussion list" Data: Sexta, 31 de Dezembro de 2010 00:36 Assunto: Re: [Audyssey] egg hunt, pigeon panic and super shot Hi, I must admit I would like to play Supershot. However I would not crack it unless I were absolutely certain that the involved developers didn't mind. Regards, Damien. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Friday, December 31, 2010 12:22 AM Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot >I should get out my copy and try supershot again. Haven't played it in > ages. > > - Original Message - > From: "Liam Erven" > To: "'Gamers Discussion list'" > Sent: Thursday, December 30, 2010 7:15 PM > Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot > > > If there's a crack then I can't complain much. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Yohandy > Sent: Thursday, December 30, 2010 6:01 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot > > Liam, I've a question. What if someone were to crack it. Since this game > appears to be abandonware, will people be allowed to do this? after all > there won't be any losses to you since you lost the source code, and thus > the game can no longer be sold as is since there won't be any support for > it. I think many people would love to get a hold of it. > > > - Original Message - > From: "Liam Erven" > To: "'Gamers Discussion list'" > Sent: Thursday, December 30, 2010 6:36 PM > Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot > > >> Correct. I do not have source code so can not make any patches. >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Hayden Presley >> Sent: Thursday, December 30, 2010 5:07 PM >> To: 'Gamers Discussion list' >> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot >> >> Hi Jack, >> Plus he actually does not have a patch to give you for Super Shot. >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Jack F >> Sent: Thursday, December 30, 2010 10:53 AM >> To: gamers >> Subject: [Audyssey] egg hunt, pigeon panic and super shot >> >> Hi Liam, I've been searching on your sight and can't find egg hunt, >> pigeon >> panic or super shot. I've even searched the audiogames.net database and >> can >> can't find super shot, but I see egg hunt and pigeon panic but can't >> download them. I know egg hunt is a very basic game, but I've heard Lynne >> Reaper's review of both egg hunt and super shot, as well as your other >> games. I didn't hear reviews of pigeon panic but I read about it at >> audiogames.net but can't download it. So, would you mind releasing super >> shot as abandonware? Or, emailing me setup files for those games? For >> super >> shot, a patch or some type of key generator would be grate. So, can you >> email me egg hunt, pigeon panic, super shot and a super shot patch? Thank >> you. >> best regards, Jack >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >> send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, >> send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please s
Re: [Audyssey] registration of self destruct
one word for your freedom scientific comment before we get back on gaming: amen. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Quinta, 30 de Dezembro de 2010 13:41 Assunto: Re: [Audyssey] registration of self destruct Hi Damien, Actually, only Jaws blocks access to DirectInput do to the way it handles keyboard input. Other screen readers such as Window-Eyes, NVDA, System Access, etc don't do this. I've been complaining to Freedom Scientific for years to fix it, and they blow me off. As a matter of fact I've been testing SDL in my G3D engine and Jaws also blocks SDL input as well. It drives me totally nuts since Window-Eyes 7.2 doesn't have this problem. Makes me want to ring some developers' necks over at Freedom Scientific since they are obviously incompitent programmers and should be fired for the number of bugs in Jaws. Cheers! On 12/30/10, Damien Pendleton wrote: > Hi Brandon, > In actual fact, since the game will be coded in BGT, there will only be SAPI > support in future versions. This is because, not only does BGT not support > other screenreaders at present, but it will be unlikely that other > screenreaders can be supported due to the fact that they block access to > Direct Input when they are active. > Since Self Destruct only used the built-in Form_KeyDown event in VB it was > possible to include screenreader access. > Hope this helps. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] egg hunt, pigeon panic and super shot
whoa. lets go thing by thing. first off, i found super egg hunt: HTTP://www.l-works.net/free.php secondly, why would you think liam would give you a super shot patch simply because you want it? I have to say though, the site does not contain pgeo panic or supershot... strange! mauricio almeida -Mensagem original- De: Jack F Para: gamers Data: Quinta, 30 de Dezembro de 2010 10:53 Assunto: [Audyssey] egg hunt, pigeon panic and super shot Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon panic or super shot. I've even searched the audiogames.net database and can can't find super shot, but I see egg hunt and pigeon panic but can't download them. I know egg hunt is a very basic game, but I've heard Lynne Reaper's review of both egg hunt and super shot, as well as your other games. I didn't hear reviews of pigeon panic but I read about it at audiogames.net but can't download it. So, would you mind releasing super shot as abandonware? Or, emailing me setup files for those games? For super shot, a patch or some type of key generator would be grate. So, can you email me egg hunt, pigeon panic, super shot and a super shot patch? Thank you. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Chance to Save on Three-D Velocity !
quality is a concequence of work. should you work on a product forgetting of playability in the future? no, you should not. why would you think that games like Mota, from USA games will never run out of public? because they are random. the itens you gain are random. the number of possible weapon choices is huge. When you are dealing with shareware solutions, you must not only own a creative mind, which munawar certainly does, and have the talent to code, which he definitely does as well. you must know how to deal with your market, and attract your public. if tdv had more playability, he could easily have charged $35 for it and yet it would have compensated the work from a market sale point of view, simply because all those people that are complaining about playability would have no reason to complain, as extra playability is never a bad thing. Mauricio almeida -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Quinta, 30 de Dezembro de 2010 07:43 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! That's not entirely true. You can, in fact, justify a product's price by your work, epecially if you had to put forth more of your own money to make the product happen. I got TDV for the discounted price but I would happily have paid the full price even if for no other reason than to support Munawar in any future projects. We are the Knights who say...Ni! - Original Message - From: "Mauricio Almeida" To: Sent: Thursday, December 30, 2010 8:00 AM Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! excuse me, sir, but I hope he did not tell you that. because if he did, then here are a couple of reflection points: 1. if you will work on something decent, you will stay up late on it at some points, anyway, despite whatever you do to avoid it. 2. If you want players to buy your games, be it for $50 or for $29, (q9)you will have to record scenes several times for them to work. It does not mean you did something extraordinary, it just means you are human and could not do things well in the first time you did them. Am I, on this e-mail, saying Munawar did not wor for his game? no, i am absolutely not doing that. As the CEO of the only bllind gaming entertainment entity in the country, I know how hard developers work, because, either , we are translating their games with them as they develop (several developers in this list may confirm that, if they wish). or we translate them after the release, with high quality voices and well editted sounds when necessary and authorised. All i am trying to say is you may not justify a products price by your work, because everyone that does something decent works hard. You must justify what you charge based on playability and quality. Thank you, Mauricio almeida -Mensagem original- De: Shiny protector Para: "Gamers Discussion list" Data: Quinta, 30 de Dezembro de 2010 10:21 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Hi Hayden, The reason that Munawar made it $50 was because he worked a lot. I spoke to him yesturday, he said to me, they did many retakes of the scenes. They even stayed up until late! So that's why its about $50. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, December 30, 2010 12:51 AM Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Hi, To tell you the truth, I've beaten it once, and while I'm trying to get through it again, I just don't care as much for it anymore. Something is gone once you've completed the game the first time through, and while it has some excellent sounds and a very well-put together storyline, it really isn't worth $50. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Wednesday, December 29, 2010 12:00 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Bgb experts have disagreed upon this. some say there is due to how entertaining the game is, and how the scenes are input. others say there just isn§t. Mauricio -Mensagem original- De: "Mike Maslo" Para: "'Gamers Discussion list'" Data: Quarta, 29 de Dezembro de 2010 10:34 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I purchased it and love it but the question is though I have not finished the game, is there a replay value once you have finished the mission? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Wednesday, December 29, 2010 10:17 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I seriously recommend purchasing TDV. Its worth it. ---
Re: [Audyssey] Last Chance to Save on Three-D Velocity !
excuse me, sir, but I hope he did not tell you that. because if he did, then here are a couple of reflection points: 1. if you will work on something decent, you will stay up late on it at some points, anyway, despite whatever you do to avoid it. 2. If you want players to buy your games, be it for $50 or for $29, (q9)you will have to record scenes several times for them to work. It does not mean you did something extraordinary, it just means you are human and could not do things well in the first time you did them. Am I, on this e-mail, saying Munawar did not wor for his game? no, i am absolutely not doing that. As the CEO of the only bllind gaming entertainment entity in the country, I know how hard developers work, because, either , we are translating their games with them as they develop (several developers in this list may confirm that, if they wish). or we translate them after the release, with high quality voices and well editted sounds when necessary and authorised. All i am trying to say is you may not justify a products price by your work, because everyone that does something decent works hard. You must justify what you charge based on playability and quality. Thank you, Mauricio almeida -Mensagem original- De: Shiny protector Para: "Gamers Discussion list" Data: Quinta, 30 de Dezembro de 2010 10:21 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Hi Hayden, The reason that Munawar made it $50 was because he worked a lot. I spoke to him yesturday, he said to me, they did many retakes of the scenes. They even stayed up until late! So that's why its about $50. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, December 30, 2010 12:51 AM Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Hi, To tell you the truth, I've beaten it once, and while I'm trying to get through it again, I just don't care as much for it anymore. Something is gone once you've completed the game the first time through, and while it has some excellent sounds and a very well-put together storyline, it really isn't worth $50. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Wednesday, December 29, 2010 12:00 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! Bgb experts have disagreed upon this. some say there is due to how entertaining the game is, and how the scenes are input. others say there just isn§t. Mauricio -Mensagem original- De: "Mike Maslo" Para: "'Gamers Discussion list'" Data: Quarta, 29 de Dezembro de 2010 10:34 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I purchased it and love it but the question is though I have not finished the game, is there a replay value once you have finished the mission? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Wednesday, December 29, 2010 10:17 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I seriously recommend purchasing TDV. Its worth it. - Original Message - From: "Munawar Bijani" To: Sent: Wednesday, December 29, 2010 3:30 PM Subject: [Audyssey] Last Chance to Save on Three-D Velocity! > Hello Everyone, > There is a sale right now on both Three-D Velocity and Treasure Hunt. This > sale will end on January 1, 2011--only two days left! Three-D Velocity > will be priced at $50.00 USD after the sale ends, and Treasure Hunt will > be priced at $25.00 after the sale ends. This means that if you buy both > of these games now, you will save a total of $18.00! Visit > www.bpcprograms.com for information about Three-D Velocity and Treasure > Hunt. > > Recently, we added a "gifting option" to the Three-D Velocity order form. > You are now able to purchase this game as a gift for someone else. All you > do is tell us the gift recipient's Email address and name, and we'll do > the rest! It's a great way to say "Happy New Year's Day." You can order > the above-mentioned games by visiting www.bpcprograms.com/purchase.htm. > > We also released Three-D Velocity 1.3 recently. Find out more at > www.bpcprograms.com/news.htm. > Munawar A. Bijani > Manager, Developer > BPCPrograms, LLC > http://www.bpcprograms.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read
Re: [Audyssey] games I'd like to play
Hi tom, Indeed, that's sort of what i was thinking before you said it. you might, as an experienced developer, not want to write up for instance, the code for a basic corridor again and again. well, all you do then is use your own template. this way, both ours and josh§s points are met: you learn programming, but in the long run, speeds up development. As a certified web designer, I have seen dreamweaver only designers stuck with messy code so many times that seriously, i dont even install dreamweaver anymore, ehh. the same applies to games. if you only used a wizard, how would you, for instance, bug fix? how would you understand your code to argue why or why not such feature would be added, etc? mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Quarta, 29 de Dezembro de 2010 18:19 Assunto: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: > i am personally against the scripting manager idea, simply because this > way you will never learn to program. > it is like people that say, oh yes, i can web design really really > really well, i only need dreamweaver... > they are always dependent on an automatic interface. > why? because they never went through learning the hard, and really > artistic part of things. > > Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
i am personally against the scripting manager idea, simply because this way you will never learn to program. it is like people that say, oh yes, i can web design really really really well, i only need dreamweaver... they are always dependent on an automatic interface. why? because they never went through learning the hard, and really artistic part of things. Mauricio -Mensagem original- De: Josh Kennedy Para: gamers@audyssey.org Data: Quarta, 29 de Dezembro de 2010 16:54 Assunto: [Audyssey] games I'd like to play Hi Personally over the years, with playing games here's what I'd like to see come out of bgt. 1. an excellent star trek voyager/ds9/tng first person shooter game. 2. an enhanced american nfl football game, one with commentary and more plays kind of like that football game that ran in DOS. any night football I think it was. 3. a really good baseball game with commentary. 4. star wars games. 5. more fantasy games kind of like entombed. a real harry potter game with sounds and music from the playstation games. also other fantasy games like lord of the rings or final fantacy remakes or something like sound-rts but with cool music, sounds, and stuff. I bought the bgt lite a while ago. Haven't had the chance to play with it really yet due to going back to college for an information technology degree. What really gets me is the math. I hope eventually bgt has some pre-defined math formulas with good commentary that explains what they do so I could open a script and play with and modify it until I get the hang of it and can make what I want. I kind of imagine a room with things in it like this but I could be wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from -25 to +25. so this means I could have an object say something laying on the ground at position x4 and y -3. another at x-5 and y +6. and so on. maybe this makes no sense. But when I took high school algebra in order to make graphs I had a board with a bunch of pegs on it. So to put something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and down 5 spaces from the 0 y axis. So is that kind of how positioning objects in games works? except there is no physical graph paper or board you just have to imagine the board in your head and define the grid using the bgt code? Maybe the math isn't the problem here. maybe what is needed in bgt to make it more useable is a file containing formulas. Also I don't think that people are meaning to make bgt simple like audio game maker that would be counter-productive. But why not make bgt kind of like the jaws scripting manager. In the jaws script manager if you forget a command you can bring up a list view of all possible commands and hit enter to insert that one into your script. So why not a bgt script manager. but it would be a notepad-like editor and you could easily pull up lists of commands and even type to filter down to just what you are looking for. Also the bgt script manager could let you open save and debug your bgt code. need math formulas? pull up a quick list of common formulas and hit enter to insert the basic code into the bgt script or game. Ok lets say you want to create thomas's room. in the bgt script editor you could open the basic template for a room paste it into your existing game then just change its parameters to your heart's content. Also the jaws script manager has lists of functions. how about if bgt script editor can quickly let you make timers and stuff, at least the basics then you can use the editor to modify them to your own parameters. think of it as a scripting assistant. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Chance to Save on Three-D Velocity !
Bgb experts have disagreed upon this. some say there is due to how entertaining the game is, and how the scenes are input. others say there just isn§t. Mauricio -Mensagem original- De: "Mike Maslo" Para: "'Gamers Discussion list'" Data: Quarta, 29 de Dezembro de 2010 10:34 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I purchased it and love it but the question is though I have not finished the game, is there a replay value once you have finished the mission? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Wednesday, December 29, 2010 10:17 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I seriously recommend purchasing TDV. Its worth it. - Original Message - From: "Munawar Bijani" To: Sent: Wednesday, December 29, 2010 3:30 PM Subject: [Audyssey] Last Chance to Save on Three-D Velocity! > Hello Everyone, > There is a sale right now on both Three-D Velocity and Treasure Hunt. This > sale will end on January 1, 2011--only two days left! Three-D Velocity > will be priced at $50.00 USD after the sale ends, and Treasure Hunt will > be priced at $25.00 after the sale ends. This means that if you buy both > of these games now, you will save a total of $18.00! Visit > www.bpcprograms.com for information about Three-D Velocity and Treasure > Hunt. > > Recently, we added a "gifting option" to the Three-D Velocity order form. > You are now able to purchase this game as a gift for someone else. All you > do is tell us the gift recipient's Email address and name, and we'll do > the rest! It's a great way to say "Happy New Year's Day." You can order > the above-mentioned games by visiting www.bpcprograms.com/purchase.htm. > > We also released Three-D Velocity 1.3 recently. Find out more at > www.bpcprograms.com/news.htm. > Munawar A. Bijani > Manager, Developer > BPCPrograms, LLC > http://www.bpcprograms.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Last Chance to Save on Three-D Velocity !
i have to say, however, that i am rather unsure why the developing team so far decided not to open doors to, saying the very least, 45.000 people in brazil that wait for new, unique games. We at BGB (blind games Brazil) tried contacting them for translation information and negotiation several times, but either the contacting system in the site does not work, or we did not get an answer. Munawar, would you be whiling to Represent the team on such conversations, which would be off list, obviously? let me know, and we are looking forward to talking with you. Mauricio -Mensagem original- De: Shiny protector Para: "Munawar Bijani" ,"Gamers Discussion list" Data: Quarta, 29 de Dezembro de 2010 16:16 Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity! I seriously recommend purchasing TDV. Its worth it. - Original Message - From: "Munawar Bijani" To: Sent: Wednesday, December 29, 2010 3:30 PM Subject: [Audyssey] Last Chance to Save on Three-D Velocity! > Hello Everyone, > There is a sale right now on both Three-D Velocity and Treasure Hunt. This > sale will end on January 1, 2011--only two days left! Three-D Velocity > will be priced at $50.00 USD after the sale ends, and Treasure Hunt will > be priced at $25.00 after the sale ends. This means that if you buy both > of these games now, you will save a total of $18.00! Visit > www.bpcprograms.com for information about Three-D Velocity and Treasure > Hunt. > > Recently, we added a "gifting option" to the Three-D Velocity order form. > You are now able to purchase this game as a gift for someone else. All you > do is tell us the gift recipient's Email address and name, and we'll do > the rest! It's a great way to say "Happy New Year's Day." You can order > the above-mentioned games by visiting www.bpcprograms.com/purchase.htm. > > We also released Three-D Velocity 1.3 recently. Find out more at > www.bpcprograms.com/news.htm. > Munawar A. Bijani > Manager, Developer > BPCPrograms, LLC > http://www.bpcprograms.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT / Gamepad support?
people just say that because they lack the knowledge of things, an dthe whilingness of investigating the game history. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Segunda, 27 de Dezembro de 2010 17:03 Assunto: Re: [Audyssey] BGT / Gamepad support? Hi Bryan, Yeah, that's just non-sense. I think a lot of VI gamers forget the fact before Doom was released in 1993 there wasn't such a thing as First Person Shooters. Before that most mainstream games were all side-scrollers. Even though they were side-scrollers there were some serious diferences in the games. You had your walk along beat-m-up side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage. You had your puzzle and maze oriented side-scrollers like Montezuma's Revenge. You had your blast-m-all games like Super Contra. No matter what nobody confused say Mario Brothers with Megaman. Even though they were both side-scrollers the game play, story, and everything else was fairly different. Why then should side-scrollers stop being produced just because a half-a-dozen accessible games were released in that format? The mainstream market created hundreds of side-scrollers for more than a decade, and only fell out of fassion once Doom, Quake, and the other FPS and Third Person type of games became more popular with mainstream gamers. It certainly wasn't because side-scrollers were boring or uninteresting. Games like Megaman, Castlevania, and Mario were huge sellers, and still are big names in the industry. IN fact, there is a new Mario Brothers game coming out for the Nintendo DS. No, what happened is games like Doom, Quake, and other games like it became so popular that mainstream game developers saw a way to improve sales etc and started creating several games like it. What you might call the way of the future, a way to be innovative, and break out of the mold of the 2d side-scroller that they had been creating for a good dozen years or so. However, for us it is a largely untapped style of game, and have gotten nowhere near reaching the limit. On 12/27/10, Bryan Peterson wrote: > Well I definitely hope to do my share of side scrollers since unlike some > people I don't feel that now that the genre has been slightly tapped into we > can abandon it altogether. And I have heard comments like that, to the > effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now > Battle Zone there are enough side scrollers out there. > We are the Knights who say...Ni! > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, December 27, 2010 1:28 PM > Subject: Re: [Audyssey] BGT / Gamepad support? > > >> Hi Bryan, >> >> Oh, I'm pretty certain you could create something like TDV with the >> BGT Engine. You need to remember that BGT's primary roll is to handle >> the low-level end of game programming like input, audio, speech, >> networking, etc wrapped by a powerful scripting language. Beyond that >> what you create with BGT is completely up to you. If you want to crank >> out a 2d side-scroller like MOTA that is easy enough with BGT. >> However, you could create TDV and other games like it just as well. It >> really comes down to personal skill and how much money you have to >> spend on acting, music, and sounds. >> >> On 12/27/10, Bryan Peterson wrote: >>> That would come in handy, especially for a game like TDV. I wonder if BGT >>> will ever be able to develop something like that. Then again, considering >>> the types of games that have already been developed using it I'm not >>> unhopeful. >>> We are the Knights who say...Ni! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archi
Re: [Audyssey] audio game maker
I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Segunda, 27 de Dezembro de 2010 16:10 Assunto: Re: [Audyssey] audio game maker Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty much a C/C++ developer now. Most likely his choice in using Angelscript is exactly because it resembles C/C++. Had he been personally a fan of something like Python I'm sure he would have included it in BGT. However, speaking as a C/C++ developer myself using Python would have been something of a turn off. To explain that you need to remember this. Creating a game engine like BGT requires a balance between ease of use and to be as powerful as it can be. Although, I don't hate Python I often find the way it does things a bit on the simplistic side as in I.E. the Python developers intentionally stripped down a complex programming feature or technique to make it easier to be understood by a newbie but left a more advanced programmer out in the cold. Not only that to tell the truth without braces to define various code blocks I get lost very easy with Python and have to make up with it by adding line comments. For various reasons like that I've always considered Python fine for a newbie, but still don't consider it something I'd use professionally. I guess since I was trained in C/C++ I naturally am drawn to any language like C# .NET, Java, Angelscript, etc because it is familiar to me. I can just look at it and get the jist of how it works because I'm familiar with the basics of that language and its syntacs. When we go off to languages like Python or even Visual Basic it takes me a bit longer ot figure out the code because it looks, well, weird to me. So I imagine Philip chose Angelscript since it was familiar to him in the same way C# .NET, Java, and any other C-Style language is to me. Smile. On 12/27/10, Alfredo C wrote: > I wonder, if a scripting language can be made that has a purer code that can > be easy tor remember? I know a few, like hop and I think python has some > pure punctuation. like you do nto need braces and semiclons to indicate > different things. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] needing urgent help with l works games and windows seven
does anyone know why we get this error when running these games in windows seven machines? Project1 Run-time error '429': ActiveX component can't create object OK Thanks mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
feel free to connect mauricioalmeida.net default ports no account needed. online 24/7. I will add channels as demand arrises, and i will gladly join other team talk servers also. users may also create their own channels. mauricio -Mensagem original- De: "Darren Duff" Para: "'Gamers Discussion list'" Data: Terça, 14 de Dezembro de 2010 06:51 Assunto: Re: [Audyssey] My future TeamTalk server Oh you bet I'm interested! Go for it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 9:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] My future TeamTalk server I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: >Hello all, >For those who didn't read my previous messages on this matter, in the >very near future, I will be opening a teamtalk server for the blind >that will serve as a place to, for lack of a better word, chill. There >will be channels for gamers to talk while playing spasific games(more >channels for spasific games can be added), as well as other channels >for less spasific subject matter. >The perpice of this thread is to find out the level of demand for this >server? I'm asking because I will have to go through our ISP to open >the required ports, as well as the requirement for me to run a computer >24/7 to keep the server available all the time. >Understand, I have no problem doing this, but it will require a level >of commitment on my part, so I am wondering if there's enough interest. >Also, let me know if you have any ideas regarding channels, and I can >add them. >Anyway, Reply if you're in to the idea! >thanks guys, >Nick >-- >Nick Helms >"I will not lie, cheat, or steal, or tolerate those who do." > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5701 (20101214) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mainstream Access was Bavisoft
i have to say one thing about this: blind games brasil just closed a partnership to help a brazilian mainstream company to develop their games in an accessible way. so indeed, we are making progress down here in brasil. mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 30 de Novembro de 2010 15:03 Assunto: [Audyssey] Mainstream Access was Bavisoft Hi Eleanor, While I think your paper, Gaming on a Collision Course, was well written I think the big problem is that it is all too easy for an individual let alone a company to overlook problems/issues that they personally don't have. If someone isn't totally blind, or know someone who is totally blind, it is hard to convince that person it is in his/her interest to spend the time and money on researching universal acccess issues unless the stand to lose a substantial amount of money because of it. That's where that 25% or 26% of baby boomers will come in handy in a few years. If they do begin needing accessible games and make their voices heard or stop buying games completely it is going to make Nintendo and other companies take notice that they have a financial crisis coming. Until that day comes they are going to proceed as normal. To them your paper is only theoretical, and they aren't looking at the big picture. When it comes to the mainstream in general and access issues we are second class citizens I'm afraid. For example, when Game Spot did the access article on the games we can play the mainstream reaction was cool, neet, and so on. However, when Game Spot did an article on the case where that teenager sued one of the game companies, I want to say Sony, over accessibility the mainstream reaction was derogatory and down right hostile. "How can a blind guy play games? This case is stupid, because we all know blind people can't play vidio games. If they want games perhaps they should just hire someone to make them some games and leave us alone." I have to say reading comments like that were pretty disheartening in the extreme. It is not only the companies that treat us that way, but the mainstream public has a pretty dim view of people with disabilities and what we should have equal rights too as well. There is just something wrong with the public's attitude that says that we are some kind of second class citizen and shouldn't ask or demand anything from mainstream companies even though it is a form of outright descrimination on their part. On 11/30/10, Eleanor wrote: > Dark said -" > > While it's possible that, if in 20 or 30 or so years when gamers start > losing their vision the major companies will take notice (and even then > probably not), I doubt very much it'll happen in the mean time." > > > It won't take nearly that long. The 2010 ESA Essential Facts paper > indicated that 26%of the gamers are over 50 years old. Since over 40% > of people 65 and older report at least one disability(US census data), > and the baby boomers are sixty or older, there are a lot of gamers who > need accessibility options built in now and in the upcoming years. > Obviously this is not all blind and VI problems, but it should mean > something to mainstream developers that they are losing potential > customers, right now, not 20 or 30 years from now! And it will only > increase as the trend for older folk to play games continues! > > When you add the older gamers to the mix it becomes a little easier to > think about profitability if you add at least some accessibility > accommodations to your games. > > But our paper, Gaming on a Collision Course didn't manage to convince > many developers that they should go that route - some of the blog > comments were pretty derogatory! > > Eleanor Robinson > 7-128 Software > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga
Re: [Audyssey] bavisoft
where is the game you developed for us? while you do not do any work whatsoever, and they do, please be respectfull, because, after all, playing their games is more entertaining than listening to your criticism. as thomas stated, either you learn to criticise in a respectful way, or honestly, all morals behind what you are saying are going to vanish. thank you, Mauricio almeida -Mensagem original- De: Shiny protector Para: "Lori Duncan" ,"Gamers Discussion list" Data: Segunda, 29 de Novembro de 2010 16:15 Assunto: Re: [Audyssey] bavisoft The babysoft deserve it. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, November 28, 2010 9:59 PM Subject: Re: [Audyssey] bavisoft > Personally if it were me I'd keep going with my game creating and to heck > with what people say! If there's more people who love the games than > don't then you've got something worth fighting for, but to just completely > vanish is quite disappointing, especially to new gamers who don't know the > score, it reflects badly on the company if you just exit quickly without a > reason. > - Original Message - > From: "Damien Pendleton" > To: "Gamers Discussion list" > Sent: Sunday, November 28, 2010 9:26 PM > Subject: Re: [Audyssey] bavisoft > > >> Guys, >> IMHO, it is precisely this sort of critical attitude that causes game >> developers to feel disheartened and want to stop developing games. It is >> precisely those sorts of remarks and comments that put me off writing >> games for a while after the Acefire performance. >> If I remember rightly there was a time when the owner of Bavisoft himself >> was part of the list, and he was getting flamed pretty badly. Yes that >> was a while ago, but it still happened, and now it looks like he's >> disappeared off the face of the earth, and they're still being flamed. >> It was an attempt at marketing, and I believe a very good one. >> Considering Grizzly Gulch and Chillingham were their very first games, I >> think they were awesome. The only thing I'm slightly disappointed about >> is I don't think we'll ever see the front cover of Chillingham II, let >> alone an audio trailer. >> They must have had a very good reason for not communicating any more. >> Things happen in people's lives that consumers don't seem to think can >> happen to businessmen. And although I don't personally know this Jeff >> Gibbons, I'm sure all he had at heart were good intentions. >> Just my opinion on the matter. >> Regards, >> Damien. >> >> >> >> - Original Message - >> From: "Shiny protector" >> To: "Gamers Discussion list" >> Sent: Sunday, November 28, 2010 9:13 PM >> Subject: Re: [Audyssey] bavisoft >> >> >>> They are seriously irresponsible idiots. Bavisoft, if you are just >>> stupid dunderheads, that's what you get! Seriously, their games are not >>> worth it. Who would want to buy grizzly gulch and perchous it in stead >>> of a demo? Actually I've thought that Bavisoft are just freaking idiots >>> and I wouldn't be surprised if their servers get hacked, or if their >>> games are hacked because they are just brainless with no brains. Lol. >>> Actually Hey, I am the owner of bavisoft. I don't get any games, its a >>> big surprise. Because are you brainless? Your being accusatory! >>> Booo! I think they should be called babysoft. >>> - Original Message - >>> From: "shaun everiss" >>> To: "Gamers Discussion list" >>> Sent: Sunday, November 28, 2010 8:55 PM >>> Subject: Re: [Audyssey] bavisoft >>> >>> >>>>I havn't touched their site for ages. >>>> the last time I touched it it was last year. >>>> nothing has been released, nothing has been communicated. >>>> their games exist if you know where to get them. >>>> If they are hacked and they probably are then it serves them right. >>>> They didn't really do to much for us and now they get it. >>>> Oh well. >>>> I wouldn't even bother going back. >>>> No communications = no existance at all as far as I care. >>>> At 05:06 a.m. 29/11/2010, you wrote: >>>>>Hi all >>>>>I have been following numerous threads on this list about bavisoft and >>>>>I am >>>>>fully aware that they are not in touch with the blind community. >>>>&
[Audyssey] contact with david greenwood necessary
list, does anyone know where i can find david greenwoods contact information? blind games brasil is trying to contact GMA for a while now, and ic ould not get a hold of any of them. we would like to translate treck 2000 and some of their shareware products, and therefore I need to speak with david. any help is appreciated. Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to david greenwood
Hello david, I am attempting to contact GMA games representing blind Games Brasil for a while about your free treck 2000 game, and a possible translation of it to portuguese. afterwards, I am also interested on translating some of your paid projects. Please send me a private reply so that i can give you more details on both proposals. mauricio almeida Blind games brazil administrator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
i believe it is pretty evident it is public. mauricio almeida -Mensagem original- De: "Charles Rivard" Para: "Gamers Discussion list" Data: Sabado, 6 de Novembro de 2010 18:42 Assunto: Re: [Audyssey] MOTA Beta 16 Released! Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, November 06, 2010 4:27 PM Subject: [Audyssey] MOTA Beta 16 Released! > Hello gamers, > > We at USA Games Interactive would like to announce the immediate > availability of Mysteries of the Ancients beta 16. This release marks > a major change in the development process, and we now have officially > branched the project. > > For Windows users we have rolled the development back to beta 13, and > have upgraded the old Windos engine so that it is current with the > cross-platform version for Mac OS and Linux. The Windows release once > again relies on Microsoft DirectX and PB Streemway for input and > sound. It also depends on Windows specific APIs such as the Win32 API > and Visual C++ 2008 runtime as did beta 13 and earlier versions. > > This release resolves a number of issues for Windows users such as the > blue screen issue on exit, improves system performance, improves input > support, and a number of other issues. See the changes.txt file for > more details. > > For Linux users it uses SFML 1.6 as did previous Linux releases, and > introduces a few bug fixs and adds some general performance > improvements. Again see the changes.txt file for further details. > > You can download Mysteries of the Ancients beta 16 from the official > Mysteries of the Ancients home page at > http://www.usagamesinteractive.com/mota.php > > Sincerely, > Thomas Ward > President of USA Games Interactive > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] contacting lighttech interactive
sorry for the confusion, everyone. We will never attempt to go against any protection a developer has set on their production unless it is fully abandoned. their site did't work for me, thats why i came over here. would someone give me the URL, if you don't mind? mauricio -Mensagem original- De: shaun everiss Para: Gamers Discussion list Data: Terça, 26 de Outubro de 2010 20:38 Assunto: Re: [Audyssey] contacting lighttech interactive the games are freeware as it is, but not abandoned. litech seems to still be online, this means they are probably still interested in being active sertainly they are paying for their site. At least thats hopefull for them to return. Though surreal was up for ages before they finally died. At 06:23 p.m. 26/10/2010, you wrote: >That's my point. Unless they're ever officially declared abandonware >it wouldn't be smart to try to tamper with them. >We are the Knights who say...Ni! >- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Monday, October 25, 2010 11:06 PM >Subject: Re: [Audyssey] contacting lighttech interactive > > >>they are not abandonware, the site seems still up. >>At 04:35 p.m. 26/10/2010, you wrote: >>>That's a tricky issue since unless the games have officially been >>>declared abandonware it'd be smart to gain permission. Needless to >>>say I'd be careful since as far as anyone knows it's pretty much >>>impossible to contact anone from Lighttech anymore. I remember >>>Yakir once added me to MSN a few years ago so we could exchange >>>game ideas but it sort of fell through, thanks in no small part to >>>the fact that at the time I was still using JFW 4.5 and that >>>didn't work with MSN Messenger. >>>We are the Knights who say...Ni! >>>- Original Message - From: "Mauricio Almeida" >>> >>>To: >>>Sent: Monday, October 25, 2010 7:00 PM >>>Subject: Re: [Audyssey] contacting lighttech interactive >>> >>> >>>>I am taking the liberty to assume i am free to translate. >>>>can anyone tell me on private how to gain access to files compiled on >>>>game? >>>> >>>>mauricio >>>>-Mensagem original- >>>>De: Thomas Ward >>>>Para: Gamers Discussion list >>>>Data: Segunda, 25 de Outubro de 2010 21:41 >>>>Assunto: Re: [Audyssey] contacting lighttech interactive >>>> >>>>Hi, >>>>Unfortunately, they haven't left behind any contact info. They >>>>unsubscribed from the Audyssey list about the same time they quit >>>>producing games. Contacting any of them could be difficult. Unless one >>>>of them resubscribed to the list without me knowing it, but I think >>>>they are pretty much out of contact with the general gaming community. >>>> >>>>On 10/25/10, Mauricio Almeida wrote: >>>>>hello all, >>>>> >>>>>blind games brazil has translated several of lighttech's titles, and we >>>>>would like to do another one right now, however, i can't seem to find >>>>>the authors to ask them sound file names and contents. >>>>>any ideas where they can be found? >>>>> >>>>>mauricio >>>>> >>>>>--- >>>>>Gamers mailing list __ Gamers@audyssey.org >>>>>If you want to leave the list, send E-mail to >>>>>gamers-unsubscr...@audyssey.org. >>>>>You can make changes or update your subscription via the web, at >>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>All messages are archived and can be searched and read at >>>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>>If you have any questions or concerns regarding the management >>>>>of the list, >>>>>please send E-mail to gamers-ow...@audyssey.org. >>>> >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the management of the list, >>>>please send E-mail to g
Re: [Audyssey] contacting lighttech interactive
I am taking the liberty to assume i am free to translate. can anyone tell me on private how to gain access to files compiled on game? mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Segunda, 25 de Outubro de 2010 21:41 Assunto: Re: [Audyssey] contacting lighttech interactive Hi, Unfortunately, they haven't left behind any contact info. They unsubscribed from the Audyssey list about the same time they quit producing games. Contacting any of them could be difficult. Unless one of them resubscribed to the list without me knowing it, but I think they are pretty much out of contact with the general gaming community. On 10/25/10, Mauricio Almeida wrote: > hello all, > > blind games brazil has translated several of lighttech's titles, and we > would like to do another one right now, however, i can't seem to find > the authors to ask them sound file names and contents. > any ideas where they can be found? > > mauricio > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] contacting lighttech interactive
hello all, blind games brazil has translated several of lighttech's titles, and we would like to do another one right now, however, i can't seem to find the authors to ask them sound file names and contents. any ideas where they can be found? mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Release Date Set For Three-D Velocity
hello karl, would you provide me their homepage? i would like to contact them to engage in certain discussion. mauricio -Mensagem original- De: "Karl Belanger" Para: "'Gamers Discussion list'" Data: Quarta, 20 de Outubro de 2010 17:34 Assunto: [Audyssey] Release Date Set For Three-D Velocity The following was posted today by Munawar on the audiogames.net forums. I have no other information at this time. The release date for Three-D Velocity has been determined. We anticipate a release on or before November 15th, 2010. Get ready to be thrown into a world where everything from betrayal to death is possible, where you can't just close your eyes and pretend it's not happening, where you stand one final, slim chance against the world's worst nightmare come true, and where the only hope for humanity is a team of the best fighter jet pilots and military personnel called Storm Falcon. With just one aircraft, the fate of the world, starting with the fate of the world's superpower, is in your hands. As the game enters the final testing phase, we are doing all we can to ensure that the release is as problem-free as possible. The full game will no longer use the Web Installer because of reported problems while downloading the setup program. Instead, we have opted to allow the user to download the full game directly from the site, with both 32-bit and 64-bit binaries packaged into one installer. Just like the Web Installer, the full install will make sure you have all the necessary prerequisites before it will allow you to install the game. Three-D Velocity can run on Windows XP, Windows Vista (32-bit and 64-bit), and Windows Seven (32-bit and 64-bit.) Windows 2000 and earlier are no longer supported. Based on your continued feedback, we have fixed several bugs and made countless improvements to the game. We would like to thank all of you who took the time to send in suggestions and constructive criticism. After two and a half years of development, we are finally ready to roll out the first ever fully accessible fighter jet simulation for blind and visually impaired gamers. Three-D Velocity will retail for $50.00 USD, plus any tax and processing fees. We estimate the final price to be near $53.00 USD. There will be a kick off sale on this title, whose sale price is yet to be determined. Note: If you participated in the Documentation Test Cycle with BPC and qualified for a fifty percent discount on the game, this discount can ONLY be applied to the full retail price and will NOT be applied to the discounted price. Three-D Velocity is not available on physical media at this time. You may subscribe to the BPC Discussion Email list to stay informed about the progress of the release. Subscription details are on our home page. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a note from Brazil to everyone, espec ially developers seeking advertizement
Dear all, Let me start this message by throwing some statistics out there. Blind games brasil has had more than 89900 visitors since july 23,2008; we are responsible for the translation of several titles, and had great relationships with developers so far. in return, we expose your work to all the brazilian community that rely on us to be entertained. Do you have an awesome project that you'd like to sell? we will place your link, as well as order links out there if you allow translations to be made. Do you need a little more incentive to code? I believe over 250 suggestions from our mailing list members wouldn't do you any bad:). are you just a starter that want to promote what you do to a different public? well, the brazilians love learning to adapt to new challenges, and we will make sure they see you! What do we ask in return for such a wonderful opportunity? our portuguese translations at your webpage, as well as our link. in the case of shareware products, we also would like you to keep in mind we will not interfere on any of your sales, and we do not take responsibility or give any guarantee of profit. we do, however, orient portuguese users on how to order. we did this with blastbay's q9 several times, and the portuguese version isn't even out yet:). Now you ask: i don't have time to translate, oh my god, what do i do? we reply: You do not. that's our job. all you have to do is send us text files with file names and what is in them in english, or the sounds of your game to allow our recorders to hear them. (sounds are deleted after translation). How about payments? you don't pay us any thing unless you want to. for more information, contact internatio...@audiogames.com.br with your questions, or with your game titles you want to see out there. the translation in engish of our website is *not* complete yet, but if you would like to take a peek at something yet being tested, go to www.audiogames.com.br/english thank you, Mauricio almeida international rep & brazilian coordinator Blind games brasil mauricio.alme...@audiogames.com.br www.audiogames.com.br --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT
oh, ok, i really enjoyed your blank e-mail and signature, I swear. mauricio -Mensagem original- De: Castanedagarcia_Alfredo Para: "gamers@audyssey.org" Data: Quinta, 26 de Agosto de 2010 20:09 Assunto: [Audyssey] BGT Alfredo C. Garcia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] we need your voices!
dosvox is a very useful educational and entertaining resource indeed. it has over 20 imputed in games for that matter, and it does allow mud telnet access. -Mensagem original- De: "peter Mahach" Para: "Gamers Discussion list" Data: Sexta, 20 de Agosto de 2010 15:38 Assunto: Re: [Audyssey] we need your voices! ALSO IF THE MODS ARE GOING TO COMMENT IT'S OFF-TOPIC, I TRANSLATED DOSVOX'S DOCUMENTATION VIA GOOGLE AND IT DOES SHIP WITH A COUPLE GAMES AND STUFF like it HAS A MUD CLIENT. - Original Message - From: "Mauricio Almeida" To: Sent: Friday, August 20, 2010 3:35 PM Subject: [Audyssey] we need your voices! > Dear all, > > I believe that inclusion is only fully achieved when all countries > contribute to the international community. > For a while now Sarah and I (both brazilians) were thinking about > starting the translation of dosvox (a screen reader slash toolkit with a > lot of applications such as agenda, calendar, easy-to-use mail client > and chat online, etc), which is open source, to english. > And here is when you come in: We need your voice! >Dosvox's screens and applications are read with human voices and we > believe it should not be different in english. > we do not have any deadline for any work that is going to be done in > here, but we would appreciat volunteers at this testing stage. if you > would like to participate either this way, or contribute with your paid > voice work (may be needed in the future) please contact me privately for > details. > If you would like to contribute but can't use or would not like to use > your voice, also do so anyway and we will figure out something out for > you. > Cheers for complete inclusion! > > Mauricio Almeida > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET Smart Security, version of virus > signature database 5266 (20100709) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] we need your voices!
Dear all, I believe that inclusion is only fully achieved when all countries contribute to the international community. For a while now Sarah and I (both brazilians) were thinking about starting the translation of dosvox (a screen reader slash toolkit with a lot of applications such as agenda, calendar, easy-to-use mail client and chat online, etc), which is open source, to english. And here is when you come in: We need your voice! Dosvox's screens and applications are read with human voices and we believe it should not be different in english. we do not have any deadline for any work that is going to be done in here, but we would appreciat volunteers at this testing stage. if you would like to participate either this way, or contribute with your paid voice work (may be needed in the future) please contact me privately for details. If you would like to contribute but can't use or would not like to use your voice, also do so anyway and we will figure out something out for you. Cheers for complete inclusion! Mauricio Almeida --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
same thing for me. The other voices including sap take long to reply to my commands. give me one that does not and I will switch. -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 8 de Agosto de 2010 22:41 Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific It's better than Eloquence as far as I'm concerned. The only reason I use Eloquence at all, and I mean the ONLY one, is that I find its response rate a bit faster than Dectalk. If it weren't for that Eloquence could kiss my arse LOL. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, August 08, 2010 1:53 PM Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > Hi Thomas, > Lol. I don't know how you like dectalk, the sound of that thing is...in my > most humble opinion...awful! > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Sunday, August 08, 2010 3:56 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > > Hi Ben, > Yes. Window-Eyes uses Dectalk by default, but the full version does > come with Eloquence as well. It also has very good support for SAPI 4 > and SAPI 5 voices as well. I'm not sure why everyone likes Eloquence, > but yes it is supported. > > On 8/8/10, Ben wrote: >> Isn't dectalk standard voice with we? And also what can you do with the >> voices and is eloquence supported? >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
kevin, I totally agree. I switched to NVDA, period. I want to try wineyes too, though. mauricio -Mensagem original- De: weis...@googlemail.com Para: "Gamers Discussion list" Data: Segunda, 09 de Agosto de 2010 01:51 Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific Hi, The problem with this though is that jaws becomes much much more expencive if people continue to use it frequently. And I think jaws is much enouhg already. Kevin - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Date: Sun, 8 Aug 2010 15:06:01 -0500 Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > Hi Kevin, > I don't know about the research it thing...it is, depending on what you're > looking for, much more concise then having to navigate through huge pages > full of links you will never use or need. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of weis...@googlemail.com > Sent: Saturday, August 07, 2010 10:32 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > > HI, > > I must absolutely agree with the message below! That is like totally > criminal. I never liked jaws anyways. It started to become worse and > worse from the first version it was built. It seems like they don't give > a damn about fixing issues. They instead add more useless, even more > broken features. With useless I especially point at re-search it... I > mean everyone can go to google and search for something. It is easy > enough. And you will probably have more from it anyways. Also, they don't > delete useless files. If, for example, some jawsAPI has been changed, the > old DLL is still found somewhere hiding deep in the version. Because of > this, the setup files keep growing, and growing, and becoming bigger and > bigger. Also, look at sapi 5 support. It is broken. Actually, it worked > just fine in version 5.0. Since then, it's broken! It crashes on almost > any voice! And then instead of fixing it, they delete it totally? I mean > come on! > > And so I converted over to NVDA, and didn't even bother to install jaws on > my laptop. I also removed it from my desktop, since it messed up the > graphics card so badly, I hardly could do something. And no, it's not! a > bad card. > Kevin. > - Original Message - > From: Thomas Ward > To: Gamers Discussion list > Date: Sat, 7 Aug 2010 10:25:52 -0400 > Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > > > Hi Charles, > > You are absolutely right from a business point of view. However, there > > are plenty of alternatives than supporting the screen readers > > directly. For example, Time of Conflict and Lone Wolf allow you to > > select SAPI, Jaws, or Window-Eyes. As far as I am concerned using SAPI > > 5 support is enough and doesn't show favoritism to any screen reader > > or screen reader manufacturer. It is more ideal anyway as you aren't > > trying to support every screen reader out there directly. > > I've actually been asked a few times if I would add Jaws support to my > > games. While I understand the nature of the requests I have made a > > polacy not to support any screen readers directly. First of all, it > > requires more work supporting each and every screen readers individual > > API directly. Second of all, I feel supporting Freedom Scientific's > > products goes against my principles. For one thing they have an unfair > > advantage over their competition because they are largely supported > > through businesses, government agencies, organizations, and so on that > > aren't willing to support GW Micro, Dolphin, etc as well. Then, > > Freedom Scientific shows the world what they are really like by > > dragging GW Micro, FBC, and anyone else they see as a threat into > > court. Over the past year or so it has been one lawsuit after another. > > I happen to know they have a tendancy to treat their customers with > > little regard or respect as well. For example, a friend of mine > > ordered a dongle from F.S. and when he got it he found out it was > > deffective. Instead of exchanging it or something reasonable they told > > him he had to order a new one at full price. That's down right > > criminal in my book. Why continue supporting a business, any business, > > if they are going to treat their customers like that? > > > > > > > > On 8/7/10, Charles Rivard wrote: > > > If any game developer is going to provide screen reader support for > their > > > games, regardless of how they feel about the screen reader developing > > > company's policies are, I feel that you have to support what your > customers > > > are using. Otherwise, you're cutting your own customer base. > > > > > > --- > > > Shepherds are the best beasts! > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mai
Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
as a revolutionary citizen from brasil, I am already supporting your cause by advertizing this in accessible blogs of our nation. I have completely stopped supporting FS in anyway, and am looking forward to working with projects such as NVDA. My cousin is a student at MIT, and we will look forward with sharing the cause with open source deffensors in colleges as well. Go freedom! (of users, not scientific!) mauricio -Mensagem original- De: "clement chou" Para: "Gamers Discussion list" Data: Sabado, 7 de Agosto de 2010 20:53 Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific I wouldn't mind seeing FS get put in there place... I say do it! - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Saturday, August 07, 2010 7:27 PM Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > They seriously did that? This quite honestly does not surprise me. Window > Bridge. Man, I used that with a doubletalk or decktalk synthisizer about > 12 years ago. > > > - Original Message - > From: "Travis Siegel" > To: > Sent: Saturday, August 07, 2010 8:17 AM > Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific > > >> Actually, if I wanted to, I could sue freedom scientific for several >> things. >> Since I now own the rights to the windows bridge code, >> I could sue for all kinds of things they swiped from wb (such as the >> capslock key as a modifier) as well as several inovations which were >> frist >> introduced by wb before they made it into jaws as a product. >> I'm not really interested in such nonsense, but I might write them a >> letter explaining my unhappiness with their current operating procedures, >> and see if they'd be willing to ... prevent a suit ... hmm, >> now there's a though. :) >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.851 / Virus Database: 271.1.1/3056 - Release Date: 08/07/10 > 01:28:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
hi thomas, Thank you for allowing us to comment. Freedom scientific has put several of our friends in brazil on courte, because, guess what? we decided to try and have alteernatives to jaws, which, is over 4,500 reais (our currency). We do not believe, as a nation, that we have to stick to jaws just because it is the largest one around. I am working on translating dosvox, (its for windows, don't panic!) into english, to include you all into what brazilians have done. with this and NVDA, we do not need jaws. Freedom scientific did a great think in the beginning, but allowed power over come their will toh elp people. We do not need, and shall not, allow them to continue. mauricio Thank you for letting me know of all they are doing at the united states as well. mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sabado, 7 de Agosto de 2010 10:25 Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific Hi Charles, You are absolutely right from a business point of view. However, there are plenty of alternatives than supporting the screen readers directly. For example, Time of Conflict and Lone Wolf allow you to select SAPI, Jaws, or Window-Eyes. As far as I am concerned using SAPI 5 support is enough and doesn't show favoritism to any screen reader or screen reader manufacturer. It is more ideal anyway as you aren't trying to support every screen reader out there directly. I've actually been asked a few times if I would add Jaws support to my games. While I understand the nature of the requests I have made a polacy not to support any screen readers directly. First of all, it requires more work supporting each and every screen readers individual API directly. Second of all, I feel supporting Freedom Scientific's products goes against my principles. For one thing they have an unfair advantage over their competition because they are largely supported through businesses, government agencies, organizations, and so on that aren't willing to support GW Micro, Dolphin, etc as well. Then, Freedom Scientific shows the world what they are really like by dragging GW Micro, FBC, and anyone else they see as a threat into court. Over the past year or so it has been one lawsuit after another. I happen to know they have a tendancy to treat their customers with little regard or respect as well. For example, a friend of mine ordered a dongle from F.S. and when he got it he found out it was deffective. Instead of exchanging it or something reasonable they told him he had to order a new one at full price. That's down right criminal in my book. Why continue supporting a business, any business, if they are going to treat their customers like that? On 8/7/10, Charles Rivard wrote: > If any game developer is going to provide screen reader support for their > games, regardless of how they feel about the screen reader developing > company's policies are, I feel that you have to support what your customers > are using. Otherwise, you're cutting your own customer base. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Miriani Sound Pack?
hello, bill. I am a very old miriani player, and i do have a soundpack. Would you mind adding mauri...@websuccessplus.com on messenger, so that i can send it over? thanks, mauricio/sebastian hadford. -Mensagem original- De: "Mike Maslo" Para: "'Gamers Discussion list'" Data: Quinta, 22 de Julho de 2010 21:26 Assunto: Re: [Audyssey] Miriani Sound Pack? They are around. I have one but not sure if it still works. I do not play and have not played in over 2 years. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Thursday, July 22, 2010 8:49 PM To: Gamers Discussion list Subject: [Audyssey] Miriani Sound Pack? HI Gamers, Does anyone know of a sound pack for Miriani? I'd love to crank up my VIP term and hear warp drives engage when I hit a jump gate. --Bill "...a crack in the teacup opens a lane to the land of the dead." --Auden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can muds be fun without sound packs?
hi lindsay, Yes, you can play muds without soundpacks. In fact, very few of these games have soundpacs. while i do not like them much, other people say it's pretty fun. mauricio -Mensagem original- De: lind...@lindsaycowell.freeserve.co.uk Para: gamers@audyssey.org Data: Quinta, 22 de Julho de 2010 23:10 Assunto: [Audyssey] Can muds be fun without sound packs? I play the two muds with sound packs, and was wondering whether muds cam be fun to play without sound packs and which ones? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important Moderator Message (please r ead)
and how is this topic even game related? are we going to openly discuss the obvious fact that people fail at representing themselves formally, or are we going to be reasonable and realize taht some people (myself included) are on this list to read about games, and not spelling/grammar? thank you! mauricio ps: yes, I can write english formally, before anyone suggests the only reason i am writting this is i got offended by language critics. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sabado, 17 de Julho de 2010 13:50 Assunto: Re: [Audyssey] Important Moderator Message (please read) Hi Bryan, Definitely. I hate that internet short-hand that has become very popular over the last few years. I dont mind a few like lol or btw once and a while, but I have a niece that practically writes every e-mail, Facebook post, etc made up almost entirely in short-hand. What you call netspeak. It makes everything anything she writes unreadable because when Window-Eyes reads it back to me it is a bunch of non-sense. Cheers! On 7/17/10, Bryan Peterson wrote: > Well that's a given. But it depresses me to know how many people, whether > blind or sighted, whose native language is English and yet they do that sort > of thing all the time. I'll be the first to admit that in no way am I a > perfect speller but I at least try to proofread. And I absolutely refuse to > use that Netspeak nonsense. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT - new pricing structure and pre-ord eringavailable!
i agree, scott. I am even considering ordering it for the regular one myself. but then again, the community is what give philip money, and they can complain as much as they want, so long as his work is supported. -Mensagem original- De: Scott Chesworth Para: Philip Bennefall ,Gamers Discussion list Data: Quarta, 14 de Julho de 2010 22:05 Assunto: Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable! Hi Philip, It's amazing what this comunity can do. Personally I think these prices under value your work, under value it in quite a big way. That said, I'll be heading to blastbay.com to get my preorder in for the lite version before you change your mind LOL. Scott On 7/14/10, Philip Bennefall wrote: > Hi all, > > I have two announcements to make this time. First, it is now possible to > pre-order the BGT engine by visiting the ordering section of the Blastbay > Studios website. Second, I have decided to completely restructure the > pricing of the engine. Over the last few months I have spoken with quite a > few people in the community regarding the pricing and while some think it's > reasonable, many others consider it to be way too high. Thus, I have decided > to do a general price reduction for the engine, as well as add the Pro > Single license. The licenses are as follows: > > BGT Demo (0.0 USD): > This version of the engine allows the creation and distribution of an > unlimited number of games, in source code form. No compiled executables may > be created with this version, and nothing may be sold. > > BGT Lite Version (29.95 USD): > This version of the engine allows the creation and distribution of an > unlimited number of compiled freeware games written by an individual. > Nothing may be sold. > > BGT Pro Single Version (99.95 USD): > This version of the engine allows the creation and distribution of one > single commercial game written by an individual. An unlimited number of free > games may still be compiled and distributed with this version, but only one > title may be sold. > > BGT Pro Unlimited Version (399.95 USD): > This version of the engine allows the creation and distribution of an > unlimited number of commercial games written by an individual. > > For more legal information, please see the BGT end user license agreement. > > Please note that the purchase of one version of the engine also counts > towards the purchase of a more expensive license type. For example, if you > purchase the lite version and then wish to upgrade to a Pro Single license, > you will then only have to pay 70 USD rather than the full 99.95. > > Any feedback on this restructuring is most welcome. > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey business
uh, let me see!!!? maybe that is because, you should actually, oh yeah! play the game to figure things out! cheers for realizing such an interesting fact! mauricio almeida -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Sexta, 28 de Maio de 2010 05:43 Assunto: Re: [Audyssey] Monkey business Uhm, perhaps because he doesn't want to spoil things for those who don't want the game spoiled? We are the Knights who say...Ni! - Original Message - From: "Castanedagarcia_Alfredo" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 1:50 AM Subject: Re: [Audyssey] Monkey business > Sig_name="Best regards,; Char=return; Sig_name="Hayden. > I already listened to it, but I cannot find what I woant. I wonder why > KSapergia is the type who does not like to reveal things in reviews? > Alfredo > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a drastic change is needed for audio ga mes.
alright mate. when i'm milionaire with my web business i'll shoot it down and program games you classify as good. for now, i will program what i have teh time to program. you have to consider that the blind public is not even one quarter of teh sighted public, and with the crackes out there noone would make real money out of it, which would be quite frustrating, since whomever the man developer is would have spent years in programming. mauricio -Mensagem original- De: "Charles Rivard" Para: "Gamers Discussion list" Data: Quinta, 27 de Maio de 2010 21:12 Assunto: Re: [Audyssey] a drastic change is needed for audio games. Any interest in learning the programming in order to help the cause? If I had the time, I would. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, May 27, 2010 8:47 PM Subject: Re: [Audyssey] a drastic change is needed for audio games. > ok guys, I'm willing to hear your suggestions then. what do we do? just > keep things the way they are and never have any advancement where audio > games are concerned? don't shoot down my ideas, come up with some of your > own. how will things be different in a few years? they wouldn't be. it'll > still be a 1 man developer job. so because it's hard does it mean it > should never happen? are most blind gamers destined to play space invaders > clones forever with mediocre sound effects? see the frustrating thing is > most people on here have nothing to compare the lack of great games to. > Some of us here grew up playing mainstream games, so we know what's out > there and what's possible, but many on here would be happy to play > troopinam for years to come with no complaints and it's simply > frustrating. I think some people here wouldn't care if we ever got good > games or not because they're just satisfied with what they already have > and that's really sad, not because the game is or isn't a good one, but > because this level of resignation is what's holding us back. then again, > perhaps gamers are to blame? next time you're considering spending your > money on the newest shiniest iphone or blindy product, how about > purchasing an actual console and check out what's truly out there gaming > wise? then you guys can make your own decisions and determine if I'm write > or not. if there's no interest for this out there, it'll never happen. If > I had the money, I'd be at e3 every year and at every gaming convention > out there trying to make a difference instead of spending it on iphones. > > > > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Thursday, May 27, 2010 9:25 PM > Subject: Re: [Audyssey] a drastic change is needed for audio games. > > >> Where would be the profit in a game that takes, for example, 8 years to >> produce? More importantly, would devs be willing to spend that long on >> one project? Would gamers be willing to wait that long for a game? >> - Original Message - >> From: "Yohandy" >> To: "Gamers Discussion list" >> Sent: Thursday, May 27, 2010 7:39 PM >> Subject: [Audyssey] a drastic change is needed for audio games. >> >> >>> when it comes to audio games, something I find quite annoying is the >>> fact that many games aren't supported after initial release. even if >>> they are, it's usually a small update a few days after game comes out >>> just to keep up the hype and keep people buying, then after >>> that the game never gets any sort of expansion. I think this is hurting >>> the audiogames market, and developers are losing potential customers. >>> what you guys aren't realizing is that people are even willing to pay >>> for these expansions. mainstream titles do it all the time. let's say a >>> new mainstream FPS game comes out and new levels are added after the >>> initial game release, the developer could charge $5 for those additional >>> levels and those interested will purchase it. or offer the downloadable >>> content free and sell even more copies of that particular game. people >>> get bored of the same old stuff, especially if the game doesn't have >>> much replay value. we need DLC, and I don't understand why this hasn't >>> been done yet. and that's not even the only problem. I think it's about >>> time developers start adding an online component to their titles to make >>> games a more social experience. no offense to any developer on this >>> list, but I'd much rather go online and play a few rounds of super >>> street fighter IV or some rock band than play most accessible games. >>> why? because I'm interacting with people, not playing the exact same >>> offline mode over and over. even if street fighter didn't have online >>> features it would have been much more replayable than any accessible >>> game out there mostly due to the trial mode the game contains, which can >>> keep you busy for months. in fact there are people who've yet to >>> complete trial mode on street Fighter IV and th
[Audyssey] please update the audiogames brasil lin k on your website, developers!
dear all, If you have blind games brasil, or audiogames brasil's link on your web site, either because we translated one of your games or just because you find us super cool, make sure they point to www.audiogames.com.br instead of www.audiogamesbrasil.com since we changed the domain recently. thank you, mauricio almeida Coordinator&public relations audiogames.com.br mauricio.alme...@audiogames.com.br --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works
the point is to be considered an ., ., and imagine what ... is by yorurself, since i shall not say it here due to the fact i follow guidelines! -Mensagem original- De: "Lisa Hayes" Para: "Lori Duncan" ,"Gamers Discussion list" Data: Segunda, 24 de Maio de 2010 12:30 Assunto: Re: [Audyssey] l-works Their is no point, it's just done to create trouble and grief. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Monday, May 24, 2010 12:18 AM Subject: Re: [Audyssey] l-works > What's the point of hacking I'd like to know? > - Original Message - > From: "shaun everiss" > To: "Gamers Discussion list" > Sent: Sunday, May 23, 2010 8:04 AM > Subject: Re: [Audyssey] l-works > > >> hmmm >> well darkerprojects.com had something, so it looks to be dreamhost sites >> to. >> both of those companies. >> nothing else seems to be touched. >> At 02:29 a.m. 23/05/2010, you wrote: >>>the thought is that it's just an attack on bluehost customers and has >>>nothing to do with the blind community >>> >>> >>>-Original Message- >>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>>Behalf Of Muhammed Deniz >>>Sent: Saturday, May 22, 2010 5:44 AM >>>To: Gamers Discussion list >>>Subject: Re: [Audyssey] l-works >>> >>>Is it still coming from tristons server like the last time? >>>My audio games for the blind group. >>>Discussions off topic are welcome in the holidays. Talking about games is >>>welcome, talking about computer problems is welcome when their are know >>>holidays but that's only in easter holidays or know holidays. If you want >>>to >>>joyn, just send a blank email to. >>>audiogamesfortheblind+subscr...@googlegroups.com >>>With the subject subscribe in the subject line. >>>Contact infermation. >>>email: >>>muhamme...@googlemail.com >>>msn: >>>muhammed123...@hotmail.co.uk >>>Skype: >>>muhammed.deniz >>>Klango username. >>>muhammed >>>- Original Message - >>>From: "Hayden Presley" >>>To: "'Gamers Discussion list'" >>>Sent: Saturday, May 22, 2010 5:04 AM >>>Subject: Re: [Audyssey] l-works >>> >>> >>> > Hi Muhammed, >>> > Um...somehow, I doubt it's a robot. This is not SiFi. >>> > Best Regards, >>> > Hayden >>> > >>> > -Original Message- >>> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >>> > On >>> > Behalf Of Bryan Peterson >>> > Sent: Friday, May 21, 2010 5:57 PM >>> > To: Gamers Discussion list >>> > Subject: Re: [Audyssey] l-works >>> > >>> > It's probably some idiot with too much free time on his hands and >>> > nothing >>> > better to do with it. >>> > We are the Knights who say...Ni! >>> > - Original Message - >>> > From: "Muhammed Deniz" >>> > To: "Gamers Discussion list" >>> > Sent: Friday, May 21, 2010 4:31 PM >>> > Subject: Re: [Audyssey] l-works >>> > >>> > >>> >> WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to >>> >> think >>> >> who the hacker is, must be the spoofer robot. Any one agree with me? >>> >> My audio games for the blind group. >>> >> Discussions off topic are welcome in the holidays. Talking about >>> >> games is >>> >> welcome, talking about computer problems is welcome when their are >>> >> know >>> >> holidays but that's only in easter holidays or know holidays. If you >>> >> want >>> >> to joyn, just send a blank email to. >>> >> audiogamesfortheblind+subscr...@googlegroups.com >>> >> With the subject subscribe in the subject line. >>> >> Contact infermation. >>> >> email: >>> >> muhamme...@googlemail.com >>> >> msn: >>> >> muhammed123...@hotmail.co.uk >>> >> Skype: >>> >> muhammed.deniz >>> >> Klango username. >>> >> muhammed >>> >> - Original Message - >>> >> From: "shaun everiss" >>> >> To: >>> >> Sent: Friday, May 21, 2010 10:45 PM >>> >> Subject: [Audyssey] l-works >>> >> >>> >> >>> >>> hmmm >>> >>> looks like the l-works blog is hacked again, maybe bits are hacked >>> >>> and >>> >>> bits are not. >>> >>> also how long does it take for bsc to respond to mail about keys I >>> >>> have >>> >>> been trying to ask for ones for classic troop and pipe for ages now. >>> >>> >>> >>> >>> >>> --- >>> >>> Gamers mailing list __ Gamers@audyssey.org >>> >>> If you want to leave the list, send E-mail to >>> >>> gamers-unsubscr...@audyssey.org. >>> >>> You can make changes or update your subscription via the web, at >>> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> >>> All messages are archived and can be searched and read at >>> >>> http://www.mail-archive.com/gam...@audyssey.org. >>> >>> If you have any questions or concerns regarding the management of >>> >>> the >>> >>> list, >>> >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >>> >> >>> >> --- >>> >> Gamers mailing list __ Gamers@audyssey.org >>> >> If you want to leave the list, send E-mail to >>> >> gamers-unsubscr...@audyssey.org. >>> >> You can make changes or update your subscri
Re: [Audyssey] Sarah game update news ,was Where hav e all the developers gone?
awesome! Looking forward to it mauricio -Mensagem original- De: "Phil Vlasak" Para: "Gamers Discussion list" Data: Domingo, 23 de Maio de 2010 11:06 Assunto: [Audyssey] Sarah game update news ,was Where have all the developers gone? Hi mauricio The update to Sarah 1.2 is free. I am still working on it. I am giving each spell a different amount of magical energy require to cast them instead of all the same, which means some spells like unlocking doors takes only a small amount and spells to teleport you or to break down walls will take a great deal more magical energy. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where have all the developers gone?
phil, Do people that bought sarah 1, get free licences for sarah 2, or do they buy it again, and if so, for what price? thanks, mauricio -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 23 de Maio de 2010 08:23 Assunto: Re: [Audyssey] Where have all the developers gone? I'd love to play Arthur's Quest since I've always been intrigued by the legend of King arthur. But I've never found the Windows version of DOS to be all that workable. And I don't dare experiment since I have a tendency to change something crucial without realizing it and end up messing up the system. We are the Knights who say...Ni! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, May 23, 2010 5:41 AM Subject: Re: [Audyssey] Where have all the developers gone? > Hi Dark, > One slight correction, I worked with Draconis on Ten Pin Alley, based on > the PCS game Ten Pin Bowling for DOS. > And that game was based on the GEM machine game of bowling, which was a > dedicated game consul for the Blind based on the Tandy color computer and > used game cartridges and a built in voice synthesizer. I bought it at an > ACB convention in 1989. > > PCS was putting out about 4 games a year between 1996 and 1999 for DOS > because both myself and Carl were single living with our parents. Since > then both Carl and myself got married and he has a full time job with IBM > as a programmer. > My plan has always been to convert many of my DOS games to windows, but my > interest in the Harry Potter world has taken over most of my time the past > 4 years. > Carl is considering getting back into game programming and is now putting > together C plus plus libraries needed for this task. > I told him about the steps Thomas ward went through to get to the point of > developing a game and he may profit from that knowledge. > Once my Sarah game update is finished, I plan on developing several games > using the GMA engine. > But I am also considering the BGT engine and Thomas Ward's engine once it > is finished. > > Phil > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] contacting NOP and Descent of madness d evelopers?
thank you, dark. I have contacted mr. bishop about descent translation permission, and will find a way of contacting Nop's team. again thanks for the info. Mauricio almeida. mauricio.alme...@audiogames.com.br International representative&translator. -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Domingo, 9 de Maio de 2010 14:18 Assunto: Re: [Audyssey] contacting NOP and Descent of madness developers? The team who developed descent into madness can be found at http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html as for night of parasite, unfortunately the chap who made that game is chinese, as is his websitE (WHICH ALSO SEEMS to have moved), he does however drop in to the audiogames.net forums occasionally. Beware the grue! Dark. - Original Message - From: "Mauricio Almeida" To: Sent: Sunday, May 09, 2010 12:00 AM Subject: [Audyssey] contacting NOP and Descent of madness developers? > Hi guys, > > Can anyone give me hints on where to find those two developers on the > subject? > I would like to talk to them, but do not know who they are or their > websites. > > Thank you, > > mauricio > Audiogames.com.br > International rep&public relations > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] contacting NOP and Descent of madness d evelopers?
Hi guys, Can anyone give me hints on where to find those two developers on the subject? I would like to talk to them, but do not know who they are or their websites. Thank you, mauricio Audiogames.com.br International rep&public relations --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT preorders
i like voting, but money back is unnecessary, you pre ordered, your issue to wait. -Mensagem original- De: "Philip Bennefall" Para: "Gamers Discussion list" Data: Terça, 13 de Abril de 2010 22:38 Assunto: [Audyssey] BGT preorders Hi all, I have decided to start accepting preorders for BGT. The way I'm setting it up is that users are able to order a copy of the lite version in advance, and those who do will get the chance to vote for one out of a few features that they would most like to see implemented for the 1.0 release. This, I think, is a good compromize for the risk that one takes when preordering software, that you actually get to influence it a bit by getting a sort of priority vote. Also, if a 1.0 release of the software with a minimum set of features which will be listed, is not released by a certain date then everyone who preordered will be entitled to their money back with an apology. How do you all like this idea? I'll be setting the system up probably tonight, or over the next day or two. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The new game, Battleboomer, Release d!
kevin. would you send me your private e-mail so that i wcan send you a message to discuss about several ways i am whiling to help you with? my email is mauricio...@uol.com.br mauricio -Mensagem original- De: "Kevin Weispfennig" Para: gamers@audyssey.org Data: Quarta, 07 de Abril de 2010 22:56 Assunto: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying "The requested action with this object has failed". I will try switching to another audio library might help. So, here is what you all have been waiting for! The big, event! Or something... I still need some helpers who would help keeping the project up and as good as it can be. If we have a big team we can also switch to a more power full language to create the game in, but I am not that far yet. http://dl.dropbox.com/u/1617788/BattleBoomer.zip There, I did it, I never beleaved I would, but here you go... Kind of scared actually... Tell me what you think. Big thanks, oh boy and stuff: Kevin! Oh! I almost forgot. There is the key strokes text file with, exactly, what you would think. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trust or Distrust?
I do value your opinion a lot. Personaly, I have seen a lot of piracy out there, and even threatened to send some people to my country's justice system for that. however, I do believe that the actual customer that pay for it, does not need to be in trouble because of some immature citizens who do not value work and get the easy way out thanks, mauricio -Mensagem original- De: "Louis Bryant" Para: Data: Sexta, 2 de Abril de 2010 08:59 Assunto: [Audyssey] Trust or Distrust? Please give me your opinion once again. I am working on 2 products, however they won't be available anytime this year because I want to make sure they are fun, stable, ETC. and I want to sell them for an affordable price of course. My question is, should customers, which will be you, be trusted? It seems like a lot of work to add codes to unblock your software, when we all know one way or another, your program will be pirated. As far as I know, Apple, Level Star, Serotek, and maybe others, trust users to install their apps on the systems they say they will, thereby eliminating the hassel of codes that may or may NOT work during install. Microsoft, FS, ETC. as we all know don't trust their customers, making it difficult to reinstall a product, even when the malfunction wasn't our fault. My IRC client was based on that same principle, the future version will NOT be. I want customers to have the easiest experience. And I can accept the fact that life just isn't fair, and whether or NOT I place a restriction on how my software is installed, there are smarter people and they'll figure it out one way or another. But in my opinion codes have NOT lessend piracy, so why include them? What's your take on this? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Ways to Program Software
philip, I thought he was refering to software, not games. but, if you're talking about games, then do what philip said, too. -Mensagem original- De: "Philip Bennefall" Para: "Gamers Discussion list" Data: Quinta, 1 de Abril de 2010 21:46 Assunto: Re: [Audyssey] New Ways to Program Software Hi Louis, The way I do it personally is to write all the low level code that needs to run at maximum speed in C++, then I wrap it in simple functions and classes and add it to my scripting engine. The result is that I've got as simple a language as I could wish for with the underlying power of C++. This way I can code all my game logic at lightning speed, while my C++ engine takes care of everything at the core. I then expanded this concept and made my BGT engine which is still in active development, and which I will actually be using to make all of my own future titles as well. This works flawlessly because, as you will undoubtedly know, the game logic isn't what eats up CPU power but is usually what takes the longest to write as the core is always reusable. Kind regards, Philip Bennefall - Original Message - From: "Louis Bryant" To: Sent: Thursday, April 01, 2010 9:41 PM Subject: [Audyssey] New Ways to Program Software > Hi. I just needed your opinion on something. C++ is the best language to > develop games in as far as I'm concerned now that I understand fluently > how to develop in it, at least audio games. Does it make sense to use C++ > for only fast audio games and stick with .NET or some other high-level > language for most other types of programs on the desktop and other > devices? Based on what you all think is exactly what I'm starting after a > few more months of updated games and what not from BrailleSoft. I've been > tusseling with this question for a while now. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Ways to Program Software
if you know C++, there is no point on using other languages as far as i know. thanks, mauricio -Mensagem original- De: "Louis Bryant" Para: Data: Quinta, 1 de Abril de 2010 12:41 Assunto: [Audyssey] New Ways to Program Software Hi. I just needed your opinion on something. C++ is the best language to develop games in as far as I'm concerned now that I understand fluently how to develop in it, at least audio games. Does it make sense to use C++ for only fast audio games and stick with .NET or some other high-level language for most other types of programs on the desktop and other devices? Based on what you all think is exactly what I'm starting after a few more months of updated games and what not from BrailleSoft. I've been tusseling with this question for a while now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The BGT tool is on topic right?
dear thomas, why dont people use digest mode instead of complaining and causing traffic with their useless complaints? is it not a common sence thing? sincerely, mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Quinta, 25 de Março de 2010 17:55 Assunto: Re: [Audyssey] The BGT tool is on topic right? Hello Ann and all, Yes, the BGT toolkit is technically on topic for this list since it is specifically designed for audio gaming, and isn't necessarily general programming as some say. However, I do see a lot of people are upset by the sudden increase in traffic, and I may have to ask the topic be taken somewhere else such as the USA Games developers list or to Phil's Blastbay forums for this thing. However, before i decide anything of the sort I'll talk it over with Raul and Kevin and see how they want to handle this. However, as i said for the moment it is on topic and doesn't break the guidelines. On 3/25/10, Ann wrote: > Good grief, is there something going around in the water? Seems like > Phil's great new tool is upsetting a few people for some strange reason. > Phil, I hope you aren't taking this needless complaining by a very few > to heart because the BGT tool is wonderful! > > I think this is completely on topic for this list, which is not just > about playing games but about games for the blind in general, and this > includes game design. If I'm wrong, I'm sure one of our great mods will > step in and correct me, though. > > A piece of advice, digest mode. If we were Googlegroups or Yahoogroups, > I'd even suggest Nomail mode. > ~An > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Please don't force BGT topics from th is list was Re:PLEASE STOP
people are just a bunch of winers, so therefore ignore them and bgt for the win! -Mensagem original- De: "Hayden Presley" Para: ,"'Gamers Discussion list'" Data: Quinta, 25 de Março de 2010 17:23 Assunto: Re: [Audyssey] Please don't force BGT topics from this list was Re:PLEASE STOP Hi ann, Amen to that! There is no actual reason this should be removed from the list. Those of you who arecomplaining could just as well chosen to complain about posting topics related to MOTA or Q9, it just so happens it is BGT. I for one agree, and I do not want to have to go to a forum in order to look at info about the BGT. I for one have ran across topics that held no interest for me, it's simple...press delete. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ann Sent: Thursday, March 25, 2010 5:14 PM To: Gamers Discussion list Subject: [Audyssey] Please don't force BGT topics from this list was Re: PLEASE STOP hello everyone, I, for one, would not like to see the topics about the new BGT tool and how to use it forced off of this list. I am not a programmer, nor will I ever be a computer programmer. But, I am a game player and am very interested in this tool which may allow those of us who have no interest in becoming computer programmers the ability to create games. I know that statement in and of itself will enrage some people on this list, the statement about my having no interest in actual computer programming, I mean.. I see nothing wrong with discussions about this topic being kept on the list. I do not want to have to join a computer programming list, where ninety-nine percent of the topics will be way over my head, nor do I want to have to join and remember to visit some web forum to learn more about his tool exclusively. If you don't want to read about it, then for Heaven Sake, just don't open the emails and read them. Hit the "Delete" key on any with BGT in the subject line. That won't eliminate all of the BGT mail, but it will get a good many of them. I'm sure all of us on this list routinely run across many messages which hold no interest for us, but we deal with it. Please, list mods, don't let the complaints of a very few control this list. It is an emailing list, after all, and a spike in traffic once in a while is to be expected, especially accompanying the release of a wonderful new game tool. Once the tool has been around for a while, the email traffic will slow down yet again. ~Ann T On 3/25/2010 5:37 PM, Anne Walker wrote: > Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY too many emails that are PROGRAMMING related. Not gaming related. What I mean is - there is a list for beginning programming and that is where you should be discussing the hows, whys, and what-abouts for the BGT. Don't get me wrong - this seems like it will be a wonderful tool that will help the lay-person be able to develop their own games. HOWEVER - my understanding is that THIS list is for the discussion of how to play these wonderful games that Thomas, Phil, Jim, and the others have created and either sold or given away for free. What tricks others have learned, and all of that. About 98% of the emails over the last couple of days have only been about how to use Phil's toolkit, how to write code, and why it isn't working for them. PLEASE PLEASE PLEASE either email the developers personally, sign up for the PROGRAMMING list (one of which is: http://www.freelists.org/list/programmingblind), or create your own list so that I can keep learning more about the games for the blind that are ALREADY DEVELOPED. > Thank you. > > Anne W. > sighted audio gamer > --- > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and r
Re: [Audyssey] Unsubscribing!
if you prefer to leave instead of learning to deal with a bit of e-mails that do not concern your direct interest then be well. just keep in mind that while you hate game designing, this is what allows you to play, so cheers. mauricio -Mensagem original- De: "Steve" Para: "Gamers Discussion list" Data: Quinta, 25 de Março de 2010 04:37 Assunto: [Audyssey] Unsubscribing! Hello and goodbye, I am going to be leaving the list, since I am tired of having now 40 emails about a game creation tool that I am sure is great, but it is not in all reality for everyone. There is a reason to go to school and learn to program, or any other profession that someone wants to become good at. I for one feel we have plenty of low to mid quality games out there for the blind, and not enough high quality ones, and most of that is do to that people think they actually know something about computers. So to sum it up leave the programming to those who are trained in it and for the love of god please let's get back to discussing the playing of games instead of designing of them. Steve Walker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Preorders?
yep. just let me know once this is on and check paypal for money receiving! mauricio -Mensagem original- De: "Philip Bennefall" Para: "Gamers Discussion list" Data: Quinta, 25 de Março de 2010 10:21 Assunto: [Audyssey] BGT Preorders? Hi gang, With the positive reception that BGT has had, I am considering taking preorders for the tool. How do you all feel about this, would you be interested in preordering if the option was available? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] leaving the list temporarily
dark, soem people just want the easy way out, because its too easy to come here and show off criticising the work, buut. go and work takes them time, and thats not nice! smiles, mauricio -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Quarta, 24 de Março de 2010 22:36 Assunto: Re: [Audyssey] leaving the list temporarily If you have so litle patience or concern for those trying to learn to use philip's tool and eventually create good quality games that you describe such people's discussion as crap, good riddens, and I for one will not be overly concerned if you don't return. Dark. - Original Message - From: "Oriol Gómez" To: "Gamers Discussion list" Sent: Wednesday, March 24, 2010 10:31 PM Subject: [Audyssey] leaving the list temporarily > Hello, > This is just a message to let all of you guys know that I might be > leaving the list temporarily, due to certain people that keep sending > meaningless messages. > I don't want to be flooded with stuff when I wake up tomorrow. > So I think I'm going, for now. > I'm really sorry taht it has come to this. > > Best of luck to all, especially Philip taht has to read through all your > crap. > Oriol > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] leaving the list temporarily
we love you too. Now on a serious note, guys, have you ever heard about a very cool thing called digest mode? cheers, mauricio -Mensagem original- De: Oriol Gómez Para: Gamers Discussion list Data: Quarta, 24 de Março de 2010 23:31 Assunto: [Audyssey] leaving the list temporarily Hello, This is just a message to let all of you guys know that I might be leaving the list temporarily, due to certain people that keep sending meaningless messages. I don't want to be flooded with stuff when I wake up tomorrow. So I think I'm going, for now. I'm really sorry taht it has come to this. Best of luck to all, especially Philip taht has to read through all your crap. Oriol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
hi ryan, Being only a web designer, and an advanced informatic user, i found bgt to be the coolest thing ever to be honest. It represents a dream to all of us who wanted to start, but honestly did not have the time, or, coughs, the whilingness, to sit and go la la la with fancy c++ tutorials all day. cheers for bgt! mauricio -Mensagem original- De: Ryan Smith Para: Gamers Discussion list Data: Quarta, 24 de Março de 2010 17:31 Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Phil, Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look like some real fun to play with! I have some suggestions and a question for you. I think it would be a useful function where you would provide a webpage (HTTP protocol), and it would return the result as a string or as an array separated by newlines. Did you by any chance use the Angelscript library? I know you mentioned earlier you used an existing scripting language to power your engine. Angelscript looks like a pretty cool scripting engine. I know you mentioned earlier you were going to put socket support in. When you do, do this, I would recommend some kind of events. IE: onRecieve, onConnect, onDisconnect. I think this would be easier for new programmers to grasp rather than a while loop. I am not very familiar with Angelscript, if your using it or how BGT really works, but I'm wondering if it would be possible for users to "extend" BGT with C++ code. I think this would be easier for more experienced users to add any necessary features that some people might not use. My last and final question is to everyone else out there. I know Phil has definitely simplified the process of game creation, but how easy do you all find it?(specifically non-programmers). Thanks. -Ryan www.rsgames.co.nr On Wed, Mar 24, 2010 at 4:28 PM, dark wrote: > Assuming my head doesn't explode in the process, it would be nice to think > that if ever there is something I want to do which bgt won't be able to and > I'd need to program myself, I wouldn't be entirely at sea, of course, > head explosion is not a certainty as yet. > > Beware the grue! > > Dark. > - Original Message - From: "Thomas Ward" > > > To: "Gamers Discussion list" > Sent: Wednesday, March 24, 2010 8:17 PM > > Subject: Re: [Audyssey] Beta version 0.1 of the blastbay > GameToolkitreleased! > > > Hi Lora, >> That's a good point. Actually, the BGT script language is close enough >> to C++ that someone learning it will get a fairly good introduction to >> C-Style languages in the process. They won't learn everything about >> C++ specifically, but should they ever want to try C++ in the future >> they will have some fundimentals in place. For that reason sticking >> with C++ rules such as terminating statements with semi-colons is a >> good thing. >> >> On 3/24/10, Loravara wrote: >> >>> Oh, I say leave the semicolons in. From my perspective, C++ is a new >>> language, and the semicolon is just a syntactical requirement. >>> >>> After all, I have to put periods at the ends of my COBOL statements. >>> (Actually, they're no longer required, but I'm working with people who've >>> been programming in COBOL for 25 years, so from their perspective, the >>> period is required.) Seriously, though, I think that retaining the >>> syntactical rules is probably a good idea. >>> >>> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubs
Re: [Audyssey] blindgamers forum
james, www.audiogames.net is your best friend ever, and it likes you alot. subscribe and enjoy. -Mensagem original- De: Ann Para: Gamers Discussion list Data: Quarta, 24 de Março de 2010 11:38 Assunto: Re: [Audyssey] blindgamers forum Hey, take it easy. If it is driving you that crazy, then set your subscription to digest mode or take a break from reading altogether. I'm not in to web forums, not as much as I prefer mailing lists. But, it is a matter of personal taste. ~Ann On 3/24/2010 11:25 AM, James Dietz wrote: > There has been a lot of list traffic lately, much of which consists of > short messages followed by more short messages answering the simple > questions asked in the original short messages (read the > documentation, stop asking inane questions and look something up for > yourself for once, etc). > How about a forum? > Here are some key benefits: > - We'd all have less clutter in our inboxes. > - Message length, quotation and other list requirements would no > longer be an issue > - Accounts can be locked, possibly liimiting spoofing and other internet > garbage > - Some forums have mailing-list interfaces allowing those who wish to > follow (and possibly respond to) traffic to do so through email. > > Let's do it! To put it bluntly I'm sick of mailing lists. Let's take > the blindgamers discussion group into the 21st freakin' century. > > Thoughts? > Feel free to be less biased and/or inflamatory than I am. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
hi philip, I would rather have them as separated doccuments for those who who like it. aso, your audio tutorial rocks. mauricio -Mensagem original- De: "Philip Bennefall" Para: "Gamers Discussion list" Data: Quarta, 24 de Março de 2010 14:19 Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! > Yep, but that uses the annoying windows help system, which isn't great for > finding stuff in or displaying. > > As far as personal preference goes, i'd much rather have something as a > streight html document, or even a text file, especially if I'm going > to need to look at a lot of things very caefully, and possibly cut and > paste. > > Afterall, html help doesn't have an actual moving curser which makes > navigating it and performing functions less easy than with normal document > types. > > Beware the Grue! > > Dark. > - Original Message - > From: "Bryan Peterson" > To: "Gamers Discussion list" > Sent: Wednesday, March 24, 2010 12:59 PM > Subject: Re: [Audyssey] Beta version 0.1 of the blastbay > GameToolkitreleased! > > >> It's in the BGT program group on the start menu. It's Help. >> Homer: Hey, uh, could you go across the street and get me a slice of >> pizza? >> Vender: No pizza. Only Khlav Kalash. >> - Original Message - >> From: "dark" >> To: "Gamers Discussion list" >> Sent: Wednesday, March 24, 2010 6:54 AM >> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game >> Toolkitreleased! >> >> >>> Hi Philip. >>> >>> Do you have an html, or at least txt version of the documentation >>> kicking around anywhere? >>> >>> The mp3 tutorial is great, but I'd like to read individual bits and I've >>> never particularly been a fan of the bog standard windows help >>> system, particularly for quick reference (ie, using find >>> functions)paste code or read example code character by character. >>> >>> just a personal preference of course. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - >>> From: "Philip Bennefall" >>> To: "Gamers Discussion list" >>> Sent: Wednesday, March 24, 2010 9:57 AM >>> Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit >>> released! >>> >>> Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived
Re: [Audyssey] help with some sited people.
i wont write any words i should not, or else people will randomly moderate me, but anyhow, can you tell me what in the world of orange slimefilled with random amounts of oranges, can we do if you first, cant type so that people dont actually hear your keyboard like i do, and secondly, has a teacher that needs a life? thank you, the man. -Mensagem original- De: "Anne Walker" Para: "Gamers Discussion list" Data: Terça, 16 de Março de 2010 15:49 Assunto: Re: [Audyssey] help with some sited people. When are you in school since you are on the list all the time? If you are in school, how can you have a personal game on a school computer? Maybe you should think about just doing school work at school and waiting until you get home/out of school for the day to play any games. Then you wouldn't have to worry about the teacher thinking that you are hurting the school equipment. Just my honest opinion, but if you are in school for a certain time period of the day then you should only be concentrating on school stuff and not worry about Tarzan Junior or any other games or even this list until after school. Anne W (sighted audio gamer) - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Tuesday, March 16, 2010 1:59 PM Subject: [Audyssey] help with some sited people. > Hi all, > I'm not sure if this is off topic, but I would like to discuss it here. It > was free time at school probably 2 or 3 minute's I can't remember, but I > was playing a bit of Tarzan Junior. Nothing to studdy at school, so I > wanted to play the torgon battle. When I press my space bar key very fast > to shoot the torgon's, my teacher is thinking that I brake the keyboard. > Someone, could you please help me out on this?. > The best sight for games is, audio games! > Go to. > www.audiogames.net > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.790 / Virus Database: 271.1.1/2750 - Release Date: 03/16/10 00:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] expletives
posting again on this, and sorry if teh topic was closed but i dont have all my day to ride audyssey. Well, I personally don't think wes huold care about that at all myself, and the onlyr eason i asked yall not to reply is, it wont change their minds. but really, do you really think children, or whomever you're concerned about, never saw these words? lets be real and enjoy life as it comes. mauricio -Mensagem original- De: "Darren Harris" Para: "'Gamers Discussion list'" Data: Domingo, 14 de Março de 2010 11:17 Assunto: Re: [Audyssey] expletives Hi dark, If there was a total blanket ban on swaring on this list then I really wouldn't care at all. But nobody in their right mind can sit there and say that crap is worse than hell. That's just stupid. Sorry but it is. I've seen people including the moderators use that word within the last couple of weeks all you have to do is to go back through the archives to see it for yourself. So yes I'm sorry I do think that this is setting a major double standard which I really cannot agree with and there's no basis in logic for any real disagreement with my comment. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 14 March 2010 11:09 To: Gamers@audyssey.org Subject: [Audyssey] expletives Hi. I must confess while I am totally behind most profanity filters for the purposes of keeping things accessible to as many people as possible, a line has to be drawn somewhere. In my old boarding school they thought the word "belly" was swearing, they even thought "heck!" was. I stil however see no need to pander to this sort of thing when the majority of people on the street wouold find it acceptable. I must say that on the audiogames.net forum, while language filters have been set for many words (including the F word), there was a moderator discussion about the word in question a couple of years ago, and it was decided to remove it from the swearing filter, so it now writes as it should. there have been no complaints whatsoever, and sinse it's a word I myself use (I've possibly used it on this list), people have been much more comfortable allowing it. pluss of course, it is also a word which may come up in conversationn on other topics rather than as an expletive, in fact the discussion about removing it from the swearing filters was prompted by discussion of the game desert strike, and it's use of h/llfire missiles as a weapon. thus, while I would certainly agree on keeping profanity down, I do think there is a reasonable line. Obviously, sinse yo moderate this list and not me, such a decision is yours to make and I'll be glad to abide by it, however, i have to confess I don't agree that the H word should in deed be banned simply because some people find it offensive, would you considder banning the word "belly?" as well? Beware the grue! Dark. , --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator Warning was your the best dev eloper Jason!
why do people reply to as ubject saying moderator warning, which ad no question mark at the end of it!? no idea! also, while i do agree with stephen, if a moderator tells you something, you follow, as anne said, so, happy night to all of you and see you in a no warning planet. -Mensagem original- De: "Anne Walker" Para: "Gamers Discussion list" Data: Sabado, 13 de Março de 2010 15:56 Assunto: Re: [Audyssey] Moderator Warning was your the best developer Jason! Hello Muhammed, Stephen, and Hayden Personally, I agree with Thomas 100%. This list is used by children and adults alike and there is no need to swear on it. Besides - the guidelines firmly state that there is to be no swearing and if he considers that word a swear word then there isn't much you or I or anyone can say about it. I would suggest that if you do not agree then maybe you should start your own game talk list and make your own rules/guidelines then you would not have to worry about such things. I personally find no real NEED to swear while talking about these games on this list. Happy Gaming Anne W (sighted audio gamer) - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, March 13, 2010 3:22 PM Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason! > Hi, > I do partially agree with Thomas; although it isn't nearly as high as the > F > word, some people would consider that offensive. > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: Saturday, March 13, 2010 12:49 PM > To: Gamers Discussion list > Subject: [Audyssey] Moderator Warning was your the best developer Jason! > > Hi Muhammed and all, > This is a moderator reminder to watch your language on list. The list > guidelines state there is to be no cussing on list. This is my final > warning. Future e-mails with inappropriate language will result in the > offending party being moderated until further notice. > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2743 - Release Date: 03/12/10 23:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] How do I run entombed setup?
greetings. idk why i cannot run the entombed setup someone help me i am using windows 3.1 why don't it work thank you. mauricio almeida web designer/server operator. Blind games brazil official representative. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monopoly.
nope, you play it with jaws. mauricio -Mensagem original- De: Diana Nowlin Para: Gamers@audyssey.org Data: Sexta, 26 de Fevereiro de 2010 17:34 Assunto: [Audyssey] Monopoly. I'm getting monopoly version 9 put on my laptop. Do you have to turn Jaws off to play it? Thanks, Diana Nowlin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] klango3 coming out
nice! thanks for letting me know. mauricio -Mensagem original- De: shaun everiss Para: gamers@audyssey.org Data: Quarta, 24 de Fevereiro de 2010 07:56 Assunto: [Audyssey] klango3 coming out Hi. I just got a message from klango that v3.1 is going to be released. Also due to spam things like sending email from groups is turned off since spam was coming from there. Klango doesn't want to be a spam server so no email send tools from groups. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Please,I need help for my graduation thesis on an Audiogame
greetings. I have added you on messenger and would be glad to help on anything needed. best regards, mauricio almeida web designer/server operator. Blind games brazil official representative. http://www.audiogames.com.br -Mensagem original- De: Giulia Paggiarin Para: gamers@audyssey.org Data: Domingo, 21 de Fevereiro de 2010 22:44 Assunto: [Audyssey] Please,I need help for my graduation thesis on an Audiogame Dear Madam, dear Sir, I am a student at the State University of Milan and I am graduating in Science and Technology of Musical Communication. The subject of my thesis are audio-accessible videogames for blind people. In particular, my project includes the creation of an audio-game in which the user will be guided through the story only by sounds. To play, the user needs only headphones and a keyboard with directional buttons. During my research, I could not find a lot of example of videogames conceived and developed *ad hoc *for blind people. I found some adaptations of traditional games (board games, card games), but I think it would be interesting to start and study and develop a series of game that focus on sound and on the audio experience in general. The aim of the thesis is also to provide useful information for developers and centres of research to guide their studies and new applications to this area. To complete this research, I think it is fundamental to interview people that may have something interesting to say about this topic (blindness, videogames and accessible software) and that could help me understanding which may be the most interesting issues to focus on. The following interviews will help me gathering useful information to integrate my work with. The results will be incorporated in the thesis, which will be published online in the Archives of the State University of Milan. Your responses will remain anonymous and your personal information will not be used nor communicated to third parties. For any questions or information please contact: Giulia Paggiarin (Università degli Studi di Milano - Italy) Mail: *mellonca...@gmail.com* MSN: *mellin...@hotmail.com* *Interview* *A - General Profile: * Please, specify: 1 Age 2 Sex 3 Country 4 E-mail 5 How often do you use the computer? (Every day? Once a week? Once a month? Other?) 6 How many hours a day do you use the computer? 7 Why do you use the computer? (Work? Study? Fun? Other?) 8 Do you usually use the computer alone or with someone elses help? *B - Surveys addressee* - Blind computerized; - Student; - Parent; - Teacher; - Educator who has some experience in this field; - Expert of software accessibility; - Expert of game accessibility in general (not only for visual disability) - Other (please specify) *C - Talking about accessible games, have you ever done any of the following activities?* - Searched accessible games on market? - Adapted games for blind people? - Developed accessible games? - Defined rules of accessibility or usability? - Other (please specify) *D Do you know any audio-game conceived for blind people? If yes, please specify:* *A Which kind of game it is:* *B Does it need specific hardware? * *Below you can find a list of suggestions to answer the above question, but feel free to add anything that is not there.* original or classic games re-adapted?: - Text game (quiz, text adventures, etc.): original or classic games re-adapted? - Music games (quiz music, musical memory ...): original or classic games re-adapted? - Adventure/exploration games with textual references (accessible by voice or Braille) and sounds (the environment is described by words and background sounds); - Games on dynamic Braille display; - Games with dynamic sound; - Other... *B) Suggestions - Use of specific hardware for access, as well as synthesis and display*: - Normal hardware (mouse, keyboard, etc.); - Sensitive tablets with designs in relief; - Adapted joystick; - Special mouse/keyboard or special hardware; - Other; *E - In order to use the computer in your everyday life, what kind of equipment do you use? * 1. What interfaces do you use? (input: keyboard, mouse, sensitive tablet, other please specify; output: speakers, headphones, Braille display, other please specify) 2. What operating system do you use? 3. What sound system do you use? (headphones, stereo speakers, speakers 5.1, other please specify) *F Can you suggest any improvement to make games more accessible to blind people?(More intuitive commands? More hints? Different aims of the games? New features related to sound or speech? Other? Please specify.)* *G - What kind of genre of games you would like to find? (Action, adventure, puzzle, sport, educational, etc.)* *H Are you interested in receiving the results of the research? (If you say yes, I will send you an e-mail with the
Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released
again, tristan. As I didn't ahve any evidence, and we hadn't talked, that's what i thought. now, we all have to hope you fix it. mauricio -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Sabado, 20 de Fevereiro de 2010 12:55 Assunto: Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released Hitriston. Cx2 has actually trased the person on the forum to a public server in shicargo and a range of Ip addresses, so that's conclusively not you, though as the person on the forum also had a go at cosmos mud that would've been unlikely. i'm sorry your server has been hacked and hope you can fix the issue. Beware the grue! Dark. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Saturday, February 20, 2010 1:49 AM Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of Monopoly Released > Dear Dark, > It surely wasn't me (I'm sure you can check IP's). I'm sorry, very sorry > to Ryan as well. > > > > -- > > Tristan B > > TrekGames.net > > Administrator and Maintainer > > Contact information: > Skype: Tristanbussiere > MSN: tris...@acegamesonline.net > follow me on twitter > http://twitter.com/blindtrek/ > > E-mail: theblinddj...@gmail.com > > or > email TrekGames.net support > trekga...@gmail.com > > AOL Instant Messenger: Theblinddj360 > > Klango ID: > Tristan > > Connect to cosmos and join the fun. Point your MUD client to the following > address and port: > Address: TrekGames.net > Port: 1234 > > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Friday, February 19, 2010 02:49 PM > Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of > Monopoly Released > > >> There has been someone slagging off monopoly on audiogames.net with >> similar language, and has already had two accounts banned, I think it's >> likely this is a spoof E-mail from the same idiotic person. >> >> I'm just sorry for Ryan over this. >> >> Beware the grue! >> >> Dark. >> - Original Message - >> From: "Raul A. Gallegos" >> To: "Gamers Discussion list" >> Sent: Friday, February 19, 2010 6:36 PM >> Subject: [Audyssey] Moderator's note, please read! Re: New Version of >> Monopoly Released >> >> >>> Hello all. Please do not respond to this as it could be a spoofed email. >>> >>> Many thanks. >>> >>> On 2/19/2010 1:00 PM, Ryan Smith wrote:\ Hi, I just released a new version of my piece of s**t monopoly game. >>> >>> -- >>> Raul A. Gallegos >>> http://www.asmodean.net >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the m
Re: [Audyssey] Moderator's note,please read! New V ersion of Monopoly Released
tristan showed several times he needed some understanding about servers before indeed owning one, however.. this is a bit too far. I feel very sorry about the immaturity level of such infantile attacks. I hope he, as a server owner, either apologises or does what needs to be done. I will personally not go on list about my personal ideas as far as reason is concerned. the only thing i say is, ryan, we would never believe on such immaturity, and i am speaking for myself and probably the whole list now. mauricio -Mensagem original- De: Ryan Smith Para: Gamers Discussion list Data: Sexta, 19 de Fevereiro de 2010 15:27 Assunto: Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released Hello, I know who sent the email. If you look at the header, it came from TrekGames.net. Tristan Bussiere is the owner of TrekGames.net (and the MUD Cosmos). (I am not sure if you all know how email headers work, but the email was definitely sent from TrekGames.net.) While I do not know if he sent it personally, he certainly needs to be smarter about securing his VPS, or if he did send it, to show some maturity. Here is part of the email header: Received: from li127-90.members.linode.com ([69.164.212.90] helo=trekgames.net) by server1.ultrahost.us with esmtp (Exim 4.69) (envelope-from ) id 1NiX92-0003nv-9c for gamers@audyssey.org; Fri, 19 Feb 2010 13:00:04 -0500 Received: from Trekgames.net (trekgames.net [127.0.0.1]) by trekgames.net (Postfix) with SMTP id 729F3B1601 I know for a fact Tristan uses Linode, and owns the domain TrekGames.net. I assure you all, my computers are secure, and he spoofed the email using my Gmail address. I am not sure if this is part of the recent attacks of spoofing Raul has spoken of. To be sure of this, you can easily check the email headers of future emails. Thank you. -Ryan Smith Head of RS Games www.rsgames.co.nr On Fri, Feb 19, 2010 at 2:49 PM, dark wrote: > > There has been someone slagging off monopoly on audiogames.net with similar > language, and has already had two accounts banned, I think it's likely this > is a spoof E-mail from the same idiotic person. > > I'm just sorry for Ryan over this. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released
we, as listers, obviously know that. which is why i do agree with you totally. an institution like rsgames, or any other which audyssey gamers play, would never do that. mauricio -Mensagem original- De: "Michael Forzano" Para: "Gamers Discussion list" Data: Sexta, 19 de Fevereiro de 2010 15:36 Assunto: Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released Hi all, Whoever did this is obviously very immature. We at RSGames would never release a program that would crash one's system, and we have a standard for releasing high quality games. We also try to be open to suggestions and constructive criticism. This was just uncalled for. There is also no new release of Monopoly as of yet. Please disregard the message. Thanks. Mike - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, February 19, 2010 2:49 PM Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of Monopoly Released > There has been someone slagging off monopoly on audiogames.net with > similar language, and has already had two accounts banned, I think it's > likely this is a spoof E-mail from the same idiotic person. > > I'm just sorry for Ryan over this. > > Beware the grue! > > Dark. > - Original Message - > From: "Raul A. Gallegos" > To: "Gamers Discussion list" > Sent: Friday, February 19, 2010 6:36 PM > Subject: [Audyssey] Moderator's note, please read! Re: New Version of > Monopoly Released > > >> Hello all. Please do not respond to this as it could be a spoofed email. >> >> Many thanks. >> >> On 2/19/2010 1:00 PM, Ryan Smith wrote:\ >>> Hi, I just released a new version of my piece of s**t monopoly game. >> >> -- >> Raul A. Gallegos >> http://www.asmodean.net >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released
thanks raul. just sent my otehr mail before i got yours. thanks, mauricio -Mensagem original- De: "Raul A. Gallegos" Para: Gamers Discussion list Data: Sexta, 19 de Fevereiro de 2010 13:36 Assunto: [Audyssey] Moderator's note,please read! New Version of Monopoly Released Hello all. Please do not respond to this as it could be a spoofed email. Many thanks. On 2/19/2010 1:00 PM, Ryan Smith wrote:\ > Hi, I just released a new version of my piece of s**t monopoly game. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Version of Monopoly Released
this 4th class hacker is on all lists. I have no idea who he or she is, but it's a retarded person anyhow. if i was any of you i would disregard the link. obviously that's not ryan. mauricio -Mensagem original- De: computerwi...@gmail.com (Ryan Smith) Para: gamers@audyssey.org Data: Sexta, 19 de Fevereiro de 2010 12:03 Assunto: [Audyssey] New Version of Monopoly Released Hi, I just released a new version of my piece of shit monopoly game. You can go get it at www.google.com/search?q=ryan+smith+sucks so go get my shitty shit now. you'll love it when it crashes your system! Regards, Ryan Smithh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Grizzly Gulch
what screen reader are you using? and.. is this the only file that just doesn't open for random reasons? mauricio -Mensagem original- De: "Steve Britt" Para: "Gamers Discussion list" Data: Segunda, 15 de Fevereiro de 2010 11:25 Assunto: Re: [Audyssey] Grizzly Gulch Hi, Angela. I've never tried to install it on a laptop. You might need to call the manufacturer and see what they suggest. Sorry I can't be of further help. Steve Britt - Original Message - From: "Angela Lerma" To: "Gamers Discussion list" Sent: Monday, February 15, 2010 12:16 AM Subject: [Audyssey] Grizzly Gulch Hi, I am trying to install Grizzly Gulch on my Vista laptop. The setup.exe file just will not open. I press enter and it does nothing. Any help would be greatly appreciated. Thanks, Angela - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test
hi jorge. no, the list is not stopped, but we have been receiving less messages than usual. thanks, mauricio almeida blind games brazil representative. www.audiogames.com.br -Mensagem original- De: Jorge Gonçalves Para: , "Gamers Discussion list" Data: Segunda, 25 de Janeiro de 2010 18:16 Assunto: Re: [Audyssey] Test Hi people! Some days ago I stopped recieving messages from this list! Is the list stoped or something is wrong here? In any case I am just trying to see if I have some answers! Cheers, Jorge Jorge Gonçalves Email & MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, January 19, 2010 3:33 AM Subject: Re: [Audyssey] BG Hearts and Other Games > Hi Lora, > I don't have all of the Spoonbil games up yet, but you can grab several > of them from my web site at > http://www.usagamesinteractive.com/downloads/spoonbill-games/ > and that might give you a good start. > > HTH > > On Mon, 2010-01-18 at 15:09 -0700, Nancy (Loravara) wrote: >> Hi, >> >> I used to have all of the BG games, like Hearts and Sudoku and such. I >> no >> longer have them, as I just replaced my computer after an unhappy >> computer >> crash. How do I go about getting all of these games back? >> >> Thanks. >> >> Lora >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
thomas closed this topic, so stop using iT please. i agree with you though. however, i have to warn you about profanity on this list.. mauricio - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Tuesday, December 29, 2009 6:59 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers are so past what we need now. Let's get up to somewhat in the 21st century. I want a 3d first person shooter or fighter game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: "Philip Bennefall" To: "A public mailing list for Blastbay Studios." Cc: "Gamers Discussion list" Sent: Friday, December 25, 2009 03:32 PM Subject: [Audyssey] The future of Blastbay Studios Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game play that you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do you think? I would not wish to create a full 3d environment like in Shades of Doom where you spin around in degrees as I personally find these rather difficult to navigate and end up spending more time trying to remember where I've been and where I am supposed to go next, rather than enjoying the game. So I would adopt the method where you sidestep, moving one step in each direction for each press of either of the four arrow keys. Would you folks like to see something like this, or do you all want more sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --
[Audyssey] l-works?
hi all. i was looking at the l works website and it seems like everything ahs been abandonned? no places to order, updates last on 2007?.. is everything free now, or what? mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9: the, game!
hi charles. thats my intention! i'm working on that! lets see what i can do! mauricio - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, December 29, 2009 4:51 AM Subject: Re: [Audyssey] q9: the, game! Here's an idea. See if you can get these people to buy the game. --- In God we trust! - Original Message - From: "Mauricio Almeida" To: Sent: Monday, December 28, 2009 4:17 AM Subject: [Audyssey] q9: the, game! I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] q9: the, game!
I would just like to publicly point out that q9 is the best sidescroller i have ever played. When I indicated the demo to brazilian people, last week, we had five people from here playing it, now, we have over 25 people with the demo in hand, and the game is generating challenge, and competition among us. not counting other people who loved the game and completed the demo already, of course. congratulations to philip bennefal and blastbay studios for such creations. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] regerestering tarzan junior
download the patch together with it -Mensagem original- De: "Tim Kilgore" Para: "Gamers Discussion list" Data: Domingo, 27 de Dezembro de 2009 18:53 Assunto: [Audyssey] regerestering tarzan junior Hey guys if Tarzan junior a free game and if so, how dos one regester it? Thanks Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
I would certainly be up for it mauricio -Mensagem original- De: Zachary Kline Para: gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 12:35 Assunto: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By "strategy" I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom, anyone?
thanks yall. I have tried it works fine! pretty useful as wlel. -Mensagem original- De: "Kevin Weispfennig" Para: "Gamers Discussion list" Data: Domingo, 27 de Dezembro de 2009 19:52 Assunto: Re: [Audyssey] shades of doom, anyone? Hi there, I also like the marker function, and think myself that it is quiiet usefull. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, December 27, 2009 7:01 PM Subject: Re: [Audyssey] shades of doom, anyone? > That's why I used the marker feature. I really didn't have any problems > once I got the hang of that. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "Mauricio Almeida" > To: > Sent: Sunday, December 27, 2009 11:00 AM > Subject: [Audyssey] shades of doom, anyone? > > >> hi list >> for those who plaied shades of doom, didn't you think the game should >> have some more sounds for player guidance? i found myself lost several >> times going back and forth in there.. hints? >> >> thanks, >> >> mauricio >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom, anyone?
thank ya! i'll try that out and let you know if it works. if you have any msn and skype and so on, add the following: msn: mauricio_p...@hotmail.com skype: mauricio1900 thanks, mauricio -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 27 de Dezembro de 2009 11:09 Assunto: Re: [Audyssey] shades of doom, anyone? It's quite simple really. Just hit Control V when you get to a spot you want to mark and it'll say Marked. THen when you come back to said spot it'll say Marker followed by a number. And they mark in sequence, so the first marker you place will be 1, the second 2 and so-on. It's particularly useful to me when you come to intersections of multiple passages. Then you can mark the intersection, take one path and come back the same way to take the other route. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Mauricio Almeida" To: Sent: Sunday, December 27, 2009 12:00 PM Subject: Re: [Audyssey] shades of doom, anyone? > thanks bryan. > > mind explaining how this feature work, and how to activate it? > > thanks, > > mauricio > -Mensagem original- > De: "Bryan Peterson" > Para: "Gamers Discussion list" > Data: Domingo, 27 de Dezembro de 2009 11:01 > Assunto: Re: [Audyssey] shades of doom, anyone? > > That's why I used the marker feature. I really didn't have any problems > once > I got the hang of that. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "Mauricio Almeida" > To: > Sent: Sunday, December 27, 2009 11:00 AM > Subject: [Audyssey] shades of doom, anyone? > > >> hi list >> for those who plaied shades of doom, didn't you think the game should >> have some more sounds for player guidance? i found myself lost several >> times going back and forth in there.. hints? >> >> thanks, >> >> mauricio >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom, anyone?
thanks bryan. mind explaining how this feature work, and how to activate it? thanks, mauricio -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 27 de Dezembro de 2009 11:01 Assunto: Re: [Audyssey] shades of doom, anyone? That's why I used the marker feature. I really didn't have any problems once I got the hang of that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Mauricio Almeida" To: Sent: Sunday, December 27, 2009 11:00 AM Subject: [Audyssey] shades of doom, anyone? > hi list > for those who plaied shades of doom, didn't you think the game should > have some more sounds for player guidance? i found myself lost several > times going back and forth in there.. hints? > > thanks, > > mauricio > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shades of doom, anyone?
hi list for those who plaied shades of doom, didn't you think the game should have some more sounds for player guidance? i found myself lost several times going back and forth in there.. hints? thanks, mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
oh my god. I wish someone would send this guy a waerning for acting with such immaturity. If you cant write your own points, or deal with the fact you aren't mr. therightman, then don't come on a list to discuss. you put your point up there, i put mine, now, learn hwo to be mature and respect our opinions as you so say you do. bryan, charles and i, together with thomas and mainly philip, are wanting to have a discussion about what games we want to see. your first post showed your opinion, the other 234 only added cilly arguments and personal issues with all kinds of members, so honestly man, either make a valid point or good bye. in advance, i do apologise to other list members who, like me, have to read this kind of post. mauricio almeida -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Domingo, 27 de Dezembro de 2009 10:37 Assunto: Re: [Audyssey] The future of Blastbay Studios The real problem Mike is that you seem to judge an entire genre by one or two games. I'm only basing this on what I've seen in your messages. You say that all RPG's are boring based on the few you might have played or seen. I respect that you want more advanced games. So do I. But let's face it. Game developers in our market generally tend to write a lot of the styles of games they themselves would like to play. As it happens Thomas isn't necessarily a big side scroller fan but there is a lot of interest in that particular genre. No matter what a developer does he's never going to please everybody. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Monday, December 28, 2009 10:26 AM Subject: Re: [Audyssey] The future of Blastbay Studios > Where or send or paste the message that said that I am supposed or wanting > one game type scrapped please. I have said many times that I respect > everyone's ideas and wants. I am personally asking for changes and > advancements. Then I get accused of not knowing what I want. I have made > it > clear. > > > The problem is that I do not agree with you. Since I do not agree then I > do > not know what I want and have no idea of what rpg is etc. I have played > several before I went blind although Mr. Mauricio knows me so well to know > my past since I was a young man. Unbelievable! I am 45 and lost vision > when > I was able to see graphical games. > > So I sincerely Mauricio for knowing me. I wish I knew you like you now me. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Sunday, December 27, 2009 7:12 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] The future of Blastbay Studios > > All I'm saying is that we shouldn't scrap one genre in favor of another > which is what you seem to be implying here. Just because we have three > side > scroller games, well four once MOTA is released, that doesn't mean we have > enough side scrollers in our market. Every genre of games has equal right > to > > be explored. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "mike maslo" > To: "'Gamers Discussion list'" > Sent: Sunday, December 27, 2009 10:06 PM > Subject: Re: [Audyssey] The future of Blastbay Studios > > >> Brian I have a right to say what I feel and think. I appreciate your >> opinions and I would appreciate you considering mine. >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Bryan Peterson >> Sent: Saturday, December 26, 2009 10:31 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] The future of Blastbay Studios >> >> Side Scrollers and RPG's aren't the same genre. And what's boring to you >> isn't going to be boring to everyone else. Here's an idea. If ya don't >> like >> the game, ya don't have to play it. Then when something you are >> interested >> in is released you can play it double time to make up for it. >> Homer: Hey, uh, could you go across the street and get me a slice of >> pizza? >> Vender: No pizza. Only Khlav Kalash. >> - Original Message - >> From: "mike maslo" >> To: "'Gamers Discussion list'" >> Sent: Sunday, December 27, 2009 8:37 PM >> Subject: Re: [Audyssey] The future of Blastbay Studios >> >> >>&
Re: [Audyssey] The future of Blastbay Studios
if you tried tehem before you lost your vision, and didn't try as a blind person, then you don't even have our perspective when you talk. I am sure tom is using his experiences, but until you try something like we do, how come we have to completely understand what you say? mauricio -Mensagem original- De: "mike maslo" Para: "'Gamers Discussion list'" Data: Segunda, 28 de Dezembro de 2009 00:35 Assunto: Re: [Audyssey] The future of Blastbay Studios Well I have tried many rpg games before I lost my vision. That is why and where I am coming up with my beliefs and values. I played them and tried them before I lost my vision. I did not get into them before and I do not get into them now. No disrespect and I appreciate that people have what they like. However it is not fair to say that I do not know or played such games. I am a older gentlemen and have lost vision after I turned a adult. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's all there is they are obviously clueless as to the kinds of roll playing games are out there for the mainstream market. For example, before I lost my sight I was hooked on Final Fantasy, Heroes of Might and Magic, and Legend of Zelda. We haven't anything that even comes close to that yet, and for someone to say we've been there and done that is just clueless about the topic at hand. To say such games are boring when he/she hasn't even had a chance to try them isn't very informed at all. Cheers! Bryan Peterson wrote: > Especially since the genre hasn't even been properly explored in the > audio games market. People think that because they can play online > RPG's, which I must point out are for the most part designed by > sighted people and won't necessarily include all the elements people > like in their favorite style of RPG, that there's no point in > exploring. But we have up until recently had yet to see a true audio > RPG since the one BSC Games was working on had to be shelved due to > disagreements with the developer they were working with. That > development made me lose if not respect then at least much of my > interest in BSC's titles. So I'm glad Jason's not only explored the > genre more but given us something playable and I say more power to him > and anyone else who might get bitten by the RPG bug. And if a few > people don't like it they don't have to play them. Just as long as > they leave the rest of us alone. What they don't seem to get is that > there's plenty of room in the AG market for all genres to be explored > equally, although I do agree with Dark that Space Invaders clones have > definitely gotten stale since there's really not a whole lot you can > do to spice those up. That can't be said for a lot of the other game > genres. So no, I don't believe we should scrap one and focus only on > one other. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
if you read several emails before spamming our listw ith replies, maybe we would understand what you mean more clearly, sinse youw ould be able to also see other's opinions after replying. -Mensagem original- De: "mike maslo" Para: "'Gamers Discussion list'" Data: Domingo, 27 de Dezembro de 2009 23:10 Assunto: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am asking for more advancement for gaming in our community. Please if you are quoting me, make sure the context of what I am saying is fully correct. I do feel that there needs to be continued development of all type of games. There are a lot of developers who will continue to do that also. However, if there is someone who is willing to try something new,, instead of complaining and moaning and groaning, let's see what it is and if we like it. Your previous posting said if you do not like it don't play it. Well that is true in this situation also. We need to see what the game is, how playable it is and if us as a gamer like it and will play it. Please understand again what I am saying. I am not saying scrap anything. I am asking again for additional choices and encouragement from us as blind gamers for a developer who wants to take us another level. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 10:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios > We need first person games. It has already been stated that 2 dimensional > games are dime a dozen. I am stating that it is time for first person > games. > We have games which are non first person all around. > > If you had your way, who and when would be a good time to develop such a > type of game? That is a first person character game? > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Saturday, December 26, 2009 7:32 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] The future of Blastbay Studios > > I disagree completely. You talk about not limiting ourselves to one genre > but yet you want Philip to do just that. There's plenty of room for more > of > every type of genre. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "mike maslo" > To: "'Gamers Discussion list'" > Sent: Sunday, December 27, 2009 5:44 PM > Subject: Re: [Audyssey] The future of Blastbay Studios > > >> Please no more side scrollers. First person and 3d way to go >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Philip Bennefall >> Sent: Friday, December 25, 2009 2:33 PM >> To: A public mailing list for Blastbay Studios. >> Cc: Gamers Discussion list >> Subject: [Audyssey] The future of Blastbay Studios >> >> Hi all, >> >> With the success of Q9, I am much encouraged to make new games in the >> near >> future. Now I wish to put the question out, what games would you like to >> see? I plan to create mainly adventure games with a plot and characters, >> coupled together with the same audio work and fast paced game play that >> you >> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do >> you >> think? >> >> I would not wish to create a full 3d environment like in Shades of Doom >> where you spin around in degrees as I personally find these rather >> difficult >> to navigate and end up spending more time trying to remember where I've >> been >> and where I am supposed to go next, rather than enjoying the game. So I >> would adopt the method where you sidestep, moving one step in each >> direction >> for each press of either of the four arrow keys. Would you folks like to >> see >> something like this, or do you all want more sidescrollers? >> >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-ar
Re: [Audyssey] The future of Blastbay Studios
hi thomas, the treason mike says that is, he has played several moos/muds which he considers rpg's, and sinse he did not develop in those, unfortunately, he now discriminates the genry as a whole. mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sabado, 26 de Dezembro de 2009 23:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good as Final Fantasy, Legend of Zelda, or DC Universe, to compare our games too. So it hasn't been played out, nor has it properly began yet. If you are talking about RPG games as in the game book style adventures like Sryth certainly there are a few of those around, but that's only one example of an RPG game let alone that entire genre. Growing up I use to play roll playing paper and pen games like DC Universe, Star Wars, and Marvel Universe, and those games rocked. If they could be converted to a text based or, better yet, an audio RPG format that would totally rock. We don't have a wide range of quality RPG games like that so no we haven't even began to tap the potential of RPG games. We haven't even gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG games. mike maslo wrote: > Why another rpg though? Isn't that played out? > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
agree completely with you there, bryan. all games are welcome, and if one or two radical folks do not like it, the other 100 can play the game pretty fine. -Mensagem original- De: "Bryan Peterson" Para: "Gamers Discussion list" Data: Sabado, 26 de Dezembro de 2009 21:34 Assunto: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many side scrollers or FPS games or RPG's or whatever the heck people want. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, December 27, 2009 8:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios > We need first person games. It has already been stated that 2 dimensional > games are dime a dozen. I am stating that it is time for first person > games. > We have games which are non first person all around. > > If you had your way, who and when would be a good time to develop such a > type of game? That is a first person character game? > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Saturday, December 26, 2009 7:32 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] The future of Blastbay Studios > > I disagree completely. You talk about not limiting ourselves to one genre > but yet you want Philip to do just that. There's plenty of room for more > of > every type of genre. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "mike maslo" > To: "'Gamers Discussion list'" > Sent: Sunday, December 27, 2009 5:44 PM > Subject: Re: [Audyssey] The future of Blastbay Studios > > >> Please no more side scrollers. First person and 3d way to go >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Philip Bennefall >> Sent: Friday, December 25, 2009 2:33 PM >> To: A public mailing list for Blastbay Studios. >> Cc: Gamers Discussion list >> Subject: [Audyssey] The future of Blastbay Studios >> >> Hi all, >> >> With the success of Q9, I am much encouraged to make new games in the >> near >> future. Now I wish to put the question out, what games would you like to >> see? I plan to create mainly adventure games with a plot and characters, >> coupled together with the same audio work and fast paced game play that >> you >> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do >> you >> think? >> >> I would not wish to create a full 3d environment like in Shades of Doom >> where you spin around in degrees as I personally find these rather >> difficult >> to navigate and end up spending more time trying to remember where I've >> been >> and where I am supposed to go next, rather than enjoying the game. So I >> would adopt the method where you sidestep, moving one step in each >> direction >> for each press of either of the four arrow keys. Would you folks like to >> see >> something like this, or do you all want more sidescrollers? >> >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Game
Re: [Audyssey] The future of Blastbay Studios
just so you know. side scrollers do not make you stay in the oast, side sscroller do not make you be inferior. side scrollers are notw ordst. 3d games are only the more reliable future. so please, for the love of toast covered with peanutt butter, when sending emails thinking you know about something, make sense first. thanks cincerely, mauricio sending 15 emails to this list making no sense whatsoever... -Mensagem original- De: "mike maslo" Para: "'Gamers Discussion list'" Data: Domingo, 27 de Dezembro de 2009 22:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Well William that kind of thinking of staying in the past has hurt us as a blind community. We need to be more aggressive in all we do. We already have a stereotype that each and every one of us have to deal with. I faced them every day of my life since I started to work. I was forced to work triple hard to move up in my job because of all the preconceived and sit back attitude. Maybe there are a lot of people who like side scrollers and such which is their right and I respect. However, it is time for game developers to try new things which may put us as blind gamers on more of a even plain as our counter parts. Just like Thomas, when I was a younger man, I was able to see and maybe because of that I want to see advancements made in games for us. If you want to spend your gaming time on or with the same old same I respect that and there are a lot of gamers who are willing to develop such including Thomas. Thomas has said he will continue to develop side scrollers and such but also to try first person games. How do you know if you will like it, succeed in it etc until you give it a try? Why is it that the blind community is so cared of new things? Look at rail racer which brought in new things. Look at the resistance Che faced until it was released. I think as a blind community we need to embrace all changes good and the unknown. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Saturday, December 26, 2009 10:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit of writing novels, I would try to fill the gap myself. All you're saying to me is that you're personally sick of RPG's. Well, that's fine, guy, but I think you're in the minority. --Bill - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios > Why another rpg though? Isn't that played out? > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of William L. Houts > Sent: Saturday, December 26, 2009 8:07 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] The future of Blastbay Studios > > > > I suggested another RPG and I don't need to reassess anything. Anyway, > why > not a 3D shooter with RPG elements? That could satisfy everybody. Maybe > something like HEXXEN for the blind, if you remember that game. > > > > --Bill > > > - Original Message - > From: "mike maslo" > To: "'Gamers Discussion list'" > Sent: Sunday, December 27, 2009 4:34 PM > Subject: Re: [Audyssey] The future of Blastbay Studios > > >>I like this game idea and who ever said another role play game needs to re >> assess where we are as blind gamers. The problem is rpg and side >> scrollers >> are so past what we need now. Let's get up to somewhat in the 21st >> century. >> >> I want a 3d first person shooter or fighter game. >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Tristan B >> Sent: Friday, December 25, 2009 3:26 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] The future of Blastbay Studios >> >> I would like a 3d fast paced fighter. >> You could get chased, (running from enemies) >> and if you were to be caught, you could start fighting said enemy, etc... >> >> -- >> >> Tristan B >> >> TrekGames.net >> >> Administrator and Maintainer >> >> Contact information: >> Skype: Tristanbussiere >> MSN: tris...@acegamesonline.net >> follow me on twitter >> http://twitter.com/blindtrek/ >> >> E-mail: theblinddj...@gmail.com >> >> or >> email TrekGames.net support >> trekga...@gmail.com >> >> AOL Instant Messenger: Theblinddj360 >> >> Klango ID: >> Tristan >> >> Connect to cosmos and join the fun. Point your MUD client to the >> following >> address and port: >> Address: TrekGames.net >> Port: 1234 >> >> - Original Message - >> From: "Philip Bennefall" >> To: "A public mailing list for Blastbay Studios." >> Cc: "Gamers Discussion list" >> Sent: Friday, December 25, 2009 03:32 PM >> Subject: [Audyssey] The future of Blastbay Studi