[Audyssey] contacting the pplayroom's author

2011-05-26 Thread Mauricio Almeida
greetings, list.

Would someone provide me with an e-mail address where i may find
quentinc?
I have a proposal that I am 100% sure he iwll be interested in.

thanks

mauricio

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Re: [Audyssey] Battle Zone

2011-04-08 Thread Mauricio Almeida
what I usually do, thomas, is not post the link again using the same
thread, but something like
link again was: battlezone.
because then everyone that wants the link will know how to find the
specific message faster.

thanks

mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sexta, 8 de Abril de 2011 22:15
Assunto: Re: [Audyssey] Battle Zone

Hi all,


I thought I'd just step in here before this gets out of hand. Jess has
a bit of a point. One of the purposes of the list is to share links,
point people to websites where to find content, and sometimes we may
have to share this information more than once as sometimes it gets
missed for one reason or another by one or more list members.

However, that said, I incurrage people to use the list archives and
resources like audiogames.net as much as you can too. Sometimes you
will find the answer to a question faster than asking for it.
Sometimes not. Thing is sometimes it is just good list practice to
look for something as usually it is right there in the archives or
someone like Dark as posted a link on audiogames.net. Phil also has a
great database of games on PCS Games which is another great resource
for finding download links fairly quickly.

HTH


On 4/6/11, Jess Varnell  wrote:
> I agree with Angela. We don't sit around all day looking at this list like
> clearly some of you do. I can tell by your continuous posts. So really, if
> this list isn't to share links, what is it for? You all to complain about
> how this or that isn't right in a game instead of just appreciating the hard
> work of the developers? Yes, that must be what you all think it's for. I'll
> know and learn from this never to ask for a link from you people again.
>
> Jess

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Re: [Audyssey] Battle Zone

2011-04-08 Thread Mauricio Almeida
I'm sure i will receive a moderaytor warning for this, so i apologise in
advance.
shane, I am tired of receiving 200 e-mails from you a day. so what? are
you going to stop posting them just because i said so? probably not.
lets ignore the fact that my request is valid, and yours make no sense,
and talk about a command which you should know called delet. this
wonderful tool makes sure you exclude messages from your inbox which you
do not like.
Therefore, if i can use it on your messages for the simple reason you
post way too many, cant you delet link messages if they annoy you so
much and stop the whole argument over it?
this serves to every other winer as well.

sincerely yours

mauricio almeida.
-Mensagem original-
De: "Shane Lowe" 
Para: "Gamers Discussion list" 
Data: Sexta, 8 de Abril de 2011 22:02
Assunto: Re: [Audyssey] Battle Zone

Sorry.
Its just like we post these links 4000 times and it gets tiring.
I'll send you a link to anything else but this.
Okay I'm feeling nice so have posted the link below.
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe

Shane

- Original Message -
From: "Jess Varnell" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 06, 2011 10:46 PM
Subject: Re: [Audyssey] Battle Zone


>I agree with Angela. We don't sit around all day looking at this list like
>clearly some of you do. I can tell by your continuous posts. So really, if
>this list isn't to share links, what is it for? You all to complain about
>how this or that isn't right in a game instead of just appreciating the
>hard work of the developers? Yes, that must be what you all think it's for.
>I'll know and learn from this never to ask for a link from you people
>again.
>
> Jess
> - Original Message -
> From: "Angela Lerma" 
> To: "The Addictor" ; "Gamers Discussion list"
> 
> Sent: Wednesday, April 06, 2011 10:27 PM
> Subject: Re: [Audyssey] Battle Zone
>
>
>> You know what?  I didn't see the link when the game first posted.  I
>> thought this list was to share links for games.  Battle Zone is a great
>> game.  Is the audiogames.net or the dropbox link a newer version?
>>
>> Thanks,
>> Angela
>>
>>
>> - Original Message -
>> From: "The Addictor" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 06, 2011 12:01 PM
>> Subject: Re: [Audyssey] Battle Zone
>>
>>
>>> I've already posted the same advice, but it's easier to just ask than to
>>> go there and take two minutes to find the info I guess.
>>> Ken Downey
>>> The Addictor
>>> www.TheAddictor.com
>>>
>>> - Original Message -
>>> From: "Hayden Presley" 
>>> To: "'Gamers Discussion list'" 
>>> Sent: Tuesday, April 05, 2011 8:18 PM
>>> Subject: Re: [Audyssey] Battle Zone
>>>
>>>
>>>> Hi,
>>>> I should tell you all now to check audiogames.net. Shane really should
>>>> not
>>>> to be sending the link again and again and again for this one.
>>>>
>>>> Best Regards,
>>>> Hayden
>>>>
>>>>
>>>> -Original Message-
>>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>>> On
>>>> Behalf Of Shane Lowe
>>>> Sent: Tuesday, April 05, 2011 4:28 PM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] Battle Zone
>>>>
>>>> Again?
>>>> ha
>>>> the link is
>>>> http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
>>>> - Original Message -
>>>> From: "Angela Lerma" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Tuesday, April 05, 2011 5:26 AM
>>>> Subject: [Audyssey] Battle Zone
>>>>
>>>>
>>>>> Hi,
>>>>>
>>>>> Could you please tell me where to go to download Battle Zone.  It
>>>>> sounds
>>>>> like a great game.
>>>>>
>>>>> Thanks,
>>>>> Angela
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can 

Re: [Audyssey] Okay got to straighten some things out

2011-04-07 Thread Mauricio Almeida
shane,

If you are interested on helping the community out, great, however, you
dont have to mess up someone else's production to do so.
I am pretty sure you can contact the developer if you ___really___ would
like to, but i say you should simply not.
Contact me privately if you would like his immediate contact
information, and i will present him with the situation, as i do not
think he is in this list..

Thanks,

mauricio
-Mensagem original-
De: Hayden Presley 
Para: "'Gamers Discussion list'" 
Data: Quarta, 6 de Abril de 2011 21:51
Assunto: Re: [Audyssey] Okay got to straighten some things out

Shane,
Mainly, because you are hardly the creator of the game.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, April 03, 2011 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Okay got to straighten some things out

and tell me why?

- Original Message -
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, April 03, 2011 2:35 PM
Subject: Re: [Audyssey] Okay got to straighten some things out


> Hi,
> I would recommend you not? Edit the game at all.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Shane Lowe
> Sent: Sunday, April 03, 2011 11:57 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Okay got to straighten some things out
>
> Sorry forgot the infisis
> Sense some people were confused i think?
> I'm not the develiper of battlezone.
>
> - Original Message -
> From: "Shane Lowe" 
> To: "Gamers Discussion list" 
> Sent: Sunday, April 03, 2011 12:50 PM
> Subject: [Audyssey] Okay got to straighten some things out
>
>
>> Okay sense some people were a bit confused i think I'm not the develiper
>> of battlezone I'm just in on the gme thing.
>> I think I can edit the game but am not sure on weather this is true yet.
>>
>> Thanks,
>> Shane
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>>
>
>
>
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Re: [Audyssey] Battle Zone

2011-04-07 Thread Mauricio Almeida
you all have an amazing ability of going off on people for no reason
whatsoever, especially when other people already gave the same hint to
the user.
considering that audiogames.net is not the most organized place, and
that it takes you two seconds to go look for a link, I would kindly ask
you to  do one of the following:
1: help out.
2: don't waist our inboxes telling people how they should learn to look
for things.

Thank you for your attention.
Mauricio almeida
-Mensagem original-
De: "Angela Lerma" 
Para: "The Addictor" ,"Gamers Discussion list" 

Data: Quarta, 6 de Abril de 2011 22:27
Assunto: Re: [Audyssey] Battle Zone

You know what?  I didn't see the link when the game first posted.  I thought
this list was to share links for games.  Battle Zone is a great game.  Is
the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: "The Addictor" 
To: "Gamers Discussion list" 
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


> I've already posted the same advice, but it's easier to just ask than to
> go there and take two minutes to find the info I guess.
> Ken Downey
> The Addictor
> www.TheAddictor.com
>
> - Original Message -
> From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Tuesday, April 05, 2011 8:18 PM
> Subject: Re: [Audyssey] Battle Zone
>
>
>> Hi,
>> I should tell you all now to check audiogames.net. Shane really should
>> not
>> to be sending the link again and again and again for this one.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Shane Lowe
>> Sent: Tuesday, April 05, 2011 4:28 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Battle Zone
>>
>> Again?
>> ha
>> the link is
>> http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
>> - Original Message -
>> From: "Angela Lerma" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, April 05, 2011 5:26 AM
>> Subject: [Audyssey] Battle Zone
>>
>>
>>> Hi,
>>>
>>> Could you please tell me where to go to download Battle Zone.  It sounds
>>> like a great game.
>>>
>>> Thanks,
>>> Angela
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>>
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>
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[Audyssey] Brazil calls international support on open source website regarding video games and visually impaired users

2011-04-07 Thread Mauricio Almeida
Greetings,

We at blind games brazil have adopted in the last few months a very open
source, internationally  based policy.
It's about time you all have the chance of helping out!
What is our plan?
since the audio games market has been in a downfall for the most part,
except to a few developers (and yes, we are aware bgt might change this
reality), we want to to develope a section on our website regarding video 
games, and how do
blind people play them.
I have seen many of you using emulators, and mr. sousa and i are working
on translating some of the materials.
where, though, can one find these rons, for accessible games?
which do you recommend?
have you ever writen a simple manual, or recorded a podcast in one of
them?
any other information you have about the subject will be appreciated.
Our administration and community is looking forward to the conversation
which will follow.

Sincerely,

Mauricio almeida
Blind games brazil operations coordinator.
committed to transparency, excellency & efficiency on providing
entertainment for Visually impaired individuals around the globe.
mauricio.alme...@audiogames.com.br

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
Hello,

We're glad you agree with our theory.
we are very excited to, soon, prompt you with voices for mota beta 18!
Our community looks forward to your production.

Sincerely,

mauricio almeida
Blind games brazil
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 17:33
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over
money for them. I happen to know most VI Linux users don't generally
pay for high quality voices so going from a voice like Scansoft Tom to
ESpeak would definitely be a huge downgrade.

On 4/5/11, Mauricio Almeida  wrote:
> greetings
>
> we at blind games brazil do not work with sapi productions, generally,
> as we believe it is a down factor for any quality production,
> but we are whiling to open an exception for mota, should the author
> notify us that we should change the way we work and stand by recordings
> that are on the way.
>
> Sincerely
>
> Mauricio almeida
> Blind games brazil

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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
greetings

we at blind games brazil do not work with sapi productions, generally,
as we believe it is a down factor for any quality production,
but we are whiling to open an exception for mota, should the author
notify us that we should change the way we work and stand by recordings
that are on the way.

Sincerely

Mauricio almeida
Blind games brazil
-Mensagem original-
De: "Matheus r.c. souza" 
Para: 
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?

hi thomas.
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have something much
better available to use, etc.
considering the translations, yes, i'm from brazil and i know that this
portuguese version is in the works. however if you used sapi you could
use a file to have the text in different lines.
for example:
mainmenu=main menu
newgame=new game
beginner=beginner
etc etc. so what the user would do is just remove what's written after
the = sign and write the translation, change to the desired sapi voice
and play it instantly. it's even faster to translate.
i don't know how hard it is to program it, but i know that it's possible
because i translated a game called magic blocks(developed by quentinc)
it used the javaplatform and worked in this same way. i translated it in
like 5 minuts.
however since you're using a different language it might be harder to do
it. but you know.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

There are two reasons I'm not using Sapi.


One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to end up replacing Sapi on those
platforms with some other operating system specific speech API. It
makes cross-platform development much more difficult not easier.

Two, not everyone has a high quality Sapi speech engine. Back when I
was using Sapi with Montezuma's Revenge I got a few complaints of the
effect my Sapi voice sounds terrible. Please, include a better voice
etc. When I told them they had to go to Nextup.com, Cepstral.com, or
some place and buy one they got a little bent out of shape. So I found
by shipping a high quality voice with the game just generally worked
out better for everyone.

Finally, there is another reason why prerecorded speech is better than
Sapi. That is foreign language support. If you spoke another foreign
language French, Spanish, German, etc you could in theory replace all
the wav files with a foreign translation and add a language pack. If I
use Sapi that means the game will be U.S. English only. So that's not
really fair to my foreign ccustomers. As it happens a few language
packs are in development right now  such as the one being created by
Blind Games Brazil. If I use Sapi you can forget about those language
packs.

HTH

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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-26 Thread mauricio almeida
I personally use a 50gb dropbox promo and love it for a number of
reasons, however, I agree with you about free sharing services overall.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 26 de Março de 2011 11:37
Assunto: Re: [Audyssey] collection of accessible emulators for the blind

Hi Shane,

Smile. Yes, I was talking about Dropbox. I can't tell you how many
times friends of mine or just people on various lists have uploaded
their content to Dropbox, and when I attempt to download the contents
I get the "download has exceeded" message because Dropbox has exceeded
a certain number of downloads for that account. Not only that, but
when you compare the space you get for a free Dropbox account verses a
paid Sendspace Max account the difference is no comparison. Dropbox is
alright if you just want a free sharing account to share with a few
people, but it is not and was never designed for sharing with an
entire list of people like this list. Dropbox is just way too easy to
exceed the download limit and that's why I nickname it Flopbox,
because its a flop when it comes to a reliable file sharing service.
The only way you will get reliable file sharing services is to pay for
them, because the free file sharing services don't work. For instance,
here is what I get with Sendspace Max.

* 100 GB of file storage space.
* A total of 8 GB download bandwidth daily.
* No adds or popups.
* The Sendspace Wizard that allows you to upload, download, and manage
files remotely without ever visiting the Sendspace site directly.
* Files remain on the site until you delete them.

Now, compare that with Dropbox and the answer is pretty clear which is
the superior file sharing service. Of course, Rapid Share and Mega
Share have similar features for their commercial plans, but over all I
found Sendspace is probably the best for the price. Especially, if you
know lots of people on Sendspace and can exchange files with them easy
enough from Max account to Max account.


Cheers!




On 3/26/11, Shane Lowe  wrote:
> Sure your talking about the right thing?
> Or you just making a joke.
> LOL

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Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-20 Thread Mauricio Almeida
hi thomas,

Personally, I think you should do what you can do best, because you know
it will compensate for the public in the end.
Professionally, My public listen to me enough to know that if i say they
have to wait, it is for their own good.
We at the blind games brazil community have a wonderful relation with
our people, and the vast majority of them understands us when we request
them to wait for something.
Plus, they will be calmed down with beta 17, as we discussed.

thanks,

Mauricio almeida
-Mensagem original-
De: "Liam Erven" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 19 de Janeiro de 2011 22:53
Assunto: Re: [Audyssey] Mysteries of the Ancients Levels

I'd start with simple levels to ease the player in to the game, and start
ramping up the difficulty as you go.
You may even want to make level 1 just a few rooms with a few ladders so
that the gamer can actually get used to the controlls and navigating  before
you throw a maze at them.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, January 19, 2011 10:52 PM
To: Gamers Discussion list
Subject: [Audyssey] Mysteries of the Ancients Levels

Hi everyone,

Here is a little something I've been thinking about for a while now, but
have been to occupied building the Genesis Engine to really think about
Mysteries of the Ancients specifically. So now that the engine is pretty
much squared away at this point I can now focus my full attention on
designing Mysteries of the Ancients. Which is precisely what I am going to
be doing over the next few weeks.

In brief my ideas and thoughts have been surrounding the level maps. I don't
know about you personally, but I can't help but think that the current
levels, levels 1 and 2, are just a tad too simplistic for my liking.
Basically, what we have currently is a simple split level map with an upper
and lower level, and about 20 rooms in a 20 by 300 grid.
Otherwise it is just your basic side-scroller starting from the left side of
the screen and ending on the right side of the screen.

However, yesterday when I picked up my game pad to test and play Mysteries
of the Ancients it brought to mind all of the classic side-scrollers I use
to play when I was sighted. One of the big ones is puzzle elements.
Montezuma's Revenge is a great case in point.

One of the things that made Montezuma's Revenge such a great game is that
there were 11 2d mazes the player had to solve in order to beat the game.
Each maze had 25 rooms spread out over five floors. There were various other
puzzle elements throughout like vanishing platforms, color coded keys
required to unlock doors, burning torches to light dark rooms, force fields,
and so on. Plus there were traps like fire pits, chasms, burning ropes, etc
to jump over/avoid. In short, in terms of the level maps alone games like
Montezuma's Revenge is far more complex and I can't help but feel as though
MOTA doesn't quite live up to its full potential as a treasure hunting game.

Another game that strikes me as another good example is Tomb Raider Prophecy
for the Nintendo Gameboy. While the levels themselves were not as complex as
Montezuma's Revenge in design they were more difficult in terms of traps and
puzzle elements. For example, there were trick doors that when you pulled a
lever they would open and after a couple of seconds they would close again.
That made it a real challenge to run through the door before it smashes  you
flat or locks you out of that chamber.

Basically, what I'm saying is that I know I can do a lot more to make
Mysteries of the Ancients a much better game. Add more puzzle elements, add
a better maze design to the levels, and add more traps, etc to the game. All
of these would be over all improvements to the game itself in my book.

However, my worry is that if I take a little time perhaps an extra month to
really redo the game and add these new revisions I'm going to take a lot of
unnecessary heat from the community. I've already taken enough heat for
various things like switching programming languages in the middle of
development, attempting to add cross-platform support, and other things like
that. I really don't want to make people any more upset or frustrated with
me than I absolutely have too.  So it is up to you if you really think these
revisions or worth it, or you want me to just complete the game without
them.

Finally, if we do decide to go with the more complex level maps we have a
couple of ways of going about it. We could base them off of a game like
Montezuma's Revenge, which is what this game started out as to begin with,
or we could just create some all new original maps. Let me know what you
think.

Cheers!

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
thank you.
people call me a radical person, just because i do the right thing, not
the think the not informed majority asks me to do, but honestly, if i
ever develop games, i wont develop them thinking on freedom scientific,
i will develop them thinking about quality.
I deal with webmarket for years, and the thought is the same.
are you going to use flash on your web site just because its beautiful,
or are you going to search other ways of making yoru website beautiful
without making it crappy at the same time?
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 4 de Janeiro de 2011 13:48
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Hi Liam,

Yes, but there are technical considerations here. You know as well as
I do that Jaws is infamously problematic with games using DirectX.
Accessible game developers have been telling their customers for years
to unload their screen reader or put it to sleep when running game x.
That's because they know Jaws especially causes games to lock up and
doesn't work well with DirectInput. Now, why would a developer turn
around and try to use the Jaws API for speech output knowing full well
that combo is technically going to be a desaster. I don't know how
many VI users out there use Jaws, who don't know a thing about
programming, want support for Jaws built in it still doesn't make it
the right thing to do from a stability and best practices point of
view. For that reason I'm firmly against adding direct support for
Jaws in my games. The only way I might even consider such a thing is
if every single Jaws user called up Freedom Science Fiction and
screamed at them to fix their piece of junk screen reader.

Cheers!


On 1/4/11, Liam Erven  wrote:
> That is the wrong attitude to take. Whether or not you care for a particular
> screen reader, if your potenetial customers are using it, then you have an
> obligation to support it.  I personally do not use NVDA or care very much
> for it, but when bgt eventually gets screen reader support I will support it
> if my games end up using screen readers for any sort of speech output.
>

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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
i do see that point, and I never said i would not support jaws if that
meant a huge money loss.
all i said is that, ideologically, this is not the best approach.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Terça, 4 de Janeiro de 2011 08:30
Assunto: Re: [Audyssey] BGT and Screen Reader API's

HOnestly it's because it's probably all most of them know. Agencies for the 
blind ere in the US don't always come out and tel their clients that there 
are other options available. And these agencies are contracted with Freedom 
Scientific to teach and promote JAWS. And you would probably lose a great 
deal of money by refusing to support JAWS in your games. Even though people 
are drifting away it's still the screen reader most people use and are 
familiar with.
We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 
To: 
Sent: Tuesday, January 04, 2011 8:58 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 
To: 
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Philip Bennefall" ,"Gamers Discussion list"

Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hello Kai,
>
> My main issue with this is not how to implement the functionality, that is
> simple enough. Rather it is the fact that jaws, as the only screen reader
> in the bunch as far as I'm aware, blocks keyboard input when DirectInput
> is being used. I need to use DirectInput for keypresses in BGT as it is by
> far the fastest and most reliable way to work with the keyboard on
> Windows. So this leaves me with a bit of a problem. If Jaws is running,
> the screen reader API calls would work fine but the keyboard wouldn't. If
> Jaws is shut down or put to sleep, the API calls would not work but the
> keyboard would. Do you see the problem?
>
> Feel free to get on the forum with this discussion and we will see what
> some other users there think.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Kai" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 04, 2011 12:02 AM
> Subject: [Audyssey] BGT and Screen Reader API's
>
>
> Greetings list.
>
> anyone know if BGT has any provisions for interacting with the various
> screen reader API's? I would, for instance, like to replace a lot of the
> SAPI TTS events with direct Jaws speech output, since Eloquence is about
> 200
> times faster than SaPI.
>
> If not, anyone know if this will be slated for a future release?
>
> Kai
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> A

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my
product just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which
is way more flexible.
supposing fs does not change their policys, what is the reason people
still use a screen reader who's developer do not listen to customers?
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with 
it. The users of the unsupported ones would chew you out. I do happen to 
feel that JAWS sucks but if I made a game that supported only Window-Eyes 
I'd be chewed out for playing favorites. And I'm sure people have been 
trying to get FS to change their policies for years with no success.
We are the Knights who say...Ni!
----- Original Message - 
From: "Mauricio Almeida" 
To: 
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Philip Bennefall" ,"Gamers Discussion list" 

Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hello Kai,
>
> My main issue with this is not how to implement the functionality, that is
> simple enough. Rather it is the fact that jaws, as the only screen reader
> in the bunch as far as I'm aware, blocks keyboard input when DirectInput
> is being used. I need to use DirectInput for keypresses in BGT as it is by
> far the fastest and most reliable way to work with the keyboard on
> Windows. So this leaves me with a bit of a problem. If Jaws is running,
> the screen reader API calls would work fine but the keyboard wouldn't. If
> Jaws is shut down or put to sleep, the API calls would not work but the
> keyboard would. Do you see the problem?
>
> Feel free to get on the forum with this discussion and we will see what
> some other users there think.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Kai" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 04, 2011 12:02 AM
> Subject: [Audyssey] BGT and Screen Reader API's
>
>
> Greetings list.
>
> anyone know if BGT has any provisions for interacting with the various
> screen reader API's? I would, for instance, like to replace a lot of the
> SAPI TTS events with direct Jaws speech output, since Eloquence is about
> 200
> times faster than SaPI.
>
> If not, anyone know if this will be slated for a future release?
>
> Kai
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Mauricio Almeida
so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try
to get fs t change its policy.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Philip Bennefall" ,"Gamers Discussion list" 

Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who say...Ni!
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hello Kai,
>
> My main issue with this is not how to implement the functionality, that is
> simple enough. Rather it is the fact that jaws, as the only screen reader
> in the bunch as far as I'm aware, blocks keyboard input when DirectInput
> is being used. I need to use DirectInput for keypresses in BGT as it is by
> far the fastest and most reliable way to work with the keyboard on
> Windows. So this leaves me with a bit of a problem. If Jaws is running,
> the screen reader API calls would work fine but the keyboard wouldn't. If
> Jaws is shut down or put to sleep, the API calls would not work but the
> keyboard would. Do you see the problem?
>
> Feel free to get on the forum with this discussion and we will see what
> some other users there think.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Kai" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 04, 2011 12:02 AM
> Subject: [Audyssey] BGT and Screen Reader API's
>
>
> Greetings list.
>
> anyone know if BGT has any provisions for interacting with the various
> screen reader API's? I would, for instance, like to replace a lot of the
> SAPI TTS events with direct Jaws speech output, since Eloquence is about
> 200
> times faster than SaPI.
>
> If not, anyone know if this will be slated for a future release?
>
> Kai
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Mauricio Almeida
blind games brazil would be glad, if liam sends us an email authorizing,
to releaze a patch for everyone to gain access to the program.
we have never done this in the past though, and this would have to be
discusseed exclusively with liam himself.

mauricio
-Mensagem original-
De: "Damien Pendleton" 
Para: "Gamers Discussion list" 
Data: Sexta, 31 de Dezembro de 2010 00:36
Assunto: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi,
I must admit I would like to play Supershot. However I would not crack it
unless I were absolutely certain that the involved developers didn't mind.
Regards,
Damien.



- Original Message -
From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Friday, December 31, 2010 12:22 AM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


>I should get out my copy and try supershot again.  Haven't played it in
> ages.
>
> - Original Message -
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 30, 2010 7:15 PM
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
>
> If there's a crack then I can't complain much.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Yohandy
> Sent: Thursday, December 30, 2010 6:01 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
> Liam, I've a question. What if someone were to crack it. Since this game
> appears to be abandonware, will people be allowed to do this? after all
> there won't be any losses to you since you lost the source code, and thus
> the game can no longer be sold as is since there won't be any support for
> it. I think many people would love to get a hold of it.
>
>
> - Original Message -
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 30, 2010 6:36 PM
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
>
>> Correct. I do not have source code so can not make any patches.
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Hayden Presley
>> Sent: Thursday, December 30, 2010 5:07 PM
>> To: 'Gamers Discussion list'
>> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>>
>> Hi Jack,
>> Plus he actually does not have a patch to give you for Super Shot.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Jack F
>> Sent: Thursday, December 30, 2010 10:53 AM
>> To: gamers
>> Subject: [Audyssey] egg hunt, pigeon panic and super shot
>>
>> Hi Liam, I've been searching on your sight and can't find egg hunt,
>> pigeon
>> panic or super shot. I've even searched the audiogames.net database and
>> can
>> can't find super shot, but I see egg hunt and pigeon panic but can't
>> download them. I know egg hunt is a very basic game, but I've heard Lynne
>> Reaper's review of both egg hunt and super shot, as well as your other
>> games. I didn't hear reviews of pigeon panic but I read about it at
>> audiogames.net but can't download it. So, would you mind releasing super
>> shot as abandonware? Or, emailing me setup files for those games? For
>> super
>> shot, a patch or some type of key generator would be grate. So, can you
>> email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
>> you.
>> best regards, Jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>>
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Mauricio Almeida
one word for your freedom scientific comment before we get back on
gaming:
amen.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quinta, 30 de Dezembro de 2010 13:41
Assunto: Re: [Audyssey] registration of self destruct

Hi Damien,

Actually, only Jaws blocks access to DirectInput do to the way it
handles keyboard input. Other screen readers such as Window-Eyes,
NVDA, System Access, etc don't do this. I've been complaining to
Freedom Scientific for years to fix it, and they blow me off.

As a matter of fact I've been testing SDL in my G3D engine and Jaws
also blocks SDL input as well. It drives me totally nuts since
Window-Eyes 7.2 doesn't have this problem. Makes me want to ring some
developers' necks over at Freedom Scientific since they are obviously
incompitent programmers and should be fired for the number of bugs in
Jaws.

Cheers!

On 12/30/10, Damien Pendleton  wrote:
> Hi Brandon,
> In actual fact, since the game will be coded in BGT, there will only be SAPI
> support in future versions. This is because, not only does BGT not support
> other screenreaders at present, but it will be unlikely that other
> screenreaders can be supported due to the fact that they block access to
> Direct Input when they are active.
> Since Self Destruct only used the built-in Form_KeyDown event in VB it was
> possible to include screenreader access.
> Hope this helps.
> Regards,
> Damien.

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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Mauricio Almeida
whoa.
lets go thing by thing.
first off, i found super egg hunt:
HTTP://www.l-works.net/free.php
secondly, why would you think liam would give you a super shot patch
simply because you want it?
I have to say though, the site does not contain pgeo panic or
supershot... strange!

mauricio almeida
-Mensagem original-
De: Jack F 
Para: gamers 
Data: Quinta, 30 de Dezembro de 2010 10:53
Assunto: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

---
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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-30 Thread Mauricio Almeida
quality is a concequence of work.
should you work on a product forgetting of playability in the future?
no, you should not.
why would you think that games like Mota, from USA games will never run
out of public? because they are random. the itens you gain are random.
the number of possible weapon choices is huge.
When you are dealing with shareware solutions, you  must not only own a
creative mind, which munawar certainly  does, and have the talent to
code, which he definitely does as well.
you must know how to deal with your market,  and attract your public.
if tdv had more playability, he could easily have charged $35 for it and
yet it would have compensated the work from a market sale point of view,
simply because all those people that are complaining about playability
would have no reason to complain, as extra playability is never a bad
thing.

Mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 07:43
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

That's not entirely true. You can, in fact, justify a product's price by 
your work, epecially if you had to put forth more of your own money to make 
the product happen. I got TDV for the discounted price but I would happily 
have paid the full price even if for no other reason than to support Munawar 
in any future projects.
We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 
To: 
Sent: Thursday, December 30, 2010 8:00 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to
him yesturday, he said to me, they did many retakes of the scenes. They even
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
---

Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-30 Thread Mauricio Almeida
excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to 
him yesturday, he said to me, they did many retakes of the scenes. They even 
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


> Hello Everyone,
> There is a sale right now on both Three-D Velocity and Treasure Hunt. This

> sale will end on January 1, 2011--only two days left! Three-D Velocity
> will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
> be priced at $25.00 after the sale ends. This means that if you buy both
> of these games now, you will save a total of $18.00! Visit
> www.bpcprograms.com for information about Three-D Velocity and Treasure
> Hunt.
>
> Recently, we added a "gifting option" to the Three-D Velocity order form.
> You are now able to purchase this game as a gift for someone else. All you

> do is tell us the gift recipient's Email address and name, and we'll do
> the rest! It's a great way to say "Happy New Year's Day." You can order
> the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.
>
> We also released Three-D Velocity 1.3 recently. Find out more at
> www.bpcprograms.com/news.htm.
> Munawar A. Bijani
> Manager, Developer
> BPCPrograms, LLC
> http://www.bpcprograms.com
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> gamers-unsubscr...@audyssey.org.
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
Hi tom,

Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both ours and josh§s points are met: you learn programming,
but in the long run, speeds up development.
As a certified web designer, I have seen dreamweaver only designers
stuck with messy code so many times that seriously, i dont even install
dreamweaver anymore, ehh.
the same applies to games.
if you only used a wizard,  how would you, for instance, bug fix?
how would you understand your code to argue why  or why not such feature
would be added, etc?

mauricio

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quarta, 29 de Dezembro de 2010 18:19
Assunto: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:
> i am personally against the scripting manager idea, simply because this
> way you will never learn to program.
> it is like people that say, oh yes, i can web design really really
> really well, i only need dreamweaver...
> they are always dependent on an automatic interface.
> why? because they never went through learning the hard, and really
> artistic part of things.
>
> Mauricio

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio
-Mensagem original-
De: Josh Kennedy 
Para: gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:54
Assunto: [Audyssey] games I'd like to play

Hi

Personally over the years, with playing games here's what I'd like to
see come out of bgt.
1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more
plays kind of like that football game that ran in DOS. any night
football I think it was.
3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game
with sounds and music from the playstation games. also other fantasy
games like lord of the rings or final fantacy remakes or something like
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite
a while ago. Haven't had the chance to play with it really yet due to
going back to college for an information technology degree. What really
gets me is the math. I hope eventually bgt has some pre-defined math
formulas with good commentary that explains what they do so I could open
a script and play with and modify it until I get the hang of it and can
make what I want.
I kind of imagine a room with things in it like this but I could be
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from
-25 to +25. so this means I could have an object say something laying on
the ground at position x4 and y -3. another at x-5 and y +6. and so on.
maybe this makes no sense. But when I took high school algebra in order
to make graphs I had a board with a bunch of pegs on it. So to put
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and
down 5 spaces from the 0 y axis. So is that kind of how positioning
objects in games works? except there is no physical graph paper or board
you just have to imagine the board in your head and define the grid
using the bgt code? Maybe the math isn't the problem here. maybe what is
needed in bgt to make it more useable is a file containing formulas.
Also I don't think that people are meaning to make bgt simple like audio
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the
jaws script manager if you forget a command you can bring up a list view
of all possible commands and hit enter to insert that one into your
script. So why not a bgt script manager. but it would be a notepad-like
editor and you could easily pull up lists of commands and even type to
filter down to just what you are looking for. Also the bgt script
manager could let you open save and debug your bgt code. need math
formulas? pull up a quick list of common formulas and hit enter to
insert the basic code into the bgt script or game. Ok lets say you want
to create thomas's room. in the bgt script editor you could open the
basic template for a room paste it into your existing game then just
change its parameters to your heart's content. Also the jaws script
manager has lists of functions. how about if bgt script editor can
quickly let you make timers and stuff, at least the basics then you can
use the editor to modify them to your own parameters. think of it as a
scripting assistant.

Josh

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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-29 Thread Mauricio Almeida
Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input. 
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


> Hello Everyone,
> There is a sale right now on both Three-D Velocity and Treasure Hunt. This

> sale will end on January 1, 2011--only two days left! Three-D Velocity
> will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
> be priced at $25.00 after the sale ends. This means that if you buy both
> of these games now, you will save a total of $18.00! Visit
> www.bpcprograms.com for information about Three-D Velocity and Treasure
> Hunt.
>
> Recently, we added a "gifting option" to the Three-D Velocity order form.
> You are now able to purchase this game as a gift for someone else. All you

> do is tell us the gift recipient's Email address and name, and we'll do
> the rest! It's a great way to say "Happy New Year's Day." You can order
> the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.
>
> We also released Three-D Velocity 1.3 recently. Find out more at
> www.bpcprograms.com/news.htm.
> Munawar A. Bijani
> Manager, Developer
> BPCPrograms, LLC
> http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-29 Thread Mauricio Almeida
i have to say, however, that i am rather unsure why the developing team
so far decided not to open doors to, saying the very least, 45.000
people in brazil that wait for new, unique games.
We at BGB (blind games Brazil) tried contacting them for translation
information and negotiation several times, but either the contacting
system in the site does not work, or we did not get an answer.
Munawar, would you be whiling to Represent the team on such
conversations, which would be off list, obviously?
let me know, and we are looking forward to talking with you.

Mauricio
-Mensagem original-
De: Shiny protector 
Para: "Munawar Bijani" ,"Gamers Discussion list" 

Data: Quarta, 29 de Dezembro de 2010 16:16
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


> Hello Everyone,
> There is a sale right now on both Three-D Velocity and Treasure Hunt. This
> sale will end on January 1, 2011--only two days left! Three-D Velocity
> will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
> be priced at $25.00 after the sale ends. This means that if you buy both
> of these games now, you will save a total of $18.00! Visit
> www.bpcprograms.com for information about Three-D Velocity and Treasure
> Hunt.
>
> Recently, we added a "gifting option" to the Three-D Velocity order form.
> You are now able to purchase this game as a gift for someone else. All you
> do is tell us the gift recipient's Email address and name, and we'll do
> the rest! It's a great way to say "Happy New Year's Day." You can order
> the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.
>
> We also released Three-D Velocity 1.3 recently. Find out more at
> www.bpcprograms.com/news.htm.
> Munawar A. Bijani
> Manager, Developer
> BPCPrograms, LLC
> http://www.bpcprograms.com
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Re: [Audyssey] BGT / Gamepad support?

2010-12-27 Thread Mauricio Almeida
people just say that because they lack the knowledge of things, an dthe
whilingness of investigating the game history.

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Segunda, 27 de Dezembro de 2010 17:03
Assunto: Re: [Audyssey] BGT / Gamepad support?

Hi Bryan,

Yeah, that's just non-sense. I think a lot of VI gamers forget the
fact before Doom was released in 1993 there wasn't such a thing as
First Person Shooters. Before that most mainstream games were all
side-scrollers. Even though they were side-scrollers there were some
serious diferences in the games. You had your walk along beat-m-up
side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
You had your puzzle and maze oriented side-scrollers like Montezuma's
Revenge. You had your blast-m-all games like Super Contra. No matter
what nobody confused say Mario Brothers with Megaman. Even though they
were both side-scrollers the game play, story, and everything else was
fairly different. Why then should side-scrollers stop being produced
just because a half-a-dozen accessible games were released in that
format?

The mainstream market created hundreds of side-scrollers for more than
a decade, and only fell out of fassion once Doom, Quake, and the other
FPS and Third Person type of games became more popular with mainstream
gamers. It certainly wasn't because side-scrollers were boring or
uninteresting. Games like Megaman, Castlevania, and Mario were huge
sellers, and still are big names in the industry. IN fact, there is a
new Mario Brothers game coming out for the Nintendo DS. No, what
happened is games like Doom, Quake, and other games like it became so
popular that mainstream game developers saw a way to improve sales etc
and started creating several games like it. What you might call the
way of the future, a way to be innovative, and break out of the mold
of the 2d side-scroller that they had been creating for a good dozen
years or so. However, for us it is a largely untapped style of game,
and have gotten nowhere near reaching the limit.


On 12/27/10, Bryan Peterson  wrote:
> Well I definitely hope to do my share of side scrollers since unlike some
> people I don't feel that now that the genre has been slightly tapped into we
> can abandon it altogether. And I have heard comments like that, to the
> effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
> Battle Zone there are enough side scrollers out there.
> We are the Knights who say...Ni!
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Monday, December 27, 2010 1:28 PM
> Subject: Re: [Audyssey] BGT / Gamepad support?
>
>
>> Hi Bryan,
>>
>> Oh, I'm pretty certain you could create something like TDV with the
>> BGT Engine. You need to remember that BGT's primary roll is to handle
>> the low-level end of game programming like input, audio, speech,
>> networking, etc wrapped by a powerful scripting language. Beyond that
>> what you create with BGT is completely up to you. If you want to crank
>> out a 2d side-scroller like MOTA that is easy enough with BGT.
>> However, you could create TDV and other games like it just as well. It
>> really comes down to personal skill and how much money you have to
>> spend on acting, music, and sounds.
>>
>> On 12/27/10, Bryan Peterson  wrote:
>>> That would come in handy, especially for a game like TDV. I wonder if BGT
>>> will ever be able to develop something like that. Then again, considering
>>> the types of games that have already been developed using it I'm not
>>> unhopeful.
>>> We are the Knights who say...Ni!
>>
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>
>
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Re: [Audyssey] audio game maker

2010-12-27 Thread Mauricio Almeida
I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C  wrote:
> I wonder, if a scripting language can be made that has a purer code that can
> be easy tor remember? I know a few, like hop and I think python has some
> pure punctuation. like you do nto need braces and semiclons to indicate
> different things.
>

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[Audyssey] needing urgent help with l works games and windows seven

2010-12-24 Thread Mauricio Almeida
does anyone know why we get this error when running these games in
windows seven machines?



Project1
Run-time error '429':
ActiveX component can't create object
OK

Thanks

mauricio

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Re: [Audyssey] My future TeamTalk server

2010-12-14 Thread Mauricio Almeida
feel free to connect
mauricioalmeida.net
default ports no account needed.
online  24/7.
I will add channels as demand arrises, and i will gladly join other team
talk servers also.
users may also create their own channels.

mauricio
-Mensagem original-
De: "Darren Duff" 
Para: "'Gamers Discussion list'" 
Data: Terça, 14 de Dezembro de 2010 06:51
Assunto: Re: [Audyssey] My future TeamTalk server

Oh you bet I'm interested! Go for it!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, December 13, 2010 9:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My future TeamTalk server

I would love that... it'd be good especially for seminars about certain
styles of games.. another Street Fighter seminar comes to mind. lol.

At 06:33 PM 13/12/2010, you wrote:
>Hello all,
>For those who didn't read my previous messages on this matter, in the
>very near future, I will be opening a teamtalk server for the blind
>that will serve as a place to, for lack of a better word, chill. There
>will be channels  for gamers to talk while playing spasific games(more
>channels for spasific games can be added),  as well as other channels
>for less spasific subject matter.
>The perpice of this thread is to find out the level of demand for this
>server? I'm asking because I will have to go through our ISP to open
>the required ports, as well as the requirement for me to run a computer
>24/7 to keep the server available all the time.
>Understand, I have no problem doing this, but it will require a level
>of commitment on my part, so I am wondering if there's enough interest.
>Also, let me know if you have any ideas regarding channels, and I can
>add them.
>Anyway, Reply if you're in to the idea!
>thanks guys,
>Nick
>--
>Nick Helms
>"I will not lie, cheat, or steal, or tolerate those who do."
>
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Re: [Audyssey] Mainstream Access was Bavisoft

2010-11-30 Thread Mauricio Almeida
i have to say one thing about this:
blind games brasil just closed a partnership to help a brazilian
mainstream company to develop their games in an accessible way.
so indeed, we are making progress down here in brasil.

mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 30 de Novembro de 2010 15:03
Assunto: [Audyssey] Mainstream Access was Bavisoft

Hi Eleanor,

While I think your paper, Gaming on a Collision Course,  was well
written I think the big problem is that it is all too easy for an
individual let alone a company to overlook problems/issues that they
personally don't have. If someone isn't totally blind, or know someone
who is totally blind, it is hard to convince that person it is in
his/her interest to spend the time and money on researching universal
acccess issues unless the stand to lose a substantial amount of money
because of it. That's where that 25% or 26% of baby boomers will come
in handy in a few years. If they do begin needing accessible games and
make their voices heard or stop buying games completely it is going to
make Nintendo and other companies take notice that they have a
financial crisis coming. Until that day comes they are going to
proceed as normal. To them your paper is only theoretical, and they
aren't looking at the big picture.

When it comes to the mainstream in general and access issues we are
second class citizens I'm afraid. For example, when Game Spot did the
access article on the games we can play the mainstream reaction was
cool, neet, and so on. However, when Game Spot did an article on the
case where that teenager sued one of the game companies, I want to say
Sony, over accessibility the mainstream reaction was derogatory and
down right hostile.

"How can a blind guy play games? This case is stupid, because we all
know blind people can't play vidio games. If they want games perhaps
they should just hire someone to make them some games and leave us
alone."

I have to say reading comments like that were pretty disheartening in
the extreme. It is not only the companies that treat us that way, but
the mainstream public has a pretty dim view of people with
disabilities and what we should have equal rights too as well.  There
is just something wrong with the public's attitude that says that we
are some kind of second class citizen and shouldn't ask or demand
anything from mainstream companies even though it is a form of
outright descrimination on their part.



On 11/30/10, Eleanor  wrote:
> Dark said -"
>
> While it's possible that, if in 20 or 30 or so years when gamers start
> losing their vision the major companies will take notice (and even then
> probably not), I doubt very much it'll happen in the mean time."
>
>
> It won't take nearly that long.  The 2010 ESA Essential Facts paper
> indicated that 26%of the gamers are over 50 years old.  Since over 40%
> of people 65 and older report at least one disability(US census data),
> and the baby boomers are sixty or older, there are a lot of gamers who
> need accessibility options built in now and in the upcoming years.
> Obviously this is not all blind and VI problems, but it should mean
> something to mainstream developers that they are losing potential
> customers, right now, not 20 or 30 years from now!  And it will only
> increase as the trend for older folk to play games continues!
>
> When you add the older gamers to the mix it becomes a little easier to
> think about profitability if you add at least some accessibility
> accommodations to your games.
>
> But our paper, Gaming on a Collision Course didn't manage to convince
> many developers that they should go that route - some of the blog
> comments were pretty derogatory!
>
> Eleanor Robinson
> 7-128 Software
>
>
>
>
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Re: [Audyssey] bavisoft

2010-11-29 Thread Mauricio Almeida
where is the game  you developed for us?
while you do not do any work whatsoever, and they do, please be
respectfull, because, after all, playing their games is more
entertaining than listening to your criticism.
as thomas stated, either you learn to criticise in a respectful way, or
honestly, all morals behind what you are saying are going to vanish.

thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Lori Duncan" ,"Gamers Discussion list" 

Data: Segunda, 29 de Novembro de 2010 16:15
Assunto: Re: [Audyssey] bavisoft

The babysoft deserve it.
- Original Message -
From: "Lori Duncan" 
To: "Gamers Discussion list" 
Sent: Sunday, November 28, 2010 9:59 PM
Subject: Re: [Audyssey] bavisoft


> Personally if it were me I'd keep going with my game creating and to heck
> with what people say!  If there's more people who love the games than
> don't then you've got something worth fighting for, but to just completely
> vanish is quite disappointing, especially to new gamers who don't know the
> score, it reflects badly on the company if you just exit quickly without a
> reason.
> - Original Message -
> From: "Damien Pendleton" 
> To: "Gamers Discussion list" 
> Sent: Sunday, November 28, 2010 9:26 PM
> Subject: Re: [Audyssey] bavisoft
>
>
>> Guys,
>> IMHO, it is precisely this sort of critical attitude that causes game
>> developers to feel disheartened and want to stop developing games. It is
>> precisely those sorts of remarks and comments that put me off writing
>> games for a while after the Acefire performance.
>> If I remember rightly there was a time when the owner of Bavisoft himself
>> was part of the list, and he was getting flamed pretty badly. Yes that
>> was a while ago, but it still happened, and now it looks like he's
>> disappeared off the face of the earth, and they're still being flamed.
>> It was an attempt at marketing, and I believe a very good one.
>> Considering Grizzly Gulch and Chillingham were their very first games, I
>> think they were awesome. The only thing I'm slightly disappointed about
>> is I don't think we'll ever see the front cover of Chillingham II, let
>> alone an audio trailer.
>> They must have had a very good reason for not communicating any more.
>> Things happen in people's lives that consumers don't seem to think can
>> happen to businessmen. And although I don't personally know this Jeff
>> Gibbons, I'm sure all he had at heart were good intentions.
>> Just my opinion on the matter.
>> Regards,
>> Damien.
>>
>>
>>
>> - Original Message -
>> From: "Shiny protector" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, November 28, 2010 9:13 PM
>> Subject: Re: [Audyssey] bavisoft
>>
>>
>>> They are seriously irresponsible idiots. Bavisoft, if you are just
>>> stupid dunderheads, that's what you get! Seriously, their games are not
>>> worth it. Who would want to buy grizzly gulch and perchous it in stead
>>> of a demo? Actually I've thought that Bavisoft are just freaking idiots
>>> and I wouldn't be surprised if their servers get hacked, or if their
>>> games are hacked because they are just brainless with no brains. Lol.
>>> Actually Hey, I am the owner of bavisoft. I don't get any games, its a
>>> big surprise. Because are you brainless? Your being accusatory!
>>> Booo! I think they should be called babysoft.
>>> - Original Message -
>>> From: "shaun everiss" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, November 28, 2010 8:55 PM
>>> Subject: Re: [Audyssey] bavisoft
>>>
>>>
>>>>I havn't touched their site for ages.
>>>> the last time I touched it it was last year.
>>>> nothing has been released, nothing has been communicated.
>>>> their games exist if you know where to get them.
>>>> If they are hacked and they probably are then it serves them right.
>>>> They didn't really do to much for us and now they get it.
>>>> Oh well.
>>>> I wouldn't even bother going back.
>>>> No communications = no existance at all as far as I care.
>>>> At 05:06 a.m. 29/11/2010, you wrote:
>>>>>Hi all
>>>>>I have been following numerous threads on this list about bavisoft and
>>>>>I am
>>>>>fully aware that they are not in touch with the blind community.
>>>>&

[Audyssey] contact with david greenwood necessary

2010-11-26 Thread Mauricio Almeida
list,

does anyone know where i can find david greenwoods contact information?
blind games brasil is trying to contact GMA for a while now, and ic ould
not get a hold of any of them.
we would like to translate treck 2000 and some of their shareware
products, and therefore I need to speak with david.
any help is appreciated.

Mauricio

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[Audyssey] to david greenwood

2010-11-26 Thread Mauricio Almeida
Hello david,

I am attempting to contact GMA games representing blind Games Brasil for
a while about your free treck 2000 game, and a possible translation of
it to portuguese. afterwards, I am also interested on translating some
of your paid projects.
Please send me a private reply so that i can give you more details on
both proposals.

mauricio almeida
Blind games brazil administrator

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-06 Thread Mauricio Almeida
i believe it is pretty evident it is public.

mauricio almeida
-Mensagem original-
De: "Charles Rivard" 
Para: "Gamers Discussion list" 
Data: Sabado, 6 de Novembro de 2010 18:42
Assunto: Re: [Audyssey] MOTA Beta 16 Released!

Just to make sure, although I think I already know:  OK to let the blind
gaming community know about this release by copying and pasting this
announcement to other lists?  Thanks.

---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, November 06, 2010 4:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!


> Hello gamers,
>
> We at USA Games Interactive would like to announce the immediate
> availability of Mysteries of the Ancients beta 16. This release marks
> a major change in the development process, and we now have officially
> branched the project.
>
> For Windows users we have rolled the development back to beta 13, and
> have upgraded the old Windos engine so that it is current with the
> cross-platform version for Mac OS and Linux. The Windows release once
> again relies on Microsoft DirectX and PB Streemway for input and
> sound. It also depends on Windows specific APIs such as the Win32 API
> and Visual C++ 2008 runtime as did beta 13 and earlier versions.
>
> This release resolves a number of issues for Windows users such as the
> blue screen issue on exit, improves system performance, improves input
> support, and a number of other issues. See the changes.txt file for
> more details.
>
> For Linux users it uses SFML 1.6 as did previous Linux releases, and
> introduces a few bug fixs and adds some general performance
> improvements. Again see the changes.txt file for further details.
>
> You can download Mysteries of the Ancients beta 16 from the official
> Mysteries of the Ancients home page at
> http://www.usagamesinteractive.com/mota.php
>
> Sincerely,
> Thomas Ward
> President of USA Games Interactive
>
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Re: [Audyssey] contacting lighttech interactive

2010-10-26 Thread Mauricio Almeida
sorry for the confusion, everyone.
We will never attempt to go against any protection a developer has set
on their production unless it is fully abandoned.
their site did't work for me, thats why i came over here.
would someone give me the URL, if you don't mind?

mauricio
-Mensagem original-
De: shaun everiss 
Para: Gamers Discussion list 
Data: Terça, 26 de Outubro de 2010 20:38
Assunto: Re: [Audyssey] contacting lighttech interactive

the games are freeware as it is, but not abandoned.
litech seems to still be online, this means they are probably still
interested in being active sertainly they are paying for their site.
At least thats hopefull for them to return.
Though surreal was up for ages before they finally died.
At 06:23 p.m. 26/10/2010, you wrote:
>That's my point. Unless they're ever officially declared abandonware
>it wouldn't be smart to try to tamper with them.
>We are the Knights who say...Ni!
>- Original Message - From: "shaun everiss" 
>To: "Gamers Discussion list" 
>Sent: Monday, October 25, 2010 11:06 PM
>Subject: Re: [Audyssey] contacting lighttech interactive
>
>
>>they are not abandonware, the site seems still up.
>>At 04:35 p.m. 26/10/2010, you wrote:
>>>That's a tricky issue since unless the games have officially been
>>>declared abandonware it'd be smart to gain permission. Needless to
>>>say I'd be careful since as far as anyone knows it's pretty much
>>>impossible to contact anone from Lighttech anymore. I remember
>>>Yakir once added me to MSN a few years ago so we could exchange
>>>game ideas but it sort of fell through, thanks in no small part to
>>>the fact that at the time I was still using JFW 4.5 and that
>>>didn't work with MSN Messenger.
>>>We are the Knights who say...Ni!
>>>- Original Message - From: "Mauricio Almeida"
>>>
>>>To: 
>>>Sent: Monday, October 25, 2010 7:00 PM
>>>Subject: Re: [Audyssey] contacting lighttech interactive
>>>
>>>
>>>>I am taking the liberty to assume i am free to translate.
>>>>can anyone tell me on private how to gain access to files compiled on
>>>>game?
>>>>
>>>>mauricio
>>>>-Mensagem original-
>>>>De: Thomas Ward 
>>>>Para: Gamers Discussion list 
>>>>Data: Segunda, 25 de Outubro de 2010 21:41
>>>>Assunto: Re: [Audyssey] contacting lighttech interactive
>>>>
>>>>Hi,
>>>>Unfortunately, they haven't left behind any contact info. They
>>>>unsubscribed from the Audyssey list about the same time they quit
>>>>producing games. Contacting any of them could be difficult. Unless one
>>>>of them resubscribed to the list without me knowing it, but I think
>>>>they are pretty much out of contact with the general gaming community.
>>>>
>>>>On 10/25/10, Mauricio Almeida  wrote:
>>>>>hello all,
>>>>>
>>>>>blind games brazil has translated several of lighttech's titles, and we
>>>>>would like to do another one right now, however, i can't seem to find
>>>>>the authors to ask them sound file names and contents.
>>>>>any ideas where they can be found?
>>>>>
>>>>>mauricio
>>>>>
>>>>>---
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>>>>>If you want to leave the list, send E-mail to
>>>>>gamers-unsubscr...@audyssey.org.
>>>>>You can make changes or update your subscription via the web, at
>>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>All messages are archived and can be searched and read at
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>>>>>If you have any questions or concerns regarding the management
>>>>>of the list,
>>>>>please send E-mail to gamers-ow...@audyssey.org.
>>>>
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>>>>please send E-mail to g

Re: [Audyssey] contacting lighttech interactive

2010-10-25 Thread Mauricio Almeida
I am taking the liberty to assume i am free to translate.
can anyone tell me on private how to gain access to files compiled on
game?

mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Segunda, 25 de Outubro de 2010 21:41
Assunto: Re: [Audyssey] contacting lighttech interactive

Hi,
Unfortunately, they haven't left behind any contact info. They
unsubscribed from the Audyssey list about the same time they quit
producing games. Contacting any of them could be difficult. Unless one
of them resubscribed to the list without me knowing it, but I think
they are pretty much out of contact with the general gaming community.

On 10/25/10, Mauricio Almeida  wrote:
> hello all,
>
> blind games brazil has translated several of lighttech's titles, and we
> would like to do another one right now, however, i can't seem to find
> the authors to ask them sound file names and contents.
> any ideas where they can be found?
>
> mauricio
>
> ---
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>

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[Audyssey] contacting lighttech interactive

2010-10-25 Thread Mauricio Almeida
hello all,

blind games brazil has translated several of lighttech's titles, and we
would like to do another one right now, however, i can't seem to find
the authors to ask them sound file names and contents.
any ideas where they can be found?

mauricio

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Re: [Audyssey] Release Date Set For Three-D Velocity

2010-10-22 Thread Mauricio Almeida
hello karl,

would you provide me their homepage?
i would like to contact them to engage in certain discussion.

mauricio
-Mensagem original-
De: "Karl Belanger" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 20 de Outubro de 2010 17:34
Assunto: [Audyssey] Release Date Set For Three-D Velocity

The following was posted today by Munawar on the audiogames.net forums. I
have no other information at this time.



The release date for Three-D Velocity has been determined. We anticipate a
release
on or before November 15th, 2010. Get ready to be thrown into a world where
everything
from betrayal to death is possible, where you can't just close your eyes and
pretend it's not happening, where you stand one final, slim chance against
the world's worst nightmare come true, and where the only hope for humanity
is a team of the best fighter
jet pilots and military personnel called Storm Falcon. With just one
aircraft, the
fate of the world, starting with the fate of the world's superpower, is in
your hands.

As the game enters the final testing phase, we are doing all we can to
ensure that
the release is as problem-free as possible. The full game will no longer use
the
Web Installer because of reported problems while downloading the setup
program. Instead,
we have opted to allow the user to download the full game directly from the
site,
with both 32-bit and 64-bit binaries packaged into one installer. Just like
the Web
Installer, the full install will make sure you have all the necessary
prerequisites
before it will allow you to install the game.

Three-D Velocity can run on Windows XP, Windows Vista (32-bit and 64-bit),
and Windows
Seven (32-bit and 64-bit.) Windows 2000 and earlier are no longer supported.

Based on your continued feedback, we have fixed several bugs and made
countless improvements
to the game. We would like to thank all of you who took the time to send in
suggestions
and constructive criticism. After two and a half years of development, we
are finally
ready to roll out the first ever fully accessible fighter jet simulation for
blind
and visually impaired gamers.

Three-D Velocity will retail for $50.00 USD, plus any tax and processing
fees. We
estimate the final price to be near $53.00 USD.

There will be a kick off sale on this title, whose sale price is yet to be
determined.

Note: If you participated in the Documentation Test Cycle with BPC and
qualified for
a fifty percent discount on the game, this discount can ONLY be applied to
the full
retail price and will NOT be applied to the discounted price.

Three-D Velocity is not available on physical media at this time.

You may subscribe to the BPC Discussion Email list to stay informed about
the progress
of the release. Subscription details are on our home page.



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[Audyssey] a note from Brazil to everyone, espec ially developers seeking advertizement

2010-10-22 Thread Mauricio Almeida
Dear all,

Let me start this message by throwing some statistics out there.
Blind games brasil has had more than 89900 visitors since july 23,2008;
we are responsible for the translation of several titles, and had
great relationships with developers so far.

in return, we expose your work to all the brazilian community that rely
on us to be entertained.
Do you have an awesome project that you'd like to sell? we will place
your link, as well as order links out there if you allow translations to
be made.
Do you need a little more incentive to code? I believe over 250
suggestions from our mailing list members wouldn't do you any bad:).
are you just a starter that want to promote what you do to a different
public? well, the brazilians love learning to adapt to new challenges,
and we will make sure they see you!
What do we ask in return for such a wonderful opportunity?
our portuguese translations at your webpage, as well as our link.
in the case of shareware products, we also would like  you to keep in mind we 
will not interfere on any of
your sales, and we do not take responsibility or give any guarantee of
profit. we do, however, orient portuguese users on how to order.

we did this with blastbay's  q9 several times, and the portuguese
version isn't even out yet:).

Now you ask: i don't have time to translate, oh my god, what do i do?
we reply: You do not. that's our job.
all you have to do is send us text files with file names and what is in
them in english, or the sounds of your game to allow our recorders to
hear them. (sounds are deleted after translation).
How about payments? you don't pay us any thing unless you want to.

for more information, contact
internatio...@audiogames.com.br
with your questions, or with your game titles you want to see out there.
the translation in engish of our website is *not* complete yet, but if
you would like to take a peek at something yet being tested, go to
www.audiogames.com.br/english

thank you,

Mauricio almeida
international rep & brazilian coordinator

Blind games brasil
mauricio.alme...@audiogames.com.br
www.audiogames.com.br

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Re: [Audyssey] BGT

2010-08-26 Thread Mauricio Almeida
oh, ok, 

i really enjoyed your blank e-mail and signature, I swear.

mauricio
-Mensagem original-
De: Castanedagarcia_Alfredo 
Para: "gamers@audyssey.org" 
Data: Quinta, 26 de Agosto de 2010 20:09
Assunto: [Audyssey] BGT




Alfredo C. Garcia

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Re: [Audyssey] we need your voices!

2010-08-20 Thread Mauricio Almeida
dosvox is a very useful educational and entertaining resource indeed.
it has over 20 imputed in games for that matter, and it does allow mud
telnet access.

-Mensagem original-
De: "peter Mahach" 
Para: "Gamers Discussion list" 
Data: Sexta, 20 de Agosto de 2010 15:38
Assunto: Re: [Audyssey] we need your voices!

ALSO IF THE MODS ARE GOING TO COMMENT IT'S OFF-TOPIC, I TRANSLATED DOSVOX'S
DOCUMENTATION VIA GOOGLE AND IT DOES SHIP WITH A COUPLE GAMES AND STUFF like
it HAS A MUD CLIENT.
- Original Message -
From: "Mauricio Almeida" 
To: 
Sent: Friday, August 20, 2010 3:35 PM
Subject: [Audyssey] we need your voices!


> Dear all,
>
> I believe that inclusion is only fully achieved when all countries
> contribute to the international community.
> For a while now Sarah and I (both brazilians) were thinking about
> starting the translation of dosvox (a screen reader slash toolkit with a
> lot of applications such as agenda, calendar, easy-to-use mail client
> and chat online, etc), which is open source, to english.
> And here is when you come in: We need your voice!
>Dosvox's screens and applications are read with human voices and we
> believe it should not be different in english.
> we do not have any deadline for any work that is going to be done in
> here, but we would appreciat volunteers at this testing stage. if you
> would like to participate either this way, or contribute with your paid
> voice work (may be needed in the future) please contact me privately for
> details.
> If you would like to contribute but can't use or would not like to use
> your voice, also do so anyway and we will figure out something out for
> you.
> Cheers for complete inclusion!
>
> Mauricio Almeida
>
> ---
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>
> __ Information from ESET Smart Security, version of virus
> signature database 5266 (20100709) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>


__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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[Audyssey] we need your voices!

2010-08-20 Thread Mauricio Almeida
Dear all,

I believe that inclusion is only fully achieved when all countries
contribute to the international community.
For a while now Sarah and I (both brazilians) were thinking about
starting the translation of dosvox (a screen reader slash toolkit with a
lot of applications such as agenda, calendar, easy-to-use mail client
and chat online, etc), which is open source, to english.
And here is when you come in: We need your voice!
Dosvox's screens and applications are read with human voices and we
believe it should not be different in english.
we do not have any deadline for any work that is going to be done in
here, but we would appreciat volunteers at this testing stage. if you
would like to participate either this way, or contribute with your paid
voice work (may be needed in the future) please contact me privately for
details.
If you would like to contribute but can't use or would not like to use
your voice, also do so anyway and we will figure out something out for
you.
Cheers for complete inclusion!

Mauricio Almeida

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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-09 Thread Mauricio Almeida
same thing for me. The other voices including sap take long to reply to
my commands. give me one that does not and I will switch.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 8 de Agosto de 2010 22:41
Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

It's better than Eloquence as far as I'm concerned. The only reason I use
Eloquence at all, and I mean the ONLY one, is that I find its response rate
a bit faster than Dectalk. If it weren't for that Eloquence could kiss my
arse LOL.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, August 08, 2010 1:53 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific


> Hi Thomas,
> Lol. I don't know how you like dectalk, the sound of that thing is...in my
> most humble opinion...awful!
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Sunday, August 08, 2010 3:56 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
>
> Hi Ben,
> Yes. Window-Eyes uses Dectalk by default, but the full version does
> come with Eloquence as well. It also has very good support for SAPI 4
> and SAPI 5 voices as well. I'm not sure why everyone likes Eloquence,
> but yes it is supported.
>
> On 8/8/10, Ben  wrote:
>> Isn't dectalk standard voice with we?  And also what can you do with the
>> voices and is eloquence supported?
>>
>
> ---
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-09 Thread Mauricio Almeida
kevin,

I totally agree.
I switched to NVDA, period.
I want to try wineyes too, though.

mauricio
-Mensagem original-
De: weis...@googlemail.com
Para: "Gamers Discussion list" 
Data: Segunda, 09 de Agosto de 2010 01:51
Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

Hi,

The problem with this though is that jaws becomes much much more expencive
if people continue to use it frequently. And I think jaws is much enouhg
already.

Kevin

- Original Message -
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Date: Sun, 8 Aug 2010 15:06:01 -0500
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

> Hi Kevin,
> I don't know about the research it thing...it is, depending on what you're
> looking for, much more concise then having to navigate through huge pages
> full of links you will never use or need.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of weis...@googlemail.com
> Sent: Saturday, August 07, 2010 10:32 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
>
> HI,
>
> I must absolutely agree with the message below! That is like totally
> criminal. I never liked jaws anyways. It started to become worse and
> worse from the first version it was built. It seems like they don't give
> a damn about fixing issues. They instead add more useless, even more
> broken features. With useless I especially point at re-search it... I
> mean everyone can go to google and search for something. It is easy
> enough. And you will probably have more from it anyways. Also, they don't
> delete useless files. If, for example, some jawsAPI has been changed, the
> old DLL is still found somewhere hiding deep in the version. Because of
> this, the setup files keep growing, and growing, and becoming bigger and
> bigger. Also, look at sapi 5 support. It is broken. Actually, it worked
> just fine in version 5.0. Since then, it's broken! It crashes on almost
> any voice! And then instead of fixing it, they delete it totally? I mean
> come on!
>
> And so I converted over to NVDA, and didn't even bother to install jaws
on
> my laptop. I also removed it from my desktop, since it messed up the
> graphics card so badly, I hardly could do something. And no, it's not! a
> bad card.
> Kevin.
> - Original Message -
> From: Thomas Ward 
> To: Gamers Discussion list 
> Date: Sat, 7 Aug 2010 10:25:52 -0400
> Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
>
> > Hi Charles,
> > You are absolutely right from a business point of view. However, there
> > are plenty of alternatives than supporting the screen readers
> > directly. For example, Time of Conflict and Lone Wolf allow you to
> > select SAPI, Jaws, or Window-Eyes. As far as I am concerned using SAPI
> > 5 support is enough and doesn't show favoritism to any screen reader
> > or screen reader manufacturer.  It is more ideal anyway as you aren't
> > trying to support every screen reader out there directly.
> > I've actually been asked a few times if I would add Jaws support to my
> > games. While I understand the nature of the requests I have made a
> > polacy not to support any screen readers directly. First of all, it
> > requires more work supporting each and every screen readers individual
> > API directly. Second of all, I feel supporting Freedom Scientific's
> > products goes against my principles. For one thing they have an unfair
> > advantage over their competition because they are largely supported
> > through businesses, government agencies, organizations, and so on that
> > aren't willing to support GW Micro, Dolphin, etc as well. Then,
> > Freedom Scientific shows the world what they are really like by
> > dragging GW Micro, FBC, and anyone else they see as a threat into
> > court. Over the past year or so it has been one lawsuit after another.
> > I happen to know they have a tendancy to treat their customers with
> > little regard or respect as well. For example, a friend of mine
> > ordered a dongle from F.S. and when he got it he found out it was
> > deffective. Instead of exchanging it or something reasonable they told
> > him he had to order a new one at full price. That's down right
> > criminal in my book. Why continue supporting a business, any business,
> > if they are going to treat their customers like that?
> >
> >
> >
> > On 8/7/10, Charles Rivard  wrote:
> > > If any game developer is going to provide screen reader support for
> their
> > > games, regardless of how they feel about the screen reader developing
> > > company's policies are, I feel that you have to support what your
> customers
> > > are using.  Otherwise, you're cutting your own customer base.
> > >
> > > ---
> > > Shepherds are the best beasts!
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mai

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Mauricio Almeida
as a revolutionary citizen from brasil, I am already supporting your
cause by advertizing this in accessible blogs of our nation.
I have completely stopped supporting FS in anyway, and am looking
forward to working with projects such as NVDA.
My cousin is a student at MIT, and we will look forward with sharing the
cause with open source deffensors in colleges as well.

Go freedom! (of users, not scientific!)

mauricio


-Mensagem original-
De: "clement chou" 
Para: "Gamers Discussion list" 
Data: Sabado, 7 de Agosto de 2010 20:53
Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

I wouldn't mind seeing FS get put in there place... I say do it!

- Original Message -
From: "Constantine" 
To: "Gamers Discussion list" 
Sent: Saturday, August 07, 2010 7:27 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific


> They seriously did that? This quite honestly does not surprise me. Window
> Bridge. Man, I used that with a doubletalk or decktalk synthisizer about
> 12 years ago.
>
>
> - Original Message -
> From: "Travis Siegel" 
> To: 
> Sent: Saturday, August 07, 2010 8:17 AM
> Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific
>
>
>> Actually, if I wanted to, I could sue freedom scientific for several
>> things.
>> Since I now own the rights to the windows bridge code,
>> I could sue for all kinds of things they swiped from wb (such as the
>> capslock key as a modifier) as well as several inovations which were
>> frist
>> introduced by wb before they made it into jaws as a product.
>> I'm not really interested in such nonsense, but I might write them a
>> letter explaining my unhappiness with their current operating procedures,
>> and see if they'd be willing to ... prevent a suit ... hmm,
>> now there's a though. :)
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> 
>
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.851 / Virus Database: 271.1.1/3056 - Release Date: 08/07/10
> 01:28:00
>
>
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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Mauricio Almeida
hi thomas,

Thank you for allowing us to comment.

Freedom scientific has put several of our friends in brazil on courte,
because, guess what? we decided to try and have alteernatives to jaws,
which, is over 4,500 reais (our currency).
We do not believe, as a nation, that we have to stick to jaws just
because it is the largest one around.
I am working on translating dosvox, (its for windows, don't panic!) into
english, to include you all into what brazilians have done.
with this and NVDA, we do not need jaws.
Freedom scientific did a great think in the beginning, but allowed power
over come their will toh elp people.
We do not need, and shall not, allow them to continue.

mauricio
Thank you for letting me know of all they are doing at the united states
as well.

mauricio

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 7 de Agosto de 2010 10:25
Assunto: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

Hi Charles,
You are absolutely right from a business point of view. However, there
are plenty of alternatives than supporting the screen readers
directly. For example, Time of Conflict and Lone Wolf allow you to
select SAPI, Jaws, or Window-Eyes. As far as I am concerned using SAPI
5 support is enough and doesn't show favoritism to any screen reader
or screen reader manufacturer.  It is more ideal anyway as you aren't
trying to support every screen reader out there directly.
I've actually been asked a few times if I would add Jaws support to my
games. While I understand the nature of the requests I have made a
polacy not to support any screen readers directly. First of all, it
requires more work supporting each and every screen readers individual
API directly. Second of all, I feel supporting Freedom Scientific's
products goes against my principles. For one thing they have an unfair
advantage over their competition because they are largely supported
through businesses, government agencies, organizations, and so on that
aren't willing to support GW Micro, Dolphin, etc as well. Then,
Freedom Scientific shows the world what they are really like by
dragging GW Micro, FBC, and anyone else they see as a threat into
court. Over the past year or so it has been one lawsuit after another.
I happen to know they have a tendancy to treat their customers with
little regard or respect as well. For example, a friend of mine
ordered a dongle from F.S. and when he got it he found out it was
deffective. Instead of exchanging it or something reasonable they told
him he had to order a new one at full price. That's down right
criminal in my book. Why continue supporting a business, any business,
if they are going to treat their customers like that?



On 8/7/10, Charles Rivard  wrote:
> If any game developer is going to provide screen reader support for their
> games, regardless of how they feel about the screen reader developing
> company's policies are, I feel that you have to support what your customers
> are using.  Otherwise, you're cutting your own customer base.
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] Miriani Sound Pack?

2010-07-22 Thread Mauricio Almeida
hello, bill.

I am a very old miriani player, and i do have a soundpack.
Would you mind adding
mauri...@websuccessplus.com on messenger, so that i can send it over?

thanks,

mauricio/sebastian hadford.

-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quinta, 22 de Julho de 2010 21:26
Assunto: Re: [Audyssey] Miriani Sound Pack?

They are around. I have one but not sure if it still works. I do not play
and have not played in over 2 years.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Thursday, July 22, 2010 8:49 PM
To: Gamers Discussion list
Subject: [Audyssey] Miriani Sound Pack?


HI Gamers,

Does anyone know of a sound pack for Miriani?  I'd love to crank up my VIP
term and hear warp drives engage when I hit a jump gate.


--Bill

"...a crack in the teacup opens a lane to the land of the dead."

 --Auden


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Re: [Audyssey] Can muds be fun without sound packs?

2010-07-22 Thread Mauricio Almeida
hi lindsay,

Yes, you can play muds without soundpacks.
In fact, very few of these games have soundpacs.
while i do not like them much, other people say it's pretty fun.

mauricio
-Mensagem original-
De: lind...@lindsaycowell.freeserve.co.uk
Para: gamers@audyssey.org
Data: Quinta, 22 de Julho de 2010 23:10
Assunto: [Audyssey] Can muds be fun without sound packs?

I play the two muds with sound packs, and was wondering whether muds cam be fun 
to play without sound packs and which ones?

Lindsay Cowell.




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Re: [Audyssey] Important Moderator Message (please r ead)

2010-07-17 Thread Mauricio Almeida
and how is this topic even game related?
are we going to openly discuss the obvious fact that people fail at
representing themselves formally, or are we going to be reasonable and
realize taht some people (myself included) are on this list to read
about games, and not spelling/grammar?

thank you!

mauricio

ps: yes, I can write english formally, before anyone suggests the only
reason i am writting this is i got offended by language critics.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 17 de Julho de 2010 13:50
Assunto: Re: [Audyssey] Important Moderator Message (please read)

Hi Bryan,
Definitely. I hate that internet short-hand that has become very
popular over the last few years. I don’t mind a few like “lol” or btw”
once and a while, but I have a niece that practically writes every
e-mail, Facebook post, etc made up almost entirely in short-hand. What
you call netspeak. It makes everything anything she writes unreadable
because when Window-Eyes reads it back to me it is a bunch of
non-sense.

Cheers!



On 7/17/10, Bryan Peterson  wrote:
> Well that's a given. But it depresses me to know how many people, whether
> blind or sighted, whose native language is English and yet they do that sort
> of thing all the time. I'll be the first to admit that in no way am I a
> perfect speller but I at least try to proofread. And I absolutely refuse to
> use that Netspeak nonsense.
> We are the Knights who say...Ni!

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Re: [Audyssey] BGT - new pricing structure and pre-ord eringavailable!

2010-07-14 Thread Mauricio Almeida
i agree, scott.

I am even considering ordering it for the regular one myself.
but then again, the community is what give philip money, and they can
complain as much as they want, so long as his work is supported.

-Mensagem original-
De: Scott Chesworth 
Para: Philip Bennefall ,Gamers Discussion list 

Data: Quarta, 14 de Julho de 2010 22:05
Assunto: Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

Hi Philip,

It's amazing what this comunity can do. Personally I think these
prices under value your work, under value it in quite a big way. That
said, I'll be heading to blastbay.com to get my preorder in for the
lite version before you change your mind LOL.

Scott

On 7/14/10, Philip Bennefall  wrote:
> Hi all,
>
> I have two announcements to make this time. First, it is now possible to
> pre-order the BGT engine by visiting the ordering section of the Blastbay
> Studios website. Second, I have decided to completely restructure the
> pricing of the engine. Over the last few months I have spoken with quite a
> few people in the community regarding the pricing and while some think it's
> reasonable, many others consider it to be way too high. Thus, I have decided
> to do a general price reduction for the engine, as well as add the Pro
> Single license. The licenses are as follows:
>
> BGT Demo (0.0 USD):
> This version of the engine allows the creation and distribution of an
> unlimited number of games,  in source code form. No compiled executables may
> be created with this version, and nothing may be sold.
>
> BGT Lite Version (29.95 USD):
> This version of the engine allows the creation and distribution of an
> unlimited number of compiled freeware games written by an individual.
> Nothing may be sold.
>
> BGT Pro Single Version (99.95 USD):
> This version of the engine allows the creation and distribution of one
> single commercial game written by an individual. An unlimited number of free
> games may still be compiled and distributed with this version, but only one
> title may be sold.
>
> BGT Pro Unlimited Version (399.95 USD):
> This version of the engine allows the creation and distribution of an
> unlimited number of commercial games written by an individual.
>
> For more legal information, please see the BGT end user license agreement.
>
> Please note that the purchase of one version of the engine also counts
> towards the purchase of a more expensive license type. For example, if you
> purchase the lite version and then wish to upgrade to a Pro Single license,
> you will then only have to pay 70 USD rather than the full 99.95.
>
> Any feedback on this restructuring is most welcome.
>
> Kind regards,
>
> Philip Bennefall
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Re: [Audyssey] Monkey business

2010-05-28 Thread Mauricio Almeida
uh, let me see!!!?
maybe that is because, you should actually, oh yeah! play the game to
figure things out!

cheers for realizing such an interesting fact!

mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 28 de Maio de 2010 05:43
Assunto: Re: [Audyssey] Monkey business

Uhm, perhaps because he doesn't want to spoil things for those who don't
want the game spoiled?
We are the Knights who say...Ni!
- Original Message -
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:50 AM
Subject: Re: [Audyssey] Monkey business


> Sig_name="Best regards,; Char=return; Sig_name="Hayden.
> I already listened to it, but I cannot find what I woant. I wonder why
> KSapergia is the type who does not like to reveal things in reviews?
> Alfredo
>
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Re: [Audyssey] a drastic change is needed for audio ga mes.

2010-05-27 Thread Mauricio Almeida
alright mate.
when i'm milionaire with my web business i'll shoot it down and program
games you classify as good.
for now, i will program what i have teh time to program.
you have to consider that the blind public is not even one quarter of
teh sighted public, and with the crackes out there noone would make real
money out of it, which would be quite frustrating, since whomever the
man developer is would have spent years in programming.

mauricio
-Mensagem original-
De: "Charles Rivard" 
Para: "Gamers Discussion list" 
Data: Quinta, 27 de Maio de 2010 21:12
Assunto: Re: [Audyssey] a drastic change is needed for audio games.

Any interest in learning the programming in order to help the cause?  If I
had the time, I would.
- Original Message -
From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


> ok guys, I'm willing to hear your suggestions then. what do we do? just
> keep things the way they are and never have any advancement where audio
> games are concerned? don't shoot down my ideas, come up with some of your
> own. how will things be different in a few years? they wouldn't be. it'll
> still be a 1 man developer job. so because it's hard does it mean it
> should never happen? are most blind gamers destined to play space invaders
> clones forever with mediocre sound effects? see the frustrating thing is
> most people on here have nothing to compare the lack of great games to.
> Some of us here grew up playing mainstream games, so we know what's out
> there and what's possible, but many on here would be happy to play
> troopinam for years to come with no complaints and it's simply
> frustrating. I think some people here wouldn't care if we ever got good
> games or not because they're just satisfied with what they already have
> and that's really sad, not because the game is or isn't a good one, but
> because this level of resignation is what's holding us back. then again,
> perhaps gamers are to blame? next time you're considering spending your
> money on the newest shiniest iphone or blindy product, how about
> purchasing an actual console and check out what's truly out there gaming
> wise? then you guys can make your own decisions and determine if I'm write
> or not. if there's no interest for this out there, it'll never happen. If
> I had the money, I'd be at e3 every year and at every gaming convention
> out there trying to make a difference instead of spending it on iphones.
>
>
>
> - Original Message -
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>> Where would be the profit in a game that takes, for example, 8 years to
>> produce?  More importantly, would devs be willing to spend that long on
>> one project?  Would gamers be willing to wait that long for a game?
>> - Original Message -
>> From: "Yohandy" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 27, 2010 7:39 PM
>> Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>> when it comes to audio games, something I find quite annoying is the
>>> fact that many games aren't supported after initial release. even if
>>> they are, it's usually a small update a few days after game comes out
>>> just to keep up the hype and keep people buying, then after
>>> that the game never gets any sort of expansion. I think this is hurting
>>> the audiogames market, and developers are losing potential customers.
>>> what you guys aren't realizing is that people are even willing to pay
>>> for these expansions. mainstream titles do it all the time. let's say a
>>> new mainstream FPS game comes out and new levels are added after the
>>> initial game release, the developer could charge $5 for those additional
>>> levels and those interested will purchase it. or offer the downloadable
>>> content free and sell even more copies of that particular game. people
>>> get bored of the same old stuff, especially if the game doesn't have
>>> much replay value. we need DLC, and I don't understand why this hasn't
>>> been done yet. and that's not even the only problem. I think it's about
>>> time developers start adding an online component to their titles to make
>>> games a more social experience. no offense to any developer on this
>>> list, but I'd much rather go online and play a few rounds of super
>>> street fighter IV or some rock band than play most accessible games.
>>> why? because I'm interacting with people, not playing the exact same
>>> offline mode over and over. even if street fighter didn't have online
>>> features it would have been much more replayable than any accessible
>>> game out there mostly due to the trial mode the game contains, which can
>>> keep you busy for months. in fact there are people who've yet to
>>> complete trial mode on street Fighter IV and th

[Audyssey] please update the audiogames brasil lin k on your website, developers!

2010-05-27 Thread Mauricio Almeida
dear all,

If you have blind games brasil, or audiogames brasil's link on your web
site, either because we translated one of your games or just because you
find us super cool, make sure they point to
www.audiogames.com.br
instead of www.audiogamesbrasil.com
since we changed the domain recently.

thank you,

mauricio almeida
Coordinator&public relations
audiogames.com.br
mauricio.alme...@audiogames.com.br

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Re: [Audyssey] l-works

2010-05-23 Thread Mauricio Almeida
the point is to be considered an ., ., and 
imagine what ... is by yorurself, since i shall not say it here due to
the fact i follow guidelines!
-Mensagem original-
De: "Lisa Hayes" 
Para: "Lori Duncan" ,"Gamers Discussion list" 

Data: Segunda, 24 de Maio de 2010 12:30
Assunto: Re: [Audyssey] l-works

Their is no point, it's just done to create trouble and grief.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Lori Duncan" 
To: "Gamers Discussion list" 
Sent: Monday, May 24, 2010 12:18 AM
Subject: Re: [Audyssey] l-works


> What's the point of hacking I'd like to know?
> - Original Message -
> From: "shaun everiss" 
> To: "Gamers Discussion list" 
> Sent: Sunday, May 23, 2010 8:04 AM
> Subject: Re: [Audyssey] l-works
>
>
>> hmmm
>> well darkerprojects.com had something, so it looks to be dreamhost sites
>> to.
>> both of those companies.
>> nothing else seems to be touched.
>> At 02:29 a.m. 23/05/2010, you wrote:
>>>the thought is that it's just an attack on bluehost customers and has
>>>nothing to do with the blind community
>>>
>>>
>>>-Original Message-
>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>>Behalf Of Muhammed Deniz
>>>Sent: Saturday, May 22, 2010 5:44 AM
>>>To: Gamers Discussion list
>>>Subject: Re: [Audyssey] l-works
>>>
>>>Is it still coming from tristons server like the last time?
>>>My audio games for the blind group.
>>>Discussions off topic are welcome in the holidays. Talking about games is
>>>welcome, talking about computer problems is welcome when their are know
>>>holidays but that's only in easter holidays or know holidays. If you want
>>>to
>>>joyn, just send a blank email to.
>>>audiogamesfortheblind+subscr...@googlegroups.com
>>>With the subject subscribe in the subject line.
>>>Contact infermation.
>>>email:
>>>muhamme...@googlemail.com
>>>msn:
>>>muhammed123...@hotmail.co.uk
>>>Skype:
>>>muhammed.deniz
>>>Klango username.
>>>muhammed
>>>- Original Message -
>>>From: "Hayden Presley" 
>>>To: "'Gamers Discussion list'" 
>>>Sent: Saturday, May 22, 2010 5:04 AM
>>>Subject: Re: [Audyssey] l-works
>>>
>>>
>>> > Hi Muhammed,
>>> > Um...somehow, I doubt it's a robot. This is not SiFi.
>>> > Best Regards,
>>> > Hayden
>>> >
>>> > -Original Message-
>>> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>>> > On
>>> > Behalf Of Bryan Peterson
>>> > Sent: Friday, May 21, 2010 5:57 PM
>>> > To: Gamers Discussion list
>>> > Subject: Re: [Audyssey] l-works
>>> >
>>> > It's probably some idiot with too much free time on his hands and
>>> > nothing
>>> > better to do with it.
>>> > We are the Knights who say...Ni!
>>> > - Original Message -
>>> > From: "Muhammed Deniz" 
>>> > To: "Gamers Discussion list" 
>>> > Sent: Friday, May 21, 2010 4:31 PM
>>> > Subject: Re: [Audyssey] l-works
>>> >
>>> >
>>> >> WhaWhat? L-works hacked? Bazaar! You no what guys, I'm starting to
>>> >> think
>>> >> who the hacker is, must be the spoofer robot. Any one agree with me?
>>> >> My audio games for the blind group.
>>> >> Discussions off topic are welcome in the holidays. Talking about
>>> >> games is
>>> >> welcome, talking about computer problems is welcome when their are
>>> >> know
>>> >> holidays but that's only in easter holidays or know holidays. If you
>>> >> want
>>> >> to joyn, just send a blank email to.
>>> >> audiogamesfortheblind+subscr...@googlegroups.com
>>> >> With the subject subscribe in the subject line.
>>> >> Contact infermation.
>>> >> email:
>>> >> muhamme...@googlemail.com
>>> >> msn:
>>> >> muhammed123...@hotmail.co.uk
>>> >> Skype:
>>> >> muhammed.deniz
>>> >> Klango username.
>>> >> muhammed
>>> >> - Original Message -
>>> >> From: "shaun everiss" 
>>> >> To: 
>>> >> Sent: Friday, May 21, 2010 10:45 PM
>>> >> Subject: [Audyssey] l-works
>>> >>
>>> >>
>>> >>> hmmm
>>> >>> looks like the l-works blog is hacked again, maybe bits are hacked
>>> >>> and
>>> >>> bits are not.
>>> >>>  also how long does it take for bsc to respond to mail about keys I
>>> >>> have
>>> >>> been trying to ask for ones for classic troop and pipe for ages now.
>>> >>>
>>> >>>
>>> >>> ---
>>> >>> Gamers mailing list __ Gamers@audyssey.org
>>> >>> If you want to leave the list, send E-mail to
>>> >>> gamers-unsubscr...@audyssey.org.
>>> >>> You can make changes or update your subscription via the web, at
>>> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> >>> All messages are archived and can be searched and read at
>>> >>> http://www.mail-archive.com/gam...@audyssey.org.
>>> >>> If you have any questions or concerns regarding the management of
>>> >>> the
>>> >>> list,
>>> >>> please send E-mail to gamers-ow...@audyssey.org.
>>> >>
>>> >>
>>> >> ---
>>> >> Gamers mailing list __ Gamers@audyssey.org
>>> >> If you want to leave the list, send E-mail to
>>> >> gamers-unsubscr...@audyssey.org.
>>> >> You can make changes or update your subscri

Re: [Audyssey] Sarah game update news ,was Where hav e all the developers gone?

2010-05-23 Thread Mauricio Almeida
awesome!

Looking forward to it

mauricio
-Mensagem original-
De: "Phil Vlasak" 
Para: "Gamers Discussion list" 
Data: Domingo, 23 de Maio de 2010 11:06
Assunto: [Audyssey] Sarah game update news ,was Where have all the developers 
gone?

Hi mauricio
The update to Sarah 1.2 is free.
I am still working on it.
I am giving each spell a different amount of magical energy require to cast
them instead of all the same, which means some spells like unlocking doors
takes only a small amount and spells to teleport you or to break down walls
will take a great deal more magical energy.
Phil


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Mauricio Almeida
phil,

Do people that bought sarah 1, get free licences for sarah 2, or do they
buy it again, and if so, for what price?

thanks,

mauricio
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 23 de Maio de 2010 08:23
Assunto: Re: [Audyssey] Where have all the developers gone?

I'd love to play Arthur's Quest since I've always been intrigued by the
legend of King arthur. But I've never found the Windows version of DOS to be
all that workable. And I don't dare experiment since I have a tendency to
change something crucial without realizing it and end up messing up the
system.
We are the Knights who say...Ni!
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?


> Hi Dark,
> One slight correction, I worked with Draconis on Ten Pin Alley, based on
> the PCS game Ten Pin Bowling for DOS.
> And that game was based on the GEM machine game of bowling, which was a
> dedicated game consul for the Blind based on the Tandy color computer and
> used game cartridges and a built in voice synthesizer. I bought it at an
> ACB convention in 1989.
>
> PCS was putting out about 4 games a year between 1996 and 1999 for DOS
> because both myself and Carl were single living with our parents. Since
> then both Carl and myself got married and he has a full time job with IBM
> as a programmer.
> My plan has always been to convert many of my DOS games to windows, but my
> interest in the Harry Potter world has taken over most of my time the past
> 4 years.
> Carl is considering getting back into game programming and is now putting
> together C plus plus libraries needed for this task.
> I told him about the steps Thomas ward went through to get to the point of
> developing a game and he may profit from that knowledge.
> Once my Sarah game update is finished, I plan on developing several games
> using the GMA engine.
> But I am also considering the BGT engine and Thomas Ward's engine once it
> is finished.
>
> Phil
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> list,
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Re: [Audyssey] contacting NOP and Descent of madness d evelopers?

2010-05-09 Thread Mauricio Almeida
thank you, dark.

I have contacted mr. bishop about descent translation permission, and
will find a way of contacting Nop's team.

again thanks for the info.

Mauricio almeida.
mauricio.alme...@audiogames.com.br
International representative&translator.
-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Domingo, 9 de Maio de 2010 14:18
Assunto: Re: [Audyssey] contacting NOP and Descent of madness developers?

The team who developed descent into madness can be found at
http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html as for
night of parasite, unfortunately the chap who made that game is chinese, as
is his websitE (WHICH ALSO SEEMS to have moved), he does however drop in to
the audiogames.net forums occasionally.

Beware the grue!

Dark.
- Original Message -
From: "Mauricio Almeida" 
To: 
Sent: Sunday, May 09, 2010 12:00 AM
Subject: [Audyssey] contacting NOP and Descent of madness developers?


> Hi guys,
>
> Can anyone give me hints on where to find those two developers on the
> subject?
> I would like to talk to them, but do not know who they are or their
> websites.
>
> Thank you,
>
> mauricio
> Audiogames.com.br
> International rep&public relations
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> All messages are archived and can be searched and read at
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[Audyssey] contacting NOP and Descent of madness d evelopers?

2010-05-08 Thread Mauricio Almeida
Hi guys,

Can anyone give me hints on where to find those two developers on the
subject?
I would like to talk to them, but do not know who they are or their
websites.

Thank you,

mauricio
Audiogames.com.br
International rep&public relations

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Re: [Audyssey] BGT preorders

2010-04-13 Thread Mauricio Almeida
i like voting, but money back is unnecessary, you pre ordered, your
issue to wait.
-Mensagem original-
De: "Philip Bennefall" 
Para: "Gamers Discussion list" 
Data: Terça, 13 de Abril de 2010 22:38
Assunto: [Audyssey] BGT preorders

Hi all,

I have decided to start accepting preorders for BGT. The way I'm setting it up 
is that users are able to order a copy of the lite version in advance, and 
those who 
do will get the chance to vote for one out of a few features that they would 
most like to see implemented for the 1.0 release. This, I think, is a good 
compromize 
for the risk that one takes when preordering software, that you actually get to 
influence it a bit by getting a sort of priority vote. Also, if a 1.0 release 
of 
the software with a minimum set of features which will be listed, is not 
released by a certain date then everyone who preordered will be entitled to 
their money 
back with an apology.

How do you all like this idea? I'll be setting the system up probably tonight, 
or over the next day or two.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The new game, Battleboomer, Release d!

2010-04-07 Thread Mauricio Almeida
kevin.

would you send me your private e-mail so that i wcan send you a message
to discuss about several ways i am whiling to help you with?
my email is
mauricio...@uol.com.br

mauricio
-Mensagem original-
De: "Kevin Weispfennig" 
Para: gamers@audyssey.org
Data: Quarta, 07 de Abril de 2010 22:56
Assunto: [Audyssey] The new game, Battleboomer, Released!

Hi there,

Yeah, I know, the name sounds dumb, but if anyone else has a better idea
for the game, please tell me so.
The game still has many bugs, including when you hit space, control space
or shift space to attack, it would just crash saying "The requested
action with this object has failed". I will try switching to another
audio library might help.
So,  here is what you all have been waiting for! The big, event! Or
something... I still need some helpers who would help keeping the project
up and as good as it can be. If we have a big team we can also switch to
a more power full language to create the game in, but I am not that far
yet.
http://dl.dropbox.com/u/1617788/BattleBoomer.zip
There, I did it, I never beleaved I would, but here you go... Kind of
scared actually...
Tell me what you think.
Big thanks, oh boy and stuff:
Kevin!
Oh! I almost forgot. There is the key strokes text file with, exactly, what
you would think.

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Re: [Audyssey] Trust or Distrust?

2010-04-02 Thread Mauricio Almeida
I do value your opinion a lot.
Personaly, I have seen a lot of piracy out there, and even threatened
to send some
people to my country's justice system for that.
however, I do believe that the actual customer that pay for it, does not
need to be in trouble because of some immature citizens who do not value
work and get the easy way out

thanks,

mauricio
-Mensagem original-
De: "Louis Bryant" 
Para: 
Data: Sexta, 2 de Abril de 2010 08:59
Assunto: [Audyssey] Trust or Distrust?

Please give me your opinion once again.
I am working on 2 products, however they won't be available anytime this year 
because I want to make sure they are fun, stable, ETC. and I want to sell them 
for 
an affordable price of course. My question is, should customers, which will be 
you, be trusted? It seems like a lot of work to add codes to unblock your 
software, 
when we all know one way or another, your program will be pirated. As far as I 
know, Apple, Level Star, Serotek, and maybe others, trust users to install 
their apps 
on the systems they say they will, thereby eliminating the hassel of codes that 
may or may NOT work during install. Microsoft, FS, ETC. as we all know don't 
trust 
their customers, making it difficult to reinstall a product, even when the 
malfunction wasn't our fault. My IRC client was based on that same principle, 
the future 
version will NOT be. I want customers to have the easiest experience. And I can 
accept the fact that life just isn't fair, and whether or NOT I place a 
restriction 
on how my
 software is installed, there are smarter people and they'll figure it out one 
way or another. But in my opinion codes have NOT lessend piracy, so why include 
them? 
What's your take on this? Thanks.
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Re: [Audyssey] New Ways to Program Software

2010-04-01 Thread Mauricio Almeida
philip,

I thought he was refering to software, not games.
but, if you're talking about games, then do what philip said, too.
-Mensagem original-
De: "Philip Bennefall" 
Para: "Gamers Discussion list" 
Data: Quinta, 1 de Abril de 2010 21:46
Assunto: Re: [Audyssey] New Ways to Program Software

Hi Louis,

The way I do it personally is to write all the low level code that needs to
run at maximum speed in C++, then I wrap it in simple functions and classes
and add it to my scripting engine. The result is that I've got as simple a
language as I could wish for with the underlying power of C++. This way I
can code all my game logic at lightning speed, while my C++ engine takes
care of everything at the core. I then expanded this concept and made my BGT
engine which is still in active development, and which I will actually be
using to make all of my own future titles as well. This works flawlessly
because, as you will undoubtedly know, the game logic isn't what eats up CPU
power but is usually what takes the longest to write as the core is always
reusable.

Kind regards,

Philip Bennefall
- Original Message -
From: "Louis Bryant" 
To: 
Sent: Thursday, April 01, 2010 9:41 PM
Subject: [Audyssey] New Ways to Program Software


> Hi. I just needed your opinion on something. C++ is the best language to
> develop games in as far as I'm concerned now that I understand fluently
> how to develop in it, at least audio games. Does it make sense to use C++
> for only fast audio games and stick with .NET or some other high-level
> language for most other types of programs on the desktop and other
> devices? Based on what you all think is exactly what I'm starting after a
> few more months of updated games and what not from BrailleSoft. I've been
> tusseling with this question for a while now.
> ---
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Re: [Audyssey] New Ways to Program Software

2010-04-01 Thread Mauricio Almeida
if you know C++, there is no point on using other languages as far as i
know.

thanks,

mauricio
-Mensagem original-
De: "Louis Bryant" 
Para: 
Data: Quinta, 1 de Abril de 2010 12:41
Assunto: [Audyssey] New Ways to Program Software

Hi. I just needed your opinion on something. C++ is the best language to 
develop games in as far as I'm concerned now that I understand fluently how to 
develop in 
it, at least audio games. Does it make sense to use C++ for only fast audio 
games and stick with .NET or some other high-level language for most other 
types of programs 
on the desktop and other devices? Based on what you all think is exactly what 
I'm starting after a few more months of updated games and what not from 
BrailleSoft. 
I've been tusseling with this question for a while now.
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Re: [Audyssey] The BGT tool is on topic right?

2010-03-25 Thread Mauricio Almeida
dear thomas,

why dont people use digest mode instead of complaining and causing
traffic with their useless complaints? is it not a common sence thing?

sincerely,

mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quinta, 25 de Março de 2010 17:55
Assunto: Re: [Audyssey] The BGT tool is on topic right?

Hello Ann and all,
Yes, the BGT toolkit is technically on topic for this list since it is
specifically designed for audio gaming, and isn't necessarily general
programming as some say. However, I do see a lot of people are upset
by the sudden increase in traffic, and I may have to ask the topic be
taken somewhere else such as the USA Games developers list or to
Phil's Blastbay forums for this thing. However, before i decide
anything of the sort I'll talk it over with Raul and Kevin and see how
they want to handle this. However, as i said for the moment it is on
topic and doesn't break the guidelines.

On 3/25/10, Ann  wrote:
> Good grief, is there something going around in the water? Seems like
> Phil's great new tool is upsetting a few people for some strange reason.
> Phil, I hope you aren't taking this needless complaining by a very few
> to heart because the BGT tool is wonderful!
>
> I think this is completely on topic for this list, which is not just
> about playing games but about games for the blind in general, and this
> includes game design. If I'm wrong, I'm sure one of our great mods will
> step in and correct me, though.
>
> A piece of advice, digest mode. If we were Googlegroups or Yahoogroups,
> I'd even suggest Nomail mode.
> ~An
>
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Re: [Audyssey] Please don't force BGT topics from th is list was Re:PLEASE STOP

2010-03-25 Thread Mauricio Almeida
people are just a bunch of winers, so therefore ignore them and bgt for
the win!
-Mensagem original-
De: "Hayden Presley" 
Para: ,"'Gamers Discussion list'" 
Data: Quinta, 25 de Março de 2010 17:23
Assunto: Re: [Audyssey] Please don't force BGT topics from this list was 
Re:PLEASE STOP

Hi ann,
Amen to that! There is no actual reason this should be removed from the
list. Those of you who arecomplaining could just as well chosen to complain
about posting topics related to MOTA or Q9, it just so happens it is BGT. I
for one agree, and I do not want to have to go to a forum in order to look
at info about the BGT. I for one have ran across topics that held no
interest for me, it's simple...press delete.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ann
Sent: Thursday, March 25, 2010 5:14 PM
To: Gamers Discussion list
Subject: [Audyssey] Please don't force BGT topics from this list was Re:
PLEASE STOP

hello everyone,

I, for one, would not like to see the topics about the new BGT tool and
how to use it forced off of this list. I am not a programmer, nor will I
ever be a computer programmer. But, I am a game player and am very
interested in this tool which may allow those of us who have no interest
in becoming computer programmers the ability to create games.

I know that statement in and of itself will enrage some people on this
list, the statement about my having no interest in actual computer
programming, I mean..

I see nothing wrong with discussions about this topic being kept on the
list. I do not want to have to join a computer programming list, where
ninety-nine percent of the topics will be way over my head, nor do I
want to have to join and remember to visit some web forum to learn  more
about his  tool exclusively.

 If you don't want to read about it, then for Heaven Sake, just don't
open the emails and read them. Hit the "Delete" key on any with  BGT in
the subject line. That won't eliminate all of the BGT mail, but it will
get a good many of them. I'm sure all of us on this list routinely run
across many messages which hold no interest for us, but we deal with it.

Please, list mods, don't let the complaints of a very few control this
list. It is an emailing list, after all, and a spike in traffic once in
a while is to be expected, especially accompanying the release of a
wonderful new game tool. Once the tool has been around for a while, the
email traffic will slow down yet again.

~Ann T


On 3/25/2010 5:37 PM, Anne Walker wrote:
> Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY
too many emails that are PROGRAMMING related. Not gaming related. What I
mean is - there is a list for beginning programming and that is where you
should be discussing the hows, whys, and what-abouts for the BGT. Don't get
me wrong - this seems like it will be a wonderful tool that will help the
lay-person be able to develop their own games. HOWEVER - my understanding is
that THIS list is for the discussion of how to play these wonderful games
that Thomas, Phil, Jim, and the others have created and either sold or given
away for free. What tricks others have learned, and all of that. About 98%
of the emails over the last couple of days have only been about how to use
Phil's toolkit, how to write code, and why it isn't working for them. PLEASE
PLEASE PLEASE either email the developers personally, sign up for the
PROGRAMMING list (one of which is:
http://www.freelists.org/list/programmingblind), or create your own list so
that I can keep learning more about the games for the blind that are ALREADY
DEVELOPED.
> Thank you.
>
> Anne W.
> sighted audio gamer
> ---
>



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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Mauricio Almeida
if you prefer to leave instead of learning to deal with a bit of e-mails
that do not concern your direct interest then be well. just keep in mind
that while you hate game designing, this is what allows you to play, so
cheers.

mauricio
-Mensagem original-
De: "Steve" 
Para: "Gamers Discussion list" 
Data: Quinta, 25 de Março de 2010 04:37
Assunto: [Audyssey] Unsubscribing!

Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40 emails 
about a game creation tool that I am sure is great, but it is not in all 
reality for 
everyone. There is a reason to go to school and learn to program, or any other 
profession that someone wants to become good at. I for one feel we have plenty 
of 
low to mid quality games out there for the blind, and not enough high quality 
ones, and most of that is do to that people think they actually know something 
about 
computers.
So to sum it up leave the programming to those who are trained in it and for 
the love of god please let's get back to discussing the playing of games 
instead of 
designing of them.
Steve Walker
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Mauricio Almeida
yep. just let me know once this is on and check paypal for money
receiving!

mauricio
-Mensagem original-
De: "Philip Bennefall" 
Para: "Gamers Discussion list" 
Data: Quinta, 25 de Março de 2010 10:21
Assunto: [Audyssey] BGT Preorders?

Hi gang,

With the positive reception that BGT has had, I am considering taking preorders 
for the tool. How do you all feel about this, would you be interested in 
preordering 
if the option was available?

Kind regards,

Philip Bennefall
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Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread Mauricio Almeida
dark,

soem people just want the easy way out, because its too easy to come
here and show off criticising the work, buut. go and work takes them
time, and thats not nice!

smiles,

mauricio


-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quarta, 24 de Março de 2010 22:36
Assunto: Re: [Audyssey] leaving the list temporarily

If you have so litle patience or concern for those trying to learn to use 
philip's tool and eventually create good quality games that you describe 
such people's discussion as crap,  good riddens, and I for one will not 
be overly concerned if you don't return.

Dark.
- Original Message - 
From: "Oriol Gómez" 
To: "Gamers Discussion list" 
Sent: Wednesday, March 24, 2010 10:31 PM
Subject: [Audyssey] leaving the list temporarily


> Hello,
> This is just a message to let all of you guys know that I might be
> leaving the list temporarily, due to certain people that keep sending
> meaningless messages.
> I don't want to be flooded with stuff when I wake up tomorrow.
> So I think I'm going, for now.
> I'm really sorry taht it has come to this.
>
> Best of luck to all, especially Philip taht has to read through all your 
> crap.
> Oriol
>
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Re: [Audyssey] leaving the list temporarily

2010-03-24 Thread Mauricio Almeida
we love you too.
Now on a serious note, guys, have you ever heard about a very cool thing
called digest mode?

cheers,

mauricio
-Mensagem original-
De: Oriol Gómez 
Para: Gamers Discussion list 
Data: Quarta, 24 de Março de 2010 23:31
Assunto: [Audyssey] leaving the list temporarily

Hello,
This is just a message to let all of you guys know that I might be
leaving the list temporarily, due to certain people that keep sending
meaningless messages.
I don't want to be flooded with stuff when I wake up tomorrow.
So I think I'm going, for now.
I'm really sorry taht it has come to this.

Best of luck to all, especially Philip taht has to read through all your crap.
Oriol

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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi ryan,

Being only a web designer, and an advanced informatic user, i found bgt
to be the coolest thing ever to be honest.
It represents a dream to all of us who wanted to start, but honestly did
not have the time, or, coughs, the whilingness, to sit and go la la la
with fancy c++ tutorials all day.

cheers for bgt!

mauricio
-Mensagem original-
De: Ryan Smith 
Para: Gamers Discussion list 
Data: Quarta, 24 de Março de 2010 17:31
Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

Hi Phil,
Excellent! As a .NET/JavaScript/PHP/MOO developer myself, this will look
like some real fun to play with! I have some suggestions and a question for
you. I think it would be a useful function where you would provide a webpage
(HTTP protocol), and it would return the result as a string or as an array
separated by newlines.

Did you by any chance use the Angelscript library? I know you mentioned
earlier you used an existing scripting language to power your engine.
Angelscript looks like a pretty cool scripting engine.

I know you mentioned earlier you were going to put socket support in. When
you do, do this, I would recommend some kind of events. IE: onRecieve,
onConnect, onDisconnect. I think this would be easier for new programmers to
grasp rather than a while loop.

I am not very familiar with Angelscript, if your using it or how BGT really
works, but I'm wondering if it would be possible for users to "extend" BGT
with C++ code. I think this would be easier for more experienced users to
add any necessary features that some people might not use.

My last and final question is to everyone else out there. I know Phil
has definitely simplified the process of game creation, but how easy do you
all find it?(specifically non-programmers).

Thanks.
-Ryan
www.rsgames.co.nr
On Wed, Mar 24, 2010 at 4:28 PM, dark  wrote:

> Assuming my head doesn't explode in the process, it would be nice to think
> that if ever there is something I want to do which bgt won't be able to and
> I'd need to program myself, I wouldn't be entirely at sea,  of course,
> head explosion is not a certainty as yet.
>
> Beware the grue!
>
> Dark.
> - Original Message - From: "Thomas Ward"  >
>
> To: "Gamers Discussion list" 
> Sent: Wednesday, March 24, 2010 8:17 PM
>
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
> GameToolkitreleased!
>
>
>  Hi Lora,
>> That's a good point. Actually, the BGT script language is close enough
>> to C++ that someone learning it will get a fairly good introduction to
>> C-Style languages in the process. They won't learn everything about
>> C++ specifically, but should they ever want to try C++ in the future
>> they will have some fundimentals in place. For that reason sticking
>> with C++ rules such as terminating statements with semi-colons is a
>> good thing.
>>
>> On 3/24/10, Loravara  wrote:
>>
>>> Oh, I say leave the semicolons in.  From my perspective, C++ is a new
>>> language, and the semicolon is just a syntactical requirement.
>>>
>>> After all, I have to put periods at the ends of my COBOL statements.
>>> (Actually, they're no longer required, but I'm working with people who've
>>> been programming in COBOL for 25 years, so from their perspective, the
>>> period is required.)  Seriously, though, I think that retaining the
>>> syntactical rules is probably a good idea.
>>>
>>>
>> ---
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>
>
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Re: [Audyssey] blindgamers forum

2010-03-24 Thread Mauricio Almeida
james,
www.audiogames.net is your best friend ever, and it likes you alot.
subscribe and enjoy.
-Mensagem original-
De: Ann 
Para: Gamers Discussion list 
Data: Quarta, 24 de Março de 2010 11:38
Assunto: Re: [Audyssey] blindgamers forum

Hey, take it easy.  If it is driving you that crazy, then set
your subscription to digest mode or take a break from reading altogether.

I'm not in to web forums, not as much as I prefer mailing lists. But, it
is a matter of personal taste.

~Ann


On 3/24/2010 11:25 AM, James Dietz wrote:
> There has been a lot of list traffic lately, much of which consists of
> short messages followed by more short messages answering the simple
> questions asked in the original short messages (read the
> documentation, stop asking inane questions and look something up for
> yourself for once, etc).
> How about a forum?
> Here are some key benefits:
> - We'd all have less clutter in our inboxes.
> - Message length, quotation and other list requirements would no
> longer be an issue
> - Accounts can be locked, possibly liimiting spoofing and other internet 
> garbage
> - Some forums have mailing-list interfaces allowing those who wish to
> follow (and possibly respond to) traffic to do so through email.
>
> Let's do it! To put it bluntly I'm sick of mailing lists.  Let's take
> the blindgamers discussion group into the 21st freakin' century.
>
> Thoughts?
> Feel free to be less biased and/or inflamatory than I am.
>
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>


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Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi philip,

I would rather have them as separated doccuments for those who who like
it.
aso, your audio tutorial rocks.

mauricio
-Mensagem original-
De: "Philip Bennefall" 
Para: "Gamers Discussion list" 
Data: Quarta, 24 de Março de 2010 14:19
Assunto: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

Hi Dark,

I don't quite understand what you mean there. When pressing F6 to pull up
the document view after selecting the topic you want, you can use your four
arrow keys to navigate the content just like you would any other document.
It will display and function just like a normal web page in that you can
read it line by line as well as copy and paste etc, and then pressing F6
again will get you back to the contents list.

I could provide the documentation as separate html files, but one large file
would get too difficult to manage as you have a carefully categorized
reference guide etc.

Kind regards,

Philip Bennefall
- Original Message -
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, March 24, 2010 2:10 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!


> Yep, but that uses the annoying windows help system, which isn't great for
> finding stuff in or displaying.
>
> As far as personal preference goes, i'd much rather have something as a
> streight html document,  or even a text file, especially if I'm going
> to need to look at a lot of things very caefully, and possibly cut and
> paste.
>
> Afterall, html help doesn't have an actual moving curser which makes
> navigating it and performing functions less easy than with normal document
> types.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Bryan Peterson" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, March 24, 2010 12:59 PM
> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
> GameToolkitreleased!
>
>
>> It's in the BGT program group on the start menu. It's Help.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message -
>> From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, March 24, 2010 6:54 AM
>> Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game
>> Toolkitreleased!
>>
>>
>>> Hi Philip.
>>>
>>> Do you have an html,  or at least txt version of the documentation
>>> kicking around anywhere?
>>>
>>> The mp3 tutorial is great, but I'd like to read individual bits and I've
>>> never particularly been a fan of the bog standard windows help
>>> system,   particularly for quick reference (ie, using find
>>> functions)paste code or read example code character by character.
>>>
>>> just a personal preference of course.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Philip Bennefall" 
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, March 24, 2010 9:57 AM
>>> Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit
>>> released!
>>>
>>>
 Hi all!

 I am very happy to announce the availability of beta version 0.1 of the
 Blastbay Game Toolkit (BGT). This tool allows users with no prior
 programming experience to dive in and create audio games from the
 ground up, using an incredibly versatile scripting language that in
 turn controls the powerful Blastbay game engine that you've already
 seen in titles such as Q9 and Kringle Crash. The tool ships with
 extensive documentation as well as an in-depth language tutorial, which
 also is available in audio form narrated by a professional voiceover
 artist.

 The tool is still in testing and active development, and so I would
 love to hear your thoughts, suggestions and any other feedback that
 springs to mind... So head over to www.blastbay.com right now! I will
 be patrolling the forum there, ready to answer any questions that you
 may have. So don't hesitate to sign up and ask questions if you get
 stuck and, above all, have lots of fun making new and exciting games!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] help with some sited people.

2010-03-16 Thread Mauricio Almeida
i wont write any words i should not, or else people will randomly
moderate me, but anyhow, can you tell me what in the world of orange
slimefilled with random amounts of oranges, can we do if you first, cant
type so that people dont actually hear your keyboard like i do, and
secondly, has a teacher that needs a life?

thank you,

the man.
-Mensagem original-
De: "Anne Walker" 
Para: "Gamers Discussion list" 
Data: Terça, 16 de Março de 2010 15:49
Assunto: Re: [Audyssey] help with some sited people.

When are you in school since you are on the list all the time? If you are in
school, how can you have a personal game on a school computer? Maybe you
should think about just doing school work at school and waiting until you
get home/out of school for the day to play any games. Then you wouldn't have
to worry about the teacher thinking that you are hurting the school
equipment. Just my honest opinion, but if you are in school for a certain
time period of the day then you should only be concentrating on school stuff
and not worry about Tarzan Junior or any other games or even this list until
after school.

Anne W
(sighted audio gamer)

- Original Message -
From: "Muhammed Deniz" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 16, 2010 1:59 PM
Subject: [Audyssey] help with some sited people.


> Hi all,
> I'm not sure if this is off topic, but I would like to discuss it here. It
> was free time at school probably 2 or 3 minute's I can't remember, but I
> was playing a bit of Tarzan Junior. Nothing to studdy at school, so I
> wanted to play the torgon battle. When I press my space bar key very fast
> to shoot the torgon's, my teacher is thinking that I brake the keyboard.
> Someone, could you please help me out on this?.
> The best sight for games is, audio games!
> Go to.
> www.audiogames.net
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
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Re: [Audyssey] expletives

2010-03-15 Thread Mauricio Almeida
posting again on this, and sorry if teh topic was closed but i dont have
all my day to ride audyssey.
Well, I personally don't think wes huold care about that at all myself,
and the onlyr eason i asked yall not to reply is, it wont change
their minds. but really, do you really think children, or whomever
you're concerned about, never saw these words? lets be real and enjoy
life as it comes.

mauricio
-Mensagem original-
De: "Darren Harris" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 14 de Março de 2010 11:17
Assunto: Re: [Audyssey] expletives

Hi dark,

If there was a total blanket ban on swaring on this list then I really
wouldn't care at all.

But nobody in their right mind can sit there and say that crap is worse than
hell. That's just stupid. Sorry but it is. I've seen people including the
moderators use that word within the last couple of weeks all you have to do
is to go back through the archives to see it for yourself. So yes I'm sorry
I do think that this is setting a major double standard which I really
cannot agree with and there's no basis in logic for any real disagreement
with my comment.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 March 2010 11:09
To: Gamers@audyssey.org
Subject: [Audyssey] expletives


Hi.

I must confess while I am totally behind most profanity filters for the
purposes of keeping things accessible to as many people as possible, a line
has to be drawn somewhere.

In my old boarding school they thought the word "belly" was swearing, 
they even thought "heck!" was. I stil however see no need to pander to this
sort of thing when the majority of people on the street wouold find it
acceptable.

I must say that on the audiogames.net forum, while language filters have
been set for many words (including the F word), there was a moderator
discussion about the word in question a couple of years ago, and it was
decided to remove it from the swearing filter, so it now writes as it
should.

there have been no complaints whatsoever, and  sinse it's a  word I myself
use (I've possibly used it on this list), people have been much more
comfortable allowing it.  pluss of course, it is also a word which may
come up in conversationn on other topics rather than as an expletive, 
in fact the  discussion  about removing it from the  swearing filters was
prompted by discussion of the game desert strike, and  it's use of h/llfire
missiles as a weapon.

thus, while I would certainly agree on keeping profanity down, I do think
there is a reasonable line. Obviously, sinse yo moderate this list and  not
me, such a decision is yours to make and I'll be glad to abide by it, 
however, i have to confess I don't agree that the H word should in deed be
banned simply because some people find it offensive,  would you
considder banning the word "belly?" as well?

Beware the grue!

Dark.

,
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Re: [Audyssey] Moderator Warning was your the best dev eloper Jason!

2010-03-13 Thread Mauricio Almeida
why do people reply to as ubject saying moderator warning, which ad no
question mark at the end of it!? no idea!
also, while i do agree with stephen, if a moderator tells you something,
you follow, as anne said, so, happy night to all of you and see you in a
no warning planet.
-Mensagem original-
De: "Anne Walker" 
Para: "Gamers Discussion list" 
Data: Sabado, 13 de Março de 2010 15:56
Assunto: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Hello Muhammed, Stephen, and Hayden

Personally, I agree with Thomas 100%. This list is used by children and
adults alike and there is no need to swear on it. Besides - the guidelines
firmly state that there is to be no swearing and if he considers that word a
swear word then there isn't much you or I or anyone can say about it. I
would suggest that if you do not agree then maybe you should start your own
game talk list and make your own rules/guidelines then you would not have to
worry about such things. I personally find no real NEED to swear while
talking about these games on this list.
Happy Gaming
Anne W
(sighted audio gamer)



- Original Message -
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Saturday, March 13, 2010 3:22 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


> Hi,
> I do partially agree with Thomas; although  it isn't nearly as high as the
> F
> word, some people would consider that offensive.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Saturday, March 13, 2010 12:49 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Moderator Warning was your the best developer Jason!
>
> Hi Muhammed and all,
> This is a moderator reminder to watch your language on list. The list
> guidelines state there is to be no cussing on list. This is my final
> warning. Future e-mails with inappropriate language will result in the
> offending party being moderated until further notice.
>
> Cheers!
>
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[Audyssey] How do I run entombed setup?

2010-03-02 Thread Mauricio Almeida
greetings.
idk why i cannot run the entombed setup someone help me i am using windows 3.1 
why don't it work thank you. mauricio almeida 
web designer/server operator. Blind games brazil official representative. 

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Re: [Audyssey] Monopoly.

2010-03-01 Thread Mauricio Almeida
nope, you play it with jaws.

mauricio
-Mensagem original-
De: Diana Nowlin 
Para: Gamers@audyssey.org
Data: Sexta, 26 de Fevereiro de 2010 17:34
Assunto: [Audyssey] Monopoly.

I'm getting monopoly version 9 put on my laptop.
Do you have to turn Jaws off to play it?
Thanks,
Diana Nowlin
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Re: [Audyssey] klango3 coming out

2010-02-23 Thread Mauricio Almeida
nice!

thanks for letting me know.

mauricio
-Mensagem original-
De: shaun everiss 
Para: gamers@audyssey.org
Data: Quarta, 24 de Fevereiro de 2010 07:56
Assunto: [Audyssey] klango3 coming out

Hi.
I just got a message from klango that v3.1 is going to be released.
Also due to spam things like sending email from groups is turned off since spam 
was coming from there.
Klango doesn't want to be a spam server so no email send tools from groups.


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Re: [Audyssey] Please,I need help for my graduation thesis on an Audiogame

2010-02-21 Thread Mauricio Almeida
greetings.

I have added you on messenger and would be glad to help on anything
needed.

best regards, 

mauricio almeida
web designer/server operator.
Blind games brazil official representative.
http://www.audiogames.com.br
-Mensagem original-
De: Giulia Paggiarin 
Para: gamers@audyssey.org
Data: Domingo, 21 de Fevereiro de 2010 22:44
Assunto: [Audyssey] Please,I need help for my graduation thesis on an Audiogame

Dear Madam, dear Sir,

I am a student at the State University of Milan and I am graduating in
Science and Technology of Musical Communication.
The subject of my thesis are audio-accessible videogames for blind people.
In particular, my project includes the creation of an audio-game in which
the user will be guided through the story only by sounds. To play, the user
needs only headphones and a keyboard with directional buttons.

During my research, I could not find a lot of example of videogames
conceived and developed *ad hoc *for blind people. I found some adaptations
of traditional games (board games, card games), but I think it would be
interesting to start and study and develop a series of game that focus on
sound and on the audio experience in general.

The aim of the thesis is also to provide useful information for developers
and centres of research to guide their studies and new applications to this
area.

To complete this research, I think it is fundamental to interview people
that may have something interesting to say about this topic (blindness,
videogames and accessible software) and that could help me understanding
which may be the most interesting issues to focus on. The following
interviews will help me gathering useful information to integrate my work
with.

The results will be incorporated in the thesis, which will be published
online in the Archives of the State University of Milan.

Your responses will remain anonymous and your personal information will not
be used nor communicated to third parties.

For any questions or information please contact:

Giulia Paggiarin (Università degli Studi di Milano - Italy)

Mail: *mellonca...@gmail.com* 

MSN: *mellin...@hotmail.com* 



*Interview*

*A - General Profile: *


Please, specify:

1 – Age

2 – Sex

3 – Country


4 – E-mail

5 – How often do you use the computer? (Every day? Once a week? Once a
month? Other?)

6 – How many hours a day do you use the computer?



7 – Why do you use the computer? (Work? Study? Fun? Other?)

8 – Do you usually use the computer alone or with someone else’s help?





*B - Survey’s addressee*

- Blind computerized;

- Student;

- Parent;

- Teacher;

- Educator who has some experience in this field;

- Expert of software accessibility;

- Expert of game accessibility in general (not only for visual disability)

- Other (please specify)



*C - Talking about accessible games, have you ever done any of the following
activities?*

- Searched accessible games on market?

- Adapted games for blind people?

- Developed accessible games?

- Defined rules of accessibility or usability?

- Other (please specify)

*D – Do you know any audio-game conceived for blind people?
If yes, please specify:*

 *A – Which kind of game it is:*


 *B – Does it need specific hardware?
*

*Below you can find a list of suggestions to answer the above question, but
feel free to add anything that is not there.*

   original or classic games re-adapted?:


   - Text game (quiz, text adventures, etc.): original or classic games
   re-adapted?


   - Music games (quiz music, musical memory ...): original or classic games
   re-adapted?


   - Adventure/exploration games with textual references (accessible by
   voice or Braille) and sounds (the environment is described by words and
   background sounds);


   - Games on dynamic Braille display;


   - Games with dynamic sound;


   - Other...


   *B) Suggestions - Use of specific hardware for access, as well as
   synthesis and display*:


   - Normal hardware (mouse, keyboard, etc.);


   - Sensitive tablets with designs in relief;


   - Adapted joystick;


   - Special mouse/keyboard or special hardware;


   - Other;


*E - In order to use the computer in your everyday life, what kind of
equipment do you use?
*

1. What interfaces do you use? (input: keyboard, mouse, sensitive tablet,
other – please specify; output: speakers, headphones, Braille display, other
– please specify)

2. What operating system do you use?

3. What sound system do you use? (headphones, stereo speakers, speakers 5.1,
other – please specify)

*F – Can you suggest any improvement to make games more accessible to blind
people?(More intuitive commands? More hints? Different aims of the games?
New features related to sound or speech? Other? Please specify.)*


*G - What kind of genre of games you would like to find? (Action, adventure,
puzzle, sport, educational, etc.)*


*H – Are you interested in receiving the results of the research? (If you
say yes, I will send you an e-mail with the

Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released

2010-02-20 Thread Mauricio Almeida
again, tristan.

As I didn't ahve any evidence, and we hadn't talked, that's what i
thought. now, we all have to hope you fix it.

mauricio
-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Sabado, 20 de Fevereiro de 2010 12:55
Assunto: Re: [Audyssey] Moderator's note,please read!  New Version of Monopoly 
Released

Hitriston.

Cx2 has actually trased the person on the forum to a public server in
shicargo and a range of Ip addresses, so that's conclusively not you, 
though as the person on the forum also had a go at cosmos mud that  would've
been unlikely.

i'm sorry your server has been hacked and hope you can fix the issue.

Beware the grue!

Dark.
- Original Message -
From: "Tristan B" 
To: "Gamers Discussion list" 
Sent: Saturday, February 20, 2010 1:49 AM
Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of
Monopoly Released


> Dear Dark,
> It surely wasn't me (I'm sure you can check IP's). I'm sorry, very sorry
> to Ryan as well.
>
>
>
> --
>
> Tristan B
>
> TrekGames.net
>
> Administrator and Maintainer
>
> Contact information:
> Skype: Tristanbussiere
> MSN: tris...@acegamesonline.net
> follow me on twitter
> http://twitter.com/blindtrek/
>
> E-mail: theblinddj...@gmail.com
>
> or
> email TrekGames.net support
> trekga...@gmail.com
>
> AOL Instant Messenger: Theblinddj360
>
> Klango ID:
> Tristan
>
> Connect to cosmos and join the fun. Point your MUD client to the following
> address and port:
> Address: TrekGames.net
> Port: 1234
>
> - Original Message -
> From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Friday, February 19, 2010 02:49 PM
> Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of
> Monopoly Released
>
>
>> There has been someone slagging off monopoly on audiogames.net with
>> similar language, and has already had two accounts banned, I think it's
>> likely this is a spoof E-mail from the same idiotic person.
>>
>> I'm just sorry for Ryan over this.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message -
>> From: "Raul A. Gallegos" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, February 19, 2010 6:36 PM
>> Subject: [Audyssey] Moderator's note, please read! Re: New Version of
>> Monopoly Released
>>
>>
>>> Hello all. Please do not respond to this as it could be a spoofed email.
>>>
>>> Many thanks.
>>>
>>> On 2/19/2010 1:00 PM, Ryan Smith wrote:\
 Hi, I just released a new version of my piece of s**t monopoly game.
>>>
>>> --
>>> Raul A. Gallegos
>>> http://www.asmodean.net
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>
>
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Re: [Audyssey] Moderator's note,please read! New V ersion of Monopoly Released

2010-02-19 Thread Mauricio Almeida
tristan showed several times he needed some understanding about servers
before indeed owning one, however.. this is a bit too far.

I feel very sorry about the immaturity level of such infantile attacks.
I hope he, as a server owner, either apologises or does what needs to be
done.
I will personally not go on list about my personal ideas as far as
reason is concerned.

the only thing i say is, ryan, we would never believe on such
immaturity, and i am speaking for myself and probably the whole list
now.

mauricio
-Mensagem original-
De: Ryan Smith 
Para: Gamers Discussion list 
Data: Sexta, 19 de Fevereiro de 2010 15:27
Assunto: Re: [Audyssey] Moderator's note,please read! New Version of 
Monopoly Released

Hello,
I know who sent the email. If you look at the header, it came from
TrekGames.net. Tristan Bussiere is the owner of TrekGames.net (and the
MUD Cosmos). (I am not sure if you all know how email headers work,
but the email was definitely sent from TrekGames.net.) While I do not
know if he sent it personally, he certainly needs to be smarter about
securing his VPS, or if he did send it, to show some maturity.
Here is part of the email header:

Received: from li127-90.members.linode.com ([69.164.212.90] helo=trekgames.net)
by server1.ultrahost.us with esmtp (Exim 4.69)
(envelope-from ) id 1NiX92-0003nv-9c
for gamers@audyssey.org; Fri, 19 Feb 2010 13:00:04 -0500

Received: from Trekgames.net (trekgames.net [127.0.0.1])
by trekgames.net (Postfix) with SMTP id 729F3B1601


I know for a fact Tristan uses Linode, and owns the domain
TrekGames.net. I assure you all, my computers are secure, and he
spoofed the email using my Gmail address.

I am not sure if this is part of the recent attacks of spoofing Raul
has spoken of. To be sure of this, you can easily check the email
headers of future emails.

Thank you.
-Ryan Smith
Head of RS Games
www.rsgames.co.nr




On Fri, Feb 19, 2010 at 2:49 PM, dark  wrote:
>
> There has been someone slagging off monopoly on audiogames.net with similar 
> language, and has already had two accounts banned, I think it's likely this 
> is a spoof 
E-mail from the same idiotic person.
>
> I'm just sorry for Ryan over this.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released

2010-02-19 Thread Mauricio Almeida
we, as listers, obviously know that.

which is why i do agree with you totally.

an institution like rsgames, or any other which audyssey gamers play,
would never do that.

mauricio
-Mensagem original-
De: "Michael Forzano" 
Para: "Gamers Discussion list" 
Data: Sexta, 19 de Fevereiro de 2010 15:36
Assunto: Re: [Audyssey] Moderator's note,please read!  New Version of Monopoly 
Released

Hi all,

Whoever did this is obviously very immature. We at RSGames would never
release a program that would crash one's system, and we have a standard for
releasing high quality games. We also try to be open to suggestions and
constructive criticism. This was just uncalled for. There is also no new
release of Monopoly as of yet. Please disregard the message. Thanks.

Mike
- Original Message -
From: "dark" 
To: "Gamers Discussion list" 
Sent: Friday, February 19, 2010 2:49 PM
Subject: Re: [Audyssey] Moderator's note,please read! Re: New Version of
Monopoly Released


> There has been someone slagging off monopoly on audiogames.net with
> similar language, and has already had two accounts banned, I think it's
> likely this is a spoof E-mail from the same idiotic person.
>
> I'm just sorry for Ryan over this.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Raul A. Gallegos" 
> To: "Gamers Discussion list" 
> Sent: Friday, February 19, 2010 6:36 PM
> Subject: [Audyssey] Moderator's note, please read! Re: New Version of
> Monopoly Released
>
>
>> Hello all. Please do not respond to this as it could be a spoofed email.
>>
>> Many thanks.
>>
>> On 2/19/2010 1:00 PM, Ryan Smith wrote:\
>>> Hi, I just released a new version of my piece of s**t monopoly game.
>>
>> --
>> Raul A. Gallegos
>> http://www.asmodean.net
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Moderator's note,please read! New Version of Monopoly Released

2010-02-19 Thread Mauricio Almeida
thanks raul.

just sent my otehr mail before i got yours.

thanks,

mauricio
-Mensagem original-
De: "Raul A. Gallegos" 
Para: Gamers Discussion list 
Data: Sexta, 19 de Fevereiro de 2010 13:36
Assunto: [Audyssey] Moderator's note,please read!  New Version of Monopoly 
Released

Hello all. Please do not respond to this as it could be a spoofed email.

Many thanks.

On 2/19/2010 1:00 PM, Ryan Smith wrote:\
> Hi, I just released a new version of my piece of s**t monopoly game.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] New Version of Monopoly Released

2010-02-19 Thread Mauricio Almeida
this 4th class hacker is on all lists. I have no idea who he or she
is, but it's a retarded person anyhow.

if i was any of you i would disregard the link.

obviously that's not ryan.

mauricio
-Mensagem original-
De: computerwi...@gmail.com (Ryan Smith)
Para: gamers@audyssey.org
Data: Sexta, 19 de Fevereiro de 2010 12:03
Assunto: [Audyssey] New Version of Monopoly Released

Hi, I just released a new version of my piece of shit monopoly game. You can go 
get it at www.google.com/search?q=ryan+smith+sucks so go get my shitty shit 
now. 
you'll love it when it crashes your system! Regards, Ryan Smithh

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Re: [Audyssey] Grizzly Gulch

2010-02-15 Thread Mauricio Almeida
what screen reader are you using? and.. is this the only file that just
doesn't open for random reasons?

mauricio
-Mensagem original-
De: "Steve Britt" 
Para: "Gamers Discussion list" 
Data: Segunda, 15 de Fevereiro de 2010 11:25
Assunto: Re: [Audyssey] Grizzly Gulch

Hi, Angela.
I've never tried to install it on a laptop. You might need to call the
manufacturer and see what they suggest.
Sorry I can't be of further help.

Steve Britt
- Original Message -
From: "Angela Lerma" 
To: "Gamers Discussion list" 
Sent: Monday, February 15, 2010 12:16 AM
Subject: [Audyssey] Grizzly Gulch


Hi,

I am trying to install Grizzly Gulch on my Vista laptop.  The setup.exe file
just will not open.  I press enter and it does nothing.  Any help would be
greatly appreciated.

Thanks,
Angela
-



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Re: [Audyssey] Test

2010-01-25 Thread Mauricio Almeida
hi jorge.

no, the list is not stopped, but we have been receiving less messages
than usual.

thanks,

mauricio almeida
blind games brazil representative.

www.audiogames.com.br
-Mensagem original-
De: Jorge Gonçalves 
Para: , "Gamers Discussion list" 
Data: Segunda, 25 de Janeiro de 2010 18:16
Assunto: Re: [Audyssey] Test

Hi people! Some days ago I stopped recieving messages from this list!
Is the list stoped or something is wrong here?
In any case I am just trying to see if I have some answers!
Cheers,
Jorge
Jorge Gonçalves
Email & MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 19, 2010 3:33 AM
Subject: Re: [Audyssey] BG Hearts and Other Games


> Hi Lora,
> I don't have all of the Spoonbil games up yet, but you can grab several
> of them from my web site at
> http://www.usagamesinteractive.com/downloads/spoonbill-games/
> and that might give you a good start.
>
> HTH
>
> On Mon, 2010-01-18 at 15:09 -0700, Nancy (Loravara) wrote:
>> Hi,
>>
>> I used to have all of the BG games, like Hearts and Sudoku and such.  I 
>> no
>> longer have them, as I just replaced my computer after an unhappy 
>> computer
>> crash.  How do I go about getting all of these games back?
>>
>> Thanks.
>>
>> Lora
>>
>>
>>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread mauricio almeida
thomas closed this topic,  so stop using iT please. i agree with you though. 
however, i have to warn you about profanity on this list..


mauricio

- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 6:59 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


I'm so damn tired of hearing you complain about this.  I'm not against 
being

up to date by any means.  As much as I'd love to see some true 3D
environments It just might take awhile so just deal with it.

Ron
Audyssey Editor

- Original Message - 
From: "mike maslo" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


I like this game idea and who ever said another role play game needs to re
assess where we are as blind gamers. The problem is rpg and side scrollers
are so past what we need now. Let's get up to somewhat in the 21st 
century.


I want a 3d first person shooter or fighter game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Friday, December 25, 2009 3:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message - 
From: "Philip Bennefall" 

To: "A public mailing list for Blastbay Studios." 
Cc: "Gamers Discussion list" 
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the 
near



future. Now I wish to put the question out, what games would you like to
see? I plan to create mainly adventure games with a plot and characters,
coupled together with the same audio work and fast paced game play that
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
do you think?

I would not wish to create a full 3d environment like in Shades of Doom
where you spin around in degrees as I personally find these rather
difficult to navigate and end up spending more time trying to remember
where I've been and where I am supposed to go next, rather than enjoying
the game. So I would adopt the method where you sidestep, moving one step
in each direction for each press of either of the four arrow keys. Would
you folks like to see something like this, or do you all want more
sidescrollers?

Kind regards,

Philip Bennefall
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--

[Audyssey] l-works?

2009-12-28 Thread mauricio almeida
hi all.

i was looking at the l works website and it seems like everything ahs been 
abandonned? no places to order, updates last on 2007?.. is everything free now, 
or what?

mauricio
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Re: [Audyssey] q9: the, game!

2009-12-28 Thread mauricio almeida

hi charles.

thats my intention! i'm working on that! lets see what i can do!

mauricio
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 29, 2009 4:51 AM
Subject: Re: [Audyssey] q9: the, game!



Here's an idea.  See if you can get these people to buy the game.
---
In God we trust!
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Monday, December 28, 2009 4:17 AM
Subject: [Audyssey] q9: the, game!


I would just like to publicly point out that q9 is the best sidescroller
i have ever played. When I indicated the demo to brazilian people, last
week, we had five people from here playing it, now, we have over 25
people with the demo in hand, and the game is generating challenge, and
competition among us. not counting other people who loved the game and
completed the demo already, of course. congratulations to philip
bennefal and blastbay studios for such creations.

mauricio

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[Audyssey] q9: the, game!

2009-12-28 Thread Mauricio Almeida
I would just like to publicly point out that q9 is the best sidescroller
i have ever played. When I indicated the demo to brazilian people, last
week, we had five people from here playing it, now, we have over 25
people with the demo in hand, and the game is generating challenge, and
competition among us. not counting other people who loved the game and
completed the demo already, of course. congratulations to philip
bennefal and blastbay studios for such creations.

mauricio

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Re: [Audyssey] regerestering tarzan junior

2009-12-27 Thread Mauricio Almeida
download the patch together with it
-Mensagem original-
De: "Tim Kilgore" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 18:53
Assunto: [Audyssey] regerestering tarzan junior

Hey guys if Tarzan junior a free game and if so, how dos one regester it?

Thanks

Tim
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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Mauricio Almeida
I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline 
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] shades of doom, anyone?

2009-12-27 Thread Mauricio Almeida
thanks yall. I have tried it works fine!

pretty useful as wlel.
-Mensagem original-
De: "Kevin Weispfennig" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 19:52
Assunto: Re: [Audyssey] shades of doom, anyone?

Hi there,

I also like the marker function, and think myself that it is quiiet usefull.


Kevin
- Original Message -
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 7:01 PM
Subject: Re: [Audyssey] shades of doom, anyone?


> That's why I used the marker feature. I really didn't have any problems
> once I got the hang of that.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Mauricio Almeida" 
> To: 
> Sent: Sunday, December 27, 2009 11:00 AM
> Subject: [Audyssey] shades of doom, anyone?
>
>
>> hi list
>> for those who plaied shades of doom, didn't you think the game should
>> have some more sounds for player guidance? i found myself lost several
>> times going back and forth in there.. hints?
>>
>> thanks,
>>
>> mauricio
>>
>> ---
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>
>
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Re: [Audyssey] shades of doom, anyone?

2009-12-27 Thread Mauricio Almeida
thank ya! i'll try that out and let you know if it works. if you have
any msn and skype and so on, add the following:
msn: mauricio_p...@hotmail.com
skype: mauricio1900

thanks,

mauricio
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 11:09
Assunto: Re: [Audyssey] shades of doom, anyone?

It's quite simple really. Just hit Control V when you get to a spot you want
to mark and it'll say Marked. THen when you come back to said spot it'll say
Marker followed by a number. And they mark in sequence, so the first marker
you place will be 1, the second 2 and so-on. It's particularly useful to me
when you come to intersections of multiple passages. Then you can mark the
intersection, take one path and come back the same way to take the other
route.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Mauricio Almeida" 
To: 
Sent: Sunday, December 27, 2009 12:00 PM
Subject: Re: [Audyssey] shades of doom, anyone?


> thanks bryan.
>
> mind explaining how this feature work, and how to activate it?
>
> thanks,
>
> mauricio
> -Mensagem original-
> De: "Bryan Peterson" 
> Para: "Gamers Discussion list" 
> Data: Domingo, 27 de Dezembro de 2009 11:01
> Assunto: Re: [Audyssey] shades of doom, anyone?
>
> That's why I used the marker feature. I really didn't have any problems
> once
> I got the hang of that.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Mauricio Almeida" 
> To: 
> Sent: Sunday, December 27, 2009 11:00 AM
> Subject: [Audyssey] shades of doom, anyone?
>
>
>> hi list
>> for those who plaied shades of doom, didn't you think the game should
>> have some more sounds for player guidance? i found myself lost several
>> times going back and forth in there.. hints?
>>
>> thanks,
>>
>> mauricio
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] shades of doom, anyone?

2009-12-27 Thread Mauricio Almeida
thanks bryan.

mind explaining how this feature work, and how to activate it?

thanks,

mauricio
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 11:01
Assunto: Re: [Audyssey] shades of doom, anyone?

That's why I used the marker feature. I really didn't have any problems once
I got the hang of that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Mauricio Almeida" 
To: 
Sent: Sunday, December 27, 2009 11:00 AM
Subject: [Audyssey] shades of doom, anyone?


> hi list
> for those who plaied shades of doom, didn't you think the game should
> have some more sounds for player guidance? i found myself lost several
> times going back and forth in there.. hints?
>
> thanks,
>
> mauricio
>
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[Audyssey] shades of doom, anyone?

2009-12-27 Thread Mauricio Almeida
hi list
for those who plaied shades of doom, didn't you think the game should
have some more sounds for player guidance? i found myself lost several
times going back and forth in there.. hints?

thanks,

mauricio

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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
oh my god.
I wish someone would send this guy a waerning for acting with such
immaturity. If you cant write your own points, or deal with the fact you
aren't mr. therightman, then don't come on a list to discuss. you put
your point up there, i put mine, now, learn hwo to be mature and respect
our opinions as you so say you do. bryan, charles and i, together with
thomas and mainly philip, are wanting to have a discussion about what
games we want to see. your first post showed your opinion, the other 234
only added cilly arguments and personal issues with all kinds of
members, so honestly man, either make a valid point or good bye. in
advance, i do apologise to other list members who, like me, have to read
this kind of post.

mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Domingo, 27 de Dezembro de 2009 10:37
Assunto: Re: [Audyssey] The future of Blastbay Studios

The real problem Mike is that you seem to judge an entire genre by one or
two games. I'm only basing this on what I've seen in your messages. You say
that all RPG's are boring based on the few you might have played or seen. I
respect that you want more advanced games. So do I. But let's face it. Game
developers in our market generally tend to write a lot of the styles of
games they themselves would like to play. As it happens Thomas isn't
necessarily a big side scroller fan but there is a lot of interest in that
particular genre. No matter what a developer does he's never going to please
everybody.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 10:26 AM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Where or send or paste the message that said that I am supposed or wanting
> one game type scrapped please. I have said many times that I respect
> everyone's ideas and wants. I am personally asking for changes and
> advancements. Then I get accused of not knowing what I want. I have made
> it
> clear.
>
>
> The problem is that I do not agree with you. Since I do not agree then I
> do
> not know what I want and have no idea of what rpg is etc. I have played
> several before I went blind although Mr. Mauricio knows me so well to know
> my past since I was a young man. Unbelievable! I am 45 and lost vision
> when
> I was able to see graphical games.
>
> So I sincerely Mauricio for knowing me. I wish I knew you like you now me.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Sunday, December 27, 2009 7:12 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> All I'm saying is that we shouldn't scrap one genre in favor of another
> which is what you seem to be implying here. Just because we have three
> side
> scroller games, well four once MOTA is released, that doesn't mean we have
> enough side scrollers in our market. Every genre of games has equal right
> to
>
> be explored.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 10:06 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Brian I have a right to say what I feel and think. I appreciate your
>> opinions and I would appreciate you considering mine.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Saturday, December 26, 2009 10:31 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> Side Scrollers and RPG's aren't the same genre. And what's boring to you
>> isn't going to be boring to everyone else. Here's an idea. If ya don't
>> like
>> the game, ya don't have to play it. Then when something you are
>> interested
>> in is released you can play it double time to make up for it.
>> Homer: Hey, uh, could you go across the street and get me a slice of
>> pizza?
>> Vender: No pizza. Only Khlav Kalash.
>> - Original Message -
>> From: "mike maslo" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, December 27, 2009 8:37 PM
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>>
>>&

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if  you tried tehem before you lost your vision, and didn't try as a
blind person, then you don't even have our  perspective when you talk. I
am sure tom is using his experiences, but until you try something like
we do, how come we have to completely understand what you say?

mauricio


-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Segunda, 28 de Dezembro de 2009 00:35
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well I have tried many rpg games before I lost my vision. That is why and
where I am coming up with my beliefs and values. I played them and tried
them before I lost my vision. I did not get into them before and I do not
get into them now.

No disrespect and I appreciate that people have what they like. However it
is not fair to say that I do not know or played such games. I am a older
gentlemen and have lost vision after I turned a adult.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi Bryan,
Agreed. I mean if people are looking at Sryth and Kingdom of Loathing
and saying that's all there is they are obviously clueless as to
the kinds of roll playing games are out there for the mainstream market.
For example, before I lost my sight I was hooked on Final Fantasy,
Heroes of Might and Magic, and Legend of Zelda. We haven't anything that
even comes close to that yet, and for someone to say we've been there
and done that is just clueless about the topic at hand. To say such
games are boring when he/she hasn't even had a chance to try them isn't
very informed at all.

Cheers!


Bryan Peterson wrote:
> Especially since the genre hasn't even been properly explored in the
> audio games market. People think that because they can play online
> RPG's, which I must point out are for the most part designed by
> sighted people and won't necessarily include all the elements people
> like in their favorite style of RPG, that there's no point in
> exploring. But we have up until recently had yet to see a true audio
> RPG since the one BSC Games was working on had to be shelved due to
> disagreements with the developer they were working with. That
> development made me lose if not respect then at least much of my
> interest in BSC's titles. So I'm glad Jason's not only explored the
> genre more but given us something playable and I say more power to him
> and anyone else who might get bitten by the RPG bug. And if a few
> people don't like it they don't have to play them. Just as long as
> they leave the rest of us alone. What they don't seem to get is that
> there's plenty of room in the AG market for all genres to be explored
> equally, although I do agree with Dark that Space Invaders clones have
> definitely gotten stale since there's really not a whole lot you can
> do to spice those up. That can't be said for a lot of the other game
> genres. So no, I don't believe we should scrap one and focus only on
> one other.


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
if you read several emails before spamming our listw ith replies, maybe
we would understand what you mean more clearly, sinse youw ould be able
to also see other's opinions after replying.
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 23:10
Assunto: Re: [Audyssey] The future of Blastbay Studios

Brian:

I am not saying to scrap them have I? Never have I said stop with it I am
asking for more advancement for gaming in our community.

Please if you are quoting me, make sure the context of what I am saying is
fully correct.

I do feel that there needs to be continued development of all type of games.
There are a lot of developers who will continue to do that also.

However, if there is someone who is willing to try something new,, instead
of complaining and moaning and groaning, let's see what it is and if we like
it.

Your previous posting said if you do not like it don't play it. Well that is
true in this situation also. We need to see what the game is, how playable
it is and if us as a gamer like it and will play it.

Please understand again what I am saying. I am not saying scrap anything. I
am asking again for additional choices and encouragement from us as blind
gamers for a developer who wants to take us another level.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 26, 2009 10:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. It has already been stated that 2 dimensional
> games are dime a dozen. I am stating that it is time for first person
> games.
> We have games which are non first person all around.
>
> If you had your way, who and when would be a good time to develop such a
> type of game? That is a first person character game?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I disagree completely. You talk about not limiting ourselves to one genre
> but yet you want Philip to do just that. There's plenty of room for more
> of
> every type of genre.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:44 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Please no more side scrollers. First person and 3d way to go
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Friday, December 25, 2009 2:33 PM
>> To: A public mailing list for Blastbay Studios.
>> Cc: Gamers Discussion list
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the
>> near
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you
>> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
>> you
>> think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult
>> to navigate and end up spending more time trying to remember where I've
>> been
>> and where I am supposed to go next, rather than enjoying the game. So I
>> would adopt the method where you sidestep, moving one step in each
>> direction
>> for each press of either of the four arrow keys. Would you folks like to
>> see
>> something like this, or do you all want more sidescrollers?
>>
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-ar

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
hi thomas,

the treason mike says that is, he has played several moos/muds which he
considers rpg's, and sinse he did not develop in those, unfortunately,
he now discriminates the genry as a whole.


mauricio
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Sabado, 26 de Dezembro de 2009 23:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Hi Mike,
Why would you say that? The entire RPG game genre hasn't even been
properly explored by the audio games community, and we haven't had
anything near as good as Final Fantasy, Legend of Zelda, or DC Universe,
to compare our games too. So it hasn't been played out, nor has it
properly began yet.
If you are talking about RPG games as in the game book style adventures
like Sryth certainly there are a few of those around, but that's only
one example of an RPG game let alone that entire genre. Growing up I use
to play roll playing paper and pen games like DC Universe, Star Wars,
and Marvel Universe, and those games rocked. If they could be converted
to a text based or, better yet, an audio RPG format that would totally
rock. We don't have a wide range of quality RPG games like that so no we
haven't even began to tap the potential of RPG games. We haven't even
gotten a good wide range of sci-fi, fantacy, and super hero oriented RPG
games.

mike maslo wrote:
> Why another rpg though? Isn't that played out?
>


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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
agree completely with you there, bryan. all games are welcome, and if
one or two radical folks do not like it, the other 100 can play the game
pretty fine.
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sabado, 26 de Dezembro de 2009 21:34
Assunto: Re: [Audyssey] The future of Blastbay Studios

All I'm saying is there's absolutely no need to scrap developing in a
particular genre just because a few people don't like it. Mainstream
developers don't do that so nor should we. We've got plenty of room for as
many side scrollers or FPS games or RPG's or whatever the heck people want.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 8:41 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> We need first person games. It has already been stated that 2 dimensional
> games are dime a dozen. I am stating that it is time for first person
> games.
> We have games which are non first person all around.
>
> If you had your way, who and when would be a good time to develop such a
> type of game? That is a first person character game?
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Saturday, December 26, 2009 7:32 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
> I disagree completely. You talk about not limiting ourselves to one genre
> but yet you want Philip to do just that. There's plenty of room for more
> of
> every type of genre.
> Homer: Hey, uh, could you go across the street and get me a slice of
> pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 5:44 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>> Please no more side scrollers. First person and 3d way to go
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Friday, December 25, 2009 2:33 PM
>> To: A public mailing list for Blastbay Studios.
>> Cc: Gamers Discussion list
>> Subject: [Audyssey] The future of Blastbay Studios
>>
>> Hi all,
>>
>> With the success of Q9, I am much encouraged to make new games in the
>> near
>> future. Now I wish to put the question out, what games would you like to
>> see? I plan to create mainly adventure games with a plot and characters,
>> coupled together with the same audio work and fast paced game play that
>> you
>> saw in Q9. Do you wish for more sidescrollers, or is 3d the next step do
>> you
>> think?
>>
>> I would not wish to create a full 3d environment like in Shades of Doom
>> where you spin around in degrees as I personally find these rather
>> difficult
>> to navigate and end up spending more time trying to remember where I've
>> been
>> and where I am supposed to go next, rather than enjoying the game. So I
>> would adopt the method where you sidestep, moving one step in each
>> direction
>> for each press of either of the four arrow keys. Would you folks like to
>> see
>> something like this, or do you all want more sidescrollers?
>>
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
just so you know. side scrollers do not make you stay in the oast, side
sscroller do not make you be inferior. side scrollers are notw ordst. 3d
games are only the more reliable future.  so please, for the love of
toast covered with peanutt butter, when sending emails thinking you know
about something, make sense first.

thanks cincerely,

mauricio
sending 15 emails to this list making no sense whatsoever...
-Mensagem original-
De: "mike maslo" 
Para: "'Gamers Discussion list'" 
Data: Domingo, 27 de Dezembro de 2009 22:59
Assunto: Re: [Audyssey] The future of Blastbay Studios

Well William that kind of thinking of staying in the past has hurt us as a
blind community. We need to be more aggressive in all we do.

We already have a stereotype that each and every one of us have to deal
with. I faced them every day of my life since I started to work. I was
forced to work triple hard to move up in my job because of all the
preconceived and sit back attitude.

Maybe there are a lot of people who like side scrollers and such which is
their right and I respect. However, it is time for game developers to try
new things which may put us as blind gamers on more of a even plain as our
counter parts.

Just like Thomas, when I was a younger man, I was able to see and maybe
because of that I want to see advancements made in games for us.

If you want to spend your gaming time on or with the same old same I respect
that and there are a lot of gamers who are willing to develop such including
Thomas.

Thomas has said he will continue to develop side scrollers and such but also
to try first person games.

How do you know if you will like it, succeed in it etc until you give it a
try?


Why is it that the blind community is so cared of new things? Look at rail
racer which brought in new things. Look at the resistance Che faced until it
was released.

I think as a blind community we need to embrace all changes good and the
unknown.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Saturday, December 26, 2009 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios



I don't think it's more played out than any other game genre.  The ideal RPG

has yet to be written, I think.  If I weren't engaged in the pursuit of
writing novels, I would try to fill the gap myself.  All you're saying to me

is that you're personally sick of RPG's.  Well, that's fine, guy, but I
think you're in the minority.


--Bill




- Original Message -
From: "mike maslo" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 27, 2009 7:34 PM
Subject: Re: [Audyssey] The future of Blastbay Studios


> Why another rpg though? Isn't that played out?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of William L. Houts
> Sent: Saturday, December 26, 2009 8:07 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>
> I suggested another RPG and I don't need to reassess anything.  Anyway,
> why
> not a 3D shooter with RPG elements?  That could satisfy everybody.  Maybe
> something like HEXXEN for the blind, if you remember that game.
>
>
>
> --Bill
>
>
> - Original Message -
> From: "mike maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, December 27, 2009 4:34 PM
> Subject: Re: [Audyssey] The future of Blastbay Studios
>
>
>>I like this game idea and who ever said another role play game needs to re
>> assess where we are as blind gamers. The problem is rpg and side
>> scrollers
>> are so past what we need now. Let's get up to somewhat in the 21st
>> century.
>>
>> I want a 3d first person shooter or fighter game.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Tristan B
>> Sent: Friday, December 25, 2009 3:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] The future of Blastbay Studios
>>
>> I would like a 3d fast paced fighter.
>> You could get chased, (running from enemies)
>> and if you were to be caught, you could start fighting said enemy, etc...
>>
>> --
>>
>> Tristan B
>>
>> TrekGames.net
>>
>> Administrator and Maintainer
>>
>> Contact information:
>> Skype: Tristanbussiere
>> MSN: tris...@acegamesonline.net
>> follow me on twitter
>> http://twitter.com/blindtrek/
>>
>> E-mail: theblinddj...@gmail.com
>>
>> or
>> email TrekGames.net support
>> trekga...@gmail.com
>>
>> AOL Instant Messenger: Theblinddj360
>>
>> Klango ID:
>> Tristan
>>
>> Connect to cosmos and join the fun. Point your MUD client to the
>> following
>> address and port:
>> Address: TrekGames.net
>> Port: 1234
>>
>> - Original Message -
>> From: "Philip Bennefall" 
>> To: "A public mailing list for Blastbay Studios." 
>> Cc: "Gamers Discussion list" 
>> Sent: Friday, December 25, 2009 03:32 PM
>> Subject: [Audyssey] The future of Blastbay Studi

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